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A page for the other five races of Hyrule in The Legend of Zelda: Breath of the Wild.

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Koroks and the Great Deku Tree


"Yahaha! You found me!"

A race of cute and small Plant People descended from the Kokiri, who previously appeared in The Wind Waker. They are scattered here and there throughout Hyrule, and give Link Korok Seeds when he finds them.

  • The Ageless: Despite most of them being very old, to the point of personally remembering Link from before the Great Calamity, they all have the mentality of children. They speak with a limited and childlike vocabulary, steal Hestu's maracas as part of a childish prank, and treat the whole Korok Seed hunt as an elaborate hide-and-seek game.
  • Battle Boomerang: Most of the Boomerangs Link can find are Korok weapons made for self-defense. This is a Mythology Gag relating to how a boomerang was found in the forest-themed dungeons of The Wind Waker and Twilight Princess.
  • The Bus Came Back: After a long absence from the series since The Wind Waker, they make a reappearance in this game.
  • Cloudcuckoolander: Most of the Koroks are a little strange and a little air-headed.
  • Denser and Wackier: Than their predecessors in The Wind Waker. The Koroks of that game tended to be composed, responsible, and mature despite being referred to as forest children. Breath of the Wild regresses them to be more childlike and immature than even the Kokiri in Ocarina of Time were.
  • The Fair Folk: Subverted in that they're not evil at all—in fact, they're the most nonmalicious of all Hyrule's races. Their presentation in this game however, leans full-tilt this way. Their home is full of trees with faces full of teeth, and the surrounding forest is an Eldritch Location where thick fog obscures all paths. Sinister Korok laughter can be heard should Link get lost, which can be presumed to be Koroks playing tricks by turning him back around until he ends up where he was.
  • Gotta Catch Them All: Valuable Korok Seeds are collected by finding and solving their puzzles. There are 900 in total.
  • Hero-Worshipper: The Koroks in the Lost Woods all adore "Mr. Hero" (Link) and are eager to help him.
  • Hidden Badass: They may be small and lighthearted children, but they can be found in very dangerous places such as Hyrule Castle with nary a hint of fear.
  • Hufflepuff House: Compared to the other races, the Koroks have neither a Champion who was a former ally of Link nor any significant connection to the Divine Beasts. Their only purpose is to expand Link's inventory, and if only due to their location and the Deku Tree: protect the Master Sword.
  • Invisible to Normals: Koroks can remain unseen to ordinary people if they so wish it and some, like Hestu, act surprised when Link can see him.
  • The Lost Woods: Where the Koroks dwell as is tradition; the magical forest is protected by the Deku Tree's power and thus was the perfect hiding place for the Master Sword while Link slept.
  • Long-Lived: Koroks do not age past their childhood and can live for a very long time.
  • Master of Illusion: Koroks can use their magic to hide and disguise things for small puzzles for Link to solve in exchange for Korok Seeds.
  • Nature Spirit: They are referred to as forest sprites and have a much less normal outlook to them.
  • Non-Standard Character Design: Unlike the Rito, who got an update to match the current character design, the Koroks (sans Hestu and Chio, who are new characters) are identical to their depiction in The Legend of Zelda: The Wind Waker. Although they don't clash too much with the rest of the game (it helps that Wind Waker and Breath of the Wild both use Cel Shading and simplistic color palettes in their graphics), they do look more cartoony than the other, more realistically rendered races.
  • Not Quite Flight: Just like in The Wind Waker, they hover around with propeller leaves.
  • Only Six Faces: With the exception of important characters like Hestu, the reusing of The Wind Waker's models means that each of the dozens of Koroks in the game has one of only nine different designs, along with the occasional Palette Swap.
  • Plant People: They look like miniature living trees, with leaves for faces.
  • Ridiculously Cute Critter: Seeing how they are tiny little tree people (with some exceptions) with adorable leaf faces, cute high-pitched voices, and child-like personalities.
  • Rock Beats Laser: Although all of their equipment is made from wood, they are all fairly powerful mid-game weapons. The Forest Dweller's Bow in particular is notable for the ability to Multi Shot three arrows, making it superior to the Yiga Clan's Duplex Bow.
  • Talking in Your Sleep: Pepp the Korok innkeeper can be caught nodding off and then babbling in his sleep about a nightmare where vegetarians are eating his face.
  • Voice Grunting: As is standard for the franchise. It's more notable for them because it's universally the case for all the Koroks, making them the only race without any fully voiced characters.

    Great Deku Tree 

The Great Deku Tree
"Even my patience has limits, you know..."

Voiced by: Sean Chiplock (English), Ruben Moya (Mexican Spanish), Pepe Antequera (European Spanish), Helmut Krauss (German)

"That look on your face tells me that you have no recollection of me, however."

The ever-present guardian of The Lost Woods and the Korok race. In this game, he guards the Master Sword.

  • The Bus Came Back: The Deku Tree makes a comeback after his previous appearance in The Wind Waker.
  • Genius Loci: Much like in Ocarina of Time, you can walk around his interior, though it only features a shop and bed this time around rather than a full dungeon.
  • Physical God: He is an ancient forest deity and progenitor of the Koroks.
  • Shipper on Deck: Encouraged Zelda to convey her important message to Link in person.
  • Sincerity Mode: If Link almost dies before pulling the Master Sword, he'll stop him, but warns Link he won't save him again. Try again, and he'll keep his word and let Link die.
  • Wise Tree: The Great Deku Tree watches over the resting place of the Master Sword, offering advice to those who come before him.



A gigantic Korok musician who can use his magical maracas to aid Link by expanding his inventory.

  • Adorkable: He's awkwardly large by Korok standards, his talents are based on magic music and dances, the other tiny Koroks tease him by making it hard for him to make music in the first place, he seems to get lost easily, and is self-aware enough about his fellow childish squeaky-voiced people to realize they are weirder than most of their neighbors.
  • Big Ol' Eyebrows: His design invokes this, as the leaf on his face is only enough to represent a beard.
  • Big Fun: He's quite large compared to other Koroks and even Hylians, and his dancing definitely qualifies him.
  • Butt-Monkey: All the other Koroks played a prank on him by taking the seeds inside his maracas, leaving them soundless, and then said maracas get stolen by monsters.
  • Confetti Drop: When Hestu finishes his spell to expand Link's inventory, confetti bursts out from his maracas.
  • Gentle Giant: For whatever reason, he's huge, about the size of a Goron, but he's no less peaceful than the other Koroks.
  • Magic Dance: His magic music is accompanied by magic dancing.
  • Magic Music: Hestu can use his maracas to wield magic and expand Link's inventory.
  • Naked People Are Funny: He certainly thinks so. Or rather "nekkid" people are funny in this case as if Link tries talking to him in nothing but his underwear Hestu's so amused he'll start singing a silly nonsense song based on it and forget to ask for any Korok seeds until Link puts something on.
    Hestu: "Shakala-huh? You are nekkid! I am nekkid! We are united in exposure! Nekky nokky nakey!"
  • No Sense of Direction: He gets lost on his way back to Korok Forest from Kakariko Village, going way westward near the Riverside Stable before moving north near the Woodland Stable, then finally a little further north in the Korok Forest.
  • Only Sane Man: Downplayed, as he's a little goofy himself, but he comments that the other Koroks are a little... weird... when Link talks to him at the Woodland Stable.
  • Verbal Tic: Shalaka!
  • Vocal Dissonance: Despite his gigantic size, he sounds just as high-pitched as every other Korok.


"Ya know, if you keep doing everything everyone asks of you without question, you're gonna get conned eventually..."

A high-ranking Korok who sets up the Korok Trials for Link to complete.

  • Humanity Is Insane: Has a few comments that indicate he views Hylians as such. It's quite amusing given how the Koroks' behavior can be considered odd to Hylians.
  • The Leader: He seems to fill this role for the Koroks, being subordinate only to the Great Deku Tree.
  • Mushroom Man: His main distinguishing feature from the other Koroks is the mushroom cluster on his head.
  • Number Two: Runs the village while the Great Deku Tree mediates in slumber.
  • Only Sane Man: By Hylian standards he's the least Cloudcuckoolander of his kind and offers surprisingly sage advice.



The Rito Emblem
"The Rito of Lake Totori. Where the men are fine archers and the women are better singers."

A tribe of birdlike humanoids. They make their home in the windy canyons of the Tabantha region.

  • Ambiguous Situation: Because of the simple textures of this game's art style, it's not clear if the Rito wear pants or if they simply have poofy leg feathers. The fact that they make some of their clothes from their own feathers complicates it even further.
  • Animal Eyes: They have yellow, green, and occasionally blue catlike eyes.
  • Anthropomorphic Shift: Inverted. The Rito in Wind Waker were human with sleeve-like bird wings on their arms, beaks in place of noses, and birdlike legs. The Rito now fully resemble humanoid birds.
  • Bird People: The Rito closely resemble a variety of different birds. Kaneli the elder is an owl, Harth the fletcher is a crow, Teba is a seagull, his wife Saki is a sparrow, Kass is a macaw, Revali is a pheasant, and many of the generic characters are falcons.
  • Braids, Beads and Buckskins: They have a slight theme park Native American bent to their culture.
  • The Bus Came Back: The race returns for its first appearance since The Wind Waker.
  • Entertainingly Wrong: The two Rito characters who make a point of trying to identify who exactly Link is, Kaneli and Saki, assume he is a descendant of the Hylian Champion from a century ago rather than the Hylian Champion himself, under the assumption that the Sheikah Slate is an heirloom.
  • Feather Fingers: As part of their new design, the Rito have large arms with feather-like fingers rather than humanoid arms that transform into wings.
  • Flight: Not surprisingly, this is a racial trait of the bird-like Rito tribe.
  • Four-Fingered Hands: Of the toe variant. They only have two front toes on their feet, in contrast to the three toes found on most real-life birds.
  • Half-Dressed Cartoon Animal: They wear gear suitable for their torsos, but (Despite seeming at first. See Ambiguous Situation above.) wear no pants.
  • Informed Flaw: A Rito woman visiting Gerudo Town claims that the Rito have especially poor night vision, but this is never dealt with in the story other than her comment about it.
  • Irony: The Wind Waker first introduced the Rito as evolutionary descendants of the Zoras. Both of these races are featured in Breath of the Wild, but their interactions with Link are polar opposites. The Zoras are Long-Lived and personally recognize the Hylian Champion even after a hundred years. The Rito have shorter lifespans and most believe that Link is a descendant of the Hylian Champion rather than the Hylian Champion himself. As noted, this colors how they interact with Link: the longer-lived Zora who actually remember Link carry old grudges that burn even now; while the Rito, almost in their entirety, welcome Link with open arms and zero qualms.
  • Mundane Utility: The feathers they molt are used for stuffing incredibly comfortable beds, or being crafted into super-insulating armor.
  • Mythology Gag: The fact that the Rito women are the primary ones who pass down their musical culture calls back to The Wind Waker, where Medli was the only Rito female and an expert musician.
  • National Weapon: The Rito favor the bow as it is best suited to their aerial combat. Their base Swallow Bow features enhanced firing rate and range compared to most bows, advantages that the stronger Falcon Bow and Revali's Great Eagle Bow also have.
  • Oddly Shaped Sword: The Rito's sword the Feathered Edge has a hollow blade in order to make it lighter and easier to use by their flying warriors.
  • Stay in the Kitchen: It's subtle, but compared to the other peoples who don't come from a One-Gender Race, the Rito warriors are universally male; none of the females are warriors. As hinted by the line quoted above from a guard at the entrance of Rito Village, it seems to be a bit of a cultural thing.
  • You Don't Look Like You: The Rito appear more like anthropomorphic birds as opposed to how they were in The Wind Waker.


Teba's gentle wife. She points out to Link the current whereabouts of her husband as well as Revali's landing.

  • Hidden Badass: She's a largely pacifistic character who frequently worries about her husband's and son's archery training. But if you talk to her after meeting Teba but before taking on Vah Medoh, she'll give you some Bomb Arrows while saying that Teba gave them to her to use in an emergency; she decides to give them to Link instead so that they won't be where Tulin will be tempted to play with them. This implies that she's actually very skilled at archery but chooses not to use those skills because of her disposition.
  • Housewife: She stays at home to take care of Tulin while Teba is out preparing to fight Vah Medoh. She's later seen doing some grocery shopping when the two of them go practice archery together at the Flight Range.
  • Innocent Blue Eyes: Compared with the yellow and green eye colors of most Rito characters, she has light blue eyes to indicate her more pacifistic nature.
  • Non-Mammalian Hair: She has what appears to be a tuft of pink hairlike feathers on her head. In fact, if you look closely at her "earrings," you'll notice they're actually held up by two "hair" braids wrapped in circles.
  • Pink Means Feminine: She's a very feminine and motherly character who has a coat of pink and light purple feathers.
  • Red Oni, Blue Oni: Her husband is the Red Oni, being skilled archer with a blunt and terse personality, while she is the Blue Oni, being gentler and more polite when talking with Link.
  • Rose-Haired Sweetie: On top of her pink plumage she also has a tuft of pink "hair" on her head, and she's a sweet and gentle-natured person compared to her terse warrior husband and bluntly enthusiastic son.

The son of Teba and Saki, he can be found after the Vah Medoh episode at the Flight Range, where Teba has him watch Link hit targets as a model for archery technique.
  • Brick Joke: When you first meet him in Rito Village, you can greet him with "good morning" or "good evening". Greeting him wrong (as in saying good morning when it's night out and vice versa) has him saying that's a weird way to greet someone. Talking to him again after clearing Vah Medoh has him greet Link as "the weird greeter guy."
  • Cheerful Child: He's perpetually cheerful and energetic, always effusively praiseworthy of both his father and Link. He's so cheerful that if you attack him with a weapon, he's still visibly smiling.
  • Hereditary Hairstyle: His hair spikes and braids look exactly like his dad's, just shorter.
  • Hero-Worshipper: He comes to adore Link based on Teba's reports of the Hylian's skill with a bow, to the point that he'll even get angry at Link if the latter tries to humbly downplay his skill.
  • Innocent Blue Eyes: Much like his mother his eyes are a bright blue and is very honest about how he feels with little thought to how it may come across.
  • Innocently Insensitive: Something he got from his dad by Teba's own admission, as while Tulin can be a bit blunt he doesn't mean to insult you or anything he's just open about what he thinks.
  • The One Guy: Out of all the Rito children, he appears to be the only boy present.
  • Strong Family Resemblance: On top of having his father's white feathers, he even shares he dad's spiky "hair" on top of his head. The only trait he seems to have gotten from his mother are her blue eyes, while the biggest difference between him and his father is his darkly colored beak.
  • Turn Out Like His Father: Downplayed example. Saki has a bit of trepidation about Tulin practicing archery with Teba after Vah Medoh is neutralized and the village is once again at peace, but she doesn't really try to stop them and she seems less worried and more annoyed.

An archer and bow craftsman, he and Teba had teamed up with several other Rito warriors in an unsuccessful attack on Vah Medoh. He and Teba were the only survivors, and he had to bow out of a second attack due to an arm injury. Their families spend lots of time together because his daughter Molli is Tulin's age.
  • Family Business: His bowyer job is one. It's also the reason he's not as good of a warrior as Teba, as he had to give up archery when it came time to inherit the business.
  • Foil: To Teba in their introduction, as the two are opposite colored and the only two Rito warriors to return from the attack on Medoh, but while Harth is too injured to attack again and expresses a lot more concern about how their respective families would cope with losing them (as the two have grown closer since their children are so close in age) Teba keeps focus on trying to stop the beast that's terrorizing his people.
  • Hair-Contrast Duo: He has black feathers and is a more timid character compared to the more aggressive Teba with his white feathers.
  • Meaningful Name: He name is pronounced just like "hearth," and he is more willing than Teba to stay at home to recover.
  • Non-Mammalian Hair: He has a tuft of black hair on his head more like the female Rito have than the other guys we see.


"May the light illuminate your path."

"Would you like to hear the ancient verse passed down in this region? Excellent! Without further ado..."

A wandering minstrel who is part of the Rito tribe, he gives Link clues on where to find secrets through song.

  • Animal Motifs: Kass resembles a blue and gold macaw, one of the most explicit bird breeds you see in game compared to his wife who is a generic green falcon girl.
  • Ascended Extra: While he's considered one of the most memorable characters in the base game, his song quests are nonetheless the same kind of optional Shrine quests as all the others. "The Champions' Ballad," in contrast, makes him a central part of the new story.
  • Catchphrase: "May the light illuminate your path."
  • Gentle Giant: Kass is a kindhearted minstrel who helps Link on his quest. He's also quite large and muscular, towering over normal adults quite a bit and being bulkier than the average Rito's light frame, with his accordion alone being as large as Link. But is explicitly not a warrior, unlike the other Rito men you meet in game.
  • Happily Married: He has a wife Amali and five children waiting for him back in Rito village.
  • Offscreen Teleportation: It's especially noticeable in "The Champions' Ballad" DLC if all of Kass's previous Shrine Quests have been completed. You will find him in Rito Village, playing his accordion for his daughters and telling you to come back at night because that's the only time when his children leave him alone... and then, after walking a short distance south, you'll find Kass already at Cuho Mountain. Then, after Revali's trials are completed, you meet Kass next to Vah Medoh... and then, after jumping straight down to Rito Village below, you'll find Kass still playing for his daughters. How does he do it?
  • Punny Name: His name is a play on "cassowary," though it's more obvious with his original name in the Japanese version, which is "Kasshiwa". The French version uses another kind of pun: "Asarim", a play on the sentence "ah, ça rime", which means "ah, it rhymes".
  • Rhymes on a Dime: Each of the verses he sings are structured like this. Some of the translations extend this to his entire dialogue.
  • Rule of Empathy: Much like the Old Man, Kass cares about your well-being, and observing you fit and healthy makes him feel happier.
  • Secret Secret-Keeper: Kass realizes exactly who Link is when they first meet (he comments on the Sheikah Slate) but doesn't tell Link until much later.
  • Shipper on Deck: Though he never meets the princess in person, he's a firm believer in the love she has for her appointed knight based on stories his master taught him. This is because his teacher's feelings for Zelda went unrequited as a result of her own feelings for Link, and he knows who you are as he watches Link's efforts to save her.
  • Smarter Than You Look: He realizes Link is the ancient Hylian Champion the moment he sees the Sheikah Slate, but doesn't tell him until after Link has accomplished all of the quests he gives out. In "The Champions' Ballad", he can also be found hanging out around all the Shrines across Hyrule that rose up during Link's One-Hit Obliterator challenge, indicating that he knows the significance of what Link is trying to accomplish under Maz Koshia's guidance.
  • Teacher's Pet: Kass adored his late-teacher, a Sheikah man of the Hylian court with unrequited feelings for his princess. He mourned his passing and vowed to keep the memory of him and the tales of the hero alive in song.
  • Theme Tune Cameo:
    • If you encounter him at a stable, he will be playing Epona's Song on his accordion.
    • Each of his riddles is accompanied by a section of the game's main theme played on his accordion.
    • If you talk to him in Rito Village after completing all his quests, he plays the main theme's chorus as part of his final song.
    • In "The Champions' Ballad", completing each Champion's arc will result in Kass playing accordion remixes of each of their leitmotifs.
  • Took a Shortcut: Like Beedle, Kass will always arrive in certain places before Link does, no matter where you saw him last. With him, at least, it makes sense—he presumably just flew there.
  • Wandering Minstrel: He is a minstrel who plays an accordion and uses his songs to guide Link on his quest.
  • Wholesome Crossdresser: He mentions he had to "leave his comfort zone a bit" in order to enter Gerudo Town and speak with Riju and Buliara.

    Kass's Family 

Kass's Family

Kass's wife Amali and their five daughters Notts, Kotts, Cree, Genli, and Kheel. The daughters are musically inclined much like their father.

  • Big, Stupid Doodoo-Head: Kheel will angrily refer to Divine Beast Vah Medoh as a big "jerk." Wimpy as that insult might be, Amali still chastises her to watch her language. She later calls her sisters a bunch of "dumb DUMMIES!" when they don't show up to Warbler's Nest for singing practice.
  • Bragging Rights Reward: After you've completed "Recital at Warbler's Nest" and all of Kass's Shrine quests, Genli claims that she'll reward you for completing all the other Shrines. All she really does is congratulate you.
  • Humans Are Ugly: Kheel thinks that her sisters will be more likely to listen to Link's request that they go to music practice due to him being a "big scary Hylian."
  • Massive Numbered Siblings: Kass has five daughters in Rito Village.
  • Mundane Made Awesome: Amali says that if she doesn't have a good dinner ready for her daughters after they've spent all day practicing their music, they'll actually sing about how hungry they are. In harmony, no less.
  • Ridiculous Procrastinator: While her younger sister Kheel is trying to get her and their three other sisters to go to music practice, Genli is insistent that she get to eat some salmon meuniere first, not because she's particularly hungry, but because she's using it as an excuse to skip music practice. She's even secretly glad that Divine Beast Vah Medoh was threatening Rito Village recently because she can use it as an excuse to not go to music practice.
  • Shared Family Quirks: Kass's daughters have their own Shrine Quest where they aid Link in solving a riddle through song just like him.



The elder of the Rito Tribe, believing Link to be a descendant of the Hylian Champion, he sends him to aid his warriors in stopping Medoh.

  • Adipose Rex: He is quite rotund; although in a friendly way rather then a tyrannical one, he does stand out from the sleeker designs of the other Rito.
  • Beard of Barbarism: He is the tribal elder and wears a large beard in a long braid.
  • Big Ol' Eyebrows: They extend way out from his face; of course, since he is an owl, these come natural to him.
  • Entertainingly Wrong: He knows the story of the Champions and recognizes the Sheikah Slate, but he apparently never heard about the Shrine of Resurrection or about how Link was Only Mostly Dead. As a result, when he sees Link with the Sheikah Slate he assumes the latter is a descendant of the Hylian Champion who inherited that item. Upon seeing Link carrying the Master Sword, however, he starts to suspect that Link really is the old Hylian Champion.
  • Expy: A very subdued throwback to everyone's favorite overly expository owl Kaepora Gaebora from Ocarina of Time and Majora's Mask. You could say it's a Mythowlogy Gag... sorry.
  • Furry Reminder: If you talk to him during daytime hours, he'll be asleep. If you talk to him at night, he'll be wide awake.
  • Noodle Incident: He apparently asked several other non-Rito to help Teba and the other warriors neutralize Vah Medoh before Link came along, if Teba's exasperation at Kaneli at the Flight Range is any indication.
  • The Owl-Knowing One: He is based on an owl, fittingly for the wise elder of his tribe.
  • Verbal Tic: Hoohoohoo!




A race of aquatic humanoids who dwell in the great rivers that run from the Lanayru Mountains.

  • Animal Eyes: They all have yellow, fish-like eyes. Mipha is an exception, having yellow but human-like eyes unlike the other Zora and even her own father and brother.
  • Barbie Doll Anatomy: They wear no form of clothing at all (which would hamper their swimming abilities anyway), thus none of the naughty bits are ever shown.
  • Blade on a Stick: Spears are their weapon of choice. This is fitting as not only are Tridents associated with water, but Zoras are also tall and reserved, fitting the archetype for spear wielders.
  • Can't Argue with Elves: The elderly Zora who lived through the Calamity in their prime can be very resentful of the Hylians and Link in particular. This is averted by the younger generation, who are more willing to help Prince Sidon find a Hylian Warrior to help them fight Ruta.
  • Clothing Appendage: They've got fins on their hips and shoulders that resemble epaulets and skirts.
  • Commune: They don't own individual homes and sleep in large communal pools in Zora's Domain.
  • Fish People: The Zoras are humanoid beings perfectly adapted for life in the water.
  • Interspecies Romance: Some Zoras are shown to have romantic feelings for Hylians, as demonstrated by Finley's potential relationship with Sasan and Kodah and Mipha's attraction to Link.
  • Irrational Hatred: The elder Zoras (aside from Kapson) harbor a great deal of resentment toward Link for Mipha's death, which is severely misplaced for several reasons:
    • They accuse him of "forcing" Mipha to become a Champion, despite the fact that it was Princess Zelda (not Link) who recruited her to pilot Vah Ruta. Also, Mipha wasn't forced, she accepted of her own free will.
    • The elders also blame Link for "failing to protect her" which ignores the fact that Link was Zelda's bodyguard, not Mipha's. When the Calamity struck, the Champions each went to their respective Divine Beasts on their own.
    • Lastly, the elder Zoras are the only ones who seem unwilling to accept that their Champion died, whereas the Rito, Gorons, and the Gerudo, have all made peace with the loss of their own.
  • Long-Lived: In this game, Zoras can live a long time; elders can easily live over 200 years, and in fact it takes the better part of a century for a Zora to mature. This comes into play when Link reaches Zora's Domain, and he learns all of the older Zoras recognize him; the elders were adults when he used to visit the Domain a century ago, whilst several of the older adults are actually childhood friends of Link's who've grown up whilst he was in his healing sleep. This was first implied in Oracle of Ages where King Zora is alive 400 years in the past.
  • Mythology Gag: Most of the areas around their home are named after famous Zoras or Zora-related things from past games. Aside from Zora River, there's also Ruto Lake, Ruto Mountain, and Ruto Precipice (all named after the Zora Princess & Sage of Water from Ocarina of Time), the Mikau and Lulu Lakes (named after famous Zora musicians from Majora's Mask), Ralis Pond (named after the Zora Prince from Twilight Princess), Rutala Dam and River (a slightly obfuscated reference to Rutela, the deceased Zora Queen from Twilight Princess), the Ja'Abu Ridge (referencing Jabu-Jabu, the Zora Deity, from Ocarina of Time and Oracle of Ages, as well as, to a lesser extent, his inheritor Jabun from The Wind Waker), Luto's Crossing (a Japanese Ranguage Ruto reference), and Inogo Bridge (an obfuscated reference to the famous Zora band, the Indigo-gos, from Majora's Mask).
  • National Weapon: Silver weapons in general, spears specifically. Normal soldiers carry ornate silver Zora Spears used for both combat and hunting, while higher-ranking soldiers and royalty carry the forked Silverscale Spear. Mipha, said to be the greatest master of the spear, had her own Lighscale Trident.
  • Noodle People: They all have long necks, arms and torsos, but disproportionately short legs, and have a mostly slim build. The only exceptions are Sidon (who is pretty buff and is taller than the average Zora) and King Dorephan (who is massively built and pudgy at once)
  • Olympic Swimmer: By default, Zora have the ability to move through water this way, and can enchant armor and clothing that allow Hylians to move similarly.
  • Prefers Raw Meat: One Zora woman says that they primarily eat raw fish. The cooking pot at the inn and the non-fish ingredients at the general store are present mainly for Hylian tourists.
  • Proportional Aging: Downplayed, but it's implied it takes several decades for young Zoras to physically develop into young adults, to the point they can end up having a fully adult mind in a body that still looks like a child's. Finley complains about this fact, as she's one such unfortunate.
  • Silver Has Mystic Powers: Zora weapons are traditionally made from silver and silver scales for this reason.
  • Tribe of Priests: Juney and Hudson say that the Zora are known for being a very spiritual people. Hudson in particular enlists you to find a Zora to officiate a wedding because of this; apparently any Zora will work out provided their name ends in "-son." The fact that the Zora you do find was a retired priest is considered more of a lucky bonus than anything. They don't seem to agree with this characterization themselves, however; there is another Zora whose name ends in "-son" who serves as a Red Herring. Trying to recruit her as a priest results in her saying that she's a soldier and has much too much blood on her hands to ever be a priest, pointing you towards the aforementioned retired priest instead.
  • Verbal Tic: Culturally mandated; older Zoras talk more formally as a matter of pride, whilst younger ones are much more carefree and slack-tongued.


King Dorephan
"Ah... So many memories! My mind is overflowing with nostalgia, my friend."

Mipha's and Sidon's father and the King of the Zora.

  • Animal Motifs: While his head is somewhat shaped like a shark-like the rest of the Zoras, the rest of his body is built more like a whale and his blue coloring is more of that of a Whale Shark. Very fitting for a king of fish-like beings. Also serves as a Development Gag to Twilight Princess where King Zora was to appear and have a whale-like redesign.
  • Authority Equals Asskicking: The stone monuments surrounding Zora's domain will tell a story of King Dorephan fighting and defeating a Guardian picking it up and hurling it into a ravine.
  • Dramatic Irony: In "The Champions' Ballad", when Link asks for more info on Mipha's Diary, Dorephan encourages you to read it because he thinks that "Mipha would forgive you anything." If you fight the Illusory Realm Waterblight Ganon enough times to talk to Mipha afterward, however, she'll actually demand that you not read it.
  • Every Scar Has a Story: There is a distinct scar on Dorephan's head. According to the Zora records, he got it from his fight against a Guardian.
  • Foil: He's one to King Rhoam. Both are kings whose wives are absent or dead and whose daughters were destined to play key roles in the fight against Ganon. But while Rhoam was a Fantasy-Forbidding Father whose daughter grew to be somber and resentful because of it to the point of taking her frustrations out on Link, Dorephan was a nice father whose children grew to be unswervingly kind to everyone, especially Sidon.
  • The Good King: He is the benevolent leader of the Zora and cares not only for their well-being but that of all of Hyrule, more worried that while his aquatic kingdom will survive when the dam floods, the other races would not be so lucky. He didn't even object to his daughter's plan to marry Link, despite Link not even having a noble title among his own people much less royal blood and being a much shorter-lived Hylian on top of that.
  • Hope Spot: When Link returned from the Slumber of Resurrection and brought word of Princess Zelda still being alive in Hyrule Castle, he regained his hope that his daughter still lived, trapped inside of Vah Ruta. He's crushed to learn from Link that she didn't.
    Dorephan: Link... She really loved you, you know. Just promise me you will never forget her.
  • Large and in Charge: He towers over the other Zora and has the strength to match, having singlehandedly destroyed a Guardian that even his strongest soldiers couldn't scratch. Only the Great Deku Tree dwarfs him among the friendly NPCs.
  • Like a Son to Me: Saw Link as this even before he saved the town from Vah Ruta, and is crushed when he finds out Link doesn't even remember him. "The Champions' Ballad" gives him new dialogue, where he states the reason he is so accepting of Link despite being a Hylian is because of an ancient Zora legend in which a Zora princess fell in love with a Hylian. He also has a line where he tells Link that he is "practically family."
  • Musical Theme Naming: His name is derived from the solfège (Do-Re-phan), much like his children.note 
  • Mythology Gag: He has a general whale motif, but you'll notice that he has two pairs of the "pectoral fins" that all Zora have. This is unlike real whales, but it does evoke Levias the whale-like Sky Spirit from The Legend of Zelda: Skyward Sword, who also had two pairs of pectoral fins.
  • Nice Guy: He's jovial, friendly, and level-headed, and treats Link with considerable respect and affection. You can guess where Sidon got his personality from.
  • Outliving One's Offspring: He outlived his daughter Mipha who was killed by Calamity Ganon's forces.
  • Punny Name: His name is a play-on word for Dorsal and Dolphin.
  • Royals Who Actually Do Something: Defended his people from a Guardian by picking it up and tossing off a cliff, and tried along with his son to find a solution to quelling Vah Ruta.
  • Royal "We": He talks like this in the German localization.
  • Stout Strength: He may be round, but it's the roundness one gets from being built like a barrel full of muscles. He's incredibly strong, even having destroyed a Guardian by picking it up and hurling it off the edge of a cliff.
  • Top-Heavy Guy: He looks to be 90% torso, and given how large he is, that is a lot of torso.


"Have you forgotten already, my king?! We cannot trust these lowly Hylians!"

An elderly Zora with a manta ray-shaped head who serves as the royal adviser.

  • Animal Motifs: His head looks like a manta ray, another member of the shark family; he has fins on either side of his (flat) head shaped like a ray's wings, a long and whip-like head-tail, and even two flaps of skin to either side of his mouth that resemble a manta ray's "horns".
  • Disappointed in You: He garners this reaction from Dorephan and Sidon in reaction to his resistance to accepting Link's help.
  • Fantastic Racism: He hates Hylians, and didn't like them even before they "failed" to contain Calamity Ganon. He's particularly hostile towards Link in particular, blaming him for Mipha's death. As such, he is mortified when King Dorephan presented Link with the Zora Armor that Mipha had made for her intended husband. By the time Link has released Vah Ruta from Ganon's control, however, he sees the error of that way of thinking.
  • Humble Pie: Once Link neutralizes Vah Ruta, Muzu sees that Link is indeed a worthy Champion instead of the "failure" he grew to resent. Muzu admits to being wrong for his racist way of thinking and asks Link to forgive him for being an old fool.
  • Lampshade Hanging: When Link regains his memories of Mipha, Muzu incredulously remarks at the improbable convenience of this.
    Do not mistake me for a fool, Hylian! There is no way you remembered her just now, when it is most convenient.
  • The Mentor: He was Mipha's mentor and cared deeply for his student.
  • Non-Standard Character Design: Unlike other Zora, who have shark-shaped heads, his head is based on a manta ray.
  • Racist Grandma: Or grandpa in his case, an elderly Zora that's highly untrusting of Hylians, and of Link in particular. Although this is not unusual among Zoras who are old enough to remember the Calamity, he is particularly peevish, being particularly rude to Link. It's hard to blame him, though, since he used to be Mipha's caretaker, and as such was hit particularly hard when she died.
  • Scary Teeth: Like all Zora, he has sharp teeth, though his are more spaced out due to age in a way that gives them an appearance similar to an angler fish.
  • That Liar Lies: He accuses Sidon of lying when informed that Mipha had intended to marry Link all along.

    The Seabed Innkeepers 

Kodah, Kayden and Finley

A three-member family of Zoras who operate the Seabed Inn in Zora's Domain; wife Kodah, husband Kayden, and daughter Finley.

  • Adorably Precocious Child: Zigzagged with Finley; she acts really mature, even using very formal means of speech, but talking to her has her reveal that she's actually a young adult Zora — she just hasn't undergone that final physical growth spurt to give her an adult Zora body.
  • Affectionate Nickname: Kodah still refers to Link by her childhood nickname of "Linny".
  • Age-Gap Romance: Finley and Sasan have been writing love letters to each other and became enamored to each other like soul mates. The catch is that Finley is only a little girl (at least by physical appearance, according to Zora standards of longevity) and Sasan is an adult who is understandably surprised from seeing Finley for the very first time. Funnily enough, Sasan assumed based on her letters that she was the older one, though considering Zora growth rates that may be somewhat true.
    Sasan: Actually, as a Zora she's probably a lot older than me. That doesn't bother me one bit, but...I hope she feels the same.
  • Blessed with Suck: Finley's opinion on Zora longevity; she's at that troublesome Zora age where she's got the mind of a grown woman but the body of a kid.
  • Childhood Friend: Kodah was a friend of Link's when they were both young.
  • Generation Xerox: Like Kodah was with Link, Finley's in love with a Hylian. Unlike Kodah, with Link as her wingman, Finley can actually make said Hylian her boyfriend.
  • In Love with Love: Finley wants to find her own prince, and regularly sends a Message in a Bottle (well, barrel) to said prince. That said, as a sidequest, you can have Link act as her Wingman (telling Sasan, the Hylian she starts dating afterwards, to go to her at Zora's Domain).
  • Interspecies Romance: If you complete a sidequest that activates after clearing Vah Ruta, Finley starts dating a Hylian.
  • Love Before First Sight: Finley and Sasan fell in love with each other entirely thanks to their correspondence with each other. Upon actually meeting in person for the first time, they find that neither is quite what the other expected, but they still decide to try and make things work.
  • Love Triangle: Zigzagged. When they were younger, Kodah and Mipha were both chasing after Link's feelings, but in the present, Kodah has given up on Link and is Happily Married to Kayden.
  • Mayfly–December Romance: Between Link and Kodah, though Link's century-long slumber and Kodah finding another man put an end to this dynamic. Also between Finley and Sasan, with Finley at one point asking Sasan to not die before her.
    Finley: You'd better not die before I do!
    Sasan: Well, I suppose Zora live a really, really long time, don't you? We'll work it out!
  • Musical Theme Naming: Their names resemble coda, cadence, and finale, which are music-related terms.
  • Noodle Incident: If asked about their past together, an embarrassed Kodah will confess that she once demanded Link make a choice whether he wanted to marry either her or Mipha.
  • Not So Above It All: Finley tries to speak and act more maturely to make up for her young physical appearance, but some of her words and actions (wondering if Link is a servant of the "water fairy," her childish gushing over Sasan's stories) indicate that she still retains some childish notions and personality traits.
  • Pen Pals: Finley and Sasan. Sasan fell in love with Finley before even seeing her in person due to the eloquence of her writing, but he's reluctant to go meet her because he made himself out to be a muscular athlete. He resolves to make it up to her by becoming the muscular athlete Finley deserves through rigorous exercise.
  • Punny Name: Finley, with the word "fin."
  • Second Love: Kodah married Kayden after Link disappeared. Kayden, who knew about Kodah's feelings for Link, is even openly apologetic to Link when the two meet at the inn.
  • Unknown Rival: "The Champions' Ballad" implies this. Mipha's diary makes no mention of Kodah as a rival for Link's affections, even though it does bring up Mipha's discomfort with Link having to spend so much time with Princess Zelda as the latter's appointed knight.
  • Unlucky Childhood Friend: Kodah had the hots for Link, but never got him. Luckily, she gained a Second Love in the form of Kayden.
  • Wacky Parent, Serious Child: Kodah is a cheerful, jubilant woman who still acts pretty much the way she did when she and Link were kids together. Finley is a solemn, serious young Zora who even talks like an elder Zora to make herself seem more grown-up.
  • What Does She See in Him?: After you play Matchmaker for Finley and Sasan, Kodah questions Finley's taste in men. Though she admits that, what with her own experience with Link, she's not one to talk.
  • Women Are Wiser: Zigzagged. Kodah is the goofy and childish member of the family, despite being female, whilst her husband Kayden is the serious, sensible, down-to-earth one. However, Finley, their daughter, is also a very serious and down-to-earth character.

    Big Bad Bazz Brigade 

Big Bad Bazz Brigade

"The leader of the pack, Bazz...The heroine, Gaddison...And my father, Trello...They have all aged quite a bit, I'm afraid. But they are all doing well."

A group of Zora soldiers who were children when the Great Calamity struck. They consist of Bazz, Rivan, and Gaddison. They were friends with Link back then, and he also mentored them in the ways of combat. Bazz's father Seggin once taught Mipha in spear combat, while Rivan's father Trello is in charge of the Champion's Festival held in Mipha's memory. Rivan's daughter Dunma is also a Zora guard.

  • Acquired Poison Immunity: Seggin attempts to build a resistance to electricity by repeatedly touching a Shock Arrow. It works somewhat, as it's mentioned that he can hold Shock Arrows longer than any Zora, but he still experiences excruciating pain due to his aquatic nature.
  • Childhood Friends: With Link. They're understandably surprised to see Link a century later neither dead nor elderly looking.
  • Gender-Blender Name: Gaddison is a Zora woman with a name ending in "-son," which usually found in men's names.
  • Pink Means Feminine: Subverted with Gaddison. Despite being a pink-scaled Zora woman, she's a trained soldier with a Gender-Blender Name and a Contralto of Danger voice. She also thinks she's got too much blood on her hands to serve as a priest(ess) for a wedding.
  • Really 700 Years Old: Assuming you talk to every NPC as you come across them, Rivan and his daughter Dunma are the first to indicate that this is the case with the Zora. Rivan is a young-looking Zora who was nonetheless Childhood Friends with Link before the Calamity a hundred years ago (and he also states that he is now over 130 year old, indicating that he was around 30 when he was a child and hinting at the Proportional Aging), while his similarly young-looking daughter proudly states that she is "less than 100 years old."
  • Red Herring: Despite Gaddison's name ending in "-son," she can't be recruited to move to Tarrey Town. Though she at least points you in the right direction.




A race of large muscular humans consisting almost entirely of women. They make their home in the desert that is named after their tribe.

  • Amazonian Beauty: Zigzagged; whilst all adult Gerudo seen are incredibly tall, visibly muscular, and quite beautiful, and many Hylian men refer to them as gorgeous, it's also noted that their stature and/or build can be off-putting to men. By middle-age, most Gerudo have lost their exaggerated hourglass figure, but are still solidly built and veer into Big Beautiful Woman territory. By the time they become elderly, their muscles and definition reduce until they have a more realistic ectomorph build and figure.
  • Bare Your Midriff: Gerudo go around with their waists bared, showing off their visible abs. This may in fact be the entire point of dressing this way, as if Link tries to tell a guard that he's a Gerudo while Disguised in Drag, the guard tells him he's obviously lying because she can't see his abs. Though she still doesn't notice he's a man.
  • Bedlah Babe: Most Gerudo clothing are based off Arabic belly dancer outfits. The general Gerudo outfit consists of stomach-revealing tops, either knee- or ankle-length harem pants, heeled pointed shoes, and lots of jewelry.
  • Bling of War: Gerudo love decorating their armor and weapons with lavish amounts of gold and jewelry.
  • The Bus Came Back: This is the first time the Gerudo tribe have appeared in a Zelda game since Four Sword Adventures in 2004 (not counting Ganondorf).
  • Code of Honour: Several discover Link's real gender, but do not reveal it to authorities because he has helped them and their country. It would be insulting to someone who aided them when no one else could.
  • Conlang: To an extent. It's not a lot, but they're still the only race in the game to have a unique language, and most of the words even have translations stated in the game.
  • Contralto of Danger: Most of the adults have rather deep voices for women, fitting for a race of Amazonian warriors.
  • Dark-Skinned Redhead: As is tradition. They generally have richly tanned olive skin with crimson hair, although Breath of the Wild actually gives them some skin and hair variations, their skin ranging from fair or medium to very dark brown and their hair being various shades of red. Darker shades of skin are still the majority though, the number of fairer-skinned Gerudo in the game are few: Ashai, Calyban, Katta, Muava, Rima, and Teake.
  • Gold Makes Everything Shiny: The appearance and descriptions for several Gerudo items, definitely follow this trope.
  • Hartman Hips: Upon adult maturity, their hips have twice the circumference of their torso. It makes them distinctively curvaceous compared to Hylian and Sheikah women.
  • Horse of a Different Color: Their primary mode of transportation is by driving Sand Seals, hairy walrus-like pinnipeds which swim through the sand and tow them while they Shield Surf.
  • Lady Land: Their home city is entirely cut off from men, who are barred from entry. Link has to dress in drag to even gain entry. Unlike most examples of this trope, there's no indication that there's any particular enmity for men; indeed, it's made quite clear that Gerudo not only actively look forward to finding husbands and having families, but sincerely do love the husbands they have. The reason for Gerudo Town's exclusivity is explained as a cultural one by one NPC: it encourages Gerudo citizens to leave town to search for husbands. See, many Gerudo elders fear that if men were allowed to visit Gerudo Town, then many Gerudo would merely settle down with one of the visitors, never bothering to leave Gerudo Town and see what life outside the desert has to offer.
    • In fact, the trope is lightly deconstructed in that it clearly poses problems for the Gerudo when it comes to interacting with "voe". They have a special class dedicated to helping Gerudo understand how to woo men, and traveling Gerudo that Link encounters are often quite awkward with interacting with him. At least one actively flies into a panic when Link talks to her, whispering to herself to try and remember the lessons she was taught about what to do around a "voe". It's even implied that the reason Link's disguise works so well is that they are so ignorant of men; an elderly Gerudo who had once traveled across Hyrule is easily able to see past the disguise, as can a young Hylian woman visiting the town.
    • For some reason, Gorons are allowed to enter the city without issue. In the English version, nobody really knows why, least of all the Gorons. However, in the Japanese version, as well as some translations, it's made clear that the reason is that Gorons are considered female by the Gerudo people, another hint that Gorons may in fact be a One-Gender Race.
    • Several married women complain about the law, as they dislike being separated from their loving husbands. Some only work in Gerudo Town during certain seasons, and live the rest of the year elsewhere with their non-female friends and family.
  • Legend Fades to Myth: While modern Gerudo are aware of Calamity Ganon's link with the ancient king Ganondorf, they believe that Calamity Ganon had merely adopted the form of a Gerudo, as they are unaware that Ganondorf himself was the source of the monster.
  • Magical Accessory: A specialty of the Gerudo is crafting jewelry with protective properties.
  • Miniature Senior Citizens: The elders of their race are of approximately normal size, but compared to the statuesque build of those in their prime, the comparison is pretty staggering.
  • National Weapon: The scimitar, shield, and glaive. While soldiers carry trident-like glaives, civilian Gerudo carry scimitars and shields for self-defense. The Gerudo also use the stronger Moonlight Scimitar and Radiant Shield for ceremonial purposes, and the Champion Urbosa had her own even stronger versions called the Scimitar of the Seven and the Daybreaker.
  • No Guy Wants an Amazon: Zigzagged. For the most part, we see Gerudo women are held up as extremely desirable by Hylian men, with many male NPCs that Link encounters being enamored with them. However, there are references that their intimidating build and Cross-Cultural Kerfluffle can lead to rejections. There is a school in Gerudo Town that teaches young Gerudo how to interact with "voe", and not only does the teacher directly reference that being too aggressive can be intimidating for "voe", but one particularly bad student keeps flunking the lessons by being way too aggressive. Furthermore, a tearful Gerudo named Deltan in the canteen mentions one "voe" rejected her because he "doesn't like girls twice his height".
    • It's even further zigzagged because Deltan goes through a list of excuses this "voe" used to reject her. One of which being that he's already with someone. This suggests that he was trying to let her down easy, but failed because it's that final admission that Deltan can't even be mad about.
  • One-Gender Race: The Gerudo are all women and reproduce by marrying Hylian men. It is in fact common for women of marrying age to travel the world to find husbands. According to the Creating a Champion artbook, there has not been a male born to their people since Ganondorf.
  • Open Secret: Among the older Gerudo and non-Gerudo in town, it seems fairly well known that men from outside disguise themselves in female garb to sneak in. "The Champions' Ballad" reveals that Urbosa, the Gerudo Chief at the time no less, even suggested to Link that he do this in order to look for Zelda when she exploited the "no voe" rule to get away from him.
  • Poirot Speak: They insert Gerudo greetings — as well as the words for "thank you", "man", and "woman" — into their otherwise perfectly fluent Hylian.
  • Prongs of Poseidon: The Gerudo Spear is visibly trident-shaped, though the golden side-blades seem to be more decorative than anything.
  • Proud Merchant Race Guy: As opposed to their old cultural hat, which was being a tribe of Desert Bandits (or pirates, in Majora's Mask), their new hat is that they are a very mercantile and trade-oriented people.
  • Secret Keeper: A few of them (this including an elder, a black market shopkeep, Riju, and Riju's main guard) see through Link's disguise for the male that he is (though said guard had to be informed by Riju herself). That said, they decide to keep things mum.
  • She's Got Legs: Contributing to their impressive height, they have luxuriously long legs that are emphasized by Hartman Hips.
  • Single Woman Seeks Good Man: Some Gerudo can be found travelling Hyrule seeking a husband, and will awkwardly attempt to flirt with Link.
  • Statuesque Stunner: Adult Gerudos are about twice as big as Link, though with few exceptions, it doesn't seem to put off a lot of men. The few elderly Gerudo encountered are still about one head taller than Link.
  • Theme Naming: Many of their names are derived from Japanese transliterations of English words relating to beauty and cosmetics. "Riju" comes from "rouge," "Buliara" in the Japanese version is "Beauler" (derived from "beau"), "Essa" comes from "aesthetics," "Fegran" comes from "fragrance," "Kohm" comes from "comb," "Laine" comes from "eye liner," "Isha" comes from "eye shadow," and so on.
  • Took a Level in Kindness: Originally portrayed as a tribe of fierce Desert Bandits loyal to Ganondorf who also kidnapped Hylians, here they are no meaner than any of the other races of Hyrule, barring some awkwardness when interacting with men. Urbosa and Riju in particular are two of the nicest characters in the game, with Urbosa calling Ganondorf's existence a stain on the Gerudo's honor.
  • You Don't Look Like You: Very downplayed compared to the Rito, Sheikah, and Zora. In the past games, the Gerudo were slightly taller that the 5ft 7in (170 cm) Adult Link in Ocarina of Time, had slim athletic builds, were consistently dark-skinned with bright red hair, and had amber eyes. Now they tower into the 7-8ft (214-244 cm) height range, are visibly muscular, have hips as wide as their shoulders, their skin tones and hair colors have more variation, and they have green eyes.
  • Your Size May Vary: In previous games, although they were slightly taller than Adult Link, they still weren't that big compared to the 7ft 6in (229 cm) tall Ganondorf. Here, they're all extremely tall, with one Gerudo named Deltan stating herself to "only" be eight feet tall.


"You stand before Lady Riju, chief of the Gerudo! Declare your business, but come no closer!"

Riju's very protective personal bodyguard.

  • Bodyguarding a Badass: As noted in Riju's entry, the fact that she's still a child doesn't stop her from being a Little Miss Badass in her own right.
  • Red Oni, Blue Oni: Buliara is the red one, as she is always brusque with Link, is uncompromising about men entering the town, and is a trained warrior, whereas Riju is the blue one, as she is very calm, quickly makes an exception to the "no men" rule for Link, and makes up for her lack of combat skill by being a great Sand Seal rider.
  • Video Game Cruelty Punishment: If Link recklessly swings his weapon around in her presence, she'll swing her Golden Claymore back at him.
  • What the Hell, Hero?: She'll berate you if you end up breaking Urbosa's weapons in combat.
  • Younger than She Looks: She has a stockier figure that is more characteristic of the middle-aged Gerudo characters. But a minor NPC says that Buliara has only just gotten old enough to fill such a crucial guard position, indicating that she is actually a very young adult.


A Gerudo soldier with a penchant for getting herself into trouble. She's first seen imprisoned in the Yiga Clan's hideout in an attempt to gather information on them, then is later found searching for a Great Fairy Fountain.

  • Leeroy Jenkins:
    • She barged straight into the Yiga Clan's hideout without consulting or getting help from any of her colleagues, which got her captured.
    • She apparently didn't learn her lesson even after being freed, as she treks into the most hazardous area of the desert alone and without adequate supplies.
  • Shout-Out: To Big Barda of DC fame.


Owner of the jewelry shop Starlight Memories.

    The "Voe and You" Class
Clockwise on the left: Ashai, Dina, Risa, and Pasha

"OK, everyone! Let's show our cute observer what we've been learning in class!"

A class taught by a lighter-skinned Gerudo named Ashai about how to interact with men, with nightly cooking lessons thrown in based on volumes on cooking written by a man named Aurie Taamu.

  • Abduction Is Love: When Ashai brings up a hypothetical situation where a very ill man is encountered, Risa claims that she would secretly bring him to her home to recover, which Ashai notes is basically kidnapping.
  • Blatant Lies: You can find Risa in her home practicing a mock conversation with a training dummy with a face on it pretending it's a voe and bringing up a signature family dish of hers. When she catches you eavesdropping, she insists that she's practicing for a restaurant job.
  • Bread, Eggs, Milk, Squick: Whenever Ashai brings up a hypothetical interaction with a man, Pasha and Dina each give their own sensible answers for how they would respond, while Risa answers with a very aggressive and usually illegal suggestion.
  • Drunken Glow: Risa brings this up when roleplaying a conversation with a man. She pretends the guy is turning red from drink and notes that Gerudo don't because they're red already.
  • Feminine Women Can Cook: Ashai also throws in nightly cooking lessons to help the ladies become more eligible bachelorettes.
  • Know-Nothing Know-It-All: Risa claims she is only present at the class as a "refresher course" and seems a bit peeved that she has to study. It's clear from her subsequent answers to Ashai's questions that her confidence is woefully misplaced.
  • Love Triangle: Ashai and Isha had one but how it ended is unclear. Both ended up single.
  • No Social Skills: Risa, at least when it comes to interacting with men. The answers she gives to Ashai's hypothetical interactions with men are all overly aggressive and/or illegal, and at night she can found at her home very awkwardly role-playing a conversation with a man using a training dummy.
  • Rose-Haired Sweetie: Ashai is one of the few Gerudo who has pink hair instead of red and teaches women ready to leave town on how to better behave around guys and improve their cooking skills in hopes of finding their future husbands.
  • Rule of Three: There are three students in the class.
  • Through His Stomach: Ashai's cooking classes are tied into the "Voe and You" class because of this trope.

    Shabonne and Tali 

The managers of the Sand-Seal Rally. Shabonne mentored Tali into the sand seal champion she is today and often speaks on behalf of the shy younger woman.

  • Elective Mute: Tali will just stand silently with arms akimbo and let Shabonne interact with Link. She'll finally speak for herself when Link beats her record.
  • Funny Afro: Tali has one and she's the only Gerudo to have one.
  • Goggles Do Something: Both Tali and Shabonne wear goggles to protect their eyes from the sand stirred up from sand seal surfing. They look like Cool Shades, as befitting their "cool celebrity and manager" image.
  • Shrinking Violet: Shabonne says that Tali has always been shy.
  • Symbol Motif Clothing: They both have sand seal faces all over their outfits.




A race of large rock-like humanoids who make their home near the volcanic Death Mountain in the Eldin Region.

  • Added Alliterative Appeal: The Goron greatswords are named, in order of strength, Cobble Crusher, Stone Smasher, and Boulder Breaker.
  • Be the Ball: Gorons travel quickly by curling themselves into a ball and rolling around.
  • Bilingual Bonus: As with previous iterations, Gorons are named after the Japanese sound effect for something rolling around.
  • Eat Dirt, Cheap: A Goron's diet consists entirely of rock and minerals; in fact, all the food they sell in their stores is specifically to cater to tourists!
  • Healing Spring: Just like in Twilight Princess, they run a volcanic hotspring which will actually heal Link when he is in the water.
  • Hypocritical Humor: There are Gorons who will make Please Put Some Clothes On comments to Link if he speaks to them while wearing nothing but boxers, even though they almost never wear anything more than a loincloth themselves.
  • Locked Out of the Loop: Out of all the races, they seem to be the least in the know about Calamity Ganon. What's more, while all the other races view the Divine Beasts' rampages as Signs of the End Times, the Goron view Van Rudania's bombardments as just an inconvenience to their mining operation.
  • National Weapon: A unique form of heavy claymore with no cutting edge. Goron soldiers are mostly seen bearing the Cobble Crusher, with a more powerful form called the Stone Smasher also being available. Daruk wielded an even stronger version called the Boulder Breaker.
  • Oddly Shaped Sword: Goron greatswords such as the Cobble Crusher are blunted and are more or less crushing weapons.
  • One-Gender Race:
    • They all appear to be male, though unlike with the Gerudo, this is never commented upon and may just be the Law of Conservation of Detail at work. This is lampshaded by a pair of Goron NPCs in Gerudo Town; each wonders why they let him in.
    • In the Japanese version this IS commented upon, as Traicy, who is observing the two previously mentioned Gorons, actually notes that Gorons are considered female by the Gerudo, hence why they are allowed inside their town.
  • Prospector: Goron society runs almost entirely on mining precious minerals and selling them to other races.
  • Silicon-Based Life: They are large portly rock-like people.
  • Simple Staff: The Goron spear weapons are actually heavy metal combat staves made from repurposed mining equipment.
  • Stout Strength: Their natural build is on the hefty side, but also very muscular.
  • Super Strength: Naturally, Gorons are much stronger than human races.
  • Super Toughness: They are also much more resilient to damage.
  • Volcano Lair: The Gorons live in a dormant volcano with lava and fire all around them. Of course, being rock people, they are entirely immune to fire and heat.
  • Worthless Yellow Rocks: They're not too fond of gemstones because they taste terrible, so they make bank by selling them to other races instead.


"Hmph, it's just some back pain..."

"I was plannin' to drive off Rudania like I always do, but then this blasted pain in my back flared up outta nowhere..."

The boss of Goron City, in charge of its leadership as well as the mining company the culture is built around. He is perhaps the toughest and fiercest Goron around, but is often out of duty because of back pain.

  • Badass Beard: An even more magnificent one than Daruk.
  • Benevolent Boss: He may be a sour old man, but the Gorons all value his leadership and bravery greatly.
  • *Crack!* "Oh, My Back!": Because he's so old, he suffers from regular back pain, and even with his medication, he is at times rendered unable to perform his duties.
  • Eyepatch of Power: He is missing his right eye.
  • Retired Badass: He probably should be retired given how ancient he is, but he still makes a point to go to the frontlines in the battles with Rudania himself. Without him operating the cannons, the Gorons are forced to abandon the plans.
  • Screw Politeness, I'm a Senior!: He's a very crotchety old man and most of Goron City is terrified of him.
    Bludo: "I'm the great Goron Boss who's fearsome enough to silence a crying child! Or to make the silenced child cry, either way."
  • Worf Had the Flu: Because of the back problems mentioned above, he's unable to aid Link or Yunobo in quelling the Rudania, he even lampshades on the unfortunate timing when it acts up.
  • Video Game Cruelty Punishment: Most other characters will cower in fear if Link swings his sword at them. Bludo, however, will swat Link back in retaliation.

    Goron Blood Brothers 

Goron Blood Brothers

A trio of Goron brothers dedicated to intense training regimens to show off their endurance. In order of age, they consist of Bayge, Heehl, and Kabetta. On top of maintaining several training spots, they are also seen during "The Champions' Ballad" scoping out the spots where Daruk once proved his worthiness as a Champion.

  • Blood Brothers: They themselves are actually biological brothers, but they make Link this once he proves his strength to them.
  • Breaking the Fourth Wall: If you check the quest description of "The Gut Check Challenge" after you've started the climbing challenge, you see a message from Bayge saying "Stop checking your adventure log and start checking your gut, brother."
  • Macho Masochism: One Shrine Quest in the Gerudo Highlands involves them sitting on one of two heated platforms for as long as they can before passing out to prove how manly they are.
  • Sibling Yin-Yang: Bayge and Heehl are energetic and boisterous, but Kabetta is rather timid and lazy.


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