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The various very-screwed-up characters of Drakengard we all know and love. For the characters of Drakengard 3, click here. For the characters of Nier, click here. For the characters of NieR: Automata, click here. For a list of characters from NieR Re[in]carnation, click here.

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Drakengard

    Caim 
https://static.tvtropes.org/pmwiki/pub/images/dg_caim1.jpg
"Empire rats! You shall feed the ravens!"
Voiced by: Shinnosuke "Peter" Ikehata (JP), Fleet Cooper (EN)

The protagonist of the first game, Caim is a soldier of the Union and was originally the next in line for becoming King of Caerleon before his parents were murdered by a dragon, now motivated primarily by his love for his sister Furiae and a need for revenge. After suffering a grievous wound in battle, he stumbled across a similarly wounded Angelus, and forged a pact in order to preserve both their lives. The superhuman abilities and new flying mount were a pleasant bonus. Together with Angelus and his other frien...er, travelling companions, they set out to defeat The Empire.

In Drakengard 2, he becomes one of the main antagonists. Despite the eighteen year difference between games, he's still as strong, if not stronger, and just as murderous.


  • Ambiguously Human: Even before he made a pact with Angelus, he was butchering his way through hundreds of soldiers, taking immense amounts of damage and pretty much just shrugging it off, is almost superhuman in his general level of physical strength, and generally just has something... Off about him. After he makes a pact with Angelus, almost all bets are off, and it's clear that Caim isn't really 100% human anymore.
  • Anguished Declaration of Love: Happens during Ending A.
  • Authority Equals Asskicking: The King of the Union, and commander of the Union Army.
  • Ax-Crazy: If you think he was bad in the first game, just wait until you see him in the second.
  • Back from the Brink: Gets a sword in his back at the beginning of the game, but he forges a pact with the red dragon Angelus to save himself.
  • BFS: He can acquire several, but Hymir's Finger in particular stands out. In the first game, his sword is nothing to write home about; in the second game, Caim's sword is actually bigger.
  • Big Brother Instinct: Furiae is one of the vanishingly few people he cares about, which he expresses by stabbing the corpse of an Imperial who laid hands on her, and smacking his teammates when they fail to protect Furiae or waste his time while he's trying to rescue her.
  • Big Good: Because the world is in a really bad shape, he is the only thing people to rally people who don't want the world to be destroyed by a merciless Empire. He is a berserker, a jerk and ruthless but he wants to keep humanity alive.
  • Black Swords Are Better: His sword is black in the sequel.
  • Blood Knight: He only smiles when he's about to, is in the process of, and the aftermath of killing.
  • Brother–Sister Incest: A big part of the planned prequel manga would have been that Caim did indeed reciprocate Furiae's attraction, and was likely a reason for its cancellation. You can still see hints of it in artwork where he's blushing over Furiae. In the actual game, Caim is disgusted by Furiae's affections for him, and in the Drakengard 3/Drakengard 1 interim manga, he seems completely oblivious to how Furiae actually felt.
  • Can't Live Without You: As part of the pact, his life is linked to Angelus and vice versa.
  • Character Development: Goes from "I only care about my sister," to "I only care about my sister and the dragon", but still...
  • Corrupted Character Copy: While similar to Guts, he lacks the latter's eventual character development, and in fact only becomes worse as time goes on.
  • Cry Cute: Watch Ending A if you don't believe it. The man who didn't cry even for his sister sheds tears for Angelus as she becomes the new Seal.
  • Cynicism Catalyst: The loss of his parents and his kingdom is what eventually turned him into the murderous nutcase that he became.
  • Dark Is Evil: In the second game. In the first, he's still evil, but his clothes aren't as dark as when he is a full-blown villain.
  • Death Seeker: In Drakengard 2, he wishes nothing more than to put his dragon out of her misery, which would incidentally kill him as well. Otherwise, he would have been unstoppable.
  • Determinator: Armies, monsters, gods... it doesn't matter what gets in his way. He'll step over the corpse and keep killing.
  • Did You Just Punch Out Cthulhu?: Was able to kill Urick simply by slashing him until he killed the Reaper.
  • The Dreaded: The sequel makes him out as the most feared man on the planet, and for good reason. He outclasses the new protagonist, and manages to kill The Grim Reaper.
  • Dropped a Bridge on Him: In ending E, a heavily weakened Caim and Angelus are taken out by a couple of missiles.
  • Dynamic Entry: Just one slice.
  • Empowered Badass Normal: He spends the first two levels carving through Imperial soldiers like a hot knife through butter with nothing but sheer martial prowess. Then he forges his pact with Angelus...
  • Establishing Character Moment: Over the course of the first mission, he butchers his way through several hundred Imperial soldiers all by himself in order to rescue his sister Furiae despite taking what should have been a mortal wound. He also seems to be really enjoying himself to an extent, as he makes a number of rather enthused declarations of might while he's carving up the enemy ranks...
  • Evil Costume Switch: As an antagonist in the sequel, Caim trades his upper armor and leather trousers for a dark brown tunic and looser pants, complete with a dark cloak over the whole ensemble to cement his status as a wanderer. Still rocking the crocs, though.
  • Evil Counterpart: Represents this for Nowe in Drakengard 2, and all it took was a single Perspective Flip.
  • Even Evil Has Loved Ones: Caim loves his sister, Furiae, and his dragon, Angelus.
  • Even Evil Has Standards: When Manah reveals Furiae's inner feelings towards him, Caim turns away in disgust.
  • Evil Uncle: To Nowe, although it's unlikely either of them realize it.
  • Expy: According to the developers, he's heavily inspired by Guts. Unlike Guts, however, he was born to nobility, and he never mellows out. In fact, his willingness to step over the corpses of almost anyone to get what he wants, his insanity masked by a calm exterior, and his absolute ruthlessness towards his enemies makes him akin to an unholy fusion of Guts and Griffith.
  • Eye Scream: Manah stabbed an eye out while escaping from Caim. Thus, he's known as the One-Eyed Man for most of the second game.
  • Fire-Forged Friends: With Angelus. Averted with the rest of his merry band, who Caim doesn't seem to care about in the least.
  • Freak Out: When he sees Furiae trying to reassemble their parents.
  • Go Out with a Smile: In Drakengard 2, Caim dies smiling peacefully.
  • Harmful to Minors: Not even child conscripts are safe from his wrath. Caim himself, as a child, witnessed an Imperial black dragon AKA Legna killing his parents. This may go some way towards explaining his behavior.
  • Hates Everyone Equally: Caim doesn't really discriminate. If you stand in his way, he will gleefully kill you.
  • Heroic Mime: He gave up his voice as part of the pact with Angelus. Though calling him "heroic" is kinda stretching it.
  • Hidden Depths: His showing few signs of grief over Furiae's death is somewhat understandable; her life as the Goddess Seal was already full of pain and likely to be short. His tears for Angelus are because he realizes she's taking up that same burden, even though Angelus says that she's "stronger than a human." Just as the suffering of his beloved sister is finally brought to an end, the only other person he cares about in the world is subjected to the same fate.
  • Icy Blue Eyes: Especially if you take into account his bloodlust.
  • Interspecies Romance: With Angelus.
  • Jerkass Has a Point: When he kicks his friends, it's usually for a good reason. There was really no time for Verdelet to freak out, and Caim can't talk. As for Leonard, he had convinced him to go to the wrong fortress, telling Caim he foresaw his sister was there; when he turned out to be wrong, Caim was not happy about wasting hours miles away from where his sister was about to be sacrificed.
  • The Juggernaut: Caim slaughters his way through entire armies, and that's without Angelus. The only things that can stop him are the Eldritch Abominations in the different endings. In the second game, you're on the receiving end of his sword, and he never comes across as any easier to stop. Point of fact, the only two people in the game capable of facing him are Nowe, a purpose-bred dragon/human hybrid, and Urick, a man who is functionally immortal. They fail to kill him, and Urick dies for his trouble. It proves easier to kill the dragon he bonded his soul to than to kill Caim.
  • Kick the Dog:
    • He kicks Verdelet in the face once for practically no reason, and that dying elf who tried to appeal to him for help. He kicked her in the face, too. And then he kicked Leonard... And Seere... And then there were those child soldiers he mercilessly crushed... And all those other people he mercilessly crushed...
    • Two instances in Drakengard 2:
      • Caim killed General Oror, Nowe's surrogate human father and Gismor's balance on the Sliding Scale of Idealism vs. Cynicism.
      • Later on, Caim kills Urick in order to break the seal, although that does save Nowe from having to do it personally, even at Urick's request.
  • Kick Them While They Are Down: At the end of the third map, Caim catches up to an Imperial trooper trying to kill his sister Furiae. After killing the man, he spends the remaining cutscene (while Furiae and Inuart angst — er, talk) stabbing the man's dead body over and over and over until the cutscene ends.
  • Kill the Ones You Love: In Drakengard 2, he tells Legna to kill Angelus so that they can be together again.
  • Legendary in the Sequel: Specifically by becoming The Dreaded.
  • Love Confession: He does this in Ending A.
  • Love Epiphany: According to Word of God, he can't pinpoint the exact moment when his feelings for Angelus changed, but he eventually fell in love with her regardless.
  • Magnetic Hero: For whatever reason, Caim seems to attract some "interesting" companions, despite the fact that he honestly could not care less about them.
  • Manly Tears: Sheds them for Angelus, as she becomes the new Seal.
  • May–December Romance: The "May" character; he's 24. Angelus is the December, being a several hundred year old dragon.
  • Meaningful Name:
    • His name is based on that of a demon from the Ars Goetia.
    • In Welsh, Caim means "protector". Which doubles as an Ironic Name, as it's quite crucial to the plot that he fails to protect those he loves.
  • Mercy Kill: Asks Legna to kill Angelus in Drakengard 2 because she's lost her mind and in constant pain that Caim can feel too.
  • Morality Pet: Manah, of all people, was apparently developing into this after the first game, due to the years spent traveling with the girl. Too bad she stabs him in the eye at the first opportunity and leaves him bloodthirstier than ever.
  • Nominal Hero: In the first game, not so much in the second.
  • Older Than They Look: Apart from a few more lines on his face, some facial hair, and a missing eye, 42-year-old Caim looks more or less identical to his 24-year-old self. It is unknown if his pact had something to do with this.
  • One-Man Army:
    • The first game has him cutting through dozens of soldiers, and that's before he gets the pact; afterwards, he pretty much slaughters entire armies.
    • The second game pushes this Up to Eleven; he by himself made the entire world his enemy, and he's doing it very smoothly! Not even the next protagonist, Nowe, can stop him. How bad is it? Killing his fire-breathing, flying dragon partner was seen as the easier alternative than engaging Caim himself.
  • Only Known by Their Nickname: "The one-eyed man," for roughly the first half of the second game.
  • Peek-a-Bangs: His hair tends to cover his eyes.
  • Perpetual Frowner: When he's not adorned with a Slasher Smile, Caim's base state is 'scowling'. Even in the prequel manga, before his parents died, the only expression he makes is a victorious smirk.
  • Pet the Dog:
    • Has some very poignant moments with his sister Furiae and with Angelus. He is also quick to pursue and rescue Seere when the young lad is kidnapped.
    • In the sequel, he saves Nowe from having his head chomped by a very, very angry Angelus.
  • Playing with Fire: His default powers are those of fire. And having a dragon as his pact partner, this is not a surprise.
  • The Power of Hate: He's basically fueled by his sheer, undying hatred of the Empire (Drakengard 1) or the Union (Drakengard 2) .
  • Roaring Rampage of Revenge: This is the key aspect of his character. His parents (including his mother, who was most likely the previous goddess seal) were killed by Legna when he was just a kid. Both he and his sister were denied their lives, and so he has a burning hatred of anybody who sides with the Empire. This is lightly Deconstructed, as it's made clear that the state of the world has basically pushed Caim to this point, and even as he relishes in the destruction caused by him and his group, it's made very clear that Caim is not mentally all there. In the sequel, he goes right back to rampaging, this time against the Union for torturing Angelus.
  • Rogue Protagonist: He doesn't even bother to hide it. His first deed in the second game is annihilating a whole army with a large smile! Interestingly, there isn't actually much change in his personality. The only real difference is that now you're on the receiving end of his violence.
  • Royals Who Actually Do Something: As revealed during the backstory of NieR, Caim's father was a king and he's technically a landless prince. This is a big part of why he hates the Empire so much, and it makes his sister a princess on top of everything else.
  • Sociopathic Hero: In your average RPG, Caim would be that needlessly sadistic Blood Knight or bandit mid-boss who the noble protagonist kills because he's a bloodthirsty maniac even though he's technically on the same side. Here, he is the protagonist. The above, incidentally, is exactly the role he fills in the sequel.
  • Shoot the Dog: He's forced to do this in Ending B as Furiae becomes a horrible world-ending monster and Ending C when his pact is broken and he has to fight Angelus.
  • Single Tear: For Angelus in Ending A.
  • Slasher Smile: If he's not frowning or grinding his teeth in fury, he's probably sporting one of these. In the sequel, Manah has a nervous breakdown just by seeing it.
  • The Speechless: The price of his pact. Angelus tends to speak for him when he's not using violence to get his point across. Though violence from Caim is usually pretty eloquent.
  • Suddenly Voiced: Inverted. He is initially reasonably talkative, but his pact with Angelus robs him of his ability to speak. Played straight in Ending C where he is forced to break his pact with Angelus, restoring his speech.
  • Together in Death: When he and Angelus are finally reunited and die together in Drakengard 2.
  • Took a Level in Badass: Somehow becomes even stronger in the sequel, possibly from his time as a wanderer having to fight endlessly, along with having to make up for the lack of a dragon.
  • Uncertain Doom: His fate in Ending E. While Angelus is unquestionably killed, and Caim likely would have died too, not a single piece of lore ever comments on Caim's fate. This lead to speculation he was actually Red Eyes, the leader of Legion during the backstory for Nier, but with that debunked, it leaves Caim's fate completely uncertain.
  • The Unfettered: He'll protect his loved ones regardless of who, what, or how many multitudes he has to slaughter.
  • Unstoppable Rage: Goes from making him interesting to making him a Flat Character, right back to interesting when things start getting really screwy. It's like his rage is all he's got.
  • Used to Be a Sweet Kid: And far more sane, until his parents were killed in front of him.
  • What the Hell, Hero?: A lot of characters call out his insatiable bloodlust, and nothing they say ever registers even slightly.
  • Would Hurt a Child: Oh yes. He kills off a legion of Imperial child conscripts, and was about to do the same to Manah in Ending A until Angelus talked him out of it.

    Angelus 
https://static.tvtropes.org/pmwiki/pub/images/rsz_dg-angelus1_662.jpg
"Kill me if you desire. But you can never dirty my soul, wretched human."
Voiced by: Shinnosuke "Peter" Ikehata (JP), Mona Marshall (EN)

A red dragon who holds a rather disdainful opinion of humanity. Seeing the situation she was in at the beginning of the game, perhaps she can be forgiven her views. After agreeing to a pact with Caim, she becomes his mount, his (rather ineffectual) voice of reason, and over time, the closest of his companions, to the extent where Caim sheds tears when they part in the first game's canonical ending.


  • Ambiguous Gender: Her humanoid form from Drakengard 1.3.
  • And I Must Scream: For a being as strong as Angelus, being the seal seems to entail not only constant agony, but losing all your senses, one by one, as they're taken away by the other seals. She was stuck like this for eighteen years. Is it any surprise she goes completely insane once the seals are broken?
  • Anguished Declaration of Love: Not quite outright, but it says so in the Chapter 8 Verse 9 description.
    "The dragon offers to become the seal in place of the dead goddess. For the first time, a name is spoken. For the first time, tears are shed. For the first and final time, love is confessed."
  • Back from the Brink: She was dying, just like Caim, when they met. Only a pact with him saved her life.
  • Barrier Maiden: In ending A, wherein she takes Furiae's place as the Goddess of the Seal.
  • Being Tortured Makes You Evil: In her case, it's crazy, because being the Seal, which entails constant, horrific agony, for eighteen years broke her mind. It was the last three that did most of the work, as Verdelet strengthened the seal further, causing her unimaginable pain.
  • Character Development: Starts out as cold and aloof towards Caim, but by the end she has mellowed out considerably.
  • Deadpan Snarker: Usually at the expense of humans.
  • Dead Partner: Nowe kills her in Drakengard 2.
  • Declaration of Protection: Reversed, because, as it's revealed in the second game, Angelus became the seal not to protect all of mankind, but just to protect Caim.
  • Driven to Madness: The constant pain caused by being the seal for eighteen years takes quite a toll on her.
  • Dropped a Bridge on Her: In ending E, a heavily weakened Caim and Angelus are taken out by a couple of missiles.
  • Dying as Yourself: After being driven mad by being the Seal for 18 years, she finally regains some clarity before dying.
  • 11th-Hour Superpower: Her ability to match and deflect the Grotesquerie Queen's attacks is never foreshadowed at all. Drakengard 3 goes a way towards rectifying it by implying all dragons are in some capacity capable of fighting Grotesquerie Queens on even ground.
  • Everyone Has Standards: After sounding Caim's heart, she's horrified by the bottomless hatred she finds there. Anytime Caim ever gets lost into his bloodlust, she always always comments in such a way that makes it clear how much she finds his actions wrong.
  • Final Boss: Of the C ending path.
  • Fire-Forged Friends: Her and Caim. Particularly after they defeat the Wyrm, a legendary dragon, Angelus thanks Caim for helping her become so strong through the countless battles they had fought together.
  • Graceful Loser: In the C ending, after Caim defeats her, she even seems to be happy, complimenting him on his strength.
  • Heroic Sacrifice: She becomes the new seal in the A ending of the first game. In Drakengard 2, we see that being the seal entails horrific, constant agony for her.
  • Hidden Depths: Michael's novel reveals she acted as Michael's Cool Big Sis and both had an intense bond. She also prefered to go by "Red" rather than by her actual name, as she felt names had no purpose amongst dragons.
  • Humans Are Bastards: And how! Angelus, by the time she'd met Caim, had grown to hate the world and everyone on it for the horrors she had endured at their hands. When she met Caim and realized he felt the same thing, she accepted his pact and eventually became friends.
  • Ice-Cream Koan: Angelus likes to speak in proverbs; a lot of them come off as this trope.
    Stare too much at the back of your shield, and you may begin to forget the enemy.
  • Impaled with Extreme Prejudice: The final shot of Ending E (and the game as a whole) is Angelus' body impaled on Tokyo Tower.
  • Interspecies Romance: With Caim, in the most beautiful way.
  • May–December Romance: The "December" part; she's around 10,000.
  • Meaningful Name:
    • "Angelus" means "the angel" in Latin.
    • Her Japanese name is Gratuitous Spanish instead, アンヘル (Anheru), corresponding to ángel ("angel").
  • Moody Mount: Caim often rides her into battle, and she's initially not very happy about it.
  • Morality Pet: Becomes one for Caim as their relationship deepens. In the sequel, freeing Angelus was his whole motivation.
  • Our Dragons Are Different: In that they can create pacts with others.
  • Pet the Dog: She softens up towards Caim, despite starting out as allies of convenience.
  • Red and Black and Evil All Over: In the sequel. She also has that color scheme in her ultimate Chaos form, which she only achieves in the last three Branches.
  • Red Is Heroic: "Heroic" is probably not the best word, but she's one of the main protagonists.
  • Roaring Rampage of Revenge: Once she's freed from the seal, she sets out to burn the human world to ash, and probably would have succeeded if not for Nowe and Legna.
  • Shoot the Dog: Does this to herself to protect Caim in Ending A.
  • Small Role, Big Impact: In the context of the world of Nier, Angelus appears only for a few minutes and then dies after she and Caim defeat the Queen Beast. Despite this, her death ends up being such an important part of the setting due to it developing magic and creating a way to combat Legion, Red Eyes, and White Chlorination Syndrome, that she is arguably just as important as the Queen Beast to the setting of Nier as said foe.
  • Supernatural Gold Eyes: Her eyes are a bright glowing gold color.
  • Tsundere: Starts out as being cold and hateful to humans, and often insults them. By the end of the game, she has warmed up significantly to Caim, and truly cares for him.
  • Unwitting Instigator of Doom: Due to causing the outbreak of the White Chlorination Syndrome that wipes out human civilization after her death in ending E, she is this in the Nier universe.
  • What the Hell, Hero?: Despite disliking humans, Angelus asks Caim if he really has to kill so many of them. She's constantly put off by Caim's ruthless killing, and near the end of the game, she even expresses disgust. This doesn't stop her from falling for him though.

    Inuart 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_inuart.png
"Welcome to a world without song."
Voiced by: Toshiaki Karasawa (JP), Fleet Cooper (EN)

A bard who was initially Furiae's betrothed... until her ascension to becoming the Goddess robbed them of their chances at wedding each other. Nevertheless, he remains close to Furiae and Caim, although a strong undercurrent of jealousy remains towards Caim's exploits, as well as Furiae's deep (perhaps too deep) affection for her brother — one that the villains waste no time in exploiting.


  • Alas, Poor Villain: In the C ending path, after Caim defeats him, mortally wounding Inuart in the process, he begs Caim to let him die with Furiae. Caim lets him, and Inuart dies next to his beloved. His last words make it even sadder.
    Can this be happiness?
  • Blessed with Suck: His pact took away his ability to sing, which was one of the most important things to him, the one thing Furiae loved about him, and the only thing he had that Caim never would.
  • Brainwashed and Crazy: His sinister red eyes aside, most of his dialogue in Caim's battle against him in Chapter 6 is crazed rambling. Ironically, after he snaps out of it after seeing Furiae has died, he becomes even crazier.
  • Cool Sword: Possesses one that looks like the hybrid of a longsword and a lance.
  • Dark Reprise: The song he plays at the end of chapter 1 also plays during the fight against him in chapter 9, mixed with organ music.
  • The Dark Side Will Make You Forget: As he grows madder, he seems to gradually forget Furiae and why he joined the Empire in the first place.
  • Despair Event Horizon: He crosses it and falls through it when he sees Furiae's dead body in Branch B. Blaming himself for her death, he's reduced to a screaming wreck.
    Inuart: Furiae... But I... I did it for you... I did it all for you, and yet, I... could not even sing for you. Was this all for myself?
    Furiae: *dead*
    Inuart: Did I... kill... you?
    Furiae: *dead*
    Inuart: Aaaah... AAAAAAAHHH!! *sob* AAAAAARGHH!!
    Manah: Lalalalala, lalalalala... The Watchers Dance, such fun, The Watchers Dance. Lalalalala, lalalalala, lalalalala, The Watchers, they dance.
  • Distressed Dude: He is held in an Empire prison in Chapter 3. It's also where he is manipulated into betraying Caim.
  • Evil Counterpart: To Caim. He's a swordsman on the Empire's side, made a pact with Legna, the dragon that killed Caim's parents and both have a Mirror Boss fight with Caim and Angelus late in the game. Note that the "evil" part is pretty much just because he joins the villains. Given he does not regularly engage in child murder, genocide, or gleefully slaughtering people for the heck of it and has a noble (if misguided) goal, 'evil' is sort of a relative term here...
  • Evil Former Friend: Again, to Caim. And again, only relatively evil.
  • Evil Red Head: Post-kidnapping.
  • Face–Heel Turn: Because Manah has tricked him into believing she will undo Furiae's status as a Goddess without killing her, Inuart joins the Empire.
  • Go Out with a Smile: In the B ending path, he gives a weak smile after the resurrected Furiae impales him with her tentacles, hinting that he was still deluding himself to the very end.
  • Green-Eyed Monster: A lot of his actions are fueled by his envy of Caim.
  • I Just Want to Be Badass: Deconstructed. Just because you want to be badass and get the girl, it doesn't mean you have the right to — or that she'll want you.
  • Love Makes You Crazy: He loved Furiae too much for his own good. Unfortunately, Furiae's eyes were for Caim and Caim alone. The Watchers screwing with his mind and losing his ability to sing due to his pact ended up destroying his mind. He goes even crazier in Branch B, when he witnesses Furiae's dead body and is reduced to a screaming lunatic.
  • Madness Mantra: "Furiae. Furiae. Furiae. Fu. Ri. Ae. Fu. Ri. Ae."
  • Necromantic: He tries desperately to bring Furiae back to life after she's killed. No matter what the consequences. This may be partially because she might have lived if he hadn't kidnapped her.
  • Red Eyes, Take Warning: Like all members of the Empire, Inuart's eyes become a demonic red after his Face–Heel Turn. His eyes go back to normal once he realized his actions caused Furiae's death.
  • Together in Death: In the C ending path, he uses his last bit of strength to put his arm around Furiae's corpse.
  • Tragic Villain: Inuart wasn't evil by choice, having been manipulated and corrupted by the Watchers to serve their own ends. When he snaps out of their control after Furiae's death, he's overcome with guilt for his actions and tries to bring her back to life, but since doing so is a BAD IDEA, he has to be killed to try and save the world.
  • Unwitting Pawn: Really, the poor guy gets manipulated to death — almost always literally.
  • Villainous Breakdown: When he sees Furiae's dead body, he blames himself for her death and starts screaming in horror.
  • Wham Line: "Welcome to a world without song."

    Furiae 
https://static.tvtropes.org/pmwiki/pub/images/furiae_art.png
Voiced by: Eriko Hatsune (JP), Kari Wahlgren (EN)

A young maiden chosen to be the "Goddess", a female who must bear a Seal supposedly preventing The End of the World as We Know It from occurring. Though she is a rather colorless individual, the strongest facet of Furiae's personality is also a rather unpleasant one...


  • Adaptational Badass: In Drakengard proper, Furiae’s only contribution to the plot is dying, which always results in some manner of disaster. Her weapon, a dagger, goes entirely unused in the first game. Drakengard 1.3 however makes her a far more direct combatant, giving her a sword and shield and even a Silver Dragon partner. It still ends poorly for her however, as she goes insane and eventually is killed by Angelus on Caim’s orders.
  • Barrier Maiden: She's the Goddess — if she dies, disaster ensues!
  • Brother–Sister Incest: Her feelings towards Caim are not strictly platonic. Caim's disgusted reaction to her feelings is what pushes her into suicidal despair.
  • Came Back Wrong: In the B ending path. Inuart puts her into one of the Seeds of Resurrection, causing her to be reborn into a monstrous angel that Caim has to kill. And then all the other seeds start releasing their copies of her...
  • Damsel in Distress: Kidnapped by Inuart at the start of chapter 4. There is no way to save her in any ending path.
  • Death by Irony: Drakengard 1.3; She goes to great lengths to get Caim to notice her, even getting a dragon partner of her own, only for him to deem her a lost cause due to her insanity and having Angelus kill her.
  • Deconstructed Character Archetype: Yoko Taro has stated that Furiae represents his distaste for "bland and forgettable heroine" characters, who are demure, passive, "virtuous" women who exist only to look pretty and be fought over as a prize for the protagonist. Her feelings towards Caim, in addition to subverting this "pure" image, also remove any taboo-related titillation from Brother–Sister Incest by showing that even someone like Caim, a conscienceless mass-murderer, would react with disgust to the idea.
  • Driven to Suicide: After Manah reveals her feelings for Caim, her brother can only look away from her in disgust. Upon seeing his reaction, Furiae succumbs to despair and stabs herself with a dagger.
  • Final Boss: Her resurrected form serves as this in the B ending path.
  • Good Wings, Evil Wings: Averted in the Ending B route. Furiae gains a pair of white feathered wings, which would look angelic if her hands weren't sticking out of them.
  • Hidden Disdain Reveal: Played With. Manah reveals from Furiae's heart that she resents being the Goddess, wants Caim to forget about protecting the seals and be with her, and believes that the world should burn for preventing her and her brother from being together romantically.
  • Light Is Good: As far as incestuous relations go, she's otherwise a blandly pleasant person. The only "bad" trait she had was resentment of her burden as the Goddess, which is honestly pretty understandable. Averted in Drakengard 1.3 however, in which she flies into a destructive rage when she believes Caim is involved with a maid and is generally much more unstable.
  • Sanity Slippage: Temporarily because of her parents' deaths. Drakengard 1.3 has her take the plunge wholesale, resulting in Caim having Angelus kill her.
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    Verdelet 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_verdelet.png
Voiced by: Iemasa Kayumi (JP), William Knight (EN)

As the Union Hierarch, Verdelet is responsible for maintaining the goddess seal, down to replacing her if necessary.


  • Bald of Awesome: Despite his whining about doom, and being the one who maintains the goddess seal, he's not a bad guy by any stretch. And he does manage to subdue Arioch when she attacks Caim in her first appearance.
  • Cursed with Awesome/Blessed with Suck: The only thing Verdelet sacrificed is his hair, which is rather light compared to others. However, his dragon pact partner has since become petrified, leaving him with just his not-quite-telepathy.
  • High Priest: Of the Union. He is also the one who turns Angelus into the new seal in Ending A.
  • I Was Quite a Looker: If the concept art of a young Verdelet with hair is to be taken into account.
  • Killed Off for Real: Caim killed him some time before Drakengard 2 for strengthening the seal on Angelus and thus intensifying her suffering.
  • The Load: Aside from his constant whining, he really doesn't do much in the overall story and the one time he tries doing something, it only made things worse.
  • Monochromatic Eyes: His eyes are pure white.
  • Mr. Exposition: His only purpose in the game is to remind Caim how doomed the world is.
  • Nice Job Breaking It, Hero: He may not be the hero, per say, but it certainly applies:
    • In Ending A, his attempt at purifying Manah just makes her go One-Winged Angel.
    • In Drakengard 2, it's implied that his strengthening of the seal is what drove Angelus mad through her increased suffering to the point where when she is released, she intends to raze the world out of revenge.
  • Non-Action Guy: The only member of Caim's group that cannot fight.
  • Pet the Dog: Suprisingly, yes. He attempts to console Leonard after he joins their group and convince him the death of his brothers wasn’t his fault.
  • Sinister Minister: In looks only.
  • What the Hell, Hero?: Doesn't make it a secret that he is disturbed by Caim's brutality.

    Arioch 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_arioch.png
Voiced by: Megumi Hayashibara (JP), Michelle Ruff (EN)

One of the few survivors of the Empire's attack on the Forest Seal and elven purge. After enduring such horrific circumstances — after seeing her family slaughtered by the Empire — her mind... broke. In exchange for her womb, she entered into a pact with the spirits of water and fire, Undine and Salamander.


  • Ax-Crazy: And holy freaking HOW! She's even worse than Caim on that front!
  • Break the Cutie: She was once a kind and loving young mother, until Empire soldiers slaughtered her family...
  • Broke Your Arm Punching Out Cthulhu: In Branches D and E, She single-handedly killed one of the bigger Watchers on foot, but was left beaten up and battered. This ultimately leads to her death when the rest of its kin jump on her.
  • Child Eater: She prefers eating children over adults. Her logic is that devouring them will ensure they're never taken from her again and she can care for them forever.
  • Chuck Cunningham Syndrome: She disappears from the face of the planet in the sequel, with the only mention of her being in the form of her weapon, which your protagonist can find.
  • Dark Action Girl: She is an even worse person than Caim, but also extremely powerful.
  • Death by Irony: So you like eating babies, huh? Well, perhaps it's only fitting that you got eaten by mind-numbing horrors in the shape of human babies...
  • Eats Babies: She has a disturbing tendency to eat human children.
  • Evil Counterpart: To Leonard. Both of them have horrible urges regarding children, but while Leonard is sane and controls his urges, Arioch is completely batshit crazy and gleefully indulges in them, much to the former’s horror.
    • Also to Caim to an extent. Both of them were sane, kind people, but then the Empire invaded and slaughtered their families, leaving them broken. But while Caim’s madness was more of a slow burn and he was still able to care about others and saved his violence for the Empire, Arioch is completely off her rocker and does not discriminate at all; the only thing keeping her from murdering Caim or his allies is the seal Verdelet placed on her.
  • Freudian Excuse: Once she was a humble elven housewife. Then the Empire invaded and slaughtered her family right before her eyes. Is it any wonder she's so crazy?
  • Gory Discretion Shot: In Endings D and E, once she's killed, the only visible part of her body is her right arm, covered in blood and bruises.
  • Heroic Sacrifice: Maybe. The verse description of the verse in which she gets devoured by the Grotesqueries implies that her inviting them to devour her was meant as a distraction so a path would open for the others, noting that she was a "true friend in the end".
  • I am a Humanitarian: Mostly children, but doesn't mind adults when there aren't any children around. In Arioch's novella, she bites off the fingers of one of her guards and she doesn't spit them out.
  • The Quiet One: She doesn't talk very often, but when she does...
    So sweet...
    I smell fire... Hmhmhmhm... Hahahahahahahahaha... HAHAHAHAHAHAHAHA! AAHAHAHAHA!!
  • Token Evil Teammate: By far the most unpleasant and unhinged member of Caim's party, only forced to fight alongside them by Verdelet's seal. And considering the rest of the crew is made up of a racist dragon, a cowardly and incompetent priest, a naive child, a self-loathing pedophile, and well, Caim, that says a hell of a lot.

    Leonard 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_leonard.png
Voiced by: Kōichi Yamadera (JP), Paul St. Peter (EN)

A man with a peaceful heart, who would rather avoid violence when possible. Leonard feels terrible guilt over the death of his brothers, and initially follows Caim in hopes of getting killed.


  • A Date with Rosie Palms: He was invoking this trope when the Empire invaded his home and killed his family.
  • Anti-Hero: Unlike most of the rest of the team, who are Nominal Heroes or even Villain Protagonists, Leonard is genuinely heroic. He's also a pedophile, but he understands how wrong being one is, and feels guilt that slipping into that lead to the deaths of his family.
  • The Atoner: After joining with Caim, he desires to stop the Empire as part of his own guilt over his peodphilic thoughts at the time lead him to leave his brothers behind, which caused their deaths in his mind.
  • Bowdlerise: In the original Japanese version, Leonard is explicitly stated to be a pedophile. There are still hints here and there in the English-language version, such as how he gulps nervously when Seere hugs him, and a weapon story in the second game refers to him having a "certain antisocial tendency". However, because this would almost certainly bring issues when localized, it was mostly downplayed to avoid any issues that would arise.
  • Caught with Your Pants Down: In the Japanese version, he was pleasuring himself in the forest when the Empire attacked his home.
  • Chuck Cunningham Syndrome: As with Arioch, he does not appear in the sequel. He does, however, get a minor mention by an NPC, and you can find his weapon.
  • Disability Superpower: In exchange for his pact powers, he gave up his sight. Not that it hinders him at all in gameplay.
  • The Dog Bites Back: After being tormented by the faerie for the entire game, he crushes her in his fist before committing his Heroic Sacrifice.
  • Driven to Suicide: He tries to commit suicide after his brothers are killed, but he is unable to go through with it. He ends up sacrificing his life for his party in the D and E routes.
  • Due to the Dead: Prays over an Empire soldier's corpse when Caim first meets him(much to Caim’s confusion), and later tries to bury dead child soldiers.
  • Epic Flail/Whip It Good: As seen in his artwork, Leonard's weapon can apparently be used as a sort of segmented whip-flail thing, but in gameplay he only ever uses it like a giant baton.
  • Foil: To Furiae; while Furiae hides her desires for her brother more out of social pressure than any moral fiber, Leonard suppresses his pedophilia out of an understanding of how wrong it is. Furiae wants the world to burn for condemning her desires, while Leonard agrees with the world’s assessment of his. Furiae is essentially helpless, while Leonard is fully capable of defending himself. And finally, Furiae kills herself out of grief when her brother rejects her desires and dooms the world to chaos in doing so, while Leonard kills himself to give his allies a chance at victory.
  • Good Counterpart: To Arioch. Both have mental disorders that give them urges to commit heinous acts against children, but while Arioch is completely insane and gleefully indulges in her urges, Leonard is fully sane (if self-destructive) and actively represses his.
  • Hair of Gold, Heart of Gold: You know your story is dark when the pedophile is the most heroic character in the setting. Out of everyone, Leonard is the kindest, showing horror at Caim’s brutality and being thoroughly disturbed by Arioch’s actions in her chapter. After Caim finished slaughtering child conscripts, Leonard’s first instinct is to attempt to give them a proper burial, and he’s the only character to perform a genuine Heroic Sacrifice.
  • Light Is Good: Is the most heroic characters and wields the power of light. This is despite his urges.
  • Sickening "Crunch!": Right before he explodes, one of the Watchers chomps down on him, most likely splitting him in two.
  • Survivor Guilt: His younger brothers were all killed by the Empire when he was off masturbating. He's been trying to atone ever since.
  • Taking You with Me: He does this with the Faerie in Branch D, especially since the two are Pactbound and she's been nothing but a little shit to him all game.
  • Token Good Teammate: Leonard is the most morally good person of the core cast, finding the actions of the other members wrong and not being willing to do the same things they do. Even though he's a peophile, he keeps those urges in check and understands how wrong they are, which is why he works with the group.

    Faerie 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_faerie.png
Voiced by: Yuko Miyamura (JP), Wendee Lee (EN)

Leonard's pact partner, introduced after his failed suicide attempt. She tried to have him take another go at it, before deciding that forging a pact with him would be more amusing. This sets the tone for their relationship.


  • Corrupted Character Copy: She bears notable physical resemblance to Puck, both taking the form of young androgynous boys and being fairies (although Puck is referred to as an elf), but unlike Puck, who acts as Gut's sole moral center for most of the story, when she comes across an utterly broken person, she only helps him to prolong his suffering. This bites her in the ass later.
  • Dirty Coward: After chastising Leonard for being a coward throughout the whole game, she doesn't take it well when he stays behind to sacrifice himself against the Grotesqueries, which would kill her as well.
  • The Fair Folk: She looks cute, but is easily one of the nastiest characters in the game. The rest of her race is no different, as seen in this game and the others.
  • Hate Sink: Almost everyone else in the game is either a victim of horrible trauma, hates themselves for what they are, or both. Except for her, she's just an cruel, obnoxious brat who's pointlessly awful to everyone for no reason whatsoever.
  • Hermaphrodite: The fairy race all look like tiny, feminine boys. That's because they're hermaphrodites. Though this would be contradicted by the databook, which states that Faerie chose this appearance to play on Leonard's proclivities.
  • Humans Are Bastards: When she isn't busy mocking Leonard, she will usually insult humans.
  • Jerkass: To pretty much everyone she talks to, but especially towards Leonard and Seere.
  • Jerkass Has a Point: When Leonard attempts to bury the child soldiers Caim killed, the Faerie mockingly asks him if they really have time for that. Considering at this point the forest seal is currently under attack, she is kind of right.
  • Laser-Guided Karma: She's constantly telling Leonard to kill himself because of his urges, even though it's clear he hates himself for it and tries to repress them as much as he possibly can. Eventually, he takes her advice...and brings her along for the ride.
  • Moral Myopia: She accuses Leonard of being a coward who can't even kill himself right (and may very well be correct... at least at that point in the story). Then, when Leonard does his Heroic Sacrifice against the Grotesqueries, the Faerie turns out to be an even greater coward who would be cool with the world ending if only she was allowed to survive.
  • Planet of Hats: Faerie isn't a jerkass by her race's standards. All the fairies are like that.
  • Sadist: The sole reason she partnered with Leonard is because she found toying with him in death more amusing than laughing at his death, and she spends the entire time deliberately playing on his insecurities, shameful sexual proclivities and pain to grant herself more amusement, and is unable to be killed because Leonard would die doing so as well.
  • Sidekick Creature Nuisance: She pretty much only exists to tell Leonard how much he sucks.

    Seere 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_seere.png
Voiced by: Sota Murakami (JP), Mona Marshall (EN)

Manah's twin brother, who was adored by his mother, Seere feels guilty about being favoured at the expense of his sister. He made a pact with Golem, but prefers to call Golem his friend rather than his pact-beast.


  • Adaptational Jerkass: Downplayed. In The World of Dragons, despite vowing to protect Manah, he secretly resented her as he wanted all of their mother's affection to be his and was glad that their mother was dead as it meant that Manah's portion of her love died with her.
  • Big Damn Heroes: In Drakengard 2, wherein he calls in an army of Golems to take on the dragons.
  • Blessed with Suck: Since his pact with Golem took his "time", Seere will never physically age. He's six.
  • Disproportionate Retribution: He remains convinced that his sister is not too far gone and that he can still redeem her... up until she slaps him in the face. Once. And it was more twirling around than attacking. At that point, he orders Golem to squash her like a grape.
  • 11th-Hour Superpower: He turns out to be able to freeze the Queen Grotesquerie in Ending D by releasing his "time". Yeah, it's a bit of an Ass Pull, but there is a degree of logic: the Queen is warping time and space, which Seere does as well with his Pact. When the two meet, strange things ensue.
  • Gentle Giant: His pact partner Golem, who is also a Mighty Glacier.
  • Hair of Gold, Heart of Gold: Definitely, which parallels Manah.
  • Horrible Judge of Character: He has a somewhat distorted view of his relationship to Manah. Oh, and his best friends in the first game are a pedophile, a mass murderer, and an elf who Eats Babies.
  • It's All My Fault: He blames himself for Manah's Freudian Excuse.
  • The Kid with the Remote Control: He controls a giant Golem.
  • Kid Hero: He even invokes it himself when he brings up the "Little Hero" story his mother used to tell him. He gets his wish in ending D, when he uses his Time to stop the Grotesqueries.
  • Lethal Joke Character: His melee attacks have pitiful range and damage, but his magic attack summons his golem to ground pound everything in front of him for massive damage.
  • The Load: His search for his sister is pretty much a waste of everyone's time. Gameplay-wise, he averts this, since while he may be useless on his own (considering he's a prepubescent boy with a dagger, it's justified), his Golem more than makes up for it.
  • Vocal Evolution: In Drakengard 2, he switches from an American accent to a British accent.
  • What the Hell, Hero?: When Manah and Nowe take out Gismor and break the penultimate seal, Seere shows up and points out that not only have they freed a very powerful and very, very angry dragon, but if they kill the dragon, they will break the final seal and start the end of the world.
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    Manah 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard_manah.png
Voiced by: Natsuki Yamashita, Daisuke Gōri (when possessed), Koyuki Matsuyama (Drakengard 2) (JP), Sherry Lynn, Daran Norris (when possessed) (EN)

High Priestess of the Cult of Watchers and apparent leader of the Empire via mind control, Manah started her life as a simple, unassuming child. Unfortunately, her mother hated her for some reason, to the extent that Manah viewed death as a preferable alternative. When the Watchers approached the unhappy and insecure six-year old with promises of eternal love and happiness if she accepted them, they found a willing vessel.


  • Black Magician Girl: A little girl who is used by the Grotesqueries for their dark designs and has access to magic.
  • Cloud Cuckoolander: A very, very creepy one, at that.
  • Creepy Child: Hoo boy, is she ever, especially when she's possessed.
  • Demonic Possession: She's actually possessed by the Gods... and they won't take kindly to her death, as Ending D demonstrates.
  • Dropped a Bridge on Her: In the C Ending path, she gets unceremoniously killed by dragons.
  • Enfante Terrible: She's the Grotesqueries' tool in their plans and is basically the head of the Empire.
  • Fate Worse than Death: In her mind, at the very least. In Ending A, Caim takes her with him and drags her around the world to witness what she has done.
  • Final Boss: Of the A ending path; Caim and Angelus have to battle a titanic Manah above the Imperial City.
  • Freak Out: In Drakengard 2, Manah sees Caim once, once, and she flips the fuck out.
  • Freudian Excuse: Her mother abused her horribly, both physically and mentally.
  • Heroic BSoD: In the sequel, regaining her memories of what she did in the first game leaves her vulnerable to Demonic Possession.
  • Official Couple: With Nowe.
  • The Power of Love: Granted, it's the love of warped and twisted horrors from beyond who seek to devour all life, but Manah seems happy with it — or maybe she just enjoys controlling the minds of her thousands of minions. In one of the first game's memorably creepy scenes, she shares this little tidbit:
    Silence! You cannot kill me. I am loved! Loved by them. More than anyone else. See? Humans still don't know what they really need. Stupid! They're all stupid! Salvation lies before them, but stupid people won't be loved. Lalalalala, lalalalala... Those who aren't loved, die!

    Now is the time to feel the love of the gods! A deep love. A great love. A love powerful and formidable. A love that crushes like a mace. Lalala-la-la!
    • Played more straight in the sequel, as Nowe's love for her free's her from the Watcher's control, and in endings A and C, her kiss awakens Nowe's true power.
  • The Un Favourite: For reasons never fully explained, Manah's mother hated her. There are some hints in the weapon history of the short sword 'Hero's Knife' in Drakengard 2, though.
  • Vocal Dissonance: When possessed, Manah's voice becomes very deep and masculine, which significantly constrasts with her 6 year old girl body. Her normal voice averts this trope, sounding like an ordinary young girl.
  • Vocal Evolution: Like her brother in Drakengard 2, she switches from an American accent to a British accent.

    Legna 
https://static.tvtropes.org/pmwiki/pub/images/rsz_legnadg_2699.jpg
Voiced by: Yoshio Harada (JP) Stephen Greif (EN, uncredited)

A black dragon that appears throughout the series. He is both the dragon responsible for Caim and Furiae's parents' deaths, as well as the dragon Inuart rode in the first game. By the second game, he becomes a mentor and caretaker to Nowe.

Fatal Crimson reveals that he also has some past with Male One.


  • All There in the Manual: It's directly stated in the Drakengard 2: Memory of Blood supplement that Legna is both the dragon that killed Caim and Furiae's parents, and the dragon Inuart rode in the first game. This is not stated in-game.
  • Ascended Extra: In Drakengard, he's just Inuart's pact-partner. Drakengard 2 makes him a main character.
  • Big Bad: In the Drakengard 3 manga Fatal Crimson, Drakengard 2, and Drakengard 1.3.
  • Dark Is Evil: He is a pitch-black dragon, and he's the main villain of Drakengard 2.
  • Even Evil Has Loved Ones: Despite his dislike for humans and trying to pass it off as following the Book of Seeds, he did love Nowe as his own son, to the point he wanted him to fight the Gods by his side. He also sympathized with Inuart's grief, despite considering him a sentimental fool.
  • Evil Mentor: Well, not per se given the setting of Drakengard, but definitely not one of the good guys.
  • Evil Plan: In Fatal Crimson, he uses the Empire to spread the Red Eye disease. His ultimate goal is revealed in 1.3, where he plans on having dragonkind empower themselves by devouring humanity at the cost of their sanity, turning them into a "New Breed" that will be able to take on and destroy the Watchers.
  • Final Boss: In Drakengard 2, he is the final opponent you face in endings A and C.
  • Grumpy Old Man: Probably helped along by his voice actor.
  • Humans Are Bastards: Legna's attitude to all humans except Nowe. Which kicks into high gear in the endgame.
  • I'm a Humanitarian: Legna ate Caim and Furiae's parents, King Gaap of Caerleon and his wife, in front of their son.
  • Light Is Not Good: His true Holy Dragon form is predominantly white, gold and blue, and he's the Final Boss in Route A and C.
  • Karma Houdini: In Ending B of Drakengard 2, as Nowe sides with him and helps him fight the Watchers.
  • The Man Behind the Man: He sets in motion and manipulates everything in both games, nearly destroying the world twice in order to enact the elder-dragons Self-Fulfilling Prophecy to kill the gods.
  • Not Quite Dead: The Stinger of Ending C of 2 implies he survived his final fight with Nowe and now roams the world.
  • Offing the Offspring: Legna tries to kill Nowe in outrage at his defiance in endings A and C. Nowe was created with some of Legna's blood and was partly raised by him. Unlike what one would expect from Legna, he's deeply conflicted over this, but his certainty that the Book of Seeds' prophecy will become true overcomes his own parental instincts.
  • One-Winged Angel: He spends the entirety of the first game in his own version of Angelus' Chaos form. Though he starts the second game with a more normal form, he returns to his own Chaos form late in the game and then gains an even stronger Holy Dragon form, which is his real, true form.
  • Red Eyes, Take Warning: Legna's eyes are a bright red in all of his forms.
  • Sdrawkcab Name: To Angel. This bit is lost in translation when they decided to call her Angelus.
  • Well-Intentioned Extremist: Everything he did was to destroy the Watchers, as they wanted to destroy his world and he would have none of that.
  • You Can't Fight Fate: He's a firm believer of this, following to the letter the Book of Seeds that predicts the evolution and victory of dragonkind against their natural enemy, the Gods. He's deeply shocked when Nowe fights back against the Book's prophecy and ultimately screws destiny by defeating him.

    The Watchers/Grotesqueries 
The mysterious entities worshiped by the Cult of the Watchers. Also, massive spoilers.
  • Angelic Abomination: In actual appearance, they look like twisted versions of cherubs; namely, gigantic babies made of marble with wings of lightning... and perhaps creepiest of all, adult sets of teeth.
  • Arch-Enemy: The Dragon race has been their mortal enemy since time immemorial.
  • The Bad Guy Wins: Come NieR: Automata, humanity in that world is completely dead, and the Watchers are no worse off than before.
  • Bald of Evil: Well, they do look like they're made of living stone.
  • Breath Weapon: They attack by firing electrified blasts from their mouths. The bigger ones fire homing blue projectiles that do massive damage.
  • Diabolus ex Machina: In Ending D and E, It turns out killing Manah was the worst thing Seere and the Golem could've possibly done, as it broke the seal wide open and allowed the Watchers to enter the world.
  • Greater-Scope Villain: They're the ones behind all the misery and horror that happens throughout both the Drakengard and Nier series.
  • Jerkass Gods: There's really no indication they want anything for the world they rule over other than suffering and death. Later games outright state that they want nothing but to destroy the world and everyone on it.
  • Karma Houdini: Pretty much every horrible thing they do, they get away with. That being said...
  • Karma Houdini Warranty: Not in the main series, but in Final Fantasy XIV's Nier raids, the Watchers finally face an out-and-out defeat, with Her Infloresence, their main weapon in that world and the reincarnation of the Grotesquerie Queen, being utterly destroyed and the Seed they planted there going with it. While they're likely still around, this is a loss they'll likely be reeling from for a very long time.
  • Our Angels Are Different: In the original Japanese, they were called "Angels" instead of Watchers.
  • Power Gives You Wings: They have wing-shaped electric discharges flowing from their backs.
  • Villainous Legacy: Even if they appeared in person only in the first game and an ending cutscene in the second game, their influence and the results of their actions are felt throughout the series all the way through to Nier and on.
  • Well-Intentioned Extremist: Maybe. Dialogue from Her Inflorescence in the Shadowbringers Nier raids implies some grander, more nuanced motivation behind their actions beyond just pure spite towards humanity, meaning either they’re working towards something and see humanity’s demise as a necessary step... or they have a very good reason to hate humanity.
  • Zerg Rush: One of the biggest reasons they're a threat; while they aren't weak necessarily, and the Grotesquerie Queen is a whole other can of worms, they're all still capable of being slain(with a dragon in the latter case and just about any weapon in the former). The main problem is that they come in such absurd numbers that fighting them is basically an unwinnable war of attrition.

Drakengard 2

    Nowe 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_nowe.png
Voiced by: Ryo Katsuji (JP) James Daniel Wilson (EN)

The main protagonist in the second game, Nowe is unique in that he is able to use a Dragon, Legna, without a pact with him. Having been raised by Legna, he was taken in by the Knights of the Seal by General Oror so that he could learn how to be human. Nowe fights using a large sword and a smaller sword.


  • All of the Other Reindeer: Isn't liked by any of his fellow knights except Eris due to presumed nepotism from Hierarch Seere and the late General Oror. There are some knights who do seem to like him, but after Gismor betrays him, the knights see him as a traitor.
  • As You Know: As the Audience Surrogate, he gets filled in by Eris and his friends about things in the setting he should technically know as a Knight of the Seal but doesn't.
  • Broken Bird: Not initially, but he becomes one in Ending B, where Manah dies.
  • The Chosen One: At least according to Hierarch Seere. Turns out he was right, since he was specifically created to be such. How much Nowe becomes one depends on the route; in Ending A for example, he refuses to become the champion of the Dragons.
  • Contrasting Sequel Main Character: Though a sword-wielding young man with brown hair and blue eyes, he contrasts Caim in many ways. He was raised by a dragon, whereas Caim despises dragons for killing his parents; he's naive and inexperienced, compared to Caim's more seasoned/bloodthirsty character; he's doubtful and easily misled, compared to Caim and his unswerving hatred; and he had a near-feral upbringing, compared to Caim technically being a lord or prince.
  • The Dulcinea Effect: For Manah. From the moment he meets her, he starts to fall for her and eventually works to save her.
  • 11th-Hour Superpower: Manah's love awakens Nowe's full power, turning his hair white, his skin blue and giving him a halo with seven tips that allows him to fly. He can also summon a massive BFS by swinging his right arm and fire homing blasts like Legna.
  • Empowered Badass Normal: Because he's not fully human, he's also part Holy Dragon.
  • Half-Human Hybrid: Nowe is the child of Inuart and Furiae's corpses, facilitated by the Seeds of Resurrection and infused with the blood of Legna, making him a 'new breed'. He effectively has two human parents and a dragon father.
  • The Hero: A more traditional one, when compared to Caim.
  • Heroes Prefer Swords: Both of his weapons are swords, and he has a heroic mindset to go along with it.
  • Idiot Hero: Downplayed and Justified. Nowe isn't really an idiot, but he was raised by a dragon who didn't tell him anything about the world, so he's not truly aware of the world he lives in. When he joins the knights and starts finding things out, he's understandably confused and frustrated at how he doesn't really know whats going on. This makes it easy for him to be swayed to fighting for Manah, because while her end game is flawed, she is more open and honest about the world than anyone else is.
  • It Is Pronounced "Tro-PAY": His name is pronounced "No-Weh".
  • Journey to the Center of the Mind: Inside Manah's mind. This is never really explained.
  • Knight in Shining Armor: Or Lord Error-Prone, depending on how you view him.
  • Locked Out of the Loop: Virtually everyone in this world locks him out of it, forcing him to have to chose who to believe. This bites him hard when he follows Manah and Urick's decisions to destroy the seals, despite having no knowledge of what they were holding back.
  • Naïve Newcomer: Is recently knighted as a Knight of the Seal in the opening, and seems to be woefully unaware of just what being a Knight of the Seal actually entailed.
  • Nice Job Breaking It, Hero: His actions in helping Manah release Angelus, who quickly goes on a Roaring Rampage of Revenge. They then kill her, with less than satisfactory results.
  • No Social Skills: He had some odd habits as a child, including apparently a resistance to wearing clothes.
  • Official Couple: With Manah.
  • Skilled, but Naïve: Incredibly skilled and powerful, but his sense of justice gives him issues. Thankfully, this doesn't stop him from slaughtering armies.
  • Screw Destiny: Nowe was created to basically destroy gods and lead the Dragons against the gods. In two out of three endings, Nowe basically says "screw that" and fights the Dragons.
  • Sympathy for the Devil: After Gismor explains his life philosophy, what is Nowe's response?
    Nowe: Gismor... you are a sad man.
  • Unskilled, but Strong: Compared to Caim, Urick, or others, he's more powerful than skilled.
  • Unwitting Pawn: Being used by Manah, who is in turn being used by the Watchers.
  • Wide-Eyed Idealist: Apart from Ending B, he never completely loses his idealism.

    Eris 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_eris.png
Voiced by: Saki Aibu (JP), Emma Ferguson (EN)

A member of the Knights of the Seal and an old friend of Nowe's, Eris is the youngest person to attain the rank of commander. Her strong loyalty to the Knights, whose authority she deems as absolute, causes her to turn against Nowe when he abandons his place as a Knight.


  • Heroic Sacrifice: Becomes the new Seal in the first ending, albeit without the agony that Angelus went through. However, in the short story written for Drakengard 3 that takes place after Ending A, Eris is not only still suffering the pain that comes from carrying the seal, but has been reduced to living only three more years by the time of the story.
  • Holy Hand Grenade: Her magic and weapon are aligned with the Holy element, and as such she is the only character who can effectively kill undead enemies.
  • Knight Templar: Character Development takes her out of it, though.
  • Light Is Good: Not at first, given her Knight Templar tendencies, but she grows into this once she loses said tendencies and keeps her Holy element powers, and white clothes.
  • Unexplained Recovery: How did she get better from getting a big ol' sword through the guts?
  • Unlucky Childhood Friend: Sorry, Eris. You're in Nowe's "friend" or "sister" zone. At least in the first ending...

    Urick 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_urick.png
Voiced by: Rikiya Koyama (JP), Charles Rubendall (EN)

The pact partner of The Reaper, Urick was once a member of the Knights of the Seal.


  • Flower Motifs: His pact mark incorporates a rose, as do his shoes.
  • Gameplay and Story Segregation: It is stated that Urick cannot die due to his reaper pact partner automatically reviving him. The player still gets a Game Over if he dies while being used. Though it could be explained by the Reaper willingly breaking the pact because he considers him to be a failure.
  • Heroic Sacrifice: He ultimately gives his life to save Nowe from Caim.
  • My Greatest Failure: Fleeing and abandoning Oror to die at the hands of the One Eyed Man is something he feels incredibly guilty about.
  • Sinister Scythe: It's called Axe in the game, but that thing is a scythe.
  • Straight Gay: Heavily implied to be the former lover of Yaha.

    Gismor 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_gismor.png
Voiced by: Fumihiko Tachiki (JP), Jonathan Keeble (EN)

After Oror's death, Gismor took over as the Knights of the Seal's leader. A shady man with many secrets, he's Nowe's enemy and the game's main antagonist.


  • Casting a Shadow: His pact is evidently with a shadow creature.
  • Dark Is Evil: Let's see, black hair, black armor, black sword, uses darkness-based powers. Literally turns into a shadow creature at one point. Nope, he seems like a pretty nice guy to me.
  • '80s Hair: Gives him an uncanny resemblance to Billy Mitchell.
  • It's All About Me: He only cares about himself. The plight of people who are in the same position he was in when younger does not bother him.
  • Jerkass: He simply cannot stand idealism, which is why he poisoned Oror and Nowe.
  • One-Winged Angel: His shadow form, which he takes for his final stand.

    Oror 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_oror.png
Voiced by: Takaya Hashi (JP)

The former leader of the Knights of the Seal and Nowe's foster father.


  • Posthumous Character: Developed via weapon histories and what characters mention about him rather than flashbacks.
  • Retcon: Oror is never mentioned in Drakengard. The weapon history for "Oror's Lionblade" indicates he was the leading general of the Union, probably Caim's Number Two, and that he was present in The War Sequence of the first game.
  • Warrior Poet: If the weapon history for "Oror's Falconblade" is anything to go off of.
  • Wide-Eyed Idealist: Much like his adopted son.

    Zhangpo 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_zhangpo_0.png
Voiced by: Gashuin Tatsuya (JP)

A lieutenant of the Knights of the Seal who guards the District of Soul Flame, he is the pact partner of Ifrit.


    Hanch 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_hanch_2.png
Voiced by: Sachiko Kojima (JP)

A lieutenant of the Knights of the Seal who guards the District of Hallowed Waters, she is the pact partner of Kelpie.


    Yaha 
https://static.tvtropes.org/pmwiki/pub/images/drakenguard2_yaha.png
Voiced by: Rolly Teranishi (JP)

A lieutenant of the Knights of the Seal who guards the District of Precious Light, he is the pact partner of 40 gnomes.


  • The Charmer: His pact gave him the ability to charm whomever he wants, with his price being his inability to feel pleasure himself.
  • Depraved Homosexual: Part of the reason he made a pact was so that he could seduce Urick.
  • The Minion Master: Rather than controlling a single creature, he made a pact with a pack of gnomes.

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