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The Church of Seiros

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    In General 
https://static.tvtropes.org/pmwiki/pub/images/fe3h_the_church_of_seiros_banner.png
Banner of the Church of Seiros
A neutral power based in the middle of Fódlan and the country's religious authority. They maintain peace around the continent by keeping the other 3 nations in check. They operate out of Garreg Mach Monastery where the Officers Academy is located and send out the Knights of Seiros to suppress bandit attacks & uprisings.
  • The Church: They are the greatest religious power of Fódlan.
  • Color-Coded Characters: Each character wears a specific color in different classes:
    • Manuela: Burgundy
    • Hannemann: Brown
    • Seteth: Red
    • Flayn: Pink
    • Cyril/Shamir: Green
    • Catherine/Alois: Light Grey
  • Corrupt Church:
    • The Western Church instigates a civil war and plots to usurp the Central Church under the belief they are the ones who properly worship the Goddess, and manipulate others like Lonato to act as their pawns.
    • Downplayed but present with Rhea, who has as her true main goal, sought to revive her mother, using the Church as her primary tool.(albeit other motivations, such as preventing Fódlan from falling into chaos, convincing the population to accept Crest powers as her way of keeping order, etc. were also important, though motivated as part of her attempts at setting up Sothis as a creator goddess of Fódlan). In short, Rhea had genuinely good intentions alongside her selfish ones, and made substantial efforts to stamp out at least some forms of corruption. Despite her good intentions, she is still responsible for a substantial amount of the games events, her covering up Cristophe's crimes and actual reason for his execution, gave Lonato a reason for his rebellion for example. It is her policies that she set up in Fódlan, such as Crests, the resulting caste system, her policies of isolationism and preaching it through the church tenets, distortion of history, that cause problems for various characters such as Edelgard, and Claude, and motivates their character arcs to change the system through their own ways. Whether the Church is completely dismantled or simply given new meaning depends on the route; the Church will either be abolished or "transformed and rehabilitated under the supervision of the Empire" on the Crimson Flower route by Edelgard, while the Church is reformed on the Azure Moon, Silver Snow, and Verdant Wind routes, with Byleth taking over the Church in the former two and others overseeing it on the latter).
  • Crystal Dragon Jesus: The church borrows many Christian terms like "saints", "archbishop", "cardinal" and "cathedral". The cathedral itself resembles a Christian cathedral. The religion is founded by the half-divine offspring of their deity. Said Deity is rarely referred by name, and it is a sin to say their name in vain. The Church also has commandments and one of them is specifically about respecting and obeying one's parents, and several characters remark that the Goddess once used to send wicked people to burn in a place equivalent to the Christian Hell.
  • Defector from Decadence: On the Crimson Flower route, several Church soldiers, including any Knights and Instructors you recruited before the Time Skip defect from the Church and join the Empire out of horror of how far Rhea/Seiros has fallen into bloodthirsty insanity.
  • Fantastic Racism: The Western Church is implied to have this, as a early quest in the game has Seteth ask you to collect information on dissidents from the Western Church, and the informant you talk to remarks that "some people" (i.e. the Western Church) are opposed to how the monastery has accepted people from Duscur, Almyra and Brigid.
    • Even certain NP Cs in the monastery express racism, such as towards Dedue and it's stated he wasn't allowed to help in security during the mausoleum chapter because he was from Duscar. Lorenz claims church tenets preach against open relations with foreign nations (although Claude disagrees that they say this, and we never actually see such tenets in any of the library books or official church teachings, though, certain texts paint foreigners with dehumanizing imagery, such as one calling people from the north invading darkness.), and it's implied that Petra and Dedue would not have gotten in the monastery if not for their circumstances. Additionally, many don't take kindly to non-believers, as noted by the distrust towards Shamir who isn't a believer, even Catherine who is noted to be a paragon of the ideals of the Church, mentions if it wasn't for their friendship, she would have cut down Shamir for her lack of respect and gratitude to Rhea (not using her title). Seteth's endings have him reforming the Church to be a more tolerant institution toward everyone, which could suggest the Church is more xenophobic than what is shown in the game (albeit the context of the ending is respecting those of other faiths rather than other races).
  • Gameplay and Story Integration: The various teachers of the Officers Academy teach specific courses to their students. Their in game stats and proficiencies reflect their teachings, with them being good at what they teach their students.
  • Holier Than Thou: The Southern and Western Church have both believed themselves to be this to the Central Church, deluding themselves that they are the ones who properly worship the Goddess and the Saints. This got the Southern Church disbanded by the empire and the Western Church reorganized and the fanatics purged. The Saints the Western Church worship even condemn their actions when executing them in their current identities.
  • N.G.O. Superpower: Despite not being a nation in and of themselves, they are still politically powerful enough to sway nations and execute war criminals.
  • The Resistance: On the Silver Snow route they form this under the Crest of Flames Emblem. On Crimson Flower, they are instead The Theocracy, and on Azure Moon and Verdant Wind, they simply are part of those groups.
  • Right Hand vs. Left Hand: The Church is split into various branches throughout Fódlan, but not all of them necessarily agree with what is "proper" doctrine:
    • The Central Church is the major power, overseen by the archbishop. Several times it has been forced to forcibly act out against the other branches to bring them in line with the "correct" worship.
    • The Eastern Church operates within the Alliance. It's the weakest branch and doesn't even hold much in the way of an official military force, relying on the Central Church in such matters.
    • The Western Church operates out of the Holy Kingdom. It possesses a sizable military force of its own and in the present day starts a small-scale civil war with the Central Church over proper worship of the goddess, among other things.
    • The Southern Church formerly operated out of the Empire in the capital of Enbarr. However, about 120 years before the present-day, they had a massive insurrection that resulted in the bishop being exiled by the emperor and the whole branch was disbanded. While the Empire reconciled with the Central Church, the fallout of this bred quite a bit of anti-church resentment within the empire and relations haven't been the same since.
  • Saintly Church: The Church has elements of this depending on the branch, with the Central Church being the closest and the whole thing truly becomes this in endings when it is reformed by Byleth as the new archbishop or Seteth on the Verdant Wind/Silver Snow routes.
  • Secret Character: Played with. The fact that they have an entire route dedicated to them is one of the game's larger secrets, considering that it was never stated or even hinted at in any of the pre-release information. However, their route is the default version of the story when choosing the Black Eagles at the beginning, and you have to jump through several extra hoops to defect to Edelgard's side while the Silver Snow route is always an option up until the moment of fate.
  • The Theocracy: While ostensibly a neutral power meant to watch over three nations of Fódlan, the Church holds considerable political power over the continent and has its own standing military branches that can act independently of any of the nations' wills if the archbishop decides so, effectively making it a fourth power in Fódlan. There's also the fact Rhea is Seiros herself and has been watching over Fódlan for over a thousand years while propping up the narrative of Nemesis and the Ten Elites, arguably making her the shadow ruler of Fódlan.
  • Unwitting Pawn: The Western Church loves convincing people to fight and die in the name of their cause. They are likewise pawns of the empire and "those who slither in the dark", but are too arrogant to realize it.
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    Rhea 

Rhea

Class: Archbishop → Saint The Immaculate One

Crest: Seiros (Major)

Voiced by: Kikuko Inoue (Japanese), Cherami Leigh (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_rhea_portrait.png

"Do mind that as you are appraising your students, they are appraising you as well."

The current archbishop of the Church of Seiros, who has been serving since Jeralt's days in the knighthood. She connects with people like a calm, affectionate mother, but dispenses strict judgement upon enemies of the Church.


  • Abdicate the Throne: At the end of the Azure Moon route, Rhea, weakened from five years in captivity in the Imperial capital Enbarr, resigns from being archbishop, and Byleth takes over leadership of the Church of Seiros.
  • Anti-Hero: In most routes, Rhea is a major case of Good Is Not Nice despite being the Big Good, due to her tendency towards deceit and merciless actions, but she is on your side unless you are on Crimson Flower.
  • Anti-Villain:
    • Though not a anti-villain on the other routes, you wouldn't know that the version of Rhea in the the Crimson Flower route isn't truly an insane tyrant; she's actually angry and lonely because of her mother's murder (as well as the murder of most of her species), and it's that anger that comes to the forefront of the Crimson Flower campaign. You only learn this in routes other than the Crimson Flower route.
    • Despite her good intentions, she is still responsible for a significant amount of problems in the story. By propagating a false history, encouraging the Crest system by rewriting Crests and Relics as divine weapons and enforcing isolationism through Church tenets, she has created an unequal society in Fódlan, and motivates the actions of Dimitri, Edelgard, and Claude to change the system. In the first half of the story, her primary reason for hiring Byleth is to test and prepare them as a vessel to revive Sothis at the cost of their individuality.
  • Awesome, but Impractical: Her dragon form, the Immaculate One, gives her incredible power, and makes her one of the most powerful beings on the continent without question. However, on the Crimson Flower route, it's speculated she cannot use her powers often due to some manner of limitation, which is confirmed on the Silver Snow route, as overusing it causes her to lose control of her power and go in to a berserk rampage. It's also implied her own health is a contributing factor in using it, as she is unable to use when captured on the non-Crimson Flower routes due to being nearly starved to death, and when she uses it on the Verdant Wind route to save the group from the Javelins of Light, she is gravely wounded and weakened and later dies, albeit she survives the events on the Silver Snow route (if Byleth S supports her).
  • Ax-Crazy: On the Crimson Flower route, should you side with Edelgard in the Holy Tomb, by the end of the game she's degenerated into a violent maniac who is perfectly willing to burn Fhirdiad to the ground in order to exact her revenge and gleefully screams about how she wants to rip your heart out. On the Silver Snow route, overuse of her powers combined with possibly other factors causes her to lose control and enter a rather different state of degeneration, wherein she becomes completely feral and achieves a transformation that even Seteth hasn't seen her use before.
  • Becoming the Mask: If you S-support her, she admits that her interest in you has extended beyond your potential as a vessel for her mother, and she's genuinely fallen in love with Byleth themself. Also, if she survives the Silver Snow route, she becomes a genuinely virtuous archbishop, no longer bound by hidden and selfish agendas.
  • Berserk Button: Using violence against herself or other believers, or offering support or protection to anyone who does, made most apparent in chapter 11 if Byleth chooses the Black Eagles house and later on the Crimson Flower route. She instantly becomes furious, and unhinged (combined with a very menacing glare at Byleth), if Byleth refuses to kill Edelgard for her after Edelgard (revealed to be the Flame Emperor) tries to raid the tomb with her soldiers and demonic beasts. If Byleth sides with Rhea (or is not a Black Eagle in the first place), then she retains a bit more composure, but still becomes angrier than we've seen her thus far (as Rhea, at least), as she swears Edelgard's crime will never be forgiven and that she will punish her.
  • Big Bad: While in most routes she can be seen as the Big Good, if a volatile one, on the Crimson Flower route she takes this role. Removing her influence on Fódlan is Edelgard's primary goal, and the conflict quickly turns personal when Byleth refuses to execute Edelgard, driving Rhea insane from this perceived betrayal.
  • Big Good: Although an Anti-Hero and major source of Good Is Not Nice that can become the Big Bad, she is still the largely benevolent leader of the Church, and has opposed "those who slither in the dark" since ancient times, who by the time of the game, are behind several problems that plague the Monastery and Fódlan.
  • Bi the Way: Can be romanced by a Byleth of either gender, though only on the Silver Snow route.
  • Blow You Away: She has this power by virtue of being a Sky Dragon, though how exactly this is different from her brother Macuil the Wind Dragon is unclear.
  • Boobs of Steel: It's hard to tell because of her outfit as archbishop and her impressive height making them look smaller in relation to her body size, but Rhea has one of the largest chests in the game (probably most obvious in her lap pillow scene with Byleth, though it's also made apparent in her concept art). She's also the physically strongest woman in Fódlan.
  • Breath Weapon: In her Immaculate One form she has this. Rather than fire breath, she is able to shoot a blast of hot, destructive energy from her jaws that can outright disintegrate a human in full armor with ease.
  • Character Development: On routes where she is not an antagonist, she comes to accept not just that Byleth is not and never will be Sothis, but also that even so they are still worthy of leading the Church, or even Fodlan as a whole (depending on route), and willingly steps aside to allow major reforms to take place. On Verdant Wind and Silver Snow she becomes willing to trust humans with Fodlan's true history, and comes to regret her manipulation of said history (expressed most explicitly in her S rank on Silver Snow). If S-ranked she at last is able to move past her grief, letting go of the past and her self-imposed solitude and becoming a reformist in her own right, working with Byleth in changing Fodlan for the better in ways that people call miraculous. On the Azure Moon route, she steps down and quietly lives her life in Zanado Canyon, implying she finally found peace after years of grief over the massacre.
    Rhea: Somehow I feel as though your acceptance alone is my salvation.
  • Consummate Liar: Rhea seems to have an impulsive need to hide the truth from people that prevents her from handling her feelings. Instead of talking to anyone she piles lie after lie on top of each other for 995 years It's so bad that the one time Claude loses his temper in the entire game is when she keeps hiding things when everything she lied about is falling down on their heads. If she had just been able to open up to someone about her pain and loneliness, many issues might have been avoided.
  • Control Freak: Her need to control knowledge of Fodlan's past and influence the people to accept Sothis as their goddess (preparing for her hoped-for return to power) is part of what drove her to contribute to the absolute mess that became Fodlan's society and lie to everyone about the history of Sothis. Her obsessive need for control is what she has most in common with Edelgard. Their actions born from this trait are likewise part of what brings them into conflict with each other to begin with.
  • Curtains Match the Window: Her eyes are the same shade of mint green as her hair.
  • Death of Personality:
    • An implication, though not one the characters appear to have intended to inflict. The real reason Rhea hired Byleth as a professor for the Officers Academy was to observe and test them to see if they would prove her belief that they are a successful vessel to revive Sothis, her mother. In the Holy Tomb after Byleth and Sothis' powers earlier merged, she hopes to have Byleth sit on the throne in order to allow Sothis to truly return, though that doesn't come to pass.
    • Rhea suspected all along that Sothis' consciousness was alive within Byleth, as she explains on the Verdant Wind and Silver Snow routes, and hoped that Sothis' mind would merge with Byleth and become the dominant personality. She seems to rationalize that Byleth in a sense is Sothis and simply needs to regain their memories to become completenote . In both the Verdant Wind and Silver Snow routes she later explains this scenario was her "dearest wish," due to her belief that Sothis could solve Fódlan's problems where Rhea could not (and her own selfish desire to be with her mother again).
    • What happens after the scene in the Holy Tomb depends on the route; either she comes to accept that Byleth is and always was their own person after spending 5 years in captivity and experiencing a Heel Realization, or she denounces Byleth as a failure, a new Nemesis, etc. and is driven mad in her desire to reclaim Sothis's heart and becomes the Big Bad of the Crimson Flower route.
  • Demoted to Extra: In the Azure Moon campaign, the last time we see Rhea onscreen is after she turns into a dragon right before Byleth falls off the cliff and into a coma. Post timeskip, we learn Rhea has been taken captive by the Empire and spends the rest of the game in captivity. We don't even see her after Edelgard's army has been put down, the ending narration just states that Rhea steps down from being archbishop of the church to allow Byleth to take her place.
  • Dirty Coward: On the Crimson Flower route, after Dimitri falls in battle, Edelgard paints her as this for seeking asylum in Faerghus and then manipulating him and his army to fight to the death to protect her. On the other hand, the fact that she shows some concern for Dimitri in the opening of Chapter 17 and questions if having the King directly intercept Edelgard's army makes it plausible she didn't intend to do this and simply fled a losing battle.
  • Disc-One Final Boss: On the Crimson Flower route, she is the final enemy you fight before the timeskip, and must be defeated to win the level. Defeating her causes her to transform into her dragon form in a rage before attacking Byleth and causing them to fall into a coma for five years, beginning the last half of the game.
  • Dissonant Serenity: She retains her calm and gentle manner of speaking even as she sentences the surviving dissidents from the Western Church to death for encouraging Lonato's rebellion, invading the monastery, attacking students, and desecrating Seiros' tomb, which prompts some of the students to note just how terrifying she can be. However, siding with Edelgard on the Crimson Flower route causes her to drop this serenity completely, to an incredibly terrifying degree.
  • Distressed Damsel: On the Azure Moon, Verdant Wind, and Silver Snow routes, she is captured by the empire after the battle at Garreg Mach and imprisoned in the Empire's capital, Enbarr. Rescuing her is part of the reason to go to Enbarr on those routes (the other part being, naturally, defeating Edelgard.)
  • Evil Cannot Comprehend Good: Evil is too strong a word, but on the Verdant Wind route, when she reveals that she implanted the heart of Sothis in Byleth, she expresses confusion and disappointment when her mother merely gave Byleth her power and vanished, as if implying she expected Sothis to overtake Byleth in the process without any reservations.
  • Fatal Flaw:
    • Her tendency for ruthless retribution on people who attempt violent action against her or support those who do, making even people who would be devoted wary of her as she does it all with an unhealthy level of Dissonant Serenity.
    • Always giving some form of Half Truth when others ask for information. Due in part to trust issues, Rhea rarely gives the full answer when she talks, and as a result even people personally close or loyal to her like Jeralt and Seteth have questioned her actions. Jeralt even lost faith in her. Consequently, she comes across as shady to those who have reason to distrust the Church, and thus keeps people like Edelgard from getting know her and possibly the other side of the story better.
  • Final Boss: She is the final boss of the Crimson Flower route and the Silver Snow route, fought as the Immaculate One, her berserk dragon form.
  • Foreshadowing:
    • Her faculty training skills include Swords, Reason, Faith and, oddly enough, Brawling. The latter doesn't make much sense with her as a character, until it's revealed she is Seiros herself. The opening cutscene of Seiros fighting Nemesis and using her fists shows she ended up not giving that ability up.
    • Her birthday happens to fall onto Saint Seiros day.
    • Her Leitmotif "Staring at Sirius" is a One-Woman Wail version of "Song of the Nabateans." This hints at her real identity as Seiros.
  • Foil: She and Seteth contrast with each other, Rhea is the serene, friendly and motherly head of the church who has a brutal and merciless side if crossed, while Seteth is a stern, cold, and distrusting bureaucrat who has a warmer side once an individual gains his trust. They both are survivors of a horrific near-genocide of their species, but both deal with their grief differently, Rhea cannot escape her past, and longs to revive her mother, while Seteth is able to move on and find peace by raising his daughter. Rhea cannot connect with others in the monastery, is approached with caution due to her position as archbishop despite her warm demeanor and is quite lonely as a result, while Seteth writes and reads books for children, is able to connect with students, and is generally liked despite being seen as a strict bureaucrat. Rhea shows no mercy towards her enemies and paints them as wholly evil for opposing her, while Seteth despite initially seeing Edelgard as a power hungry dictator, is able to at least concede that she isn't a wicked emperor on the Silver Snow route. Rhea instantly favors Byleth and trusts them because she knows the full truth of them being the vessel for Sothis and the key to her revival, while Seteth instantly takes a disliking to them and refuses to trust them initially because he has no idea of their past. On the Crimson Flower route, Rhea is consumed by her hatred of Byleth and sees them as wholly evil despite them having helped the church before, and ultimately ends the Crimson Flower Route consumed by her hatred of them, while Seteth, having a similar hatred towards Byleth for turning their back on the Church, still feels a debt to them for saving Flayn and offers to flee and go into hiding if Byleth spares Flayn.
  • Freak Out!: If you pick the Black Eagles house and choose to side with Edelgard, betraying her in the Holy Tomb causes her to completely and utterly snap, and she spends the next five years degenerating into a violent maniac obsessed with killing Byleth.
  • Gold and White Are Divine: As the archbishop of the Church of Seiros, she's the premiere religious figure on the continent and wears a long white robe, has gold accents in her cloak, and her headdress is primarily gold. And as she's Seiros, she's the Semi-Divine creation and daughter of the goddess Sothis herself.
  • Good Is Not Soft: She's a major figure in the church, and while she acts like a mother hen, she shows no mercy to the church's enemies. Ultimately, this is deconstructed when her lack of mercy makes her come off as an uncompromising zealot, feeding into Edelgard's desire to remove her from power by any means necessary.
  • Half Truth: She has a habit of giving information in this form by leaving out the major details or not giving the full answer. It takes a number of different routes for her to open up more, and even then she tends to not give the entire truth. An early example in chapter 3 is if asked on why Lord Lonato is rebelling, she merely states that he has been showing hostility towards the church when she knows that Lonato's son was executed by the church.
  • Hartman Hips: She has quite noticeable hips, and if you recall the opening, it's a clue to her true identity as Seiros, considering she has just as prominent hips.
  • Hair-Trigger Temper: Years of loneliness, stress, and depression have left her in a state where she will flip out at a serious enough offense (provided said offense fits her Berserk Button), usually with the retaliation being to execute the one responsible. Speaking to Flayn at a certain point reveals that Seteth's attempts to get the truth out of her turned into very loud arguments that she could hear from outside of the room, which the player will know if they've already completed a route that this is happening because of due to how sensitive Rhea gets when people are close to discovering her lies. She grows past this on the Silver Snow route, provided she survives to marry Byleth or on the Verdant Wind route because she knows she's dying and doesn't wish to cause any more pain than she already has and on the Azure Moon route, where she willingly steps down to live quietly in Zanado.
  • Heroic Sacrifice:
    • In all versions of chapter 12 except the one that leads to the Crimson Flower route, she will attempt one against the Empire's forces, fully intending to die holding them off in her dragon form. However, they seek to capture her alive and do so using a hoard of Demonic Beasts to restrain her.
    • On the Verdant Wind route, she is mortally injured stopping Thales' javelins of light from turning Byleth and the Alliance forces into a smoking pile of ash, dying some time later. On Silver Snow the injuries themselves don't kill her, but do cause her to lose control of her powers and thus force Byleth and company to kill her (unless Byleth S supports her.
  • Humans Are Bastards:
    • Zig-zagged. Rhea does not hate humanity and isn't a misanthrope despite her harsh stance towards her enemies and willingness to execute people. As the archbishop of the church, she has accomplished many charitable acts for humanity, such as taking in orphans to live at Garreg Mach Monastery, establishing relative, if socially unequal, harmony in Fódlan, providing shelter to survivors of the Remire Village massacre, and even covering up the crimes of Nemesis and the 10 Elites and depicting them as heroes, despite them committing genocide against her race and murdering her mother. Rhea is able to form friendships with humans like Jeralt, who she considers one of her closest friends. However, Church doctrine preaches that humans have driven the goddess away from the world with their corruption of the Crests and the Relics, and that they must atone to receive the goddess's forgiveness. Rhea personally has trouble relating to her human peers or understanding their problemsnote , and she sincerely believes that humans need the divine rule of the goddess to truly guide them to peace which brings her to conflict with Edelgard, who opposes this idea, and believes that humanity does not need divine rule.note 
    • Zig-zagged even at her worst and most insane on the Crimson Flower route, where her rage is directed solely at Byleth and humans from the Adrestian Empire. She does not spout a "humans are evil" speech that is standard for the Medeus archetype, and keeps her human followers like Catherine and Cyril close. She even has a civil discussion with king Dimitri over getting revenge on Edelgard and Byleth, and seems to regard Dimitri highly for giving her shelter (not mention showing outright concern over his well being in the face of his impending battle with Edelgard). In the final chapter, she does spout a speech about how humans have betrayed her and her mother, but in her dialogue to Edelgard, she rages at her personally for defiling the legacy of the original human emperor of Adrestia that she knew and is implied to have fond memories of, judging by the names of the golems. Overall, unlike most Medeus archetypes, Seiros has no hatred for humanity as a whole and is more motivated by her own wants and desires.
  • I Just Want to Have Friends: Her counselor box notes and some of her dialog show that she wishes she could form normal friendships and relationships with the people around her, and that she is deeply lonely in general for a number of reasons, most of all her trust and anger issues. Byleth (the only person who can support with her) can fulfill these hopes by becoming her friend, lover and full confidant if they S-support with her.
  • Immortal Ruler: As a thousand-year-old Long-Lived dragon, Seiros has lead the church ever since she founded it centuries ago, and continues to lead it through various identities, her latest one being Rhea. Besides the Church, Rhea has watched over Fódlan for most of her life, has had a hand in the founding of the Empire and Kingdom, and through the church, distorts Fódlan's history on such a level that she paints Nemesis and the 10 Elites as heroes and gets the powers in Fódlan to accept it, enforces isolationism, enforces the Crest system despite not even founding it, and has a say in the leadership succession process of at least the Kingdom and Empire, on top of the influence the teachings of the church have on the majority of continent's people and the considerable military power the church wields. It is apparent that she is the true power in Fódlan through her actions, and overthrowing her is Edelgard's primary motivation on the Crimson Flower route. Whether she is a benevolent example or not depends on one's perspective of her actions.
  • Inadequate Inheritor: How she sees herself compared to the goddess of the Church of Seiros, Sothis. Rhea admits at one point that while she has tried to guide Fódlan as Sothis would have, ultimately she is only a proxy; she believes only Sothis can do the job properly, and she would be happy to give up her position to them. This is one reason she is so desperate to believe that Byleth is transforming into Sothis. She also remarks that Fódlan is a "wayward land," which suggests that Rhea is aware of the myriad of issues facing Fódlan, despite the influence of the church and sees the divine guidance of Sothis as the solution. Ironically, it's this inferiority complex and grief over Sothis' death that led her to make such terrible leadership decisions in the first place.
  • In a Single Bound: On the Verdant Wind and Silver Snow routes during one cutscene, she shows she can leap superhuman distances, rebounding off one rock wall to another to reach a higher position.
  • Lady of War: Rhea is about as strong as Seiros was in the War of Heroes, as shown in her stats and how she's proficient in all of Seiros' weapons. All of this is, of course, because she is Seiros, just keeping her more hateful tendencies in check. It gets more blatant on the Crimson Flower route where her endgame battle garments make her the spitting image of Seiros' attire in the prologue.
  • Leitmotif: "Staring at Sirius" is hers when she shows up in cutscenes. It hints at her true identity as Seiros, as it's a One-Woman Wail version of "Song of the Nabateans."
  • Life Drain: Her trademark Weapon of Choice, the Sword of Seiros, drains half of the damage it deals back into her health. She also has Nosferatu in her spell pool, although she rarely uses it.
  • Magic Knight: In chapter 12, Rhea's Strength and Magic are almost at the same level, with the latter edging out the former slightly. She is able to wield swords, reason magic, and faith magic in equal measure with brawling one rank below despite her not having any gauntlets in her inventory.
  • My God, What Have I Done?: If she's S-ranked on the Silver Snow route, she looks back on all she's done - lying to and manipulating the people, causing Byleth so many problems, and possibly being a cause for the war - and realizes just how wrong she was. It's only Byleth's love and approval that lets her believe in a second chance.
  • Nice Job Breaking It, Hero!:
    • She may have had good intentions distorting history, and rewriting the Crests and Relics as gifts from the goddess, but this eventually backfires when it gives Edelgard motivation and reason to declare war against the church. Particularly the part about rewriting Nemesis as a hero, when Edelgard knows from the previous Emperors that Seiros and Nemesis were at war with each other, despite still going off of biased information herself. Additionally, covering up facts tends to alienate people who are otherwise aligned with her, while she did save Byleth as a baby by implanting the heart of Sothis, the fact that she didn't tell Jeralt anything about the circumstances leads him taking Byleth away from the monastery, and Byleth discovering the journal potentially gives them reason to side against her on the Crimson Flower route. This means that her primary motivation of not wanting to be alone anymore comes from her creating the church and making herself its enigmatic ruler while stacking so many lies that she could never have a real connection with anyone, leading to her to spending her life in self-inflicted isolation.
    • Her decision to keep the Crest system for whatever reason, ensuring commoners believed in the nobility and goddess despite their actual historical origins, and not do anything substantial against more dangerous uses of Crests and Crest experimentation in particular has caused no small amount of suffering for many characters in the present day, like Sylvain, Marianne, Mercedes, and Edelgard. In creating an unequal society and political system, she gives Edelgard a rallying point for her war. In addition, this action has also lead to "those who slither in the dark" gaining a foothold in various places thanks to their knowledge of Crests eventually leading to the experimentation of Edelgard.
    • According to Edelgard, the story passed on from each Emperor is that Seiros and Nemesis's conflict was motivated by what type of being should rule over Fodlan, the implication being that Seiros never told Edelgard's ancestors the full story of Red Canyon. This means that Rhea is partly responsible for Edelgard's version of history.
  • Not So Different: She has a lot more in common with Edelgard than either are aware of. Both suffered great trauma at a young age, losing most of their family to people who wanted to turn them into weapons. Both sought control over Fódlan to protect and prosper it, while opposing things they believed threatened that prosperity. Both recognize that Fódlan is a wayward land that needs to change (but differ greatly in who they think should be in charge of those changes, Rhea believing Sothis can fix things while Edelgard believes she has to do it). Both would lie about events for the sake of unity and stability, and both had a great deal of trouble trusting others. They're also both Control Freaks that need to have everything done by their own hands and can get very unstable when things don't go their way. Lastly, both wish to give up their position of power as soon as they can find (or bring back in Rhea's case) someone better suited to ruling. Due in part to not knowing this, both see the other as wicked and power hungry.
  • No Sense of Personal Space: She's very prone to touching and holding Byleth, to the point where you're given the option to be offended by it in her A support, after their hair and eyes and eyes turn green. It's because she thinks they're her mother.
  • The Only One Allowed to Defeat You: On the Crimson Flower route, she develops an obsession with killing Byleth, and in a discussion with Dimitri who has a similar obsession with Edelgard, Rhea tells him to leave Byleth to her, and there's this lovely quote in the finale:
    Rhea: I have no patience for foolish questions. I shall sacrifice as many lives as it takes! That apostate who insists on taking everything from me WILL BE CRUSHED BY MY OWN HANDS!!!
  • Only One Name: She’s only known as Rhea, when most characters in the cast have at least a last name revealed. Since she’s Seiros, founder of the church, she wouldn’t need a last name for identification anyway.
  • Our Dragons Are Different: She transforms into a massive white dragon to fight off Edelgard's army during their invasion of the Garreg Mach Monastery at the halfway point of the game. She does it again at the end of the Crimson Flower and Silver Snow routes..
  • Paper-Thin Disguise:
    • As with the other Children of the Goddess, evidently the only thing keeping people from realizing she is not human is the way she wears her hair. Judging by a remark from Thales, all Children of the Goddess share the same ear shape, eye and hair color (as well as magical blood), making them easy to recognize. Of course pretty much no one in Fódlan knows this so the paper thin disguise works fairly well.
    • Rhea strongly resembles Seiros as seen in the opening, sharing the same hair and eye color and using flowers as Hair Decorations, with the main difference being that, unlike Seiros, Rhea wears a long white robe and headdress rather than armor. Luckily for her, no humans in the present day were alive to see exactly what Seiros looked like, and thus Rhea's Secret Identity as Seiros is unknown to them despite the flimsiness of the disguise.
  • Playing with Fire: Her spell lists consists of all Fire spells. Though oddly, despite Ragnarok being listed among her spell list, it doesn't appear in-game.
  • Pointy Ears: Concept art and a CG artwork in Silver Snow and Verdant Wind reveals she has these. Her hair usually hides them well, if not her headdress. Fitting, given she can transform into a dragon.
  • Power Echoes: Her voice gains a noticeable distortion effect when she assumes the form of the Immaculate One.
  • Put on a Bus: On the Azure Moon route, she makes no physical appearances after the timeskip and is simply mentioned to have been rescued offscreen, retiring in the aftermath of the war.
  • Reasonable Authority Figure: Perhaps surprising given some of the extremes she can be pushed to. When she does mete out punishments they are often harsh, however, provided they don't oppose her with violence she is quite accommodating and tolerant regardless of someone's race, social status, nation of origin, or whether they have a Crest or not. She even accepts it if they don't actually believe in the Church of Seiros. As such she employs quite a diverse assortment of people.
  • Recurring Element:
    • Rhea is the Nyna Archetype in all routes, being the Big Good whose kingdom, in this case the church, is constantly under attack and needs to be defended by the protagonists. Unlike most of the Nyna Archetypes, she can be Demoted to Extra on the Azure Moon route or become the Big Bad and the Medeus Archetype as the inhuman tyrannical dragon type on the Crimson Flower route. Like the original Medeus, Rhea is embittered by injustices inflicted on dragons by human kind, loss of most of their race, but performed heroic actions in spite of that. Medeus was one of the few earth dragons to turn onto a Manakete despite most his tribe pridefully refusing to take human form, thus sparing him degeneration and was trusted by Naga to watch the seal over the Earth dragons, while Rhea takes human form to watch over Fodlan and manipulate its politics and beliefs in order to facilitate Sothis's return to power which creates a socially unequal Fodlan. Both turn malevolent over crimes done by humanity in the present day, the persecution of manaketes by humanity spurs Medeus to create the Dolhr empire, while Edelgard raiding the Holy Tomb and Byleth's refusal to kill her, drives Rhea insane and turns her into a bloodthirsty psychopath.
    • She has some elements of the Gharnef archetype. Her ultimate goal is explicitly the revival of her dragon mother, spends the entire game setting up significant parts of the plot in motion to achieve this goal, is a bishop like some characters of the archetype such as Gharnef, Jedah, Manfroy, and Validar, and like the latter two, she has a hand in the birth of the vessel of the dragon and is the leader of the religious organization who worships the dragon she seeks to revive, and like Jedah, she fervently believes in the ability and teachings of their deity is the only way to a better future, and misinterprets the actual desires of said deity. She is more in line with the more modern and sympathetic members of this archetype such as Lyon and Sephiran with the benevolent intent of both. Like Lyon, she is broken by the death of her parent and seeks to revive them, but is potentially driven insane in her attempts. Like Sephiran, she is a long lived religious figure with multiple names who attempts to maintain peace for the benefit of a divine deity. While Thales and Solon are the dark mages with the malicious intent. Rhea has the motivation, position, and methods of the Gharnef.
  • Redemption Earns Life: If Byleth S-supports Rhea, the Silver Snow route ending will have her survive, free of her insanity and grief and allowed to make proper redemption for the questionable things she's done over the years with the person she now sees as their own individual instead of an extension of/host for her mother.
  • Sanity Slippage: On the Crimson Flower route, the strain of multiple attacks against the church, her family and their remains, combined with Byleth siding with Edelgard (who was involved in several of those things) causes her to snap and then sends her into a downward spiral to the point that five years later Seteth can't deny she has irrevocably changed. While she continues to show a composed face at times, she lives in constant mental torment, an NPC relating that they left her ranks because of how out of it she had become. It gets even worse when Flayn and Seteth die or go into hiding, Rhea becoming convinced that Byleth is the second coming of Nemesis. Culminates in her ordering Fhirdiad be burned in a ill-conceived attempt to kill Edelgard and Byleth, not caring who else gets killed in the process, so consumed she is in her rage and madness.
  • Secret Identity:
    • Rhea, as archbishop of the Church, is actually a front for Seiros herself. She faked her death to make it easier for her to continue her plans to revive her mother.
    • In Fódlan's mythology there is a being known as the Immaculate One, a great white sky dragon of incredible power. It was said to have aided Seiros and her army with the power of the winds its wings produced. The Immaculate One it turns out is indeed real, but is the same being as Rhea/Seiros, just transformed.
  • Self-Serving Memory: On the Crimson Flower route, she accuses Byleth of stealing her mother away from her, calling them a thief and a second Nemesis, conveniently forgetting she was the one who implanted the heart of Sothis into them as a baby and spent the entire first half preparing them as a vessel so Sothis may be revived.
  • Shadow Archetype:
    • Of Naga. Both Rhea and Naga are ancient and extremely powerful dragons, having watched over humanity for millennia. Naga protects humanity and serves as the unambiguous Big Good in both the backstory and main story of several titles in the series by virtue of granting the human protagonists powers to battle evil, and is a Greater-Scope Paragon who incites wisdom. Rhea is morally ambiguous, regarded as a Broken Pedestal by Jeralt and sees herself as an Inadequate Inheritor to her mother's leadership of the continent. Emphasized on the Crimson Flower route, where she becomes the major antagonist in the vein of the malevolent, antagonistic Medeus archetype.
    • She's one to Tiki, as both are daughters of an immensely powerful dragon who is worshiped as a Goddess, but where Tiki spent centuries asleep to avoid going mad and wreaking havoc upon humanity, Rhea undergoes Sanity Slippage on the Crimson Flower route, where Byleth betrays her.
  • Super Empowering:
    • On the Crimson Flower route during the final battle, Rhea as the Immaculate One is able to empower the Golem enemies with her roars.
    • Her blood can be used to grant the Crest of Seiros. The finale of the Silver Snow route shows that when she loses control of her powers, said power influences her followers who received the blood (along with pieces of her Crest Stone as part of a ritual), turning them into monsters who instinctively protect her.
  • Talking Animal: In her dragon form, Rhea is still able to communicate with others via telepathy. Her voice is distorted in this state.
  • Tragic Hero: She genuinely means well and wants to maintain peace in Fódlan, but her inability to let go of the past, her inability to trust in people, and her borderline zealotry lead to the destruction of everything she's built up and her own probable death.
  • Ungrateful Bastard: On the Crimson Flower route, Faerghus gives her shelter for five years when she flees from Edelgard, and she and Dimitri appear to sympathize with each other over their desire for revenge. Dimitri dies in the penultimate battle, causing the populace to throw their support behind her instead. As a result, their capital is being invaded because of her. Rhea's response to their loyalty? Setting Fhirdiad on fire and trapping the citizens inside.
  • Uncertain Doom: On the Verdant Wind route, she takes a bunch of missiles head on and collapses from her wounds. Her status by the end of the story is never confirmed, but since she is bedridden, it's possible that she might survive. Supporting this is the fact that even having her bedridden at all indicates that she had to have survived.
  • Walking Spoiler: If you couldn't tell from the amount of spoilered entries, details about her are crucial to the plot.
  • Watching Troy Burn: At the end of the Crimson Flower route, having walled herself up inside Fhirdiad, the capital of Faerghus, and gone completely deranged, she orders Catherine and Cyril to torch the city, intending to invoke this trope as the Black Eagle Strike Force prepare to storm it.
  • You Are in Command Now: On the Crimson Flower route, once Dimitri bites it in battle against Edelgard and co., Rhea becomes the de facto head of state in Faerghus and the remaining Kingdom soldiers follow her lead in the final battle.
  • You Gotta Have Blue Hair: Her hair has a mint green color, very similar to the color of Seiros' hair in the opening cinematic. This turns out to be even less of a coincidence than it first seems.

    Manuela 

Manuela Casagranda

Class: Commoner → Priest → Assassin

Age: Secret (8/3) (actually ~36)

Voiced by: Sachiko Kojima (Japanese), Veronica Taylor (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_manuela_portrait.png
Divine Songstress

"I'm Manuela. I'm a professor, a physician, a songstress, and available. It's nice to meet you."

A teacher and physician at the Officers Academy. She used to be a diva who performed for the Mittelfrank Opera Company as one of its stars. She often laments her inability to find a significant other.


  • Ambiguously Bi: Her paired ending with Dorothea, which states that the two "retire to a private life" full of "love and light" after leaving the opera, can be read as romantic, but she isn't a romance option for female Byleth. Some of her flirty dialog remains the same regardless of Byleth's sex, but her most explicit flirting is reserved for male Byleth, and all of her many dates over the course of the game are with men. She even laments that female Byleth isn't a guy in their A-support.
  • Beauty Mark: She's quite attractive and has a mole under her left eye.
  • Christmas Cake: Desperately tries and fails to find herself a man, to the point that she even briefly considers noted Casanova Wannabe Sylvain as an option despite their age difference during their support chain (which only goes up to B level, as after overhearing him sweet-talking a girl she immediately changes her mind).
  • Curtains Match the Window: Brown eyes and brunette hair.
  • Combat Medic: Starts out knowing the Heal and Nosferatu spells and one of her starting proficiencies is in swords, though she's a mediocre combat unit due to her low offensive stats.
  • Discard and Draw: If not recruited on the Azure Moon route, she drops using Faith magic completely in favor of fighting as an Assassin when she appears as an enemy.
  • Face–Heel Turn: If not recruited on the Azure Moon route, she will side with the Empire.
  • Fragile Speedster: Her Speed growth clocks in at 60% while her offenses and defenses are mediocre at best.
  • Hard-Drinking Party Girl: Some of it is implied to be Drowning My Sorrows over her constant failures to get a man, but she really does love her drink. Her lost item is misplaced hangover medicine.
  • Functional Addict: She may be an easygoing drunk, but aside from Seteth criticizing her about students having to help her to her room outside of class hours when she's drunk, it's never shown to interfere with her primary duties an instructor.
  • Gameplay and Story Segregation: Despite being a physician and being familiar with the differences between healing magic and medical science, she has weak proficiency in Reason.
  • Heroic Self-Deprecation:
    • In her support with Byleth, Manuela laments her various flaws, questioning if someone as flawed as her could ever find love. Subverted when it turns out she was trying to get Byleth to at least say she's not so flawed, and through some Insane Troll Logic interprets their responses to mean she hasn't found love because she isn't flawed enough.
    • In her support with Dorothea, a Manuela mired in a bad hangover laments her faults and the poor reputation that she's garnered even back with the Mittelfrank Opera Company. She goes so far as to declare that she should throw herself in the sea and drown; Dorothea comforts her, telling her that despite her faults, she still deeply respects her and sees her as an inspiration. Manuela thanks her, telling her that it means a lot.
  • Hidden Depths:
    • Though she's overly familiar with Byleth and the rest of the faculty, she's very attentive, encouraging, and mature in her supports with the students.
    • When Flayn goes missing in Chapter 6, she's the first person to put together a credible suspect without relying on merely vague rumors, and spends nearly the entire month unavailable for interaction because she is investigating her suspect. She ends up managing to figure out that something about Jeritza is off before most everyone else does, and confronts the perpetrator herself. This is notable because the other staff all just mostly guess and adjust to watch out for any suspicious activity, Manuela though goes above and beyond to find out the culprit. All and all, it shows she is genuinely serious about her job and protecting her students.
    • She's also surprisingly perceptive in other ways too; she's the only person to ever notice how fortuitous Garreg Mach's location turned out to be, given that it was constructed centuries before the Kingdom and Alliance fractured off from the Empire. She recognizes the location makes sense as it's incredibly defensible but it still ended up smack dab in the middle of the three nations of modern Fódlan before two of them even existed. Almost as though it was planned, though Manuela doesn't get that far. She's also the only one to note the oddities of the weapon used by "Monica" to kill Jeralt, which becomes important on certain routes.
  • Hot Teacher: While she can't find a significant other, she is a teacher and an attractive one as well, and her clothing provides decent cleavage.
  • It's Personal: Develops a grudge against the Death Knight after he shanks her in Chapter 6, and expresses a desire to repay him in blood. While she can do so on most routes, if you chose the Black Eagles and are on the Crimson Flower route, it puts a crimp in her plans when they start taking orders from the same person. He even politely apologizes to her offscreen, much to her exasperation.
  • Know When to Fold 'Em: On the Azure Moon route, if she isn't recruited and the paralogue called The Silver Maiden is beaten without killing her, she will retreat rather than continue a doomed fight.
  • The Lad-ette: She's a bit of a slob, even eating food that fell on the floor and she likes to drink to the point of collapse. This seems to be one reason why she's having a hard time finding a significant other.
  • Like an Old Married Couple: She and Hanneman have a great deal of respect for each other, but their differences in personality frequently cause them to squabble. It becomes official in their paired ending.
  • Magic Knight: Her statline does not lean to either physical or magical strength. Additionally, she offers lessons in swords and faith magic, and her skills lean her towards hybrid classes.
  • Playing with Fire: She can learn Bolganone upon reaching C in Reason.
  • Renaissance Man: She introduces herself as "A professor, a physician, a songstress, (and available)." Furthermore her proficiency leans toward hybrid classes.
  • Shock and Awe: She learns Thunder as her basic black magic and is one of two units that can learn Bolting, a long-ranged spell.
  • Squishy Wizard: By default, she's a primarily magical attacker with fairly low physical defense, though she's got high HP and a slightly higher defense growth than the norm for mage-type units (at 30% rather than the usual 15% to 25%).
  • Supreme Chef: In Hanneman and Manuela's A-rank support, Hanneman mentions that he's apt at cleaning, but he has no talent at cooking, while by contrast Manuela loathes cleaning, but she's an excellent chef. This even extends to the cooking activity where she's one of the best partners to use.
  • Trash of the Titans: Though never seen directly by the player, her room has apparently scared away more than one potential suitor.
  • Utility Party Member: Manuela's offensive stats are somewhat lackluster and she's outperformed by several units on the damage front, but she compensates through having immediate access to the Faith spells Warp, which teleports an allied unit to another square within range, Silence, which renders enemy mages unable to attack or counterattack for a turn, and Ward, which grants a substantial bonus to an allied unit's resistance for a turn.
  • Vague Age: Unlike the other playable characters, her age isn't revealed in her profile. Though Hanneman says he's barely 15 years older than her, which would make her 36 to his 51.
  • Vitriolic Best Buds: With Hanneman. They can hardly let a single conversation pass without arguing, but they do still respect each other.
  • White Mage: She starts out as a Priest with access to Heal and several utility White Magic spells, and she runs the infirmary at the Officers Academy, healing those injured in battles and on missions.

    Hanneman 

Hanneman von Essar

Class: Noble → Mage → Warlock

Age: 51 (2/8)

Crest: Indech (Minor)

Voiced by: Kenji Hamada (Japanese), Dan Woren (credited as W.T. Falke) (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_hanneman_portrait.png
Father of Crestology

"Since you are now a professor here, I must insist you aid in my research."

A teacher and scholar studying the power of the Crests, which happens to be a subject he gets pretty enthusiastic about. He is particularly interested in the Crest Byleth bears and seeks to research it. He does not get along well with his fellow teacher Manuela.


  • Accidental Proposal: His supports with Dorothea and Manuela end with this, as he makes it seem as though he's ready to hand them a ring by the end of the conversation. While he flubs it on both counts, they do eventually get married in their paired endings.
  • Anger Born of Worry: While he often chews Manuela out (and vice versa), in their paralogue he does it because he was worried about her putting herself in danger. Even Manuela concedes and apologizes for making him worry.
  • The Atoner: His supports with Edelgard reveal that his Crest research is the result of his hope of developing a way to give everyone Crests to eliminate the power of the nobility and the notion of Crest-driven marriages. He sees this as a way to atone for his failure to save his dear sister from a brutal Arranged Marriage with an implied Marital Rape License.
  • Badass Longcoat: Wears a flowing trenchcoat everywhere he goes.
  • Black Mage: He starts out as a Mage with the purely offensive spells Wind, Fire, Sagittae, and Thoron at his disposal.
  • Cool Old Guy: He's middle-aged, but an enthusiastic Crest researcher, a kindly professor, and a powerful mage.
  • Death from Above: He is one of two units that can learn Meteor, a long-ranged spell that can deal damage to the target and deal map damage to adjacent enemies.
  • Defector from Decadence: He was once a noble in the Adestrian Empire, but renounced his titles to become a professor at the Officers Academy. He tells Edelgard that this was because Garreg Mach had access to special artifacts that he must study to advance his research. Part of this is also fueled by his disgust in the nobility for what they did to his sister and Edelgard. This is also why he defaults to siding with the Adestrian Empire when the war breaks out, as he wants to do away with the nobility to prevent the tragedy that happened to his sister from happening again.
  • Face–Heel Turn: If not recruited on the Azure Moon route, he will side with the Empire.
  • High-Class Glass: A former noble and esteemed researcher who wears a spiffy monocle.
  • Innocently Insensitive:
    • He has a tendency to pick up on the flaws of others and present them as honest criticism, whether the recipient likes it or not. These unintentional Backhanded Compliments form the bulk of his conflict with Manuela.
    • In his exuberance for his research, he can be pushy and insensitive in regards to his subjects. He treats and talks to Byleth like an experiment rather than a person at times before remembering to be courteous.
    • In his supports with Lysithea, he constantly comments about how her Crests are fueling her development as a mage. Eventually, she gets sick of this and snaps at him, revealing that her Crests have drastically reduced her lifespan. Hanneman is horrified and is left in Stunned Silence as she walks out.
  • Know When to Fold 'Em: On the Azure Moon route, if he isn't recruited and the paralogue called The Silver Maiden is beaten without killing him, he will retreat rather than continue a doomed fight.
  • Lethal Chef:
    • If Byleth does cooking duty with Hanneman, Hanneman will state that he's the worst person to choose, saying his cooking skills are abysmal. After a while, he decides to just watch, fearing he will burn the water.
    • In his A-rank support with Manuela, he mentions this as one difference between himself and Manuela—he can't cook, while she can't clean.
  • Long-Range Fighter: Hanneman has a few options for attacking foes from several squares away, from his Thoron spell to his bow proficiencies and skills, and with his low defense he's better off keeping his distance.
  • Mage Marksman: Hanneman's lectures are archery and reason, and he also teaches Riding. His second starting proficiency outside of Reason is in bows, though with his low strength, he isn't adept at using them outside of the Magic Bow, which uses his far better Magic stat for damage.
  • May–December Romance: Because he's in fifties when most of the playable characters are in their twenties, half of his paired endings have him marry women who are much younger than him, two of which are even his former students.
  • Men Can't Keep House: Subverted. Hanneman's office and classroom is spick and span and he tells Manuela that he takes great pride in his ability to clean. However, he admits he has no talent for cookery.
  • Mentor Archetype: A wise wizard type, that teaches magic and, oddly enough, archery. In several of his supports with those younger than him, he offers them advice and assists them in solving their problems.
  • My Greatest Failure: Being unable to prevent his sister from being married off to an abusive husband which ultimately led to her death. It's what drove him to research Crests.
  • Nice Guy: Professor Hanneman is a kindly and caring man, his Innocently Insensitive nature and Vitriolic Best Buds relationship with Manuela aside.
  • No Place for Me There: Feels this way regarding Enbarr, stating that he swore to never return there, and being rather amused about the fact he would be returning to invade it if recruited on non-Edelgard routes.
  • Recurring Element: As the Wendell Archetype, he is the older mentor mage to the younger mages in the houses. Unlike many, he is a Silver Fox and can undergo a Face–Heel Turn.
  • Silver Fox: He's sprightly and good-looking for a man his age. He even has several paired endings where he marries women decades younger than him, though he wins them over more with his compassion than his looks.
  • Squishy Wizard: His starting stats focus on a high Magic and Resistance, but his physical stats are very low by comparison. His proficiencies also include Reason magic and Horses, making him tailored made to be a Dark Knight.
  • Stalker Without a Crush: An easy to miss inspection of his Crest analyzer during one of the early chapters reveals that he stole some of Byleth's hair For Science!. The usually-stoic Byleth is visibly shocked.
  • Trap Master: On the Azure Moon route, if not recruited pre-timeskip, he sides with Edelgard and the Adrestian Empire, overseeing the trap mechanisms of Arianrhod. With him at the reins, none of the usual deactivation mechanisms work, forcing Dimitri's forces to take him out first in order to retake the city.
  • Verbal Backspace: He briefly refers to Byleth as a specimen before correcting himself and saying they're a fellow professor.
  • Vitriolic Best Buds: With Manuela. They can hardly let a single conversation pass without arguing, but they do still respect each other. When Manuela foolishly charges toward a dangerous enemy during their paralogue, he is beside himself with worry.
  • We Used to Be Friends: He was on friendly terms with many of the Empire's nobility back when he was one of them, including Hubert's father. When he threw it away to come to the Officers Academy, however, he effectively burned all those bridges.
  • You Remind Me of X: He says that Edelgard is a victim of the world she lives in, much like his sister. Both of them were subject to incredible pain and anguish because of Crests and nobility, which spurs Hanneman to dismantle the nobility.

    Seteth 

Seteth

Class: Wyvern Rider → Wyvern Lord

Age: ?? (12/27)

Crest: Cichol (Major)

Voiced by: Takehito Koyasu (Japanese), Mark Whitten (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_seteth.png
Ally of the Archbishop

"Now that you are a member of the church, be sure to familiarize yourself with our teachings and traditions."

The aide to the archbishop of the Church of Seiros. He values order and discipline. He respects archbishop Rhea's judgment of the protagonist, who was invited to the Officers Academy as an exception, though he doesn't let his guard down around them either. He dotes on his little sister Flayn, thinking about her often, but can be a bit overprotective.


  • Action Dad: He’s the father of Flayn, or rather Cethleann, and a skilled fighter on the battlefield from atop his wyvern.
  • Actually, I Am Him: Claims to be a descendant of Saint Cichol, but it turns out he actually is Cichol.
  • Adult Fear: In chapter 6, Seteth panics when Flayn goes missing. He knows she hasn't left the academy, but his status prevents him from searching for her. Thus, he needs Byleth and the students to investigate while he spends the month waiting and hoping for a resolution.
  • Badass Bureaucrat: Mostly deals with the administrative tasks regarding Church of Seiros, Knights of Seiros and the monastery. However, he is fully capable of fighting on his own.
  • Big Brother Instinct: He's very protective of Flayn. Though he later reveals during a paralogue, when he, Flayn, Byleth and their class visit his wife's grave that they are father and daughter, making it Papa Wolf.
  • Blow You Away: He learns an arrangement of wind magic like Wind, Cutting Gale, and Excalibur. Somewhat, when he is considered an Earth Dragon
  • Brought Down to Badass: Seteth is one of the most powerful units in the game, thanks to his late acquistion and the scaling mechanic guaranteeing him excellent stats everywhere he cares about but Resistance. He used to be much more powerful - before his injuries at the end of the War of Heroes he had a dragon transformation like Seiros and presumably generally comparable abilities.
  • Conflicting Loyalty: He is frustrated by this on the Crimson Flower route. Having seen Rhea change and that the Church is effectively doomed even if they win has left him unhappy with supporting her despite being someone he cares about. Combined with his debt to Byleth for saving Flayn, and he's stuck in a situation he'd prefer leaving entirely. It is entirely possible for him to abandon the fight altogether as a result with his daughter if spared by Byleth when they attempt to retake Garreg Mach.
  • Curtains Match the Window: Both his hair and his eyes are dark green.
  • Defrosting Ice King: He initially treats Byleth a bit coldly, but mellows out throughout their support and through the events of the game, especially after Byleth rescues Flayn from the Death Knight, which proves to Seteth that Byleth can be trusted and is why Seteth allows Flayn to join Byleth's class. He comes to deeply trust and care for them, even pledging his unwavering loyalty to them.
  • Deuteragonist: He's the secondary main character on the Silver Snow route, as he has as much as equal importance as Byleth. That being said, he's not required to join every mission with you, but he can talk to you and appears in cutscenes.
  • Dishing Out Dirt: The New Game Plus item that bestows the Crest of Cichol on a unit states that Cichol is 'The Earth Dragon,' implying that, at at some point before losing access to his dragon transformation ability, he had power over the Earth in some form, akin to his brothers Macuil and Indech being associated with Wind and Water.
  • Dislikes the New Guy: He's initially suspicious of Byleth, since they're a mercenary from parts unknown, and is critical of Rhea's decision to take them on as a professor.
  • The Dragon: Even as an enemy, like on the Crimson Flower route, he's Rhea's most trusted advisor, her argent supporter, and effective second-in-command of the Church of Seiros, though even he is Locked Out of the Loop on certain things.
  • Dragon Rider: His starting class is a Wyvern Rider, which, considering he is a dragon himself, is kind of funny.
  • Fantastic Racism: Downplayed, while Seteth never expresses racism towards any race nor against any other faith, his solo ending states that he abandoned his strictness, and adopted a tolerant stance towards all implying he did harbor bigoted thoughts.
  • Foil: He and Rhea contrast with each other; Rhea is the serene, friendly and motherly head of the church who has a brutal and merciless side if crossed, while Seteth is a stern, cold, and distrusting bureaucrat who has a warmer side once an individual gains his trust. They both are survivors of a horrific near-genocide of their species, but both deal with their grief differently, Rhea cannot escape her past, and longs to revive her mother, while Seteth is able to move on and find peace by raising his daughter. Rhea cannot connect with others in the monastery, is approached with caution due to her position as archbishop despite her warm demeanor and is quite lonely as a result, while Seteth writes and reads books for children, is able to connect with students, and is generally liked despite being seen as a strict bureaucrat. Rhea shows no mercy towards her enemies and paints them as wholly evil for opposing her, while Seteth despite initially seeing Edelgard as a power hungry dictator, is able to at least concede that she isn't a wicked emperor on the Silver Snow route. Rhea instantly favors Byleth and trusts them because she knows the full truth of them being the vessel for Sothis and the key to her revival, while Seteth is not in the know and is wary and distrustful of them due to how little information can be verified about their background, frequently protesting the amount of trust and favor Rhea extends to them. On the Crimson Flower route, Rhea is consumed by her hatred of Byleth and sees them as wholly evil despite them having helped the church before, and ultimately ends the route consumed by her hatred of them, while Seteth, having a similar hatred towards Byleth for turning their back on the Church, still feels a debt to them for saving Flayn and offers to flee and go into hiding if Byleth spares Flayn.
  • Foreshadowing:
    • Mentions having a particular fondness for Saint Cethleann. This is because he is truly Saint Cichol, making him Saint Cethleann's father.
    • The entirety of his and Bernadetta's support revolves around a fable regarding Saint Indech, who was close friends with Saint Cichol. Bernadetta reveals she used Seteth as a model for Saint Cichol, much to his surprise. Furthermore, the last drawing she shows him has her standing next to Saint Cichol. They also become close friends by their A support. Also, Indech is not just Cichol's friend, but his brother.
  • Friend to All Children: He loves kids, and in a few of his endings, he will even write picture books for children to enjoy.
  • Gameplay and Story Integration: When Flayn ends up missing in Chapter 6, he's very distraught and unable to focus. Sure enough, he's unable to provide Faculty Training, have Tea Time, or do a lecture during the chapter.
  • Hero Antagonist: On the Crimson Flower route, he opposes Edelgard and the empire, since they kidnapped Flayn to steal her blood, stole his family's remains from their tomb, and drove Rhea mad. He can be persuaded to abandon the conflict altogether once Rhea's mental state starts to deteriorate.
  • Hidden Depths:
    • He enjoys fishing on his spare time. His first wife taught him how to fish, and he often fishes in her memory.
    • His C support with Ingrid reveals that even he's aware that peoples' troubles were caused by Crests, something that she is surprised to hear him say despite being a devout member of the church. He even tells her her Crest should not define her as a person.
    • He is also fond of making stories and fables of other saints as shown with his supports with Bernadetta.
  • Hypocrite Has a Point: In Chapter 12, Seteth suggests that Edelgard is plotting to raise herself up as a false deity by striking down the Church. Seteth is complicit with the Church in spreading the lie that Sothis created Fodlan and humanity, and is currently watching over Fodlan when he and Rhea knows that Sothis is dead. Making up lies about the Progenitor God. That said, the continent and humanity as is could only live there because of her Heroic Sacrifice, meaning she did in fact create the land as it currently exists.
  • Interspecies Romance: Seteth is a Nabatean who no longer has the ability to transform, while his first wife is implied to be human, since according to Flayn, he met her in a church in Enbarr. All of his potential suitors are human, including female Byleth, though her status as human is ambiguous.
  • Jerkass Has a Point: He's initially very cold to Byleth, but he's not wrong when he points out how insane it is to trust some random-if-skilled mercenary to influence the minds of the next generation or wield the most powerful sword on the continent. He'll even point out in his C support with Byleth that, while he would like to believe they're on Rhea's side, it's hard for him to not be suspicious of someone who can't remember basic details about themselves, like their own age.
  • Jerkass to One: He's not the friendliest individual, but he isn't quite as cold or untrustworthy to people besides Byleth. This is due to how Byleth was given such an important position without Rhea consulting him and without the background checks he normally does.
  • "Just Joking" Justification: When Flayn tattles that he said Byleth would be better off patrolling a coffin, he quickly claims that that was stated "in jest, and in confidence".
  • Lightning Bruiser: Has all-around high physical stats, with his great personal growths combining well with his class line’s growths.
  • Locked Out of the Loop:
    • He doesn't know certain things about Rhea. Specifically how tormented she still is by the events of the Red Canyon and the loss of Sothis..
    • He is in the dark on why Byleth was made a teacher, as Rhea refuses to answer. He will on his own realize they have Sothis within them.
  • The Lost Lenore: His first wife is long dead when the story begins. However, it's implied by Seteth that she was a casualty of war against Nemesis, not old age. Her death influences Seteth’s intense overprotective attitude toward Flayn.
  • Mayfly–December Romance: Given his actual age, his suitors are far younger than him. It's implied his first wife was human.
  • Mentor Archetype: Many of Seteth's supports with those younger than him involve him giving them advice, offering his availability should they need to talk about something bothering them, and reassuring them when they are uncertain about something. He encourages Felix to interact more with those that care about him, and reminds Ingrid to consider herself an individual before thinking of herself as a Crest bearer.
  • Moral Guardians: Despite being a Reasonable Authority Figure, he is responsible for approving all new library books, and tends to not approve less than wholesome ones like romance novels.
  • Mutually Exclusive Party Members: Will join Byleth's party automatically at the start of Chapter 12, but not if Byleth chooses to side with Edelgard and the Adrestian Empire instead of the church. This means he can never fight alongside Edelgard or Hubert outside of his paralogue with Flayn, where he is a Guest-Star Party Member.
  • My Sister Is Off-Limits!: There is a conversation in which Seteth hears rumors of boys flirting with Flayn. He is... displeased. Becomes subverted when it's later revealed that he's actually Saint Cichol, Saint Cethleann's (Flayn's) father, turning this trope into Overprotective Dad instead.
  • Never Gets Drunk: Seteth states in one of his supports that alcohol doesn't have much of an effect on him. Most likely a result of him not being human.
  • Number Two: Serves as Rhea’s right-hand man and handles most of the administrative tasks of running the church. On the Silver Snow route, he serves as this to Byleth for the majority of the post-skip route, since none of the three lords are with you.
  • Oblivious to His Own Description: Flayn complains to Seteth about someone determined to get in the way of her making friends with her classmates. Even after she tells Seteth that it is him who she's talking about, he's simply confused.
  • Oh, Crap!: After Flayn shares his "patrolling a coffin" remark with Byleth, you can see him break out in a panicked sweat. His claim that it was a joke may have been after the fact, but he clearly wasn't expecting Flayn to spill the beans.
  • Older Than He Looks: Datamining reveals he claims to be 26 but can easily pass for his early to mid-thirties, and he admits to being older and faking his age to better sell that he and Flayn are siblings. As Saint Cichol, he's actually much older than you might think.
  • Only One Name: He’s one of the few characters to never have a surname revealed. Considering he’s Cichol of the Four Saints, he doesn’t really need one.
  • Passive-Aggressive Kombat: His entire support with Hilda consists of him slyly criticizing her laziness and tendency to push off work onto others with friendly words of concern. He follows this up by writing a fairy tale about a lazy fox who nearly starved because she refused to prepare for winter, in contrast to the industrious squirrel.
  • Playing with Fire: He can learn Bolganone upon reaching B in Reason.
  • Pointy Ears: Has these in concept art; his hair covers them completely in the game.
  • Promotion to Parent: Despite being her brother, he acts in a very fatherly manner to Flayn because he is actually just that.
  • Properly Paranoid: His repeated questioning of Byleth's swift rise through the ranks of the Church proves very justified on the Crimson Flower route, where they turn traitor.
  • Putting the "Pal" in Principal: Technically he is the aide to the archbishop, but as he runs the monastery day-to-day, he can be seen as school's principal or vice-principal variety as some of his supports with students show his Reasonable Authority Figure side, but doesn't hesitate to be a Psychologist Teacher for those that need it, or a Stern Teacher towards students, such as Hilda, that are slacking...or Manuela for having to be carried back to her room drunk by students.
  • Quest Giver: He's one of the main people to go to for sidequests, not to mention the main person who requests supplies on the Silver Snow route.
  • Reasonable Authority Figure: Despite his stern attitude and high position, his more liberal views can take others by surprise. Ingrid in particular is surprised when he states the obsession with Crests is not a good thing, and that the quality of the individuals character is more important. It helps show just how separated him and the other saints are from the church founded by Seiros.
  • Red Herring: He's opposed to the protagonist becoming a professor and is cold to them, so a person playing the game for the first time might assume Seteth is going to become an obstacle in Byleth's journey. Not only does he never become an obstacle (unless you're on Crimson Flower, where you're fighting the church, and even then he's among the few enemies you can explicitly spare), if you're on any route other than Crimson Flower he gradually becomes one of Byleth's staunchest allies (though partially because Byleth saved Flayn from the Death Knight and thus proved trustworthy).
  • Screw This, I'm Outta Here!: If Flayn is spared on the Crimson Flower route, he will go into hiding with his daughter, prioritizing her survival over Rhea's goals.
  • Second Love: He lost his wife ages before the story begins, but Female Byleth, Catherine, Bernadetta, Ingrid, Leonie or Manuela can potentially marry him, effectively becoming a Good Stepmother to Flayn.
  • Secret Identity: In his support with Hanneman, Seteth claims to be from an unremarkable commoner background. He’s actually Cichol, one of the Four Saints who fought Nemesis in the distant past.
  • Start My Own: On his solo ending during the Verdant Wind route, Seteth creates a new Church of Seiros. Having been softened by his experiences and Claude's ideals, he makes the new church into a more accepting and tolerant religion than the original was, even accepting people with different religious views.
  • Stern Teacher: Seteth generally acts like one despite his role as Rhea's Aide, punishing students and Manuela for their less than stellar behavior but being an ear for others.
  • Stunned Silence: After Flayn irritably scolds him for getting in the way of her making friends he just stands in slack-jawed silence for a text box. Then he rights himself, seemingly wiping what Flayn said from his mind.
  • Sugar-and-Ice Personality: Seteth's default attitude towards anyone who isn't Flayn or Rhea is very stern, bordering on cold. However, given time and a bit of effort, he shows himself quite capable of warming up (though he never quite loses his professional edge). As Bernadetta puts it in her supports with him when she's explaining why she used him as a reference model for Saint Cichol:
    Bernadetta: I got the feeling he was a very serious man, but also really kind. You know, like you.
  • Unreliable Expositor: At the end of most versions of Chapter 11, he explains that Edelgard forced her father to step down and took power in what he makes out to be a bloodless coup. Anyone who viewed an optional scene at the beginning of the chapter if Byleth is instructing the Black Eagles will know that he is either misinformed or lying and that Edelgard politely asked an infirm old man on death's door to retire, and he immediately agreed.
  • Uptight Loves Wild: Seteth is restrained, professional and a highly disciplined person, but he can potentially have romantic paired endings with Catherine, Manuela, and Leonie.
  • Was Too Hard on Him: Implied during his and Flayn's A support when the former talks about the death of his wife and Flayn's mother. Her death made Seteth/Cichol re-evaluate his parenting strategies and became overprotective of Flayn/Cethleann.
    Flayn: When I think of it, it is my own fault that you have become so overprotective. I cannot blame you.
    Seteth: No. The fault is entirely mine. You were still so young. I placed far too much strain on you, and our lack of resources was no excuse. Worse, I failed to watch you during the battle. Your mother too. We... lost her because of me. Afterward, it broke my heart to see how much you would need to rest just to survive.
  • What the Hell, Hero?: Downplayed. Before the Time Skip, he confronts Rhea when he realizes that she implanted the crest stone of Sothis on Byleth as a baby to make them a vessel for Sothis, from reading Jeralt's diary. He outright calls the experiment questionable when he tries to get Rhea to explain in more detail. He accepts her explanation, though, when she states she believes Byleth is the progenitor god in a sense, but simply hasn't merged with their inner power/self yet and once they do Sothis will be reborn. The two rationalize that the professor and Sothis are the same and Byleth simply doesn't realize it yet (as shown earlier in the scene where she says Byleth should have realized by now the truth of who they are and that their lost memories should have begun returning). Neither realize yet that Byleth and Sothis were truly separate beings.
  • You Gotta Have Blue Hair: His hair is green, right down to his beard. If taken to tea time, Seteth remarks that his hair color is considered unusual. It's a hint that he's got a deeper connection to Rhea, as green hair is most associated with Sothis and Seiros.

    Flayn 

Flayn

Class: Priest → Bishop

Age: ?? (7/12)

Crest: Cethleann (Major)

Voiced by: Yuuko Oono (Japanese), Deva Marie (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_flayn.png
Slumbering Princess
"You recall how you helped me and allowed me to join your class, yes? I have learned a great many things since then. Indeed, I have truly grown so much! This personal growth is due, in large part, to you. And I wish to express my gratitute, sincerely."

The younger sister of Seteth. She resides at the Garreg Mach Monastery, but doesn't attend the Officers Academy. Flayn is usually a pretty calm person, but her inquisitive nature sometimes gets the better of her.


  • Actually, I Am Him: It turns out she actually is Cethleann.
  • Babies Ever After: In her paired endings with Byleth and Linhardt.
  • Born Unlucky: Tied with Gilbert and Lysithea for the worst Luck growth in the game.
  • Blow You Away: She also has the same arrangement of wind magic like Seteth.
  • ...But He Sounds Handsome: Since she is Saint Cethleann, in many of her supports she likes to hear praise about Saint Cethleann and often enjoys expounding details about the Saint's history.
  • Calling the Old Man Out: Played for Laughs. Flayn becomes frustrated by Seteth's overprotective tendencies and tells him a problem she was having was a certain someone is getting in the way of her friendship with other people. And the flat-out tells him it's really him to which Seteth stands there agape while she walks off in frustration. Why is it this trope? Seteth is really her father.
  • Cannot Keep a Secret: Flayn is awful at keeping her identity as Cethleann secret. She claims she's not descended from Cethleann, which means that she has no way to explain her having Cethleann's major Crest. She refuses to pick a fake age and stick with it, which makes her always be evasive when the issue comes up. Lastly she all but blurts out during her paralogue that her mother and Seteth's wife are the same person, revealing the true nature of their relationship. Generally whenever a student confronts her about her background, she'll be evasive rather than tell a lie that'd rapidly assuage their suspicions. She seems to have gotten better with this as paralogues fighting Indech and Macuil which has her telling them to keep quiet with her real name.
  • Combat Medic: She starts off as a Priest, but her stats are good enough for her to be offensive. Her hidden talent for Reason magic, and her proficiency in Faith magic means she works well in any class with Magic usage. Taken even further with the Caduceus Staff, which boosts her magic attack range and provides her HP recovery every turn.
  • Cloudcuckoolander: She has her moments. Her interpretation of Seteth telling her to stay away from Sylvain is to literally force him to stand several feet away from her when talking. Having a fishing tournament based around her only to forget which fish she actually wants also has to count.
  • Covert Pervert: In her C Support with Claude she tries to find books on regular people and includes romance in her request, blushing as she does so, and Claude immediately gets her meaning.
  • Curtains Match the Window: Her hair and eyes are the same shade of light green.
  • Distressed Damsel: She gets kidnapped in chapter 6, forcing the entire monastery to search for her whereabouts.
  • Exact Words: She tells Linhardt that she's not a descendant of Saint Cethleann with complete confidence and honesty. Because she IS Cethleann.
  • Freudian Slip:
    • She sometimes lets slip in conversations with people hints that she is Saint Cethleann, despite her best attempts to keep it a secret. She notes that Saint Cethleann isn't married - er, wasn't married - in her B support with Linhardt. Likewise, when Ignatz is doing research on Saint Cethleann, she ecstatically tells a different version of the legend than Ignatz knows. While talking about Enbarr to her allies, she remarks that it brings back memories from a long time ago, and while praising Dedue's cooking, she says it's the best food she's had in all her years.
    • She always neglects to mention her brother, and she offhandedly mentions that her parents met in Enbarr and soon after had her despite Seteth supposedly being her older brother. All in all, she does not seem to regard Seteth as her brother, since he is her father, Cichol.
  • Guest-Star Party Member: If Byleth is a member of the Black Eagles and deserts the Church to join Edelgard, Flayn abandons them.
  • Hair Decorations: She wears two barrettes, with one on each side.
  • Half-Human Hybrid: Implied. She reveals that her parents met in a church in Enbarr, and she was conceived through this union. Her father, Seteth (or Cichol), is implied to be a Nabatean who has lost the ability to transform into his dragon form, and her mother seems to have been human. This is likely why her enemies are literally after her blood, as a Nabatean's blood can develop Crests, and if she's half-human, she could produce a powerful Crest her enemies can use.
  • Hazy Feel Turn: If you choose the Black Eagles and follow Edelgard in betraying the Church of Seiros, she deserts you.
  • Hero Antagonist: On the Crimson Flower route, Flayn opposes the Empire, both due to the war they started and the personal pain they caused her. She will defer to Seteth if he's convinced to abandon the conflict.
  • I Just Want to Have Friends: Seteth's overprotectiveness has forced Flayn to live in isolation for long stretches of her life, and she eagerly welcomes the opportunity to join Byleth's class and make friends, while getting pissed off at her brother (actually dad) for interfering in her social life.
  • Immortal Immaturity: Despite being Saint Cethleann herself, making her very old, Flayn is ignorant to many basic things and acts like a child a lot. For example, she seems mystified as to why a fish would float sideways on the surface of the pond, and wonders if it means it just gave up and decided to be caught and eaten. It's later revealed that in order to heal herself she has been sleeping for ages since the ancient battle with Nemesis left her badly wounded, leaving her largely ignorant of the current era.
  • Kill the Cutie: It's possible for her to die on the Crimson Flower route when the Knights of Seiros attempt to retake the monastery after the fall of the Leicester Alliance. In front of her own father Seteth to boot, just to twist the knife even further.
  • Lethal Chef:
    • She notes that people tend to flee the dining hall when it's her turn to cook. In her support with Dimitri, he eats it without issue and calls it delicious, but later reveals that he couldn't actually taste it.
    • If she reaches an A-Support with Dedue, their ending states that she eventually upgrades into a Supreme Chef.
  • Light 'em Up: A New Game Plus item that allows one to bestow the Crest of Cethleann onto a unit states that Cethleann was the 'Light Dragon,' indicating that before losing access to her dragon form, Cethleann had some sort of command over Light.
  • Literal-Minded:
    • When told by Seteth to stay away from Sylvain, Flayn interprets this to mean that he must stand several feet away from her when speaking to her.
    • In her B-support with Sylvain, she reacts with genuine concern to him claiming to have a "sickness" that forces him to flirt with pretty girls, and insists that her healing magic can make him better. He awkwardly changes the subject to treating her to a meal to celebrate their friendship.
  • Locked Out of the Loop: She knows Seteth has figured out the source of Byleth's oddities, but he refuses to tell her more.
  • Mutually Exclusive Party Members: A weird example. She will join Byleth no matter what house they are a part of in Chapter 7, should you accept her help at the end of the previous chapter. However, she will abandon a Byleth who is allied with Edelgard and the Adrestian Empire at the end of Chapter 11, and cannot be re-recruited for the rest of the Crimson Flower route. She is the only character outside of the three main houses with this distinction.
  • Nice Girl: Flayn is a gentle, kind and sweet soul who abhors violence and the pain of others, and in her supports seeks to make friends and bond with people.
  • Non-Uniform Uniform: Her uniform is a dress rather than the skirt and blazer worn by the other girls. It also has bows instead of the fringing below the shoulders, and knotted lacework in place of the golden panels on the front.
  • Older Than They Look: Datamined files reveal she is 17 physically but is much much older. Due to her immaturity she can come across as easily two-three years younger than she really is as she slept for nearly a thousand years to survive her injuries.
  • Only One Name: She’s one of the few characters to never have a surname revealed. Considering she’s Cethleann of the Four Saints, she really wouldn’t need one.
  • Playing with Fire: She learns Fire, instead of Bolganone like Seteth, upon reaching D+ in Reason.
  • Pointy Ears: Concept art reveals she has these. They're kept hidden by her hair.
  • Recurring Element: Flayn fits several character archetypes used in many Fire Emblem games: On the first look, she looked like the 'noble little sister healer' started by Maria, but actually, she is the Really 700 Years Old dragon in the form of a young girl, in the same vein as Tiki, Myrrh, and Nowi, although Flayn is somewhat older than the series' typical example. Flayn is also unusual in that she lacks a class based on shapeshifting.
  • School Uniforms Are the New Black: Flayn is the only character who still wears her academy uniform post-timeskip.
  • Screw This, I'm Outta Here!: When spared on the Crimson Flower route she will go into hiding with Seteth, choosing to survive with the chance they've been given.
    Flayn: Farewell, Professor. We shall most likely never meet again.
  • Secret Identity: Seteth tells Byleth that there are people who would wish to harm Flayn, and thus he keeps her isolated in the monastery. She’s actually Cethleann, one of the Four Saints who fought Nemesis in the distant past.
  • Sixth Ranger: Flayn joins your house after chapter 6, but becomes a Guest-Star Party Member on the Crimson Flower route.
  • Spock Speak: Flayn has a very precise way of speaking and never uses contractions, and she herself is unaware of her Antiquated Linguistics until Claude points it out to her.
  • Squishy Wizard: She has a good magic growth and her high resistance lets her shrug off magical attacks, but with her low physcial defense, she's hit hard by non-magical enemies.
  • Super Gullible: Flayn is naive for her age, something various characters remark on and find mysterious due to how she also seems very mature. In her C-support with Sylvain, she's immediately taken to believing rumors of Sylvain flirting with horses and chickens, and after scolding Sylvain for philandering, he later tells her he has an illness where he can't stop himself from sweet-talking a pretty girl, and she readily believes it. However, she's also Too Dumb to Fool: his attempt to flirt with her goes over her head, and she takes the comments as compliments.
  • Trademark Favorite Food: Flayn loves eating fish. As she explains, her late mother was fond of fishing, and thus fishing and fish hold sentimental value for her.
  • Vocal Dissonance: In the dubbed version, Flayn sounds a bit older than how one might expect a teenage girl to sound. However, there's a reason for this: Flayn sounds older than she appears because she's not a descendant of Saint Cethleann; she is Saint Cethleann!
  • You Gotta Have Blue Hair: Her hair is a lighter shade of green from Seteth's shade, matching Rhea's mint green. As green hair is most associated with Seiros and Sothis, it's a sign of her true identity.
  • War Is Hell: If Byleth talks to Flayn when exploring the monastery in chapter 18 of the Azure Moon route, after the Second Battle of Gronder Field, Flayn reveals how deeply traumatic having to fight her former classmates is for her, and hopes that the war will put an end to such "foolish" behavior.
    Flayn: How inhuman war is—how horrifying. My heart feels shattered.
  • White Magician Girl: She starts out as as a Priest with high proficiency in the Faith skill. She’s one of two characters who learn the Fortify spell, which heals multiple units in an area.
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    Jeritza 

Jeritza von Hrym/Emile von Bartels

Crest: Lamine (Minor)

Voiced by: Atsushi Imaruoka (Japanese), Patrick Seitz (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_jeritza.png
"Sorry, I don't like buddying up with others. If you don't have any particular business, leave."
A teacher at the Officers Academy. As the fencing instructor, his main duty is training students. He dislikes mingling with others, so much that he will reject people who try to start friendly conversation without hesitation. He is mysterious, but his skills are the real deal, as someone tasked with training students.
  • Bishōnen: Jeritza has soft, feminine-looking facial features and long hair.
  • Blood Knight: His interactions with you at the monastery mostly consist of asking you for a duel and lamenting why you won't fight him. In addition, he is usually found at or near the training grounds.
  • Char Clone: A light-haired, masked, incredibly skilled and handsome man who is also someone's Long Lost Sibling while also being on the opposite side during the war (on most routes, at least)? Yeah.
  • Downloadable Content: He's scheduled to become playable in DLC wave 3.
  • Foreshadowing: There are some subtle hints to him being the Death Knight:
    • The fact that he has a Crest of Lamine, the same one as Mercedes, suggests that they are related in some way. At first this isn't significant, but as Mercedes' family originally came from the Adrestian Empire, it directly connects him to Empire, which he fights for after the timeskip.
    • He often is said to be one of the most skilled fighters around, and is comparable to Jeralt at his peak. The Death Knight is one of the most skilled fighters in the pre-timeskip period, and various characters use similar descriptions to his strength as they do the Death Knight.
    • Jeritza is considered incredibly skilled with a sword, and one NPC mentions being taught by Jeritza. Despite using Lances as his primary weapon, the Death Knight's sword rank is B even though he never uses one during the fights against him.
    • He tends to go out at night and walk the streets, with various characters comment about how odd it is. This fact is used by Manuela as one of her primary pieces of evidence against him, and sure enough he is indeed the same Death Knight wandering the town late at night.
    • When Jeritza is first met, he is very disinterested in Byleth and basically refuses to talk to you. However, he rather suddenly takes an interest in Byleth and nearly demands that they go and spar to see how skilled they are. The timing of this seems random, but this occurs just after your first encounter with the Death Knight, where in he initially saw you as nothing more then a weakling. After getting the Sword of the Creator, he now sees you as a interesting foe.
  • Hair Decorations: Jeritza holds his ponytail in place with a black bow.
  • Interface Spoiler: He is the only teacher at the Academy who doesn't have the option to train you in any skills. And in chapter 6, he disappears from the school, and it's confirmed that he's the Death Knight in a post-timeskip paralogue.
  • Long Lost Sibling: He is actually Emile, Mercedes' younger half-brother, who was separated from her years before the story begins.
  • Mask of Sanity: Jeritza is outwardly calm and aloof. As the Death Knight, he's maniacal, bloodthirsty, and treats killing his own students like a game.
  • Pet the Dog: During Chapter 7, one NPC reminisces about learning swordsmanship from Jeritza, and seems to remember him fondly.
  • Promoted to Playable: According to Famitsu, he is to be made playable as free DLC in wave 3.
  • Self-Made Orphan: It's revealed reading documents in the library that several years before the start of the story House Bartels underwent a purge that left many of its members, including the head of the house, dead. The documents state the heir apparent Emile is the prime suspect who is now missing. Considering Jeritza is Emile, and that House Bartel abused his older half-sister Mercedes, it makes a lot of sense.
  • Sibling Yin-Yang: Mercedes is outgoing and friendly, while Jeritza is stoic and aloof. Or rather, Mercedes is an empathetic Nice Girl while Jeritza is really Ax-Crazy.
  • The Stoic: Jeritza's expression never changes, and he remains cold, calm and aloof. As the Death Knight, he's bloodthirsty and eager to kill instead.
  • What Happened to the Mouse?: After chapter 6 and the implication he may be the Death Knight, he vanishes for the rest of the game and doesn't reappear. It's only in a paralogue after the timeskip that confirms that he and the Death Knight are one and the same, but this is only unlocked if you have both Mercedes and Caspar, meaning unless you spent time recruiting you likely will never see it.
  • Younger Than They Look: Jeritza's height, deep voice, and impressive combat skill belie the fact that he's Mercedes' younger half-brother, which would make him only a year or two older than his own students at the Academy.

    Tomas 

Tomas

Class: Noble

Voiced by: Shinya Fukumatsu (Japanese), Joseph Whimms (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_tomas.png

A man who has served as the Garreg Mach Monastery's librarian for more than 40 years. Not only is he knowledgeable about the books stored in the library, he knows much about the Monastery's affairs. He is also a faithful follower of the Church of Seiros.


  • Curtains Match the Window: His hair and eyes are both sand-colored.
  • Foreshadowing: During Chapter 6, the fact that he was asking around about Flayn is a double case of this. Not only does it signify that he was snooping around as a member of "those who slither in the dark," but when he makes a cover story about how he didn't know that Seteth had a sister the last time he was in the monastery, it hints that Seteth and Flayn aren't actually brother and sister.
  • Kill and Replace: Tomas had been a loyal servant of the monastery for 40 years, and returned from an eight-year-long trip about a year before the start of the game. Gilbert and later Seteth suspect that the real Tomas was killed during his trip away and replaced by Solon who remained undercover until he had no need to continue his disguise.
  • Stealth Hi/Bye: He appears out of nowhere in a scene if the Golden Deer house was chosen, startling Claude by answering a question he had when talking to Byleth. Claude lampshades that of course he would be in the library.
  • Wolf in Sheep's Clothing: His true identity is Solon, having killed the real Tomas during his trip one year before the start of the story and using the kindly guise of the librarian to infiltrate the Monastery.

    Cyril 

Cyril

Class: Commoner → Wyvern Rider → Wyvern Lord

Age: 14 (10/25)

Voiced by: Kengo Kawanishi (Japanese), Griffin Burns (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_cyril.png
Post-Timeskip 
Limitless Potential
"I'm real busy, so could you please move along now? Thanks. OK now, what else did Lady Rhea need doing today?"
A young boy working as a servant for archbishop Rhea, whom he is deeply indebted to as she rescued him from a life as a war orphan. As such he takes his duties at the Monastery very seriously, so much that he is prone to seeming cold to others. He has Shamir teach him the basics of archery just so he could be of use to the archbishop.
  • Affectionate Nickname: He takes to calling Mercedes "Mercie" due to difficulty pronouncing her name at first, but by their B-support, Mercedes tells him that she's happy to hear him calling her that, and Cyril says that he sees her as a close older sister figure.
  • Ambiguously Brown: He's noticeably darker than the rest of the characters, including Claude and Petra. It's because he's Almyran.
  • The Archer: Shamir taught him archery so he could be more useful to Rhea, and when he's recruited, bows are one of his starting proficiencies.
  • An Axe to Grind: One of his two starting proficiencies is in axes.
  • Blade on a Stick: He also has a strong proficiency in lances, despite starting with an E-Rank in the skill.
  • Blow You Away: He only learns wind magic, Wind and Cutting Gale, when learning in Reason.
  • Boomerang Bigot: In his supports with Hilda, he has a negative opinion of his own people, considering them a bunch of Proud Warrior Race fools. He's also critical of how their king does nothing to help orphans, despite their culture creating tons of them.
  • Brutal Honesty: If Cyril has criticism for someone, he'll make no effort to be delicate in his phrasing.
    • In his C-support with Manuela, a hysterical Manuela asks Cyril to be honest about the cause of her romantic troubles. Cyril obliges, completely deadpan:
      Manuela: Cyril, be honest. What's wrong with me?
      Cyril: You drink too much, blame others for your behavior, and you don't understand you gotta love yourself before someone else can love ya back.
    • He easily sees through Hilda's efforts to charm people into doing work for her, and when she tells him she doesn't have any topics to write about in her letters to her brother:
      Cyril: Write about your life, maybe. Ya know, stuff like, "I got real lazy again today." Or maybe, "Can you believe I still don't know where they put the water buckets?" [scowling] You're a lazy gal who gets people to do her work for her. I never knew anybody like that in Almyra.
    • In his C-support with Ignatz, Cyril doesn't hesitate to tell a meek, curious Ignatz how annoyed he is when Ignatz asks to help him with his work and takes to following him in an attempt to ask him about Almyra. He says that Ignatz's curiosity about and concern with him is "weird."
      Cyril: (angry) You wanna know what I wanna do?
      Ignatz: (smiling) Sure! Tell me.
      Cyril: (angry) I'd like to do my assigned work without you pestering me.
      Ignatz: (sad) Oh...OK.
  • Child Soldiers: Cyril is one of the youngest characters in the cast; pre-timeskip he's recruitable and can take to the battlefield at 14.
  • A Day in the Limelight: He has a noticeably larger role on the Verdant Wind route than the others. Likely due to being Almyran like Claude.
  • Death of a Thousand Cuts: Discussed by the end of his supports with Shamir. She tells him to find another mentor because his archery style differs from hers. While she likes to find a secluded position to pick off key targets, he weaves in and out of the front lines to harass his foes with arrows and whittle them down.
  • Dragon Rider: His proficiency with axes and flying skills make him a good fit for the wyvern-riding classes. As an enemy on the Crimson Flower route, he is a Wyvern Rider pre-timeskip and a Wyvern Lord post-timeskip. Particularly meaningful as the class is mostly associated with Almyrans.
  • Establishing Character Moment: His first conversation with you when you arrive at the monastery has him curtly brush you off before wondering what the next task Rhea needs doing is. This quite succinctly tells you a major aspect to know about him.
  • Everyone's Baby Sister: Most of his supports with the students consist of them offering to help him or commending him for his hard work when he'd much rather be left alone. He eventually warms up to them towards the end.
  • Friendless Background:
    • Cyril hasn't made any friends, and his standoffish nature doesn't welcome people to approach him and talk. He starts befriending people through supports during the events of the game. When Ashe calls him a friend, the concept is new to him.
    • In his support with Mercedes, Mercedes expresses concern when Cyril tells her that he doesn't really have friends at the monasery, and Cyril explains that he keeps his distance from people to avoid being treated like an outsider. She assures him that the monastery denizens think of him as a friend.
  • Gameplay and Story Integration:
    • Cyril is noted in a few of his supports to do a lot of wood chopping as part of his many daily chores. His highest starting weapon stat is in axes at D+. His classes as an enemy unit are also both axe-wielding classes.
    • Cyril is illiterate, and fittingly one of his weaknesses is Reason (black magic) which is associated with knowledge. His disliked gifts are all books and his notes to the guidance counselor are drawings. In fact, if you pull his request out of the confession box, it's a very crudely drawn picture of a broken vase because he has no idea how to ask how to do this in written words.
  • Good Scars, Evil Scars: He has a scar on the right side of his forehead.
  • Horse Archer: He has a proficiency for both riding and bows, letting him become a strong Bow Knight.
  • Luminescent Blush: Sports one after he gives what is close to an Anguished Declaration of Love in response to Shamir trying to convince him she doesn't have anything left to teach him and so no reason to continue being her apprentice.
  • Magically Inept Fighter: He has weakness in both the Reason and Faith skills. Justified by him starting out as illiterate.
  • Magikarp Power: Due to having Aptitude as his personal skill, he has high stat growths and he has talents for lances, axes, bows, riding, and flying, making it easy for him to qualify for several master-level classes. This is also alluded to by his description as "Limitless Potential."
  • Maybe Ever After: His A support with Shamir ends with him giving her what is very close to an Anguished Declaration of Love. Their paired ending doesn't actually say what their relationship status is, only that by all appearances they spent their lives together.
    Cyril: I'm fine with you and I don't want anyone else! I only want you, forever and ever!
  • Mutually Exclusive Party Members: Can't be recruited if you choose the Black Eagle house until and unless Edelgard and Hubert desert you, but can be recruited in the other routes.
  • Nay-Theist: Reveals to Mercedes in their support that he isn't a believer in the Church of Seiros, and his service to the church stems from his gratitude to Rhea. Rhea is aware of this and quite supportive.
  • Never Learned to Read: When Lysithea reads off his supply list in their support, he thanks her and reveals that he can't read, so her reading it was a big help to him.
  • Only One Name: Is one of very few characters in Three Houses to not have his last name revealed.
  • Parental Abandonment: His parents were killed in a war and he was left to fend for himself, as he reveals to Mercedes in their support that he often struggled to find food until Rhea took him in.
  • Precocious Crush: He gets blushy and shy around Shamir pre-timeskip and he’s a decade younger than her. Post-timeskip, his ending with Shamir is ambiguous as to whether they are romantically involved.
  • Recurring Element: He's Three Houses' answer to the Trainee units (Donnel, Amelia, Ross and Ewan) that start out young and weaker than other units, but can excel at most things if raised patiently. Unlike the previous Fire Emblem games, however, this is downplayed, as technically each character in this game is a trainee unit due to starting as a Noble or Commoner before promoting into the normal first-stage units like Soldier and Myrmidon. Cyril does have the 'Aptitude' talent that Donnel has, making him a reference to the units of old.
  • Undying Loyalty:
    • Cyril is extremely grateful to Rhea for taking him in, giving him a place to stay and regular meals, and declares that he'd challenge anyone who goes against her. On the Crimson Flower route, he stays by her side even in her true form, and fights to the death for her, even in her insanity as she torches the Kingdom's capital, enraged because his enemies 'hurt Lady Rhea'. When Rhea begins rampaging at the end of the Silver Snow, however, he will (in his own words) pay Byleth back by trying to stop her.
    • He may develop beyond serving Rhea and choose to follow Shamir or other character's paths in their paired endings.
  • Workaholic: He's crazy about his work to the point where he appears standoffish, doing multiple jobs for Rhea with gusto (even if she doesn't ask him). He dislikes people offering to do his work for him or help him with it.

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Knights of Seiros

    Jeralt 

Jeralt Reus Eisner

Class: Paladin

Crest: Unknown (Seiros (Major))

Voiced by: Akio Ohtsuka (Japanese), David Lodge (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_jeralt_portrait.png

"I don't mind you settling into your life here, but don't let your guard down, ever."

A legendary figure who was considered the strongest knight in all of history. He was invited to the monastery alongside his child Byleth and was asked to rejoin the Knights of Seiros. He is Byleth's father and is the captain of a mercenary company.


  • The Ace: Considered the strongest knight in history. Jeralt's child is also so capable as a mercenary that they are trusted to teach the art of warfare to the continent's most elite at the Officers Academy. Since Jeralt is the actual leader of the mercenary group, it can be presumed that his skill surpasses even Byleth's and perhaps that of the Academy's other instructors.
  • The Alcoholic: An early quest requires you to find his lost drinking flask. Many conversations about him reference his love of bars, and Alois reveals to Leonie that he has unpaid tabs all across Fódlan.
  • Action Dad: One of the most reliable green units in the game demonstrating why he's considered the strongest knight.
  • Affectionate Nickname: Often calls Byleth "Kid." Even when it's implied that they're in their adult years.
  • Back in the Saddle: He has been retired from the Knights of Seiros for about 20 years, but at the start of the game he is called back into service.
  • Badass Baritone: A Living Legend and powerful warrior with a deep voice to match in both Japanese and English.
  • Broken Pedestal: Towards Rhea after he becomes suspicious that she’s somehow responsible for his child’s oddities (being unnaturally quiet for a baby, having a pulse with no heartbeat) and that she wasn’t being fully truthful about his wife’s death.
    "I used to think the world of Lady Rhea. Now she terrifies me."
  • Child Hater: Downplayed. While he's never overtly hostile to the students, he invariably refers to them as "brats" in conversation with Byleth.
  • Deadly Deferred Conversation: He seals his fate when he tells you he has something important to tell you after the month's mission.
  • The Drag-Along: After spending years avoiding the Knights of Seiros, he is rejoins when requested by Rhea. He doesn't actually put up much resistance, believing he is incapable of declining a personal request from the archbishop herself, but his private musings with Byleth imply he's none too happy about being pulled out of his retired life as a mercenary.
  • Go Out with a Smile: He's both sad and happy as he dies, because him dying is the first time Byleth has cried, assuring them that Byleth's growing as a person.
  • Happily Married: Jeralt fondly remembers the times he spent with his wife until her death. When you look at his diary after his death, Sothis brings up how most of the diary entries before his wife's death are of a love-struck man.
  • Hidden Depths: When reading his diary after his death, Sothis notes that he has rather pretty handwriting.
  • In the Back: Kronya kills him via a literal stab in the back due to Jeralt letting his guard down around her disguise as Monica.
  • In Vino Veritas: Alois recalls how Jeralt only really shared things about himself when drunk, including strange tales such as how Jeralt supposedly received a transfusion of Crest-bearing blood that has allowed him to live over a hundred years. Alois plays off these tales like a joke.
  • Interface Spoiler: Checking his status screen in the prologue of the game reveals his Major Crest of Seiros.
  • I Owe You My Life: Implied he felt this way towards Rhea when they first met. Come present day he repeatedly warns Byleth to be wary of her.
  • The Leader: Leads the mercenary group that Byleth is a part of prior to becoming a teacher. Before that, he was actually a member of the Knights of Seiros. His leadership is apparently so good that his child, Byleth, has as much skill in combat and tactics as the other elite professors at the Officers Academy, despite Jeralt presumably lacking the formal education that they received and have been trained to teach.
  • Locked Out of the Loop: He had no idea what Rhea's plans were, what his wife was supposed to be in those plans, and what his child has become in those plans. Furthermore, he's never told that Byleth was heavily implied to have been stillborn.
  • May–December Romance: Given that his wife died at 19-20 years old according to her tombstone and the fact that Jeralt has Crest-infused blood extending his lifespan, their marriage comes off as this.
  • Meaningful Name: His name is possibly a corruption or deviation of Gerald, a German name meaning "rule of the spear." Fittingly, he uses lances as his Weapon of Choice.
  • The Mentor: To Byleth, having taught them everything they know, and he also served this in the past for Alois, another unknown squire, and Leonie.
  • Noodle Incident:
    • Jeralt apparently vanished and was missing for 21 years before the bandit attack forces him back to Rhea, and the reasons why aren't revealed until after his death.
    • Byleth and Leonie's B Support makes it clear that Byleth wasn't with Jeralt when she became his apprentice. They never learn since Jeralt is dead by then.
  • Not So Above It All: He's a stoic no-nonsense mercenary captain and knight, but Alois reveals that Jeralt is funny in ways, especially when he's drunk.
  • Older Than They Look: He looks middle-aged, if rather grizzled, but various characters at the monastery note that he looks the same as when they last saw him some 21 years ago. He's not lying when he tells Leonie he doesn't know how old he is, however, what he leaves out is he stopped counting after he reached 100 years. This is because Rhea gave him her blood to save his life many years ago after he got mortally wounded protecting her, and as a result he gained her Crest of Seiros. As noted elsewhere in the game, first generation Crest bearers gain lifespans that last for centuries with no visible aging.
  • Overprotective Dad: Not as extreme as many examples but he often tells Byleth to watch their back. He doesn't trust Rhea and therefore tried to keep Byleth in the dark about the church or how before becoming a mercenary, he was a knight.
  • Papa Wolf: When Jeralt lost faith in Rhea, he made the bold decision to start a fire and fake his child's death before grabbing the child and leaving to raise them on his own. This also extends to how much he taught Byleth about the world, or rather the lack thereof.
  • Private Military Contractors: Became a wandering mercenary with his own company after leaving the Knights of Seiros.
  • Properly Paranoid: He noticed his child's oddities, namely how quiet and emotionless they were, even for a baby, then took them to a doctor to find that they had a pulse but no heartbeat. Now afraid of Rhea, after thinking the world of her, he used a fire that conveniently broke out to fake Byleth’s death and get them away from her. Given Rhea’s plans for them, Jeralt had every reason to be concerned.
  • Really 700 Years Old: Jeralt is over a hundred years old at the time the game starts due to Rhea saving him once upon a time by infusing him with some of her Crest-bearing blood.
  • Recurring Element: He's the father figure of the main character and is a mercenary leader like Greil, and like Greil he’s hailed as the strongest of at least his time, the main character's dad and has short brown hair. Unsurprisingly he dies, though he lasts longer than the typical examples of the archetype.
  • Red Baron: He's known as "Blade Breaker" for his prowess in battle.
  • Red Herring: He looks nothing like a Byleth of either gender, and both of their pasts are shrouded in mystery. Several characters even wonder aloud whether he and Byleth are actually related, and the most definite statement Byleth can make on the matter is "that's what I've been told". Turns out he actually is Byleth's biological father, though Jeralt definitely has his reasons for keeping things deliberately vague.
  • Sorry That I'm Dying: He apologizes to Byleth while lying on the ground, mortally wounded from Kronya's attack.
  • Spanner in the Works: He and Byleth blunder into the Flame Emperor's attempted assassination of the three lords (actually two lords), save their skins, and kickstart Byleth's involvement in the plot at large.
  • The Stoic: Alois mentions that Jeralt can be a little difficult to read and wasn’t one to show emotion easily. Like father, like child.
  • Tempting Fate: Time and time again, Jeralt tells Byleth he's not going to fall over and die. He finally meets his end when stabbed in the back.
  • Tragic Keepsake: His late wife's ring, which he gives to Byleth.
  • Undignified Death: He doesn’t die in battle, or even something worthy of his reputation. Kronya does him in with a cheap shot and he dies with little fanfare.
  • World's Strongest Man: He's lauded as the strongest knight who ever lived.

    Catherine 

Catherine/Cassandra Rubens Charon

Class: Swordmaster

Age: 27 (9/15)

Crest: Charon (Major)

Voiced by: Chie Matsuura (Japanese), Laura Post (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_catherine.png
Guardian of Zanado/Free Knight
"Don't be a fool. You decide for yourself what's right and what's wrong. I believe Lady Rhea is right. So I won't allow anyone to bring her harm."

An alumnus of the Garreg Mach Officers Academy, and a member of the Knights of Seiros. She is a fearsome swordswoman armed with the Thunderbrand, one of the Hero's Relics, and is loyal to archbishop Rhea.


  • Achilles' Heel: She has great stats in everything but resistance, which is almost as low as an armor knight's, meaning that a powerful mage can destroy her easily, especially provided said mage uses long-ranged spells like Meteor or Thoron to avoid being counterattacked and has skill high enough to land the hit on her.
  • Alliterative Name: Her real name is Cassandra, making her Cassandra Charon.
  • Ancestral Weapon: Due to her ancestry she's one of two units who can wield the blade Thunderbrand, the Relic of House Charon, safely.note 
  • Beware the Nice Ones: She's easy-going, friendly, and a nice lady all-around. But crossing her is a bad idea, especially when she has Thunderbrand in hand. In particular she is very protective of Lady Rhea.
  • Boisterous Bruiser: She loves battle and her job as a knight, and is an otherwise cheerful, energetic, and tough woman. On the other hand, she's actually quite shy when it comes to romance, telling Leonie she wishes she knew how to flirt with handsome men.
  • Boobs of Steel: An exceptionally powerful Knight of Seiros, and her breastplate matches her bust size.
  • Brutal Honesty:
    • In her support with Byleth, she tells them without flinching that she doesn't understand why Rhea favors someone as unremarkable as them, and that she wouldn't hesitate to cut them down should she find out that they're working against Rhea. Byleth is stunned into uncomfortable silence.
    • In her support with Shamir, Shamir claims that she doesn't "get" the Church of Seiros or Rhea. Catherine says without hesitation that if she was anyone else saying that, she'd cut her down.
  • The Brute: While Seteth is The Dragon, Catherine serves as the main enforcer to Rhea in the Crimson Flower campaign.
  • Chainmail Bikini: Her armor possesses boob plates, unlike her fellow knights.
  • Contralto of Danger: A strong and famous female knight, and one of the best playable units with a deep voice to match, courtesy of Laura Post.
  • Cool Sword: Due to possessing a Major Crest of Charon, she's able to wield Thunderbrand, one of the legendary Heroes' Relics.
  • Dark-Skinned Blonde: Her skin is a bit darker than some of the other characters, and she has blonde hair.
  • Disc-One Nuke: She can be recruited by the 6th month of Part I as an advanced classed unit with a Relic weapon if Byleth chose the Blue Lions or Golden Deer houses. Notably, she can defeat the Death Knight single-handedly when many strategies have the entire playable side gang up on him.
  • Easily Forgiven: Discussed and subverted. In her supports with Ashe, he's torn over trusting her as an ally and a knight, but also his grudge against her for turning in his adoptive brother Cristophe for execution. She tells him that he's perfectly justified in hating her and she'd smack him if he let it go without a fight.
  • Everyone Has Standards: In the final chapter of the Crimson Flower route, she's completely horrified when Rhea (or rather, Seiros) orders her to set the city of Fhirdiad aflame, with Rhea's sheer insanity forcing her to relent.
  • Famed In-Story: She's legendary across Fódlan as "Thunder Catherine," one of the mightiest knights in the land. According to Caspar, kids used to fight each other over who could pretend to be wielding Thunderbrand.
  • Fallen Princess: Catherine was born into House Charon in Faerghus. After being falsely implicated in a plot to kill the king, she was forced to flee, and found herself at the monastery. Her name was later redeemed and Dimitri points out she can return home, but she'd rather serve Lady Rhea.
  • Green-Eyed Monster: Downplayed. While Catherine is aware of the special attention Byleth receives from Rhea, she is somewhat jealous but isn't outright hostile and instead wants to see why they earned Rhea's attention and hopes to emulate it to gain Rhea's favor as she admits in her supports with them.
  • Hate at First Sight: If confronted by Byleth in the final chapter of the Crimson Flower route, she admits she always distrusted them ever since the first time she laid eyes on them, and regrets not striking them down when she had the chance. Interestingly, when confronted after the initial betrayal she will rage at them that she did trust them, so it may be a case of Self-Serving Memory. This is foreshadowed in their supports where she warns that should Byleth betray Rhea's trust, she will cut them down with relish.
  • He's All Grown Up: Her relationship with Dimitri focuses on this in their A+ rank support, with her realizing he's not a boy anymore and accepts his Love Confession. She does admit that they'll have to wait until after the war to see if it will work out. Whether they ultimately get together or not is dependent on the player's actions.
  • Heterosexual Life-Partners: If she achieves A+-support with Shamir, the two end up declaring how much the other means to them and that they're the closest out of all of their comrades, confessing that they would be devestated should they lose the other. In their paired ending, the two end up resigning from the Knights of Seiros and going on a lifelong journey together, eventually ending up in Shamir's homeland Dagda.
  • Herd-Hitting Attack: She comes stocked with Foudroyant Strike, which lets her hits targets adjacent to her original one.
  • Hidden Buxom: In her default outfit, it's unclear if her breastplate indicates her actual chest size, or is just a pronounced piece or armor similar to past knights like Cordelia. Changing her to certain classes with the sternum uncovered makes it obvious her breasts are actually that large, due to the sizable cleavage she ends up showing off.
  • I'm Not a Hero, I'm...: She says she's not a hero, as she fights only for the goddess. She wouldn't hesitate to turn her sword against children if ordered by Rhea.
    Catherine: I'm not a hero. I fight only for Lady Rhea and the goddess.
  • I Owe You My Life: The main reason why she serves Rhea so faithfully. While she was still a student at the Officers Academy, she and her class were on a mission to kill some monsters, but they were ambushed. She was nearly killed in the event, but Rhea personally nursed her back to health. After that, Rhea became her inspiration in life.
  • Just Following Orders: She justified turning in Cristophe, a close friend and a former housemate, in by telling herself that it was for the good of the goddess. Despite this, the memory continues to haunt her to this day, as she simply stared while he was being taken away. She also states that if she could have found another way she would have, but Christophe was convinced he had to go through with the assassination plot and so she had to turn him in.
  • Lightning Bruiser: No pun intended; Catherine is an incredibly fast and hard hitting unit, and one that slaughters anyone who gets in her way. Thanks to the Thunderbrand's brave weapon effect, she also will hit everyone but the fastest units four times on her turn, and with her good crit chance, will typically kill everyone she fights. Her high speed also makes it hard for units to hit her too, so she'll blitz most enemies with ease while leaving the survivors helpless to retaliate.
  • Master Swordsman: She's renowned as a mighty swordswoman who is nearly unstoppable thanks to possessing Thunderbrand.
  • Meaningful Rename: Her original name is Cassandra, but she changed it as one of the devout.
  • Mundane Utility: When paired with Shamir in weeding the monastery's gardens, Catherine considers using Thunderbrand to get rid of the weeds faster, but Shamir talks her out of it.
  • Mutually Exclusive Party Members: Can't be recruited to the Black Eagles until and unless Edelgard and Hubert desert you, and will never fight alongside them outside of her shared paralogue with Ashe, where she is a Guest-Star Party Member.
  • My Master, Right or Wrong: On the Crimson Flower route, after Rhea commands her to burn the city, despite having some doubts, and Rhea even demanding to be called Seiros at that point, Catherine still obediently sets the capital of the kingdom on fire, presumably killing countless innocent citizens. Even after that she still is so obsessed with Rhea that she considers Byleth the evil one, and tries to kill them during the battle.
  • Number Two: In her platonic paired ending with Alois, she becomes his second-in-command when he becomes Captain, and is the iron to his joviality to keep the Knights from playing pranks on him.
  • Only One Name: She introduces herself with only one name. While this hardly makes her unusual for a Fire Emblem character, it is somewhat out of the ordinary for a Three Houses character, where even many of the commoner characters have last names. During the battle with Lonato. it is revealed Catherine isn't her real name, but the one she's chosen to go by as a devout of the Church. Subverted with her full name, Cassandra Rubens Charon, but she's long since discarded it.
  • Playing with Fire: She learns fire magic: Fire, Bolganone, and Ragnarok, when specializing in Reason.
  • Recurring Element:
    • She is the requisite powerful, female, swords woman pioneered by Ayra. Her Relic weapon, personal skill and advanced class makes her one of the best foot soldiers in the game.
    • On the Crimson Flower route, Catherine is the game's Ishtar, being the sympathetic female general with Undying Loyalty, though she's a Boisterous Bruiser instead of the usual stoic.
  • Red Baron: Was once famed as Thunderstrike Cassandra, and is now equally famed (if not more so) as Thunder Catherine.
  • Red Oni, Blue Oni: The friendly, outgoing red to Shamir's stoic, calm blue.
  • Reformed Criminal: Admits she became a bandit after becoming a Fallen Princess, only to be redeemed and saved by Lady Rhea.
  • That Man Is Dead: In her support with Dimitri, Catherine reveals that she's entirely happy with her new identity and new life working for the Church, regardless of her status as a fugitive in Faerghus, and that the life of a knight fits her far better than life as a lady of the Kingdom.
  • Undying Loyalty:
    • To the Church and to Rhea especially. As a result, she will never join you if you chose the Black Eagles house and sided with Edelgard instead of the church.
    • Deconstructed in her supports, as she tells Ashe that she wouldn't hesitate to kill children if Rhea ordered her to. That said, the one order she will not follow is to die, as she wants to continue serving Rhea for as long as possible.
    • Even when facing the rampaging Rhea at the end of the Silver Snow route, her priority is ending Rhea's suffering.
    • In her support with Shamir, Catherine in no uncertain terms claims not only to worship Rhea, but to respect her, admire her, and even revere her.
      Catherine: I've devoted my heart to Lady Rhea. She's the reason I wield my sword.
  • Vitriolic Best Buds: With Shamir. The two often argue, and one quest has you forced to choose which of them will get the Two-Toned Whetstone, but they have a strong partnership and trust each other.
  • Would Hurt a Child: She declares that she will cut down anyone, even a child, if her mission requires it. She even proposes a few scenarios to Caspar in which doing so may be necessary, such as if the enemy is using Child Soldiers.

    Alois 

Alois Rangeld

Class: Warrior

Age: 44 (12/1)

Voiced by: Manabu Sakamaki (Japanese), Dave B. Mitchell (credited as Raymond K. Essel) (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_alois.png
Sun of the Knights/Family Man
"Hello, Professor! You're really on the move today. A lot to get done, I take it? I'm happy to help. Tell me, is there anything I can do to lighten your load a bit?"

A member of the Knights of Seiros. He was once a subordinate of Jeralt when he was the leader of the knights, and thus respects him greatly. He recommended the protagonist as a teacher after they saved students from bandits, something he rarely does. He is a cheerful and amiable person. He likes telling jokes, but they're not that funny.


  • All of the Other Reindeer: Downplayed. In his support with Hanneman, Alois begs Hanneman to teach him magic because other knights look down on him due to his lack of a Crest and nonexistent magical skill.
  • An Axe to Grind: As a warrior, he specializes in handling axes.
  • Bait-and-Switch Lesbians: Alois can reach an S-Rank Support with a male Byleth, making him look like a Gay Option. Instead, Alois is one of only two platonic S Supports in the game (as he's canonically already Happily Married), and Byleth even marries an unidentified woman off-screen if he goes this route.
  • Call to Agriculture: With the church dismantled in his Crimson Flower ending, he takes up a life of farming with his family.
  • The Captain: He becomes the new Captain of the Knights of Seiros in his non-Crimson Flower endings. He is also made Captain in the Crimson Flower route if he is not recruited, but has to be killed in that route.
  • Comically Missing the Point: Alois is well-meaning, but he can be dense about certain things; for example, his inability to realize that his shouting most things he says scares fish away when he tries to fish. Even when the truth is pointed out to him, he's often confused or doesn't believe it outright.
  • Cool Uncle: He acts a bit like one to Byleth, being a friendly, approachable and caring mentor due to seeing Jeralt like a brother, and Bernadetta comments that he reminds her of her own Cool Uncle.
  • Declaration of Protection: Tries to give one to Byleth after Jeralt’s death in his usual bravado, but realizes the situation really doesn’t call for it. He still means it, though.
  • Don't Explain the Joke: Normally, Alois would tell a joke, and whether anyone laughs or not, he will move on without dwelling upon it. Because Petra doesn't understand the nuances of Fódlan's language, Alois has to explain what every idiom and piece of wordplay means in the jokes he tells her. He says to himself that he feels a "strange shame" in explaining them.
  • Gameplay and Story Segregation: Despite his fear about ghosts due to the souls of the dead soldiers that he killed potentially haunting him, he has no qualms about beating up Nemesis and his soldiers, despite them being the undead. To be fair, they're zombies, not ghosts, but it's still weird.
  • Gift-Giving Gaffe: For the past several years, Alois has been giving his young daughter ancient, historical coins for her birthday, and he doesn't understand why she isn't excited to get them. In his support with Manuela, he successfully enlists her help in picking out something his daughter will like more. His daughter writes back, thanking the person who bought the gift instead of her father. Alois isn't bothered, and asks Manuela if she'll help pick out a birthday gift for his wife.
  • Happily Married: Has an unseen wife who he gushes about, and a daughter.
  • The Heart:
    • Shamir credits him as the most virtuous of the knights, and a positive influence on her. She also notes that unlike her, Alois' positive, cheerful nature strengthens those around him.
    • He remarks (and Bernadetta confirms) that he's basically the only person in the monastery whom Bernadetta isn't initially terrified of. She feels he reminds her of her uncle, who is the only person she ever felt outright comfortable to talk to. She notes that he's always bright and cheerful and naturally makes people at ease.
  • Heroic Self-Deprecation: Played for Laughs in his support chain with Mercedes, when an exasperated, anxious Alois calls himself pathetic for being terrified by Mercedes' ghost story, and that as a knight, he should be ready to battle even in graveyards.
  • Honorary Uncle: Although only Bernadetta accidentally calls him Uncle, Alois can be seen as one to Byleth, and can see him as a second father/uncle in their support after Jeralt's death.
  • Killed Off for Real: On the Crimson Flower route, if he's not recruited, he has to be killed in chapter 15 to win.
  • Knight in Shining Armor: The most standout example in the story. He's clad in shining silver armor, is a constant do-gooder who never asks for recompense, and maintains an endlessly cheerful and optimistic outlook on life.
  • Lame Pun Reaction: Alois loves telling puns, and they usually elicit silence from his audience. Dimitri tells him that his jokes are so unfunny that they go full circle to hilarity.
  • Lightning Bruiser: Not as much as Catherine, but Alois has a solid Speed growth, and his Speed and Defense bases are both the same. He has high starting Strength as well, and a solid growth in it too, so he tends to be a strong fighter who can tank as well.
  • Locked Out of the Loop: Despite being fairly close with Jeralt, he never knew Jeralt came to fear and distrust Rhea after what they did to Byleth as a baby. Due to this, if not recruited on the Crimson Flower route, his rage at Byleth and the Black Eagles make him a victim of the deceit surrounding these events.
  • Magically Inept Fighter: His stats and growths give him very little chances to use Magic, plus he has a weakness in Reason magic. Despite this, he is interested in magic and tries to learn it from Hanneman to make up for not having a Crest, though by his B Support he hasn't made any progress.
  • Nice Guy:
    • He’s a very friendly, courteous and upbeat guy, though a bit over-exuberant and excitable. Unfortunately for him, this makes him easy pickings for scammers and other ilk that seek to take advantage of his kindness, forcing Catherine to step in.
    • He has no qualms about paying Catherine's considerable drinking tab, and does so with no expectations of being paid back, because she's a colleague.
    • Shamir mentions that Alois is almost pathologically incapable of not giving away any reward he receives for the work the knights do. She also reluctantly credits him as the influence that gave her a more noble side to her nature.
  • No Indoor Voice: He is constantly shouting, which is something of a problem when your hobby is fishing. He unsurprisingly does not catch much, but refuses to believe that his voice is what's scaring them off.
  • Overshadowed by Awesome: He's a really good unit, but he has to compete with Catherine, who is able to use her powerful Thunderbrand and joins at least four chapters earlier except on the Silver Snow route, Cyril, who's already proficient in axes and can become a Wyvern Lord much easier due to his join time except on the Silver Snow route, and Seteth, who's a Wyvern Rider that joins a chapter later, on top of all the students in the game. That being said, Catherine and Cyril aren't recruitable if the Black Eagles were chosen pre-timeskip, nor is Seteth recruitable on the Crimson Flower route, so he has a lot easier time finding a niche there.
  • Parental Abandonment: In his support with Byleth, Alois reveals that his parents died when he was a child and he was taken in to live at Garreg Mach Manastery.
  • Parental Substitute: He lets Byleth know that they can come to him if they need to if he approaches them in Jeralt's room after his death as well as in his support chain with Byleth. This has the potential to end horribly depending on the player's choice.
  • Playing with Fire: He only learns Fire and Bolganone when learning Reason.
  • Pungeon Master: Is fond of puns. His fellow knights are less than impressed with his jokes. Dimitri, however, finds them absolutely hilarious because they're so unfunny.
  • Replacement Goldfish: Jeralt only took on Alois because he had a strong physical resemblance to Jeralt's recently deceased apprentice. Alois is surprisingly okay with this, finding it a funny example of Jeralt's quirks.
  • Sad Clown: Alois uses humor as a coping mechanism of sorts. While he's not above a joke outside of it, Alois reveals to Shamir in her B support that he thinks about those he's had to kill and laments that it comes to violence constantly.
  • So Unfunny, It's Funny: In his support with Dimitri, Dimitri laughs at Alois' awful puns, after a long silence. He explains he doesn't find them funny, but thinks they're unfunny enough to go full circle to being funny. Alois isn't sure how to feel at first, but settles on being happy for making the prince laugh genuinely for the first time in a long while.
  • Surpassed the Teacher: If you get Alois' solo ending on routes other than Crimson Flower, he becomes the new Captain of the Knights of Seiros (Jeralt's old position), and the knights are even more unified and competent under Alois than they were under Jeralt; Alois the former squire becomes an even better captain than his former teacher Jeralt was.
  • This Is Unforgivable!: If not recruited on the Crimson Flower route, he is infuriated by Byleth supporting Edelgard's rebellion against the Church, seeing it as a betrayal of everything Jeralt stood for. He does however regret he cannot keep his promise to Jeralt to protect Byleth, and resolves to bury Byleth with his own hands after it's over.
  • Undying Loyalty: Despite being a Knight of Seiros, he places more of his loyalty in Jeralt. It's why he sticks with Byleth if he's recruited despite going against the Church on the Crimson Flower route, to the point where he willingly leaves the Knights during the timeskip to try and find Byleth.
  • What Measure Is a Mook?: Discussed in his support with Shamir. A strangely morose Alois asks Shamir if she ever thinks about the people she kills; Shamir responds with a blunt "never," and Alois agrees, saying there's little point in thinking about it after they've fought for so long. In their B-support, however, it's revealed that Alois is haunted by the lives he's taken, and he believes that the ghosts of those he's killed will return one day to seek revenge on him.
  • Why Did It Have to Be Snakes?: Alois is terrified of ghosts, which he supposes is because he thinks a lot about the people he kills in battle. When Mercedes tells him a ghost story, he has to steel himself and still blacks out from fear partway through her story.
  • William Telling: When he was Jeralt's apprentice, he once was the target with the apple on his head while a drunk Jeralt boasted that he could hit the apple with a hatchet (apparently, a dagger was too easy). If Alois had not moved, he would've died at that pub. As Alois reminisces about that experience, he wonders if Jeralt actually was trying to kill him after trying to assure Leonie that he wasn't.
  • Work Off the Debt: His and Leonie's A-Rank Support reveals that he's taken it upon himself to gradually pay off Jeralt's myriad of drinking tabs all across Fódlan, admitting that he's unable to step foot in any tavern without being badgered for payment. He then gives her an "inheritance": all of said bar tabs.

    Gilbert 

Gilbert Prosnirav/Gustave Eddie Dominic

Class: Fortress Knight

Age: 55 (1/26)

Voiced by: Hiromichi Kogami (Japanese), Doug Stone (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_gilbert.png
Veteran Patriot
"I do not deserve your praise. I merely performed my duties to the best of my skill."

A member of the Knights of Seiros hailing from the Holy Kingdom. He is deeply faithful, serious and polite. His expression doesn't change much, nor does he talk much about himself. Because of that, it's hard to get to know him, though he does seem to love fishing and cooking.


  • Action Dad: A skilled knight and the father of Annette.
  • The Atoner: Deconstructed, he left his family to become a Knight of Seiros to atone for failing to be at the Tragedy of Duscur to protect his king. Many supports note that his atonement is torturing himself to try to make up for it.
  • Bait-and-Switch Lesbians: Gilbert can reach an S-Rank Support with a male Byleth, making him look like a Gay Option. Instead, Gilbert is one of only two platonic S Supports in the game. This is because he is already married, and is Annette's father.
  • Broken Pedestal: His C-support with Dedue reveals he is this for the younger knight, who modeled himself off the great knight Dimitri remembered from before the Tragedy of Duscur. Dedue calls Gilbert out from running away from his problems and wallowing when people, especially Dimitri, needed him.
  • Cain and Abel: He’a the Abel to his brother, the Baron Dominic, as the Cain, when Baron Dominic’s forces attack the Kingdom army after the baron declares that he can’t allow the Kingdom army to leave when Gilbert and Annette come to ask for the Dominic Relic Crusher. Downplayed in that his brother was strong-armed by Cornelia to side with the Empire. After his brother is defeated, he gives Annette the Crusher while promising to protect Gilbert’s wife.
  • Convenient Replacement Character: As Dedue is absent and presumed deadnote  or actually deadnote  during the first part of Part 2 of the Azure Moon route, he comes in to serve as your tank.
  • Cool Old Guy: He’s the oldest recruitable character in the cast, and an experienced, armored and axe-wielding knight.
  • Death Glare: He is capable of a particularly menacing one, most notably when you fight him as an enemy on the Crimson Flower route.
  • Disappeared Dad: Gilbert left his wife and daughter to focus on his duty as a knight. There's still a lot of tension between him and his daughter, Annette, over this.
  • Failure Knight: He firmly believes that he failed in his duties as a knight when he was unable to protect Lambert during the Tragedy of Duscur, and he’s prone to self-flagellation as a result.
  • Fatal Flaw: His massive Heroic Self-Deprecation tendencies puts a strain on his relationships with people, including Annette who not only doesn't want to forgive him for being a Failure Knight, but that she only wants her father back, to the point that she thinks he doesn't care about his own family. Even Dedue calls him out of this behavior after being told the kind of man he used to be by Dimitri. Dedue also remarks him leaving the Kingdom when he did certainly allowed Dimitri's mental health to further decline.
  • Humble Hero: In his support with Ashe, Gilbert refutes Ashe's wide-eyed admiration of his long tenure as a knight, claiming that he deserves no praise for simply doing his job.
  • Innocently Insensitive: In his support with Annette, Gilbert gives her a doll he's carved, claiming to have been thinking of her. Annette sadly recounts that Gilbert had carved and given dolls to her when she was young, and after he left the family, all she could do was look at them and weep in her loneliness. Gilbert regrets not thinking through his actions before turning away and leaving, claiming that she can discard the doll if she likes. Annette murmurs that he is cruel, but she can't bring herself to throw the doll away.
  • Mentor Archetype: As Gustave years before the story begins, he served as a strict, but caring mentor to Dimitri, instructing him in the ways of combat. After the Tragedy of Duscur, he disappeared from service of the Blaiddyd house to join with the Church of Seiros. Post-timeskip, on the Azure Moon route, he returns to protect and advise a broken, embittered Dimitri during the war with the Adrestian Empire.
  • Mighty Glacier: As an armor knight, he’s slow, but highly resistant to physical damage and hits fairly hard.
  • Mutually Exclusive Party Members: He is only recruitable on the Azure Moon route and can never fight alongside Edelgard, Hubert, or Claude.
  • My Greatest Failure: He admits to Byleth that he wasn't there when the Tragedy of Duscur happened and by the time he arrived, it was too late. He feels especially responsible for why Dimitri ended up snapping from the trauma of the incident.
  • The Quiet One: Gilbert is a straightforward, professional man of few words who is averse to talking about himself and his past, to the point where he can be somewhat standoffish to those trying to engage him in friendly conversation.
  • Quest Giver: Hands out the supply run sidequests on the Azure Moon route, at least once the war starts.
  • Recurring Element:
    • As an ally, his below average growths but solid base strength and defense (though not so much his other stats) and loyalty to Dimitri make him come across as this game's closest thing to a Jagen. While he isn't playable at all for the actual early game pre-timeskip, he does show up as an NPC in one of the earlier maps where he can be a crutch of sorts, plus he is the first to join besides Dimitri and Byleth themselves post-timeskip, and without Dedue around, he can be a crutch character if you need a tank, making him an odd example of a mid-game Jagen.
    • As an enemy, especially on the Crimson Flower route, he becomes much more like a Murdock, a normally affable older general that knows that there's something really wrong with his liege, but has already set his loyalty to said liege and is not willing to turn back. Being decked with armor and wielding axes by default helps too.
  • Religious Bruiser: He’s highly devout, and as a Knight of Seiros is no stranger to battle.
  • Shock and Awe: He only learns Thunder and Thoron when learning Reason.
  • Sixth Ranger: On the Azure Moon route, he joins you in Chapter 13. He's the last character to join the party (unless you count a re-recruited Lorenz), and he's notably the only character who must be recruited post-timeskip and one of only two who can be recruited in Part II (the other being Crimson Flower Lysithea).
  • Spiritual Antithesis: As the game takes notes from Fire Emblem: Genealogy of the Holy War, Gilbert could be considered an antithesis of Reptor, a distant father of a young sorceress (Annette and Tailtiu respectively) decked with armor and if they're to meet their demise, it would be in the midst of flames after being betrayed by their ally (Rhea and Arvis). As opposed to Reptor who's avaricious and only thought of himself and eventually condemned Tailtiu as a disgrace to their house, Gilbert is a good, humble father even if he has issues showing it to Annette and would never betray or condemn her, unless you make Annette do so by recruiting her in Crimson Flower route and pit them against each other. And even then, they both just sadly lament their different paths rather than accuse each other of betrayal. Furthering the antithesis is how the archetypes they fulfill are antithesises to each other as far as 'armored old man' goes: Gilbert is of the more sympathetic Murdock archetype, the decent general, whereas Reptor is of the more unsympathetic Jiol archetype, the scheming politician.
  • The Stoic: He’s usually wearing a neutral, stern expression, and doesn’t tend to emote much at all. Byleth remarks how unusual it is to see Gilbert smile when he does so in their support, while Hanneman also comments on Gilbert's "stiff" expression in his support with Gilbert.
  • That Man Is Dead: His true name is Gustave, but after failing to protect Dimitri's father, he forsook his old identity and sought repentance as a Knight of Seiros. In his paired ending with Annette, he abandons the name Gilbert and returns to being Gustave.
  • Tritagonist: He's the third main character on the Azure Moon route next to Dimitri and Byleth. Like Seteth on the Silver Snow route, he's not required to join you in every mission, but he appears in cutscenes and tells you mission objectives.
  • Unstoppable Rage: Should one kill Annette before him in the finale of the Crimson Flower route, he will declare that he shall avenge her and immediately begin charging towards the player's party, leaving his position. This is despite the fact he moves very slowly, and will inevitably take massive amounts of damage from the burning city's tiles while doing so.
  • What Happened to the Mouse?: On the Verdant Wind route, he vanishes after the start of the timeskip and is only mentioned once if his daughter is recruited, where she says that Gilbert was seen carrying Dimitri's body after the battle at Gronder Field, leaving it unknown what happened to him after that.
  • When He Smiles:
    • In Gilbert's support with Byleth, he subconsciously cracks a smile at seeing two children playing; Byleth, smiling themselves, remarks that it's unusual, and questions Gilbert's assertion that he "doesn't have the right" to do so.
    • Hanneman is happy to get not one, but two laughs out of Gilbert in their support conversation, taking it to mean that they're friends after all.
  • The Worf Effect: Almost no enemies can damage him in his introduction chapter. However, once Miklan turns into a Beast, Gilbert, being the closest, will usually get easily killed by him because of his low Speed allowing the Beast to double him. This serves to show how deadly Beast enemies are, and how charging ahead like usual will get your units killed, though thankfully Gilbert does not permanently die.

    Shamir 

Shamir Nevrand

Class: Sniper

Age: 25 (3/27)

Voiced by: Yurina Watanabe (Japanese), Allegra Clark (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_shamir.png
Distant Archer
"I was living in my homeland of Dagda, up until the Imperial army destroyed it 10 years ago. But, being a mercenary, I have no real allegiance. That's why I'm working here now. Don't worry though. I don't plan to turn on you."

A master of the bow serving as a Knight of Seiros. She was once a mercenary from the land of Dagda, but joined the Knights to repay Rhea for past debts. She is not a believer of the Church of Seiros despite being a knight, which is a rarity, and she only pledges her loyalty to Rhea for now.


  • Aloof Dark-Haired Girl: She's always cool, calm and collected, and doesn't enjoy unnecessary socialization.
  • Babies Ever After: In her paired ending with Byleth.
  • Boobs of Steel: A skilled former mercenary turned Knight of Seiros, and has a sizable bust to boot.
  • Blow You Away: She learns Wind upon reaching D+ in Reason.
  • Brutal Honesty: Shamir doesn't mince word or hesitate to tell people what she thinks of them.
  • Cold Sniper: A powerful sniper, and has quite the aloof personality to match.
  • Contralto of Danger: A low voice to go with her aloof personaliy and combat prowess.
  • Combat Stilettos: She wears high heels in her default sniper uniform.
  • The Computer Is a Cheating Bastard: As an enemy on the Crimson Flower route, she not only has the usual Bowrange+1 from being a Sniper, but has Bowrange+2 on top of it, which is usually locked to Bow Knight and doesn't stack with Bowrange+1, giving her an effective Bowrange+3.
  • Dead Partner: She used to have a partner whom she had romantic feelings for in the Dagda military but he was killed in battle with the Empire. It was this loss that led Shamir to leave Dagda and become an independent mercenary in Fódlan.
  • Fantastic Racism: Averted. Several characters who learn of her past as a native of Dagda, which fought a war with the Empire, often believe she has a prejudice against them. She reveals she carries no ill will to the Empire's people specifically.
  • Get a Hold of Yourself, Man!: Smacks Alois in their B-support after he cries out about how the spirits of the dead he's killed are coming back to seek revenge on him. Alois calms down and thanks her, claiming he needed it.
  • Gone Horribly Right: Played for Laughs in her support chain with Raphael, where she teaches him how to be stealthy. He ends up being able to startle her.
  • Heterosexual Life-Partners: If she achieves A+-support with Catherine, the two end up declaring how much the other means to them and that they're the closest out of all of their comrades, confessing that they would be devestated should they lose the other. In their paired ending, the two end up resigning from the Knights of Seiros and going on a lifelong journey together, eventually ending up in Shamir's homeland Dagda.
  • An Ice Person: She learns ice magic when learning in Reason.
  • Improbable Aiming Skills: She's skilled enough that she can throw a dagger at a centipede on a far-off pillar and split it clean in half, to Leonie's utter amazement.
  • Irony: She believes in not letting personal feelings get in the way of the life of a mercenary. On the Crimson Flower route when killed as an enemy, she laments how she let her personal feelings towards Rhea cloud her judgement.
  • Just Like Robin Hood: Several of her endings, including her single ending, have her disappearing into obscurity, but rumors go around that she is working quietly as a vigilante eliminating those who prey on the weak and downtrodden. The fact that her default class is archer just adds to this.
  • Kill Streak: Her personal skill grants her +4 to Strength, Magic, Dexterity, and Speed for 1 turn after she scores a kill, not unlike Peri from Fire Emblem Fates.
  • Maybe Ever After: Many of her endings have her cut ties and live outside of well recorded history. Her romantic supports often end with the other person joining her in ambiguity both in public and in private life.
  • Nay-Theist: During part one, she reveals she doesn't really believe in the Church of Seiros (much like Cyril), but serves it anyway out of respect for Rhea. Which makes sense why she wouldn't leave you on the Crimson Flower route, where Rhea and the Church are the main antagonists.
  • Not in This for Your Revolution: Shamir doesn't fight for the Knights of Seiros out of faith, she does so out of gratitude to Rhea. If recruited to the Crimson Flower route, where Rhea and the Church are the antagonists, because she is from Dagda, Shamir admits she has no interest in the future of Fódlan. Instead, she initially claims as a mercenary, she simply fights for whoever pays her, but later admits she's fighting because she wants to protect the friends she's made alongside Byleth.
  • Not So Stoic: When she sees Leonie's drawing of a spider, she reacts in confusion before letting out a very noticeable laugh.
  • Private Military Contractors: Formerly a mercenary before joining the Knights of Seiros. Many of her endings have her return to being a merc after the war in Fódlan is over. In her ending with Caspar, they even found their own mercenary company and accept missions that take them all over the world. In her ending with Leonie, Shamir joins her mercenary company instead.
  • Rain of Arrows: Bow aside, she learns Sagittae when learning in Reason.
  • Recurring Element: Shamir is a prepromoted, mid game sniper following in the vein of Jeorge and Innes. She also acts as a mentor figure for Cyril, much like Jeorge does to Gordin in the Archanea duology.
  • Red Oni, Blue Oni: The stoic, calm blue to Catherine's friendly, outgoing red.
  • Second Love: In her support with Byleth, Shamir reveals that her late partner from Dagda was her first love, and though she hasn't forgotten him, doesn't like to dwell on the memory. In her S-support with male Byleth, she admits to trying to pretend her attraction to him was her yearning for the past, but finally declares she loves him outright.
  • Significant Birth Date: Shamir's birth date is in March, which on the Fódlan calendar is called the "Lone Moon." Fittingly, she's generally a lone wolf, independent mercenary type, though she opens up to others in some of her supports.
  • The Spymaster: She fulfills this role for the Knights of Seiros and will also play this role for your party later on in the game if you recruit her.
  • Stealth Expert: As a sniper and spymaster for the knights, and her supports with Raphael even have her teach him.
  • Terse Talker: She is very blunt and is not one for small talk. She and Dedue actually bond over this.
  • Vitriolic Best Buds: With Catherine. The two often argue, and one quest has you forced to choose which of them will get the Two-Toned Whetstone, but they have a strong partnership and trust each other.
  • Walking the Earth: She spent a good chunk of her life before coming to Fódlan doing exactly this as a mercenary, and the majority of her endings show she returns to this lifestyle. Her paired endings with Byleth, Hubert and Dedue has her permanently settling down.
  • Weaksauce Weakness: Despite her hardened demeanor, Shamir admits she's deathly afraid of bugs like spiders and centipedes. She claims she has gotten better about it however by drawing pictures of bugs and repeatedly using them for target practice.
  • Wild Card: Due to her status as a mercenary, Shamir's allegiances can be difficult to predict and understandably, Hubert closely monitors her if she should join the Adrestian Empire's forces on the Crimson Flower route. Shamir admits in the past there were times she sided with the enemy if her allies didn't pay her, though she doesn't like the idea of fighting an actual friend, she tries her best not to brood over it. That said, if she joins Byleth she will become truly loyal to whichever side Byleth has chosen and the friends she potentially makes along the way (though not necessarily loyal to the point of staying once the war is over).
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