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MAJOR UNMARKED SPOILERS AHEAD. You have been warned.

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    In general 

Fiendish Organisation for World Larceny

https://static.tvtropes.org/pmwiki/pub/images/fowl.png
"If the McDuck family wants an adventure, we'll give them their last."

"This has gone too far. The Ducks almost cost us the world today. And without the world, who would we larceny against?"
The Chairman

The most powerful and feared criminal organization on Earth, opposed by the organization S.H.U.S.H.


  • The Bus Came Back: Among the Agents of F.O.W.L. are Gandra Dee, John D. Rockerduck, Jeeves, and Black Heron, each of whom haven't been seen since their introductory episodes.
  • Card-Carrying Villain: "Fiendish" is even part of their name, and their leader really emphasizes that crime is their game.
  • Chekhov's Gunman: The organization is first featured in "From the Confidential Casefiles of Agent 22!" acting as The Man Behind the Man to Black Heron, and are later brought back in "Moonvasion!" with the promise of them being a primary villainous force.
  • Evil All Along: Nearly all the members of F.O.W.L. introduced in the ending scene of "Moonvasion!" have appeared before in the show (except for Steelbeak). Likewise, while some of them were morally ambiguous (Gandra Dee was working as a hired gun for Mark Beaks, Rockerduck was established as being pretty shady at least and outright criminal at worst), the only one identified as outright evil was Black Heron. The revelation that all of them are members of F.O.W.L. shows that isn't the case.
    • Funzo's Mascot first appeared in "Daytrip of Doom!", the very first episode after the premiere "Woo-Hoo!"
    • This also works in the sense that the final scene of "Moonvasion!" basically means that F.O.W.L. has been in the series since the first episode!
  • Evil Cripple: Several of their Agents sport prosthetics of some form or another. Besides Steelbeak's, er, beak, Black Heron is still missing her cybernetic arm from her encounter with Webby and Beakley, Gandra Dee has several cybernetic implants, and Jeeves seems to have been sewn back together.
  • Evil Plan: As expected of F.O.W.L., the Chairman ominously informs their agents that "the pieces are finally in place".
  • Evil Versus Oblivion: Played with. They're motivated to finally move against Scrooge directly after his nephew nearly destroyed time and left the world open to Lunaris' genocidal invasion; they aren't pulling an Enemy Mine any time soon.
  • Expy Of HYDRA, specifically the Marvel Cinematic Universe version. Both are at least decades-old criminal organizations bent on world domination that, in the present day, have secretly ingratiated themselves within the organization behind the heroes, taking control of it, with the heroes none the wiser for a good long while. Moreover, previously seemingly benevolent or unconnected characters are revealed to be members. Their reveal even happens after the thwarting of an alien invasion.
  • Family Extermination: Their first order of business that the audience sees? Eliminate the McDuck Clan.
  • Fun with Acronyms: The Fiendish Organisation for World Larceny. The chairman of High Command makes a reference to their name: "Without the world, who would we larceny against?"
  • Foil: To Glomgold's short-lived Legion of Doom from "Glomtales!". Both groups consist of enemies to the members of the Duck-McDuck family. However, Glomgold's group consisted of more noticable and high profile villains, while F.O.W.L employed individuals that can slip under the radar easily. Not to mention most of Glomgold's "family" (sans Ma Beagle) are either Laughably Evil, incompetent and slow-witted Leeroy Jenkinses or have become less of a threat than they originally were. The notable members of F.O.W.L however, while flawed to some extent, keep their cool and effectively follow through with their plans.
  • Greater-Scope Villain: Of the first two seasons. While Magica De Spell, Flintheart Glomgold, Ma Beagle, and Mark Beaks were menacing Scrooge and his family directly, F.O.W.L. was content to hide behind the scenes, using their control of McDuck Enterprises to facilitate their criminal activities and keep themselves off Scrooge's radar, to the point that Scrooge and Beakley (two of F.O.W.L.'s oldest enemies) didn't even seem to know they were still active. It's only after General Lunaris' invasion nearly destroys the Earth that the High Command decides Clan McDuck needs to be eliminated.
  • The Gloves Come Off: Based on High Command's declaration to their agents, F.O.W.L. is ready to finally step out of the shadows and directly go after Scrooge and his family.
  • It's All About Me: Being angry at Clan McDuck for accidentally facilitating the invasion makes sense, but Bradford openly admits to only being angry because they won't have anyone to larceny against.
  • Nebulous Evil Organization: Probably the most famous example in Disney fiction.
  • Pragmatic Villainy: In an odd case, a self-interested desire to save the world motives F.O.W.L. into becoming the heroes' enemy. The Chairman's lines suggest that F.O.W.L. was content to remain in the shadows, but since Della and Louie accidentally enabled Lunaris' nearly Earth-destroying invasion, they've decided that the McDucks need to go.
  • Rogues-Gallery Transplant: A complicated case: F.O.W.L. first appeared as the one-shot enemies in the original DuckTales cartoon before becoming a recurring threat to the title character of Darkwing Duck. However, despite F.O.W.L. making themselves enemies of Scrooge's family (unlike Darkwing, who they've never heard of because he's nowhere close to working for S.H.U.S.H.), they're otherwise based more on the Darkwing Duck version.
  • Saving the World: Oddly enough for a group pretty open about being evil, they specifically want Scrooge's family dead because they see them as a threat to the Earth's existence. If the Earth were destroyed, who were they going to rob?
  • Walking Spoiler: All of the agents seen so far (except for Black Heron and Steelbeak) are this, given that several of them weren't revealed to be F.O.W.L. agents until the last few minutes of season 2.
  • We Are Everywhere: F.O.W.L. has agents all over the world. Even in McDuck Enterprises. Even Funzo's Fun Zone.
  • Would Hurt a Child: High Command makes it clear that they intend to wipe out all of Clan McDuck, the kids included.

Leadership

    F.O.W.L. High Command (UNMARKED SPOILERS) 

Chairman Bradford Bentley Buzzard and the Board of Directors / F.O.W.L. High Command

https://static.tvtropes.org/pmwiki/pub/images/the_great_dime_chase_2.png
Voiced By: Mark Evan Jackson

Scrooge's Board of Directors that manage his funding. Unknown to Scrooge, they are also the High Command of F.O.W.L.


  • Adaptation Expansion: The original F.O.W.L. High Command were all birds of ambiguous species who were left unnamed. This series' incarnation are all vultures who do have names.
  • Alliterative Name: Bradford and Bentley Buzzard.
  • All There in the Script: Their names have not been said in-series, but the credits for the pilot and "The Great Dime Chase!" reveal two of their names as "Bentley" (the black-haired, balding one) and "Bradford" (the one with thick eyebrows) who has his name said in the episode "The Richest Duck In The World!".
  • Animal Stereotypes: They live off cutting even more of Scrooge's expenses and are generally unpleasant, fitting the Scavengers Are Scum stereotype associated with vultures. Their turning out to be villains makes them fit into the stereotype much more so.
  • Big Bad: Are set to be the main antagonists for Season 3, specifically Chairman Bradford Buzzard.
  • Big Ol' Eyebrows: As noted above, Bradford has very thick eyebrows.
  • Canon Character All Along: It appeared that they were created for this show, however the last minutes of the season two finale reveals them to be the three members of F.O.W.L. High Command.
  • The Dividual: All three of them more or less share the same purpose, with Bradford getting the bulk of the lines out of the three.
  • Establishing Character Moment: The pilot introduces them prattling off the divisions of McDuck Enterprises they're cutting funding from to save money, while Scrooge is bored to death.
  • Even Evil Has Standards: Sure, they had a rocky relationship with Scrooge, but during the fake funeral Scrooge had to expose Glomgold, the three looked absolutely disgusted and angry at Glomgold's posturing. Of course, given that they're secretly planning to kill Scrooge and his family themselves, it was most likely an act, and they weren't done milking him yet.
  • Evil All Along: They've always been unpleasant characters, but the end of "Moonvasion!" reveals that they're F.O.W.L.'s High Command.
  • Foreshadowing: At the end of a story in the tie-in comics, Scrooge claims he believed the Buzzards were forming a conspiracy against him to which Bradford replies by muttering "Never said I wasn't."
  • Jerkass Has a Point:
    • In "The Great Dime Chase!", the three want to fire Quackfaster and Gyro, two of the Money Bin's employees. Although given how eccentric and borderline dangerous the two, but especially Gyro, can get, it's not hard to see why they're concerned. They also question if Scrooge truly needs a Money Bin (he has an office in the city that can function just as well as a base for him). This gets turned around on them, however, when Scrooge informs them that if they insist on making him fire Gyro and Quackfaster, he'll make sure they know the Board was responsible so that they will seek revenge.
      • Of course, this may have just been an attempt to remove two of Scrooge's most loyal employees from the company, who are potential threats to F.O.W.L.
    • They're also more concerned about staying in the citizenry's good graces than Scrooge. In "Jaw$!", the Board sets Scrooge up with an interview for damage control, after one of his adventures results in a beanstalk littering the city. Scrooge hates it, but does see the wisdom of it in the end.
    • While it was still cruel, if they hadn't stopped Scrooge from searching for Della, he would've kept blowing his dough until he reached bankruptcy trying to find her. Such an act also saved even more lives from being lost in the endeavor and saved people's jobs. Additionally, according to Beakely, Scrooge spent ten years looking for her. The three clearly put up with the endeavor for longer than most would expect and only pulled the plug when things got too serious.
  • Keeping the Enemy Close: Scrooge himself is one of F.O.W.L.'s biggest enemies, and so they've insinuated themselves into his company.
  • Kick the Dog: One could argue that forcing Scrooge to cancel his search for Della was just pragmatism. Bradford laughing about it in the background however...
  • Mole in Charge: They are F.O.W.L.'s moles within McDuck Enterprises, and they share power with Scrooge. Once Scrooge gets out of the picture, their control over McDuck Enterprises will be rock solid.
  • Named by the Adaptation: The original High Command didn't have individual names, or faces for that matter.
  • Not-So-Small Role: Instead of being minor characters, The Stinger of "Moonvasion!" reveals they're F.O.W.L. High Command.
  • Pet the Dog: They did allow Scrooge to continue his search for Della for ten years and only put a stop to the whole thing when it was obvious that the search was going to accomplish nothing but drive Scrooge and his company into bankruptcy.
  • Pointy-Haired Boss: All they care about is cutting costs. Not once do they seem remotely interested in finding ways to generate revenue for the company. As shown in "The Richest Duck In The World!", they usually leave that part to the one who owns the company. When Louie tells them they should be smart enough to figure out how to make money, they take it as a fair point, but they think that the first thing to do before anything else is to cut funding on magical defenses, showing it is an entirely new concept for them.
  • Rogues-Gallery Transplant: Zig-Zagged. F.O.W.L. had shown up in the original DuckTales series, but this series' version of the organization owes more to Darkwing Duck's incarnation, which were prominently lead by three silhouetted figures, F.O.W.L. High Command, who these three are based upon.
  • Running Both Sides: The Board runs both the legitimate McDuck Enterprises (though they share power with Scrooge) and the nefarious F.O.W.L. Through the former, they essentially have control over a majority of the world's resources and infrastructure, which benefits the latter.
  • The Scrooge: Scrooge says he keeps them around because they're even bigger skinflints than he, and are thus the perfect people to manage his budget. He then becomes indignant when they want to cut his Money Bin budget. Given that they're also the leaders of F.O.W.L., they're probably getting him to spend as little money as possible to presumably fund their malicious activities.
  • Shout-Out:
    • To Buzzie, Flaps, Dizzy and Ziggy, the vultures from The Jungle Book.
    • Being vultures that act as a literal committee, they bring to mind Mzingo and Mwoga from The Lion Guard.
  • Small Role, Big Impact: They cut off Scrooge's hunt to find Della due to it bringing the company close to bankruptcy, which ended up contributing to much of Scrooge's reclusive emotional state, and potentially soured relations with the rest of Scrooge's family even further in the long run.
  • Society Marches On: Just like Mark Beaks, the Board represents modern business practices. The days when an old tycoon like Scrooge could run his business by himself and delegate responsibilities to employees but still have the last word are long gone. Now Scrooge has to share power equally with others who didn't help him found the company, don't share his values and are more concerned with their own pockets, than others.
  • Species Surname: Vultures with the last name "Buzzard" (which, in America, refers to a type of vulture).
  • Stealth Pun: Double pun:
    • A flock of vultures roosting in a tree is called a committee. The Board is a literal committee of vultures.
    • Vulture is a derogatory term for a ruthless businessman who is willing to harm others (typically by firing employees or crushing smaller businesses) for a profit, which matches them as well.
  • Teeth-Clenched Teamwork: They run McDuck Industries with Scrooge but they really don't get along because of their different priorities. Scrooge prefers to go adventuring and treasure-hunting and sees his business empire as way to finance his expeditions. By contrast the Board are more concerned with the bottom line and are constantly looking for things to cut from the budget. There's also the fact they pulled the plug on Scrooge's efforts to find Della, though given how Scrooge's funds dwindled down and how they let him do it for ten years, they were pragmatic. Then again, they probably didn't want Scrooge to spend all the money that they're probably embezzling from to fund F.O.W.L. activities.
  • Ultimate Job Security: They have the dubious distinction of being the only employees that Scrooge has no personal affection for, but as the Board of Directors (and implied to be Scrooge's major and only shareholders) he can't outright fire them, so he only spends as much time with them as necessary to keep things running.
  • Pragmatic Villainy: They are against destroying the world, as, without the world, they would have nothing to larceny against.
  • Walking Spoiler: The season 2 finale reveals that they're the leaders of F.O.W.L. in the present.
  • Wham Line: "This has gone too far. The Ducks almost cost us the world today. And, without the world, who would we larceny against?"

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Agents

    Black Heron 
https://static.tvtropes.org/pmwiki/pub/images/blackheron.png
Voiced By: April Winchell

A F.O.W.L. agent and an old enemy of Mrs. Beakley.


  • Action Girl: A very well-trained martial artist.
  • An Arm and a Leg: Lost an arm in a lab explosion after Scrooge and Beakley foiled her plans the first time. In the present, she's replaced it with a high-tech robot arm.
  • Artificial Limbs: She replaced one of her arms with a robotical one after she loses it in an explosion fighting Beakley and Scrooge.
  • Artistic License – Ornithology: She has a yellow bill, even though real black herons have black bills. This is somewhat a variation of Typical Cartoon Animal Colors in a similar case with crows (which, ironically, are correctly colored in the show).
  • Berserk Button: She really hates being interrupted.
  • Best Served Cold: She waited for decadesnote  to have her revenge on Agent 22.
  • The Comically Serious: The only time she's funny is when she's complaining to Beakley or Scrooge for interrupting her evil monologues.
  • Code Name: "Black Heron" is likely to be this rather than her real name.
  • A Dog Named "Dog": She is an actual black heron. It's likely a Code Name rather than her actual name.
  • Disco Dan: She still dresses in 1960s fashions.
  • Disney Death: She appears to fall to her death in her introductory episode, only to turn up alive in the last scene of Season 2.
  • Disney Villain Death: Apparently her final fate, courtesy of Webby. But since they Never Found the Body and she fell into water, there is a chance that she survived. Sure enough, she turns up alive at the end of Season 2.
  • The Dreaded: The only villain so far whom Scrooge is flat out terrified of. How terrified? He refuses to bring along the kids (Webby has to stow away to come) and believes the possibility of dying while rescuing Mrs. Beakley from her is a very real possibility.
  • Furry Reminder: She uses her pointy beak in combat just like a real heron.
  • Informed Species: She looks more like a black stork than a black heron, due to her bill not being colored as her plumage (and even then, black storks have red bills as opposed to yellow). It doesn't help that herons, let alone black herons, are a Seldom-Seen Species in animation.
  • Knight of Cerebus: Even more so than Magica.
  • Lady in Red: She wears a red dress, and she's a clever, cunning spy for F.O.W.L.
  • Large Ham: During the 1960's, she was this in spades, rivaling Glomgold and Magica in terms of hammy outbursts. In the modern day, however, she manages to keep herself far more collected and composed, albiet she still loses her cool every now and then.
  • Not the Fall That Kills You: When plummeting out of the sky to her doom, she manages to grab onto the top of her base with her robot arm...but Reality Ensues when the camera pans over and reveals the sudden halt in velocity broke it in two. This leads to the above Disney Villain Death, which eventually turns into a straight-up Disney Death.
  • Older Than They Look: Apart from her prosthetic arm, she looks exactly the same she did decades ago, when she first clashed with Agent 22. The only indicator that she's gotten older is her voice, which sounded higher-pitched during her original fight with Scrooge and Agent 22 but now sounds lower in the present.
  • Red and Black and Evil All Over: She's a black bird in a red dress, and a dangerous terrorist.
  • Red Right Hand: Her cybernetic arm in the present-day segments.
  • Seldom-Seen Species: Probably the first time you've seen a black heron in a cartoon. For that matter, herons in general are not a common sight in animation.
  • Would Hurt a Child: Has no qualms about threatening to shoot Webby point-blank if Beakley doesn't surrender information to her.

    John D. Rockerduck 
https://static.tvtropes.org/pmwiki/pub/images/john_d_rockerduck_2017.png
Voiced By: John Hodgman

A billionaire in the Old West and an old rival of Scrooge.


  • Adaptational Villainy: While his business ethics are governed by Depending on the Writer in the comics there are clear cut lines he is morally against crossing. He's part of a Nebulous Evil Organization here and a rather uncompromising and ruthless one at that.
  • Boxing Battler: He's a trained boxer, if his claim to study Queensberry Rules is valid. However, Scrooge the Combat Pragmatist makes short work of him.
  • Composite Character: This Rockerduck is an amalgamation of himself and his comic counterpart's father Howard Rockerduck, who was already an established (honest) tycoon in the Old West when Scrooge was still trying to make his fortune prospecting, while John was only ten and a very Spoiled Brat. In this continuity John's personality is more-or-less the same, but he's given a significant Age Lift so he can take his father's place as Scrooge's contemporary.
  • Graceful Loser: His only reaction to seeing Scrooge and Goldie making off with his giant gold nugget is a frustrated "well dang."
  • Human Popsicle: The end of "Moonvasion" reveals that he's been cryogenically frozen well beyond his natural lifespan, thanks to F.O.W.L.
  • Light Is Not Good: In the old west sense, he wears a white hat, which makes him look a bit like a symbol of good to their standards and most of his clothes have white with some yellow, which are considered holy colors, but his personality is that of a jerk who does not care for the people he robbed.
  • Man in White: He wears a white suit that's stereotypically associated with the Fat, Sweaty Southerner in a White Suit, and indeed he's a rich businessman in the Old West but neither fat nor sweaty.
  • Neat Freak: John can barely stand getting his clothes dirty long enough for a Photo Op with the Dog. After shaking Scrooge's hand, he takes off his gloves with the intention to burn them later.
  • No Celebrities Were Harmed: As his name implies, he's based on John D. Rockefeller.
  • Upper-Class Twit: Underneath the charm and shrewdness is a Spoiled Brat. He pitches a fit with a waiter because a feather got into his soup (and his own feather at that), which ended with him dumping said soup on the waiter's head.
  • Villain with Good Publicity: Rockerduck is believed to be an honest businessman by the townsfolk. Ultimately subverted in the present day where people who know history, like Gyro, are well aware of how much of a crook he actually was, showing that hindsight is 20/20.

    Jeeves 
https://static.tvtropes.org/pmwiki/pub/images/jeeves.png
Present day appearence (MASSIVE SPOILERS) 
Voiced By: Keith Ferguson

Rockerduck's enormous valet.


  • Adaptational Badass: In the comics he was Rockerduck's capable but physically unassuming butler. Here he's Rockerduck's Giant Mook.
  • Battle Butler: He is both Rockerduck's valet and his enforcer.
  • Every Man Has His Price: Scrooge successfully bribes him with a small shard of gold.
  • Expy: He's largely based on Oddjob from Goldfinger, but with metal dentures like Jaws.
  • Frankenstein's Monster: His present day appearance in the final scene of Season 2 gives off this vibe, implying that he already died unlike his boss and put back together.
  • Giant Mook: He's a hulking giant working for the episode's villain, Rockerduck.
  • Hypercompetent Sidekick: He's not just much stronger than his boss, he's clearly more intelligent (if only by comparison).
  • The Jeeves: Despite the name, he's the "brutish thug" variant, which is the inversion of the original brainy Jeeves.
  • Scary Teeth: He seems to have dentures made of metal.
  • Sharp-Dressed Man: As expected from a butler, he wears an elegant suit and hat.
  • Silent Antagonist: He doesn't talk, only growls and grunts.

    Gandra Dee 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_prlj1aqo671tejy9b_640.jpg
Voiced by: Jameela Jamil

A freelance scientist who mainly works with nanotechnology. Mark Beaks hires her to spy on Fenton.


  • Action Girl: A capable fighter in her own right, especially with her enhancements.
  • Adaptational Badass: Her original counterpart wasn't this much of an Action Girl.
  • Adaptational Intelligence: The original Gandra was receptionist and a Brainless Beauty. This version is a scientist.
  • Adaptational Villainy: Works for Mark Beaks in her debut, and is later revealed to be a member of F.O.W.L.
  • Ambiguously Brown: Gandra's ethnicity is unclear, but she goes from having blonde hair and white feathers in the original to brunette hair and brown feathers in the reboot. It is worth mentioning that her voice actress, Jameela Jamil, is Pakistani and British.
  • Brainy Brunette: Gandra goes from being a blonde receptionist in the original series to a brunette scientist, inventor, and F.O.W.L. agent here.
  • Cyborg: She has a Static Stun Gun in her palm, video cameras integrated into her eyes, and possible other cybernetic implants.
  • Deadpan Snarker: She has a sarcastic outlook, especially on scientists who don't work only for science.
  • Evil All Along: Turns out she was a F.O.W.L. agent all along.
  • Fully Dressed Cartoon Animal: Matching her humanoid look, she is one of the few characters who wears both pants and shoes.
  • Girliness Upgrade: Inverted to Downgrade. So far Gandra is shown to be less girly than her 1980s counterpart - complete with a grunge aesthetic.
  • Honey Trap: It's implied that she was this to get closer to Fenton. However the end of her debut episode also implies that Gandra may have fallen In Love with the Mark. How this will affect her has yet to be seen.
  • Humanoid Female Animal: She is more anthropomorphic than the majority of the cast, looking practically like a human woman with a bird beak.
  • Hypocrite: Gandra insists that she does science for science's sake and doesn't answer to anyone. Unfortunately, this philosophy doesn't pay well, forcing her to work for unsavoury characters like Mark Beaks to get funds. And that's before we find out she's an agent of F.O.W.L.
  • Informed Species: Her name is a pun on "gander", indicating that she's a goose, but she's a Humanoid Female Animal with a pointy, sparrow-like beak. Although that could be just a Non-Indicative Name.
  • Ink-Suit Actor: This incarnation of Gandra Dee resembles Jameela Jamil as a bird.
  • Non-Standard Character Design: Like with Goldie O'Gilt, she's one of the few characters to have colored eyes. In her case her eye color may be due to the cameras she has integrated in her eyes.
  • Punch-Clock Villain: She really doesn't like Mark Beaks micromanaging her and his vain behavior, only working for him because she lacks funds. Whether she feels the same about F.O.W.L. remains to be seen...
  • Shock and Awe: She used nanites to make her hand capable of firing off electricity generated from her body's natural electrical charge.
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    Steelbeak 
https://static.tvtropes.org/pmwiki/pub/images/steelbeak_8.png

An agent of F.O.W.L.


  • Badass in a Nice Suit: He's dressed as suavely as his original incarnation, and his presence with other top Agents suggest he's still one of F.O.W.L.'s top operatives.
  • Jagged Mouth: His beak now has a few serrations.
  • Light Is Not Good: He wears a white suit, has a silver metal beak and works for a malevolent organization.
  • Red Right Hand: He has his famous beak.

    Phantom Blot 
https://static.tvtropes.org/pmwiki/pub/images/phantom_blot.png
Voiced by: Jason Marsden ("Daytrip of Doom!"), Eric Bauza (all other appearences)

A shadowy entity posing as the mascot at Funzo's Fun Zone.



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