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Due to the nature of this game's story, this page contains unmarked spoilers for Far Cry 5. You Have Been Warned.

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"I led us into the new world. I thought that it would be glorious... I was wrong."
Joseph Seed
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Far Cry: New Dawn, released on February 15, 2019 for the Playstation 4, Xbox One, and PC, is the seventh installment in the Far Cry franchise, serving as a direct sequel to the story of Far Cry 5.

Seventeen years have passed since the world erupted into nuclear war. The aftermath was harsh, deadly, and unforgiving - but eventually, the chaos gave way to new life. In Hope County, Montana, survivors began to rebuild, forming a new society in the form of a town called Prosperity. Unfortunately, not everyone shared their ideals. A group of vicious anarchists known as the Highwaymen soon began terrorizing the region, threatening everything that the people of Prosperity had struggled to build.

You take the role of the Captain of Security for a faction of survivors led by Thomas Rush, who has spent the last decade helping survivors rebuild across the west coast. Responding to the locals' cries for help, you arrive in Hope County to find Prosperity on its last legs, all but destroyed by the Highwaymen. To survive this harsh new world, you'll have to gather like-minded survivors, fight back against these psychotic raiders, and rebuild the American way of life...

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Trailers: World Premiere, Gameplay.


Far Cry: New Dawn provides examples of:

  • 20 Minutes into the Future: New Dawn takes place roughly in 2035, 17 years after Far Cry 5.
  • After the End: The game takes place in the aftermath of a nuclear war that destroyed civilization, which only just now began rebuilding itself.
  • The Alleged Car: Most of the Rank 1 vehicles, but special mention goes to "Carmina (The Plane)". It's Nick Rye's old plane...without wings.
  • Anarchy Is Chaos: The Highwaymen seem to have no interest in restoring order in a world gone mad.
  • Animal Motifs: The twins mockingly call their enemies "rabbit" due to their elusiveness and perceived weakness.
  • Anti-Frustration Features: A minor complaint regarding the last game was that none of the Fangs for Hire could ride in a car with you. Not so in this game; the new Fangs, Timber the Akita and Horatio the boar can ride with you.
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  • Apocalyptic Log: Inside Dutch's Bunker are various notes from someone who is heavily implied to be the Rookie, where they go from desperately trying to survive, to succumbing to indoctrination from Joseph Seed.
  • Apocalypse How: Somewhere between Class One and Two. Likely most of the world has been knocked down to hunter-gatherer-subsistence, but people are already putting society back together within a generation (and have the advantage of modern firearms and even motor vehicles, thanks to homemade fuels).
  • The Apunkalypse: Anarchic raiders, garish hairstyles, spray paint, and rusty jury-rigged weapons. Seems familiar, doesn't it?
  • Artistic License – Nuclear Physics: A majority of the specialists from Far Cry 5 were able to survive the nuclear blast without being burned horrifically and getting cancer from the radiation.
  • Authority Equals Asskicking: The Twins are the leaders of the Highwaymen and by far the two toughest members of the gang; when you finally throw down with them, each of them can soak multiple full mags of assault rifle fire before going down. Unlike previous games, the fight doesn't take place inside a hallucination so for the first time in the main series there's no diegetic justification for why an ordinary human not wearing an EOD suit can soak several dozen bullets without dying.
  • Awesome, but Impractical:
    • The Saw Launcher fires one, later three or four saw blades at a time. They will ricochet wildly around an area, instantly killing most enemies nearby. They will also instantly kill hostages and allies.
    • Nana and The Judge are intended to be stealth specialists, firing a suppressed sniper rifle and a bow, respectively. Early on they are very fit to purpose; players can clear out level one and two outposts simply by hiding in the bushes and directing either of them via binoculars. Once level three enemies start appearing, however, they mostly lose the ability to eliminate enemies silently because their weapons are not able to penetrate helmets, even after you have upgraded your Guns For Hire to "elite" status.
  • Bayonet Ya: Besides being able to kill mooks with bayonets, you also get the "Get to the Point" achievement/trophy by killing an Enforcer with one.
  • Big Good: Thomas Rush, who is the leader of a faction that seeks to help liberate the country from those taking advantage of the power vacuum. Hope County is their latest stop and you are playing as Rush's second-in-command.
  • Big Bad Duumvirate: The Twins depicted in the cover, Mickey and Lou, are the leaders of the Highwaymen.
  • Bittersweet Ending: The Highwaymen are defeated and New Eden has been disbanded, plus Joseph is either dead or being forced to live with the guilt of his actions, but Rush is dead and society will have to go on without him.
  • Call-Back: The premiere trailer has a shot of a survivor finding a pair of Joseph Seed's iconic sunglasses in a ruined church. The words "Father was right" can also be seen graffitied onto a fallen weather vane.
  • Color Motif: New Dawn uses hot pink as its primary color both in its logo, the flowers seen growing around Hope County, and the smoke used to mark objectives.
  • Contrasting Sequel Antagonist: The Project at Eden's Gate was a Christian doomsday cult trying to prepare for and survive the apocalypse. The Highwaymen are a roving band of anarchists driven by hedonistic survivalism. In practice, however, they operate very similarly; if you're not part of their cult/gang, you're either someone to take supplies from or someone to be kidnapped and tortured into joining their ranks.
  • Cutting Off the Branches: The game follows up on the "Resist" ending of Far Cry 5.
  • Damn You, Muscle Memory!: The "open parachute" button has been changed since Far Cry 5, leaving people who were previously playing that (IE, the target audience) liable to plummet into the ground when attempting low openings.
  • Dark Action Girl: The twin sisters Mickey and Lou are hedonistic thugs who revel in anarchy.
  • Deadly Disc: The new signature weapon of the game is the Saw Launcher, a buzzsaw-launching crossbow.
  • Deal with the Devil: Openly stated to be what dealing with New Eden is.
    "A deal with New Eden... is a deal with the Devil."
  • Delinquent Hair: The Highwaymen leaders, Mickey and Lou, have dyed blonde cornrows that cap off their dangerous, punkish appearances and personalities.
  • Difficulty Spike: If you scavenge outposts more than once, or complete a few story missions before you've properly prepared, you'll find yourself faced with enemies you and your allies are incapable of silently eliminating, making stealth suddenly impossible.
  • Disney Death: Considering the previous game pretty much ended with Rocks Fall Everybody Dies for everyone except the Deputy and Joseph Seed, New Dawn reveals that a surprisingly large number of your Hope County allies ended up surviving the nuclear holocaust and the subsequent post-apocalypse.
  • Double Jump: After eating the Fruit of Eden, one of the abilities the Captain can get is this, which is called the Leap of Faith.
  • Enemy Mine: New Eden, the post-apocalyptic version of Eden's Gate are now allies with you against the Highwaymen. They're still a violent cult of brainwashed lunatics, but now you have a common enemy.
  • Evil Luddite: New Eden have sworn off all technology, relying on bows and arrows for weapons and wearing primarily furs.
  • Fallen Hero: The Gun For Hire known only as "The Judge" is the Junior Deputy from 5 after being brainwashed by Joseph sometime after the 'Resist' ending of the previous game.
  • Full-Boar Action: One of the new Fangs for Hire is Horatio, a wild boar who can gore your enemies.
  • Genre Shift: New Dawn incorporates action-RPG elements rather similar to those from Borderlands, a first for the series. The fact that enemies bleed numbers now might be rather jarring for people who were used to the previous games.
  • Greater-Scope Villain: The Highwaymen have chapters all throughout the United States, and Mickey and Lou are merely the heads of one of them, meaning they're answerable to some sort of centralized leadership.
  • Honor Before Reason: The game would have probably been solved earlier if the Captain was fine with killing the Twins in exchange of collateral or not complying to all their demands the moment they have a hostage.
  • Identical Twin ID Tag: The Twins are distinguished by their outfits: Mickey wears a blue hoodie while Lou wears pink extreme sports gear.
  • Late-Arrival Spoiler: It is hard to describe the setting for this game without giving away the ending to Far Cry 5.
  • Later Installment Weirdness: While the Far Cry games are largely implied to be in the same universe (primarily through recurring characters like Willis and Hurk), this one is the first to be a direct sequel to the events of its immediate predecessor. Gameplay wise, it's also the first of the series to feature action RPG elements.
  • Malevolent Masked Men: One of the Guns For Hire is "The Judge", a New Eden cultist who serves as Ethan's enforcer who is completely mute and only wears a mask. It's confirmed in-game by numerous characters that The Judge is the Deputy from 5 after having been successfully brainwashed by Joseph Seed.
  • Mercy Kill: Joseph Seed considers the protagonist shooting him to be this, and even asks for God's justice.
  • Mission-Pack Sequel: While New Dawn does bring some new mechanics and a post-apocalyptic coat of paint to the table, it heavily reuses the core gameplay, map and many of the assets from Far Cry 5. This makes it more of a spin-off than a full-blown new entry in the series, and it's presented and priced as such.
  • Mythology Gag: The powers granted by the Apple of Eden aren't exactly new; most of it first showed up all the way back in the first game's console port, Instincts.
  • My God, What Have I Done?: Implied by the trailer. Joseph Seed seems to regret the world he and Eden's Gate ended up creating.
  • New Eden: Unlike most apocalyptic settings, where the world is reduced to ashes and society collapses. The world was able to terraform and nature was able to regrow. Society wants to just rebuild and find peace. Unfortunately, the antagonists think differently and challenge this new society.
  • Nice Job Fixing It, Villain!: In the finale it's made clear that a civilized, non-psychopath like you would've never had the strength to overcome the Twins and their Power of Hate if not for the Power Born of Madness that Joseph Seed bestowed upon you as his own warped way of atoning for all the trouble he's caused.
  • Oh, Crap!: The scene where the Captain suddenly breaks out of the Twins' handcuffs and proceeds to beat the everloving shit out of them is a small series of three for them. Starting with the Captain shredding the handcuffs like balsa wood, then when they catch Lou's helmet and begin crushing it with their bare hands before flinging her against the wall and kicking her around until Mickey blasts the Captain out a window, and the third being a quieter, more grim one when they suspect that the Captain's newfound powers likely came from New Eden, who are pretty much bogeymen for the local Highwaymen chapter.
  • Pinball Projectile: The Saw Launcher's blades will ricochet against anything it hits to hit the nearest enemy unit. This includes other enemy units, meaning it's capable of taking out small groups in a single shot.
  • Player Headquarters: Prosperity, which is the Seed ranch repurposed into a small village that the player builds up by crafting upgrades and finding others, allowing them to gain new skills and weapons.
  • Ragnarök Proofing: Averted for the most part. Even after only 17 years, most of the wooden structures in Hope County that weren't blown over by the nukes have decayed or been buried (or both in some cases) to the point of being nearly unrecognizable. The few places that have survived intact are hardened structures like missile silos and prepper bunkers, or places that have been rebuilt, such as in the case of John Seed's ranch, which is now the location of Prosperity.
  • Real Is Brown: Strongly averted. The world is quite vibrant in color thanks to elements of the setting like the super bloom and the characters' attire.
  • Real Men Eat Meat: One note left by a Highwayman is about making sure no vegetables are anywhere near the feast the high command is having and goes on a rant about how they only eat meat since they are badasses. The animal companions are also saved from being slaughtered for meat. Their mindset is at least partially justified; numerous Highwaymen complain that it takes a lot of vegetables to make enough Ethanol for all of their vehicles, meaning that they see Highwaymen who eat vegetables as "problem-makers" who take away from the fuel supply.
  • Reality Ensues: Unlike many other forms of post-apocalyptic media, the game does note the short lifespan of petroleum and oil-based fuelnote  with many machines having to rely on home-made ethanol to make up for it. Most if not all the vehicles appear to have their engines modified to run on ethanol, and some characters will comment with dismay on how an ethanol-burning engine sounds "different" from a traditional petrol-burning one.
  • Scary Black Woman: The Highwaymen leaders Mickey and Lou.
  • Scenery Porn: The world is just beginning to recover from nuclear winter, with fields of flowers blossoming all over Hope County. This is actually Truth in Television: the real-life super bloom phenomenon, caused by heavy rainfall, sees flower bloom in dry locations at an unprecedented rate, much like what might happen after a nuclear winter ends.
  • Self-Made Orphan: The Twins killed their own father.
  • Shout-Out: Hurk mentions in a conversation with Gina that he named their child "Blade" after the comic book character.
    • A double Shout-Out in the "Crashed Government Plane" expedition. Not only is the titular plane the Paladin itself, but Sam Fisher mentions making contact with Division units to discover the fate of Chicago.
  • Spin-Offspring:
    • Carmina Rye, the daughter of Nick and Kim Rye from the previous game, is now 17 years old and one of the new Guns For Hire.
    • New Eden is led by Ethan Seed, adopted son of Joseph Seed (who disappeared some time ago). Unlike his father, he's not a religious fanatic and is simply using the cult for his own purposes.
    • Hurk now has a child called Blade, who his cousin Sharky is helping raise. By Sharky's account, he's growing up to be exactly like his father, as gunfire and explosions are "like swaddling to him."
  • The Straight and Arrow Path: New Eden live a deliberately low-tech lifestyle, eschewing firearms and relying on bows and arrows as their main weapons.
  • Too Dumb to Live: The Twins massacre Rush's group by destroying the train they are riding into Hope County. They later gloat to Rush over his foolishness in basically announcing his arrival into the area with the train, making it easy to ambush him.
  • Whatever Happened to the Mouse?:
    • There are only a handful of survivors from Far Cry 5. The only confirmed survivors are Nick & Kim Rye, as well as their daughter Carmina Rye. Others like Hurk and Sharkey were able to survive, and finally Grace Armstrong (albeit blinded by the nuclear fallout) and Pastor Jerome.
    • The others are unaccounted for. Since 17 years have passed, Boomer and the other Fangs for Hire are certainly dead, having died of either old age or from the blast itself. Adelaide actually left Hope County with Xander to find a "sex resort island" near Cuba. The only specialist left unaccounted for is Jess Black, who would be 44 by the events of the game if she survived.
  • Wham Line: "Yeah, you might be New Eden's Judge and all, but I know deep down there's still something left of that deputy I heard so much about."
  • Wide Open Sandbox: A Far Cry standard, but for the first time, players will be able to make expeditions outside the base area, accomplished using a helicopter. Some of the location revealed thus far are a Louisiana amusement park, the Grand Canyon, and Alcatraz Island.
  • William Telling: The cover art depicts the Twins doing this to a poor sap strapped to a car. He's got the classic apple on his head, but judging by all the bullet holes surrounding him, it seems the Twins have been tormenting him for kicks. He also looks surprisingly like Joseph Seed, though he isn’t him.

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