- The obvious is the scenes of Jason/Vaas/Citra swapping out with each other, indicating that they are quite the same thing, that is, a monster.
- The point where Vaas dares Jason to kill him with is gun. This is obviously just an image of Vaas talking to him, because Jason kills him with the gun. "The Path" Jason walks requires him to kill with a knife by Rakyat tradition, thus this is why Jason suddenly finds himself back at the start and killing images of Vaas.
- When the Player kills images of Vaas he is re-enacting Vaas' "Definition of Insanity." This one is obvious so I'll talk no further about it
- Finally, the point where Jason kills Vaas with the knife, thus honoring Rakyat tradition. However, Vaas' eye stare could be interpreted as a sign that he is not dead.
Comment and add to this as you like.
- This is how I read the scene actually happening, drug trip aside. Vaas very clearly stabs you, starting the encounter. After that Vaas leaves, rightfully thinking he's killed you, again. But you're still alive, and get up, stab wound still there and bleeding quite heavily. The Vaas clones you have to blow through to get to Vaas (or sprint past, depending on how you ended that encounter) are actually just those suicide charger machete wielding enemies. So in the real world Jason is stumbling after Vaas deeper into Vaas's hideout, bloody chinese knife in one hand and salvaged SMG in the other blasting through the surviving pirates who are trying to kill him. You eventually reach Vaas, and the encounter happens where you kill him. When you both fall to the ground and he looks at you it's just blood loss kicking in. Some of the Rakyat tasked with being back-up (who of course hang back until everythings said and done because pride and honor and other tribal macho nonsense) find you and manage to stitch you back together enough to haul back to Citra, who has plenty of herbal medicines to heal you in time to wake up.
- Jossed, as it turns out midway into the game that Willis is the one writing your handbook, as his entry simply says: "That's classified. You didn't think it would be this easy, did you?"
The main theme of the game is Jason slowly going off his rocker, and this is made all the clearer during the boss battle with Vaas, showing the two as almost interchangable. After having killed Hoyt and liberated the island from the pirates, Citra kills Jason after conceiving a child so that the rakyat will still have leadership in the future, but she fears that Jason will swiftly get bored in the island's newfound peace and take to killing indescriminately, eventually becoming worse than Vaas.
This game DOES take place in the same universe as the Assassin's Creed Franchise, and its not Jason that's going crazy, but the effect of an artifact on the island itself that drives its inhabitants insane. The myth of how the island was formed from the severed head of a demon is really the distillation of the Raykat people's genetic memories fro overthrowing the Ones Who Came Before. Vaas and Jason and possibly others are descendants of the Assassin's, and all the influence of the "compass" and the hallucinations were merely the effects of Eagle Vision and garbled communication from the First Civilization Respectively. Oh, and the Reapers probably fit in somewhere in all of this as well.
React to this as you see fit:
The entirety of the fight sequence with Vaas seems far too out there to have occurred in any real capacity. It begins with Vaas impaling a glowing ritual knife into Jason's torso, which is right off the bat pretty much impossible for both the knife to have glowed and Jason to have survived. Then we have Jason shooting a bunch of Vaas phantoms that the real Vaas surely would have noticed and commented on. Even when you finally get to what appears to be the only real part of the hallucination and impale Vaas with the knife that you just pulled out of your torso, Vaas' dead body awakens and looks Jason square in the eyes as he collapses from exhaustion. That is some trippy shit.
- Indeed, it isn't so much as Jason just plain hallucinating Vaas' death, as it is Vaas DELIBERATELY causing Jason to hallucinate his death. But why would the Laughably Evil, Ax-Crazy Pirate Leader decide to Fake The Dead when Jason was looking for a final showdown? Because Vaas finally took his own advice: Insanity IS doing the same thing over and over again, and expecting different results. In a case of Fridge Brilliance, this applied to both Jason and Vaas equally, as they kept trying to kill each other Spy vs. Spy style, kept failing to put the other in the ground, and kept expecting that they'd get a different result if they kept trying to kill each other. Vaas finally realized the only way to break the cycle was if one of them died, but since he isn't crazy enough to willingly die, he plugged Jason with some hard drugs, and got the hell off the Rook Islands. The reason Citra and Volker say he's dead is because they only have Jason's drugged-up story to go on, and since Vaas vanished without a trace, they assumed he finally got killed by the one man as crazy as he was.
- I don't quite buy this. Vaas is canny, certainly, but I really don't see him as smart enough to fake his own death convincingly enough to fool everyone who'd want to be sure. One or two, maybe, but managing to fool Citra, Dennis, Hoyt and Willis along with all the Rakyat, privateers and his own men who'd want to be damn sure? I don't think so.
- I always assumed that the scene with Vaas looking back up at you was symbolic, to say that he is still alive within you, and that you hav essentially become the new Vaas.
Keith states that he saw Riley get shot right after admitting that he couldn't handle being on the island for any longer and hearing Jason state that they would leave as soon as he found his brother. He might have said this for no other reason than to try to hurry things up, not wanting to wait for Riley to be found. This would match with his character as indicated in the handbook, as he seems to be a compulsive liar.
- Riley Was shot though; that would have knocked him flat and for all outward appearances, dead.
Agent Huntley claims that he is going to be going to Russia to participate in a mission for a "Task Force 141", which as fans of Modern Warfare 2 and 3 will know is an international Special Forces team composed of soldiers from America, Canada, and the United Kingdom. Given the year Far Cry 3 takes place, which is hinted at to be either 2011 or 2012, the mission in question is most certainly the goal of assassinating Vladmir Makarov a Russian terrorist, a mission dubbed "Operation Kingfish" that took place in 2013.
- And Vaas actually IS Soap from the MW games, who somehow faked his own death in MW 3, so he ran off to rook island and hired the Brazilian militias from MW 2 for his operation. That's why he knows a lot about "doing the exact, same fucking thing, over and over and over again" and his last action after Jason stabs him during the boss battle, just like Shepherd did in 2 is to look straight at the player, as if to say : "You shittin' me ? AGAIN ? " .
- A more likely alternative is that Huntley is far more insane than first thought and Modern Warfare only exists in FC 3 as a game. Which would imply that it is set in the real world, or one far closer to it than other games within the genre.
- Makes sense actually, considering that the two series aren't made - or even published - by the same company.
- according to the lost expeditions DLC, the game is set in the Assassin's Creed universe, and also shares it's pop culture with ours (Jason quotes Star Wars, Kill Bill or Bioshock, for example). Since Jason is your typical 20-yr old immature kid in the beginning, he would have known about Modern Warfare 2 if it existed as a Game, and at least said some random shit to make fun of Huntley.
- "Our fucking loved ones, they come and they blindside you every fucking time! So they say to me, they say, Vaas! Who is it going to be? Them or me?! Me or them!? Like, you know, like they fucking think I need to make a fucking choice.
- Another possibility is that the island got to Citra first, and her madness got to Vaas and drove him crazy, exacerbating the mojo of Rook Island to make him even crazier. Which fits what he says. Vaas' dialogue indicated Citra went nuts first.
- They keep talking about how Jason is a puppet, and in fact his every move is determined by the person on the other end of the keyboard.
- They mention people being "balloons full of red ink". The character models bleed when shot but have no internal organs, as there would be no reason to render anything below the skin.
- Citra must have given it to him. Why?
- You're looking for the Headscratchers page.
- However, since you're here and I don't know how to move it; he doesn't, that was Jason hallucinating.
A lot of people complained about the fact that the story is supposed to show Jason's decent into madness, yet after completing the first mission you can take over as many outposts as you want, killing in theory hundreds, then go back into the main quest where Jason will become squeamish again. Well, maybe that's because after Jason's first kill he's already descended into madness, and the rest of the game is a hallucination interspersed with small bits of reality. Some examples;
- The most obvious, the boss fights, and the fact that when you kill Buck, Vaas, and Hoyt, the game changes into a surreal dance floor knife fight.
- When Jason is retrieving the compass for Buck, it starts to glow with magic, which Jason comments on. However, Buck doesn't make any mention of it, and in fact he doesn't even seem to notice that it's happening.
- Jason's tattoo (or tatau) doesn't actually give him any extraordinary "powers" per se, rather they give him feats that, while difficult for any normal human being, are things entirely in the realm of a person learning (Faster swimming, learning how to kill from different angles, increased stamina, perfecting weapon use, even cooking a grenade). Granted it would be hard for someone to train all those skills to peak condition in a few days, but it still isn't anything that somebody couldn't learn with or without a magic tattoo.
- Jason has at least 2 encounters (can't remember if there's any more) with people that are implied to be non-existent. The most obvious being the side-quest with the crashed plane where you investigate the remains, and a person taking up residence in the broken hull claims there is no old woman who lives in that village, and in fact she was killed by the plane when it first crashed years ago. The second is Willis, who Dennis, someone that seems to know most of the island, claims that he's never heard of in his life. Could be subverted by the fact that Willis pilots a plane that lands Jason on the second island, but it's interesting that the developers threw in the plot point of Dennis not knowing he exists without taking it anywhere.
- Finally, Jason escapes certain death through extremely slim odds multiple times. First, Grant is killed, and Vaas opts to let Jason run away instead of killing him too. Second, Vaas traps Jason inside a burning hotel, which he manages to escape. Third, Vaas ties Jason to cement and kicks him down into a pool of water about 60 meters down, with Jason simply breaking free of the rope. To top it off, even Vaas notices this, and just shoots Jason in the chest, with Jason surviving by the bullet hitting a lighter that Vaas had put in there earlier.
- Or pull a certain theory of Final Fantasy VIII and say that Jason died from the chest wound Vaas gave him just before the boss fight. The fight and everything that happened afterward? Hallucination that Jason formed as he lay on the ground bleeding to his death.
- Jason obviously has no such qualms if the player chooses to use the knife throw takedown.
- Though Heck does turn out to be a rogue CIA agent if you perform the three operations in a certain order.
- Doesn't quite work for three reasons; 1. He has access to intel that would require off-island contacts to get, 2. He has a subordinate, Sam, working for him and 3. He crops up in the next game in the series as a CIA agent (though not having played 4 I can't say for sure how definitive that is). Also unlike Heck he's not obviously nuts. A little...odd certainly but by Rook Island standards he's positively normal.
- Considering that he can get detailed information on an area from a high vantage point (the radio towers) much like the Assassins do, that's plausible.
- He also has a finger cut off, just like Altair (and like daVinci jokes about doing with Ezio.)
- He could potentially possess some first civ DNA, at least maybe a little bit and not as strong as the assassins Desmond descends from. Since once he has targeted an enemy he will always know their location, and by taking his makeshift drugs he can amplify what little first civ DNA he got so that he see enemies and animals without detecting them first.
For a bit of extra evidence apart from the "no body" theory, in the tape recording of him and Hoyt talking, notice how he's very quick to say that he doesn't give a fuck about Snow White (Jason). Hiding something?
It also explains why Vaas keeps failing at killing Brody despite some otherwise effective methods, like the gunshot to the chest that was absorbed by the lighter that Vaas had planted in his pocket earlier.
Abducted, tortured, and slowly turned into a monster? Gaining impressive abilities as he is being slowly broken by the abuse? Prone to a very uncertain reality? Ultimately forced to decide between trying to return to the life he left behind or surrender entirely to the monstrosity inflicted on him?
Jason's suffering a Durance that turns him into a Farwalker Ogre, and he's caught between two feuding Gentry in the form of Citra and Hoyt. Everyone else involved in the plot besides his friends and family being absolutely nuts just cinches it - Far Cry 3 is pretty much "Changeling: the Lost - the Videogame"!
- This would also explain why Vaas doesn't appear to die-much like the doubts many Changelings deal with, Vaas is another Gentry and 'killing' him may just be another illusion perpetuated by the island. Also makes the Good Ending way more awesome: He's not just leaving the island, he's leaving Arcadia itself.
He has a lot of the traits common with BPD: sudden intense mood swings, violent 'tendencies', and drug addiction, to name a few.