Follow TV Tropes

Following

History VideoGame / FarCryNewDawn

Go To


Added DiffLines:

* DuctTapeForEverything: Duct tape is one of a handful of resources required for crafting and upgrading most weapons, and it often shows on their models. A lot of other tech in Hope County is also obviously held together with duct tape and wishful thinking, as befits a post-apocalyptic world where original spare parts are in short supply.

Added DiffLines:

* EffortlessAchievement: You get achievements for Herculean tasks like dropping three smoke bombs or crafting ten medkits.

Added DiffLines:

* LostTechnology: Numerous notes tell how most of mankind's advanced tech now falls under this trope. Special mention goes to carbon fiber materials and semiconductors, two examples of sophisticated technologies that require knowledge and industrial infrastructure to manufacture that simply don't exist anymore, leaving scavenging the dwindling stockpiles of what survived nuclear armageddon as the only remaining source. Other characters mention that even something as simple as a radio is virtually impossible to replace because once the last spare parts run out, there's nobody left who knows how to build these parts from scratch. And unlike the rest of society that appears to be rebuilding slowly but surely, nothing suggests that mankind's lost technical knowledge will be regained anytime soon, if at all.


Added DiffLines:

* MacGyvering: The loss of most of Earth's advanced manufacturing capabilities means that what tech remains functional is often jury-rigged from whatever junk could be scrounged up. Vehicles have been crudely refitted to burn ethanol instead of gasoline. Firearms mount scopes fashioned from water pipes. Kitchen knives or half pairs of scissors have been duct-taped to barrels to serve as makeshift bayonets. Suppressors consist of spray cans, bottles or just a bundle of tarp. What body armor appears is almost completely repurposed sports equipment.


Added DiffLines:

* SmokeOut: Smoke grenades can be used to break enemy sight lines to allow for a safe(r) retreat. Using three of them actually unlocks an achievement. Special enemies like Scavengers and Enforcers also use smoke grenades with abandon against you.

Added DiffLines:

* AIIsACrapshoot: Sometimes you'll encounter an ethanol convoy and some wandering civilians simultaneously. Take out the truck driver, then the rest of the convoy, and watch how one of the panicking civilians hijacks the truck and drives off with your ethanol while you're still shooting it out with the remaining Highwaymen.

Added DiffLines:

* MoneyForNothing: The two primary currencies are ethanol and copper. Ethanol remains useful throughout the game because it can be used to upgrade weapons indefinitely once you've fully upgraded Prosperity. Copper is required to purchase any and all types of ammunition, but since most enemies drop the equivalent of one to two basic resupplies, you'll quickly amass enough copper to single-handedly restore Hope County's power grid (unless you make a habit of plinking Enforcers to death with Tier I weapons).

Added DiffLines:

* OneHitKill: The game has a much higher percentage of weapons that can facilitate this than previous titles had, most notably the various bows and saw launchers. Weapons can also be upgraded indefinitely with rare materials for +5% damage each, so if you're willing to grind an insane amount of resources you can go to town with a 9mm pistol that can explode armored trucks with a single shot to the bumper sticker, or kill minibosses by grazing their pinky toe.


* GoodOldFisticuffs: Activating the Wrath ability restricts you to melee combat with your fists[[note]]unless you're driving or flying a vehicle at the time, in which case you can freely use its onboard weapons[[/note]], but your punches deal more damage than bullets and [[PunchedAcrossTheRoom can send even the largest enemies flying]]. You also take significantly reduced damage while the ability is active, which makes it actually a viable method for hunting Monstrous Animals because slaying animals without firearms nets you twice the amount of loot.



** One location in the southeast of Hope County is called the [[Film/MadMaxFuryRoad Bullet Farm]].

to:

** One location The Highwaymen HellholePrison in the southeast of Hope County is called the [[Film/MadMaxFuryRoad Bullet Farm]].


Added DiffLines:

* SlaveryIsASpecialKindOfEvil: You didn't really think the Highwaymen manufacture their war materiel themselves, did you? They use slave labor for that, probably all the people they captured but couldn't (or didn't want to) induce into their ranks. Ambient chatter in their local ammo plant paints a grim picture of innocent people being worked to death, kept like cattle under horrible conditions and given barely enough food to survive, if even that.


* BattleAmongTheFlames: The penultimate story battle plays out this way.

to:

* BattleAmongTheFlames: BattleAmongstTheFlames: The penultimate story battle plays out this way.


* BattleAmongTheFlames: The penultimate story battle plays out this way.



* BigBadDuumvirate: The Twins depicted in the cover, Mickey and Lou, are the leaders of the Highwaymen.

to:

* BigBadDuumvirate: The Twins depicted in the cover, Mickey and Lou, are the leaders of the Highwaymen.Highwaymen chapter in Hope County and therefore the primary antagonists.

Added DiffLines:

* BribingYourWayToVictory: As usual, the Ubisoft shop offers a premium currency for real money that can be used to unlock numerous epic-level weapons and vehicles from the get-go. A small amount of these FCND credits can be salvaged from the ten prepper stashes in Hope County, enough to permanently unlock one of a handful of very powerful weapons like the Blood Dragon Recurve Bow with its whooping 1200 damage, which is sufficient to one-shot anything short of Enforcers and the largest animals. However, the game's weapon challenges also subvert this to an extent by forcing you to kill a lot of enemies with basic, advanced and optimized weaponry in order to earn perk points, so if you use nothing but your cheater weapons, you'll end up missing out on ''a lot'' of character progression.


Added DiffLines:

* DifficultButAwesome: The slingshot is this in the early to midgame. It deals ScratchDamage on body shots but is a guaranteed OneHitKill if you hit the head, plus it is completely silent and has unlimited ammo, making it a powerful stealth weapon if you're skilled enough to consistently and quickly line up headshots.

Added DiffLines:

** One location in the southeast of Hope County is called the [[Film/MadMaxFuryRoad Bullet Farm]].


* ActionBomb: High-level Highwaymen stronghold occasionally field dogs with {{Explosive Collar}}s that deal extreme damage to everything in a considerable radius. They spell instant death on all but the lowest difficulty setting, and even there they put the Captain into last chance mode where any additional hit is lethal.

to:

* ActionBomb: High-level Highwaymen stronghold occasionally field dogs with {{Explosive Collar}}s Leash}}s that deal extreme damage to everything in a considerable radius. They spell instant death on all but the lowest difficulty setting, and even there they put the Captain into last chance mode where any additional hit is lethal.

Added DiffLines:

* AbnormalAmmo: The various saw launchers [[ExactlyWhatItSaysOnTheTin launch circular saw blades]] that ricochet to other nearby targets with amazing efficiency. Advanced models gain additional firing modes like simpler non-ricocheting blades that stick in any hard surface they hit for easy retrieval, guided blades that acquire up to three targets simultaneously, or boomerang blades that automatically return to the weapon if they didn't hit anything.


Added DiffLines:

* MagneticWeapons: The basic saw launcher is essentially a jury-rigged crossbow built to shoot circular saw blades instead of quarrels, but the advanced models use magnetic induction to propel their projectiles, making them a weird type of coil guns. It also provides a superficial justification at least as to how they can guide or even recall their blades as if they were boomerangs.


* MasterOfAll: Highwayman Enforcers are the real deal. They have more health than any other human enemy, the sight range of a sniper, [[SmokeOut smoke grenades]] to cover their advance or retreat, access to the entire range of weaponry, a powerful HealingFactor, and helmets to prevent a OneHitKill without AP ammo. Long story short: these guys should always be your priority targets whenever they appear.

to:

* MasterOfAll: Highwayman Enforcers are the real deal. They have more health than any other human enemy, the sight range of a sniper, [[SmokeOut smoke grenades]] to cover their advance or retreat, access to the entire range of weaponry, a powerful HealingFactor, and helmets to prevent a OneHitKill without AP ammo. They also can't be tagged permanently, making it much more difficult to keep track of their movements. Long story short: these guys should always be your priority targets whenever wherever they appear.

Added DiffLines:

* EyeScream: A disturbing number of takedowns involves the victim taking the Captain's railway spike to the eye.

Showing 15 edit(s) of 152

Top

Example of:

/
/

Feedback