Characters for Edge Town.
Alexander Thorne-The Exiled Baron
" I would rather commit a thousand crimes for myself, than one more for my father, or our elders."
The eldest son and heir of Baron Giovanni Thorne, one of the two crime lords competing over Vegas. Alex is drawn into the chronicle by an attempt on his life by a mind-controlled woman.
The events of Act 1 of Edge Town end with Giovanni's death at Alex's hands. This puts him in command of a crumbling house indebted to House Raith and Maeve, on the verge of being crushed by the Madame. He barely managed to keep power with a desperate attack on the Madame, pushing her to the negotiation table. By the start of Act 2, Alex has fully assumed his father's place in the White Court and criminal underworld of Vegas, and seems determined to cement his control over the city, and destroy the Madame.
- Ambition Is Evil: Zig-zagged. His ambition is both his primary flaw, and his primary virtue. It's driven him to be ruthless, but also makes him a survivor, and gives him a reason to protect Las Vegas from other threats.
- Bad Ass In Charge: After killing his father in duel.
- Berserk Button: Harm to his family, and hypocrisy about one's nature.
- Big Brother Instinct: He tries so hard to look after his family. Pity they're very easy to use against him,
- Break Them by Talking: Often attempted. Rarely succeeds. Mostly tends to end in him getting the crap beaten out of him.
- Combat Pragmatist: Sets a rival White Court vampire on fire during a hunger duel with a bottle of strong liquor and a lighter, uses iron filings in a saline suspention against Knights of the Fae and changelings.
- Cynicism Catalyst: Averted. No single event made him turn against his father. He'd call it a combination of factors that made him realize how monstrous Giovannni was. It could also just be an excuse for his ambition. In any case, his upbringing was tailored by his father to make him into the perfect White Courtier.
- Cultured Badass: Hums songs from Les Miserables in battle, knows how to fight with a sword and to play chess, can quote Tacitus on demand.
- Cosmic Plaything: Been dicked around by Maeve, Frejya, and Odin, smashed through a window by Eir, and beaten to bloody pulp by Loki. And Frejya's just getting started.
- Dark and Troubled Past: He's White Court. Growing up among a court of emotionally manipulative vampires does not a happy childhood make.
- Deadpan Snarker: Goes for the whole party.
- Depraved Bisexual + Anything That Moves: Plays up the image deliberately to get people to underestimate him, though he isn't personally picky.
- Dressed To Kill: Expensive suits are his preferred mode of dress.
- Emotion Eater: White court.
- Faustian Bargain: Currently, with Freyja, the White Court, and Maeve.
- Fully-Embraced Fiend: Doesn't regret killing-or the need to prey upon-humans. However, he dislikes his elder's tendency to refer to humans as a herd, though that's more out of his belief that the White Court shouldn't lie to themselves about their nature.
- Greed: His primary flaw. Not lust or pride, as would seem obvious, but instead, his desire for control and possession over Las Vegas, his family.
- Guns Akimbo: With two Beretta 92fs and a Steyr TMP.
- Honor Before Reason: Though he's usually contemptuous of the concept, in his duel with his father, he gives his father a blade, ensuring an even fight. This nearly loses him the duel. Without the intervention of Terrence, he would have died.
- Internal Reformist: To the White Court. Type 1
- Self-Made Orphan: Killed his father.
- Knife Nut: Carries a switchblade, and brace of throwing knives.
- Lightning Bruiser: Fast, strong, with a significant healing factor.
- Mind-Control Device: The maker of several in the form of the collars.
- Manipulative Bastard: He's rather adept in keeping people who would normally kill him to work with him.
- Mind Rape: Victim of, thanks to the Madame, and Maeve. It's had long-term effects on his psych, mostly involving nightmares and insomnia.
- Misblamed Gabren blames the Thorne family for his cousins death, despite the fact they had basically nothing to do with it.
- The Musketeer: When in direct combat, which he dislikes, uses a machete, pistol, and shotgun with reasonable proficiency
- Mr. Fanservice: White Court, so by nature, he's very pretty, and has supernatural seductiveness
- Necessarily Evil: To survive among the White Court, you have to be treacherous, manipulative, and ruthless.
- Neighborhood-Friendly Gangsters: His goal for the Thorne Syndicate.
- Noble Demon: To an extent. He honestly cares about people he's responsible for, and doesn't like pointless bloodshed. However, he's willing to do nearly anything to achieve those ends.
- Odd Friendship: Considering who-and what-he is, most of his friendships end up being odd ones. His most notable one is with Terrence, who's idealism contrasts with Alex's ruthless brand of pragmatism.
- Parental Abandonment: His mother hasn't been mentioned in any form, and hasn't appeared in the RP thus far.
- Pragmatic Villainy: His style. No point killing without need, most people are more useful alive. He builds soup kitchens and homeless shelters along with drug dealing to make the community love him.
- Rage Against the Heavens: He tries this on Eir. It goes very, very badly. He was expecting a Valkyrie. She's a minor goddess.
- Reasonable Authority Figure: He tries to cultivate loyalty among his people, and provides aid to the other PCs, though his motives are of questionably altruistic.
- Self-Made Orphan : Killed his father in the first arc.
- UST: Invoked with most people he interacts with. We've got Jarl, Gabren, Emilia, and half the rest of the party, and many of the NPCs.
- The Starscream & Bastard Understudy: To his Father.
- Training from Hell: Grew up in the Decadent Court of the White Court, and was modeled to the be the idea heir by his father.
- Vampires Are Sex Gods: Comes with the White Court package.
- Warrior Prince: He leads from the frontlines, in battle. When he's forced to. Usually while wishing he were somewhere else.
- Weapon of Choice: Pistols, a shotgun, knives, and explosives. Lots of explosives.
- Young Conqueror: He's out to carve an empire, magical and mundane.
Emilia James - The Conflicted Changling
A shy but genial young woman living in Las Vegas, a head of the local Paranet Chapter along with Julia Cho. She is not herself a Practitioner, but rather a half-Sidhe Changeling. She fights fiercely against having to make her Choice, and almost never resorts to her Fae Magic unless their is no other choice.
- Blessed with Suck: Can use summer magic due to her fae parentage, but at the cost of her humanity.
- Chronic Hero Syndrome
- Disappeared Dad: Meets him for the first time at Cassie Wilks' house.
- Green Thumb
- Heroic Wannabe
- Jumped at the Call: After dropping out of college, immediately started working cases she became aware of through the paranet.
- Just Shoot Him: Emilia's response to any threat.
- Kill It with Fire: Approach #2.
- Martyr Without a Cause: Following Arc 1, has pretty much accepted her fate as either dead or sidhe, and just wants to do as much good with her powers as possible while she can.
- Master of Illusion: Nowhere near a match for a full-blooded sidhe, but has a natural talent for veils and other illusions.
- Unskilled, but Strong: Again, her magic potential.
Jarl- The Monoc Intern
An intern working for Monoc Securities. Descended from actual Vikings he is bound by the oath of his Ancestors in service to the Æsir, a near scrape with death left him on the bad side of Hela- Norse Goddess of the Underworld- from which he was only saved by the blessing of Eir- the Valkyrie Bringer Of Hope. This coupled with his most recent shame of being responsible for the theft of Mjolir, has made his inevitable judgement to be "unworthy" leaving him in the grips of the Goddess who loathes him. For this reason he has come to Vegas, in hopes of recovering the Hammer and absolving his shame....Not matter the cost.
- All There in the Manual: His relationship with his older brother, mostly.
- An Ice Person: Post-time skip, he's picked up a few tricks from Skadi.
- Animal Motifs: Subtle but present - Contrasting Tim's raven motifs, representing intelligence and wisdom, Jarl's motif is mostly a wolf motif, a pack animal with a different intelligence, and a powerful predator. It is also another animal associated with Odin, especially in his manifestations as a war god (Geri and Freki often accompanied him on battlefields.) It mostly manifests when he grins.
- Anti-Hero: Is more than willing to cooperate with White Court vampires or gangsters if it means getting the job done. Also isn't beyond using extreme measures.
- The Archer: Uses a longbow in the second arc, enchanted by Skadi.
- Awesome, but Impractical: He can use lightning spells, but they often tire him out much faster than any of his other spells.
- Bargain with Heaven: Did this in order to survive something that otherwise would have killed him.
- Berserk Button: Harming the people he cares about. Also, anyone bringing up horned helmets.
- Blessed with Suck: Sure, he's got a mantle of power now, but it's ostracized him from Asgard (and thus Monoc,) people aren't sure if they can trust him, and the mantle tries to subvert him.
- Blood Knight: It's in his blood.
- Blow You Away: His second primary element.
- Blue Blood: A distant relation of an old family of Viking Jarls (hence his name.) Largely irrelevant - he's in the position he's in because he chose it, not because of any political influence - of which his family has none.
- Bolt of Divine Retribution: His function in Asgard, for the most part.
- Bow and Sword, in Accord: His two main weapons are a sword and a longbow.
- Chronic Hero Syndrome: Will aid others at great personal expense without flinching.
- Cool Sword: One of these.◊ It doubles as his spell focus.
- Cultured Warrior: Has quoted Shakespeare on a few occasions, and otherwise has a tendency to spout pop culture references.
- Deadpan Snarker: Often, especially when he's under pressure. It usually ends with him being in trouble.
- Destructive Savior: Almost as talented as Tim in that regard.
- Easy Road to Hell: Anyone who doesn't die a warrior, or a warrior who has been dishonored, goes to Hel instead of Valhalla. Jarl will go to the former if he does not prove himself.
- Establishing Character Moment: Blowing up a door to a public library with lightning.
- Foil: To some extent, to Tim. Tim is a perpetual Rules Lawyer and the resident Squishy Wizard, using magic primarily based on scientific forces. Jarl is a Magic Knight with a tendency to try and skewer the rules, and his magic is primarily based on the classical elements and Norse mysticism.
- Guile Hero: Occasionally shows shades of this.
- Valhalla Seeker: A major part of his driving motivation is proving himself worthy of going to Valhalla.
- Hero with Bad Publicity: Not the most popular of the players, particularly with powerful supernatural entities.
- Indy Ploy: Pulls these on a few occasions.
- Horny Vikings: A modern-day example.
- Knight Templar Big Brother: Towards Nadya, even though they technically aren't blood relations.
- Magic Knight: Uses his magic as his primary combat means, but is also a very accomplished swordsman in his own right. Tends to rely less on his sword and more on his bow now, however.
- Making a Splash: Uses water magic as a supplement to lightning and air.
- Martyrdom Culture: Like Vikings of old, his soul ascends to Valhalla if he dies an honorable death in combat. At least it would have until he was dishonored.
- The Medic: Not an entirely straightforward example: Eir does most of the healing, he just acts as a channel for her magic.
- Odd Friendship: With Nadya.
- Oh My Gods!: Tends to swear by Hel a lot.
- Proud Warrior Culture Guy: A viking.
- Shock and Awe: Lightning is his nuclear option because it drains a lot of his magic.
- Summon Bigger Fish: So far, he has summoned Thor, Odin, Freya, Skadi, and, on numerous occasions, Eir.
- The Power of Love: Is touched by true love, anathema to the White Court. Unfortunately, she died and ascended to Valhalla.
- Token Religious Teammate: Well, he -does- work for Odin.
- Vitriolic Best Buds: With Kat.
- With Great Power Comes Great Insanity: The mantle is already starting to assert its influence on him. As time goes on, he fears it will attempt harder. Subverted in that it's not driving him insane so much as changing him, and that change might end up for the better.
- You Need to Get Laid: The subject keeps coming up.
Katelyn Katsumi Kat Kato - The Scion Demon Hunter
Once she was a more or less normal Japanese-American Teenager in Boston. This ended when a group of Demons attacked her family at her birthday. Only she survived, to learn that her parents were offspring of a Japanese clan of Demon hunters and that they weren't fully human, but in fact half-human and half-demon. After this, she was taken in by the clan and trained in their ways. Now she follows her bloodlines example, by hunting demons and protecting humanity from the predators of the night.
- Absurdly Sharp Blade: Her katana is sharp and almost indestructible. It has not been forged using normal means.
- And now she got a matching wakizashi.
- Biker Babe: A motorcycle is her favorite mode of transport.
- Blood Knight: Has those tendencies and is aware of them. She tries to use them instead of being used by them, though.
- The Clan: The Sayomi Clan.
- Cute Little Fangs: Not overly so, but somewhat noticeable if she smiles.
- Character Tic: Tends to lick over the above fangs and corner of her lips before combat.
- Clap Your Hands If You Believe: Her clan believes in their mission to the point where they clan empower their blades with faith magic.
- Cool Bike: A tuned jet black Kawasaki Ninja ZX-14R.
- Dangerous 16th Birthday: A group of demons decided to play birthday party crashers.
- Demon Slaying: Her clans profession.
- Dual Wielding: Miyamoto Musashi style. Katana and wakizashi.
- Everybody Was Kung-Fu Fighting: The clan was instructed sometimes in the 13th century in it. Though they are not unknowing in more modern martial arts.
- The Fettered: She and her whole clan fit it quite well.
- Foil: To Nadya. She's The Fettered to Nadya's Unfettered. Both lost parents, but Nadya lost them when she was young and grew up on her own, while Kat lost them when she was older and got support from her family. Nadya has a direct fighting style with less skill and training and more instinct and brute force while Kat's fighting style focuses on skill and training and less on instinct and brute force.
- Half-Human Hybrid: Is a Scion, the offspring of a human and a being of the Nevernever. Or rather her whole clan are the offspring of a human and a Youkai
- Healing Factor: Given some time she can recover from things that would hospitalise normal humans. Though it has limits.
- Hime Cut: The clans hair stylists are kind of conservative.
- Human Mom, Non-Human Dad: How her clan started. Even they themselves are not sure what kind of Youkai the Dad actually was. In extension, normally every member of the clan has a normal human as one parent.
- Hunter Of Her Own Kind: Hanyou who hunts supernatural beings who attack humans.
- Iaijutsu Practitioner: Kat's style involves a lot of Iaido and Battojutsu.
- In Harm's Way: While clamping down on it during combat, in her free time Kat does like adrenaline rousing activities.
- Interspecies Romance: If she wants to have children one day, she can only choose normal humans. With another of the clan the results would be unfortunate. very unfortunate. She herself avoided being that, being the child of two Clan members. Not that the clan is taking any more changes with her.
- Katanas Are Just Better: Her clan fully agrees.
- Lightning Bruiser: She can dish it out, can take it to a degree and is very fast.
- The Lad-ette: In her offtime, and outside of the clan, she is more masculine than feminine in behavior.
- Lady of War: She aims to be this in battle. It is also her clans ideal for its female warriors.
- Martyrdom Culture: Her clan believes in a live in service, duty and honor. Living long comes decidedly second after this.
- Portal Cut: Her wakizashi is capable of doing it with a partial portal to the Nevernever.
- Raven Hair, Ivory Skin: She is half-caucasian, half japanese on both side of her parents. This is one of the results.
- Really 700 Years Old: Her clan can apparently live comparably to a Wizard and unlike them retain vitality longer. Because of that Kat looks very early twenties even if she herself is more end twenties.
- Real Women Don't Wear Dresses: A cultural thing. As a warrior of the clan she wears traditionally male clothing. Averted when wearing more modern styles.
- Samurai: Of a kind.
- Sarashi: Wears a red one made out of Demon-Rat hair.
- Statuesque Stunner: Is about 5'10'' tall, without her combat boots on.
- Stronger with Age: Seems to be the case for her clan. Some of the Clan elders are really strong. Having centuries to train your skill also helps.
- Supernatural Gold Eyes: Also a sign of her Hanyou heritage.
- Super Senses: She has perfect night sight, a moderately better sense of smell and great hearing. The Youkai who originated her bloodline has been some kind of predator, so justified.
- Super Speed: She is fast. Very fast.
- Super Strength: Not ridiculously so, but she packs far more strength than her body build does suggest. If combined with her Super Speed she appears even stronger
- Waif-Fu: Appears like a slender, atlethic japanese-caucasian young woman.
Leon Lichtenberg - The Novice Warden of the White Council
A young hotshot Warden, trained at Camp Kaboom, and tempered by the liberal "Harry Dresden" school of thought that says "Fire first, ask questions when convenient". More then a little naive and idealistic, prone to making rookie mistakes and getting offensive when it is not the time. He has a unshakable faith in the Laws and strong sense of justice, which many believe might make him more into the next Morgan rather then the next Harry. His parents are both low-level talents that knew next to nothing about the supernatural world. His father has superhuman luck and makes a living as a martial arts instructor while his mother is an empath and works as a psychologist.
- Beware the Quiet Ones: He doesn't talk much but in his first taste of real combat he takes out a Winter Sidhe and an ogre.
- Fight Clubbing: He has gotten in some underground fights to keep his hand to hand skills sharp and for some extra cash.
- Fights Like a Normal: Leon will commonly do most of his fighting with his fists, guns, or swords and only supplement them with magic when needed.
- Full-Contact Magic: He has martial arts training and his first instinct in combat is typically to punch his opponent.
- Kung-Fu Wizard: He typically uses his martial arts without mixing it in with his magic.
- Lightning Gun: His lightning based focus is a metal toy ray gun that is also capable of storing electrical energy and firing it when needed.
- Mind over Matter: His primary form of magical offense includes hurling raw force around as either blasts or blades. He is also capable of full blown telekinesis.
- Naïve Newcomer: This is his first foray into Wardenly duties and he's just now learning how dark the world can be.
- Overly Long Name: His full name is Leon Wilhelm Johannes Wolfgang Lichtenberg.
- Shock and Awe: His second favorite form of combat magic. Be wary of him during a lightning storm.
- Shout-Out: Several of Leon's evocations are shoutouts
- Skilled, but Naïve: He has very little world experience but has plenty of training making him a capable combatant.
- Tricked-Out Gloves: He wears a gauntlet like glove on his left hand as a shield and minor utility focus and a lighter metal plated glove as his force and elemental magic focus.
- Walking Techbane: Like all wizards in the DresdenVerse but he wangsts about it more then most.
- Would Hurt a Child: Leon is perfectly willing to fight a bunch of kids even attempting to use lethal force against them when they attack his appartment. Subverted at the same time when he's completely unwilling to torture one of them for information despite threatening to do so.
Terrence Talbot- The Guard Werewolf
- "I'm just too dumb to keep my nose outta trouble and it's probably going to get me killed. Least now I've got Valhalla as a fallback plan."
The plucky local werewolf, who quite literally stumbled into the entire affair when his first Paranet meeting ended in a battle with the disir and he simply....inserted himself into the situation, volunteering to help take down the Bloody Marry Killer, prevent the coming turf war, and rescue Cassie Wilks....literally out of the goodness of his heart.
- Ambiguously Brown: In human form.
- Animorphism: Into a wolf.
- Ascended Fanboy: Got a magic book for his birthday that turned out to be real.
- Beware the Honest Ones: Thoroughly derailed Alex's plans for the Paranet by encouraging them to learn to defend themselves.
- Beware the Nice Ones: Terrence can disembowel an enemy with his teeth one moment and try to cheer up that enemy's surrendering partner the next.
- Big Friendly Dog: Tries to pass as this in wolf form. It doesn't necessarily work so well.
- The Chew Toy: Gets beaten up an awful lot, often due to his own recklessness.
- Chronic Hero Syndrome: As his quote states. He'll try to save an innocent bystander even when he knows it's a bad idea.
- Defiant to the End: When he wakes up captured and at the mercy of an enemy he expects to kill him, he responds with insults and a Breaking Speech attempt.
- Drives Like Crazy: And completely oblivious to the effect it has on his passengers.
- Evil Is Easy: Claims this to Puck, while defending his choice to try and do good.
- Good Scars, Evil Scars: Earns half a Glasgow Grin courtesy of Fenrir early on in Arc II.
- Groin Attack: Subjected to one on two separate occasions.
- Informed Ability: During the first arc, when he was the Sneaky Werewolf.
- Jumped at the Call: He's not part of any supernatural organization and has no particular stake in any of the problems threatening Vegas. He isn't even from the city. He just refuses to let monsters or serial killers get away with hurting people if he can stop it.
- Leeroy Jenkins: Is perfectly willing to attack enemies far out of his league, and triggers traps more often than the others.
- Naïve Newcomer: Initially knows virtually nothing about magic beyond his own abilities and pop culture.
- The Nondescript: In human form.
- The Nose Knows: Uses his wolf form to track by scent.
- Odd Friendship: With Alex, after he helps the vampire kill the former Baron.
- Silent Snarker: He has his moments in wolf form.
- Training the Peaceful Villagers: Has started doing this to the Paranet, along with Emilia. He doesn't want them to have to rely on any other faction for their protection.
- Would Not Hurt A Child: Originally this extended to the Lost Boys. After some time and being captured by them, he began to reconsider.
Timotheus von Hochberg - The White Council Librarian
White Council Wizard hailing from Germany.
A contemporary apprentice of the infamous Warden Dresden, Tim is part of the Councils ongoing effort to research and archive magic. Thus he travels the world, collecting the research data of the various scattered council members. Since the Battle of Chitzchen Itza and the rise of the Fomor however, he has been called to help the Paranet more often than not.After the Battle of Treasure Island, he has gotten some more education in Oslo.
- Badass Bookworm: This is a librarian. A librarian that scares disir. Probably the most baddass of bookworms among the players.
- Berserk Button: The Nazis and Heinrich Kemmler.
- Blade on a Stick: His new "Staff."
- Crazy-Prepared: To a degree. He has no talent for the Indy Ploy and so tends to plan ahead.
- Creepy Crows: He conjures Ravens, getting the idea from reading Krabat during his youth.
- Deadpan Snarker: To a degree.
- Fascinating Eyebrow: Too much Star Trek when he was a kid.
- Foil: To Harry Dresden in many ways. They are more or less polar opposites in their approach to both magic and conflicts. But that dosen't mean that Tim can't throw some serious magic around when he wants too...
- Gentleman Wizard: He tries to be this.
- Geometric Magic: Uses circles a lot in his magic, as he is not that strong in evocation. And other uses.
- Glass Cannon: Once his shields fail he can't take it well. Leave him alone and he will laser you dead.
- In Harm's Way: He could have a nice desk job in Edinburgh by now. He prefers his current life on the road.
- Light 'em Up: Besides gravity, he also uses light. Combining them gets him into Frickin' Laser Beams territory.
- Magic Staff: Averted. He uses an metal-cased Book as staff-equivalent. His "Staff" is a prototype "up-scaled" version of his Lasing Rod.
- Played straight from Arc 2 onwards, though.
- Minored in Ass-Kicking: He'd rather get conflicts solves without fighting, but uses his knowledge of physics, magic, and energy to go toe-to-toe with far more powerful enemies if necessary.
- My Card: Likes to hand out business cards.◊ Beats having to introduce you out loud as Wizard.
- Neural Implanting: He can do this with most kinds of information, most reliable with normal text on paper. How much he gets depends on how good he understands the subject. And watch DVD's in his mind.
- Noodle People: Not quite as tall as dresden, but still 200 cm tall (6 foot 7).
- Names to Run Away from Really Fast: His equivalent to a Blasting Rod is called "Lasing Rod".
- Nice Hat: Originally a Homburg Hat and later a black felt fedora◊. And warded to be bulletproof too.
- Overly Long Name: Timotheus Johann Georg von Hochberg.
- Person of Mass Destruction: He's a Wizard. And his Laser beams can wreck buildings.
- Pretentious Latin Motto: Justified, as latin is the official language of the council. He has the following on his business card:''Scientia potentia est. Potentia auctoritas est"note
- Robe and Wizard Hat: Or in his case: Overcoat and felt hat.
- Renaissance Man: He has a degree in law, subscribes to physics journals and is a wizard. It can only get more from here.
- Science Marches On: Tim uses gravity directly, instead of a subset of Earth Magic. He also uses the Electromagnetic spectrum for his light magic.
- Seen It All: To a degree. He spents a lot of time travelling the world on council work.
- The Smart Guy: Among the Wizards. The Wardens are combat specialist, he is a more "classic" generalist. He is also one of the Council Librarians.
- Squishy Wizard: He isn't half as durable (or stubborn) as most Wardens.
- Walking Techbane: He is a Wizard. Comes with the territory.
- Wave-Motion Gun: The most potent form of his Electromagnetic magic involves a thaumaturgic powered GRASER beam powerfull enough to throw entire armies into disarray. It takes preparation and is not easily repeatable though.
- The Von Trope Family: His last name is "von Hochberg" not "Hochberg" or anything else.
- Unfortunate Names: He is a Wizard named Tim. His second and third names, Johann Georg are not much better.
Annette Wagner - the Alchemist
- "Does explaining wh-what we do when we n-need to do it make it any more sensible?"
A small-talent daughter of a Witch who has made a living off of alchemy. She came to Italy to visit her friend, Caleb, only to have the trip detoured by the party literally dropping out of the sky. Her son, David, is the product of her five-year relationship with a Red Court that left her paranoid of practically everything that isnt a vanilla mortal, but at the same time lends her to be more understanding toward the monsters of the magical world than she lets on.
She winds up working for Alexander Thorne with Ayda when he offers them both safety.
- Absurdly Youthful Mother: Of the older than they look/young mother variety. She had David when she was only 20 and is nearing 30 now, but still looks remarkably young.
- Action Mom: With a debatable amount of action. See Mama Bear below.
- Alchemy Is Magic: Her go-to form of magic, combat or practical or otherwise.
- Berserk Button: Harming or threatening David is a surefire way to get acid in the face. Or worse.
- Beware the Nice Ones: For reasons seen above.
- Blind Without 'Em: Subverted. Annes glasses are for her being nearsighted, but she can still see pretty well without them. Reading anything farther away than her nose is more of a problem.
- The Caretaker / Combat Medic: Heals party members and civilians in and out of combat and worries restlessly about the well-being of all her magical friends.
- Dark and Troubled Past: While her childhood was just fine, her five years in a Red Court venom induced coma has done exactly what one would expect to her psyche.
- Friend in the Black Market: Turns out to be something of this. Hey, some of those alchemy ingredients arent legal, or at the very least are impossible to get. She has her ways.
- Good Is Not Soft: Heals and helps others selflessly? Check. Loves and respects her son? Check. Makes potions that simulate the feeling of acid and throws them into the enemys eyes? Kicks trapped people into open flame? Works for Alexander Thorne? Check, check, and CHECK!
- The Insomniac: Even when shes not hyped-up on her Super Coffee potions Anne gets shades of this. When she does crash, she crashes hard.
- Kindhearted Cat Lover: She owns a cat named Kitty whom she loves very much.
- Lipstick Lesbian: Of the chapstick variety. Her preference in women also tends to be closer to this stereotype.
- Living Emotional Crutch: David is this for her. The feeling is mutual.
- Mad Scientist: She has to have a few screws loose to think playing with liquid Dragon Fire is a good idea.
- Mama Bear: She tracked down an age-old insane Black Court, went against an entire house of Red Court vampires, Puck, and his Lost Boys, then burned said house to the ground. All to save her son.
- Messy Hair + Rapunzel Hair: Not that her hair isnt clean, its just a complete mess of curls that its practically a hedge. It doesnt help that she likes it at past-waist-length. She may as well have a mane.
- Only Sane Employee: Feels this way around the Thornes, with the exception of Ayda. Not that she doesnt have her moments.
- Properly Paranoid: Even with the Red Court gone, Annette doesnt let her guard down often. Sadly this comes from her personal experiences over the last ten years.
- Recovered Addict: Of Red Court venom.
- The Short Girl with Glasses: Shes the shortest in the party, standing at five feet on the nose.
- Speech Impediment: She speaks with a v-very obvious st-stutter.
- Support Party Member: Most of her potions have to do with healing, hiding, and otherwise non-combat oriented tasks, and she doesnt like using guns or weapons unless in self-defense. Except for a few instances, Annette is usually this.
Maximilian "Max" Laran - Friendly Assassin
- "Fire and steel."
Feared and respected, Max has been involved in some of the best known (as well as covert) military operations in the world, and is feared as a ruthless and relentless assassin. Well trained, experienced, and wielding a small arsenal, he is one of the best guns for hire in the supernatural world...when he's not teaching high school history or being nagged by his wife to change light bulbs.
- Been There, Shaped History: Young* men with the ability to heal from any wound have a tendency to find themselves on the battlefield, and Max has managed to serve in multiple armies and take part in every major battle of the 20th century; some before then.
- Cold Sniper: Anxiety or remorse dont factor in when hes behind the gun.
- Combat Pragmatist: You dont live long in the world by being nice, even less if youre stupid. Max believes in killing as quickly and efficiently as possible; usually from a distance.
- Consummate Professional: The early 20s are an interesting time for a man. Even more so when hes growing up in the 1800s, heals from every injury, and cant get sick. Throw in natural aggression and a broken morality system and you have a recipe for disaster. Its taken some time, but Max has managed to calm down and control himself. Supernatural skills help when theyre backed by wisdom, skill, and maturity.
- Crazy-Prepared: Regularly goes on missions with a small arsenal, having learned the hard way that its better to have it and not need it.
- Half-Human Hybrid: Max is a scion, born to a human mother and a non-human father.
- Playing with Fire: Lighting cigarettes without a lighter? Check. Strolling out of a burning building without clothes? Check. Razing your castle to the ground, taking your gold, and guarding your princess? Maybe later.
- I Gave My Word: A mans word is his bond, and Max will follow a contract to the letter; no exceptions.
- Improbable Aiming Skills: Supernatural heritage aside, one tends to become exceptionally proficient after a few centuries of practice.
- More Dakka: Suppressive fire from a M 240 L not working? Lob some 40mm for flavor, garnish with a LAW.
- Professional Killer: Assassin for hire.
- Super Senses: Enhanced to super human levels; which sounds awesome until you realize how bad most people smell.
- Weapon of Choice: Guns lots of guns; explosives too.
- Happily Married: After a century or so of killing people for money, he finally settled down, married a good woman and is in the process of considering children.
- Anti-Hero: He does bad things to bad people; sometimes good people.
- Disappeared Dad: Hes not gone; just in hiding.
- Kill It with Fire: Its an option, but hes highly hesitant to go down that route.
- Neck Snap: One of his preferred methods of killing at close range, the other being a blade.
- Never Bring a Knife to a Gun Fight: Unless youre behind them and they dont know youre there.
- Berserk Button: Threaten his wife; it will end well for all involved.
- Old Soldier: 219 years old and a veteran of quite a few major battles of the 20th century.
- Retired Monster: A mercenary is his past life, Max has done horrible things in the name of god, country and coin. Fortunately he managed to find a good woman, settle down, and now teaches high school history.
- Guns Akimbo: Did it a few times in the Norway arc, though he despises it as flashy and ineffective.
- Healing Factor: Immune to sickness and able to recover from serious injuries with ease, hes not too keen on testing its upper limits. A s such, hes a firm believer in body armor.
- Human Mom, Non-Human Dad:
- Really 700 Years Old: 219 as of last count.
- Super Speed: Hes a freak; possibly the fastest kid alive.
- Super Strength: Able to snap necks, break bones and kick down steel doors with ease, hes not planning on trying to bench press a building.
Madame Anya Colette, Marquise de Las Vegas
The crime Queen of Las Vegas, both magically and mundanely. She has a long and sorted history with the White Council and it's Wardens, dating back to pre-revolutionary France. Her talent ranks with the upper-crust of the White Council, but that is not what makes her a dangerous woman. What makes her a dangerous woman is fierce intellect, ruthless commitment to her goals, and complete lack of ethics. For the last three decades she has given nothing but headache to the Council that have tried to meddle in her affairs, and shown nothing but contempt for the Laws of Magic. Viewing herself as the founder of a new empire comparable to Rome, in her heart she believes herself beholden to nothing save her own code of morals, and her vision of the world....Whatever that might be.
Unmatched in Nerumancy, save by her daughter Antoinette, she keeps a elite group enthralled of body guards, special agents, and harem boys refereed to as "The Rose Guard", legally only by the virtue that each chose enthrallment over free will of their own agency. She considers herself reasonable and just, and rules with a fair if iron fist over Las Vegas.
- Action Mom/Action Fashionista: The Madame is stated to be on tier with the Senior Council- though she prefers subtlety and manipulation to get what she wants, it's no secret that in a fight she can take apart almost anyone that comes swinging for her and especially for her daughter. And she will look good doing it.
- Interestingly the Madame is noted as wearing complex Renaissance, Victorian, and Regency era dresses every time she's described- except when entering battle, for which she wears a simple pants suit- still stylish but far more conservative and reserved.
- Ambiguously Evil: While scene as beyond the height of evil most of the time- and certainly using dark means to achieve her goals, the Madame undertakes very few actually evil acts while on screen, and her motivations are shrouded in uncertainty most of the time.
- Affably Evil
- Arch-Enemy: To the Baron. She toasted his death with champagne she had saved from her teenage years.
- The Beautiful Elite/Wicked Cultured: She lived in some of the culture high spots of the world at their greatest (and worst times)- and it shows.
- Blue Blood
- Battle in the Center of the Mind: The form her Mind Rape takes when using it on someone who can fight back. She has no qualms about using a persons emotional weaknesses and baggage to do them damage.
- Her second and final such battle, with Alex goes....interestingly.
- The Baroness: Her official title is "Marquise" after a French tradition of nobility, but otherwise she fits the archetype to a T: being a mix of both Sexpot and Rosa Klebb.
- Brainwashing for the Greater Good: So she believes.....possibly.
- The Chessmaster: Survived gambiting with Loki longer then any other person on record- and like Giovanni, though it took her death, she may have yet one upped him.
- Dark Action Mom
- Dark and Troubled Past: Shrouded in mystery- all we know is she had some kind of connection to Kemmler while living in pre-Nazi Germany- somehow all tangled up in why she hates the White Council, fears for her daughter's safety so deeply, and was driven to become a Crime-Queen and make deals with beings like Puck and Loki.
- Dark Is Evil: Most of her clothing is in the darker end of the color spectrum: Most commonly purple, black, and a more muted red then her daughter.
- Death by Irony: Her end comes at the hands of Issac a low level talent with a gift of Compulsion whom she had all but forced into the collar- ordering her to kill herself. To weakened from dealing with the "real" threats, she never saw it coming and never had the chance to defend against it.
- The Determinator: Kept on fighting and scheming right to the moment Issac compelled her to shoot herself.
- The Don: A female variant.
- Even Evil Has Loved Ones
- Everything's Sparkly with Jewelry: Wears a lot- though justified as most are magical focai or charms.
- Evil Matriarch
- Freudian Excuse: Her daughter's safety.
- God Save Us from the Queen!
- Gorgeous Period Dress: Her attire most of the time.
- Hoist by His Own Petard:Anya provided the opening for her own death by keeping Issac locked into the Rose Guard when his choice to put on the collar, was all but forced. Her attempting to gain leverage on the party and make a point about her power was her ultimate undoing- as she never imagined that Issac could Rules Lawyer his way out of her control- even in the spirit of it.
- Ice Queen
- Knight Templar Parent: What she does, she does for Reinette.
- Kick the Dog: Did she need to do all that to Alex's mind?
- Kicking Ass in All Her Finery: Admittedly, the one time she has to prep for combat she chooses a more practical manner of dress- but she has still gone toe-to-toe in her complicated period dresses.
- Kick the Morality Pet: Kidnapping Bethany- set of alarm bells even with her own daughter. Though she was compelled to fulfill her favor to Puck.
- Killed Off for Real: The results of a extended Villainous Breakdown.
- Manipulative Bitch
- Mind Rape: One of her specialties.
- Mind-Control Device: The Collars she made for the Rose Guard.
- Lady of Black Magic: Roughly in the same tier as McCoy.
- Love Redeems: Her love for her daughter is maybe her only truly selfless quality- and it is the one that she bases her entire dark hearted existence off of, for better or worse.
- Noble Demon: She's incredibly old-world and traditional in terms of Supernatural affairs, something that contrasts with Giovanni's "new wave" style of doing things heavily.
- Proper Lady
- Really Gets Around: Less so then her daughter, but the Rose Guard is her harem too.
- Silk Hiding Steel: Polite, soft mannered, even sweet at times- but beneath it she has a soul tough as nails, and a determination of pure steel.
- Smug Snake: She indulges, from time to time.
- Supernatural Is Purple: One of her favored colors.
- The Unfettered: No matter what it takes, no matter who she has to kill, Mind Rape, or maim, no matter what enemies she has to face or deals she has to make, she will create a safe world for her daughter.
- Villainous Breakdown: With her enemies closing in on all sides, Loki finally prepped to out-play her, and on the outs with her daughter, Anya all but literally snaps.
- Villainous Valor: Whatever else the woman did- she never gave in and never gave up. Fighting literally to her final moments, knowing she was out played and doomed.
- The Woman Wearing the Queenly Mask
- Would Hurt a Child: Part of what ultimately does her in- by making her daughter question her morals at last.
- With Great Power Comes Great Insanity: Not even she is immune to the damage that Mind Magic does to your sanity.
Lady Antoinette "Reinette" Colette
- "That's the great secret of mankind; that they are slaves to womankind."
The daughter and heir of Madame Anya Colette, vicious, cunning, and absolutely loyal to her mother. Herself a Wizard-tier power, with a gift for nerumancy that surpasses her mother, she does most of they heavy lifting in her mother's criminal outfit now a days. She is more open and questioning then her mother, to a degree. She weaponizes her sexuality at the drop of a hat, and is not afraid to lie, cheat, or murder to achieve her goals.
- Action Fashionista: Prefers a more modern and sleek style of dress that compares heavily with her mother's Renaissance and Victorian era fashion choices.
- Aloof Dark-Haired Girl: Reinette has her father's dark coloring, in comparison to her mother's fiery red hair.
- The Baroness: Much like her mother, though she is more Sexpot then Rosa.
- The Beautiful Elite: Her entire "family"- to a higher degree then the Thornes, perpetuate a socialite-like attitude and grace. This is a product of being raised by Anya- who was a socialite elite back in pre-revolutionary France.
- Belligerent Sexual Tension: With Alex for the longest time. Being shoot put a damper on that however.
- Birds of a Feather: Again with Alex. Their outlooks and upbringings are similar enough that they can see more the a little of each other, but their fundamental differences are larger then their common ground.
- Mommy's Little Villian/Over Lord Jr: She reveres her mother and firmly believes in the ideals and methods behind their empire. She has spent her entire life in dedication to The Family and being primed to take over.
- Dark Mistress: To Alex for a time. At least until he shoots her in the back.
- Fool for Love: Reinette went into her relationship all but signing a waver acknowledging it would go badly- but was simply to romantic to let go of the idea of their liaison. That said, she never expected it to blow up as horrifically as it did. (And then, neither did Alex).
- Foil: To Alexander. They have quite a few similarities, but their big key difference is that at the end of the day Antoinette would do anything for her mother, and Alexander would take any chance to kill his father.
- Humiliation Conga: All of Arc 2's second half has been one horror after another for her. Only time will tell if she has some bite left in her, or if Alex truly has won the city for good.
- Love Redeems: The deep set irony that Reinette was on this path- even defying her mother for the sake of Alexander's sister- when Alex betrayed her for the crime of wanting to minimize the damage their protracted war was causing- is only matched by the irony that if not for Loki's intervention and Bethany's triple kidnapping, Alex and Reinette might have managed a peaceful accord to share Vegas.
- Really Gets Around: Has. Her. Own. Harem.
- Sixth Ranger: From time to time, though it's almost a certain fact that she's going to stab them in the back sooner or latter.
- Skunk Stripe: Post-sex with Alex, due to his hunger.
- Undying Loyalty: To her mother- while entirely possible that their relationship does have those same flavors of Justin and Harry/Fitz and Baldy- every scrap of evidence indicates that their relationship is one of deep love and mutual support. What is known is that above all else- Rienette will stay loyal to her mother.
- The Vamp: Not that Alex was all that virtues to begin with.
- Villainesses Want Heroes: Though, to be fair, the definition of "hero" is applied loosely.
AdamOne of The Madame's "Rose Guard". He is a favorite of the Madame, unwavering loyal, and unflinchingly brave in the face of danger. He would gladly throw away his life for "The Family", but despite his lack of Free Will, he is still capable of advising and questioning the Madame, one of the reasons he is a favorite. He does not like Isaac McCann, in no small part because he has realized that the Madame wishes him to wear the Silver Collar as well, and he doesn't trust the consultant.
- Brainwashed/Brainwashed and Crazy
- Big Bad: Of Arc 1- though he and Jenna Sommers where mere puppets of Loki and the Disir..
- Dying as Yourself: A particularly sick version- he dies free of mind control despite having no desire to, disowned and disgraced before The Madame he idolized.
- Clingy Jealous Guy: Partly why he isn't a fan of Alex.
- Karmic Death: Died cast out of the Family, and rejected and disgraced before the Madame whom he all but worshiped, and who had become the Blood Marry Killer in the first place for.
- Manipulative Bastard: It would appear he played his little associate like a fiddle.
- Not Brainwashed: He is nowhere near as brainwashed as we thought he was.
- Unwanted Assistance: His ultimate scheme, driven by Loki, leads to a major hit to The Madame's credibility. Of course, The Baron was equally as to blame for events as she was- but Adam was her responsibility and was driven by trying to help her reclaim complete control of the city.
- Sycophantic Servant: With shades of Happiness in Slavery- though he is more opportunist and ambitious then most.
LeeAnother of the Rose Men, like the others unthinkingly selfless and unshakably dedicated. He threw his life away for complete strangers without a second thought because the Madame had ordered him to see them to safety. He gave Leo a steel Gladius sword before he died.
- Katanas Are Just Better: Averted- despite being of Asian descent he fights with a Roman Gladius- that he passes on to Leon as part of his dying orders/mission.
- We Hardly Knew Ye: Died shortly after his introduction killing a Troll and saving Leon in the process.
Ryan The Thrall
Defector Captain of the Rose Guard after the demise of Lee and Adam. He is cold, calculated, and disciplined. Originally not meant for the Collar at all- just another client of the Madames and contact in some relatively important circles- his devotion and dedication to the cause ultimately lead to him making the request he be allowed to try for it- to the Madame's shock and interest. He has served loyally ever since, discarding his old life without a care. He serves a number of purposes to both Collete women- including personal assistant, driver, bodyguard, middle management in the organization, and courtesan for cold nights. He harbors a deep dislike for most of the party- having been present at the Battle for Treasure Island- but has been doing his best to indoctrinate and make Issac feel at home among the other Collared.
- The Captain: For the Rose Guard, effectively past Arc 1.
- Battle Butler: Always armed and wearing a kevlar vest beneath his pink suit.
- Hypercompetent Sidekick: De-facto head of the Rose Guard and administrator to The Family- attending any details the Mistresses don't have time for or are beneath them.
- The Fettered: One of his main contrasts to Adam
Baron Giovanni Thorne
A young up-and-coming Baron of the White Court. Only eighty, he is a junior player among the Court's politicians, and yet has more success and power then many of the senior ones. Some decades ago, he overthrew his father to take over House Thonre in an audacious power play, matching Hungers. He succeed and sucked his father dry of life, and since then has had nothing but upward swing after upward swing in success, winging the ear of Lara Raith and as the title of Baron for his work securing power bases throughout North America. He broke White Court tradition by starting his own brood before he was a century old, breeding five children before his seventy-fifth birthday.
Giovanni is ruthless as the Madame and twice as ambitious. Their Cold War began when he commissioned a new holding in Vegas to celebrate his eightieth birthday, without asking the permission of the Madame, or even acquainting himself with her first. The message was clear- he intended take Vegas from her and secure it as the seat of his personal power. Despite appearances, he takes the Madame very seriously as a threat, and considers the war to be the turning point in his political career. He has leveraged his resources and clout to the brink investing in this conflict, and failure would surely leave Thorne vulnerable to it's many enemies within the Court. For this reason above all others, he is committed to win the war with Colette or die trying.
- Arch-Enemy: He and the Madame actually refer to each other as "That woman" and "That man". Word of God says that had The Baron lived his and Anya's conflict would have been explored far more in-depth.
- Ambition Is Evil: The primary cause of all his actions, it is the main reason for his largest failures, but also for his highest successes.
- Darwinist Desire: Implied to be how he choose each of his children's (different) mothers. He loved none of them.
- Diabolical Master Mind: Like Anya is clearly playing a much much larger game. Went as far as to arrange his own death-by-son to slip Loki's hold off his House- since he realized that Aiden was in Loki's pocket.
- Depraved Bisexual/Anything That Moves: Like his son, gender, appearance, and species have little bearing on his choice of prey. Unlike his son, he doesn't give a rat's ass about dehumanizing them, or treating them like animals or pets, and is more then ready to kill one of them for a failure without hesitation.
- The Baron is known to feed regularly on his guards and staffers that he likes, to ensure their loyalty.
- Entitled to Have You: Part of The Baron's annoyance with Alex's failure- he fears he coddled his son by not raping him into submission.
- Mysterious Backer: "Four Immortals Walk Into A Bar" reveals that he was being backed by Loki as well as Winter raised some questions and answered some others.
- This is particularly interesting since the reveal that The Madame has been in a similar arrangement with Loki for an unknown period of time.
- Parental Incest: Him and his own father, it's implied by White Court tradition. Surprisingly with none of his own children. His rational being that he wants "agents and heirs not tools or slaves".
- Power Is Sexy
- Supernaturally Young Parent: Played with- like all White Court Giovanii appears young and beautiful despite being over 80, however also by the standards of the White Court, starting your own brood is considered incredibly bizarre bellow the age of 100- so to them, he is something of a teen father. All of his appearances feature him being described as young-looking as well- comparisons to a blonde surfer, or a college graduate are made.
- The Vamp: A male variant- a trait he passes on to basically all his children (except Bethany)
- Vampires Are Sex Gods
- Villainous Incest: Came very very close.
- "Well Done, Son!" Guy: He's not big on his oldest son by any estimation, and often sets him in the most dangerous and lethal situations possible. But it's implied several times that he's doing this on purpose, because his father did the same thing to him and by his estimation he turned out extremely well and what's his son to be as competent and dangerous as he was, and able to look after his siblings should anything happen to him. In his own sick way, it's an expression of love. (No, he doesn't see how fucked up that is.)
- White Gangbangers: The irony is not lost on any of the them.
The youngest of the Baron's sons, naive, peppy, and idealistic, he completely buys into the "superior race" shtick, and the romanticized version of the White Court. He absolutely adores his older brother, and practically worships him, only looking up to their father more. He is a little over sixteen at the time of the start of the war, and has only had his Hunger awakened for a little under a year.
- Bastard Boyfriend: Loki.
- Big Brother Worship: All of Alex's siblings respect and love him to one degree or another- but Aiden most fervently.
- False Innocence Trick: His primary method of hunting out prey- he convinces them of his innocence and sweetness and sincerity to worm his way into their affections and then feeds. Done successfully his victims never even realize they've been had. He's so good at it, that not even his family can see through the innocent act all the time.
- Incompatible Orientation: With Leon- whom he almost raped and has been fixated on since.
- Mafia Princess: Used to be in the dark- much like Bethany- and still retains some of that naivety to an extent. How much is an act to keep up his guise as The Mole and how much is real is....up for debate.
- Self-Made Orphan: While not directly responsible for it, and that not having been the intent, Aiden isn't exactly busted up that his actions lead to his father's death at his brother's hands. None of the Thornes really are.
- SexFace Turn: Loki was the first person outside Aiden's direct family to treat him with anything approaching respected and compassion- the lonely isolated boy who worshiped an abusive father and a semi-absent older brother? Easy prey for the God of Lies.
- Senseless Sacrifice: Repeatedly. He's not very bright.
- Straight Gay: It doesn't come up much given the nature of the White Court, but he's exclusively into men.
- Treacherous Advisor: To his father- he flat out refused to be the same to Alex.
- Too Dumb to Live: Nearly died in the first act alone making his first Senseless Sacrifice.
- Wide-Eyed Idealist: Believes without question everything both his brother and father say, and is completely oblivious to the tension between them.
Leliane ThorneThe third oldest in the family, a sexual sadist and Comedic Psychopath. She is the most violent, dangerous, and openly crazy of any of them, a near-slave to her Hunger and desires. She doesn't mind.
- The Baroness: Like Reinette more Sexpot then Rosa- also much more senseless and violent.
- Healing Factor: Regrew her arms.
- Incompatible Orientation: With Isaac of all people. If she and Aiden would have just switched crushes...
- Token Evil Teammate: To her siblings, which is ironic given that her brother is Token Evil Teammate to the other players.
- Too Kinky to Torture: As the Madame's Family discovered, they bored her so much she started giving them tips.
Jessy ThorneThe androgynous second-oldest. Many people that meet zir for the first time have a hard time determine zir's gender. That is kind of the point. Despite knowing that zir was born male, Alexander tends to forget or question zir's gender.
- Hypercompetent Sidekick: Without zir, Alexander likely wouldn't have managed the first night as Baron.
- The Lancer: To Alexander.
- Only Sane Man: At least among his various siblings.
Bethany ThorneThe youngest Thorne child. She is only seven years old and not yet clued into to the fact that her entire family are monstrous sex vampires. She spends most of her time with Aiden and Alexander, and Alex is fiercely protective of her.
- Deliberately Cute Child: Has her whole family wrapped around her tiny finger. If she ever did end up as a Vampire she would be extremely scary.
- Mafia Princess: Sweet, loving, kind and completely and utterly in the dark about her family's enterprises. Until Arc 2.
- "What? You were expecting Tom Hiddleston?"
The Norse God of Mischief and Lies, King of Chaos, etc. etc. Playing his own game, Loki is the one who originally convinced Nadya to steal the Hammer and bring it to him. It's all but obvious that he's playing his own game, and is behind if not all the most of what's happening in Vegas. His exact goal is unclear, but his cunning is not...
- Affably Evil: He's really rather polite and fun to be around....As long as your not on his bad side.
- Always Chaotic Evil: Invoked and Averted. His careful built reputation of being chaotic and malicious allows him to convince his enemies his willing to do far worse things like he is. Like killing Harry Dresden.
- Antagonistic Offspring: To Odin or so they would have the world believe...
- The Chessmaster: It not exactly clear what he's up to, only that it goes much larger then just the Hammer
- Loony Fan: To Harry Dresden. Odin had to expressly forbid him from interfering with him in any manner.
- Not Evil, Just Misunderstood: Averted. One of his favorite tactics is exploiting this image of himself to prey on the ignorant. He states he will NEVER be able to repay Tom Hiddleston for all the good he has done for his PR department.
- Impaled with Extreme Prejudice: Gets a 25cm diameter laser shot right through his chest. He survives it, though.
- Vain Sorceress: He takes a lot of shapes. All of them are hot. (one of) his actual form(s) is relatively unattractive and ratty, with his famous scarred lips prominent.
- Voluntary Shapeshifting: His specialty.
A high ranking retainer of Queen Titania, his position in Summer is comparable to that of the Leanansidhe to Winter. He is a primary adviser, emissary, and consort of Titania, but his intentions and ambitions are less then altruistic. He has fathered more then two dozen Changeling in the last fifty years, some in Summer believe with the intent of building up his own loyal power base to challenge Titania's rule. Among those Changelings is Emilia James, whom he shows up from time to time to bother about her Choice and give cryptic advice to. He is remarkable stoic for a Fae, with an intellect to match. One thing is for sure, he didn't win his title and position by collecting bottle caps.
- Exact Words: Like all Sidhe he is bound to tell the truth. Also like all Sidhe he rarely does.
The Valkyrie bringer of Hope and giver of Mercy. Jarl is among her favored, and despite his shame and the fact that he is at present set for Hel, she believes heavily in him, and is always around to offer advice, or grant her blessing. That said, she has a Viking's temper, and misuse of her gift pisses her off. She claims to be the only Chooser that feels pity for the Dísir, expressing a desire to save, rather then destroy them as the Valkyrie are fated to do.
The Bloody Marry Killer/ Jenna Sommers and Adam The Thrall
A rampaging Warlock Murderer, employing a Dark Ritual to kill his victim. His aims are as mysterious as his identity, and whether he serves one of the competing factions, his own power, or some other purpose has yet to be revealed. What is known- he is about, he is dangerous, and people are dying at his hands.
- Body Horror: How he kills his victims- he drains ever drop of blood from their bodies, and then leaves them hanging in open areas from make-shift gallows. Loki points out that this must be part of a darker ritual, since it is both an extremely impracticable and difficult way to kill someone.
- The Man Behind the Man: According to Loki The Bloody Marry is a puppet of another force altogether. Himself.
Gabren's annoying cousin and blatant pervert. He is a Sorcerer-level talent with a gift for healing... And nothing else. At all. He tends to look down on his family, particularly his Aunt, for being "stuck in the Dark Ages", but he still spends their money without complaint. He leads a hedonistic lifestyle with his other cousin Kalen as his sidekick/medical assistant. It's hinted that he has less the pure intention towards his cousin.
- Shipper on Deck: Despite his apparent attraction to his cousin, when he is lead to believe that Gabren and Issac are in a relationship he offers his whole-hearted support and honest support.
- "If I was not on your side, you would have been dead long before you learned I was every here. I am Brün, first to Fall before Borr. I could have simply struck down this entire dwelling and all within from afar, and made myself a glutton on their passing spirits."
The Eldest Of The Dísir, who has spent almost her entire existence under Loki's thumb. She thirsts for freedom and alone among her sisters is willing to seek it. She has taken the opportunity presented by the Mjolnir being in the hands of a Novice Mortal to try and win the freedom. She has offered a deal to Nadya- help her and her sisters get free, and she will ensure that neither Loki nor Odin catch up with her, but the clock is ticking, and Brün can only put off killing Nadya under Master's orders for so long...
- Weapon of Choice: A Chinese Dao sword, coupled with a Greek Hoplon.
- "For when the final bell tolls and the earth yawns her last breath so that worlds may shatter and battle may be joined for the last time, me and my sisters will ride with the Master. And we will feast."
You know how the Denarians are Fallen Angels, thrown out of heaven for rebelling against The White God? The Dísir are the same thing, but with Valkyries. Originally among the most powerful of Asgard's servants, Brün and twelve of her finest sisters, where cast out of Valhalla by Borr, the Father of Odin, for reasons unknown. Bound to walk Midgard, feasting on the souls of the unworthy, condemned back to Hel for a time should the suffer defeat in battle, the Dísir are ruthless, merciless, cunning, and utterly without fear. Eons ago, Loki was able to enslave them after tricking them into wagering their freedom in a contest of wits. They are fated by the Norns to serve as his Honor Guard in Ragnarok and can only be truly slain by their still pure sisters. One of the most efficient and dangerous killing forces in the known world, they may not be quite as in step with Loki as they seem...
A young woman from the local Paranet Chapter, a precinct with occasional actual visions of the future, she is friendly fun loving, and open. She is also the latest victim of the Bloody Marry, having been taken right from the outside of the burning building that had been their meeting place...
Puck, Lord Of The Lost Boys
A Wyldfae Sidhe, who holds with Summer and plays a part in the balance with the aid of his counterpart Nicolai. Selfish, vicious, petty, and above all else wild, Puck represents the worst aspects of Summer, and is disliked by both Winter (who find him annoying) and Summer (who are repulsed by him). Once the steward and eromenous of Oberon, Puck is now one of the most feared and influential Sidhe in Faerie- just a slice bellow the Ladies in raw power. He is cunning, mischievous, and insane. For centuries he has lead children astray, corrupting them with promises of never having to grow up or fallow rules. These Lost Boys are among the vicious creatures in Summer, like their Lord never growing old, and never letting go of their dark and twisted childhood.
- Anthropomorphic Personification: Of Summer's worst aspects, specifically pettiness, viciousness, and the Wild.
- Berserk Button: Like the original Peter Pan he Hates Being Touched. Despite himself being a Personal Space Invader.
- The Bully: When Kat says she hates bullies, Puck snips back "Oh then you will hate me."
- Changeling Tale: The source of many.
- Cheerful Child: Creepily, insanely so.
- Combat Sadomasochist: He often wonders loudly what people would bleed like if he cut them and Jarl's punch in the face only made him laugh with joy.
- Composite Character: Better known as Peter Pan then Puck- a fact that he abuses to convince more children to join his Lost Boys by playing out the romanticized version of himself.
- Not Quite Flight/Air-Aided Acrobatics: He and his Lost Boys can't actually fly, but their physics-defying acrobatics and jumping skills are the next best thing.
- Hates Being Touched: The the point of Berserk Button. He doesn't mind touching others though and regularly gets in their space, particularly if their friendly.
- The Trickster: A given, since he's a composite of both Puck and Peter Pan.
The Lost Boys
Puck's personnel attendants and companions. Children from every era of time, who ran away, wandered off, where lead astray, sold by their parents, or simple didn't want to grow up. Infused with Fae Magic for as long as they keep their oath to Puck, they are fast, strong, vicious, and magically adept, developing many Fae qualities (sharp limbs, inhuman eyes, pointed ears etc.). But because they started out human they aren't bound by all Fae laws- they can lie, cross thresholds, break deals, but there are still bound by Equivalent Exchange and Iron is still deadly to them. Like their leader, they are spoiled, cruel, and vicious, the love playing pranks of the dangerous and hurtful variety, and their adventures are often at the expense of mortals. They reject all authority but Puck's, hate adults, are always looking for ways to make mischief.
- Ambiguous Innocence: It's deliberately vague how much of their actions are just a lack of understanding about what they are doing- since they've never had to face consequences for them- and how much is actually their own cruelty.
- Bad Liar: Just because they can lie doesn't mean they are good at it.
- Bratty Half-Pint: All of them to one degree or another.
- Crocodile Tears: A favorite tactic of theirs, it has yet to work.
- Children Are Innocent: An extremely cynical version of this- the Lost Boys are certainly innocent and in many ways extremely naive. But it doesn't make them any less little monsters.
The Wolf God of Norse Myth, son of Loki. A feral, dangerous, and bloodied hunter who lives for the kill and the fight. He is, by no stretch of the imagination, amused by Alexander's disrespect and insults to his father and his pepole, and has come to town just itching for a fight. Often the brute force and fighting power for his much more intelligent family, his true form is of a hulking giant wolf, with midnight fur, moonlight claws, and one hellfire red eye and one dead white one. He fines the human form confining, feeble, and uncomfortable, and being force to take it on has done nothing to sooth his already volatile temper. His pride is only matched by his honor- of which he holds to his own code, turning his nose up at the Accords and other "Mortal" laws. At the end of the day, his own honor, and his loyalty to his family, is all that matters to him.
- Dumb Muscle: Only in comparison to his father and sister really, he's not the smartest claw on the paw, but he's not stupid.
- The Dragon/Co-Dragons: With his siblings, Hel and Jörmungandr.
- Even Bad Men Love Their Mamas: Unlike Hel, who's a bit of a rebel to her father's schemes, the tends to walk in lock step with Loki's wishes.
- Hot-Blooded: Takes after his uncle in this respect (Despite not actually being related to Thor)
- Nigh-Invulnerability: Hurting him in any meaningful way is really really hard because of his status as a god- if a Grey one.
- Proud Warrior Race Guy: He was acting amiable and boisterous to Kat...Up until she insulted his father.
- Wolf Man: Only when he has no other choice
Nicolai, The Jack of Frost
Better known by his shortened Title, Jack Frost, he is a Wyldfae Lord holding with Winter and Puck's polar aspects. Often a cheerful, playful, prankster, he is possibly the only creature in all of Winter who is constantly kind, helpful, compassionate and friendly to those he meets. He represents the hope and joy that must never be allowed to go out, even in the blackest, coldest, most bitter Winter. Capable of finding fun in almost any situation, him and his attendants, the Yule Lads, play pranks, hold parties, anything to bring joy. He is beloved by Summer and Winter both (save for Maeve, whom hates him) something that is a endless source of jealousy from Puck. His murder kick starts the events of Arc II
- Anthropomorphic Personification: Of Winter's best aspects, specifically joy, hope, and playfulness
- Evil Is Deathly Cold: His whole job is be the Winter Fae that averts this, constantly.
One of the fistful of remaining Black Court Vampires, Lord Krovrian plays the part of duttering old man and nostalgic aristocrat with fine precision- really a mask for a cold, calculating, deadly soul. Coupling fine honed physical abilities with equally deadly magical ability, he has stayed alive through the Stoker-pocalypse through a combination of ruthless determination and black cunning. He values quality over quantity in his Scourge, only granting un-life to those he deems worthy, but also keeps company of more then just Blacks- most notably his mysterious body guard Calista, but he has also been known to run with Whites, Fae, Demons, Warlocks, anyone that might afford him more power and protection his service. His exact aspirations are unknown, but he it is known that he curries in favors, owing many to high up powers, and owed many more by others. Whatever his ambitions, he is not a force to be underestimated.
- Crouching Moron, Hidden Badass: Acts like an absent-minded old man, and seems like the only reason he's still alive is because of Calista, but the moment he thinks he's in real danger, drops it completely.
- Last of His Kind: One of the last Black Court Vampires.
- Really 700 Years Old: His corpse is somewhere in his twenties at time of death, and it's withered state makes him look like an old man, but he's actual age is unknown.
The mysterious bodyguard and ally of Krovarian. Cold, deadly, and detached, her past and motives are completely unknown, but her threat is not. Not a Scion, a Vampire, a Demon, or a Changeling, whatever she is, she is fast, strong, smart, and tough, and completely single-mindedly determined in her goal. She lacks empathy, mercy, compassion, or fear. But, she has hate in spades.
- Worthy Opponent: Is rather impressed with Kat's ability when fighting Fenrir, and has a grudging respect for the woman.
The Las Vegas Paranet Chapter Members
Practitioners ranging from the weathered and decrepit to the young and wide eyed, they make up almost the entire Las Vegas Supernatural Community, a friendly bunch who have mostly avoided troubles as a benefit of living under the thumb of Madame Colette, who is quite vigorous in wiping out any potential competition or threats. This is their first true Supernatural crises, and they have risen to the challenge admirably....Even if their efforts so far have proven ineffective.
- "No one seems to get the joke"
The owner and bartender of the Eden Garden Tavern and Inn (The Local Accorded Neutral Territory). She know better then any of her patrons what the want to eat.
Karina Rina Mercedes Zorra Gonzalez. - The Roguish Venezuelan
A Venezuelan born hedonist and thief, who turned small time kientomacny into a grifting and cheating practice, her only goal is simple- enjoy all the perks and indulgences Sin City had to offer. But a crush from an crazy Hammer Time Girl and a relationship with the local Paranet could just yet draw her into in a struggle, she wants no part of.
- What Happened to the Mouse?: Checked into the hospital and then vanished from sight. Really her Player was unable to continue due to Real Life Presumably she recovered and just went home to let the others sort out there crazy on their own.
Isa "Hobbie" Ibrahim- The Aspiring Earth Mage
The young Islamic owner of a Enchanters Shop in East Vegas. Having trained under his uncle and grown in a powerful Practitioner in his own right. Uncertain of himself and occasionally lazy but with an offbeat sense of humor of his own. He is relatively easy going and wants nothing more then to run his shop and study and peace...No matter how unlikely that becomes.
Isaac McCann - The Lie DetectorAnother thief and con artist, Las Vegas born and raised. He is a high ranking consultant, who makes a habit of serving Madame Colette's Family, and often the Madame directly. A small time talent, with a lot of intelligence and charisma, it's no secret that he could go far in the "Family", and less of a secret that he is a personal favorite of the Madame, but a budding conscience holds him back. With more wealth and luxury then any man could ever want, he's starting to wonder...Is it worth it?
- Anti-Hero/Pragmatic Hero: He's been neutral for the longest time, looking at his work for The Family as just another job to pay the bills, but now he's starting to question the ethics of what he does.
- Boring, but Practical: His Talents- veils, lie detecting, Suggestion- are by far the least powerful and flashy of any of the others, but are some of the most useful.
- Conscience Makes You Go Back: Was going to leave Leon, Gab, and the Daindreds to die in his apartment....But came back. For his CD Collection. Totally for his CD Collection.
- Jedi Mind Trick: He has a crude form of "Suggestion" a form of Mind Magic that is technically legal.
- Living Lie Detector: His whole concept. His base magical talent is being able to tell when people lie.
- Non-Action Guy: He can shoot a gun, but that's pretty much it.
- Stupid Sexy Flanders: To Gabren. All the time. It's unclear if he's just doing it to annoy Gab or if he's actually attracted to him. Or both.
- Tongue-Tied: Incapable of saying anything that might harm the Madame in any way.
Gabren Daindred - The Black Knight of Precepts / Lord Emil Von Stroube
The oldest son of the powerful old-world Daindred Family, Gabren is a skilled young Warden wielding a magical sword and using magic largely centered around making himself stronger or faster. He has a fiery temper hidden under a pleasant demeanor, and has a strong wanting to prove himself and slay many supernatural nasties. This, however, can extend into the territory of a battle maniac...
- Always Second Best: The genetic curse of the Daindred Family, and the cause of a lot of angst for him.
- Ambition Is Evil: He is really very ambitious now, and even wants to take over Vegas himself to make his first moves in a longer game he has planned.
- And now, he even wants the all-powerful sounding Seed, purely so he can use it to bring back his loved one.
- Anti-Hero / Anti-Villain: Gabren is actually not going out and killing people. He only used brutal gangsters for his ends, and has actual ethics, surprisingly for a necromancer. His goal, while selfish, can also be viewed sympathetically. And in the second arc, He has firmly settled into Anti-Villain territory. Despite being a Necromancer and Warlock, he plays by a stringent set of principles and standards, and primarily opposes people because they go against his principles. He also deeply admires and respects Alexander for following a similar set of principles. He even has certain foes he takes no joy in fighting, and honestly has friends and relationships based on mutual respect.
- Badass Bookworm: Most of the time, when not fighting, he is studying within the Daindred Librarium. And he managed to spiritually poison the Disir using math.
- Black Cloak: To go with the Black Knight appearance below, he also wears a black cloak.
- Black Knight: As Lord Emil, he wears a black cloak ala Organization XIII, and black armor that covers even his face.
- Black Magic: Gabren is even willing to try necromancy if it lets him alleviate his greatest failure; his cousin Kalen's death.
- Blood Knight: He deeply enjoys a good fight. It does, though, get to the point where he'll make a stupid move just to egg a foe on to fight him better. Though since he became Lord Emil, he's become smarter about this.
- Blue Blood: A member of an old, aristocratic and powerful family.
- Breaking Lecture: Delivers a harsh one to Antoinette, though it does not appear to have affected her all that much, besides making her angry.
- Darth Vader Clone: Fallen Hero? Check. Master Swordsman? Check. Wears a mask that obscures his face and makes him sound dark and dangerous? Check. The main agent of a stronger, corruptive dark power? Check.
- Dual Wielding: Wields Ardeufutyr and now wields a black sword that cuts through barriers and illusions. It's called Dainsleif.
- Even Evil Has Standards: Despite being a Fallen Hero, he holds the hedonistic and scheming powers at work in Vegas in utter contempt, and detests the Madame and her company for their ruthless brainwashing policies. Then again, he is a Necromancer...
- And lets not get into how utterly repulsed he is by how the Madame controls Isaac and pretends he has some sort of control over his fate, when its blatantly obvious what is really going on.
- Expy: It is impossible not to see now how he mirrors Demandred / Barid Bel Medar. Anxiety over being second best? Check. Incredibly skilled otherwise, in both magic and sword play? Check. Turned from a hero to a villain? Check. Is a sworn servant of a dark power? Check.
- Fatal Flaw:
- He doesn't handle failure well. He handles injuries to his pride almost as poorly. When these things collide in the death of Kalen, its left him very, very desperate.
- He takes fighting old friends even less well. Except this results in a Villainous BSoD.
- FaceHeel Turn: Very recently, due to learning Necromancy, explicitly though to bring back his cousin...and seek revenge on Nadya, Jarl, and the Baron Thorne.
- Heartbroken Badass: Lost the girl of his dreams four years ago.
- Hot-Blooded: So very much. He's so eager to get into a fight, he wanted to ditch neutrality and kill Alexander on the spot. That is, after getting his thrills out of the occasion. It has lessened somewhat after his FaceHeel Turn.
- Insult Backfire: All his attempts to ashame or degrade Nadya have failed because she isn't aware of the meaning of his words.
- Knight Templar: So very much. His first reaction to the Baron's forces showing up was wanting to massacre them simply for attacking a place the same time he was there. And then there's his plans against Nadya and the Baron Thorne. Even after becoming a bad guy himself, his Knight Templar attitude never went away. He simply believes the White Council is too weak to truly enforce a measure of law, so he wants to take over.
- Master of Illusion: With his identity as Lord Emil, he's also taken some lessons in Illusion Magic, including the powerful Suigan spell.
- Murder Is the Best Solution: It does not take much for Lord Emil to decide to kill someone.
- My Greatest Failure: Kalen's death, and his cousin leaving town due to his own "lackings". It happened to him before, with a much greater failure in protecting someone, that made him extremely afraid of losing anyone close to him again.
- Necromancer: A novice one, yet, but due to his improvement potential and training, he will be improving quickly. And now, he's even summoned his first undead.
- Perpetual Frowner: After his FaceHeel Turn, he barely even smiles anymore. And with damn good reason.
- Revenge: He wants his revenge for the death of Kalen and the misery of Andrei against Nadya, for stalling their efforts to get out of Winter for selfish purposes, Winter Itself for killing Kalen, The Baron for possibly setting all of this in motion, and the Bloody Mary for setting all this in motion.
- Revenge by Proxy: Less sympathetically, he wants to teach the Baron loss by killing one of his younger kids.
- Though it seems, oddly enough, that this occurred in a moment of madness, and he's largely abandoned revenge on Baron Thorne and Nadya, in favor of advancing his plans.
- Shock and Awe: Though we have not seen it, he is also a user of lightning magic.
- Skilled, but Naïve: Very much so. Gabren is an incredibly skilled Warden for someone of his young age, being skilled in not just magic and swordsmanship, but also in people skills, diplomacy and business. Despite these skills, his naivety and one-directional thinking can lead him to some questionable actions that can get him in trouble.
- Though This has also slightly faded as he has gone on. He's now much more calculating, much more dangerous, and capable of using his allies' strengths to make a situation better and not just relying on his own strength.
- The Stoic: Ever since his FaceHeel Turn, he's basically been very stoic, and has not smiled very much at all.
- Super Speed: Expedite + lets him become incredibly fast. Ever since he absorbed the Disir Spirit Energy, though, he's become incredibly fast without using the spell.
- Taken A Level In Badass: Since the time skip, he's become much more dangerous, cunning and capable.
- Tranquil Fury: He's slowly slid back into this. He's still angry at Nadya, the Baron, and the Warlock, but he's now becoming bitter, more willing to use extreme means for his "justice", and more planning based.
- Trauma Conga Line: He's certainly had one of the roughest nights out there, and its definitely taken its toll, leaving him in a nigh-perpetual Heroic BSoD.
- Villainous BSoD: Been in one since he was forced to fight his old friend Fix, who helped him and the girl of his dreams. That a person he considered an oldest, dearest friend would fight him so fiercely has made him fight to debilitate, rather than to win or kill.
- Walking Shirtless Scene: Ever since the Bellagio, he's been shirtless.
- "Well Done, Son!" Guy: In his own way, all he wants is to be acknowledged as the greatest son of the House of Daindred.
The Dark Side of Gabren given reign over his body during his emotional collapse when he thought Amy had escaped with the boy that would've let him undo the horrors that befell his friends.
- Blood Knight: This aspect of his personality, taken up to eleven from Gabren's main persona's Blood Knight Trait, is its defining trait. It could have dodged those bullets. It simply saw no reason to.
- Bloody Murder: Completing the Deadman Wonderland shout out this thing is, it can make its blood do fucked up things after spilling it.
- Combat Sadomasochist: Grins like a complete lunatic, whether he's taking hits, or giving them.
- Combat Tentacles: He can turn his freaking cape into these.
- Deadly Upgrade: Wretched Emil is not a helpful state to be in. Due to how it works, his body is over-stressed and if he was in normal state, he would barely be able to move.
- Laughing Mad: The first clue that this is NOT Gabren.
- Limp and Livid: Uncannily enough, it moves like a marionette with its strings cut before suddenly making huge speed bursts.
- Slasher Smile: A very, very, very freaky one.
Amy Brown - The Explorer Beyond Her Depth
From a rural small Virginian small town, Amy is an ex-military Archaeology student, who one day, happened upon something far beyond her a ken. An amulet holding the exiled Sidhe Spirit Abartach- a Sidhe who had earned the ire of Mab- came into her ownership on an expedition and since she had been stuck with the man. Fascinated by the realization all the myths and stories of the world are true, has driven her to investigate and study on a whole not level. Acting as a conduit and host to the parasitic Sidhe, she now slake her thirst for knowledge, but her new "friend" might prove more trouble then he's worth...
Nadya Zolnerowich- The Hammer Thief
A hardened thief and con artist from Russia, who small-time cons turned big-time fast when she was recruited by Loki to steal the ultimate weapon of power- without ever realizing what she was stealing. At the last minute she made a different call and decided to take the Hammer for herself, fleeing Loki and Odin both's rather all over the world, until she made her way to hide out in the city of sin, where she had been for the last few months, biding her time and laying low.
- Conveniently an Orphan: She was able to easily run away to Las Vegas from Stalingrad because, as an orphan, she had little ties to her home.
- Empowered Badass Normal: Was badass enough to steal Mjolnir from Odin when she was just a normal girl, and now she wields Thor's Hammer.
- From Nobody to Nightmare: She was an orphan who lived on the street and mainly stuck to petty thefts. Then she stole Mjolnir, and now she's starting magical gang wars with mass murder.
- Foil: To Kat. She's The Unfettered to Kat's Fettered. Both lost parents, but Nadya lost them when she was young and grew up on her own, while Kat lost them when she was older and got support from her family. Nadya has a direct fighting style with less skill and training and more instinct and brute force while Kat's fighting style focuses on skill and training and less on instinct and brute force.
- Gratuitous Russian: She swears in Russian, a lot.
- Kneel Before Zod: Attempted to get a disir she blasted back into a wall to kneel before her. The disir attempted to attack her and she brought the ceiling down on her.
- Parental Abandonment:
- Satisfied Street Rat: She ran away from the orphanage she was being raised at and learned all she knows on the street. This has made her tough as nails, harsh, smart, and devious. She learned how to kill and steal, and she uses them to great effect.
- The Unfettered: She has no hesitation when it comes to her decisions. No fear. No doubt. She doesn't care much about morals or decency or what is right. She pursues her goals single-mindedly.
- Villain Protagonist: She's a mass murderer and thief who started a magical gang war in order to hide more effectively, and she's one of the protagonists.
- Too Dumb to Live: Runs into a minefield of claymores and the firing line of a Ma Deuce to get into melee range of an enemy.
Manisha 'Blackfyre' Saini - Priestess of KaliA young priestess of Kali. After an almost lethal clash with the Fomor in India, she flees for Vegas to seek the help and protection of Alexander Thorne, not knowing what Edge Town has in stock for her.
- Action Girl: Can hold her own in a fight.
- Cluster F-Bomb: Tends to curse like a sailor when pissed off or under attack. Or a mixture of both.
- Convection Schmonvection: Her spell Hall of Agni places several white-hot balls of flame around the area that she's in. Each ball warps or sets any object nearby on fire with the extreme heat exuded.
- Cool Bike: Rides around on a Suzuki Hayabusa that she customized herself.
- He Who Fights Monsters: Has shades of this in regards to the Fomor, since she made it her goal to wipe out any Fomor she comes across, mercy be damned.
- It's Personal: The Fomor wiped out every single person at the temple that she grew up in, setting her on a path of revenge.
- Playing with Fire: The majority of her spells revolve around some form of fire.
- What Happened to the Mouse?: Got separated from the rest of the gang during a major battle. Hasn't been seen since.
Zoesiel - The Fallen Angel of Mass Murder
A Knight of the Blackened Denarius, Zoesiel is a loner among this group. Originally an elite warrior in the Host of Heaven, she rebelled along with Lucifer and the other Fallen when she decided that eternal servitude did not suit her temper. Once bound into one of the Denarius, Zoesiel picks upon weak hosts, preferring to break them quickly and assert her own will over their bodies.
Her primary motivation is not to bring about the apocalypse or something like that, but only her own entertainment. And this can be simply put this way: Battle, Sex and Rock'n Roll.
- Affably Evil: Despite everything else, she is quite a nice host and is apparently a skilled lover. Maybe she just keeps this up to screw with her enemies.
- Anything That Moves: Combines this with Gender Bender to incredible levels of decadence.
- Attack Its Weak Point: Her coin is her weak point. Rip it out and the severely twisted host body will instantly turn into a blood puddle. But as a Shapeshifter she can hide it really well.
- Being Tortured Makes You Evil: A favorite past-time of her.
- Been There, Shaped History: Has been in every major war or atrocity for the last 2000 years. And started a few.
- Blood Knight: Her love for war rivals that of The Major!
- Bloody Murder: Zoesiels main ability as a Denarian is the ability to weaponize her blood, in a number of ways:
- Blood Sport: As organizer and participant.
- Break the Cutie: Likes to find cute little kids and mold them into consummate killers and worse.
- The Corrupter: For variety's sake, she will try to corrupt single persons or whole nations into violence and murder. She claims to have started Crusades as a "Fuck You" to her former boss. note
- Deal with the Devil: The Aggressive Drug Dealer version. Once you pick up her coin she will use any psychological trick which does not get Uriel on her case on you until you break.
- Death Seeker: Played with. She claims that the feeling of death from her hosts is an indescribably good feeling. Thus she willingly fights opponents while limiting her. Either she gets a good fight and a good kill, or she gets killed, waits for the next host and repeats it.
- Dragon-in-Chief: Zoesiel will work for normal humans or otherwise far weaker creatures if their cause promises to bring her bloodshed and battle.
- Four-Star Badass: She has led countless Army's over time and only the fact that she sought battle and not victory saved some of her enemies.
- Evil Redhead: Her female form. Her male form is blond.
- Gladiator Games: Participated in the Roman ones until women were forbidden from entering. She roused some barbarians into attacking Rome over this. And afterwards participated as a man.
- Gender Bender: Is normally a stunning redhead, but has another form as a muscular and ripped vandal warrior.
- Guilt-Free Extermination War: Every war is this for her.
- Healing Factor: Unless you hit her coin she can heal from most attacks.
- The Hedonist: She has no Freudian Excuse, is not a psychopath, she simply enjoys what it, and chooses to indulge herself.
- Hell-Fire: She is a Denarian.
- Hired Guns: Or rather Mass Murderer for Hire.
- Killer Rabbit: Looks like a cute college freshman. One of the contenders for "Greatest Killer Alive."
- Like a God to Me: A number of primitive tribes all over the world used to worship her as a Deity of Bloodshed, Fertility and Murder. Zoesiel finds it amusing and usually uses this to start a nice bloody religion war.
- Made of Iron: Her Shapeshifting means she has no vital organs to lose. Any damage will be healed quite quickly.
- Obligatory War Crime Scene: Causes a lot of those.
- Old Soldier: She has been in almost every big war since the fall of the Roman Empire. She has been a Centurion, fought under (and against) Napoleon, invaded Russia at least twice in the last 200 years, has tortured GI's in Vietcong Prisoner Camps and what else. She does maintain that she had nothing to do with the Falkland war. It's not that she has started all these wars, she just usually shows up when they do and plans on having a good time.
- Psycho for Hire: Averted. She is actually quite sane, just acts very impulse-driven. For how one might try do define sanity of a Fallen Angel.
- Punch-Clock Villain: Behaves like she is one.
- Rape, Pillage, and Burn: Another one of her favorite hobby's. Especially if she can incite other people into joining her.
- Red Eyes, Take Warning: If her eyes turn red it means she's about to use her full Denarian abilities.
- Shapeshifter: Can alter her shape as she feels, including full Gender Bender capabilities. Once she has broken her Host's she will always permanently shift into a form resembling her Angelic Body.
- Sergeant Rock: An evil version of this.
- Sex Is Violence: Your willing participation is not required, but appreciated. The difference between fighting someone and screwing him is fluid, if there is any at all.
- Sorting Algorithm of Evil: Her clothing is a good indicator of how serious she takes a fight.
- Full-Frontal Assault: She is toying with you and enjoying the Sex Is Violence while she tears you apart.
- Stripperific: She considers you at least a good fight. Will at least make an effort.
- Breast Plate: She considers you capable of killing her. She takes you at least somewhat seriously and will fight like that.
- Instant Armor: She creates a Roman Lorica and Weapons out of blood. She takes you 100% serious. No games, she behaves like the millennia old soldier and killer she is. She will probably still get off from it, though. RUN!
- Waif-Fu: Her normal form is that of a lithe, slender redhead woman not quite twenty. She can rip out people's throats in it.
- What Measure Is a Human? & What Measure Is a Non-Human?: Zoesiel is an Angel. Everything else exists for her to do as she wants.
Aki and Ai - The High Priestesses
Born to a hidden Japanese cult worshipping the power of demons, Aki and Ai were intended to be their next High Priestesses. Part demon summoner, part Mage Killer, they were raised to be the cults servants and weapons. One day, however, the cult was attacked and they were freed from their fate by their new "Master". Latching onto him as their savior, they are now fanatically devoted to him and his goals.
- Archer Archetype: In combat, they prefer long-distance attacks with a detached and analytical fighting style.
- Always Identical Twins: They look absolutely identical. They dress identically. In fact, they were birthed with cesarean section, at the exact same moment.
- Berserk Button: Don't hurt the Master. Don't displease the Master. Don't oppose the Master. Your death shall be bloody.
- Dark Magical Girl: Underneath their Lady of Black Magic cover. Very much underneath. They only fear being without the Master.
- The Dark Side: They have killed the first time with magic at the age of 5 and used it to summon their first demon. Twenty years later they are decidedly not sane.
- The Dragon: To their Master.
- Eerie Pale-Skinned Brunette: Pale white skin? Check. Midnight black hair? Check. Looking like ghosts in their white kimono's? check!
- Emotionless Girl: Or rather, emotionless for anything other than the Master.
- Enfant Terrible: They started the whole Mage Killer part of their live for the cult with 12.
- Gone Horribly Right: The cult wanted to demon summoning, wizard killing high priestesses with undying loyalty. Its just wasn't them who got them.
- The Kid with the Leash: Them being the leashed, their Master being the kid.
- Lady of Black Magic: On the surface at least.
- Lack of Empathy: Summoning an army of demons and sicking them on a birthday party full of innocent teenagers has for them about as much moral problems as stepping on a spider.
- Living Emotional Crutch: Their fanatical devotion to the Master is probably the only thing which keeps them from simply going Omnicidal Maniac.
- Mage Killer: Working as a team, and keeping the target on the move with their chains, only to shoot them with a spike, they are a danger even to powerful Wizards. And that's just the beginning of their capabilities in that regard.
- Mind over Matter: Use kinetomancy as their primary combat magic:
- Pure Is Not Good: They are "pure" by the tenet's of their cult. They are not by any way "good".
- Sibling Team: The fight and summon together.
- The Stoic: Even if tipping someone apart, they never show anything. Even if you hurt the Master. They will rip you to pieces with muted rage.
- Summon Magic: Using it as a team, they can summon veritable armies of demons and bind them to their will in short time.
- Theme Twin Naming: Ironically their names mean "Bright" and "Love". Its also played with, in that their names are not "Aki" and "Ai", but their name is "Aki and Ai" (or in Japanese "Aki to Ai", 明と愛). They don't have an individual name.
- Tyke Bomb: Both of them were trained to use their power as soon as they could talk.
- Undying Loyalty: If their master told them to kill each other they would so so without hesitation.
- Whip It Good: With their chains.