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YMMV / Far Cry 3

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"Did I ever tell you... the definition of insanity?"

  • Angst? What Angst?: Zig-Zagged. In an extreme case of It Gets Easier, Jason has a My God, What Have I Done? moment after he accidentally kills a pirate in self-defense, but he doesn't react to killing from this point onwards.
  • Awesome Music:
    • The Main Theme. Beautiful, haunting, epic, and the perfect backdrop to your big confrontation with Vaas.
    • Skrillex and Damian "Jr. Gong" Marley's Make It Bun Dem is kickass and trippy, making it the perfect song for burning Vaas' weed crops.
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    • Ride of the Valkyries is the perfect song for Riley's first time flying a helicopter.
  • Base-Breaking Character: Jason has fans for his character arc and being a general deconstruction of the idea "What happens when an ordinary guy starts shooting hundreds of people and takes a crapton of drugs?" (In that he loses it), but he has a lot of detractors who see him as a Flat Character and/or a Mighty Whitey.
  • Best Level Ever: Kick the Hornet's Nest, the aforementioned mission where you burn Vaas' marijuana crops. As soon as you start, the soundtrack goes into a perfectly appropriate Dubstep/Reggae mix.
  • Crazy Awesome: Vaas. Did he ever tell you the definition of insanity?
  • Complete Monster: Hoyt Volker runs the largest Human Trafficking ring in the South Pacific. Raising himself up from the rank of privateer, Hoyt made his authority clear to the other pirates by executing his former boss in front of the man's family. Using drugs to corrupt Vaas Montenegro into his addled, sadistic right-hand man, Hoyt lets Vaas loose on his prisoners, letting him abuse and kill them as he sees fit. Introduced forcing a group of civilians to run across a minefield, Hoyt later burns one of his own men alive and tells his other Privateers to kill any native islander they come across. Hoyt also forces Jason Brody to torture his own younger brother to prove his loyalty. When Hoyt discovers Jason means to betray him, he kills Jason's friend and begins cutting off Jason's fingers, determined to draw out his suffering before finally killing him.
  • Demonic Spiders:
    • Heavy pirates can take a tremendous beating from conventional weaponry, and are nearly immune to small arms. But even worse are the pyromaniacs; heavily armored privateers who will burn everything in sight with their flamethrowers and soak up absurd amounts of damage, shrugging off grenade and C4 explosions and openly laughing in your face when you fire upon them. Only a close-range blast from an RPG or the AMR, or a flame arrow is guaranteed to kill them in one hit. You also have to unlock a high level skill in order to be able to perform a takedown on them.
    • Molotov pirates. Even though they're clearly drunk off their asses, they can fling those Molotovs with lethal accuracy. They also seem to have more advanced psychic powers than everyone else in Vaas's employ, being able to pick out your hiding spots faster than trained snipers and dogs. Not to mention - while they're on fire, they'll run towards you to spread the joy. And worse - whereas most non-heavy or non-flamer enemies go down with a single accurate burst to the chest, that just makes the Molotov pirates angry. And on fire. It takes two more bursts to put them down, and they'll be moving much, much faster.
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    • Snipers can and will use their deadly accuracy to put devastating rounds into you, given even the slightest chance. Even a tiny gap between trees will invite pinpoint fire. Unfortunately for them, if you've got a sniper rifle, the reverse is also true.
    • Enemies with RPGs (especially armored ones) can be a pain the ass, as the rockets can give you splash damage while you're in cover and leave you vulnerable for other enemies to gang up on.
    • Did you think you were safe from the sharks in the rivers? Hah. Crocodiles are arguably worse, since it's incredibly hard to see them with the camera, and due to the rivers not having lots of boats, you're very open to attacks from them. The worst thing is that crocodiles are never used for crafting, making them worthless to hunters. It helps that they've one of the scariest Jump Scares in the game. About the only good thing about them is that you can, at least, get into a QTE with them to instakill them - sharks require a boat or some range.
    • Tigers. Stealthy, fast, and can eat multiple assault rifle magazines without stopping. Tigers are the #1 cause of random encounter deaths in the game. Leopards are almost as bad, being smaller but not quite as deadly. Bears also take several clips to bring down and can down you quickly if you're not careful. Cassowaries can also be deadly if they get in close, simply due to their raw speed. Dingos hunt in large numbers and can be very stealthy in tall grass. Ditto for komodo dragons.
    • Water Buffalo may look friendly, and they don't get set off as easily as any of the other predators, but make no mistake: bullets have less stopping power against them than any tiger, and they're more than happy to kill you in seconds. There's a reason they get marked as 'predator' when you scout them.
  • Disappointing Last Level: The majority of the game leads to the confrontation between Vaas and Jason, which occurs three-quarters of the way through the main plot. The rest of the campaign focuses on assassinating Hoyt, Vaas's boss, who's much less colorful and lacks the motifs Vaas had that made him resonate with Jason. Given the game's theme being a deconstruction of the player being a Rambo-eque action hero this was probably intended.
  • Draco in Leather Pants: Vaas gets this big time. Never mind that he's an unrepentant slaver and mass murderer, his entertaining personality and hints at a sympathetic backstory have won him legions of fangirls.
  • Ear Worm: Many of the radio songs you can hear when driving are quite pleasing to the ear, with Ukelele Girl standing out in particular.
  • Ensemble Dark Horse: Vaas, without a doubt. He’s become so popular and so memorable that people often forget he’s not even the main antagonist.
  • Escapist Character: Subverted. Jason is initially presented as a Naïve Newcomer with little personality, so that players can identify with him easily. Later, he grows sympathetic to the Rakyat lifestyle, and ultimately becomes so absorbed in his quest to save and avenge his friends, that even his friends begin to suffer for it. Jason ends up behaving much in the same way a player would, but this parallelism is clearly not meant to put the player at ease.
  • Evil Is Sexy:
    • Vaas, Buck, and Hoyt have many fangirls.
    • Citra's clearly not running on all cylinders, but she's still a beautiful, exceedingly well-built woman who wears little in terms of clothing and gets several topless scenes over the course of the game.
  • Game-Breaker: Two of the game's most powerful signature weapons - the Shredder and the Ripper - can be acquired with only moderate effort within the first couple hours of gameplay, and they retain their overpowered awesomeness until the credits roll and beyond.
    • The Shredder is a custom Vector submachine gun with great damage and accuracy, a large magazine, and next to no recoil, but above all it's a silenced weapon that can take down entire outposts at close range without anyone ever noticing there're shots being fired. It's easily powerful enough to be used as Jason's primary weapon for the whole game since it kills even Privateer Heavies in one short burst to the head, and everything else with even less effort. Its only downsides are its rather limited range, its steep price tag once unlocked, and the fact that comparatively few enemies wield submachine guns, making it slightly more difficult to feed the Shredder's voracious ammo hunger in the field, but SMG ammo is dirt-cheap to buy and in plentiful supply in any ammo crate.
    • The Ripper is a massively beefed-up MKG light machine gun with all-around great stats including huge magazine capacity, quick reload and a holosight for accurate mid-range shooting. There's no better weapon when stealth is no longer an option and the lead starts flying in earnest. Heavies fall before it like wheat before the scythe, and it's entirely possible to clear out entire outposts or mission-related strongholds without having to reload once. Like the Shredder, scraping together the funds to buy it can take a bit in the early game, and LMG ammo isn't nearly as cheap as SMG rounds, but the considerate player who places their shots carefully can still easily turn any shootout into a Curb-Stomp Battle even under these circumstances.
    • As an honorable mention, the AMR (Z96 sniper rifle's signature variant) is so powerful and accurate that it's able to mow down any enemy NPC including Tanks like a breeze, which results in a One-Hit Kill if used right (two direct hits towards vehicles such as Helicopters and ground vehicles). The downside, however, is that the reloading time is rather slow and it runs out of ammo frequently even with extended ammo pouches if used by itself. Otherwise, use it only when necessary while liberating outposts.
  • Goddamn Bats:
    • Dogs. They come in packs, and they're one of the fastest animal types in the game.
    • Boar can be annoying due to their willingness to ram anything that moves to death.
    • While not very dangerous on their own, pirate patrol cars can easily screw up any carefully planned stealth assault on an outpost if they decide to come through and snoop around at the wrong time, which they have a nasty habit of doing.
    • Snakes are perhaps the most extreme example. They'll almost never kill you, but odds are you'll step on one just when something else is about to, leaving you defenseless while you pull the snake off your hand.
  • Hilarious in Hindsight: Vaas' line of Memetic Mutation below about the "definition of insanity" becomes this in light of criticism about Ubisoft in recent history, what with effectively homogenizing most of their franchises into similar open world formulas with mostly different settings and a gameplay twist or gimmick individualizing them. A trend that both this very game and Assassin's Creed III are accused of ultimately jumpstarting in the first place, not to mention helping codify the modern Wide Open Sandbox gameplay tropes that many other franchises started following thereafter to compete when they were trying to diversify their games from the competition and prior titles to begin with.
  • Harsher in Hindsight: Jason's at-the-moment humorous reference to Kill Bill ("His name is Buck and he likes to fuck...") is nowhere near as funny when you find out he's been repeatedly raping Keith during the time he's under his custody.
  • He's Just Hiding!: There are some around the internet who believe Vaas isn't really dead. Evidence for this is largely based on how the final fight between Vaas and Jason is a Mind Screw from Jason's perspective, and when Jason makes it back to reality he never sees Vaas' corpse.
  • It's Easy, So It Sucks!: A common complaint about the game; A handful of tattoo upgrades (or simply equipping a Signature Weapon) turns you into Rambo, and it's insanely easy to get these upgrades/weapons in the first third of the game and end up running around the island with literally nothing to fight save a stray tiger or two. Just repeating the same actions over and over.
  • Jerkass Woobie: Vaas. The reason why he is so mentally unstable is because of Hoyt's influence, who manipulated him with drugs for years.
  • Love to Hate: This game has many deplorable yet memorable villains such as Buck and Hoyt. However Vaas takes 1st place as the most memorable of them all.
  • Memetic Mutation:
    • "Did I ever tell you the definition of insanity?", has been one since before the game even came out. It's taken a double meaning in the Youtube community, who like to joke that Vaas is secretly taking a jab at games in the military first-person shooter genre and the players who continually buy the "same game".
    • "I like this meme. It's a nice fucking meme."
    • “That’s a subjective philosophical point of fucking view.”
    • Sam's "BLITZ-KRIIIIIEEEGGG!!!" is also pretty popular, perfectly encapsulating the essence of a Leeroy Jenkins who speaks in Gratuitous German.
    • Machinima's infamous description of the game as "like Skyrim with guns", which has been mocked endlessly by the gaming community.
  • Moral Event Horizon: Jason possibly crosses it if he elects to kill his friends and brother at the end. He comes perilously close throughout the rest of the game, but the good ending is his redemption.
  • Most Annoying Sound:
    • If you play poker in single-player, the NPCs in the bar will NOT STOP COMMENTING on how many pirates you've killed, how many targets you've assassinated or what an AMAZING hunter you are.
    • The pirates at outposts located on the first island have a lot of looped dialogue about how much they hate it there, with some complaining about the STDs they've contracted. Expect to hear all that a lot if you're planning to kill them undetected.
    • Rebels at your liberated outposts have just as much looped dialogue, the most common being one of them shouting: "Who's the man? Me!". This is the worst when you've just liberated an outpost, because it makes it sound like the rebels are claiming credit for your hard work.
  • Narm: Anyone who has seen The Room cannot take Jason screaming Liza's name seriously.
  • No Yay: During Jason's Mushroom Samba fight with Vaas, he can witness his brief fling with Citra, but with himself replaced with Vaas.
  • Paranoia Fuel:
    • Just because a region of the map has been cleared of pirate outposts doesn't mean that you're not gonna run into random pirate patrols.
    • No matter where you are, tigers, leopards, komodos, or dogs can show up, and often your only warning is when they bite a chunk out of your arm or leg. The indicators on the map of where they can be found are just a warning that you'll see them more often in those parts of the island.
    • The fundamental nature of the game's themes about insanity, the subtle supernatural underpinnings, and Willis' warning that the jungle drives people crazy bit-by-bit are a potent form of psychological paranoia. Is it the stress of what's happening that is driving Jason further into his Blood Knight tendency, or is it something more?
  • Player Punch:
    • Vaas shooting Grant. The player may try and slow the bleeding, allowing a nice close-up of Grant's face as he dies slowly and in agony.
    • Goofy Aussie that has Keith turns out to be a vicious rapist. Foreshadowed by a Kill Bill reference when Willis tells Jason about Buck.
    • Jason torturing Riley to maintain his cover.
    • Hoyt casually killing Sam.
    • Citra's ending, all of it.
  • Porting Disaster: The game was clearly too demanding for the consoles that were still in use at the time of release, as the PS3 and Xbox 360 versions have barely any anti-aliasing, low-res textures and a framerate that struggles to stay above 20. It is playable, but the issues bog the game down quite a lot.
    • The "Classic" versions on PS4 and Xbox One are just the last-gen versions with some small graphical improvements and a more stable framerate, meaning the PC version remains triumphant. The odd thing is that Ubisoft clearly can do good remasters, as their Assassin's Creed remasters not only look better, they run at a stable 30 FPS even at full 4K resolution on both consoles. note 
  • Quicksand Box: There is an entire archipelago of islands available to play. There are two large islands (each surrounded by several smaller ones) for single-player, as well as smaller individual ones for Co-Op Multiplayer and Competitive Multiplayer.
  • Retroactive Recognition: Mac Gargan was Vaas.
  • Shrug of God: Even the lead writer doesn't really know what happened to Vincent Salas.
    Jeffrey Yohalem: His current status is unknown.
  • Spiritual Licensee:
    • Replace pirates with hillbillies and the islands with the rural south, and you've got a decent adaptation of Deliverance.
    • BBC Three drama Tatau (first broadcast April 2015) has elements in common with Far Cry 3: Young Western travellers in trouble in the South Pacific, tattoos, hallucinatory visions...
    • Some people call it the best video game adaptation of Taken with its setting now being at a tropical island.
  • Squick: After the battle with the Ink Monster, Jason wakes up to Citra having sex with him. Considering that you just spent at least the last few minutes having a drug-induced vision quest, Citra may have essentially raped Jason while he was out.
  • Surprisingly Improved Sequel: Gameplay-wise, nearly everyone agrees Far Cry 3 managed to solve all the flaws Far Cry 2 had with the introduction of outpost liberation, the RPG-like skill tree and the reduced enemy health in comparison to Far Cry 2. At the same time, there are those who lament that Far Cry 3 shed some of Far Cry 2's more ambitious elements like the buddy system, Diegetic Interface, and the heavy and player-unfriendly atmosphere of the unnamed African country (the U.A.C as referred by the fanbase).
  • That One Achievement: "Fully Inked", unlocked by learning all the skills in all three categories. Not only is this a massive time sink, but it can actually be rendered Unwinnable because one of the skills requires you to clear at least two Outposts without a single guard seeing you. Since the game has come out, Ubisoft patched in an option that allows for the player to reset all outposts, making this easier now.
  • That One Level: The helicopter section near the end of the game can be incredibly frustrating. You must protect your chopper from hordes of enemies with a turret that has horrible accuracy. It gets worse when you encounter enemies with bazookas that are hard to spot and can do massive damage to your copter. There are no checkpoints within this section as well.
  • What an Idiot!: Sam states that Hoyt doesn't know anything about Jason Brody except the tattoo on his arm and his skill with a machete. Why he thinks that may as well be anyone's guess, since it's Hoyt in the beginning of the game that tells Vaas to "stop scaring the hostages" and calls him away. Granted, Hoyt was standing rather far away when this happened. However, keep in mind that Jason, like anyone else Hoyt captures, was going to be sold into slavery; it's a safe assumption that Hoyt would have photographs and profiles for everyone he captures. Really, it seems highly unlikely that Hoyt wouldn't know more about Jason than his tatau - that he wouldn't have a fat binder filled with every detail he can dig up about the hostage who escaped him and became the single largest threat to himself and his operation. Also, given that Jason (under his disguise) and Sam made some rather noisy attacks on some privateer's installations during the later part of the plot (and the game doesn't forbid you to attack outposts while wearing the privateer's disguise during the open-world exploration of the southern island), Hoyt must already know that Sam is a mole and which disguise Jason is wearing. And more important, they have a video where Riley identify him as his brother before you interrogate Riley playing. By the time of the poker game, Hoyt probably had time to watch it.
  • What Could Have Been: Instead of Liza. Vincent Salas was the rescue objective in "The Medusa's Call". (Then called "The Medusa's Mast".) He was also meant to be in several scenes and ultimately accidentally shot by Jason during a confrontation with Vaas.
  • The Woobie: Riley. In contrast to his brothers, he is much more innocent. Not only is he subjected to Cold-Blooded Torture by his own brother, Hoyt mentions that he was going to be sold to someone in Yemen who "likes them young". Basically, he's the most helpless of the brothers and the one who almost gets the most traumatic fate. Poor boy.

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