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"Did I ever tell you... the definition of insanity?"

The Character Sheet for Far Cry 3.

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Jason Brody

Played By: Gianpaolo Venuta

Talented, intelligent, and directionless, Jason Brody has drifted from one job to another without finding any that could sustain his interest. He instead devotes his passion to extreme sports (the sky-diving that landed on Rook is just one example among many) and his girlfriend, Liza, though they have clashed in the past on his unwillingness to find a place in life.

On Rook, Jason must at last commit to a goal - rescuing his friends. In this he discovers a capacity for violence that frightens even himself, a remarkable talent for survival against overwhelming odds, an intense need for vengeance against those who have wronged him...and perhaps a place where he feels he can belong. But all these things demand a price. Whether he can or is willing to pay it remains to be determined.

  • Action Survivor: At the start, he is just an athletic young man who wants to get the hell out of the pirate camp.
  • Ambiguous Disorder: It is not ruled out that Jason may have suffered some kind of PTSD after the horrific events he witnessed throughout the game.
  • Anti-Hero: A befuddled, timid classical Anti-Hero. Initially. Pragmatic Anti-Hero or Nominal Hero later.
  • The Anti-Nihilist: In the "Save Friends" ending, he comes to terms with the horrible things perpetrated by people on the island, much of which is of his own doing, and decides to stop himself from Jumping Off the Slippery Slope by leaving the island with his friends and accepting responsibility for the atrocities he's committed.
  • Audience Surrogate: Jason fits this mold for the usual reasons at first. Later on, as he warms up to the Rakyat lifestyle to a disturbing extent, and his quest to save his friends consumes him, the similarities between him and the player aren't presented so much as a good thing.
  • Badass Normal: No specialized training and learns "on the job" to have all of the skills of a master hunter and guerrilla.
  • The Berserker: Progressively. This reaches its culmination in the "Kill Liza" ending.
  • Bishounen: When walking around the Privateers Compound, Jason will get random quips from soldiers.
    Soldier: Well, well, Hoyt's hiring pretty boys now. You better pucker up that asshole.
  • Blood Knight: Over the course of the game. This is pointed out by others.
  • Born Lucky: He cheats death a lot and is a natural with a gun.
  • Break the Badass: Jason's bravado and adrenaline rush is cut off because of Buck and Citra.
    • By Buck sending Jason on multiple suicide missions for the dagger; Buck broke Jason's already fractured humanity and naivety by taking him out of his power trip. Buck then sends Jason into a frenzy by telling him that he no intention of fulfilling his end of the bargain and Jason ends up murdering him in a knife fight. Because of Buck, Jason becomes ruthless, colder, and more demanding with his enemies and he also becomes emotionally distant with his friends.
    • When Jason loses the rest of his humanity, Citra starts emotionally blackmailing him and feeding his psychopathy so he can become the perfect warrior. After freeing Riley and destroying Hoyt's empire, Citra captures Jason's friends and tries to convince Jason to stay on the island as both her champion and lover. If Jason agrees, Citra kills him after assuming she's pregnant with his child.
  • Brilliant, but Lazy: Jason is smart enough to think his way through just about every obstacle in the game, and one of his hallucinations early-game indicate he was already a crack shot with a gun long before he killed a man with one, but before the events of the game he was a directionless college-age guy who didn't take any initiative.
  • Buried in a Pile of Corpses: In one of the game's more nightmarish sequences, Jason has to crawl his way out after Vaas shoots him and leaves him in one.
  • Classical Anti-Hero: At the beginning of the game, at least. He eventually becomes a Sociopathic Hero.
  • The Chosen One: Played with as Jason starts off as a Rakyat warrior recruited, primarily, for escaping from Vaas' camp and killing one of his men along the way. His later position as their chosen warrior to kill Vaas and Hoyt is earned on mountains of corpses. Subverted, also, in that Citra has no intention of letting Jason Brody live.
  • Combat Pragmatist: Jason can take on the pirates guns blazing if need be. Or he can just smack the lock off a tiger's cage and run like hell as it mauls its captors. Hey, a free outpost is a free outpost.
  • Cool Loser: Mostly by comparison to other characters and the creator trying to make him a directionless neet. But he is fairly attractive, athletic, has a girlfriend and enough revenue to indulge in extreme sports, immaturity aside it's kind of nonsensical how everyone refers to him as an average guy who should do something with his life when he just have fun with his youth.
  • Dead Person Impersonation/Dressing as the Enemy: Kills and impersonates one of Hoyt's recruits late in the game.
  • Deadpan Snarker: Becomes more sarcastic as he gets more used to life on the islands.
  • Death by Sex: In the "Join Citra" ending. Actually, the sex doesn't kill him, but he does get a knife plunged into his chest once Citra's had her way with him.
  • Destructive Savior: The amount of damage Jason causes in just about every mission is staggering, but nowhere more so than during the treasure hunt for Buck where millennia-old historical sites of immeasurable significance routinely go down in flames within minutes of his arrival. It's a safe bet to assume that wherever Jason shows up, things will be looking a lot worse when he's left the premises.
  • The Dreaded: Eventually. At first the pirates don't really think of Jason as anything special, just another guy with a gun who is working with the Rakyat. Later on, they start referring to him by the "Snow White" moniker, but while derisive, it shows that they recognize him specifically. But after Jason finally kills Vaas, the pirates show a lot more respect, even calling him by his name in stark terror.
  • Everyone Has Standards: Despite being willing to resort to violence against humans and animals alike when he's traversing the Rook Islands, Jason is disgusted to hear that Hurk tried using monkeys as suicide bombers.
  • Fingore: His left ring finger is cut off by Hoyt.
  • Fluffy the Terrible: Rook Island is populated by mobsters, CIA spooks, pirates, and a Proud Warrior Race. Jason Brody is a rich college kid who they derisively nickname "Snow White." This proves to be a mistake.
    • His nickname is even sillier in the French version, in which it becomes "biquette" ("goat", in a familiar tone).note 
  • Gaining the Will to Kill: His first kill was by accident and he is noticeably shocked after doing so. Not long after that, he's reluctant to take Dennis' money to buy a gun with the knowledge that he is soon going to be shooting other people with it. It's not much longer, though, that not only does he has no problem massacring a bunch of pirates, he starts liking it.
  • Going Native: Though he snaps out of it in the "Save Friends" ending. And dies because of it in the "Join Citra" ending.
  • Hard Work Hardly Works: Subverted. Jason Brody may have an unusual talent for killing and mayhem but the amount of experience he must accumulate to level up means that he'll have to kill literally hundreds of animals and pirates to reach his full potential.
  • Hot-Blooded: Increasingly, until the ending, in which he can choose to pull out of his dive. Even in that case, however, he acknowledges what he is deep down, but makes an effort to prove himself better.
  • He Who Fights Monsters: Over the course of the game, he goes from a nerve-wracked Action Survivor trying to save his remaining friends from an Ax-Crazy Pirate to a Hot-Blooded Blood Knight hell-bent on revenge, a different kind of insanity to counter the Big Bad, and then a ruthlessness not far from the Greater-Scope Villain.
    • This fittingly ties into what the Jackal said all the way back in Far Cry 2. He claimed that tapping into the darkness to overcome your enemies can be useful - but if you get lost in it, then you become worse than your enemies. Ultimately, you lose sight of who you really are, in the dark, and that can wind up killing you.
  • Impaled with Extreme Prejudice: Can inflict this on numerous different enemies in gameplay. From a story perspective, he kills Buck, Vaas, and Hoyt in this manner. Vaas even jams a knife into Jason's torso before Jason manages to kill Vaas, so he's been on both ends - and, unusually, survived being the receiver. Partially subverted however as Word of God confirms Jason was actually stabbed with a hypodermic needle, and even without knowing this it can be assumed he didn't really get stabbed, since Vaas somehow had the ancient Chinese dagger Jason had just recovered for Citra. In the two endings of the game, he's either on the receiving fatal end of this from Citra, or the attempted receiving end from Dennis only stopped by Citra.
  • Instant Expert: Downplayed Trope. Jason Brody learns wilderness and combat skills which would make Aragorn envious, but it's all on the job learning. Jason also is established as a fanatic when it comes to extreme sports and is noted by his brother to be excellent military material, if he actually had the drive to do so.
  • It Gets Easier: Jason is horrified the first time he has to kill someone. The hundreds of other times after that? Not so much.
  • Karmic Death: Death by Sex only happens to him in one ending because he murdered Liza and his remaining friends and family in cold blood at Citra's urging. As shaky as his mental state had become (not helped by the staggering quantity of drugs in his system), it was his choice to make.
  • Let's Get Dangerous!: Arguably the point of the game. Jason starts off as a pasty Neet California boy, but caught between torture, slavery, or death, he becomes the island's most terrifying guest in ages.
  • Mighty Whitey:
    • Though this is not met with a lot of enthusiasm at first, Jason is gradually chosen as the chosen warrior of the Rakyat for his prowess, first being his survival of an encounter with Vaas. Though he is more their errand boy than their leader.
    • One of Dennis' early lines indicates that Rook Island draws "the strong" to itself. In which case, anyone who arrives on the island, for whatever reason, may invoke this trope regardless of race. Going by the background of Rook, it's apparently a repeating occurrence - outsiders come to the island, take over, enslave or claim leadership of the natives, eventually go insane, and get killed either in the jungle or by other outsiders come to do exactly the same thing. Even Citra's mythological tale of Rook Island's origin (the "prince from the northern kingdom" who came to slay the giant) reflects this. Jason's actions are just one iteration in a long line of repeating events.
    • Also, played with due to the fact the Rakyat seem to include Caucasians as well as other ethnicities. Citra's betrayal calls into question how much of Jason was anything other than a convenient weapon to point at her brother, too.
  • Number Two: To Big Good Citra. Subverted as she's anything but.
  • Ooh, Me Accent's Slipping: His voice actor is Canadian, so trying to make Jason sound Californian doesn't always work for him.
  • One-Man Army: Jason pretty much does most of the work for the Rakyat. He single-handedly kills most of Vaas' pirates as well as Hoyt's privateers. By the end of the game, his body count could be in the four digits. The player can liberate all the outposts if they want, effectively overthrowing a heavily-armed regime alone.
    • The game encourages you to be a One-Man Army through being a Stealth Expert versus a more traditional gun-toting killing machine. You can do this too but expect the game to treat you like a Glass Cannon.
  • Player Character: Of the single-player campaign.
  • Popcultured Badass: Makes references to a wide variety of media.
  • Possession Implies Mastery: Despite the fact that Jason has no on-screen weapons training, he is an expert with every weapon he picks up in the entire game. The game attempts to explain this via an early-game hallucination/memory where Grant (himself a former military man who could have given him pointers in the backstory) mentions that Jason is "a natural with a gun", and earlier Jason's reluctance to buy a gun with the money Dennis offers him noticeably has him protesting he's never fired a gun on somebody, not that he's never handled a gun period, but it's highly likely Jason never had prior experience with rocket launchers.
  • Pyrrhic Victory: Killing Vaas and Hoyt does little to give Jason peace. He struggles with the monster he has become and how he is going to balance his peaceful home-life with his bloodthirsty nature in the future. As Vaas aptly describes the situation, "We are fucked."
  • Real Life Superpowers: The tatau apparently gives you this in spades. Jason never really demonstrates powers or abilities beyond what any really talented person could do in Real Life note , but there's no denying that he takes it to such an extreme that no one would be faulted for thinking the tatau made him Superman.
    • Played with as while the tatau might be considered a magical talisman, almost all of Jason Brody's powers are skills that he might learn hunting down pirates and wild animals as a necessary part of leveling up.
  • Red Baron: "Snow White." That said, it's not really all that badass sounding.
  • Ridiculously Average Guy: Compared to the rest of his friends at the beginning (An ex-National Guard older brother, licensed pilot younger brother, rich stoner friend, angry Wall Street broker), "Aimless Suburban White Guy With No Lasting Job And Some Interest In Extreme Sports" isn't a thing to brag about much. Subverted when the game does give him something.
    • Averted in one of the hallucinations revealing that his brother Grant saw a lot of potential in Jason as a soldier but it being wasted with his thrill-seeking.
  • Sanity Slippage: Becomes a Hot-Blooded Blood Knight as the game progresses, scaring his Action Survivor friends. In the "Save Friends" ending, he finally tries to come back from the brink, and he notes in the ending narration that he's going to be struggling with that nature for a very long time.
  • Straw Nihilist: Prior to the events described in The Anti-Nihilist above, Jason slowly starts growing more enamored with the Rakyat's belief in this lifestyle, and becomes more willing to rationalize to all the killing he is forced to do. In the "Kill Liza" ending, he fully embraces this lifestyle at the cost of his friends' lives. He earns a post-coital stabbing for his choice.
  • This Loser Is You: The intro and flashbacks show him to be a Neet, whose relationship with his girlfriend had become strained over his lack of direction. After spending more time on the islands, he gains a sense of purpose, though how healthy this is for him is debatable. All this is meant to mirror the player's situation in deciding to engage in the violent actions the game encourages.
  • Took a Level in Badass: Through out the game Jason goes from scared college kid derisively called "Snow White" to being the second most crazed and (arguably) the most dangerous warrior the Rakyat have, slaughtering his way through every Pirate, Privateer, and animal that goes against him.
  • Unwitting Pawn: To Citra and the Rakyat. Jason is little more than a useful tool with delusions of grandeur. While they may have not expected him to do quite as well as he later proves capable of being, it's obvious Citra never expected to let him be the island ruler he has visions of becoming.
  • Villain Protagonist: In the Join Citra ending.
  • What Have I Become?: Asks himself this after torturing Riley by punching him senseless and shoving his thumb into a bullet wound.


Liza Snow

Played By: Mylène Dinh-Robic

An only child brought up in a dysfunctional household, Liza Snow was always the responsible one. Passionate, smart, and sensible, she enjoys helping others conquer their problems. After initially being attracted to Grant's self-possession, she saw Jason's untapped potential and fell in love. She passionately believes in Jason and sees great potential in him when no one else does, even him.

  • Action Survivor: Given the circumstances, her driving skills just after she's rescued are incredibly impressive, and the fact that her AI can and will run over enemies in her path makes her one of the few members of the group who can actually kill anyone.
  • Be Careful What You Wish For: She wants Jason to grow up and find something to do with his life beside partying. Jason eventually finds out he is good at violence and want to stay on the island. She lampshades it during their break up.
  • Betty and Veronica: The Betty to Citra's Veronica. Shows a lot less skin than Citra, and wants Jason to leave the Rook Islands and get a steady job.
  • Distressed Damsel: Twice. Once, when she's held for a ransom video by Vaas, ending with a fire in the house where she is kept. Later, at the hands of the Rakyat.
  • Made of Iron: Shortly after Jason rescues her from Vaas, she and him fall through several storys of scaffolding until they eventually hit the floor hard. Neither of them suffers as much as a scratch, and while that's more or less expected from Jason, it's one hell of a lot more impressive from Liza.
  • Morality Pet: Tries to serve as one to Jason. Depending on the players choices it can go well or not.
  • Nice Girl: She obviously cares greatly for Jason, and for the rest of their group.
  • Shout-Out: Her face, hair and clothes all look suspiciously similar to Lara Croft's 2013 incarnation... until you realize that game came out half a year after Far Cry 3.
  • Slashed Throat: If Jason kills her.
  • Wet Blanket Wife: Wants Jason to stop doing the cool stuff that the audience has paid to see. Then again, considering Jason's undergoing Sanity Slippage, you can't really blame her.
  • What the Hell, Hero?: Though all the survivors get in on the act a little, she's clearly the most disturbed and upset by Jason's free-fall into madness and doesn't hold back on letting him know.


Riley Brody

Played By: Alex Harrouch

The youngest of the three Brody brothers.

  • Ace Pilot: The reason Jason and the others are on the island is to celebrate him getting his pilot's license.
  • Action Survivor: Upon finally being rescued, he's instantly flung into an extremely intense situation that involves him flying a helicopter (which he's never done before, mind you) to get himself and Jason to safety. All things considered, he does amazingly well.
  • Angst? What Angst?: Riley never really reacts to the fact that his oldest brother died or his other brother is committing mass murder right in front of him (self-defense, but still). He also doesn’t seem particularly downbeat by very obviously having endured days of beatings (or worse, if the lewd comments the Pioneers make towards Jason are any kind of indication) or was minutes away from being sold into slavery and torture. To be fair, things happen kind of quickly once he becomes actively involved in the plot- its very possible he just never had time to process what was going on around him.
  • Chekhov's Skill: Partially averted. The pilot license that Riley recently acquired was for a plane, not helicopter. Despite this, he is capable of piloting one out of Hoyt's hangar at the game's climax.
  • Distressed Dude: At the start, Riley is captured and presumed to be held somewhere. After a while of falsely believing that Riley is dead, Jason finds out he's still alive and being held prisoner by Hoyt.
  • Instant Expert: Despite having no experience piloting one, Riley is able to fly one to escape from Hoyt's men.
  • Iron Woobie: It’s easy to miss, but he probably had it the worst out of all the kidnapped characters. Riley gets shot, is captured much longer than everyone else, is being held by Hoyt’s privateers who are even worse than Vaas’s Pirates, quite obviously gets the shit beat out of him (both by the pioneers and his brother) but never stops and never gives in. He’s the one to convince Jason to torture him to keep up the charade and once he’s freed, he immediately figures out how to pilot a helicopter. By the end of it, you really want to give him a hug.
  • Jack Bauer Interrogation Technique: At the hands of Jason himself as Jason is infiltrating Hoyt's privateers. For extra fun, there's recognition on both their parts a split second before Jason has to crack Riley in the jaw to avoid being given away and continue beating him mercilessly.
  • Morality Pet: For Jason. When he thinks Riley is dead from Keith's words, he sinks even deeper into the trap of the island in his desire for revenge, while finding out he's actually alive (and being forced to perform a Jack Bauer Interrogation Technique on him to maintain his cover) gives him a heavy moment of My God, What Have I Done? that helps shake off the hold.
  • Nice Guy: Easily one of the nicest and most innocent characters in the game.
  • Not Quite Dead: Keith says he saw Riley die, shot dead in an escape attempt. He was shot, and he fell, but the bullet didn't actually kill him. The privateers captured him to try and learn why Jason and his friends were on Rook.
  • Only a Flesh Wound: He gets shot in the shoulder during his escape attempt and goes untreated. This is never brought up (except for when Jason helpfully presses into it during the torture scene) and doesn’t seem to hinder him at all.
  • Sex Slave: Hoyt’s plans for him, who sold him to someone “from Yemen, who like’s them young.” Think the ending of Osama, just with a boy, and you have an idea of what he narrowly escaped.


Grant Brody

Played By: Lane Edwards

Everything Grant does, he does well. All-American good looks, a killer work ethic and nuanced social skills carried him easily to the team captain position on the high school and college swim teams. After graduating, he joined the army reserve while training for the national swim team. As the eldest son of a household missing a father, Grant protects his friends and brothers.

  • The Ace: Implied in the opening, since he's the reason Jason even gets a chance to live long enough to try to save their friends.
  • Action Genre Hero Guy: Subverted. While he certainly fits much of the bill in both background, personality, and appearance, he is not the hero of the game and is already killed off in the tutorial.
  • Big Brother Instinct: He's very protective over Jason and Riley and considers their situation a failure on his part.
  • Crazy Awesome: According to Jason.invoked
  • Death by Origin Story: For Jason. Vaas shoots Grant in the neck at the end of the tutorial level, leaving him to bleed out.
  • Decoy Protagonist: Inverted. Given the choice between the actual soldier and his panicking brother (Jason), it's quite clear he would have been the main character in any other story with a similar premise.
  • The Mentor: Serves the purpose of mentoring Jason through the tutorial.
  • Nerves of Steel: Despite Vaas threatening the hell out of Grant when he tries to mumble something through his tape gag, when Vaas later leaves the two alone with the guard, Grant immediately breaks out of his bonds and begins helping Jason and himself escape from the camp, clearly unfazed by the oppressive atmosphere and Vaas's intimidation attempts.
  • Red Shirt: He is wearing one in the tutorial level. We'll clearly be seeing a lot more of him.
  • Too Dumb to Live: His death is due to one glaring mistake: When you sneak under the bad guys you can clearly hear, two feet away in the open where anyone passing the massive lack of a wall or fence or anything is not where you go to check the map.
  • We Hardly Knew Ye: Gets barely five minutes of screentime before he checks out via bullet to the throat. His appearances in Jason's optional drug-fuelled flashbacks don't give him much more characterization, either.


Daisy Lee

Played By: Natalie Brown

Daisy Lee was Grant Brody's girlfriend and is part of the group of friends Jason must rescue throughout the game. She has similar characteristics to Grant that may have drawn them together—strength of will, athleticism (as a champion swimmer) and extreme confidence in herself that she often lends to others to help them. However, she lacks his military experience and has no fondness for violence.

  • Action Survivor: She is the only Action Survivor other than Jason to successfully escape her predicament on her own. Going by her injuries, she was also attacked at least once by either a tiger or leopard during her escape, but still managed to get away. The only reason she needs help when Jason finds her is because she didn't know she was running through a field of toxic plants while bleeding, and was poisoned.
  • Cool Big Sis: To the whole party.
  • Damsel out of Distress: Not only is she tough as nails (see above), but she quickly gets over the death of her boyfriend, Jason's brother, Grant and quickly starts thinking about ways of getting the survivors off the island (see Wrench Wench), similar in some ways to Jason himself, just with less killing.
  • Hair of Gold, Heart of Gold: A stunning blonde and the second-most kindhearted character after Liza, she's largely responsible for holding her traumatized friends together and finding them a way off the island while Jason's off wreaking havoc.
  • Mistaken Identity: Doctor Earnhardt confuses her for "Agnes", his deceased daughter... who died at the age of two.
  • Olympic Swimmer: Or at least a swimming champion.
  • Only Sane Man: She keeps her calm and contribute the most in the group after Jason, who is gaining bloodlust.
  • Team Mom: A subtle example, she is the most put-together of the party and looks after her friends and plans their escape while Jason runs about Going Native. She is the first survivor to make it to the hideout, and serves to welcome each if her friends as they return. She can be seen tending to Keith upon his rescue, sitting beside him while he recovers, and comforts Liza when Jason tells the group he intends to stay. In the flashback sequences at the Bangkok nightclub, she advises Jason to work on his relationship.
  • Unwitting Instigator of Doom: When Jason tearfully breaks the news about Grant's death to her, she while consumed by her own anger and sadness tells him that whoever killed Grant (read Vaas) deserves to die. Jason doesn't refute her point, but Daisy's words can be seen as unintentionally feeding Jason's own initial descent as he goes from just killing in self-defense and to save his friends to indulging further in "justified" revenge.
  • Wrench Wench: Works on a boat for the others to escape in.


Oliver Carswell

Played By: Kristian Hodko

Oliver Carswell is a good friend of Jason, rich and an avid drug enthusiast. It's implied from the intro that he was the one who paid for the vacation which landed him and his friends on Rook Island.

  • Action Survivor: Though a rich kid and stoner, Oliver will actually snatch up a fallen AK-47 when Jason rescues him and return fire. He still needs Jason to cover him to escape, but he's no slouch and adjusts very quickly to the situation, readily manning the escape boat. He, Liza, and Grant are the only ones of Jason's group besides Jason himself that can kill anyone throughout the game.
  • Casual Danger Dialogue: Hilariously tries to catch up on things with Jason while being chased and shot at by Ruthless Modern Pirates. This is after a period of imprisonment, a beating and a firefight, mind you. Granted, it seems to at least partially because he assumed the pirates were always going to let him go once his parents paid the ransom, and only grasps the full seriousness when Jason up-front tells him they would have sold him into slavery even if the ransom had been paid.
  • Crouching Moron, Hidden Badass: As soon as Jason opens fire on Oliver's captors, he grabs a rifle and gets to cover. As long as Jason doesn't let too many pirates swarm him, he can take care of himself fairly competently.
  • Going Native: He adjusts to life in the island even quicker than Jason does, and intends to stay behind and live with the doctor. Jason talks him out of it.
  • Hidden Depths: Despite seeming to be the least mature of the group, he adjusts to the island as quickly as Jason and braves the crisis as well as Daisy. Despite the girls' despair and disapointment, he completely respects Jason's decision to stay behind, and even gives up on his own plans in order to bring the news of the Brody brothers home to their mother. As Jason himself puts it, Ollie is stronger than he thinks.
  • In-Series Nickname: He's often called "Ollie".
  • Parental Neglect: He complains that his rich parents were too busy traveling to give Ollie any attention. He considers the Brody brothers his real family.
  • The Stoner: Almost the second he is safely hidden away in Earnhardt's cave, he begins to hit the doctor up for drugs. He even initially plans on staying on the island to spend the rest of his days getting high as a kite, though thankfully Jason talks him out of it.


Keith Ramsay

Played By: James A. Woods

Keith Ramsay is a friend of Jason and a successful Wall Street banker. He decides to take some time off from his demanding job to go travelling with his friends.

  • Bloody Handprint: A use of the trope with unconventional (but similarly horrifying) symbolism behind it. Before he was sold to Buck, Keith's shirt was clean white. When Jason finds him, it's marked all over with dark red handprints and stays that way, and Keith flinches from almost any touch. It's not hard to connect the dots.
  • Break the Badass: The once dominating and combative Keith is now left with a broken spirit and a fear of being touched after becoming Buck's sex slave.
  • Break the Haughty: Flashbacks show him as confident, belligerent, and dismissive of any perceived weakness. After his experiences on Rook, he's... no longer like that. He's still able to put up a strong front, but he's mainly doing it to hide just how bad he took the experience.
  • Broken Bird: His experience with Buck has severely damaged him. In the flashbacks, Keith was shown to combative and angry as he caused a fight between himself and some club attendees.
  • Distressed Dude: For a while, courtesy of Buck.
  • Double Standard: Rape, Male on Male: Averted hardcore. Keith's (presumed) rape at the hands of Buck is portrayed realistically and sympathetically for him and is one of the most disturbing things in the entire game.
  • Fight Magnet: Implied in a drug-induced flashback.
  • Irony: Before being sold as a sex slave to a sadistic pervert, he was an internet porn addict with a combative personality.
  • Jerkass: Whatever positive character traits he might have, he never shows them on-screen. When he gets into a spat with some locals in a club and is asked if he thinks he's better than them, he flat-out confirms that he does. His profile and whatever else one learns about him doesn't paint him in any better light.
  • Jerk with a Heart of Gold: With all the above said, he's genuinely grateful for Jason rescuing him and keeping his story secret. He also is genuinely happy to see the others again and wishes Jason the best when he says he's not going back to the States.
  • Porn Stash: His profile mentions he's a paying customer to dozens of porn websites, and although it's unclear whether he has a personal stash somewhere, he certainly has ready access to lots of others.
  • Rape as Drama: Heavily implied from Buck. And no double standard here.
  • Screw the Rules, I Have Money!: According to the Survival Guide, "he was caught cheating on several tests, but his pops bailed him out."
  • Unreliable Narrator: He saw Riley get shot and fall, and assumed he died. However, Riley is proven to be very much alive near the end of the game.


Vincent Salas

Played By: Marco Grazzini
Vincent Salas is a friend of Jason and an engineering student at Cal Tech. He was originally intended to be rescued by Jason in a mission like the others until Liza was made the objective of his rescue mission instead due to time constraints.


    Agent Willis 

Agent Willis Huntley

Played By: Alain Goulem

Agent Willis Huntley is a CIA operative who provides Jason Brody with information about the islands and its inhabitants. To that effect he's also the writer of the in-game "Survival Guide".

He reappears in Far Cry 4, intent on doing some "house cleaning" for the CIA. If we take one of his remarks there at face value, he does not remember Jason fondly. And he shows up yet again in Far Cry 5, and still doesn't think too highly of Jason (or Ajay Ghale, for that matter).

  • Answers to the Name of God: Inverted when you follow him into his hideout:
    Huntley: You have ten seconds to tell me who you are before I remotely detonate the C4 under the table and this whole place explodes like a pop bottle.
    Jason: Jesus!
    Huntley: I doubt it. Five seconds.
  • Author Tract: He writes every entry in Jason's digital handbook. While there's some useful intel in there, he mostly uses it as a platform for patriotic rambling, dismissing foreign cultures, and taking vicious shots at his ex-wife and her mother.
  • Awful Wedded Life: He compares several animals to his ex-wife in your handbook. Suffice to say, these aren't flattering.
  • Beard of Evil: More like Beard of Political Incorrectness, but in Far Cry 4, he more solidly qualifies as this thanks to betraying Ajay to Yuma.
  • Bunny-Ears Lawyer: Willis is a very strange man, but he has managed to gather quite a bit of information on the people, the native floura and fauna and locations on the island. He also manages to maintain a link with an agent in deep undercover in Hoyt's operation and knows enough to reliably point Jason in the right direction. It's pretty impressive he's managed to do this without getting his head chopped off at some point.
  • Canon Welding: Along with Hurk, Willis is the only thing connecting Far Cry 3 to its sequel.
  • Card-Carrying Villain: In Far Cry 4, he openly tells Ajay that every patriot he knows is a "sonofabitch." Himself included.
  • Cloud Cuckoolander: Somewhat understated, but it's all there. A paranoid, bizarre, hyper-patriotic CIA agent who talks about global politics, human history and brutal warfare like he's in an off-color propaganda reel.
  • Cool Shades: He wears them constantly, which makes sense due to the sunny tropical setting, but then he still wears them at night and indoors.
  • The Cloud Cuckoolander Was Right: When Jason asks him if he ever goes out on recon with his men, Willis responds back he doesn't and cites that he won't be Going Native as long as he stays where there's "order and society." While his mental state indicates it's not quite working out for him as well as he claims, he's definitely much better put together mentally than most of the villains despite having spent apparently a good deal of time on the island by trying to disconnect himself from "the jungle". Compare that to Jason, who embraces "the jungle" to the point he undergoes Sanity Slippage much faster and farther over a much shorter timeframe.
    "No, no, no... There's a reason why I have the American flag in here. In here, there's society, there's order. Out there? In the jungle?! The synapses in our brains go dark little by little. You forget where you're from, who you are!"
  • Cultural Posturing: He seems unable to go for three sentences without comparing America to something foreign and distasteful; at one point he goes on a rant about how chewing gum being illegal in Singapore is "declaring war on Uncle Sam", and the Survival Guide info about a gun from there calls them "fascists". It's not clear if this jingoism is how he always was, or if Rook Island has gotten to him.
  • Crazy-Prepared: When Jason enters his hideout, Willis reveals he has booby-trapped the ground floor with enough plastic to level half the surrounding village in case someone tracked him down. He also keeps an unusual collection of equipment handy that's often just the thing Jason needs for the next mission.
  • Dark and Troubled Past: Easy to miss and never outright stated, but in the handbook entries for the elusive seagulls and only-killable-via-glitch jellyfish, he seems haunted by traumatic memories, likely agrivated by his stress and paranoia. These entries presumably harken back to some of his darker work as a CIA operative, or perhaps a military past.
    "Every night I watch the skies from inside my bunker. They'll come back. If I watch they'll come. I can hear their voices from the sky. Calling out my name. There's the ridge. The guns in the jungle. Screaming. Smoke. The blood. All over my hands."
    "The screams through the night. The hot air of explosions shaking the treetops. The bodies. Some faceless. They were only following orders."
  • Deadpan Snarker: Probably the islander who exhibits the trait most strongly.
  • Dirty Communists: His opinion of communist countries is pulled straight out of the Cold War. His information on every Soviet-made firearm in the survival handbook is rife with dismissive comments and meanspirited jokes, even if he has to admit the guns are quality, and he refers to Ming dynasty Chinese as communists and reds. It's hard to tell if this egregiously poor grasp of history is just his patriotic sense of humor or a touch of his jingoistic jitters getting to him.
  • Eaglelander: Type 1, heavily. But by his next game appearance, he's become a Type 2.
  • Expy: Bears more than a passing resemblance to Det. Sonny Crockett from Miami Vice.
  • Go Mad from the Isolation: Not isolated per se, as he seems to frequent the bars and brothels of Badtown on CIA business, but he mentions having had little contact with Washington for quite some time, and appears to spend a great deal of time in his hidden basement. Goofiness aside, his behavior and dialogue can be quite erratic, and some of his handbook entries suggest some severe lapses in sanity. That said, he's definitely doing better in the mental health department than most of the inhabitants, claiming that he never goes into the jungle to let it sink its claws into his brain.
  • Gosh Dang It to Heck!: He swears copiously... with g-rated swearwords. "Pardon my French."
  • Hearing Voices: He claims to be the one putting information into your survival guide. If you manage to kill a seagull, he'll compose a dark, shell-shocked monologue about them calling to him.
  • I Love Nuclear Power: He dismisses warnings not to eat fish tainted by nuclear waste as left-wing nonsense. The remainder of the handbook entry trails off worryingly.
  • The Informant: All of the info in the Survival Guide is written by him.
  • Jerkass: Has shades of it in 3 (mainly due to his pronounced jingoism and contempt of foreign cultures), but turns into a really massive one in 4.
    • If you read some of the entries in Jason's handbook, you'll find that he's done his homework and thinks little of most of your friends, and has no problem telling you.
  • Kill It with Fire: By proxy - he's the one who provides Jason with the extremely destructive flamethrower to wreak havoc on Hoyt's drug fields (and whatever else may end up on the wrong side of its muzzle).
  • Lemony Narrator: Judging by the use of his Catchphrase on your PDA, Willis is responsible for providing a lot of information about the things that you find on the islands. He makes some very unusual comparisons of animals. For instance;
    Manta Ray
    Manta Rays are American animals. They're strong. They soar like eagles underwater. They're always on the go. And fish from third world countries clean their gills for no pay.
  • Obnoxious In-Laws: When he isn't comparing the local wildlife to his ex-wife, it's usually her mother instead.
  • Pet the Dog: Through the handbook he commiserates Jason on Grant's death. He also wishes him luck as they part ways and congratulates him on taking out Vaas Montenegro.
  • Politically Incorrect Agent: When he gets his first look at the Kyrati-American Ajay Ghale, Willis remarks that Ajay is "American on the inside, useful on the outside", as opposed to the white Jason.
  • Put on a Bus: He has to go to Russia to help as a part of Task Force 141, implied to be "Operation Kingfish" from the third Modern Warfare, so he drops Jason off on the southern island and then leaves. It still doesn't stop him from providing Jason with snarky intel on this location as well.
  • Sudden Sequel Heel Syndrome: Willis returns in Far Cry 4, where he tricks Ajay into killing a collection of CIA assets to remove the American footprint in Kyrat, then essentially sells him out to Yuma.


Sam Becker

Played By: Stephen Bogaert

Sam Becker was an infiltrated agent posing as a high ranking Privateer for Hoyt Volker through Rook Islands CIA agent Willis Huntley. Sam was born in Texas, who then moved and was raised in Germany due to his father, a Navy SEAL, being stationed there.

  • All Germans Are Nazis: Averted In-Universe. He is automatically believed to be villainous enough to be one of Hoyt's top men simply because he is German. He's not really even German. His dad was a SEAL, and Sam was born when he had been recalled to Texas. Shortly thereafter, he was redeployed to Germany, so that's where Sam grew up. Precisely how he became so extremely German, speaking with a thick accent and using German words so regularly, is not clear, but he might have been influenced by the islands the same way that everyone else was.
  • Artistic License – History: In-Universe. He thinks that "Uncle Sam" is one of the founding fathers of the United States of America. Jason's very confused.
  • Bald of Evil: What he's pretending to be instead of Bald of Awesome.
  • Badass Beard: He's got a goatee, suiting his rugged nature. It also helps him blend in with Hoyt's Privateers, who almost all have beards.
  • Battle Cry: BLITZKRIEG!
  • Blood Knight: He calls an assault on a huge enemy encampment "the best day of his life".
  • Death by Irony: He brings a knife in his boot to Hoyt's poker game so he can kill him with it. Instead, he himself dies when Hoyt shoves a large knife into his throat. It's Jason who stabs Hoyt to death afterwards.
  • Deep Cover Agent: He's been embedded with Hoyt's privateers for years without hearing from his handler.
  • The Dog Bites Back: He had to do a lot of unpleasant shit for the privateers and Hoyt, so he takes extreme pleasure when he and Jason finally get to break the operation open.
  • 11th-Hour Ranger: He's your primary ally on the southern island, which is only visited in the latter third of the game.
  • Fauxreigner: He was born in Texas, making him as American as Jason, but he grew up among Germans, which possibly justifies his accent.
  • Gratuitous German: As one would expect. Particular cases include stating that Jason needs to disguise himself for safety from Hoyt or he'll be "blown into a thousand stücke" and outlining the plan to kill Hoyt as causing "chaos in his Gestapo" to keep him distracted.
  • Impaled with Extreme Prejudice: During a poker game with Hoyt, who had found out about the plan to kill him.
  • Knife Nut: One on his vest, and one in his boot that he brings to kill Hoyt. To see how well that goes, check Death by Irony.
  • Nice Guy: One of the few characters that genuinely cares about the well-being of Jason and Riley, outside what he stands to gain from said well-being.
  • Punny Name: Sam. As in Uncle Sam.
  • Screaming Warrior: Sometimes.
    Sam: BLITZKRIEG! (charges into battle)
    Jason: ...Seriously?
  • Surprisingly Sudden Death: There is absolutely no warning before Hoyt drives a knife into his neck.
  • Tattooed Crook: Subverted, he's actually working to take down Hoyt's organization undercover.
  • Too Dumb to Live: His plan for killing Hoyt has the glaring flaw that Hoyt just got a video of Riley identifying Jason and he still tries to introduce Jason as some new recruit they should invite for poker.


    Doctor Alec Earnhardt 

Doctor Earnhardt

Played By: Martin Kevan

Alec Earnhardt basks in an artificial glow of life generated by the pills he takes daily. Originally hailing from Oxford, he went sailing around the world after personal tragedy, ultimately discovering Rook Island and all the wonderful hallucinogens and narcotics growing among the local flora. He set up a lab on the northwestern end of the island and now makes his living making and selling drugs to clients throughout the area- including Vaas.

  • Almost Dead Guy: Tells Jason where his friends were taken and by whom before dying of his wounds.
  • Cloud Cuckoo Lander: He's noticeably not all there in the head, thanks to his habits.
  • Cool Old Guy: He's the oldest member of the cast, and is pretty cool once you get past his eccentric, almost-constantly-stoned nature.
  • Dr. Feelgood: He left a few red pills by the cave if you want to relax.
  • Drowning My Sorrows: One of the reasons he got into drugs in the first place.
  • Erudite Stoner: He knows what he is doing even though he is on a bunch of drugs, only downside is that he thinks Daisy is his daughter at times, but aside from that he is knowledgable.
  • Expy: A brilliant, cloudcuckoolander doctor with a a penchant for psychotropics? Sounds a lot like Fringe's Walter Bishop.
  • Frontier Doctor: While not normally employed to act as this, Earnhardt does fall into this role while having to treat Daisy for exposure to poisonous plants.
  • Heroic Sacrifice: He is killed trying to protect Jason's friends from the Rakyat.
  • In-Universe Nickname: Dennis calls him "The Colonist" while Oliver calls him Dr.E.
  • Killed Off for Real: By the Rakyat, who kidnap Jason's friends.
  • Mad Doctor: He's a nice enough person (at least, in comparison with most major island inhabitants), but he has obvious mental health problems and samples the pharmaceutical wares he mixes and sells to the pirates. He's still a good guy, though.
  • Nice Guy: He can look plenty creepy (picture above being a prime example) and is a bit touched in the head, but a proves himself to be a perfect decent guy.
  • No Good Deed Goes Unpunished: He initially refuses to let Jason's friends hide on his property, but changes his mind when Daisy, who he thinks is his dead daughter Agnes, asks him to reconsider. When the Rakyat come to kidnap Jason's friends, they torch Earnhardt's house and mortally wound him, even though he could hardly be considered a threat.
  • Properly Paranoid: When Jason asks if his friends can lay low at Dr. Earnhardt's place, he initially refuses, explaining the huge risk that comes with providing shelter for Vaas' missing captives, which is perfectly understandable. And while it isn't Vaas' pirates who attack his house and kidnap Jason's friends, he turns out to be right that sheltering them would ultimately bring trouble.
  • Thoroughly Mistaken Identity: While looking after Daisy and still a little hazy from his last round of drugs, Earnhardt actually mistakes her for his dead daughter, Agnes; it's for this reason that he agrees to let Jason's friends hide on his property.


Citra Talugmai/Montenegro

Played By: Faye Kingslee

Known to the rebels as their warrior goddess, Citra is cloaked in the mystery of old ritual and superstition. Charismatic and beautiful, she yearns for power and wishes to return her tribe to its former glory. Citra doesn't like to lose and will do whatever it takes to see her wishes fulfilled. Her followers believe in her, and more importantly, she believes in herself.

  • Alternative Character Interpretation: In-Universe. She's universally adored and admired by the Rakyat, and even Willis and Hurk find her alluring. Vaas, however, warns Jason that his sister is a manipulative, self-serving sociopath.
    • This goes both ways. Jason and the locals consider Vaas a violent, irredeemable monster, and Citra agrees, but she blames his descent into madness on Hoyt's corrupting influence and drugs. She hopes to see Hoyt dead as payment for her brother's fall from grace.
  • Ambiguously Brown: On the one hand, she and Vaas, who has a Spanish surname and vaguely Latin American accent, claim to be each other's siblings. On the other, they have very different complexions, and she speaks the language and with the accent of the Rakyat. Calling each other brother and sister may not be literal, or they may be blood but she engrossed herself more in the culture and customs of the island while Vaas associated with the worldly Hoyt and Ruthless Modern Pirates. Hurk does make an offhand remark about her being Malaysian, but then Hurk is not exactly the brightest bulb and may have been generalizing based on their location. For what it's worth, she's voiced by an Australian of Chinese-Irish parentage brought up in Malaysia.
  • Bare Your Midriff: Most of the time. In two instances, she bares more than just her midriff.
  • Betty and Veronica: The Veronica who seduces Jason into accepting the wild lifestyle of Rakyat, to Liza's Betty who tries to get Jason into returning to the normal world.
  • Big Bad: Technically shares the spot with Hoyt in a Big Bad Ensemble. While Citra is never openly antagonistic to Jason, she feeds his power trip and is partially the reason he sinks into Sanity Slippage in fighting the pirates and privateers. Plus, the final choice of the game that determines whether it's a Downer Ending or a Bittersweet Ending is entirely by her doing.
  • Black Widow: She's obsessed with creating the "perfect warrior" to a point where she'll kill Jason after having sex with him. This only happens after Jason kills his friends, and she only kills him after assuming she's pregnant with his child.
  • Bloodless Carnage: When Dennis accidentally stabs her to death, her stomach wound doesn't produce any blood.
  • Cain and Abel: With Vaas. It initially looks like she's the Abel to Vaas' Cain, but several of Vaas' furious rants about her and her own later actions show it goes both ways.
  • The Corrupter: While Jason was getting more accustomed to the Rakyat lifestyle, he was still relatively level headed... It was not long after meeting Citra that began to change.
    • Some of Vaas' lines imply that, while Hoyt is responsible for his current state, Citra is the one that started him down his path of madness.
  • Does Not Like Shoes: She's a barefooter, fully channeling her tribalness as a Rakyat.
  • Early-Bird Cameo: A prominently placed picture of her appears barely three minutes into the game during Jason's and Grant's escape from Vaas' compound. Depending on where the player falls on the sliding scale of main story progression versus sidequesting, many hours may pass before she's met in person for the first time.
  • Final Boss: The last antagonist Jason must face.
  • Going Native: Like her brother Vaas, Citra is an outsider, but she really took to the Rakyat culture, to the point that she became the effective leader of the Rakyat and has a temple where she's worshipped as a warrior goddess.
  • Greater-Scope Villain: If the implication of pressuring Vaas resulting in him switching to Hoyt Volker's side are true, then that makes her indirectly responsible for everything that happens in the game, and later becomes it's Final Boss.
  • Hellbent For Leather: Wears a backless top and a miniskirt made of smooth leather. The top comes off on occasion.
  • Informed Attribute: Her combat prowess. Whatever she did or is capable of that earned her her tribe's worship as their warrior goddess, it's never witnessed during gameplay. The only time she ever uses a weapon is when she kills Jason directly after conceiving his child, and that's not only not combat-related, it's also an optional scene.
  • Impaled with Extreme Prejudice: To Jason in the "Kill Liza" ending. Accidentally on the receiving end from Dennis in the "Save Friends" ending.
  • In Love with Your Carnage: She is turned on when she narrates how a warrior from the northern kingdom beheaded the giant and really wants Jason to embrace his mass-murdering side.
  • Jiggle Physics: Her assets do have a bit more bounce than they ought to when she's strutting around Jason topless. Not that anyone's complaining.
  • Jungle Princess: The classic Jungle Princess is a Western woman who was raised by natives, rules them, and doesn't wear very much. Citra ticks all of the boxes except for "raised by natives" - it isn't clear how she came to the Rook Islands.
  • Ms. Fanservice: Has two topless scenes and up to two first-person sex scenes, and the rest of the time she isn't wearing a whole lot more.
  • Never My Fault: Vaas' rambling indicates that Citra is at fault for him turning against the Rakyat. Despite the two being siblings, Citra only mentions Vaas after his death and tells Jason that Hoyt was the one who corrupted him into enlisting as a pirate by luring him with drugs and a promise of power. Vaas, on the other hand, tells Jason that Citra drove him to his breaking point as a Rakyat warrior and forced him to seek freedom and solace with Hoyt as a pirate.
  • Not So Different: At the end of the day, Citra is just as crazy as her brother and likely under the same circumstances as her brother; she just has a much better poker face and a different outlet (Rakyat Culture for her) for her insanity.
  • Playing the Victim Card: Citra's method of manipulating Jason is to portray herself as the victim so Jason would be sympathetic to her and follow her orders without question. Citra only mentions her brother, Vaas, after Jason has succeeded in killing him and convinces him to go after Hoyt when she tells him that Hoyt lured Vaas away with drugs and other false promises. In one of their encounters, Vaas tried to tell Jason his interpretation of the events; Citra drove him to his breaking point as a warrior by emotionally blackmailing him into subservience.
  • Please Don't Leave Me: Her last words if you choose to save your friends and Dennis accidentally kills her, mostly word for word.
  • Proud Warrior Race Girl: To the point where she kidnaps Jason's girlfriend, surviving brother, and the rest of his friends, and forces him to murder them all to cut his ties to his old life. And then murdering Jason if he goes through with killing them, and subsequently has sex with her, believing she's been impregnated with "The Perfect Warrior", who she wishes to lead the people of Rakyat.
  • A Real Man Is a Killer: Her philosophy.
  • Rebel Leader: To the Rakyat.
  • The Social Darwinist: In a sense, as she wanted the love of her own brother because she thought he was the only warrior strong enough for her, and only wanted Jason after he wiped out Vaas' Pirates and Volker's Mercenaries. The reason? After having sex with Jason, (and subsequently stabbing him after realizing she's pregnant), she claimed it was all to give birth to the "Perfect Warrior", who would command the destiny of the Rook Islands and the Rakyat. A Proud Warrior Race Girl, indeed.
  • Stalker with a Test Tube: She guts Jason upon realizing she's pregnant with his child, but reassures him that their child would command the destiny of the Rakyat as the "The Perfect Warrior", and even whispers "You won." right before the screen blacks out. And from her tone of voice, she truly believes her own words and that Jason would be glad to take them into death.
  • Taking the Bullet: Well, more like Taking The Knife, but in the "Save Friends" ending, she leaps between Jason and Dennis before the latter could stab the former, impaling herself in the process.
  • The Vamp: As shown by the "Kill Liza" ending, she "loves" Jason's warrior side, and kills him as soon as she thinks she is pregnant with the "ultimate warrior", not only that, but, she clearly isn't above using Jason and Dennis' clear attraction to her to get her way.
  • What Beautiful Eyes!: Has big, very striking eyes of a light grey that forms a stark contrast to her dark skin and black hair.
  • Yandere: She is very possessive of Jason. In the 'Save Friends' ending, she goes ballistic once Jason starts cutting his friends loose. In spite all of that, however, she throws herself upon Dennis's knife if Jason rejects her, even though she, of all people, logically would've taken his decision the worst. Whatever else one can say, Citra cares about Jason. In her own way.
  • You Have Outlived Your Usefulness: Though she does it more out of "love" than out of callousness, she'll still kill Jason after he has sex with her in the "Kill Liza" ending, stating that now that she's pregnant with his child, she can raise him to be "The Perfect Warrior" to lead her people. She even tells Jason that he "won" while he dies.


Dennis Rogers

Played By: Charles Malik Whitfield

Born and raised in Liberia, Dennis Rogers is no stranger to war and poverty. He eventually left his home and immigrated to America. Ten years later, he left, disillusioned due to the constant alienation he felt there. After drifting from job to job he found his way to Rook Island and met Citra. He embraced her cause and proved himself as a dedicated warrior.

  • Accidental Murder: Should Jason reject Citra's love and chooses to go home, an enraged Dennis tries to stab him, only for Citra to get in the way of his blade.
  • Always Second Best: Dennis is an excellent leader, a great warrior, and a respected believer in the Rakyat philosophy. None of that matters when Jason comes to town.
  • Artistic License – Gun Safety: He uses handguns like other people use their index finger to point at various things, like the person he's talking to for instance, or his own head.
  • Badass Baritone: He has a deep, mature voice, and he's an African warrior of the Rakyat tribe.
  • Badass Beard: A nice black beard.
  • Berserk Button: Rejecting Citra. It may be fuelled just a little by jealousy.
  • Blood Knight: It comes with being a Rakyat.
  • Blue Blood: He reveals in his drunken rant that he hails from Liberia's upper class, which made the disrespectful treatment he suffered in the US worse enough for him to eventually leave and end up on the Rook Islands.
  • The Chosen Wannabe: He was Citra's second-in-command because he wanted to impress Citra by becoming the "perfect warrior" but he was usurped by Jason. Ironically, if he was the "perfect warrior" then Citra would have killed him after siring an heir.
  • Does Not Like Shoes: He's noticeably barefoot.
  • Going Native: Like Jason, Dennis was once a directionless outsider (born in Liberia, moved to America at 18, left America 10 years later) who somehow found his way to the Rook Islands and became part of the Rakyat.
  • Good Scars, Evil Scars: He has a massive scar crossing his left brow, and we eventually learn that he, like the rest of the Rakyat, is not as friendly as he appears.
  • Irony: He fell head over heels in love with Citra and grows to resent Jason for becoming Citra's favourite. If Citra reciprocated his feelings, she would have killed Dennis after conceiving "the perfect warrior" with him.
  • In Vino Veritas: He gets very, very drunk indeed after Jason's full initiation into the Rakyat and rambles a bit about his past.
  • I Want My Beloved to Be Happy: He makes it clear when you first meet him that he's completely in love with Citra, but doesn't show any animosity towards Jason when he becomes Citra's consort (although he does get himself drunk shortly afterwards). In fact, he becomes enraged if Jason turns down Citra's advances.
  • Lady Killer In Love: Prior to joining the Rakyat he was a womanizer and even commented to Jason that he'd have any woman on the island if he wanted but his heart is set on Citra. He grows increasingly jealous about Jason's interactions with Citra and even attacks him in the "Save your Friends" ending because Jason refuses to follow Citra's command to kill his brother and friends. This leads to Dennis accidentally killing Citra when she stands in front of Jason, which causes Dennis to be overwhelmed with guilt for killing her. According to the writer, Jeffrey Yohalem, when asked about Dennis' fate after the "Save Your Friends" ending; "Dennis is a hardcore gamer, he'll find another game."
  • Machete Mayhem: When Jason tries reaching for a knife upon waking up to find Dennis tattooing him, Dennis points at him with a machete and warns him "You have a right to take my life, but know I will also take yours."
  • Magical Negro: He's the one who saves Jason at the beginning of the game and tells him what he needs to do in order to survive on the Island and to save his friends. Given that he's also an outsider that became a Tattooed Warrior, it's a wonder why he didn't try to save the inhabitants from the Pirates himself.
    • The trope is Deconstructed as it seems fairly obvious that Dennis was Number Two to Citra before Jason. By helping Jason, he's unwittingly put himself out of a job. And his advice is not doing wonders for Jason's sanity.
  • My God, What Have I Done?: If he kills Citra.
  • Nice Guy: Played with. He's very friendly to Jason and seems all too eager to set him up as a pirate-killing machine, which is a bit unsettling, but at least he wants to help Jason save his friends. However, this curdles near the end of the game; when Jason says that he's found Riley, Dennis tells him to forget about his little brother and cut off all ties to his past life. And in the ending, he's perfectly willing to let Jason kill his innocent friends and brother, and if Jason refuses, he's furious at him for rejecting Citra and tries to stab him.
  • Number Two: Implied to have been this to Citra until Jason came along.
  • Please Don't Leave Me: Begs for this regarding Citra's corpse if he kills her, while invoking Please Wake Up.
  • Scary Black Man: He's not as scary as, say, Hoyt or Vaas or Buck, and he's not a tall, muscular powerhouse, but he's still one of the Rakyat, and he gets murderously enraged if Jason decides to reject Citra in favour of releasing his friends.
  • Sink-or-Swim Mentor: More or less. He tattoos Jason in his sleep, hands him a gun, and tells him to go kill pirates.
  • Specs of Awesome: Wears glasses and can more than hold his own in a fight.
  • Subordinate Excuse: From his lines, his admiration of Citra goes way beyond loyalty. She's obviously not interested.
  • What the Hell, Hero?: Delivers one to Jason if he rejects Citra's love and refuses to kill Liza before trying to kill him.


Hurk Drubman Jr

Played By: Dylan Taylor

A character exclusive to "Monkey Business" DLC, Hurk is an American living on Rook Island trying to make a name for himself by joining the Rakyat.

  • Amazon Chaser: Hurk seems to have a thing for strong women as he refers to Citra as a MILF (Malaysian I'd Like To Fuck).
  • Ascended Extra: He initially appears only in a DLC but becomes a recurring character in later installments.
  • Badass Beard: Well, he'd like to be badass, anyway.
  • Call to Adventure: Hurk is an American who goes to wherever in the world there is a civil war is in turmoil. He is eventually call back to his hometown at Hope County, Montana.
  • Canon Welding: Along with Willis, Hurk is the only thing connecting Far Cry 3 to its sequels.
  • Cloud Cuckoolander: Let's just say Hurk is not the brightest bulb in the box
  • Crouching Moron, Hidden Badass: Hurk may be a Manchild but not only he is good with a gun, he is capable of blowing stuff up, not to mention having survived multiple conflicts around the world.
  • Everything's Better with Monkeys: His reason for using monkeys as suicide bombers.
  • Deep South: Hurk is portrayed as a stereotypical red neck with an accent that goes with it.
  • Insane Troll Logic: Hurk tries to explain that he got the idea of using monkey suicide bombers from Russians who used dogs in World War II and the US Navy who used dolphins. That, and along of his many ideas thoughout the franchise
  • Heroic Wannabe: He helps Jason in his journey so that he could be inducted into the Rakyat as well.
  • Manchild: The best way to describe Hurk is that he is a frat boy on a round the world trip carrying guns and explosives with him.
  • Meaningful Name: Averted. His name is not short for "Hercules", because his parents were pacifists.
  • Motor Mouth: The guy can't shut up whenever he starts to talk.
  • Stepford Smiler: Hurk is rarely seen without a smile on his face.
  • Unknown Rival: His wish to have sex with Citra makes him one for both Jason and Dennis, though since we never see him interact with Citra or Dennis, he doesn't seem to be a serious contender. Still, makes you dread his reaction if he finds out that either Citra killed Jason or Dennis killed Citra, depending on which ending you pick.
  • Weaponized Animal: He straps C4 onto his pet monkeys, turning them into bombers.
  • What the Hell, Hero?: Jason is not fond of Hurk using monkeys as suicide bombers.



Bambi "Buck" Hughes

Played By: Julian Casey

An ex-Australian military man, Buck is a sadistic murderer and slaver who is seeking an ancient Chinese knife. After being kicked out of the Australian military for brutality, Buck made his way to Rook Island, where he made his name as a gun-for-hire.

  • All Amazons Want Hercules: A rare male example; Buck is a sociopathic soldier and is shown to be attracted to aggressive men. He chose Keith because of his combative nature and eventually gains an interest in Jason after putting him through multiple deathtraps for the artefact.
  • All Gays Are Promiscuous: He's a rapist and necrophiliac.
  • Arc Villain: He is introduced and gets killed in the missions involving rescuing Keith from him.
  • And Your Little Dog, Too!: Buck bought Keith as a sex slave and uses him as leverage for Jason's services, if Jason doesn't do what he says then Buck will punish Keith instead.
  • Animal Motif: Deer, as shown by his design, name and lustful behaviour.
  • Asshole Victim: After raping and threatening Keith, and trying to kill Jason, it comes as a relief when Mr. Brody stabs him where he stands.
  • Awesome Aussie: And former military. That said, there's nothing "awesome" about his personality, as you've no doubt guessed.
  • Ax-Crazy: He's a brutal sadist who enjoys torture, rape and murder.
  • Beard of Evil: He has a short one and the evil part is unquestionable.
  • Berserk Button: He hates it when Jason regards the ancient Chinese dagger as a knife, when Jason does this the first time he angrily regards it as art and that it has more history than Jason and Keith. He also loses his playful demeanor when Jason tries to assert himself and becomes threatening.
  • Blood Knight: The main reason to why Buck was expelled from the military, he indulged in his sadism and was fixated on brutality.
  • The Bogan: Buck is a foul-mouthed, violent, racist Australian who spends most of his time loitering on the island drinking beer and playing with his knives. That said, he appears to be pretty cultured and an avid historian as he has shown his research on the dagger.
  • Bondage Is Bad: The S&M dungeon in his basement.
  • Bringing in the Expert: Buck is Hoyt's personal hitman but Jason only found him to rescue Keith.
  • Can't Kill You, Still Need You: He presumably saves Jason from drowning so he can recover the dagger for him.
  • The Chess Master: It's indicated that Buck is playing Jason and the pirates against each other so he can take the dagger for himself without risking his life or doing any of the dirty work.
  • Co-Dragons: Along with Vaas, he is one of Hoyt's main subordinates.
  • Cold Ham: He's nowhere near as shouty as Vaas or Hoyt, but he's always going off on extensive, profanity-laden monologues about the history of that Chinese knife in a pronounced Australian accent. And Buck's Faux Affably Evil demeanor is pretty theatrical.
  • Criminal Mind Games: It's suggested that Buck already knows the location of the knife but lacks the means to access it himself. He chooses to manipulate Jason and the Pirates so he can take the knife for himself and lets Jason believe that he had somehow put a tracking device on him.
  • Deadpan Snarker: Usually spouts dry wit and snide commentary to Jason.
  • Death by Irony: That Chinese knife he sent Jason after? Jason sticks it into his heart in order to get his friend Keith out of Buck's sex dungeon.
  • Depraved Homosexual: He even makes a joke about Keith screaming in terror about the things he's been doing to him.
  • Diabolus ex Nihilo: Unlike Vaas and Hoyt, who have some history with abuse, (Hoyt corrupted Vaas with drugs and other vices whereas Hoyt was said to be abused by his father). Buck hides under no such pretenses and kills others for no other reason than because he enjoys it.
  • Downfall by Sex: After getting the dagger from Jason, Buck tries to betray Jason and keep him as another sex slave. This causes Jason to finally snap and he kills Buck with primal rage.
  • Dragon with an Agenda: Despite working for Hoyt (and by extension, affiliated with Vaas), He wants that knife and Jason bad and he's willing to send Jason to kill pirates (that he's probably affiliated with) for him to get both.
  • Early-Bird Cameo: He briefly appears in one of Jason's drug visions long before he's actually encountered in person, or even mentioned by anyone.
  • Eating the Eye Candy: Even from the very first encounter with Buck, paying attention to his eyes makes it clear he's checking Jason out.
  • Embarrassing First Name: Bambi, which is probably why everyone calls him Buck. Doubles as Fluffy the Terrible considering.
  • Exact Words: When Jason retrieves the knife and tries to leave with Keith per their deal, Buck blocks the exit and explains that he had promised that Keith could leave with Jason, but he had no intention of letting Jason leave in the first place.
  • Evil Counterpart:
    • Buck serves as one for Jason; both are outsiders to the Rook Islands who became sadistic, psychotic murderers on the island. The key difference is that Buck was psychopath before his career took him to the island and he obviously revels in what he does, whereas Jason came to island through circumstance and was forced to adapt in order to escape and save his friends. However, as the story progresses, Jason starts to enjoy killing and starts losing his humanity along the way.
    • In the third act of the game, Buck becomes Jason's parallel since Jason starts to kill out of vengeance and pleasure after killing Vaas, while still hiding under the pretence of saving Riley. Buck's last words "This is some fucked up foreplay, eh?" perfectly describes Jason's sexual relationship with Citra since he slept with her after killing her brother and can have sex with her again after choosing to kill his friends.
    • If you interact with Daisy after rescuing Keith, their conversation mirrors Jason's first encounter with Buck. Jason shows the same arrogant behavior when spoken to about the knife and disturbingly holds the knife to a similar sentiment as Buck.
      Daisy: What's that?
      Jason: Oh, this? This is from the tomb of a Chinese warrior.
      Daisy: Well if I were you I'd get rid of it.
      Jason: (aggressively) Why? This knife is going to save us.
      Daisy: Don't let the pretty design fool you. Knives take people away, they don't bring 'em back.
  • Evil Has a Bad Sense of Humor: When Jason reminds him that Hoyt sold Keith to him, Buck remarks, "Oh! Him! He said his name was (imitates Keith screaming through a gag)" He then doubles over laughing. It becomes a lot less funny when you find out what he's doing to Keith.
  • Evil Sounds Deep: Buck speaks with a low, cheerful, manly Australian accent, which makes his horrific antics even more disturbing.
  • Famous Last Words: "This is some fucked up foreplay, eh?"
  • Faux Affably Evil: Sometimes friendly, sometimes vicious, sometimes vicious with an oily veneer of friendliness. He especially exhibits a fondness for toying with Jason's emotions - enraging him, chastising him for being impolite when his temper snaps, describing how Keith will suffer as punishment for Jason's impudence, then telling Jason to cheer up or simmer down as though they're friends. Unlike Vaas, he almost never loses his cheerful, affable demeanour, even when he's threatening to do horrible things to Keith.
  • For the Evulz: The only real explanation for all of his actions. Unlike Vaas and Hoyt, he has no tragic event or Freudian Excuse in his past. Simply put, he always has been a sadistic psychopath.
  • Foreshadowing:
  • From Camouflage to Criminal: He's an ex-soldier turned hitman.
  • Gayngster: An Australian mercenary who works for the leader of a slaver syndicate, and enjoys raping tough men.
  • Gender-Blender Name: His real name is Bambi, a feminine Italian name.
  • Hate Sink: A slimy dirtbag and implied rapist who takes satisfaction in being the dominant one, Jason wastes no time hating his guts. And unlike Vaas, he doesn't have a tragic backstory or at least a Freudian Excuse like Hoyt. He's just an utter asshole.
  • Hawaiian-Shirted Tourist: Buck usually wears an unbuttoned Hawaiian shirt with a palm tree design.
  • I Have You Now, My Pretty: Gender-inverted. Buck has one of Jason's friends and is unsubtle about what he's been doing to him.
  • The Hedonist: He is often found lazing about or drinking, his chief concern is locating a relic he desires as an art piece and his primary pastime appears to be keeping and abusing sex slaves.
  • I am a Humanitarian: An alternate interpretation of his I Love the Dead quote. Still makes him a depraved scumbag.
  • Icy Blue Eyes: Buck's blue eyes are not sincerely friendly.
  • I Love the Dead: "I'll take you bloody if you like. I like my meat rare".
  • Impaled with Extreme Prejudice: With the very knife he had Jason fetch for him.
  • Informed Ability: He is stated to be a skilled and feared hitman but the fight against him is a Curb-Stomp Battle in Jason's favor.
  • In Love with Your Carnage: Buck implies that he's observing Jason's activities and it's suggested that he's using both the pirates and Jason to get the dagger for himself. After enduring several traps, Buck tries to sexually harass Jason but Jason momentarily stands up to him and pushes him away.
  • Interplay of Sex and Violence: He's a psychopathic pervert and currently provides the trope quote.
    Buck: This is some fucked up foreplay, eh?
  • Intimate Open Shirt: Not played for fanservice. It amplifies his perversion and sex crimes.
  • I Will Punish Your Friend for Your Failure: He frequently uses Keith's abuse as a motivator for Jason. If Jason talks back to him or tries to threaten him, then Keith is punished.
  • Knight of Cerebus: Buck's appearance in the game is the catalyst that turns Jason into a ruthless killer. While Jason had started becoming desensitized to the violence before meeting Buck. This time, Buck isn't a faceless pirate or privateer, he's a shameless sociopath and rapist with a face and name who is holding one of his friends as a hostage and is fully prepared to punish Keith if Jason doesn't comply to his demands. With each of Buck's missions, it's easy to see Jason become angrier and less patient. When Jason finds out Buck had no intention of releasing Keith or himself, he is overwhelmed with rage and kills him by attacking him with primal fury, something he never did with the pirates. This time Jason didn't kill in self-defence, he attacked first against someone who always intended to betray, hurt and dominate him. His experience with Buck has broken the rest of his humanity and naivety, teaching him that he can't reason with Hoyt or Vaas, he cannot give them a second chance as he believes he must kill them to avenge his brothers and free the Rook Islands from their tyranny.
  • Knife Nut: The only weapon he is ever seen using is a combat knife, and his interactions with Jason are centered around an obsession with an ancient Chinese dagger, which Buck considers a work of beautiful art.
  • Laughably Evil: He has some of the most humorous dialogue in the game, though it doesn't detract from the fact he's a psychopathic rapist.
  • Lazy Bum: When you first meet Buck in person, he's knocking back drinks at a bar in Bad Town. He sends you on a series of suicide missions in search of his treasure, lounging at the sites when you arrive but refusing to enter any ruins himself. He often excuses himself to go... visit Keith.
  • Leaning on the Fourth Wall: Buck speaks condescendingly towards Jason, treating Jason as if he's a boy trying to prove himself a man. Buck regularly taunts Jason for playing games and for giving up too soon on finding the dagger.
    Buck: Jason, Jason, Jason. Don't get your knickers in a twist. I'm not playing the bloody game, you are.
  • Lone Wolf Boss: He's not working for Hoyt this time; Buck bought Keith from Hoyt and is using Jason to get the Ancient Chinese Dagger for him in exchange for Keith. This is shown by how he's the only antagonist to not wear red, how he's happy to get the pirates killed in their fight against Jason, and how nobody mentions him again once Jason kills him.
  • Manly Gay: He's certainly not effeminate. Keith can attest to that.
  • Might Makes Right: He wants to be the dominant one and buys Keith to be his sex slave. He also seems to prefer fighters as he starts being attracted to Jason.
  • Murderers Are Rapists: He's a mercenary for hire who took Keith as his personal sex slave. He also planned to do the same to Jason.
  • No Sense of Personal Space: Buck has purchased Keith to keep as his personal sex slave and he "flirts" with Jason by calling him his "favourite pupil" while walking towards him.
  • Offscreen Teleportation: Throughout his arc of the game, which is repeatedly lampshaded by Jason.
  • Occam's Razor: It's suggested that Buck already knew the location of the dagger but lacked the means to access it for himself. Buck then pits Jason and The Pirates against each other so he can take the dagger from the last man standing.
  • Only Known by Their Nickname: Everyone just calls him Buck.
  • OOC Is Serious Business: Buck's usual demeanor is friendly and playful, and occasionally ornery when he senses Jason isn't paying attention or being polite. But the moment Jason loses his patience for Buck's games, Buck drops all pretence of amicability and prepares to have Keith executed as punishment for Jason's arrogance.
  • Outside-Context Villain: Like his employer, Buck is not native to the island and he is actually from Australia. Buck has been employed by other crime lords in the past and Hoyt has employed him as his personal hitman. He's only in the story because he bought one of Jason's friends and because he's directing Jason to the ancient Chinese dagger.
  • Pants-Positive Safety: He carries a 1911 that's secured with a chain stuffed in the back of his pants, although he's never seen using or even drawing it.
  • Phallic Weapon: Just by looking at the image, you can see this.
  • The Pirates Who Don't Do Anything: He's supposed to be Hoyt's hitman and enforcer, but all we see of him in-game is a laid-back drunk obsessively seeking a long-lost artefact for his personal collection.
  • Politically Incorrect Villain: He uses the word "Japs" when describing the history of that Chinese knife he's after, so it's possible he doesn't like the Japanese.
  • Post-Rape Taunt: He taunts Jason by talking about what he's been doing to Keith.
    Buck: Personally, I'm worried that your heart's not in it anymore. But, Jas, don't worry. Look at Keith. Keith... Keith just cries all the time, now. Actually, he's become a bit of a drag.
  • Professional Killer: An ex-soldier turned gun-for-hire.
  • Psycho for Hire: An Ax-Crazy maniac who worked for other warlords as an assassin and gun-for-hire but enlisted under Hoyt's banner as his personal hitman.
  • Rape Discretion Shot: We never actually see Buck's actions. There's enough evidence to paint a picture due to Keith's fear of being touched, bloody handprints on his shirt and Buck's comments.
  • Rape Is a Special Kind of Evil: Strongly implied to have been molesting Keith while keeping him prisoner. This implication makes him an acceptable target for the first person Jason actively and seriously contemplates killing in cold blood over an extended period.
  • Rant-Inducing Slight: Addressing his Chinese knife as just a knife and not getting for him are quickfire ways to set him off.
  • Sadist: Taken to disturbing extremes. He is a rapist and torturer, after all.
  • Serial Rapist: Buck is a sex predator who finds torture orgasmic and uses Keith as a sex slave. Willis Huntley references him in the article about Sumatran tigers.
    "These powerful felines have big appetites and are arguably the most dangerous predators on the island, excepting Buck, of course, who has an entirely different kind of appetite..”
  • Set a Mook to Kill a Mook: Buck sends Jason to find the compass pieces and also tips off the pirates while they are also looking for the dagger.
  • Sex Is Violence: He prefers fighters as his sex slave and likely chose Keith for his aggression, as seen by the nightclub hallucination when he nearly gets into a fight with some other patrons.
  • Shout-Out: Buck is largely based on Buck from the movie Kill Bill. Both men have similar personalities and hairstyles. When hearing about Buck for the first time, Jason quotes a line from the movie before cutting himself off.
    Jason: His name's Buck and he likes to f...
  • Sir Swears-a-Lot: Really, you'd be hard-pressed to pick who swears more, him or Vaas.
  • Small Role, Big Impact: Buck's role isn't as big or as popular as Vaas or Hoyt's. But, without Buck's involvement in the plot, Jason wouldn't have found Keith and the dagger. He's also the reason why Jason's sanity starts rapidly declining, as he's the first real threat Jason encounters.
  • Smug Snake: Buck seems to think that despite Jason having fought and survived his way through all the tests and obstacles to reach the knife, Buck can not only get away with betraying him but that he can do it in a fair fight rather than at any point while he's distracted beforehand. It doesn't end well for Buck.
  • The Sociopath: He forces Jason to find an exotic knife for him and callously rapes and tortures his friend Keith without any guilt or remorse. And it's suggested that he doesn't have the excuse of drug addiction or abusive family like Vaas or Hoyt to blame this on- he was a monster even before he came to the Rook Islands.
  • Sociopathic Soldier: Why he was kicked out of the military.
  • Stalker with a Crush: He starts wanting Jason as his new slave.
  • Starter Villain: He is the first major villain in the storyline. Vaas shows up first and Hoyt is mentioned before Buck shows up, but Buck is the first one who Jason interacts with on a regular basis and the first one he kills himself.
  • Straight Gay: Really, you don't actually learn about his sexual preferences until you find out what he's done to Keith in his sex dungeon.
  • Tattoo as Character Type: He is a psychopathic pervert who has a tattoo of a stag on his upper chest. Like Buck, stags are known to be violently volatile during mating season.
  • Tattooed Crook: He has a tattoo of a deer on his chest and he is Hoyt's personal hitman.
  • Treacherous Quest Giver: After he sends Jason on a Fetch Quest to find his Chinese knife, you find out that he's keeping Keith as a Sex Slave in his cellar, and he tries to add Jason to the collection.
  • Underestimating Badassery: Buck treats Jason as a boy trying to prove himself a man and regularly taunts him about holding Keith as a sex slave. This is what does him in the end, he's caught off guard when Jason goes into a frenzy and he gets stabbed in the chest with the very dagger he sent Jason to fetch for him.
  • Villain Ball: There really wasn't any good reason for him to follow Jason into his sex dungeon, explain how he has decided to keep Jason and Keith, and then engage Jason in a knife fight. And it should be noted he had a gun in the back of his pants the entire time. If Buck still wanted to kill him with the dagger then he could have sneaked behind Jason and then stabbed him in the back while both he and Keith were distracted.
  • Villainous Rescue: It's heavily implied that he dragged an unconscious Jason out of the ocean after the latter inadvertently sank a ship while he was still aboard.
  • Walking Shirtless Scene: Half. His shirt is always unbuttoned and looks a size too small.
  • Who Wears Short Shorts?: He's wearing shorts instead of trousers when you meet up with him at his house, right before you kill him.
  • Wicked Cultured: Mixed with Sophisticated as Hell. He makes Jason stand there and listen as he recounts how the knife wound up on Rook, a story that involves ancient Chinese history, gets genuinely angry when Jason refers to the Chinese knife as a knife (it's a piece of fucking art, mate!), quotes Robert Frost ("I know the woods are lovely, dark, and deep... but get the fuck up! C'mon!"), and generally exhibits cunning along with all the evil.


Vaas Montenegro

Played By: Michael Mando

Simply put, Vaas is downright nuts. He's also violent, unpredictable, mercurial, prideful, and extremely dangerous. Vaas started on this downward spiral when he became addicted to drugs brought to Rook Island by Hoyt Volker. He eventually joined up with the self-appointed warlord after Hoyt promised him power and wealth. Now, on an island of madness, he is the most feared madman of them all.

  • Alas, Poor Villain: While Vaas needed to be killed, but Citra mourns him since he was still her brother and only became the way he is because of Hoyt Volker. Jason then realizes that Hoyt is the true monster and promises to kill him for he did to Vaas.
  • Antagonist in Mourning: In the live-action vids, Vaas actually seems quite upset when he finds that Christopher has died as a result of his torture, and when one of his pirates interrupts his moment of grief, he even sounds a little choked-up. Then the pirate tells him about the skydivers that have just landed on the island, whereupon Vaas immediately loses all interest in Chris and runs off to inspect his newest playthings—pausing only to bury what's left of the previous one.
    • Averted when he believes that he's successfully killed Jason; Vaas celebrates by massacring an entire village.
  • Authority Equals Asskicking: He is the second-in-command of Hoyt's organization and is an incredibly badass pirate.
  • Arch-Enemy: To Jason. Meanwhile Vass himself probably saw Citra as this. See Cain and Abel below.
  • Ax-Crazy: An absolutely frightening Mood-Swinger. He'd give The Joker a run for his money in the psychotic department.
  • Beard of Evil: Not a big one, but it's there.
  • Break the Badass: Vaas was once part of the Rakyat but he was driven to his breaking point by the constant violence and emotional blackmail from Citra. He ran away and Joined Hoyt for liberation and relief.
  • Break Them by Talking: His primary way of dealing with his enemies before he kills them or puts them up for ransom.
  • Cain and Abel: With Citra, to the point that when Vaas realizes that Jason has been inked due to Citra's influence, he goes on a furious rant about her and decides he's going to burn Jason to death rather than just shoot him. While it initially looks like he's the Cain to her Abel, events both implied and shown indicate it actually goes both ways.
  • Death Seeker: More daring people to do it than actually wishing for it, though. Zig-Zagged during the final confrontation with him in the hallucination. At first, he taunts Jason about how Citra has him around her finger before grabbing the gun and shouting at him to hurry up and shoot him, which Jason does but reveals it's another hallucination. Then Jason has to fight/dash through a bunch of Vaas hallucinations to reach him again that can hurt and kill him, yet by that point Vaas is just shouting a bunch of mocking religious spiel for Jason to finish him off so he'll be "reborn." The final part of the "fight" doesn't even have Vaas trying to fight back against Jason, merely dodging and blocking the knife until he's finally stabbed through with it in a cutscene.
  • Delinquent Hair: His mohawk let's us know just how rebellious of a man he is.
  • Dies Wide Open: After Jason stabs him. And then his dead eyes stare right up at you.
  • Disc-One Final Boss: Dies about two-thirds of the way through the game, despite being the most consistent antagonist until that point.
  • Doppelgänger Attack: Sort of. In the lead up to his death, Jason has to kill hallucinatory Vaas copies that come at him with knives, randomly appearing, and sometimes on fire.
  • The Dragon: Before Jason can set foot on Hoyt's island, he has to take care of Vaas, which requires him to complete all of his skill training and learn to be ruthless to survive.
  • Dynamic Entry: His favorite way of greeting Jason is to pop up abruptly and commit violence upon his person. A significant number of the times Jason passes out are accompanied by Vaas's beaming face.
  • Even Evil Has Standards: Played for Laughs- very, very dark laughs- when he tells off Christopher Mintz-Plasse for not flossing his teeth. After he's pulled one of them out.
  • Evil Counterpart: Numerous hints across the game seem to imply Vaas was in a situation much like Jason's not so long ago: that of a foreigner forced to adapt to a strange island and taken in by a warrior culture that sought to change his decadent ways. In his case however, he snapped under the pressure, struck out on his own, and eventually joined up with Hoyt.
  • Evil Is Hammy: Mr. Mando is obviously having the time of his life.
  • Excrement Statement: Upon finding that Christopher Mintz-Plasse is still alive after all the torture he put him through in the live-action promo videos, he cheerfully urinates all over Chris' face. Charming, Vaas.
  • The Fatalist: Vaas believes he has to be unpredictable and erratic in order to break the cycle of repetitiveness. For Vaas, he nihilistically and solipsitically believes he must act outside the norm in order to be unique and control his own life.
  • Faux Affably Evil: He tries sometimes to make civil conversation with his captives, but he's so fast to switch into swearing and threatening violence that he rarely comes across as sincere.
  • Good Scars, Evil Scars: He has a prominent scar running from his left eyebrow up over his forehead and into his scalp, ending roughly halfway to the back of his head. Though it doesn't seem to have affected any nerves or muscles and it's not that disfiguring, its placement does make a lot of his facial expressions that extra little bit more kooky.
  • Hair-Trigger Temper/Mood-Swinger: It's impossible to predict what'll send him from smiling and speaking softly to shrieking expletives and threatening to set people on fire. By the same token, it's impossible to be sure what'll send him back the other way.
  • The Heavy: Hoyt might be his boss but it's Vaas who is usually directly confronting Jason.
  • Horrifying the Horror: He's surprisingly meek and deferential when interacting with Hoyt, possibly because Mr. Volker is even more Ax-Crazy than he is.
  • Impaled with Extreme Prejudice: Jason kills him by brutally ramming a knife into his chest.
  • I am a Humanitarian: Not personally, but he forces this upon some of the people in captivity for giggles.
  • Ink-Suit Actor: Vaas looks identical to Michael Mando, to the point where the live-action promotional videos feature him.
  • Laughably Evil: Despite being an horrific sadist, he is incredibly over-the-top, hammy and bombastic. In the live actions ads, his antics are played for Black Comedy.
  • Macho Latino: Apart from his bouts of immaturity, he's one violent Hispanic pirate who loves asserting his dominance over his captives.
  • Never My Fault: He blames everything he does on Citra, stating how she had driven him to his breaking point as a Rakyat warrior by emotionally blackmailing him into killing others.
  • Not Blood Siblings: While it's never stated in the game, there are several hints that Vaas and Citra may not be actual siblings. They speak with very different accents for one, but their names are from two completely different regions. 'Vaas' is Dutch and 'Montenegro' is a European/Spanish sounding name, while 'Citra' is derived from Sanskrit, an old language that is the equivalent of Latin to the Asia and South East Asia regions (where the game is loosely based on). It is possible Citra immersed herself more into the region's culture during her time there, and thus adopted its people's mannerisms and a new name as part of her descent into insanity.
  • Obfuscating Insanity: The Out-of-Character Moment in the recorded conversation with Hoyt implies at least some of Vaas' more noticeable insanity is deliberate on his part to maintain a frightening image against both his enemies and his own men.
  • OOC Is Serious Business: When Willis plays an audio recording of Vaas speaking with Hoyt, the volatile pirate actually sounds deferential. He comes across as genuinely subdued and serious for the only time in the game, which shows just how much he respects or fears Hoyt.
  • It's Personal with the Dragon: Hoyt may be the leader of the pirates but it's Vaas who killed Jason's brother and is much more involved in making his life hell than Hoyt.
  • Pop-Cultured Badass: Like Jason, Vaas often quotes movies, although his timing and choice of reference runs more toward surreal than snarky.
  • Practically Joker: His Mood-Swinger Ax-Crazy nature For the Evulz combined with his personal desire to break Jason and his Straw Nihilist traits paint him as the equivalent of Heath Ledger's Joker.
  • Psychopathic Manchild: He takes a gleeful interest and approach to killing and torture, treating his victims like toys he owns.
  • Puzzle Boss: The quickest way to end the final boss fight with him is to just run past the clones. Vaas himself doesn't actually "fight" the player.
  • Pyrrhic Victory: Vaas claims that he and Jason are "fucked" no matter who wins. This is likely a commentary on the monsters that both of them have become. No matter which one of them dies, the other will have to live with the horrors of what he's seen and done. Jason actually acknowledges this in the ending.
  • Red Is Violent: Vaas wears a red vest, and he's a brutal psychopath.
  • Ruthless Modern Pirate: Very much so. Within seconds of being introduced to the player, he's swearing, shouting, and threatening to cut Grant Brody open for mouthing off to him behind his gag.
  • Sadist: His favorite hobby is torturing to death any unfortunate man who crosses his path.
  • Sir Swears-a-Lot: His dialogue in the entire intro sequence alone is peppered with many utterances of "fuck".
  • Sleeves Are for Wimps: Helps with his Psycho for Hire image.
  • Soft-Spoken Sadist: He has a very quiet, unassuming voice. That's until he gets mad...
  • Sophisticated as Hell: He tends to pepper his philosophical monologues with profanity.
  • Start of Darkness:
    • Hoyt's corruption, by way of money and drugs.
    • Early on, when he first mentions Citra, Vaas talks about her forcing him to choose between "them or me! ME or THEM!". At first it seems like more of his insane ranting, but by the end of the game it strongly suggests that Citra forced him to make the same "kill your old friends to cut ties with your former life" decision that she puts upon Jason at the end.
  • Straw Nihilist: His "Definition Of Insanity" speech gives him shades of this. Contrary to everyone else he sees doing "the exact same fucking thing over and over again" hoping this would affect change, Vaas has since decided to simply do and take whatever he wants, whenever he wants, as this sets him apart from everyone else and makes him, by his own definition, not insane.
  • Suddenly SHOUTING!: Whenever he gets riled. Which is... a lot.
  • Tragic Villain: The real reason why he is an homicidal maniac is because Hoyt manipulated him with drugs, turning him Brainwashed and Crazy. It's also heavily implied something went down with his sister Citra that put him in that position to be manipulated to begin with, which likely involved the death of whatever old friends that still connected him to his old life. All signs point to him being Not So Different from Jason at one point, just an otherwise-normal guy who ended up way over his head, had to kill or be killed, and finally snapped under the pressure.
  • Terms of Endangerment: Persistently refers to Jason as hermano - "brother". Knowing his feelings for his actual sibling, the term becomes even more ominous.
  • Villain Has a Point: Even though it's motivated by his grudge towards Citra, he is right that she's not to be trusted and that she's playing with Jason's emotions so he'd do what she wants. The relationship between Jason and Citra is one-sided, and the only time she ever mentions Vaas is in a sob story to make Jason fight Hoyt's empire for her.
  • Wicked Cultured: Though not to the same degree as Buck and Hoyt. Vaas' "Definition of Insanity" quote is one attributed to Benjamin Franklin (though the exact origin is a bit fuzzy; it's also associated with Albert Einstein, author Rita Mae Browne and a Chinese proverb) and while not precisely canon, he prepares a dinner with some first-class presentation for his captive during the live action promotional videos, and briefly holds forth on the philosophical subject of whether all men are brothers.
  • Woobie, Destroyer of Worlds: He really was a ordinary guy but the pressure given by Citra and Hoyt's drugs has destroyed his sanity, turning him into homicidal maniac.
  • Yellow Eyes of Sneakiness: While it's really a case of his eyes being a very light hazel, some of the promotional material are definitely invoking this trope.
  • You Can't Fight Fate: His "Definition of insanity" speech has this theme and Vaas's behaviour is justified to himself as breaking the algorithm. He puts up the act that he's an erractic psychopath because he believes that showing weakness will make him vulnerable. He believes he must act a certain way so the world can make sense and remain in balance.
  • You Monster!: Citra calls what he's become a monster, though he wasn't one before.


Hoyt Volker

Played By: Steve Cumyn

Hoyt Volker is the primary antagonist of Far Cry 3. He is described as 'Armageddon' compared to Vaas and works in slave trafficking and murder as well as drugs. He is the leader of the Privateers and also rules the South Island.

  • Abusive Parents: Hoyt himself is not a parent- thank goodness- but his diamond miner father back in Johannesburg used to beat his son repeatedly and treat him atrociously. No wonder Hoyt killed him.
  • Amoral Afrikaner: Seth Effrican dyed-in-the-bone, and an exceptionally cruel and brutal man, though unlike most examples he isn't a mercenary, just the ringleader of a slaving company.
  • Asshole Victim: When Jason kills him.
  • Authority Equals Asskicking: He's pretty good with a knife. Jason's earlier knife fight with Buck is a Curbstomp Battle, whereas in the final fight Hoyt actually puts up a fairly even duel. That is, assuming that Brody didn't hallucinate him fighting Hoyt as he actually killed the guards, explaining why they were dead when the boss fight ended.
  • Ax-Crazy: The Don meets Ax-Crazy extraordinaire: He's a deranged, homicidal sadist who commits mass murder on a regular basis and is just as unhinged as Vaas. He's just better at hiding it.
  • Bad Boss: He generally lets his men do as they please as long as they follow his three rules, but if they don't they end up in a tiny metal box, doused in gasoline and burned alive as an example to his new recruits.
  • Big Bad: Although Hoyt is seldom seen until Vaas is killed, he's in command of the pirates on the islands and the one creating and profiting the drug and slave trade that oppresses the natives. Although Citra effectively makes this a Big Bad Ensemble.
  • Consummate Liar: In his meeting with Jason Brody (who was in disguise) he gives a speech about the nature of his work and trying to know "Foster" before sending him to torture his prisoner, Riley Brody. For the most part, it looked like Hoyt never caught on to the plot, but a video recording of Jason reveals Hoyt was never fooled. He already knew what Jason looked like and he forced Jason to torture his own brother for Hoyt's amusement. However, he still let Jason destroy his empire because of his hubris and inability to recognise Jason as a threat.
  • Cool Car: Apparently, Hoyt has a car, because he threatens to mount Vaas' head on the antenna if Mr. Montenegro doesn't make an effort to find and kill Mr. Brody soon.
  • Corrupt Corporate Executive: Granted, the fact that he deals in human trafficking and the drugs trade should make him corrupt by default, but the detachment and professionalism with which he talks about his business really cements his status as one.
  • The Corrupter: To Vaas, who became the monster we see in the game because of the drugs and power Hoyt offered him. At least that's what Citra says, but some of Vaas’s lines shows his sister messed with him way before Hoyt showed up.
  • Death by Irony: His words to Jason that on the Rook Islands, it won't be cancer that kills you can be said to apply to Jason if he kills his friends and gets knifed by Citra right after having sex with her, but they also apply to Hoyt himself, who dies when Jason shoves two knives through his throat and into the top of his head.
  • Decapitation Presentation: In a recording owned by Willis, he threatens to mount Vaas' head on his car antenna if he doesn't do his job and kill Jason Brody soon.
  • Did Not Think This Through: It's unclear how much of it came down to Hoyt's poor decision-making and how much of it was hand-waved by the devs for the sake of Stuff Blowing Up, but that ship Hoyt blows up in his Establishing Character Moment is anchored in a fairly cramped river dock far inland. The explosion is almost assured to cause heavy damage to the dock, followed by what's left of it being blocked completely by what's left of the ship. In short, getting rid of the ship in this way, in this location, is a very villainous version of Awesome, but Impractical.
  • Disc-One Final Boss: Despite being the man who's behind Vaas and the rest of the pirates operating out of the island, he gets killed in the penultimate episode, and Citra becomes the Final Boss.
  • The Don: Of his own crime syndicate. He is the most powerful criminal on the island and the brains behind the slave trafficking and drugs.
  • The Dreaded: Everyone on the islands is terrified of him, with the exception of his privateers.
  • Establishing Character Moment: Jason's first one-to-one meeting with Hoyt sees the Big Bad revealing his fondness for fine cigars and classical music, as well as an educated understanding of business, all of which he contrasts by the horrendous act of destroying a ship full of prisoners whose negotiators wouldn't hear Hoyt's demands for ransom money. Hoyt sees their deaths as nothing more than a failed business transaction and seems to enjoy the moment in his song at which the ship explodes, drawing a parallel between the two for himself.
  • Expy: Hoyt's mannerisms are very reminiscent of Tony Montana, as well as his actor, Al Pacino.
  • Eviler Than Thou: As bad as Vaas was, Hoyt has proven himself to be infinitely worse.
  • Evil Has a Bad Sense of Humor: After cutting off one of Jason's fingers, he says "Aw, Jason, now we'll never get married."
    • Also, he laughs like a little boy after blowing up the hostage-holding boat in his harbour.
  • Evil Is Hammy: When he's shouting or waving his hands to opera music, he can be as over-the-top as Vaas.
  • Evil Poacher: He tells Jason that he considers hunting "the noblest of professions".
  • Evil Sounds Raspy: Probably on account of all that smoking he does, Hoyt's rough voice can be compared to a barking dog.
  • Fatal Flaw: Pride. Hoyt has built up his reputation as a fearsome man and anything that might threaten often sends him into a murdering mood to reassert himself, but he often goes above and beyond to prove his point in order to Make an Example of Them. He knew exactly what Jason looked like, but played along with his and Sam's infiltration ploy, ignoring the much-safer option of just gunning down them both down in favor of an up-front encounter where he could shove it in their faces he was never fooled but simultaneously putting himself in the perfect position for Jason to still kill him.
  • Faux Affably Evil: Is often, on the surface, very friendly to his men, speaking to them personally and inviting them up to his personal office for a private talk if he likes their potential. He also has no problem simultaneously demonstrating the punishment for disloyalty by burning a man alive in a hotbox or casually destroying a cruise ship full of innocent people he tried to sell.
  • Fingore: He cuts off one of Jason's fingers after winning their poker game.
  • Foil: To his own Dragon, Vaas. Where Vaas is an unpredictable, deranged lunatic who is as likely to kill someone in a frenzy as he is to have an amicable chat with them about the nature of insanity, Hoyt is a relatively calm, calculating, stable businessman with a pragmatic approach to problems. Where Vaas falls victim to his own madness at times, proving to be Genre Blind often when dealing with Jason, Hoyt is much more of a No-Nonsense Nemesis, but when it comes down to it falls head-long into Bond Villain Stupidity just to prove a point. This even extends to their relative domains and minions. The northern island ruled by Vaas is wild and overgrown, with lots of dangerous animals and pirates roaming about without much in the way of organization. The southern island ruled by Hoyt is more controlled, with more open grassland, urbanized areas, military-style outposts, and frequent patrols by well-armed and organized privateers.
  • For the Evulz
    • Forced three natives at gunpoint to run across a minefield after which they will be met with pirates on the other side that will shoot them down.
    • Blew up a slave ship he was selling after negotiations with its buyers broke down and called it lost collateral.
  • Freudian Excuse: Technically, it's only in his character bio, but Hoyt apparently had a "a brutal upbringing by his father, a South African mining boss". Upon growing up, Hoyt "sought to outdo him", and did so by subverting and murdering the original leader of the Pirates, before expanding across the Rook Islands as a gun runner, sex trafficker, and leader of a ruthless legion of mercenaries.
  • From Nobody to Nightmare: Hoyt was born as the abused son of a miner and told he'd never amount to anything. Choosing piracy as his calling, Hoyt grew up to join the pirates of the Rook Islands and worked his way up to the top by brutally executing his boss in front of his family, before expanding his territories and becoming the most feared man in the area.
  • Gayngster: Played for Laughs. Very dark laughs. After Hoyt cuts off Jason's ring-finger, he jokes that they'll never be married now. Apart from that, we never learn anything about Hoyt's sexual preferences, so he might not actually be gay.
  • Good Smoking, Evil Smoking: In his words, smoking won't be what kills people on the islands. He probably gets it from his father, judging by his remarks about his father smoking a cigarette before he went off diamond-mining.
  • Hypocritical Humor: He comments on how the brass instruments in American orchestra versions of Wagner are "too bombastic", right after going through a gloriously hammy speech about his globalized criminal operations and hums energetically to the music.
  • I Control My Minions Through...: Fear. We first meet him when he's giving a speech to his men that he rounds off by setting one of them on fire for breaking one of his three rules in order to let the rest of the men know he'll do the same to any one of them. He later tells Jason that fear is the secret to keeping his employees happy.
  • Impaled with Extreme Prejudice: He's left with not one but two knives in his body - one in the neck and the other (depending on whether you perform the final QTE) lodged in his gut or wedged into his forehead.
  • Knew It All Along: The reason why Sam dies and his plan fails. It's not made clear precisely when Hoyt figured out who was who, but by the time they reach the poker game, he knows Sam is a traitor and who "Foster" really is.
  • Knife Nut: He whips out a wicked combat knife to murder Sam in one swift stroke, then dislodges the blade from Sam's throat to cut off Jason's finger. He proceeds to back up his swagger with the most difficult, intense knife fight of the game.
    Hoyt: "I've been doing this long before you were born, kid."
  • Lack of Empathy:
    • Hoyt doesn't give a shit about anything as long as he's making a profit. He tells his men to kill the natives because they're in his way, skipping right over any diplomatic solution and informs them they can do as they please with his slaves as long as they don't do anything that would cause permanent damage and impact what he can sell them for.
    • At another point, he explains to Jason the value of capitalism and how inefficient it is to avoid trading with people, which he then leads in to the slave ship he's got for ransom, which his would be buyers refuse to negotiate for. With no more interest in their lives than a simple product, Hoyt uncaringly blows the ship up and cuts his losses.
  • Large Ham: Steve Cumyn really had a ball with playing Hoyt, as you can tell whenever he starts shouting in his raspy South African accent to both friends and enemies.
    Hoyt: (addressing a bunch of captives from Beras Town) I WANT IT TO BE CLEAR! THAT ANYONE- ANYONE! WHO HELPS THOSE SAVAGES OUT IN THE WOODS! WILL END UP LIKE OUR FRIENDS HERE! IS MY POINT COMING ACROSS?! (to one villager) YOU!!! RUN!!! (Hoyt fires a machine gun in the air, scaring the villagers across a rice field, so that two of them get blown up by landmines, and the remaining man ends up sprinting off into the pirates' territory) POINT MADE! (to his men) HAVE FUN, BOYS!
  • Lean and Mean: Hoyt is the thinnest of the three male villains, and he's the most vicious.
  • Make an Example of Them: Native sympathizers stole a transportation manifest from him? He drives them across a ricefield laced with landmines, killing two of them, then entrusts his pirates with hunting the Sole Survivor. One of his men ends up breaking the three company rules? He locks him in a metal box and sets fire to him. Hoyt is a serious man.
  • The Man Behind the Man: Vaas is the antagonist Jason faces the most but all operations he undertakes are done to upkeep the parts of Hoyt's business he has been entrusted with.
  • Man of Wealth and Taste: Downplayed, but visible. He wears a blazer and proper button-down shirt as opposed to his mooks, who generally wear tattered, casual clothes. He also has a taste for opera, as well as fine spirits and cigars. And he has a very nice, stylish, well-kept office on the island, one that wouldn't be out of place for a CEO of a successful company - which, of course he is.
  • Mask of Sanity: Hoyt likes to put on a facade as a reasonable business man, but in truth he has absolutely no regard for human life and proves to be just as off his rocker as Vaas.
  • Names to Run Away from Really Fast: His first name is pronounced similarly to the Joisey pronunciation of "hurt", and his last name is similar to the word "vulture". No, he's not a nice South African.
  • No, Mr. Bond, I Expect You to Dine: Right before playing poker with Sam and Jason, he asks whether he can get them any food, like a nut. When they tell him no, he doesn't bring it up again.
  • No-Nonsense Nemesis: Subverted. He manages to figure out that Foster is actually Brody and that Sam is betraying him but then Hoyt delves into Bond Villain Stupidity by monologuing about how he's outsmarted them and, instead of simply having one of his gun-toting mooks shoot Jason, forces Brody into a game of poker to death. And it's not even that savvy to begin with since he had a video showing Jason and Riley identified him as his brother.
  • Orcus on His Throne: He's Vaas' boss but allows his Dragon to operate under his own discretion and doesn't become a direct threat to Jason until Vaas is killed.
  • Polite Villains, Rude Heroes: After telling Jason he knew who he was all along, he continues being Faux Affably Evil to him as they continue their poker game. Jason, however, no longer feels any need to hide his hatred of Mr. Volker.
  • Politically Incorrect Villain: He hates the Rakyat to the point where he orders his men to shoot them on sight.
  • Real Men Wear Pink: An evil South African slaver who wears a nice pink shirt.
  • RuthlessForeignGangster: In his case, Ruthless South African Gangster.
  • Self-Made Orphan: He killed his abusive father at some point in order to outdo him.
  • Sherlock Scan: He claims he can read people to "Foster", describing him as having Commitment Issues, which is why Hoyt is reluctant to let "Foster" join his inner circle. And he's actually more adept than he lets on, which enables him to work out that "Foster" is really Jason Brody and confront him with this at the poker game. "How stupid do you think I am?" indeed.
  • Smug Snake: Lets Jason Brody continue his charade despite it destroying half his organization. He also believes he can take on Jason Brody himself where both Buck and Vaas failed, which ends up killing him.
  • The Sociopath: In a game filled with brutal psychopaths, he still stands out as one of the most chilling examples.
  • Screw the Rules, I Have Connections!: He tries to pull this on Jason during their duel by claiming he has powerful friends who'll hunt Jason down in case of Hoyt's death. Jason assures him they won't find anything left of him.
  • Straw Nihilist: Of a different stripe than Vaas. Whereas Vaas in his "definition of insanity" speech derided people for constantly "doing the same thing over and over again expecting shit to change" and so aspired to do whatever he wants whenever and however he wants, Hoyt's entire operation effectively is that cycle of repetition of suffering and profit. Hoyt, however, doesn't care about that and in his conversation with Jason shows he sees life as fleeting, thus any moral qualms are unnecessary with the only goal being to profit and indulge as much as possible while he has it while doing his damnedest to live long enough to enjoy every moment.
  • Suddenly SHOUTING!: Does this when he reveals to Jason he was in on his and Sam's plot to kill him.
    • And earlier, in a recording secured by Willis, he loses his temper and stops being polite to Vaas when the pirate is more concerned with the fact that his sister's tatooing Jason than that he has not killed Jason yet:
    Hoyt: "I DON'T GIVE A FUCK ABOUT YOUR FAMILY! It is by my grace that your head isn't impaled on the antenna of my car! Therefore, I would like it if you gave a fuck about Jason Brody!"
  • Swipe Your Blade Off: He does this with a knife he's lodged in Sam's neck, spraying Sam's blood all over the table right before cutting off Jason's ring finger.
  • The Syndicate: Hoyt's criminal organization is an immensely powerful organization dedicated in drug trade and human trafficking. And as if that was not enough, he has an army of bloodthirsty mercenaries at his disposal.
    Hoyt: "I'm a hunter myself. The noblest of professions. But you know, I like to hunt real game. I can offer you travel to slave markets in Rio, Hong Kong, New York. This is a global enterprise. Globalisation is the future, bringing things from far away to me."
  • Underestimating Badassery:
    • He assumed that his own knife skills and a dozen bodyguards would be enough to take care of Jason. He was wrong.
    • Jason and Sam are also on the receiving end of this. When they sat down on at the poker game, they both expected that they had the perfect cover, and that Hoyt didn't suspect a thing. Wrong on both counts.
    • And going much, much earlier, he blows off Vaas' concerns about Citra and tells him to focus solely on Jason. Nevermind that Citra was effectively always using Jason as her main weapon against him, and was the one who first got him interested in the ancient Chinese knife that partially led to the encounter and killing of Hoyt's main hitman Buck, encouraged Jason to take on Vaas, and then manipulated Jason to taking the fight directly to Hoyt himself.
  • Villain Has a Point: Hoyt's kill-on-sight order for any of the Rakyat his men meet initially appears to be just evidence that he's a Politically Incorrect Villain. Considering that we later learn the Rakyat were Evil All Along and try to convince Jason to kill his friends, cut all ties to the outside world, and then murder him after he impregnates Citra, one might wonder whether or not it might be better to just let Hoyt kill the Rakyat.
  • Villainous Breakdown: Has a progressive one as Jason dismantles his organization. Jason even calls him out as afraid in their final battle.
  • Wicked Cultured: A big fan of Wagnerian orchestra. He even has a preference for European rather than American orchestral renditions, claiming the brass section in the latter to be "too bombastic". Rather hypocritical considering his composer of choice.

    The Final Villain (SPOILERS FOR THE FINALE!) 

Citra Talugmai/Montenegro

While Citra aided Jason in defeating his enemies, she always had her own intentions for him. Following the culture of the Rakyat, she seeks to mold Jason into the perfect warrior of their tribe, even if that means forcibly and permanently severing him off from any link to his old life completely by his own hands.

See her folder above for tropes applying to her.

Co-op Characters



Records indicate that Callum had a rough upbringing in the projects of Glasgow. He was a vandal, scammer and shoplifter, who survived the streets by living off unemployment checks, theft and the occasional odd job. Despite his situation, his cynical humor made him a leader among his friends. His education on the streets makes him handy in a fight.
Survival Guide
Played By: Stuart Martin

  • Blood Knight: Arguably. He's always thinking about killing someone.
  • Et Tu, Brute?: The Captain who betrayed the four to the pirates was a friend beforehand, so he's none too happy.
  • Knife Nut: The DLC chapter has Leonard reveal that he has a lot of knives on his person.
  • Lean and Mean: A skinny young Scottish chef with a willingness to get violent when wronged.
  • Sir Swears Alot: Particularly fond of the word "cunt", making him stand out even in the Far Cry universe.
  • Violent Glaswegian



The files show that as a street orphan in St. Petersburg, Mikhail’s youth was marked by abuse and abandonment. He joined a league of criminals as a teenager. After stints in jail and years of devotion, he became a gang leader known for being calm, collected, and merciless. Then he fell in love and eloped, breaking his league’s code. He fled and put his wife and daughter into hiding.
Survival Guide
Played By: Nick Nevern



Police database shows that Leonard grew up as a city boy in Philadelphia and followed in his father’s steps as a police officer. As he climbed the ranks, his ethics dimmed, leading to a forced departure from the department. Notorious for vulgar humor, in battle he’s at the top of the food chain.
Survival Guide
Played By: Nigel Whitmey



Records indicate that Tisha was raised in Nevada by a binge-drinking mother and an absent father. She joined the army as a combat medic after high school. In the field, she was respected for her aggressive and focused personality. After four tours overseas, a commanding officer with a grudge pulled some strings to get her booted from the army. Now she prefers combat to healing.
Survival Guide
Played By: Alana Maria


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