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"Did I ever tell you... the definition of insanity?"

The Character Sheet for Far Cry 3.

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Jason Brody

Played By: Gianpaolo Venuta

Talented, intelligent, and directionless, Jason Brody has drifted from one job to another without finding any that could sustain his interest. He instead devotes his passion to extreme sports (the sky-diving that landed on Rook is just one example among many) and his girlfriend, Liza, though they have clashed in the past on his unwillingness to find a place in life.

On Rook, Jason must at last commit to a goal - rescuing his friends. In this he discovers a capacity for violence that frightens even himself, a remarkable talent for survival against overwhelming odds, an intense need for vengeance against those who have wronged him...and perhaps a place where he feels he can belong. But all these things demand a price. Whether he can or is willing to pay it remains to be determined.

  • Action Survivor: At the start he is just an athletic young man who wants to get the hell out of the pirate camp.
  • Ambiguous Disorder: It is not ruled out that Jason may have suffered some kind of PTSD after the horrific events he witnessed throughout the game.
  • Anti-Hero: A befuddled, timid classical Anti-Hero. Initially. Pragmatic Anti-Hero or Nominal Hero later.
  • The Anti-Nihilist: In the "Save Friends" ending, he comes to terms with the horrible things perpetrated by people on the island, much of which is of his own doing, and decides to stop himself from Jumping Off the Slippery Slope by leaving the island with his friends and accepting responsibility for the atrocities he's committed.
  • Audience Surrogate: Jason fits this mold for the usual reasons at first. Later on, as he warms up to the Rakyat lifestyle to a disturbing extent, and his quest to save his friends consumes him, the similarities between him and the player aren't presented so much as a good thing.
  • Badass Normal: No specialized training and learns "on the job" to have all of the skills of a guerrilla warrior and master hunter.
  • The Berserker: Progressively. This reaches its culmination in the "Kill Liza" ending.
  • Bishounen: When walking around the Privateers Compound, Jason will get random quips from soldiers.
    Soldier: Well, well, Hoyt's hiring pretty boys now. You better pucker up that asshole.
  • Blood Knight: Over the course of the game. This is pointed out by others.
  • Born Lucky: He cheats death a lot and is a natural with a gun.
  • Brilliant, but Lazy: Jason is smart enough to think his way through just about every obstacle in the game, but before the events of the game he was a directionless college-age guy who didn't take any initiative.
  • Buried in a Pile of Corpses: In one of the game's more nightmarish sequences, Jason has to crawl his way out after Vaas shoots him and leaves him in one.
  • Classical Anti-Hero: At the beginning of the game, at least. He eventually becomes a Sociopathic Hero.
  • The Chosen One: Chosen by the Rakyat as the warrior against Vaas.
    • Played with as Jason starts off as a Rakyat warrior recruited, primarily, for escaping from Vaas' camp and killing one of his men along the way. His later position is earned on mountains of corpses.
      • Subverted, also, in that Citra has no intention of letting Jason Brody live.
  • Combat Pragmatist: Jason can take on the pirates guns blazing if need be. Or he can just smack the lock off a tiger's cage and run like hell as it mauls its captors. Hey, a free outpost is a free outpost.
  • Cool Loser: Mostly by comparison to other characters and the creator trying to make him a directionless neet. But he is fairly attractive, athletic, has a girlfriend and enough revenue to indulge in extreme sports, immaturity aside it's kind of nonsensical how everyone refers to him as an average guy who should do something with his life when he just have fun with his youth.
  • Dead Person Impersonation/Dressing as the Enemy: Kills and impersonates one of Hoyt's recruits late in the game.
  • Deadpan Snarker: Becomes more sarcastic as he gets more used to life on the islands.
  • Death by Sex: In the "Join Citra" ending. Actually, the sex doesn't kill him, but he does get a knife plunged into his chest once Citra's had her way with him.
  • Destructive Savior: The amount of damage Jason causes in just about every mission is staggering, but nowhere more so than during the treasure hunt for Buck where millennia-old historical sites of immeasurable significance routinely go down in flames within minutes of his arrival. It's a safe bet to assume that wherever Jason shows up, things will be looking a lot worse when he's left the premises.
  • The Dreaded: Eventually. At first the pirates don't really think of Jason as anything special, just another guy with a gun who is working with the Rakyat. Later on, they start referring to him by the "Snow White" moniker, but while derisive, it shows that they recognize him specifically. But after Jason finally kills Vaas, the pirates show a lot more respect, even calling him by his name in stark terror.
  • Fingore: His left ring finger is cut off by Hoyt.
  • Fluffy the Terrible: Rook Island is populated by mobsters, CIA spooks, pirates, and a Proud Warrior Race. Jason Brody is a rich college kid who they derisively nickname "Snow White." This proves to be a mistake.
    • His nickname is even sillier in the French version, in which it becomes "biquette" ("goat", in a familiar tone).note 
  • Gaining the Will to Kill: His first kill was by accident and he is noticeably shocked after doing so. Not long after that, he's reluctant to take Dennis' money to buy a gun with the knowledge that he is soon going to be shooting other people with it. It's not much longer, though, that not only does he has no problem massacring a bunch of pirates, he starts liking it.
  • Going Native: Though he snaps out of it in the "Save Friends" ending. And dies because of it in the "Join Citra" ending.
  • Hard Work Hardly Works: Subverted. Jason Brody may have an unusual talent for killing and mayhem but the amount of experience he must accumulate to level up means that he'll have to kill literally hundreds of animals and pirates to reach his full potential.
  • Hot-Blooded: Increasingly, until the ending, in which he can choose to pull out of his dive. Even in that case, however, he acknowledges what he is deep down, but makes an effort to prove himself better.
  • He Who Fights Monsters: Over the course of the game, he goes from a nerve-wracked Action Survivor trying to save his remaining friends from an Ax-Crazy Pirate to a Hot-Blooded Blood Knight hell-bent on revenge, a different kind of insanity to counter the Big Bad, and then a ruthlessness not far from the Greater-Scope Villain.
    • This fittingly ties into what the Jackal said all the way back in Far Cry 2. He claimed that tapping into the darkness to overcome your enemies can be useful - but if you get lost in it, then you become worse than your enemies. Ultimately, you lose sight of who you really are, in the dark, and that can wind up killing you.
  • Impaled with Extreme Prejudice: Can inflict this on numerous different enemies in gameplay. From a story perspective, he kills Buck, Vaas, and Hoyt in this manner. Vaas even jams a knife into Jason's torso before Jason manages to kill Vaas, so he's been on both ends - and, unusually, survived being the receiver. Partially subverted however as Word of God confirms Jason was actually stabbed with a hypodermic needle, and even without knowing this it can be assumed he didn't really get stabbed, since Vaas somehow had the ancient Chinese dagger Jason had just recovered for Citra.
  • Instant Expert: Downplayed Trope. Jason Brody learns wilderness and combat skills which would make Aragorn envious, but it's all on the job learning.
    • Jason also is established as a fanatic when it comes to extreme sports and is noted by his brother to be excellent military material.
  • It Gets Easier: Jason is horrified the first time he has to kill someone. The hundreds of other times after that? Not so much.
  • Karmic Death: Death by Sex only happens to him in one ending because he murdered Liza and his remaining friends and family in cold blood at Citra's urging. As shaky as his mental state had become (not helped by the staggering quantity of drugs in his system), it was his choice to make.
  • Let's Get Dangerous!: Arguably the point of the game. Jason starts off as a pasty Neet California boy, but caught between torture, slavery, or death, he becomes the island's most terrifying guest in ages.
  • Mighty Whitey:
    • Though this is not met with a lot of enthusiasm at first, Jason is gradually chosen as the chosen warrior of the Rakyat for his prowess, first being his survival of an encounter with Vaas. Though he is more their errand boy than their leader.
    • One of Dennis' early lines indicates that Rook Island draws "the strong" to itself. In which case, anyone who arrives on the island, for whatever reason, may invoke this trope regardless of race. Going by the background of Rook, it's apparently a repeating occurrence - outsiders come to the island, take over, enslave or claim leadership of the natives, eventually go insane, and get killed either in the jungle or by other outsiders come to do exactly the same thing. Even Citra's mythological tale of Rook Island's origin (the "prince from the northern kingdom" who came to slay the giant) reflects this. Jason's actions are just one iteration in a long line of repeating events.
    • Also, played with due to the fact the Rakyat seem to include Caucasians as well as other ethnicities. Citra's betrayal calls into question how much of Jason was anything other than a convenient weapon to point at her brother, too.
  • Number Two: To Big Good Citra. Subverted as she's anything but.
  • One-Man Army: Jason pretty much does most of the work for the Rakyat. He single-handedly kills most of Vaas' pirates as well as Hoyt's privateers. By the end of the game, his body count could be in the four digits. The player can liberate all the outposts if they want, effectively overthrowing a heavily-armed regime alone.
    • The game encourages you to be a One-Man Army through being a Stealth Expert versus a more traditional gun-toting killing machine. You can do this too but expect the game to treat you like a Glass Cannon.
  • Player Character: Of the single-player campaign.
  • Popcultured Badass: Makes references to a wide variety of media.
  • Possession Implies Mastery: Despite the fact that Jason has no weapons training, he is an expert with every weapon he picks up in the entire game.
  • Pyrrhic Victory: Killing Vaas and Hoyt does little to give Jason peace. He struggles with the monster he has become and how he is going to balance his peaceful home-life with his bloodthirsty nature in the future. As Vaas aptly describes the situation, "We are fucked."
  • Real Life Superpowers: The tatau apparently gives you this in spades. Jason never really demonstrates powers or abilities beyond what any really talented person could do in Real Life note , but there's no denying that he takes it to such an extreme that no one would be faulted for thinking the tatau made him Superman.
    • Played with as while the tatau might be considered a magical talisman, almost all of Jason Brody's powers are skills that he might learn hunting down pirates and wild animals as a necessary part of leveling up.
  • Red Baron: "Snow White." That said, it's not really all that badass sounding.
  • Ridiculously Average Guy: Compared to the rest of his friends at the beginning (An ex-National Guard older brother, licensed pilot younger brother, rich stoner friend, angry Wall Street broker), "Aimless Suburban White Guy With No Lasting Job And Some Interest In Extreme Sports" isn't a thing to brag about much. Subverted when the game does give him something.
    • Averted in one of the hallucinations revealing that his brother Grant saw a lot of potential in Jason as a soldier but it being wasted with his thrill-seeking.
  • Sanity Slippage: Becomes a Hot-Blooded Blood Knight as the game progresses, scaring his Action Survivor friends. In the "Save Friends" ending, he finally tries to come back from the brink, and he notes in the ending narration that he's going to be struggling with that nature for a very long time.
  • Straw Nihilist: Prior to the events described in The Anti-Nihilist above, Jason slowly starts growing more enamored with the Rakyat's belief in this lifestyle, and becomes more willing to rationalize to all the killing he is forced to do. In the "Kill Liza" ending, he fully embraces this lifestyle at the cost of his friends' lives. He earns a post-coital stabbing for his choice.
  • This Loser Is You: The intro and flashbacks show him to be a Neet, whose relationship with his girlfriend had become strained over his lack of direction. After spending more time on the islands, he gains a sense of purpose, though how healthy this is for him is debatable. All this is meant to mirror the player's situation in deciding to engage in the violent actions the game encourages.
  • Took a Level in Badass: Through out the game Jason goes from scared college kid derisively called "Snow White" to being the second most crazed and (arguably) the most dangerous warrior the Rakyat have, slaughtering his way through every Pirate, Privateer, and animal that goes against him.
  • Unwitting Pawn: To Citra and the Rakyat. Jason is little more than a useful tool with delusions of grandeur. While they may have not expected him to do quite as well as he later proves capable of being, it's obvious Citra never expected to let him be the island ruler he has visions of becoming.
  • Villain Protagonist: In the Join Citra ending.
  • What Have I Become?: Asks himself this after torturing Riley by punching him senseless and shoving his thumb into a bullet wound.


Liza Snow

Played By: Mylène Dinh-Robic

An only child brought up in a dysfunctional household, Liza Snow was always the responsible one. Passionate, smart, and sensible, she enjoys helping others conquer their problems. After initially being attracted to Grant's self-possession, she saw Jason's untapped potential and fell in love. She passionately believes in Jason and sees great potential in him when no one else does, even him.

  • Be Careful What You Wish For: She wants Jason to grow up and find something to do with his life beside partying. Jason eventually finds out he is good at violence and want to stay on the island. She lampshades it during their break up.
  • Betty and Veronica: The Betty to Citra's Veronica. Shows a lot less skin than Citra, and wants Jason to leave the Rook Islands and get a steady job.
  • Distressed Damsel: Twice. Once, when she's held for a ransom video by Vaas, ending with a fire in the house where she is kept. Later, at the hands of the Rakyat.
  • Made of Iron: Shortly after Jason rescues her from Vaas, she and him fall through several storys of scaffolding until they eventually hit the floor hard. Neither of them suffers as much as a scratch, and while that's more or less expected from Jason, it's one hell of a lot more impressive from Liza.
  • Morality Pet: Tries to serve as one to Jason, Depending on the players choices it can go well or not.
  • Nice Girl: She obviously cares greatly for Jason, and for the rest of their group.
  • Shout-Out: Her face, hair and clothes all look suspiciously similar to Lara Croft's 2013 incarnation... until you realize that game came out half a year after Far Cry 3.
  • Slashed Throat: If Jason kills her.
  • Wet Blanket Wife: Wants Jason to stop doing the cool stuff that the audience has paid to see.
  • What the Hell, Hero?: Though all the survivors get in on the act a little, she's clearly the most disturbed and upset by Jason's free-fall into madness and doesn't hold back on letting him know.


Riley Brody

Played By: Alex Harrouch

The youngest of the three Brody brothers.

  • Ace Pilot: The reason Jason and the others are on the island is to celebrate him getting his pilot's license.
  • Action Survivor: Upon finally being rescued, he's instantly flung into an extremely intense situation that involves him flying a helicopter (which he's never done before, mind you) to get himself and Jason to safety. All things considered, he does amazingly well.
  • Chekhov's Skill: Partially averted. The pilot license that Riley recently acquired was for a plane, not helicopter. Despite this, he is capable of piloting one out of Hoyt's hangar at the game's climax.
  • Distressed Dude: At the start, Riley is captured and presumed to be held somewhere. After a while of falsely believing that Riley is dead, Jason finds out he's still alive and being held prisoner by Hoyt.
  • Instant Expert: Despite having no experience piloting one, Riley is able to fly one to escape from Hoyt's men.
  • Jack Bauer Interrogation Technique: At the hands of Jason himself as Jason is infiltrating Hoyt's privateers. For extra fun, there's recognition on both their parts a split second before Jason has to crack Riley in the jaw to avoid being given away and continue beating him mercilessly.
  • Nice Guy: Easily one of the nicest and most innocent characters in the game.
  • Not Quite Dead: Keith says he saw Riley die, shot dead in an escape attempt. He was shot, and he fell, but the bullet didn't actually kill him. The privateers captured him to try and learn why Jason and his friends were on Rook.


Grant Brody

Played By: Lane Edwards

Everything Grant does, he does well. All-American good looks, a killer work ethic and nuanced social skills carried him easily to the team captain position on the high school and college swim teams. After graduating, he joined the army reserve while training for the national swim team. As the eldest son of a household missing a father, Grant protects his friends and brothers.

  • The Ace: Implied in the opening, since he's the reason Jason even gets a chance to live long enough to try to save their friends.
  • Action Genre Hero Guy: Subverted. While he certainly fits much of the bill in both background, personality, and appearance, he is not the hero of the game and is already killed off in the tutorial.
  • Big Brother Instinct: He's very protective over Jason and Riley and considers their situation a failure on his part.
  • Crazy Awesome: According to Jason.invoked
  • Death by Origin Story: For Jason. Vaas shoots Grant in the neck at the end of the tutorial level, leaving him to bleed out.
  • Decoy Protagonist: Inverted. Given the choice between the actual soldier and his panicking brother (Jason), it's quite clear he would have been the main character in any other story with a similar premise.
  • The Mentor: Serves the purpose of mentoring Jason through the tutorial.
  • Nerves of Steel: Despite Vaas threatening the hell out of Grant when he tries to mumble something through his tape gag, when Vaas later leaves the two alone with the guard, Grant immediately breaks out of his bonds and begins helping Jason and himself escape from the camp, clearly unfazed by the oppressive atmosphere and Vaas's intimidation attempts.
  • Red Shirt: He is wearing one in the tutorial level. We'll clearly be seeing a lot more of him.
  • Too Dumb to Live: His death is due to one glaring mistake: When you sneak under the bad guys you can clearly hear, two feet away in the open where anyone passing the massive lack of a wall or fence or anything is not where you go to check the map.
  • We Hardly Knew Ye: Gets barely five minutes of screentime before he checks out via bullet to the throat. His appearances in Jason's optional drug-fuelled flashbacks don't give him much more characterization, either.


Daisy Lee

Played By: Natalie Brown

Daisy Lee was Grant Brody's girlfriend and is part of the group of friends Jason must rescue throughout the game. She has similar characteristics to Grant that may have drawn them together—strength of will, athleticism (as a champion swimmer) and extreme confidence in herself that she often lends to others to help them. However, she lacks his military experience and has no fondness for violence.

  • Action Survivor: She is the only Action Survivor other than Jason to successfully escape her predicament on her own. Going by her injuries, she was also attacked at least once by either a tiger or leopard during her escape, but still managed to get away. The only reason she needs help when Jason finds her is because she didn't know she was running through a field of toxic plants while bleeding, and was poisoned.
  • Cool Big Sis: To the whole party.
  • Damsel out of Distress: Not only is she tough as nails (see above), but she quickly gets over the death of her boyfriend, Jason's brother, Grant and quickly starts thinking about ways of getting the survivors off the island (see Wrench Wench), similar in some ways to Jason himself, just with less killing.
  • Hair of Gold, Heart of Gold: A stunning blonde and the second-most kindhearted character after Liza, she's largely responsible for holding her traumatized friends together and finding them a way off the island while Jason's off wreaking havoc.
  • Mistaken Identity: Doctor Earnhardt confuses her for "Agnes", his deceased daughter... who died at the age of two.
  • Olympic Swimmer: Or at least a swimming champion.
  • Only Sane Man: She keeps her calm and contribute the most in the group after Jason, who is gaining bloodlust.
  • Team Mom: A subtle example, she is the most put-together of the party and looks after her friends and plans their escape while Jason runs about Going Native. She is the first survivor to make it to the hideout, and serves to welcome each if her friends as they return. She can be seen tending to Keith upon his rescue, sitting beside him while he recovers, and comforts Liza when Jason tells the group he intends to stay. In the flashback sequences at the Bangkok nightclub, she advises Jason to work on his relationship.
  • Wrench Wench: Works on a boat for the others to escape in.


Oliver Carswell

Played By: Kristian Hodko

Oliver Carswell is a good friend of Jason, rich and an avid drug enthusiast. It's implied from the intro that he was the one who paid for the vacation which landed him and his friends on Rook Island.

  • Action Survivor: Though a rich kid and stoner, Oliver will actually snatch up a fallen AK-47 when Jason rescues him and return fire. He still needs Jason to cover him to escape, but he's no slouch and adjusts very quickly to the situation, readily manning the escape boat.
  • Casual Danger Dialogue: Hilariously tries to catch up on things with Jason while being chased and shot at by Ruthless Modern Pirates. This is after a period of imprisonment, a beating and a firefight, mind you.
  • Crouching Moron, Hidden Badass: As soon as Jason opens fire on Oliver's captors, he grabs a rifle and gets to cover. As long as Jason doesn't let too many pirates swarm him, he can take care of himself fairly competently.
  • Going Native: He adjusts to life in the island even quicker than Jasin does, and intends to stay behind and live with the doctor. Jason talks him out of it.
  • Hidden Depths: Despite seeming to be the least mature of the group, he adjusts to the island as quickly as Jason and braves the crisis as well as Daisy. Despite the girls' despair and disapointment, he completely respects Jason's decision to stay behind, and even gives up on his own plans in order to bring the news of the Brody brothers home to their mother. As Jason himself puts it, Ollie is stronger than he thinks.
  • In-Series Nickname: He's often called "Ollie".
  • Parental Neglect: He complains that his rich parents were too busy traveling to give Ollie any attention. He considers the Brody brothers his real family.
  • The Stoner: Almost the second he is safely hidden away in Earnhardt's cave, he begins to hit the doctor up for drugs. He even initially plans on staying on the island to spend the rest of his days getting high as a kite.


Keith Ramsay

Played By: James A. Woods

Keith Ramsay is a friend of Jason and a successful Wall Street banker. He decides to take some time off from his demanding job to go travelling with his friends.

  • Bloody Handprint: A use of the trope with unconventional (but similarly horrifying) symbolism behind it. Before he was sold to Buck, Keith's shirt was clean white. When Jason finds him, it's marked all over with dark red handprints and stays that way, and Keith flinches from almost any touch. It's not hard to connect the dots.
  • Break the Haughty: Flashbacks show him as confident, belligerent, and dismissive of any perceived weakness. After his experiences on Rook, he's... no longer like that.
  • Broken Bird:His experience with Buck has severely damaged him. In the flashbacks, Keith was shown to combative and angry as he caused a fight between himself and some club attendees.
  • Distressed Dude: For a while, courtesy of Buck.
  • Fight Magnet: Implied in a drug-induced flashback.
  • Jerkass: Whatever positive character traits he might have, he never shows them on-screen. When he gets into a spat with some locals in a club and is asked if he thinks he's better than them, he flat-out confirms that he does. His profile and whatever else one learns about him doesn't paint him in any better light.
  • Porn Stash: His profile mentions he's a paying customer to dozens of porn websites, and although it's unclear whether he has a personal stash somewhere, he certainly has ready access to lots of others.
  • Rape as Drama: Heavily implied from Buck. And no double standard here.
  • Screw the Rules, I Have Money!: According to the Survival Guide, "he was caught cheating on several tests, but his pops bailed him out."
  • Sexual Karma: A cruel and undeserved fate for Keith. A combative porn addict turned sex slave.
  • Unreliable Narrator: He saw Riley get shot and fall, and assumed he died. However, Riley is proven to be very much alive near the end of the game.


Vincent Salas

Played By: Marco Grazzini
Vincent Salas is a friend of Jason and an engineering student at Cal Tech. He was originally intended to be rescued by Jason in a mission like the others until Liza was made the objective of his rescue mission instead due to time constraints.


    Agent Willis 

Agent Willis Huntley

Played By: Alain Goulem

Agent Willis Huntley is a CIA operative who provides Jason Brody with information about the islands and its inhabitants. To that effect he's also the writer of the in-game "Survival Guide".

He reappears in Far Cry 4, intent on doing some "house cleaning" for the CIA. If we take one of his remarks there at face value, he does not remember Jason fondly. And he shows up yet again in Far Cry 5, and still doesn't think too highly of Jason (or Ajay Ghale, for that matter).

  • Answers to the Name of God: Inverted when you follow him into his hideout:
    Huntley: You have ten seconds to tell me who you are before I remotely detonate the C4 under the table and this whole place explodes like a pop bottle.
    Jason: Jesus!
    Huntley: I doubt it. Five seconds.
  • Author Tract: He writes every entry in Jason's digital handbook. While there's some useful intel in there, he mostly uses it as a platform for patriotic rambling, dismissing foreign cultures, and taking vicious shots at his ex-wife and her mother.
  • Awful Wedded Life: He compares several animals to his ex-wife in your handbook. Suffice to say, these aren't flattering.
  • Bunny-Ears Lawyer: Willis is a very strange man, but he has managed to gather quite a bit of information on the people, the native floura and fauna and locations on the island. He also manages to maintain a link with an agent in deep undercover in Hoyt's operation and knows enough to reliably point Jason in the right direction. It's pretty impressive he's managed to do this without getting his head chopped off at some point.
  • Cloud Cuckoolander: Somewhat understated, but it's all there. A paranoid, bizarre, hyper-patriotic CIA agent who talks about global politics, human history and brutal warfare like he's in an off-color propaganda reel.
  • Cool Shades: He wears them constantly, which makes sense due to the sunny tropical setting, but then he still wears them at night and indoors.
  • Cultural Posturing: He seems unable to go for three sentences without comparing America to something foreign and distasteful; at one point he goes on a rant about how chewing gum being illegal in Singapore is "declaring war on Uncle Sam", and the Survival Guide info about a gun from there calls them "fascists". It's not clear if this jingoism is how he always was, or if Rook Island has gotten to him.
  • Crazy-Prepared: When Jason enters his hideout, Willis reveals he has booby-trapped the ground floor with enough plastic to level half the surrounding village in case someone tracked him down. He also keeps an unusual collection of equipment handy that's often just the thing Jason needs for the next mission.
  • Dark and Troubled Past: Easy to miss and never outright stated, but in the handbook entries for the elusive seagulls and only-killable-via-glitch jellyfish, he seems haunted by traumatic memories, likely agrivated by his stress and paranoia. These entries presumably harken back to some of his darker work as a CIA operative, or perhaps a military past.
    "Every night I watch the skies from inside my bunker. They'll come back. If I watch they'll come. I can hear their voices from the sky. Calling out my name. There's the ridge. The guns in the jungle. Screaming. Smoke. The blood. All over my hands."
    "The screams through the night. The hot air of explosions shaking the treetops. The bodies. Some faceless. They were only following orders."
  • Deadpan Snarker: Probably the islander who exhibits the trait most strongly.
  • Dirty Communists: His opinion of communist countries is pulled straight out of the Cold War. His information on every Soviet-made firearm in the survival handbook is rife with dismissive comments and meanspirited jokes, even if he has to admit the guns are quality, and he refers to Ming dynasty Chinese as communists and reds. It's hard to tell if this egregiously poor grasp of history is just his patriotic sense of humor or a touch of his jingoistic jitters getting to him.
  • Eaglelander: Type 1, heavily. But by his next game appearance, he's become a Type 2.
  • Expy: Bears more than a passing resemblance to Det. Sonny Crockett from Miami Vice.
  • Go Mad from the Isolation: Not isolated per se, as he seems to frequent the bars and brothels of Badtown on CIA business, but he mentions having had little contact with Washington for quite some time, and appears to spend a great deal of time in his hidden basement. Goofiness aside, his behavior and dialogue can be quite erratic, and some of his handbook entries suggest some severe lapses in sanity.
  • Gosh Dang It to Heck!: He swears copiously... with g-rated swearwords. "Pardon my French."
  • Hearing Voices: He claims to be the one putting information into your survival guide. If you manage to kill a seagull, he'll compose a dark, shell-shocked monologue about them calling to him.
  • I Love Nuclear Power: He dismisses warnings not to eat fish tainted by nuclear waste as left-wing nonsense. The remainder of the handbook entry trails off worryingly.
  • The Informant: All of the info in the Survival Guide is written by him.
  • Jerkass: Has shades of it in 3 (mainly due to his pronounced jingoism and contempt of foreign cultures), but turns into a really massive one in 4.
    • If you read some of the entries in Jason's handbook, you'll find that he's done his homework and thinks little of most of your friends, and has no problem telling you.
  • Kill It with Fire: By proxy - he's the one who provides Jason with the extremely destructive flamethrower to wreak havoc on Hoyt's drug fields (and whatever else may end up on the wrong side of its muzzle).
  • Lemony Narrator: Judging by the use of his Catchphrase on your PDA, Willis is responsible for providing a lot of information about the things that you find on the islands. He makes some very unusual comparisons of animals. For instance;
    Manta Ray
    Manta Rays are American animals. They're strong. They soar like eagles underwater. They're always on the go. And fish from third world countries clean their gills for no pay.
  • Obnoxious In-Laws: When he isn't comparing the local wildlife to his ex-wife, it's usually her mother instead.
  • Politically Incorrect Agent: When he gets his first look at the Kyrati-American Ajay Ghale, Willis remarks that Ajay is "American on the inside, useful on the outside", as opposed to the white Jason.
  • Put on a Bus: He has to go to Russia to help as a part of Task Force 141, implied to be "Operation Kingfish" from the third Modern Warfare, so he drops Jason off on the southern island and then leaves. It still doesn't stop him from providing Jason with snarky intel on this location as well.
  • Sudden Sequel Heel Syndrome: Willis returns in Far Cry 4, where he tricks Ajay into killing a collection of CIA assets to remove the American footprint in Kyrat, then essentially sells him out to Yuma.


Sam Becker

Played By: Stephen Bogaert

Sam Becker was an infiltrated agent posing as a high ranking Privateer for Hoyt Volker through Rook Islands CIA agent Willis Huntley. Sam was born in Texas, who then moved and was raised in Germany due to his father, a Navy SEAL, being stationed there.

  • All Germans Are Nazis: Averted In-Universe. He is automatically believed to be villainous enough to be one of Hoyt's top men simply because he is German. He's not really even German. His dad was a SEAL, and Sam was born when he had been recalled to Texas. Shortly thereafter, he was redeployed to Germany, so that's where Sam grew up. Precisely how he became so extremely German, speaking with a thick accent and using German words so regularly, is not clear, but he might have been influenced by the islands the same way that everyone else was.
  • Artistic License – History: In-Universe. He thinks that "Uncle Sam" is one of the founding fathers of the United States of America.
  • Bald of Evil: What he's pretending to be instead of Bald of Awesome.
  • Badass Beard: He's got a goatee, suiting his rugged nature. It also helps him blend in with Hoyt's Privateers, who almost all have beards.
  • Battlecry: BLITZKRIEG!
  • Blood Knight: He calls an assault on a huge enemy encampment "the best day of his life".
  • Deep Cover Agent: He's been embedded with Hoyt's privateers for years without hearing from his handler.
  • 11th-Hour Ranger: He's your primary ally on the southern island, which is only visited in the latter third of the game.
  • Gratuitous German: As one would expect. Particular cases include stating that Jason needs to disguise himself for safety from Hoyt or he'll be "blown into a thousand stücke" and outlining the plan to kill Hoyt as causing "chaos in his Gestapo" to keep him distracted.
  • Impaled with Extreme Prejudice: During a poker game with Hoyt, who had found out about the plan to kill him.
  • Nice Guy: One of the few characters that genuinely cares about the well-being of Jason and Riley, outside what he stands to gain from said well-being.
  • Punny Name: Sam. As in Uncle Sam.
  • Screaming Warrior: Sometimes.
    Sam: BLITZKRIEG! (charges into battle)
    Jason: ...Seriously?
  • Surprisingly Sudden Death: There is absolutely no warning before Hoyt drives a knife into his neck.
  • Tattooed Crook: Subverted, he's actually working to take down Hoyt's organization undercover.
  • Too Dumb to Live: His plan for killing Hoyt has the glaring flaw that Hoyt just got a video of Riley identifying Jason and he still try to introduce Jason as some new recruit they should invite for poker.


    Doctor Alec Earnhardt 

Doctor Earnhardt

Played By: Martin Kevan

Alec Earnhardt basks in a artificial glow of life generated by the pills he takes daily. Originally hailing from Oxford, he went sailing around the world after personal tragedy, ultimately discovering Rook Island and all the wonderful hallucinogens and narcotics growing among the local flora. He set up a lab on the northwestern end of the island and now makes his living making and selling drugs to clients throughout the area- including Vaas.

  • Almost Dead Guy: Tells Jason where his friends were taken and by whom before dying of his wounds.
  • Cloud Cuckoo Lander: He's noticeably not all there in the head, thanks to his habits.
  • Cool Old Guy: He's the oldest member of the cast, and is pretty cool once you get past his eccentric, almost-constantly-stoned nature.
  • Dr. Feelgood: He left a few red pills by the cave if you want to relax.
  • Drowning My Sorrows: One of the reasons he got into drugs in the first place.
  • Erudite Stoner: He knows what he is doing even though he is on a bunch of drugs, only downside is that he thinks Daisy is his daughter at times, but aside from that he is knowledgable.
  • Expy: A brilliant, cloudcuckoolander doctor with a a penchant for psychotropics? Sounds a lot like Fringe's Walter Bishop.
  • Frontier Doctor: While not normally employed to act as this, Earnhardt does fall into this role while having to treat Daisy for exposure to poisonous plants.
  • Heroic Sacrifice: He is killed trying to protect Jason's friends from the Rakyat.
  • In-Universe Nickname: Dennis calls him "The Colonist" while Oliver calls him Dr.E.
  • Killed Off for Real: By the Rakyat, who kidnap Jason's friends.
  • Mad Doctor: He's a nice enough person (at least, in comparison with most major island inhabitants), but he has obvious mental health problems and samples the pharmaceutical wares he mixes and sells to the pirates. He's still a good guy, though.
  • Nice Guy: He can look plenty creepy (picture above being a prime example) and is a bit touched in the head, but a proves himself to be a perfect decent guy.
  • No Good Deed Goes Unpunished: He initially refuses to let Jason's friends hide on his property, but changes his mind when Daisy, who he thinks is his dead daughter Agnes, asks him to reconsider. When the Rakyat come to kidnap Jason's friends, they torch Earnhardt's house and mortally wound him, even though he could hardly be considered a threat.
  • Properly Paranoid: When Jason asks if his friends can lay low at Dr. Earnhardt's place, he initially refuses, explaining the huge risk that comes with providing shelter for Vaas' missing captives, which is perfectly understandable. And while it isn't Vaas' pirates who attack his house and kidnap Jason's friends, he turns out to be right that sheltering them would ultimately bring trouble.
  • Thoroughly Mistaken Identity: While looking after Daisy and still a little hazy from his last round of drugs, Earnhardt actually mistakes her for his dead daughter, Agnes; it's for this reason that he agrees to let Jason's friends hide on his property.


Citra Talugmai/Montenegro

Played By: Faye Kingslee

Known to the rebels as their warrior goddess, Citra is cloaked in the mystery of old ritual and superstition. Charismatic and beautiful, she yearns for power and wishes to return her tribe to its former glory. Citra doesn't like to lose and will do whatever it takes to see her wishes fulfilled. Her followers believe in her, and more importantly, she believes in herself.


Dennis Rogers

Played By: Charles Malik Whitfield

Born and raised in Liberia, Dennis Rogers is no stranger to war and poverty. He eventually left his home and immigrated to America. Ten years later, he left, disillusioned due to the constant alienation he felt there. After drifting from job to job he found his way to Rook Island and met Citra. He embraced her cause and proved himself as a dedicated warrior.

  • Always Second Best: Dennis is an excellent leader, a great warrior, and a respected believer in the Rakyat philosophy. None of that matters when Jason comes to town.
  • Artistic License – Gun Safety: He uses handguns like other people use their index finger to point at various things, like the person he's talking to for instance, or his own head.
  • Berserk Button: Rejecting Citra. It may be fuelled just a little by jealousy.
  • Blood Knight: It comes with being a Rakyat.
  • Blue Blood: He reveals in his drunken rant that he hails from Liberia's upper class, which made the disrespectful treatment he suffered in the US worse enough for him to eventually leave and end up on the Rook Islands.
  • Does Not Like Shoes: He's noticeably barefoot.
  • Going Native: Like Jason, Dennis was once a directionless outsider (born in Liberia, moved to America at 18, left America 10 years later) who somehow found his way to the Rook Islands and became part of the Rakyat.
  • In Vino Veritas: He gets very, very drunk indeed after Jason's full initiation into the Rakyat and rambles a bit about his past.
  • I Want My Beloved to Be Happy: He makes it clear when you first meet him that he's completely in love with Citra, but doesn't show any animosity towards Jason when he becomes Citra's consort (although he does get himself drunk shortly afterwards). In fact, he becomes enraged if Jason turns down Citra's advances.
  • Magical Negro: He's the one who saves Jason at the beginning of the game and tells him what he needs to do in order to survive on the Island and to save his friends. Given that he's also an outsider that became a Tattooed Warrior, it's a wonder why he didn't try to save the inhabitants from the Pirates himself.
    • The trope is Deconstructed as it seems fairly obvious that Dennis was Number Two to Citra before Jason. By helping Jason, he's unwittingly put himself out of a job.
  • My God, What Have I Done?: If he kills Citra.
  • Nice Guy: Played with. He's very friendly to Jason and seems all too eager to set him up as a pirate-killing machine, which is a bit unsettling, but at least he wants to help Jason save his friends. However, this curdles near the end of the game; when Jason says that he's found Riley, Dennis tells him to forget about his little brother and cut off all ties to his past life. And in the ending, he's perfectly willing to let Jason kill his innocent friends and brother, and if Jason refuses, he's furious at him for rejecting Citra and tries to stab him.
  • Number Two: Implied to have been this to Citra until Jason came a long.
  • Please Don't Leave Me: Begs for this regarding Citra's corpse if he kills her, while invoking Please Wake Up.
  • Sink-or-Swim Mentor: More or less. He tattoos Jason in his sleep, hands him a gun, and tells him to go kill pirates.
  • Specs of Awesome: Wears glasses and can more than hold his own in a fight.
  • Subordinate Excuse: From his lines, his admiration of Citra goes way beyond loyalty. She's obviously not interested.
  • What the Hell, Hero?: Delivers one to Jason if he rejects Citra's love and refuses to kill Liza before trying to kill him.


Hurk Drubman Jr

Played By: Dylan Taylor

A character exclusive to "Monkey Business" DLC, Hurk is an American living on Rook Island trying to make a name for himself by joining the Rakyat.



Bambi "Buck" Hughes

Played By: Julian Casey

An ex-Australian military man, Buck is a sadistic murderer and slaver who is seeking an ancient Chinese knife. After being kicked out of the Australian military for brutality, Buck made his way to Rook Island, where he made his name as a gun-for-hire.

  • All Gays Are Promiscuous: He's a rapist and necrophiliac.
  • Arc Villain: He is introduced and gets killed in the missions involving rescuing Keith from him.
  • Animal Motif: Buck carries a deer motif, he has several deer imageries on his person (tattoo and belt buckle) and his nickname originates from a male deer. Buck's real name can also be attributed to Bambi. His death is also akin to real-life deer, as stags are known to be violent and dangerous during mating season. Buck is killed when Jason headbutts him and stabs him in the chest with his dagger.
  • Awesome Aussie: And former military.
  • Ax-Crazy: He's a brutal sadist who enjoys torture, rape and murder.
  • Beard of Evil: He has a short one and the evil part is unquestionable.
  • Berserk Button: He hates it when Jason regards the ancient Chinese dagger as a knife, when Jason does this the first time he angrily regards it as art and that it has more history than Jason and Keith. He also loses his playful demeanor when Jason tries to assert himself and becomes threatening.
  • Blood Knight: The main reason to why Buck was expelled from the military, he indulged in his sadism and was fixated on brutality.
  • Bondage Is Bad: The S&M dungeon in his basement.
  • Bringing in the Expert: Buck is Hoyt's personal hitman but Jason only found him to rescue Keith.
  • Can't Kill You, Still Need You: He presumably saves Jason from drowning so he can recover the dagger for him.
  • Co-Dragons: Along with Vaas, he is one of Hoyt's main subordinates.
  • Deadpan Snarker: Usually spouts dry wit and snide commentary to Jason.
  • Depraved Homosexual: He even makes a joke about Keith screaming in terror about the things he's been doing to him.
  • Diabolus ex Nihilo: Unlike Vaas and Hoyt, who have some history with abuse, (Hoyt corrupted Vaas with drugs and other vices whereas Hoyt was said to be abused by his father). Buck hides under no such pretences and kills others for no other reason than because he enjoys it.
  • Dragon with an Agenda: Despite working for Hoyt (and by extension, affiliated with Vaas), He wants that knife and Jason bad and he's willing to send Jason to kill pirates (that he's probably affiliated with) for him to get both.
  • Early-Bird Cameo: He briefly appears in one of Jason's drug visions long before he's actually encountered in person, or even mentioned by anyone.
  • Embarrassing First Name: Bambi, which is probably why everyone calls him Buck. Doubles as Fluffy the Terrible considering. The meaning of the name also applies, Bambi derives from Italian name Bambina meaning "young girl" or "baby girl".
  • Exact Words: When Jason retrieves the knife and tries to leave with Keith per their deal, Buck blocks the exit and explains that he had promised that Keith could leave with Jason, but he had no intention of letting Jason leave in the first place.
  • Evil Counterpart: Buck serves as one for Jason due to their shared lust for violence, Jason is ecstatic with saving Liza from the pirates but she is horrified by this and by Jason's enjoyment. Buck shares this love of violence through his sadism and is completely shameless about it. The key difference being, Jason is doing it through circumstance while Buck does it for fun.
    • In the third act of the game, Buck becomes Jason's parallel since Jason starts to kill out of vengeance and pleasure after killing Vaas, while still hiding under the pretence of saving Riley. Buck's last words "This is some fucked up foreplay, eh?" perfectly describes Jason's sexual relationship with Citra since he slept with her after killing her brother and has sex with her again after choosing to kill his friends.
  • Famous Last Words: "This is some fucked up foreplay, eh?"
  • Faux Affably Evil: Sometimes friendly, sometimes vicious, sometimes vicious with an oily veneer of friendliness. He especially exhibits a fondness for toying with Jason's emotions - enraging him, chastising him for being impolite when his temper snaps, describing how Keith will suffer as punishment for Jason's impudence, then telling Jason to cheer up or simmer down as though they're friends. Unlike Vaas, he almost never loses his cheerful, affable demeanour, even when he's threatening to do horrible things to Keith.
  • For the Evulz: The only real explanation for all of his actions. Unlike Vaas and Hoyt, he has no tragic event or Freudian Excuse in his past. Simply put, he always has been a sadistic psychopath.
  • Foreshadowing: When Jason first hears about Buck, he makes a joke "His name is Buck and he likes to..." After going through the sacred knife trials to save Keith, you can guess what Buck has been doing with him the whole time, because he tries to do the same to Jason.
  • From Camouflage to Criminal: He's an ex-soldier turned hitman.
  • Gender-Blender Name: His real name is Bambi, an Italian name which is usually associated with "Bambina" meaning "Young Girl". "Bambino" is the male equivalent.
  • Hate Sink: A slimy dirtbag and implied rapist who takes satisfaction in being the dominant one, Jason wastes no time hating his guts. And unlike Vaas, he doesn't have a tragic backstory or at least a Freudian Excuse like Hoyt. He's just an utter asshole.
  • Hawaiian-Shirted Tourist: Buck usually wears an unbuttoned Hawaiian shirt with a palm tree design.
  • I Have You Now, My Pretty: Gender-inverted. Buck has one of Jason's friends and is unsubtle about what he's been doing to him.
  • The Hedonist: He is often found lazing about or drinking, his chief concern is locating a relic he desires as an art piece and his primary pastime appears to be keeping and abusing sex slaves.
  • I Love the Dead: "I'll take you bloody if you like. I like my meat rare".
  • Impaled with Extreme Prejudice: With the very knife he had Jason fetch for him.
  • Interplay of Sex and Violence: He's a psychopathic pervert and currently provides the trope quote.
    Buck: This is some fucked up foreplay, eh?
  • Intimate Open Shirt: Not played for fanservice. It amplifies his perversion and sex crimes.
  • I Will Punish Your Friend for Your Failure: He frequently uses Keith's abuse as a motivator for Jason. If Jason talks back to him or tries to threaten him, then Keith is punished.
  • Knife Nut: The only weapon he is ever seen using is a combat knife, and his interactions with Jason are centred around an obsession with an ancient Chinese dagger, which Buck considers a work of beautiful art.
  • Laughably Evil: He has some of the most humorous dialogue in the game, though it doesn't detract from the fact he's a psychopathic rapist.
  • Lazy Bum: When you first meet Buck in person, he's knocking back drinks at a bar in Bad Town. He sends you on a series of suicide missions in search of his treasure, lounging at the sites when you arrive but refusing to enter any ruins himself. He often excuses himself to go... visit Keith.
  • Might Makes Right: He wants to be the dominant one and buys Keith to be his sex slave. He also seems to prefer fighters as he starts being attracted to Jason.
  • Murderers Are Rapists: He's a mercenary for hire who took Keith as his personal sex slave. He also planned to do the same to Jason.
  • No Sense of Personal Space: Buck has purchased Keith to keep as his personal sex slave and he "flirts" with Jason by calling him his "favourite pupil" while walking towards him.
  • Offscreen Teleportation: Throughout his arc of the game, which is repeatedly lampshaded by Jason.
  • Occam's Razor: A possible idea of how Buck was able to beat Jason to his locations is that Buck already knew where the pieces were, along with knowing the location of the knife. Which explains how he was able to track down Jason, how the pirates found the pieces and how he never met Jason at the temple exit.
  • Only Known by Their Nickname: Everyone just calls him Buck.
  • O.O.C. Is Serious Business: Buck's usual demeanor is friendly and playful, and occasionally ornery when he senses Jason isn't paying attention or being polite. But the moment Jason loses his patience for Buck's games, Buck drops all pretense of amicability and prepares to have Keith executed as punishment for Jason's arrogance.
  • Outside-Context Villain: Like his employer, Buck is not native to the island and he is actually from Australia. Buck has been employed by other crime lords in the past and Hoyt has employed him as his personal hitman.
  • Pants-Positive Safety: He carries a 1911 that's secured with a chain stuffed in the back of his pants, although he's never seen using or even drawing it.
  • Phallic Weapon: Just by looking at the image, you can see this.
  • The Pirates Who Don't Do Anything: He's supposed to be Hoyt's hitman and enforcer, but all we see of him in game is a laid-back drunk obsessively seeking a long-lost artifact for his personal collection.
  • Post-Rape Taunt: He taunts Jason by talking about what he's been doing to Keith.
    Buck: Personally, I'm worried that your heart's not in it anymore. But, Jas, don't worry. Look at Keith. Keith... Keith just cries all the time, now. Actually, he's become a bit of a drag.
  • Professional Killer: An ex-soldier turned gun-for-hire.
  • Psycho for Hire: An Ax-Crazy maniac who worked for other warlords as an assassin and gun-for-hire but enlisted under Hoyt's banner as his personal hitman.
  • Rape Discretion Shot: We never actually see Buck's actions. There's enough evidence to paint a picture due to Keith's fear of being touched, bloody handprints on his shirt and Buck's comments.
  • Rape Is a Special Kind of Evil: Strongly implied to have been molesting Keith while keeping him prisoner. This implication makes him an acceptable target for the first person Jason actively and seriously contemplates killing in cold blood over an extended period.
  • Real Men Wear Pink: A villainous example, Buck is a sexual sadist towards men and has a very feminine looking tattoo of a deer with pink roses.
  • Sadist: Taken to disturbing extremes. He is a rapist and torturer, after all.
  • Serial Rapist: Buck is a sex predator who finds torture orgasmic and uses Keith as a sex slave. Willis Huntley references him in the article about Sumatran tigers.
    "These powerful felines have big appetites and are arguably the most dangerous predators on the island, excepting Buck, of course, who has an entirely different kind of appetite..”
  • Sex Is Violence: He prefers fighters as his sex slave and likely chose Keith for his aggression, as seen by the nightclub hallucination when he nearly gets into a fight with some other patrons.
  • Shout-Out: Buck is largely based on Buck from the movie Kill Bill. Both men have similar personalities and hairstyles. When hearing about Buck for the first time, Jason quotes a line from the movie before cutting himself off.
    Jason: His name's Buck and he likes to f...
  • Small Role, Big Impact: Buck's role isn't as big or as popular as Vaas or Hoyt's. But, without Buck's involvement in the plot. Jason wouldn't have found Keith and the dagger.
  • Sociopathic Soldier: Why he was kicked out of the military.
  • Stalker with a Crush: He starts wanting Jason as his new slave.
  • Starter Villain: He is the first major villain in the storyline.
  • Tattoo as Character Type: He is a psychopathic pervert who has a tattoo of a stag on his upper chest with a banner reading Buck. Considering the position of the tattoo, Buck wants this to be seen so that people can also avoid calling him by his Embarrassing First Name.
  • Tattooed Crook: He has a tattoo of a deer on his chest and he is Hoyt's personal hitman.
  • Villain Ball: There really wasn't any good reason for him to follow Jason into his sex dungeon, explain how he has decided to keep Jason and Keith, and then engage Jason in a knife fight. And it should be noted he had a gun in the back of his pants the entire time. If Buck still wanted to kill him with the dagger then he could have sneaked behind Jason and then stabbed him in the back while both he and Keith were distracted.
  • Villainous Rescue: It's heavily implied that he dragged an unconscious Jason out of the ocean after the latter inadvertently sank a ship while he was still aboard.
  • Walking Shirtless Scene: Half. His shirt is always unbuttoned and looks a size too small.
  • Wicked Cultured: Mixed with Sophisticated as Hell. He makes Jason stand there and listen as he recounts how the knife wound up on Rook, a story that involves ancient Chinese history, gets genuinely angry when Jason refers to the Chinese knife as a knife (it's a piece of fucking art, mate!), quotes Robert Frost ("I know the woods are lovely, dark, and deep... but get the fuck up! C'mon!"), and generally exhibits cunning along with all the evil.


Vaas Montenegro

Played By: Michael Mando

Simply put, Vaas is downright nuts. He's also violent, unpredictable, mercurial, prideful, and extremely dangerous. Vaas started on this downward spiral when he became addicted to drugs brought to Rook Island by Hoyt Volker. He eventually joined up with the self-appointed warlord after Hoyt promised him power and wealth. Now, on an island of madness, he is the most feared madman of them all.

  • Affably Evil: Though an Ax-Crazy pirate, he still tries to be polite to his prisoners and likes to converse with them.
  • Alas, Poor Villain: While Vaas needed to be killed, but Citra mourns him since he was still her brother and only became a the way he is because of Hoyt Volker. Jason then realizes that Hoyt is true monster and promises to kill him for he did to Vaas.
  • Antagonist in Mourning: In the live-action vids, Vaas actually seems quite upset when he finds that Christopher has died as a result of his torture, and when one of his pirates interrupts his moment of grief, he even sounds a little choked-up. Then the pirate tells him about the skydivers that have just landed on the island, whereupon Vaas immediately loses all interest in Chris and runs off to inspect his newest playthings—pausing only to bury what's left of the previous one.
    • Averted when he believes that he's successfully killed Jason; Vaas celebrates by massacring an entire village.
  • Authority Equals Asskicking: He is the second-in-command of Hoyt's organization and is an incredibly badass pirate.
  • Arch-Enemy: To Jason. Meanwhile Vass himself probably saw Citra as this. See Cain and Abel below.
  • Ax-Crazy: An absolutely frightening Mood-Swinger. He'd give The Joker a run for his money in the psychotic department.
  • Beard of Evil: Not a big one but it's there.
  • Break Them by Talking: His primary way of dealing with his enemies before he kills them or puts them up for ransom.
  • Cain and Abel: With Citra. It goes both ways.
  • Death Seeker: More daring people to do it than actually wishing for it, though.
  • Delinquent Hair: His mohawk let's us know just how rebellious of a man he is.
  • Disc-One Final Boss: Dies about two-thirds of the way through the game, despite being the most consistent antagonist until that point.
  • Doppelgänger Attack: Sort of. In the lead up to his death, Jason has to kill hallucinatory Vaas copies that come at him with knives, randomly appearing, and sometimes on fire.
  • The Dragon: Before Jason can set foot on Hoyt's island, he has to take care of Vaas, which requires him to complete all of his skill training and learn to be ruthless to survive.
  • Dynamic Entry: His favorite way of greeting Jason is to pop up abruptly and commit violence upon his person. A significant number of the times Jason passes out are accompanied by Vaas's beaming face.
  • Evil Counterpart: Numerous hints across the game seem to imply Vaas was in a situation much like Jason's not so long ago: that of a foreigner forced to adapt to a strange island and taken in by a warrior culture that sought to change his decadent ways. In his case however, he snapped under the pressure, struck out on his own, and eventually joined up with Hoyt.
  • Evil Is Hammy: Mr. Mando is obviously having the time of his life.
  • Good Scars, Evil Scars: He has a prominent scar running from his left eyebrow up over his forehead and into his scalp, ending roughly halfway to the back of his head. Though it doesn't seem to have affected any nerves or muscles and it's not that disfiguring, its placement does make a lot of his facial expressions that extra little bit more kooky.
  • Hair-Trigger Temper/Mood-Swinger: It's impossible to predict what'll send him from smiling and speaking softly to shrieking expletives and threatening to set people on fire. By the same token, it's impossible to be sure what'll send him back the other way.
  • The Heavy: Hoyt might be his boss but it's Vaas who is usually directly confronting Jason.
  • Impaled with Extreme Prejudice: Jason kills him by brutally ramming a knife into his chest.
  • I Am A Humanitarian: Not personally, but he forces this upon some of the people in captivity for giggles.
  • Ink-Suit Actor: Vaas looks identical to Michael Mando, to the point where the live-action promotional videos feature him.
  • Laughably Evil: Despite being an horrific sadist, he is incredibly over-the-top, hammy and bombastic. In the live actions ads, his antics are played for Black Comedy.
  • Not Blood Siblings: While it's never stated in the game, there are several hints that Vaas and Citra may not be actual siblings. They speak with very different accents for one, but their names are from two completely different regions. 'Vaas' is Dutch and 'Montenegro' is a European/Spanish sounding name, while 'Citra' is derived from Sanskrit, an old language that is the equivalent of Latin to the Asia and South East Asia regions (where the game is loosely based on). It is possible Citra immersed herself more into the region's culture during her time there, and thus adopted its people's mannerisms and a new name as part of her descent into insanity.
  • Out-of-Character Moment: When Willis plays an audio recording of Vaas speaking with Hoyt, the volatile pirate actually sounds deferential. He comes across as genuinely subdued and serious for the only time in the game, which shows just how much he respects or fears Hoyt.
  • It's Personal with the Dragon: Hoyt may be the leader of the pirates but it's Vaas who killed Jason's brother and is much more involved in making his life hell than Hoyt.
  • Pop-Cultured Badass: Like Jason, Vaas often quotes movies, although his timing and choice of reference runs more toward surreal than snarky.
  • Practically Joker: His Mood-Swinger Ax-Crazy nature For the Evulz combined with his personal desire to break Jason and his Straw Nihilist traits paint him as a modern pirate Joker.
  • Psychopathic Manchild: He takes a gleeful interest and approach to killing and torture, treating his victims like toys he owns.
  • Puzzle Boss: The quickest way to end the final boss fight with him is to just run past the clones.
  • Pyrrhic Victory: Vaas claims that he and Jason are "fucked" no matter who wins. This is likely a commentary on the monsters that both of them have become. No matter which one of them dies, the other will have to live with the horrors of what he's seen and done. Jason actually acknowledges this in the ending.
  • Sadist: His favorite hobby is torturing to death any unfortunate man who crosses his path.
  • Sir Swears-a-Lot: His dialogue in the entire intro sequence alone is peppered with many utterances of "fuck".
  • Sleeves Are for Wimps: Helps with his Psycho for Hire image.
  • Soft-Spoken Sadist: He has a very quiet, unassuming voice. That's until he gets mad...
  • Sophisticated as Hell: He tends to pepper his philosophical monologues with profanity.
  • Start of Darkness:
    • Hoyt's corruption, by way of money and drugs.
    • Early on, when he first mentions Citra, Vaas talks about her forcing him to choose between "them or me! ME or THEM!". At first it seems like more of his insane ranting, but by the end of the game it strongly suggests that Citra forced him to make the same "kill your old friends to cut ties with your former life" decision that she puts upon Jason at the end.
  • Straw Nihilist: His "Definition Of Insanity" speech gives him shades of this. Contrary to everyone else he sees doing "the exact same fucking thing over and over again" hoping this would affect change, Vaas has since decided to simply do and take whatever he wants, whenever he wants, as this sets him apart from everyone else and makes him, by his own definition, not insane.
  • Tragic Villain: The real reason why he is an homicidal maniac is because Hoyt manipulated him with drugs, turning him Brainwashed and Crazy. He was once a sane man, though.
  • Terms of Endangerment: Persistently refers to Jason as hermano - "brother". Knowing his feelings for his actual sibling, the term becomes even more ominous.
  • Wicked Cultured: Though not to the same degree as Buck and Hoyt. Vaas' "Definition of Insanity" quote is one attributed to Benjamin Franklin (though the exact origin is a bit fuzzy; it's also associated with Albert Einstein, author Rita Mae Browne and a Chinese proverb) and while not precisely canon, he prepares a dinner with some first-class presentation for his captive during the live action promotional videos, and briefly holds forth on the philosophical subject of whether all men are brothers.
  • Woobie, Destroyer of Worlds: He really was a ordinary guy but the pressure given by Citra and Hoyt's drugs has destroyed his sanity, turning him into homicidal maniac.
  • Yellow Eyes of Sneakiness: While it's really a case of his eyes being a very light hazel, some of the promotional material are definitely invoking this trope.
  • You Monster!: Citra calls what he's become a monster, though he wasn't one before.


Hoyt Volker

Played By: Steve Cumyn

Hoyt Volker is the primary antagonist of Far Cry 3. He is described as 'Armageddon' compared to Vaas and works in slave trafficking and murder as well as drugs. He is the leader of the Privateers and also rules the South Island.

  • Amoral Afrikaner: Seth Effrican dyed-in-the-bone, and an exceptionally cruel and brutal man, though unlike most examples he isn't a mercenary.
  • Authority Equals Asskicking: He's pretty good with a knife. Jason's earlier knife fight with Buck is a Curbstomp Battle, whereas in the final fight Hoyt actually puts up a fairly even duel. That is, assuming that Brody didn't hallucinate him fighting Hoyt as he actually killed the guards, explaining why they were dead when the boss fight ended.
  • Ax-Crazy: The Don meets Ax-Crazy extraordinaire: He's a deranged, homicidal sadist who commits mass murder on a regular basis and is just as unhinged as Vaas. He's just better at hiding it.
  • Bad Boss: He generally lets his men do as they please as long as they follow his three rules, but if they don't they end up in a tiny metal box, doused in gasoline and burned alive as an example to his new recruits.
  • Big Bad: Although Hoyt is seldom seen until Vaas is killed, he's in command of the pirates on the islands and the one creating and profiting the drug and slave trade that oppresses the natives.
  • Corrupt Corporate Executive: Granted, the fact that he deals in human trafficking and the drugs trade should make him corrupt by default, but the detachment and professionalism with which he talks about his business really cements his status as one.
  • The Corrupter: To Vaas, who became the monster we see in the game because of the drugs and power Hoyt offered him. At least that's what Citra says but some of Vaas lines shows his sister messed with him way before Hoyt showed up.
  • Did Not Think This Through: It's unclear how much of it came down to Hoyt's poor decision-making and how much of it was hand-waved by the devs for the sake of Stuff Blowing Up, but that ship Hoyt blows up in his Establishing Character Moment is anchored in a fairly cramped river dock far inland. The explosion is almost assured to cause heavy damage to the dock, followed by what's left of it being blocked completely by what's left of the ship. In short, getting rid of the ship in this way, in this location, was a very villainous version of Awesome, but Impractical.
  • Disc-One Final Boss: Despite being the man who's behind Vaas and the rest of the pirates operating out of the island, he gets killed in the penultimate episode, and Citra becomes the Final Boss.
  • The Don: Of his own crime syndicate. He is the most powerful criminal on the island and the brains behind the slave trafficking and drugs.
  • The Dreaded: Everyone on the islands is terrified of him, with the exception of his privateers.
  • Establishing Character Moment: Jason's first one-to-one meeting with Hoyt sees the Big Bad revealing his fondness for fine cigars and classical music, as well as an educated understanding of business, all of which he contrasts by the horrendous act of destroying a ship full of prisoners whose negotiators wouldn't hear Hoyt's demands for ransom money. Hoyt sees their deaths as nothing more than a failed business transaction and seems to enjoy the moment in his song at which the ship explodes, drawing a parallel between the two for himself.
  • Expy: Hoyt's mannerisms are very reminiscent of Tony Montana, as well as his actor, Al Pacino.
  • Eviler Than Thou: As bad as Vaas was, Hoyt has proven himself to be infinitely worse.
  • Faux Affably Evil: Is often, on the surface, very friendly to his men, speaking to them personally and inviting them up to his personal office for a private talk if he likes their potential. He also has no problem simultaneously demonstrating the punishment for disloyalty by burning a man alive in a hotbox or casually destroying a cruise ship full of innocent people he tried to sell.
  • Foil: To his own Dragon, Vaas. Where Vaas is an unpredictable, deranged lunatic who is as likely to kill someone in a frenzy as he is to have an amicable chat with them about the nature of insanity, Hoyt is a relatively calm, calculating, stable businessman with a pragmatic approach to problems. Where Vaas falls victim to his own madness at times, proving to be Genre Blind often when dealing with Jason, Hoyt is much more of a No-Nonsense Nemesis. This even extends to their relative domains and minions. The northern island ruled by Vaas is wild and overgrown, with lots of dangerous animals and pirates roaming about without much in the way of organization. The southern island ruled by Hoyt is more controlled, with more open grassland, urbanized areas, military-style outposts, and frequent patrols by well-armed and organized privateers.
  • For the Evulz
    • Forced three natives at gunpoint to run across a minefield after which they will be met with pirates on the other side that will shoot them down.
    • Blew up a slave ship he was selling after negotiations with its buyers broke down and called it lost collateral.
  • Freudian Excuse: Technically, it's only in his character bio, but Hoyt apparently had a "a brutal upbringing by his father, a South African mining boss". Upon growing up, Hoyt "sought to outdo him", and did so by subverting and murdering the original leader of the Pirates, before expanding across the Rook Islands as a gun runner, sex trafficker, and leader of a ruthless legion of mercenaries.
  • From Nobody to Nightmare: Hoyt was born as the abused son of a miner and told he'd never amount to anything. Choosing piracy as his calling, Hoyt grew up to join the pirates of the Rook Islands and worked his way up to the top by brutally executing his boss in front of his family, before expanding his territories and becoming the most feared man in the area.
  • Good Smoking, Evil Smoking: In his words, smoking won't be what kills people on the islands.
  • Impaled with Extreme Prejudice: He's left with not one but two knives in his body - one in the neck and the other wedged into his forehead.
  • Knew It All Along: The reason why Sam dies and his plan fails. It's not made clear precisely when Hoyt figured out who was who, but by the time they reach the poker game, he knows Sam is a traitor and who "Foster" really is.
  • Knife Nut: He whips out a wicked combat knife to murder Sam in one swift stroke, then dislodges the blade from Sam's throat to cut off Jason's finger. He proceeds to back up his swagger with the most difficult, intense knife fight of the game.
    Hoyt: "I've been doing this long before you were born, kid."
  • Lack of Empathy:
    • Hoyt doesn't give a shit about anything as long as he's making a profit. He tells his men to kill the natives because they're in his way, skipping right over any diplomatic solution and informs them they can do as they please with his slaves as long as they don't do anything that would cause permanent damage and impact what he can sell them for.
    • At another point, he explains to Jason the value of capitalism and how inefficient it is to avoid trading with people, which he then leads in to the slave ship he's got for ransom, which his would be buyers refuse to negotiate for. With no more interest in their lives than a simple product, Hoyt uncaringly blows the ship up and cuts his losses.
  • The Man Behind the Man: Vaas is the antagonist Jason faces the most but all operations he undertakes are done to upkeep the parts of Hoyt's business he has been entrusted with.
  • Man of Wealth and Taste: Downplayed, but visible. He wears a blazer and proper button-down shirt as opposed to his mooks, who generally wear tattered, casual clothes. He also has a taste for opera, as well as fine spirits and cigars. And he has a very nice, stylish, well-kept office on the island, one that wouldn't be out of place for a CEO of a successful company - which, of course he is.
  • Mask of Sanity: Hoyt likes to put on a facade as a reasonable business man, but in truth he has absolutely no regard for human life and proves to be just as Ax-Crazy as Vaas.
  • No-Nonsense Nemesis: Subverted. He manages to figure out that Foster is actually Brody and that Sam is betraying him but then Hoyt delves into Bond Villain Stupidity by monologuing about how he's outsmarted them and, instead of simply having one of his gun-toting mooks shoot Jason, forces Brody into a game of poker to death. And it's not even that savvy to begin with since he had a video showing Jason and Riley identified him as his brother.
  • Orcus on His Throne: He's Vaas' boss but allows his Dragon to operate under his own discretion and doesn't become a direct threat to Jason until Vaas is killed.
  • Politically Incorrect Villain: He hates the Rakyat to the point where he orders his men to shoot them on sight.
  • Smug Snake: Lets Jason Brody continue his charade despite it destroying half his organization. He also believes he can take on Jason Brody himself, which ends up killing him.
  • The Sociopath: In a game filled with brutal psychopaths, he still stands out as one of the most chilling examples.
  • Screw the Rules, I Have Connections!: He tries to pull this on Jason during their duel by claiming he has powerful friends who'll hunt Jason down in case of Hoyt's death. Jason assures him they won't find anything left of him.
  • Suddenly SHOUTING!: Does this when he reveals to Jason he was in on his and Sam's plot to kill him.
  • The Syndicate: Hoyt's criminal organization is an inmensely powerful organization dedicated in drug trade and human trafficking. And as if that was not enough, he has an army of bloodthirsty mercenaries at his disponsal.
    Hoyt: "I'm a hunter myself. The noblest of professions. But you know, I like to hunt real game. I can offer you travel to slave markets in Rio, Hong Kong, New York. This is a global enterprise. Globalisation is the future, bringing things from far away to me."
  • Underestimating Badassery:
    • He assumed that his own knife skills and a dozen bodyguards would be enough to take care of Jason. He was wrong.
    • Jason and Sam are also on the receiving end of this. When they sat down on at the poker game, they both expected that they had the perfect cover, and that Hoyt didn't suspect a thing. Wrong on both counts.
  • Villainous Breakdown: Has a progressive one as Jason dismantles his organization. Jason even calls him out as afraid in their final battle.
  • Wicked Cultured: A big fan of Wagnerian orchestra. He even has a preference for European rather than American orchestral renditions, claiming the brass section in the latter to be "too bombastic". Rather hypocritical considering his composer of choice.

Co-op Characters



Records indicate that Callum had a rough upbringing in the projects of Glasgow. He was a vandal, scammer and shoplifter, who survived the streets by living off unemployment checks, theft and the occasional odd job. Despite his situation, his cynical humor made him a leader among his friends. His education on the streets makes him handy in a fight.
Survival Guide
Played By: Stuart Martin

  • Blood Knight: Arguably. He's always thinking about killing someone.
  • Knife Nut: The DLC chapter has Leonard reveal that he has a lot of knives on his person.



The files show that as a street orphan in St. Petersburg, Mikhail’s youth was marked by abuse and abandonment. He joined a league of criminals as a teenager. After stints in jail and years of devotion, he became a gang leader known for being calm, collected, and merciless. Then he fell in love and eloped, breaking his league’s code. He fled and put his wife and daughter into hiding.
Survival Guide
Played By: Nick Nevern

  • Knife Nut: Appears to be one, judging by how many mooks he kills in cutscenes this way.
  • Sleeves Are for Wimps: His default costume.
  • Tattooed Crook: He has the tattoo of St. Basil's Cathedral endemic to Russian organized crime, with six steeples (so either imprisoned six times, or been imprisoned for six years).



Police database shows that Leonard grew up as a city boy in Philadelphia and followed in his father’s steps as a police officer. As he climbed the ranks, his ethics dimmed, leading to a forced departure from the department. Notorious for vulgar humor, in battle he’s at the top of the food chain.
Survival Guide
Played By: Nigel Whitmey



Records indicate that Tisha was raised in Nevada by a binge-drinking mother and an absent father. She joined the army as a combat medic after high school. In the field, she was respected for her aggressive and focused personality. After four tours overseas, a commanding officer with a grudge pulled some strings to get her booted from the army. Now she prefers combat to healing.
Survival Guide
Played By: Alana Maria


Example of: