Follow TV Tropes


Characters / The Legend of Zelda: Breath of the Wild: Champions

Go To

A page for the four Champions of Hyrule, their Divine Beasts, and their present-day "successors" in The Legend of Zelda: Breath of the Wild. For more combat tropes and their depiction in the prequel game, please see the Age of Calamity character page instead.


Beware of spoilers!

The Original Champions

    open/close all folders 
"With the princess as their commander, we dubbed these pilots Champions—a name that would solidify their unique bond."
"It was clear that we must follow our ancestors' path. We selected four skilled individuals from across Hyrule and tasked them with the duty of piloting the Divine Beasts."
King Rhoam Bosphoramus Hyrule

A band of four mighty warriors who tried to oppose Calamity Ganon when he first awoke, using the power of four magitek Humongous Mecha known as the Divine Beasts. All of them perished in the attempt.

Tropes applying to the Champions as a whole:

  • Action Girl: Both Mipha and Urbosa are skilled warriors and are willing to sacrifice themselves in order to stop Ganon.
  • And I Must Scream: Having been defeated by Ganon's blights, the Champions' spirits are trapped within the Divine Beasts in the 100 years that Link was sleeping, alone and unable to move on as they had not completed their mission to defeat Ganon. When Ganon's power starts to stir, they're unable to do anything to stop the disaster their Divine Beasts are causing, until Link shows up. Even then, they are limited to providing hints to Link, as they cannot interact with anything.
  • Ancestral Weapon: They each have special weapons passed down to their descendants/successors that in turn are given to Link.
  • Badass Crew: Aside from being the best to pilot the Divine Beasts, they were Hyrule's mightiest warriors of their time, hand-picked as the only ones worthy to stand beside the prophesied Princess and Knight who would defeat the ancient evil of Ganon, and despite the limited time each gets, they show it. It's telling that Aonuma decided that the best game to show just how powerful these guys (and Link) were at their best was in a Dynasty Warriors game.
  • Blue Is Heroic: All of them wear the same light blue cloth as a symbol of their brotherhood, Daruk going as far to pass part of it down in his family as seen with Yunobo and Revali taking a scrap of it and tying it to his personal bow to help gauge where the wind is blowing when aiming. In "The Champions' Ballad" DLC it is revealed that Zelda made the clothes herself and that the blue color is specifically associated with the Royal Family of Hyrule.
  • Competitive Balance: Their blessings cover four major stats - health (Grace), offense (Fury), defense (Protection), mobility (Gale). Implied by these powers and their weapons, Daruk is the Fighter with the most raw power, Urbosa the Mage with lightning attacks, Revali the Thief with the most mobility and specializing in long range combat, and Mipha the Medic.
  • Chromatic Arrangement: By the colors of their blessings, which also crosses over into Color-Coded Elements given their Elemental Powers below. Daruk's Protection is red, Mipha's Grace is blue, Revali's Gale is green, and Urbosa's Fury is yellow.
  • Defiant to the End: None of them went down without a fight.
  • Disappears into Light: After Link defeats Ganon and Zelda seals him, their ghosts depart from Hyrule in a small shower of light, their duty fulfilled.
  • Duty That Transcends Death: All four Champions have been dead for a hundred years — yet their ghosts are still itching for a rematch with Calamity Ganon. They aren't able to move on until Link defeats Calamity Ganon.
  • Dwindling Party: An unusual example in that it happens before the game proper starts. By the time Link wakes up all four Champions are deceased and their spirits are trapped in their respective Divine Beasts. Link himself was critically wounded and believed to be dead by most of Hyrule, leaving Zelda to face Calamity Ganon alone before sealing herself to prevent Ganon from escaping. In the end, of the six Link and Zelda manage to survive.
  • Elemental Powers: Applies to both them and their Divine Beasts. Daruk is associated with fire, Mipha with water, Revali with wind, and Urbosa with lightning.
  • Elite Four: They were this before Hyrule's fall, as the four best warriors of their respective races chosen to pilot the Divine Beasts against the Calamity. It's said that in this capacity they answered directly to Zelda, who acted as their commander.
  • Exposition Fairy: Their spirits serve as temporary ones inside their respective Divine Beasts.
  • Five-Man Band: Link and the Champions form one:
    • Link is The Hero, being the one chosen to wield the Master Sword.
    • Revali is The Lancer, in the sense of the Lancer being the Hero's opposite: Revali is proud to the point of arrogance, insists that he's better than others, and feels like he could take on Ganon singlehandedly; contrast that to Link, who is humble to the point of self-doubt, works with the Champions happily, and questions his worth.
    • Daruk is The Big Guy—he's a Goron, has a stout build, likes to laugh and make jokes, and generally treats Link like a kid brother (tee hee!) or favorite nephew.
    • Lady Urbosa is The Smart Gal—she takes on a mentor role to Zelda, has the deepest understanding of the princess's and Link's self-doubt and worry, is keenly aware of the history of the Gerudo, and generally acts wiser than the other Champions.
    • Mipha is The Chick—she has healing powers, is quiet, gentle, and kind, and sits firmly in a Love Triangle with Link, knowing that she'll never take Zelda's place.
  • Five-Token Band: The Champions are two Hylians and a member of the Rito, Goron, Zora, and Gerudo tribes.
  • Gender-Equal Ensemble: Two males (Revali and Daruk) and two females (Mipha and Urbosa). Even when including Link and Zelda, they still qualify.
  • Graceful Loser: With the exception of Revali, who insists that he only lost to Windblight Ganon because he was "winging it," the Champions take their deaths with grace and simply encourage Link to fight better than they did. Urbosa even describes her death as a "warrior's demise."
  • The Greatest Story Never Told: We never learn how they earned their Champion status. What did they do to earn or create their signature weapons? Aside from Mipha and Revali, how did everyone discover their signature abilities?
    • A child in Gerudo Town says Urbosa became legendary after defeating an evil ghost, but doesn't go into more detail than that.
  • Infinity -1 Sword: All of them carry a unique and powerful weapon that Link can obtain; although there are some that can outpace them, they are all top tier and can be remade by NPCs once broken.
  • Jumped at the Call: When Zelda approaches each of them about serving as their race's respective Champion they all eagerly accept. Revali was unusual, in that he intended to accept the moment he heard the offer but decided to wait to reveal his response because he wanted Zelda to "sweat it out a bit longer."
  • Killed Offscreen: Each of them died fighting their respective blight 100 years in the past, though this is not shown.
  • Legacy of the Chosen: They're basically this game's equivalent of the Sages.
  • Magic Knight: The Champions are equally skilled in specific types of magic as well as their favored weapon.
  • Non-Uniform Uniform: The Champion's Clothing they all wear are different. Link and Zelda wear theirs as tunics, Revali's is a scarf, Mipha and Daruk wear them as sashes and Urbosa's is a skirt. The white designs on each piece of fabric also differ, illustrating their role in the group by depicting either the Divine Beast they pilot or in Link's case the Master Sword. Justified in that each of the clothes were made for the specific champions by Zelda herself.
  • Offscreen Moment of Awesome: All of the champions had trials that they went through, some of which involved defeating powerful enemies. Mipha in particular, had to take down an army of Guardians.
  • Our Ghosts Are Different: Although they are deceased, their ghosts still dwell within the Divine Beasts waiting to finish their mission. Once Link frees them, they take control of their mechs and lend Link their own magic to aid him on his journey.
  • Posthumous Character: Link and Zelda are all that are left of the Champions; all of their friends perished fighting the blights Ganon sent to corrupt the Divine Beasts.
  • Primary-Color Champion: As an extension of the blue fabric above (and unlike Zelda and Link who wear it as well) all of the champions have a red, blue, and yellow color pallet. Needless to say this helps highlight how heroic all of them are at heart, and illustrate how unlike Zelda and Link are destined to play out their roles in the fight against Ganon all of these heroes came here by choice to try and help protect their people and the lands they love.
    • Daruk is the same dark gold color as his fellow Gorons and has the red symbol of his people crossing his chained sash.
    • Mipha's champion's cloth matches the blue parts of her yellow tipped fins and has mostly red scales, with her silver jewelry appearing gold in some scenes.
    • Revali's "black" feathers appear as a dark blue and has red and yellow patches near his face to match his intended breed, in addition to wearing yellow and red clothing to contrast his lighter colored scarf.
    • Urbosa has her bright red hair, darker red eyeshadow, beautiful golden jewelry, and blue lipstick to match the Champion's fabric acting as her skirt.
  • Promoted to Playable: All of the Champions join the playable roster in Hyrule Warriors: Age of Calamity.
  • Royals Who Actually Do Something: Except for Revali, all of them fit the bill: both Urbosa and Daruk are the leaders of their respective tribes, and Mipha is the princess of the Zora.
  • Significant Double Casting: In the English version (with the obvious exception of Mipha and Sidon), each champion shares a voice actor with their corresponding present-day ally to Link.
  • Take Up My Sword: After freeing their respective Divine Beast, the Champions will all gift Link with their signature spell; true to this trope, an NPC will also gift you with each champion's signature weapon as well.
  • The Team:
    • The hierarchy sees Zelda as the Princess of Hyrule and the Big Good and official group The Leader, with her father King Rhoam giving her instructions behind the scenes. Link is led by Zelda and is The Hero because he wields the Master Sword, which makes him the one who needs to fight the Big Bad. The Champions serve as the Elite Four who each pilot a Divine Beast for extra firepower against Ganon while that happens.
    • In group dynamics Zelda is actually The Smart Guy Adventurer Archaeologist who is the most interested and invested in figuring out the lost Magitek, as well as cooking and chemistry, despite being the "commander" of the Champions. Link is her bodyguard and The Big Guy of the stoic and silent type as unlike all of the Champions he doesn't have his own magic to augment his physical fighting abilities, since even his time slowing aerial archery is indicated to be more of a testament to his skill, and has the most powerful weapon on the team with the unbreakable darkness-sealing Master Sword, with some elements of the Sixth Ranger due to being the last person to join the team with bonus points for actually being the sixth member in this case. Revali is the rude and smarmy Lancer who contrasts the Supporting Leader Daruk by taking issue with how their newest member is the one with the most important role, and an Ace Pilot with the only flying mech and Long-Range Fighter with a bow, in contrast with The Hero's sword. Daruk is the headstrong but friendly unofficial Leader, shown giving everyone their orders when Ganon appears and wanted to be sure their newest member was given a formal welcome into the group, with elements of The Big Guy as he's also the largest and physically strongest teammate. Urbosa is roughly a wise variety Smart Guy as a Cool Big Sis Lady of Black Magic that approaches things with maturity, empathy, and good humor. Mipha finishes up the arrangement as The Chick being the demure potential love interest to The Hero and the team's resident healer.
  • Unfinished Business: After being freed, their spirits hang around in their Divine Beasts until they can play their assigned roles in Ganon's defeat, even if it's a hundred years too late. After Ganon is defeated, their spirits are implied to have passed on alongside that of King Rhoam, watching Link and Zelda leave Hyrule Castle.
  • Vancian Magic: The four Champion's blessings can be cast at any time as long as they are charged, and each gift has its own set of uses instead of the Mana Meter seen in previous games.
  • Victory Pose: All four champions do the same pose as their official artwork in their cutscene in "The Champions' Ballad" during a triumphant moment.
  • Weapon of Choice: Between them, they cover all the major weapon classes of the game. To this day their people keep their most preferred weapon safe and has at least one person among them skilled enough to repair/rebuild it.
    • One-handed weapon: Urbosa's Sword of the Seven, which also has the shield Daybreaker to go with it.
    • Two-handed weapon: Daruk's Boulder Breaker, which the Goron boss Bludo mentions is quite sharp despite it being a huge slab of stone.
    • Spear: Mipha's Lightscale Trident, which is so strongly associated with her that the Zora also made a weaker replica of it to use for a ceremony done in her memory.
    • Bow: Revali's Great Eagle Bow, which is noted to need so much strength to use that it's kept in storage because Revali was the last archer among the Rito who could use it effectively.
  • World's Best Warrior: How the four of them landed the job to begin with. Renowned for their skill and power even a hundred years after their passing, even the demure and kindly Mipha was known to be the supreme wielder of a polearm, as the Lightscale Trident's description even states the fact that, despite being known for her healing magic, her skills with polearms were in a class all their own. Additionally, the Champions' Ballad DLC helps address just how powerful and skilled each member was, because the trials Link does to empower their magic were the same trials the champions did to be considered worthy to pilot their divine beasts, and each batch of trials has at least one fight or significant test of skill. These include:
    • A giant Molduking, which Urbosa needed to beat. While Moldugas are generally considered to be easier than other mini-bosses due to them being easily exploited with bombs, it should be noted that Urbosa probably would have had to fight the Molduking head-on using only her sword and lightning magic.
    • Hitting at least four targets at the flight range for Revali at roughly the same time. This can be a bit tricky for Link, even with his ability to slow down time as he's shooting arrows in free fall, but a memory shows Revali was able to blow up each and every target in quick succession without Link's ability.
    • Defeating an Igneo Talus Titan, which Daruk was able to do without ranged weaponry. Doubly impressive because the one Link fights is submerged in lava, and if Daruk had to fight in the same location, that would mean he was able to endure moving in lava to fight the creature. Even other gorons note that standing in lava is ill-advised among gorons.
    • Perhaps most impressively, defeating a small squad of flying Guardians. Note this is Mipha's trial, and her weapon is a spear, meaning she somehow found a way to not only ground a bunch of Guardians but then proceed to beat them on her own.


"Let those other Champions know, they better eat their gravel if they wanna keep up with Daruk."
Voiced by: Kouji Takeda (Japanese), Joe Hernandez (English), Ricardo Tejedo (Mexican Spanish), Ramón Canals (European Spanish), Thomas Schmuckert (German), Pietro Ubaldi (Italian)

The Goron Champion, who piloted Vah Rudania, a massive, salamander-like Divine Beast and fought with a massive, blunt-edged weapon called the Boulder Breaker.

  • Absurd Phobia: He has a fear of dogs stemming from when he was a child and he accidentally stepped on a dog's tail after which it attacked him. It's especially comedic when he curls up in fear upon seeing a dog less than a tenth his size that he had just saved from a pack of Bokoblins he fearlessly attacked right beforehand.
  • Action Dad: It is implied that Daruk had a son while he was an active champion, continuing the line that eventually produced Yunobo.
  • Affectionate Nickname: Calls Link "Little Guy", even after his death.
  • Badass Baritone: Has quite a deep voice and is a capable warrior.
  • Badass Beard: To go with his status as the Goron Champion he's got a wild white beard across his entire face.
  • Badass Mustache: A pretty spectacular one that compliments the aforementioned beard.
  • Barrier Warrior: Avenging him by defeating Fireblight Ganon will allow Link to summon his powers in the form of a protective shield.
  • Beehive Barrier: With his signature ability, Daruk's Protection, he can create a crimson energy bubble that can block attacks. In Age of Calamity it's so powerful he can use it to shrug off flaming boulders, and increase the barrier's size for rolling attacks.
  • BFS: He wields a weapon called the Boulder Breaker that resembles a cross between a warhammer and a greatsword, and is as long as he is tall.
  • Big Brother Mentor: Of the other Champions, Daruk is the most welcoming to Link since he is a longtime friend, initially suggesting formally inducting him to the group with a traditional ceremony and then later advising Link on how to better get along with Zelda.
  • Big Eater: Daruk's training journal makes frequent references to enjoying a good meal and became good friends with Link over this shared trait.
  • Big Fun: Quite rotund, and very chummy, especially towards Link. He realizes the other Champions' tend to be a bit stiff around each other, as they hold on to formal protocol and appearances way too often, and does his best to lighten the mood with humor or acts of camaraderie, such as photo bombing or suggesting they hang out together during functions.
  • The Big Guy: He is the big, burly warrior of the Champions, and likely the physically strongest thanks to him being a Goron.
  • Big Ol' Eyebrows: Daruk's eyebrows are bushy and stylized similar to his beard.
  • Blood Brothers: Daruk considered Link his after witnessing his strength and appetite.
  • Boisterous Bruiser: He's stated to usually be nice and calm, but when it comes to combat, he becomes a Blood Knight.
  • Book Dumb: He acknowledges the oddity of a guy like himself having a journal both in the journal itself and to Link directly, he is ignorant about non-Gorons eating things other than rock, and he had the hardest time among all the Champions in piloting his Divine Beast.
  • Captain Oblivious: He simply cannot comprehend the idea that non-Gorons would want to eat something that isn't made of rock, if just because Link's capable of doing so. When he offers Zelda some rock roast for them to eat to celebrate his induction into the Champions, he interprets her grimace as being triggered by her thoughts about something else on her mind rather than by disgust over the thought of eating rocks.
  • Chained by Fashion: Wears a chain bearing the Goron symbol on his chest.
  • Defend Command: Daruk's Protection makes Link completely impervious to most attacks. In Age of Calamity, Daruk can use this ability on demand and render himself impervious to harm.
  • Expy: He's pretty much Darunia from Ocarina of Time with facial hair and hair on his arms.
  • Flanderization: In the vanilla game, Daruk hardly ever mentions eating or food. In "The Champions' Ballad" DLC, his Big Eater tendencies become his defining trait and are even turned into a Running Gag, especially in his Training Journal which ends each entry by discussing food.
  • Four-Temperament Ensemble: Sanguine, due to his jovial and enthusiastic personality.
  • Freudian Slip: When talking to him again after beating the Illusory Realm Fireblight Ganon several times, he'll talk about facing your fears and bring up the topic of a particular monster he couldn't beat when he was young. He tries to walk around the fact that the thing he is talking about is a dog, but he accidentally gives a more obvious hint about this when he says "Facing your fears is certainly no walk in the bark...I mean, park."
  • Funny Background Event: Watch him carefully when everyone is preparing for the photo in "The Champions' Ballad". You can see him plotting his photo-bomb.
  • Hold Your Hippogriffs: His speech patterns tend to involve imagery pertaining to rocks and mountains, reflecting his life experience as a Goron living on Death Mountain.
  • Home Run Hitter: Is seen sending several Bokoblins flying in his flashback in "The Champions' Ballad".
  • Hypocritical Humor: In his flashback in "The Champions' Ballad," he labels the Bokoblins who ran off after his attack a bunch of "cuccos," only to cower in fear a few seconds later upon seeing a dog.
  • Insistent Terminology: It's not a "diary", it's a "training journal"!
  • Large Ham: His presence is as large as he is.
  • The Leader: Unofficially the leader of the Champions. He gives them the order to get to their Divine Beasts and goes over the plan with them since Zelda was too distraught to do so. He was also the one who came up with the idea of holding a ceremony to officially induct Link.
  • Lightning Bruiser: Being a Goron, he’s naturally strong and tough, and one of the trials he overcame to take control of Vah Rudania involved quickly getting through rings on the side of Death Mountain.
  • Mundane Utility: According to Bludo, Daruk was rumored to have used his Boulder Breaker to fan himself.
  • Mythology Gag:
    • His Divine Beast's name is an anagram of "Darunia" and it looks like a giant lizard... or if you prefer, a magitek Dodongo.
    • During a flashback, he playfully pats Link on the back... which apparently nearly breaks the poor boy's spine, just like Darunia did to Link way back in Ocarina of Time
  • Nice Guy: A friendly and jovial Goron in every memory where he's present.
  • Old Soldier: His distinctive mane of white hair, something only seen on Goron elders in the previous games, suggests that he's quite old. His age didn't stop him trying to fight against Calamity Ganon.
  • One-Handed Zweihänder: Daruk wielded his signature Boulder Breaker with one hand because of his immense strength.
  • Playing with Fire: He and Vah Rudania are both associated with fire, although this is a rare case of the element being used defensively.
  • Shrinking Violet: He claims as a youngster that he was much like Yunobo and asks you to give him some encouraging words on his behalf believing he could one day become an even greater warrior then he was.
  • Silicon-Based Life: He is the champion of the Goron people.
  • Stout Strength: Daruk has an enormous belly (probably because he loves to eat so much), and is incredibly strong even for a Goron—he wields the massive Boulder Breaker with one hand, and, as part of a trial, took down an Igneo Talus Titan while standing in molten lava (something that the rest of his people, hardy as they are, struggle to do).
  • Team Dad: As the de facto leader of the Champions he fills a role comparable to this.
  • Top-Heavy Guy: Comes with the territory of being a Goron. It's almost comical how small his legs are compared to the rest of his body.
  • Why Did It Have to Be Snakes?: He's absolutely terrified of dogs. Zelda is both surprised and amused by this.


Princess Mipha
"If anyone ever tries to do you harm... then I will heal you."
Voiced by: Mayu Isshiki (Japanese), Amelia Gotham (English), Alondra Hidalgo (Mexican Spanish), Laura Monedero (European Spanish), Nora Jokhosha (German), Sabrina Bonfitto (Italian)

The Zora Champion, who piloted Vah Ruta, a gargantuan water-spraying elephant-shaped Divine Beast. Mipha was a talented user of healing magic, and in battle wielded her ornate Lightscale Trident. She was the daughter of King Dorephan, the sister of Prince Sidon, and a Childhood Friend of Link.

  • Aborted Declaration of Love: Came very close to confessing her feelings for Link, but was interrupted by Calamity Ganon reawakening and causing an earthquake.
  • Age-Gap Romance: Link was only four years old when he first met Mipha. While Mipha's exact age is never explicitly mentioned at any point, she was at least old enough at that particular meeting to be writing regularly in a diary, implying she was already quite a bit older than Link.
  • All Love Is Unrequited: Played with. While it's implied that Link and Mipha knew each other for a long time, her diary in the Champions' Ballad implies he never opened to her about his Heroic Mime status, and that as such, she felt she was being left behind
    Mipha: Perhaps it is his newly acquired height, but I feel he is ever looking past me, into the distance beyond...
  • Animal Motifs: Her design is based on a dolphin.
  • Auto-Revive: Mipha's Grace instantly resurrects Link upon getting knocked out.
  • Barbie Doll Anatomy: Like all Zora her skin is streamlined like an aquatic mammal, but her body possesses humanoid curves. She wears no clothing except a Champion's Sash.
  • Berserk Button:
    • Played for Laughs. Mipha will uncharacteristically yell at Link to not read her diary should he find it, though she apologises for the outburst directly afterwards.
    • She also doesn't seem to take too kindly if people badmouth Link. She actually glares at Revali for doing so during the champion's ceremony.
  • Cannot Spit It Out: She had multiple chances where she could have made her feelings about Link known to him but didn't. "The Champions' Ballad" reveals that the scene where the two talk atop Vah Ruta was originally intended to be when she would have presented the Zora Armor to him, but she didn't. The scene where she was about to advise Zelda on awakening her powers is implied to be her admitting that she thinks about Link when using her healing magic, but she brings the topic up so haltingly that she can't get to that part before Calamity Ganon returns. And each time you fight against Waterblight Ganon in the Illusory Realm, she'll bring up the times they spent together and the Zora Armor but always stop short of saying she loves him; she'll even demand in an uncharacteristically angry manner that he not read her diary, which does explicitly mention her love for him.
  • The Chick: The reserved, demure healer of the Champions, more feminine than even Zelda, and has more explicit feelings for Link than her.
  • Childhood Friends: It is revealed that she was Link's childhood friend and would often heal him when he was injured. While it's clear that she had feelings for Link, her death prevents her from telling him.
  • Childhood Marriage Promise: The description of the Zora Armor states that it is "painstakingly crafted by each generation's Zora princess for her future husband." The royal adviser Muzu, her mentor, is horrified to learn that Mipha had intended to present it to Link, though as she hadn't, no actual "promise" was made, unlike what happened with Princess Ruto and the Hero of Time.
  • Clingy Jealous Girl: Downplayed, but she's a little upset when she realizes that as Zelda's appointed knight, Link would be spending much more time with the princess. At the end of "The Champions' Ballad" when everyone is standing together for a picture, she at first timidly stands an arm's length away from Link but shuffles closer when she sees Zelda look away for a moment.
  • Combat Medic: Was capable of powerful healing magic alongside her polearm skills.
  • Composite Character: Of Saria and Ruto from Ocarina of Time. She is a gentle and kindhearted Childhood Friend of Link's who was surprised to see him grow up so fast while she didn't much like the former, and she is a Zora princess who was in love with Link and wanted to marry him but had to put that to the side due to her duties in fighting Ganon like the latter.
  • Cool Big Sis: One of the flashbacks from the DLC shows that she was a very nurturing older sister to Sidon.
  • Cute Bruiser: She was predominantly The Medic of the Champions but she was known for her prodigious talents with the Zora trident.
  • Cute Monster Girl: In comparison to male Zoras like Muzu or her father, who can have more distinctly fish based features, she is much more conventionally attractive with traditionally feminine features and a very sweet personality.
  • Cuteness Proximity: Her diary has her noting how cute she found 4-year-old Link and even Vah Ruta to be.
  • Daddy's Girl: Her mind drifts to her father while prepping Ruta for combat, wishing badly that she could see him one last time.
  • Declaration of Protection: She swears an oath to protect and heal Link no matter how badly he's injured. Being killed by Waterblight Ganon and trapped inside Vah Ruta prevented her from helping Link when he was nearly killed by Guardians, but after her spirit is freed, she keeps her promise by providing Link with her healing power.
  • Expy: A kind and gentle yet capable young woman who's the healer of the group but killed by the Big Bad, associated with the color red and the water element, being a potential love interest to the protagonist, and wielding a pole weapon in combat make her quite similar to Aerith Gainsborough. Both even have seemingly uncharacteristic moments of extreme anger that flesh them out more as characters (Mipha yelling at Link to stay away from her diary and Aerith threatning to rip off a mafia don's 'nads).
  • Famed in Story: According to a stone tablet near Zora's Domain, she is still to this day revered by the Zora, with a yearly festival being held in her honor. Her death was regarded as a great tragedy to most of the Zora population, and many of the older present-day Zora still mourn her.
  • Fish Person: Mipha is the champion of the Zora people.
  • Foil: Mipha has everything Zelda wants: confidence, mastery over her powers, and the respect of her people. As seen in Mipha's diary, Zelda also has what Mipha wants: Link's time and attention. It's on this axis that Mipha is able to tell Zelda how she might access her powers: her feelings for Link.
  • Four-Temperament Ensemble: Phlegmatic, being the kindest and most gentle of the Champions.
  • Futureshadowing: "The Champions' Ballad" has a flashback where she lets Sidon ride on her back as she swims up a waterfall, much like how Sidon would have Link ride on his back as they fought Vah Ruta. The music that plays during that scene is even the same as the music that plays during the Vah Ruta fight.
  • Heal It with Water: As the princess of the Zora, her healing magic is explicitly aquatic in nature. Also, every time Link uses Mipha's Grace, it is visually represented as bubbles.
  • Healing Hands: Her special power is the ability to channel healing magic. If Link uses her power after defeating Waterblight Ganon, her spirit manifests to restore his hearts.
  • The Heart: The sweetest and most compassionate of the Champions. Fitting for a healer, and naturally enough it's also reflected in a lot of her jewelry.
  • History Repeats: She and her father are both well aware of the story of the Zora princess who fell in love with a Hylian swordsman (Ruto from Ocarina of Time), citing it as a reason they believed Mipha's love for Link made sense. It ended up being more appropriate to the current situation than they would have liked, as Ruto Did Not Get The Guy either.
  • Informed Ability: She's described as having been without equal in combat with her trident, but this is never demonstrated in any of the flashbacks. It isn't until Hyrule Warriors: Age of Calamity that she actually gets a chance to show off her skill.
  • Insecure Love Interest: "The Champions' Ballad" reveals she had quite a bit of angst over whether she was good enough for Link due to their biological differences. Sadly, she didn't get over it until it was too late to pop the question.
  • Interspecies Romance: She's a Zora head over heels for Link, a Hylian. Whether Link reciprocated these feelings or not is left unclear, but he obviously cared about her. To a lesser extent, it's said that another Zora, Kodah, was in this boat too, as she tried to make him "choose" between the two girls.
  • Like a Son to Me: She seems to have been as close to Muzu and Seggin as she was to her father.
  • Like Brother and Sister: When they where children Mipha thought of Link as a younger brother like Sidon, her feelings changed later when Link had returned to Zora's Domain all grown up.
  • Making a Splash: Associated with water, being a member of the fish-like Zora, and the healing power that comes from it. Age of Calamity also shows her using water much more offensively, conjuring currents of water to help her attack.
  • Mayfly–December Romance: Lightly touched upon; Zoras live a lot longer than Hylians, and in the memory of her that Link regains from her statue at Zora's Domain, she comments upon how strange it was seeing him shoot up into adulthood practically overnight compared to her. If they had gotten married, she probably would have outlived him.
  • The Medic: She has healing powers, and her blessing is a 1-Up.
  • Missing Mom: Her mother is never seen, nor mentioned, either by her or her father. Because of this, it's likely she died while Mipha and Sidon were very young.
  • Musical Theme Naming: Her name is derived from the solfège like the rest of her family, in her case the third and fourth notes (Mi-Fa)
  • Mythology Gag:
    • Her crimson skin is reminiscent of Queen Rutela, the deceased Zora Queen from Twilight Princess. Likewise, wielding a polearm almost makes her reminiscent of the generic Zora soldiers from that same game.
    • Her subtle affection towards Link both mirrors and contrasts Princess Ruto from Ocarina of Time, who also fell in love with the Link of her time but was more open about her feelings.
    • The Ruto parallel is further elaborated on in "The Champions' Ballad", as it was the story of Ruto's affection that convinced Mipha that it was fine to be in love with a Hylian.
    • The name of her Divine Beast is very reminiscent of Ruto.
  • Nice Girl: Mipha was a soft-spoken young lady with a sincerely kind heart. Even with Zelda’s affections toward Link she holds no ill regards and even attempts to offer Zelda some personal advice when she’s unable to awaken her powers.
  • Onee-sama: She was like this to her younger brother Sidon, who admired her great strength and wisdom, and even now — one hundred years after her death — looks to her example for guidance.
  • OOC Is Serious Business: Even well before Ganon's imminent return was suspected by anyone, Mipha was known as a quiet and reserved girl. Which is why her uncharacteristically animated and fiery-eyed demeanor upon seeing Vah Ruta unearthed, according to a stone tablet in Zora's Domain, was taken by the other Zora as a sign that she would have an important role to fill involving the Divine Beast.
  • Power of Love: Somewhat, she seems to think of Link while healing.
  • Pretty Princess Powerhouse: While best known for her healing, apparently she was a force to be reckoned with when she was wielding her Lightscale trident. The champions were chosen from the best warrior of each race.
  • Prongs of Poseidon: She wields an ornate trident called the Lightscale Trident. Fitting weapon for a fish person.
  • The Quiet One: She's noted to be introverted and not talk very much. Her diary reveals that she quickly realized why Link was so quiet, which further strengthened their bond.
  • Red Is Heroic: Has red skin and is one of the Champions of Hyrule.
  • Rescue Romance: Link protected her from the Lynel on Ploymus Mountain when she followed him on his quest to kill it despite his objections. This is the exact point in her diary when she explicitly goes from considering Link a close friend to being in love with him.
  • Ship Tease: Her feelings for him makes Vah Ruta easily the most personal of the Divine Beast quests and it's clear from what few memories we do see of the two together that they were close. She did also intend to propose to him, and certain dialogue indicates he may have reciprocated . That being said her diary also shows her concerned about the fact Link and Zelda will have to spend more time together as he is to become her appointed knight.
  • Sibling Yin-Yang: She couldn't be Sidon's opposite any more if she tried. Whereas Sidon is loud, energetic, and fairly sociable, Mipha is quiet, reserved, and mostly keeps to herself. Though the flashback of the two interacting shows that Sidon used to be timider, and even during the present there are hints that some of his brashness may be a facade.
  • Silk Hiding Steel: Graceful and feminine even when speaking of annihilating Ganon, but is as competent a Champion as her more boisterous companions and noted to be peerless at wielding her trident.
  • Single Woman Seeks Good Man: Her intended husband was the very heroic Link, and she hand-crafted a suit of Zora Armor as a betrothal present.
  • Softer and Slower Cover: Her theme music is a slower and calmer variant of the music that is first heard when her brother Sidon is introduced.
  • Spin Attack: She planned to practice this technique after seeing Link use it against the Lynel.
  • Suddenly SHOUTING!: Upon defeating the Illusory Realm Waterblight Ganon a certain number of times, Mipha will timidly bring up the subject of her diary. She'll suddenly shout "DON'T YOU DARE READ IT!" before quickly apologizing.
  • Support Party Member: She was The Medic of the Champions.
  • Symbol Motif Clothing: Not clothing per say but a lot of her jewellery, like her necklace and bracelets, have a distinct heart motif. Not only does this fit with being a healer in a series where hearts represent health it also applies to her seeming to be The Heart of the champions, being romantically interested in Link prior to her death which is given a lot of focus during Vah Ruta's quest, and how among playing card suits "hearts" came from the water-based tarot suit "cups".
  • Tomboy and Girly Girl: The healing-focused, demure chick of a Girly Girl to Urbosa's combat-focused tomboy.
  • The Ugly Guy's Hot Daughter: Given how her father is huge in every sense of the word and most clearly based on a whale while she's even shorter than Link and only vaguely shark-like at best it's pretty clear she (and to a lesser extent her brother) take after mom's side of the family.
  • Underestimating Badassery: Zelda made this mistake when it came to Mipha's skill in piloting Vah Ruta, not expecting the latter to do it so easily, though Zelda admitted that it "may sound rude that I found this unexpected."
  • Uptown Girl: She was in love with Link, who is specified at the end of Kass's sidequest to be of common birth.
  • Water Is Womanly: A kind and gentle princess, a renowned healer, girlier than her teammates Zelda and Urbosa, and was in love with Link. She uses water magic and was the Zora Champion.
  • White Magician Girl: Mipha is a demure, waifish wielder of healing magic with a soft-spoken, gentle personality.


"Let's not forget the fact that I am the most skilled archer of all the Rito."
Voiced by: Noboru Yamaguchi (Japanese), Sean Chiplock (English), Enzo Fortuny (Mexican Spanish), Marcel Navarro (European Spanish), Dirk Petrick (German), Massimo Di Benedetto (Italian)

The Rito Champion, Revalia piloted Vah Medoh, an immense bird-like Divine Beast. Peerless in his use of his Great Eagle Bow, he was the greatest archer among the Rito.

  • The Ace: Revali was renowned among the Rito as their best archer and for his flight capability. During the "Champions Ballad", it's shown that he developed Revali's Gale by rigorously conditioning himself to fly through strong headwinds and could pinpoint multiple targets at once, before unleashing a midair barrage of bomb arrows. Which is why he was one of the first Zelda chose to become a Champion.
  • Always Someone Better: Despite his skill and status among the Rito, he felt slighted by being chosen to only assist Link, whom Revali believed had been given a greater role simply because he possessed the Master Sword. Made worse by Link's seeming indifference to the perceived rivalry Revali felt towards him.
  • Animal Eyes: He has vertically-slitted pupils, accentuating his somewhat belligerent nature.
  • Animal Motif: His design is made to resemble a black pheasant.
  • Arrogant Kung-Fu Guy: Aptly conveyed by his snide assessment of Link when they first met:
    Revali: (about himself) "Impressive, I know. Very few can achieve a mastery of the sky. Yet I have made an art of creating an updraft that allows me to soar. It’s considered to be quite the masterpiece of aerial techniques, even among the Rito."
    Revali: (regarding Link) "Yet despite these truths, it seems that I have been tasked to merely assist you. All because you happen to have that little darkness-sealing sword on your back. I mean, it's just... asinine."
  • Bird People: Like Kass, he is a member of the Rito.
  • Blood Knight: In the Champions' Ballad, his diary states that he was disappointed in being denied the chance to fight Ganon directly. He also wanted to challenge Link to a fight in life, and his ghost expresses disappointment that he was never able to do so.
  • Blow You Away: Revali discovered a way to stir the air into a potent updraft, and dubbed it Revali's Gale. When Link frees Vah Medoh, his spirit will aid Link by granting him this power.
  • Blush Sticker: He has red patches on his cheeks that resemble these.
  • Braids of Action: He has the feathers at the back of his head styled into a few braids.
  • Break the Haughty: It's implied that Revali's own ego lead to his demise, as he was unable to defeat Windblight Ganon on his own and claims he died only because he was "winging it". True or not he's the only Champion who still refuses to respect how dangerous it is. A century later, he begrudgingly acknowledges Link's skill for succeeding where he, himself, could not.
  • Color-Coded Eyes: His green eyes work nicely with how he's associated with both green (with his blessing) and wind but also plays with how obviously jealous he is of Link.
  • Cuteness Proximity: Mipha's nervousness seems to have this effect on him. He actually smiles when he sees it, which is rare as a blue moon.
  • Defrosting Ice King: A downplayed example. Although he never out and out buries the hatchet, he becomes significantly less callous towards Link once Vah Medoh is freed.
  • Determinator: Revali worked hard to get where he is and after winning an archery contest, his only request for a reward was to have a new training ground where he could continue to improve on his craft. Even battered and out of breath trying to perfect Revali's Gale, he keeps at it until he gets it right.
  • Don't You Dare Pity Me!: During a flashback in "The Champions' Ballad", he is shown to be out of breath after another failed attempt to perfect Revali's Gale while verbally expressing his desperation to get it right. Upon seeing that Princess Zelda has been watching and listening to the whole thing, he quickly and pompously chastises her for eavesdropping.
  • Drama Queen: Because of his inflated ego, he tends to overplay how "amazing" he is to other people (his lousy attitude is rarely addressed by anyone who knew him in personal detail). Notably, after fighting Windblight Ganon a few more times in "The Champions' Ballad", he goes on a short tirade at the thought of Link - Hyrule's mightiest knight - fighting against him - the hero of the Rito - in "a battle of the ages."
  • Expy: Revali, being a blue bird person who's extremely arrogant with his (admittedly great) flight and combat abilities, both looks and acts like Falco Lombardi from Nintendo's Star Fox series. His spirit ability to give Link high vertical jumps may even be a reference to Falco's unrivaled jumping ability in Super Smash Bros..
  • Fantastic Racism: "The Champions' Ballad" DLC implies this through his journal. He believed all Hylians were selfish people that only thought about themselves and how people like Zelda were an exception to the rule. His view on Hylians may have contributed to his animosity towards Link.
  • Fatal Flaw: He's arrogant and disdainful towards Link, boasting of his own superiority. He's humbled slightly after his death, begrudgingly thanking Link for avenging him by defeating Windblight Ganon and noting he was wrong.
  • Fingerless Gloves: His Feather Fingers are differently colored than the rest of his wings, giving this appearance.
  • Four-Temperament Ensemble: Choleric, due to his arrogant and abrasive demeanor.
  • Glory Seeker: Of all the Champions he's by far the most concerned with establishing himself as a hero and constantly reminds everyone that he should have been chosen to fight Calamity Ganon.
  • Good Is Not Nice: He may be one of the Champions of Hyrule, but his personality leaves a lot to be desired.
  • Guys Smash, Girls Shoot: Inverted, as he's the male shooter in a group with two females with melee weapons.
  • Hard Work Hardly Works: Implied to be frustrated about this in his training journals as well as flashbacks. He's acknowledged in-universe as a very skilled warrior and has trained hard to be so, only to be told that (in his view), some random knight nobody heard of was arbitrarily handed the leaders' role against Calamity Ganon.
  • I Just Want to Be Special: A downplayed example. He never outright admits it but he voices immense dissatisfaction at merely being tasked to help the actual chosen hero. Between his lifetime of training and his various insecurities it seems like this drives a lot of his jerkass behavior.
  • Improbable Aiming Skills: Revali skill with a bow is revered amongst the Rito, in fact the Flight Range was built specifically for him after winning archery contest after archery contest. "The Champions' Ballad" goes on to prove just how true his aim really was. A flashback shows him swooping effortlessly through the Flight Range and hitting every target with bomb arrows with extreme speed. Also one of the trials Revali took in order to prove his worth as a Champion featured him striking the Fire Dragon Dinraal's horns with his arrows.
  • In a Single Bound: When you slay Windblight Ganon and avenge him, he grants Link the power to create tall updrafts, which, when paired with the paraglider, can make for some powerful jumps.
  • Inferiority Superiority Complex: His arrogance masks his jealousy towards Link for being The Chosen One.
  • It's All About Me: Any conversation with Revali will ultimately become a topic of how Revali is the greatest thing in Hyrule.
  • Jerkass: While he is a Champion and just as dedicated to protecting Hyrule as the others, he's an abrasive fellow. Most of his screentime is him being a condescending prick towards Link, mocking him for his inability to fly. This even shows in the way he guides Link through Vah Medoh. While the other Champions shower Link with praise and encouragement, Revali is rather passive-aggressive and often gives Link some backhanded complements. Even after the defeat of Windblight Ganon, while he grudgingly acknowledges Link's victory, he quickly mentions underestimating how Born Lucky Link was, rather than attributing it to greater skill.
  • The Lancer: He's the haughty member of the team with something of a rivalry with Link unlike the rest of the Champions.
  • Mage Marksman: Unlike his fellow Champions who are Magic Knights, Revali favors a bow and is instead a peerless archer as well as talented in wind magic.
  • Master Archer: His mid-flight Multi Shot archery skills are the main reason he was recruited as a Champion and are what make him famous among the Rito even a century after his death.
  • Muscles Are Meaningless: The draw strength on the Great Eagle Bow is noted to be almost impossible for anyone else to do, yet Revali is on the slender side compared to beefier Rito like Kass.
  • Multi Shot: His Great Eagle Bow is capable of firing three arrows in one shot, this isn't just a trick of the bow however as Revali is able to score three bullseyes in one draw of his bow.
  • Mythology Gag: His Divine Beast's name is a reference to Medli, the Rito Sage of the Earth from The Wind Waker.
  • The Napoleon: Because he is not yet an adult (According to Urbosa), he is significantly shorter than the other Rito you meet in-game, as he's only a bit taller than Link is while the others are at least two heads taller than the tiny Hylian. He's also incredibly smug and gets very aggressive towards perceived slights against him, particularly with Link's status as The Chosen One making him only serve as "support" against Ganon.
    • Also like the actual Napoleon it sounds like stories told about him make him even shorter, as Kaneli says (based on those tales) that Revali "wielded a bow twice his own size with ease" and knows exactly how large his Great Eagle Bow is.
  • Narcissist: He'd love nothing more than Link to shower him with praise and adoration 24/7, anything less he feels, is an affront to his honour.
  • No Hero to His Valet: He was adored as the Rito Champion by his people when he was alive, and still is in the present. But Link is too accomplished and too stoic to be all that impressed, which drives Revali crazy. The same was true of Princess Zelda; not only does he have the Don't You Dare Pity Me! moment mentioned above, he also suggests in the present that Link not bring him up with Zelda when the two are reunited, implied to be out of fear of her Brutal Honesty about him.
  • OOC Is Serious Business: Pretty much anytime Revali is onscreen he is bombastically talking about how great he is and/or what a loser Link is (which also leads to some friction with Daruk over the latter's fondness of Link and suggestion of a formal ceremony of induction to the Champions for the Hylian), all of which stems from his Strength Equals Worthiness mindset. So when Zelda comes down from the Spring of Wisdom after all her years of training to unlock her power with still nothing to show of it, Revali's uncharacteristically calm and sombre acknowledgement of the situation with nary a word of criticism serves to hammer home how hopeless he feels then.
  • Pet the Dog: While usually an egotistical jerk, his diary reveals that he genuinely (if begrudgingly) respects Princess Zelda for her pluck and altruism, and he also feels sorry for her being unable to awaken her sealing power despite all the hard work she's put into it. That being said, he tries to deny to Link that he ever felt sympathy for her and tries to outright deny he wrote that diary.
  • Pungeon Master: Revali loves making bird-related puns.
  • Punny Name: With some Meaningful Name overlap, seeing how Revali fancied himself Link's rival.
  • The Reliable One: He seems determined to prove himself to Link even after his death, as "Revali's Gale" has a much shorter cool-down period than the other Champions' blessings, especially when it's upgraded to "Revali's Gale+".
  • The Resenter: Like Zelda, he heavily resents Link for being chosen by the Master Sword and feels like it undermines his own abilities as a warrior where he had spent most of his life training for. He spends most of his time reminding Link that he is the best warrior of the Rito tribe and can do things that Link cannot do such as flying as if to remind him that he's still better than he is. Even after Link frees his spirit, Revali will only admit that Link was lucky rather than being skilled, but the tone of voice used suggests he's admitting in his own way that Link is the superior one.
  • Self-Made Man: The other Champions all hail from important bloodlines, and are usually bestowed their special abilities. Revali on the other hand, has no important lineage so to speak, and had to develop his own skill and ability through his own hard work. Notably, he's the only Champion whose present day counterpart is not related to him at all, and it's unknown if he ever had any relatives or family of his own.
  • Scarf of Asskicking: His Champion's cloth is worn as a scarf rather than a sash or shirt. In his diary, he admits that while he sees the whole "Champions" thing as nothing but a silly bit of pomp, he does rather like the scarf.
  • Sophisticated as Hell: Played with. When Revali speaks, he registers more formal and sophisticated-sounding words to pass off as polite, and this veils an aspect of his arrogant personality. Yet, the way he undeniably mocks Link/boasts himself makes him sound plainly snobbish.
  • Suspiciously Specific Denial: He's absolutely insistent that the book titled "The Diary of Revali, the Rito Legend" was not written by him.
  • Token Evil Teammate: Downplayed. He's not exactly evil, as he's just as much of a renowned hero who takes up arms against Ganon as the others, but he's the only Champion that isn't an unambiguously friendly benevolent person due to his vain arrogance and jerkass behavior.
  • Token Flyer: Among the five Champions, Revali (being a bird-like Rito) was the only one capable of unassisted flight, which became important during Ganon's invasion 100 years ago: the Champions had been accompanying Zelda to Mount Lanyaru when it began but were able to assess the situation quickly thanks to Revali's scouting from the air. Revali is also this to the Rito as a whole. Most Rito can only glide, but Revali can create updrafts wherever he is.
  • Tsundere:
    • In his diary he tries to have a civil chit-chat (but Link is absorbed in his own thoughts and worries), when that fails, Revali gives him a private demonstration to which the Hero doesn't bat an eyelid. Then the Rito Champion starts to goad the knight to attack him. With still no reaction from Link, he flies off to be alone by himself.
    • After a few rematches against Windblight Ganon, his last conversations involve him denying the fact he even wrote his own diary and how he was acting seemingly nice towards Zelda despite her shortcomings; the latter in which he tries to convince Link NOT to ask her about him in personal detail when he meets her again.
  • Trick Arrow: Revali has a penchant for Bomb Arrows, and he uses them liberally with his Multi Shot skills.
  • Unknown Rival: "The Champions' Ballad" DLC reveals that he felt this way about himself towards Link. It grew to the point of Revali becoming extremely annoyed and spiteful towards Link simply because the guy never spoke to him nor reacted to his taunting. The animosity towards Link only grew further when Link was chosen to engage Calamity Ganon and was also chosen by the Master Sword, which made Revali's hard work in his training look like a waste of time. How Link felt about the whole thing is never shown. It may not have helped that when he was trying to get Link to at least acknowledge him, Link was too shaken and lost in his own thoughts to even notice.
  • Utility Party Member: His natural flight and signature ability provide a wealth of noncombat advantages. He was able to fly up and provide reconnaissance when Calamity Ganon awoke, and his power also provides Link with a means to surmount multiple terrain obstacles and setup Bullet Time for shooting arrows.
  • Worthy Opponent: He considered Link his, wishing before he died that the two of them could have had a climactic duel to settle the score, saying win or lose he would be satisfied that it would be a battle for the ages.
  • Your Size May Vary: In the flashbacks, Revali is shown to be a few more inches taller than Link. However, in the last flashback, suddenly he is a head taller than Link and almost as tall as Urbosa. He is revealed to not yet be an adult, so it may have actually been from a recent growth spurt.


"The bitter essence of defeat from a century ago still sits upon my tongue... But that is now in the past..."
Voiced by: Rei Shimoda (Japanese), Elizabeth Maxwell (English), Kerygma Flores (Mexican Spanish), Marta Barbará (European Spanish), Cornelia Waibel (German), Patrizia Scianca (Italian)

The Gerudo Champion, who piloted Vah Naboris, a monstrous camel-shaped Divine Beast. Urbosa was a powerful lightning mage, and wielded the legendary Scimitar of the Seven alongside an ornate shield called Daybreaker.

  • Action Girl: It goes with being a Gerudo, but a memory from "The Champions' Ballad" shows her utterly mopping the floor with a pair of Yiga Clan assassins...who she spotted before they dropped their disguises. Even Link is unable to identify a Yiga assassin before they reveal themselves.
  • Actually Pretty Funny: In the final shot of the memory you recover when Kass finally completes the eponymous song of "The Champions' Ballad," Daruk has abruptly squished everyone together for the Team Shot that is being taken of the Champions. While Link, Zelda, Revali, and Mipha are visibly startled and/or annoyed by this, Urbosa has an amused smile on her face over Daruk's actions. Based on the direction of her gaze, she also seems to be happy over Link and Zelda being pushed closer together.
  • Amazonian Beauty: Like most Gerudos, she's extremely tall (a couple feet taller than Link), muscular, and wears clothes that expose a lot of her body, especially her abs. She's one of the prettier Gerudo, but she also has their distinctive nose. That being said, while she towers over all the other main characters except for Daruk, she's actually short compared to other Gerudo.
  • Ambiguously Related: It's not totally clear if Urbosa had a daughter and descendants of her own. Riju's prayer to her ancestors also includes a plea to Urbosa, and when discussing the Thunder Helm's theft writes that "Lady Urbosa and our other ancestors must be looking down on us with such shame", but the key phrase is "our ancestors", which may have included Urbosa as a predecessor to the Gerudo tribe as a whole in a more general sense. Furthermore, Urbosa's diary makes a major point of her looking out for Zelda's well-being but doesn't mention her having any family of her own, which may imply that she views Zelda as being like the daughter she may or may not have. Creating a Champion and Age of Calamity refer to her as Riju's ancestor, implying she does have a daughter, but she is never mentioned.
  • Authority Equals Asskicking: She was Chief of the Gerudo in her time and was also their strongest warrior.
  • Bruiser with a Soft Center: She's a tall, powerful, heavily muscled warrior queen who's also a kindly Team Mom to the Champions, particularly Zelda and Link.
  • Charged Attack: Urbosa's Fury is unleashed in tandem with Link unleashing his own charge attack, by holding the Y button.
  • Combat Stilettos: She is action-oriented in high heels despite living in a desert.
  • Contralto of Danger: As with most Gerudo she has a very husky, deep voice to emphasize her skills as a warrior.
  • Cool Big Sis: She fondly watched over Zelda like an older sister would, even pranking her on occasion. A tweet by Nintendo of Europe even describes her as viewing Zelda as a little sister.
  • Cooldown Hug: According to Urbosa's diary, she was present when Zelda nearly passed out while praying in a freezing spring. When Zelda subsequently opens up about how panicked she is about being unable to awaken her sealing powers, Urbosa's only solution is to hold her close and comfort her.
  • Dance Battler: The description for her scimitar states that when wielding her sword, Urbosa's fighting style resembled dancing. A demonstration of this can be seen in the memory of her in The Champions' Ballad. Age of Calamity emphasizes this further with her using a subtle turn to enter Bullet Time whereas Link uses huge dodges.
  • Dark-Skinned Redhead: She has the traditional Gerudo dark skin and red hair, which ties nicely into how proud she is of her people.
  • Double Entendre: Urbosa's dialogue in The Champions' Ballad reveals that Link was crossdressing to get into Gerudo Town a hundred years ago as well. She remarks "you looked lovely in it a hundred years ago" and then imply Link should wear his female Gerudo outfit for Zelda sometime. She could have just meant it as a joke, but most players will know exactly what the implication is.
  • Electric Black Guy: A dark-skinned Gerudo with the ability to summon lightning strikes with a snap of her fingers.
  • Four-Temperament Ensemble: Melancholic, being a wise and calm woman who acts as a mother figure to Zelda.
  • Hartman Hips: Her skirt leaves little to the imagination, being able to see her wide hips.
  • The High Queen: As the Chief of the Gerudo she was loved by her people. Even a century later she's looked back upon as a hero and Riju worries about living up to her legacy.
  • It's Personal: She notes that legends of old state that the Calamity had once incarnated as a Gerudo (referring to its tenure as Ganondorf), which she sees as a stain on the honor of her people—and thus she now has a personal stake in the battle against the Calamity.
  • It Was a Gift: She asks Link to pass her diary on to Zelda when he gets the chance, primarily because she's written down memories of Zelda's mother (including when the Queen first introduced an infant Zelda to Urbosa).
  • Jumped at the Call: The Champions' Ballad reveals that when first approached to become one of the Champions Urbosa (in her exact words) accepts without hesitation.
  • Lady of Black Magic: She is the more composed, mature, and poised user of offensive magic.
  • Lady of War: The Champions' Ballad shows that Urbosa's melee style was a graceful dance-like whirl of elegant, yet high-impact moves — even while fighting in high heels on sand.
  • Like a Son to Me: The late Queen of Hyrule was Urbosa's Best Friend, and she treats Zelda as if she were her own daughter, to the point of adopting the Queen's Affectionate Nickname of "little bird" for the Princess. It's downplayed but she also regards Link with a similar maternal fondness, particularly in "The Champions' Ballad".
  • Luckily, My Shield Will Protect Me: Urbosa's scimitar is paired with a powerful shield known as Daybreaker. She is the only Champion with two relics as a result.
  • Magical Gesture: Urbosa uses a Badass Fingersnap to activate her magic as well as command Naboris to fire.
  • Mama Bear: Trying to attack Zelda in her presence is a very, very bad idea as some Yiga assassins learned.
  • Meaningful Name: Her name is a close homonym to the Spanish "hermosa" (gorgeous).
  • The Mentor: She's by far the most mature, wisest and understanding of the Champions in addition to acting as Team Mom.
  • Mythology Gag: Her Divine Beast's name is a reference to Nabooru, the heroic Gerudo chieftain and Sage of Spirit in Ocarina of Time. She even mentions Nabooru by name at one point.
  • Nice Girl: She's a rather laidback, friendly woman who is like an empathetic big sister toward Zelda and is happy to offer any consolation toward her over her insecurities.
  • Offhand Backhand: Offensive magic example. She uses Urbosa's Fury to zap a Yiga Footsoldier trying to get the jump on her without looking at him.
  • Older Than They Look: She has a fairly slim and athletic build, unlike the stockier older Gerudo, and at first glance might be mistaken for a young adult. But "The Champions' Ballad" reveals that she was already the Gerudo Chief and an old friend of the Queen by time Zelda was even born, implying that she is middle-aged by the time of the first Recovered Memory.
  • Old Shame: An In-Universe example—when Urbosa is talking to Vah Naboris, she bitterly remarks that the Gerudo are cursed to have one of Ganon's previous incarnations (Ganondorf) as a permanent stain on their bloodline, as he came back as a Gerudo himself in that era. She does, however, turn that shame into motivation, as she can take personal pleasure in obliterating the current Ganon as revenge.
  • Parental Substitute: She fills something of a motherly role for Zelda, especially significant since Zelda's own kind and encouraging mother died while she was little. "The Champions' Ballad" reveals Urbosa does this because she considered Zelda's departed mother her dearest friend.
    • It's not as prominent but she displays a similar maternal instinct towards Link, regularly offering him advice and encouraging him to grow closer to Zelda, even offering a So Proud of You in "The Champions' Ballad".
  • The Promise: In her memory in "The Champions' Ballad", she vows to not rest until Calamity Canon is defeated. Even in death she keeps her promise.
  • Royals Who Actually Do Something: She was the chief of the Gerudo tribe before her death, and her people worried that becoming a Champion would place her in unneeded danger.
  • Sinister Scimitar: Averted. Urbosa is one of the good guys and her signature weapon is the Scimitar of the Seven, a sword wielded by Gerudo heroes.
  • Shipper on Deck: Encouraged Link to not give up trying to get along with Zelda. Later, she expresses relief and joy at the two being close.
    Urbosa: I will tell (the Queen) not to worry, as her daughter is in good hands.
  • Shock and Awe: She could summon bolts of lightning with a Badass Fingersnap. When Link defeats Thunderblight Ganon, he can invoke her spirit to use this power to smite his enemies.
  • Significant Green-Eyed Redhead: She was a highly celebrated champion of her people and has bright green eyes to go with her literally red hair.
  • So Proud of You: As the resident Team Mom, Urbosa asks Link to tell Zelda how proud she is of her before they part ways. In "The Champions' Ballad" she also says how proud she is of Link, calling him the bravest voe she has ever known and promising to tell the late Queen that her daughter is in good hands.
  • Statuesque Stunner: Being a Gerudo, she's much taller than the other Champions save for Daruk, but this doesn't detract from her beauty.
  • Suspiciously Similar Substitute: Much like Impa in Ocarina of Time and Skyward Sword, she is an older Action Girl who served as a Parental Substitute and close friend for Zelda and protected her when Link wasn't around, at one point fighting off Yiga Clan assassins who struck when Zelda was visiting Gerudo Town. Strangely, there is an Impa in this game, but while she is also a close ally of Zelda's she is not portrayed as being especially close to the Princess compared with either Urbosa or previous versions of Impa.
  • Team Mom: She considered it the duty of Daruk and herself to look after the other much younger champions.
  • Together in Death: A platonic example, she intends to reunite with her dear departed friend, the Queen of Hyrule after she passes on and to share the memories she had with Zelda with her.
  • Tomboy and Girly Girl: The combat-focused Tomboy to Mipha's healing-focused, demure chick of a Girly Girl.
  • Tomboyish Ponytail: Her long red hair is tied back in a ponytail, in contrast to the more feminine Zelda, who wears her hair down.

    The Divine Beasts 

The Divine Beasts
Clockwise from top left: Vah Ruta, Vah Rudania, Vah Naboris, Vah Medoh

A quartet of tremendous animalistic robots that were unearthed alongside the Guardians over a century ago. The people of Hyrule hoped to use these mighty constructs to defend their realm against the prophesied return of Calamity Ganon, but, alas, it did not work out as planned. The four pilots of the Divine Beasts were known as the Champions. There’s also a fifth Divine Beast known as the Master Cycle Zero. It’s a smaller, motorcycle-esque machine designed as transportation for the appointed knight.

  • Animal Mecha: The Divine Beasts are all massive animal-shaped stone mechs.
  • Attack Its Weak Point: All the Divine Beasts apart from Vah Rudania have several glowing weak spots that must be shot at with certain arrows: Shock Arrows for Vah Rutah's water spouts, and Bomb Arrows for both Vah Medoh's turrets and Vah Naboris' hooves.
  • Blackout Basement: The interior of Vah Rudania is completely shrouded in darkness until Link finds the guidance stone that also unlocks Vah Rudania's map.
  • Deflector Shields: Vah Medoh can generate an impenetrable barrier around itself, forcing Link to destroy the generators in battle before he can enter. Vah Ruta also has one of these, but only uses it if Link attempts to approach it without Sidon's help.
  • Demonic Possession: Ganon sent fragments of its power — manifested as Windblight Ganon, Waterblight Ganon, Fireblight Ganon, and Thunderblight Ganon — to take over the Divine Beasts and kill the Champions piloting them.
  • Elemental Powers: In addition to the gigantic laser cannons they could launch, the Divine Beasts also have the power to control elements. Fire and Magma for Rudania, Water and Ice for Ruta, Wind for Medoh, and Earth and Lightning for Naboris.
  • Eternal Engine: The four primary dungeons of the game take place inside and outside of the mechanical Divine Beasts. Taken Up to Eleven with the fifth Divine Beast, which is just literally an engine powering up nothing else.
  • Fiery Salamander: Vah Rudania is a mechanical example of one.
  • Four-Element Ensemble: All four of them correspond to the classical elements of water, earth, fire, and air, although Vah Naboris also controls lightning in addition to its earth-based sand storms much like its pilot.
  • Haunted Technology: After Link defeats the Ganon Blights, in themselves like ghosts possessing the Beasts, the ghosts of the Champions remain to finish their century-old plan to vanquish Ganon.
  • High-Altitude Battle: Vah Medoh is already high in the sky while Link fights it, and stays afloat while Link explores inside. And Windblight Ganon is fought on its back.
  • Honorable Elephant: Vah Ruta is a mechanical example of one.
  • Humongous Mecha: They are simply gargantuan, being so large they function as mobile dungeons in the game.
  • It Only Works Once: Invoked. The Divine Beasts and Guardians were instrumental in defeating Ganon 10,000 years ago. When Calamity Ganon awoke, it immediately moved to corrupt them so they couldn't stop him again.
  • Level in Boss Clothing: Vah Rudania can only be damaged by launching Yunobo towards it using several cannons dotted in and around Death Mountain. The mission is complicated by Rudania sending multiple drones that use searchlights that alert it to Link's and Yunobo's presence.
  • Magitek: Like the Guardians, they are ancient Sheikah machines powered by magical energy. Rather than being piloted in a traditional manner with a cockpit, they are instead controlled entirely by magic remotely.
  • Mechanical Abomination: Each Beast is a Magitek machine the size of a small mountain, thousands of years old, with a mind of its own, and worshiped as a Physical God by the races of Hyrule. They have Elemental Powers so strong it becomes Weather Manipulation; as well as a Wave-Motion Gun that, when all four are used at once, can knock off half the health of an Eldritch Abomination. Each one has their own appointed Champion capable of controlling it through some form of telepathy that's so strong, the Champion can still control it even in death. And by the time the story starts, they're all possessed by evil spirits that are extensions of the aforementioned Eldritch Abomination.
  • Mechanical Lifeforms: They are sentient animal-shaped Sheikah machines that possess minds of their own. Vah Medoh resembles a bird, Vah Naboris resembles a camel, Vah Ruta resembles an elephant, and Vah Rudania resembles a lizard.
  • Mythology Gag: Their names are corruptions of several Sages from the series: Vah Medoh is named after Medli from The Wind Waker, and Vah Ruta, Vah Rudania, and Vah Naboris are named after Ruto, Darunia, and Nabooru from Ocarina of Time.
  • Named After Someone Famous: All four Divine Beasts are named after characters from their associated races who were allies of the player in past Zelda games and are honored as legendary heroes in the histories of their respective races by the point in the timeline when this game takes place. Urbosa remarks that Vah Naboris was named in honor of the legendary Gerudo Sage Nabooru. According to a Zora monument, Vah Ruta is named after The Sage Princess Ruto. Vah Rudania and Vah Medoh are never specifically stated in the game to be named after Darunia and Medli respectively, but Rudania is an anagram of Darunia and Medoh is too similar to Medli to be a coincidence.
  • One-Time Dungeon: They can't be revisited after getting purified.
  • Optional Stealth: It's actually easier to just destroy Vah Rudania's drones (by using magnesis on metal crates around Death Mountain) instead of avoiding their searchlights completely.
  • Physical God: They're all incredibly powerful and are considered deities by the races of Hyrule.
  • Pivotal Boss: Vah Rutah is a Stationary Boss while Link and Sidon swim in circles around it. And Vah Rutah can attack them in all directions.
  • Ragnarök Proofing: Much like the Sheikah Slate, the Shrines, and the Towers, the Divine Beasts have been in the ground for 10,000 years but are still perfectly intact and usable.
  • Stealth-Based Mission: The fight with Rudania combines this with Escort Mission. Link must guide Yunobo to a cannon and launch him at Rudania to damage it while avoiding the sentries. If a sentry detects Link or Yunobo, they will alert Rudania, who'll respond with a cavalcade of magma bombs.
  • There Is Another: The Champions' Ballad reveals that there is a fifth Divine Beast: The Master Cycle Zero. However, instead of being a Humongous Mecha, it's converted into a rune and manifests as a motorcycle small enough for Link to ride.
  • Wave-Motion Gun: All of them are equipped with laser cannons that, when combined, are capable of bringing Calamity Ganon down to half-health.
  • Weather Manipulation: All of them are capable of creating localized weather phenomena with Vah Ruta making Zora's Domain rain constantly and Vah Naboris masks itself in a lightning storm.


The "New Champions"

    In General 
  • Foil: To the Champions.
    • Both groups help Link against the Calamity but while the Champions united under a common goal to save Hyrule at large, their present-day counterparts are first and foremost concerned with the well-being of their homes in the immediate face of the Divine Beasts going berserk nearby. The Zora, many of whom know full well the danger that Hyrule still faces and thus are the next best thing to a "uniting force" in the absense of the Hyrule Kingdom, are waist-deep in their own problems (namely their grief over losing Mipha, their distrust of Hylians as a result of said loss, and the impending threat of Vah Ruta flooding Zora's Domain and Hyrule with it).
    • More individually, the four younger Champions tend to contrast their older predecessors. Most notably, Riju and Yunobo are youthful and very insecure, while Urbosa and Daruk were older and very confident in their skills.
  • Legacy Character: To the Champions as a whole, though they are all eager, if reluctant, carriers of said legacies. It's worth noting that Riju and Yunobo are descendants of the champions of their respective peoples, Sidon is Mipha's younger brother, and Teba is altogether unrelated to Revali. Out of the four, only Yunobo inherited Daruk's actual power.


"As long as you're helping me bring down Medoh, your motivation is fine by me."
Voiced by: Sean Chiplock (English), Edson Matus (Mexican Spanish), Manuel Gimeno (European Spanish), Christian Zeiger (German)

A powerful warrior of the Rito tribe who wants to help stop the Divine Beast so his people can fly freely again after his previous attempt to do so with some other warriors failed.

  • Action Dad: He has a son and has no issues putting his life at great risk to help his people, much to the concern of Harth who is also both a protector and parent much like himself.
  • Animal Motifs: Teba is a white hawk, while his wife Saki who helps you find him looks more like a java sparrow.
  • Archer Archetype: Compared to the arrogant and flamboyant Revali, Teba is much more subdued and analytical.
  • Badass Family: Teba intends to teach his son how to be a powerful warrior much like the Champion Revali by training him at the Flight Range which Tulin is very excited about and his wife Saki wholeheartedly supports him despite worrying about him.
  • The Bait: Teba uses himself as a decoy when fighting Medoh, drawing the Divine Beast's fire on himself while Link can destroy the barriers unimpeded.
  • Expy: To Quill from The Wind Waker, in that both are more seagull-like Rito who are snarky with people who haven't earned their respect and who are more proactive in the plot than other Rito.
  • Foil: To Revali. Both are skilled archers, but Revali is much more boastful and flamboyant, whereas Teba is quiet and simply stubborn. Furthermore, while both are highly skeptical of Link's usefulness in battle, Revali is skeptical because of how full of himself he is and only begrudgingly acknowledges Link is Born Lucky, whereas Teba is skeptical because he knows absolutely nothing about Link but afterwards is sincerely impressed with Link's skill. Also unlike Revali, who is the only champion without any stated blood relatives to help Link calm his Divine Beast, Teba already has a loving wife and son he's trying to protect by filling said role for Link.
  • Game-Breaking Injury: Unlike the others, Teba fully intended to accompany Link inside Medoh, but is prevented from doing so by being injured in the process of acting as the decoy in the fight with Medoh.
  • Guest-Star Party Member: Teba is Link's ally for the battle with Medoh, aiding Link by ferrying him into the sky and acting as a decoy, drawing the ire of the Divine Beast's cannons while Link destroys the barrier with his Bomb Arrows.
  • Heroic Self-Deprecation: He describes his son Tulin as being rather blunt, a trait he says the boy gets from his father.
  • Irony: He and Revali are the only pairing of a deceased champion and their modern day successor who are not related to each other by blood, yet they are both played by the same (English) voice actor.
  • It's Up to You: He initially planned to accompany Link inside Vah Medoh, but suffers an injury from its cannons and is forced to retreat to the Flight Range, leaving Link to finish the job alone.
  • The Knights Who Say "Squee!": He's a very accomplished archer and flyer, but he still aspires to be like Revali, to the point that he is committed to learning how to do Revali's Gale himself.
  • Let Me Get This Straight...: He says this when you first meet him:
    Let me get this straight...Some random Hylian wants to help me bring down Divine Beast Vah Medoh? I'm not buying it.
  • Not Bad: He says this when you hit your first target during his test at the Flight Range to demonstrate that he's dropping his skepticism of Link's skills.
  • Precision F-Strike: If you talk to him after his Game-Breaking Injury but before restoring Vah Medoh, he will exclaim "Dammit!" out of frustration for not being able to help more against the Divine Beast, the only time in the game a character uses such a swear (for comparison, the closest any other character comes to such swearing is when Zelda says "Curse you" in one of the memories). It's easy to miss because the only way to actually see this line is to enter Vah Medoh with his help, then warp out without completing it and go find him at the Flight Range, something likely most players wouldn't bother doing.
  • Punny Name: While ironically Teba on its own can mean "Chicken" as in the fowl, with his wife's name added to his it becomes "Tebasaki" which is a fried chicken dish. Made funnier when during the Medoh fight you see that he did end up getting his leg fried while acting as a distraction, though it heals after the fight.
  • Softer and Slower Cover: His theme song is a slower and less bombastic-sounding variant of Revali's theme.
  • Strength Equals Worthiness: Teba initially is dismissive of Link wanting to accompany him on his assault on Medoh, only agreeing to take him after he proves his midair archery is up to snuff in the Flight Range.
  • Wingman: During the fights with Medoh he creates distractions and draws dangerous enemy fire so Link has opportunities to take out the Energy Weapon generated Deflector Shields. Because Teba was the better flyer, he needed to fill this role during the battle.


Prince Sidon
"Don't give up! I believe in you!"
Click here to see Sidon as a young child. 

Voiced by: Kousuke Onishi (Japanese), Jamie Mortellaro (English), José Antonio Macías (Mexican Spanish), Sergio Mesa (European Spanish)

"I am a Zora Prince, after all. I have an eye for talent that is unparalleled!"

Princess Mipha's younger brother and the son of King Dorephan of the Zora.

  • 100% Adoration Rating: All of the Zora - even ones who disagree with Sidon's stance of working together with the other races - adore Sidon. It's easy to see why from the moment you meet him.
  • Animal Motifs: Easily the most shark-like of all the Zoras you meet, teeth and all, and his head protrusions seem based on the Hammerhead Shark.
  • Apologises a Lot: He frequently apologizes to Link for things like being pushy in his requests for help and showing emotional vulnerability.
  • Audible Gleam: He has a tooth sparkle complete with the ding when he poses with a smile to say hello.
  • Best Friends-in-Law:
    • He was almost this with Link, but his sister was killed before she could give the Zora Armor as a betrothal gift. He still thinks of Link as his best friend in the present, though.
    • Dialogue added in "The Champions' Ballad" has him make note of this trope, briefly and wistfully ruminating on the idea of having Link as a brother-in-law, before catching himself.
  • Beware the Nice Ones: Prince Sidon radiates pleasantness, but entering Zora's Domain and approaching King Dorephan without meeting Sidon beforehand shows him displaying a slightly colder and dismissive demeanor. It's a slightly chilling reminder that even though Sidon is so lovely and positive, he is still a prince, and a powerful, authoritative Zora.
    • One of the giant stone monuments that can be found near Zora's Domain describes a story about how Sidon freed himself from the belly of a giant octorok by stabbing its stomach with his spear repeatedly. This shows that just because Sidon is a good guy, he's no pushover and he's willing to defend himself.
  • Big Little Brother: He's much taller than his older sister, Mipha, though it's unclear if that's partly because she never reached her adult height like he certainly has. For comparison's sake, Mipha is shorter than Link, who is a little less than shoulder height next to other Zora women; Sidon on the other hand is literally twice Link's height. "The Champions' Ballad" shows that even as a young child his head-tail appendage was already much longer than Mipha's, implying that he was always destined to end up taller than her.
  • Big Sister Worship: He idolizes Mipha even as an adult.
  • Blush Sticker: He had these when he was a child.
  • Borrowed Catchphrase: "The Champions' Ballad" reveals he got his signature pose and "I believe in you!" line from his older sister.
  • But Thou Must!: If you respond "I'll think on it" in reply to his request to help the Zora:
    "Think on it?" beat "Was that sufficient time to think? Surely. So let's get to work!"
  • Catchphrase: "I believe in you!" In very large in-game text, natch. The Champions' Ballad reveals that Mipha said this to Sidon when he was a small child.
  • Chick Magnet: Several female Zoras can be caught squeeing over how handsome he is.
  • Classy Cravat: Sidon wears one on his jewelry, despite not wearing a shirt. Even as a child, he wore one.
  • Declaration of Protection: An example where the relevant character doesn't actually verbalize the declaration himself. In the flashback to them interacting in "The Champions' Ballad," Mipha says that should anything happen to her, it will be up to Sidon to protect Zora's Domain from harm. Sidon wordlessly nods in agreement and strikes his "I believe in you!" pose.
  • Developers' Foresight: Should you bypass the bridge and not meet Sidon on the way to Zora's Domain, a different scene will play when reaching the throne room where Sidon will have slightly different dialogue about a stranger barging in on an important meeting of the Zora royal court. It also means he doesn't give you any anti-electricity elixirs, since you passed the part he intended to help make easier on you, and when scolding Muzu for his outburst against the King asking a Hylian for help he doesn't address you as being his guest.
  • Dramatic Irony: When he first meets Link at Inogo Bridge, he greets the latter as "young one," but Link is actually the older one.
  • Fanboy: Very much invoked after dealing with Vah Ruta in regards to how much he admires Link.
  • Foil: To his sister, Mipha. Whereas the princess was delicate looking, soft-spoken but confident in her relationships with others, a master of healing magic, and a skilled fighter strongly associated with her trident, Sidon is powerfully built, enthusiastic but shown to doubt himself, has a more physical focus in combat, and wears a sword at all times despite supposedly sharing her preference for tridents.
  • Foreshadowing:
    • When you introduce yourself he mentions to himself the name "Link" sounds familiar but can't place it. Turns out it's because while Link and his sister Mipha were rather close 100 years ago. Sidon himself was only a child at the time so he doesn't remember you as well as his father or the other Zora you meet do.
    • Before reaching the throne room of Zora's Domain and finding out the plan for Vah Ruta, Link can talk to a Goron visitor who had been invited there by Sidon because he could handle Shock Arrows safely, but Sidon was disappointed that said Goron was too heavy to carry on his back. This turns out to hint at how Link and Sidon work together in the fight against Vah Ruta.
  • Guest-Star Party Member: Prince Sidon is Link's aid for the fight with Ruta; he ferries Link around the lake on his back while Link uses the Shock Arrows to disable the Divine Beast's water spout.
  • Heroic Self-Deprecation: Considers himself "pushy and unreasonable" despite being viewed so favorably by his people, and seemed to think how he asks Link for help at the Inogo bridge to be rudely forceful. He later apologizes for taking a moment to himself in front of Mipha's statue as he considers missing her so openly and looking to her for guidance to be a display of weakness on his part. He also seems surprised when his father praises him for his part in helping calm Vah Ruta.
  • Heterosexual Life-Partners: After you clear Vah Ruta, he sees he and Link as this. It might have been helped by his knowledge that had Mipha's feelings been returned, Link could have been his brother-in-law if she hadn't died to Waterblight Ganon.
  • Intergenerational Friendship: Has one with Link. Weirdly enough, Link is the older one from the previous generation despite Sidon having more years of active lived experience.
  • It's Up to You: Like the other Champions' successors, he refrains from entering Vah Ruta alongside Link. Although in his case, we aren't given a concrete reason why, he likely does not wish to visit the place where his sister was killed.
  • The Knights Who Say "Squee!": He's admired by his own people for his own heroics and was instrumental in taking down Vah Ruta, but remains in awe of Link's superior skill. He also admits to having been watching Link fight before asking for his help not long after you meet him, and that's before he learns you're the hero from 100 years ago.
  • Large and in Charge: He is more than twice Link's height and far more muscular; the average Zora by comparison is slender and merely a head and shoulders taller than Link.
  • Musical Theme Naming: He's named after notes in solfège like the rest of his family.note 
  • Mr. Fanservice: All of the Zora women positively drool over him.
  • Nice Guy: As boisterous as he is, Sidon is nothing but friendly, periodically checking in with Link during the arduous ascent to Zora's Domain and being full of encouragement during his quests.
  • No Indoor Voice: His dialogue text for normal conversational volume is about a size bigger than most characters'.
  • Oh, Crap!: His reaction when realizing Link will have to sneak past a Lynel to collect some Shock Arrows. It really helps to establish the Lynels as The Dreaded considering Sidon showed no fear against that giant Octorok he fought in the past or against the Divine Beast Vah Ruta he's about to fight against alongside Link.
  • Ornamental Weapon: Prince Sidon carries one of their local swords with him, but like most Zora (particularly his sister), he favors their spears instead.
  • Primary-Color Champion: He shares his sister's color scheme, and the bright blue and yellow fins help keep his red scales seeming more friendly than intimidating, to better match his personality despite his size, strength, and teeth.
  • Prince Charming: A rare example of this trope being played straight in modern fiction. He's a kind and chivalrous prince who is admired by everyone, especially the ladies.
  • Punny Name: His name seems intended to invoke Poseidon, God of the Sea but is also a stand alone Greek word that means "fishery".
  • Red Is Heroic: He may not be a Champion like his sister was, but he has her color and is still a great hero to his people.
  • Ridiculously Cute Critter: We catch a glimpse of tiny little Sidon from 100 years ago in "The Champions' Ballad" DLC. And he is tooth-rottingly precious.
  • Royals Who Actually Do Something:
    • A tablet mentions that he got a lot of his popularity with his people from taking down an Octorok terrorizing Hateno Bay himself, despite it devouring many powerful warriors before him and currently being the only heir to the throne.
    • As a prince, he could have easily sat at home while his people searched for someone to help the Zoras; not only does he personally search for a Hylian to stop the Divine Beast so the dam won't break and put all of their neighbors at risk (where he eventually meets Link), he also directly helps Link swim to the Divine Beast so he can reach the weak points.
  • Rugged Scar: He has a scar on the left "pectoral fin" of his head, though unlike with his father's scar, it's never explicitly said how Sidon got his.
  • Scary Teeth: He has shark-like teeth, although he's far from menacing or evil. Tula, the president of the "Prince Sidon Fan Club," even gushes over his "shiny, glorious fangs."
  • She's All Grown Up: A male version of this. In one of the flashbacks from the DLC, we see Sidon as a tiny Zora child, cute chubby cheeks and all. In the present day, he's considered quite handsome by Zora standards, even leaving aside his impressive height and musculature.
  • Softer and Slower Cover: Inverted. His theme is a more energetic and airy version of Mipha's melancholic theme, which also reflects their differing personalities.
  • Stepford Smiler: While his cheerful and outgoing personality is genuine, it's also hiding his feelings he's been keeping in check. He feels like he was rude, unreasonable, and pushy for asking Link to help them appease Ruta the way he did. He is surprised by his father's praise in the battle against Ruta since he feels like Link did all the work. Lastly, if you talk to him while he quietly mourns over his sister by the statue, he apologizes for showing weakness.
  • Stout Strength: To an extent. He's nowhere near as big and heavy as his father, but he's still noticeably stockier and taller than all the other Zora. He's nonetheless an agile jumper and fast swimmer.
  • Threatening Shark: Inverted. Sidon may be even more shark-like than other Zoras, but he also might just be the single friendliest character in the entire game (though there's considerable evidence that his combat prowess is nothing to sneeze at, so he's probably this trope to his enemies).
  • Top-Heavy Guy: Not as bad as his father but his legs only make up about a third of his height. That being said, Link only barely reaches the guy's waist.
  • Twinkle Smile: He can hardly get through a conversation without doing this at least once; and sometimes twice. "The Champions' Ballad" DLC shows that even as a child, he did this.
  • Vocal Dissonance: He's a really tall and muscular Shark Man whose voice doesn't sound any deeper than the one heard from Link, a guy half his height. Contrast this with his father Dorephan, who sounds as big as he looks.
  • Warrior Prince: Sidon is renowned as hero of his people; having once been Swallowed Whole by a giant Octorok terrorizing Hateno Bay, the undeterred prince cut himself out from the monster's belly.
  • The Wise Prince: He's a kind and gentle prince who cares deeply for his people and some of the younger Zora you can talk to praise him for how he addresses problems, like looking for a Hylian to help handle shock arrows since Zora can't, even if it upsets the elders. It's also a subtle detail but unlike his father he seemed to expect that his sister really was killed when Vah Ruta was taken over, instead of merely being trapped inside it for a century like Princess Zelda in Hyrule Castle.


Makeela Riju
"I've tried so hard to be worthy of their love, to be a worthy chief... and to prove to myself that I was worthy, too."

Voiced by: Elizabeth Maxwell (English), Monserrat Mendoza González (Mexican Spanish), Joel Mulachs (European Spanish), Magdalena Turba (German)

The Gerudo Chief and descendant of the royal line. Although very young, Riju is a well-loved and capable ruler of her tribe.

  • All There in the Manual: Her family name (Makeela) was revealed in exactly two places at the time of release: the Prima guide, and her in-game diary that you don't have access to until you've recovered the Thunder Helm.
  • Ambiguously Related: It's left ambiguous if Riju is a direct descendant of Urbosa, given the dialogue from both characters as Urbosa never mentions having children of her own. Creating a Champion gets rid of most of the ambiguity by openly refering to Urbosa as her ancestor, so the question becomes more akin to 'How' she is directly descended from Urbosa rather than 'If'.
  • Barrier Warrior: The Thunder Helm allows her to project a barrier powerful enough to withstand Vah Nabooris' lightning strikes.
  • A Child Shall Lead Them: A little girl in charge of leading the Gerudo race. Cannot be helped, since her mother, the previous chieftain, had passed away.
  • Cool Crown: She wears a very impressive chieftain's crownpiece in her introduction.
  • Deadpan Snarker: When she first dons the Thunder Helm after Link returns it, she asks him how it looks on her. If you choose to say, "It's a little big..."
    Riju: (the helm slips a little; she readjusts it) ...You don't say.
  • First-Name Basis: Despite Buliara's objections, Riju seems to like Link calling her by her personal name.
  • Foil:
    • To Urbosa. The Champion was a grown woman with a self-assured and motherly attitude, while Riju is young girl who is yet to fully grow into her role as Gerudo Chief.
    • She's also a foil to Zelda. Both lost their mothers while they were young, forcing them to grow up fast. Each felt like an Inadequate Inheritor, but while Zelda felt this way because of pressure from her father and gossip from courtiers, Riju felt this way because she thought her subjects were being too soft and easy on her due to her age. Both blame themselves heavily for failing to do something important (Zelda couldn't awaken her sealing power in time to defeat Calamity Ganon, Riju lost the Thunder Helm to the Yiga Clan), but both are ultimately able to rectify their mistakes and overcome their feelings of inadequacy with Link's help. They also treat Link as The Confidant when it comes to their respective perceived inadequacies.
    • She’s also one to Ganondorf himself. Both are Gerudo who, owing to their birthright, were raised as leaders from a very young age. They share a strong sense of concern for the hardships they see their people struggle with, but Ganondorf became a Green-Eyed Monster once he found a kingdom that had it better than his own, and his hatred came to overshadow a potentially noble motivation. Unlike him, though, Riju keeps her people’s best interests at the forefront at all times and even entrusts Link with the task of solving their problems, creating a strong sense of trust between them instead of the bitter hatred that Ganondorf harbored. What’s more, Riju desires to earn the loyalty and respect of her people through genuine and honest means, while Ganondorf was content with brainwashing them to serve him unquestionably in support of his own desires.
  • Girls Love Stuffed Animals: She has three Sand Seal plushies in her bedchamber: one in the bed, another on her desk, and a third tucked away in a basket like a sleeping pet.
  • Guest-Star Party Member: Riju is Link's aid for the fight with Naboris; by using her Thunder Helm, she can protect them both from the Beast's lightning attacks while Link attacks with bomb arrows.
  • Hidden Depths: Underneath all the regalia and the responsibilities put on top of her shoulders, Riju is a sweet young girl.
  • The High Queen: She rules her people with benevolence and wisdom much greater than her age might suggest. Even when she makes a mistake, her subjects remain loyal to her humility, purity, and willingness to place their needs above herself. She's also a stunning girl who will become a beautiful grown woman.
  • Inadequate Inheritor: She fears not measuring up to her mother, the previous chief; her people all try and shield her from the harshness of the world with kind words and praise, and she fears their lack of criticism will lead her to become complacent.
  • It's All My Fault: Riju blames herself for the theft of the Thunder Helm, citing her own weak leadership as what emboldened the Yiga Clan to steal it from under their noses.
  • It's Up to You: She cannot accompany Link inside Vah Naboris, as she lacks the experience, skillset, and/or expendability that would be of use to him.
  • Little Miss Badass: She's not only a capable and beloved ruler despite her age, but she'll also ride a sand seal across the desert while using her royal line's powers to shield herself and Link from Vah Naboris' powerful lightning strikes.
  • Mask of Power: The Thunder Helm, an enchanted Relic of the Gerudo's royal line which can nullify lightning; after Link recovers it, she uses its power to help him confront Naboris.
  • Not So Above It All: Most of the time she does her best to project a regal and formal air as is befitting for the Gerudo Chieftain. But she can also be seen playing with her stuffed animals and her pet Sand Seal Patricia in a way more befitting a child of her age. She'll get rather embarrassed if you catch her doing the former.
  • One Size Fits All:
    • Averted with the Thunder Helm, which is obviously meant to be worn by an adult; when Riju puts it on, it has a tendency to slip on her face because it's too big.
    • Also averted with the throne she sits on. Look closely: she's not sitting on the throne proper, she's sitting on a wooden "booster seat" mounted on top of it, because the real thing is way too big for her at her age. Not only that, there are steps leading up to the seat.
  • Rapunzel Hair: Riju's hair is ankle length even when tied into a braid wider then her waist.
  • Reasonable Authority Figure: Despite the fact that men are forbidden from entering Gerudo Town, she makes an exception when she sees through Link's disguise (seeing him as a powerful ally in recovering the Thunder Helm and one of the Champions besides). Despite this though, she won't lift a finger from stopping the guards if you try changing out of the Gerudo outfit (Aside from the Thunder Helm and Snow and Sand boots).
  • Royals Who Actually Do Something: Much like Urbosa before her she takes an active role in assisting Link against Calamity Ganon, using her bloodline power to help him infiltrate the Gerudo Divine Beast.
  • Secret Keeper: She keeps Link's real gender on the down-low when she sees through his disguise.
  • Vague Age: Judging from her figure, Riju seems to be at least pubescent. Yet, she says she's still "a child," which makes it difficult to tell her exact age. It's also unknown whether she means in regard to Link's age, or the adults of her tribe. Creating a Champion states she is about twelve years old, but doesn't specify an exact age.
  • Wise Beyond Their Years: She's remarkably knowledgeable about Sheikah artifacts based on what she says about the Sheikah Slate, and she's able to deduce Link's real identity (and by extension his gender) based on that alone.
  • Younger than She Looks: She's introduced reclining on her throne and even when standing she's about the same size as Link. It's only when you think to compare her to the other Gerudo, or the story brings it up, that you realize she's not even fully grown. In fact, Riju's actually sitting on a booster seat that's been placed on the throne. Creating a Champion states she is about twelve years old.


"Monsters! They're here! They found me! Help!"

Voiced by: Kumiko Watanabe (Japanese), Joe Hernandez (English), Alan Fernando Velázquez (Mexican Spanish), Carles Lladó (European Spanish)

A young Goron who is descended from the Champion Daruk, and thus possesses his ancestor's protection power.

  • Beady-Eyed Loser: Although he is actually a valuable asset to the Gorons, his cowardly nature can get the better of him and cause no small amount of frustration in his peers.
  • Beehive Barrier: From his ancestor Daruk, he inherited the power to create an impenetrable barrier of fire.
  • Blue Is Heroic: Wears a Champion-blue sash of some sort, likely Daruk's.
  • Blush Sticker: Has them to help make him seem younger compared to the other adult Gorons.
  • Cowardly Lion: Yunobo is terrified of monsters, but he refuses to shrink away from his duty of fighting Vah Rudania, having worked with the Goron Boss Bludo to chase the berserk Divine Beast away several times before Link came along.
  • Establishing Character Moment: He is first encountered trapped away in the abandoned North Mine's storehouse, behind an avalanche of rocks, hiding behind his Beehive Barrier whimpering about monsters.
  • Famous Ancestor: He's descended from Daruk, the Goron Champion chosen to help destroy Ganon.
  • Foil: To his ancestor, Daruk. Daruk is the stock bold and brash Goron, but Yunobo is gentle and rather cowardly. Daruk says in "The Champions' Ballad" that he actually used to be like Yunobo himself when he was young and asks Link to pass on some advice to the latter on how to grow into a real hero.
  • Gentle Giant: Like most Gorons, he's a very friendly person despite his great strength.
  • Guest-Star Party Member: Yunobo is Link's aid for the fight with Rudania; he must be guided safely to the Goron Cannons, where Link can launch him at the Divine Beast.
  • Human Cannonball: Or rather, Goron Canonball Because he has Daruk's ability to become immune to any form of damage, he makes a very good cannonball and contributes to the Rudania fight by being used as ammo for the Goron Cannons.
  • Informed Attribute: Says he doesn't eat as much as the other Gorons, and therefor is a bit scrawny compared to them. That said, he is still roughly the same size as a boulder, somewhere between a Goron child and a Goron adult.
  • It's Up to You: Once Vah Rudania retreats into Death Mountain's crater, Yunobo is incapable of reaching it safely like Link can via his paraglider, and thus is forced to remain on the sidelines from then on.
  • Lovable Coward: Is extremely afraid of monsters (and anything he thinks is a monster), but he's a very kind soul.
  • Not So Different: From Daruk, as the Champion himself reveals during The Champions' Ballad. Specifically Daruk was much more like Yunobo when he was younger.
  • Softer and Slower Cover: Much like with the other three major allies in Link's quest to free the Divine Beasts, his theme song is a much more understated version of his Champion predecessor Daruk's. It's very easy to miss, though, as it only briefly plays when first meeting Yunobo.
  • Superpowerful Genetics: Because he is descended from Daruk, he inherited Daruk's Protection, making him immune to all conventional attacks without the limited use Link has when using the ability.
  • Verbal Tic: He tends to say "goro" at the end of his sentences. But only in text boxes - during English-language cutscenes, he never says it. This tic was originally in Yunobo's Japanese dialogue and text.
  • Vocal Dissonance: Despite coming from a race of usually deep-voiced rock people and being a big guy himself, his English voice sounds like that of a human teenager. His Japanese voice sounds even younger than that.
  • You Are Better Than You Think You Are: Seeing Daruk briefly makes him feel stronger. He's never told this directly, but Daruk himself muses to Link in The Champions' Ballad that he used to be like Yunobo when he was younger, and advises Link to help him grow as a warrior, voicing his belief that Yunobo could become even stronger than Daruk in time.


How well does it match the trope?

Example of:


Media sources: