- "Empire rats! You shall feed the ravens!"
The protagonist of the first game, Caim is a soldier of the Union and was originally the next in line for becoming King of Caerleon before his parents were murdered by a dragon, now motivated primarily by his love for his sister Furiae and a need for revenge. After suffering a grievous wound in battle, he stumbled across a similarly wounded Angelus, and forged a pact in order to preserve both their lives. The superhuman abilities and new flying mount were a pleasant bonus. Together with Angelus and his other frien...er, travelling companions, they set out to defeat The Empire.
In Drakengard 2, he becomes one of the main antagonists. Despite the eighteen year difference between games, he's still as strong, if not stronger, and just as murderous.
- Anguished Declaration of Love: Happens during Ending A.
- Authority Equals Asskicking: The King of the Union, and commander of the Union Army.
- Ax-Crazy: If you think he was bad in the first game, just wait until you see him in the second.
- Back from the Brink: Gets a sword in his back at the beginning of the game, but he forges a pact with the red dragon Angelus to save himself.
- Badass Cape: In the sequel.
- Badass Normal: Prior to meeting Angelus.
- BFS: He can acquire several, but Hymir's Finger in particular stands out. In the first game, his sword is nothing to write home about; in the second game, Caim's sword is actually bigger.
- Big Brother Instinct: Furiae is one of the vanishingly few people he cares about, which he expresses by stabbing the corpse of an Imperial who laid hands on her, and smacking his teammates when they fail to protect Furiae or waste his time while he's trying to rescue her.
- Big Good: Because the world is in a really bad shape, he is the only thing people to rally people who don't want the world to be destroyed by a merciless Empire. He is a berserker, a jerk and ruthless but he wants to keep humanity alive.
- Black Swords Are Better: His sword is black in the sequel.
- Blood Knight: He only smiles when he's about to, is in the process of, and the aftermath of killing.
- BrotherSister Incest: A big part of the planned prequel manga would have been that Caim did indeed reciprocate Furiae's attraction, and was likely a reason for its cancellation. You can still see hints of it in artwork where he's blushing over Furiae. In the actual game, Caim is disgusted by Furiae's affections for him, and in the Drakengard 3/Drakengard 1 interim manga, he seems completely oblivious to how Furiae actually felt.
- Can't Live Without You: As part of the pact, his life is linked to Angelus and vice versa.
- Character Development: Goes from "I only care about my sister," to "I only care about my sister and the dragon", but still...
- Cry Cute: Watch Ending A if you don't believe it. The man who didn't cry even for his sister sheds tears for Angelus as she becomes the new Seal.
- Cynicism Catalyst: The loss of his parents and his kingdom is what eventually turned him into the murderous nutcase that he became.
- Dark Is Evil: In the second game. In the first, he's still evil, but his clothes aren't as dark as when he is a full-blown villain.
- Death Seeker: In Drakengard 2, he wishes nothing more than to put his dragon out of her misery, which would incidentally kill him as well. Otherwise, he would have been unstoppable.
- Determinator: Armies, monsters, gods... it doesn't matter what gets in his way. He'll step over the corpse and keep killing.
- Did You Just Punch Out Cthulhu?: Was able to kill Urick simply by slashing him until he killed the Reaper.
- The Dreaded: The sequel makes him out as the most feared man on the planet, and for good reason. He outclasses the new protagonist, and manages to kill The Grim Reaper.
- Dropped a Bridge on Him: In ending E, a heavily weakened Caim and Angelus are taken out by a couple of missiles.
- Dynamic Entry: Just one slice.
- Empowered Badass Normal: He spends the first two levels carving through Imperial soldiers like a hot knife through butter with nothing but sheer martial prowess. Then he forges his pact with Angelus...
- Establishing Character Moment: Over the course of the first mission, he butchers his way through several hundred Imperial soldiers all by himself in order to rescue his sister Furiae despite taking what should have been a mortal wound.
- Evil Costume Switch: As an antagonist in the sequel, Caim trades his upper armor and leather trousers for a dark brown tunic and looser pants, complete with a dark cloak over the whole ensemble to cement his status as a wanderer. Still rocking the crocs, though.
- Evil Counterpart: Represents this for Nowe in Drakengard 2, and all it took was a single Perspective Flip.
- Even Evil Has Loved Ones: Caim loves his sister, Furiae, and his dragon, Angelus.
- Even Evil Has Standards: When Manah reveals Furiae's inner feelings towards him, Caim turns away in disgust.
- Evil Hero: If you're hoping for Caim to be a morally upstanding guy, then you're going to be horribly disappointed.
- Expy: According to Word of God, he's heavily inspired by Guts.
- Eye Scream: Manah stabbed an eye out while escaping from Caim. Thus, he's known as the One-Eyed Man for most of the second game.
- Fire-Forged Friends: With Angelus. Averted with the rest of his merry band, who Caim doesn't seem to care about in the least.
- Freak Out!: When he sees Furiae trying to reassemble their parents.
- Go Out with a Smile: In Drakengard 2, Caim dies smiling peacefully.
- Harmful to Minors: Not even child conscripts are safe from his wrath. Caim himself, as a child, witnessed an Imperial black dragon AKA Legna killing his parents. This may go some way towards explaining his behavior.
- Hates Everyone Equally: Caim doesn't really discriminate. If you stand in his way, he will gleefully kill you.
- Heroic Mime: He gave up his voice as part of the pact with Angelus. Though calling him "heroic" is kinda stretching it...
- Hidden Depths: His showing few signs of grief over Furiae's death is somewhat understandable; her life as the Goddess Seal was already full of pain and likely to be short. His tears for Angelus are because he realizes she's taking up that same burden, even though Angelus says that she's "stronger than a human." Just as the suffering of his beloved sister is finally brought to an end, the only other person he cares about in the world is subjected to the same fate.
- Icy Blue Eyes: Especially if you take into account his bloodlust.
- Interspecies Romance: With Angelus.
- Jerkass Has a Point: When he kicks his friends, it's usually for a good reason. There was really no time for Verdelet to freak out, and Caim can't talk. As for Leonard, he had convinced him to go to the wrong fortress, telling Caim he foresaw his sister was there; when he turned out to be wrong, Caim was not happy about wasting hours miles away from where his sister was about to be sacrificed.
- The Juggernaut: Caim slaughters his way through entire armies, and that's without Angelus. The only things that can stop him are the Eldritch Abominations in the different endings. In the second game, you're on the receiving end of his sword, and he never comes across as any easier to stop. Point of fact, the only two people in the game capable of facing him are Nowe, a purpose-bred dragon/human hybrid, and Urick, a man who is functionally immortal. They fail to kill him, and Urick dies for his trouble. It proves easier to kill the dragon he bonded his soul to than to kill Caim.
- Kick the Dog:
- He kicks Verdelet in the face once for practically no reason, and that dying elf who tried to appeal to him for help. He kicked her in the face, too. And then he kicked Leonard... And Seere... And then there were those child soldiers he mercilessly crushed... And all those other people he mercilessly crushed...
- Two instances in Drakengard 2:
- Caim killed General Oror, Nowe's surrogate human father and Gismor's balance on the Sliding Scale of Idealism vs. Cynicism.
- Later on, Caim kills Urick in order to break the seal, although that does save Nowe from having to do it personally, even at Urick's request.
- Kick Them While They Are Down: At the end of the third map, Caim catches up to an Imperial trooper trying to kill his sister Furiae. After killing the man, he spends the remaining cutscene (while Furiae and Inuart angst — er, talk) stabbing the man's dead body over and over and over until the cutscene ends.
- Kill the Ones You Love: In Drakengard 2, he tells Legna to kill Angelus so that they can be together again.
- Legendary in the Sequel: Specifically by becoming The Dreaded.
- Love Confession: He does this in Ending A.
- Love Epiphany: According to Word of God, he can't pinpoint the exact moment when his feelings for Angelus changed.
- Magnetic Hero: For whatever reason, Caim seems to attract some "interesting" companions, despite the fact that he honestly could not care less about them.
- Manly Tears: Sheds them for Angelus, as she becomes the new Seal.
- MayDecember Romance: The "May" character; he's 24.
- Meaningful Name:
- Mercy Kill: Asks Legna to kill Angelus in Drakengard 2 because she's lost her mind and in constant pain that Caim can feel too.
- Morality Pet: Manah, of all people, was apparently developing into this after the first game, due to the years spent traveling with the girl. Too bad she stabs him in the eye at the first opportunity and leaves him bloodthirstier than ever.
- Older Than They Look: Apart from a few more lines on his face, some facial hair, and a missing eye, 42-year-old Caim looks more or less identical to his 24-year-old self. It is unknown if his pact had something to do with this.
- One-Man Army:
- The first game has him cutting through dozens of soldiers, and that's before he gets the pact; afterwards, he pretty much slaughters entire armies.
- The second game pushes this Up to Eleven; he by himself made the entire world his enemy, and he's doing it very smoothly! Not even the next protagonist, Nowe, can stop him. How bad is it? Killing his fire-breathing, flying dragon partner was seen as the easier alternative than engaging Caim himself.
- Only Known by Their Nickname: "The one-eyed man," for roughly the first half of the second game.
- Peek-a-Bangs: His hair tends to cover his eyes.
- Perpetual Frowner: When he's not adorned with a Slasher Smile, Caim's base state is 'scowling'. Even in the prequel manga, before his parents died, the only expression he makes is a victorious smirk.
- Pet the Dog: Has some very poignant moments with his sister Furiae and with Angelus. He is also quick to pursue and rescue Seere when the young lad is kidnapped.
- Playing with Fire: His default powers are those of fire. And having a dragon as his pact partner, this is not a surprise.
- The Power of Hate: He's basically fueled by his sheer, undying hatred of the Empire/the Union.
- Roaring Rampage of Revenge: This is the key aspect of his character. His parents (including his mother, who was most likely the previous goddess seal) were killed by Legna when he was just a kid. Both he and his sister were denied their lives, and so he has a burning hatred of anybody who sides with the Empire.
- And then in the sequel, he goes right back to rampagin', this time against the Union for torturing Angelus.
- Rogue Protagonist: He doesn't even bother to hide it. His first deed in the second game is annihilating a whole army with a large smile! Interestingly, there isn't actually much change in his personality. The only real difference is that now you're on the receiving end of his violence.
- Royals Who Actually Do Something: As revealed during the backstory of NieR, Caim's father was a king and he's technically a landless prince. This is a big part of why he hates the Empire so much, and it makes his sister a princess on top of everything else.
- Sociopathic Hero: In your average RPG, Caim would be that needlessly sadistic Blood Knight or bandit mid-boss who the noble protagonist kills because he's a bloodthirsty maniac even though he's technically on the same side. Here, he is the protagonist. The above, incidentally, is exactly the role he fills in the sequel.
- Shoot the Dog: He's forced to do this in Ending B as Furiae becomes a horrible world-ending monster and Ending C when his pact is broken and he has to fight Angelus.
- Single Tear: For Angelus in Ending A.
- Slasher Smile: In the sequel, Manah has a nervous breakdown from it.
- The Speechless: The price of his pact. Angelus tends to speak for him when he's not using violence to get his point across. Though violence from Caim is usually pretty eloquent.
- Suddenly Voiced: Inverted. He is initially reasonably talkative, but his pact with Angelus robs him of his ability to speak. Played straight in Ending C where he is forced to break his pact with Angelus, restoring his speech.
- Together in Death: When he and Angelus are finally reunited and die together in Drakengard 2.
- Took a Level in Badass: Somehow becomes even stronger in the sequel, possibly from his time as a wanderer having to fight endlessly, along with having to make up for the lack of a dragon.
- The Unfettered: He'll protect his loved ones regardless of who, what, or how many multitudes he has to slaughter.
- Unstoppable Rage: Goes from making him interesting to making him a Flat Character, right back to interesting when things start getting really screwy. It's like his rage is all he's got.
- Used to Be a Sweet Kid: And far more sane, until his parents were killed in front of him.
- What the Hell, Hero?: A lot of characters call out his insatiable bloodlust, and nothing they say ever registers even slightly.
- Would Hurt a Child: With gusto. Especially Nowe.
- "Kill me if you desire. But you can never dirty my soul, wretched human."
A red dragon who holds a rather disdainful opinion of humanity. Seeing the situation she was in at the beginning of the game and not to mention the sequel... perhaps she can be forgiven her views. After agreeing to a pact with Caim, she becomes his mount, his (rather ineffectual) voice of reason, and over time, the closest of his companions, to the extent where Caim sheds tears when they part in the first game's canonical ending.
- Ambiguous Gender: Her humanoid form from Drakengard 1.3.
- Anguished Declaration of Love: Not quite outright, but it says so in the Chapter 8 Verse 9 description."The dragon offers to become the seal in place of the dead goddess. For the first time, a name is spoken. For the first time, tears are shed. For the first and final time, love is confessed."
- Back from the Brink: She was dying, just like Caim, when they met. Only a pact with him saved her life.
- Barrier Maiden: In ending A, wherein she takes Furiae's place as the Goddess of the Seal.
- Being Tortured Makes You Evil: In her case, it's crazy, because being the Seal, which entails constant, horrific agony, for eighteen years broke her mind.
- Character Development: Starts out as cold and aloof towards Caim, but by the end she has mellowed out considerably.
- Deadpan Snarker: Usually at the expense of humans.
- Dead Partner: Nowe kills her in Drakengard 2.
- Declaration of Protection: Reversed, because, as it's revealed in the second game, Angelus became the seal not to protect all of mankind, but just to protect Caim.
- Driven to Madness: The constant pain caused by being the seal for eighteen years takes quite a toll on her.
- Dropped a Bridge on Her: In ending E, a heavily weakened Caim and Angelus are taken out by a couple of missiles.
- Dying as Yourself: After being driven mad by being the Seal for 18 years, she finally regains some clarity before dying.
- Everyone Has Standards: After sounding Caim's heart, she's horrified by the bottomless hatred she finds there.
- Final Boss: Of the C ending path.
- Fire-Forged Friends: Her and Caim. Particularly after they defeat the Wyrm, a legendary dragon, Angelus thanks Caim for helping her become so strong through the countless battles they had fought together.
- Graceful Loser: In the C ending, after Caim defeats her, she even seems to be happy, complimenting him on his strength.
- Heroic Sacrifice: She becomes the new seal in the A ending of the first game. In Drakengard 2, we see that being the seal entails horrific, constant agony for her.
- Humans Are Bastards: And how!
- Ice-Cream Koan: Angelus likes to speak in proverbs; a lot of them come off as this trope.Stare too much at the back of your shield, and you may begin to forget the enemy.
- Impaled with Extreme Prejudice: The final shot of Ending E (and the game as a whole) is Angelus' body impaled on Tokyo Tower.
- Interspecies Romance: With Caim, in the most beautiful way.
- MayDecember Romance: The "December" part; she's around 10,000.
- Meaningful Name:
- "Angelus" means "the angel" in Latin.
- Her Japanese name is Gratuitous Spanish instead, アンヘル (Anheru), corresponding to ángel ("angel").
- Moody Mount: Caim often rides her into battle, and she's initially not very happy about it.
- Morality Pet: Becomes one for Caim as their relationship deepens. In the sequel, freeing Angelus was his whole motivation.
- Our Dragons Are Different: In that they can create pacts with others.
- Pet the Dog: She softens up towards Caim, despite starting out as allies of convenience.
- Red and Black and Evil All Over: In the sequel.
- Red Is Heroic: "Heroic" is probably not the best word, but she's one of the main protagonists.
- Shoo the Dog: Does this to herself to protect Caim in Ending A.
- Tsundere: Starts out as being cold and hateful to humans, and often insults them. By the end of the game, she has warmed up significantly to Caim, and truly cares for him.
- Unwitting Instigator of Doom: Due to causing the outbreak of the White Chlorination Syndrome that wipes out human civilization after her death in ending E, she is this in the NieR universe.
- What the Hell, Hero?: Despite disliking humans, Angelus asks Caim if he really has to kill so many of them. She's constantly put off by Caim's ruthless killing, and near the end of the game, she even expresses disgust.
A bard who was initially Furiae's betrothed... until her ascension to becoming the Goddess robbed them of their chances at wedding each other. Nevertheless, he remains close to Furiae and Caim, although a strong undercurrent of jealousy remains towards Caim's exploits, as well as Furiae's deep (perhaps too deep) affection for her brother — one that the villains waste no time in exploiting.
- Alas, Poor Villain: In the C ending path, after Caim defeats him, mortally wounding Inuart in the process, he begs Caim to let him die with Furiae. Caim lets him, and Inuart dies next to his beloved. His last words make it even sadder.Can this be happiness?
- Anti-Villain: A borderline example.
- Blessed with Suck: His pact took away his ability to sing, which was one of the most important things to him, the one thing Furiae loved about him, and the only thing he had that Caim never would.
- Brainwashed and Crazy: His sinister red eyes aside, most of his dialogue in Caim's battle against him in Chapter 6 is crazed rambling. Ironically, after he snaps out of it after seeing Furiae has died, he becomes even crazier.
- Cool Sword: Possesses one that looks like the hybrid of a longsword and a lance.
- Dark Reprise: The song he plays at the end of chapter 1 also plays during the fight against him in chapter 9, mixed with organ music.
- The Dark Side Will Make You Forget: As he grows madder, he seems to gradually forget Furiae and why he joined the Empire in the first place.
- Distressed Dude: He is held in an Empire prison in Chapter 3. It's also where he is manipulated into betraying Caim.
- Evil Counterpart: To Caim. Note that the 'evil' part is pretty much just because he joins the villains. Given he does not regularly engage in child murder, genocide, or gleefully slaughtering people for the heck of it and has a noble (if misguided) goal, 'evil' is sort of a relative term here...
- Evil Former Friend: Again, to Caim. And again, only relatively evil.
- Evil Red Head: Post-kidnapping.
- FaceHeel Turn: Because Manah has tricked him into believing she will undo Furiae's status as a Goddess without killing her, Inuart joins the Empire.
- Go Out with a Smile: In the B ending path, he gives a weak smile after the resurrected Furiae impales him with her tentacles, hinting that he was still deluding himself to the very end.
- Green-Eyed Monster: A lot of his actions are fueled by his envy of Caim.
- I Just Want to Be Badass: Deconstructed. Just because you want to be badass and get the girl, it doesn't mean you have the right to — or that she'll want you.
- Love Makes You Crazy: See below.
- Necromantic: He tries desperately to bring Furiae back to life after she's killed. No matter what the consequences. This may be partially because she might have lived if he hadn't kidnapped her.
- Red Eyes, Take Warning: Like all members of the Empire, Inuart's eyes become a demonic red after his FaceHeel Turn. His eyes go back to normal once he realized his actions caused Furiae's death.
- Together in Death: In the C ending path, he uses his last bit of strength to put his arm around Furiae's corpse.
- Unwitting Pawn: Really, the poor guy gets manipulated to death — almost always literally.
- Well-Intentioned Extremist: See above.
A young maiden chosen to be the "Goddess", a female who must bear a Seal supposedly preventing The End of the World as We Know It from occurring. Though she is a rather colorless individual, the strongest facet of Furiae's personality is also a rather unpleasant one... she's in love with her brother.
- Barrier Maiden: She's the Goddess — if she dies, disaster ensues!
- BrotherSister Incest: Her feelings towards Caim are not strictly platonic. Caim's disgusted reaction to her feelings is what pushes her into suicidal despair.
- Came Back Wrong: In the B ending path. Inuart puts her into one of the Seeds of Resurrection, causing her to be reborn into a monstrous angel that Caim has to kill. And then all the other seeds start releasing their copies of her...
- Damsel in Distress: Kidnapped by Inuart at the start of chapter 4. There is no way to save her in any ending path.
- Deconstruction: Yoko Taro has stated that Furiae represents his distaste for "bland and forgettable heroine" characters, who are demure, passive, "virtuous" women who exist only to look pretty and be fought over as a prize for the protagonist. Her feelings towards Caim, in addition to subverting this "pure" image, also remove any taboo-related titillation from BrotherSister Incest by showing that even someone like Caim, a conscienceless mass-murderer, would react with disgust to the idea.
- Despair Event Horizon/Driven to Suicide: After Manah reveals her feelings for Caim, her brother can only look away from her in disgust. Upon seeing his reaction, Furiae succumbs to despair and stabs herself with a dagger.
- Final Boss: Her resurrected form serves as this in the B ending path.
- Good Wings, Evil Wings: Averted in the Ending B route. Furiae gains a pair of white feathered wings, which would look angelic if her hands weren't sticking out of them.
- Light Is Good: As far as incestuous relations go, she's otherwise a blandly pleasant person. The only "bad" trait she had was resentment of her burden as the Goddess, which is honestly pretty understandable.
- One-Winged Angel: In Ending B.
- Sanity Slippage: Temporaly because of her parents' deaths.
- Prophetic Name: In regards to Ending B.
As the Union Hierarch, Verdelet is responsible for maintaining the goddess seal, down to replacing her if necessary.
- Bald of Awesome: Despite his whining about doom, and being the one who maintains the goddess seal, he's not a bad guy by any stretch. And he does manage to subdue Arioch when she attacks Caim in her first appearance.
- Cursed with Awesome/Blessed with Suck: The only thing Verdelet sacrificed is his hair, which is rather light compared to others. However, his dragon pact partner has since become petrified, leaving him with just his not-quite-telepathy.
- High Priest: Of the Union. He is also the one who turns Angelus into the new seal in Ending A.
- I Was Quite a Looker: If the concept art of a young Verdelet with hair is to be taken into account.
- Killed Off for Real: Caim killed him some time before Drakengard 2 for strengthening the seal on Angelus and thus intensifying her suffering.
- The Load: Aside from his constant whining, he really doesn't do much in the overall story and the one time he tries doing something, it only made things worse.
- Monochromatic Eyes: His eyes are pure white.
- Mr. Exposition: His only purpose in the game is to remind Caim how doomed the world is.
- Nice Job Breaking It, Hero!: He may not be the hero, per say, but it certainly applies in one scenario. In Ending A, his attempt at purifying Manah just makes her go One-Winged Angel.
- Non-Action Guy: The only member of Caim's group that cannot fight.
- Sinister Minister: In looks only.
- What the Hell, Hero?: Doesn't make it a secret that he is disturbed by Caim's brutality.
One of the few survivors of the Empire's attack on the Forest Seal and elven purge. After enduring such horrific circumstances — after seeing her family slaughtered by the Empire — her mind... broke. In exchange for her womb, she entered into a pact with the spirits of water and fire, Undine and Salamander.
- Ax-Crazy: And holy freaking HOW! She's even worse than Caim on that front!
- Break the Cutie: She was once a kind and loving young mother, until Empire soldiers slaughtered her family...
- Child Eater: Prefers them over adults. Her logic is that devouring them will ensure they're never taken from her again and she can care for them forever.
- Chuck Cunningham Syndrome: She disappears from the face of the planet in the sequel, with the only mention of her being in the form of her weapon, which your protagonist can find.
- Dark Action Girl: She is an even worse person than Caim, but also extremely powerful.
- Death by Irony: So you like eating babies, huh? Well, perhaps it's only fitting that you got eaten by mind-numbing horrors in the shape of human babies...
- Eats Babies: She has a disturbing tendency to eat human children.
- Heroic Sacrifice: Maybe. The verse description of the verse in which she gets devoured by the Grotesqueries implies that her inviting them to devour her was meant as a distraction so a path would open for the others, noting that she was a "true friend in the end".
- I Am A Humanitarian: Mostly children, but doesn't mind adults when there aren't any children around. In Arioch's novella, she bites off the fingers of one of her guards and she doesn't spit them out.
- Immortality Begins at 20: Elves in this world have the lowest end of immortality. They don't get sick and they stop ageing in adulthood. Arioch, at 24, is barely making any use of her immortality.
- An Ice Person: The power of her pact partner, Undine.
- Laughing Mad: When she eats the Child Soldier.
- Names to Run Away From: She's named after a demon and Michael Moorcock's Chaos god.
- Our Elves Are Better: Averted. She's really not better than anyone in the Crapsack World of Drakengard, except at being crazy.
- Playing with Fire: The power of her pact partner, Salamander.
- The Quiet One: She doesn't talk very often, but when she does...So sweet...
A man with a peaceful heart, who would rather avoid violence when possible. Leonard feels terrible guilt over the death of his brothers, and initially follows Caim in hopes of getting killed.
- A Date with Rosie Palms: He was invoking this trope when the Empire invaded his home and killed his family.
- The Atoner: Somewhat...
- Bowdlerise: In the original Japanese version, Leonard is explicitly stated to be a pedophile. There are still hints here and there in the English-language version, such as how he gulps nervously when Seere hugs him, and a weapon story in the second game refers to him having a "certain antisocial tendency".
- Caught with Your Pants Down: In the Japanese version, he was pleasuring himself in the forest when the Empire attacked his home.
- Chuck Cunningham Syndrome: As with Arioch, he does not appear in the sequel. He does, however, get a minor mention by an NPC, and you can find his weapon.
- Disability Superpower: In exchange for his pact powers, he gave up his sight. Not that it hinders him at all in gameplay.
- Driven to Suicide: Almost. He ends up sacrificing his life for his party in the D and E routes.
- Due to the Dead: Prays over an Empire soldier's corpse when Caim first meets him, and later tries to bury dead child soldiers.
- Epic Flail/Whip It Good: As seen in his artwork, Leonard's weapon can apparently be used as a sort of segmented whip-flail thing, but in gameplay he only ever uses it like a giant baton.
- Good Counterpart: To Arioch. Both have mental disorders that give them urges to commit heinous acts against children, but while Arioch gleefully indulges in her urges Leonard actively represses his.
- Hair of Gold, Heart of Gold: You know your story is dark when the pedophile is the most heroic character in the setting.
- Heart Is an Awesome Power: Oh yeah, definitely.
- Heroic Sacrifice: Blows up himself (and the Faerie) to take out some of the Grotesqueries.
- It's All My Fault: Blames himself for the death of his brothers.
- Light The Way: As a result of his pact.
- The Paladin
- Survivor Guilt: And how! His younger brothers were all killed by the Empire when he was off masturbating. He's been trying to atone ever since.
- You Shall Not Pass!: Against the Grotesqueries.Death need not be the end of hope!
Leonard's pact partner, introduced after his failed suicide attempt. She tried to have him take another go at it, before deciding that forging a pact with him would be more amusing. This sets the tone for their relationship.
- Dirty Coward: After chastising Leonard for being a coward throughout the whole game, she doesn't take it well when he stays behind to sacrifice himself against the Grotesqueries, which would kill her as well.
- The Fair Folk: She looks cute, but is easily one of the nastiest characters in the game.
- Hate Sink: Almost everyone else in the game is either a victim of horrible trauma, hates themselves for what they are, or both. Except for her, she's just an cruel, obnoxious brat who's pointlessly awful to everyone for no reason whatsoever.
- Hermaphrodite: The fairy race all look like tiny, feminine boys. That's because they're hermaphrodites.
- Humans Are Bastards: When she isn't busy mocking Leonard, she will usually insult humans.
- Jerkass: To pretty much everyone she talks to, but especially towards Leonard and Seere.
- Kick the Son of a Bitch: Considering Leonard is explicitly a pedophile in the Japanese version, her treatment of him isn't just cruelty. It's hard to credit her, though, since she treats Seere just as badly.
- Laser-Guided Karma: She's constantly telling Leonard to kill himself because of his urges, even though it's clear he hates himself for it and tries to repress them as much as he possibly can. Eventually, he takes her advice...and brings her along for the ride.
- Moral Myopia: Accuses Leonard of being a coward who can't even kill himself right (and may very well be correct... at least at that point in the story). Then, when Leonard does his Heroic Sacrifice against the Grotesqueries, the Faerie turns out to be an even greater coward who would be cool with the world ending if only she was allowed to survive.
- Planet of Hats: Faerie isn't a jerkass by her race's standards. All the fairies are like that.
- Small, Annoying Creature: She pretty much only exists to tell Leonard how much he sucks.
Manah's twin brother, who was adored by his mother, Seere feels guilty about being favoured at the expense of his sister. He made a pact with Golem, but prefers to call Golem his friend rather than his pact-beast.
- Big Damn Heroes: In Drakengard 2, wherein he calls in an army of Golems to take on the dragons.
- Blessed with Suck: Since his pact with Golem took his "time", Seere will never physically age. He's six.
- Who Wants to Live Forever?: Well, he certainly doesn't.
- Disproportionate Retribution: He remains convinced that his sister is not too far gone and that he can still redeem her... up until she slaps him in the face. Once. And it was more twirling around than attacking. At that point, he orders Golem to squash her like a grape.
- 11th-Hour Superpower: He turns out to be able to freeze the Queen Grotesquerie in Ending D by releasing his "time". Yeah, it's a bit of an Ass Pull, but there is a degree of logic: the Queen is warping time and space, which Seere does as well with his Pact. When the two meet, strange things ensue.
- Gentle Giant: His pact partner Golem, who is also a Mighty Glacier.
- Hair of Gold, Heart of Gold: Definitely, which parallels Manah.
- Horrible Judge of Character: He has a somewhat distorted view of his relationship to Manah. Oh, and his best friends in the first game are a pedophile, a mass murderer, and an elf who Eats Babies.
- It's All My Fault: He blames himself for Manah's Freudian Excuse.
- The Kid with the Remote Control: He controls a giant Golem.
- Kid Hero: He even invokes it himself when he brings up the "Little Hero" story his mother used to tell him. He gets his wish in ending D, when he uses his Time to stop the Grotesqueries.
- Lethal Joke Character: His melee attacks have pitiful range and damage, but his magic attack summons his golem to ground pound everything in front of him for massive damage.
- The Load: His search for his sister is pretty much a waste of everyone's time. Gameplay-wise, he averts this, since while he may be useless on his own (considering he's a prepubescent boy with a dagger, it's justified), his Golem more than makes up for it.
High Priestess of the Cult of Watchers and apparent leader of the Empire via mind control, Manah started her life as a simple, unassuming child. Unfortunately, her mother hated her for some reason, to the extent that Manah viewed death as a preferable alternative. When the Watchers approached the unhappy and insecure six-year old with promises of eternal love and happiness if she accepted them, they found a willing vessel.
In the first ending, she asks to be killed, but is refused — her punishment as decreed by Angelus and enforced by Caim is to wander the world and to witness the consequences of her rash decision with her own eyes. Likely a very large reason that she becomes The Atoner in Drakengard 2.
- Amnesiac Dissonance: In the second game.
- Attack of the 50-Foot Whatever: Her One-Winged Angel form in the A Ending path.
- Bare Your Midriff: In Drakengard 2.
- Big Bad: In the first game.
- Black Magician Girl: A little girl who is used by the Grotesqueries for their dark designs and has access to magic.
- Cloud Cuckoolander: A very, very creepy one, at that.
- Creepy Child: Hoo boy, is she ever, especially when she's possessed.
- Demonic Possession: She's actually possessed by the Gods... and they won't take kindly to her death, as Ending D demonstrates.
- Dropped a Bridge on Her: In the C Ending path, she gets unceremoniously killed by dragons.
- Enfante Terrible: She's the Grotesqueries' tool in their plans and is basically the head of the Empire.
- Fate Worse than Death: In her mind, at the very least. In Ending A, Caim takes her with him and drags her around the world to witness what she has done.
- Final Boss: Of the A ending path; Caim and Angelus have to battle a titanic Manah above the Imperial City.
- Freak Out!: In Drakengard 2, Manah sees Caim once, once, and she flips the fuck out.
- Freudian Excuse: Her mother abused her horribly, both physically and mentally.
- Heroic BSoD: Regaining her memories of what she did in the first game, which leaves her vulnerable to the aforementioned Demonic Possession.
- La Résistance: Leader of it in Drakengard 2.
- Mysterious Waif: A more unstable version of this trope.
- Official Couple: With Nowe.
- The Power of Love: Granted, it's the love of warped and twisted horrors from beyond who seek to devour all life, but Manah seems happy with it — or maybe she just enjoys controlling the minds of her thousands of minions. In one of the first game's memorably creepy scenes, she shares this little tidbit:Silence! You cannot kill me. I am loved! Loved by them. More than anyone else. See? Humans still don't know what they really need. Stupid! They're all stupid! Salvation lies before them, but stupid people won't be loved. Lalalalala, lalalalala... Those who aren't loved, die!
Now is the time to feel the love of the gods! A deep love. A great love. A love powerful and formidable. A love that crushes like a mace. Lalala-la-la!
- Played more straight in the sequel, as Nowe's love for her free's her from the Watcher's control, and in endings A and C, her kiss awakens Nowe's true power.
- Red and Black and Evil All Over: She wears a red and black dress in the first game.
- Red Eyes, Take Warning: As she's possessed.
- She Is All Grown Up: Again, in the second game.
- Took a Level in Badass: In the second game.
- The Un Favourite: For reasons never fully explained, Manah's mother hated her. There are some hints in the weapon history of the short sword 'Hero's Knife' in Drakengard 2, though.
- Voice of the Legion: "La la la la la!"
A black dragon that appears throughout the series. He is both the dragon responsible for Caim and Furiae's parents' deaths, as well as the dragon Inuart rode in the first game. By the second game, he becomes a mentor and caretaker to Nowe.
Fatal Crimson reveals that he also has some past with Male One.
- All There in the Manual: It's directly stated in the Drakengard 2: Memory of Blood supplement that Legna is both the dragon that killed Caim and Furiae's parents, and the dragon Inuart rode in the first game. This is not stated in-game.
- Big Bad: In the Drakengard 3 manga Fatal Crimson and Drakengard 1.3.
- Dark Is Evil
- Evil Mentor: Well, not per se given the setting of Drakengard, but definitely not one of the good guys.
- Evil Plan: In Fatal Crimson, he uses the Empire to spread the Red Eye disease. His ultimate goal is revealed in 1.3, where he plans on having dragonkind empower themselves by devouring humanity at the cost of their sanity.
- Final Boss: In Drakengard 2, he is the final opponent you face in endings A and C.
- Grumpy Old Man: Probably helped along by his voice actor.
- Humans Are Bastards: Legna's attitude to all humans except Nowe. Which kicks into high gear in the endgame.
- Karma Houdini: In Ending B of Drakengard 2.
- Mastermind: He sets in motion and manipulates everything in both games, nearly destroying the world twice in order to enact the elder-dragons Self-Fulfilling Prophecy to kill the gods.
- Offing the Offspring: Legna tries to kill Nowe in outrage at his defiance in endings A and C. Nowe was created with some of Legna's blood and was partly raised by him.
- One-Winged Angel
- Sdrawkcab Name: To Angel. This bit is lost in translation when they decided to call her Angelus.
The mysterious entities worshipped by the Cult of the Watchers. Also, massive spoilers.
- Bald of Evil: Well, they do look like they're made of living stone.
- Humanoid Abomination
- Jerkass Gods: There's really no indication they want anything for the world they rule over other than suffering and death.
- Our Angels Are Different: In the original Japanese, they were called "Angels" instead of Watchers. In actual appearance, they look like twisted versions of cherubs; namely, gigantic babies made of marble with wings of lightning... and perhaps creepiest of all, adult sets of teeth.
- Villainous Legacy: Even if they appeared in person only in the first game, their influence and the results of their actions are felt throughout the series all the way through to Nier and on.
- Wave of Babies
The main protagonist in the second game, Nowe is unique in that he is able to use a Dragon, Legna, without a pact with him. Having been raised by Legna, he was taken in by the Knights of the Seal by General Oror so that he could learn how to be human. Nowe fights using a large sword and a smaller sword.
- All of the Other Reindeer: Isn't liked by any of his fellow knights except Eris due to presumed nepotism from Hierarch Seere and the late General Oror.
- As You Know: As the Audience Surrogate, he gets filled in by Eris and his friends about things in the setting he should technically know as a Knight of the Seal but doesn't.
- Broken Bird: Not initially, but he becomes one in Ending B, where Manah dies.
- The Chosen One: At least according to Hierarch Seere. Turns out he was right, since he was specifically created to be such.
- Contrasting Sequel Main Character: Though a sword-wielding young man with brown hair and blue eyes, he contrasts Caim in many ways. He was raised by a dragon, whereas Caim despises dragons for killing his parents; he's naive and inexperienced, compared to Caim's more seasoned/bloodthirsty character; he's doubtful and easily misled, compared to Caim and his unswerving hatred; and he had a near-feral upbringing, compared to Caim technically being a lord or prince.
- Empowered Badass Normal: Because he's not human.
- Half-Human Hybrid: Nowe is the child of Inuart and Furiae's corpses, facilitated by the Seeds of Resurrection... somehow, and infused with the power of the dragons, making him a 'new breed'.
- The Hero: A more traditional one, when compared to Caim.
- Idiot Hero: He's not actually stupid, but he was raised by a dragon, so he's not truly aware of the world he lives in. General Oror took him in to fix that issue, but since he was killed by Caim, it's likely he didn't get far.
- It Is Pronounced "Tro-PAY": His name is pronounced "No-Way".
- Journey to the Center of the Mind: Inside Manah's mind. This is never really explained.
- Knight in Shining Armor: Or Lord Error-Prone, depending on how you view him.
- Locked Out of the Loop: Virtually everyone in this world locks him out of it, since he's selective about who who believes. This bites him hard when he follows Manah and Urick's decisions to destroy the seals, despite having no knowledge of what they were holding back.
- Naïve Newcomer: Is recently knighted as a Knight of the Seal in the opening, and seems to be woefully unaware of just what being a Knight of the Seal actually entailed.
- Nice Job Breaking It, Hero!: His actions in helping Manah release Angelus, who quickly goes on a Roaring Rampage of Revenge. They then kill her, with less than satisfactory results.
- No Social Skills: He had some odd habits as a child, including apparently a resistance to wearing clothes.
- Official Couple: With Manah.
- Power Gives You Wings
- Rage Against the Mentor
- Skilled, but Naïve: Incredibly skilled and powerful, but his sense of justice gives him issues. Thankfully, this doesn't stop him from slaughtering armies.
- Screw Destiny: Nowe was created to basically destroy gods and lead the Dragons against the gods. In two out of three endings, Nowe basically says "screw that" and fights the Dragons.
- Sympathy for the Devil: After Gismor explains his life philosophy, what is Nowe's response?
- Nowe: Gismor... you are a sad man.
- Unskilled, but Strong: Compared to Caim, Urick, or others, he's more powerful than skilled.
- Unwitting Pawn: Being used by Manah, who is in turn being used by the Watchers.
- Wide-Eyed Idealist: Apart from Ending B, he never completely loses his idealism.
A member of the Knights of the Seal and an old friend of Nowe's, Eris is the youngest person to attain the rank of commander. Her strong loyalty to the Knights, whose authority she deems as absolute, causes her to turn against Nowe when he abandons his place as a Knight.
- Blade on a Stick: Her trademark weapon is a spear.
- Chainmail Bikini: Her breastplate is extremely formfitting, outlining her breasts far more closely than it strictly needs to.
- Heroic Sacrifice: Becomes the new Seal in the first ending, albeit without the agony that Angelus went through. However, in the short story written for Drakengard 3 that takes place after Ending A, Eris is not only still suffering the pain that comes from carrying the seal, but has been reduced to living only three more years by the time of the story.
- Holy Hand Grenade: Her magic and weapon are aligned with the Holy element, and as such she is the only character who can effectively kill undead enemies.
- Knight Templar: Character Development takes her out of it, though.
- Unexplained Recovery: How did she get better from getting a big ol' sword through the guts?
- Unlucky Childhood Friend: Sorry, Eris. You're in Nowe's "friend" or "sister" zone. At least in the first ending...
The pact partner of The Reaper, Urick was once a member of the Knights of the Seal.
- Big Brother Mentor: Completing Nowe's mentor trifecta along with Legna and Oror.
- Gameplay and Story Segregation: It is stated that Urick cannot die due to his reaper pact partner automatically reviving him. The player still gets a Game Over if he dies while being used.
- My Greatest Failure: Fleeing and abandoning Oror to die at the hands of the One Eyed Man is something he feels incredibly guilty about.
- Sinister Scythe: It's called Axe in the game, but that thing is a scythe.
- Straight Gay: Heavily implied to be the former lover of Yaha.
After Oror's death, Gismor took over as the Knights of the Seal's leader. A shady man with many secrets, he's Nowe's enemy and the game's main antagonist.
- Casting a Shadow: His pact is evidently with a shadow creature.
- Dark Is Evil: Let's see, black hair, black armor, black sword, uses darkness-based powers. Literally turns into a shadow creature at one point. Nope, he seems like a pretty nice guy to me.
- '80s Hair: Gives him an uncanny resemblance to Billy Mitchell.
- It's All About Me: He only cares about himself. The plight of people who are in the same position he was in when younger does not bother him.
- Jerkass: He simply cannot stand idealism, which is why he poisoned Oror and Nowe.
- One-Winged Angel: His shadow form, which he takes for his final stand.
The former leader of the Knights of the Seal and Nowe's foster father.
- Mentor Archetype: Is the one who trained Nowe, Eris, and Urick.
- Only Known by Their Nickname: A limited instance: the weapon history for "Nowe's Sword" refers to Oror as "Iron Dragon."
- Posthumous Character: Developed via weapon histories and what characters mention about him rather than flashbacks.
- Retcon: Oror is never mentioned in Drakengard. The weapon history for "Oror's Lionblade" indicates he was the leading general of the Union, probably Caim's Number Two, and that he was present in The War Sequence of the first game.
- Warrior Poet: If the weapon history for "Oror's Falconblade" is anything to go off of.
- Wide-Eyed Idealist: Much like his adopted son.
A lieutenant of the Knights of the Seal who guards the District of Soul Flame, he is the pact partner of Ifrit.
- Playing with Fire: Implied; he is partnered to an Ifrit.
- Plotline Death: Is killed by Manah early on.
- Villainous Glutton: Averted somewhat; he cared mostly about filling his own stomach to grow strong, but his pact price was the sensation of enjoying food.
- Weapon of Choice: An Axe to Grind
A lieutenant of the Knights of the Seal who guards the District of Hallowed Waters, she is the pact partner of Kelpie.
- Beauty Is Never Tarnished: Averted; her pact price was her "charm".
- Creepy Shadowed Undereyes: Her primary physical flaw.
- Hellish Horse: Her pact beast, Kelpie.
- Master Poisoner: She was the one who poisoned the drink Oror took before he lost his life, at Gismor's command. She tried the same with Nowe. It didn't work.
- Perpetual Frowner: Due to her pact price.
- Weapon of Choice: Blade on a Stick
- When She Smiles: In her backstory, her smile was charming enough for her to be called "Sunsmile".
A lieutenant of the Knights of the Seal who guards the District of Precious Light, he is the pact partner of 40 gnomes.
- Camp Gay: And he's an Elf to boot!
- The Charmer: His pact gave him the ability to charm whomever he wants, with his price being his inability to feel pleasure himself.
- Depraved Homosexual: Part of the reason he made a pact was so that he could seduce Urick.
- The Minion Master: Rather than controlling a single creature, he made a pact with a pack of gnomes.