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Hyrulean Forces

The main heroes of the game. Some of these characters are Doomed by Canon, while others are the much younger counterparts of characters in The Legend of Zelda: Breath of the Wild, whether they survived 100 years by natural or magical means.

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    General Tropes 
  • Action Girl: All of the women amongst the Hyrulean forces and Champions are seasoned warriors with proficiency in combat. Even Zelda is a capable fighter thanks to her rather unconventional yet creative use of the Sheikah Slate.
  • Blue Is Heroic: Each of the champions wears vibrant blue somewhere in their outfit.
  • Doomed by Canon: This game takes place 100 years before Breath of the Wild, so the fate of most of these characters is a foregone conclusion. Except it isn't. This game takes place in an alternate timeline due to Terrako's interference, so everyone ends up alive and well.
  • Promoted to Playable: The majority of the cast appeared in some form in Breath of the Wild, but only Link was previously playable.
  • Spared by the Adaptation: Due to Terrako's time traveling, Hyrule manages to win the war against Calamity Ganon. The Champions are saved from the Blight Ganons by their future successors, King Rhoam is saved from death thanks to Zelda, and Link and Zelda are able to defeat Ganon at the climax of the war instead of having to be put into stasis for 100 years.
  • Suddenly Voiced: Many of them have been upgraded from Voice Grunting to full dialogue. Except for Link.
  • Swiss Army Weapon: They each have access to the runes of the Sheikah slate, but use them differently based on their fighting style.

Main Heroes

    Link 

Silent Knight

Weapons: One-Handed Weapons, Two-Handed Weapons, Spears, Master Sword

https://static.tvtropes.org/pmwiki/pub/images/784.png
Voiced by: Kengo Takanashi

The Hylian Champion. A skilled swordsman famous for his fighting skills and courage, and he is the latest scion of a line of royal guardsmen that had served the royal family of Hyrule for generations. After driving back a massive horde of monsters, he becomes Zelda's personal knight on King Rhoam’s orders. With the Spirit of the Hero in him, he wields the Master Sword, to seal away the darkness of the Calamity.

Link's unique actions are to fire a volley of arrows (One-Handed Weapons), unleash a powerful attack at the cost of some health (Two-Handed Weapons), and charge at foes with a powerful thrust (Spears).

For tropes on his appearance in Breath of the Wild, see here.


  • Almighty Janitor: Link starts out as an ordinary soldier, but soon becomes part of Princess Zelda's guard detail, and eventually the Hylian Champion chosen by the Master Sword.
  • Battle Boomerang: Some of Link's one-handed weapons are boomerangs. He'll even throw it as his charged strong attack in place of the usual Spin Attack.
  • Big Eater: He loves to eat, to the point where eating food is part of his two-handed weapon moveset. Daruk even offers him a rock roast, a delicacy made of lava that normally only Gorons would eat, and Link just chows down anyway.
  • Blow You Away: Charging the spear's strong attack lets Link shoot out powerful gust balls before ending with a larger one that erupts into a small tornado on impact.
  • Bodyguarding a Badass: Even after Zelda resolves to fight on the frontlines and awakens her sealing power, he fights to protect her with his life.
  • Bow and Sword, in Accord: When equipped with a one-handed weapon, Link's unique action lets him pull out his bow and aim a rapid-fire volley of arrows at his enemies. Holding down the button gradually decreases the spread of the arrows.
  • Cast from Hit Points: Link's unique action with two-handed weapons unleashes powered-up versions of his strong attacks that temporarily drain his health. His first strong attack has him quickly wolf down some food to recover any health he's sacrificed, but if an enemy hits him before he can do so it's lost for real.
  • Charged Attack: Like in many mainline Zelda games, holding down the button on Link's strong attack for the one-handed weapon moveset lets him perform a spin attack (or throw his weapon if he's wielding a boomerang). He can also perform other charged attacks by holding down the strong attack button while performing a combo finisher. His spear moveset also features a few charged attacks, such as his spear thrust unique action.
  • Charles Atlas Superpower: Due to years of training as a knight and his status as the chosen Hero, Link's skills are downright inhuman for an ordinary Hylian. Even before getting the Master Sword, he could parry attacks from foes several times his size (at one point parrying away a large piece of debris with just his shield), dodge attacks so fast that it creates a Bullet Time effect, move at such speeds while wielding spears to the point that it seems like he's teleporting, wield two-handed weapons with such force that it not only creates shockwaves but also causes him to take damage from the recoil, and defeat hundreds of enemies by himself. After obtaining the Master Sword, he only grew stronger, to the point where he took on all four Blight Ganons by himself and actually held his own until Zelda unlocked her power. And these are the same Blight Ganons that killed the four Champions of Hyrule in the original timeline and are even stronger in this timeline.
  • Cloudcuckoolander: He shows traits of this, with two examples being he can occasionally fly down from the Sheikah Towers with a Cucco he snatched and he will cheerfully devour a Rock Roast offered to him by Daruk.
  • The Comically Serious: Link is trying to maintain his stoic facade to cope with his duties as Zelda's guardian and the wielder of the Master Sword. But a bit of his true self shows up even while he wears the mask, like how he goes along with Daruk's eating contests with a completely straight face.
  • Contrasting Sequel Protagonist: Hyrule Warriors Link is an absolute force of nature utilizing a whole arsenal's worth of weapons and rendering armies of dark forces to dust. While comparable to him as he can be just as much as a one man army, Age of Calamity Link loses out in sheer versitility, only using three weapons, three spells, and the Sheikah Slate. They both also start off as simple knights in Hyrule's army before becoming Zelda's champion, but they knew Hyrule Warriors Link was the chosen hero from mission 1, while Age of Calamity Link had to prove himself to be more than just Zelda's bodyguard.
  • Deuteragonist: Invoked, by Word of God. Being the events of the Great Calamity, the game is highly story-driven, so Zelda takes center-stage as the driving personality in that Link just doesn't speak. However, on a mechanical level, the story largely follows Link's perspective and how his actions are what make matters possible.
  • Disguised in Drag: The Gerudo hold a Little Miss Vai Battle Pageant and Link enters it disguised as a woman.
  • Evasive Fight-Thread Episode: He and Revali get to duel early in the game but it is interrupted before it can reach a decisive end.
  • Extreme Omnivore: Eats a rock roast — a Goron delicacy made of lava — in at least 2 different cutscenes.
  • Fighter, Mage, Thief: Link is a knight who specializes in melee weapons, in contrast to Zelda's magic and Impa's ninja techniques.
  • Flash Step: Many of his attacks with his spear moveset involve him moving so fast he appears to teleport.
  • Good Hurts Evil: Link's Master Sword has a unique property shared only with Zelda's Bow of Light that will give him increased damage against Malice enemies.
  • Go Through Me: Link tries this at two different points to protect Zelda from harm. The first time is when he first encounters Astor's Hollows, which goes poorly at first. The second time, he sends her away with Impa to protect her from all four Blight Ganons, which admittedly goes better for what was seeming to be a Last Stand.
  • Glass Cannon: Link's two-handed moveset emphasizes overwhelming force above everything else, giving him more focused damage and crowd control options at the cost of requiring him to overexert himself to perform his most powerful attacks, leaving him vulnerable until he backs off from combat to recover.
  • Helmets Are Hardly Heroic: Link is notably the only soldier without a helmet on during the introductory cutscene, though you can put it back on afterwards.
  • Heroic Lineage: Link comes from a bloodline of imperial guards.
  • Humble Hero: Link. being the humble person that he is, doesn't quite seem to realise just how good he really is. Barring Revali, quite literally everyone who has fought alongside him or seen him in action, being the Champions, the future Champions, the princess, the king, and even his enemies, know that Link is the real deal, and that his reputation heavily downplays what he's actually capable of.
  • Hyperactive Metabolism: Used as a gameplay mechanic for his two-handed weapons. Link can use more powerful versions of his strong attacks via his unique action by sacrificing a bit of his health. His basic strong attack has Link eat some food to restore sacrificed health (though not health lost to enemy damage).
  • Immune to Flinching: While performing his most powerful two-handed weapon finishers, Link will shrug off hits and continue to perform his attacks while the damage he takes is converted to temporary damage that can be healed back. Even if he's frozen by an ice attack, he'll still continue attacking once he's broken free.
  • Jack-of-All-Stats: The one-handed weapon moveset is this, as it has no real weaknesses or overwhelming strengths, with its tools being able to confront any situation. The main gimmick is his charge attacks being able to extend his combo strings for better area of effect.
  • Javelin Thrower: He can hurl his spear down at enemies when airborne for a powerful attack.
  • Knightly Sword and Shield: Link's default weapon, a fitting set of arms for a knight.
  • Last Stand: Link sends Zelda away with Impa just the same way King Rhoam sent him away with her before, to save her from the arrival of the four Blight Ganons, a situation he almost assuredly wouldn't have gotten out of if seeing him facing certain death hadn't been the trigger for Zelda's awakening.
  • Lightning Bruiser: Link's spear moveset is faster and more mobile than the others, thanks to gaining a thrusting dash that can be cancelled into from most of his other moves. His combos are capable of propelling him from one corner of the field to the next, while bowling over any mobs that get in his way, and he can easily whittle down weak point gauges of strong enemies. However, he's a bit lacking in crowd control compared to when he uses other weapon types.
  • Luckily, My Shield Will Protect Me: Everyone has a guard command, but Link's one-handed moveset gives him a shield that allows him to parry attacks.
  • Multi-Melee Master: Like in Breath of the Wild and the first Hyrule Warriors, he can use multiple weapons that give him radically different play styles. He also has a much wider variety of weapons then any other character who only have three tiers to their weapon progression, giving him a variety of swords, clubs, boomerangs, axes, hammers, and polearms to choose from.
  • Not So Stoic: Unlike in Breath of the Wild, Link still has his memories and he's under tremendous pressure to protect Hyrule from the Calamity, so he keeps a stoic front. That said, his goofy true personality does shine through his stony exterior at times, such as when he picks up a Cucco to glide into battle instead of using his paraglider, when he chows down on a Prime Rock Roast offered to him by Daruk, or enters a Gerudo battle pageant in drag.
  • Power-Up Food: For his two-handed weapon's Special Attack, Link scarfs down a rock roast and a mighty banana to boost his strength for one massive swing.
  • Shield Bash: Link does this when he attacks while guarding while using one-handed weapons. Not only is it capable of deflecting certain attacks, it also inflicts damage at close range, much like in BOTW when using a Lynel shield. One of his charged combo finishers also ends in this way, though it has a good deal more range.
  • Shield Surf: Link's dashing strong attack with one-handed weapons has him immediately hop on his shield and surf into enemies. He also does a shorter version of the same attack as a combo finisher, which can lead into a charged attack.
  • The Silent Bob: His Heroic Mime status is all the more noticeable when the entire cast has full voice acting, but he still has expressive animations. He manages to get his point across through body gestures and Voice Grunting.
  • Speaks Fluent Animal: Link has no trouble understanding Terrako's gestures. Fitting for a fellow mute.
  • Spell Blade:
    • With his single-handed weapon moveset, his Charge Attacks coat his sword in an aura of blue energy that greatly increases the range of his slashes.
    • With his two-handed moveset, his strong attacks and some of his Weak Point Attacks wreathe his weapon in blue energy, and using his special ability turns the energy red and makes his attacks vastly more powerful.
    • With his spear moveset, many of his attacks coat his spear in an aura of blue energy.
  • Spin Attack: Link has a lot of them, such as his basic chargeable strong attack with one-handed weapons, a rising multi-hit version as a combo finisher with the same moveset, and a sideways aerial variant with a two-handed weapon.
  • Super Reflexes: Aside from the Flurry Rush mechanic that all characters share, Link also has a unique buff from his enhanced two-handed weapon moveset: after taking some temporary damage, if a powerful attack is about to hit Link, the game will briefly go into Bullet Time to give the player a better chance to react.
  • Sword Beam:
    • With the Master Sword equipped, he will launch arcs of divine energy from the blade with each swing as long as he is at full health. This effectively extends his range and damage potential.
    • With the two-handed weapon moveset (greatswords, axes, hammers) he can launch blasts of energy from them, and his special causes him to leap into the air and fire a massive energy wave.
  • Unique Items: There is only one version of the Master Sword, and it cannot be sold or fused to another weapon after it is obtained.
  • Virtual Paper Doll: Unlike in Breath of the Wild, Link's various outfits don't have any special abilities and are purely cosmetic.
  • With a Friend and a Stranger: Link is the stranger, a regular soldier at the beginning of the story, who travels alongside Zelda and Impa, the princess's royal advisor and loyal friend.

    Diminutive Guardian 

Guardian of Time

Weapon: Guardian Technology

https://static.tvtropes.org/pmwiki/pub/images/aoc_diminuitive_guardian.png
Combat Mode 

A small egg-shaped Guardian with the power to travel through time. Hailing from a future where Hyrule had fallen to Calamity Ganon, Terrako travels to the past to prevent the Great Calamity from happening.

Terrako's Unique Action is to fire lasers from its eye. It can fire a constant stream of laser shots or charge them to fire stronger lasers. Its Unique Action is strengthened by its Strong Attack, which allows it to summon two orbs on either side that will also fire lasers whenever it uses its Unique Action. Both of these can be used during its combo strings, giving Terrako some extra firepower to its attacks.


  • Amplifier Artifact: It can resonate with ancient technology, including the Sheikah Slate. By being near it, the heroes can draw upon the Sheikah Slate's powers themselves and use runes. It can also activate dormant Guardians for the heroes to use.
  • Attack Drone: It can summon two balls of Sheikah energy that stay on either side, and each will fire the same beam at the same time it does when it performs its unique action.
  • Badass Adorable: It was already pretty badass, traveling back in time to Set Right What Once Went Wrong and stepping onto the frontlines of battle despite its initial lack of combative capabilities, enhancing the abilites of the Shiekah Runes, and activating any non-corrupted Guardians to help out its allies. It even sacrifices itself to give them the fighting chance they need to defeat Calamity Ganon after properly reincarnating. Once it becomes a playable character, it proves just as capable of mowing down enemies as any of the other warriors.
  • Benevolent A.I.: Unlike the Guardian war machines that run strictly on their programming, the Mini Guardian is intelligent and acts on its own accord to help the heroes. It's corrupted by Malice towards the end of the game and badly damaged by Link when it's forced to attack Zelda, but breaks free of the influence and sacrifices itself to weaken Calamity Ganon.
  • Blade on a Stick: Several of Terrako's attacks make use of the Ancient Spear weapons.
  • Came Back Strong: In the postgame, the flavor text for the quest chain to repair Terrako states that the little Guardian is more powerful than ever, and its subsequent missions involve it being upgraded even more.
  • Complaining About Rescues They Don't Like: When Sooga tosses some Kunai at Zelda to kill her, Terrako jumps in front of them to protect Zelda... only to be knocked aside by Link. After that, Terrako proceeds to read Link the Riot Act for stealing its thunder by saving her.
  • Composite Character: Its moveset is a combination of all the Guardian enemies from the original Breath of the Wild game. Primarily it's based off the Shrine Guardian, complete with the eye lasers and the Ancient weapons, it can use the infamous laser snipe from the Guardian Stalkers, its aerial combat has it fire lasers from its eye while flying upside down like a Guardian Skywatcher, and its Special Attack has it use the Divine Beasts' Wave-Motion Gun.
  • Cute Machines: It's a tiny white-and-gold Guardian with a large blue eye, that follows Link around and whistles through a little slide whistle-like mechanism on its top with similar mechanisms across its body to play Zelda's Lullaby.
  • Dual Wielding: It primarily fights by using both an Ancient Axe and an Ancient Sword.
  • Energy Ball: Aside from the Attack Drone mentioned above, one of Terrako's combo strings has it summon a large ball of energy that will explode into several energy balls if struck with a charged laser shot. Also, one of its Weak Point Smashes has it conjure several energy balls and hurl them at its opponent.
  • Energy Weapon: In combat, Terrako wields an Ancient Axe and an Ancient Sword, can launch volleys of Ancient Spears out of itself, and can fire blasts of ancient energy from its eye — ranging from energy bullets to the standard Guardian laser to the Divine Beasts' Wave-Motion Gun.
  • Expy: A small white Robot Buddy definitely gives off R2D2/BB8 vibes.
  • Gameplay and Story Integration:
    • A series of post-game quests involve rebuilding Terrako. You collect special ancient guardian parts, and once Terrako is restored, it becomes playable. While it was shown to capable of fighting by its boss fight, the flavor text of its upgrade side-quests involve Zelda, other researchers, and Terrako itself working to improve its offensive and defensive capabilities so it won't be destroyed if it engages in combat.
    • During the post-game quests, while it is not repaired, it does not appear beside Link or the overworld to suggest places to go to. Once it is repaired, it does return by Link's side and resumes its suggestions.
  • The Heart: Terrako's presence amidst the Champions creates a degree of levity that otherwise wouldn't have been there, notably lessening the tension in certain scenes. This may well be why Link is able to retain some vulnerabilities in his personality he would've suppressednote , while Zelda now has something to occupy herself so she doesn't become resentful of Link for his talents in the face of her perceived failures.
  • Heroic Sacrifice: Once the final battle against the properly reincarnated Calamity Ganon proved too much for the warriors, Terrako managed to run straight towards it and self-destructed to weaken it and give them the fighting chance they needed.
  • Info Drop: Throughout literally every battle, Terrako is always referred as the "little guardian" or variations thereof. Without much fanfare, Zelda happens to call it by its real name in the final battle, despite the fact she should have recalled its name earlier. What's more, the player can find out Terrako's name during the loading screen right before it is pronounced, even!
  • Instant Flight: Just Add Spinning!: Its aerial movement is inverting its orientation and spinning its legs around quickly.
  • Killer Rabbit: Despite being an adorable little robot who barely comes up to Link's waist, it is just as capable of cutting through swathes of enemies as any of the other characters.
  • Javelin Thrower: Its Dashing Regular Attack has it roll on its side while spitting out several Ancient Spears.
  • Punny Name: Terrako. As in "terracotta"note , "tamago"note  and "child"note .
  • Recurring Riff: It can whistle the tune of Zelda's Lullaby, especially in the past to help Zelda fall asleep.
  • Robot Buddy: A small Team Pet sized guardian that sticks with The Team.
  • Set Right What Once Was Wrong: It enters the game having come from the time of Hyrule's fall, having gone back in time to try and avert the Calamity.
  • Shock and Awe: One of its attacks has it discharge electricity from its body.
  • Spanner in the Works:
    • The mere fact it traveled back in time changed many of the already-established events. Unearthing the Sheikah Tower earlier than expected was just the start of a very long series of events that didn't happen before.
    • While Link and Zelda lead the battle against Calamity Ganon, it’s ultimately the little Guardian’s time travel ability and dedication to protecting Zelda that saves the day.
  • Spin Attack: One of its attacks is spinning wildly with its weapons outstretched.
  • Time Portal: Terrako can create portals to travel through time. During the intro, it creates one to travel back from the time of the Calamity, and later on, it opens more time portals to bring forth the new Champions to rescue their predecessors from being killed by the Ganon Blights.
  • Tornado Move: One of its attacks has it create a mini tornado to draw in enemies.
  • The Unintelligible: It communicates by whistling through a pipe on its head, though no one can decipher what it's saying. Link seems to understand it somewhat at the very least, recognizing its warning that a corrupted Guardian Stalker is about to fire on Zelda.
  • Wave-Motion Gun: Terrako can use multiple variations of the Guardians' iconic Eye Beams, including the massive torrent of ancient energy fired by the Divine Beasts.
  • We Can Rebuild Him: The postgame plot revolves around hunting down enough parts to rebuild it following it's Heroic Sacrifice, after which they come back as a fully playable character.

    Impa 

Royal Advisor, Loyal Friend

Weapon: Kakariko Kodachi

https://static.tvtropes.org/pmwiki/pub/images/youngimpa_4.png
Voiced by: Andi Gibson (English), Marisol Romero (Latin American Spanish), Marta Moreno (European Spanish)

The royal advisor of Hyrule, a Sheikah warrior, and Zelda's friend. She fights alongside Link, Zelda, and the Champions against the Calamity.

Impa's unique action is to tag an enemy with a Sheikah symbol. By absorbing that symbol with a strong attack or otherwise killing the enemy, she is able to summon shadow clones that drastically increase her attack power and range.

She appears as an old woman in The Legend of Zelda: Breath of the Wild. For tropes on her original portrayal see here.


  • Amphibian Assault: One of Impa's special attacks involves summoning an enormous frog to flatten all opposition.
  • Ancestral Weapon: Her level three weapon, the Devoted Kodachi, is one, said to be passed down to every head of the Sheikah tribe as a symbol of their loyalty to the royal family.
  • Badass Adorable: She may be a bit of a klutz, but she's still capable of shredding monsters no problem.
  • Blade Spam: Impa hits lightning-fast, but her individual attacks are weak unless she summons energy clones — in which case she becomes capable of rapidly shredding through health bars.
  • Blow You Away: One of her ninpo skills is summoning bursts of wind through her paper talismans.
  • Blush Sticker: Surprisingly apple-cheeked. She shares these with her sister Purah.
  • Breaking Old Trends: For the Impa Legacy Character archetype on a few different counts.
    • She's possibly the youngest Impa as opposed to the older, matronly ones (such as in the original game, the Oracle series, and A Link Between Worlds) or the battled-hardened bodyguards (Ocarina of Time, Skyward Sword, and the first Hyrule Warriors). This Impa is far closer in age to Link and Zelda, being only about 20 to their 16. While she's still an advisor, she's much more of a peer and friend, rather than a mentor figure (as evidenced by her epithet). As such, she's also far more comedic than her predecessors.
    • Visually, not only is she much younger than other incarnations of Impa, but she's also cuter and more clumsy, having more in common with her granddaughter Paya than with the Gerudo Champion Urbosa, who is much more in line with how Impa was usually depicted. That said, she still The Reliable One of the crew.
    • In terms of fighting style, she's a huge contrast to Impa from the original Hyrule Warriors, who was a Frontline General that wielded a massive great sword or a naginata that emphasized the samurai aspect of Impa's character. Age of Calamity Impa uses kunai, a ninjato, and loads of ninpo that draw upon the ninja aspects of the Sheikah. In this regard, she's the answer to the original game's Sheik, just with more ninjutsu and less Magic Music.
  • Choice of Two Weapons: During the Great Calamity, she used a short sword along with kunai for throwing.
  • Cute Clumsy Girl: Her introduction is her being chased by a horde before tripping. Even her character bio describes her as "distractible at times."
  • Death from Above: While using her kite, she is able to drop kunai down on enemies from above.
  • Doppleganger Attack: Her main gimmick is creating Hard Light clones to fight alongside her. In order to do so, she tags an enemy with a rune and absorbs the rune with a strong attack, gaining up to a maximum of six duplicates. The clones massively increase her attack range and damage. Using her Special before it runs out increases its potency.
  • Energy Weapon: Like Maz Koshia, Impa can use her ninpo to fire the same sort of laser attack the Guardians can use.
  • Fatal Fireworks: Impa's version of the Bomb rune launches a single bomb into the air like a classic fireworks rocket.
  • Fighter, Mage, Thief: Enforced. Impa was given a ninja-like moveset to complement Link's traditional warrior style, and Zelda's magic.
  • Flechette Storm: Impa can throw several kunai knives at once for one of her attack strings and then cause them to detonate.
  • Frog Ninja: She can summon giant frogs as a part of her moveset.
  • Glass Cannon: While not the most durable of the characters, Impa makes up for it in sheer damage potential when her duplicates are maxed out. When she's fully buffed she can shred health bars and Weak Point Gauges at ludicrous speed.
  • The Good Chancellor: She's the advisor to the Royal Court, and is Zelda's personal aide and friend.
  • Hand Seals: True to form, Impa uses rapid strings of mudras to do her Special Attacks.
  • Identical Granddaughter: Her appearance here is a dead ringer to Paya, her granddaughter in Breath of the Wild. The only notable difference between the two is that Impa has significantly longer hair, thinner eyebrows, and purple facial markings as opposed to Paya's red ones.
  • Kite Riding: Impa can use a frameless kite to glide in the air.
  • Legacy of Service: Impa's family has been in direct service to the royal family of Hyrule for generations.
  • Magikarp Power: At the start of a battle, Impa isn't very powerful. Once she absorbs a few symbols to gain clones, she is able to turn whole armies into mincemeat and charge her special meter quickly due to the number of hits she is able to inflict in a single attack.
  • Ninja: Impa is a skilled ninja, as keeping with the Sheikah Tribe's customs.
  • Ninja Run: Impa will do the standard ninja run when moving normally and switch to the Airplane Arms variant when she is sprinting.
  • Nice Hat: She has a straw hat, though typically it hangs on her back. Her shadow clones actually wear it.
  • Ninja Maid: Impa's official job is that of a royal advisor and the princess's personal aide, but she is a very accomplished ninja as well. Purah even asks when her sister learned to do such a thing when it isn't exactly part of her job description.
  • Not So Above It All: As much as she tries to be a model Sheikah warrior, she's way too high-strung and often gets into petty squabbles with Terrako.
  • Paper Talisman: Impa uses the same sort of paper talismans as the Yiga Clan and Monk Maz Koshia to do her ninjutsu.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Impa: Steel yourself! I am ready. (with three seals) It's time!
  • Rapunzel Hair: Impa's hair is quite long, reaching past her knees.
  • The Reliable One: While most Impas are old enough to be The Mentor or a Battle Butler, here she's more just the level-headed friend.
  • Reverse Grip: For most of her attacks Impa will draw her blade in this manner, although she will switch to a standard grip mid-combo.
  • Sibling Yin-Yang: Impa is the more level-headed and traditional sibling contrasting against her sister Purah's scientific eccentric. Furthermore, Impa is a frontline fighter while Purah is a researcher.
  • Smoke Out: Some of her attack strings will have her vanish ninja-style in a puff of smoke and paper talismans.
  • Shout-Out: The mudras Impa preforms are not from the real-life Asian Rune Chant, but they are identical to the hand seals in Naruto.
  • Stock Ninja Weaponry: Impa uses a ninjato and kunai, as well as other popular ninja implements.
  • Stuff Blowing Up: Her special attack has her conjuring a barrel bomb. If she uses it with her clones maxed out they proceed to pile a load of bombs onto an enemy before detonating them for increased damage.
  • Tomboy and Girly Girl: The Tomboy to Purah's Girly Girl. While their clothing is similar, her more subdued attitude and her more traditional hairstyle gives this vibe.
  • Tomboyish Voice: She has a bit of a rasp to her voice at times.
  • Tsurime Eyes: While her face looks remarkably similar to Paya's, one of the biggest differences is that she has smaller eyes with upward-slanted sharp points, which help emphasize her more confident Action Girl characterization in contrast with her granddaughter.
  • Undying Loyalty: Impa is loyal to Zelda before anyone else, up to disapproving of the King's conduct and lack of praise for his daughter.
  • Summon Magic: One of her attacks has her summon a giant frog on top of her enemies, while another variant has her riding said frog (and if she has clones, there'll be a frog for each one).
  • Sword Beam: Some of her combos end with her launching arcs of Razor Wind or ancient energy from her sword.
  • Voice for the Voiceless: With Link being a Heroic Mime as usual, Impa largely acts as his "voice" during cutscenes.
  • Weaponized Headgear: Her dashing strong attack animation has her coat the brim of her hat in Sheikah energy and hurl it like a boomerang at her opponents while delivering a spinning kick.
  • Why Did It Have to Be Snakes?: Downplayed. When she is chosen to go on a story mission, she utters out a "Terrifying..." as she glides from the Central Tower, implying that she has a fear of heights.
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    Zelda 

Burgeoning Scholar, Princess

Weapons: Sheikah Slate, Bow of Light

https://static.tvtropes.org/pmwiki/pub/images/293_10.png
Ceremonial Robes 
Voiced by: Yu Shimamura (Japanese), Patricia Summersett (English), Jessica Ángeles (Latin American Spanish), Nerea Alfonso (European Spanish)

The Princess of Hyrule, who bears the Triforce and has the Blood and Soul of the Goddess Hylia. She's interested in intellectual pursuits and harnessing the power of ancient Sheikah, though her father is forcing her to unlock her latent magical powers instead.

With the Sheikah Slate, Zelda's unique action activates any runes she has left on the battlefield. With the Bow of Light, Zelda's unique action activates her Luminescent form, drastically increasing her power at the expense of her special meter.

For tropes on her portrayal in Breath of the Wild, see here.


  • Action Bomb: Zelda's use of the Bomb Rune will have her summon a large bomb that can walk around launching smaller bombs at enemies.
  • Adaptational Badass: Zelda is much more active in combat than in Breath of the Wild before she awakened her powers thanks to her creative use of a fully-unlocked Sheikah Slate and is able to keep up with the rest of the Champions, something which she bemoaned she couldn’t do in Breath of the Wild.
  • Adaptational Nice Guy: She wasn’t exactly a mean-spirited person to begin with, but in flashbacks of Breath of the Wild, she was initially much more abrasive toward Link thanks to wielding the Master Sword while she has difficulty awakening her divine powers and didn’t warm up to him until he saved her from a Yiga ambush. In Age of Calamity, however, she never has any issue with Link and is nothing but friendly toward him regardless of her insecurities, likely due to circumstances caused by Terrako's arrival.
  • Attack Its Weak Point: Zelda's basic attacks are unique in that they can exploit the rune weaknesses of strong monsters without having to resort to the dedicated rune abilities.
  • An Ice Person: Zelda can use the Cryonis rune to create and shatter pillars of ice as part of her combos and can rain down icicles on enemies.
  • Car Fu: Zelda can use Magnesis to drive minecarts into enemies and has a weak point smash will have her launch one at an enemy with Stasis.
  • Child Prodigy: She must have been one when she was younger, since she made Terrako as a child. Yes, the little Guardian that can hold its own against monsters several times larger than it, act independently, enhance the capabilities of the Sheikah Runes, and send itself and others through time and space.
  • Determinator: She will do whatever it takes to ensure the events of the Great Calamity don't come to fruition.
  • Difficult, but Awesome: She's initially hard to use, since she's massively different from the rest of the initial three player characters. That said, if one were to get good with her, in a game where one of the selling points is the ability to destroy entire armies at once, she has among the best AoE of any of them.
  • Energy Bow: Zelda's Bow of Light moveset has her create arrows out of light that then fire in the form of streaks of light. These arrows are even conjured and fired independent of the her drawing of her bow.
  • Fighter, Mage, Thief: Zelda is the Mage to Link's Fighter and Impa's Thief, using magical attacks compared to Link's melee weapons and Impa's ninja techniques.
  • For Want of a Nail: As it turns out, unlocking the Sheikah Slate's full potential early turns Zelda from a non-fighter in need of a protector into someone who can defend herself a bit. This newfound access also means that Zelda no longer feels like The Load and thus is more receptive to helpful advice from Urbosa and Impa.
  • Great Bow: She will conjure a gigantic bow with her powers for one of her Weakpoint Smashes to launch a huge bolt of light at the enemy.
  • Light 'em Up: Her Bow of Light moveset utilizes spheres and rays of divine light magic.
  • Holy Hand Grenade: Her Bow of Light moveset has her use her Goddess Blood and the Triforce to unleash holy magic. She also has a combo that ends with her hurling a sphere of light that explodes.
  • Mage Marksman: Her Bow of Light moveset attacks primarily with bursts of light, reserving the light arrows for special attacks.
  • Magical Camera: Zelda's Special Attack for the Sheikah Slate has her using the camera function to target enemies for an attack.
  • Magitek: Zelda's main weapon is the Sheikah Slate, a magical tablet PC that uses app-like runes.
  • Magnetism Manipulation: Part of her main attack strings is to use the Magnesis Rune to pull metal crates from the earth and swing them at enemies to bludgeon them.
  • Male Gaze: A LOT of the cutscenes in the game most frequently show Zelda from behind with a bottom-up view, emphasizing her curvaceous butt showing through her skin-tight pants. Her rear is also emphasized by the camera during her Weak Point Smash, and one of her idle animations where she bends over to catch a frog like in Breath of the Wild.
  • Mechanically Unusual Fighter: Both of Zelda's movesets stand out from most in the game in a number of ways.
    • Sheikah Slate:
      • Others, like Link, have relatively standalone unique abilities that don't require prior setup. Her unique ability involves activating the Sheikah Slate which, by itself, does nothing, but, when combined with the individual runes in a Stance System-esque manner, has a variety of uses. For example, she can use the Cryonis Rune to rain down icicles and then shatter them for massive splash damage.
      • Additionally, not only do the runes used in her regular attacks retain their properties (i.e. the ice blocks from her strong attack function the same as using the Cryonis Rune on charging enemies), but they can be used in tandem with the dedicated runes that have cooldown, so she can use multiple runes at once.
      • Zelda's Magnesis is always able to unearth a metal object, as opposed to Link and Impa who can only use Magnesis in the presence of metal objects.
    • Bow of Light:
      • Zelda with the Bow of Light is similar to Young Link in the original Hyrule Warriors in that her regular combo strings are unimpressive, but she has access to a Super Mode that drastically improves her combat capability. Unlike its predecessor, Age of Calamity doesn't have a universal super mode mechanic like Focus Spirit, so Zelda's alternate form instead drains her special attack gauge. This makes her the only character to use it for something other than, well, special attacks.
      • Her Luminescent form uniquely lacks combos entirely, instead performing strong attacks directly using the face buttons (except A), while holding ZL for some. As a side effect of ZL being used for attack inputs, Zelda can't guard while Luminescent.
  • Modest Royalty: As a first for Zelda, she will never wade into dangerous battles with her Requisite Royal Regalia and her court dress and crown is not available as a playable costume. Even her prayer garment is a plain white gown with minimal jewelry and her hair styled in a simpler fashion.
  • Narrator: Zelda takes over as narrator after Rhoam goes missing.
  • Power Floats: She hovers above the ground while Luminescent.
  • Power Glows: Zelda's powered-up state with the Bow of Light is literally called "Luminescent". Naturally, she glows while it's active.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Zelda: (before her powers awaken) I will defend Hyrule! In anyway I can.
    Zelda: (after her powers awaken) I will fight for Hyrule! With every way I can!
  • Pretty Princess Powerhouse: While Breath of the Wild implied that she was reliant on Link as her knight, here she's a fully playable character, fighting during the Calamity as much as the Champions by using the Sheikah Slate offensively.
  • Prone to Tears: Zelda can be rather emotional given the right circumstance, being rather prone to crying as a result of her frustration at being unable to unlock her divine powers.
  • The Protagonist: Age of Calamity's story centers around Zelda and her struggles with awakening her powers and leading the Champions on the fight against Calamity Ganon while focusing on her relationship with Terrako, making her the central protagonist of the game.
  • Rain of Arrows: With her Bow of Light moveset, she can fire off arrows into the air where they will rain on enemies as beams of light.
  • Recurring Element: Her fighting style has more in common with Lana's Book and Gate movesets than any of Zelda's weapons in the previous Hyrule Warriors.
  • Sliding Scale of Gameplay and Story Integration: The story frames Zelda as being The Load up until she unlocks her divine powers. However, her Sheikah Slate moveset is far from weak, just unorthodox. If the player learns to capitalize of the synergy between her regular moves and the Slate's modules, which is NOT particularly difficult, Zelda is just as powerful in combat as any other character in the roster, if not more. Divine powers or not.
  • Spontaneous Weapon Creation: Zelda actually created the Bow of Light with her powers. In contrast, the Sacred Bow is a weapon specially made for her to use when her powers awoken and the Sealing Bow an ordinary bow enchanted with her powers.
  • Sphere Factor: Zelda pushes a giant remote bomb on enemies for one of her attacks.
  • Squishy Wizard: She's no fighter, being primarily a researcher, and her powers as Hylia's incarnation have yet to manifest. Clever, creative use of the Sheikah Slate, however, allows her to keep up with the seasoned warriors she fights beside.
  • Super Mode: Her unique action with the Bow of Light swaps her between her normal moveset and the Luminescent form, in which she can instantly execute her strong attacks using various button inputs at the cost of her special attack gauge draining over time.
  • Swiss Army Weapon: How she uses the Sheikah Slate as she uses its functions in a far more elaborate manner than the Champions.
  • Throw Down the Bomblet: Zelda can roll and hurl gigantic bombs at enemies with the Remote Bomb rune as a part of her combos.
  • Time Stands Still: She can freeze enemies in place for short periods with Stasis.
  • Took a Level in Badass:
    • She was initially a non-fighter, heavily dependent on her knight escort to protect her on her journeys. But once she gains access to the Sheikah Slate's fully unlocked runes, she proves herself to be a devastating fighter by her own right.
    • She takes another level of badass when she finally unlocks her sacred powers in an attempt to save Link from the Blight Ganons. This newfound power gives her the confidence to not only hope for victory over Calamity Ganon, but also the courage to lead all of the Hyrulean Forces in the Final Battle for Hyrule.
  • Trap Master: Several of her attacks leave ice blocks and bombs on the battlefield to set off later.
  • Unique Items: There is only one version of the Bow of Light, and it cannot be sold or fused to another weapon after it is obtained.
  • Weak, but Skilled: Instead of using normal weapons, Zelda uses the Sheikah Slate as her primary form of attack instead of as a supplement. Even her usage of the Runes outside her basic combos is far more elaborate and even synergize with her attacks.
  • Wrench Wench: Although her duties as a princess and destiny as the one who must seal away the Calamity leave her little time to indulge, her biggest passion is researching and rebuilding ancient Sheikah technology. Most of her sidequests mention her tinkering with ancient equipment and coming up with upgrades to her own gear. She's noted to be the only person who can bring out the full potential of her highest-rank weapon, the Ancient Overclock Unit. And she built Terrako — a tiny, sentient Guardian who can augment and control other Sheikah tech, fight as well as a Champion, and travel through time — when she was just a little girl.

Champions of Hyrule

    Mipha 

Zora Wellspring

Weapon: Zora Spear

https://static.tvtropes.org/pmwiki/pub/images/600_0.png
Voiced by: Mayu Isshiki (Japanese), Amelia Gotham (English), Alondra Hidalgo (Latin American Spanish), Laura Monedero (European Spanish)

The Zora Champion and the princess of the Zora. She's known Link since he was a child.

Mipha's unique action is to teleport through the water fountains she places on the battlefield. She is also capable of healing herself and her allies through certain actions.

For tropes on her appearance in Breath of the Wild see here.


  • Animal Motif: Her design is based on a dolphin according to Creating a Champion.
  • Beware the Nice Ones: She may be a sweet, gentle girl but she will not hesitate to run you through if need be.
  • Childhood Friend Romance: Mipha is childhood friends with Link and is in love with him, though her feelings aren't brought up. Not explicitly, anyway. One of her post-game Challenges, "Heart's Escort," has her rescuing Link from a tough group of monsters. The reward for completion, among other goodies, is the Zora Armor. Which, as you may recall, is treated as a symbol of engagement among the Zora.
    Item Description: It's probably fine to be wearing this. Probably.
  • Combat Medic: She is capable of wielding powerful healing magic alongside her polearm skills.
  • Cool Big Sis: Mipha is very loving towards her little brother Sidon, who worships her both as a child and an adult. Even when he causes chaos by vanishing to fight a lynel during a massive attack on Zora's Domain, she hardly scolds him at all, and instead congratulates him for his bravery.
  • Damage Over Time: Several of her combo strings create whirlpools or spheres of water that lingers on the battlefield to continue causing damage.
  • Face Death with Dignity: Upon realizing that Waterblight Ganon is too much for her to handle, she simply mutters "So this is how it ends" and calmly awaits for the Blight Ganon's final blow until future Sidon intervenes and blocks the incoming attack.
  • Fish People: She is a Zora, a fish person and more specifically based on a dolphin.
  • Floating Water: She can conjure spheres of water to swim through for her Weakpoint Smash.
  • Flying Seafood Special: Mipha can swim through the air using currents of water that she can conjure.
  • Handy Feet: Upon unlocking more regular attack combos, one later move has Mipha plant her spear into the ground, jump on top to stand on the tip, and then wield it with her feet into a vertical spin attack, much like how Impa from the original Hyrule Warriors would use her Giant Knife.
  • Heal It with Water: Mipha's fountains can heal nearby allies when used, and her Special Attack can likewise heal herself.
  • Making a Splash: Mipha can conjure waves, columns and whirlpools of water to attack enemies.
  • The Medic: Several missions require you to escort Mipha safely to injured allies so that she can heal them.
  • Magic Knight: Mipha can conjure water to attack enemies as well as she can fight with her spear.
  • Olympic Swimmer: As a Zora her ability to move in water is unmatched — which is noted in the flavor text of some of her side-missions. Combined with her ability to conjure water, this gives her incredible mobility on the battlefield.
  • Portal Pool: Mipha's main mechanic is her ability to conjure pools of water from which she can dive and teleport to on the battlefield.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Mipha: With grace, I cannot fail.
  • Pretty Princess Powerhouse: She may be demure and soft-spoken, but Mipha is still a trained warrior who will not hesitate to enter the battlefield.
  • Prongs of Poseidon: Being a Zora, she prefers spears and specifically her Lightscale Trident.
  • Requisite Royal Regalia: Before becoming a Champion, Mipha wears several chords and epaulettes on her person in place of her Champions sash that give her the air of regality fitting of royalty. Like Urbosa, she puts many of these accoutrements aside when she becomes a Champion.
  • Rescue Romance: Invoked by a post-game challenge called "Heart's Escort", in which the mission is only limited to her being playable and its premise is about her coming to Link's aid, though considering this is Link, the mission itself is likely humoring her due to how she never got to confess in Breath of the Wild. The reward to this mission is the Zora Armor, which pretty much equates to Mipha trying to propose to Link, considering its significance and how this mission is available after the main story, after Calamity Ganon is sealed away.
  • Sibling Team: When paired with Sidon on maps she will be proud to see the man her younger brother grew into.
  • Spared by the Adaptation: In the original game, she was originally killed by the Waterblight Ganon but is spared this fate by Sidon arriving from the future and saving her at the last minute, and ultimately saved for real with the arrival of Link fending off Waterblight Ganon.
  • Spin Attack: Incorporated in her graceful fighting style by spinning in the air after leaping out of a fountain, spinning herself on her spear in the ground to kick away enemies during regular combos, and even using her feet to wield her weapon for another spin following the previous.

    Daruk 

Goron Stalwart

Weapon: Goron Sword

https://static.tvtropes.org/pmwiki/pub/images/hwaoc_daruk_artwork.png
Voiced by: Kouji Takeda (Japanese), Joe Hernandez (English), Ricardo Tejedo (Latin American Spanish), Ramón Canals (European Spanish)

The Goron Champion, hailed as the Great Daruk. He's big and boisterous, but a great hero all the same.

Daruk's unique action is to destroy the magma ramps and pillars he places on the battlefield, which he can also roll and dash off of.

For tropes on his appearance in Breath of the Wild, see here.


  • Acrofatic: Large, but very light on his feet, with Age of Calamity showing him as capable of using backflips to dodge in the gameplay trailers.
  • Badass Baritone: Regardless of language, Daruk has a deep, boisterous voice.
  • Badass Beard: Daruk has an impressive beard that helps him stand out from other Gorons and highlight his advanced age despite his incredible strength.
  • Barrier Warrior: Daruk is very adept at weaponizing his Protection spell by covering himself in Protection before charging forward in an enhanced Rolling Attack, or by enlarging the barrier to plow away every monster in sight.
  • BFS: He wields large swords made out of stone, and has the strength to do so with one hand, leaving his other free for magic.
  • Big Fun: Daruk is jovial and not one to sweat the small stuff, bringing levity to most situations.
  • Beehive Barrier: With his signature ability, Daruk's Protection, he can create a crimson energy bubble that can block attacks. In Age of Calamity it's so powerful he can use it to shrug off flaming boulders, and increase the barrier's size for rolling attacks.
  • Be the Ball: Daruk's sprint has him do the classic Goron roll.
  • Boisterous Bruiser: They do not call him The Great Daruk for nothing, he is a legendary hero amongst the Goron before he had become a champion.
  • Comically Missing the Point: After protecting Death Mountain with Link, Impa, and Zelda, Daruk offers Link a Prime Rock Roast to eat after all that work. Link digs in with a completely straight face while Zelda and Impa watch in bafflement. Daruk sees their distressed expressions and realizes he didn't bring enough Rock Roast for everyone, promising to have plenty on hand for everyone next time.
  • Deadly Force Field: In Age of Calamity Daruk's Protection can be used offensively to bowl over enemies and crush enemies with its unbreakable shell.
  • Defend Command: Daruk activates his Protection when guarding. This renders him completely impervious to enemy attacks, unlike other characters whose guard can be broken.
  • Defiant to the End: Daruk is slammed into a wall and could only look with defiance as Fireblight Ganon throws a massive fireball at him until Yunobo gets in-between and uses Daruk's Protection to save his ancestor.
  • Dishing Out Dirt: Many of Daruk's attacks summon spires of earth from the ground to attack enemies.
  • Don't Call Me "Sir": While piloting Divine Beast Vah Rudania, he tells Yunobo to drop the formalities and to not call him "Lord Daruk", though Yunobo admits that won't be very likely.
  • Fundoshi: Like most Gorons this is his choice of bottoms.
  • Lightning Bruiser: Don't let his size or that oversized chunk of rock he uses fool you, Daruk swings his weapons as quick as Link or Urbosa swing their one-handed swords, and he can dodge with the best of them and flurry rush. Even his foot speed is pretty fast before he starts to roll.
  • Magma Man: For his character action, Daruk can superheat the earth that he has previously summoned from the ground during other combos and cause them to explode into chunks of molten rock.
  • Mighty Glacier: Daruk packs a punch, but he's one of the slowest characters when he's not using his dash.
  • Odd Friendship: Forms a small one with Mipha over the course of the game, despite their very contrasting personalities.
  • Magic Knight: Daruk can summon barriers of fire and raise the earth to attack enemies alongside his sword.
  • Oddly Shaped Sword: His sword has a blunted tip with a hammerhead and a blade hewn from stone; its size and weight make it more of a crushing weapon than a cutting one.
  • One-Handed Zweihänder: Being a Goron, he can swing around massive greatswords and hammers just with one hand.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Daruk: Chew on this! Can you handle it!?
  • Ramp Jump: Daruk can create ramps for powering up his Rolling Attack using his earth magic.
  • Rolling Attack: Daruk can boost his classic Goron roll with his barrier magic.
  • Shipper on Deck: He doesn't say anything about the matter, but when he sees Mipha give a Longing Look at Link, he gives a chuckle as if affirming he supports them together.
  • Spared by the Adaptation: In the original game, he was originally killed by the Fireblight Ganon but is spared this fate by Yunobo arriving from the future and saving him at the last minute,and ultimately saved for real with the arrival of Link fending off Fireblight Ganon.
  • Silicon-Based Life: He is a Goron, a rock person from Death Mountain.
  • Stout Strength: Daruk is large even for a Goron and incredibly strong to boot.
  • Team Dad: Like Urbosa, Daruk takes a mentorlike approach to the younger champions like Mipha and Link, poking fun at Revali when he gets uppity and later directly taking Yunobo — who is actually his descendant — under his wing.

    Urbosa 

Gerudo Tempest

Weapon: Scimitar

https://static.tvtropes.org/pmwiki/pub/images/600_2.png
Voiced by: Rei Shimoda (Japanese), Elizabeth Maxwell (English), Kerygma Flores (Latin American Spanish), Marta Barbarà (European Spanish)

The Gerudo Champion and chieftain of the Gerudo. She's a close friend of Zelda's late mother.

Urbosa's unique action is to fill her lightning gauge, which allows her to extend her combos with powerful lighting strikes.

For tropes on her appearance in Breath of the Wild, see here.


  • Badass Fingersnap: She likes to do this to conjure lightning bolts as a Magical Gesture, it is even how she does the lightning portion of one of her combos.
  • Blade Spam: The lightning that charges Urbosa's scimitar can extend the length of her combo per segment of the electricity meter allowing her to trap enemies in long combos.
  • Chainmail Bikini: Urbosa's bra is armored but the rest of her clothes, armored or not, are otherwise very sparse.
  • Combat Stilettos: Urbosa wears steep heels into battle, even in the sand and snow.
  • Cool Crown: As the chief of the Gerudo, she wears a large and ornate crown but as a Champion she leaves it behind.
  • Dance Battler: Urbosa's fighting style lives up to its description from Breath of the Wild, being filled with graceful and intricate twirls and elegant footwork compared to the more straightforward Link.
  • Freeze-Frame Bonus: Many of her attacks involving her jumping, flipping or spinning quickly enough that you can briefly see crotch and green underwear under her skirt.
  • Improvised Lightning Rod: She can use her sword as one to reabsorb ambient electricity after doing a lightning attack to regain some of her electrical meter. She also uses this during Weak Point Smash to conduct a thunderbolt directly into an enemy's face.
  • Jack-of-All-Stats: Like Link with his one-handed weapon set, Urbosa has no real weaknesses and has the parry mechanic which gives her more options for opening up enemy weak points. However, her ability to extend her combo strings gives her better DPS potential and great tools for breaking Weak Point gauges.
  • Luckily, My Shield Will Protect Me: Her swords are paired with a shield which she uses to defend herself when using the guard command.
  • Magic Knight: Urbosa is as skilled with slinging lightning bolts as she is as swinging her sword.
  • Magic Skirt: Surprisingly averted, despite the fact that having full control over a character allows players to see them from all angles. In her case, Urbosa's skirt flows freely and can blow aside during her attacks to show her green underwear very briefly. Some attacks, however, such as one of her Weak Point Smashes, will always make her underwear visible to be easily seen.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Urbosa: You deserve no mercy! It's over for you!
  • Pretender Diss: In her recruitment mission, she immediately zaps a fake Urbosa (Master Kohga in disguise) with a bolt of lightning after returning to her hometown.
  • Shield Bash: Like Link, Urbosa can shield bash enemies by attacking while holding the defend button. This also allows her to parry enemy attacks including the Guardian's laser attack.
  • Shock and Awe: Urbosa can summon lightning to electrocute enemies and enchant her blade.
  • Spared by the Adaptation: In the original game, she was originally killed by the Thunderblight Ganon but is spared this fate by Riju arriving from the future and saving her at the last minute, and ultimately saved for real with the arrival of Link fending off Thunderblight Ganon.
  • Spell Blade: She can enchant her sword with her lightning magic.
  • Spin Attack: Urbosa will rapidly spin on her heel with her sword drawn when she attacks a Stasis inflicted enemy.
  • Sword Beam: One of her combos will end with her launching one, nevermind the waves of lightning she can sometimes hurl from her blade.
  • Throwing Your Shield Always Works: For her midair attack, Urbosa will throw her shield at enemies.
  • Team Mom: Urbosa serves as a maternal figure towards Zelda and later Riju, and often scolds Revali for his abrasive attitude.
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    Revali 

Rito Warrior

Weapon: Bow

https://static.tvtropes.org/pmwiki/pub/images/606.png
Voiced by: Noboru Yamaguchi (Japanese), Sean Chiplock (English), Enzo Fortuny (Latin American Spanish), Marcel Navarro (European Spanish)

The Rito Champion, a prideful Rito warrior. Arrogant and haughty, but not without the skills to back it up.

Revali's unique action allows him to take flight using Revali's Gale. While airborne, he can use a variety of powerful attacks.

For tropes on his appearance in Breath of the Wild, see here.


  • Adaptational Jerkass: He was already pretty abrasive in Breath of the Wild, but here, because he is very much alive and thus able to act, he's even more of a jackass, especially to Link. Their first meeting here almost ends with them killing each other due to a misunderstanding, with Link's sudden impossible reaction to Revali's maneuver, resulting in his arrow being blocked at point-blank, implied he may very well have come on top had things continued, was stopped only due to Zelda intervening. Revali's biting diss when the party goes seeking out the Master Sword sounds less like Revali griping at Link feeling out of place, and more like hoping that Link will drop dead from his words alone. His attitude with the other Champions is also very telling.
  • Always Someone Better: Without even meaning to, Link always finds ways to one-up Revali, just by simply doing his job. Every bad remark that Revali fires towards Link is always proven wrong in ace and spades, to the point where it makes Revali look rather pathetic in his one-sided insistence that he's Links better. To add insult to injury, as the story progresses Link only continues to get better, to the point he is capable of feats that Revali is simply unable to do.
  • Archer Archetype: His main weapon is the bow, and he's the most aloof member of the Champions. The wind association helps too.
  • Arrogant Kung-Fu Guy: Revali is haughty and supremely confident in his skills and looks down on the other characters who he considers to be second fiddles.
  • Beak Attack: One of his attacks is to fly beak first into enemies.
  • Bicep-Polishing Gesture: One of his idle animations has him put his bow away to flex both arms, just in case you wondered if his vanity didn't apply to his looks.
  • Big Guy, Little Guy: The little guy to Teba.
  • Birds of a Feather: Revali is able to see Teba like himself is a Self-Made Man who achieved greatness through grit and dedication to his craft and is thus much more respectful and quicker to praise him over anyone else. Though unlike Teba, his insistence on being the superior warrior to everyone else, blinds him from seeing the genuine work others have put in to get to where they are. Teba can see Link's skills are the real deal and considers him and Link as equals, Revali sees Link as pathetic, and completely inferior to himself.
  • Bird People: Revali is a Rito, a bird person and more specifically based on a pheasant.
  • Blasé Boast: Revali casually tosses out how great he is to the point it's nigh-on a second language for him.
  • Blow You Away: Wind magic is Revali's specialty.
  • Broken Pedestal: In the final act of the game, Teba is somewhat disenchanted by Revali's arrogance and bad attitude — particularly towards Link.
  • Character Development: It's understated but its there. Revali started off being an outright jackass especially towards Link. Over the course of the story, he eventually becomes a Jerk with a Heart of Gold, and gains a Pet the Dog moment towards Link, where he cheers him on in his own way during the final battle against Calamity Ganon.
  • Elemental Punch: One of his midair combo finishers is to preform a Diving Kick which will generate a gigantic tornado.
  • Evasive Fight-Thread Episode: He and Link get to duel early in the game but it is interrupted before it can reach a decisive end.
  • Expy: Of Falco Lombardi as usual, being a blue-colored, pheasant-based bird person who butts heads with The Hero despite being on the same team. While not from the same character, he even shouts out his spiritual roots by saying "You may think you're good... But I'm better!"
  • Fatal Flaw: He almost gets killed by Link and Windblight Ganon, for the very same reasons; his pride, overconfidence, and constant habit of underestimating his opponent until it's too late.
  • Flight: As a Rito, Revali is fully capable of flight and specializes in midair attacking. His character action allows him to fly through the air and keep airborne using the Revali's Gale ability.
  • The Friend Nobody Likes: The other champions may know he is an important teammate, and they respect his skill enough to compliment his abilities in battle, but his cockiness and dismissal towards Link can annoy them and they won't hesitate to call him out on it. It's even more telling when Teba, his successor, holds Link in higher regards than him.
  • Grapple Move: Revali can grab enemies in his talons and lift them high into the air before dive bombing them back down to the ground.
  • Handy Feet: Since he needs his wings free to fly, Revali carries his bow with his talons whenever he's in motion.
  • Jerkass: As this was during the past where he wasn't yet humbled by his defeat from the Windblight Ganon, he is more outwardly a dick. He's arguably worse in this timeline, as he's seen in cutscenes dismissing the others worth in the coming battle.
  • Jerkass to One: Revali is an arrogant, full of himself, cocky jackass in general, but he's even ruder and meaner towards Link than he is to everyone else, repeatedly calling him pathetic and a loser virtually every chance he gets.
  • Jerk with a Heart of Gold: Revali genuinely cares about the well-being of his home and people, and will not hesitate to fly into battle if it means protecting them. He'll also show respect where it's due, if not begrudgingly, when there's clear evidence against his personal views and thoughts. Finally, he works quite well with Teba, and actually praises his skill on multiple occasions, despite the latter's disenchanted behavior, and is quite cordial with his interactions with him during the Vah Medoh mission.
  • Insufferable Genius: Revali is pompous and a bit of an ass, but there is no denying his skills.
  • Leitmotif: Although every warrior has one titled "The Champion [Insert Champion's Name Here]", his is "Revali, Ace Archer & Aviator."
  • Let's You and Him Fight: He and his army attack Zelda and her friends after initially mistaking them for being in alliance with the evil little guardian.
  • Mage Marksman: With mastery over the air, Revali conjures windstorms to help him attack enemies alongside his archery.
  • Master Archer: Revali is a peerless archer among the Rito.
  • Multi Shot: He can fire many arrows in one draw of his bow.
  • Natural Weapon: Revali is apt to kick enemies with his talons along with using his bow.
  • Paper Tiger: Averted, Revali is genuinely as good as he says he is — it's just that he's not as good as he believes he is.
  • Pet the Dog:
    • He's far more respectful to Urbosa than almost anyone else on the main team, happily complimenting her when you cross kill thresholds playing as her, being a lot less boastful with his celebrating if he beats her, and she's the only person that he'll give credit where it's due and admit he was totally outmatched if Urbosa defeats him. He also listens to her over everyone else when she has enough of him insulting Link and tells Revali to can it.
    • During the last part of the battle against Calamity Ganon, he cheers Link on in his own way, saying "Don't screw this up!"
    • In the credits for the True Ending, he literally pets Terrako after he's been repaired. This is followed by him dropping him in the middle of monster territory in the Gerudo Desert, but hey, give some and take some.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Revali: Watch and learn! You don't stand a chance!
  • Pun: When using the Cryonis rune, Revali smugly says, "Cool down." while making a trio of ice pillars drop down on an enemy's head.
  • Rain of Arrows: Fires a hail of arrows on Stasis-afflicted enemies.
  • Screw This, I'm Outta Here!: After the ceremony that named everyone Champions, Impa gets into an argument with the little Guardian and starts chasing it. The two end up getting into this back and forth chase with Revali stuck in the middle until he finally has enough and flies off.
  • Self-Made Man: Unlike the other champions who are of royal lines, and born with powerful magic, Revali is not of any noble stock and had to develop all of his skills out of his own blood, sweat and tears.
  • Short-Range Long-Range Weapon: Much like Linkle's crossbows in the previous Hyrule Warriors, Revali's bow can fire at a decent range but not as much as one would expect from a long ranged weapon.
  • Smug Super: Revali is the best archer among the Rito, knows it, and makes sure everyone else does too. He is particularly snide towards Link, and never misses a moment to be derogatory towards him.
  • Spared by the Adaptation: In the original game, he was originally killed by the Windblight Ganon but is spared this fate by Teba arriving from the future and saving him at the last minute, and ultimately saved for real with the arrival of Link fending off Windblight Ganon.
  • Stance System: Revali's Unique Action is flying. This gives him two different combo sets: one on the ground and one in air.
  • Stuff Blowing Up: Liberally used bomb arrows.
  • Tornado Move: Revali can conjure tornados for attacks.
  • Trick Arrow: He uses a plethora of bomb arrows in his moveset.
  • Tsundere: Revali is a Type A. He's rude, arrogant, cocky and quite the jackass to boot, but he does show a softer side.
    Revali: (If Link rescues him from Windblight Ganon) Well, we would've been just fine without you. But I suppose it's better you were here.
    Revali: (If anyone else rescues him from Windblight Ganon) Hmph. I suppose I should thank you. Glad I didn't make a fool of myself in front of HIM.
  • Young and in Charge: Despite being a young man similar in age to Zelda and Link, he is the greatest warrior of the Rito Tribe and so the village's military all answer directly to him and refer to him as Master Revali.

Allies

    Hestu 

Spirited Musician

Weapon: Maracas

https://static.tvtropes.org/pmwiki/pub/images/104ba4be_ef73_49c0_ba29_5b2c14039c2b.png
Voiced by: Cristina Valenzuela (English), Miguel Ángel Ruiz (Latin American Spanish), Maribel Pomar (European Spanish)

A colossal maraca-wielding Korok, whose music and dancing are rumored to have magical abilities.

Hestu's unique action summons Koroks to assist him on the battlefield.

For tropes on his original portrayal 100 years later, see here.


  • Adaptational Badass: Easily one of the biggest examples in the game. In the original Breath of the Wild, he was a noncombatant. Here, he and his fellow Koroks can take on armies like everyone else.
  • Dance Battler: Many of his moves involve shaking his maracas and dancing. Even when using the runes.
  • Demoted to Extra: He has no importance or even lines in the main story after his introductory stage, though he does appear among Hyrule's forces during Zelda's speech before the final two stages. Additionally, he'll appear with the reinforcements in the final stage if not selected as a playable character, though he still has no lines. He is however available to play as in any story stage where you can select characters and appears in numerous side quests.
  • Fighting Clown: His fighting style is equal parts ridiculous and effective.
  • Improvised Weapon: The Koroks will throw random objects at enemies for some of their attacks.
  • Magic Music: According to his Twitter spotlight, Hestu's music and dancing is believed to possess mystical abilities.
  • Magic Dance: His magical dancing also accompanies the music he makes with his maracas.
  • The Minion Master: Hestu summons the smaller Koroks to help him out while he fights. The more Koroks are on his side, the more attacks they perform when X is pressed in a combo.
  • Non-Dubbed Grunts: The "Yaha!" sound he makes in his introduction is the original sound clip from Breath of the Wild while his actual voice is provided by Cristina Valenzuela.
  • Perception Filter: Even though he has loud maracas and is taller than Daruk, no one sees or even hears him until Zelda notices.
  • Plant Person: He is a Korok — a forest spirit that looks like a vaguely humanoid tree with a leaf mask for a face.
  • Pre-Mortem One-Liner: When using the Special Attack.
    Hestu: Show me your moves! Shaka-shaka!
  • Signature Instrument: Hestu is never seen without his maracas, which contain Korok seeds and facilitate his mystical musical abilities.

    King Rhoam Bosphoramus Hyrule 

Defier of Prophecy

Weapon: Two-Handed Weapons

https://static.tvtropes.org/pmwiki/pub/images/king_rhoam_3.png
Voiced by: Hiroshi Naka (Japanese), Bill Rogers (English), Octavio Rojas (Latin American Spanish), Domenech Farell (European Spanish)

Zelda's father and the king of Hyrule.

King Rhoam's unique action is to switch between his strong but slow kingly form and his faster but weaker hermit disguise. Doing this during a strong attack will perform a follow-up strike in the process.

For tropes on his original portrayal 100 years later see here.


  • Adaptational Badass: Rhoam never displayed any fighting ability in the original Breath of the Wild. In this game, however, he gets to show just why he's the King of Hyrule.
  • An Axe to Grind: When disguised as a commoner he wields a massive axe as handily as he does his sword.
  • Authority Equals Asskicking: He's the ruler of the land and prefers to give orders from the safety of his castle, but is perfectly capable of grabbing a sword and cutting a bloody path through the battlefield if he deems it necessary. He seems to be a better fighter than his own bodyguards.
  • Badass Beard: Rhoam has a long flowing white beard and is a juggernaut in battle giving him a venerated warrior-king image.
  • BFS: King Rhoam's weapons are claymores, from the Soldier's, Knight's and Royal variants.
  • Changing Clothes Is a Free Action: To switch between his guises, Rhoam pulls on and whips off his cloak in a single fluid motion, many of the times mid-combo as is encouraged by his unique action.
  • Choice of Two Weapons: He uses a claymore in his kingly guise and an axe in his hermit guise.
  • Face Death with Dignity: Surrounded by corrupted Guardians during the fall of Hyrule Castle, he urges Link to take Zelda to safety before he resigns himself to his fate.
  • Fantasy-Forbidding Father: King Rhoam considers Zelda conducting research into ancient technology to be an unnecessary distraction when she should be devoting all her time and energy into unlocking her divine powers, and makes his disapproval abundantly clear on several occasions.
  • Formerly Fit: If the statue in the Great Hall is to be believed, he was considerably leaner, but still bulky, in his younger days.
  • Healing Factor: If left idle, he'll eat an apple, restoring some of his health.
  • Jerkass Realization: Surviving what should have been his death to protect Zelda, because of a piece of guardian technology she gave him as a gift while pleading with him, causes him to come to the same realizations about being a terrible father that it took his death and century as a ghost to be able to voice. This time though, Rhoam lives and is able to reconcile and truly apologize to Zelda this time, mending their long-damaged relationship.
  • "Just Frame" Bonus: His unique action lets him swap between his slow but powerful king guise and his weak but fast hermit guise. Doing so during a strong attack lets him pull off two strong attacks back-to-back. The caveat is that the window to do so is open for so long before you wind up changing guises without doing a second strong attack.
  • Killed Offscreen: The camera moves away from Rhoam before we hear the Guardians firing on him. Subverted - he survives the attack, thanks to the Guardian Shield he confiscated from Zelda.
  • King Incognito: He's capable of swapping between his kingly guise and a claymore and his hermit guise and an axe. Many of Rhoam's quests describe him as going out to mingle with commoners and hones his skills with a sword and axe in disguise.
  • Large and in Charge: He is a full head and shoulders taller than his Praetorian Guard and twice as wide, and has the strength to match his stature.
  • Master Swordsman: Rhoam's swordsmanship is peerless and Impa is able to tell it is him routing the monsters of the Great Plateau just from the description of the warrior's might.
  • Mighty Lumberjack: Disguising and working as one is how Rhoam learned how to wield an axe and Soldier and Knight's Claymores will have him use the Woodcutter's Axe in his Hermit's Guise. The Woodcutter's Lodge on the Great Plateau is also an isolated area that Rhoam built to train.
  • Narrator: He reads the text scenes summing up the story at the start of each chapter, until he is attacked by guardians at which point Zelda takes over with the narration.
  • Parents as People: Although he loves his daughter, he is very strict and insistent about reminding her to focus on unlocking her sacred powers, as they need her on the frontlines against Ganon. Unfortunately, his insistence crushes her self-esteem as she tries and fails repeatedly.
  • Pre-Mortem One-Liner: When using the Special Attack.
    King Rhoam: This shall not stand! Begone!
  • Precision-Guided Boomerang: He can hurl his axe this way and it will boomerang back to his hand.
  • Rousing Speech: Gives one to the Hylian soldiers prior to the Battle of Hyrule Field. Doubles as a Badass Boast.
    King Rhoam: Listen well, soldiers of Hyrule. In our long history, we have scarcely faced a threat of this magnitude. The years have passed quickly since Calamity Ganon's revival was prophesied. Yes, we have unearthed the Divine Beasts and filled volumes with our knowledge of ancient relics. But a barricade of books will not protect us. Because this way surges a horde like we have never faced before. Even now the enemy is clawing for our throat—for Hyrule Castle itself. We must exterminate the monsters roaming Hyrule Field. Thus will begin our renewed effort to stop the Calamity! Here, now, go forth! And be brave for your kingdom!
  • Requisite Royal Regalia: He wears his kingly outfit complete with crown and ermine coat into battle.
  • Royals Who Actually Do Something: Rhoam has a presence leading the troops of Hyrule himself, and joins the battle on the front lines after Ganon takes Hyrule Castle.
  • Screw Destiny: His introduction title card calls him "Defier of Prophecy". After a fortune-teller predicted the return of Ganon several years ago, the king has worked tirelessly to prevent the oncoming Calamity.
  • Spared by the Adaptation: In the original game, he originally perished in the battle against Calamity Ganon, but he survives in this game thanks to a relic protecting him that was given to him by Zelda, which turns out to be an ancient shield that reflects the Guardians' lasers back at them.
  • Stance System: Rhoam fights in a heavier, slower and stronger Kingly Guise or the faster but weaker Hermit's Guise.
  • Stout Strength: Rhoam is an enormous man, and is as strong as his girth implies.
  • Sword Beam: He is capable of wreathing his Royal Claymore in blue energy and his axe in yellow energy, and his Special involves him launching a flurry of energy waves from them.
  • Wax On, Wax Off: Where did Rhoam learn to wield an axe so well? From chopping down wood in the wilderness.

    Purah 

Eccentric Genius

https://static.tvtropes.org/pmwiki/pub/images/hwaoc_purah_artwork_9.png
Voiced by: Ayano Shibuya (Japanese), Kate Higgins (English), Lupita Leal (Latin American Spanish), Maribel Pomar (European Spanish)

Impa's elder sister, a magitek researcher dedicated to reawakening the ancient technology of the Sheikah.

For tropes on her original portrayal 100 years later see here.


  • Catchphrase: She has two depending on her mood.
    • "Click snap!" whenever she uses the camera on the Sheikah Slate.
    • "Check it!" whenever she properly introduces herself, complete with her little hand gestures.
  • Delinquent Hair: She has a red streak in her bangs, reflecting unused concept art from Breath of the Wild which describe her as a punk rock scientist.
  • Edible Theme Naming: Harder to tell than most of the others but it's a corruption of the word "Prune".
  • Foolish Sibling, Responsible Sibling: Foolish to Impa's responsible. In one challenge, Impa has to deal with Guardians Purah happily (and accidentally) rose from their sleep. While Purah is thrilled at the end, Impa can only scold her.
  • Genki Girl: She's a very energetic and showy character with quite a few theatrical character tics.
  • Mad Scientist: Purah is more than a little outrageous in her experimentation.
  • Sibling Yin-Yang: Compared to her more serious and traditional sister Impa, Purah is showy and spends her time researching ancient technology rather than fighting on the battlefield.
  • Smart People Wear Glasses: She's a really good scientist, and has a pair of specs that she keeps in her hair.
  • Tomboy and Girly Girl: The Girly Girl to Impa's Tomboy. While their clothing is similar, her more energetic attitude, miniskirt, makeup, and hair dye give the more girly vibe.
  • Troll: She likes to mess with people's heads for kicks.

    Robbie 

Genius Eccentric

https://static.tvtropes.org/pmwiki/pub/images/hwaoc_robbie_artwork_8.png
Voiced by: Jacob Craner (English), Roberto Salguero (Latin American Spanish), Masumi Mutsuda (European Spanish)

A Sheikah scientist and one of Purah's colleagues, who's set up home at the Akkala Ancient Tech Lab.

For tropes on his original portrayal 100 years later see here.


  • Aerith and Bob: Among a race with many exotic-sounding names, Robbie sticks out among the Sheikah for having a relatively mundane name.
  • Bunny-Ears Lawyer: He's a genius scientist with a flair for the dramatic.
  • Captain Ersatz: He looks bizarrely similar to Desty Nova, and his personality isn't too far off, either.
  • Edible Theme Naming: Despite his fairly unassuming name, Robbie follows Sheikah naming tradition; it comes from Strawberry.
  • Horrible Judge of Character: He admits he may have been too careless when he hired his Sheikah staff, as many of them turn out to be Yiga spies.
  • Large Ham: He frequently EMPHASIZES certain important words in ALL CAPS as if he were SCREAMING them, and his INTRODUCTION has him shuffle a bit and POSE, with a guitar riff playing in the background.
  • Mad Scientist: Maybe not mad, but he's certainly out there, and specializes in advanced technology. Some travellers even describe him as the trope name verbatim.
  • Named After Somebody Famous: His name is a short version of Robin, who was such a big fan of the series that he named his daughter "Zelda" after it.
  • No Celebrities Were Harmed: On top of being named for Robin Williams, in one cutscene he dances and gives a noticeably Michael Jackson-esque "hee hee".

Divine Beasts

    General 

A group of four animal-themed giant robots built by the ancient Sheikah ages ago to battle Calamity Ganon, with one controlled by a representative champion from each of the four major non-Hylian races of Hyrule. Whilst they have unique differences and traits, all share the same basic three attacks; an elemental projectile attack, a ranged elemental attack, and a devastating energy beam blast that serves as their special attack. Most also have a melee attack.


  • Animal Mecha: Each of them are animal-shaped.
  • Four-Element Ensemble: Each one corresponds to a different classical element, with Vah Naboris being associated with both earth and lightning.
  • Humongous Mecha: They were big enough to be entire dungeons in Breath of the Wild, and are large enough to slay monsters as large and powerful as Hynoxes and Lynels in a few hits.
  • Mighty Glacier: Compared to the humanoid fighters, the Divine Beasts move extremely slowly and clumsily, and they have no ability to dodge. Instead, they rely on their massive health pools, barriers, and abusing invincibility frames to avoid being ground down by the literal armies of enemies they wade through.
  • Promoted to Playable: Served only as boss monsters and dungeons in Breath of the Wild, now controllable in this game, but only in certain quests.
  • Wave-Motion Gun: Each of them has this as their special attack, the same beam attack used to weaken Calamity Ganon in Breath of the Wild. It melts enemy forces like a hot knife through butter.

    Vah Ruta 
An elephant-shaped Divine Beast with the power of water, associated with the Zora and piloted by Mipha. It launches alternating blasts of ice/freezing water as its primary attack and can lock onto multiple targets before releasing a barrage of homing ice darts as its area attack. Its melee attack is a ground-to-air vertical swing of its trunk.

    Vah Rudania 
A lizard-shaped Divine Beast with the power of fire and magma, associated with the Gorons and piloted by Daruk. It fires slow but explosive magma boulders for its primary attack, can create a shower of magma bombs with a swing of its tail for a secondary attack, and crush enemies underfoot with an enormous double-foot stomp.

    Vah Naboris 
A camel-shaped Divine Beast with the power of lightning, associated with the Gerudo and piloted by Urbosa. It can summon individual lightning blasts on opponents as a ranged attack, blast everything around it with lightning for its area attack, and make a devastating charge attack that tramples foes underfoot. Uniquely amongst the Divine Beasts, its basic ranged attack is a slow-moving ground-based targeting reticle, and it has an energy meter that provides power for both its ranged and area attacks; blasting away too casually will deplete gauge and leave it with no attacking ability other than its charge attack until it replenishes.
  • Death from Above: Its projectiles are lightning bolts that manifest above the target spot and then crash down to the ground.
  • Shock and Awe: Attacks with lightning bolts.

    Vah Medoh 
A bird-shaped Divine Beast associated with the Rito and piloted by Revali. It's armed with batteries of laser cannons along its upper and lower sides, allowing it to switch between air-to-air and air-to-ground modes in combat for better targeting.
  • Beam Spam: Vah Medoh has the fastest firing rate of any Divine Beast, though in contrast it also requires the most precision with targeting. Its air-to-air area attack literally fills the sky with a cutting web of laser blasts that wipes out all visible enemies, whilst its air-to-ground area attack bombards a large area with a barrage of lasers.
  • Death from Above: Shares this trait with Vah Rudania, only Vah Medoh itself is where the projectiles descend from.
  • Giant Flyer: As the only airborne Divine Beast.
  • Long-Range Fighter: Is the only Divine Beast with no melee attacks; it exclusively focuses on blasting foes with its lasers.
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