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Characters / Dragon Age: Inquisition Antagonists

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Monsters and Demons

    The Elder One 

A mysterious being whom the Venatori serve. His true identity is Corypheus, the ancient magister-turned-primal-darkspawn from the Dragon Age II DLC Legacy. His desire is to enter the Fade physically and throw open the gates of the Black City in order to achieve godhood.

For more info, see this page. Beware, spoilers ahead.


    The Archdemon/Red Lyrium Dragon

"Hey, remember that war we talked about? Full of little baddies I can stick with little arrows? That's not a frigging archdemon, is it?!"

A massive, corrupted, dragon-like figure, the Archdemon is a creature that usually heralds a coming Blight... but this one seems to be under the Elder One's control. One of his most powerful tools, no one can find a way to defend against the Archdemon, and everyone is terrified of experiencing two Blights in the same age. There are rational doubts that it's a true Archdemon, however.

  • Art Evolution: There's no way to really know if all Archdemons are supposed to look similar, but the graphics in DA:I allow him to look even scarier than Urthemiel. Of course, the fact that he's not really an Archdemon - and also not a he - might have something to do with it, too.
  • Breath Weapon: A crimson flame laced with electricity. Likely a result of red lyrium corruption.
  • Demoted to Dragon: An Archdemon is supposed to be the Big Bad for a Blight, and was an Old God in his past life. Working under the Elder One is a step down for him. Or it would be, if she really was one.
  • The Dragon: A rare literal version, to Corypheus, the Elder One. Technically shares this distinction with Calpernia/Samson.
  • Giant Flyer: An immense dragon, so this is a given.
  • Interface Spoiler: Locking onto it during the attack on Adamant will reveal that she is named "Red Lyrium Dragon" rather than "Archdemon".
  • Living Weapon: It certainly serves as this to The Elder One. Cullen even notes having such a creature at their command gives the Inquisition's enemies quite the advantage.
  • Our Demons Are Different: Archdemons are Blight-corrupted Old Gods, rather than aggressive spirits of the Fade.
  • Our Dragons Are Different: This Archdemon is far different from any other Old God or High Dragon due to being corrupted by Red Lyrium.
  • Samus Is a Girl: As a normal High Dragon, she is actually female.
  • Skull for a Head: Somewhat. Its face and teeth are a bit more skull-like, as opposed to Urthemiel's rattish maw.
  • Soul Jar: Corypheus invested so much power into corrupting this High Dragon that killing her temporarily prevents him from resurrecting himself.
  • The Voiceless: The Archdemon only speaks in roars, but presumably can be understood by Darkspawn.


Voiced by: David Sterne

A very old and extremely powerful demon that gladly gives the Elder One its services in exchange for the fear on which it feeds.

  • Dark Is Not Evil:
    • Nightmare feeds on fear, which means that people gradually forget what it was that terrified them; it's the reason so many cannot recall their dreams, and it can even take traumatic memories. The Inquisitor and the spirit that may or may not be Justinia discuss that this may have once been used as a blessing; these days, though, the Nightmare wants to actively create more fear on which to gorge itself.
    • Ambient dialogue by Cole suggests that it started out trying to help people.
  • Eldritch Abomination: Par for the course for demons, but this one makes all the ones encountered so far in the series look tame. The Nightmare is massive, and so powerful it can't be directly fought. To the Inquisitor (and therefore the player), it looks like a castle-sized spider.
  • Evil Genius: His part in Corypheus' plan. He's responsible for the false Calling that is driving the Grey Wardens to desperate measures, playing them right into Corypheus' hands.
  • Evil Gloating: He likes the sound of his own voice.
  • Evil Laugh: A very low-key, but extremely sinister one.
  • Evil Sounds Deep: Being somewhat a personification of the fear that Corypheus brings, Nightmare speaks using Corypheus's deep voice, which helps add to his menace.
  • Faux Affably Evil: Like the Sloth demon of the "Broken Circle" quest back in Origins, he refers to the party as his "guests" in the Fade and wonders why the player character is so determined to reject his gift - in this case, taking the "fearful" memory of the moment the Breach was opened and the Inquisitor received the Mark.
  • Fighting a Shadow: The spider-humanoid being that the party does battle with is called "Aspect of Nightmare", and defeating it just makes the demon itself angry.
  • Foreshadowing: If the Nightmare encounters Solas, his "The Reason You Suck" Speech to him will be in perfect elvish, which is odd because no one, not even the Dalish, know perfect elvish. Indeed, unlike the elvish spoken during Solas's personal quest, it won't be translated if the player is Dalish. Solas being completely capable of understanding it hints that he's more than just an apostate. That of course, says nothing about the actual text: Dirth ma, harellan. Ma banal enasalin. Mar solas ena mar din. Translating it reveals that Nightmare's title, harellan, means "trickster." It's also the second syllable of Solas's title, Fen'Harel.
  • A Form You Are Comfortable With: Inverted. Nightmare (and the shards of it the Inquisitor and their party fight throughout the Fade) takes the appearance of whatever will frighten their enemies the most. For the Inquisitor and Hawke, that means spiders. Alistair/Stroud/Loghain will see Darkspawn. For Cassandra, maggots crawling through filth. Sera sees empty blobs of nothing, and Iron Bull says spiders would be comforting compared to what he's seeing, and refuses to elaborate.
  • Hero Killer: Depending on your choices (in this game and previous ones), either Hawke, Stroud, Alistair, or Loghain will die fighting Nightmare, buying time for the others stuck in the Fade to escape.
  • I'm Your Worst Nightmare: He makes several boasts along these lines, and can actually live up to them.
  • Not Hyperbole: That "Your Worst Nightmare" thing? He's not bluffing. He can look into your brain and present himself as whatever frightens you most.
  • Not So Different: His taunt to Cole; they both reach into the minds of others to find what causes them pain and fear, and then cause them to forget. But while Cole does this to help heal them and Nightmare does it to feed, Cole obviously finds the comparison distressingly apt.
  • "The Reason You Suck" Speech: Almost all of his dialogue involves him lecturing you, your companions, your Warden ally, or Hawke. The latter gets it particularly hard, given their history.
    Nightmare: Did you think you mattered, Hawke? Did you think anything you ever did mattered? You couldn't even save your city. How could you expect to strike down a god? Anders/Fenris/Isabela/Merrill/Sebastian is going to die, just like your family, and anyone you ever cared about.
  • Saying Too Much: His boasts help the Justinia spirit realize that defeating him will banish the demon army. The spirit even thanks him politely.
  • Spiders Are Scary: Invoked. Fear demons take terrifying forms to suit the listener. Since the Inquisitor is revolted by large spiders, the Nightmare takes the form of a spider roughly the size of a small castle.
  • Time Abyss:
    • Judging from things maybe Justinia says, the Nightmare has been around at least since the First Blight, and possibly has existed ever since mortals gained the ability to dream and fear.
    • Solas notes that fear is one of the most basic emotions, and therefore one of the oldest (with desire being the only competition).
  • The Unfought: You face mere shades and aspects of him. His true form is so powerful that even when bolstered with Hawke and Alistair/Loghain/Stroud, the party would stand no chance. One of your temporary companions must make a Heroic Sacrifice in order to let the others escape.
  • You Cannot Grasp the True Form: You have no idea what this thing really looks like. The Inquisitor hates spiders, though, so for them it looks like a spider the size of a mountain.

    Envy Demon

Voiced by: Timothy Watson

A rare and powerful form of demon capable of changing its shape and impersonating others perfectly. Having taken the form of Lord Seeker Lucius, it now desires to know everything it can about the Inquisitor before killing them and assuming their form.

  • Arc Villain: Of "Champions of the Just".
  • Battle in the Center of the Mind: It traps the Inquisitor in their own mind in an attempt to learn all about them so that it can then take their form, constructing little scenarios to test their responses and torment them for reactions. To fight back, the Herald has only their own will - and Cole.
  • Becoming the Mask: Envy demons seek to imitate their prey so perfectly, they tend to get caught up in doing exactly what the original person would do. The Codex entry about them was written by one that had taken the form of a scholar studying it, and it listed all its own weaknesses diligently because that's what its prey would have done.
  • Driven by Envy: Its nature. Even after getting a host in a position of power, it always wants more - more glory, more love, more wealth, more fame, more power, more knowledge. That's why, even after becoming Lord Seeker Lucius, the leader of all the Templars, it wants to become the Herald of Andraste.
  • Degraded Boss: Somewhat, being reused as the Demon Commander in the multiplayer. It's not really a downgrade in terms of strength, but there is no trace of its subversive danger and it's a much lower level on the lowest difficulty.
  • Evil Doppelgänger: It assumes a shadowy version of the Inquisitor's form while inside their mind, and haunts the Inquisitor with visions of how it will lead the Inquisition: imprisoning people for "heresy" (disobeying/questioning the will of the Herald), executing the families of those who don't confess to their "crimes," crushing the nations of Thedas with the Inquisition's troops, and, eventually, leading a demon army on behalf of the Elder One.
    • Subverted in the case of Lord Seeker Lucius. Envy imitated him, but he was evil as well, working for the Elder One in a different capacity.
  • Evil Laugh: It has an impressively nasty cackle.
  • Fantastic Drug: It put all of the Templar officers on red lyrium while impersonating the Lord Seeker.
  • Fatal Flaw: Guess. Its insatiable desire for more drove it to attack the Herald.
  • Glowing Eyes of Doom: Has these while assuming its version of the Inquisitor's form - fiery pits. They're green.
  • Humanoid Abomination: Other than looking like a bent, twisted caricature of the human form in its natural state, it assumes a shadowy version of the Inquisitor with Glowing Eyes of Doom in his mental world.
  • If I Can't Have You...: It says as much during its boss fight - if it can't have the Inquisitor's form, no one can. Including the Inquisitor.
  • Kill and Replace: Its goal for the Inquisitor, and the general MO of an Envy Demon. It wants to learn everything it can about the Inquisitor before killing them and leading the Inquisition in their place. However, it's later revealed that it didn't actually kill the man it is currently impersonating. Lucius let the demon replace him so he could enact his own Evil Plan.
  • Killed Offscreen: If the Inquisitor recruited the mages instead of the Templars, then the Inquisitor will never meet the demon in person except in its disguise as Lucius. However, they can use the War Table to send the Bull's Chargers to kill it.
  • Mole in Charge: As Lord Seeker Lucius, he leads the Templars, and replaces their supply of normal lyrium with red lyrium to subvert them to the will of the Elder One.
  • Not So Different: Cole says that the demon is just like how he used to be, killing to sustain itself and wearing faces that didn't belong to it.
  • Shapeshifter Guilt Trip: A more subdued version. It assumes the forms of the Inquisitor's advisors in order to tear down the Inquisitor's mental defenses and learn more about them.
  • Shout-Out: Possibly. This isn't the first Envy who could mimic people perfectly.
  • Smug Snake: Appropriately enough. The Envy Demon always tries to act with supreme confidence, but that confidence is easily rattled, and it always seems to be teetering on the edge of a Villainous Breakdown. It has plenty of power, but it tries to make that power stretch far beyond its capabilities, and Cole's efforts to help the Inquisitor reduce it to shrieking pretty swiftly. It also doesn't respond well if you find the inscriptions revealing its motivations. It brought you into the mental world to learn more about you, not to have you learn more about it.
  • Stalker Without a Crush: Once it learned about the Herald and the power and worship they had, it became desperate to have their form.
  • Voluntary Shapeshifting: Its modus operandi.


The Venatori

    Magister Gereon Alexius
"The Elder One has power you would not believe. He will raise the Imperium from its own ashes."
Voiced by: David Schofield

Herald: Look at what you've done, Alexius! All this suffering, and for what?
Alexius: For my country, for my son... but it means nothing now.

Alexius is a Tevinter magister, and now the leader of the Venatori. He was once Dorian's mentor.

  • Alas, Poor Villain: After his future self's death, Dorian laments how far his master had fallen. When you sit in judgment of him, he is a broken man and just accepts whatever you dole out.
    Dorian: He's fallen so low I don't think he'll ever get back up.
  • Anti-Villain: At the end of the day, Alexius just wants to save his son. When Felix convinces him that this isn't possible, he surrenders.
  • Arc Villain: Of the "In Hushed Whispers" main quest in Redcliffe.
  • Astroturf: According to Fiona, a good portion of the mages at Redcliffe were Venatori infiltrators who clamored for her to accept Alexius's "help." He probably spread the rumor that the Templars were coming, as well; at the time, they were actually in no position to prosecute their war.
  • Bad Samaritan: The "help" he offers the rebel mages. Once he's defeated, one option is to make him actually follow through on that promise.
  • Broken Pedestal: He was once Dorian's patron and apparently had similar views to Dorian about reforming Tevinter. Then his wife was killed and Felix contracted the Blight, and Alexius went off the deep end.
    Dorian: Once, he was a man to whom I compared all others. Sad, isn't it?
  • Calling the Old Man Out: Both Felix and Dorian do this when Alexius goes on a lengthy rant about how the Elder One will restore Tevinter to glory.
    Felix: Father, listen to yourself! Don't you realise what you sound like?!
    Dorian: He sounds exactly like the sort of villainous cliché everyone always expects us to.
  • Can't Kill You, Still Need You: With the Arcane Knowledge perk, he can be made into a magical researcher for the Inquisition on the basis that the power he wielded is simply too potentially useful to be cast aside. Even without this, you can assign him to Fiona to make use of his talents.
  • Death Seeker: Dorian suspects that future Alexius wanted to die so he could be reunited with Felix. Also in the main timeline, where he protests any decision that doesn't involve his execution.
  • Despair Event Horizon: Several months earlier, Alexius's wife and son were attacked by a darkspawn raiding band. Alexius's wife was killed and Felix was infected with the taint. According to Dorian, Alexius was convinced that he could have saved them both if he had been there and his guilt and grief destroyed him.
  • Doting Parent: To Felix, his only child. It's noted in supplemental material that Felix is not a mage, which is usually a disappointment in Tevinter, but that Alexius loves his son so much that he genuinely does not mind.
  • Even Evil Has Loved Ones: He obviously cares for his son Felix a great deal, given that in the Bad Future, he kept him a walking corpse rather than see him completely dead. He was also willing to give the Inquisition anything they wanted if it meant his son would go unharmed.
  • Face–Heel Turn: He went from reform-minded to cliché Tevinter villainy because the death of his wife and sickness of his son broke him.
  • Fallen Hero: He tutored Dorian before he defected from the Imperium. The two were both reformists, hoping to work together to mend the troubled Imperial system from within, but his wife's death and Felix's blight sickness drove him to desperate straits and led to his downfall.
  • Fate Worse than Death: The Inquisitor can have him made Tranquil. This is an option only for mage Inquisitors or those with the Arcane Knowledge perk, however.
  • Flunky Boss: At a couple of points in his boss fight, he opens Fade Rifts to summon demons to support him.
  • Happily Married: Supplemental material confirms that Alexius and his late wife had an actually happy marriage, which is somewhat unusual in Tevinter.
  • Know When to Fold 'Em: When Dorian and the Inquisitor reverse his time rift unharmed, he immediately accepts his defeat and surrenders.
  • Light Is Not Good: Dresses in light colors.
  • Love Makes You Crazy: He was once a reformist, like his pupil Dorian, but his desire to save his son made him turn to the darkest depravities of the Magister system.
  • Manipulative Bastard: He uses his time magic to get to Fiona before the Inquisitor, altering history and presenting himself as a Good Samaritan and savior to the mage rebels. It's only once the Inquisitor arrives that Fiona starts realizing something's really wrong.
  • Necromantic: His main goal is keeping his son alive. In the Bad Future, we see how far he's willing to go.
  • Obviously Evil: Shows up under bizarre circumstances with a rather terrified-looking Grand Enchanter as his new lackey. He's even wearing a hood with red "horns" on it, just in case you were wondering if maybe the magisters were nice people sometimes.
  • Outliving One's Offspring: His ultimate fate, which leaves him pretty much broken and all but begging for death. He's so desperate to avert this that he joins forces with Corypheus, who promises to heal Felix. It's a lie, of course, but Alexius buys into it.
  • Pet the Dog: He's on the receiving end of this if an Inquisitor with the Arcane Knowledge perk recruits him as an agent to study magic. Leliana will sometimes show him little kindnesses, as indicated by his message to the Inquisitor following a war table operation. "Your spymaster said she might let me stroll around without my shackles if [my research results] please you, but sing no false praise on my account."
  • Save Scumming:
    • He does an in-universe version with his time magic: when Fiona and the Inquisitor are on the verge of making an alliance, he goes back in time and revises his entire strategy, infiltrating the rebel mages and manipulating the Grand Enchanter into indenturing her charges into Tevinter service. He also tried this to save Felix, but discovered that the time magic is possible only because of the Breach; he cannot travel back before it, either to save Felix or to stop the Inquisitor.
    • Metatextually, this makes him exactly as powerful as you, the player. Short of starting a new game, you can't go to a save file from before the Breach explosion either.
  • Time Master: He's able to manipulate time, but the process is neither finely-tuned nor safe. He wasn't even sure if it worked, when he sent the Inquisitor and Dorian into a Bad Future - especially because Dorian messed up the ritual.
    Dorian: I don't even want to think about what this will do to the fabric of the world. We didn't "travel" through time so much as punch a hole through it and toss it into the privy.
  • The Usurper: He throws Arl Teagan out of his own castle once he arrives in Redcliffe.
  • We Used to Be Friends: Dorian relates that he and his old mentor had a bitter falling out when Dorian angrily told him to move on from his grief over the loss of his family. Apparently they didn't speak to each other for years after that, and when they finally did again, it was only so Alexius could try to recruit Dorian for the Venatori.
  • Well-Intentioned Extremist: He's arguably the single most sympathetic villain in the entire Dragon Age franchise. Everything he does, he does out of love for his only child.
  • Wrong Context Magic: One of the cardinal laws of magic is that time can not be manipulated. Everyone, especially the rebel mages, were blindsided when Alexius altered history to erase Fiona's first meeting with the Inquisitor. It is suggested that the Breach is twisting and warping the laws of reality everywhere as long as it's open.
  • You Can't Thwart Stage One: He discovers that he can't actually travel back in time to before the Breach opened, which is what Corypheus wants (or to before the attack on Felix's caravan, which is what Alexius wants). The best he can do is travel back immediately after the Breach opens, where he's able to get to the mages before Fiona and the Inquisitor meet in Val Royeaux.
    [in Alexius' notes] Nothing works. I have tried countless times to go back before the Conclave explosion, before Felix's caravan was attacked by darkspawn, before the Venatori first arrived in Minrathous - without success. The Breach is the wellspring that makes this magic possible, and travel outside of its timeline is impossible. The Elder One's demand that I change the events of the Conclave can never be fulfilled.
  • You Have Failed Me: Codex entries found during the "In Hushed Whispers" quest indicate this is the main reason why Alexius has barricaded himself inside Redcliffe Castle a year into the future. He's convinced that Corypheus will ultimately kill him for his failure to undo the Inquisitor's interference at the Conclave
    With every failed time spell, the magister grows a bit more paranoid - or perhaps it's not paranoia, since the Elder One really will kill him for his failures.
  • You Have Outlived Your Usefulness: Corypheus has him killed if you side with the Templars. Alexius's job was to deliver the rebel mages to Corypheus, and he did, so what further use is he?

    Lady Calpernia

Voiced by: Alexia Traverse-Healy

Leader of the Venatori, if you recruit the Templars into the Inquisition. A former slave from Tevinter.

  • Affably Evil: If she were not aligned with Corypheus, Calpernia's goals (freeing slaves and eradicating corruption in Tevinter) make her a genuinely good-hearted, if grievously misguided, character. She also loves mint tea.
    • When initially confronted at the Well of Sorrows, she actually offers the Inquisitor the chance to walk away — even though she does not expect the same mercy from the Inquisitor in turn.
  • All of the Other Reindeer: When she was a child, the other slaves ostracized her because her latent magic gave them the creeps.
  • And I Must Scream: Narrowly avoided. Through her personal quest, you find out that Corypheus intended to perform a binding ritual on her that would render her enslaved again, but this time as an undying vessel of knowledge to be used whenever he needs her. You find that he practiced the ritual on her old master first, and when you meet him, he begs you for the release of death.
  • Anti-Villain: She follows Corypheus because she truly believes he is the path to a better world; she longs for a revived Tevinter, freedom for slaves, and the defeat of the Qunari. If convinced that he means only to enslave her and rule himself, she will turn on him.
  • Berserk Button: As detailed below, slavery and mistreatment of slaves is a sure-fire way to piss her off.
  • Better to Die than Be Killed: If the Inquisitor fights her in the Temple of Mythal instead of talking her down, she appears to commit suicide shortly after her boss fight to deny the Inquisitor the satisfaction of killing her.
  • Co-Dragons: She commands the Venatori, a Tevinter cult loyal to the Elder One and shares a similar role to Samson. Your actions determine who gets upgraded to The Dragon.
  • A Day in the Limelight: "Paying the Ferryman" is a short story about Calpernia's past and her reasons for joining the Elder One.
  • Degraded Boss: Somewhat, being reused as the Venatori Commander in the multiplayer. She is by far the weakest of the three commanders, and a much lower level than in single-player unless you play on the highest difficulty.
  • Disney Villain Death: Throws herself off a cliff into a waterfall after fighting the Inquisitor. Possibly subverted, however; the Dragon Age Keep option about her fate does not explicitly say she died, so she probably didn't.
  • Enemy Civil War: Downplayed. The Venatori do not get along with the Red Templars, and letters state they are rivals for Corypheus's attention.
  • Evil Counterpart: To Leliana. Leliana is the spymaster, while Calpernia ferrets out spies better than anyone. Both women are full of righteous bombast, capable of ruthlessness and genuine concern for their subordinates, and desire complete upheaval of the current system of their respective homelands.
    • She's also got a lot in common with Dorian — powerful Tevinter mages and fierce patriots who are happy to kill to restore their country, but while Dorian grew up privileged and pampered and still has trouble seeing past that regarding slaves, Calpernia started from rock bottom and frees slaves in huge numbers. Calpernia just happened to choose the wrong leader.
  • Even Evil Has Standards: Calpernia rips a slaver apart because he damaged his slaves. Dorian comments that, usually, most Tevinter wouldn't care about that.
    • More specifically, she's been buying slaves en masse just to free them, and was furious that the ones he kept sending her showed signs of abuse.
    • She treats her freed slaves very kindly, and frequently reminds them that they don't need to feel like they serve her, as shown through her interaction with one of them in the crystal planted to spy on her.
  • Fate Worse than Death: What Corypheus had planned for her.
  • From Nobody to Nightmare: She started out as a slave, and now, she's the leader of the Venatori.
  • The Lost Lenore: In her youth, she had a relationship with her master's slave bodyguard, Marius. Unfortunately, Marius was sold to another master (and, as far as Calpernia is aware, died training to become a warrior) shortly after their relationship began. Calpernia still remembers him fondly. When she learns that he survived in Magekiller, she is overjoyed and tries to convince him to join the Venatori so they can be together once more.
  • Meaningful Name: Calpernia is named after Calpurnia, a very powerful ancient priestess of Dumat who adopted and raised Darinius, the future founder of Tevinter. Calpernia considers her name to be a promise that she would ensure Tevinter's rebirth.
  • Mistreatment-Induced Betrayal: You can convince her to turn on Corypheus if you show her evidence that Corypheus planned to bind her to his will, effectively making her his slave.
  • A Mother To Her Men: It's unknown how Calpernia regards all of the Venatori, but she is seen treating the freed slaves that work for her with kindness. Her codex remarks she is "fair to her followers," and letters between herself and her spies show that they hold her in a very high regard. Further, when it's revealed that Corypheus plans to bind her to his will and she leaves, some Venatori agents leave with her — showing that whatever devotion they have to their would-be god pales in comparison to their devotion to her.
  • My Country, Right or Wrong: Subverted. She wants Tevinter to be a great nation in order to hold back the Qunari, but also wants to get rid of slavery. Still, she wants her homeland restored.
  • Put on a Bus: She gets a brief mention during Samson's quest if you recruit the mages; otherwise, she's nowhere to be found.
  • Skippable Boss: By giving her evidence that Corypheus plans to use her, you can convince her to return to Tevinter with her men. She will not fight you in that case.
  • Slave Liberation: Her ultimate goal in helping Corypheus.
  • Suicide Mission: If you show her the proof that Corypheus is using her, she makes a remark that she knows she's probably going off on one of these.
    Calpernia: I go to confront my master. Then I will return to Tevinter, if there is anything left of me.
  • Underground Railroad: Calpernia uses her power to buy, and subsequently free, a constant stream of slaves from Tevinter - many of whom, in turn, align themselves with her. Vicinius even notes how demanding a customer she is.
  • Utopia Justifies the Means: She was convinced that Corypheus's victory would result in a slaveless Tevinter free of corruption.
  • Well-Intentioned Extremist: She wants a revitalized Tevinter that is free of slavery, and is willing to join forces with the Elder One to see it happen.
  • Wide-Eyed Idealist; While Calpernia is ruthless, she's a true patriot and truly believes in ending slavery in her homeland.
  • Your Terrorists Are Our Freedom Fighters: While most of the Venatori are magisters looking to gain power through Corypheus's influence, Calpernia and her followers genuinely believe that siding with him can help revolutionize Tevinter for the better.

    Magister Livius Erimond

A Tevinter magister, he's behind the Venatori's activities in the Western Approach, where the Grey Wardens of Orlais have mysteriously disappeared.

  • Arc Villain: Of "Here Lies the Abyss."
  • Bad Samaritan: For the Wardens. They were scared, they were desperate, and they were in just the right mindset to accept the "help" he offered. He even talks about how funny it was watching the Warden-Commander agonize over whether to resort to such measures.
  • Beard of Evil: As befitting a mage in cahoots with the Venatori.
  • Curb-Stomp Battle: He's on the receiving end of one from Warden-Commander Clarel before the Archdemon attacks her.
  • Defiant to the End: No matter what you do to judge him, he keeps up the smack talk... unless you're a mage and sentence him to Tranquility.
  • Didn't Think This Through: Erimond clearly didn't consider that summoning the Red Lyrium Dragon to kill the Inquisitor for him might clue the Wardens in to his true agenda.
  • Dirty Coward: He tends to run away the second things break into violence.
  • Epic Fail: Attempts to use a spell Corypheus taught him to try and cripple the Inquisitor by manipulating the Anchor, like his master did at Haven. The Inquisitor easily shrugs it off and uses the magical backlash to knock Erimond on his ass.
  • Hate Sink: Alexius, Calpernia, Samson, and even Corypheus have some redeeming/sympathetic traits. According to Cole, though, "Erimond is an arsehole."
    • To put it in perspective, almost all of your True Companions will approve of his execution, and no one will disapprove.
  • Jerk with a Heart of Jerk: Cassandra may ask Cole during party banter if Erimond has some hidden pain that motivates him. Cole confirms that he doesn't; he's just "an asshole".
  • More Than Mind Control: He manipulated Warden-Commander Clarel and the Wardens into thinking their Calling was coming early, and that he could help end the Blights forever. If the Inquisitor accuses him of brainwashing the Wardens, he replies that he didn't have to brainwash them.
  • Motive Rant: Gives a lengthy one if the Inquisitor asks why he's helping Corypheus, talking about how the Elder One will conquer Thedas for the Venatori to rule over as god-kings on earth while their master rules from the Golden City.
  • Nice Job Fixing It, Villain!: When the Battle of Adamant turns against him, he brings in Corypheus's Archdemon. The Wardens immediately turn against him.
  • Not Worth Killing: The Inquisitor can sentence Erimond to end his days "rotting in the deepest cell we can find," since killing him would simply give him the martyrdom he wants.
  • Obviously Evil: A smirking Magister who mysteriously shows up when the Wardens are desperate, claiming to be able to save them with human sacrifice and blood magic. He isn't exactly wrong when he calls Clarel stupid for trusting him.
  • Oh, Crap!: If the Inquisitor decides to have him made Tranquil note , he finally loses any sense of smugness.
  • Precision F-Strike: Calls Clarel "you stupid bitch" when she realizes his true motives.
  • Screw This, I'm Out of Here!: Erimond pulls one of these whenever his plan goes tits up (which is essentially all of the time).
  • Smug Snake: When you capture him, he rants about how he'll ascend to the Elder One's side in Paradise. But he'll flip out if you make him Tranquil.
  • Sissy Villain: Has a high voice, fancy clothes, and a proclivity for running away and letting his henchmen cover him.
  • The Sociopath: Erimond doesn't care about anyone, and thinks nothing of hurting countless people and corrupting the remains of the Templar order to get what he wants.
  • This Is Not My Life to Take: You can choose to let the Grey Wardens decide his fate instead.
  • Villain Has a Point: He's not wrong when he points out that Clarel was far too quick to take his claims about the Calling at face value and start with the blood magic and sacrifices, rather than investigate.
    Clarel: You've destroyed the Grey Wardens!
    Erimond: [laughing cruelly] You did that to yourself, you stupid bitch! All I had to do was dangle a little power before your eyes and you couldn't wait to get your hands bloody!
  • Wizard Duel: Clarel hands him every inch of his ass in one. He only survives because the fake Archdemon interrupts.

    Enchanter Crassius Servis

An enchanter from Minrathous's Circle of Magi hired through intermediaries to investigate the Western Approach. Going through the quests will end up with him captured by the Inquisition.

  • Ain't Too Proud to Beg: When caught, he's more than happy to submit and offer his services, saying outright that he throws himself on the Inquisitor's mercy.
  • Arc Villain: Of the Western Approach section.
  • Baddie Flattery: Inverted. The Inquisitor can compliment him on having the balls to steal from Corypheus.
    Inquisitor: I'm not certain if that's stupidly brave or bravely stupid.
  • Boxed Crook: What he becomes if you conscript him into the Inquisition.
  • Can't Kill You, Still Need You: He tries to invoke this to the Inquisitor by saying he has favors owed to him in Tevinter and they would be useful to the Inquisition. The Inquisitor can agree, decline, or Take a Third Option given what is learned about Servis's operations and his talents.
    Inquisitor: Someone who can smuggle artifacts to Tevinter and back is wasted on court diplomacy.
  • Even Evil Has Standards: Notes in the Western Approach imply that he dislikes aiding the Red Templars' slaving operation. He definitely doesn't much like the Red Templars themselves, considering them a group of lunatics he's glad to escape.
  • Minion with an F in Evil: He really didn't get the memo on the Inquisition being Corypheus's arch rival, possibly because he was practically a mercenary. When he realizes the Inquisition is tearing up his operations, he starts trying to find a new job somewhere very far away, but the Inquisition finds him first.
  • Oh, Crap!: Freaks out if you decide to leave him for a Venatori patrol with a message telling how he stole from Corypheus.
  • Only in It for the Money: He was simply hired to investigate and signed on for a paycheck. He has no delusion of grandeur or personal grudge with the Inquisitor at all, and he tells the Inquisitor that he was hired by a third party, so he doesn't have any personal affiliation with Corypheus either.
  • Punch-Clock Villain: Just doing his job - in this case, running a mining company.
  • Screw This, I'm Outta Here!: When he realized the Inquisition was involved in thwarting what he was hired to do, Servis recognized that he was in over his head and started trying to find a new job very far away. The player can find a letter he was in the midst of writing, in which he is listing his qualifications for a new position.
  • Secret Test of Character: Well, secret test of intelligence, more accurately. If Servis is retained as a smuggler for the Inquisition, a war table operation opens up in which he can do this job; should Leliana be the advisor chosen for the operation, he's caught taking a small trinket from the artifacts involved. When caught, he surrenders the item cheerfully and says he just wanted to see if the Inquisition was sharp enough to catch him. He then 'rewards' them with the location of an additional cache of treasures.
  • Shut Up, Hannibal!: Delivers one to Denam if they're locked up together.
    Denam: We were also led falsely in the order. A false Lord Seeker, the other officers schemed step by step. Yet I'm the only one charged.
    Servis: That's because the other officers were transformed into Red Templars. I read the reports.
  • Surrounded by Idiots: He's paying a group of bandits to keep travelers away, steal equipment, and trap a dragon in the Approach, but they consistently screw up his orders to the point where he wonders in his notes if they'd work any better as jesters.


A magister working for the Venatori in the Exalted Plains with the Freemen of the Dales. At Corypheus's behest, he attacked Gaspard's forces and drove them back to Fort Revasan, and Celene's to Citadelle du Corbeau, while they were waiting for the peace talks to conclude. He takes advantage of the many corpses that lay in wake of the civil war in order to summon demons into them.

  • 0% Approval Rating: Even the Freemen who work for him don't like him.
  • Arc Villain: Of the Exalted Plains.
  • Elite Mook: He's a really tough Spellbinder, although he doesn't have the ability to create barriers.
  • Flash Step: Like other Spellbinders, he can teleport himself in a flurry of pages.
  • An Ice Person: Uses an ice staff and creates ice mines that will explode and freeze.
  • Manipulative Bastard: Plays the Freemen for suckers to make his undead army.
  • Necromancer: This seems to be his magical expertise, being able to raise and control the dead.
  • Night of the Living Mooks: He has a few demon helpers, but most of his forces are undead.
  • Spell Book: To go with his magic staff, like all spellbinders.

Red Templars

    Lord Seeker Lucius Corin

Voiced by: Timothy Watson

Head of the Seekers, and of the remainder of the Templars following the death of Lord Seeker Lambert in the novel Dragon Age: Asunder.

  • Anti-Magic: As a Templar, he can nullify magic.
  • Apocalypse Cult: He's essentially joined one, the Order of Fiery Promise, who see themselves as the nemeses of the Seekers.
  • Dynamic Entry: The first thing he does is have a minion punch out a priestess denouncing the Herald. The Herald can remark that they were about to do that themselves.
  • Evil Counterpart: To Cassandra. Both are members of the Seekers of Truth and take their work very seriously. But while Cassandra believes the Seekers are worth saving and can be made better, Lucius seeks to destroy not only them, but everything in an effort to rebuild the world. He has no qualms about luring the assorted Seekers to their deaths; she takes this very personally.
  • Go Mad from the Revelation: In a non-Eldritch variation, Lucius learned the Awful Truth behind the Seekers: during their Vigil of initiation, they are made Tranquil and then restored via Spirits of Faith. This made him decide the Seekers should be disbanded.
    Lucius: We Seekers are abominations. We created a decaying world and fought to preserve it even as it crumbled. We had to be stopped.
  • Jerkass: He's no longer the Reasonable Authority Figure that Cassandra remembers him being.
  • Not Himself: When you go to meet him in Val Royeaux to discuss alliance with the Templars, he's been replaced by an Envy Demon. You meet the real one in Cassandra's quest.
  • Not in This for Your Revolution: While the Order of Fiery Promise are nominally aligned with Corypheus, Lucius considers the Elder One "a monster of limited ambition" and is only allied with him to create a new and better world after Corypheus destroys the current one.
  • Omnicidal Maniac: The real Lucius has allied himself with a doomsday cult and plans on destroying the world in order to build a better one in its place.
  • Psychotic Smirk: He's rendered so that his face always has a slight smirk, along with cold, intense eyes.
  • Reasonable Authority Figure: Cassandra notes that he used to be very level-headed and calm, and finds his personality shift rather odd. Subverted, as he actually allowed the demon to replace him, and was working with Corypheus.
  • Utopia Justifies the Means: Believing that the current world is beyond repair, he plans on destroying it in order to make a better one in its place.
  • We Can Rule Together: Makes this offer to Cassandra on her personal quest. She doesn't even bother dignifying him with a response; she just attacks.

    General Raleigh Samson

Voiced by: Gideon Emery

"Huh. "Retired." Sounds better than "burned-out husk of a Templar begging for coins in the chokedamp."

A returning minor character from Dragon Age II, Samson is now leader of the Red Templars if you recruit the mages.

  • Anti-Villain: He wants to destroy the Chantry for what it's done to Templars and mages alike.
  • BFS: Wields the greatsword Certainty. The sword was reforged by Maddox with red lyrium after it was broken. The player acquires it for themselves after Samson's defeat.
  • Badass Baritone: Gideon Emery earning his paycheck.
  • Can't Kill You, Still Need You: The Inquisitor can let Dagna study his resistance to red lyrium, or make him an agent with Cullen as his handler.
  • Co-Dragons: Serves as the commander of the Red Templars, who are totally loyal to the Elder One and shares a similar role to Calpernia. Like with her, your actions determine who fully becomes The Dragon.
  • A Day in the Limelight: "Paper & Steel" is a short story about Samson and his motives for joining the Elder One.
  • Defector from Decadence: He leaves the Mage-Templar alliance against Meredith in Act 3 of Dragon Age II because he realizes some of the mages were using Blood Magic the moment they felt backed into a corner. After that, he sort of saw the writing on the wall, and goes to retrieve Cullen while Hawke deals with the alliance (who have a hostage of personal importance to the Champion).
  • Degraded Boss: Somewhat, being reused as the Red Templar Commander in the multiplayer. Unlike the others, however, it's only in the sense that his level is much lower unless you play on the highest difficulty. He's still easily the toughest of the three commanders and arguably even more difficult than in single-player.
  • Dented Iron: Samson is ruined by years of lyrium addiction and withdrawal. Cullen notes that even with the poisonous red lyrium augmenting him, Samson's best days are long behind him (and the red lyrium will kill him to boot). He relies on the red lyrium-empowered armour Maddox made him to fight effectively. Destroying that armour with Dagna's aid makes the final battle against him a complete pushover.
  • Dying as Yourself: Toyed with. He knew full well what the red lyrium would do to his men, but believed that years of exposure to the regular substance from the Chantry had already ruined them, and he wanted his men to go out fighting for a worthy cause rather than rotting in the throes of lyrium addiction.
  • Enemy Civil War: Downplayed. The Red Templars and Samson do not like the Venatori, and in fact are perfectly fine with them failing.
  • Even Evil Has Standards: Samson is willing to sack and enslave entire towns and desecrate an ancient temple, wiping out its elven guardians, but he does have some limits:
    • When the Templars are in pain from the red lyrium, Samson orders they be given as much elfroot as they want to help with the pain - even the ones that will die from it.
    • If you sentence him to be exiled into the wilderness, he'll protest - not out of concern for himself, but because he knows that he'll eventually lose control over his red lyrium and probably hurt innocents if he's left to his own devices.
  • Evil Counterpart: To Cullen. Both are burnt-out former Templars with lyrium issues, who deeply care about their soldiers. They were actually bunkmates back in Kirkwall, and if Hawke encouraged it in Act 3 of the previous game, Cullen even helped Samson get reinstated as a Templar. They also have somewhat similar views on how the Chantry has always taken the Templars for granted, but Samson is markedly angrier about it. The prime difference between the two is how quickly Knight-Commander Meredith's authority abuse disillusioned them: Samson was kicked out as punishment for passing love letters between a mage and a Templar, and lived on the streets as a junkie (thus making it very abrupt), while Cullen's disillusionment came from Meredith's own overwhelming paranoia and bloodlust, and it took a few years for him to really recognize how bad she had gotten.
  • Evil Makes You Ugly: Samson in Dragon Age II was a sketchy but semi-decent guy. Samson in Inquisition, three years and a lot of red lyrium later, looks much more ragged and strung-out. Notably, his eyes are permanently bloodshot - both a sign of his addiction and Red Eyes, Take Warning.
  • Face–Heel Turn: While not exactly heroic, Samson was previously willing to help mages escape the Gallows and drew the line at getting involved with Blood Magic (though he did sell a few into slavery if they couldn't pay for passage). The reason he was thrown out of the Templars was because he was caught carrying a love letter for a mage (who was made Tranquil for the offense). Now he's working for the Elder One.
  • Fantastic Drug: Shown to be a lyrium addict. His getting back in good graces with Meredith to become a Templar was basically just to feed his addiction. While Cullen eventually overcomes his own lyrium addiction (or doesn't, depending on the Inquisitor's advice), Samson gets hooked on the red stuff — with terrifying consequences.
  • A Father to His Men:
    • He gets enraged over the Inquisitor killing his men, and jovially compliments them on a job well done after they butcher the Sentinels at Mythal's temple. He also manages to inspire great loyalty in his Templars; they're willing to burn their base and throw away their lives to ensure Samson's escape. Maddox even goes so far as to commit suicide rather than be captured and risk betraying Samson, which Samson himself is sad to hear if the Inquisitor reveals it.
    • It seems Samson inspires this in his men. Notes found in Red Templar camps often talk about how upset the Templars are about the Inquisition killing their fellows, and urge people to avenge their fallen comrades.
  • From Nobody to Nightmare: He was a penniless, over-the-hill ex-Templar struggling to survive lyrium withdrawal. Now he's the powerful leader of the Red Templars.
  • Glory Days: Samson laments that he used to be a good Templar back when he was with the Order; Cullen pretty well confirms as much.
  • Not Brainwashed: Cullen is disgusted to learn that Samson is immune to red lyrium's mind-altering effects and thus he committed all of the Red Templars' atrocities of his own free will.
  • Old Friend: He and Ser Thrask were friends back when they were both in the Order. He was also on pretty good terms with Cullen back in the day.
  • One-Man Army: His codex entry has Cullen warning the Inquisition soldiers to avoid fighting him, since the Red Lyrium has made him strong enough to wipe out entire battalions by himself. Even if you disable his armor with Dagna's rune prior to the fight with him, he's strong enough to give an entire party of high level characters a run for their money.
  • Only in It for the Money: He'll help smuggle mages out of Kirkwall in Dragon Age II... but only the ones that can pay, because he needs to get his hands on more lyrium. However, it is implied he does sympathize with them (the whole reason he was kicked out of the Templars was that he was caught delivering a letter from a Circle mage to their lover).
  • Pet the Dog: Numerous moments, putting him squarely in Anti-Villain territory:
    • You can choose whether or not to request that Samson rejoin the Order in Dragon Age II. If you do, he's soon seen wearing armor again in the Gallows Courtyard, and thanks Hawke for the second chance.
    • He treats his soldiers well and shows genuine concern for innocent lives, but his treatment of Maddox - the Tranquil assistant who helps forge his armor and weapons - stands out, especially when you remember that Maddox was involved in the incident which got him tossed out of the Templars. If you mention that Maddox respected him at his trial, you can recruit him to serve the Inquisition.
    • If imprisoned with other judgment subjects, he's very amiable toward some of them. He's complimentary of Ser Ruth, insisting that not going back to the Wardens is a waste of a good soldier, and saying it in such a way that it's clear he's using those words to describe her. He also downplays the gravity of Alexius's failure in relation to Corypheus's overall plans.
    • He also seems to still respect and possibly like Cullen after all this time. He insists, in a letter left for Cullen at the burning temple, that the former Knight-Captain is supporting the wrong side and should be with Samson's men, suggesting that he at least somewhat regrets that they are on opposite sides. At no time do we ever hear him speak badly of Cullen.
  • Put on a Bus: If you recruit the Templars, all you hear about him is Corypheus mentioning his plan didn't work during Calpernia's quest. His name also crops up in some notes found in the Emerald Graves.
  • Recruited from the Gutter
  • Small Role, Big Impact: He only shows up in person near the end and gets only a handful of lines, but his influence is felt everywhere if you side with the mages.
  • Took a Level in Badass: Yes, he is the same burnt-out lyrium-addicted beggar you met in Dragon Age II.
  • Underground Railroad: In the second game, he isn't part of the more organized efforts by certain Kirkwall residents to sneak mages out of the city (as far as we know), but he does give information or safe passage to some of the young people who have recently discovered their powers and are trying to flee before the Templars find them. For a price, of course. Surprisingly, his lack of affiliation with the mage underground that Anders champions is probably the only reason he survives to Act 3.
  • Villain Has a Point: Samson has no illusions or nostalgia whatsoever about the Templars, pointing out that they've historically existed to do the Chantry's bidding rather than protect innocents.
    Samson: Templars have always been used! How many were left to rot like I was, after the Chantry burned away their minds?
  • Well-Intentioned Extremist: He joined the Elder One so he could destroy the Chantry - both so no one would ever again be tricked into becoming addicted to lyrium, and for what they have done to the mages.
  • What the Hell, Hero?: If you sentence him to exile, he'll point out that doing so will only risk having him go mad and cause him to potentially kill innocents.
  • Your Days Are Numbered: His overuse of red lyrium means that he only has a few years to live. That said, unlike most of the other judgment subjects, you do not have the option to execute him.

    Knight-Captain Denam

A Red Templar Knight-Captain who was leading the Templars at Therinfal Redoubt. At the behest of his superiors, he murdered Knight-Vigilant Trentwatch (read: commanding officer of the entire Templar Order) and began giving the other officers red lyrium. If the Inquisitor sides with the Templars, they'll capture him.

  • Arc Villain: Of Therinfal Redoubt, shared with the Envy Demon, although Denam is closer to the order.
  • Asshole Victim: Denam is such piece of garbage that when you hold him in trial, none of your party members disapprove of the harshest sentences you give him such as execution, exile to the Sea of Ash or handing him over to the Templars. To put it into perspective, the one option where he is spared by being conscripted (which is only available in certain circumstances) is the only one which party members will disapprove of.
  • Body Horror: Like all Red Templars.
  • Do with Him as You Will: You can turn him over to the Templars. He reasons that, most likely, they'll execute him. Unlike most decisions in the game, no one disapproves of it at all (Dorian will be unaffected, everyone else thinks it's a fantastic idea).
  • Dynamic Entry: He walks into a room, insults an unjustifiably snooty nobleman, then has the noble and the entire retinue slaughtered along with the low-level Templars. (If you don't do the part with the standards, the nobleman lives, but the Templars still die.)
  • Elite Mook: If the Inquisitor sides with the mages, the only encounter with the man is that he's a voiceless Red Templar Behemoth (the first the Inquisitor will meet) fought at the northern trebuchet at the Battle of Haven. He must be killed and won't interact with the party other than that. If the Inquisitor sides with the Templars, he is simply a strong Red Templar soldier.
  • The Exile: Traditionally, Templars who fail their subordinates at Therinfal are exiled to the Sea of Ash. You can order this for him.
  • Hate Sink: Unlike Samson, Denam is not shown to have any redeeming traits whatsoever. If your judgement is to use him to hunt down other Red Templars, his war table mission results in him trying to lead your troops into a trap with other Red Templars. If you've chosen wisely you'll be ready for this and he'll be Killed Offscreen - a fitting end for this bastard, as Cullen notes in the report.
  • Hero Killer: He personally slew Knight-Vigilant Trentwatch, the highest ranking Templar to survive the Conclave.
  • It's Personal: Just like with Samson, Cullen will relieve Josephine from presenting him for judgement, since he knows and trained a number of the men under Denam.
  • Just Following Orders: His defense when captured, unless you find evidence that he killed the Knight-Vigilant, in which case he starts ranting that anyone else would obviously have chosen to start following a god.
  • Rewarded as a Traitor Deserves: If recruited into the Inquistion, Denam tries to lead Inquisition forces into a Red Templar ambush. If Cullen is selected for the mission on the War Table, he makes sure to send additional forces to catch the Templars off guard, and Denam is killed in the ensuing battle.
  • Skippable Boss: If "In Hushed Whispers" is completed and he fights the party at the north trebuchet, his fight will end prematurely if the trebuchet is aligned before his defeat.
  • This Cannot Be!: He freaks out if sent to the gallows, or if exiled to the Sea of Ash.
  • With Great Power Comes Great Insanity: True of Red Lyrium as a whole, but Denam is specifically mentioned to be raving mad when on it.

    Knight-Captain Carroll 

A Templar from Ferelden who was low-ranking and hinted to be lyrium-addled during the Blight, but during the intervening years was promoted, turned to red lyrium, and started running operations out of the Emerald Graves.

  • Arc Villain: Of the Emerald Graves.
  • Body Horror: Not to the extent of Denam, but he's taller than a normal human and has red lyrium growing out of him.
  • Cloud Cuckoolander: According to a sidebar in World of Thedas, his condition progressed to the point where he'd somehow gotten lost in Tevinter and mistook a random Qunari for Greagoir. Judging from his correspondence, he's "gotten better" by the time of Inquisition.
  • Elite Mook: He's a really tough Red Templar Knight.
  • Equal-Opportunity Evil: He works with priests, chevaliers, mercenaries... he'll take anyone who can work for him. Particularly odd for a Fereldan, as they usually despise Orlesians.
  • From Nobody to Nightmare: During Origins, he was the silly ferryman who stopped the Warden from going to Kinloch Hold, only to be distracted by beautiful women, sexy stories, and/or cookies. Ten years later, he's a monster smuggling red lyrium and capturing people who live in the Dales.
  • Manipulative Bastard: To the Freemen in the Emerald Graves, much like Gordian is to the Freemen in the Exalted Plains. They don't even realize he's using their own soldiers for red lyrium "mining".
  • The Reveal: He initially signs his letters "C."
  • Surrounded by Idiots: Angrily rages in letters that the Freemen operating for the Red Templars seemingly can't do anything to stop the Inquisition meddling with their operations in the Emerald Graves, and has some words for his own men's incompetence at rounding up giants.
    You little shit:

    Three more giants. It would be two, if the last one hadn't died. This time don't herd it all the way from the Graves to Suledin Keep if it already has a fatal gut wound. And don't try to hide it either. Even if you hide it, the giant is still going to die.

    In case all your lyrium licking has made you forgetful, they need to be intact. Intact.

    That means no missing limbs either.
  • Took a Level in Badass: Red lyrium turned a hapless lyrium-addled ferryman into a powerful and monstrous Red Templar who complains bitterly about other people's fumbling.
  • Used to Be a Sweet Kid: A lot of Origins players found him funny and endearing. A lot of those same players were almost as horrified as Cullen to find out what's become of him since then.
  • We Used to Be Friends: Cullen knew and got along with Carroll, back when they were both young Templars at the Fereldan Circle; in fact, he asks Leliana to use her spies to find him, and make sure he was safe. (This is heard in an obscure bit of ambient dialogue with a Skyhold runner.) When that doesn't happen, he asks the Inquisitor to end his life swiftly.
    [in Cullen's war table notes] Do what is necessary to stop him, but for my sake, make it quick.


    Grand Duchess Florianne de Chalons

Voiced by: Emily Lucienne

The sister of Gaspard de Chalons, cousin and lady-in-waiting of Empress Celene, who has secretly allied herself with the Elder One.

  • Arc Villain: Of "Wicked Eyes and Wicked Hearts."
  • Badass Normal: Usually the Boss Fights in Inquisition are against mages, dragons, demons, or other powerful creatures. Florianne is just an ordinary human and yet she's still able to go toe to toe with the whole party.
  • Big Brother Worship: Implied but in fact subverted. Her codex entry would suggest this, since it's written by a courtier who advises someone that their quickest way to gain an audience with Grand Duke Gaspard is to first ingratiate themselves with his sister. He also, upon first seeing her at the ball, greets her as "my dear sister" and the two can be seen walking and talking quietly together later in the quest. Reading supplemental material about Gaspard in The World of Thedas shows that he really loves and dotes on Florianne, who is several years younger than himself. Despite their apparent closeness, however, she was still planning on Framing the Guilty Party - see below.
  • Black Shirt: An Orlesian noblewoman allied with the Elder One.
  • Can't Kill You, Still Need You: One of the possible fates for her is to be made an agent of the Inquisition. If she is dead, however, you can make her skull a prop for theater "about the evils of evil" and the box her remains were sent in a table for orphans, which still somehow counts as her being an agent of the Inquisition.
  • Damsel in Distress: She can try to pass herself off as a "defenseless woman" when the Inquisitor chases her into the courtyard. After the Inquisitor doesn't buy it, she acknowledges that they never were one to fall for her "damsel in distress act."
  • Dark Action Girl: Not at first glance, but when the guards try to arrest her for either murdering or trying to murder the empress, she suddenly pulls out two daggers and effortlessly kills everyone who tries to prevent her escape.
  • A Day in the Limelight: "The Riddle of Truth" is a short story about victories she achieved in the Great Game without ever drawing a knife.
  • Deadpan Snarker: If she's alive for her sentencing, she snarks at any result she's given.
    • Serving as the Inquisition's jester doesn't cause her to lose it either:
      Florianne: Humor to fit your mental capacity. A woman falls down. The end.
  • Dual Wielding: Wields two curved daggers, and is quite skilled at combat. Likely, she has been trained as an Orlesian bard.
  • Evil Counterpart: The devs stated that the Elder One's party opposes that of the Inquisition. Florianne easily serves as a foil to Josephine. Both are graceful creatures of the court with a hand for diplomacy. But while Josephine gave up the life of a bard, Florianne relishes it.
  • Fantastic Racism: Mockingly calls a Dalish Inquisitor "rabbit" in the scene where she shows her hand.
  • Fate Worse than Death: How she sees being made Court Jester of the Inquisition, which includes flat shoes.
    Florianne: My heels are... parallel with soil.
    • Though when the sentence is handed down, she remarks that it's fitting since "I am the jest of Orlais already," and her tone of voice suggests that she finds your idea of punishment somewhat amusing.
  • Framing the Guilty Party: Interesting variation: Florianne's plan is to murder Celene and pin it on Gaspard, believing that the court will certainly think he'd do so for the throne. Gaspard actually is planning a coup and moves mercenaries into Halamshiral the night of the ball, but his plans are completely unrelated to what Florianne had in mind. While Florianne did not divulge what she was doing to Gaspard, it is unknown whether or not she knew what Gaspard was plotting.
  • "Get Back Here!" Boss: She's very fond of Teleport Spam, so should you end up fighting her, your melee fighters will likely spend more time running after her than actually hitting her with pointy metal things.
  • Graceful Loser: Played with. If you take her alive by revealing her treachery to the party, she breaks down sobbing after she realizes she's lost the Game. However, when you judge her back at Skyhold, she has regained her composure and takes any sentence you give her with dignity.
  • Humiliation Conga: Dead or alive, the Inquisitor can make her a laughingstock after foiling her plans, and if sentenced to be a jester, she'll remark that it's quite appropriate, since she's already a joke in Orlais.
  • The Jester: If alive, she can be made into the jester of the Inquisition, complete with stupid costume. She'll stand around in the Great Hall and remark on her abject suffering. But, apparently, she will not juggle.
  • Never Mess with Granny: She's 54, kicks lots of ass, and is nimble as a fox.
  • Older Than They Look: As stated above, she's 54 years old, and looks maybe half that. Granted, the mask helps.
  • Practically Different Generations: She is thirteen years younger than her only sibling Gaspard.
  • Skippable Boss: If you have enough pull with the court by the time she's about to kill the Empress, you can publicly expose her and have her arrested without anyone killed. Or if you desire, you can simply execute her on the spot with your murder knife after she had been restrained.
  • Take Over the World: Believes that she will be the one who rules over Thedas in the Elder One's name after his accession to godhood. If she is alive and faces judgement, she'll realize that the Elder One never had any intention of rewarding her.
  • Teleport Spam: Part of what can make her Boss Battle so frustrating, especially if your party is primarily melee-focused. She also likes to teleport to areas that warriors and dagger rogues can't reach, which of course exacerbates the problem further. Even mages can hit a snag due to many of their most powerful spells being persistent effects centered on a small area that become largely useless when the target just won't stand still.
  • What Happened to the Mouse?: If she's recruited as jester to the Inquisition, she disappears from her spot after the battle with Corypheus and is never mentioned again.

    Hand of Korth

The ambitious and foolhardy son of an Avvar chieftain, who hopes to gain glory and the favor of Korth the Mountain-Father by defeating Andraste's Herald. To this end, he kidnaps a group of Inquisition scouts in the Fallow Mire to draw in the Inquisitor.

  • And There Was Much Rejoicing: Chief Movran the Under isn't particularly upset after his "idiot boy" is killed, and only vandalizes Skyhold with goat's blood because Avvar custom demands it.
  • Arc Villain: Of the Fallow Mire region. The player must explore the region in search for the Hand if they want to free the captured Inquisition scouts.
  • Avenging the Villain: After his death, his father "assaults" Skyhold by catapulting goats at it, though this is more out of custom than anything.
  • An Axe to Grind: Wields a unique two-handed axe, The Gift of the Mountain Father. After defeating him you can claim it for yourself.
  • Badass Normal: Nothing fancy about him. He's just a big angry idiot with a huge axe backed up by a few archers. Nonetheless, he hits fairly hard and takes a lot of hits before going down.
  • Dumb Muscle: Sky Watcher and Chief Movran the Under (his own father) both think he's an idiot.
  • Glory Hound: Hopes to make a name for himself by defeating the "Herald of Andraste."
    Scout Harding: I think [The Hand of Korth]'s a boastful little prick who wants to brag he killed you.
  • I Have Your Wife: Kidnaps a bunch of Inquisition scouts and holds them hostage to force the Inquisitor to fight him. Probably the most positive thing that can be said about him is that he doesn't hurt them much.
  • Religious Bruiser: Fights in the name of Korth the Mountain Father (and for his own glory).
  • Screaming Warrior: Yells a lot while trying his best to chop you in two.
  • The Unfavorite: His father thinks very little of him. Considering that he was supposed to attack Tevinter and leave the Inquisition alone, it's not a surprise.
    Chief Movran: A redheaded mother guarantees a brat!

    Freemen of the Dales 

Enemy forces who, for the most part, consist of deserters from either side of the Orlesian Civil War. They joined forces with Corypheus and are under orders to take the Dales from Orlais. They work under the Venatori in the Exalted Plains, and the Red Templars in the Emerald Graves.

  • Black Knight: Auguste the fallen chevalier. Unlike Duhaime (who is just a thug), the rest of the party will call out that he shames his rank.
  • Dangerous Deserter: They prey on everyone, soldiers and refugees alike, under the guise of "freedom fighters." Worse, they're the pawns of one of the worst threats to Thedas in recent memory (keep in mind that Thedas suffered a Blight barely a decade ago).
  • Elite Mook: Costeau is an elite guardian, with a shield. Duhaime and Auguste are two-handed swordsmen, and Maliphant is a rogue.
  • Even Evil Has Standards: A letter found in the veridium mine shows that Costeau refuses to actively hunt Fairbanks and his refugees; she also maintains that the other leaders are "wrong about them," which may refer to another letter suspecting them of stealing food. After the Inquisition takes her down, a letter found on a nameless Freemen soldier observes that they're surprised she lasted as long as she did, since she was "too soft."
  • Evil Is One Big, Happy Family: Inverted. Not only do they not get along with either the Venatori or the Red Templars, but the ones in the Exalted Plains don't care for the ones working in the Emerald Graves, and vice versa. The leaders of the group also hate each other.
  • My God, What Have I Done?: Maliphant reflects in one journal on the horror of allying with the Red Templars, but he convinces himself that it will all be worth it to take control of the Dales.
  • Nun Too Holy: Sister Costeau is a red lyrium smuggler who kidnaps people and ships them off to Emprise du Lion to become red lyrium fuel.
  • Only Sane Man: Maliphant, the rogue in the Villa Maurel, is the only one who wants to work together, even if the rest of the team can't stand each other. The rest of the team are quite happy to see the others fall.
  • The Smurfette Principle: Sister Costeau is the only female of the bunch.
  • Surrounded by Idiots: The true leader behind the group in the Emerald Graves, Knight-Captain Carroll, thinks this of all the Freemen.
  • The Revolution Will Not Be Civilized: The Freemen are incredibly brutal towards the refugees in the Emerald Graves.
  • Unwitting Pawn: Gordian, a servant of Corypheus, manipulated Maliphant and the other discontented Orlesian soldiers into forming the Freemen of the Dales. He then convinced them to pile bodies into the pits in the Exalted Plains under the pretense of disposing of them properly; in truth, he used the pits to create a steady stream of undead to overwhelm the armies of Gaspard and Celene. The Freemen then accepted an offer from the Red Templars to smuggle lyrium through the Emerald Graves, not realizing they would eventually become insane horrors.

    Lord Pel Harmond

Voiced by: Steven Kelly

An aristocrat whose land dispute with a rival is getting commoners in Verchiel displaced and beaten up. Sera asks the Inquisitor to send in some troops to break up the squabble; Harmond retaliates by killing the ones who spoke up in the first place and luring her into an ambush.

  • Arc Villain: He only appears for a few minutes at the end of Sera's personal quest.
  • Aristocrats Are Evil: Small-time "evil", but completely self-centered.
  • Bad Boss: When offering the Inquisitor the use of his family's militia, his exact words are "They can be made expendable for your purposes."
  • Cruel Mercy: Sera views the Inquisitor requisitioning all his stuff instead of striking a deal with him as this, as the nobs squirm when something like that happens to them.
  • Disproportionate Retribution: He has Sera's contacts killed for complaining about his actions.
  • It's All About Me: He's exclusively concerned with bettering his own wealth and position.
  • Killed Off for Real: Instead of negotiating, the Inquisitor can just let Sera punch him to death.
  • Know When to Fold 'Em: After his mercenaries are wiped out right in front of him, he quickly switches to bargaining. If the Inquisitor has the Nobility Knowledge perk and requisitions his land and titles, he notes that it's better than the alternatives and takes it.
  • Never My Fault: After having Sera's contacts killed, he claims that trying to stand up for them makes her as responsible as him.
  • Smug Snake: Slimy, self-serving, and punching well above his weight.

    Mistress Alban Poulin

An Orlesian aristocrat who ran the snowy town of Sahrnia and owned the nearby quarry. She made a deal with the Red Templars to sell citizens to mine red lyrium from the quarry. She is caught and tried by the Inquisitor

  • Arc Villain: Downplayed in comparison to the demon within Suledin Keep or the Red Templars, but she is one of the enemies in the Emprise du Lion section.
  • Aristocrats Are Evil: It's up to the player to decide how evil she is: Was she really under duress, did she believe she was in danger, or is it all an act that she says because she got caught?
  • Go and Sin No More: The Inquisitor can choose to pardon and release her on the grounds that she never enters the Inquisitor's presence again.
  • Ungrateful Bastard: She grumbles a bit if sentenced to work as an Inqusition scribe.
  • What the Hell, Hero?: A human Inquisitor can be on the receiving end of this if the choice to confiscate Poulin's wealth is taken. Not a single companion approves of this.
  • Work Off the Debt: The Inquisitor can force her to work as a scribe and repay the citizens of Sahrnia with half of her wages. If certain quests are completed, she can be forced to contribute more directly.


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