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The Black Eagles are the houses of students from the Adrestian Empire; their house leader is Princess Edelgard von Hresvelg. The Empire is known for its magic, which is reflected in the Black Eagles having three designated spellcasters instead of the standard two. They are also the most elite house, having only two students with the Commoner class instead of three, and of those, one is actually a foreign princess.

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In both Three Houses and Three Hopes, all members of the house join Byleth/Shez's party should they choose the Black Eagles at the start of the game. Do note this is the only way in which Edelgard and Hubert (plus Ferdinand and Caspar in Three Hopes) can be recruited.


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In General

https://static.tvtropes.org/pmwiki/pub/images/black_eagles_banner.png
Black Eagles' Banner
"The Empire needs you."

    Tropes Associated with the Black Eagles 
  • Archnemesis Dad: Between Three Houses and Three Hopes, only Petra (whose father is deceased) and Dorothea avoid this trope. Bernadetta is the only student with a historically abusive parent, but story events can put the other students at odds with their fathers:
    • In both games, Hubert has his father killed, see his section for more. Ferdinand has to come to terms with his father's corruption, but moreso in Three Hopes, where he reveals he knew some of his father's financial corruption, and has to be the one to kill his father after Duke Aegir's last scheme on Scarlet Blaze. On Azure Gleam, Duke Aegir's successful insurrection leads to Ferdinand going missing.
    • In Three Houses, Caspar expresses fear of having to fight his father on routes where Caspar opposes Edelgard, though this does not come to pass.
    • In Three Hopes on Azure Gleam, Linhardt and Bernadetta can fight their fathers, though Linhardt and his father are amicable, and Count Hevring retreats. Bernadetta can actually kill her father.
  • Attack! Attack! Attack!: The native Black Eagle battalions tend to have assaulting gambits instead of defensive ones. note 
  • Bling of War: The general motif of their Part II outfits, albeit downplayed - with the exception of Caspar, who wears fairly unadorned and practical brown-hued armor, and Petra, who wears clothing from her homeland, most of them utilize gold brocades and gold paneling on their clothing. Hubert, Ferdinand and Linhardt all wear very sharply tailored coats, and Bernadetta and Dorothea wear fairly short skirts that border on impractical. Fitting, as Adrestia is the invading force of the war and the most powerful of the three countries.
  • Blue Blood: Hubert, Ferdinand, Linhardt, Caspar, and Bernadetta hail from nobility within the Adrestian Empire. Petra is the granddaughter of the king of the Empire’s vassal state Brigid, but she has the status of a commoner within the Empire.
  • Broken Pedestal: If the recruitable Black Eagles are on Byleth's party by Part II, they will feel this way towards Edelgard and the Empire. This is particularly notable with Ferdinand and Petra, who both saw Edelgard as a Worthy Opponent, but will be completely disgusted with her choice of actions should they not remain loyal to her side.
  • Cast Full of Gay: Well, technically bisexual. All but two of the playable characters with whom Byleth can get a same-sex marriage come with the Black Eagles.
  • Childhood Friends: Not quite as much as four of the Blue Lions, but this trope is present among the six Adrestian nobles, as their fathers all worked together. Edelgard and Hubert, and Caspar and Linhardt, have been friends since childhood. Edelgard and Hubert were also acquaintances with Ferdinand. Edelgard and Ferdinand would have gotten to know Bernadetta, if not for her father's shutting her away. They're all capable of becoming Fire-Forged Friends by the end of the game.
  • Color-Coded Characters: Each character wears a specific color in different classes:
    • Hubert: Black
    • Petra: Dusty Rose
    • Linhardt: Dark Forest Green
    • Dorothea: Burgundy
    • Caspar: Dark Brown
    • Ferdinand: Maroon
    • Bernadetta: Gray
  • Defector from Decadence: Most of the students will break with their families and spend the five-year time skip battling the Empire if they're on Byleth's side in Silver Snow, Azure Moon and Verdant Wind.
  • Demoted to Extra: On the Silver Snow route, where they have to share their screen-time with the Church units, most notably Seteth and Flayn, and have a smaller role than on the Crimson Flower route.
  • Difficult, but Awesome: The Black Eagles used to have a reputation for being the weakest house early on due to their strengths not being as evident as those of the Blue Lions or Golden Deer. Better understanding of the game's mechanics have turned the Eagles around to something more akin to this trope. Knowing how to exploit Edelgard's early access to Weight -3 and C-rank battalions, Bernadetta's Persecution Complex, Dorothea's Rally Charm, Hubert's Mire, Petra's speed and easy access to bows, and Ferdinand's Confidence is key to clearing some of the early chapters, but knowing how to use them well will make those early maps no more difficult than they are for the other two houses. The Black Eagles all grow into considerably powerful units well-suited to clearing maps and reacting to a wide variety of battlefield scenarios.
  • Dysfunction Junction: Despite the majority of them being of noble birth, as a group in the pre-timeskip phase they are very much this. They have the serious Edelgard as their leader with the enigmatic and Jerkass Hubert, pompous Ferdinand, Brilliant, but Lazy Linhardt, Blood Knight Caspar, serial flirt Dorothea, the well-meaning but out of her cultural depth Petra, and the neurotic Bernadetta. And Edelgard, despite being the most outwardly-grounded one of the bunch, is also plotting a major war that will upend the status quo of the continent. A majority of their early Supports have them all getting on each other's nerves for their perceived flaws, and a majority of them can trace their issues back to events in their youth that scarred them or feeling that they have something to prove to themselves and others. Despite it all, they do rally together over the course of their House's story, albeit in in varying ways, and come out stronger for it.
  • Everyone Has Standards: Zigzagged. While in the Silver Snow route the remaining Black Eagles defiantly oppose Edelgard due to her actions and methods, if Byleth previously chose to side with Edelgard instead or didn't recruit the available members on the Azure Moon and Verdant Wind routes, they will all end up siding with her by the time Part II begins. This suggests Byleth's influence ultimately plays a huge factor on where most of the Black Eagles end up drawing the line once the war takes center stage.
  • Fatal Flaw: The lack of communication and honesty amongst them and their leader:
    • In Three Houses, the main clincher of The Reveal of who the Flame Emperor is leads to the entire house having several questions for Edelgard regarding their choice of actions. The house heavily suffers from being kept into the dark to the point of almost all the students siding with whichever side Byleth picks due to loyalty to them being stronger than with Edelgard.
    • In Three Hopes, Edelgard is more communicative, especially on her route, and as a result only Dorothea, Petra, Bernadetta, and Linhardt can be persuaded to join another faction, noting they do not wish to die for her war.
  • Fighter, Mage, Thief: The Mage. Their nation is known for having strong affinities for Magic over weapons, they have the most starting magic units of any house, and their house leader is the only Lord with a magical talent of any kind. Even a few of their non-magic focused units like Bernadetta have a solid spell list.
  • For Want of a Nail: The player's decisions can determine the stance most of the Black Eagles (barring Hubert) will take about the war after the timeskip. If Byleth sides with Edelgard on the Black Eagles route or if they aren't recruited on the Blue Lions and Golden Deer routes, they will side with the Empire. Otherwise, they'll invoke Defector from Decadence as they defect to the Resistance Army/Kingdom/Alliance.
  • Gameplay and Story Integration: A minor example, but the students of the Black Eagle house tend to take more time to heat up in the sauna DLC. As the Adrestian Empire is the southernmost region in Fódlan (and Petra states that Brigid is even warmer), they're more accustomed to the heat.
  • Gender-Equal Ensemble: Comprised of four boys (Hubert, Caspar, Linhardt, Ferdinand) and four girls (Edelgard, Dorothea, Bernadetta, Petra).
  • Hazy-Feel Turn: With the exception of Hubert, having any of the Black Eagles on the Silver Snow, Azure Moon or Verdant Wind routes causes this, due to the Grey-and-Gray Morality of the game. When it comes up, most of them will express concern but acknowledge that not stopping Edelgard will likely not bode well for their families.
  • Irony:
    • Despite most of the class having noble status, two of the nobles (Hubert and Caspar) don't have a Crest of their own and they are the only house that has this distinction.
    • Linhardt, Ferdinand, and Bernadetta all have Saint Crests instead of Elite Crests. The Crimson Flower route is also the only one where the church is an enemy, allowing the former three to fight and possibly kill their ancestors' benefactors; Rhea/Seiros for Edelgard, Flayn for Linhardt, and Seteth for Ferdinand. Additionally, The Immovable/Indech's paralogue can become unavailable if you kill Flayn and Seteth.
    • Per the history the player can parse from the regular and Shadow libraries, the Empire's establishment was made heavily possible because of Saint Seiros' alliance with Wilheim I, the Empire's founder. On top of relations between church and Empire having long cooled in the modern day for a multitude of reasons, half of the students in the class have Faith growth banes. While Petra's is due to following Brigid's belief systems, the other three are due to their misotheism, with one only possibly "overcoming" it due to latching onto Byleth instead.
    • The house being the closest to a full-on Aristocrat Teamnote  also has the leader that is most strongly opposed to the current social order, including the nobility.
  • Locked Out of the Loop: Downplayed overall. While more revelations take place during the Black Eagles' story more than Blue Lions, there will be always an empty gap of information left by the end. On one hand, both Silver Snow and Crimson Flower show different glimpses of the Agarthans' and the Heroes' Relics' history and make clear Rhea is Sothis' daughter, but nowhere to the complete extent of Verdant Wind. On the other hand, only Silver Snow can reveal Seteth and Flayn's true identities (though they're also revealed in their A-Support) as well of Byleth's mother, while Crimson Flower makes unambiguously clear Rhea and Seiros are the same person, and that she had other motives than revenge during her war with Nemesis.
  • Non-Indicative Name: Despite being the Black Eagles, their house color is red. Ferdinand explains that "Black" was chosen for the house name because it's the traditional color of Adrestia's armor.
  • Not in This for Your Revolution: Downplayed in the Crimson Flower route. Sans Hubert, the rest of the Black Eagles willingly rejoin Edelgard and support her war for more reasons than just sympathizing with her goals once she gets to explain herself, though Edelgard's goals regarding societal reform are still a significant reason for all of them.note 
  • Ragtag Bunch of Misfits: While most of the Black Eagles are from prominent aristocratic families, only Ferdinand and perhaps Edelgard are ideal nobles: Caspar is an enthusiastically Hot-Blooded pugilist, Bernie is a neurotic shut-in despised by her father, Linhardt is a lazy pacifist with no interest in his aristocratic obligations, and Hubert is almost comically sinister. Throw in a foreign hostage princess still coming to grips with the language and a flirtatious opera singer, and the Black Eagles don't exactly look like anyone's ideal elite fighting force.
  • La Résistance: Assuming no Black Eagle fell in battle pre-timeskip (which is only possible on Classic Mode), in Silver Snow, the remaining members form the core of the Resistance Army opposing the Empire.
  • Riches to Rags: In default routes where their students remain on Byleth's party, Edelgard personally strips all nobles of their status and lands, including Ferdinand's father, and places Count Varley under house arrest. However, the character endings at the end of the routes also note that they were at least able to take back their status after the long fight, since Ferdinand is stated to have become the new Duke Aegir and Bernadetta, in some endings, becomes the heiress to the Varley household.
  • Royals Who Actually Do Something: While the noble families of Adrestia are all proactive for better or worse, Ferdinand prides himself on being an exemplary noble, offering his aid to anyone in need and aiming to excel.
  • Route Boss: In Three Houses outside of the Black Eagles routes, each of them will appear as enemies at least once if they weren’t recruited before the Time Skip. In Three Hopes's Azure Gleam route, they all appear as enemy commanders at various points, although this time some can be recruited in lieu of killing them.
  • Squishy Wizard: Many Adrestians have more affinity with magic than weapons.
  • Theme Naming: Most of the nobles in the Black Eagles have surnames based in Norse Mythology, or are otherwise Germanic.
  • The Von Trope Family: As a naming scheme among Adrestian nobles, almost every member of the Black Eagles has "Von" in their name. The two that don't are a foreigner (Petra) and a commoner (Dorothea).
  • True Companions: Each of the houses can become this. For the Black Eagles, of the 56 possible in-house supports, 49 reach A or A+ level and a paired ending. The only exceptions are Edelgard with Petra, Hubert and Ferdinand with Linhardt and Caspar, and Bernadetta with Dorothea and Petra. Several of those still announce an intent to form lasting friendships, especially the Edelgard and Petra one.
  • Undying Loyalty: With the exception of Hubert, who is loyal to Edelgard and will follow her regardless, the rest of the house can display this towards Byleth as long they have been recruited in Part I. Otherwise, they're the only house to stay together for the entire five years of war, despite Edelgard offering them the ability to walk away from the war if you choose to side with her.
  • What Happened to the Mouse?:
    • If not recruited on the Azure Moon route, there's no word about Caspar and Linhardt's fates should they survive the Kingdom's siege of Fort Merceus.
    • If left unrecruited but they survive the invasion of Enbarr and the Imperial Palace in the Azure Moon and Verdant Wind routes, what happens to Dorothea and Petra is left unknown.
    • Averted in the sense that they are the only house who will not have any members disappear when playing the other two houses' routes.
  • We Used to Be Friends: All of their friendships with Edelgard and Hubert are permanently destroyed when Edelgard is revealed to be the Flame Emperor, and they spend Part II trying to kill each other should Byleth remain on the Silver Snow route.

Students

    Hubert 

Hubert von Vestra

Class: Noble → Monk → Mage → Dark Mage → Dark Bishop

Age: 20 (4/17)

Height: 188 cm

Voiced by: Katsuyuki Konishi (Japanese), Robbie Daymond (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_hubert_portrait.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
Click here to see Hubert in Fire Emblem Heroes 

"If you continue to insist on distracting me, I will have no choice but to get rid of you."

The tactician of the Black Eagles, thus known as the "Brains of the Black Eagles." He is the heir to House Vestra who has served Edelgard since his youth. He is a calculating but reasonable individual who will do whatever it takes to eliminate any obstacles in Edelgard's way.

His personal ability, Officer Duty, grants him increased Might while using Gambits.


  • Adaptational Nice Guy: Downplayed in Three Hopes; While still dark and broody, he's slightly less vitriolic with his classmates and in general...he's also slightly more sociable and giddier about certain subjects such as the taste of Coffee.
  • Admiring the Abomination: Downplayed on the Crimson Flower route. Hubert is just as impressed as he is worried once he finally gets to see the Titanus from those who slither in the dark in the flesh.
  • Animal Motifs: Hubert is highly evocative of a snake, being stealthy and sinister in his mannerisms. His eyes even strongly resemble those of a snake. Ferdinand compares Hubert giving a genuine compliment to "a snake singing an aria."
  • Anti-Hero: Has a creepy demeanor and commits assassinations and is implied to torture people, but deep down cares for the people of Fódlan and ties to do what’s best, showing interest in their education and even posthumously helping the people who killed him take down Those Who Slither in the Dark, recognizing them as worse for Fódlan than the church.
  • Archnemesis Dad: Hubert hates his father for taking part in the Insurrection of the Seven, viewing it as a betrayal of House Vestra's loyalty to the emperor, and more saliently, for personally abducting Edelgard. As such, he has no problem with having him killed as part of Edelgard's purge of the corrupt nobility following her ascension. Hanneman offers an opposing point of view, saying that Hubert's father could have been trying to protect him by garnering power for himself, but Hubert will hear none of it:
    Hubert: Let's say you're right. Suppose he did it to protect something he cared about. Doesn't matter. Doesn't change his actions or my judgment of them. My father was a traitor to House Hresvelg and he deserved what he got. That was me protecting something I care about.
  • Arson, Murder, and Jaywalking: His official capacities include guarding Edelgard's security, reviewing her generals' work and progress, and party planning.
  • Assassin Outclassin': In his A-Rank Support, he reveals that he's been fending off assassins after Edelgard's life in secret for years.
  • Battle Butler: He's formally Edelgard's servant and bodyguard, but she treats him like a close friend and a confidant. But she doesn't hesitate to flex her authority when he's being overly secretive.
  • Berserk Button: He doesn't take kindly to people sympathizing with his father, as shown in his supports with Hanneman, which is one of the few times Hubert gets noticeably angry.
  • Big Brother Instinct: Hubert's supports with Lysithea in Three Hopes reveal that he feels inclined to dote on her because he has a younger sister the same age as her. As a result, he isn't as harsh and critical with her as he is with most others. He also has a younger brother and his mother is still alive as well, but he keeps their existence under wraps out of fear that they'll be used as proxies for revenge against him.
  • Blade on a Stick: Though his low Strength stat makes properly using it a bit difficult, his budding talent is in lances, which gives him a good fallback weapon if his magic fails him. Mastering it also gives him the combat art Frozen Lance, which is a magic attack that scales off dexterity, and completing his Paralogue grants the Arrow of Indra, a lance of lightning that scales off Magic and works incredibly well with him.
  • Blind Obedience: Defied. In spite of his unflinching loyalty towards Edelgard, Hubert does think for himself and frequently goes behind her back when he believes some particular decision or order of hers can prove to be dangerous in the long run. It’s exactly for this reason why in some routes he’s willing to provide information of ”those who slither in the dark” to his enemies.
  • Bodyguard Crush: Part of Hubert's intense desire to protect Edelgard is spurred on by his love of her, which he reveals to her in their A-support.
  • Bodyguarding a Badass: While his liege is as much, if not more, capable in open combat as he is, Hubert still protects her from more covert, clandestine threats.
  • Bond One-Liner:
    "For Lady Edelgard." (pre timeskip)
    "You could have at least tried." (pre timeskip)
  • Bring My Red Jacket: Played with. In Three Hopes he explains he doesn't particularly prefer wearing black, but it's helpful for hiding blood stains. Presumably his enemies' blood stains.
  • Brooding Boy, Gentle Girl: The Brooding Boy to Bernadetta's Gentle Girl, as even though he initially terrifies her so much she faint in their supports, he tries to help her get over her fear of him and become more confident and she gradually starts to open up to Hubert and even sews him a gift.
  • Brutal Honesty: He's never one to mince words, and doesn't even hold back from criticizing Edelgard when he disagrees with her. In the wake of Jeralt's death, he says that he's "never been one for condolences," but if Byleth is part of his house, he'll offer his analysis of the situation in lieu of sympathy.
  • Card-Carrying Villain: Downplayed. He doesn't like to brag about his more unsavory actions, but he won't make any objections about their nature should someone point them out to his face, and it's implied that he does play into his evil reputation to make himself seem more intimidating. He freely admits to publicly handling the Empire's Dirty Business so that Edelgard doesn't have to taint her hands with it.
  • Casting a Shadow: He's one of three characters that learns only Dark Magic spells for his Reason spell list, sharing this trait with Lysithea and Hapi. He even has a unique model for the Dark Mage line.
  • Character Death: He has to be killed in default routes, as he serves as the second to last obstacle in the way of the factions' attempts to defeat Edelgard, as the commander in the invasion of Enbarr (fighting alongside the Death Knight in Silver Snow and Verdant Wind). He's notably the only non-House leader to have this mechanic.
  • Character Tics: Tends to make a bowing pose, fitting his Battle Butler nature.
  • Chessmaster Sidekick: He's heavily responsible for having many less-than-willing members of the Empire kowtow to Edelgard once she declares war in earnest and silences those who may prove more troublesome to her, including his own father. If you play Petra and Bernadetta's Paralogue all default routes, he's shown to be the one responsible for bringing Empire troops to Brigid with the intent of keeping Brigid's King under the Empire's heel. On the Crimson Flower route, he even subtly hints that, despite hating those who slither in the dark, he's the one who ultimately convinced Edelgard to ally with them and later make use of them, as he notes that "Edelgard also strongly opposed the idea at first."
  • Co-Dragons: Hubert in Three Hopes shares the role of Edelgard's right-hand-man with Monica after the timeskip.
  • Constructive Criticism: His supports with Bernadetta, Ferdinand, Caspar, and Linhardt are based on this trope, with varying degrees of trolling or bluntness. When he offers unsolicited, wholly positive feedback, Ferdinand finds it as unusual and disturbing as "hearing a snake sing an aria."
  • Covert Pervert: If you choose to see him at the Goddess Tower in Chapter 9, he assumes you are there for a tryst and tries to make a hasty exit, before you correct him.
  • Crazy-Prepared: On the Silver Snow and Verdant Wind routes, he assumes that Edelgard will win the war, but still makes preparations to ensure those who slither in the dark are defeated in case she doesn't.
  • Crippling Overspecialization: Poor physical stats aside, Hubert's Faith utility, especially when compared to the other designated spellcasters, is very poor; On top of having a growth bane, he only learns the same three basic Faith spells that less magically-inclined units typically learn (Heal/Nosferatu/Recover) with nothing else to add to it, restricting his otherwise impressive magical prowess primarily towards combat. In that role though, Hubert is fairly strong, as between naturally having Dark Magic, and a decent spell list, he's the best magic unit of his house, and overall only truly loses in raw magical power to characters outside his house.note 
  • Deadpan Snarker: He can often be rather sarcastic when he isn't being blunt.
    Hubert: For House Gautier to invite us on to their land, they must be desperate. But at least we'll have the stalwart knights ready to stand around and watch us do all the work.
  • Death Glare: His angry portrait pre-timeskip is this. He loses it after the timeskip due to his generally softer expressions and more flattering angle.
  • Defrosting Ice Queen: His overall stance towards Byleth, both in-game and their supports. He is initially wary and distrustful of them, especially considering that they receive special treatment from Rhea, and early on in their Support, he makes it clear that he will eliminate them if they prove to be a threat or hindrance to Edelgard. He becomes much more open and less antagonistic towards Byleth should they choose to side with Edelgard and oppose the Church of Seiros. It gets to the point where Hubert admits in their A-rank Support that they would have had his Undying Loyalty, had he two lives to give.
  • Devil in Plain Sight: Played straight. Even though Hubert himself makes no effort to hide his true nature to his peers nor with Byleth, it comes as a shock for them when it turns out he had been fully complicit in the conspiracy against the Church of Seiros all along, and if Byleth doesn't side with his liege, he even becomes a major recurring antagonist from that point onward.
  • The Dragon: Becomes Edelgard's official second in command post-timeskip once she reveals herself as the Flame Emperor, though whether that designation sticks or he promotes into a different role - that of The Smart Guy or one of a trifecta of Lancers with Ferdinand and Byleth - is up to the player's discretion following Chapter 11.
  • Easily Forgiven: On the Crimson Flower route, he is quickly forgiven by the other Black Eagles and Byleth even though he was a knowing accomplice to the Flame Emperor the entire time.
  • Eerie Pale-Skinned Brunette: Even his friends call him eerie, and he has the matching look.
    Monica: Perhaps if you grew flush with rage every now and again you wouldn't have the complexion of a coffin dweller!
  • Even Bad Men Love Their Mamas: Contrasting his relationship with his father, in Three Hopes he admits to Lysithea he has a mother and brother and sister whose existence he keeps a close secret for safety.
  • Even Evil Has Standards:
    • He's completely disgusted by Those Who Slither In The Dark and plans to purge them himself once they're no longer needed. When he and Edelgard are defeated on the Verdant Wind and Silver Snow routes, he takes steps to make sure his plans against Those Who Slither In The Dark are carried out posthumously by Byleth.
    • He also laments that Petra is essentially being held as a hostage to keep her grandfather in line, though he sees it as a necessary evil.
    • Three Hopes shows that he doesn't think much of Count Varley. He and Edelgard purposely gave him a position that would make him a prime target for assassination.
  • Evil Chancellor: Subverted. Hubert runs around behind Edelgard's back, pursuing his own agenda, without regard to what she actually wants him to do, just like any Evil Chancellor worth their salt. However, the agenda in question is to remove threats to Edelgard before they can actually get to her, no matter what methods he has to use to do so.
  • Evil Laugh: One of his critical hit quotes pre-timeskip. He's also rather fond of doing this in several supports, and using it to troll (or encourage) Bernadetta is the basis of their support chain.
  • Evil Virtues: Even at his friendliest, Hubert is not a good guy. But that doesn't stop him from having plenty of admirable qualities:
    • Ambition: He's every bit as proactive as Edelgard in their schemes to overthrow the Church of Seiros, and takes the initiative to have a backup plan to ensure the destruction of those who slither in the dark should they both fall in battle.
    • Loyalty: Hubert is more than Edelgard's Professional Butt-Kisser: their bonds run deep and Hubert's devotion to helping his friend is greatly appreciated. He's also more than willing to handle shadier activities so she won't be forced to dirty her hands with them.
    • Kindness: While he may look and act the part of an utter creep, Hubert truly cares for those who are on the same team as him: his loyalty to Edelgard goes without saying, but he warms up to Byleth once they prove their worth to him, while also being very kind to Bernadetta during their support conversations.
    • Vigilance: Much like Edelgard, he trusts those who slither in the dark about as far as he can throw them and is planning to exterminate them once they've served their purpose. He even goes as far as to pen up a letter in the event of his and Edelgard's deaths so his killers can carry out the deed for them.
  • Exact Eavesdropping: In Edelgard's B-support with Byleth, after she's been frustrated with busy work, Byleth has a dialogue option that says "Such are the burdens of an Emperor". Picking that earns Hubert's support points, implying he's been listening in on their conversations.
  • Experience Booster: For some reason, he has Paragon as an enemy, which would double his experience gains. Too bad he's an enemy and can't actually gain experience.
  • Expy: As a dark mage with a creepy demeanor, who sports an unsettlingly intense devotion and Single-Target Sexuality toward one of the main characters, he's in many ways a Spear Counterpart to Tharja.
  • Face–Heel Turn: Outside of the Crimson Flower route, he turns against Byleth and the Church in Chapter 11, being permanent in Silver Snow's case.
  • Face of a Thug: He's not hideous or anything, but that just makes his dark demeanor even more unsettling, something he's acutely aware of. If the Black Eagles house is chosen and if Byleth sides with the Empire he'll implore Byleth to act as the group's emotional anchor, fully aware it's one role vital to Edelgard's success that he cannot perform.
  • The Fixer: After being pressed enough times, he reluctantly reveals all of the things he's been doing for Edelgard in secret to secure her path to ascension, from bribery to assassination.
  • Foil:
    • To Ferdinand. Both of them want to be loyal advisers to Edelgard. But while Hubert caters to her every whim and goes behind her back to ensure her ambitions remain unchallenged, Ferdinand openly challenges her to force her to rethink her decisions and push her to strive even higher.
    • He's this to varying degrees to his fellow number two Dedue:
      • They sharply contrast in gameplay, with Hubert being a quintessential Squishy Wizard to Dedue's raw-power Mighty Glacier.
      • Hubert hails from a multi-generation spanning noble line whose sole purpose is to serve as retainers and protectors for the Imperial Family, whereas Dedue is a survivor of the pogroms carried out in the wake of the Tragedy of Duscur, having been saved by Dimitri himself, with humble roots as the son of a blacksmith hailing from an autonomous and culturally distinct region of Fódlan. While both men are quite tall, they visually contrast, with Hubert being somewhat gaunt, raven-haired, and pale, while Dedue has dark skin, silver hair, and a bulky build.
      • Hubert's methods of protecting Edelgard lie in coercion, deceit, manipulation, and working in the shadows, whereas Dedue's methods of protecting Dimitri are more direct and forceful. Hubert goes so far as to go behind Edelgard's back to assure whatever successes she requires, while Dedue generally doesn't do this, with the sole exception being taking Crest Stones and giving them to his fellow soldiers to transform into beasts as a last-ditch effort during Chapter 17 of the Crimson Flower route.
      • While both of them maintain their Undying Loyalty to their lieges to the very end on routes where they oppose the player, Hubert is nascent enough to realize that he needed a contingency plan for the continent to be rid of those who slither in the dark in the event of Edelgard dying and the Empire's invasion being stopped, leaving him open to a last-ditch compromise in the form of a posthumous letter. While Dedue will temporarily ally with the player during the final battle against Edelgard on the Silver Snow and Verdant Wind routes, he shows no interest in taking on a new goal with the other faction leaders, preferring to spend his remaining days guarding Dimitri's grave in the event that he lives.
      • While both are extremely loyal and protective to their house leaders, Dedue considers Dimitri to be his Living Emotional Crutch and constantly refers to himself as a tool, saying that his feelings and desires do not matter, while Hubert was given the choice to not be Edelgard's vassal but chose to follow her willingly, is very open about his thoughts and opinions, and even goes against her orders in situations where he feels she had made the wrong choice.
      • While Hubert has issues trusting people, Dedue has issues getting people to trust him.
  • Gameplay and Story Integration:
    • He is afraid of heights, and naturally flying is one of his weak points as a unit.
    • He shares his mistress' hatred towards both the Church of Seiros and the Goddess, resulting in him having a pronounced bane in Faith."Pronounced" meaning... 
    • He, like Edelgard, shows disdain towards the Children of the Goddess. As thus, he can't be deployed on the paralogue "Legend of the Lake", as it involves the party meeting The Immovable, a giant turtle who's heavily implied to be one of the Children of the Goddess: Saint Indech.
    • He isn't available in the penultimate couple of White Clouds missions in the Black Eagles route. This is because he's making preparations for Edelgard to ascend to the imperial throne and launch an attack on Garreg Mach.
    • He mentions in a few supports that he has trust issues. As such, in Three Houses, he has no supports with anyone from the Blue Lions, Golden Deer, or Ashen Wolves houses (Three Hopes mitigates this by allowing him to support with Lysithea and Hapi).
  • Graceful Loser: On the Verdant Wind route and the Silver Snow route, after he and Edelgard have been killed, he will politely inform Byleth (via letter) of where Rhea is imprisoned and will tell them about where to find those who slither in the dark.
  • Green-Eyed Monster: Hubert is obsessed with serving Edelgard, and as soon as she gets close to Byleth, he acts antagonistic towards them. While his loyalty to his liege plays a part, Edelgard's almost single-minded admiration of Byleth in exchange for ignoring aspects of what Hubert has done for her over a number of years does not help, and neither does the fact that he's been in love with her since childhood (Bonus points for literally having green eyes). That being said, he eventually grows out of this by Part II of Crimson Flower.
  • Guys Smash, Girls Shoot: Inverted, he's the ranged spellcaster to Edelgard's Axe-wielding melee fighter.
  • Hates Their Parent: Hubert takes pride in the legacy of House Vestra's vassalage to House Hresvelg. It is for this reason that he despises his father for participating in the coup that rendered Emperor Ionius powerless and resulted in Edelgard's kidnapping. When Edelgard initiates a purge of the corrupt Adrestian nobles, Hubert is more than happy to see to his father's execution personally.
  • Hidden Depths:
    • One of his confessional notes reveals he always wanted to be a Pegasus Knight, though he never got into it because he's afraid of heights.
    • For all his dark and unsettling demeanor, Hubert actually disapproves of rule by fear, as one of his classroom questions reveals.
  • Humble Pie: In his C-support with Linhardt, he lectures Linhardt about being too lazy to apply his prodigious talent in a direction that would benefit the Empire. In their B-support, he's mortified that he overworked himself to the point of collapse, requiring Linhardt to look after him.
  • I Have Your Wife:
    • In Chapter 12, if he fights any former Black Eagles, he not-so-subtly implies that something might happen to their loved ones in the Empire if they continue down this path. However, he never actually goes through with it, possibly implying that he was actually bluffing.
    • If Felix, Sylvain and/or Ingrid were recruited and are still alive on the Crimson Flower route, Hubert briefly suggests at one point making one of them pose as a hostage to gain the upper hand against the Kingdom.
    • Hubert's supports with Lysithea in Three Hopes have him confess that he fears this trope will be used against him. He keeps the existence of his mother and younger siblings under wraps because he fears for their safety, as they could become proxies for revenge for his morally suspect actions in the name of the Empire. His Big Brother Instinct has him act more doting on Lysithea than the other members of the Imperial Army because she is the same age as his younger sister.
  • I Just Want My Beloved to Be Happy: He encourages Byleth to be Edelgard's emotional anchor and gives them gifts he knows she'll enjoy in hopes of getting the two together after the timeskip.
  • Impaled with Extreme Prejudice: His unique ability "Dark Conjuration" in Three Hopes allows his attacks to stab the enemy with dark spikes, making them grow bigger with subsequent attacks, and then detonating them.
  • I Should Have Done This Years Ago: If Byleth didn't side with the Empire and fights Hubert in Enbarr during Part II, he will flat out state he regrets not having killed them at the monastery when he had the chance.
  • It Amused Me: It's strongly implied that he deliberately dials up the sinister overtones to eleven because he enjoys watching how uncomfortable it makes people.
  • Jerk with a Heart of Gold: While he's a cold individual in general, he is capable of opening to those he trusts and being nice to his fellow classmates (such as his supports with Petra and Bernadetta), and also acknowledging the abilities of his peers, even if he doesn't care for their personalities. He's also happy to heap praise on Byleth should they perform well as part of the Black Eagles.
  • Keigo: Speaks likes this in the Japanese version.
  • Klingon Promotion: During his absence from the monastery in Chapter 11, Hubert arranges his father's murder so he can become the new head of House Vestra. In Three Hopes, Hubert's father dies during Edelgard's siege against Arundel, but it's strongly hinted that Hubert still arranged for his father to be killed.
  • Kubrick Stare: He gives these to those who he believes might be a threat Edelgard’s plans, especially Byleth in their early conversations. Though he also does it because he finds it entertaining.
  • The Lady's Favour: In his A-support with Bernadetta, she gives him a embroidered flower to wear as a way to make him look less scary. If they get married, they wear matching ones as a way of showing their affections for one another.
  • The Lancer: One of a whopping three alongside Ferdinand and Byleth on the Crimson Flower route, with each character serving a different capacity as a 'second-in-command' under Edelgard - Ferdinand challenging her, Byleth carrying out her will, and Hubert enabling her through the shadows.
  • The Last of These Is Not Like the Others: When Edelgard demands that he not keep secrets from her in their A-support, he confesses to the various actions he took behind her back to deal with her enemies, as well as his love for her.
  • Last Request: On Silver Snow and Verdant Wind, he sends a posthumous letter to Byleth and co. asking them to defeat those who slither in the dark in his and Edelgard's stead.
  • Legacy of Service: Hubert is heir to House Vestra, which has steadfastly served House Hresvelg for generations. His hatred for his father is partly rooted in how the marquis "spat on a legacy of loyalty and devotion that had lasted 1,100 years" with his part in the Insurrection. However, Hubert stresses that his loyalty to Edelgard is personal, and not out of familial duty or obligation.
  • Like Father, Like Son: When Hanneman offers the option that Marquis Vestra's betrayal of the emperor was motivated out of love for Hubert, Hubert notes even if that is true it doesn't change anything, and cites his murder of his father then as him acting out of his own devotion to Edelgard.
  • Looks Like Cesare: Has the matching pale skin, sunken eyes, messy black hair, and all-black outfit (which he justifies as useful for hiding blood).
  • Mage Marksman: Downplayed. He's a powerful dark mage, and he's also a passable shot with a bow and arrow thanks to it being one of his proficiencies. Thanks to his high magic stat, he can make great use of the Magic Bow.
  • Meaningful Name: Hubert is a Germanic name meaning "bright mind"; fitting for a tactician.
  • Murder Is the Best Solution: While he doesn't actually carry it out, a worrying amount of his supports involve casually threatening his allies with assassination should he perceive them as a hindrance to Edelgard's plans. Other supports show that he does order killings behind her back quite regularly.
  • Mutually Exclusive Party Members:
    • He cannot be poached from the Black Eagles in Three Houses, and will never fight directly alongside Dimitri, Dedue, Claude, Hilda, Cyril, or Gilbert (under any circumstances), nor Catherine or Seteth (outside of their paralogues in Part I), or Flayn (after one or the other turns on you in the Holy Tomb).
    • In Three Hopes, he cannot fight alongside Dimitri, Dedue, Felix, Ingrid, Sylvain, Annette, Rodrigue, Claude, Hilda, Holst, Seteth, Flayn or Catherine.
  • Nay-Theist: In his A-support with Byleth he notes that, while he does recognize the existence of a goddess, his feelings on her lean closer towards hatred than love as a result of what he describes as poor government of the world on her part.
  • Nice Mean And In Between: The Mean of the three retainers. He's one of the most ruthless and sinister of the playable characters, albeit with some redeeming qualities.
  • Nightmare Fuel Station Attendant: He's one of, if not the most sinister looking student at Garreg Mach by a pretty wide margin, and he's prone to saying a lot of creepy stuff.
  • No Brows: It's unclear if he actually has very thin eyebrows or a prominent brow ridge pre-timeskip. He loses this after the timeskip, although they're still thin.
  • Not so Above It All: There are hints, such as his supports with Bernadetta, that he keeps up his creepier acts because it genuinely amuses him to watch people's reactions.
  • Number Two: Acts as Edelgard's right-hand man and Minister of Imperial Affairs, which in combat makes him The Lancer in her route and The Dragon as an enemy. Not only is Hubert one of the few people aware of her secret identity as the Flame Emperor, he's also fully complicit in her efforts to conquer Fódlan, constantly acts on her behalf and always serves as the last obstacle to face before Edelgard herself.
  • Oblivious to Love: As a result of his lifelong infatuation with Edelgard, who is oblivious to his love, Hubert's bad at telling when someone's into him:
    • When either Byleth, Ferdinand, or Bernadetta give him a gift that could have a romantic interpretation, he's dumbfounded to receive it, even if he brought a reciprocal gift.
    • Dorothea has to ask him if he'd need to be ordered by Edelgard to marry someone.
    • Shamir calls him "very dense" regarding her fondness for him.
  • Odd Couple: With anxious, scared-of-almost-anything Bernadetta. She is one of the only people Hubert willingly drops his ruthless act around and is constantly kind to, and they can even get Happily Married (with the ending epilogue even noting that the news was so surprising that it made shockwaves even outside of the Empire’s gossip circles).
  • Odd Friendship: When kept on the same route, Ferdinand and Hubert are this. Ferdinand shows a loud rivalry with both Edelgard and Hubert, but reveals that he does so publicly in order to challenge Edelgard to be better as a ruler. Hubert, conversely, shows that he acts privately in order to keep Edelgard from having to be worse. Eventually they do reach an understanding and friendship, and, in their paired ending, where they're each other's only same-sex pairing (romantic or platonic), they succeed so well in advising Edelgard that she becomes jealous of their famed bond with each other.
  • Offstage Villainy: In Crimson Flower. He is explicitly stated to carry out assassinations in Edelgard's name, and it's implied that he's been doing all manner of work to suppress dissent within the empire, but the player only ever sees him fighting in battles and standing in the monastary like any other playable character.
  • Ominous Adversarial Amusement: As an enemy in Chapter 12 of default routes, Hubert is uncharacteristically ominous and smug, not even being annoyed over his defeat should it come to happen. That's because he knows his job is to merely soften the enemy for the Empire's main army.
  • Older Sidekick: He's about three years older than Edelgard, but is her subordinate nonetheless.
  • Peek-a-Bangs: His right eye is covered in his portrait.
  • Pet the Dog:
    • In his C-Support with Petra, he compliments her on her work ethic and doing so well in a foreign environment, even apologizing for the Hostage Situation she is in.
    • After scaring Bernadetta so much she faints in their C-Support, he carries her back to her room, and also tries to not to act as his usual creepy self so as to not scare her anymore.
    • If you join Edelgard in betraying the Church in Chapter 11 after choosing the Black Eagles, he sincerely thanks you.
    • As an enemy, on the Silver Snow and Verdant Wind routes, upon his and Edelgard's deaths, Byleth receives his posthumous note. This letter warns of the oncoming threat to both the world and the Church, gives information on where to defeat them, and provides information to make sure Rhea is freed.
    • In the Scarlet Blaze route of Three Hopes, Hubert in his usual Brutal Honesty admits to Shez that he fully believed them to be a sleeper agent or mole since their presence was seemingly too good to be true for Edelgard's plans to conquer and unite Fódlan. After Shez stops an attempt at Edelgard's life in Chapter 9, he sincerely apologizes to them.
  • Picky Eater: Implied. Hubert has the most amount of disliked dishes at 15, and his non-unique dialogue when eating food he likes hints at it too.
    Hubert: While I have little interest in food, I do have a weakness for this one dish.
  • Plot Armor: On the Crimson Flower route, he will retreat if he falls on Classic Mode due to being Edelgard's second-in-command and will continue to appear in cutscenes, though his ending card will mention he died of his wounds shortly after the war endednote  and unused dialogue in the game suggests he was originally able to die. The same mechanic applies to him in Three Hopes on the Scarlet Blaze route.
  • Poisonous Friend: A role he plays with relish. His second support with Shamir spells it out when he kills some people that Edelgard had let go. He explains sincerely that there are things she doesn't need to know or deal with.
  • Pre-Asskicking One-Liner:
    "As you wish." (Pre-timeskip)
    "I'll cut a bloody path." (Post-timeskip)
  • Pre-Final Boss: In Azure Moon, he's the last boss before the Kingdom forces battle Hegemon Edelgard in the next chapter.
  • Pre-Mortem One-Liner:
    "Bwahahahahahaha!" (Pre-timeskip)
    "Watch how weak you are!" (Pre-timeskip)
    "I have no need of you!" (Pre-timeskip)
    "Just a bug to squash!" (Pre-timeskip)
    "Prepare to die!" (Post-timeskip)
    "We will burn together!" (Post-timeskip)
    "Bow before her majesty!" (Post-timeskip)
    "There will be no mercy!" (Post-timeskip)
  • Properly Paranoid:
    • If you're a Black Eagle, he constantly warns Edelgard that getting too close to Byleth will only end poorly for her due to her plans to destroy the Church. His concerns prove very well-founded if you side with the Church in the Holy Tomb.
    • On the Scarlet Blaze route in Three Hopes, he expresses distrust towards Shez's powers, due to being similar to the powers by Those Who Slither In The Dark, thinking that they could turn against Edelgard and their allies at any moment. If Byleth is recruited, his fears are unfortunately confirmed when Arval/Epimenides takes over Shez's body and attempts to kill Byleth, causing his already shaky trust in Shez to take a nosedive. That said, if Shez gives him the Merc Whistle, his post-victory letter in the ending has him fully forgive them.
  • Psychotic Smirk: His default expression is a sinister slight smirk.
  • Puppy Love: It's implied (and later confirmed) in their A-support that Hubert has been in love with Edelgard ever since they were children, going so far as to fight off the Kingdom's soldiers for three days while trying to get to Fhirdiad to rescue her.
  • Quest Giver: He hands out the supply run sidequests on the Crimson Flower route.
  • Real Men Take It Black: One of the only luxuries the irepressibly confident and scheming Hubert regularly indulges in is his love of coffee, preferring it to the tea traditionally served in the courts of the nobility. According to him, its wondrous aroma and full-bodied richness is unlike any other beverage, preferring to take it hot and black when others would prefer to stir in milk and sugar. In Three Hopes, he's able to break the ice with Hapi over their shared appreciation for the bitter drink.
  • Recurring Boss: On default routes, Hubert is one of the most frequently-fought bosses in the game. In addition to being fought in Chapter 12 after choosing the Black Eagles if Byleth sides with the church, and at Gronder Field and on the streets of Enbarr on both the Azure Moon and Verdant Wind routes, he's also the boss of Petra's paralogue on all routes except Crimson Flower, as well as the boss of Dimitri's paralogue on the Azure Moon route.
  • Recurring Element:
    • On the Crimson Flower route, Hubert acts as the 'distant, antisocial mage' pioneered by Arlen.
    • On routes other than Crimson Flower, his Undying Loyalty to Edelgard and willingness to fight a war of conquest in her name without any hesitation makes him a Murdock archetype, though he's a bit unusual in that he's in a magic-based class rather than the usual physical classes.
    • As the manipulative sorcerer working as the heavily-armored physical emperor's second in command, he at first seems to fit the role of the Gharnef, and on some routes, even has the role of revealing the true threat after his defeat, although his Undying Loyalty to Edelgard and plans to betray those who slither in the dark after the Empire's victory subvert the principle tropes of the archetype.
  • Red and Black and Evil All Over: Hubert's generic class outfits are black with red accents, and post-timeskip, his outfit is predominantly black with some dark red. He's also the Token Evil Teammate or The Dragon depending on the route.
  • Required Party Member: Besides the usual mandatory deployment in his own paralogue, he's also required in Chapter 12 of Crimson Flower.
  • Right-Hand Hottie: Hubert is Edelgard's eternally loyal vassal and handsome in the classical sense, especially after the timeskip.
  • Roaring Rampage of Rescue: His B-support with Edelgard reveals that when she was taken to Faerghus by her uncle, he went on a mad rush to rescue her. Given he was ten years old at the time, going up against his own father's professional soldiers, and was trying to make it all the way to Fhirdiad, the fact that he lasted three days is impressive.
  • Route Boss: In Three Hopes, due to Edelgard and Claude's pact, Hubert can only be fought in Azure Gleam, and in contrast to how many times he's fought in Azure Moon, here he's only fought once.
  • Save the Villain: His paralogue involves him saving some mages working for those who slither in the dark's bacon from an experiment with Demonic Beasts gone awry. That said, he enjoys himself quite a bit mocking their failures and sarcastically states they'll be taking a prototype weapon as "thanks."
  • Secret A.I. Moves: As an enemy, Hubert can know multiple spellsnote  and skillsnote  that are impossible for him to obtain as a playable unit.
  • Secret-Keeper: He knows that Edelgard is the Flame Emperor, but never lets a peep of it escape his lips until his identity is revealed to others and she calls for him.
  • Self-Made Orphan: After Edelgard's ascension to emperor, he reveals that he's already "purged" all of the corrupt nobles of the Adrestian Empire... including his own father.
  • Shame If Something Happened: On non-Crimson Flower routes, during Edelgard's assault on the monastery at the end of Part 1, he will threaten any Black Eagle that attacks him with this.
    Hubert: Such a shame. There are people in the Empire you truly care about, too, aren't there? I wonder what will become of them.
  • Shipper on Deck: Oddly enough, he is this for Byleth and Edelgard on the Crimson Flower route; many of the missions he gives out post-timeskip reward the professor with Edelgard's favorite gifts and teas. He also encourages Byleth to act as Edelgard's emotional anchor, noting that it's a task Hubert himself is unable to fulfill. Considering Hubert's own feelings of protectiveness (or romance, if their A-support is completed) towards Edelgard, it speaks volumes of his trust in Byleth that he plays this for them.
  • Single-Target Sexuality:
    • In his A-Rank Support with Edelgard, he reveals that not only is he unfailingly loyal to her, but he's been in love with her for years. Edelgard herself is astonished to learn that he could fall in love with someone because of how abrasive he is to everyone else. In his A-Rank Support with Dorothea, he agrees to the notion of marrying her not out of love, but to secure another follower for Edelgard.
      Edelgard: Wait a moment... are you saying you have romantic feelings for someone?
      Hubert: Yes. That is the one secret I had particularly hoped to keep from you.
      Edelgard: Well, that's utter nonsense! You can't possibly keep something so fascinating from me! Who is it?
      Hubert: It is you, Lady Edelgard. Did you ever really doubt?
    • Though this trope is subverted if their A-support is not completed (or even if it is completed but either of them ends hooked up with, for instance, Byleth), where they just remain Platonic Life-Partners instead, and can even enter a happy marriage with someone else.
  • The Smart Guy: Establishes himself as a major tactical genius if the player sides with Edelgard in Chapter 11. Otherwise, he's more along the lines of Edelgard's simultaneous Dragon and Evil Genius. Though it's acknowledged Byleth's knowledge of battlefield tactics outdoes Hubert's own on a micro level, at a macro level, he decides where Edelgard's forces will strike next while Byleth handles the minutiae of the operation once the Black Eagle Strike Force arrives.
  • Squishy Wizard: He comes in with a sky-high 12 base Magic and an excellent 55% Magic growth, and he has the third highest Magic Cap of the designated spellcasters at 80 (second prior to the release of the DLC, as Constance bumped him down with her cap of 84). However, his Defense growth is a piddling 25%, ensuring that he won't be taking as well as he's dishing out.
  • Stealth Hi/Bye: Accused of this by Ferdinand, Bernadetta, and Lysithea, in their supports. Despite his ability to warp, each time he actually simply walked up behind them casually.
  • The Strategist: He's the Black Eagles' tactician. This is also the name of his personal skill, which boosts the power of Gambits by 5.
  • Tall, Dark, and Handsome: He stands at 188cm, and while he's creepy pre-timeskip, post-timeskip he gets a much needed glow-up, including a nice haircut and a a softer expression that makes him look mildly friendly. He also sports nice cheekbones.
  • Tall, Dark, and Snarky: He also offsets the above trope with his snarky personality.
  • Team Dad: Even beyond his official role in watching over Edelgard's wellbeing and safety, a number of his supports have him play the overbearing responsible adult to his juniors: "don't run with sharp things" (Bernadetta), "play safely/use your inside voice" (Caspar), "be responsible/get a full night's sleep" (Linhardt), and "eat your vegetables" (Lysithea).
  • Teeth-Clenched Teamwork: He might be working with those who slither in the dark to further Edelgard's ambitions, but that doesn't mean he has to like it, and he plans of disposing of them as soon as they outlive their usefulness to her.
  • Token Adult: Downplayed. He's 20 at the start of the game and the third-oldest student overall (only Mercedes and Balthus are older than he is), with the rest of the Black Eagles being in their teens. This obviously vanishes come Part II.
  • Token Evil Teammate: If playing the Crimson Flower route, he's this. Hubert's list includes murder and he's unrepentant about his actions, but at the end of the day he's a loyal ally, does advocate for reform within the Empire, and wholly opposes the Agarthans. This is intentional on his part.
  • Took a Level in Cynic: One of his confessional notes implies he used to be a far more optimistic and trustful person in the past, which likely changed after the Insurrection of the Seven.
    When I was a child, I feared such trivial things as divine punishment and grudges held by the dead. These days, I fear zealots and grudges held by the living instead.
  • Took a Level in Kindness: He's far less abrasive and confrontational with his fellow teammates in Hopes than he was in Houses, and while Houses implied he sometimes dialed up his creepy and intimidating demenaor because it amused him in Hopes he explains in his supports with Shez and Edelgard that the Empire being infiltrated to the core by those who slither in the dark pretty much forced him to be like this to efficiently serve Edelgard.
  • Uncertain Doom: In Three Hopes' Azure Gleam, he vanishes entirely following Thales' takeover of the Empire. A few characters like Randolph believe Hubert was most likely killed as a result, but this is never confirmed.
  • Undying Loyalty: He's staunchly loyal to Edelgard, and will not abandon her under any circumstances. He even offers his head to her without hesitation when she points out that continuing to keep secrets from her is a crime worthy of execution. In his A-rank Support with Byleth, he notes that if he had another life to give, he would also give this to them, though it would be as comrades-in-arms rather than master and subordinate. Notably, if the Black Eagles house is chosen and Byleth chooses to ally with the Church instead of Edelgard, most of the Black Eagles will follow suit, while Hubert will remain loyal to Edelgard.
  • The Unfettered: In all routes Hubert is willing to carry out assassinations, associate with the genocidal Agarthans, and threaten teachers so long as it serves to bring Edelgard to power and carry out her goals.
  • Unrequited Love: His A-support with Edelgard reveals that Hubert has been deeply in love with her since childhood, which lends to his Undying Loyalty to her. Whether she reciprocates it or not is inconsequential to him, and he goes so far as to provide Byleth with gifts he knows Edelgard will enjoy as part of a gambit to give her an emotional anchor. In said A-Rank support, he admits that his affection for her is the one secret he wanted to keep hidden.
  • Useless Useful Spell: As an enemy, he knows Paragon, which brings up multiple questions about why an enemy has a skill that is completely useless for non-playable characters.
  • Utility Party Member: While his main role is a hard hitting mage, he also can become a rallier for mages due to his combination of having Rally Magic, Resistance, and Speed to units.
  • Vicariously Ambitious: Hubert's main interest lie in helping his liege's dreams become a reality, and he'll do anything he can to ensure such. Even his decision to usurp his father's place as the head of House Vestra late into Part I ultimately aims to ensure Edelgard's ascension to Emperor and coup against the Prime Minister goes off without a hitch.
  • Villain's Dying Grace: On the Silver Snow and Verdant Wind routes, he arranges for a letter to be sent to Byleth explaining everything about those who slither in the dark as a last "up yours" to them should Edelgard fall in battle.
  • Villain: Exit, Stage Left: He's quite fond of pulling this tactic when fought after the timeskip.
  • Vitriolic Best Buds: With Ferdinand, though the "friendship" starts off rocky and may end in Three Houses. If their friendship is allowed to grow, they become each other's only A+ support and same-sex paired ending, with the ending going so far as to name them "The Twin Jewels of the Empire", and noting Edelgard grew jealous of their bond. If they wind up in conflict on non-Crimson Flower routes, they have a special battle dialogue without any direct vitriol, matching the trope's aversion showing how O.O.C. Is Serious Business: Hubert refers to running into Ferdinand as "almost sentimental", and they avoid discussing personal enmity entirely.
    • Three Hopes expands upon their companionship's highs and lows, and also runs with the "Twin Jewels" naming, turning it into a cutscene name, a battle strategy, several lines of battle dialogue, and the dialogue at the end of their support chain. Hubert claims to find the name ridiculous, but Ferdinand loves it, and encourages Edelgard to troll Hubert with it at every opportunity.
  • Welcome Back, Traitor: On the Crimson Flower route, he is quickly welcomed back into the fold despite his and Edelgard's brief betrayal of the other Black Eagles in the Holy Tomb and the revelation that she is the Flame Emperor.
  • We Used to Be Friends: On Silver Snow, all of his friendships with the Black Eagles are destroyed after it's revealed he is a knowing accomplice to Edelgard/the Flame Emperor and intends to help her conquer Fódlan. He is far less broken up about it than Edelgard herself is, and only expresses anything akin to regret if he fights Ferdinand in Enbarr.
  • We Want Our Jerk Back!: He's usually so biting in his criticisms that when he heaps on legitimate praise, others tend give him funny looks and get weirded out. Ferdinand outright asks Hubert if he's been stricken with plague and is on his deathbed in their A-Support after Hubert starts going on at length about Ferdinand's positivity being one of the few areas he really does have Edelgard beat. Bernadetta finds him more unnerving if he stops acting ominous.
  • Younger than They Look: Pre-timeskip, it'd be hard to believe he's only 20 since he looks much older.
  • You're Insane!: Played for laughs if he wins the White Heron Cup. He promptly questions whether the judges are in their right minds.
  • You Remind Me of X: Petra reminds him of Edelgard, though the comparison isn't just exclusive to him, as all three are aware of the similarities in strength and experiences between Petra and Edelgard. In Three Hopes, Hubert admits Lysithea reminds him of his sister, whose existence he keeps a closely held secret for her safety.

    Petra 

Petra Macneary

Class: Commoner → Myrmidon → Thief → Assassin

Age: 15 (9/07)

Height: 161 cm

Voiced by: Shizuka Ishigami (Japanese), Faye Mata (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_petra.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
Click here to see Petra in Fire Emblem Heroes 
Queen / Princess of Brigid
"I have much gratitude for you, Professor. You always listen with patience. I can read and understand the language of Fódlan, but speak it... gives me difficulty. I hope I will keep having your support. And I will give you my support too, with my whole heart. I have things that I cannot fail to accomplish."

The granddaughter of the king of Brigid, an archipelago to the west of Fódlan that is under the Empire's suzerainty. As a token of their allegiance, Petra is sent from her homeland as an exchange student to the Officers' Academy. She's not yet used to Fódlan's language, but is committed to learning it.

Her personal ability, Hunter's Boon, grants her increased Crit if her foe is at half health or lower.


  • Abdicate the Throne: If Petra and Byleth marry, she leaves the throne of Brigid to her family so she can stay in Fódlan, where they fight those who slither in the dark and then retire (Crimson Flower route) or work to improve relations between Brigid and Fódlan (other routes).
  • Adaptational Curves: Not that she wasn't already voluptuous, but Heroes turns it up a notch.
  • Ambiguously Bi: While she cannot attain an S-support with female Byleth, her paired ending with Dorothea states that Dorothea "became the person that Petra loved most."; notably, Dorothea's title in this ending is "Devoted Heart", which is the title she gets in her married endings.
  • Aloof Ally: In regards to the Empire itself, due to her political hostage status. Outside of Crimson Flower, she's reluctant to stand against them only for Brigid's sake, and being recruited before the Time Skip sees her doing so. In Three Hopes, she can be persuaded to defect from the Empire with the assurance her people won't come to harm.
  • An Axe to Grind: One of her proficencies is in axes, and axes are half of her default study plan alongside swords.
  • Babies Ever After: In her paired endings with Hubert and Linhardt, and many children at that.
  • Badass Normal: She doesn't have a Crest and her magical ability is lacking (even having banes in both magical skills), forcing her into physical classes. She's not any less capable for it.
  • Bare Your Midriff: Her post-timeskip outfit does this.
  • Birds of a Feather: With Ferdinand, as both of them have similar optimistic personalities and refuse to let negativity drag them down.
  • Born Under the Sail: Brigid is an archipelago country with a strong sailing tradition, but Petra admits that what she really loves is swimming in the sea.
  • Braids of Action: She wears her hair in a high braid, and also has little braids in her hair. She changes it to a simple high ponytail after the timeskip.
  • The Cameo: Watches matches in the Reception Hall alongside Edelgard and Dorothea on the DLC stage Garreg Mach Monastery in Super Smash Bros. Ultimate.
  • Cannot Tell a Joke: Petra hopes to learn to make people smile like they do around Alois, so he tells her that jokes are a way to break the ice. The next time Alois finds Petra, she's with two kids who are clamoring to learn the secrets of hunting. She says that the first step to a successful hunt is to "break the eyes," and the kids react with confused silence.
  • Character Death: If not recruited on the Verdant Wind route, she will most likely die during the final assault on Edelgard's palace. While she technically can be spared, she starts right in front of the door the party needs to open to reach Edelgard, holds the Door Key needed for it, and isn't stationary, making it all but impossible to not have to cut her down.
  • Chronic Hero Syndrome: In both Three Houses and Three Hopes, Petra has no duty to participate in war on any side, but still refuses to leave whatever side she has chosen. In Three Houses on the Crimson Flower route, Edelgard offers her (and everyone) an opportunity to walk away, and in her Three Hopes supports, both Edelgard and Hubert remind her she doesn't have to fight alongside them, and could more safely take the throne of Brigid if she wasn't involved. Petra persists because she believes she needs to show her strength as future queen.
  • Closet Key: Petra never shows interest in any other women than Dorothea, and cannot be married by a female Byleth.
  • Commonality Connection: In Three Hopes, Dedue's support conversation with Petra has them bond about the two of them being foreigners who wants to do their best for their respective homes (Duscur and Brigid) and new loyalty to the friends they made in Fódlan.
  • Critical Hit: Her personal skill boosts her chances of getting a critical hit when targeting an opponent with less than half their hit points. While regular enemies are overkill for this, it makes her very strong against Beast enemies due to their larger health values. This also helps make up for her low-ish Strength growth since she can throw crits out to finish the enemy, and if given a Killer weapon, she'll be able to land crits frequently enough.
  • Culture Clash: She's an exchange student that's still getting used to the local language, and is more vocally against discrimination. She quickly bonds with Claude in their supports about their shared goal of freeing Fódlan from discrimination of outsiders.
  • Culture Equals Costume: Her post-timeskip outfit has nothing in common with everyone else's, having a far more Celtic look to it.
  • Curtains Match the Window: Her eyes and hair are both reddish-purple.
  • Dragon Rider: Her strengths in Axes and Flying allow her to easily become a Wyvern Rider. Fittingly, she keeps her post-timeskip outfit as a Wyvern Rider.
  • Endearingly Dorky: Her learning of Fódlan's language and her tendency to be Literal-Minded is quite endearing.
  • Et Tu, Brute?: When Edelgard admits she is the Flame Emperor if the Black Eagles house was chosen in Chapter 11, she can only broken-heartedly ask if they were using her all along.
    "You... you made use of us? Why?"
  • Facial Markings: She has a magenta mark below her right eye and the same dye lining the outer corners of her eyes.
  • Flash Step: Invoked with her unique ability "Windstorm" in Three Hopes, which extends her evasion distance and deals wind damage to nearby enemies when dodging.
  • Foreign Exchange Student: From an island nation under the Empire's domain. In reality, it's more of a hostage situation to keep Brighid in line.
  • Foreign Fanservice: Petra is quite well-endowed and voluptuous, and her clothes emphasize it.
  • For Want of a Nail: Byleth's choice of allegiance and whether Petra was recruited or not determines how she feels about the Empire post-timeskip. On the Crimson Flower route, or if not recruited on other paths, Petra is loyal to the empire by choice and displays Undying Loyalty to Edelgard. If she's in Byleth's party in the Silver Snow, Azure Moon and Verdant Wind routes, Petra resents the Empire's attempts to control Brigid and relishes fighting against them and Edelgard. This even extends to her Paralogue: on the Crimson Flower route, she'll be protecting her homeland from Catherine and the Church, while on all other paths it's from Hubert and his Imperial forces. It even extends to Brigid itself; how they view the Empire is entirely dependent on whose side Petra is really on.
  • Fragile Speedster: Her growths give her high Skill and Speed; in fact, she is one of the fastest characters in the game note , with low Defense and just below average Strength. This makes her well suited for the agile classes like Mercenary or Thief, the latter being a good option for her.
  • Friendly Rivalry: Edelgard and Hubert's supports with Petra stir up a rivalry between her and the former as she tries to match her in skill to prove she doesn't need Edelgard's protection and as more political statement that Brigid isn't going to take its vassal status sitting down. Also, unlike Ferdinand's rivalry, Edelgard and Hubert are willing to admit that Petra is comparable to Edelgard (though Petra outright tells Hubert she awaits the day she makes him concede she truly has surpassed Edelgard in his heart).
  • Funny Foreigner: Downplayed. While her syntax botches and difficulties with idioms are played for laughs, she's still portrayed as perfectly smart and usually catches her own errors or figures things out from context. Edelgard comments that she is one of the smartest students in their class, and Petra even states she can write and read Fódlan easily but that speaking it is harder.
  • Gameplay and Story Integration:
    • Petra is a skilled game hunter and has proficiency with bows. In addition, she learns Bane of Monsters as a sword Combat Art, which is effective against Monster-type enemies.
    • Despite being extremely intelligent, her weakness in Reason (magic) comes solely from her dislike of math.
    • Her personal skill makes it easier for her to finish off wounded enemies. Her preferred class, which she has a unique uniform in and the one she has as an enemy, is Assassin.
    • While religious, Petra subscribes to a different faith system than the Church of Seiros, resulting in her weakness in faith magic.
    • Brigid has a tropical climate. Petra is naturally one of the slowest characters to heat up in the sauna.
    • One of her favorite gifts is a Sunflower, which symbolizes loyalty; this reflects Petra's determination to carry out the will of Brigid no matter what.
    • Petra is a princess of Brigid, so her being classed as a Commoner might seem like Gameplay and Story Segregation. However, Brigid's status as a Vassal state of the Empire with little independence and Petra's hostage situation brings it around to this trope instead.
  • Gameplay and Story Segregation: Despite Riding being the skill required to recruit her out of the Black Eagles, Petra has a neutrality in Riding, her default class line is the infantry Thief/Assassin, she lacks a budding talent in the skill, and even has a penalty towards stable duty.
  • Glasses Curiosity: In her supports with Ignatz, she expresses interest in his glasses, and does try them on with his permission, mentioning that glasses aren’t a thing in Brigid.
  • Good Is Not Soft: Befitting Brigid's Combat Pragmatist culture, Petra defaults to an Assassin, is fine with underhanded tactics, and Hubert considers her on par with Jeritza in brutal efficiency.
  • Hostage Situation: Her supports reveal that she mainly came to the monastery as a hostage of the Empire, so that Brigid would not go against the Empire again in the future. The terms of this vary based on route and game.
    • On all routes of Three Houses, her support with Shamir reveals that while she can't say she doesn't hate the Empire, she can say she doesn't hate Edelgard. In the route where you side with Edelgard, Petra takes it in stride and admits to liking her time with her classmates, and Edelgard and Hubert both apologize for the situation. On routes where you are opposing Edelgard, she will reveal that smashing the Empire has always been a dream of hers.
    • In Three Hopes, Edelgard deposing Those Who Slither in the Dark brings this to a quick end, as Petra's supports with Edelgard and Hubert explain that Petra being a hostage was effectively due to Arundel. On Edelgard's route, Petra leaves, becomes the de facto queen of Brigid, and chooses to return of her own accord, while Edelgard, Hubert, and Duke Gerth prepare to make Brigid an equal ally and partner of the Empire.
  • If It's You, It's Okay: An implication given her paired ending with Dorothea, but in all her supports shows zero romantic interest in women and cannot S-support female Byleth.
  • Improbable Age: Pre-timeskip, Petra starts out at 15 years old, but she looks like someone at least a few years older than that.
  • In Harmony with Nature: Brigid is a Fantasy Counterpart Culture of the various Pacific Ocean cultures. Many of her battle quotes reference being in harmony with spirits such as the Great Flame Spirit, and her supports with Bernadetta show her to be very mindful of the circle of life as a hunter; you must kill to live, but honor the animals. Despite this spirituality, she averts Magical Native American, and is instead a Magically Inept Fighter.
  • Intimate Marks: While her facial tattoos are the most visible, Petra has a lot more ink on her arms (which are shown post-timeskip) and elsewhere on her body (which are not shown).
  • Jack-of-All-Trades: While Petra is a Fragile Speedster, she's one of the more versatile students of her class when it comes to her skills. She is good with swords, axes, bows, and flying, and only has weaknesses in magic, which makes her one of the most versatile characters among her house. She can easily end up as any melee class by the late game, from Swordmaster, to Wyvern Rider, to Assassin, and she'll be excellent in each role. Even skills she lacks like lances and brawling still fit her due to her stats, making her a Fragile Speedster who can fit many unique roles.
  • Lady and Knight: In her paired ending with Ashe, he returns with her to Brigid to serve her as her personal guardian knight when she becomes queen (as she had earlier offered him in one of their supports). They fall in love as well, and eventually marry, much to the happiness of the people of Brigid. With Ashe's guidance Petra also founds the Blue Sun order of knights for him (and to declare independence from Fódlan), the order being named for the love the couple have of swimming in the sea.
  • Literal-Minded:
    • When Byleth introduces themselves to the Black Eagles upon choosing to instruct them, Petra takes Caspar's use of "let's break the ice" literally, asking in confusion if it's a custom she missed in her studies of Fódlan. Caspar has to explain the expression's meaning to her.
    • In her support with Ashe, she mistakes Anna's sales pitch (which included "cry" and "beating") for a challenge to fight. Petra is only stopped when Ashe sees her draw a sword and breaks it up.
    • In her support with Dorothea, the latter mentions she plans to "marry money." Petra takes this completely literally and says that money would make for a poor husband. A romantically frustrated Dorothea forlornly admits she hit the nail on the head there.
    • Subverted while discussing politics with Edelgard. In their support conversations, the latter implores her to do the impossible and "kill two birds with one arrow" rather than resign herself to mediocrity. When they speak again later, Edelgard is astonished to learn that Petra has been outside practicing her archery until she can shoot two birds with one arrow. Edelgard quickly brings up that this wasn't what she meant, but Petra laughs and tells her she was just making a joke and she understood Edelgard the first time.
  • Lucky Translation: When she introduces herself to Byleth, she mixes up the Japanese phrase "太っ腹" (generous) with "腹太い" (fat stomach). In English, she says that Byleth has "a gut" when she meant to say that they "have guts". It is through sheer coincidence that an English word exists that can be used to either compliment someone's character or to call them fat.
  • Magically Inept Fighter: She’s good at several physical weapons and the flying skill, but both of her weaknesses are in magic. Her starting stats also lean towards very low Resistance but good Strength and Speed.
  • Malaproper: Given that Fódlan is her second language she sometimes struggles with quotes and idioms. She's surprisingly sharp at figuring them out from context, though.
  • Meaningful Echo: Her post-timeskip Pre Ass Kicking One Liner is that of Edelgard's pre-timeskip, "I will prevail."
  • Modest Royalty: Despite being the Princess of Brigid, she doesn't see herself as above anyone else. She just wants to be treated like a comrade.
  • Morality Pet: Downplayed, but she's noticeably the only Black Eagle who Hubert never mocks or treats harshly, instead empathizing with her situation as an effective political prisoner, which likely reminds him of Edelgard's own situation.
  • Ms. Fanservice: While not to the extent that Hilda and Dorothea are, Petra is still very attractive, especially post-timeskip when she wears much more revealing clothing. Her breasts also get larger by this point and she even shows some Sideboob.
  • Nice Girl: Petra is very understanding and polite and is probably one of the friendliest Black Eagles students, along with Ferdinand and Caspar. It's noted multiple times by other characters, including Byleth, that her positivity and earnestness is something they admire. Bernadetta mentions Petra's niceness as the reason why she'd be interested in befriending Petra (although their support chain caps at B). Notably, she's the only one of the Black Eagles who none of the other members have anything really negative to say about and gets along with without issue.
  • Only Sane Man: Difficulties with the Fódlan language aside, Petra has no issues, despite being essentially a glorified hostage of the Empire.
  • Poirot Speak: Petra can read and write the language of Fódlan very well but states she has a little more trouble speaking it. She speaks with an American accent in the English dub and her speech is easily understood, with some mixed idioms and syntax oddities that are nevertheless grammatically correct. Oddly enough, her confessional notes are also written this way; one possible response to them post-timeskip has you address Petra by name (which doesn't happen for any other note), signifying that Byleth immediately knew she wrote it.
  • Powerful, but Inaccurate: Petra can learn the Wild Abandon combat art at C+ rank and Diamond Axe combat art at A rank in axes. Wild Abandon gives extra damage and critical hit rate and Diamond Axe gives ton more damage to her axes at the cost of reduced accuracy.
  • Pre-Asskicking One-Liner:
    "I will get the victory" (Pre-timeskip)
    "I will prevail." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "I will remove you!" (Pre-timeskip)
    "You will be slapped down!" (Pre-timeskip)
    "I am aware of your weakness!" (Pre-timeskip)
    "I will win!" (Pre-timeskip)
    "With all of my might!" (Post-timeskip)
    "You are in my way!" (Post-timeskip)
    "Fire meets water!" (Post-timeskip)
    "To survive, I will win!" (Post-timeskip)
  • Recurring Boss: If not recruited, she appears as an enemy on Chapter 17 (both in Azure Moon and Verdant Wind), Chapter 20 of Verdant Wind, and Chapter 21 of Azure Moon.
  • Secret A.I. Moves: As an enemy unit, she knows Keen Intiution, a skill no playable character can ever learn.
  • Shame If Something Happened: If Byleth doesn't side with Edelgard but recruits Petra, Petra receives an indirect threat from Edelgard where Petra is told if she does not join Edelgard's army, then Brigid may become the Empire's next target.
  • Shameless Fanservice Girl: Downplayed. In her C-support with Byleth, she explains the mark on her face, and mentions she has more on her arms and body. If Byleth (male or female) expresses interest in seeing them, she doesn't flinch and offers to show them off when the opportunity comes. Although she does blush a bit if Byleth asks to see them.
  • Sheltered Aristocrat: Although smart, she is lacking in commoner common-sense as she describes it, and has Ashe show her much of it in their supports.
  • She's Got Legs: She's the second tallest of the Black Eagle girls pre-timeskip at 161cm and her Minidress of Power shows off her long legs.
  • Sideboob: Present with Petra's post-timeskip outfit.
  • Sins of Our Fathers: In her supports with Caspar, he tells Petra his father killed her own during the Dagda and Brigid War. While at first it seems Petra doesn't want to talk about it, she eventually brushes it off and tell him that's no reason for her to hate him for it. After the timeskip, she later admits she was actually lying back then and it's implied she seriously considered killing Caspar over it. However, she also states her friendship with him eventually outweighed her desire for revenge, which leads them to reconcile. In Three Hopes, Caspar repeatedly intercepting her challenge letters to Leopold angers Petra enough to try and kill Caspar instead.
  • Sorry That I'm Dying: If she's killed as an enemy, with her last breath she will ask Edelgard to forgive her for being unable to keep her promise.
  • Spock Speak: As Fódlan's language is her second language, Petra speaks it in a precise fashion, doesn't use contractions, and sometimes gets confused with slang. She improves somewhat after the time skip.
  • Start My Own: In her A-rank support with Ashe, when Ashe brings up his dream to be a knight, Petra offers to found her own order of knights in Brigid for Ashe to be a part of. If the two are paired in the ending, Queen Petra does found the Blue Sun Order with Ashe at its head.
  • Stockholm Syndrome:
    • Averted. She develops slight affection for several of the people complicit in her captivity, but she knows it is nothing like true friendship, and her goal always remains getting free somehow (whether by making the Empire indebted to Brigid, on the Black Eagles route, or outright escaping, on all others).
    • Interestingly enough, it later gets subverted entirely because the situation stops being one of captivity in the Black Eagles route. Edelgard makes it completely clear in the Black Eagles route that Petra and everyone else can step away from the conflict. With Edelgard in complete control of the Empire, there is nothing keeping Petra in Fódlan anymore. By this point in time, her loyalty to Adrestia and Edelgard's ideals are apparent, and she herself goes to Brigid to recruit troops for Adrestia. Brigid is given the chance to say no, and Brigid forces will even help the Adrestian-aligned army beat back the Church. In the end, Edelgard readily works with Petra to renegotiate Brigid's position (the implication being she literally just didn't have time while a war was going on), and in most cases, Petra ends up married to an Adrestian in what is almost always a loving relationship - even with Hubert.
  • Suddenly Shouting: Petra is normally a calm and collected girl, so it becomes quite shocking when she furiously shouts that she'll kill Caspar in their Three Hopes support.
    Ngh... then YOU can be dying in his place, CASPAR VON BERGLIEZ!
  • Suspiciously Similar Substitute: Petra is very similar to Athena, another dark-skinned swordfighter from a foreign land who has difficulties with the local language, albeit Petra has a better understanding of the local language in comparison to her.
  • Teen Genius: Of the right-brained variety - she self-taught herself the Fódlan language and is absolutely brilliant in most subjects, especially fighting styles. The only thing she's not great at is math.
  • The Only One Allowed to Defeat You: This is the reason she's willing to save Count Bergliez during a mission in the Scarlet Blaze route. She would consider it a dishonor if anyone else killed him before she does.
  • Token Minority: She is the only character from Brigid we meet in the game.
  • Trademark Favorite Food: She's fond of the Smoked Meat gift and likes meat-based dishes.
  • Villain: Exit, Stage Left: While not exactly villainous, she retreats from battle if you defeat her in Chapter 17 on the Azure Moon and Verdant Wind routes. Besides Edelgard and Hubert, she’s the only former student who can be fought multiple times post-Time Skip; others are either killed outright or not fought again.
  • Warrior Princess: Next to Edelgard she is the most physically capable female of the Black Eagles. She looks the part after the Time Skip, bringing Xena to mind.
  • Weak, but Skilled: Petra has great growths in Speed and Dexterity, but her Strength growth is just below average, and while her base of 9 is tied with Caspar for the second strongest starting Strength of the Black Eagles, her lack of growth modifiers unless she goes into Fighter early can cause her to end up struggling to match her physical allies. However, her high Speed, Skill, good proficiency list, and personal skill can make her a strong unit despite that.
  • Workaholic: Her B-Support with Byleth has the latter finding Petra training late at night and warning her not to push herself too hard, but Petra explains that she feels she has to continue to push herself to her physical limits for the good of Brigid.
  • You Killed My Father: Her father was killed by Count Bergliez, Caspar's father, and she is not happy when she sees him in person in Three Hopes.
    "Leopold von Bergliez... you will be ruing the day you stole my father's life."
  • Younger than They Look: The second-youngest student after Lysithea, though she doesn't look or act like it.

    Linhardt 

Linhardt von Hevring

Class: Noble → Monk → Priest → Bishop/Warlock (Three Houses), Monk → Priest → Dark Bishop (Three Hopes)

Age: 16 (11/07)

Crest: Cethleann (Minor)

Height: 177 cm

Voiced by: Shun Horie (Japanese), Chris Patton (English)

https://static.tvtropes.org/pmwiki/pub/images/fe3h_linhardt_artwork.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
Click here to see Linhardt in Fire Emblem Heroes 

"It's not that I don't have enough motivation. The problem is that I don't have any at all. Not for useless things."

The son of Count Hevring. He hates constraints and loves his freedom, so he does his best to avoid worries and problems, and indulges in lazing about. However, he's got a genuine interest in Crests, and when he gets into his research he can forget to even eat or sleep. Despite their personalities and hobbies being different, he gets along well with Caspar.

His personal ability, Catnap, restores some of his HP if he ends the turn by Waiting. He bears the Minor Crest of Cethleann, which has a chance to raise his Might while casting recovery magic.


  • Actually Pretty Funny: His reaction to Caspar remarking that Bernadetta flops around like a fish on land and her subsequent comparison to herself as a fish on a skillet suggests this.
    Linhardt: [amused] On a skillet... Hahaha! Ahem, never mind.
  • A Day in the Limelight: He ends up being a pretty major character in Cindered Shadows, being almost as important to the plot as the Wolves and House Leaders due to being the first to realize the connections between the Ashen Wolves and the four Apostles.
  • Admiring the Abomination: At the end of the Silver Snow route, while everyone is saddened to fight a Rhea who has lost control of her powers, he thinks it's just a shame to kill her because her form as the Immaculate One could have provided him a treasure trove of research material.
  • Afraid of Blood:
    • He dislikes the sight of blood and, along with Bernadetta, is one of the students most horrified when he experiences his first kill in combat. He admits to Byleth in their supports that he still can't get over it.
    • This fear shows up again in Cindered Shadows, where he freaks out a bit upon seeing the Ashen Wolves' blood being drained for the Rite of Rising.
  • Ambiguous Disorder:
    • Chronic drowsiness when under stress, fluttering from interest to interest and only being able to focus on whatever fancies him in the moment are all characteristics of some forms of ADHD.
    • His tendency to focus only on things that interest him and general lack of social tact at times also could indicate some mild form of autism.
  • Ancestral Weapon: Played with. The Staff of Caduceus is linked to his Crest of Cethleann, but the weapon is mostly associated with Flayn, being Cethleann herself. Three Hopes also introduces the Amalthea, a tome linked to his Crest and also mostly associated with Flayn, but Linhardt can wield the tome himself if he is recruited in the Azure Gleam route.
  • Animal Motifs: Cats. He sleeps a lot, can be Innocently Insensitive, is constantly curious, and his personal ability is Catnap. In his Support with Catherine, she explicitly warns him of his endless curiosity, referring to how it kills the cat. Cats also happen to be one of the conversation topics he's interested in when invited for tea.
  • Awesomeness by Analysis: He's hopeless at any kind of physical combat, but in his supports with Petra he manages to analyze her spear technique by observing her and ends up fixing some problems with her fighting style likely without ever having held a spear himself.
  • Babies Ever After: In his endings with Petra, Lysithea and Flayn. Amusingly, it's invoked in his A-Support with the latter, where he mentions an interest in having children with her as part of an experiment due to their shared Crest of Cethleann.
  • Bishōnen: He's one of the more feminine-looking male characters among the cast pre-timeskip, not helped by his feminine-sounding Japanese voice. In official art, his uniform pants even look like a skirt. This is less so after the timeskip, as his facial structure is more clearly masculine then.
  • Blow You Away: Learns the wind spells Wind, Cutting Gale, and Excalibur when trained in Reason. His unique ability "Easy Breezy" in Three Hopes summons a pair of wind orbs, after finishing a regular combo string, that automatically fire at enemies as he attacks.
  • Bookworm: He adores reading and researching Crests, and his room is full of books scattered about.
  • Boring, but Practical: Compared to Marianne and Mercedes, he falls into this. While he lacks Marianne's magical combat arts and strong spells, or Mercedes's mass-heal in Fortify and self-healing personal skill, he has slightly more bulk and learns Warp. Due to his lower stats, he's less valuable as a combat unit and thus takes less investment to get going.
  • Brilliant, but Lazy:
    • He has a deep interest in Crests, and many of his peers note that he's actually one of the smartest students in his class, but he has a hard time fighting his drowsiness and admits he gets bored easily.
      Hubert: You have an almost unparalleled intellect. A singular focus. An unfettered imagination. In truth, you have talents that many, including myself, will never have the privilege of possessing.
      Linhardt: Are you complimenting me, Hubert? That alone deserves to be studied.
      Hubert: Let me finish. I haven't an ounce of respect for the cause you have chosen to waste your talents on. Which changes frequently, I might add, with no rhyme, reason, or results.
    • He's very adept at weapon combat on a theoretical level. Many of his support conversations have him offering on-point observation and criticism about the form and techniques of his classmates. Linhardt just doesn't have the willingness or energy to actually practice and turn his considerable theoretical skills into practical ones. As least, not without Byleth's influence.
  • Character Death: If not recruited on the Verdant Wind path, failing to defeat the Death Knight before he escapes in Chapter 18 changes the map's objective to rout all enemies, meaning you're potentially forced to kill Linhardt off to end the chapter. Even if you do manage not to directly kill him, his chances of surviving the javelin of light attack afterwards are unfortunately rather slim.
  • Childhood Friends: With Caspar, the two meeting when they were six.
  • Combat Medic: He starts off knowing Heal, and his Crest has a chance to increase the effectiveness of his healing, while also having strong potential in offensive Reason magic. Taken even further if you equip him with the Caduceus Staff (the Relic of Saint Cethleann) which boosts his magic range by 1 and restores HP every turn.
  • Crippling Overspecialization: Linhardt is good at primarily one thing and one thing only; healing. He has a Crest designed to help heal more, a close and long range heal, and his skills are focused on just Reason and Faith magic. A player who tries to make him anything else will find him to be a poor unit due to his overall low growths across the board, and even if made a Combat Medic, his late game application is very lackluster. As a healer though, his only rival is Hapi, which when combined with Warp, makes him a great support unit if he sticks to that role.
  • Deadpan Snarker: Linhardt generally speaks in the same flat, somewhat critical tone of voice, and his interactions with the other characters often come off as pretty snarky, one good example being with Ferdinand, outwardly humoring Ferdinand's preaching about what it means to be a noble while subtly mocking him. He's also in full snark mode for the entirety of Cindered Shadows.
  • Downplayed Trope: An example of the Recurring Element of an effeminate male healer, although unlike previous examples he's never mistaken in-game for a woman and his femininity gets only a few passing mentions, rather than being a focal point for his character.
  • Do You Want to Copulate?: During their final support, Linhardt rather blandly asks Flayn if she'd like to get married and have babies with him (in order to test his theory about their crests). She is understandably flustered by this.
  • Establishing Character Moment: During the cutscene introducing the houses and students, Linhardt is caught in the middle of a nap before a sudden jolt wakes him up.
  • Fighter, Mage, Thief: In Cindered Shadows, he acts as the Mage to Hilda's Fighter and Ashe's Thief. All the classes he has access to are magical (Priest, Bishop, Warlock) and he is the squishiest of the three.
  • Fleeting Passionate Hobbies: He admits he tends to pick up random subjects to research, only to drop them again when he gets bored of them. Hubert even mentions this as one of the main reasons he dislikes him in their C Support.
  • For Science!: Linhardt is willing to take some dangerous risks and sometimes make unknowingly inappropriate statements in the name of Crest research. In the support with Catherine, he wishes to try wielding Thunderbrand, claiming that there have been no recorded instances of a Crest bearer wielding a weapon of a different Crest only once, and as a man of science, he must be willing to risk his life for the sake of knowledge. That being said, when talked to after the events of Remire Village he admits Solon made him rethink about the moral and ethical scope of experiments.
  • Gameplay and Story Integration:
    • Linhardt is Afraid of Blood and is one of the most affected by their first killing, and the class he is associated with the most is Bishop, the primary function of which is to heal allies. His weaknesses in axes and brawling are a result of them being the most violent weapons.
    • He stands out as the only playable character who does not learn any Combat Arts unique to a select few characters, due to a combination of having no strengths or budding talents in swords, lances, axes, bows, or brawling. Given his hatred of violence, he obviously doesn't want to learn any powerful techniques to help him kill his enemies more effectively.
    • His love of Crest research gives him a strength in Reason.
    • Some of his supports show when it comes to Crest research, Linhardt can act tactless (shown especially in his supports with Lysithea and Flayn) and he's noted as a person who doesn't care about what other people think of him. He fittingly has one of the lowest charm growths in the game. note 
    • Linhardt is Afraid of Blood and a Reluctant Warrior. As an enemy unit both pre- and post-timeskip, his AI prioritizes healing his allies and will rarely initiate combat on his own, even if there are no allies in range.
    • He's part of the handful of students with the lowest recruitment requirements (the others being Caspar, Ferdinand, Petra and Marianne). Given his fascination for Crest research and the fact that Byleth possesses a Crest that was thought to have been lost, it makes sense he'd want to join Byleth's class for more opportunities to study them.
  • Gameplay and Story Segregation:
    • If the player attempts to recruit him, and they have met the requirements, his quote mentions "My professor is so strict. So is the house leader." He still says this on chapter 12, when said house leader is no longer at the academy, and should probably be raising greater concerns than being too strict on her classmates.
    • Despite his disdain towards (in his own words) "the awful bore of ordinary weapons", Linhardt only has a neutral growth in three out of the five physical weapon types, having only a weakness in axes and brawling. In fact, Bernadetta, Lysitheanote , and Mercedes actually have more skill banes in physical weapons than Linhardt, a total of three, compared to Linhardt's skill bane of only two physical weapons.
  • Gay Option: The first male character that can be romanced by a male Byleth, to be followed by Jeritza and Yuri.
  • Hair Color Dissonance: Possibly. His hair is much darker than other characters that is clearly intended to be green (Rhea, Seteth, Flayn, Sothis, Ignatz, and post-Chapter 10 Byleth), suggesting it's actually black and simply colored dark green to avoid confusion with Hubert.
  • Hidden Depths:
    • You wouldn't expect it given his sleepy personality, but Linhardt is one of only four or five people who can cure Lysithea's two-Crests-induced short lifespan if you get their paired ending.
    • Although his tactlessness when approaching others about their Crests makes it seem like he's more concerned about his research, he wants to instead study them to find ways to make their lives better, and encourage them think positively about what they can do with their potential, in the cases of Lysithea, Marianne and Hapi.
    • Despite his lackadaisical attitude, one of his confessional notes expresses concern over what his parents will have to do if he doesn't take on the family title, being the only heir. He actually disapproves if you tell him that he doesn't need to care.
    • His Support with Dorothea focuses on this as it cracks down on his carefree attitude as it reveals he runs away because he's scared of his problems, and feels even more anxious once he cannot run away anymore.
  • Hypocritical Humor: Linhardt's first conversation with Byleth consists of him stating his name and a blunt "goodbye," and Caspar remarks on Linhardt's rudeness. Then, when Byleth introduces themselves to the Black Eagles upon choosing to instruct the house's students, Linhardt reprimands Caspar for his rudeness and properly greets the new professor, before leaving to go take a nap (and snoring loudly).
  • If It's You, It's Okay: Implied; his only romantic ending with another man is with male Byleth. His one other male-male ending is with Caspar, and states only that they "eventually settled down".
  • Innocently Insensitive:
    • He's very excited to learn that Lysithea has two Crests, and starts asking her questions about them. He even goes so far as to state he wouldn't want them removed, not knowing the price such power comes with. Lysithea naturally accuses him of being completely lacking in empathy, though Linhardt goes out of his way to make it up for her in their A-support and paired ending.
    • His support with Flayn has Linhardt’s objective, scientific interactions offending Flayn, who tells him that he’s being disrespectful when he questions her about her Crest of Cethleann. He ends up pitching marriage and talking about having children with Flayn in the vein of a science experiment. Flayn is aghast and confused by the end of it. If you get Linhardt and Flayn's paired ending, however, the children in their epilogue imply that Flayn did finally agree to it.
    • He is one of the only students (one of the others being Hubert) who doesn't offer condolences to Byleth after Jeralt's death and instead talks about sneaking into the library.
  • Ironic Name: "Linhardt" is a German name that translates to "lion-hearted" - Linhardt is not particularly brave and is in fact one of the students who struggles most with killing and warfare in general.
  • Jack of All Stats: He is this compared to the other designated spellcasters, as while he has less lopsided stats and growths compared to them, he has the second lowest Magic cap of said mage group at 66note  and a fairly lackluster Black Magic spell list. On the other hand, he only has two growth banes, a very robust Faith Spell list, and his Defense growth of 30% is the highest of any designated spellcaster. note 
  • Kidnapped by the Call: He's the only character who emphatically doesn't want to go exploring Abyss in the Ashen Wolves DLC and announces he's going back to bed, but Edelgard makes him come with them anyway.
  • Lazy Bum: Generally a giant slacker concerned with napping and taking it easy (unless the Crests get involved, to the point where his zeal for research makes him forget to eat and sleep).
  • Light 'em Up: As an enemy on the Azure Moon and Verdant Wind routes, he knows the light-based Seraphim spell. His Crest is also associated with light.
  • Light Is Good: The Crest of Cethleann is associated with light, and while Linhardt is snarky and has no social tact, he's ultimately good at heart. Even if he's not recruited on the Azure Moon and Verdant Wind paths, he's a Punch-Clock Villain at worst, and is generally content to ignore the player units and heal his allies anyway. If he and Lysithea are paired up, he rescinds his noble title to find a cure for her. He likewise abandons his title in his paired ending with Hapi, to devote himself to helping her control her power.
  • Maybe Ever After: If paired with Catherine on Verdant Wind or if Rhea dies on Silver Snow, he accompanies her on her journeys, but whether or not they were romantically involved is left ambiguous. Averted on Azure Moon or Silver Snow if Rhea survives, as their ending specifically calls him Catherine's husband.
  • Mr. Exposition: In the Ashen Wolves route, Linhardt knows quite a bit of lore concerning the Four Apostles and provides an Info Dump about research he's found on the subject.
  • Not in This for Your Revolution: Downplayed. If he is recruited on a default route post-timeskip, he admits that he may feel a teeny bit guilty for leaving the empire and betraying Edelgard, but he would rather see Byleth again and is willing to risk fighting against Edelgard.
  • Odd Friendship: Despite being a calm, thoughtful Lazy Bum, Linhardt is good friends with Caspar, who's Hot-Blooded, extremely energetic and prone to leaping before looking.
  • Only Sane Man: Despite his laziness, he's one of the more level-headed Black Eagles and lacks the "quirks" displayed by most of the others.
  • Playing with Fire: Learns the fire spells Fire and Bolganone when trained in Reason.
  • Pre-Asskicking One-Liner:
    "*Yawn* Battle..." (Pre-timeskip)
    "I'm awake..." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "I may as well win." (Pre-timeskip)
    "I guess I have to." (Pre-timeskip)
    "Let's get this over with." (Pre-timeskip)
    "Huh. An opening!" (Pre-timeskip)
    "I'm doing this for the win." (Post-timeskip)
    "I'll do what I have to!" (Post-timeskip)
    "I AM trying!" (Post-timeskip)
    "I'll save my complaints!" (Post-timeskip)
  • Really Fond of Sleeping: To the point that "Naps" is listed under his likes in his bio. Also reflected in his personal skill, which implies he gets a little health boost when he takes a catnap on the battlefield.
  • Recurring Element:
  • The Red Mage: While true of most magic focused characters, Linhardt has only two proficienies, and both of them are in Reason Magic and Faith Magic, and his growths make him someone who works best as a purely magic focused character.
  • Red Oni, Blue Oni: He's the calm, analytical and relaxed Blue Oni to Caspar's excitable, loud and energetic Red Oni.
  • Reluctant Warrior: He hates fighting and bloodshed, and fears for both his own mortality and his comrades'. Even during the war phase, he never fully gets over it by his own admission.
  • Resting Recovery: If he chooses to do nothing on his turn, he'll restore 10% of his health.
  • Running Gag: He's really not good with analogies. In his A-support with Lysithea he presents her with a choice between removing her twin Crests or letting her keep them with a needlessly complicated cake analogy that only confuses her, and in the Abyss DLC he tries to express his surprise at one of his theory being proven correct with a fishing analogy that involves him mistaking a fish for Seteth. He admits himself the last one is weird.
  • Secret A.I. Moves: On the Azure Moon and Verdant Wind routes, if not recruited during the academy phase, Linhardt will appear as an enemy at Fort Merceus. He knows the Seraphim and Fortify spells then, spells that the playable Linhardt can never learn. He will also always have White Magic Avoid +20, which only Byleth and Dorothea can learn; and on Azure Moon, he also knows Unsealable Magic, which no playable character can ever learn.
  • Ship Tease: In Three Hopes, his A rank support is one of the more implicitly romantic with Shez regardless of gender. He tells Shez that after the war, it would be nice for the two of them to stay together. He clarifies that he means being able to produce a sword out of nowhere would make Shez a good bodyguard for him. Shez can get flustered and uspet and say that he should be careful that he doesn't give the wrong idea with his words. He replies that maybe he intended to give that idea. He walks off before Shez gets the chance to ask him what he really means though.
  • Smart Jerk and Nice Moron: The Smart Jerk to Caspar's Nice Moron. It's downplayed in his case, as he's not a Jerkass but rather simply insensitive and blunt.
  • Squishy Wizard: True to his archetype, his Defense growths are weak, but he possesses strong Magic and Resistance growths. Subverted in Gameplay and Story Segregation style in his support with Ferdinand. The lazy, bookish Linhardt is capable of running from Ferdinand to the point of tiring him out.
  • Tarot Motifs: The Crest of Cethleann is based on The Lovers.
    • Upright, The Lovers represents the concept of choice between two mutually-exclusive things. This is apparent in Lindhardt's speech to Lysithea in their A-support, and in the Black Eagles route, Byleth can choose to side with either the Church or the Empire. It also stands for the bonds between people, romantic or otherwise. In a meta-sense, this fits with Linhardt being the only male Gay Option before Jeritza and Yuri were added in the 1.1.0 and 1.2.0 updates.
    • Reversed, The Lovers stands for indecisiveness, untrustworthiness and poor communication, as seen with Lindhardt's Brilliant, but Lazy nature and relationships with most others.
  • These Hands Have Killed: While everyone has different reactions to their first kill in Chapter 2, he stands out as having one of the worst.
    Linhardt: I...I killed them. What have I done? The blood...
  • Uncertain Doom: If not recruited on the Verdant Wind path but he survives the assault on Fort Merceus, it's unclear if he survives its subsequent destruction by the "javelins of light" or is killed.
  • War Is Hell: Linhardt despises battle, loss of life, and having to kill. Linhardt laments the fact that diplomacy and "decency" don't seem to accomplish much in Fódlan, and in his supports with Byleth reveals he dreams of a war-free, peaceful world.
    Linhardt: Professor, I wish to ask something of you. I...I don't want to kill. I don't want blood on my hands. I just want to lie on my back and soak up the sun filtering down through the trees... And I want you to help me make that reality.
  • We Used to Be Friends: He's good friends with Caspar at the beginning of the game, but it's possible for them to end up on opposite sides of a war should you recruit one or the other to the Blue Lions or Golden Deer.
  • What Measure Is a Mook?: In his B-support with Byleth, Linhardt remarks that soldiers under his command don't seem to know the value of their lives, and that they died senselessly. He finds the idea of soldiers dying for honor and glory repulsive, and that, even in victory, he can't be satisfied:
    Linhardt: In the last battle, some of the soldiers under my command died for foolish reasons. Those soldiers could have pulled back... Instead, they kept fighting...and were overrun. Am I supposed to be satisfied with the victory alone? Even at the cost of such life?
  • What Happened to the Mouse?:
    • On the Azure Moon route, if unrecruited, if he survives the battle at Fort Merceus, what happens to him after is never elaborated on.
    • If Linhardt is recruited but falls in battle pre-timeskip if you play in Classic Mode, he vanishes during the timeskip, leaving his final fate unclear.
  • What the Hell, Hero?: In their B-support, if Byleth says they would be satisfied with a victory at the cost of many lives, Linhardt is taken aback and calls it repulsive.
  • White Mage: He starts off as the healer for the Black Eagles, and he may ask to be a bishop to keep out of fighting range, but his research-based mindset and high reason stat make him tend towards Black Mage, and he makes one of the best Dark Mages after Hubert if you didn't choose the Black Eagles.
  • You Are Better Than You Think You Are: His supports with Marianne have him convincing her that she isn't the Doom Magnet she believes herself to be and that she, in fact, brings happiness to those around her, particularly himself.
  • You Just Told Me: Uses this tactic to find out about Lysithea's two Crests. He casually brings it up as though he knew all along, then infers from Lysithea's reaction that it's true.
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    Dorothea 

Dorothea Arnault

Class: Commoner → Monk → Mage → Warlock (Three Houses), Monk → Mage → Gremory (Three Hopes)

Age: 18 (9/29)

Height: 170 cm

Voiced by: Juri Nagatsuma (Japanese), Allegra Clark (English)

https://static.tvtropes.org/pmwiki/pub/images/fe3h_dorothea_artwork.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
"Anyway, I'm not just playing games with these boys. This is for my future. You have no right to object. I very much want to find a good partner here at the academy. Someone who will take care of me for the rest of my life."

A former songstress who enrolled in the Officers Academy. She was once in the Mittelfrank Opera Company and admires Manuela, who was her senior at said company. She's the only commoner in the Black Eagles, but she tries to treat her classmates as equals.

Her personal ability, Songstress, restores the HP of any allies adjacent to her at the start of the turn.


  • Accidentally Correct Writing: In-Universe example. In her support with Edelgard, her improv opera verse ends up flustering Edelgard, not because of her pipes, but because Dorothea's joking attempt at melodrama hits way too close to home.
  • Adaptational Modesty: Her post-timeskip outfit in Three Hopes removes the boob window she had in Three Houses and no longer shows off her bare shoulders.
  • Adaptation Relationship Overhaul: Downplayed. Her Sugary Malice towards Ferdinand is mostly gone in Three Hopes and she's on more cordial terms with him, going so far as to tease and flirt with him and even caring about his feelings when Linhardt brings up his father's death in his presence. This is because, in her Support with Ferdinand, she overhears him telling Edelgard about the "water nymph" he saw in Enbarr and realizes he ran because he was embarrassed, not disgusted like she thought.
  • All Take and No Give: Dorothea is looking for a spouse she can grow old with and flirts with many noble characters for this reason, but while she has several criteria for them to meet for her to consider them as a potential match, Dorothea seems to think that being beautiful is the only thing she's required to contribute to the relationship. Her supports with Lorenz show how, when confronted by someone who has the same goal of finding a spouse, but one who has something to offer his family, her motives are ultimately shallow and selfish. She does start to mature out of this mindset post-timeskip as thanks to the war, she's changed her views on what she wants.
  • Babies Ever After: In her paired endings with Ferdinand and Hanneman.
  • Battle Couple: With Felix on the Azure Moon route, where she throws herself into battle alongside him when his role as right hand of the King inevitably causes him to get into a scuffle.
  • Beauty Is Never Tarnished: Zig-zagged. Her artwork doesn't show any scars or blemishes, but her supports reinforce that she has had a tough life despite her natural beauty. Her support with Monica explains that she does have scars, they're just not on parts of her body that are easily exposed or readily talked about.
  • Belligerent Sexual Tension: In her supports with Felix, where he's irritated by her pushiness and she's irritated by his jerkish behavior. However, after a bout of sparring, they develop respect for each other, and start having tea together. Naturally, they can get married.
  • Best Friend: With Edelgard, implied in Three Houses and stated outright in Three Hopes. Additionally, both are also open to the idea of a romantic relationship between them. Notably this does not prevent Dorothea from potentially being recruited to another house or faction in either game.
  • Bond One-Liner:
    "All roses have thorns!" (pre timeskip)
    "Only thorns left on this rose..." (post timeskip)
    "This is my stage, now." (post timeskip)
  • Borrowed Catchphrase: In one monastery conversation, Dorothea mimics the Gatekeeper's catchphrase of "Nothing to report!"
  • Brainy Brunette: While she did some "buttering up" (which not only has the usual implication but more unsavory things thanks to Manuela's application of the same phrase) to some nobles to get her foot in the door, she also studied and aced all of her entrance exams to the academy. Her most powerful talent is Reason, and she shows a great deal of skill at social manipulation outside of simple seduction. In some of her endings she takes various roles in government and ends up being amazing at it, most notably if she becomes Petra's lover, where her diplomatic skills and advice make her irreplaceable for Petra's rule over Brigid.
  • Breakout Character: Thanks to her Penny Among Diamonds status and refusal to mince words, it's no wonder she's as beloved as she is. This is best shown in the fact that she is often the most recruited character, as well as being one of the most deployed units.
  • Broken Bird: After the timeskip, it's clear from her quotes in battle that the past five years of constant warfare have not been kind to her mental state; she keeps it together well enough out of combat, but her battlefield lines have gone from cheerful and somewhat sassy before the skip to sounding weary and worn down afterward.
  • Broken Pedestal:
    • Subverted in her support with Manuela. A hungover Manuela reveals how proud she is to be Dorothea's primary inspiration and that she does her best to set a good example for her, but is ashamed of her faults and the bad reputation she had even back with the Mittelfrank Opera Company. Manuela is stunned and dismayed by the knowledge that Dorothea was aware of her reputation, but Dorothea laughs it off, telling her that everyone has their faults and that she hasn't lost any respect for her at all.
      Dorothea: What I mean to say is... You're my inspiration. I really do admire you.
    • Played straight should they come to blows after the timeskip, where Manuela asks Dorothea if she's ready to kill her for what she believes in. Dorothea admits that she isn't, but attacks regardless.
  • Brutal Honesty: Dorothea does not hold back at all when she wants to tell people how she truly feels. In her support with Ferdinand for example, when he asks if she hates him, she very bluntly comments that yes, she does, and assumed he was too stupid to notice.
  • The Cameo: Appears alongside Edelgard and Petra on the Garreg Mach Monastery DLC stage in Super Smash Bros. Ultimate, watching the fight as it moves into the Reception Hall.
  • Cannot Spit It Out: More like won't, but she refuses to explain to Ferdinand why she doesn't like him and instead cryptically tells him he reminds her "of a bee," something that puzzles Ferdinand greatly. She only gives him a proper reason once they reunite after the timeskip: She thought that he glared at her as a child and then ran off, so she now believes his kindness as a noble is a hypocritical front, and he's only nice to her now that she's a beautiful songstress instead of a street urchin, like a bee attracted to a flower in bloom—that's why she compared Ferdinand to a bee. But it actually turns out Ferdinand stared at her as a child because he was entranced by her, and he only ran off because he was embarrassed.
  • Character Development:
    • At the start of the game, Dorothea was only interested in finding a rich spouse who'd be able to provide for her. Despite being one of the most kind and empathetic characters in the game, Dorothea acknowledges that her goals are selfish and hates herself for it. She wants a genuine relationship and someone to grow old with, but fear of returning to the streets makes her focus on only finding a rich spouse. After the timeskip, Dorothea has stopped focusing on only finding a rich spouse and wants someone who'll genuinely love her.
    • Because of her mistreatment by the nobility, both as a street orphan and as a songstress, Dorothea is very prejudicial and sour against nobles, especially males (though in her B-Support with Hanneman, she says she only hates nobles who are obsessed with their status). This is most evident in her supports with Sylvain for his womanizing and Ferdinand and Lorenz for their pompousness. After the timeskip, Dorothea has learned to let go of her prejudice (mostly) and treats her noble allies more kindly.
  • Christmas Cake: While she's not old yet, she's absolutely terrified of becoming this trope. As such, Dorothea wants to marry someone before she becomes old and gray.
  • Chronic Hero Syndrome: In both Three Houses and Three Hopes, Dorothea is in the rare scenario of having no duty to participate in war on any side, but still refuses to leave whatever side she has chosen. In Three Houses on the Crimson Flower route, Edelgard offers her (and everyone) an opportunity to walk away, and in her Three Hopes supports, both Edelgard, Hubert, and Monica all remind her she doesn't have to fight alongside them, and could easily serve in other ways if she wished. When siding with Edelgard, her rationale is that Edelgard is fighting on the front lines for what she believes in, and she wants to fight by her side, and her conscience wouldn't let her be at peace while others are fighting. When fighting for other factions, it's implied she just wants to see the war end quickly, whoever wins.
  • Combat Medic: By default, Dorothea's proficient with swords and offensive magic, and while she starts out with a low growth in faith, the skill used for healing, it also doubles as her hidden talent, which converts it into a high growth rate after some work.
  • Cool Big Sis:
    • She acts this way towards Bernadetta in their support, telling Bernadetta she's proud to be her commoner friend, and that if her father tried to attack Dorothea, she'd return the favor and beat him up even harder.
    • She’s caring and protective of Ingrid in the “Rumored Nuptials” paralogue, assisting Ingrid in the battle to prevent her from being forced into an Arranged Marriage with a shady merchant, though her attitude is decidedly more flirtatious than "sisterly".
  • Cuteness Proximity: Dorothea clearly finds Caspar to be absolutely adorable. In their support in Three Houses, Dorothea gushes and calls him a "cute little boy" after she makes him call her "big sis", to his annoyance. In Three Hopes, she thinks of him as a "cute baby brother whose cheeks [she] wants to pinch".
  • Dark and Troubled Past: Dorothea believes that she was the illegitimate child of an affair between a noble and a lady-in-waiting. Because she didn't have a Crest, she was tossed out of the household along with her mother who died shortly after. Dorothea grew up alone on the streets while being mistreated by the nobles and outright stated that some of them even physically hurt her. Even after joining the Mittelfrank Opera Company and becoming the Mystical Songstress, she was still objectified by the nobles and viewed only as a beautiful woman to be won rather than a person. It is implied that several people attempted to kidnap her for themselves.
  • Deadpan Snarker: Dorothea can be hilariously snarky and sassy at times, particularly towards Ferdinand and Caspar.
  • Death from Above: She is one of three units that are capable of learning Meteor, a long-ranged spell that deals damage to the target and deals map damage to adjacent enemies (the others being Hanneman and Anna).
  • Does Not Like Spam: Dorothea dislikes most fish-based dishes in the dining hall, and during the fishing tournament in Chapter 7, expresses a distaste for fish.
  • Dramatically Missing the Point: Part of the reason she dislikes Ferdinand. When she was poor as a child living on the street, she was washing herself in a fountain when he walked in on her. When he saw her, he stared, then ran away. She assumed he was disgusted by her and her poverty, and is disgusted with him playing the egalitarian noble who respects everyone when she believes she knows it's all a front. When she finally mentions it to him, Ferdinand reveals that he was actually smitten with her as a child. So much so he thought her beauty was so great that he lost his nerve and ran away. By the time he worked up the courage to see her, she had left the fountain. He, in fact, didn't make the link that the unearthly beauty he saw as a child was Dorothea when the two met at the Monastery until she mentioned it. Dorothea is understandably rather shaken at the reveal, touched to the point of tears and admitting she had for some time wanted to believe in him, but also admitting she has a lot to let go of regarding her past perceptions of him.
  • Even the Girls Want Her: Dorothea has two female marriage possibilties (Petra and Byleth), and even Bernadetta remarks that she finds Dorothea "pretty" and "dazzling".
  • Everyone Has Standards: Dorothea rather shamelessly flirts with any noble regardless of gender. However, she makes no attempts to woo Bernadetta, recognizing that the poor girl needs a good friend more than she needs a lover. While the two get along remarkably well, their support caps at B.
  • First-Name Basis: Since she and Manuela were in the same opera company, Dorothea addresses her without the "Professor" title, something Byleth makes note of when asking Dorothea for information in Chapter 6.
  • Flower Motif: Commonly compares herself to a rose, ephemeral and beautiful to look at, but packing a thorny side beneath the petals.
  • Friend to All Children: Post-timeskip on the Silver Snow route, she says she was looking after kids who lost their parents, and if recruited on the Azure Moon and Verdant Wind routes, near the end of the game, she says that they have to make a world where children can grow up safe and happy.
  • Gameplay and Story Integration:
    • In her A-support with Felix, she mentions that back when she was in the opera, she was trained to wield a sword. She has a strong proficiency with sword and one of the best candidates for the Levin Sword, which uses magic.
    • As her primary goal in life is to find a romantic partner,few of her supports lack a romantic resolution with one of those two only lacking any because Ingrid is 100 percent straight rather than lack of trying to seduce her on Dorothea's part. A lot of her endings, including her solo ending, end with her in a relationship.
    • She admits that she doesn't have much in the way of combat ability and dislikes fighting. Her growth rates are some of the lowest in the game, notably having the lowest Magic growth of any designated spellcaster at 40%. That in and of itself is also integration, she was a street orphan turned Opera Diva turned student. She doesn't have the history of learning or a Crest to help her studies or power with magic the rest of the designated spellcasters do.
    • Dorothea is the character most fitting for the Dancer Class. Her history and intelligence means that she has experience being the support for more powerful and capable people.
    • All of her supports are with nobles (except Byleth and Yuri, and Yuri was adopted by Count Rowe), which makes sense considering she's seeking to marry one.
    • She compares herself to a Rose, which is fittingly one of her favorite gifts and symbolizes beauty and love.
  • Gameplay and Story Segregation: Despite her classmates telling her she is a terrible cook, you don't get stat penalties if you choose to cook with her at the monastery like you do with Flayn or Raphael.
  • Gold Digger: Downplayed. She has a habit of flirting with different people, but it's because she believes she needs to find someone before her youthful beauty fades away into old age and no one will be interested in her. A lot of her supports in the second half of the game is realizing she was taking it to a self-destructive degree, particularly Petra's. Felix calls her out in it.
  • Grow Old with Me: Her ultimate goal in finding someone. Her ending with Sylvain even mentions that his promise to do so with her is what convinces her to accept his proposal.
  • Happily Married: She is this in the majority of her endings. Notably even in her solo ending she still finds love, with her solo ending citing this trope word for word.
  • The Heart: Dorothea is one of the most openly kind and supportive members of the Black Eagles, and also voices the most concerns addressing the morality of their actions. She often finds herself sympathizing with the enemy, and is greatly conflicted after the timeskip when she must take up arms and potentially kill her old classmates.
  • Heroic Bastard: She never knew her father, and believes him to have been a noble who slept with her maid mother, but she's a genuinely kind, thoughtful and well-meaning woman, who, depending on the route, fights to destroy a corrupt system, liberate the Kingdom and Alliance from an invasion, or destroy the yoke of those who slither in the dark.
  • Heroic Self-Deprecation: Dorothea's dislikes include herself.
  • Hypocrite:
    • When it comes to nobles, Dorothea tends to be very judgmental and harsh towards them even though she frequently displays behavior she criticizes them for, such as being angry with Lorenz for stating he would only marry a noble who can improve his house's standing, even though she came to Garreg Mach to catch herself a wealthy spouse to raise her standing. Luckily, she (mostly) grows out of this mindset after the timeskip and becomes more polite, recognizing that her views were wrongly placed in most of her Supports.
    • It's downplayed, but she will mention in her B-Rank support with Byleth that she doesn't actually like talking to them because she feels like Byleth is silently judging her and seeing through all of her insecurities. Which again, given her treatment of Lorenz, Sylvain, and Ferdinand, is quite the dissonance.
  • I Can't Believe a Guy Like You Would Notice Me: While thrilled when Byleth proposes in their S-rank, she needs confirmation that a war hero would really want to be with someone like her.
    "Even though I'm not a songstress anymore? And I don't come from a noble family or have any wealth or land to my name? You won the war. You could pick anyone in the world. Why would you..."
  • I Just Want to Be Loved: In her A-support with Byleth, Dorothea recounts her time with the Mittelfrank Opera Company, surrounded by high-status people who saw her as a spectacle to be admired and cared only for her beauty and status. She reveals that she desires someone to love and accept her for herself, rather than her superficial qualities.
    Dorothea: That's why I keep searching for someone who will love me. Someone unaware of the songstress, who can love a girl that used to be scared and alone on the streets of the capital...
  • Incompatible Orientation: Played for Laughs. The second she goes from friendly discussion over Ingrid's appeals to straight up flirting Ingrid shuts her down.
    Ingrid: Permission not granted. Ever.
  • Irony: Dorothea dislikes nobles, yet she's in a house almost entirely comprised of them - she is the only commoner in the Black Eagles. Plus she herself has some noble ancestry on her father's side.
  • Jack-of-All-Trades: As far as the mages in Three Houses go, Dorothea is one of the most versatile, having access to Physic for long-range healing, Thoron and Meteor for long-range attacks, and Agnea's Arrow for sheer power. She also has an affinity for swords and high Charm (making her ideal for the Dancer class), and her Songstress personal skill lets her heal adjacent allies for free each turn. Having Meteor also allows her to contribute Linked Attack and Gambit Boost bonuses to allies from an extreme distance, and her large number of Support chains allow her to give bonuses to a good portion of the cast. However, she isn't as potent at raw damage as other designated spellcasters like Lysithea or Constance, with her growths being rather average in terms of mages, being decent overall but not very specialized.
  • Jerkass to One: She's normally a friendly person, but she holds a level of contempt towards Sylvain, Lorenz, and especially Ferdinand. She views Sylvain as a misogynist while she believes both Lorenz and Ferdinand fall into the Aristocrats Are Evil, due to her own bad experiences with nobles.
  • Kicking Ass in All Her Finery: She gains a default outfit post-timeskip for the Mage, Warlock and Dancer classes that is essentially a gorgeous ballroom gown and adorned with jewelry.
  • Lady of Black Magic: A beautiful and flirtatious songstress who styles herself with an elegant air. Her preferred classline is the Mage line, and as a Mage and Warlock post-timeskip she wears a bejeweled ballroom gown.
  • Lethal Chef:
    • In her supports with Petra, Dorothea offers to make her a Brigid-style meal to ease any feelings of homesickness. Petra politely declines, as Dorothea's cooking is, to put it lightly, "horrendous."
    • If Dorothea is selected to help with food prep at the monastery, she reveals she's of the "it's all the same in your stomach" mindset when it comes to cooking. Though with Byleth's help, she's not entirely hopeless.
  • Like Brother and Sister: Her support with Caspar reveals she sees him like a little brother, and she teasingly reveals doesn't mind him calling her "big sis." She reveals in their A-Support a potential subversion in that while she still sees him that way, however, she wouldn't mind the idea of spending the rest of her life with him if neither find a significant other.
  • Long-Range Fighter: Several of her magical spells allow her to attack from an extra space away. This makes her useful at sniping enemies without fear of being hit back, and softening up enemies for her allies. If given a staff that increases the range of her magic, she can attack from several tiles away with her basic spells, and her Thoron essentially turns into a Sniper's regular several square range attack in terms of range options. And Meteor can let her hit enemies (potentially multiple enemies) from far across the battlefield.
  • Magic Music: Implied. Dorothea is a skilled singer as well as a mage, and her Songstress personal skill results in any adjacent ally regaining 10 percent of their maximum health back.
  • Ms. Fanservice: Ties with Hilda as this post-timeskip, both wearing dresses that show off their figures. She even plays into this pre-timeskip, as she wears her uniform jacket partially open and showing cleavage. Also deconstructed in that she fears that suitors only see her as eye-candy and don't care about who she is beyond her physical beauty. She wants to marry someone who would love her even when she's old and grey.
  • Musical Assassin: Her unique ability in Three Hopes is "Prismatic Resonance", spawning musical notes around Dorothea when she attacks. She can then attack the notes to detonate them into shockwaves of random elemental damage.
  • Nay-Theist: Dorothea has no love for the Church of Seiros since their Crest System is the cornerstone upon which the nobility she despises reinforces its influence. She does acknowledge the existence of the Goddess, but admits that she isn't devout. This is reinforced by the fact that the Goddess Statuette is one of her dislikes. Interestingly enough, during tea time, Dorothea says that her ideal partner is religious, but only just.
  • Never My Fault: As an enemy on the Verdant Wind route, she will declare that she can never respect the goddess if their destiny is to kill each other, meaning that Dorothea considers all of the killing the Goddess's fault, conveniently ignoring that the Empire she's fighting for started the war to destroy the Church.
  • Nice Girl: While she's initially a Jerkass to One towards Ferdinand, Dorothea's otherwise pleasant (if flirty) to be around, though she is prone to being somewhat passive-aggressive and snarky on occasion, especially in her supports with Lorenz and Sylvain. Despite this, she's one of the most kind, supportive and empathetic characters in the game.
  • The Nicknamer: She calls everyone in her house sans Petra by a shortened version of their name - Edelgard is "Edie," Bernadetta is "Bern," Hubert is "Hubie," etc. Outside the Black Eagles, Yuri is "Yurikins".
  • Non-Elemental: Although she starts with Thunder spells, Dorothea is notable for being the only character to learn all three spells labeled as non-elementalnote .
  • Non-Uniform Uniform: She leaves her jacket open, exposing her cleavage, as well as a unique hat and some jewelry.
  • Not so Above It All: Though Dorothea likes to put on elegant airs and styles herself as a Cool Big Sis, she can be quite immature on occasion herself, such as refusing to explain to Ferdinand why she hates him in their C-Support.
  • Naked First Impression: Her dislike of Ferdinand was caused by this. He saw her bathing in a fountain in Enbarr and ran away, making her believe he was disgusted when in reality he was both entranced and embarassed. She only learn the truth in their A support in Three Houses and B support in Three Hopes when Ferdinand tells her outright or she overhears him respectively.
  • Odd Name Out: The nickname Dorothea gives Bernadetta, "Bern," is a notable aversion to her pattern. She names "Edie," "Hubie," and "Ferdie," but does not call Bernadetta "Bernie," despite Bernadetta calling herself that.
  • Penny Among Diamonds: She's the only proper commoner among the Black Eagles, and one of two if you count Petra, who's considered a commoner in the Empire but is royalty in Brigid. She's very sensitive about that fact, and tends to be a bit hostile to those who are of nobility for what she sees as them flaunting their status.
  • Pre-Asskicking One-Liner:
    "That's my cue!" (Pre-timeskip)
    "More fighting..." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "This is going to hurt, okay?" (Pre-timeskip)
    "Take me seriously!" (Pre-timeskip)
    "You can't stop me!" (Pre-timeskip)
    "I can't go easy on you!" (Pre-timeskip)
    "One of us has to die!" (Post-timeskip)
    "I'll strike you down!" (Post-timeskip)
    "Time for your last dance!" (Post-timeskip)
    "I'll leave you breathless!" (Post-timeskip)
  • Rags to Riches: Dorothea was born the illegitimate daughter of a noble and his maid, and as a child grew up on the streets of Imperial capital Enbarr, lonely and destitute. She joined the Mittelfrank Opera Company and became a successful, popular opera singer, rubbing elbows with other performers and nobles, to the point where her enrollment in the Officers Academy was paid for by one of those nobles. Still, she retains her dislike of the superficial nobility, some self-loathing and anxiety over her future, and whether she'll find someone genuine to settle down with.
  • Rain of Arrows: She can learn Sagittae upon reaching B in Reason.
  • Recurring Element: She's a Penny Among Diamonds with a background in the performing arts with a fanservicey outfit. The only thing she's missing to be the game's main Dancer character is the class itself, which she stands a fair chance of winning given her high Charisma growth. The game even hints she should take the class, with her stats and weapon affinities lining up correctly as well as Dancer being one of three classes that lets her wear her default outfit to battle post time-skip.
  • Reluctant Warrior: Unlike many other characters she doesn't have much taste for battle. She frequently makes comments during battle that indicate that she's reluctant to go into battle and to have to kill others to survive.
  • The Scream: She lets out quite a horrifying scream when she is killed post-timeskip.
  • Screw This, I'm Outta Here: If she is defeated pre-time skip in Classic Mode, she flees the war with her opera troupe and doesn't come back.
  • Secret A.I. Moves: As an enemy unit post-timeskip, she knows Unsealable Magic, a skill no playable unit can ever learn.
  • Secret Relationship: With Hanneman in their ending, mainly to avert the scandal the difference in their ages would cause.
  • Sexy Backless Outfit: Her canon post-timeskip outfit features a luxurious ball gown with a low cut collar that totally exposes her upper and lower back save for a thin strip that keeps the dress on her, and her bra strap.
  • She Knows Too Much: In her and Ingrid's shared paralogue, the merchant who wants to marry Ingrid hires bandits to kill her and the player's party after she digs too deep into said merchant's sordid dealings.
  • Shipper on Deck:
    • In her C-support with Bernadetta, she's enthralled when she thinks Bern has a crush on someone and has clear intent on helping her with it.
    • On the Azure Moon route, she comments that an opera featuring Byleth and Dimitri would likely have the two being lovers.
    • When spoken to on the Crimson Flower route, she suggests a future play about Edelgard would have Byleth as the love interest, whether or not that wound up being historically accurate.
    • In Three Hopes, she ships Bernadetta and her commoner friend Yuri when she reveals that they were alive the entire time.
  • Shock and Awe: The first few Reason spells she learns are electricity-based. Her talent in swords and magic make her a good candidate for the Levin Sword.
  • Shell-Shocked Veteran: Downplayed, but present. After the timeskip, five years of war have very obviously taken their toll on Dorothea; she exhibits the most obvious suffering of any of the playable characters, even in her battle quotes, which have gone from spunky to sour.
  • Sleeping Their Way to the Top: Dorothea admits to "buttering up" a noble to get her foot in the door at Garreg Mach (and given the way an associate of hers uses the term, that's almost certainly sexual). Once there, she's an open Gold Digger looking to secure her future by marrying one of the rich young nobles that attend. However, she makes it very clear that she hated having to do this in order to secure her future, and hates herself for it. It's also explicitly stated that she studied her ass off and aced the entrance exams fair and square, so nobody disputes the fact she earned her place. While she readily will use her beauty and other charms to get the attention of a potential suitor, simple seduction of random rich nobles isn't really her goal as she wants to find someone she genuinely cares about/likes enough to spend the rest of her life with, and someone who cares about her for the long term, unlike her and her mother's past experiences.
  • Snark-to-Snark Combat: In her B-support with Sylvain, both turn on the superficial charm and flirtatiousness when they agree to go out to dinner together. Both end up needling the other, poking at the ulterior motives each has for agreeing to spend time with the other, but agree to go out to dinner anyway:
    Sylvain: And to be clear...the reason you chose to spend time with me is my family, yes? Or is it my Crest? Both?
    [...]
    Dorothea: Actually, I have a question of my own. Say I was a hoarse-voiced old hag... Would you still be flirting with me? Would you still want to hold my hand and whisper sweet nothings?
  • So Beautiful, It's a Curse: Dorothea knows she's very beautiful and has used her beauty to help herself in the past. Unfortunately, she's also attracted the unwanted attention of nobles who see her only as a beautiful woman for the taking rather than a person. It's heavily implied that attempts have been made on her life, including attempted murders and kidnappings.
  • Sorry That I'm Dying: Should she get killed as an enemy, Dorothea will ask Edelgard to forgive her.
    Dorothea (enemy death quote): Edelgard, forgive me... I can't...
  • Squishy Wizard: Dorothea’s talents make her an effective magical nuker, but her physical defense growth is among the worst in the game. note 
  • Statuesque Stunner: Very beautiful, and is tied with female Shez for the tallest of all the female students at 170cm tall, and only trails Manuela, Rhea, and Catherine amongst the female cast. This is best shown via the class introduction movie, where Dorothea is shown to stand eye-to-eye with Ferdinand (who is 175 cm) and towers over Edelgard.
  • Sugary Malice: When speaking to Ferdinand in their C-support, she retains her usual cheerful, light-hearted manner of speaking and even calls him "Ferdie," while flat-out telling him she hates him. If you recruit Dorothea and not Ferdinand and kill the latter, she'll later remark how upset she is about it. Moreover, if the two meet in battle under the same conditions, she'll mention that she had "real hopes" for him. It's strongly hinted in this case that she doesn't hate him nearly as much as she says and wants to be friends. This is mostly dropped in Three Hopes as in her and Ferdinand's B-Support the misunderstanding is cleared up and she's more flustered about the fact that Ferdinand was entranced by her during their Forgotten First Meeting.
  • Tomboy and Girly Girl: In her support with Ingrid, she’s excited about giving Ingrid a makeover and dressing her up nicely to attend an opera. Ingrid is much more reluctant, as she’s unused to getting dressed up and putting on makeup.
  • Thousand-Yard Stare: Post-timeskip, she may be seen aimlessly staring up at the sky while exploring. If you speak to her, she is clearly conflicted over her participation in the war.
  • Took a Level in Cynic: In Part I, she's cheerful and upbeat. In Part II, she's sarcastic and weary. Best exemplified with these two battle quotes.
    Part I: All roses have thorns!
    Part II: Only thorns left on this rose.
  • Worthy Opponent: To Felix, which is the only reason he starts to warm up to her.

    Caspar 

Caspar von Bergliez

Class: Noble → Fighter → Brigand → Warrior → War Master (Three Houses), Fighter → Brawler → War Master (Three Hopes)

Age: 16 (7/01)

Height: 159 cm (pre-timeskip) -> 173 cm (post-timeskip)

Voiced by: Satoru Murakami (Japanese), Ben Diskin (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_casper.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
"Now, let's break the ice with a training session. I want to see our new teacher in action!"

The second son of Count Bergliez. As he does not stand to inherit the title, he decided to make a name for himself through martial ability, training hard at the Officers' Academy. His hotheadedness holds him back, but he has a strong sense of justice that makes him hate lies and unfair treatment, and overall he has a very honest personality.

His personal ability, Born Fighter, reduces the Avoid of any enemies adjacent to him during combat.


  • An Axe to Grind: His starting weapon is an axe and it's one of his two proficiencies, the other being brawling.
  • Always Someone Better: Caspar's father is this to him, as post-time skip chapters have him mention how his father had always been a better fighter to him and on the Verdant Wind route, he laments and wonders if he'll ever be as strong as his father was at one point.
  • Ancestral Weapon: Zigzagged in Three Hopes. While he lacks a Crest, his father passes down the Jarngreipr to him, a pair of sacred gauntlets associated with the Crest of Cichol. As it's a Sacred Weapon, Caspar can wield the gauntlets safely anyway.
  • Anime Hair: His hair is incredibly spiky in Three Hopes, befitting his Hot-Blooded disposition.
  • Babies Ever After: His endings with Bernadetta and Hilda result in having many children.
  • Badass Adorable: Caspar is quite adorable especially pre-timeskip, with his short height and incredibly energetic personality, and is also quite the proficient fighter. Just don't say it to his face. Post-timeskip he grows taller, but still retains his adorable charm.
  • Badass Normal: He doesn't have a Crest and his magical ability is lacking, forcing him into physical classes. He's no less capable for it.
  • Battle Couple: A defining trait of the relationship if he marries Catherine or Shamir. If he's paired with Catherine then the two (depending on Rhea's fate) either become Rhea's bodyguards and spar with each other daily, or live as travelling heroes, their exploits becoming famous either way. If he is paired with Shamir they likewise become crusaders of justice and sources of amusing anecdotes for future generations.
  • Berserk Button:
    • Downplayed, but he really doesn't like attention being drawn to his height.
    • He's really pissed after Jeralt's death, especially since the students were backstabbed again by someone they trusted - first Tomas and then Monica.
  • Big Eater: He's noted to shovel down a lot of food, to the point Linhardt scolds him for barely chewing and also eating with his mouth open.
  • Bond One-Liner:
    "Right makes might! Right?" (pre timeskip)
    "Might makes right!" (post timeskip)
    "Big win!"
    "You're all going down!"
    "Attack at your own risk!"
  • Book Dumb:
    • The Black Eagles' introductory cutscene shows him struggling and scratching his head while reading a book. In the story itself, he's shown to not be much of a thinker, but a dedicated warrior.
    • This is played with in he and Dorothea's C-support in Three Hopes, where he shows himself to be remarkably self-determined to study because it'll make him a better commander on the field. Dorothea is impressed and offers to help him.
  • Character Death: If not recruited on the Verdant Wind path, failing to defeat the Death Knight before he escapes in Chapter 18 changes the map's objective to rout all enemies, meaning you're potentially forced to kill Caspar off to end the chapter. Even if you do manage not to directly kill him, his chances of surviving the javelin of light attack afterwards are unfortunately rather slim.
  • Character Development: He's still Hot-Blooded after the timeskip, but is more tempered and reflective as well.
  • Charged Attack: His unique ability in Three Hopes is "One for the Books", allowing him to hold down the strong attack button when performing finishers to increase its range and damage.
  • Chaste Hero: Pretty much anything relating to dating or sex goes completely over his head. In Three Houses, Hilda especially has to take note of his lack of understanding, and Dorothea effectively friend-zones him out of not wanting to corrupt him. In Three Hopes, this extends to metaphors or even concepts regarding dating. He doesn't understand why the "impregnable" fortress Arianrhod is known as "the Silver Maiden", and the others give up trying to tactfully explain it to him. In his support with Balthus, when Balthus suggests competing over ladies, Caspar figures the only way that would make sense would be "to dress up in ladies' clothes and compete to see who looks better."
  • Childhood Friends: With Linhardt, the two meeting when they were 6.
  • Comically Missing the Point: The main source of comedy from his supports, since he's often too dense to pick up on people's signals.
  • Curtains Match the Window: His hair and eyes are both cyan.
  • Cute Bruiser: He's cute as a button and packs quite the punch.
  • Defector from Decadence: If recruited on a default path, he decides not to return to the Empire after the fall of Garreg Mach, and instead spends the next five years wandering and battling the Empire.
  • Dumbass Has a Point: While not the brightest individual, Caspar gets irritated at Edelgard in their C-support for seemingly viewing him as pitiful for being a second son with no inheritance and outright tells her off for both being thoughtless about his feelings on the matter and making everything about her. The Azure Moon route in particular shows that the traits Caspar called her out on are the same ones that prevent Edelgard from agreeing to end the war peacefully because she believes herself to be the only one capable of changing Fódlan, considering the countless bystanders harmed by the war a necessary sacrifice as long a better Fódlan is born in the end.
  • Dumb Muscle: He's the heavy hitter of the Black Eagles and has a hard time with his studies. He's also extremely oblivious to girls who show an interest in him like Hilda and Bernadetta.
  • Foil: To Hilda, since they come from important noble families that hold an important seat in their respective territories and are often overshadowed by their older siblings, with Caspar's older brother being the heir, while Hilda's older brother Holst is The Ace and the reason she is a Lazy Bum. Caspar is hot-headed, a bit dense and very passionate while Hilda is lazy, cunning and prefers to let other people do the work for her. They have a Pink Girl, Blue Boy scheme going on as a duo and both have unique requirements to be recruited - Caspar is the only student who requires a Brawling proficiency to join another House, while Hilda is the only student to require Axes. They can even get married if you complete their support chain.
  • For Great Justice: A big believer in the concept, and "injustice" is listed as one of his dislikes.
  • Freudian Excuse: Though he's remarkably more well-adjusted than some of the other students who are also overshadowed by their siblings, it's implied that Caspar's impulsive, reckless tendencies stem from being ignored so much at home.
  • Gameplay and Story Integration:
    • He's a Hot-Blooded musclehead who does nothing but train while struggling in his studies. This is reflected in his relatively high physical stats but poor proficiency in Reason.
    • His recklessness earns him a lower defense growth than some of his other physically-oriented peers, notably his counterparts Dedue and Raphael from the other houses.
    • His shouting does boost the morale of people under his command, but as Hubert notes, it makes it difficult for Caspar to do anything covert and can make it difficult for his unit to function. In addition, most of his strategic approaches to combat boil down to 'hit it until it dies.' Naturally, he has a weakness in authority as a result, having a difficult time learning how to command others strategically.
  • Gameplay and Story Segregation:
    • Despite wearing heavier armor after the timeskip, he leans towards the Warrior class, which is known to hit hard at the expense of defense.
    • Despite his physical training, his base speed of 6 and dexterity of 5 are rather low when deciding to teach his class.
    • In Three Hopes Caspar's preferred class line as a playable character goes through to Wyvern Lord, but he appears as an NPC in the Brawler and War Master classes, and the reward for completing his paralogue is a pair of gauntlets that it's expected Caspar will use.
  • Glass Cannon: Caspar has high offense potential with great speed, strength, and luck growths, with a lacking defense and resistance growths meaning he takes a lot of extra damage, though his HP Growths are generally high enough to take a hit.
  • Good Scars, Evil Scars: Caspar inexplicably has a scar on his forehead in Three Hopes.
  • Height Angst: It's hinted that he has a bit of an issue with his lack of height, though it doesn't seem to bother him as much post-timeskip. He's still the shortest male of his house even after the growth spurt, though.
  • Heroic Build: Post-timeskip, he's broad-shouldered and stands a full head above many of his female housemates. He also fills out considerably to match his suit of heavy armor.
  • Hidden Depths:
    • Caspar's B-support with Ferdinand shows that he's capable of planning when the situation calls for it. After seeing an elderly shopkeeper on the verge of being robbed, Caspar decides to give his money to the thief and threatens him not to come back, which works out in his favor, giving Caspar the opportunity to chase the thief down, beat him up, and take the money back.
    • His C-Support conversation with Edelgard shows that he can be insightful in regards to people, and he calls out Edelgard for having an It's All About Me attitude.
    • His supports with Shamir and Petra show that he feels a lot of responsibility for his father's history of military campaigns, and feels he owes both of them an apology for what happened. No doubt due to not fully agreeing with his father, he tries to apologize for what happened, showing maturity for something he doesn't even have to apologize for.
    • His C-support with Dorothea in Three Hopes has him acknowledge that he needs to study as well if he's to be a proper strategist in battle, so he tries to read two or three "chappers" a day.
  • Hot-Blooded: He's very hotheaded, to his occasional detriment. Caspar often jumps headlong into situations or comes to a conclusion without thinking things through.
  • Hunk: After the timeskip, he's gotten muscular, well-built, and handsome.
  • I Got Bigger: He grows considerably during the timeskip, although he's the second-shortest male character, only being taller than Ignatz.
  • Innocently Insensitive: He's frank and tends to jump to conclusions without thinking, much to the chagrin of his housemates. He often has trouble figuring out what he's doing wrong until it's pointed out to him, like when Bernadetta gets huffy at him for dragging her around like a piece of luggage because he was too excited to show her a place with a nice view.
  • Irony: During Part I, Caspar can be found in the monastery complaining about how much he despises the Death Knight for his actions and how he wishes to catch him. In three out of four routes, he ends up working alongside the Death Knight for the Adrestian Empire during Part II, even directly reporting to him during a cutscene in Azure Moon/Verdant Wind (if he wasn't recruited before the timeskip) once Byleth's chosen faction arrives into Fort Merceus.
  • It's All My Fault: In Caspar's support with Byleth, he discovers a suspicious man that Byleth is shadowing. Upon noticing the man heading towards the town square, where a group of children are, he immediately goes after him despite Byleth telling him not to. A Knight of Seiros admonishes him for his action, bringing up the possibility that the man may belong to a group of bandits due to possessing a scorpion tattoo, but were unable to investigate the matter further because the man committed suicide when Caspar confronted him. Caspar looks back on the incident with shame after the Time Skip, and sure enough, the knight was correct as a soldier informs Byleth that they suffered casualties from dealing with bandits all bearing a scorpion tattoo, proving Caspar's fears.
  • Leeroy Jenkins: He's not much for strategy and would much rather take on his opponent in a frontal assault.
  • Like Brother and Sister: His support with Dorothea reveals she sees him like a little brother, and Caspar himself is embarrassed but doesn't mind returning the favor by calling her "big sister." In their A-support, he reveals that he really does see her close like family. He also provides a potential subversion in the same support where he also admits he wouldn't mind spending his life with her assuming neither can find a significant other.
  • Malaproper: As part of his Book Dumb status, he occasionally mispronounces words, with "chapper" (chapter) being one.
  • Magically Inept Fighter: He comes with a good 9 base strength but an abysmal 3 magic. His growths also heavily lean him toward physical classes like Fighter due to his poor magic and resistance growths on top of his very limited spell list.
  • Master of None: Among the available martial characters, Caspar is a generalist, not particularly exceeding in defense, strength, or speed, like Raphael and Felix, and not having any particularly exciting Combat Arts or a standout Personal Skill, like Ferdinand and Bernadetta. He's considered among the weakest playable characters in the game, although it's balanced so that, outside of Maddening, all students are at least playable.
  • Might Makes Right: After the timeskip, one of his victory quotes has him namedrop the trope as an Ironic Echo to his previous Right Makes Might beliefs.
  • Military Brat: The von Bergliez family has a long history of military service and leading the Empire’s Ministry of Military Affairs, Caspar is no exception with his solo Crimson Flower ending having him becoming a general and even on Azure Moon and Verdant Wind, he's present for the assault on Fort Merceus as an enemy commander.
  • Mutually Exclusive Party Members: In Three Hopes, he’s not playable outside of Scarlet Blaze; thus he cannot fight alongside Dimitri, Dedue, Felix, Ingrid, Sylvain, Annette, Claude, Hilda, Holst, Seteth, Flayn or Catherine.
  • Nice Guy: He's extremely approachable and friendly. Hot-headed as he may be, he cares deeply for all his friends.
  • Oblivious to Love:
    • He's incapable of realizing in almost all of his romantic A-supports that someone is in love with him with the exception of Dorothea, though the two admit that they'll only go through with it if they don't find anyone else.
    • He doesn't understand why Bernedetta always wants to be alone with him, and Hilda eventually decides to tell him that he's coming to her room to carry luggage because he's too dense to understand that she wants to go there to have sex with him.
    • In his Goddess Tower Event cutscene, he mentions a girl wanted to see him in the tower but told her he'd be busy eating and dancing. The girl got upset and he doesn't know why.
  • Odd Friendship: Despite being Hot-Blooded and prone to leaping before looking, he's good friends with the calm, thoughtful Lazy Bum Linhardt from the start, and he can develop a strong friendship with the stoic, professional Shamir.
  • O.O.C. Is Serious Business: If he is an enemy on Azure Moon and Verdant Wind and engages a former Black Eagle, he will become noticeably angry, demanding to know how many of their former friends and comrades they cut down to get this far.
  • Pint-Sized Powerhouse: He's fairly short before the timeskip at 159 cm, and is frustrated when Linhardt's assessment that a taller person would win a fight assuming all other things are equal proves correct. Despite this, he has relatively high strength, Dexterity, and Speed growths and eventually wins his fight as planned thanks to Linhardt's advice. Averted after the timeskip, where he's become notably taller at 173 cm (though still the second shortest of all the male students).
  • Playing with Fire: Learns Fire and Bolganone if trained in Reason, which is not recommended.
  • Powerful, but Inaccurate: Caspar can learn the Wild Abandon combat art at C+ rank in axes. It let him deal 10 additional damage and has 30 extra critical hit at the cost of 30 accuracy.
  • Pre-Asskicking One-Liner:
    "Put me in there!" (Said in different tones pre and post-timeskip)
  • Pre-Mortem One-Liner:
    "Don't try and stop me!"
    "This'll do it!" (Pre-timeskip)
    "Here we go!" (Pre-timeskip)
    "I'll send you flying!" (Pre-timeskip)
    "Hope you're ready!" (Post-timeskip)
    "I'm not going down!" (Post-timeskip)
    "I'll have your head!" (Post-timeskip)
  • Recurring Element: He has elements of the Bord and Cord archetype. He's a cyan-haired, hot-blooded axe fighter that favors health and skill, contrasting Hilda, the rose-haired, apathetic axe fighter with greater focus on speed and defense.
  • Red Oni, Blue Oni:
    • He's the excitable, loud and energetic Red Oni to Linhardt's calm, analytical and relaxed Blue Oni.
    • He and Ashe are polar opposites should they be recruited to the same house. Ashe is level-headed and prefers reconciliation to retribution, while Caspar rushes in and goes for the kill with reckless bravery. In their paired ending, the two travel the world together as wandering knights, rescuing each other time and again with their own strengths.
  • Right Makes Might: One of his victory quotes in Part I has him namedrop the trope. By Part II, he's moved on to Might Makes Right.
  • Screaming Warrior: His C-support with Hubert has Hubert complaining about this, which Caspar claims help energize him and he wouldn't do it in a real fight or covert operation, to which Hubert responds that intentionally or not, he will fall back into it because he trained that way. Then their B-Support reveals that's exactly what happens, which causes Caspar to crack down on it and become quieter...only for Hubert to admit that the team has grown so used to his shouting as both a signal and a comfort that the lack of it is actually affecting their performance.
  • Secret A.I. Moves: As an enemy unit on the Azure Moon and Verdant Wind routes, he can know Pass, a skill that he is unable to obtain as a playable unit.
  • Sibling Yin-Yang: Edelgard mentions that Caspar's older brother is lazy and greedy, something Caspar pretty much agrees with. Caspar himself is hard-working and selfless.
  • Sins of Our Fathers: A recurring theme in his supports is that, because his father played a large role in the military campaigns of the Empire, he feels a sense of responsibility for his father's actions. His supports with Petra and Shamir reveal that he feels guilty due to his father's actions in the Empire's war against Brigid and Dagda, and attempts to make amends to them both for what he sees as his family's actions towards them.
  • Skippable Boss: In chapter 14 of Azure Gleam, he must be killed if the Kingdom army wants a chance at catching Duke Aegir because Caspar will be guarding a gate that will block the army once Duke Aegir has passed it. However, if the player manages to seize the area that's supposed to be Aegir's escape, the mission will end once he is killed without the need to fight Caspar.
  • Smart Jerk and Nice Moron: The Nice Moron to Linhardt's Smart Jerk.
  • Sorry That I'm Dying: If he's killed in Classic mode, he blames himself for being weak.
  • Stock Shōnen Hero: Despite not being one of the protagonists, Caspar takes clear influence from this archetype. He's a Hot-Blooded, somewhat naïve and Book Dumb young man with a strong sense of justice and a strong desire to get stronger.
  • Taking the Bullet: In his B+ Support with Shamir, he does this for her in the middle of a fight, and he comes dangerously close to dying as a result. Shamir grills him for this when he wakes up, telling him her life is worth no more than his, but admits she owes him one for this.
  • Uncertain Doom: If not recruited on the Verdant Wind path but he survives the assault on Fort Merceus, it's unclear if he survives its subsequent destruction by the "javelins of light" or is killed.
  • Walking the Earth: Several of his endings involve him giving up his nobility and traveling the world. For example, in his paired ending with Annette, he travels the world and ends up saving her while she was traveling, resulting in their marriage after. Only some of his Crimson Flower endings avoid this, since he usually becomes a general in the Empire. His ending with Petra, even outside the Crimson Flower route avoids this as he goes to Brigid with her.
  • Weight Woe: In his C-Support with Raphael, Caspar takes up his method of bodybuilding, more training and a lot more eating. By the B-Support, however, Caspar laments that he's not grown taller, just wider.
  • We Used to Be Friends: He's good friends with Linhardt at the beginning of the game, but it's possible for them to end up on opposite sides of a war should you recruit one or the other to the Blue Lions or Golden Deer.
  • What Happened to the Mouse?: It's never elaborated on as to what happens to an unrecruited Caspar on the Azure Moon route if he survives the battle at Fort Merceus.

    Ferdinand 

Ferdinand von Aegir

Class: Noble → Soldier → Cavalier → Paladin

Age: 17 (4/30)

Crest: Cichol (Minor)

Height: 175 cm (pre-timeskip) -> 180 cm (post-timeskip)

Voiced by: Taito Ban (Japanese), Billy Kametz (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_ferdinand_portrait.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
Click here to see Ferdinand in Fire Emblem Heroes 

"I'm more talented than anyone in my class, even Edelgard. I'll lead the Empire to a bright and enlightened future."

The heir to the Dukedom of Aegir. Members of Ferdinand's family have served as prime ministers in the Adrestrian Empire for generations. Ferdinand holds great pride in himself and his family and doesn't like to lose, thus he often feels a strong rivalry with others, even with Edelgard.

His personal ability, Confidence, boosts his Hit and Avoid while he is at full health. He bears the Minor Crest of Cichol, which will sometimes negate enemy counterattacks when he uses Combat Arts.


  • Action Initiative: He learns Swift Strikes at A Lances, which allows him two consecutive attacks with any lance weapon for the cost of some weapon durability, even if he was unable to double before.
  • Adaptation Expansion: In Three Houses he was just another recruitable student who can be brought into any route of your choice. In Three Hopes he is no longer recruitable out of his House, and his role as Edelgard's most upfront advisor is more pronounced. He even is the focus of one of the cutscenes in the game (fittingly named "Twin Jewels of the Empire"), where he executes his own father with Hubert present.
    • The "Twin Jewels" name itself received an expansion. In Three Houses, it was a nickname used for the pair in their shared ending. In Three Hopes, it's mentioned in their supports, and their battle dialogue, and Ferdinand seeks Edelgard's blessing to make it a Running Gag to rile Hubert up.
  • Always Someone Better: On the Crimson Flower path, his relationship with Edelgard is this. Much of the plot of their support story comes to Ferdinand accepting that fact, but keeping his motivation to improve, while Edelgard comes to accept Ferdinand's challenges as motivations to push herself further, and to keep herself honest.
  • Ambiguous Disorder: His stilted manner of speech and difficutly reading social cues point to possibly being on the autism spectrum.
  • Ancestral Weapon:
    • Shield in his case. By clearing the bonus objective in his and Lysithea's paralogue note , Retribution, you can obtain the Ochain Shield, a saint weapon that resonates with his crest of Cichol and helps his survivability, especially when paired with his personal skill.
    • Clearing Seteth and Flayn's Paralogue also unlocks the Spear of Assal, a Saint weapon that also resonates with his Crest of Cichol. While the weapon is primarily Seteth's weapon, Ferdinand is just as capable of using it. Especially if you are on the Crimson Flower route where Seteth is un-recruitable, making Ferdinand the only character who can use the weapon to its full potential.
  • Antiquated Linguistics: He has a very formal way of speaking, sometimes using uncommon words in his speech, and almost never using contractions. This is all as a way to reflect his noble upbringing. In the Japanese version, his speech patterns are stiff, formal, and archaic.
  • Arranged Marriage: He reveals to Bernadetta in their A-support that their parents had originally considered this between the two of them, though it never went through. He's personally glad for it, as he never would have been able to become such a good friend to her if they had been betrothed by the time they were in the academy. It is possible for them to do end up getting married, and their support points increase rather quickly. Ironically, before marrying Ferdinand, Bernadetta cuts ties to her family house. Meaning that her father did see his daughter marry the powerful noble he wanted - but he gets none of the benefits he hoped for.
  • Attack! Attack! Attack!: His unique ability in Three Hopes is "Maximum Ambulation", increasing his movement and attack speed in proportion to his combo count, starting at 300 hits and capping out at 1500, encouraging him to attack relentlessly to maintain his combo count.
  • Babies Ever After: In his paired endings with Edelgard, Dorothea, Constance off the Crimson Flower route, and Manuela, he becomes a father. The former three simply name a vague "children," "many" with Constance, and one with Manuela.
  • Badass Adorable: Ferdie is as charming as a puppy, and is naturally a strong and noble fighter.
  • Badass Baritone: He's a strong combat unit, and in the Japanese version, Ferdinand's voice is quite deep (moreso after the timeskip). Not so much in the English version, as while he's no less badass, Billy Kametz uses a higher and softer register.
  • Berserk Button:
    • While never shown on-screen, he's implied to have a temper when women are mistreated and/or people are being treated unjustly in his presence.
    • Ferdinand frequently displays anger at nobles who abuse their power and take advantage of their followers. This comes up in his distaste for his own father, Lord Lonato, the nameless nobles who Dorothea mentions abusing her in their A-Support, Dimitri in the Crimson Flower route, and even Edelgard in Silver Snow and other routes if he's poached.
  • A Birthday, Not a Break: Gets hit with this the most of any playable character, most likely because his birthday is at the end of the month (when the battles tend to take place).
    • Considerably downplayed, but the first mock battle falls on his birthday.
    • If poached to the Blue Lions or Golden Deer, the second battle at Gronder Field and the ensuing bloodbath falls on his birthday.
    • On the Crimson Flower route, the final battle occurs on his birthday.
  • Birds of a Feather:
  • Bishōnen: He has soft facial features and a neatly-coiffed haircut pre-timeskip. He transitions to a Long-Haired Pretty Boy post-timeskip in Three Houses.
  • Blade on a Stick: His primary weapon, as he starts with a higher lance rank than the other types, and leans towards the lance-based Cavalier line. The Cichol Crest weapon, the Spear of Assal, is also a lance.
  • Blood Knight: Downplayed. Some of his battle lines suggest he enjoys combat, and one of his tea time topics has him say he has enjoyed fighting since he was a child.
  • Born Lucky: Downplayed. According to Hanneman, the Crest of Cichol is rare, to the point that only Seteth has the Major Crest of Cichol in the present day. Thus, Ferdinand's lucky to even have a minor one.
  • Boring, but Practical:
    • He can't match characters like Felix or Edelgard in per-hit damage, he's outsped by characters like Petra and Ingrid, and he's not as tanky as Dedue or Raphael. However, he maintains a good balance of speed and power, and his evasion can become high enough to offset his somewhat lower defense. His lack of skill weaknesses and only truly weak growths being Magic and Resistance note  allow him to take up any physical class as needed. He also eventually learns Swift Strikes, which lets him completely ignore his speed stat.
    • His personal skill, Confidence, gives him +15 to hit and avoid when at full HP. While not a flashy skill like other students, it allows him to become one of the hardest characters to hit, as he naturally is fast enough to avoid many units, and with the right setup, he can practically hold down enemies simply by being unable to be hit.
  • Break the Haughty: While he is obviously nowhere near as vile or arrogant as other examples of this trope, his pride as a noble takes a hit as a result of the situations listed below:
    • If you oppose Edelgard and follow the Silver Snow route instead of the Crimson Flower route, or if you choose the Blue Lions or Golden Deer houses, Edelgard will strip him and his family of their nobility, wealth, and lands. This does a number on his self-esteem, and he's left at a loss, wondering despondently to Byleth what he's going to do now.
    • His B-support with Byleth has him forced to come to terms with the fact that he was never anywhere near Edelgard's equal, as much as he'd wanted to believe otherwise.
    • His support with Constance begins with this, dismantling his entire worldview and telling him that while his concerns aren't misplaced, what she needs is action and allies to help her house instead of merely comforting words.
  • Broken Pedestal:
    • To Constance, whom she knew as a child, finding him to be another disappointing noble who gives empty platitudes instead of action.
    • His father is this to him. His C-Support with Edelgard in Three Hopes reveals that he idolized his father as a child... until he found out about how corrupt he was.
  • Can't Catch Up: During White Clouds, he strives to be either Edelgard’s equal, or to surpass her. But in Part II, no matter what route Byleth takes, in his B-Support conversation with them, he comes to accept that no matter how hard he tries, he will never be on Edelgard’s level.
  • Cat Smile: His pre-timeskip "happy" portrait and default post-timeskip portrait are mild forms of this, although mostly due to the shape of his mouth.
  • Character Death: If not recruited on the Azure Moon or Verdant Wind paths, he is one of the commanders defending the Great Bridge of Myrddin, forcing him to be killed off in order to progress. He's notably the only recruitable Black Eagle to have this mechanic.
  • Character Development: After the timeskip, he's noticeably more mellow and reflective. He even lampshades this if hosting a tea party.
  • Character Tics: Has a tendency to place his palm on the right side of his face when talking (or when things get dumb). It's a sort of one-sided Facepalm. He even does this on his Heroes art.
  • The Charmer: Thanks to his straight-forward, sincere, and honest nature, he manages to charm most of the women he has supports with. He even manages to briefly fluster Hilda, who is a master of charming men into doing things for her. Appropriately, he also has a good Charm stat with decent growths to match.
  • Chick Magnet: Ferdinand has eleven potential wives, the highest total in the game after Byleth: Edelgard, Petranote , Dorothea, Bernadetta, Byleth, Mercedes, Hilda, Marianne, Manuela, Flayn, and Constance.
  • Childhood Friends: Is revealed to have been so with Constance.
  • Climax Boss: In Azure Gleam, he and Edelgard are the last bosses fought before the second timeskip.
  • The Comically Serious: Ferdinand doesn't have a sense of humor, tends not to understand sarcasm, and treats most everything he does with an air of hyper-seriousness.
  • Competition Freak: He's obsessed with winning to the point that he views his own housemates as rivals, notably Edelgard and Hubert.
  • Commonality Connection: Ferdinand and Lorenz bond in their support chain about their similar feelings of accountability and responsibility as noblemen, as well as their deep appreciation for tea.
  • Curtains Match the Window: He has orange hair and eyes.
  • Determinator: One of his most recurring positive traits is that he is very persistent and never gives up when he sets his mind on something. For example, in his B-support with Dorothea, he makes treats for her and admits to having gone out, worked to earn the materials to make it without using any money or wealth. Dorothea is very surprised by that and the fact he made them himself, admitting that her impression of him improved after learning of this.
  • Discard and Draw: As an enemy unit on Maddening, he trades his Silver Lance/Javelin combo for a Killer Lance. While this makes him helpless against ranged attacks, it also makes him more likely to land critical hits, which when combined with his large movement range and increased stats, can be deadly. It also makes him harder to bait out safely.
  • Does Not Like Spam: By his own admission, he dislikes coffee, to the point that the Coffee Beans are one of his two disliked gifts. This seems to extend to bitter foods in general, as Blue Cheese gift is his other disliked gift, and all his disliked dishes in the dining hall are under the "bitter" category. This changes (outside of gameplay) if his support chain with Hubert is completed, as he suggests sharing coffee in the dining hall with Hubert, and in his support chain with Edelgard.
  • The Dog Bites Back: Downplayed, but if he's on Byleth class in the default routes, Edelgard strips the Aegir house of everything, and after he refuses to be Edelgard's puppet, goes on the run for five years until reuniting with Byleth at Garreg Mach. Afterwards, he joins the fight against the Flame Emperor.
  • Emotions vs. Stoicism: Discussed in Part II of all routes if he's on the player's party. Ferdinand believes an ideal king has to be able to separate his personal feelings from his duty, which in non-Azure Moon routes he considers the reason why Dimitri ultimately ends up meeting his demise in the battlefield after being consumed by revenge.
  • Endearingly Dorky: His tendency to be The Comically Serious in some of his supports, as well as his sincere and straightforward nature gives him an adorable charm.
  • Entertainingly Wrong: In his B support with Dorothea, he tells her he was thinking about why she compared him to a bee. In their A support, it's because she's concerned he's only interested in her looks, which won't last forever—caring only about the most beautiful flower in full bloom. Ferdinand declares that it's because bees are dutiful workers, but who "inherit a capacious home with a wealth of honey." He chooses to play up the former while downplaying the latter, showing off some confections he had prepared (after many failed attempts), stating that he got the ingredients on his own efforts, working ad commercia for a farmer and a merchant in exchange for flour and sugar, respectively, while taking extra chores in the kitchen so he could use it during off hours. He still missed the point by a wide berth, but Dorothea appreciates the gesture nonetheless.
  • Expository Hairstyle Change: In Three Houses, his hair goes from chin-length and neatly-coifed to halfway down his back and somewhat unkempt during the timeskip. This is because he's too preoccupied with the war to remember to get it cut, and additionally in the case of being recruited on any route besides Crimson Flower, because he's a fugitive for five years.
  • Fiery Redhead: Played with. Ferdinand is quite energetic, and pre-timeskip, is a Competition Freak. However, he mellows out during the timeskip and is more reflective, and even pre-timeskip, when he's not being competitive or dramatic, his personality is rather calm. That being said, he is hinted at having a bit of a temper when injustice is involved, as shown in his supports with Caspar and Mercedes.
  • Foil:
    • To Hubert. Both of them want to be loyal advisers to Edelgard. But while Hubert caters to her every whim and goes behind her back to ensure her ambitions remain unchallenged, Ferdinand openly challenges her to force her to rethink her decisions and push her to strive even higher. They debate and discuss their opposite points of view on advising Edelgard in their support chain. The contrast is not lost on either of them, and they initially can't stand each other.
    • To Lorenz. Both take great pride in their nobility and statuses as house heirs, but can rub people the wrong way. Lorenz clings to classist views of nobility and is patronizing towards common folk, while Ferdinand has a more progressive view of things and doesn’t let that get in the way of treating commoners with genuine respect. Lorenz riles up people with constantly flaunting his nobility, while Ferdinand’s communication problems come from being Innocently Insensitive and simply wants his fellow nobles to use their statuses for good. Pre-time skip, Lorenz wanted to one up Claude because he feels the latter is an Inadequate Inheritor, whereas Ferdinand wanted to prove his worth to Edelgard and become The Good Chancellor for her. While both characters go through the Cavalier class line by default, Lorenz has a solid magic growth, a reason boon, and a good spell list, allowing him to become a magic class or even a Magic Knight, while Ferdinand is a Magically Inept Fighter. Even their physical appearances are opposite: Lorenz favors the color purple, Ferdinand primarily wears red.
  • Forgotten First Meeting: When he was a boy, he encountered Dorothea while she was secretly bathing herself in a fountain. He was so entranced by her beauty (even thinking she was a water nymph) that he bolted in shock/confusion. However, she interpreted the look on his face as disdain and scorn, and when Ferdinand got the nerve to come back to the fountain she had already left. By the time they crossed paths again at the Officers Academy, he had completely forgotten about her (believing he had imagined the first meeting) and spoke with her casually, cementing her hatred of nobility and Ferdinand himself in the present day, believing his current friendliness to be a façade.
  • The Friend Nobody Likes: His interactions with his fellow Black Eagles classmates initially come off as this. Edelgard and Hubert find him utterly annoying, Caspar finds him rather irritating, Bernadetta is, well, Bernadetta, Linhardt insults him without him even realizing it, and Dorothea outright says she hates him (though for her, it’s motivated by a misunderstanding from their past and she changes her mind once that's cleared up). Petra is the only one who is actually nice to him throughout, and even then, she's a Nice Girl to pretty much everyone.
  • Full Health Bonus: His personal skill Confidence increases his accuracy and avoid by 15 whenever he has full HP.
  • Gameplay and Story Integration:
    • He's a major Determinator who doesn't give up. He's one of the few students without a skill weakness.
    • His affinity for horses gives him a strength in riding and bonuses on stable duty, even coming with an initial D in the skill. His favored class line is, naturally, the Cavalier line.
    • Part of Ferdinand's character arc is coming to terms with the fact that he was never anywhere near Edelgard's equal. His preferred weapon type loses to hers with breaker skills involved, and Edelgard will typically be a more powerful unit than him, having bonus exp gain and a comically overpowered personal weapon and combat art.
    • In order to recruit Ferdinand from the Black Eagle house, one of the requirements is for Byleth to have a high proficiency in Heavy Armor. Not only is this Ferdinand's budding skill, but it's one that Edelgard excels at, so Ferdinand is prioritizing anybody who can help him gain an edge on his rival.
    • Ferdinand is shown in many conversations to be full of confidence and pride. However, it doesn't take much to shatter that confidence, like after he duels (and loses to) Edelgard in their supports. This is reflected in his personal skill Confidence, which grants him stat boosts, but only if his health is full.
    • He much prefers tea over coffee. The Coffee Beans are one of the few gifts he dislikes.
  • Gameplay and Story Segregation:
    • Despite "heights" being listed in his likes, Ferdinand is neutral in flying instead of proficient.
    • He'll bring up horses even if the player never levels his Riding skill.
    • For all that the game makes him insist that he's inferior to Edelgard; on routes where she's not the protagonist he can easily beat her in every possible chapter; and his balanced defensive growths actually make him among the best options for surviving hits from her.
  • Glass Cannon: In comparison to Leonie and Sylvain, he's this. Ferdinand's highest stats are Strength and Speed, but Defense is his lowest stat after Magic and Resistance. His personal battalion, the Aegir Astral Knights, emphasizes this, as it gives a large boost to physical attacks (+7) and evasion (+20, one of the highest in the game), but only modest boosts to both defenses (+2). He can compensate by stacking evasion boosts on top of each other, including his personal skill. He can avert this by going into the Fortress Knight class if the player levels his armor skills up, but that hurts his Speed growth and does nothing for his Strength.
  • The Good Chancellor: He aspires to be this, as the head of his family is traditionally the Imperial Prime Minister. In particular, he wants to make up for his father being an Evil Chancellor. He's able to achieve this in the Crimson Flower route, as his endings state that Edelgard eventually appoints him as her prime minister.
  • Good Is Not Soft: He's Innocently Insensitive at worst, but Ferdinand has minimal issues with using force (including lethal force) if the situation calls for it. He's unfazed by his first kill in Chapter 2, threatens a pushy soldier in his and Mercedes's B-support, and on the Silver Snow route, he has this to say in regards to ending the war with the Flame Emperor's death.
    Ferdinand: There is no stopping her. The only way to end this is to kill her.
  • Green-Eyed Monster: If not recruited on the Azure Moon or Verdant Wind routes, he expresses jealously towards Byleth should he fight them.
    Ferdinand: [sad] Edelgard has always been obsessed with you. I am a little envious, to be frank.
    Ferdinand: [angry] I will just have to impress her with my skills on the battlefield!
  • Hates Their Parent: His opinion on his father isn't exactly high. Interestingly, it seems to have nothing to do with how he treated Ferdinand, but rather how he treats everyone else. According to Ferdinand himself, he thinks his father embodies the worst traits of a noble, and aspires to be more or less everything he isn't. It's a bit more complicated than it seems, however, as while he will readily admit his father was greedy and arrogant and deserved to die, he's also conflicted with Edelgard imprisoning him after she ascends, and mourns his death in default routes.
  • Heroic Build: He has broad shoulders and a narrow waist, especially after the timeskip, causing this trope. It's possibly a subversion, however, as Flayn remarks that he's rather slender in build. He's also thinner in his Heroes artwork.
  • Hidden Depths:
    • Despite his pride in being a noble and his Competition Freak tendencies, he's genuinely thoughtful behind the politics and circumstances of his actions and others. He asks Edelgard to consider options other than disbanding the nobility in their A-Rank Support, and when that fails he proposes that she provide free education for all once she succeeds in uniting Fódlan in order to bridge the gap in equality.
    • His supports with Manuela reveal he is a fan of the opera and also enjoys writing poetry. He actually remembers and can recite one of her songs despite it being a decent amount of time since he saw it. He also is one of two students in the Black Eagles who does very well with choir practice, the other being Dorothea, showing he has a genuine love for the arts that few other students have.
    • He values discipline and restraint, and feels a noble is supposed to lead the commoners with their interests at their heart. He hates his father and Lonato for using the commoners and other people for their petty revenge/plans, and describes them as not being truly noble. If poached to the Golden Deer, he says that Dimitri was blinded by his emotions, leading to his death. He also believes that if a leader becomes overly emotional, others should intervene, and that blindly agreeing with a ruler is not the right call to make. If poached to the Blue Lions, after the battle to save Deirdru, he commends the former nobles of the Alliance for acting in the best interests of the people.
    • His support with Byleth addresses a fear of being forgotten. One of his potential tea time topics has him ask if they will always remember him. If romanced by a female Byleth, regardless of route, half of his work will be lost to time.
  • Hidden Disdain Reveal: Potentially has two cases:
    • On the Azure Moon and Verdant Wind routes, if not recruited, he admits to being jealous of the attention Byleth got from Edelgard, and says he will simply have to impress her with his skills on the battlefield, implying he is fully ready to kill Byleth.
    • On the other hand, if poached to the Blue Lions, if talked to after saving Deirdru from the Empire, he condemns Edelgard for her disregard for how many people will die to carry out her cause.
  • History Repeats: Invokes this himself in his support with Edelgard. Their ancestors once dueled with the throne of the Adrestian Empire on the line, so he pesters Edelgard into accepting his offer for one to prove his superiority over her. After he's taken down in a Curb-Stomp Battle, he later invokes the lines his ancestor said to hers in order to propose to her.
  • Honest Advisor: In his support with Hubert, Ferdinand states that his intention as prime minister of the Empire is to be someone who can challenge Edelgard and give "frank advice" to her when she's on the wrong path, rather than blindly following her orders the way Hubert does. Even on other routes he also shows signs of this, such as when he's poached to the Blue Lions after the timeskip, as he is willing to criticize Dimitri, feeling that Dimitri will never be a good king as long as he's ruled by his emotions, although the two never directly interact and if poached to the Golden Deer and talked to after the second battle at Gronder Field, he also criticizes Dimitri and questions why his followers didn't try to question him.
  • Hot-Blooded: While more subdued than Caspar, Ferdinand's supports with Shez in Three Hopes emphasize how he feels he must always give it his all to live up to his name as the heir to House Aegir, vowing to devote every fiber of his being to everything he does, be it training, rousing conversation, or even rest. Shez is taken aback by how passionate Ferdinand is about everything before pointing out the folly in this mindset: if you're constantly pouring all of your energy into everything you do, you'll deplete yourself when you need it most. Not to mention that it makes him exhausting to be around since he's constantly high-energy. Later supports emphasize that this passion is what keeps Ferdinand going even through the toughest times, such as when Ferdinand is distraught over his father's rebellion and subsequent arrest. Without it, there are times when he wouldn't know what he'd do with himself.
  • How the Mighty Have Fallen: During the timeskip, his status as a noble is either up in the air (on the Crimson Flower route) or effectively nonexistent (on all other routes). Contrast that with his status as the heir to the second most powerful house in the Empire pre-timeskip.
  • I Am Not My Father: It's heavily implied that he tries to act like an ideal noble due to his father's corruption.
  • I Got Bigger: Not to the extent of, say, Bernadetta or Lysithea, but Ferdinand grows five centimeters after the Time Skip and his shoulders are broader.
  • The Idealist: In their support chain, Hubert points out Ferdinand's extreme optimism as one of his central personality traits, and Ferdinand is a stranger to negativity and pessimism when working to accomplish his goals. His mission is to see the Empire into a bright future for all.
  • Inferiority Superiority Complex:
    • There are hints that his pride is a cover for self-esteem issues. Pre-timeskip, he believes that he genuinely is better than Edelgard. Post-timeskip, his B- and A-supports with Byleth have him acknowledge that regardless of what he thought as a teenager, he was never anywhere near Edelgard's equal. It's more or less confirmed in his B-support with Constance.
      Ferdinand: I tend to... overcompensate. Perhaps I make a fool of myself, bragging about my superiority to Edelgard.
    • In Three Hopes, Ferdinand's supports with Caspar have him brushing off Caspar's glowing praise of him as a Jack-of-All-Trades. Ferdinand derides himself as a Master of None and considers Caspar's single-minded pursuit of strength and talent for fighting to be a dazzling virtue. Similarly, Ferdinand's training line with Edelgard has him wonder if a stronger opponent would help her get more out of her training. Edelgard is baffled by this, as the only available sparring partner she considers stronger than him is Count Bergliez, the army's mightiest warrior.
  • Innocently Insensitive: At times he can fall into this due to his noble upbringing. He sees it as his responsibility to act like an ideal noble, so he tends to poke into people's business and ask questions. He means well, but this tends to bother people; in his support with Marianne, for example, he questions why she resents being nobility, causing her to snap and begin ranting about her life, causing him to back off.
  • Jack of All Stats: In comparison to most of the Black Eagles. He has fairly evenly balanced growths, save for his low magic and resistance growths. However, compared to Sylvain and Leonie, who fulfill similar roles for the Blue Lions and Golden Deer, Ferdinand's lower defenses and higher avoid make him more of a Glass Cannon.
  • Jack-of-All-Trades: He has four proficiencies at the start of the game, can develop an additional proficiency in heavy armor through training, and has no particular weaknesses when handling weapons. His growths initially look like a Master of None, but as classes affect the growth rates of a character, this allows him to flexibly fit into several classes, something that his classmates struggle with. He can even lampshade this at a tea party.
    Ferdinand: I am extremely versatile. In fact, I fear I am a jack-of-all-trades.
  • Jerkass to One: He heavily disapproves of Hubert's methods and will call him out on it. With every other character he interacts with, he's nothing but a gentleman.
  • Just Following Orders: He expresses this as his reason for fighting Hubert if they fight in Enbarr. In a twist on this trope, it's not as though he doesn't want to carry out his orders, nor is he using the line to avoid taking responsibility.
  • Kindhearted Simpleton: Played With. While he has his Hidden Depths and a lot of insight, Ferdinand can also be rather dense. He's also one of the nicest characters in the game. Hilda even lampshades this trope in their B-support.
    Hilda: Haha! Oh, Ferdinand! So simple. And yet... so kind.
  • The Lancer: Actually gets invoked by Ferdinand as despite a lot of his posturing over their "rivalry" he's already acknowledged that Edelgard is the leader of the Empire and his own role is to become her Prime Minister. Ferdinand firmly believes it's the duty of the Number Two to directly challenge their Leader to ensure they are walking the correct path. This also breaks down why Ferdinand is unable to get along with Hubert, as Ferdinand views him as an enabler who will go along with Edelgard's whims.
  • Large Ham: In the Japanese version, he's quite bombastic and energetic. While he does have some hammy moments in the English version (notably his S-support), Billy Kametz uses a softer and more mild tone overall.
  • Late Character Syndrome: While several other characters have this, it's particularly notable on him due to his high recruitment requirements and timeskip-locked B-support. If the player uses a fresh save file or simply chooses not to utilize New Game Plus, Ferdinand will likely be one of the last characters recruited (if at all), and will effectively be locked into lance or axe-wielding classes and will struggle to use the stronger battalions. It's somewhat alleviated by his high base stats with his late recruitment. note 
  • Leeroy Jenkins: Played for Laughs. If the Golden Deer house is chosen, during Chapter 1's mock battle, Ferdinand will book it out of formation, to the annoyance of Edelgard and Hubert.
  • Lightning Bruiser: Tends to develop into this once trained. He has good Strength and Speed alongside a wide range of combat arts and no skill weaknesses, and his lower Defense is less relevant due to his evasion (and even should his evasion fail, a temporary reclass into one of the more defensive classes will fix his low Defense and Resistance).
  • Like Father, Unlike Son:
    • Duke Aegir is corrupt, while Ferdinand is honest.
    • Physically, Duke Aegir is short, overweight, and bald with a mustache. Ferdinand is tall (or at least of average height), athletic, and clean-shaven, and (in Three Houses) has long hair post-timeskip.
    • Even their classes contrast. Duke Aegir is a Fortress Knight that specializes in wielding axes, while Ferdinand has Glass Cannon growths, defaults to Paladin, and specializes in wielding lances.
  • Long-Haired Pretty Boy: In Three Hopes, his hair grows to almost his waist in the 5 years between the first and second acts of the game. A confession note he leaves in the cathedral states that he's upset that people think he grew it out as a fashion statement, he simply has been so busy he never took the time to cut it. Subverted in Three Hopes, where his hair after the timeskip remains short and neatly kempt, similarly to his pre-timeskip appearance.
  • Magically Inept Fighter: With his well-rounded physical stats but low magic growth and unremarkable learned spells note , he's far better off in a physical class than a magic one. That said, his Reason spell list is marginally better than most of the physically-oriented units, being able to learn four Reason spells, whereas most of the other inept spellcasters only learn two.
  • Messy Hair: Downplayed, and only after the timeskip of Three Houses, but his hair is somewhat tangled and unkempt in the back. Justified, as Ferdinand did not intend to grow his hair out and is preoccupied with the war effort.
  • Modest Royalty: For all of Ferdinand's posturing about being a noble, he also proves to be one of the most open-minded characters in the game when it comes to breaking bread with those of a different social class. Ferdinand's beliefs is that it's nobles' duty to protect and elevate the commoners they are supposed to be shepherding, and many of his endings reflect this by having him take some kind of office or work that involves direct outreach to the normal people.
  • Multi-Melee Master: While his primary weapon is a lance, he's also proficient with swords and axes, just like his fellow Cichol Crest-bearer Seteth.
  • Mutually Exclusive Party Members: In Three Hopes, he’s not playable outside of Scarlet Blaze; thus he cannot fight alongside Dimitri, Dedue, Felix, Ingrid, Sylvain, Annette, Claude, Hilda, Holst, Seteth, Flayn and Catherine.
  • My Name Is Inigo Montoya: Pre-time skip, his turn select quote on maps is him stating who exactly he is.
    Ferdinand: I am Ferdinand von Aegir!
  • Nice Guy:
    • Despite his noble background and Competition Freak status, he is fairly polite and jovial to the other students. Even when he takes pride in his status, he doesn't flaunt it as a way to belittle others, and generally treats everyone with the same respect. He's also patient with people who dislike him, notably Dorothea, who warms up to him as he maintains his earnest kindness throughout their conversations. The only person he ever gets angry at is Hubert, who goes out of his way to antagonize and insult Ferdinand.
    • He's generally interested in the well-being of his fellow students, even if he can be a bit overbearing about it. For example, he actually encourages Bernadetta to come out of her shell and interact more, and when that goes downhill, he purposefully takes all the blame for pushing her too hard and offers a sincere apology. After Jeralt is killed, he can be seen in the cafeteria urging Petra to return home to Brigid, because he fears she'll be drawn into conflict that she would be better off distancing herself from. Petra is annoyed with him for it, but he apologizes for coming across as rude.
  • Noble Fugitive: If you recruit Ferdinand on any route other than Crimson Flower, after Edelgard takes the throne, she puts Ferdinand's father in jail and strips his house of all its titles. Ferdinand, not wanting to be Edelgard's puppet, takes his supporters and goes on the run for five years until he reunites with Byleth at Garreg Mach.
  • No Flow in CGI: Post-timeskip, due to its newfound length, Ferdinand's hair is animated like a cape instead of hair for practicality reasons, moving as a single unit. While his default outfit hides this well, when reclassed into a more revealing outfit (or just moving his head too much) can result in rather odd views.
  • Not in This for Your Revolution: If recruited on the Azure Moon or Verdant Wind routes, his reason for defecting to the Kingdom/Alliance is not because he believes in their cause, but because he believes that Edelgard is "running amok" and he refuses to be her puppet. His boss dialogue with Hubert also suggests this.
    Ferdinand: It does not matter what I think. Those are my orders.
  • Not so Above It All:
    • If a female Byleth S-supports him, his reaction to her accepting his proposal is rather over-the-top, including him nearly fainting from sheer happiness.
    • His B-supports with Caspar and Mercedes show that he's not above threatening someone (or actually using force) if he feels someone is being mistreated.
    • In his A-support with Mercedes, he admits to essentially breaking and entering.
  • No-Sell: His Crest has a chance of nullifying the enemy’s counter-attack when using a combat art.
  • Number Two: Or more accurately, Number Three. On the Crimson Flower route, Ferdinand acts as Edelgard's second retainer. On the Silver Snow route, when Edelgard and Hubert leave Garreg Mach, he's the first to officially denounce the pair, acting as interim house leader. After the timeskip, he more or less acts as this towards Seteth and Byleth.
  • Odd Friendship: When kept on the same route, Ferdinand and Hubert are this. Ferdinand shows a loud rivalry with both Edelgard and Hubert, but reveals that he does so publicly in order to challenge Edelgard to be better as a ruler. Hubert, conversely, shows that he acts privately in order to keep Edelgard from having to be worse. Eventually they do reach an understanding and friendship, and, in their paired ending, where they're each other's only same-sex pairing (romantic or platonic), they succeed so well in advising Edelgard that she becomes jealous of their famed bond with each other.
  • Overshadowed by Awesome: Both inflicts and suffers this.
    • With the exception of Bernadetta's bow proficiency and higher Resistance, he's overall the stronger unit, even when they're both recruited out of the Black Eagles. Ferdinand is just as fast as Bernadetta, but has higher Strength and Defense alongside no skill weaknesses, making him more reliable. Even the Sacred Weapons associated with their Crests emphasize this, as the HP regeneration works with Ferdinand's personal skill but against Bernadetta's.
    • In turn, he's overshadowed by Edelgard and Jeritza. The former has higher Strength and can learn Darting Blow to close the Speed gap, although Ferdinand's naturally higher Speed allows him to function better on enemy phase. The latter has overall better growths everywhere except HP (where they tie) and Charm, and while they only join after the timeskip, they will likely overshadow Ferdinand unless he reclasses into a non-cavalry class.
    • If recruited out of house without New Game Plus benefits, Ferdinand will likely be recruited late into the academy phase. While he has Lightning Bruiser stats and can easily replace any RNG-screwed physical unit, he will effectively be locked into lance and/or axe-using classes and struggle to use the stronger battalions.
  • Playing with Fire: Learns Fire and Bolganone if trained in Reason.
  • The Pollyanna: Hubert states that Ferdinand's "relentless optimism" is his best trait, as he tries to see the best in everything and find ways to improve not only himself, but everyone else around him. This lessens a bit after the Time Skip as he's shown to be more self-aware, but he still maintains an air of positivity.
  • Pre-Asskicking One-Liner:
    "I am Ferdinand Von Aegir!" (Pre-timeskip)
    "Ready for anything." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "I will not hold back!"
    "The splendor of nobility!" (Pre-timeskip)
    "Victory is assured!" (Pre-timeskip)
    "You're wide open!" (Pre-timeskip)
    "All is for victory!" (Post-timeskip)
    "No openings? I'll make one!" (Post-timeskip)
    "I will not back down one step!" (Post-timeskip)
  • Pride:
    • Ferdinand is immensely proud of his heritage as the eldest son of House Aegir and often gets overly-grandiose about himself and his status, claiming that he's the most talented in his class, and his competitive nature stems from his dislike of losing to others. While he can be overbearing and somewhat dense, he's altogether well-meaning and doesn't look down on anyone as beneath him, in contrast to Lorenz pre-Character Development.
    • If Ferdinand asks to join Byleth's class and is refused, he shrugs it off, claiming that "not everyone can appreciate [his] excellence."
  • Primary-Color Champion: His post-timeskip outfit is mostly red and blue with gold accents. While it's played straight if he's recruited, if not, it's inverted, as he falls instead under Punch-Clock Villain.
  • Religious Bruiser: Played with. While implied to be more religious than his fellow Black Eagles, he also has no hesitation in helping Edelgard fight the church should Byleth side with her. Additionally, he is neutral in faith instead of proficient.
  • Riches to Rags: Shortly before the timeskip, Edelgard strips House Aegir of all its wealth and lands. If you convince him to turn on her, he refuses to become her puppet and goes on the run for five years.
  • Royals Who Actually Do Something: Ferdinand considers it every noble's duty to do everything in their power to help the common folk. As such, he considers it a point of pride to do everything he can to be of aid to those around him.
  • Sacrificial Lion: On the Azure Moon and Verdant Wind paths, if not recruited prior to the timeskip, he is one of the commanders defending the Great Bridge of Myrddin, forcing him to be killed in order to progress, showing that former students can suffer Character Death. Unlike Ashe, who is fought in the map before him, and Lorenz, who appears on the same map as Ferdinand in Azure Moon, an enemy Ferdinand cannot be avoided and cannot be spared and recruited.
  • Sarcasm-Blind:
    • In his C-Support with Linhardt, he takes all of the former's sarcastic jibes as genuine compliments until Linhardt gets bored of teasing him and leaves.
    • In his B-Support with Dorothea, she very sarcastically asks when he became a talented confectioner. Ferdinand takes the comment at face value and her sarcasm sails over his head.
  • Schrödinger's Gun: Similar to Petra, Ferdinand's views and feelings towards Edelgard and the Empire, and even Dimitri and the Kingdom, can be drastically different depending on the route your playing or if he was recruited.
    • If playing Crimson Flower or if left unrecruited, Ferdinand retains his Undying Loyalty towards Edelgard, feeling their her revolution for wanting to reform Fódlan falls in line with his own beliefs on the changes nobility needs to go through. If playing Silver Snow or if Ferdinand was recruited in the other routes, Ferdinand views Edelgard as a tragic tyrant who needs to be stopped for the good of the Empire and Fódlan at large.
    • In non-Azure Moon playthroughs, Ferdinand always speaks rather negatively of Dimitri after his death, being unable to believe that Dimitri led his people and himself to their deaths and that there was no one there to guide him to a better path.
  • Sheep in Sheep's Clothing: It's very easy to assume that Ferdinand has something sinister underneath his pleasant façade, given that most of his fellow Black Eagles cannot stand him initially (especially Dorothea, who is pleasant to almost everyone else), and his father is a corrupt noble. However, his supports show that he really is the kind, thoughtful person he portrays himself as, and is only Innocently Insensitive at worst. In fact, it's hinted by Dorothea if she encounters him as an enemy unit that she always knew he was better than she thought he was.
  • Shock and Awe: Learns Thunder and Thoron if trained in Reason, the former being the first spell he learns.
  • Smarter Than You Look: While he initially comes off as bumbling and overeager, Ferdinand is in fact quite intelligent and thoughtful.
  • The Spock: Before the battle for Fort Arianrhod (on Crimson Flower) or after the Battle at Gronder (on all other routes), he states that a leader must make decisions completely divorced from emotion, particularly criticizing Dimitri in this regard.
  • Supporting Leader: On Silver Snow, he acts as this, as while he is outranked by Seteth and Byleth in the resistance army, he more or less serves as the leader of the Black Eagles who defected from the Empire. He also tends to speak up more often on the story as well.
  • Sympathy for the Devil: In the Silver Snow and Verdant Wind routes, Ferdinand is shown mourning Edelgard's death, should the player have recruited him before the War Phase. Despite directly opposing her, he still cared about her. Notably, Ferdinand is the only of the form Black Eagles shown upset by her fate.
  • Tarot Motifs: Justice arcana, represented by the crest of Cichol.
  • Teens Are Short: Inverted. Datamining reveals that Duke Aegir is only 164 cm tall. Even as a teenager, Ferdinand is 175 cm tall, putting him at half a head taller than his father.
  • Third-Person Person: Downplayed. Ferdinand refers to himself as "the eldest son of House Aegir" when he turns down a Byleth attempting to recruit him out of the Black Eagles:
    Ferdinand: Oh, Professor! Here to recruit me, I presume? Well, the eldest son of House Aegir will not be so easily swayed!
  • Token Religious Teammate: Downplayed. Ferdinand is implied to be more pious than his fellow Black Eagles in his supports with Mercedes and Marianne, but he also will fight against the church should Byleth side with Edelgard. Additionally, should Byleth oppose Edelgard and side with the church, Ferdinand simply believes Edelgard has gone too far, not specifying if it is on religious grounds or not.
  • Took a Level in Kindness: While he's already a Nice Guy pre-timeskip, he's also prone to being Innocently Insensitive and has quite the sense of pride. Post-timeskip, he's more sensitive.
  • Trademark Favorite Food:
    • Ferdinand is hugely fond of tea, and it's a major element in a few of his supports; he bonds with Lorenz, not only over their similar feelings of noble responsibility, but over their appreciation of tea.
    • One of the notes from the counselor's box is Ferdinand writing in claiming that the tea at the academy isn't good enough for him and that he needs someone to help him with supplies for "tea fit for a noble."note 
    • Hilda manages to dupe him several times in their support chain when she laments she can't even brew tea properly and Ferdinand is compelled to show her how to do it correctly.
  • Uncertain Doom: In Three Hopes' Azure Gleam, he vanishes entirely following Thales' takeover of the Empire. It's unknown whether he's dead, was taken hostage by Thales to ensure Duke Aegir's cooperation, or something else.
  • Unknown Rival:
    • Ferdinand sees Edelgard as someone he must surpass in every way, while Hubert and Edelgard find his competitiveness with her tiresome and ridiculous. In his support with Byleth, he gets upset whether Byleth considers Edelgard his equal or whether they think she’s better than him, and in his support with Hubert, Ferdinand explains his obsession with competing with Edelgard as a desire to set a good example for her and be someone she can rely on.
    • Ironically despite the fact that Edelgard does defeat him in a Single-Stroke Battle in their B-Support, Edelgard later assures him that she did absolutely take him seriously. She put everything into that first strike because she wasn't sure she could win otherwise if she didn't catch him off guard in that first attack.
  • Upper-Class Equestrian: He is the son of the Empire's prime minister, and one of his major hobbies is horseback riding. His default class line when not recruited is Cavalier -> Paladin.
  • Utility Party Member: Surprisingly, he can fall into this earlygame. His budding talent gives him Seal Speed, and he learns Shatter Slash at C+ Lance, allowing him to cripple an enemy for a teammate to finish off.
  • Vitriolic Best Buds: With Hubert, though the "friendship" starts off rocky and may end in Three Houses. If their friendship is allowed to grow, they become each other's only A+ support and same-sex paired ending, with the ending going so far as to name them "The Twin Jewels of the Empire", and noting Edelgard grew jealous of their bond. If they wind up in conflict on Verdant Wind or Silver Snow, they have a special battle dialogue without any direct vitriol, matching the trope's aversion showing how O.O.C. Is Serious Business: Hubert refers to running into Ferdinand as "almost sentimental", and they avoid discussing personal enmity entirely.
    • Three Hopes expands upon their companionship's highs and lows, and also runs with the "Twin Jewels" naming, turning it into a cutscene name, a battle strategy, several lines of battle dialogue, and the dialogue at the end of their support chain. Hubert claims to find the name ridiculous, but Ferdinand loves it, and encourages Edelgard to troll Hubert with it at every opportunity.
  • Warts and All:
    • A rather nuanced take; in a game filled with students who have complicated relationships with their parents, Ferdinand is no different on paper. His whole persona of pointing on pomp and circumstances of trying to be an honorable noble is in direct response to the less than desirable qualities his father possesses. Despite his own hard feelings for his dad however, Ferdinand still cares about him with his paralogue with Lysithea involving his attempts in vain to save his father's life.
    • If playing the Crimson Flower route, Ferdinand will reveal in free talk that while he is steadfastly loyal towards Edelgard, he still has conflicted feelings over the rather callous method she went about in disposing his father.
  • What Happened to the Mouse?:
    • In Three Houses, if Ferdinand is recruited but falls pre-timeskip, he vanishes after returning to his home territory during the timeskip, leaving his final fate unknown.
    • In Three Hopes on the Azure Gleam route, he goes missing after his father and Thales retake control of the Empire and his fate is left ambiguous.
  • What the Hell, Hero?: In his B-support with Hubert, he calls Hubert out on going behind Edelgard's back and disobeying her orders, ostensibly for her own good. While Ferdinand isn't afraid to openly challenge Edelgard, he believes that any concerns should be voiced directly to her.
  • You Monster!: He calls Lonato a "monster" for being willing to sacrifice innocent lives in his quest to avenge his son.
  • Young and in Charge: In the Crimson Flower route, after Edelgard strips Duke Aegir of his title and land, Ferdinand ends up inheriting the role.

    Bernadetta 

Bernadetta von Varley

Class: Noble → Fighter → Archer → Sniper

Age: 17 (12/12)

Crest: Indech (Minor)

Height: 150 cm (pre-timeskip) -> 165 cm (post-timeskip)

Voiced by: Ayumi Tsuji (Japanese), Erica Mendez (English)

https://static.tvtropes.org/pmwiki/pub/images/feth_bernadetta.png
Post-Timeskip (Three Houses) 
Post-Timeskip (Three Hopes) 
Click here to see Bernadetta in Fire Emblem Heroes 

"I'm just gonna hide in the fort and cheer everyone on. There... um... is a fort, right?"

The only daughter of the Count of Varley. She's extremely shy and only feels comfortable at home or in her dorm room, where she hides and engages in her hobbies when not attending lectures.

Her personal ability, Persecution Complex, boosts her attack whenever she is below full health. She bears the Minor Crest of Indech, which will occasionally allow her to attack twice during combat.


  • Abusive Parents:
    • Her dislikes include "Overbearing Parents", implying that her parents were not exactly good parents for her. In game she mentions that her father used to tie her to a chair for entire days as a means to "teach her to be a good submissive wife" he'd be able to marry off for profits. He would also discourage her from trying to make friends, and was especially brutal towards commoners she tried to befriend. She even smiles when mentioning that Edelgard put him under house arrest for opposing her in Three Houses. In Three Hopes, meanwhile, Bernadetta perks up at the possibility Edelgard arrested her father during her coup only be disappointed at learning otherwise, ends up quite cheerful about how her father is reduced to a Nervous Wreck due to his Bishop position putting him in the crosshairs of assassination attempts, and on Scarlet Blaze, their unique dialogue when Count Varley needs to be protected from death is mutually awkward with Bernadetta almost completely unaffected and sounding almost relieved if Gregoire dies.
    • Her mother put her into a bag and sent her off via one of their attendants, and she had no idea because she was asleep at the time. In fact, she only attended the monastery because said bag was dropped off at the monastery. It's unclear exactly why her mother sent her away, but after the time-skip and the news that her father was among the corrupt nobles put under house arrest when Edelgard became Emperor, she shows at least a little more concern for her mother's well-being compared to her father (which is none at all). Fortunately, Three Hopes reveals that this is averted with her mother, as Bernadetta herself states that she has a healthy and loving relationship with her.
    • Many of her interactions with others go well beyond merely being shy and show that Bernadetta seems to constantly expect she'll be physically harmed by others if she displeases or fails to meet expectations. These all hint to her father having been physically abusive with her when she displeased him.
  • Achievements in Ignorance: In her supports with Felix, she manages to accidentally disarm him while fleeing in terror. Her movements completely took him by surprise and he chases her down to learn what that "technique" was.
  • Admiring the Abomination: Of a sort. Near the end of the Silver Snow, when the party discovers the underground Agarthan city of Shambhala, she is the only member who isn't outright creeped out or unsettled by the place. In fact, she even starts to express some positive feelings toward living underground safe and isolated... but, likely noticing how everyone else is disturbed, quickly says it would be "Uh... really awful!"
  • Ain't Too Proud to Beg: More like "much too quick to beg." Virtually all of her interactions with others start with her begging them not to hurt or kill her. Even when they tell her that they aren't going to hurt her, she often proceeds to beg them to get it over with quickly and painlessly.
  • Ambiguous Disorder: Once you learn of her Abusive Parent, her behavior comes across as PTSD stemming from abuse. She shuts in to avoid displeasing people and panics at the slightest thing, especially if she believes she's failed to meet someone's expectations. In particular when Byleth remarks at her singing during the C-Support conversation, she'll flake out and in that moment call herself "Unmarriageable." When you later learn how her father would tie her up to teach her to be "quiet" so she'd make a perfect wife, it's easy to see her earlier episode not as extreme shyness but at Byleth inadvertently triggering her by pointing to something she did which her father would've punished her for.
  • Ancestral Weapon: The Inexhaustible, a sacred bow linked to the Crest of Indech. Amusingly, Bernadetta isn't involved at all when it comes to getting the bow, being obtained by Leonie and Linhardt in their Paralogue.
  • Animal Motifs:
    • She often gets compared to a bear due to hiding in her "den". It even reaches the point where in her unmarried ending it's mentioned she "hibernates" when not managing her territory and she even earns the nickname "Bear of Varley" due to her habits.
    • Petra compares her to a scared bunny in the grass and tries to teach her to be a hunter. Hilariously, the actual bunny she tries to hunt proves to be fearsome and chases her.
  • Apologetic Attacker: One of her critical hit lines is "I'm sorry, but this is war!"
  • Apologises a Lot: She has a tendency to fly into hysterical begging for mercy whenever she thinks anyone is remotely upset with her.
  • Arranged Marriage: She learns from Ferdinand in their A-support that their parents had originally considered this between the two of them, though it never went through. Of course, she's quite shocked but also pleased privately to learn this, especially since he follows the reveal up with talking about how glad he is they were able to become such close friends. It is possible for them to do end up getting married. Ironically, before marrying Ferdinand, Bernadetta cuts ties to her family house, meaning that her father did see his daughter marry the powerful noble he wanted, but he gets none of the benefits he hoped for.
  • Awesome, but Impractical:
    • It's entirely possible for her to wield the Inexhaustible, but due to the healing, this can potentially counteract her personal skill Persecution Complex, meaning that unless one is willing to sacrifice some damage for survivability, it's better to give to another Archer who can wield it, because since it's a sacred weapon, the non-crest user won't suffer any drawbacks from wielding it, such as Shamir.
    • Using Relic or Sacred weapons with Bernadetta in general. The HP restoration of Sacred Weapons is at complete odds with her personal skill, and that Bernadetta has a Crest at all means that she can't take advantage of the recoil damage that Relics inflict on the Crestless.
    • Her spell list contains two of the most unique spells in the game; Rescue and Fimbulvetr, and with her spell list including great spells like Thoron and Physic, she has potential to have great magic utility. However, her Magic growth is awful, and she has no strengths or weaknesses in either magic type, meaning it's an uphill battle for her to learn them, and not worth it long term.
  • Babies Ever After: With Caspar, and Hilarity Ensues when he mistakes her for one of their children.
  • Badass Adorable: Bernadetta is a shy, gentle, and cute girl who can easily develop into a deadly archer.
  • Birds of a Feather:
    • With Jeritza, minus the murdering people for lust part.
    • In Three Hopes, Bernadetta gets along extremely well with Marianne, fitting as the two are the most socially reclusive students in the game, and have many other shared interests and personality traits as well. In fact, their supports mention how comfortable they are talking to each other as opposed to recusing themselves when dealing with anyone else.
  • Bittersweet Ending: In most of her endings, she remains something of a recluse her whole life, in some endings (such as Felix's non-Azure Moon endings), she becomes even moreso as the years pass. However, this is averted on other endings where she grows more self confident due to her ending partner one way or another. And even many of the endings where she remains a recluse don't necessarily treat it as a horrible ending for her, usually due to the support of her spouse.
  • Bond One-Liner:
    "Can I go now?" (pre timeskip)
    "Bernie's unstoppable!" (post timeskip)
  • Boring, but Practical: What makes her such a useful character in every route. She only has one ideal class path unless you're using New Game + to give her more eccentric classes like Wyvern Lord or Great Knight, but all she really needs is Sniper and Bow Knight to become one of the most valuable members of the army. Why this is comes down to her equally boring but practical Combat Arts; Deadeye gives Bernadetta a very safe method of drawing aggro, and Encloser stops an enemy from moving entirely. In Normal and Hard these are useful tools compounded by Bow Knight's ability to move after attacking, but in Maddening Encloser is a lifesaver, since the ability to effectively delay an enemy's turn means one less enemy to worry about on enemy phase, whether or not they die. This also applies to monsters; Bernadetta can just sit still for four turns keeping a monster from doing anything while her allies rip into the enemies the monster was protecting. It won't be particularly flashy, but Bernadetta gets the job done.
  • Bothering by the Book: If Bernadetta and Ferdinand get a paired ending, it becomes this trope: by marrying Ferdinand, Bernadetta is technically choosing the path her father wanted, as Ferdinand is the same powerful noble her father was going to arrange a marriage to. But first, Bernadetta renounces her claim to House Varley, so now her father doesn't get any additional status or wealth out of it.
  • Broken Ace: While it can be hard to see The Ace beneath all the broken, Bernadetta is shown throughout the game to posses an impressive range of talents. In addition to her ability as an archer, various characters are shown praising her skill as a seamstress, painter, author, cook, musician, and gardener. Her paired ending with Yuri also notes her talent as governor of the Varley County, and she's implied to have similar success as an administrator in her endings with Ferdinand, Raphael, and (on Azure Moon) Felix.
  • Brooding Boy, Gentle Girl: With four different characters: Hubert, Felix, Jeritza and Yuri all play Brooding Boys to Bernie's Gentle Girl, with her timidness encouraging them to be gentler in their interactions, and Bernie becoming slowly more open and talkative around them.
  • Character Development:
    • Bernadetta starts off overwhelmingly anxious and reclusive, though over the year makes small steps towards opening herself up more, most easily seen through her interactions with Byleth. Post-timeskip, she is much more well-adjusted.
    • In Part II of Crimson Flower, she is frequently seen outside her room and is vocally more courageous and optimistic than before, though still carrying a good deal of anxiety.
  • Character Tics: She tends to bring her hands up to her chin and shake her head when she's feeling especially anxious or when she's offended someone.
  • Childhood Friends: With Yuri, being that she met him when he worked for her family as a child. This evolves into a Childhood Friend Romance in their paired ending.
  • Childhood Friend Romance: Maybe with Yuri due to the tone of the ending. While it’s unambiguously a happy ending for Bernadetta, due to her going down in history as an excellent lord, the ending implies that it was more of a Marriage of Convenience due to Yuri being the only one able to make her close the distance between her and the villagers. This is more apparent in the original text, where it’s stated to that the marriage was perplexing not only to the villagers, but to Yuri most of all, going as far as to state that Yuri had to drag her into the city to manage her people. Coupling this with the fact that they only married because she wouldn’t let him go, it leans the ending more on a humorous note than anything overtly romantic, befitting of their established dynamic.
  • Covert Pervert: In the Japanese version of their S-support, Bernadetta immediately assumes Byleth took her to the Goddess Tower to do "it" with her, then follows by saying she'd be up for that.
  • Cowardly Lion: Post-timeskip. She becomes a general in the army she supports, and while still timid, has resolved to see the war through. This is also reflected in supports and gameplay; in almost any support with a trained warrior, such as Felix and Leonie, Bernadetta makes it a point to talk about how useless she is, but almost every time the person she's talking with will retort by explaining to her how a skill she has recently shown them makes her a creative threat, and in the case of Felix's support, it's shown that she can even enter a state of concentration through her terror that allows her to effortlessly disarm one of the best swordsmen in Garreg Mach. In gameplay, she's at her strongest when in a state of anxiety or fear, as reflected by her personal skill, Persecution Complex, which gives her a massive melee buff if she's as little as one point off her maximum HP value.
  • Critical Status Buff:
    • Not exactly critical, but her personal skill Persecution Complex gives her a 5 point boost to Attack if she isn't at full health.
    • She learns the Vengeance combat art upon reaching Lance C+, which increases damage based on her missing HP. Combined with her already active personal skill, she'll do very high damage when she is very low on HP.
  • Depending on the Artist: While her eyes are consistently colored gray in Three Houses itself, other official artwork, like her Heroes portrait and some of her Cipher cards show them with more of a lavender color, matching her hair.
  • Difficult, but Awesome: Her suboptimal stat spread and axe bane (making it hard to get into the Brigand class for Death Blow) make her unappealing at first glance. However, she possesses extremely powerful combat arts in Vengeance and Encloser, the former of which synchronizes well with her personal skill, so if you know how to use her she hits like a runaway freight train (to the point of even melting the Death Knight).
  • Dismissing a Compliment: Thanks to her father's upbringing giving her an incredibly low self-esteem, Bernadetta assumes any compliment directed towards her is secretly a lie or part of a scheme to get close to and hurt her. That's not to say she doesn't appreciate them, but it's hard for her to accept them.
  • Does Not Like Spam: All of her disliked dishes contain some form of meat in them.
  • The Dog Bites Back: Her endings with Ferdinand (Crimson Flower), Felix (Azure Moon), and Seteth (all routes except Crimson Flower) have her renounce her ties with House Varley, meaning her father got his wish, but gained nothing for it. In Three Hopes, she can be recruited on the Azure Gleam route, and potentially execute her wicked father herself. Even on Scarlet Blaze, should her father perish in battle, Bernadetta doesn't respond beyond an almost-relieved "Oh", and can even ignore trying to help him if the player so chooses.
  • Dude Magnet: Not directly referenced in the game itself, but she does have a very large pool of potential husbands: Byleth, Hubert, Caspar, Linhardt, Ferdinand, Raphael, Felix, Seteth, Yuri and (possibly) Jeritza.
  • Establishing Character Moment: During the cutscene introducing the houses and students, Bernadetta is hiding under a table away from her housemates, with a book over her head.
  • Expository Hairstyle Change: Her hair is noticeably neater after the timeskip, reflecting her character growth.
  • Face Your Fears: Most of her supports have her housemates helping her get over her neuroses and open up more. In her S-rank ending with Byleth, she accompanies him on his many expeditions to stamp out “those who slither in the dark,” apparently toughening up so much that nothing could scare her anymore.
  • Fainting: Of the emotional fainting variety. When Hubert scares her a bit too much in their C-Support, she outright passes out while standing. Hubert muses at this then carries her back to her room. She also faints when she has a chance encounter with the Death Knight, though thankfully Jeritza simply carried her to the infirmary.
  • Foil: To Ferdinand. Both are the kind, multi-talented children of high ranking nobles of the Adrestian Empire, who's respective fathers are corrupt individuals who took part in the Insurrection of the Seven and look down on the commoners, seeing no issue with abusing or oppressing them for their own ends. Ferdinand however is a proud and boastful individual, who puts all his effort into excelling in any field he puts his mind to, and who cares greatly for his father, a feeling that is revealed in Three Hopes to be reciprocated. Bernadetta however is a shy and panicky individual who's too afraid of judgment and ridicule to openly display her talents, an attitude that came about due to horrendous abuse her own father put her through, who she fears and hates as a result. This is also reflected in their personal skills, with Ferdinand's giving him extra Hit and Avoid when at full HP as a sign of his pride, whereas Bernadetta's increases her damage if she's even 1 HP down from her maximum, representing her perpetually panicked disposition and tendency to overreact to anything she perceives as even slightly threatening or hostile.
  • Forbidden Friendship: Her father forbade her from making friends with commoners. She confides to Dorothea that although she wants to be friends with her, she's worried that Dorothea would be beaten to a pulp like the last commoner friend she made. Dorothea actively defies this and tells Bernadetta that she'd return the favor to him if he tried.
  • Fragile Flower: She's incredibly timid, prone to panicking, and struggles with life on the battlefield. Because of her anxious nature, she is one of the few people that Dorothea, Sylvain and Yuri don't try to flirt with. Her support with Edelgard ends with the Literal Metaphor of a flower about to bloom.
  • Fragile Speedster: Her stats lean heavily towards Dexterity and Speed, at the expense of her Strength, Magic, Defense, and Resistance growths (though her Personal Skill and Crest can compensate for her damage by boosting her attack and occasionally letting her attack again).
  • Friendless Background: Enforced, as her parents didn't want her making friends. This was especially the situation with commoners.
  • Gameplay and Story Integration:
    • She has preferences and a Crest built to allow her to wield a Sacred Weapon, The Inexhaustible. The paralogue involving it is done by a completely different character not even in her class. Additionally, the effect of the Sacred Weapon to self-heal is at odds with her personal skill. It takes a lot of work to put the Eternal Loner in the spotlight and none of it will be her idea.
    • Bernadetta prefers to be out of reach of her enemies, and as such has proficiency in bows and lances and a weakness in brawling, axes, and swords. She will explain this preference during tutoring sessions. Furthermore, she's the only unit besides the crafty Claude to gain the Encloser bow art, which freezes enemies in place, a skill anyone afraid of retaliation would jump for joy to have. The same can be inferred from her access to Deadeye, which allows her to strike from a great distance away.
    • As her family ruled over the Empire's Ministry of Religion, she has access to powerful spells such as Fimbulvetr and Rescue if Byleth drills her skills in Reason and Faith respectively, but due to her abusive upbringing her progress as a mage ended up stunted.
    • A few of her supports have Bernadetta explain that she wants to make friends at the Monastery. Along with Sylvain and Lysithea, she has the most supports among the students.
    • Bernadetta is able to pull off some amazing feats while nervous in her supports with Felix, as in, when she's feeling anxiety. In gameplay, this is reflected in her personal skill, Persecution Complex, which makes her hit harder when wounded (no matter how slight the wound may be, even a scratch will activate her nervous power).
    • She states in her A-support with Byleth she loves carnivorous plants - the Pitcher Plant is one of her favorite presents.
  • Gameplay and Story Segregation: You can grind her to the extent that she's still acting like a Fragile Flower / Shrinking Violet / Nervous Wreck on the battlefield even while kicking ass and taking names.
  • Girls Love Stuffed Animals: The Armored Bear Stuffy is one of her favorite gifts.
  • Glass Cannon: Like most Archers, Bernadetta starts out lacking in much power but over time grows to compensate with her ability to proc Critical Hits, but she's not suited to close-quarters combat due to her low HP, Defence and Resistance growths. This gets further emphasized by her Personal Skill that increases her damage by a flat 5 when not at full HP, encouraging you to not heal her unless absolutely necessary.
  • Good Parents: In complete contrast to her horribly abusive father, Bernadetta's mother is described to be a genuinely kind and loving mother, and Bernie herself states in Three Hopes that she has a healthy relationship with her.
  • Grew a Spine: While she doesn't completely shed her anxiety, she becomes less timid after the time skip. It's particularly noticeable on the Crimson Flower route; she leaves her room far more often and can hold seminars (unlike the other routes), and she makes it her mission to befriend Jeritza, even though she knows he's the Death Knight.
  • Hates Their Parent: Her father, specifically. She at least has some concern for her mother. In Three Hopes, the Scarlet Blaze and Golden Wildfire routes have optional missions to protect Count Varley. If he lives, she states "I'm glad he survived. No matter how much I hate him, he's still my father."
  • Heroic Self-Deprecation: As a result of her abusive upbringing, Bernadetta has a hard time accepting praise, and always thinks of herself as useless.
  • Hero-Worshipper: Towards Edelgard. She follows Edelgard around, thinking that if she watches her long enough, she can learn to be strong and confident as well.
  • Hidden Buxom: Datamining in Three Houses reveals that she goes from having one of the smallest chests pre-timeskip to being more buxom than Edelgard post-timeskip... not that you could tell given her usual way of dressing and shy attitude.
  • Hidden Depths:
    • She's got a penchant for various artistic skills such as cooking, singing, painting and writing, but her paranoia and shyness make her downplay her skills and often panic if anyone praises her over them.
    • She reveals her favorite type of flowers are carnivorous plants as, according to her, she admires how they just lie in wait for food to come to them without ever having to move around.
  • His Own Worst Enemy: Downplayed. Bernadetta's abusive father and miserable childhood was the main factor towards her present day social anxiety and constant belief that everyone is out to get her. However, her over-thinking and freak outs strain her relationships with her classmates at first, and annoys her less patient allies such as Edelgard and Yuri. While most of her friends reassure her they understand her situation, Bernadetta herself admits in some of her supports that they aren't wholly wrong in their criticisms of her. As such she resolves to become a little braver and less paranoid as time goes on.
  • Horse Archer: She starts proficient in lances and bows and can develop proficiency for riding through training, making her ideal for the Bow Knight class. In fact, her base iteration in Heroes is a Colorless Bow Calvary unit.
  • Huge Guy, Tiny Girl: If paired with the absolutely massive Raphael. Hubert also looms over her.
  • I Can't Believe a Guy Like You Would Notice Me: In her S-Rank with Byleth, she's astonished that he'd give her a ring and asks what kind of ring is it. When she finally realizes that yes, he is in love with her, she accepts while crying Tears of Joy.
  • An Ice Person: Learns Blizzard and Fimbulvetr if trained in Reason. Her unique ability in Three Hopes is "Personal Space", creating a zone that freezes all enemies that enter it, and increases Bernadetta's critical rate while she's in it.
  • Idiot Hair: It's subtle, but there's one lock of hair on top that stands up as such.
  • I Got Bigger: Bernadetta has probably one of the more dramatic growth spurts of the characters post-timeskip, growing 15 cm. For reference, she was the second-shortest character of the main cast pre-timeskip, and post-timeskip she's taller than Edelgard and Petra. This does coincide with her Character Development, as she's managed to overcome most (though not all) of her social anxiety.
  • I Just Want to Have Friends: In her conversations with Byleth and Dorothea, Bernadetta reveals that she's always wanted to have friends but her father would never let her. He was especially terrible towards commoners, beating a young commoner boy she had befriended nearly to death for trying to make friends with her. This feeds into her belief that no one would ever want to be her friend and that they'd all be better off without her, even though she desperately wants someone who can understand her. Dorothea is very justifiably furious when she learns of this.
  • Interclass Friendship: Bernadetta wants to be friends with Dorothea, who is a commoner. The reason for this is her father specifically forbade her from making friends with commoners, and had one that did become friends with her violently beaten, though it turns out that it was because said friend was caught by her bedside seemingly ready to kill her. Bernadetta is defying her father's wishes by becoming friends with Dorothea.
  • In-Universe Nickname: She tends to refer to herself as "Bernie." Dorothea also calls her "Bern." Post-timeskip, others have started calling her "Bernie-Bear," referring to how she often hides in her "den."
  • Ironic Name: In some ways. Her name is the feminine form of Bernard, which translates as "brave bear", in other words, probably the least fitting name for someone so small and timid. However, in some (but not all) of Bernadetta's paired endings, two examples including Byleth or Raphael, Bernadetta is able to get past her fears and become more courageous; thus, the "brave bear" meaning of her name becomes descriptive after all.
  • Irony:
    • Bernadetta's personal skill activates when her HP is less than full. On paper, this means that she can just use a Relic weapon to damage herself. However, because Bernadetta has a Crest, the weapons cannot damage her.
    • She's one of the most timid characters in the story, yet she's the only person other than Byleth to have supports with Jeritza without knowing him as Emile.
    • For such an anxious girl, she really seems to attract intimidating suitors, especially Hubert, Felix, Yuri and Jeritza and she's one of the only girls who can romance the latter. (The other two being Byleth and Constance.)
    • A lot of her childhood suffering was down to her father attempting to suppress her creative talents to make her a "proper" quiet, submissive wife. Her support chains with noble classmates make it clear that her affinity for such feminine pastimes only serves to make her quite a catch for the upper echelons.
  • It's All My Fault: She blames herself for the savage beating her commoner friend Yuri received. Not only was she not at fault for it, it was completely justified since Yuri was about to assassinate her, had he not hesitated.
  • Just Eat Gilligan: Bernadetta often considers…morbid solutions as means of resolving her own conflicts with troublesome strangers, though she quickly backpedals her thoughts, figuring out just how absurd they sound.
  • Kiddie Kid: She acts in a lot of situations in ways that border on childish despite being seventeen years old. Though less frequent, she's still prone to this behavior even post-Time Skip, which makes her more of a Womanchild.
  • The Lady's Favour: Gives Hubert an embroidered flower during their A-support as a way of making him seem less scary to talk to. If they get married, they wear matching ones as a way of showing their affections for each other.
  • Lethal Joke Character: She has a mediocre strength growths and an abysmal magic growth, and her weakness in Axes makes accessing the Brigand class, and it's all-important Death Blow.note  difficult. Story-wise, most of her lines and supports emphasize that she has a crippling anxiety disorder which makes the idea of sending her into combat either upsetting or laughable. Despite this, her personal skillnote  and unique combat artsnote  mean that if you know how to use her, she can become a pillar of your team.
  • Like Brother and Sister: Has this dynamic with Yuri when she finally becomes comfortable around him. In their paired ending, they end up married.
  • Locked Out of the Loop: Played for laughs during her supports with Jeritza, as Bernadetta's one of the very few members of the army unaware that he's the Death Knight.
  • Mage Killer: While her Defense is low at 20%, her Resistance growth of 35% is one of the highest of any non-magically-inclined character. Combined with the below-average Defence of enemy casters, Bernadetta can fight mages on better terms than most physical units.
  • Magically Inept Fighter: While Bernadetta has a good spell list, including ice magic and the rare Rescue, her Magic growth is a mere 20%, forcing her into physical classes.
  • Making a Splash: Her Crest is associated with water.
  • Maybe Ever After: With Jeritza in their paired ending, as both their support and epilogue have no explicitly romantic undertones.
  • Messy Hair: Her hair is unkempt and full of cowlicks, possibly due to her staying in her room most of the time. She admits in a tea party discussion that she doesn't really think about her hair much. However, after the Time Skip, her hair does become neater. Three Hopes show her with even more unkempt hair where she has to tie her bangs over her head to keep them from covering her face.
  • Modesty Shorts: As a student, she wears shorts under her uniform.
  • Nervous Wreck: Bernadetta, especially pre-timeskip, always acts like she's about a second away from a panic attack when thrown into a situation she's not comfortable with.
  • Nice Girl: Once Bernadetta becomes relatively comfortable around people, she proves to be a pleasant person. Edelgard makes note of this trait when introducing Bernadetta, describing her as "a gentle soul."
  • Nightmare Fetishist: A relatively mild example, but Bernadetta really likes carnivorous plants, a fact that weirds out Byleth of all people.
  • Non-Uniform Uniform: She wears a hoodie underneath her uniform jacket and wears Modesty Shorts instead of the usual tights.
  • Noodle Incident: Whenever someone approaches Bernadetta, she typically reacts with panic and will vehemently deny that she was up to anything. Occasionally, it's a Suspiciously Specific Denial, and other times, she leaves out some details.
    Bernadetta: What? Me? I-I've seen nothing! I w-wasn't even there! You have no proof! And even if I was there, it's not a crime to find people's hobbies fascinating! I'll forget everything! I'll never tell a soul where I found them or what they were wearing or any of it!
  • No Social Skills: As a result of her upbringing she's a nervous wreck who immediately overreacts to anything negative anyone says, assuming it to be a threat of violence. She also constantly assumes the worst out of any conversation. Most of her C-Rank Support conversations have her panicking over nothing and thus cutting short any social interaction she's involved in.
  • Odd Couple: With serious, no-nonsense Hubert. They gradually get more comfortable with each other during their support to the point that Bernadetta makes him handmade gifts, and they can even get happily married (with the ending epilogue even noting that the news were so surprising that it made shockwaves even outside of the Empire’s gossip circles).
  • Odd Friendship: On the Crimson Flower route, anxious and jittery Bernadetta can support the stoic and antisocial Jeritza a.k.a. the horrifying Death Knight.
  • Older than They Look: Would you believe she's actually older than Petra?
  • O.O.C. Is Serious Business: The first time she voluntarily comes out of her room for something that's not absolutely necessary - class, shopping, etc. - is to plant flowers on Jeralt's grave in Chapter 10.
  • Overshadowed by Awesome: She has proficiencies in lances and bows in addition to a budding talent in riding, making her an ideal fit for the Bow Knight class. The problem is that she has to compete with Leonie, who has the same strengths on top of higher Strength, Speed, and Defense, plus a lack of skill weaknesses; and is easier to recruit. Even within her native house, she has to compete with Ferdinand, who has the same Speed but more Strength and Defense (and even has the same lack of skill weaknesses); and Petra, who is stronger and faster, and isn't as affected by her skill weaknesses.
  • The Paranoiac: She has an extreme persecution complex, to the point where she will entirely misinterpret and twist even compliments from others into violent threats, though this is usually played for laughs. Yuri reveals to her that because she was the daughter of a powerful house, she was a frequent target for assassins, adding another layer to this.
  • Playing Sick: If you talk to her in the Monastery during Chapter 8, she'll feign having a cold. Calling her bluff actually raises her support points with Byleth.
  • Pre-Asskicking One-Liner:
    "Oh no..." (Pre-timeskip)
    "I do this for all of us." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "Stay away!" (Pre-timeskip)
    "Why is this happening?!" (Pre-timeskip)
    "Get back!" (Pre-timeskip)
    "Sorry!" (Pre-timeskip)
    "Sorry, but this is war!" (Post-timeskip)
    "Okay, I'm gonna do it!" (Post-timeskip)
    "Guess I've got to!" (Post-timeskip)
    "It's life or death, Bernie!" (Post-timeskip)
  • Properly Paranoid: It is unknown if Bernadetta herself knows this, but Yuri reveals to her that because she was the daughter of a powerful household, she was a frequent target for assassination, including by Yuri himself.
  • Reluctant Warrior: It goes without saying that Bernadetta does not enjoy fighting or being exposed to danger, and is very vocal about it. Even after the timeskip and five years of war, she often reminds herself she'll be "home again soon" after taking out a foe.
  • Running Gag: There seems to be a common theme in her Supports of people picking her up and carrying her places she doesn't want to go, much to her embarrassment and dismay.
  • Secret A.I. Moves: As an enemy unit, she knows Stealth, which is a class skill of the Assassin rather than Archer/Sniper. Additionally, as an enemy unit on the Azure Moon and Verdant Wind routes, she knows Magic Bind, normally a latent ability of some monsters.
  • She Is the King: She is referred to as "Count Varley" in her paired ending with Yuri.
  • Shock and Awe: Learns Thunder and Thoron if trained in Reason.
  • Shrinking Violet: She's extremely shy towards strangers, and she spends most of her time cooped up in her room. Deconstructed in that her supports reveal the reasons why, and it’s anything but played for cute or laughs, and is a sign of serious mental trauma caused by her Abusive Parent. In Three Hopes, her B support with Marianne even begins with the two of them trying to overcome this shared trait of theirs in order to have a conversation with each other.
  • The Shut-In:
    • If she had a choice, she'd spend all of her time cooped up in her room and would only come out for meals and class. Most of her supports have her trying to overcome her crippling fear of the unknown and get her to go outside. She also can slowly be seen opening up over the course of the story if you talk to her, going from not allowing you into her room at all, to being willing to allow you to enter when Flayn goes missing as an example. Sadly she never gets over it in many of her endings. In her paired ending with Felix on the Crimson Flower route, for instance, she becomes even more reclusive as time passes, leaving Felix to take up the duties of running her house's political duties.
    • Subverted in her paired ending with Felix on the Azure Moon route; she takes up many of the duties of running the Fraldarius lands, with her shut-in nature being blamed on being unused to Faerghus' cold, but she still handles things for Felix when he's out serving the king and "always rushes out to greet him" when he returns home.
    • Played straight before ultimately being subverted in her paired ending with Raphael. At first, she reverts back to her shut-in, reclusive tendencies once she inherits control over House Varley, but Raphael's encouragement to work through her fear of socializing with people eventually changes her into becoming more "outgoing and authoritative"—and Happily Married to him. Similarly, Yuri also helps her out of her shell, enabling her to become a more effective leader.
    • If she is not paired with anyone but has A-rank support, she earns the nickname "Bear of Varley" due to her taking complete control of her house's affairs but still being prone to long "hibernations".
  • Sins of Our Fathers: Bernadetta assumes that Yuri is going to take revenge on her for the beating her father gave him. The latter insists repeatedly that he has no intention of doing that, and if he did, she'd be six feet under already.
  • Stunned Silence: When Sylvain inadvertently picks up a book she wrote and left in the library in their C-Rank Support, Bernadetta is left agape in shock, unable to process that someone actually read her manuscript while Sylvain keeps praising her writing.
    Sylvain: Uh, your mouth's hanging wide open. Bernadetta? Are you OK?
  • Supreme Chef: She's the only student in her house who is good at cooking, thus she provides a boost when cooking together with Byleth.
  • Tarot Motifs: Her Crest of Indech represents Temperance. When reversed, it can symbolize extremes, discord, and recklessness, among others. This is in line with Bernadetta's abysmal self-esteem, skittish behavior, and her bad habits of assuming the worst of intentions from those around her.
  • Textile Work Is Feminine: She likes to embroider and knit as a hobby. As a result, she's also good at mending clothes, which she does for Leonie.
  • Took a Level in Badass: While she's still anxious, she's more confident post-timeskip.
  • Trademark Favorite Food: Cake. She's one of the students particularly good at baking and her favorite meals are sweets. One of the gifts she reacts the most to are Baked Sweet Treats. Several of her conversations involve cake (including her denying she's secretly eating cake in her room when Byleth visits her there). Byleth can coax her out of her room by mentioning someone left her a cake outside her door.
  • Third-Person Person: She sometimes refers to herself in the third person, such as saying "Bernie's unstoppable!"
  • Utility Party Member: If made a magic class, she can use Rescue and Physic to support her team, while using Encloser to lock down singular enemies, giving her utility outside of combat. As noted under Awesome, but Impractical, its difficult to do so.
  • Verbal Backspace: When Edelgard declares war on all of Fódlan, Bernadetta initially wants to go home and not be anywhere near the fight. But after learning that her father was placed under house arrest, she quickly decides that she'd rather be anywhere but home.
  • Violation of Common Sense: Because her personal skill activates whenever she takes damage (even at 1 HP!), anyone who opts to use her will most likely put her into a hazard that allows her to get the right amount of non-fatal damage to maximize survivability and damage output.
  • Weak, but Skilled:
    • Her Strength stat is one of the lowest for a physically-inclined character, and unlike fellow archers Ashe note  and Ignatz, note  Bernadetta's four skill weaknesses mean she'll have a hard time accessing classes that can fix her weakest stats. However, Bernadetta also has access to Encloser to lock down an enemy for a turn, Vengeance to synergize with her personal skill, and while Ashe also has Deadeye, Bernadetta has higher Dexterity than Ashe. In fact, Bernadetta trails only Claude and Lysithea in Dexterity.
    • While not recommended for optimal play due to her low magic growth and cap, she has a good spell list that includes Thoron, Physic, Fimbulvetr and Rescue, and her personal skill also applies to magic attacks as well.
  • Woman on Fire: If she's not recruited on the Azure Moon or Verdant Wind routes, Edelgard sets the hill she is stationed at on fire, as a scripted event. One could assume she almost certainly dies this way unless you kill her beforehand, which the game expects you to do. Because of this, nobody in-game ever acknowledges the fact that it is possible for Bernadetta (or a replacement character) to be in the burning Ballista, not even Bernadetta herself. The funny thing about this whole situation is that it's completely unintentional; it is a product of some sequence breaking, and it's even possible to lure Edelgard to that location so that she sets herself on fire.
  • You Remind Me of X:
    • She's surprisingly comfortable around Alois because his cheerful and kind personality reminds her of her dear, deceased uncle, the only person who ever cared about her as a person before she came to the monastery.
    • She tells Yuri that she's uncomfortable around him because he reminds her of her childhood commoner friend when she was young, and he was beaten to within an inch of his life. Ultimately subverted because he is that child.

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