Hawke Estate | Companions | Non-Playable Characters | Post-Release Characters
This page is for listing the tropes related to post-release DLC characters who are found in Dragon Age II.
The Big Bad of the Legacy DLC; a mysterious darkspawn sealed away many years ago by the Grey Wardens. As Malcolm Hawke was the last mage to reinforce those seals, Corypheus now seeks the blood of Malcolm's children in order to escape.
For more info, see this page. Beware, massive spoilers ahead.
The former Warden-Commander of the Vimmark Mountains, Larius left the Grey Warden order when the time for his Calling came, though he still hasn't died yet. He is found within Corypheus's prison, claiming that Corypheus must not be released into the world and begging for Hawke's help in killing him.
- Authority Equals Asskicking: He was once Warden-Commander of the Vimmark Mountains and he was such a badass that when he went on his Calling, he survived fighting the darkspawn horde for months on end. Unfortunately, this meant that due to the advancing Taint in his body, the darkspawn began to see him as one of them and stopped attacking him altogether. This meant that he was forced to wander the Deep Roads, desperately looking for a way to end his suffering.
- Body Horror: What happens to Grey Wardens whose warranty has expired is an ugly sight indeed.
- Commanding Coolness: He's succumbed to the Taint far enough that he doesn't remember his own name at first, but there's pride in his voice when he remembers that he was once Commander of the Grey.
- Demonic Possession: If Hawke sides with him, he gets possessed by Corypheus.
- Face Death with Dignity: Hawke can find the farewell letter he wrote to the Wardens under his command when the time came for him to go on his Calling. He speaks with a sort of fatherly wisdom and urges them all to be unafraid when their own time comes.
- Fate Worse than Death: Becoming a Ghoul can be considered this, given how much suffering is involved and how difficult it is to end said suffering.
- Good Is Not Nice: The sadistic choice he presented Malcolm with demonstrates the lengths that the Wardens can and will go to for the greater good. Made worse by the fact that he knew Leandra was pregnant when he threatened to harm her.
- I Did What I Had to Do: He doesn't regret holding a pregnant Leandra hostage to get Malcolm to cooperate, though he claims he was bluffing.
- I Have Your Wife: He basically held Leandra hostage to gain Malcolm's cooperation.
- No-Holds-Barred Beatdown: He delivers one to Janeka if Hawke chooses to switch their support to Larius during the confrontation atop Corypheus's tower.
- Sadistic Choice: To Malcolm Hawke; either Malcolm uses blood magic to seal away Corypheus or Malcolm will never see Leandra again.
- Sanity Slippage: Crazy happens when the Taint takes over. If Hawke sides with him, the fact that he's quite lucid after Corypheus's defeat is a clue that he's been possessed.
- Suddenly Always Knew That:
- If Hawke sides with Larius, then in Dragon Age: Inquisition, Bianca Davri mentions that he was a mage, despite him not being one in Dragon Age II. It's because he was possessed by Corypheus.
- This is also seen if Inquisition is played using an imported save where the player never completed the Legacy DLC - Larius is the default option.
- Would Hurt a Child: Threatened to possibly kill Leandra in order to secure Malcolm's cooperation, despite the fact that he knew that she was pregnant with Hawke at the time.
A Grey Warden mage, Janeka is seen leading a group of Grey Wardens into the Vimmark Mountains to seek a way to free Corypheus. She believes that she can bind Corypheus to her will and use him to end future Blights once and for all. This has caused her to come to blows with Larius.
- Action Girl: As a Warden, it comes naturally.
- Curb-Stomp Battle: If you switch sides after learning what Larius did to gain Malcolm's cooperation, she turns him into Ludicrous Gibs in about a second.
- Demonic Possession: If Hawke sides with her, she gets possessed by Corypheus.
- Oh, Crap!: Gets a major one when she realizes binding Corypheus is a lot tougher than she imagined.
- Smug Snake: Comes across as one if you oppose her; if you side with Larius in the beginning, Carver even mentions wanting to wipe her smug smile off her face. If you side with her, Corypheus effortlessly deflects her binding spell despite the fact that he's only just woken up and doesn't even know where he is.
- Well-Intentioned Extremist: She's the one who was responsible for sending the Carta to attack Hawke (and sibling), intending to lure them to the prison, free Corypheus, and let the Wardens use him to defeat the darkspawn once and for all. She does admit, when asked, that she wouldn't have resorted to sending the Carta if she'd thought that Hawke would willingly cooperate, but she's not at all apologetic about the rest of it.
A secret boss encountered in the Vimmark Chasm if Hawke returns to an obelisk after obtaining the Warm Orb.
- Blood Magic: Capable of an extremely damaging blood magic spell that can tear through even tanks.
- The Corruption: The reason why he was sealed in the first place. Good move.
- Dem Bones: Before he even starts the fight, he summons a massive amount of skeleton archers.
- Dishing Out Dirt: Uses Rock Armor.
- The Dreaded: So much so that dwarven warriors would willingly live under the sun and forsake going to the Stone when they died, just to make sure he/it never got free. Even the brainwashed Carta cultists didn't seem to want to let him loose.
- Flunky Boss: Most of his boss fight stages involve summoning spectral enemies to fight.
- Giant Space Flea from Nowhere: Exactly what Malvernis is remains a mystery. He has many traits in common with demons, but there are enough important differences to render the answer ambiguous.
- Guide Dang It!: Easy to miss, and once missed is Permanently Missable. It doesn't help that the quest log contains no mention of him, meaning that unless you're curious enough to investigate thoroughly (or have read a walkthrough), you will probably not know that you have to take the Warm Orb back almost to the very beginning of the prison.
- Nintendo Hard: Starts off the fight by summoning an enormous amount of ghost skeleton archers while he sits back and remains invulnerable. Then he awakens as a powerful Blood Mage who can summon more spectral warriors and teleport around the battlefield while throwing out powerful spells, before transforming into a High Dragon that can rain fire upon the entire war zone. The only consolation is that there's a large trap which can be used on him in his third form.
- Permanently Missable Content: As noted above, it's very easy to completely miss him. If you don't pick up the Warm Orb, you can't even start the quest to defeat him (not that you're told you have a quest). If you don't take the Warm Orb to the specific place it needs to go, you can't fight him. And if you get past a certain point in the prison, a gate slams shut behind you and you no longer have the option to fight him.
- Red Baron: The Pestilent One.
- Scaled Up: The third part of the fight is kicked off by a transformation into a ghost dragon.
- Sealed Evil in a Can: Sealed inside lyrium by the dwarves to prevent contamination of the Stone.
Mark of the Assassin
An elven thief who teams up with Hawke in Mark of the Assassin to steal a gem called the Heart of the Many from Duke Prosper.
- Action Girl: Her introduction cements this.
- Anti-Magic: Her Cloak ability gives her temporary resistance to magic. The rest of her personal skill tree works on anything, but is especially effective against mages. It's revealed she's an agent of the Qun.
- The Bad Guy Wins: While calling her a villain might be a bit of an exaggeration (even if the Qunari are definitely not nice), Mark of the Assassin ends with her succeeding in her objectives regardless of your actions.
- Can't Argue with Elves: Well, Qunari, but she's an elf too. Almost all of Tallis' dialogue about the Qun veers into this territory. No one is able to raise a valid critique against it (for example, the topics of Saarebas or the Arishok's attack are completely ignored) and, the few times a companion does, Tallis simply ignores it. Your companions notice.
- Cuteness Proximity: No one can resist mabari. "Who's a cute puppy? I suppose we can't keep him, can we? His owner is probably waiting back at camp."
- Deadpan Snarker: Most of her dialogue.
- Desperately Looking for a Purpose in Life: It's strongly implied that she's only following the Qun to give herself a role rather than actually believing in it. The entire quest is her going directly against the Qun, using Exact Words to justify herself. She pokes holes in her own arguments before Hawke does, and outright admits that she struggles to believe as strongly as is required; every one of Hawke's companions calls her on this. Even her signature phrase, "The same path doesn't have to have the same destination," flies in the face of the finality every other Qunari has expressed throughout the game.
- Dual Wielding: Though she's more of a distance fighter.
- Enemy Mine: As a follower of the Qun, working with Hawke and their companions counts as this. After her identity is revealed, they're more antagonistic towards her, particularly Anders and Fenris; Bethany is also less than thrilled, though she takes it mostly in stride, while Isabela just observes the irony of her situation. Hawke seems less angry about the Qunari revelation, and more about the fact that she lied to them.
- Everyone Calls Him "Barkeep": She is known as Tallis because that is her role in Qunari society; Tallis is the Qunlat word for "to solve". Like them, she doesn't actually have a name.
- Extra Digits: She says she has six toes on her left foot, although this is an Informed Attribute since we never see it.
- Flechette Storm: She can use her daggers for both melee and ranged attacks.
- Girl of the Week: If the player does all the flirtation options, then Tallis becomes this to Hawke; as Varric notes to Cassandra afterward, neither he nor Hawke have seen or heard from her since. His banter in Inquisition implies that this is still true.
- Gosh Darn It to Heck!: During Aveline's sidequest, when Aveline finds the black vial that has the revenant inside: "Oh crackers."
- Guest-Star Party Member: Only available for the Mark of the Assassin DLC. Also a literal "guest star," given who voiced/modeled her.
- Hero of Another Story: She's the protagonist of Dragon Age: Redemption.
- Highly Conspicuous Uniform: The revelation that Tallis is really Qunari would have come as more of a shock if she didn't have their sigil stamped on the stomach of her armor. It's the same color and material as the rest of her outfit, but still, it's there. Also, when she 'disguises' herself to sneak up on the Duke and his men, it's... rather remarkable that she succeeds.
- Hitman with a Heart: Despite being an highly skilled assassin, she regrets having to kill people during a job if she can at all help it.
- Hypocrite: For how preachy she is about the Qun, Tallis breaks almost every regulation it has on a regular basis.
- Ink-Suit Actor: She's modeled after Felicia Day. Of course, since Day also played her in the live action Dragon Age: Redemption, it would be bizarre if this wasn't the case. Day also did the motion capture for Tallis.
- It's Quiet
Too Quiet: During the wyvern hunt.Tallis: Wait, what happened to all the birds? And... everything? ...uh-oh.
- Knife Nut: Leading to Varric nicknaming her "Shivs".
- Koan: Does manage to give one of these, when questioned about freedom.
- Karma Houdini: As mentioned above in The Bad Guy Wins, Hawke has no option but to help Tallis with her objective, which is stealing back a list of Qunari spies across Thedas, and is unable to prevent her from leaving with it to preserve their identities. Hawke's not even ever allowed to properly disagree with Tallis regarding the Qunari and its practices.
- The Knights Who Say "Squee!": Implied to be the reason why she chose to seek out Hawke.
- Late-Arrival Spoiler: Tallis being a member of the Qunari might be a shocker if one doesn't know of Dragon Age Redemption which spoils her affiliation in the opening minutes.
- Made a Slave: Conversations with Fenris and Sebastian mention she grew up in Tevinter and was once a slave. Redemption reveals her parents sold her into it. The Qunari rescued her.
- Noble Demon: Sure, she's a very pleasant young woman; but her entire mission, which she wholeheartedly supports, is to retrieve a NOC list of Qunari sleeper agents in Chantry territory so that the land will be observed and more easily conquered when the eventual new invasion happens.
- Non-Standard Character Design: Due to being an Ink-Suit Actor, she looks quite different from other elves in the game.
- Noodle Incident: Should you encounter Leliana, Tallis suddenly seems to be afraid that the other redhead is going to fillet her alive. Sure, Leliana is a Chantry enforcer and Tallis is basically trying to help the Qunari invade, but it's pretty clear the two have a history. Leliana seems just as astonished to see Tallis, if less alarmed.
- Odd Friendship: With Hawke, particularly a mage Hawke, since Tallis is a member of the Qunari, freely admits that she's not a fan of magic, and largely agrees with their philosophy that mages should be be locked up for their own good (and bluntly agrees with the Qunari principle of what happens to mages). Despite this, if Hawke has become basilit'an, she has no problem with them and states that all Qunari know and respect them as an equal.
- Overt Operative: Wears the same armor with the Qun symbol as she and Hawke are meeting the Duke!
- Paper-Thin Disguise: Has a Qunari emblem on her armor.
- Professional Killer: One part of her job. The Ben-Hassrath are considered enforcers of religious law rather than soldiers - their job sometimes involves killing, but it can also be espionage or teaching new converts.Tallis: There are other paths. They do not all lead to the same destination.
- Rhetorical Question Blunder: When she suggests that under the Qun, Hawke could have a purpose.Hawke: I have a purpose. I protect Kirkwall.
- Which makes her subsequent comment that this was not what she meant a tad ironic, since she's failed to realise that by fully embracing the role that they have been given, Hawke actually is living by one of the central tenets of the Qun, at least in their own way. Even the Arishok can point this out in conversation.
- The Schlub Pub Seduction Deduction: Parodied. There's a Running Gag where she attempts this with multiple people in order to get a key, and keeps failing for various reasons. note According to her, she's done this multiple times in the past, and Hawke just caught her on a bad day.
- Secret Police: Her previous job before she was kicked out. She's trying to rejoin.
- Selective Obliviousness: When confronted over the more murkier aspects of the Qun, she simply comments that they don't understand. She even states emphatically that submitting to the Qun would not make them slaves... to Mage Hawke, who would be made a slave under the Qun. She also tells Anders essentially that she knows how saarebas are treated, doesn't care, and wishes he would shut up about it.Anders: But you think it's all right for them to sew up a mage's mouth or cut out his tongue?
Tallis: Right this second I do, yes.
- Snark-to-Snark Combat: Her banter with Snarky Hawke, which seemingly turns into a verbal sparring match over who can outsnark the other.
- Most of her her dialogue with the rest of the party tends to veer into this territory.
- Spirited Competitor: She dislikes collateral damage, but gets rather enthusiastic during the wyvern hunt. She seems unimpressed if Hawke doesn't care about getting a big one, but if they do...Hawke: Lay [the bait] all out. I'm bringing the Duke a trophy to talk about.
Tallis: YES! I mean, if you're sure.
- Stealth Hi/Bye: Very good at this.
- Tomboyish Ponytail: Befitting an Action Girl. If Hawke and Tallis speak to Leliana at the party, she compliments Tallis on it, saying, "Your hair is darling. Did you do it yourself?"
- Turn in Your Badge: Part of her backstory is that she was kicked out of the Ben-Hassrath, the religious enforcers of the Qunari. She's trying to atone for this and rejoin them.
- Unresolved Sexual Tension: Several lines of dialogue indicate that she develops this with Hawke, even if you don't use the flirt options.
- What Happened to the Mouse?: Her ultimate fate beyond the conclusion of the DLC remains unknown. It gets a little confusing in the next game, when a Tallis ends up helping the Inquisition through war table missions; Tallis is a title, not a name, so it may not specifically refer to her, and given what we know it could be anything from Enemy Mine to Legacy Character. This gets lampshaded at one point when Varric asks after her, but Iron Bull has never met her.
- Wide-Eyed Idealist: She strongly dislikes unnecessary killing and genuinely believes that the Qun is the best path for Thedas. Her idealism also seems to have colored her view to such a degree that it's clear she doesn't actually understand the Qunari philosophy at all, to the point you start to suspect it's part of why they kicked her out.
- Worthy Opponent: If Hawke has become basilit'an, Tallis mentions that because they defeated the Arishok in honorable single-combat, all Qunari have come to know and respect Hawke as an equal. This makes them one of the rare outsiders that they can trust to ask for assistance or deal with them fairly in a parley. It's implied to be the reason she sought them out.
An Orlesian noble who lives on an estate outside of Kirkwall. He owns the Heart of the Many, the gem that Tallis is after.
- Affably Evil: Until Hawke and Tallis start to become more trouble than they're worth.
- Aristocrats Are Evil: Not at first, but in full effect after Hawke and Tallis cause trouble.
- Automatic Crossbows: Prosper wields a pistol-like crossbow that fires explosive energy balls, as well as a green goo that's harmless by itself, but paints an "Attack Me!" sign for wyverns.
- Beard of Evil: It's actually forked.
- Big Bad: Of Mark of the Assassin.
- Blue Blood: Empress Celene's mother Clarisse was his first cousin.
- Bond Villain Stupidity: He has Tallis and Hawke cornered by a hefty number of his guards. He gloats a bit, reveals that Tallis is a Qunari, and then has Hawke and Tallis locked up in a cell. Why he didn't just have them killed then and there is a mystery.
- Bullfight Boss: After he mounts Leopold, you can invoke this by standing at the edge of the arena and letting him charge. If Leopold misses, you can get some free damage in while they struggle to climb back up.
- Cool Helmet
- Disney Villain Death: Subverted. As he falls to his death, he bounces off a rock rather graphically. Aggressive Hawke will also speed the process along by stomping on his fingers.Isabela: You see that? He bounced!
- The Dragon: It's implied that he might be one to Empress Celene.
- Dragon Rider: Has tamed and trained his pet wyvern "Leopold" well enough to be ridden.
- Dramatically Missing the Point: He's so upset that he isn't getting black powder technology that he completely fails to realize he was just literally handed a way to expose and cripple the Qunari infiltration and intelligence network in a stroke, which is a mighty weapon ideed.
- Egomaniac Hunter: When the dragons reappeared at the start of the Dragon Age, Duke Prosper was among the first to kill a High Dragon. Nowadays, he hosts the annual wyvern hunt to keep the population down, threatens to make trophies of team Hawke during his boss fight, and most impressively of all has a krogan head mounted in his mansion.
- Evil Gloating: Varric chastises him for "spending his last minute monologuing".
- Fluffy Tamer: He calls his wyvern Leopold.
- French Jerk: Well, Orlesian Jerk, but that's more or less the same thing.
- Hunting the Most Dangerous Game: Implied. He tells the party that they will make fine trophies on his wall.
- Ineffectual Death Threat: Angrily swears that Empress Celene will burn Kirkwall to the ground to avenge his death. In the aftermath, when Cassandra raises the point, Varric points out that Celene wouldn't do anything, as it would cause too much of a scandal at court if word got out that Prosper was dealing with Tal-Vashoth (and, to judge by his own words, on her orders).
- Morality Pet: The Masked Empire reveals that Empress Celene is this to him. Prosper was one of the few nobles who stood by her side after her parents were assassinated, and it's implied that he was something of a father figure to her. He also actively helped with her plot to take the throne after Emperor Florian's death.
- Nice Job Fixing It, Villain!: Not only does Prosper fail to understand the value of the information he's given (thereby saving the lives of several Qunari and hundreds more of their extended families and friends), but he unintentionally hands it to Tallis.
- Smug Snake: He's smart enough to be successful at The Game and is fluent in Qunlat (the Qunari tongue), but he's still a complete Upper-Class Twit who fails to realize that he had the opportunity to kill the majority of the followers of the Qun in Chantry territory. Granted, the information was given to him without context, but Prosper never tried to get clarification.
- Taking You with Me: If Hawke decides to be diplomatic and try to save Prosper from falling off a ledge, Prosper tries to stab Hawke. It goes about as well as you'd expect.
- Upper-Class Twit: Albeit less so than some of the other Orlesian nobles encountered.
Prosper's Chasind bodyguard. How he came to work for an Orlesian noble is unclear, but he clearly doesn't care for it.
- An Axe to Grind: Which you can loot.
- Blood Knight: Unlike Arlange, he knows exactly what he's getting into when he fights Hawke, and relishes the opportunity.
- Cadre of Foreign Bodyguards: One who comes from a Barbarian Tribe no less.
- The Dragon: To Prosper, although there's no actual loyalty involved. "Prosper can fight his own battles, and I shall choose mine."
- Facial Markings: Is adorned with Chasind tattoos on his face.
- Flunky Boss: "The Circle are not the only ones who know how to break a mage."
- It's a Small World After All: Hawke comments on the strangeness of seeing a member of the Chasind so far from the Korcari Wilds, mentioning that they used to help their father trade with the Chasind who passed through Lothering.
- Worthy Opponent: As shown in the quote, he sees Hawke as someone actually worth fighting.
An Orlesian noble participating in Duke Prosper's hunt, Arlange shows up after Hawke becomes the first to kill a wyvern, claiming that he paid good money to be the winner of the competition. He then attempts to kill Hawke so that he can claim credit for first kill, which doesn't end well for him.
- Bullying a Dragon: Mixed with Too Dumb to Live, particularly if playing Mark of the Assassin in Act III, by which point Hawke has potentially killed the Arishok, a High Dragon, numerous powerful demons and blood mages, not to mention untold grunts, criminals and petty thugs in Kirkwall. Tallis even points out the stupidity of what he's doing in trying to threaten Hawke into backing off.Tallis: [If Hawke is male] You do know this man could whip you like a rented mule with one hand tied behind his back?Tallis: [If Hawke is female] You do know this woman has nasty little thugs like you for breakfast?
- Cruel Mercy: Prosper allows you to decide his fate the first time, and one option is to "let him live knowing he was beaten by a Fereldan." He comes back for more, but hey, double the XP!
- Fantastic Racism: Hawke is "the Fereldan turnip" or "backwater mongrel", and Tallis a "knife ear". He veritably explodes with outrage when Tallis has the gall to talk back to him.
- French Jerk: As per the usual for Orlesian nobility.
- Large Ham: To the point where it seems if he spent less time Chewing the Scenery, he might have actually caught that wyvern!
- Laughably Evil: He may be a prick, but his accent makes it incredibly fun to listen to him; his constant temper tantrums only make him so much funnier. (The fact that he has the same voice actor as male Hawke makes him even more entertaining.)
- Mugging the Monster: No matter how obscure or famous Hawke is when you play the DLC, he still attacks you after you've already killed a pretty dangerous wyvern. Everyone in your party points out how hopelessly outclassed he is.
- Not Worth Killing: Hawke can initially refuse to fight him and later invoke this after showing mercy. The second time, however...
- Psychopathic Manchild: Comes across as a five-year-old in a man's body.
- Too Dumb to Live: If Hawke spares him the first time he fails to kill them, he'll try again after Hawke and the others escape from Prosper's dungeons. It ends about as well as you think for him.
- Ungrateful Bastard: Hawke can spare his life after curbstomping him and his heavily armed guards. Naturally, he decides the best way to repay such mercy is to try to kill Hawke again.
- Upper-Class Twit: Everyone can clearly see that he has more money than brains.
- Your Mom: Invokes this trope and is on the receiving end of it when Prosper calls him on his Blatant Lies about Hawke trying to cheat him of the kill.Arlange: This is your fault for inviting a stinking turnip in the first place! Your mother would be ashamed!Prosper: [sneers] This from the man whose mother slept with half of Val Chevin.