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A strategy game developed by Realmforge Studios and published by Kalypso Media in 2011, can be somewhat considered the spiritual heir of Dungeon Keeper. Also had a standalone expansion called "Dungeons: Dark Lord".

Like the above mentioned game, you play as an Evil Overlord residing in his dungeon with his goblin minions. You have to build and expand the dungeon by using Gold and Soul Energy which you can harvest by capturing heroes that wander into your dungeon. In order to gain more and more Energy you'll have to keep them satisfied with treasures, good fights, traps and other goods. It also has a single player campaign with a unique gameplay system, where you lead the Dark Lord Deimos in his Roaring Rampage of Revenge against Kalypso, his treacherous ex-girlfriend.

Compared to Dungeon Keeper it's much more simplified and focuses more on heroes than your own creatures and takes elements from Theme Park and Tower Defense systems.


In April of 2015, the sequel, Dungeons 2, was released, changing the core gameplay to something much more similar to Dungeon Keeper, albeit with a secondary map of the overworld, which functions more like an RTS game. The forces of evil have also been split into three distinct factions, the Horde (playable for much of the campaign), the Demons (enemies, later playable) and the Undead (enemies, playable only in skirmish/multiplayer and only with DLC). The campaign casts you as an Evil Overlord seeking vengeance on the heroes who sealed him away.

Dungeons 3 was released on October of 2017, building on the gameplay of the second one. This time, it features the Prime Evil of the previous game conquering a new land with the help of a Dark Elf named Thalya, who embraced their evil side after a little nudge from Prime Evil.


Dungeons contains examples of:

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    Dungeons 1 
  • Action Girl: Female Adventurers, Rogues, Paladins.
  • Affably Evil: Your trusted goblin advisor.
  • An Ice Person: The Expansion adds an ice-themed dungeon with ice-related monsters.
  • Anti-Hero: Basically all the heroes that enter your dungeon will be looking for gold, fame, books and/or weapons and leave once satisfied. They'll only try to destroy you if they're bored or rallied by a champion.
  • Annoying Arrows: Minos seems nonchalant about the half dozen arrows embedded in his shoulder.
  • Back from the Dead: If your Dark Lord is killed, he'll be resurrected by the Dungeon's Heart at the cost of some of the Heart's Health. This applies to your enemies as well in the story mode.
  • Badass Bookworm: Necromancers. They read a lot of books and scrolls when they're not busy crushing foes around.
  • Beam Spam: Magic Missile.
  • BFG: One mission involves creating a giant, slime-spitting cannon to cover a whole castle in mud.
  • BFS: The Zombie King wields a hugeantic sword.
  • Big Bad: Technically you, but in the story mode, Kalypso took your place.
  • Blade on a Stick: Deimos/The Dark Lord wields a poleaxe-looking weapon with a red gemstone in it. Some of the heroes are armed with staves and glaives.
  • Bloodless Carnage
  • Blood Knight: Many of the heroes, usually warriors, will gain Soul Energy by dealing or taking damage.
  • Bookends: The game starts with The Advisor going to Deimos on his throne. The final cutscene has The Advisor approaching Deimos, now sitting on the Crystal Throne again.
  • Card-Carrying Villain: Your character.
  • Color-Coded for Your Convenience: In the expansion, each of the Dark Lords' domains will be in a different color: Blue for Deimos, Red for Kalypso, Green for Minos and Yellow for the Zombie King.
  • Crapsack World: Like in Dungeon Keeper you have to turn idillic places and peaceful countries into this.
  • Curb-Stomp Battle: You'll spend most of the game hunting down heroes and inflicting them a crushing defeat. However, on higher difficulties and against multiple opponents you may be defeated. Justified as you receive a huge boost in power as long as you're inside your area of influence.
    • Some heroes like to be on the other end of one to fill their soul energy. At least they have to stay alive long enough to inflict the amount of damage needed to satisfy them.
  • The Danza: Kalypso.
  • Dirty Coward: Your Goblins will run away in fear when attacked by heroes.
  • The Dragon: The Zombie King to Minos and Minos to Calypso. Later you get a true Dragon in the form of the fallen hero Marthas.
  • Dual Wielding: Some heroes tend to carry two weapons at once.
  • Dumb Muscle: Adventurers, Warriors and Paladins.
  • Elaborate Underground Base: You have to dig your way through dirt and occasionally gold to build your lair.
  • Eldritch Abomination: Beholders. Funnily enough, they're just a type of high-level mook. The Fire Angel may count too.
  • Electric Torture: The T.V. looks like an electric chair complete with electrical shocks.
  • Endless Game: The Free mode.
  • Evil Is Visceral: Beholders: when seen up close, they look like a bunch of floating intestines and organs with very long limbs and dangling heads wrapped in black cloaks.
  • Evil Overlord: Deimos. There are also other rival Dark Lords (which are exactly like you but blue colored), the Zombie King, Minos and Kalypso.
  • Evil Versus Evil: You have to fight not only heroes, but also the Zombie King, Minos and Kalypso.
  • Fallen Hero: Marthas the Paladin, who you have to persuade to join the Dark Side. But he has no sons and won't change his name to Darth Whatever. He's not a Prince either
  • Fire and Brimstone Hell: Avernum.
  • Fireballs: One of the many spells you can learn or cast from scrolls.
  • Flunky Boss: The Zombie King constantly summons hordes of skeletons to fight you.
  • Heroes Prefer Swords: The Champions, arguably the only true heroes around, are always armed with large broadswords.
  • Horny Devils: Kalypso is a Succubus.
  • Human Sacrifice: In Hell, you can sacrifice a hero in order to obtain all his Soul Energy at once. However it will hasten the arrival of the next Champion.
  • Inexplicable Treasure Chests: You can put them around the Dungeon to satisfy the heroes. They can vary from small chests, large hoards with jars and crates to humongous hills of gold from the depths of Hell itself.
  • Kick the Dog: Heroes can do this by killing your goblins.
  • Knight in Shining Armor: Champions will occasionally appear. Unlike other heroes, they're not distracted by treasures or rooms or decorations and they'll slay every monster in their way, free any imprisoned or tortured hero they come across and try to destroy the Heart of the Dungeon. They can also persuade other heroes to join them. Torture and sacrifice can hasten their arrival. Conversely, releasing captured heroes delays them.
  • Lovable Rogue: Rogues and Assassins.
  • MacGuffin Guardian: The Guardians are these. In the Catacombs, you have the Undead Butcher, the Colossus in the Temple and the Fire Angel in Hell.
  • Magic Knight: Necromancers. Also the Dark Lord.
  • Malevolent Architecture: You can build traps in order to damage heroes and entertain rogues and assassins (who can get Soul Energy by disarming traps). There are also tons of sinister decorations that you can build in order to make your Dungeon more interesting and raise your Prestige points, which allows you to purchase better decorations and attract stronger heroes.
  • Marathon Boss: Kalypso, in a way: in order to defeat her you have to: slay two Dark Lords, then reach the next level where you are ambushed by several heroes while Kalypso ran to your dungeon, taking over all your pentagrams. That force you to fight her at your minimal strength. Then, you have to get back to the Throne, fight three waves of monsters and finally take her down for good.
  • Meaningful Name: Deimos.
  • Mercy Rewarded: If you free a prisoner you can delay the next Champion. It's usually a smart move to do after ordering the torture or sacrifice of another prisoner.
  • Mooks: Your Goblins, who are in charge of the Dungeon and refill treasures and armories, rearm traps, dig new rooms, mine for gold and also carry defeated heroes to prison. If they're slain you can summon more.
  • Nice Hat: The Advisor.
  • Our Monsters Are Different: Amongst the various beasties you can hire there are:
  • The Password Is Always "Swordfish": The password to the smuggler merchant in one of the early levels is actually "Swordfish".
  • Red Baron: All heroes have titles, but only the ones from Hell are impressive. The ones from Catacombs are downright silly and mocking in nature.
  • Set Swords to "Stun": Usually averted, as the heroes with enough Spirit are merely knocked out instead, even when they're defeated by traps or monsters. So that you can imprison or torture them in order to squeeze out all their Energy. However when an unconscious hero runs out of Soul Energy (or if he's defeated before he gains any) he's dead for good. And Champions don't get Soul Energy to begin with.
  • Shoot the Medic First: When fighting multiple enemies in the Hell level you should take care of the Healers first.
    • However, since the healers gain Soul Energy through healing (usually exclusively), it might be a good idea to let them be until their bar is filled.
  • Shout-Out/Affectionate Parody: The Expansion's story is a long, big spoof of The Lord of the Rings, and each level match with a part of the book. For example, Marthas' dungeon under siege = Helm's Deep.
  • Sliding Scale of Silliness vs. Seriousness: The Silliness won.
    • Especially the Expansion. The Story is pretty much a spoof of Lord of the Rings. The opening cutscene shows the Dark Lord trying to forge the Other Ring and failing twice, producing... a rubber duck and a toybox.
  • Sorting Algorithm of Evil: You start with the feared but not-so-strong Zombie King in the catacombs, then the mighty Minotaur Minos in the temple and finally Kalypso, a powerful Succubus, in the pits of hell.
  • Soul Jar: The Dungeon's Heart, a huge, pulsating gem. You lose if the Heart is destroyed, but luckily you can repair it. The Zombie King has also literal jars that keep healing him if not destroyed.
  • Spikes of Villainy: You can even use them as part of the decoration to make your Dungeon more interesting.
  • Spiritual Successor/Expy: To Dungeon Keeper. Sorta.
  • Squishy Wizard: Played straight by Apprentices and Wizards. The Necromancers in Hell are more like Magic Knight in style.
  • Temple of Doom: The Sunken Temple. It has a vibe of Mayincatec too.
  • The Dog Bites Back: You spend most of the time in the early missions of a level getting bossed around by the current master. In the last mission of each level you get to take your revenge on them.
  • Torture Always Works: You can force people to watch dreadful tv shows or tie them to gigantic wheels to extract more Spirit energy and faster. However doing so will also make Champions angry and hasten their arrival.
  • Trailers Always Lie: All the characters seen in the trailer (except for the goblin) are actually important characters, not just mooks.
  • Verbal Tic: Minos, -sgrunt- has them.
  • Villain Protagonist: Guess who?
  • Villainious Mime: Deimos never talks.
  • White Mage: Healers.
  • Wicked Cultured: Minos the Minotaur Lord. His first task involves building 20 library gimmicks, so that monsters won't grow ignorant over time.
  • You Require More Vespene Gas: Three resources: Gold (from adventurers and mining) is used for buying most of the items you need to outfit your dungeon. Soul Energy (from captured heroes) is used to increase the monster level of the dungeon, summoning the guardian and to build prestige decorations. Prestige (from the previously mentioned decorations) makes your Lord more powerful and unlocks additional items.
  • Zombie Apocalypse: Guess how the Zombie King tries to chase you away from his dungeon?

    Dungeons 2 
  • Action Girl: Female Heroes, Succubi.
  • Affably Evil: The narrator shows shades of this.
  • Annoying Arrows: An upgrade to the Gob-o-Bot make it all but immune to ranged attacks (except cannonballs, anyway).
  • Anti-Hero: Less explicit than in the first game but the heroes aren't all that... heroic... either.
  • A Taste of Power: The first map has you controlling The Ultimate Evil, who can single-handedly butcher anything that gets in his way and even revive at will should he perish.
  • Back from the Dead: Monsters can be revived in Hospitals and Altars of Adoration if they die underground. Losses on the overworld need more advanced structures to be revived.
  • Big Bad: Either you (from a more classic perspective) or the Demigod Krowtoes.
    • In the expansion set, the role goes to the Red Priestess Meltysand.
  • Bloody Bowels of Hell: The Chaotic Evil's Dungeon looks very organic.
  • Bookends: Including the expansion, the first scenario of the campaign has you, controlling the Prime Evil outside of his Dungeon as he bears down on King's Ending, inflicting a Curb-Stomp Battle on the Alliance. The very final scenario of "A Game of Winter" has you controlling once again the Prime Evil, reincarnated in Barthas, and marching on New King's Ending to settle things once and for all.
    • Restricted to "A Game of Winter": the first scenario ends with Barthas' death described by the narrator, and his corpse is later revived by the Corrupting Evil to be his champion. The last scenario ends with Meltysand's death described by the narrator, except that her corpses is quickly devoured by an Orc and a Ghoul as soon as it goes offscreen.
  • Breaking the Fourth Wall: It barely seems to exist for the narrator.
  • Card-Carrying Villain: Your character.
  • Carry a Big Stick: Your Avatar wields a giant mace and is at least twice the size of most heroes.
  • Color-Coded for Your Convenience: The usual for the minimap. Heroes are mostly colored in blue, Horde is green, Demons are purple, Undead are red. In casual game, you can choose your colors among these four.
  • Continue Your Mission, Dammit!: The narrator loves to nag you about most objectives that have no time limit whatsoever. At one point he even tells you that "his grandma would've finished the game by now".
  • Combat Tentacles: The Chaotic Evil's Dungeon has them as doors and traps. About the former, the description says that anyone familiar enough with Japanese animation should know what this entails...
  • Convection Schmonvection: Averted with the Undead during one particular scenario where you have to attack several Alliance outposts on a frigid mountain: once in a while a powerful blizzard will start and freeze the heroes, weakening them. Since you Undead do not suffer the cold, you're suggested to attack them during said blizzards.
  • Curb-Stomp Battle: The first mission starts with you seemingly giving one to the Alliance.
  • Deadpan Snarker: The narrator, obviously, and sometimes Meltysand around Barthas.
  • Dirty Coward: Your Snotlings/Minions will run in fear from invading heroes. A level-three upgrade for the former though allows them to sneak past heroes undisturbed.
  • Dumb Muscle: various monsters qualify, especially Orcs. Trolls may also seem rather dumb but they actually do research for you.
  • Elaborate Underground Base: You have to dig your way through dirt and gold to build your lair.
  • Elemental Rivalry: In the expansion, the cold, ice-related Mindless Army faces the fanatic, fire-based minions of Meltysand, the Red Priestess.
  • Eldritch Abomination: the higher level demons tend to look like ones.
  • Evil Is Deathly Cold: The Undead faction features several ice spells, as well as their Liches.
  • Evil Overlord: You. As either the Ultimate Evil (Horde), Chaotic Evil (Demons) or Corrupting Evil (Mindless Army).
  • Evil Versus Evil: In the campaign, you eventually face off against the Demons (controlled by what seems to be your other half) and the undead (not playable). The underground is also home to some hostile creatures such as spiders. The expansion has the Mindless Army clashing against both the Horde and the Demons, in one case simultaneously.
    • Outside the three evils, it's seriously implied that the Alliance is not much better in that regard, especially under Meltysand.
  • Explain, Explain... Oh, Crap!: The description of Dragon Lizards from the expansion, ending with mentioning: "(...) their fire breath. Wait a minute, fire breath?!"
  • Expy: The whole world at large, both design-wise and factions-wise, greatly resembles Azeroth from World of Warcraft. One of the many, many Shout Outs of course.
  • Fallen Hero: Gandledore, one of the Alliance heroes, ends up working for the Demons.
    • In the expansion, Barthas Snow, who you can control.
  • Fearless Undead: The Undead are the only faction lacking a proper way to be motivated (The Horde has the Orcs, Demons have Lust Demonesses), and so cannot be.
  • Fire and Brimstone Hell: What conquered sections of the overworld tend to look like. In "A Game of Winter" this is changed to a frozen wasteland instead.
  • Fire, Ice, Lightning: Including the expansion set, we have the Demons, Undead and Horde respectively.
  • Flunky Boss: The Skeleton King constantly summons hordes of skeletons to fight you.
    • Krowtoes is very similar, ressurecting his allies instead. Both are immune to damage for a good part as well.
  • Giant Space Flea From No Where: The giant, rock-dwelling Worms from mission 8 of "Game of Winter". Normally, you can unearth nests of hostile creatures like spiders, crystal golems and dragon-lizards, but these guys come out of nowhere, just for that scenario, to act as a dungeon-bond nuisance while you deal with the Alliance on the Overworld.
  • Giant Spider: Commonly encountered as undergound nuisances, usually infesting secret rooms containing gold. In the expansion their rooms now come with a spawning grotto that will summon swarms of spiders to attack your Throne Room. The only good news is that they'll attack heroes as well.
  • Greater-Scope Villain: Malakay the Prophet started this whole mess by telling the Alliance how to seal the Ultimate Evil and then by tricking the three factions into reviving the Prime Evil on the Unlonely Mountain, so that he could kill the Absolute Evil and take his place. Subverted when Barthas, recently turned into the Absolute Evil, promptly squashes him under his mace.
  • Horny Devils: Lust Demons, though Mistresses are apparently more "angry" than "horny".
  • Human Sacrifice: Sort of. To power the summoning altars Demons use to upgrade their units, they must first sacrifice a (human-looking) Minion on it.
  • Industrialized Evil: The Horde, comparatively speaking: their research facilities looks pretty hi-tech compared to the demons and undead ones, and the minions also bother to decorate your Dungeon during their spare time, overall looking more disciplined and organized than the other playable factions.
  • Inexplicable Treasure Chests: Basic traps for the Horde. Of course, they are loaded with explosives rather than Gold.
  • Indy Escape: A giant spherical boulder rolling down a corridor is one of the traps of the Horde, including the upgraded version which is filled with explosives. The Undead have the giant-snowball variation that freezes opponents.
  • Kick the Dog: You can slaughter helpless bunnies and sheep just because. You are evil, after all.
  • Large and in Charge: Fittingly enough, your Avatar is the biggest unit you can control.
  • Laser-Guided Amnesia: The Horde has such a spell. It's perfect to wipe the mind of unsatisfied monsters who are angry at you.
  • Lemony Narrator: The narrator seems to be the same one from The Stanley Parable. Here, however, since it’s harder for characters to go against how the story goes, he’s more contempt to make Shout Outs.
  • Malevolent Architecture: You can build traps in order to damage heroes or at least slow them down.
  • Mook Maker: Orc Chieftains, Brood Mothers and Liches can summon minions to fight for them. The Demons also have two kinds of spider egg trap that spawn minions when triggered.
  • No Cure for Evil: Okay, all three factions are evil, but the Undead are the only ones who cannot heal their wounded, at all. Some of their monsters can restore their hit points (via lifesteal, eating corpses, or self-revival), and they do heal (very slowly) when relaxing at the Final Resting Place, but mostly they have to rely on reviving any slain monster (for free) form the Graveyard.
  • No-Sell: Certain monsters and, frustratingly, Bards, do not set off any traps they encounter, can temporarily disarm them, and even if caught in range of one, take no damage.
  • Orcus on His Throne: Literally. Due to the ritual that defeated the Absolute Evil in the beginning, your character spends the majority of the game locked to his throne. The "Evil Strikes Back" spell does allow them to temporarily take physical form and fight heroes directly, but it can only be used inside your dungeon.
  • Permanently Missable Content: Free creatures you can find in secret rooms, which don't cost population like the rest.
  • Raising the Steaks: Parodied with Undead Penguins in the stinger of the expansion and in one of the downloadable scenarios.
  • Red Baron: Your creatures gain titles (and a bonus) by picking up badges, usually related to where the badge was found. Though actual titles are kinda rare, most add descriptors like "knows where to hit" or "is not afraid of spiders"
  • Screw You, Elves!: Normally you do this to elves, pixies, dwarves, humans and the whole Alliance. A more specific example is the second Demon scenario, where you have to destroy the Elven capital, including killing their Unicorns and chopping down their Tree of Life.
  • Sealed Evil in a Can: In the campaign, you are sealed after the first scenario are remain confined to your throne for the rest of the game, using the Hand of Terror (the cursor) to interact with your Dungeon and the Overworld. Also the Skeleton King of the Undead.
  • Sequel Snark: Upon ending "A Game of Winter", the narrator says "See you again in Part 3! Wait a minute, I wasn't supposed to say that..."
  • Set Swords to "Stun": Any "slain" Horde or Demon monster is merely knocked out, and if carried in time (by a Little Snot/Minion or manually) to a Hospital Bed/Adoration Podium, will make a full recovery. Monsters who die on the overworld aren't as lucky, though - a spell can retrieve them if they die in friendly territory but otherwise, unless a mid-game building is unlocked and built, or if none of them are free, they will perish. The Undead, due to their inability to heal, are the best at this - as long as you have enough Tombs, they will bring back any slain monster, anywhere, and at full health to boot.
  • Shoot the Medic First: Always a sound strategy, though around traps an enemy bard might be your first target instead.
  • Shout-Out/Affectionate Parody: Still going strong.
  • Sliding Scale of Silliness vs. Seriousness: The Silliness won yet again. They brought on the narrator from The Stanley Parable to do pretty much the same thing again.
  • Sorting Algorithm of Evil: Doing evil things is required to upgrade your throne room and gain access to more rooms, upgraded monsters etc.
  • Spiritual Successor/Expy: To Dungeon Keeper. Moreso than the first game.
    • With the side-by-side use of an RTS overworld and a dungeon underworld, the sequel can also be seen as a Dungeon Keeper-esque spritual successor to Dungeons & Dragons: Dragonshard.
  • Stupid Evil: In the Expansion, the three Evils gather together to create the Absolute Evil to turn the tables on the Alliance. They still decide to fight each other over who gets to summon the Absolute Evil, despite the fact that if the ritual succeed, all of them will benefit from it.
  • Take That!: During the Demon campaign, the narrator calls Archimonde a loser when you chop down the Elves' Tree of Life. The Expansion may have one directed at Game of Thrones, where your first opponents, the "Nightwatch", are easily dispatched by your level 1 Undead forces (essentially a whole fortified army falls to a mass of basic zombies, skeletons, ghost girls and pink flying furballs).
  • Torture Always Works: How the Demons relieve boredom. Unlike the first game, Torture Wheel now come with a poor farmer already tied to it.
  • Unreliable Narrator: Played for laughs in several ways. Especially if you manage to lose an important unit or do something else stupid. To be expected considering who is voicing the narrator.
  • Video Game Stealth: Elven Archers, Banshees, Lurkers and Goblin Assassins can disappear from view. The last one can also use it to perform a devastating Sneak Attack.
  • Villain Episode: Well, Hero Episode, considering what kind of game this is. The first chapter of the Game of Winter DLC campaign takes place from the Alliance's point of view, with you playing as a living Barthas Snow during his search for his uncle Banjo, before his death and resurrection as a general of the undead. Many of the monsters you used (and will use) as soldiers appear as enemies, and you reverse the corruption of the overworld when you defeat them.
  • Villain Protagonist: Guess who?
  • Villainious Mime: Your character never talks.
  • Walking Wasteland: As you conquer parts of the overworld, the terrain gets converted into more fitting terrain.
  • Winged Humanoid: The demigod Krowtoes.
  • What the Hell, Hero?: If you take your time a tad too much or fail to complete certain tasks, the Narrator will start demeaning you and nagging at you.
  • Whip It Good: How the Lust Demons encourage the other minions to work faster and harder. Even those who don't use a whip for combat, like the Succubus or the Dark Emperess.
  • White Mage: Naga Queens and Succubi. Pixies for the heroes.
  • You Have Outlived Your Usefulness: You can, on a whim, decide to get rid of your creatures (to make room for another one, for example) by grabbing it and tossing it into the bottomless pit/great portal/blood pit. The Chaotic Evil can do this to Minions to power up his Demons, sacrificing them to the horror beneath the Pentacle circle.
  • You Have Researched Breathing: The Flavor Text for your research says that it generally involves pointing out the painfully obvious to your minions, like how to stack gold coins and boxes, or reminding your minions that they can actually do something.
  • You Require More Vespene Gas: Three resources: Gold (from mining) is used for buying pretty much everything and paying your creatures. Mana (generated by mana crystals) is used to research and cast spells as well as upgrading your population cap. Evilness (from doing evil things, usually killing unicorns and fairies) is only needed to upgrade your throne room.
    • Additionally, your workshop rooms will produce Toolboxes, Spider Eggs or Clay Jugs (depending on race), which are used to research, place and repair doors and traps, as well as unlock and upgrade further rooms.
    • The Horde also has to produce and store barrels of Beer, needed to keep its monsters happy.

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