The Warden | The Companions | Grey Wardens | Fereldan Nobles | Orzammar | Non-Playable Characters | Awakening | DLC Characters
Residents of Denerim
Cousin of the City Elf PC, Shianni is to be a bridesmaid at the upcoming wedding. Unfortunately, things go awry when a human nobleman arrives with his posse.
- Badass Normal: Shianni is a perfectly ordinary elf woman with a fiery spirit but no combat training of note. She will willingly help the Grey Warden fight an army of monsters that send most people running. Had circumstances been different, it seems entirely possible that she, rather than a City Elf protagonist, could have been recruited as a Grey Warden and done well in her own right.
- Break the Cutie: Poor Shianni! At least by the time you meet her again in the alienage she's recovered, at least to an extent, and back to being ornery.
- Defrosting Ice Queen: She can come across pretty cold to a non-City Elf Warden when they're finally allowed into the Alienage, although she mellows if she recognizes the Warden as being the one who freed Soris from Howe's dungeon. After the Warden stops the Tevinter slavers, she apologizes.
- Don't You Dare Pity Me!: Says that as far as the others in the Alienage know, Vaughan just "roughed [her] up a bit". She's fine with that, as she doesn't want them to start treating her like some fragile doll.
- Fiery Redhead: Oh yes.
- Guys Smash, Girls Shoot: From the brief time the cousins in combat, Soris favors a sword while Shianni fights with a bow.
- Hard-Drinking Party Girl:
Shianni: Do you know what today is?
- Definitely comes across as one:
Warden: Judging by your breath, it's get drunk before noon day.
Warden: You'll look for any excuse to get drunk.
- And this later bit of dialogue.
Shianni: Who needs an excuse to get drunk?
- Hero-Worshipper: Towards the City Elf Warden.
- The Lad-ette: It frequently comes up how "un-ladylike" she acts.
- The Not-Love Interest: Pretty much fills this function to the Male City Elf in the Origin and even a little post-Origin. Her dialogue actually comes across as more intimate than the woman the Warden was supposed to marry, despite the fact that Shianni is supposedly one of your cousins. The fact that the Warden had only just met his prospective bride might at least explain some of that.
- Only Sane Woman: Shianni is pretty much the only elf to see through and point out the Tevinter "healers'" Paper-Thin Disguise in the Unrest in the Alienage questline. If playing as a City Elf, she is also one of the few elves to openly stand by Soris if he's blamed for Howe's purge.
- Rank Up: One epilogue reveals she eventually came to lead the Alienage Elves as a popular, if outspoken, Elder.
- Alternatively, if the City Elf Warden puts her name forward as Bann, she serves the role admirably for many years... until she tragically gets murdered by a human bigot, leading to a massive riot breaking out in the city.
- Rape as Drama: She is the only "guest" of Bann Vaughan to be raped before you get to her. It's implied that his friends took turns as well...
- Took a Level in Badass: She can be persuaded to help fight the darkspawn that invade the Alienage in the finale. If the player's a City Elf, she volunteers.
Another cousin of the City Elf PC. The two were scheduled to have an arranged double wedding when Bann Vaughan came and... crashed the ceremony. He goes with the male PC (or with the bridegroom of the female PC) to save the kidnapped women.
- Butt-Monkey: Poor guy just can't catch a break no matter what happens. If he's not imprisoned for his involvement of the (attempted) murder of Vaughn, then he'll be blamed for the purge of the Alienage afterward and be ostracized by his own people.
- Cowardly Lion: During the City Elf's rescue/escape attempt, he feels better about hiding from Vaughn than confronting him.
- Demoted to Extra: Non-City Elf Wardens will find him in Howe's dungeon.
- Guys Smash, Girls Shoot: From the brief time the cousins in combat, Soris favors a sword while Shianni fights with a bow.
- Hero-Worshipper: Has shades of this towards the City Elf.
- Interspecies Romance: In his epilogue (City Elf PC only), he marries a human woman and has many children with her.
- Non-Action Guy: When breaking out the Female City Elf, both Soris and the two guards are fully aware he's not skilled enough to fight them, so he immediately slides the sword over to his cousin instead. Cue the guards' laughter quickly dying, with them following shortly after.
- The Scapegoat: If the City Elf PC takes responsibility for killing Vaughan so Soris isn't locked up, the alienage will want to blame someone after Howe purges the alienage on account of said murder. Since the PC isn't around, they turn on Soris instead.
- So Proud of You: Towards the City Elf for taking in all the responsibility of Vaughan's murder and then again for rescuing Cyrion from Tevinter slavers.Soris: "You've always been my hero since we were kids. It's just official, now."
- Throw the Dog a Bone: His ending if the player is a City Elf is honestly fairly happy, considering the rest of his appearances in-game haven't been.
- Took a Level in Badass: The PC seems to be the only elf in the Alienage who has actually been trained in combat, but Soris still does his job accompanying them storming the Arl's estate.
Father of the City Elf Warden, and uncle of Shianni and Soris. Still grieving over the untimely murder of his wife Adaia, Cyrion nevertheless wishes for his child to experience the same marital bliss and arranges the upcoming wedding for them.
- Arranged Marriage: How he met the City Elf Warden's mother, and what he arranges for them at the start of the game.
- Deadpan Snarker: A potential exchange if his child saves him from slavery but allowed Vaughan to keep Shianni captive.The Warden: "I couldn't let them hurt my family."
Cyrion: "Why not? Couldn't stand the competition?"
- Deliberate Values Dissonance: His support of Arranged Marriages and dismissal of a PC who expresses a desire to Marry for Love is meant to showcase the Alienage cultural attitude regarding marriage and love. That is: Marriage Before Romance.
- Doting Parent: Clearly adores his son/daughter, is noted to be fairly wealthy by Alienage standards, and uses said wealth to pay a handsome dowry for the most attractive and able match for his son/daughter.
- Foil: To the Dalish Warden's mother, although the latter is never shown. They are both parents to an Elven Warden whose spouse was murdered by humans some time when their child was very young. However, while Mahariel's mother crossed the Despair Event Horizon and simply wandered into the woods one night to die of grief, Cyrion swallowed his grief and continued living to support his child.
- Good Parents/Parents as People: Thought which he is depends on your character's stance on their ArrangedMarriage. If okay with it, he can come across as kind, gentle, loving, understanding, etc. If you do NOT want to get married, he can come across as well-meaning but infuriating for forcing you into a marriage you don't want just because it happened to work out for him and Adaia.
- Happily Married: To Adaia, before her untimely death.
- I Have No Son!: If you accept Vaughan's bribe.
- The Lost Lenore: Adaia.
- Love at First Sight: With Adaia, his wife-to-be.Cyrion: I was ready to hunt for the Dalish until I saw Adaia.
- The Mourning After: Adaia's death hit him pretty hard.
- Non-Action Guy: Doesn't seem to know any combat, even though his wife did and child still does.
- Open-Minded Parent: Seems pretty okay with his kid (of either gender) knowing how to fight, despite how it's seen as the mark of a trouble-maker for most of the Alienage. Also supports them becoming a Grey Warden and running around saving the world, though he is saddened that it means the PC has to leave home.
- Outliving One's Offspring: Spends most of the game believing he did after being told all the Grey Wardens perished at Ostagar. Can do so for real if the PC chooses to perform the Ultimate Sacrifice.
- Parents in Distress: Gets captured by Tevinter slavers and has to be rescued by his child. Although said child can opt to let the slavers take him or sacrifice him in a stat-boosting blood magic ritual if the player so chooses. If the PC is not a City Elf, then they need to rescue Valendrian instead.
- Perfectly Arranged Marriage: With Adaia. Also what he tries to do for his kid.
- Rank Up: If the CE Warden chooses to perform the Ultimate Sacrifice, King Alistair/Queen Anora will name him Bann of the Denerim Alienage in their memory.
- Reasonable Authority Figure: Readily agrees to allow Nessa to stay in his home (even if the PC arranges it without telling him) to save her from the risk of getting raped by soldiers when her family goes to work at Ostagar. He still won't let the PC off the hook regarding their Arranged Marriage, though.
- So Proud of You: No matter what the City Elf Warden accomplishes, note Cyrion glows with pride. (The one exception is if you leave the women in the hands of Vaughan, but then Everyone Has Standards.)
- Wealthy Philanthropist: By city elf standards, anyway. He's noted to be fairly wealthy compared to those around the alienage, and is always willing to help an elf in need. In the game, he's readily willing to take in Nessa to save her from certain rape at Ostagar, takes in Soris if the Alienage blames him for Howe's purge, and The World of Thedas: Volume 2 reveals that he paid to have Shianni moved from Southern Ferelden to the Denerim Alienage after her parents died when she was a little girl, and even gave her his child's stuffed Mabari doll to comfort her.
An Orlesian Bard and Leliana's former friend/lover and mentor. She is a key figure in Leliana's past.
- Arc Villain: Of the DLC Leliana's Song.
- Arc Words: From Leliana's Song: "We are the same, you and I."
- Ambiguous Disorder: There's a strong case to be made for her having Narcissistic and/or Anti-Social Personality Disorder.
- Archenemy: To Leliana.
- Artificial Stupidity: Her "Captivating Song" ability continually stuns everyone in the immediate vicinity, making it quite lethal when there's backup around to take care of the damage-dealing part of combat. If you fight her, it's quite possible to lure her away from her lackeys, and she continues to sing the song even as you whale her to death at your leisure.
- Bi the Way: The Leliana's Song DLC makes it very evident that Marjolaine swings both ways.
- Doubles as Depraved Bisexual, given her complete ruthlessness and lack of scruples.
- Broken Pedestal: She taught Leliana all she knew about the game before betraying her.
- Distracted by the Sexy: Uses this to distract a guard in the Leliana's Song DLC.
- Evil Counterpart: To Leliana, obviously.
- Evil Cannot Comprehend Good: She spies on Leliana during her five years in the Chantry and then goes after her the moment she leaves because she figures the only thing Leliana could possibly be doing all that time is plotting for and then setting out to seek revenge on her, because it's what she would have done.
- Leliana's Song reveals that the whole reason Marjolaine betrayed her in the first place was because she was convinced Leliana would betray her first, because it's what she would have done, so she did it first.
- Marjolaine just cannot comprehend that Leliana was genuinely loyal to and in love with her in the past, sincere in her devotion to the Chantry, and earnest in stopping the Blight, because Marjolaine wouldn't be, in her shoes.
- Evil Former Friend: Used to be Leliana's mentor, best friend, and lover until Marjolaine ultimately betrayed her.
- French Jerk: Or the Orlesian equivalent thereof.
- It's All About Me: She's convinced that, even after years, she's still Leliana's top priority. It doesn't occur to her that she might be less important than a Blight ravaging the country.
- Karma Houdini: If the Warden convinces Leliana not to fight her, Marjolaine will get away with her crimes scot-free.
- Manipulative Bastard: Obvious enough in the base game, but Leliana's Song takes it into overdrive.
- Toward the end of the DLC, it's implied that she seduced a Chantry sister in order to achieve one of her goals. Said Chantry sister is now the Divine Justinia.
- Not So Different: She insists Leliana is just like her. You are given the option of convincing Leliana either way.
- Screw Yourself: Downplayed, but several times in Leliana's Song she emphasizes how exactly the same she and Leliana are, and always when she's the most purring and seductive. In the end, Leliana eventually has to tell her that she is not her mirror. It's implied that the only reason Marjolaine was ever attracted to Leliana was because she saw her as a reflection of herself.
- Skippable Boss: You can persuade her to go away and never bother Leliana again instead of fighting her if you wish.
- Smug Snake: Very narcissistic, arrogant and cruel.
- Treacherous Advisor: Became one to Leliana over the course of Leiana's Song.
- The Unfettered: Unlike Leliana, she has absolutely no scruples whatsoever. Which says something when you consider that even though Leliana admits she was a bard and assassin, she utterly refused to get involved in political espionage.
Wade: That was once! And you never let me hear the end of it!
One of the greatest blacksmiths in Ferelden, Wade is an obsessive perfectionist whose attention to detail nearly forced him into destitution. Herren is a skilled merchant and the manager of Wade's shop; under his guidance, Wade's armor shop has become a profitable enterprise. However, Wade has a tendency to ignore his commissioned orders if a customer approaches him with materials of superior quality, much to Herren's chagrin. In the Darkspawn Chronicles DLC, Herren is a Desire Demon, although since the DLC takes place in an Alternate Universe, this is not canon. The two return in Awakening and set up shop at the Vigil.
- Attention Deficit... Ooh, Shiny!: Wade will drop everything when he finds something interesting to craft.
- Cloud Cuckoolander: Wade gets totally lost in his art.
- Cloudcuckoolander's Minder: Herren, who openly admits that his forcing Wade to actually charge for his services is the only reason he still has a business, a roof over his head and food to eat!
- Deadpan Snarker: Herren.
- Large Ham: Wade.
- Like an Old Married Couple: With good reason.
- Nice to the Waiter: Despite Herren eventually banning the Warden from the store, they show up again in Awakening to open up shop in Vigil's Keep. According to Wade, the money they were given by the crown had a lot to do with their decision.
- Another interpretation is that Herren realised that without the Warden's trade they were losing a lot of business, since the Warden's high status in Fereldan society ensured a lot of free promotion for Wade's craftsmanship. Alternatively, since we saw the darkspawn do a lot of damage to the market district during the Battle of Denerim, it's very possible that their shop was destroyed.
- Oh, Crap!: Herren, whenever the Warden brings Wade something rare that he will drop everything in the store to craft instead. Eventually, Herren outright bans the Warden from his store.
- Permanently Missable Content: Don't have Wade complete a second set of drakescale armor if you ever want to shop with them again.
- Pitbull Dates Puppy: Downplayed - Herren is usually the pit bull, and Wade usually is the puppy, but Wade will override Herren's business decisions if he thinks a client's order is sufficiently interesting or unique.
- Straight Man: Herren.
- Talker and Doer: Herren and Wade, respectively.
- Those Two Guys: They're always seen together.
- Ultimate Blacksmith: Wade. He provides/forges you the best armor in Origins, and the Infinity +1 Sword in Awakening.
- Vitriolic Best Buds: Though they clearly care about one another, Wade is unhappy that Herren doesn't respect his artistry, while Herren gets angry when Wade doesn't charge for his work.
- The Wonka: Wade.
A Brother of the Andrastian Chantry who lives in the Market District of Denerim, Genitivi is one of the Chantry's foremost scholars and the in-universe author of a great many of the entries in the codex relating to the history, culture, and folklore of Ferelden. He's not encountered in the flesh until relatively late in the game, but once the Warden does meet him, he plays a major part in the search for the Urn of Sacred Ashes, on which he is a renowned expert.
- Absent-Minded Professor: Gets distracted easily when inside the Temple housing the Urn of Sacred Ashes.
- Already Undone for You: Given that he's a not much good in a fight, it may seem like something of a mystery how Genitivi manages to get as close to the location of the Urn as he does, since the Warden has to deal with all manner of difficulties in reaching him. Truth is, he only gets there because the Cultists kidnap him and drag him to Haven to be sacrificed.
- Deadpan Snarker: He makes a few quips here or there about politics and Haven.
- Gentleman and a Scholar: He lightens the mood for just about anything, even his own leg injury.
- Killed to Uphold the Masquerade: Genitivi wants to essentially turn Andraste's Ashes into a tourist attraction. One of your options is to throw a dagger into his forehead.
- The Munchausen: He has a reputation as a teller of tall tales, or at the very least a serial exaggerator, but in regards to the Urn he's telling the truth.
- Non-Action Guy: As he says himself, he's a scholar, not a fighter.
- Renaissance Man: Judging from the excerpts of his writings you get to read, he's an expert on Ferelden's history, art, literature, religion, and culture, if not more.
- Walking the Earth: In his travels he's covered the length and breadth of Thedas, and even spent time in Orzammar to study the culture of the dwarves. He's also had some (limited) interaction with the Qunari whilst he was in Rivain, though he admits he wasn't able to study them closely.
- What Happened to the Mouse?: If he's not Killed to Uphold the Masquerade, it's noted in Dragon Age: Inquisition that he has disappeared in the intervening years between the first and third games.
A laundress in Denerim. Visiting and meeting her is vital to Alistair's character development.
- All Take and No Give: From Alistair's perspective, all she wants from him is his money, but won't offer so much as a kind word or hint of thanks in return. (Unless a Male Warden makes a high persuasion check to soften her a bit.)
- Interestingly, from Goldanna's perspective, Alistair took her mother from her and left her impoverished while he lived it up as a wealthy noble and illustrious Grey Warden, and now shows up rubbing his success in her face instead of helping her.
- Babies Make Everything Better: Inverted. A baby, as far as Goldanna is concerned, is what made her life hell. Not to mention she has "five mouths to feed."
- Dark and Troubled Past: Goldanna was orphaned as a child and has had to make her own way ever since. The circumstances of her being orphaned have left her quite jaded.
- Defrosting Ice Queen: Though she acts like a bitch on the surface, if your Warden is male and has a high enough persuasion skill, you can open a line of dialogue that reveals her to be more tired and jaded by her life than anything, and not wholly opposed to having a relationship with her brother.
- Disappeared Dad: It's never stated who her father is, or if she even knows.
- Entitled Bastard: No matter how much money or favors Alistair gives her, she just continues to insult and accuse him of ruining her life while implying he owes her more, till eventually Alistair gives up and regrets ever giving her anything.
- Fantastic Racism: She's a Denerim human, what do you expect?
- Female Misogynist: Implied. Only a Male Warden can defrost her (and only with a really high persuasion check), otherwise she just throws shade at a Female Warden (and potentially slut-shames her) along with Alistair.
- Gold Digger: Certainly acts like one. The Warden can remark to Alistair that "It seems like all she wants is your money," and Alistair can even call her a "gold-digging harridan" after the meeting.
- Long-Lost Relative: Alistair's long lost sister. Not really, but she believes she is and so does Alistair.
- Maternal Death? Blame the Child: Blames Alistair for her mother's death, since the story is she died giving birth to him. Not really, but they believe it.
- Missing Mom: She was cut loose from the Arl of Redcliffe's estate after the death of her mother.
- Politically Incorrect Villain: While not a villain, she is pretty antagonistic toward Alistair, and very bigoted toward a female, elven, mage, or dwarf Warden who accompanies him.
- Revealing Cover Up: Knows that the baby brother she was told died in childbirth survived and was of noble blood because "thems at the castle" made a huge show of paying her off and chasing her out to shut her mouth. When the "royal bastard" Alistair turns up at her doorstep claiming to be her brother, she's not surprised. Subverted when it turns out "thems at the castle" deliberately invoked this trope to hide his true parentage.
- Significant Green-Eyed Redhead: She's related to the bastard son of Maric. Or so they've both been led to believe.
- Small Role, Big Impact: Only appears briefly in a single sidequest, but said sidequest can result in a personality change of Alistair and how he fares in the final section of the game.
- Textile Work Is Feminine: She runs a laundry service to support her family.
- Too Many Babies: Implied; she remarks that she has "five mouths to feed," although whether this means that she has five children or if she's including her husband and herself in the count is unclear. Either way, she seems to have a rough time keeping food on the table.
- Ungrateful Bastard: Unless your Warden is male and makes a very high persuasion check to defrost her, Goldanna just demands more money and support from Alistair, and remains critical and ungrateful no matter how much he gives her.
- Unreliable Expositor: This or a Retcon — Her story in World of Thedas has the Redcliffe authorities taking more steps to provide for her welfare after her mother's death than originally implied, and her reasons for believing her mother was pregnant with Maric's child turn out to be tenuous.
- What Happened to the Mouse?: Her fate during and after the Battle of Denerim is never revealed in the game. However, the second volume of World of Thedas states that an inquest was held regarding Alistair's paternity, and that Goldanna testified at that inquest, so she evidently survived.
- Widow Woman: Suggested by Alistair's offhand remark, when he first asks to go and visit her, that "I think she's remarried."
The chief of the guards on the Market Place of Denerim. He provides the Warden with minor quests to help improve the security in Denerim.
- Beleaguered Bureaucrat: Between having moronic bastards of noblemen nepotistically foisted upon him as personnel and Howe's "help" often being comprised of people he would have been arresting previously, Sarge has his hands full.
- Bullying a Dragon: Defied; He flat out admits to the Warden that, even if he did believe Loghain's story, he would still not bother trying to arrest them, seeing how he has no chance and his men are incompetent cowards. When he witnesses mercenaries actually assaulting the Warden, he is amazed by their idiocy.Kylon: And people actually voluntarily attack you? Are they just stupid?
- Deadpan Snarker: He delivers some enjoyable snark about the idiocy of his bastard men.Kylon: If I send some of my boys here, one of them might get, Maker forbid that, hurt, and I would have to explain his noble father being a guard actually is dangerous.
- Reasonable Authority Figure: He makes it quite clear he doesn't believe Loghain's version of what happened in Ostagar. Plus, if you help him deal with crime in Denerim, he promises to spread the good word about the Wardens to counteract the propaganda Loghain and his allies are spewing.
- Surrounded by Idiots: Due to his job not being taken seriously by the nobility, his men are almost all bastard sons of nobles who were sent here to have a safe job and as such are untrained and irresponsible. To say this annoys him would be putting it lightly.
An Antivan merchant working in the Denerim marketplace. He's actually an agent of the Antivan Crows that offers the Warden some assassination sidequests in exchange for a favor.
- Affably Evil: Despite being an assassin, he is undeniably polite toward the Warden, unless provoked.
- Kick the Son of a Bitch: The targets he gives you to assassinate include two of Arl Howe's men, including one who kidnapped a child and another who was setting traps to ambush Grey Warden sympathizers. He also implies at the end of the questline that all of the targets were more or less connected to Loghain or Howe.
- Murder, Inc.: He represents the Antivan Crows in Ferelden, and provides you with assassination missions for them.
- Noble Demon: Should you complete his questline, he will reward you and leave without backstabbing you, promising the Crows won't be after you anymore save for Taliesen and offering you an invitation to Antiva should you ever consider a career in their ranks. You actually have the option to express surprise about not being double-crossed.
- Also, if you flat-out refuse to assist him, he apologizes and never bothers you again. No harm, no foul.
- Nothing Personal: How he justifies the Antivan Crows trying to murder the Warden if confronted about it; as far as he is concerned, this was just business, and the one in charge of that contract was a different member, so he isn't concerned himself and sees no problem with negotiating with the Warden.
- Not So Stoic: He stays very civil and polite for most of the conversations, though Zevran can get him to become threatening with a comment. The Warden can also wear away his patience by refusing to engage in Spy Speak long enough, till he finally loses his temper.Master Ignacio: All right, yes! You kill them, look in the bleeding chest! Happy? Everything clear?! Now if you don't mind...
- Pragmatic Villainy: The reason he decides to approach the Warden; after Zevran's failed attempt to murder him, he decides it's best to have such a fearsome person as an ally rather than a foe. He also mentions to Zevran that he never would have accepted a contract on a Grey Warden himself, since he knows attacking members of an order specifically known for being fearsome warriors would be suicide. He also notes that the previous murder attempt was only accepted because the Crows thought Loghain was a better bet than the Warden was to defeat the Blight, as it's considered poor form to assassinate a Grey Warden.
- Spy Speak: He expresses himself entirely in this way when giving his quests to ensure nobody catches him.
An Antivan Crow, and Zevran's old partner. Encountered in the Denerim back alleys during the Landsmeet, if Zevran is in your party. He is here to complete Zevran's mission of killing you, and convince Zevran to return to Antiva with him by turning on you. Depending on your Relationship Values with Zevran, he may agree with Taliesin to turn on you, opt not to fight, or fight Taliesin beside you.
- The Big Guy: The World Of Thedas: Volume II reveals that he was this in in a Power Trio with Zevran and Rinna when they were all still with the Crows.
- Bury Your Gays: His past relationship with Zevran is not officially revealed to the player unless Zevran sides with you, after Taliesin is dead.
- Even Evil Has Loved Ones: The World Of Thedas: Volume II confirms that he was in a happy polyamorous relationship with Zevran and Rinna, until the Crows tricked the men into killing her. When he finds out Zevran survived his encounter with The Warden, he immediately comes to finish the job and offer Zevran a chance to come home.
- Foregone Conclusion: From the moment he declares his intention to kill you, you know it's going to be a short fight. Whether Zevran joins him or not is up to him.
- Depraved Bisexual: Being a Crow, his bisexuality is all but a given. Unlike Zevran, he's utterly ruthless.
- Love Cannot Overcome: Zevran admits that they were lovers and he still has feelings for him, but it wasn't enough to overcome his guilt and despair over killing Rinna; nor enough to convince him to turn on you if his friendship or relationship with the Warden is strong enough.
- No Pronunciation Guide: His name is pronounced "Tal-is-een" by the characters, but it should be pronounced "Tal-ee-eh-sin." Taliesin himself is guilty of this, as he pronounces Zevran's name by placing emphasis on "Zev" rather than the "ran" as it should be.
- Polyamory: The World Of Thedas: Volume II confirms that Zevran, Taliesin, and Rinna were in an open polyamorous relationship.
- Poisonous Friend: To Zevran. In the past, he encouraged Zevran to execute Rinna without hearing her out. In the present, he encourages Zevran to betray and kill you so he can return to the Crows. If the Warden hasn't befriended him, Zevran will take him up on the offer.
- Walking Spoiler: Since his presence and backstory are closely tied to Zevran's Character Development.
- We Used to Be Friends: With Zevran, if the latter declines his offer to return to the Crows.
For more info, see here.
The Circle of Magi
The First Enchanter of the Circle of Magi, Irving is a prominent and powerful mage who tries to compromise with the Templars and ensure that both sides of the conflict receive fair judgment.
- The Archmage: The oldest and most powerful mage in the Fereldan Circle.
- Badass Baritone: It's Steve Blum, after all.
- Badass Beard: An indicator of how long he's lived in the Circle teaching others.
- Badass Bookworm: His office is also his personal library of magic and forbidden knowledge.
- Berserk Button: He is not happy when the Demon in Connor's mind tries to make a deal.
- The Chessmaster:
- Codex entries suggest he deliberately manipulates his students in order to expose "deviant traits" early on.
- Should you tell him about Jowan's plan, he sets things up so that Lily will also be incriminated, both to remind the Chantry of their fallibility and ensure Jowan doesn't suffer alone. If you call this ruthless, he just reminds you who his opposite numbers are.
- Cool Old Guy: He's very kind and friendly to his apprentices, although he has a ruthless side.
- Creepy Monotone: He speaks in a heavy, gargled hagger.
- Deadpan Snarker: Mainly towards Greagoir. Also when he snarkily wonders who thought it was a good idea to put the Circle of Magi in a tower with so many stairs, given the age of some of the Mages (including him).
- Feeling Their Age: "Maker, I'm too old for this." It doesn't impede his badassitude one bit.
- Guest-Star Party Member: If he's the one to confront Connor Guerrin's demon.
- The Mentor: Is this to the Mage Warden. Irving gives some good last minute advice before the Harrowing and later does as much as he can to defend you to Greagoir. It's implied numerous times that Irving took on the Mage Warden as his personal apprentice; apparently he talks up a storm about his star pupil to others, as Duncan recognises you pretty much immediately, Wynne has heard about your "remarkable self-confidence," and even Loghain has heard of you and concedes it's impressive to be so well regarded by the First Enchanter at such a young age. Whether he lives or dies is entirely up to you, though. In the novels' canon, he lives past the events of the sequel.
- The Stoic: No matter the situation, he's very nonchalant about it.
- Parental Substitute: It's implied that the Mage Warden regards him as such.
- Reasonable Authority Figure: When the Warden tells him about Connor's possession, Irving immediately gathers a group of mages and heads forth to Castle Redcliffe.
- The Red Mage: Irving uses a vast mixture of spells from the various schools of magic. Lightning spells from the Primal tree, the Hex line from the Entropy tree, Glyph spells and Heal spells from the Creation tree.
- Shut Up, Hannibal!: If he's chosen to go into the Fade to save Connor, he gives a very satisfying one to the demon.Irving: Do you think me a FOOL?!
- So Proud of You: To the Mage Warden after they defeat the Archdemon. Irving says he never imagined the day when people would be celebrating in the street and singing the praises of a mage as their national hero.
- Squishy Wizard: Like most mages you can play as, he doesn't have much health or armor.
- To Be Lawful or Good: Lawful. While he genuinely cares for the mages in his charge, he reluctantly goes along with Greagoir's plan to have Jowan made Tranquil on suspicion of blood magic. The best he can do is ensure that the Chantry also gets egg on its face."Were it up to me, things might be different. But the Chantry..."
- Unwitting Pawn: To Uldred, who attained high influence with the First Enchanter simply because he had an unerring eye for catching blood mages. Irving was so focused on this that he never investigated further; those blood mages were underlings that Uldred sacrificed so that the rest of his associates could operate unhindered.
- Vitriolic Best Buds: Apparently, he and Knight-Commander Greagoir aren't entirely unfriendly, despite their frequently clashing opinions. Their reunion after the mages are saved is genuinely warm, though Irving jokes that they'll be at each other's throats again before too long.
- Wizard Classic: Complete with a traditional Wizard Beard.
Leader of the Templars in the Circle tower. Greagoir is unpopular with most of the mages for his strict and uncompromising attitude, but is not entirely unmovable. Wynne says that he is not an unreasonable man.
- By-the-Book Cop: A law abiding Templar.
- Da Chief: To Cullen, should the player side with the mages.
- Dating Catwoman: Quite possibly with Wynne in their youth. Greagoir's entry in The World of Thedas Vol. II lines up suspiciously well with an unsigned letter written by Rhys's father.
- Disappeared Dad: Greagoir is heavily implied to be Rhys's father, and he was never given a chance to see his son.
- Enemy Mine: With the Mage Warden. He's the first to protest when Duncan recruits you to save you from execution if you have helped Jowan, but will still cooperate with you to deal with the crisis when you come back.
- Jerk with a Heart of Gold: He supports the Chantry's hard-line stance against magic and keeps the mages locked up in the Tower where he can keep an eye on them, but he's not so unreasonable as to persist with the Annulment once given the all-clear, and much of what he does is out of a sense of duty to his position.
- Knight Templar:
- Based on the above quote, he has a pretty clear line between "innocents" and "mages". While he's considered permissive by other Templars, that's only relative to them. He still orders Jowan made Tranquil for suspected blood magic, and upgrades that to summary execution when he tries to escape. He also tacitly agrees with Sten's views on how Qunari treat mages.
- Downplayed during the Circle quest, as he's willing to let the Warden take a shot at possibly finding survivors inside the tower, though he thinks it's a suicide run. Also, he's willing to draw back his order to exterminate the Circle of Magi once the Grey Warden successfully neutralizes the threat and saves Irving.
- Reasonable Authority Figure: Especially if you compare him to Knight-Commander Meredith. It is discovered in Inquisition that Greagoir is considered one of the most permissive Knight Commanders in southern Thedas.
- Uncertain Doom: While Irving was confirmed to be with the Mage Rebellion it's not known whether Gregoir stayed with the Templars during the mage/Templar war and as such whether he became a Red Templar.
- Vitriolic Best Buds: With Irving, as much as they can be given their positions.
The best friend of the Mage PC, Jowan is an apprentice who is highly anxious about getting to his Harrowing. He and a Chantry initiate, Lily, are in a secret relationship and wish to elope - a sentiment which is reinforced when Lily finds an order to make Jowan Tranquil, as he is suspected of being a Blood Mage. Desperate, they enlist the Mage PC's help.
- Aborted Arc: Originally, one of the ways to decide his fate after the resolution of the Redcliffe plotline would have been to make him undergo the Joining and become a party member, but the idea was scrapped as it didn't fit into the overall storyline. A shame, really, because there are arguably too few mages among the game's recruitable characters (and too many warriors), and because the only way to gain access to the Blood Mage specialization is to agree to let a demon have the soul of a young child, unless you Take a Third Option and pass a very difficult Intimidate check.
- Abusive Parents: Jowan's magic manifested at around five or six years old - at which point his mother started calling him a demon child and abomination. His father eventually left him at their village Chantry."Mother could be cruel...especially if you got on her bad side, which was easy to do."
- The Atoner: He becomes quite a Woobie when he decides that he's done enough damage and just wants to atone for everything, even quietly accepting death or becoming Tranquil, which is the entire reason he fled and became an Apostate in the first place.
- Beleaguered Childhood Friend: Serves as the plot of the Mage Origin.
- Blood Magic: He uses it to escape the Circle. If you send him into the Fade, he even has Blood Magic as his Prestige Class.
- Dangerous Forbidden Technique: Blood Magic, obviously. Moreso in his case because he knows it's dangerous.
- Driven by Envy: His jealousy of the Mage PC's talent is what made him turn to blood magic, though he had put that behind him after falling in love with Lily.
- Evil Former Friend: Not so much evil as simply having a tendency to make foolish decisions.
- Face Death with Dignity: If you opt to execute him in the prison cell he's locked in, he accepts it quietly and understandingly.
- Guest-Star Party Member: During the Circle Mage Origin and during Arl of Redcliffe if you choose.
- HeelFace Turn: If released from his cell in the Redcliffe Dungeons and told to run, the quest "Jowan's Intention" reveals that he does finally manage to pull this off. Under the guise of "Master Levyn", he's found protecting Blight refugees from Bereskarn and Blight Wolves and apparently has saved them from at least three previous darkspawn attacks. note .
- Hero with an F in Good: Poor fool can't seem to do anything well-meaning without the consequences spiraling out of control.
- Like Brother and Sister: Platonic with a female Mage PC. He even mentions she's like a sister to him.
- My Greatest Failure: Learning Blood Magic, which costs him his one true love, his friendship with the Mage Warden, and turns him into a wanted apostate.
- Not Me This Time: When asked if he was the cause of the troubles at Redcliffe Castle, he states flatly he had nothing to do with it directly, as Connor was the one who opened the Veil and made a deal with a Desire Demon. It is Jowan's fault indirectly though, since he poisoned the Arl and inspired Connor to seek supernatural help.
- Parental Abandonment: His mother rejected him after finding out he was a mage. He was five or six at the time.
- Person as Verb: According to a conversation between Finn and a Mage Warden in Witch Hunt, the phrase "To pull a Jowan" has started being used by apprentices to mean "enacting a plan that has little or no chance in succeeding". Of course, since Jowan did escape and destroy his phylactery, Finn admits this is technically a misnomer.
- Redemption Demotion: Despite being a Blood Mage, he's actually quite weak, as you'll discover if you attempt to use him to rescue Connor from the Desire Demon. This comes as a surprise after he uses Blood Magic to blast his way past a small army of mages and Templars attempting to apprehend him during the mage origin story. Of course, all evil Blood Mages in the game are, unlike him, extremely powerful.
- Star-Crossed Lovers: With Lily.
- Vitriolic Best Buds: The Mage Warden has several dialogue options that hint at this type of friendship.Jowan: A few months ago I told you I... met a girl. This is Lily.
Mage Warden: Ah, I was beginning to doubt her existence. / My condolences, Lily.
A Chantry initiate working in the Circle Tower. She is in love with Jowan, despite the fact that intimacy between Mages and Chantry members is forbidden.
- Fate Worse than Death: The Aeonar is not a pleasant place to be sent... at all.
- Fire-Forged Friends: Thanks the Warden for risking everything to help her and Jowan escape the Circle, and later attempting to spare her from being sent to Aenoar by claiming responsibility for her actions.
- Guest-Star Party Member: During the Circle Mage origin, same as Jowan.
- My God, What Have I Done?:
- When she learns that Jowan lied to her and really is a Blood Mage, she is horrified that she helped him and willingly accepts being sentenced to Aeonar.
- It's revealed in The World of Thedas: Volume 2, that eventually she viewed her rejection of Jowan this way, thinking that he would have really given up his blood magic.
- Naughty Nuns: As a Chantry initiate, she's sworn to a vow of celibacy, which she violates by getting involved with Jowan.
- Star-Crossed Lovers: With Jowan.
- What the Hell, Hero?: She's not happy when she learns of Jowan's deceit.
One of the mages of the Circle sent to help the army at Ostagar.
- Ambition Is Evil: Wynne speculates that Loghain likely promised Uldred the position of First Enchanter in exchange for his collusion.
- Arc Villain: For the Broken Circle quest, as his plan to turn as many mages as he can into abominations is what causes the Templars to lock the tower down and seek the Right of Annulment on the Fereldan Circle.
- Bald of Evil: As seen in the above image.
- Chekhov's Gunman: He has one line during your time in Ostagar; you will hardly suspect, on your first playthrough, that he will show up later in such a horrifying manner. Indeed, his presence in Ostagar is so minimal that many players don't necessarily recognize him when they reach the Circle during their first playthrough.
- He is also spoken of at some length during the Mage Origin during the discussion of the mage fraternities, hinting that he's going to be a problem later in the game.
- Dangerous Forbidden Technique: Both blood magic and, according to Niall, demonology.
- Demonic Possession: Lets himself become a vessel for a Pride Demon.
- Evil Is Hammy: During Ostagar, he sounds reserved and calm, if worried about the battle. After his possession, he drops all subtlety and starts living it up in his evil.
- Evil Plan: Could also be considered a Deal with the Devil: his arrangement with Loghain after Ostagar was that he would convince the Circle to support Loghain's claim to the regency and plans for dealing with the Blight in exchange for Loghain ordering the Chantry to give the Circle greater freedoms. The plan was working for a while...until Wynne returned, gave her account of what really happened at Ostagar and the Circle decided, after hearing Uldred's utter failure to provide a decent explanation for Loghain's actions, that they didn't want to support a man being openly accused of regicide and treason.
- Evil Teacher: At least, he's supposed to be a teacher. Wynne mentions he's thus far refused to mentor any apprentices.
- Fatal Flaw: Pride. Judging by Wynne's comments about him, Uldred's overconfidence and arrogance about his own abilities made him easy pickings for the Pride Demon to possess him.
- Large Ham: Only after becoming an abomination.
- Mole in Charge: His record of catching blood mages is largely the reason the First Enchanter trusts him. He is also the ringleader of the blood mages, and betrays a few to give himself a good reputation and throw the Templars off his scent.
- Mook Maker: He will keep turning his captive mages into Abominations until there are none left, including Irving.
- More Than Mind Control: To the point where it's impossible to tell how much of what he's spewing is his own opinion and how much is the demon's.
- Obviously Evil: According to Wynne.
- One-Winged Angel: Takes on the form of a demon when the Warden fights him.
- Teacher's Pet: Mockingly refers to the Mage Warden as this.
- Villain Has a Point: At Ostagar, he suggests that the contingent of Mages at Ostagar use their offensive magic to combat the darkspawn and help support the troops. Despite this being a reasonable suggestion and one even shared by Duncan in the Mage Origin, he's quickly silenced by the Revered Mother of the Chantry, who refuses to trust soldiers' lives to magic.
- Villain with Good Publicity: He is able to create a ring of blood mages within Kinloch Hold because Irving trusts him. The World of Thedas: Volume 2 states this is because he would throw one of his maleficarum to the wolves every once in a while, gaining him a reputation as one who roots out corruption within the ranks.
- We Have Reserves: He doesn't seem too upset about you killing all his minions.
A young apprentice mage who is a devout Andrastian, believing that magic is a curse that makes mages dangerous to the rest of Thedas.
- Boomerang Bigot: She begs the Maker's forgiveness just for existing. After Uldred unleashes demons in the Circle, Keili claims she wants the Templars to kill all mages, as she believes it's the only thing they deserve.
- Death Seeker: States that she hopes the Templars wipe out the surviving mages. However, if the Warden or the Templars do attempt this, Keili fights back against them alongside the other mages.
- The Fundamentalist: Is a devout Andrastian who holds a very negative view on mages and their rights.
A young Templar at the Circle tower, Cullen harbors a long-standing infatuation with the female Mage PC, despite knowing of the impossibility of this sentiment.
For more info, see this page.
Brecilian Forest Residents
The keeper of the Dalish clan from which the Warden seeks aid. His clan is under attack by a pack of werewolves led by a beast called Witherfang. Eventually it is revealed that he was the one who created the werewolf curse to avenge his children.
- The Archmage: As a Keeper, he is an incredibly powerful mage.
- Bald of Evil: He looks like an elven Lex Luthor.
- Blood Magic: He created Witherfang and the werewolf curse using his own blood as a catalyst for the ritual (granting him immortality as long as the curse is active as a bonus).
- Dying as Yourself: The Warden can convince him to let go of his rage and end the curse.
- Fantastic Racism: He hates humans. He's polite enough to a human Warden, but has enough hatred for humans after what he suffered that he sees no difference between the cruel barbarians who wronged him four centuries ago and the innocent bystanders who have replaced them among the werewolves.
- Heel Realization: If the Warden forces Zathrian to end the curse, Zathrian comes to realize that his anger has turned him into a monster. If the Warden helps Zathrian kill all the werewolves, Zathrian eventually leaves his clan after he realizes that his hatred of humans is undoing the goodwill the Dalish earned by helping to save Ferelden from the Blight.Zathrian: Perhaps I have lived too long. This hatred in me is like an ancient, gnarled root...it has consumed my soul.
- Immortality Immorality: He can't die of natural causes as long as the werewolf curse exists. As such, the Lady of the Forest implicitly accuses him of caring more about holding onto his eternal life than any other reason for not ending it.
- Misplaced Retribution: The werewolf curse. Zathrian makes it clear that he judges all humans by the example of the ones that murdered his children. The Lady of the Forest directly points out that all Zathrian is doing now is punishing people who had nothing to do with the original crime.Lady of the Forest: The crimes against Zathrian's children were grave, but they were committed by those who are long dead.
- Papa Wolf:
- His apprentice, Lanaya, relates a story of how he slaughtered a group of bandits who murdered one of his clan's scouts.
- This is also the reason why he unleashes the curse on humans - they destroyed his children. His son was tortured and killed and his daughter was raped and committed suicide when she learned that she was pregnant.
- Parental Substitute: Serves as one to Lanaya after rescuing her. She relates that he offered to take her back to her family, but she had no notion if she had any other living relatives, and wanted to stay with the man who had rescued her.
- Redemption Equals Death: If he releases the curse.
- Replacement Goldfish: There's an implication that he sees Lanaya as this for his deceased daughter, since he found her being forced to serve as a "servant" for a group of bandits with the heavy implication that they sexually abused her.
- Revenge Before Reason: He refuses to lift the werewolf curse even after it's pointed out to him that all he's doing anymore is punishing people who had nothing to do with the crimes that caused him to create the curse.Zathrian: I will not lift a finger to help the descendants of savages who deserved the curse they received.
- Roaring Rampage of Revenge: When a group of bandits killed a clan scout who strayed too close to their camp, Zathrian personally tracked the bandits by himself for a month, then attacked the group and killed every last one of them single-handedly.
- The Stoic: Not openly emotional unless the topic shifts to his family, then he becomes Not So Stoic.
- Treacherous Questgiver: It's clear he wasn't being forward about the entire situation once you meet The Lady of the Forest.
- Who Wants to Live Forever?: The Warden can convince him that his long life has only succeeded in making him more angry.
Lanaya is Zatharian's First. She was born outside of the Dalish, but was brought into the clan after Zatharian rescued her from bandits.
- The Apprentice: To Zatharian.
- Number Two: As her clan's First, she is Zatharian's second and heir should he die.
- Parental Abandonment: Her parents were murdered by bandits when she was just a child.
- Rank Up: Should Zatharian die, she will become her clan's new Keeper.
- Rape as Backstory: When bandits raided the caravan her parents worked in, Lanaya was the only survivor and taken as a "servant". She was eventually rescued after several years when Zatharian hunted down and slaughtered the bandits for killing one of his clan's scouts.
- Replacement Goldfish: It's heavily implied that Zathrian sees her as one for his daughter, who was raped and beaten by humans much as Lanaya was.
- Reasonable Authority Figure: Despite her background, she is actually significantly more reasonable and personable than Zatharian. The Epilogue notes that she is instrumental in keeping the peace between the Dalish clans and humans in Fereldan.
Witherfang /the Lady of the Forest
The werewolf responsible for the curse that is afflicting Zathrian's clan.
- Anthropomorphic Personification: Of the Brecilian forest.
- Arc Villain: Of the Nature of the Beast quest. Witherfang's infecting the Dalish camp with the werewolf curse is keeping them from aiding the Warden during the Blight. After The Reveal, Zathrian turns out to be the real villain.
- Black Eyes of Evil: Not evil and probably nicer than Zathrian, but her eyes are the same as those of a Desire demon. It's possible that she was one a very, very long time ago - though this is unlikely, since both she and Zathrian explicitly state she was the spirit of the Brecilian forest, and she claims that she was not sentient until Zathrian came along.
- Death Seeker: The Lady knows that ending the curse would end her existence as a sapient being, but wants Zathrian to do it anyway.
- The Lady of the Forest: You are my maker, Zathrian. You gave me form and consciousness where none existed. I have known pain and love, hope and fear, all the joy that is life. Yet of all things, I desire nothing more than an end. I beg you, maker, put an end to me... we beg you... have mercy.
- Duality Motif: Her entire existence.The Lady: I apologize on Swiftrunner's behalf. He struggles with his nature.
Warden: As do we all, Lady.
The Lady: Truer words were never spoken.
- Friend to All Living Things: As the Lady of the Forest, she's able to calm the werewolves and reduce their suffering, and even helps them take names and identities for themselves. In return, the werewolves are violently protective of her.
- Godiva Hair: As the Lady of the Forest. Though interestingly enough, she doesn't actually appear to have nipples judging by her hair falling a bit short. Then again, why would she?
- Heroic Sacrifice: Will gladly put an end to her own existence if it means there will be a little less suffering in the world.
- Jekyll & Hyde: Witherfang is a violent, male wolf whereas the Lady is calm, female and humanoid.
- Morality Pet: To the Werewolves, particularly Swiftrunner. She is the one who helped them to free themselves from their savage state, and is the only one able to calm down Swiftrunner's Irrational Hatred of the Dalish.
- Nature Spirit: The Lady's appearance is basically that of a dryad.
- Our Werewolves Are Different: While the other werewolves are bipedal and considerably hairier, Witherfang has the appearance of an actual white wolf.
- Reasonable Authority Figure: Provided that the Warden is respectful during their parley.
- Roaring Rampage of Revenge: With enough persuasion, the Warden can encourage her to do so against Zathrian for inflicting the curse, causing the werewolves to slaughter the elves.
- Voluntary Shapeshifting: Both a dryad and a wolf. Both are expressions of her true self.
- Walking Spoiler: As should be obvious by looking at this entry.
- Wham Line: "Your people believe you have rediscovered the immortality of their ancestors, Zathrian, but that is not true. So long as the curse exists, so do you".
A sentient oak tree that dwells in the West Brecilian Forest, the Grand Oak holds the key to passing through the barriers that guard the heart of the forest, and thus stands in the way of the Warden's pursuit of the beast Witherfang. He speaks entirely in rhyme and, unlike other walking trees in the forest, does not attack the Warden on sight.
- And I Must Scream: Implies that he, like the other Sylvans, was once a Fade Spirit who got trapped possessing a tree. Unlike the other Sylvans, he wasn't driven insane by this; possibly the spirit which possessed the oak was more benevolent than those of the other Sylvans.
- Badass Baritone: Speaks in a deep, powerful voice, as befitting someone of his stature.
- Cool Old Guy: Insofar as a tree can be one.
- Fetch Quest: He can be persuaded to give you the key to entering the heart of the forest voluntarily, though not unless you retrieve his stolen acorn for him.
- Foreshadowing: His dialogue foreshadows that the Lady of the Forest, the spirit of the Brecilian Forest itself, is Witherfang, the first werewolf.
- Gratuitous Iambic Pentameter: Tetrameter, actually.
- Homage: To the Ents of The Lord of the Rings.
- Incredibly Lame Pun:
Perhaps a poet's soul's in me... does that make me a poet tree?
- When asked why he rhymes all his lines:
It was just a simple jest, with which to entertain my guest.
- If called on the pun:
- My Species Doth Protest Too Much: Unlike the other Sylvans, he's not instantly aggressive and can talk.
- Nice Guy: He's quite polite to the Warden.
- Rhymes on a Dime: He's happy to point out this fact to you.
- Skippable Boss: The alternative to killing him is completing his Fetch Quest.
- When Trees Attack: Though not unless provoked.
- Ye Olde Butcherede Englishe: Though not as excessive as some examples.
The Werewolf leader in the Brecilian Forest.
- Badass Baritone
- Berserk Button: The Dalish in general, but especially Zathrian. He also doesn't like people being disrespectful toward the Lady.
- The Dragon: To Witherfang. Subverted when Zathrian turns out to be the real villain.
- Fantastic Racism: Toward the Dalish, though as the reveal shows, he has good reasons for that.
- Hair-Trigger Temper: Even by Werewolves standards, he seems quite aggressive and quick to get angry.
- Irrational Hatred: His hatred of the Dalish is so strong, he doesn't even consider trying to negotiate a peaceful solution to the conflict with the Warden, even though it's pretty clear to him the Warden doesn't know the whole story. The Lady of the Forest eventually talks him into it after his attempt to repel the Warden costed the lives of several werewolves.
- It Can Think: The first werewolf you meet to actually talk, and quite sophisticatedly with that. A dialogue option allows you to lampshade this.Warden: You speak? I thought werewolves were savage beasts.
Swiftrunner: We are beasts, but we are no longer simple or mindless. Let that thought chill your spine!
- Sugar-and-Ice Personality: He is aggressive and violent when interacting with either the Warden or Zathrian, but shows a nicer, more loving side toward the Lady of the Forest.
- Undying Loyalty: To the Lady of the Forest.
Fellow hunter of the Dalish Elf PC, Tamlen is seen last when he and the PC discover a strange mirror in undead-infested ruins.
- Anguished Declaration of Love: To the female Dalish Elf - "Always... loved you...
- Chekhov M.I.A.: Assumed dead after the Dalish origin, but shows up late in the game as a ghoul.
- Curiosity Is a Crapshoot: He's downright suicidal, something the PC does naturally get plenty of chances to lampshade along with his lack of savvy.
- Did Not Get the Girl: Falls victim to Blight corruption before he could confess his feeling to a female warden.
- Fantastic Racism: While none of the Dalish are very fond of humans, he's easily the most vocal of them, openly expressing contempt for the "shemlen" and scolding you if you let the humans go at the beginning of the origin without at least demanding to know what they were doing in the forest in the first place.
- Jerk with a Heart of Gold: If what's seen of him is any indication. Extremely hostile to shemlen, rather nice and easygoing toward the PC.
- Properly Paranoid: Played with. When a few humans wander too close to your camp, Tamlen wants to kill them to keep them from revealing your clan's location. If you convince him to let them all go, they still tell their village and rally a mob against your clan. However, it's not made clear if they did so because Tamlen threatened them (thus justifying THEIR fear of the Dalish) or if they would have done it even if you both had been nice from the beginning.
- Tempting Fate: "I just want to look around. How dangerous could it be?"
- Too Dumb to Live: Something Mahariel can lampshade and mock him for every step on the way to the mirror, although they have no choice but to follow along.Tamlen: These markings on the mirror... I wonder what they say.
Mahariel: "Don't touch the glass"?
Tamlen: Very funny.
- Tragic Monster: Unlike the PC, who survives the taint by becoming a Grey Warden, Tamlen becomes a ghoul and begs the PC to kill him.
- Unlucky Childhood Friend: Big time towards the female Dalish Elf.
- Unresolved Sexual Tension: Between him and a female PC who has expressed interest, according to the rest of the clan. In fact, when the Warden tells him that she likes him, he literally tells her they can talk about it later at camp. Although they do eventually talk about it at a camp, it's probably not how he intended it...
- Was Once a Man: Was once an elf, now a Darkspawn ghoul.
The legendary Witch of the Wilds, mother of Morrigan and fear of Chasind tribes everywhere. She is apparently centuries old and loves cryptic hints.
For more info, go here.
The Mad Hermit is a deranged apostate who lives in the East Brecilian Forest.
- Bigger on the Inside: He apparently constructed a tower in the Brecilian Forest which has since mysteriously disappeared. It is implied that he has shrunk said tower and placed it in the tree trunk, and thus resides in one within the other.
- Blood Magic: The Hermit is a Blood Mage hiding from the Chantry.
- Chain of Deals: Part of dealing with him consists of several trades for items with items you obtain as sidequest rewards.
- Conspiracy Theorist: He believes the trees are out to get him and that "they" sent the Warden as part of some conspiracy. To be fair, he did piss off a tree by stealing its acorn.
- Flunky Boss: He will be aided by 2 shades in his boss fight.
- No Fair Cheating: "No fair, bringing mages to a guessing game!"
- Skippable Boss: In the Brecilian Forest, the Grand Oak and the Mad Hermit will each try to get you to kill the other to settle their dispute over the Grand Oak's acorn. You could kill one of them... or you could just trade the Hermit one of the items you picked up from various sidequests earlier in the level for the acorn.
A Tevinter magister who has recently set up shop in the Denerim Alienage, supposedly to provide a magical cure to the Blight sickness afflicting its citizenry.
- Ain't Too Proud to Beg: Pleads for his life after being beaten in combat.
- Bad Boss: He'll use blood magic to siphon the health of his own minions to heal himself in battle.
- Bad Samaritan: He's a slaver, a practice not outlawed in Tevinter.
- Blood Magic: He uses it in battle. Also uses it in his offer to the Warden should the Warden agree to it.
- Deal with the Devil: If defeated in combat, he will offer to use his power to augment the Warden's health in exchange for his life. And the lives of the elven captives, whose blood will power the spell.
- Evil Is Hammy: A slaver with a flair for the dramatic.
- Evil Sorcerer: He's a magister of Tevinter, and a blood mage.
- Faux Affably Evil: He is unfailingly polite to the Warden at all times.
- Only in It for the Money: He is perfectly willing to pull up stakes and leave... provided he can still turn a profit at the end of the day.
- Sissy Villain: Noticeable when he's reduced to a simpering wimp after his defeat.
- Skippable Boss: You can pay him 100 gold in order to get the slaver documents needed to implicate Loghain, but lose the elven slaves. You can also with a high enough Coercion skill, threaten him to leave behind everything, including the slaves, and get out with his head still attached to his shoulders.
- Smug Snake: Acts Wicked Cultured when you first meet him, but begs for his life after his boss fight.
- This Is Gonna Suck: His face clearly displays this trope if the Warden responds to his offer by rejecting it in favour of killing him and taking the documents implicating Loghain for free.
"Weylon" is the loyal assistant of Brother Genitivi. In reality this guy's a Dragon Cult plant meant to lead anyone who tries to find Genitivi off his trail, by any means necessary.
- Bad Liar: If the Warden's Cunning is high enough, they can point out the inconsistencies in "Weylon's" story and provoke him into attacking.
- Bare-Fisted Monk: Is one of, if not the only mage in the game who will fight you with his bare hands.
- Berserk Button: This Weylon will also attack if the Warden insists on entering the closed back room of the house.
- Dead Person Impersonation: This guy murdered the real Weylon and took his place.
- Kill and Replace: The fate of the real Weylon.
- Squishy Wizard: In addition to having no real armor, he's outnumbered by the Warden's party.
- Treacherous Quest Giver: When you first meet, he suggests you go to The Spoiled Princess in Lake Calenhad to find any clues for Genitivi's whereabouts. Turns out it's really directions to an ambush of Dragon Cultists.
The revered father of the Haven Chantry.
- Beard of Evil: Gives him an air of false promise and menace.
- Flunky Boss: You face him alongside his congregation.
- Good Powers, Bad People: He is a priest with a Spirit Healer specialization. As well as a member of the Disciples of Andraste, mentioned to have gleefully tortured and executed the knights who were looking for Genitivi.
- Hypocrite: Judging by what Genitivi said, he really was proud of the horrors he accomplished.Genitivi: He was so self-righteous about it, so smug. He seemed pleased that he had tortured and murdered these men.
- I Did What I Had to Do: How he justifies his actions.
- Kick the Dog: The aforementioned torture and murder of the knights, and subsequently gloating about it in Genitivi's face.
- Murder Is the Best Solution: Even if you offer to just leave Haven peacefully while still knowning nothing of importance about the village (at least as far as he knows), he will still try murdering you just in case you would show the way to Haven to other people.
The leader of the dragon-worshipping cult known as the Disciples of Andraste, Kolgrim is encountered in a ruined Tevinter temple high in the Frostback Mountains rumored to be the final resting place of the prophetess herself. Despite the violent nature of the group he leads, and the fact that by the time the Warden encounters him s/he will have slaughtered many of its members, he doesn't attack on sight, and depending on the player's choices he can even end up giving the Warden a reward for rendering him a certain service.
- An Axe to Grind: Wields the giant battleaxe "Faith's Edge."
- Arc Villain: Of the Urn of Sacred Ashes quest, as his cult is killing anyone looking for the ashes the Warden needs to cure Eamon.
- Beard of Evil: Overlapping with a Badass Beard.
- Berserk Button: You can avoid a fight if you so wish, but not if you say anything remotely derogatory about either Andraste or the cult's beliefs. If you want to have the option of agreeing (or even just listening) to his request, don't have Oghren in your party. The dwarf will antagonize Kolgrim into attacking.
- Guide Dang It!: Many players kill him right away rather than listening to his offer, unaware that doing so makes it impossible to unlock the Reaver specialization on that playthrough.
- Homage: He appears to be one to Gerard Butler's portrayal of King Leonidas of Sparta in 300, from his appearance to his speaking style to his choice of words - he warns of a "rain of arrows" awaiting those that dare to attack "Andraste", similar to a phrase used by Leonidas in the film.
- Identical Grandson: He shares quite a strong physical resemblance to the Guardian of the Urn of Sacred Ashes, who was one of the first disciples of Andraste, and was the one who brought her ashes to the temple. Given that Kolgrim claims that his ancestors have long resided in the shadow of the temple, a common fan theory is that Kolgrim is most likely one of his wayward descendants.
- Irony: The Disciples of Andraste have become a dragon-worshipping cult not unlike the Tevinter Magisters of old - the very ones Andraste defied in the first place.
- Large Ham: He starts off chewing the scenery with his very first words, and only gets more over-the-top from there.
- No Indoor Voice: When angered, he seems to lose control over all volume.
- Path of Inspiration/Religion of Evil: The cult straddles the line between the two.
- Punctuated! For! Emphasis!: Quite a bit.Kolgrim: To arms, my brethren! Andraste shall grant us...VICTORY!!
- Skippable Boss: You can agree to his terms and not have to fight him.
- Though you actually have to follow through with his terms, which will involve fighting the much more powerful guardian of the temple and Leliana and/or Wynne if they are in your party. If you don't carry out his order to destroy the Ashes of Andraste, he will attack you as soon as you leave the temple. This can be considered easier to do, though, since in this case, there's less backup for him, and they're closer together, which means that the strategy he would have initially followed (namely, fighting you while two mages shoot at you from very far away) is less effective, so it can be argued that this is the more effective way of doing the battle.
The leader of the armies of Darkspawn invading Ferelden. As long as he lives, the Blight will continue forever. His true identity is Urthemiel, the Tevinter god of beauty.
- Big Bad: Of the Blight.
- Black Speech: How he communicates with the other Darkspawn.
- Body Surf: The Archdemon can do this among the Darkspawn, which is why it's necessary for a Grey Warden to either perform Morrigan's ritual or make a Heroic Sacrifice in order to kill it.
- Draconic Abomination: It looks like a dragon, albeit a very twisted and demonic one, but it's something else entirely. Not only does the Archdemon hold supreme dominion over the entire Darkspawn horde, but it can't truly be killed since it will simply Body Surf into the nearest Darkspawn, who will in turn take its shape. Tellingly, the beast is immune to weapons and runes that affect Darkspawn and dragons.
- For the Evulz: In the Return to Ostagar DLC, the Darkspawn are shown to have moved King Cailan's body from the valley and mockingly crucified it from atop the bridge. Considering the individual in question, the effort involved and the fact that Darkspawn usually desecrate corpses were they lay, this seems far too calculated not have been done deliberately by the Archdemon.
- Fluffy the Terrible: It's the former Old God of Beauty.
- Gone Horribly Wrong: The Architect's attempt to turn him into a Disciple to free all Darkspawn from the Old Gods at once resulted in the very Blight he sought to avoid.
- Grand Theft Me: If slain, he can transmit his soul to the nearest Darkspawn or the Grey Warden who killed him. Doing so to the former causes it to transform the Darkspawn's body into one resembling its previous one. Doing so to the latter kills them both.
- Greater-Scope Villain: He leads the Darkspawn and therefore kicks the plot in motion, but Loghain serves as the most significant antagonist for the majority of the game until Urthemiel attacks the surface.
- I Can See You: The last dream the Warden has, the Archdemon will look directly at the camera. Both the Warden and Alistair are freaked when they wake up, because the Archdemon knows exactly where they are.
- It Can Think: Hinted at several times.
- Without the Archdemon intentionally steering the horde to do so, it seems highly fortuitous otherwise that they just happened to break through to the surface in the middle of the Korcari Wilds, the perfect place to mass the horde for some time before being detected, and that the first target of their rampage is Ferelden, a nation with comparatively few numbers of the only warriors who can stop them.
- After their shared nightmare and the attack on the camp, Alistair speculates that the Archdemon was watching them and personally sent the Shrieks after them to eliminate the only real threats to him in the whole of Ferelden.
- Riordan later expresses disbelief that the Archdemon was seemingly aware of his listening in via the Taint, feinting an attack on Redcliffe to divert forces away from Denerim, the true target.
- The non-canonical Darkspawn Chronicles similarly features the Archdemon proving to be highly tactical on the battlefield.
- Nightmare Fuel: An in-universe example. One of the side effects of the Taint is that the Warden and Alistair both see the Archdemon frequently in their dreams, including a particularly terrifying dream in which it appears to also see them.
- Our Dragons Are Different: In fact, according to the official Dragon Age wiki, the Archdemon is neither a dragon nor a Darkspawn - and for this reason, weapons and runes which have advantages over either species do not give advantages over it.
- Sequential Boss: Has four distinct phases, one for each 25% of his health.
- Taking You with Me: He can't be killed without the Grey Warden who delivers the final blow dying too.
- Tragic Monster: Read his codex once you've visited the Dead Trenches and discover what he once was.
- The Unintelligible: Like most other Darkspawn, he communicates in roars and shrieks. Alistair claims that Grey Wardens are eventually able to interpret at least some of his roars in their dreams. The Darkspawn Chronicles DLC allows the player to finally understand his screeching. He's quite tactical.
A gigantic, hideous monster that dwells in an abandoned dwarven fortress in the Deep Roads, the Broodmother stands in the way of the Warden's search for the lost Paragon Branka.
- Body Horror: Read the Codex description of the transformation process. Yikes.
- Combat Tentacles: Her boss fight involves using these to slam your party members away.
- Fan Disservice: If you didn't throw up a little when she started fondling one of her many breasts... you have a stronger stomach than most.
- Fate Worse than Death: The process of becoming a Broodmother is presented as one.
- For Want of a Nail: One can imagine the Fridge Horror would hit the Female Dwarf Noble particularly hard, when she realizes that if Duncan hadn't rescued her from the Deep Roads, that Broodmother could have very well been her.
- Flunky Boss: Gives birth to Darkspawn in the middle of her boss fight.
- I'm a Humanitarian: Part of the process of her transformation involved being forced by the Darkspawn to feed on her fellow dwarves - including her own husband. Who was alive at the time.
- Mook Maker: The purpose of all Broodmothers is to birth more Darkspawn.
- Mother of a Thousand Young: As the name implies.
- Viral Transformation: Normally short dwarves change into these fat hulking monsters.
- Was Once a Man: All Broodmothers were once normal women.