A house composed of students from the Leicester Alliance led by Claude.
- Blue Blood: There are five nobles in the Golden Deer House, and what's more, all five of them - Claude, Hilda, Lorenz, Lysithea, and Marianne - are all children of the Houses that serve on the Alliance's Roundtable. All of them (except for Hilda, who has an older brother) are the heirs/heiresses to their Houses to boot.
- Color-Coded Characters: Each character wears a specific color in different classes, which carries over to their default outfits after the timeskip:
- Hilda: Pale Pink
- Raphael: Yellow
- Leonie: Orange
- Ignatz: Olive Green
- Lysithea: White
- Marianne: Dark Blue
- Lorenz: Gray/Indigo
- Demoted to Extra: With the exceptions of Claude and Hilda, they dont speak up as much during Verdant Wind, other than to give their thoughts on the mission of the month before and after enacting it. Though Lysithea gets a chance to speak up when she recognizes Those Who Slither In The Dark and Lorenz gets moments discussing the divided state if the Alliance, particularly his house being pro-Empire, and when Fort Merceus is destroyed. This is to account for the possibility of them having died in battle during Classic Mode.
- Dysfunction Junction: Averted. While there are students that had their past troubling them and affect some of their interactions with others (Lysithea being a Sole Survivor of the crest experimentation among the group of children when the empire occupied Ordelia territory, Claude keeping his Almyran heritage secret, Marianne having a horrible self-esteem and depressed due to her crest, and Ignatz feeling guilty over the incident that killed Raphael's parents; Claude's uncle had intended to hire Ignatz's parents to evaluate some artwork Lorenz's father was selling, but were busy so Raphael's were contracted instead and were subsequently killed by monsters; Death Toll implies this wasn't an accident) and being the least-unified house, the students here are relatively well-adjusted with them and the other half of the class did not suffer under a Dark and Troubled Past. Claude lampshades this when you talk to him at the start of the game, stating that the Golden Deer aren't as difficult as the other two houses.
- Fallen Hero: Notably the only house to avert this. Even when acting as antagonists on the Crimson Flower route, they are first and foremost defending their country against an invading power.
- Fighter, Mage, Thief: The Thief. They are well known for their archery skills and their allowing of commoners more then the others establish their pragmatic mindset often associated with the Thief. In game they have the most natural archers of any house (Claude, Leonie, and Ignatz), and many of their members have slightly lower growths but make up for it with being more specialized than the other houses.
- First-Name Basis: All of them call Claude by name, without any titles. By comparison, Petra, Bernadetta and Hubert call Edelgard "Lady Edelgard" (and Hubert sometimes uses "Your/Her Highness/Majesty"), and everyone in the Blue Lions besides Mercedes and Felixnote calls Dimitri "Your Highness."
- Gender-Equal Ensemble: Four females (Hilda, Marianne, Leonie, Lysithea) and four males (Claude, Lorenz, Raphael, Ignatz).
- Hazy Feel Turn: If they are poached to the Black Eagles and the player chooses the Crimson Flower route, this trope is caused due to the Grey-and-Gray Morality of the game. Hilda is the only exception, as she will not join the Black Eagles unless Byleth sides with the church after the Holy Tomb incident, as effectively, the Kingdom, Alliance, and church are on the same side.
- Irony: Despite being the least-unified house at the start, they are the only house guaranteed to stay fully intact if chosen, as Dedue can be killed offscreen on the Azure Moon route if his paralogue was not completed or the bonus objective was missed, and if the player chooses (or gets railroaded onto) the Silver Snow route instead of the Crimson Flower route, Edelgard and Hubert will leave. By contrast, the Golden Deer will always be fully intact on the Verdant Wind route.
- Kill 'Em All: Averted. They are the only house that cannot be completely wiped out by the player in any route.
- Marianne does not appear at all in any route, preventing her from being killed by the player.
- Raphael and Lorenz do not appear in Crimson Flower, and thus the maximum body count one can make on that route is Ignatz, Leonie, Lysithea, Hilda, and Claude (Lysithea can be spared if Byleth defeats her, while Claude can be spared by either Byleth or Edelgard).
- And on the Azure Moon campaign, the maximum body count possible for this house is Lorenz, Ignatz, Raphael, Leonie, and Lysithea (Claude will always survive, and Hilda cannot be killed by the player's party, making her survival very likely).
- Meaningful Name: The five whose names are directly lifted from King Lear also took some of their namesakes' character traits.
- Odd Name Out: The name for their route is "Verdant Wind." While the other houses' routes match the house color (technically speaking for the Black Eagles' "Crimson Flower"), "Verdant" is a green color, not gold.
- However it does match the original Japanese title where the Verdant Wind alludes to summer (Crimson Flower to spring, Azure Moon to autumn (moon viewing season), and Silver Snow to winter).
- Only Sane Man: In a meta sense. They are the only house that is willing to peacefully surrender as antagonists rather than fight to the death. Additionally, they are overall the most well-adjusted house mentally.
- Out of Focus: Compared to the other houses and factions, they don't factor too heavily into the story except for their own route. In most routes they get taken out relatively early, or are unable to unite fully and end up losing to the Empire. Notably, a few of them just flat-out don't appear on some routes if not recruited, such as Marianne and Raphael not appearing in the Crimson Flower route at all if not recruited.
- Penny Among Diamonds: The Golden Deer have more commoners than the other houses. Dorothea is the only true commoner in the Black Eagles house, and while Petra's status is that of a commoner in the Empire, she's the granddaughter of the king of Brigid. The Blue Lions' only true commoner is Dedue, as Mercedes was originally born to an Adrestian noble family, while Ashe was adopted by Count Gaspard.
- Ragtag Bunch of Misfits: As a group in the pre-timeskip phase, the Golden Deer house has this dynamic as it consists of Claude The Charmer and enigmatic house leader, Brilliant, but Lazy Hilda, pompous Lorenz, Big Eater Raphael, Shy Blue-Haired Girl Marianne, Adorably Precocious Child Lysithea, humble Ignatz, and hard-working Leonie who has a rivalry with Byleth. That said, the commoners all have respectable upbringings and they grow to be much more united over the course of the Verdant Wind route.
- The Reveal:
- Multiple times, as this is one of the two routes where the protagonist characters aren't Locked Out of the Loop. Most of the route involves Claude trying to figure out what the hell is going on, where Dimitri is too focused on finding and killing the Flame Emperor to care and Edelgard is too focused on her own dream and believes that she knows the whole story already. About the only major reveal that isn't spelled out on this route is the specifics of Byleth's origins (Rhea states that she put Sothis' Crest Stone in Byleth, but doesn't go into further detail about their mother or Jeralt or the circumstances).
- Shout-Out to Shakespeare: Most of their surnames are derived from characters from Shakespeare's King Lear.
- Spanner in the Works: In their route, they very much become this to "those who slither in the dark". Whereas the Empire and the Kingdom are major components of their plans to plunge Fódlan into war and ultimately take over, the Alliance was largely overlooked, and is the only one of the three nations to have no infiltrators in it. Yet, the Golden Deer end up being one of only two routes where they are directly confronted and defeated.
- Theme Naming: A lot of them take their names from King Lear.
- Weak, but Skilled: On average, with the exception of Lysithea, the students of the Golden Deer tend to have less per-hit damage than the other two houses. They do, however, learn the most utility-related abilities. The native Golden Deer battalions also provide less offensive bonuses than the other houses's, but also provide utility.
- We ARE Struggling Together: Just like the Leicester Alliance at large, the Golden Deer house is the least united at the start, and the students are prone to constant bickering. They eventually learn to trust each other and work together over the course of the Verdant Wind route.
- Weapon of Choice: Many of them are naturally skilled with bows.
- What Happened to the Mouse?:
- On the Silver Snow route, if not recruited, most of them make no appearances post-timeskip and their final fates are left ambiguous. The only exception is Lorenz (joins House Gloucester in subservience to the Empire and either dies or is re-recruited at Myrddin).
- With the exception of Hilda (who has Plot Armor) and Lorenz (who is either killed or re-recruited at Myrddin), if they are left unrecruited on the Azure Moon route but survive the Battle of Gronder Field, what happens to them after is left unknown.
- Marianne doesn't show up if not recruited in any route aside from Verdant Wind.
Hilda Valentine Goneril
Class: Noble → Fighter → Brigand/Pegasus Knight → Warrior
Age: 18 (2/03)
Crest: Goneril (Minor)
Height: 154 cm
Voiced by: Yuuki Kuwahara (Japanese), Salli Saffioti (credited as Celeste Henderson) (English)
The spoiled yet sweet daughter of the Duke of Goneril. She has a habit of slacking off and is good at charming people. She has a fondness for beautiful and fashionable things.
Her personal ability, Advocate, increases the damage of any adjacent male ally in combat. She bears the Minor Crest of Goneril, which gives her a chance to prevent enemy counterattacks while using Combat Arts.
- Always Someone Better:
- Hilda describes her older brother as being perfect. No matter what she does, she thinks she'll never be able to surpass him, so she lowers her expectations to avoid being compared to him. She also fears experiencing the disappointment even her brother does whenever he fails to meet the expectations around him (see below).
- Deconstructed in her supports with Byleth. While Holst is better than her, it's explained that it wasn't because he was The Ace, but because he was put through harsh expectations by their parents, something Hilda was forced to watch. Whenever Holst failed at something, he was berated by their parents for it, which forced him to work tirelessly to prove himself. Seeing this made Hilda believe that she could never handle such responsibility, and so she purposely made herself look lazy and useless so that nobody could expect things from her. Holst is better than her because Hilda would prefer to be seen as a waste of talent over being forced to burden so much responsibility. Essentially, Hilda is sabotaging herself, making her brother look better than her simply to avoid responsibilities.
- Ancestral Weapon: She gains use of House Goneril's Relic weapon, the axe Freikugel, after completion of the paralogue "A World Divided." Due to her ancestry and Crest, she's the only member of the cast who can wield it safely.
- An Axe to Grind: She's primarily proficient in axes, and her Crest allows her to wield the Relic weapon Freikugel.
- Annoying Younger Sibling: Claude assumes she is this to her older brother, but Hilda insists that it's her brother that's the annoying sibling.
- Aw, Look! They Really Do Love Each Other:
- With Claude. For all of their bickering, Hilda is rather loyal to him, despite being recruitable to the Blue Lions or if siding with the Church after choosing the Black Eagles.
- On the Crimson Flower, she fights for Claude to the end, potentially at the cost of her own life.
- If not recruited on the Azure Moon route, while complaining about Claude giving her important tasks, Hilda resolves to protect Claude no matter what when Arundel lays siege to Derdriu.
- With her brother Holst too, as she mostly sounds exasperated when speaking of her brother, but when he gets badly injured near the end of the Golden Deer route, the usually lazy Hilda is suddenly pumped to fight the people who hurt him, much to the shock of her classmates.
- Babies Ever After: In her paired ending with Caspar.
- Badass Boast: One of her "hidden" critical hit lines, i.e. only seen if she gets a critical hit against another student or faculty member:"You can't handle my best."
- Boobs of Steel: She has a high strength growth, preference for axes, and after the timeskip, her breasts grow about as big as Female Byleth's. Even before the timeskip, she's no slouch in the bust department. Internal game data shows that Hilda is actually the fourth-bustiest of all the playable females in the game pre-timeskip and tied for third post-timeskip with Mercedes, and in terms of physically-oriented females is only behind Byleth in terms of chest size.
- Brilliant, but Lazy: Hilda is surprisingly crafty and observant of her surroundings, and often exploits people to get out of work. Her support with Byleth makes it clear this was by choice to avoid being forced to burden the expectations of those around her.
- She also constantly claims to be weak and has "noodly arms", but in fact has one of the better strength growths in the entire game and can easily defeat enemy units left and right.
- Buxom Is Better: Hilda is noted by Lysithea to use her beauty as a means of suckering people (mainly men) into doing her jobs for her. After the timeskip, her non-academy issued outfit sports a cleavage window that she spills out of. This is likely an intentional addition to make use of her breasts (which are even larger at this point) to better manipulate men. Zigzagged with her S-support image she raises her arms and puffs her chest out to show off her massive cleavage, but she does so out of genuine affection towards Byleth, rather than a desire to manipulate him.
- The Cameo: Alongside Claude and Lorenz in Super Smash Bros. Ultimate, watching fights on the Bridge portion of the downloadable Garreg Mach Monastery stage.
- Character Development: At the beginning, Hilda is always making excuses to not do any work or go to the battlefield. Post-timeskip, she has mostly grown out of her laziness, even if she still doesn't like to work hard. This is more prominent on the Verdant Wind route, where she actively schemes with Claude. Moreover she overall becomes more comfortable with people wanting to seriously rely on her, though she remains quite fun-loving and lighthearted when able.
- Childhood Friends: Balthus is her brother Holst's best friend. It can potentially turn into a Childhood Friend Romance.
- Cool Big Sis: She acts as this towards Lysithea in their supports, introducing her to various feminine hobbies like perfume and makeup. She even refers to herself as "[Lysithea's] big sister".
- Convenient Replacement Character: Gameplay-only example. Hilda can take up Edelgard's role as an axe-wielding powerhouse after the latter leaves on Chapter 11 of the Black Eagles route should Byleth side with the Church. Unlike most examples of this trope, however, Hilda must be recruited manually during a very narrow timeframe of two weeks for her to take the role.
- Crouching Moron, Hidden Badass: For all of her laziness, when Claude isn't around, she's willing to take up the position as his number two. In her paralogue, she drops her lazy act in order to protect the border when her brother falls ill.
- Curtains Match the Windows: Her hair and eyes are pink.
- Cute Bruiser: She's quite adorable in appearance, and she also happens to be very proficient in axes.
- Declaration of Protection: Toward Claude in the Azure Moon route should you not recruit her. When tasked with defending the bridge (the only thing separating the Empire from getting to Claude), she keeps her feet firm and declares to protect him.
- Deliberate Under-Performance: She's always slacking off because she doesn't want people to expect anything of her since she's afraid of disappointing them.
- Did They or Didn't They?: Understandably, given the game's age rating, it's never said whether or not she was successful at getting the completely oblivious Caspar to have sex with her after tricking him into coming back to her room in their A-support. If the timelines where their paired ending is achieved are any indication, they probably did.
- Divergent Character Evolution: In the Cindered Shadows DLC, since both her and Edelgard are axe-focused units, Hilda starts off as a Warrior, making her a Glass Cannon, while Edelgard starts off as a Fortress Knight, making her a Mighty Glacier.
- Defiant to the End: On Crimson Flower and Azure Moon (if left unrecruited), she'll fight to the death in Derdriu, with Claude lamenting afterward that he had told her to not do so and to retreat if she was in danger.
- Dude Magnet: Most her supports shows her constantly charming men into doing the work for her.
- Ethical Slut: Despite her laziness, she has strong moral convictions and steps in to help both when her brother is sick, and when Claude is falling in battle, even apologizing to him if she herself falls. She will also never side with Edelgard under any circumstances, in part due to the severity of her intentions. This code doesn't stop Hilda from attempting to indulge in casual sex, however, as shown when she opts to trick Caspar into visiting her bedroom alone so she can try to sleep with him after her obvious flirting goes over his head. Because this occurs during their A-Support, it also means Hilda can have sex with Caspar (if she was successful in her ploy) and still end up marrying (and thus sleeping with) another student entirely by the end of the game.
- Favors for the Sexy: Exploits this to no end, deliberately playing up her own good looks to charm men into doing work for her. Its even reflected in her personal skill; Male allies get a hefty damage buff when adjacent to her.
- Fighter, Mage, Thief: In Cindered Shadows, she acts as the Fighter to Linhardt's Mage and Ashe's Thief. Her available classes (Brigand, Pegasus Knight, Warrior) are focused on dealing damage and she has the highest per-hit damage of the three, while lacking Linhardt's magical prowess or Ashe's lockpicking skills.
- To Dorothea, as they are both very feminine women who nonetheless find themselves on the battlefield and will flirt with people incessantly to charm them into doing them favors. The difference between them being that while Dorothea has had to work from a very young age owing to being a poor street urchin and her flirting is in order to secure herself a rich husband to take care of her when her beauty and voice fade and she has nothing to fall back on, Hilda is extremely lazy because she feels she cannot compete with her supremely talented big brother, so she gets other people to do the work for her to avoid creating expectations she's certain she'll fall short of.
- She also has one in Caspar. They come from noble families that hold an important seat in their respective territories and are often overshadowed by their older siblings, with Caspar's older brother bearing a Crest and being the heir (although Edelgard considers him an Inadequate Inheritor); while Hilda's older brother Holst is The Ace, despite lacking a Crest, and the reason she is a Lazy Bum. Caspar is hot-headed, a bit dense and very passionate and prefers to be told the blunt, harsh truth as he aspires to become something great; while Hilda is lazy, cunning, very perceptive and prefers to sweet-talk her way through problems while keeping the expectations of others toward her low to avoid disappointment. They have a Pink Girl, Blue Boy scheme going on as a duo and both have unique requirements to be recruited - Caspar is the only student who requires a Brawling proficiency to join another House, while Hilda is the only student to require Axes. Fittingly for foils, they get along very well with each other, their supports consisting of a lot of compliments about how they admire the way the other lives their life, and general positivity. They likewise make for a very happy and lively married couple in their paired ending with each other.
- She serves as a foil to Hubert and Dedue much as those two serve as foils to each other. All three basically have the role of retainers and second-in-commands of the houses, with the closest relationships to each of the three lords. However...
- Hubert and Dedue are zealously loyal to Edelgard and Dimitri and would go to questionable lengths in their respective names, while Hilda is much more willing to give Claude a hard time.
- Hubert and Dedue had each known Edelgard and Dimitri for years prior to the start of the game, while Hilda met Claude the same time as everyone else due to how he essentially popped out of thin air.
- Neither Hubert nor Dedue particularly care or invest too much in what people say about them (while Dedue will discourage people from associating with him, its for the sake of their reputations, not his), seeing it as a distraction from their service to their lords. Hilda, by contrast, absolutely does care in the sense that she is terrified of letting people down by setting up expectations she cant live up to, hence why she allows her brother all the glory in their family.
- While the other two retainers are both towering in stature (Dedue moreso than Hubert, as he stands at 68 and is built like an oak tree), Hilda is even shorter than Edelgard, though just as powerful.
- And finally, while Hubert and Dedue are fairly antisocial and dont engage much with others besides their respective lords, albeit for different reasons, Hilda is very outgoing and socializes with people to a far greater extent. Notably, shes the only one of the three who can support with students from different houses (Hubert and Dedue can only support with their houses, Byleth, Shamir, and certain members of the Church), and who can be recruited out of the Golden Deer. However, she is loyal enough to the Alliance that she cannot be recruited onto Crimson Flower, only able to join the Black Eagles if the player sides against the Empire; so for all the differences Hilda has from her fellow retainers, she is just like them in that she will never fight her homeland (outside Gronder Field on Azure Moon, but thats a whole mess).
- Freudian Slip: In her A-Support with Claude, Hilda will let it slip that she has been able to figure out when Claude is faking a smile because she's watched him enough to tell when he is genuine. She immediately realizes the implication of what she said and tries to downplay, only for Claude to admit that he's done the same with her.
- Gameplay and Story Integration
- She hails from a noble house who possesses an axe (Freikugel) as a Heroes' Relic, hence her boon in them. A neat detail tying this to her laziness applies to her solitary axe-teaching lesson plan (it being one of several plans that offers 1.5x weapon experience for sacrificing getting experience in another category); It's charmingly named "Stick With What you Know," citing an inherent disinterest in learning anything new. Hilda also only has one other boon (lances), in addition to a hidden talent in armor.
- This works two ways with her bane in authority: On one hand, she's uninterested in commanding troops and is terrified of letting people down; On the other hand, she's excellent at tacitly manipulating others and passing off work with her charms, which manifests in game with a very high Charm growth (50%) and cap (76).
- Owing to the fact that Leicester Alliance has no official King or leader they swear fealty to, Hilda is not actually Claude's retainer despite how close the two are. Unlike Hubert and Dedue, Hilda can be recruited to join other houses. Hilda will not join the Black Eagles in the Crimson Flower route but can in Silver Snow, implying that it's specifically Edelgard's presence that keeps Hilda from wanting to join. Optional dialog has her mention to Byleth that even if she wanted to join Edelgard, she doubts Edelgard would accept someone like her.
- Girlish Pigtails: Wears her hair like this, and has an interest in beautiful and fashionable things. While she switches her hairstyle to a voluminous ponytail after the time skip, her ponytail still splits in the middle to give an impression of the pigtails she used to have.
- Girly Bruiser: Although she would prefer not to do the bruiser part, Hilda is extremely girly and effective with an axe in hand.
- Glacier Waif: This frail-looking girl has a budding talent in heavy armor and the weapon proficiencies to back it up.
- Glass Cannon: Hilda sports impressive growths in Strength and Speed, notably being tied with Female Byleth for having the third best Strength growth for all the female units, but her defenses are rather lacking unless you train her in heavy armor, which instead turns her into a Mighty Glacier.
- Guys Smash, Girls Shoot: Inverted; her main weapon is an axe, while Claude uses a bow.
- Heroic Self-Deprecation: According to herself, Hilda is the type of person who could never sacrifice her life for another. This is either a lie or a severe underestimation of her own integrity: under no circumstances will she flee and leave Claude in harm's way once Derdriu is invaded on either the Azure Moon (if not recruited) or Crimson Flower routes. She'd rather die, and will fight to the death.
- Hidden Depths:
- On the surface, she's just a spoiled and lazy airhead, but she turns out to be extremely perceptive in Part I and notices several red flags that hint towards major plot points. She notices that Monica is unnaturally cheerful for someone who allegedly spent a year in captivity and that she's spending a lot of time with Edelgard in Chapter 7, plus that her Heroes' Relic Freikugel pulsates at the end of her paralogue and calls it creepy.
- Her A support with Byleth reveals that she is a lot more insecure then she lets on, in large part because her brother is such an ace. She doesn't want to fail and let people down, so she does her best to set expectations low so that she cannot be a disappointment to anyone. At the same time, she values her friends and wants to help them, making her torn between being better then she can be, and being seen as a failure.
- When push comes to shove on the Crimson Flower and Azure Moon routes, Hilda will fight to the death rather than abandon Claude and the Alliance to the Empire's mercy.
- Implied Love Interest: To Claude, particularly in the event of a male Byleth. She's his most loyal follower among the Golden Deer (albeit not to Hubert or Dedue's extent) to the point that, against his wishes, she'll die for him on Crimson Flower and Azure Moon. Even in their supports, they act flirty with one another as early as rank C, with Claude getting in a rather risque remark about being grasped. Claude is surprisingly open with telling Hilda about his past, something he is secretive with everyone else and even drags his feet with Byleth. Their A-Support even have them both admitting that they were able to pick on each other Character Tics because they have a habit of letting their eyes wander to the other. In their paired ending, they become king and queen of Almyra, with Leonie being the only other character this explicitly happens with.
- Hilda is initially very lazy, and many of her supports revolve around her getting others to do her work for her. In her supports with Byleth, she requests to just be moral support and not be put on the front lines, as she claims she would never risk her neck to save someone else. On the post-timeskip Crimson Flower and Azure Moon paths, she supports Claude on the battle against the Empire in Derdriu, and can potentially die in the process (if not recruited on the latter)note , even though this time Claude actually wants her to retreat. So she ends up working hard in battle and voluntarily giving her life to save someone else after all.
- The original Goneril was a War Master, if the revived version in the Verdant Wind endgame is any indicator. Hilda cannot become a War Master due to it being a male-only class.
- Laborious Laziness: In many of her supports, Hilda tries to get out of work but sometimes the person will end up doing something that will make her do the very work she wanted them to do.
- Lampshade Hanging: Hilda is the only Crest-bearing character who notes how unsettling the Hero's Relics look, having moving and pulsating parts as if they were alive. It serves as heavy Foreshadowing to the Relics' true nature.
- Lazy Bum: She tends to act like one, often trying to push responsibilities she doesn't like onto someone else, or coming up with excuses to avoid activities she doesn't want to do. In truth she is quite smart and capable in many areas, and often steps up to perform a task well if the person she tried to push it onto isn't doing a good job. She admits to Byleth that she doesn't like doing most work because she doesn't like failure, reasoning that if nobody expects anything of her, she can't fall short of those expectations.
- Meaningful Name:
- Ms. Fanservice:
- Post timeskip, her breasts grow to be on par with Mercedes (making them tied for 3rd largest bust size in the game) and she wears clothes that show them off. Her S rank image is basically her doing a pose for a pinup photo. Even before the timeskip, she's quite the source of eyecandy compared to many of the other students via her twintails, Zettai Ryouiki, and large breasts. And subtly, regarding the default uniforms, those just wearing skirts have some variant of Modesty Shorts while Hilda... doesn't.
- Invoked in-universe. In Hilda's C-support with Lysithea, the latter notes how meticulous Hilda is in making herself attractive in order to sucker others into doing tasks for her.
- Missing Mom: While Hilda frequently writes to her big brother and mentions her father quite a few times, we don't even know if her mother is still alive or not.
- Moveset Clone: Downplayed, but Hilda shares several statistical traits with Ferdinand.
- Both have Crests that potentially shut down a foe's counterattack when using combat arts.
- Both have proficiency in lances and axes, with both being part of their default study plans.
- Both have a budding talent in heavy armor, and upon unlocking, learn Seal Speed.
- Hilda and Ferdinand share HP, Strength, Speed, Defense, and Resistance growths.
- Mutually Exclusive Party Members: She cannot join the Black Eagles until and unless you side with the Church when Edelgard makes her move against them, and so she will never directly fight alongside Edelgard (outside of the "Cindered Shadows" expansion) or Hubert or Jeritza (under any circumstances).
- Noble Bigot: Her supports with Cyril show that she inherited her brother's prejudice towards Almyrans, believing them to be violent and obsessed with fighting (granted, they do have a heavy warrior culture thing going on), though it doesn't affect how she interacts with Cyril or Claude, provided that she knows about his heritage. Cyril helps her understand the fallacy in broadly judging a group of people, and in their paired ending, they get together and bridge the animosity between House Goneril and the Almyrans.
- Not in This for Your Revolution: If you recruit her on the Azure Moon route, she will make no secret of the fact that she does not particularly care for Dimitri or what happens to the Kingdom. She also bluntly states that, if it weren't for Byleth, she wouldn't have rejoined the class after the timeskip.
- Number Two: She serves as Claude's right-hand woman on the Verdant Wind route. Unlike the other "retainer" characters, she can be recruited if you chose the Blue Lions house, or if you've sided with the Church after choosing the Black Eagles, but she is nevertheless the most difficult student to recruit in terms of required statistics.
- OOC Is Serious Business: Her big brother gets badly injured trying to stop Nemesis's advance shortly before the last stage of the Verdant Wind route. After she learns that, the others are surprised to see her actually pumped for the final battle.
- Panty Shot: Equipping her with a pair of gauntlets renders her extremely prone to these when she's in her default uniform. Her victory animation in particular leaves little to the imagination.
- Permanently Missable Content: Hilda has a very short window of possibly recruiting her if you opted to play the Black Eagle route and side with the Church. Under these circumstances, you only have a two week window to try and recruit Hilda. Not helping matters is that since Hilda is otherwise unrecruitable in this route, up to this point you would've been locked out of being able to raise her support ranks through returning Lost Items, Gifts and Tea Times.
- Pintsized Powerhouse: She's only 154 cm (or just over five feet) and no taller after the timeskip. It does not hinder her ability to crush enemies with axes in the slightest.
- Playing Sick: Some of her supports have her faking sickness to get out of trouble. Sometimes she is successful, other times, not so much.
- Plot Armor: She's the only character in the game where the option to recruit her (Azure Moon/Silver Snow) will not result in her death post timeskip as she will retreat when ordered to and will protect Claude two chapters later.
- Powerful, but Inaccurate: Hilda can learn the Diamond Axe combat art upon reaching A rank in axes. It let her deal 14 extra damage at the cost of 20 accuracy.
- Pre-Asskicking One-Liner:"Who, me?" (Pre-timeskip)
"Shall we?" (Post-timeskip)
- Pre-Mortem One-Liner:"You're making me work!"
"Guess I have no choice!"
"You asked for it!"
"You might as well give up!" (Pre-timeskip)
- Quest Giver: She hands out the supply run sidequests on the Verdant Wind route.
- Recurring Element: Of Bord and Cord. She's a pink-haired, unmotivated axe fighter that favors speed and defense, contrasting Caspar, the cyan-haired, hot-blooded axe fighter with greater focus in health and skill.
- Red Oni, Blue Oni: Has this dynamic with Marianne, as the more cheerful and talkative Red Oni. Its even reflected in her hair color, which is pink in contrast to Mariannes light blue.
- Right Under Their Noses: She is not at all pleased to discover that those who slither in the darks main base, Shambhala, is within her familys territory.
- Rose-Haired Sweetie: Her hair is pink, and she has a sweet personality. Whether she's genuinely sweet or faking it to charm someone into doing work for her depends on the person she's talking to.
- Secret A.I. Moves: One where it actually helps the player. As an ally unit on the Azure Moon route, she knows Anchor, which prevents her from being moved, and is a skill no playable unit can obtain.
- Secret Art: Outside of New Game+, she is the only unit that can use Apocalyptic Flame, Freikugel's combat art. It deals 15 extra damage and increases hit by 20, lowers enemy's Strength by 5, and deals effective damage against dragons.
- Shock and Awe: Learns Thunder-element spells if trained in Reason magic, notably being one of two playable characters in the entire game with access to the ultimate Thunder magic, Bolting. While Hilda's Magic aptitudes are not great, Thoron and Bolting give her attacks that significantly surpass the potential range of her usual Weapon of Choice, her axes.
- Sole Survivor: If not recruited on the Azure Moon route, she is the only member of Claude's retinue guaranteed to survive the Battle of Gronder other than Claude himself.
- Successful Sibling Syndrome: She's on the receiving end; her brother is so successful that she believes she can't compare, and moreover doesn't like the idea of the pressure she could be under if she did become comparable.
- Spoiled Sweet: Though she is quite spoiled, particularly by her father and big brother, she also proves to be a loyal friend and comrade when the chips are down, especially to Claude.
- Tareme Eyes: Hilda has large, droopy pink eyes to reflect her lackadaisical ways.
- Tarot Motifs: The Crest of Goneril represents the Wheel of Fortune arcana. When reversed, the Wheel of Fortune represents disappointment. As Hilda is on the receiving end of Successful Sibling Syndrome, Hilda drove herself to be as lazy as possible so as to avoid putting a bad name on her family's reputation and so no one would expect so much out of her.
- Tomboy and Girly Girl: She's the airheaded and fashion-conscious girly girl to Leonie's practical, down-to-earth tomboy.
- Took a Level in Badass: In Part 1, she's rather lazy and unmotivated in battle, whereas in Part 2, she becomes more ruthless and more willing to fight.Part 1: Ugh, I'm all sweaty!
Part 2: Can't afford to slack off.
- Undying Loyalty: Downplayed with Claude. While she can be recruited, she's locked out of the Black Eagles house unless you side with the church and is incredibly difficult to recruit otherwise. There is no route where she can kill Claude, note and she'll even sacrifice her life for his cause, if pushed.
- Unskilled, but Strong: Hilda has a high growth in Strength but suffers from a poor Dexterity growth.
- Villain: Exit, Stage Left: While not exactly villainous, she retreats from battle if you defeat her in Chapter 17 on the Azure Moon route.
- What Happened to the Mouse?:
- On the Crimson Flower route, during the battle of Derdriu, it's technically possible to defeat Claude without killing her. note However, the game won't mention what happens to her after the battle, even if Byleth and Edelgard chose to spare Claude, and he instructed her to join the Empire.
- On the Azure Moon route, after Dimitri's rescue of Claude in Derdriu, the game makes no mention about her state or whereabouts, regardless of whether or not she survived defending Claude the previous chapter.
- You Shall Not Pass!: In Azure Moon, she is among the last of Claude's retainers standing and guards the empire's path to Claude. She has the ability Anchor, that prevents her from being moved, so she WILL let herself die before the empire is allowed to reach him.
Class: Commoner → Fighter → Brawler → Grappler
Age: 18 (5/18)
Height: 190 cm
Voiced by: Takaki Ōtomari (Japanese), Zack Rice (English)
The son of a Leicester merchant family. His parents passed away in an unfortunate accident, but he remains optimistic and is devoted to the cafeteria menu and training to become a knight. He dislikes lectures, instead preferring to build up his muscles.
His personal ability, Goody Basket, has a chance of healing some of his health at the start of the turn.
- Apologetic Attacker: Post timeskip, in one of his critical-hit quotes and post-victory quotes, respectively:"Sorry about this!"
"Sorry it's gotta be like this."
- Badass Normal: He doesn't have a Crest and is a Magically Inept Fighter, but it doesn't slow him down. He also doesn't care about this status.
- Bare-Fisted Monk: His starting weapon is a pair of gauntlets, and his default class line is the Fighter/Brawler/Grappler line.
- Berserk Button: Downplayed, but Raphael does get irritated about people trying to either distance themselves or take blame because of his parents deaths. As far as he's concerned, it was either bandits or monsters, and it's in the past.
- Best Friends-in-Law: If he and Ignatz have an A-Rank support, in their paired ending, Raphael's sister Maya marries Ignatz.
- Big Brother Instinct: He immediately protective of Lysithea whenever he sees her having trouble. Raphael has a little sister himself, so naturally, his instincts transferred over. He also acts this way towards Flayn and Bernadetta
- Big Eater: His appetite is a big part of his character. note
- The Big Guy: His uniform's shirt barely fits him. The vest on top is presumably already a lost cause.
- Big Guy, Little Guy: The Big to Ignatz's Little.
- Big, Thin, Short Trio: Forms this with Ignatz and Lorenz, serving as the Big member.
- Boisterous Bruiser: Physically he's one of the strongest and imposing characters in the game, yet at the same time he's incredibly jolly and always tries to act friendly to everyone.
- Bond One-Liner:"You should have seen that coming." (post timeskip)
"Can't afford to lose." (post timeskip)
"No chance." (post timeskip)
- Book Dumb: Raphael struggles with learning in a classroom setting, but give him something he can learn through training, and he'll surprise you. It's revealed through Byleth that it's not so much that's he's too stupid to teach but rather Raphael's priorities are in his muscles and his sister, and he thinks book smarts don't help him in either of his priorities.
- He recognises and justifies this in the beginning of 'Death Toll'; he ascribes to the view 'No plan survives contact with the enemy', so why bother learning it in a classroom when in practice it probably won't do you a great deal of good?
- It's worth noting that Raphael can learn both Reason and Faith just fine, both skills that traditionally involve a lot of reading. It can be presumed he doesn't have any trouble with it since you can get results from tomes in the form of black or white magic and is more a practiced skill than one relying on memorization.
- Cool Big Bro: Raphael has a little sister whom he sends gifts to. He admits in his supports with Byleth that he might have tried his luck at being a mercenary if he didn't have her well-being to look after, though he doesn't at all regret it.
- Curtains Match the Window: He has golden eyes that match his blond hair.
- Difficult, but Awesome: Most players perceive Raphael to be among the weaker Golden Deer units. However, he is a test of the players skills at optimization. When developed properly, he is a fantastic candidate for War Master.
- Dumb Blonde: He has blond hair and isn't exactly skilled in a classroom setting.
- Dumb Muscle: Downplayed. He knows he's not the sharpest tool in the shed, but he's not as hopeless at his studies as he worries and he can grasp tactics well enough. He just prefers to keep things simple and doesn't feel like dwelling on things that don't need to be worried about.
- Establishing Character Moment: During the cutscene introducing the houses and students, Raphael munches on a kebab while the rest of his housemates discuss battle strategies.
- Foil: With Dimitri. Dimitri and Raphael are both strong blonde haired students who both lost their family years before the story began. However, Dimitri is a Bishounen pre-time skip while Raphael is physically The Big Guy before and after the time skip. Another is that while Dimitri ends up having Survivor's Guilt in the aftermath of the Tragedy of Duscur and said guilt eating him up in all routes until his Character Development on the Azure Moon route, Raphael was able to adjust from the death of his parents and not holding Ignatz or Lorenz' parents accountable for their deaths.
- Gameplay and Story Integration: Raphael is Book Dumb and prefers simple approaches. This is shown by giving him a weakness in Reason and Bows, befitting someone who is blunt and to the point.
- Gentle Giant: While he's physically imposing, he's definitely one of the friendlier students.
- Huge Guy, Tiny Girl: If paired with the miniscule Lysithea or Bernadetta. He only marries the latter in their paired ending, however.
- Innocently Insensitive: He is well-meaning but rather patronizing towards Lysithea, referring to himself as "big bro Raphael" and insisting on doing everything for her, much to her displeasure.
- Irony: For a guy obsessed with food, he's a lousy cook - he's one of the only characters you get penalties for it you choose to cook with him, alongside Flayn.
- Jabba Table Manners: He's a messy eater, a trait that Ingrid calls him out on. He becomes neater by the time skip as part of his training to become a knight.
- Mighty Glacier: Fitting his appearance, Raphael sports incredible growths in HP, Strength, and Defense, but suffers from low Magic, Speed, and Resistance.
- Nice Guy: He's easily the most aggressively friendly character in the game, and is tied with Mercedes for purest heart. This is acknowledged at the end of his and Ignatz's paralogue, in which he refuses to blame anyone besides the monsters for his parents' death. Byleth has two choices: "Raphael is a nice guy" and "Raphael is a good man," to which Ignatz responds in agreement.
- Non-Uniform Uniform: His boot design is unique and he forgoes a jacket or vest entirely for suspenders, as the dress shirt alone strains on his muscles.
- Only Sane Man: In a meta sense. Raphael is by far the most adjusted of the students.
- Parental Abandonment: He lost his parents in an accident, but he still tries to remain positive.
- Platonic Life-Partners: Interestingly enough, none of Raphael's Paired Endings with any of the Golden Deer girls ends with a romance. Each one even ends on a note where the respective girl will move in and live with Raphael and work at his inn. The same occurs with Flayn and Shamir.
- Playing with Fire: He learns Fire and Bolganone when learning Reason.
- The Pollyanna: Despite losing his parents at a young age under circumstances connected to two of his friends' parents, he's an eternally upbeat and friendly fellow.
- Powerful, but Inaccurate: Raphael can learn the Wild Abandon combat art at C+ rank in axes. It lets him deal 10 additional damage and has 30 extra critical hit at the cost of 30 accuracy.
- Pre-Asskicking One-Liner:"I got this." (Pre-timeskip)
"Leave it to me!" (Post-timeskip)
- Pre-Mortem One-Liner:"I'm on a roll!"
"Time for seconds!"
"Got out of here!"
"Sorry about this!" (Post-timeskip)
- Promoted to Parent: Downplayed with his sister, since their grandfather is still around to watch her day-to-day, but since their grandfather is too old to work, Raphael is trying to become a knight to take care of his sister.
- Recurring Element: Raphael is Three Houses' take on the big, tough, slow, and magically vulnerable Mighty Glacier of common origin with a humble, down-to-earth attitude first pioneered by Draug, although he utilizes the newly featured Brawler class for it. That said, he still has the proficiencies to excel as an Armored Knight should you push him down that path and his backstory shows him trying to do so but apparently failing.
- Red Baron: In his S-support, he tells Byleth that the battles he fought in made him famous, and people gave him the nickname "the Beast of Leicester." Though initially embarrassed, he warmed up to it after his sister said it makes him sound tough.
- Secret A.I. Moves: Downplayed, but if not recruited before the Chapter 7 mock battle, he knows Tomebreaker, a mastery skill of the Grappler class, when he is a Brawler at this stage.
- Sensitive Guy and Manly Man: The tough, protective manly man to Ignatz's shy, artistic sensitive guy.
- Sibling Yin-Yang: Discussed; he's a big strong Book Dumb guy, while his sister is more intelligent and artistic like Ignatz. Which is why she falls for Ignatz who is similar to her in Raphael and Ignatz' paired ending.
- Sins of the Father: Defied. He refuses to hold Ignatz and Lorenz accountable for his parents' death despite the fact that Ignatz's parents could have died in their place and Lorenz's father may have had them flat-out murdered.
- Sorry That I'm Dying: If Raphael falls in Classic mode, he apologizes to his sister for not being able to take care of her.
- Static Character: Raphael is a simple guy, and the event that caused him to mature as a person (the death of his parents, effectively putting him in charge of his family) happened years ago. By the time he appears in the game, he's more or less got his entire life figured out, and thus grows very little over the course of the story, instead acting as a cheerful emotional anchor for his more conflicted friends. Many of his supports involve him helping others develop, acting as a older brother or mentor depending on the character.
- Stealth Hi/Bye: In his supports with Shamir, he asks her how she's so hard to spot, and she explains a technique that makes her harder to detect on the battlefield. Raphael is eager to learn this technique, but Shamir has doubts...at least, until Raphael walks up behind her without her noticing and scares the hell out of her. As Raphael is the loudest and largest student by far, learning stealth is pretty damn impressive.
- We Used to Be Friends: He's good friends with Ignatz at the beginning of the game, but it's possible for them to end up on opposite sides of a war should you recruit him to the Black Eagles and side with Edelgard.
- Walking the Earth: In his paired ending with Shamir, Raphael walks away from his duties as Knight to becomes partners with Shamir fighting bandits. In every other ending, Raphael will settle down as either a Knight or Merchant.
- What Happened to the Mouse?: Makes no appearance, and is not even mentioned, on the Crimson Flower route if not recruited. However, his dialogue if he is recruited has him note that, while he lived on Alliance lands, that doesn't mean he was necessary loyal or felt indebted to the nobility, hinting he may have decided to avoid the war entirely for the sake of his sister and having no real stake in the fighting. note
- Wisdom from the Gutter: Despite his less-than-impressive smarts, he tends to provide good down-to-earth advice in his various Supports, such as when he tells Lorenz about how being able to sit and share meals with others helps improve one's ability to socially connect. While not very impressed by Raphael's Big Eater tendencies, Lorenz does admit to himself Raphael has a point.
- You Killed My Father: Defied. Despite the implications in the Death Toll paralogue that Lorenz's father could be responsible for his parents' deaths, he refuses to consider that, since he and Lorenz don't really know what happened, and as far as he knows monsters killed his parents and he has no reason to hate or blame anyone when he has his sister to care for.
- Younger Than They Look: Despite his muscular physique and rugged appearance befitting a grown man, Raphael is only 18 years old at the start of the game.
Class: Commoner → Soldier → Cavalier → Paladin
Age: 19 (8/21)
Height: 168 cm
Voiced by: Sakura Nogawa (Japanese), Ratana Therakulsathit (English)
The daughter of a hunter, hailing from a village called Sauin within the Alliance. To become a mercenary and make money, she borrowed money from her village to enroll in the Officers Academy. To repay her gratitude and debt to her fellow villagers, she trains hard every day and lives modestly. She calls Jeralt her master, as he inspired her to be a mercenary, and calls herself his top disciple.
Her personal ability, Rivalry, increases her damage and reduces her damage taken when adjacent to a male ally.
- Action Initiative: She learns Point-Blank Volley at A Bows, which allows her two consecutive attacks with any bow weapon for the cost of some weapon durability, even if she was unable to double before. The only other playable character that can learn this is Cyril.
- The Alcoholic: She inherits this trait from Jeralt when she takes over as the leader of Jeralt's mercenaries in her ending with Alois. Some other paired endings, like Raphael's and Felix's on Azure Moon, also mention this. Felix even exploits it, using her tendency to rack up huge bar tabs to make sure she stays nearby so he can hire her when he needs to.
- Aren't You Going to Ravish Me?: In her C-support with Sylvain she is outright offended that he doesn't try to flirt with her due to seeing her as such a tomboy. Though his (awkward) attempts to do so also make her mad.
- Badass Normal: She doesn't have a Crest and she's a Magically Inept Fighter, and she kicks no less ass for it.
- Boobs of Steel: She's very physically-oriented and has a fairly large chest which, after the timeskip, surpasses even Catherine's in size, despite Leonie being much younger.
- Boyish Short Hair: Sports the shortest hair out of most of the women, until the timeskip, that is.
- Butt-Monkey: Quite a few of her endings are comical descriptions of her hard life after the game, mostly brought on by her own actions (usually involving booze).
- Celibate Hero: She's disinterested in romance, although it's subverted if she gets a paired ending that ends in marriage.Leonie: [during a tea party post-timeskip] People always seem to be talking about romance, but honestly, Im just not interested in that stuff.
- Combat Pragmatist: Having been trained by a mercenary makes her see victory before honor. In her B support with Felix, they go for a duel agreed on in their C support... except she prepares a pit trap for Felix and he ends up falling for it, thus making her the winner.
- Competition Freak: Leonie often engages in competition to prove herself. Her special ability "Rivalry" also adds to this.
- Crutch Character: Her base stats are some of the highest in the entire game and her personal skill is very strong in the first few months. She usually stays relevant, but will not usually be at the same level as the lords or the likes of Felix, Ferdinand, or Petra by the timeskip. She also has an affinity for bows that also makes her easier to get going on Maddening where bow usage on every character that isn't a mage is practically mandatory.
- Curtains Match the Window: She has orange hair and orange eyes.
- Debt Detester: One of her dislikes is debt. In her supports with Alois, he eventually bestows upon her an inheritance from Jeralt: the obligation to pay back all of Jeralt's unpaid bar tabs from all across Fódlan. Needless to say, she is livid. Hilariously enough, she becomes an alcoholic with infamous bar tab problems that are so bad her debts become legends in many endings. If she doesn't marry into money, she usually ends up spending her life in debt-ridden poverty because she can't keep away from the bottle.
- Declaration of Protection: At some point during the timeskip, she makes it clear she will give her life toward Byleth because that is what Jeralt would want. Should she be recruited to the Black Eagles or Blue Lions, she effectively cites this as her reason for why she follows Byleth.
- Et Tu, Brute?: If she's not recruited on the Crimson Flower route, she lashes out at Byleth for betraying Jeralt because Edelgard was partially responsible for his death.
- Even the Girls Want Her: A tea-time conversation has Leonie mention how she gets confessions from girls sometimes.
- Fallen-on-Hard-Times Job: In her non-Azure Moon paired endings with Felix, after mercenary work dries up in the post-war Fódlan, the two become street performers to make ends meet. She can end up in these in various other endings as well due to her alcohol problem.
- Flower Motif: Not prominent, but Sylvain compares her to a sunflower in their B-support ("statuesque... blooming proud and tall in the open air").
- Good Luck Charm: She wears a wooden charm Jeralt made for her when she was a child. She never goes anywhere without it, but she sometimes takes it off when she trains so she doesn't get her sweat all over it.
- Guide Dang It!: Leonie is one of the few characters whose support line is on a certain restricted time-table. You have to get her C-support before Jeralt dies; if you try to get her C-support after this event, you're shit out of luck.
- Hero-Worshipper: She is inspired by Jeralt, and calls herself his top disciple. She forms a rivalry with Byleth because she feels they don't properly appreciate Jeralt as a father. As such, she does not take it well when Jeralt dies.
- Hired Guns: She looks up to Jeralt and intends on becoming a mercenary as well. In all of her possible endings she does become a mercenary as she aspired to. Whether or not it goes well depends on the route and pairing.
- Horse Archer: She has proficiencies in lances, bows, and riding, making her ideal for the Bow Knight class.
- Hunter Trapper: Leonie comes from a village of them and still likes to hunt at the monastery to keep her skills sharp.
- She is rude towards Byleth because she feels Byleth doesn't respect and appreciate Jeralt, her mentor, enough, ignoring the fact that she is often very disrespectful to her own teacher and Jeralt's child, at that. She also gets very annoyed when people underestimate her, but she often attributes Byleth's abilities to Jeralt's teachings and it takes a lot of prodding for her to admit Byleth is powerful on their own.
- On a smilar note, she gets annoyed at Lorenz for acting stuck up due to his nobility status and for looking down on her for being a commoner, but Leonie acts superior to Byleth and actively looks down on them for "not appreciating Jeralt".
- She gets annoyed when Sylvain doesn't bother flirting with her, but when he does she immediately complains about it and tells him to knock it off. Sylvain even lampshades this by commenting there's no pleasing Leonie.
- I'll Kill You!: If you have her fight Kronya, she says this word for word at them, very much wanting to avenge Jeralt's death.
- Innocently Insensitive: Due to her respect and adoration for Jeralt, she can be very blunt and harsh when dealing with the subject of Jeralt, especially when the person doesn't agree with some of the positive traits she sees in him. Her C and B-support for Byleth in particular have her openly hostile to them because despite being the child of Jeralt, they know nothing about him, even though Byleth was Locked Out of the Loop.
- Jack-of-All-Trades: She has three weapon proficiencies and no particular weaknesses when handling weapons. She also has very balanced stats, with strong growths in Dexterity and Speed, and only a weak Resistance growth.
- Jerk with a Heart of Gold: Her supports with Byleth have her coming off as extremely abrasive, in particular her B-support, where she accuses Byleth of not appreciating Jeralt as a father (even worse, this conversation is locked until after Jeralt's death and can sometimes occur immediately after.) She can also be brash and snippy with other people, but at the end of the day, Leonie's hard-working, noble, and always there for her friends.
- Jerkass Ball: Leonie's tunnel-vision reverence of Jeralt tends to be mostly limited to her supports with Byleth and to a lesser degree Alois. Outside of her one-sided antagonism towards Byleth, she's actually fairly laidback and kind to the rest of the characters she supports with.
- Jerkass Realization: In her A-Support with Byleth, she regrets her behavior towards them and gives a Declaration of Protection.
- The Lad-ette: Several of her supports reveal she's not really into shopping or keeping up with her appearances outside of basic hygiene due to her frugal nature. She makes her own soap out of leftover oil rather than buy scented soap and she often keeps old cloths so she can sew up her damaged clothes rather than buy new ones.
- Most of Leonie's animations are actually shared with male characters.
- Legacy Character: In her solo ending, she joins Jeralt's mercenary band and inherits his title as the Blade Breaker.
- Magically Inept Fighter: She has strong physical bases and growths all around, but her magical growths are all terrible, relegating her into the role of a physical fighter.
- Masculine Girl, Feminine Boy: The masculine girl to Ignatz's feminine boy. He's not exactly girly, but he's sensitive and interested in art, while Leonie's more brash and focused on becoming a mercenary.
- Nay-Theist: Show Leonie be recruited in the Crimson Flower route she shows absolutely 0 qualms in having to the fight the Church because she was never particularly devout, only joining the Officers Academy in the first place to train towards her dream of becoming a mercenary. She also notes that she picked up on Jeralt not trusting Rhea.
- Non-Uniform Uniform: She has a jacket tied around her waist, a knee pad, archery gloves, and what seems to be a compression sleeve.
- Penny Among Diamonds: While Leonie is not the only commoner in the Golden Deer house, her financial status is stated to be much poorer than Ignatz and Raphael, who came from merchant families. In the opening of her paralogue with Linhardt, she mentions how she is working to pay back to the nobles who helped her gain a spot in the Officer's academy and her village who helped pitch in the money to send her there. She also would rather save up as much as she can than to use her money to get something new, such as sewing up her bag rather than buying a new one.
- Platonic Life-Partners: A lot of her paired endings don't have her in a relationship. In her paired ending with Felix on routes other than Azure Moon, the two end up travelling together as partners and wandering mercenaries and, later, as street performers, with no mention of romance or marriage between them. In Azure Moon, he manipulates her drinking problem to keep her from moving out of his territory so he can keep her around, both because she's an unmatched mercenary and a irreplaceable friend.
- Playing with Fire: She learns all Fire magic in Reason: Fire, Bolganone, and Ragnarok.
- Pre-Asskicking One-Liner:"Let's get to it." (Pre-timeskip)
"My orders?" (Post-timeskip)
- Pre-Mortem One-Liner:"Pure grit!"
"That's the spirit!"
"I'll keep it simple!" (Pre-timeskip)
"Time to pay!" (Pre-timeskip)
"I will destroy you!" (Post-timeskip)
"I'll make you proud, Jeralt!" (Post-timeskip)
- Rags to Royalty: Many commoner characters can have paired endings with the house lords or Byleth, but Leonie, hailing from a village and always frugal, takes a large leap if paired with them. With Claude, their epilogue states that she left Sauin Village to pay a debt and mysteriously vanished. Years later, the king of Almyra paid a visit, and the villagers were dumbfounded to see Leonie had married Claude and was now Almyra's queen.
- Secret A.I. Moves: As an enemy unit, she can know Defiant Strength, a skill that she can never obtain as a playable unit due to it being the mastery skill of the Hero, a male-only class.
- Plays the kohai to Alois as they are both Jeralt's disciples, and unlike her behavior towards Byleth, she is nothing but excitable towards him, if a bit pushy with his stories on Jeralt. The only time she gets mad is when Alois passes Jeralt's inheritance of debts onto her.
- Leonie also becomes an unofficial kohai towards Shamir, who she looks up to and becomes her mentee to become a better archer. Their paired ending even sees Shamir meeting up with Leonie during her travels and joining her mercenary company.
- Shameless Fanservice Girl: Implied - in her C rank support with Bernadetta, she has no qualms with taking her shirt off right in front of Bernadetta just to have a small tear on the elbow fixed.
- Sorry That I'm Dying: If Leonie falls in Classic mode, she apologizes to Jeralt for being unable to keep her promise.
- Terrible Artist:
- Her attempt at drawing a spider is so ridiculous that Shamir can't help but bust out laughing at it.Shamir: Do you know how many legs a spider has? Or what its body looks like? Or even seen one at all?
- Leonie's drawing skills carry into her epilogue if she gets a paired ending with Shamir. The text says that their company became the most famous mercenary group in Fódlan, using a flag that "bore the image of a spider, and...another vaguely arachnid creature."
- Her attempt at drawing a spider is so ridiculous that Shamir can't help but bust out laughing at it.
- Token Adult: Downplayed. Pre-timeskip, she's almost 20 at the start of the game while the rest of the Golden Deer are in their teens throughout the academy phase. It's downplayed because all of the other Deer save Lysithea are 18 at the start (Lorenz and Hilda) or turn 18 during the academy phase (Claude, Raphael, Ignatz, and Marianne).
- Tomboy and Girly Girl: She's the practical, down-to-earth tomboy to Hilda's airheaded and fashion-conscious girly girl.
- Tomboy Angst: Downplayed. Leonie generally doesn't have any issues with being a tomboy, but forgetting she is a girl still irritates her, and Sylvan not even trying to flirt with her pisses her off.
- Unknown Rival: Leonie considers Byleth her rival, since she's proud to call herself Jeralt's apprentice and feels that her professor doesn't appreciate him enough. However, Byleth mostly ignores this rivalry, hardly acknowledging there's one in the first place.
- Vitriolic Best Buds: With Lorenz, especially during the beginning of their support chain. Despite both readily seeing each other as friends, he tends to bristle at her pushing him into physical labor and she initially sees him as a pompous noble. As their chain progresses, both develop mutual respect and understanding of each other, all but dropping the vitriolic part and seeing the value in supporting one another. It's rather telling that their paired ending acknowledges their marriage was "inevitable due to the strength of the bond they had forged in the war".
- Work Off the Debt: In Leonie's paired ending with Raphael, because she sends most of her money to her village, she has unpaid bar tabs across Fódlan. She finds the inn where Raphael's working, the only one that trusts her enough to open a new tab. Leonie accrues such a large debt there that she has to work for Raphael to pay it off, and by the time the debt's paid, she's moved in with him.
Class: Commoner → Fighter → Archer → Sniper
Age: 17 (3/14)
Height: 164 cm (pre-timeskip) -> 168 cm (post-timeskip) note
Voiced by: Shougo Yano (Japanese), Christian La Monte (English)
The second son of a merchant family in the Leicester Alliance. Since his brother is inheriting the family business, he entered the Officers Academy aiming to be a knight with the support of his parents, but it seems there might be something else he'd rather do deep down inside. He is a kind boy, who loves the beauty of nature and art.
His personal ability, Watchful Eye, increases his hit rate.
- Always Accurate Attack: Ignatz is more than guaranteed to be the most reliably accurate unit in the game with his high dexterity and his Watchful Eye personal skill, which is equivalent to the Hit Rate +20 skill.
- Apologizes a Lot: Ignatz is always quick to apologize for anything in conversation. Leonie pointed out once that he said sorry about a dozen times in their one conversation alone.Leonie: You know you've said you're sorry about a dozen times since you got here, right?
- The Archer: His highest starting proficiency is in bows, and if not recruited, on routes other than the Verdant Wind route, he's a Sniper post-timeskip.
- Badass Normal: He doesn't have a Crest, but he's no less competent of a fighter for it.
- Big Guy, Little Guy: The Little to Raphael's Big.
- Be Yourself: He really doesn't want to be a knight, but rather wants to pursue the arts. Several characters who learn about his secret passion, like Byleth and Mercedes, encourage him to follow it, though Ignatz is reluctant and uncertain. In his solo ending, he convinces his family to allow him to follow his dream and becomes a travelling painter.
- Best Friends-in-Law: If he achieves an A-Rank with Raphael, in their paired ending, he ends up married to Raphael's sister, Maya.
- Big, Thin, Short Trio: Forms this with Raphael and Lorenz, serving as the Short member.
- Blind Without Them: As revealed in his supports with Petra, he can't see without his glasses.
- Bond One-Liner"I-I did it! I did!" (pre-timeskip)"Oh, it worked out." (pre-timeskip)"I get things done!" (pre-timeskip)"No mercy." (post-timeskip)"I wasn't about to let you go." (post-timeskip)
- Boring, but Practical: His personal skill, Watchful Eye, grants a flat +20 to his hit rate. While it's not as fancy as other character's personal skills, it is also always on.
- Born Lucky: He ties with Shamir for the highest Luck cap and growth of all playable units (76 and 55%, respectively).
- Dissonant Serenity: If he's recruited on the Crimson Flower route, after Claude is defeated or killed, he seems disturbingly cheerful when he mentions watching the fall of the Leicester Alliance.
- Extreme Doormat: Downplayed, but Ignatz notes his timid nature means that he tends to go alone with what other people want and rarely puts his own opinions forward.
- Fantasy-Forbidding Father: Ignatz reveals in his support with Byleth that his father isn't keen on his passion for the arts, wanting him to be a knight and bring in noble connections for the family's benefit instead. Ignatz feels that indulging in his passion is a betrayal of his parents' investment in him, and thus he tends to sneak off and paint in secret. If Byleth achieves an S-support with him, however, he reveals that his father encouraged him to follow what his heart truly desires, and so he decides to truly become a painter.
- Fragile Speedster: Ignatz has high growths in Dexterity and Speed and a high avoid rate, but mediocre Strength and defenses. With his stats, he fits speedier, fragile classes like Assassin and Sniper.
- Friendly Sniper: Ignatz is one of the most courteous, friendly characters in the cast, he's predisposed toward bows, and outside of the Verdant Wind route if he's not recruited, his post-timeskip class is Sniper.
- Gameplay and Story Integration:
- He admits he's not cut off for being a knight and would prefer to pursue more artistic/intellectual areas. His budding talent is in Reason, which in game is often associated with the sciences and art.
- His high Dexterity stat is due to his talent as a painter, meaning he would have to be observant and accurate.
- The Generic Guy: Believes himself to not have any outstanding talent in comparison to the other students in the academy. It's mostly self-inflicted: He refuses to admit his talent as an artist is anything more than a hobby, because his father wants him to be a knight even if he's not all that interested or competent in the field.
- Heroic Self-Deprecation: In his support with Mercedes, Ignatz confides in her about his uncertainty over his future, claiming that he's not cut out to be a knight as his father wishes, and ends up insulting his own competence. Mercedes reassures him gently:Ignatz: I don't think I can handle it. Can you imagine a knight as pathetic as me?
Mercedes: I don't think you're pathetic at all.
- Hidden Depths: Just by looking at him, you probably did not expect Ignatz to have strengths in Authority.
- An Ice Person: He learns ice magic if his Reason is leveled up.
- Irony: In some of his supports, Ignatz wants to paint a picture of Fódlan's goddess, as while Ignatz doesn't know what she looks like, he envisions her as the embodiment of divine grace and feminine beauty. In his and Claude's support, his description of her makes Claude decide on the off chance Ignatz does manage to summon her that he needed to convince Ignatz to let him meet her as back up for Ignatz's sanity with the obvious ulterior motive of taking a hot goddess babe on a date. The goddess is actually Sothis, a sharp-tongued Mysterious Waif with the body of a child who sleeps on her throne; she doesn't quite match Ignatz's mental image of her. However, a female Byleth, who soul-merges with Sothis in Part I of the game, could fall into that image.
- It's All My Fault: He blames himself for the deaths of Raphael's parents, even if Raphael himself doesn't hold it against him at all.
- Mage Marksman: A skilled archer, with a budding talent in Reason. If built right he can easily cast spells and fire bows, though he will still be a bit Weak, but Skilled.
- Masculine Girl, Feminine Boy: The feminine boy to Leonie's masculine girl. He's not exactly girly, but he's sensitive and interested in art, while Leonie's more brash and focused on becoming a mercenary.
- Moveset Clone: Subverted. Ignatz shares his bow proficency and Strength and Speed growths (35% and 50%, respectively) with Bernadetta and Ashe, but leans towards being a Utility Party Member with his rally skills, debuffing abilities, and authority boon (allowing him to use high-end support battalions easier).
- Nice Guy: Ignatz is a pleasant, affable and polite guy.
- Nerd Glasses: He's the son of merchants and a budding artist. He also wears rounded glasses that give him this look.
- OOC Is Serious Business: He's almost always a pleasant young man, so it's particularly notable when Lysithea's condescension pushes him to his wits' end and he actually loses his temper with her in their B-support.
- Older Than They Look: His slight build, soft and slightly high-pitched voice, soft facial features, and short height belie that he's actually 17 at the start of the game. Less so after the timeskip, where his voice deepens, although he's still short and thin.
- Pre-Asskicking One-Liner:"Ready anytime!" (Pre-timeskip)
"Steady, now." (Post-timeskip)
- Pre-Mortem One-Liner:"Let me paint you a picture!"
"I can do this!"
"I'll show you!"
"I'm so sorry!" (Pre-timeskip)
"I'll defeat you!" (Post-timeskip)
- Smart People Wear Glasses: He wears a somewhat, small rounded pair, and has a vested interest in culture, art, and enjoys frequenting the library. If taken to tea time, Ignatz himself refutes the notion that his make him look more intelligent:Ignatz: Some people look smarter if they're wearing glasses. Not me though.
- Sacrificial Lion: If not recruited, on the Crimson Flower route, he's encountered in the first fight, and is positioned in such a way you really have to go around to avoid him. Its very easy to kill him as a result, demonstrating that, yes, defeating your former students will kill them for real.
- Secret A.I. Moves: As an enemy unit, he can know Seal Speed, a skill normally only obtainable by Hilda and Ferdinand; and Bow Avoid +20, a skill no playable character can ever learn.
- Sensitive Guy and Manly Man: The shy, artistic sensitive guy to Raphael's tough, protective manly man.
- Shock and Awe: He learns Thoron upon reaching C in Reason.
- The Short Guy with Glasses: Ignatz is the shortest male character after the timeskip, wears glasses, and has an interest in art.
- Shorter Means Smarter: His authority boon suggests he's good with tactics and/or numbers, and he has a vested interest in art. He's also one of the smallest male characters.
- Shrinking Violet: Downplayed. In his support with Mercedes, Ignatz admits that he feels like he doesn't fit in with other people and gets anxious and jumpy when he has to interact with them. In tea time, he remarks that he wishes he wasn't so shy all the time.
- Status Ailment: Ignatz gains Seal Strength, which lowers enemy's strength by 6, as a budding talent in Reason and can learn the Break Shot combat art for bows, which lowers enemy's defense by 5. Combined with Seal Strength, he can completely debilitate an single enemy for other to clean up, especially in Maddening.
- Stunned Silence: In his support with Flayn, he's flabbergasted by her regal bearing and compares her appearance to the great Saint Cethleann, staring open-mouthed at her for several seconds.
- Took a Level in Badass: Ignatz starts off a bit awkward and anxious during Part 1 of the story, but in Part 2 he becomes more confident and noticeably more ruthless in battle.Part 1: I-I did it! I did!
Part 2: I wasn't about to let you go.
- Tranquil Fury:
- If he fights Raphael on the Crimson Flower route, he refuses to forgive his former friend, while barely raising his voice.
- He is quietly furious with the boss in his and Raphael's shared paralogue:Alliance General: What do you think you're doing? Don't get in the way of our duty!
Ignatz: Your "duty"? You're letting monsters wreak havoc on innocent people!
- Twice Shy: His relationship with Marianne. They have consistently sweet chemistry throughout their supports but, if they are paired, don't become official until years after the end of the war, due in part to both being so shy.
- Utility Party Member: His lower offensive stats make his ability as a combat unit shaky, but his early access to Rally Speed and Break Shot give him excellent supportive capabilities, especially on Maddening, and he also possesses a very robust combination of Rally Strength, Dexterity, and Speed to buff up your other units.
- Vocal Dissonance: After the timeskip, Ignatz's voice is noticeably deeper. He's still only 168 cm tall (or about 5'6") and lightly-built.
- Walking the Earth: If he achieves A-Rank with Leonie, in their ending, they'll act on their promise to travel the world together.
- Weak, but Skilled:
- He sports high growths in Dexterity and Speed, but his Strength is rather middling. His personal skill also boosts his Hit Rate by a flat 20, letting him land attacks more easily.
- He's one of the few non-lord characters to have a boon in authority, allowing him to more easily access the stronger battalions to increase his damage output.
- We Used to Be Friends: He's good friends with Raphael at the beginning of the game, but it's possible for them to end up on opposite sides of a war should you recruit Raphael to the Black Eagles and side with Edelgard.
- What the Hell, Hero?: If he's not recruited on the Crimson Flower route but Raphael is, Ignatz lays it out in no uncertain terms that he's not pleased:Ignatz: Stop deluding yourself. You joined the Empire. Didn't you consider the consequences?
- You Gotta Have Blue Hair: His hair is a light olive green.
Lysithea von Ordelia
Class: Noble → Monk → Mage → Warlock → Gremory
Age: 15 (2/28)
Crest: Charon (Minor), Gloucester (Major)
Height: 148 cm (pre-timeskip) -> 160 cm (post-timeskip)
Voiced by: Aoi Yūki (Japanese), Janice Kawaye (English)
The only child of Duke Ordelia. Shes the academys youngest student and something of a magical prodigy. Despite developing her talents at a young age, she's a hard worker and isn't conceited about her abilities. However, she hates being treated as a child and doesn't like ghosts.
Her personal ability, Mastermind, doubles the skill experience she gains from combat. She bears the Minor Crest of Charon, which has a chance to increase her Might when using Combat Arts. She also bears the Major Crest of Gloucester, which has a chance to raise her Might when using magic.
- Adorably Precocious Child: She's younger than most of her peers, and feels the need to actively dissuade others from questioning her maturity. As a result, she never asks for help when she's lost, refuses to admit when she is frightened of wandering alone at night, and doesn't like people to know she loves sugary treats.
- All for Nothing: After being experimented on by "those who slither in the dark" and granted a second Crest at the cost of a drastically shortened lifespan, Lysithea is quite desperate to make use of what little time she has left. If unrecruited and killed on Crimson Flower or Azure Moon, then her efforts are rendered meaningless, and the Alliance she laid down her life to protect will fall not long after her death.
- Ancestral Weapon: Averted in that House Ordelia itself does not have either a Relic or a Sacred Weapon to its name, but because Lysithea has two Crests, she can safely wield either the Relic sword Thunderbrand (native to Catherine's former House Charon) or, preferably, the Relic staff Thyrsus (native to Lorenz's House Gloucester).
- Armor-Piercing Attack: A magical variant. She has access to Luna, which allows her to bypass enemy magic resistance.
- Ascended Meme: Lysithea is memetically known for her stellar performance against the Death Knight. In the introduction to her Brave variant in Heroes, she is shown one-shotting him with extreme prejudice, while the lords instead attack generic units.
- Awesome, but Impractical:
- Owning the Crest of Gloucester allows her to use the Axe of Ukonvasara to its full potential, but because of her weakness in axes and her Squishy Wizard stats, it's definitely better off on someone else, since being a sacred weapon means there are no drawbacks.
- She can also wield the Thunderbrand with no drawbacks, but Catherine is definitely a better choice for the weapon due to actually having a stat spread fitting for the weapon.
- Awesome Mc Coolname: Lysithea is a name that comes from Greek words "lysis" ("loosening, unbinding") and "theos" ("god").
- The Baby of the Bunch: She's the youngest of the Golden Deer, and her supports with Raphael, Leonie, and Hilda have them act like an older sibling to her, much to her disapproval.
- Badass Adorable: She's a cute girl who happens to be a prodigy at incredibly powerful dark magic. Just don't tell her about the "adorable" part, though.
- Babies Ever After: In her endings with Byleth (outside of Crimson Flower) and Linhardt.
- Beneath the Mask: Underneath her haughty, prodigal exterior is a girl who loves nothing more than stuffing her face with sweets at every given opportunity and is scared of ghosts. She's terrified of letting this side of her show and tries to bribe Felix with cake to get him to keep quiet when he stumbles across her snacking.
- Berserk Button:
- Downplayed, but she hates being treated like a child.
- Don't even insinuate that her abilities are tied solely to her Crest (either of them), as that will often send her on an angry tantrum. Trying to talk about long term thinking or her future also usually ends in her storming out of the room; she hates thinking about a future she might never have.
- Beware the Cute Ones: The youngest student and, despite her protestations, has a love for sweets and dolls and is afraid of ghosts... and also the most consistantly devastating offensive units in the game.
- Birds of a Feather: With Felix, as both of them are quite Tsundere in their attitudes but have a hidden softer side beneath that, they both have had their personalities drastically affected by a traumatic incident in their pasts (Glenn's death for Felix, the Crest experimentations for Lysithea), they both are considered prodigies in their respective class, tend to be very blunt, have Tsurime Eyes and don't like being reminded they are the youngest ones of their friendship groups. note Naturally they can get married at the end of their support chain.
- A Birthday, Not a Break: On Crimson Flower, the mission that involves the Black Eagle Strike Force fighting off the church's forces to prevent them from taking back Garreg Mach falls on Lysithea's birthday. On Verdant Wind, the mission that involves getting ambushed during the church's meeting with Judith at Ailell falls on the same day.
- Black Magician Girl: She's a powerful user of magic, and is also the youngest student in the Academy.
- Born Unlucky: With all the crap she's had to go through in her life, it should come as no surprise that Lysithea's Luck growth is a miserable 15%. Her title in her end cards lampshades this, calling her the "Scholar of Misfortune".
- Breakout Character: Not to the extent of other characters in the series, but her tragic backstory and especially her power in battle allowed her to she finish in second place among female characters in the fourth Choose Your Legends poll, only losing out to Edelgard. As such, she received a Brave alternate version in Fire Emblem Heroes alongside the three lords, making her the first non-main character in Fire Emblem history to have one.
- Cast from Lifespan: The experimentation done on her to implant a second Crest, said extra Crest putting a huge strain on her body, making it likely that she will die at a young age.
- Casting a Shadow: Leveling up her Reason makes her a powerful user of dark magic.
- Child Mage: At 15 years old, she is the youngest student at the Officers Academy, and within her house, she has the highest magical potential.
- Child Prodigy: She is described as this, where her magical abilities are concerned. Even honors student Annette goes to her for help understanding material in their supports.
- Deadly Distant Finale: Because her two Crests shortens her lifespan, some of her endings will mention her passing while others mentioned having to enjoy what limited life she has left, whether paired or not. She has five possible endings to avert this.
- Defeat Means Friendship: On the Crimson Flower campaign, once defeated, the player can choose to either kill her or spare her; the latter has her join you after the battle, even if she had not been recruited pre-timeskip. Claude had specifically instructed her to surrender beforehand if she was defeated, and her family was Pro-Empire anyway.
- De-Power: In some of her endings, her Crests are ultimately removed, allowing her to live a full and normal life. The endings in which this happens are the ones with Byleth, Claude, Linhardt, Edelgard, and Hanneman.
- Disease Bleach: She is an Ill Girl, and her hair turned white because of how she obtained her two Crests, as she states to Edelgard in her supports with her.
- Don't You Dare Pity Me!: Lysithea can handle being teased about her fear of ghosts and her love of sweets, but she hates being looked at as a victim and someone in need of help. She's aware of her life being shortened by the Crest experiments done to it, but would rather work hard in spite of that to prove herself. Her supports with Hanneman involve her eventually snapping at him for being overbearing and seeing her as someone in need of help. Part of why she likes Edelgard is that Edelgard has experienced the same trauma as her, and yet she fights despite that, and Edelgard both sympathizes with her, but also doesn't pity her the way others do. This is reflected in the lessons as well; if she fails a lesson, choosing the Console option doesn't motivate her and she seems more annoyed than anything, while Critique earns her approval since you aren't taking pity on her, but being Cruel to Be Kind.
- Dub Name Change: Her last name was from "Cordelia" to "Ordelia" in the English version, since "Cordelia" was already used for a character in the English version of Fire Emblem Awakening.
- Earn Your Happy Ending:
- Having her reach an A-support with the right people results in a paired ending where her Crests are removed and her nobility is either renounced or revoked (on non-Verdant Wind routes), thus giving Lysithea the chance to live a normal life.
- In her paired ending with Lorenz, she survives. Though she's still an Ill Girl and doesn't make many public appearances because of it, she helps him rebuild his territory behind the scenes.
- Extremely Protective Child: Downplayed as we never actually see Lysithea interacting with her parents, but she clearly loves them dearly and states if poached to other houses that all she wants is to ensure a peaceful life for them after everything they've suffered through.
- Flawed Prototype: Implied and later confirmed in the 2020 Nintendo Dream Interview. The Agarthans's Blood Reconstruction Surgery meant to infuse their subjects a second Crest was refined only after Lysithea and her siblings had been experimented on, meaning that, unlike Edelgard, Lysithea's lifespan ended up taking a far greater toll by comparison. This is especially evident when contrasting their endings, as only Lysithea's unambiguously state (save for a few exceptions) that she eventually perishes a few years after the events of the story.
- Food as Bribe: In her supports with Felix, she attempts to bribe Felix with cake to make him forget he caught her gorging on sweets. It fails for two reasons: he hates sweets, and he doesn't see what the big fuss is about.
- Friendly Rival: Annette becomes this with her in their supports, as both of them spur the other on to work "super duper hard" and become better mages.
- Gameplay and Story Integration:
- She is noted to have a frail constitution and a shortened lifespan due to Crest experimentation to implant a second Crest in her. True enough, she has the lowest HP cap (48) and growth (20%) among the playable characters. She's also one of three characters to have growth banes in the classic weapon triangle (Swords, lances, axes) along with heavy armor, contributing to her fragility, although she can overcome her sword bane since it's also her hidden talent.
- Lysithea is an academic prodigy who is eager to learn about new things, and excels at schoolwork due to her grit. Her personal skill, Mastermind, doubles weapon and class experience gains across the board. This also indirectly ties to her being one of the few non-Lord units having a growth boon in authority, as she has a decent command of basic strategy and tactics.
- Genius Sweet Tooth: Is one of the smartest students in class, and adores cakes and pastries. Her love of them forms the basis of her A-support with Linhardt and her support chain with Felix.
- Glass Cannon: She's nearly unparalleled in raw magical power thanks to her sky-high growths in Magic, Dexterity, and Speed. However, all of her defensive stats are inevitably going to end up terrible due to her low bases and growths, and she has the lowest HP cap in the game.
- Hair-Trigger Temper: She has a very bad habit of blowing her top whenever someone even accidentally pushes her buttons, often leaving them confused as she rants before storming off in a huff.
- HeelFace Turn: On the Crimson Flower route, Lysithea can be persuaded into joining the Empire after being defeated in Chapter 14. Unlike Lorenz or Ashe though, she doesn't temporarily leave the army if recruited beforehand.
- Hidden Depths:
- Though she is mainly known for being a consumer of sweets, some supports highlight that Lysithea is actually a competent pastry chef in her own right. Namely, she inexplicably helps Felix get over his distaste for sweets, and multiple paired endings involve her doing something with sweets, whether it be making them for the rest of her days or concocting a recipe that manages to stick around long after she shuffles off the mortal coil.
- Due to being experimented on by "those who slither in the dark" because of her status as a Crest bearing noble, she resents her peerage, and in all of her endings, renounces it to live as a commoner.
- Hypocritical Humor: In her C Support with Cyril, she tells Cyril that he should listen to his advice because she's older and knows best, which is pretty much the kind of attitude she hates for other people to take with her.
- I Got Bigger: Goes from being the shortest character pre-timeskip to almost as tall as Petra and taller than Edelgard.
- I Just Want to Be Normal: Her frail constitution and shortened lifespan has led to her deepest desire on being to simply live a normal and happy life. Because her noble status and the importance people in Fódlan place on Crests is what led to her being experimented on, she also desires the freedom to live a life without being concerned about either.
- Ill Girl: Due to Crest experimentation to implant a second Crest into her, a normally impossible feat, her health is far from robust.
- Insufferable Genius: She has great pride in her abilities and can come off as confrontational even when she doesn't mean to.
- Irony: One of her favourite gifts are lillies, flowers that are commonly associated with funerals.
- Her fear of ghosts takes on a very dark slant when you find out that Lysithea has very good reason to believe she'll die young.
- It's Personal: On Verdant Wind she considers the fight against "those who slither in the dark" to be this, knowing they are the ones to blame for the experiments that took so many lives and left her on borrowed time. She likewise takes Edelgard's fate on this route personally, deciding she must get revenge on them for her sake as well, seeing her as a fellow victim of their machinations despite Edelgard trying to use them in the war.
- Jerkass Realization:
- In her supports with Ignatz, she rips into him after she takes some of his comments as patronizing (which he wasn't trying to be at all), and later on she ends up patronizing him to the point he loses his temper before rushing off. She huffs to herself about it before coming to the realization she's acting exactly the way she previously accused him of behaving.
- In her C support with Marianne, she blows up at Marianne for thinking herself useless in dealing with a magical accident. After the crisis is resolved, Lysithea realizes she went too far and goes to Marianne's room to apologize.
- Know When to Fold 'Em: If not recruited on Crimson Flower, if Byleth strikes the finishing blow against her, she realizes the Alliance is done for and resisting is hopeless in general, and offers to defect. This makes her one of the very few units that can be recruited post-timeskip even if they weren't poached at the academy.
- Last of His Kind:
- In her S-support with Byleth, she announces her intentions to renounce her peerage and live as a commoner from that point on. As the only child in her family, this would make her the last member of House Ordelia as a noble family, though not necessarily of its bloodline.
- She is the last of the twin Crest test subjects should she outlive Edelgard, which she acknowledges as the reason why she absolutely has to kill Thales and his associates for Edelgard on Verdant Wind.
- Living Emotional Crutch: For Felix in their endings, especially if not on the Azure Moon route. She's aware of it too, so she also makes a huge effort to make sure he can move on with his life after she dies.
- Locked into Strangeness: Her hair wasn't always pure white. She woke up with it one morning as a side effect of having a second Crest imparted to her.
- Magic Knight: While she has low Strength, her budding talent is in Swords, and leveling it up gives her access to the combat art Soulblade, which uses her much higher Magic in addition to her Resistance.
- Magikarp Power: Lysithea's greatest strength is Reason, but she learns Dark magic, which means the Black magic oriented Mage/Warlock class doesn't do much for her directly. Once she gets to Gremory, though, it doubles the available number of uses for her list of Dark magic - the most damaging spells in the game, whose defining drawback is usually very limited uses.
- Man of Kryptonite: She learns Dark Spikes Τ earlier than others and has high enough Mag to reasonably one-shot the Death Knight.
- Misery Poker: Because of how awful her life has been and how hard she tries to overcome those circumstances, she can lose her temper with people who act self-pitying or pessimistic. She starts outright yelling at Marianne in their supports because of how the latter refuses to try to help herself, even though Lysithea is still trying after going through worse things.
- My God, What Have I Done?: In a few of her Supports (especially Marianne and Ignatz), Lysithea will blow up at them and accidentally hurt their feelings, only to realise her mistake when she's cooled down. She does always apologise for it, however, and it's clear she doesn't mean to come off so abrasively sometimes.
- Mystical White Hair: She has pure white hair and is a gifted magic-user. As is the case with Edelgard, her white hair is the result of the Crest experimentation performed on her. Unlike the former, we never learn what Lysithea's natural hair color was.
- Non-Uniform Uniform: Downplayed, as while she wears the standard uniform, her boot design is semi-unique and she's the only female student to wear it. (The other two with this boot design are Sylvain and Felix)
- Not in This for Your Revolution: During the war on the Azure Moon route, Lysithea makes it clear that she doesn't care what happens to Faerghus. She just wants to end the war before it puts her parents in danger, something especially notable with her personal loyalty to Claude in Verdant Wind and full-hearted support for Edelgard's cause in Crimson Flower.
- Pre-Asskicking One-Liner:"Leave it to me." (Pre-timeskip)
"Let's make this quick." (Post-timeskip)
- Pre-Mortem One-Liner:"You're in my way!"
"I don't have time for this!"
"You're irrelevant!" (Pre-timeskip)
"You will regret this!" (Post-timeskip)
- Recurring Element:
- Lysithea is the young girl with tremendous gift of magic whose family has suffered by the bad guys similar to Linde (although Lysithea's parents managed to survive, it was her tons of siblings that die because of it, but regardless, her parents were still made to suffer).
- She shares one trait usually seen in modern Merrics (such as Ricken and Hayato): She hates being treated like a child.
- Red Baron: In her paired ending with Hanneman. After his death, Lysithea continued his Crest research and made such strides in the field that she became known as "the Golden Child of Crestology".
- Redemption Demotion: If recruited post-timeskip on the Crimson Flower route, she goes from a Gremory throwing Hades Ω around to a mere mage with a truncated spell list who's lost a few levels and will never get that Prestige Class back* . Possibly justified by her weak constitution and the fact Byleth has to beat her into submission before she changes sides.
- Rocket-Tag Gameplay: Her duels against the Death Knight play out like this. She can obliterate him to smithereens with her Anti-Cavalry spell, but will fall dead if he pokes lightly at her. Ultimately, the winner is the one who connects the first hit. This remains true in Crimson Flower route if she hasn't been poached. Jeritza (who is now your ally) can easily OHKO her and she can still do the same to him.
- Secret A.I. Moves: As an enemy unit, she can know Unsealable Magic and Dark Magic Avoid +20, two skills no playable character can ever obtain. She can also have Heartseeker, a class skill of the Dark Mage/Bishop class, as a normal skill.
- Secret Art: Outside of New Game+, she can use Foudroyant Strike, Thunderbrand's combat art. It deals 6 extra damage, increases hit and critical by 30, and is effective against armored and dragon enemies.
- Serious Business: As Felix discovers in their support chain, Lysithea takes her love of cake very seriously, and goes off on him when he admits to not liking sweets. In their B-support, she specifically makes one light on sugar for him just to try and make him like it.
- Sixth Ranger: On the Crimson Flower route, if not recruited in Part I, you can spare her and convince her to join you in Chapter 14. Notably, she's the only character who can be recruited post-timeskip (Gilbert and Jeritza join after it on their respective routes, but do so automatically).
- Sole Survivor: Like Edelgard, she was one of a group of children who underwent Crest experimentation. Also like Edelgard, she is the only one in her respective group of test subjects to survive the horrific experiments.
- Spanner in the Works: Shortly after the battle at Gronder Field on the Verdant Wind path, Lysithea pulls Claude and Byleth aside and tells them about the mysterious mages she saw helping the Adrestian Army, believing them to be tied to the people who did Crest experiments on her when she was young. In doing so, Lysithea sets up the events that lead the heroes to raiding the base of those who slither in the dark once they find Hubert's Dying Clue, giving them enough reason to target them.
- Stealth Pun: She bears the crest of Charon, the Acient Greek Psychopomp, whose job it was to bring people to the afterlife. Fitting for what may be the strongest playable DPS unit in the game.
- Squishy Wizard: Her starting stats focus on high Magic but very low HP and Defense. Her proficiencies reflect this; she is proficient with just about all types of magic, and bad at the three main weapon types (though she does have a budding talent in swords) and heavy armor.
- Supersoldier: "Those who slither in the dark" artificially implanted her with a second crest as a prototype for their project in creating someone who could destroy Sothis. As a result, she has incredible magical abilities, but horrible constitution and a drastically shortened lifespan.
- Suspiciously Specific Denial: In her C-support with Byleth, she asks them to accompany her to the dining room, and then claims that it has "nothing to do" with her "nonexistent fear of ghosts". She will do this again in a question about ghosts in the classroom.
- Sweet Tooth: She loves sweets, eating them with others in several of her supports. In several of her endings, she settles down and opens a sweets shop after giving up her status as a noble.
- Talented, but Trained: Lysithea is a talented mage, and doesn't like it being attributed to her crests either, but is also a hard worker, and hates it when people insinuate her ability is only due to talent.
- Tarot Motifs:
- The crest of Charon represents The Tower. Upright, it represents a sudden massive change, and when reversed, it symbolizes being trapped in a bad situation. Both of these descriptions perfectly describe Lysithea's horrible past and the result of it. Additionally, the Upright meaning also entails a fall of pride, something Lysithea goes through slowly in her supports and as the game goes on.
- Her additional crest of Gloucester (The Hermit) also symbolizes immaturity and the desire to be alone when reversed. Lysithea usually blows up when she thinks she is treated like a child and often leaves conversations in a huff as a result.
- Teen Genius: Lysithea is the second-youngest among the playable cast and the youngest student at 15 years old by the start of the game, and she's a magical prodigy. This is reflected in her Personal Skill, Mastermind, where she can gain double the experience points towards skill levels in battle.
- This Cannot Be!: If Lysithea confronts Edelgard in the Imperial Palace on the Verdant Wind route, the latter will tell her that the two are alike, hinting at the Crest implantation they both suffered, and lament that they are not on the same side. This is Lysithea's response.Edelgard: Lysithea. You and I are so alike. We could have walked the same path.
Lysithea: We're alike? You don't mean to tell me... It can't be!
- Tsurime Eyes: Lysithea has large, sharp-slanted eyes, as befitting her sharp-tongued personality, which is especially noticeable if you compare her with the laid-back Hilda's droopy eyes.
- Undying Loyalty:
- To Claude on the Verdant Wind path, whom she respects for doing all he can to keep the Alliance together, even on the Crimson Flower route despite being recruitable. She supports him despite the fact that her family sides with the empire in the war. The idea of asking to be spared was something Claude told both her and Hilda to do should they be beaten, which is why she has such an opportunity. Even when she is on opposing sides with Claude, she has nothing to say but good things about the work he did to keep the Alliance united, and how he did his all to protect it. On the Verdant Wind route, Claude solemnly promises to take out the shadowy group that performed Crest experimentation on her.
- To Edelgard, should she be poached for the Black Eagles and Byleth sides with Edelgard instead of the church, or if she's recruited on the Crimson Flower route after the timeskip, especially if they reach A-rank support. Edelgard's commitment to abolishing the nobility and destroying the concepts of Crests as being all-important in society resonates deeply with Lysithea, whose life has been well and truly ruined by them. The fact that Edelgard has also been through the same torturous blood reconstruction surgery to be implanted with a second Crest that Lysithea went through means that by the end of the route, she is 100% committed to making Edelgard's dream a reality with the time she has left. Best of all, their paired ending(Lysithea is the only student outside of the Black Eagle house who can support with Edelgard) is one where they eventually succeed in having their Crests removed, extending their lifespans and making many societal and technological advancements for Fódlan.
- Unkempt Beauty: Lysithea doesn't bother much with keeping up appearances since she knows she doesn't have long to live and thus isn't all that interested in relationships. Exemplifying this is one of her lost items, an unused bottle of perfume. Yet, Hilda certainly thinks she has potential to be an utter Dude Magnet, and considering all the tropes describing her cuteness, it's easy to see her angle.
- Violation of Common Sense: The frail Lysithea with the lowest HP cap in the game is actually a very good candidate for Mortal Savant class, thanks to her sky-high Mag growth and budding talent in Sword. It'll take some additional abilities (most importantly Vantage and perhaps Desperation) and a Levin Sword, but she'll become "Instant Death" Radius incarnate, killing any enemy that approaches her.
- When She Smiles: Her supports with Hilda and Cyril have them comment on how she can be very pretty when she smiles.
- Workaholic: She trains very hard to be where she is and often works herself to the point of exhaustion. This is likely do to her shortened lifespan - she feels she ''can't'' slow down or she won't accomplish everything she wants to do before her time is up. It's even reflected in one of her quotes if she doesn't level up sufficiently:Lysithea: I don't have time for failure!
- Why Did It Have to Be Snakes?: Is deeply afraid of ghosts.
- Yin-Yang Bomb: She learns exclusively dark magic from her Reason skill, and also has access to the most powerful offensive white magic from Faith.
- Your Days Are Numbered: Thanks to having a Crest unnaturally implanted in her, Lysithea has a drastically shortened lifespan. In some of her endings, the Crest is able to be removed and save her, but in others she will pass away shortly after the events of the game.
- You Are Better Than You Think You Are:
- She says as much to Marianne in their B-Support, telling Marianne that instead of always assuming the worst about herself, she should give herself a chance because there's much that she can accomplish if she tries.
- She says this to Annette, shooting down the latter's Heroic Self-Deprecation when she comments how she's jealous of how far ahead of her Lysithea is.
- You Remind Me of X: Raphael admits that she reminds him of his little sister Maya, because they are both stubborn and intelligent. Raphael channeling an imitation of his sister to Lysithea when she is being stubborn leads her to believe he was mimicking her, but admits it was pretty spot on.
Marianne von Edmund
Class: Noble → Monk → Priest → Bishop
Age: 17 (11/23)
Crest: "The Beast" Maurice (Minor)
Height: 163 cm
Voiced by: Sawako Hata (Japanese), Xanthe Huynh (English)
The foster daughter of the house of Margrave Edmund in a remote territory. Since she doesn't interact with others much, there are many who haven't even heard her voice before. At the same time, she loves birds and animals, opening her heart to them and talking to them. She is deeply religious, and prays to the Goddess every day.
Her personal ability, Animal Friend, restores her health if she starts the turn next to a mounted or flying ally. She has a Minor Crest of unknown origin called "The Beast," which is said to promise contempt for those who bear it. It has a chance to raise her Might when using weapons.
- Abusive Parents: Downplayed. Margrave Edmund isn't the best father to Marianne, but the way she talks about him implies he isn't really abusive but instead is just more focused on securing political power first and foremost. Marianne doesn't seem to view him as a terrible person and does take his lessons to heart, but she does prefer being at the monastery over being home, and disapproves of her father's opportunistically taking the strongest side. Several of her endings say they develop a healthier relationship after the war, suggesting that Margrave Edmund does eventually become a better father.
- Ambiguous Disorder:
- She admits in her A-support conversation with Byleth that she used to pray to the Goddess in the hopes of ending her life, suggesting she was just shy of being suicidal before they reached out to her. Combined with her general lack of self-esteem and outright self-loathing, as well as her antisocial behavior, shes presumed to be suffering from depression.
- Her support with Hilda has her being clumsy and misplacing things, and she states that she doesnt have any goal in life in her Ferdinand support. Lack of focus or concentration as well as life goals are also often cited as signs of depression.
- Shes hinted to also have Survivor Guilt, based on her B-support with Dimitri.Dimitri: It doesn't feel good, does it...to be the one left behind? You feel guilt for not dying along with the others.
Marianne: H-how did you know?
- Ancestral Weapon: Completing her Paralogue will allow her to obtain Blutgang, the Hero's Relic of Maurice, the 11th Elite and the Wandering Beast, that was recovered from his remains after his death in battle.
- Anti-Magic: Learns Silence considerably earlier than most. This allows her to suppress enemy mages so that your party can get into position to take them out.
- Apologises a Lot: Almost all of her supports has her apologizing over something. Even one of her critical quotes has her saying Im sorry.
- Awesome, but Impractical: Downplayed. Marianne's stat growths make her a much better magic-user than front-line fighter, so her Crest having a chance to raise the might of physical weapons when attacking isn't particularly beneficial to her... unless shes equipped with Levin Sword or Blutgang, the Hero Relic from her Paralogue, which scale off the Magic stat rather than Strength. When these swords are combined with her learning Silence early on and her high magic defense, it makes her a fantastic Mage Killer. Given that the Golden Deer house have few options for good Pegasus Knight candidates, she has plenty of room to shine in that regard.
- Beware the Quiet Ones: Shy, healing-focused Marianne is the one who supports Leonie's open desire to kill Jeralt's murderers.
- Just like Claude, Marianne can also be quite intimidating during the few moments she gets genuinely angry.
- Blessed with Suck:
- She hates that she is a noble due to all the trouble it brought her growing up, alongside how she never got to have what she saw as a normal life. Not only that, but the expectations being nobility has makes it where she has to work to meet the standards of those around her, which makes her even more unhappy. In her C+ support with Ferdinand, she has a near breakdown at his confusion over her dislike of it, yelling that she never wanted it but was forced to be a noble anyway.
- Her Crest is said to bring contempt to its bearer, a belief she carries from her biological father who has the same Crest as her. Eventually this belief is subverted in her A-support with Hanneman, where she begins to accept her Crest and asks him to train her in order to harness its power.
- Blow You Away: She learns Cutting Gale as one of her skills.
- Breakout Character: Like her fellow class mate Lysithea, Marianne's backstory, personality, and gameplay usage quickly made her one of the most popular characters in the series, and among the most popular Three Houses characters period. In her first Chose Your Legends appearance for Fire Emblem Heroes, she scored in the eight most popular female characters, and then proceeded to jump all the way to number one the following year, beating out characters who initially were above her the year before.
- Character Development:
- Over the course of the story and through her supports, she began to learn on how to be more accepting of herself and gain more self-confidence. Her timeskip appearance reflects this, becoming well-rested and more expressive than usual, and her lines in particular become more expressive.
- In her A-support with Byleth, she manages to abandon her depression and suicidal thoughts thanks to her friends being accepting of her. Clearing her Paralogue ends up with her gaining confidence as well, since it clears up the burden behind her Crest.
- Her S-support with Byleth shows how far she has come, as she is hailed as a hero in her hometown, and her adoptive father acknowledges her more as a daughter. Moreover, she offers the ring first, something she admitted that even she was surprised at, since she had spent her time avoiding people.
- Character Tics: Usually clasps her hands together and keep her head down when she speaks, to emphasize her withdrawn nature.
- Clueless Dude Magnet: Marianne's good looks cause Lorenz, Ashe, and Ignatz to all take notice of her in their Supports, but Marianne's abysmal self-esteem means that she fails to notice.
- Combat Medic:
- Her talents and stats make her best suited to be one, since her good offensive attack for Magic means the Bishop or Holy Knight class suits her well. She learns several good healing spells such as Physic, and can hit very hard with her offensive spells as well. Of the healer characters in the game (Linhardt, Flayn, and Mercedes), she's the only one with more than just Nosferatu, in this case being Aura, and with her decent spell list for Reason magic, she has several different avenues to kit hard in battle, while also having good healing support as well.
- She starts with Heal and learns more through training her Faith, and she learns the Soulblade and Frozen Lance Combat Arts, both of which scale off her Magic in addition to increased Might based on her Resistancenote or Dexteritynote . This makes her more offensive-oriented compared to the other classes healers.
- Cool Sword: Her Crest allows her to wield the Relic weapon Blutgang, a sword that scales off Magic.
- Cute Clumsy Girl: Downplayed, but in Mariannes support chain with Hilda, Hilda realizes that despite Marianne's proper and composed appearance shes actually very clumsy. Especially in their A-rank support where Marianne is laughing at Hildas impression of her and accidentally spills hot tea on herself not just once but....twice.
- Creepy Shadowed Undereyes: Not creepy, per se, but they do make her look rather exhausted. Though in her C-support with Ashe - which takes place at night - those combined with her downward tilt kinda scares him, enough that he asks her to lift her head a little. She loses them post-timeskip, signifying her better mental health.
- Dark and Troubled Past:
- Implied. Her current self-loathing and withdrawn disposition, combined with her dislike of Crests and having a mystery Crest, hints on her being heavily persecuted over her Crest during her past. Her biological father (whos the source of her Crest) was the one who told her to keep her distance from others in order to shield them from harm. Her supports imply that her parents abandoned her after her Crest awakened, and it was only because of the people who took her in after that she was found by Margrave Edmund.
- It's revealed during her Paralogue that a Crest scholar has been watching and accusing her of transforming into a Demonic Beast and killing people due to her Crest since her parents disappeared, which means she has been stalked and blamed for years, and upon clearing her Paralogue, said accusations are for something that wasnt even her fault. Its no wonder why shes depressed.
- Death Glare: Despite her otherwise meek nature, Sylvain's attempt to woo her earns him one from her during their C-support. This is more notable with her post-timeskip look than pre-look due to different length with her bangs.
- Death Seeker: It is revealed in her supports with Byleth that due to her Crest and experiences related to it, her piety to the Goddess and heavy praying she does every day is for her own death.
- Deadly Distant Finale: A Together in Death version if paired with Dimitri, who passes earlier than her. Her diary entries reveal that she would never trade their time and happiness for anything.
- Disc-One Nuke: The infamous Frozen Lance rush strategy due to the ability doing magic damage and scaling off of her insane dexterity stat. Her low defensive gains usually means doing this will turn her into a Glass Cannon but allows her to obliterate most early game enemies.
- Exhausted Eye Bags: She has noticeable bags underneath her eyes as a result of being The Insomniac. They're gone post-timeskip, indicating her improved mental health.
- The Eeyore: Due to her low self-esteem and her tendency of self-loathing, she comes across as this. Justified as shes pretty much depressed, and her downcast behavior is lampshaded in some of her supports, particularly in Lysitheas. If shes recruited post-timeskip, she starts to grow away from this behavior, which is shown in her lines getting more optimistic and determined. Shes even shown laughing in some of her A supports, particularly with Dimitri, Hilda, and Raphael.
- Foil: To Bernadetta in so, so many ways.:
- While both have issues with their respective fathers, Marianne is more ambivalent towards hers and some of her endings have Marianne improve her relationship with Margrave Edmund. Bernadetta on the other hand has an abusive asshole of a father who only seeks to make her a "proper wife" so she can marry a powerful noble, and her relationship with her father never improves. Moreover, while Marianne is adopted, Bernadetta is the birth daughter of Count Varley.
- Bernadetta is a physical unit while Marianne is more focused on magic. Marianne also has a boon in horse riding, while in Bernadetta's case it's a hidden talent. With lances, the opposite is true.
- Both have extreme self-esteem issues and trouble talking to other people. Bernadetta has a ton of anxiety and perceives anything she does as a sleight while bordering on being a motor mouth, while Marianne simply doesn't engage in social activities and isn't much of a talker. Bernadetta also has a desire to make friends at the Monastery whereas Marianne prefers to be left alone.
- Marianne has a particular fondness for animals, while Bernadetta has an affinity for plants (though she does like animals too).
- Bernadetta has strong survival instincts, contrasting Marianne's desire to simply die.
- Outside of Verdant Wind, Marianne will completely vanish if the player doesn't poach her; Bernadetta, in spite of (or perhaps because of) her fear of Edelgard and her father, can always be encountered fighting for the Empire at Grondor Field on Azure Moon and Verdant Wind. In a similar vein, while both of them show among the most lavish devotion to Byleth when Supported, Bernadetta shows no real loyalty to any of the other Lords and is mostly uncaring of their ideals; Meanwhile, Marianne will almost excessively idolize either Edelgard (if poached on Flower) or Claude (on Verdant Wind), although the bond she can develop with Dimitri is generally much healthier.
- Part of Marianne's issues come from the nature of her Crest, meanwhile Bernadetta seemingly has no issue with her Crest whatsoever, one of the few things she doesn't dislike about herself.
- Friend to All Living Things: She interacts with animals better than with other people. She has proficiencies in riding and flying, and her personal skill "Animal Friend" heals her for a portion of her HP when she's adjacent to a cavalry, pegasus knight or wyvern-riding ally.
- Gameplay and Story Integration:
- When her Crest activates, it will say "Mystery Crest" until you learn just what it is in her Paralogue. Sure enough, many of her supports depict her hiding just what her Crest is.
- Since she is very religious, she is often found in the Cathedral. Her devotion to the Goddess is also reflected in her Faith proficiency.
- Her love of animals is shown in her personal skill, which heals her when shes adjacent to a mounted or a flying unit, in addition to having proficiency in both Riding and Flying.
- Gameplay and Story Segregation: Upon the reveal of her Crests identity, it's the only Crest with an explicitly negative description compared to the other Crests note , but it doesnt bring a negative effect on the gameplay and increases Might when using a weapon instead. This makes sense when you realize the crest only has a bad reputation because its original bearer turned into a beast and isn't any different from an ordinary crest otherwise.
- Heroic Self-Deprecation:
- One of her dislikes is herself, and most of her pre-timeskip quotes have her belittling herself and having low self-esteem and confidence in general. If you take her to tea, any topic that is about herself tends to cause a failure.
- She has a habit of hating and blaming herself for any slights (or even just perceived slights), much to Lysithea's chagrin and concern in their supports.Lysithea: You seem convinced you're some sort of cursed being, destined to bring doom and gloom to anyone you encounter!
- Downplayed after the timeskip, assuming she is recruited. While she still has some moments where she doubts herself, her lines arent as self-deprecating as before, which reflects her more positive outlook in the future.
- Hidden Buxom: The game's internal data reveals that Marianne is actually very buxom despite remaining the same size after the timeskip. She surpasses every other female's bust size save for 5 of them - and that's including Leonie and Shamir. Despite this, her outfits before and after the timeskip show no cleavage whatsoever, and interestingly her character model looks less curvier when standing beside her less well- endowed classmates. Only her full post-timeskip portrait(which isnt able to be seen in-game), and the Priest class outfit makes it clear how stacked she is.
- His Own Worst Enemy: A recurring theme in just about all of Marianne's supports. Several characters attempt to either help or or talk to her, but her own insecurities and fear of her Crest or flaws causes her to sabotage herself without meaning to. Usually by the A rank she finally snaps out of it and improves thanks to her friends trying to help her, but before that its clear that her biggest issue is not really her Crest, but rather her own fears stopping her from moving forward.
- I Hate Past Me: She is shocked and horrified on how arrogant and foolish her younger self was; even in spite of her nonexistent ego. She was ashamed to act as if death meant nothing to her, never caring whether she lived or died. After seeing many people die around her, she begins to realize how precious life truly was.
- I Just Want to Be Normal: If recruited to the Black Eagles and on the Crimson Flower route, she mentions this as her reason for following Edelgard. She wants to be able to live her life without her Crest being a burden to her, and feels Edelgard's vision is worth fighting for.
- An Ice Person: Half of her Reason spell list consists of Ice aligned spells, namely Blizzard and Fimbulvetr. This is translated in Heroes, where Marianne's exclusive weapon is her own version of Fimbulvetr.
- Insistent Terminology: Marianne always, without fail, refers to Margrave Edmund specifically as her adoptive father. Justified in that she was old enough to remember her birth parents, and while she doesn't exactly have the best of memories of them, she still seems to miss them.
- The Insomniac: One of her lecture quotes has her citing being unable to sleep because she always feel someones watching over her. Besides the Crest scholar constantly harassing her, the certain someone watching over her is implied to be Maurice, the progenitor of her Crest and the source of her fears about potentially turning into a beast.
- It's All My Fault: During her support with Lysithea, she has a breakdown and blames herself for a completely unrelated accident.
- Kubrick Stare: She accidentally gives one to Ashe in their C Support, with Ashe telling her that he finds it creepy.
- Mage Killer: Has high magic defense, can equip swords that do physical damage but scale off magic attack, and most importantly early access to Silence. This is important to know given the Golden Deer are limited in terms of access to good Pegasus Knight candidates.
- Magikarp Power: Marianne starts off with a rather strange set of proficiencies and growths that seem to be in opposition to her role as a healer (proficient with Swords, Faith, Riding, and Flying, and a Hidden Talent in Lances), and her spell list at first seems less focused as a healer then the other ones. However, as the game goes on, Marianne's proficiencies and growths push her towards a Combat Medic Magic Knight in ways the other healers can't thanks to her having several strong physical combat arts, and having two unique spells in Aura and Fimbulvetr. She is uniquely one of the only characters who is good at being a Holy Knight, and by the end, she's a powerful unit, and quite possible the best Combat Medic in the game.
- Magic Knight:
- Her proficiencies and stats push her into being one of these, and she works well with them because of her good healing and offensive spell list, and her ability to use swords and lances easily. In particular, the Holy Knight class works well with her stats the most due to her budding talent for Lances alongside her Faith and Riding proficiencies. She also works well if made a Dancer due to her support utility as a healer, her proficiency in swords (which goes well with Sword Avoid +20 that the Dancer class brings), and her decent Charm growth. She can also learn the combat arts Soulblade and Frozen Lance, which scale off her Resistance and Dexterity stats.
- While she has a weakness in Brawling, she can be a decent War Monk if the player invests in it thanks to her Crest having a decent activation chance when she attacks, which when combined with the class having a strong adaptative damage skill, can allow her to (no pun intended) punch higher than she normally could other wise.
- Meaningful Name: Her crest weapon, Blutgang, comes from the German words Blut (blood) and Gang (walk/stride). When joined together, it can be translated to "blood flow."
- The Millstone: In gameplay she's very useful, but Marianne tends to believe all she does is slow others down and get in the way and occasionally this attitude proves something of a Self-Fulfilling Prophecy. Hilda's attempts at manipulating her into doing her chores for her just result in Marianne making an even bigger mess for Hilda to clean up.
- No Social Skills: Shes not good at making conversations and would often remark she doesnt know what to say to others.
- Not Good with People: Type 1. She has good affinity with animals, but when it comes to humans, she tends to avoid them to the point many people haven't heard her voice before, in fear of hurting them in one way or another.
- Not So Different: Her supports with Dimitri deal with her struggling with how relatable Dimitri is to her as people who were hurt badly by the past in ways that make moving forward hard for them. At the end of their B support, Marianne even admits to being happy that someone is able to understand how she feels. In their A support, Dimitri and her both discuss how living is hard when they've suffered greatly, but Dimitri is able to help her move on and learn to want to live.
- Parental Abandonment: On her B-support with Byleth, she mentions her biological parents vanished before she was adopted. Her other supports imply that they abandoned her because she awakened her Crest.
- Powerful, but Inaccurate: Most of her offensive spells have high damage output and a good chance of getting a critical hit, though they are often quite inaccurate.
- Platonic Life-Partners: If paired with Raphael they simply remain close friends. In their paired ending Raphael opens up an inn that attracts all sorts of birds and calls it The Winged Inn & Tavern. After Mariannes first visit he invites her to stay at the inn due to seeing her gift in talking to birds. She accepts and helps his inn flourish.
- Pre-Asskicking One-Liner:"Who, me?" (Pre-timeskip)
"I'll do my best" (Post-timeskip)
- Pre-Mortem One-Liner:"I'm sorry!"
"My blood compels me!"
"Stay back!" (Pre-timeskip)
"Keep away from me!" (Pre-timeskip)
"I have to do this!" (Post-timeskip)
"I won't run away!" (Post-timeskip)
- Principles Zealot: Downplayed on the Crimson Flower route. She remains faithful to the worship of the Goddess, but expresses disgust for how far the church has fallen over the five years since Edelgard's war began with them. Basically, she still believes in the faith, but finds the actual church to be corrupt and is willing to stand against them for it.
- The Quiet One: Due to not having a big urge to interact with her peers, she is incredibly quiet, to the point few people have ever heard her voice before.
- Red Oni, Blue Oni: Has this dynamic with Hilda, as the more reserved and quiet Blue Oni. Its even reflected in her hair color, which is light blue in contrast to Hildas pink.
- Rei Ayanami Expy: Blue-haired? Check. Not Good with People? Check. Very quiet and reserved? Checkmate.
- Screw This, I'm Outta Here!: If she falls in battle in Classic Mode during the first half of the game, the epilogue says that she takes Dorte and leaves.
- Secret A.I. Moves: As an enemy unit during the Chapter 7 mock battle, she knows Unsealable Magic, a skill no playable character can ever learn.
- Secret Art: Outside of New Game+, she is the only unit that can use Beast Fang, Blutgang's combat art. It deals 10 extra damage, increases critical by 30, and deals effective damage against cavalry and dragon enemies.
- Self-Fulfilling Prophecy: A minor example, but her Crest promises contempt for those who bear it. Believing this, along with her upbringing, led her to have low self-esteem and be standoffish, shying away from others. This in turns brings her a lot of the misery she expected.
- She Cleans Up Nicely: Underneath her disheveled and tired appearance she is quite beautiful, something that Lorenz, Ignatz, and Ashe all notice in their supports with her. This becomes much more obvious post-timeskip.
- She's Got Legs: While her conservative dresses usually dont show them off, a few of her Cipher illustrations shows off her shapely legs. Its particularly evident in her Pegasus Knight artwork where she sports a mini-skirt.
- Shock and Awe: She learns Thoron upon reaching C in Reason.
- Shrinking Violet: She's rather meek and shy. She can't speak loud, and not very good at imposing herself. She starts growing out of it post-timeskip as a part of her Character Development.
- Shy Blue-Haired Girl: Comes with being a Rei Ayanami Expy. Bonus points for her closest friend being a cheerful, upbeat pink-haired girl.
- Sole Survivor: Marianne is uniquely the only character in game who cannot die, save her dying in battle after the timeskip. Pre-timeskip, should she fall in battle, her epilogue states she left the monastery, and with her being the only playable character not fought post-timeskip in any route, this means the only way she can die is if she dies in battle as a recruited unit.
- Squishy Wizard: Her starting stats give her high Magic and Resistance, but her physical skills and bulk are not very good by comparison. Her hidden talent in Lances means that she fits best into the Holy Knight class, since she can make use of her Riding and Faith magic proficiency to compensate for her lower physical stats.
- Tarot Motifs: The Crest of the Beast represents The Devil arcana, which signifies someone being constrained by negative forces. This is reflected by how Marianne is being bound by the belief that her crest brings her misery, including the disappearance of her parents. After the timeskip, especially once her paralogue is completed, this would represent the reversed meaning of the card - breaking free from the burden that held her back in the past.
- Token Religious Teammate: She's described as being very religious, and prays every day. Of the Golden Deer, she's the most devoted to the church of Seiros and often can be found in the church, to the point where she is possible the most devoted student in the game. Fittingly, one of her proficiencies is in Faith magic. It's revealed later her faith was largely due to the belief she was a blight on the world and she hoped praying that the Goddess would end her life was the only way she thought she could escape it. She remains faithful in all the routes, but she develops a much healthier reason after the timeskip, even on the Crimson Flower route.
- Twice Shy: Her relationship with Ignatz, should they be paired. They have consistently sweet chemistry throughout their supports, but due to Ignatz being too shy to confess and Marianne generally being a Clueless Dude Magnet, they don't become official for years after the war ends.
- Unkempt Beauty: Pre-timeskip shes definitely this. Despite having a bit disheveled hair and having visible shadows under her eyes shes still considered a beautiful young lady. In her supports with Ashe and Lorenz, they both recognize her beauty despite her unkempt look. This becomes subverted post-timeskip where her beauty becomes more apparent due to the fact that She Cleans Up Nicely.
- What Happened to the Mouse?: If not recruited, she makes no post-timeskip appearance in any route besides Verdant Wind. Whether she kills herself, dies confronting the Wandering Beast, or simply stays out of the conflict either on her own or due to her adoptive father is anyone's guess. That said, her support with Byleth if recruited reveals she was asked by her adoptive father to join Byleth's army to achieve political influence, so she most likely remained neutral by her adoptive father's request.
- When She Smiles: The few times she smiles pre-timeskip are quite adorable. Her support with Sylvain has him encourage her to bring out her best smile, though the initial result is terrifyi- er, terrific. Claude is delighted when he finally gets to see Marianne smile in their A Support.
- Yes-Man: Pre-timeskip she tends to act like this with Hilda, agreeing with anything Hilda prompts her to say to end the conversation faster.
- You Gotta Have Blue Hair: Her hair is a shade of blue not unlike that of Azura and Rinea.
Lorenz Hellman Gloucester
Class: Noble → Soldier → Cavalier → Paladin
Age: 18 (6/13)
Crest: Gloucester (Minor)
Height: 188 cm
Voiced by: Hiroshi Watanabe (Japanese), Ben Diskin (English)
The eldest son of the house of Count Gloucester. Despite his snobby demeanor, he is quite serious, fully understanding of his responsibilities as as a noble. It seems he has been approaching girls at the monastery, to little success.
His personal ability, Distinguished House, increases his damage dealt if he has a battalion deployed. He bears the Minor Crest of Gloucester, which has a chance to raise his Might while using magic.
- Ambiguous Disorder: Possibly has an eating disorder. He eats very little, dislikes it when people comment on it, is a Noodle Person, and his Heroes swimsuit variant shows him to be lacking much in the way of bulk.
- Ancestral Weapon: A staff as opposed to a weapon, as House Gloucester's Heroes' Relic is the Thyrsus Staff, which is obtainable upon completion of his Paralogue. While it's technically a part of his inheritance, both he and Lysithea - the latter having an artificially implanted Major Crest of Gloucester - can safely use it.
- Awesome, but Impractical: The Axe of Ukonvasara is associated with his Crest, but he generally isn't its best wielder, since he lacks proficiency with axes. Since it's a sacred weapon, there are no drawbacks for anyone else using it, so it's typically better off on someone else.
- Awesome Mc Coolname: His full name is Lorenz Hellman Gloucester. Even if his personality, particularly pre-timeskip, is that of a Butt-Monkey, his name is undeniably badass.
- Big, Thin, Short Trio: Forms this with Raphael and Ignatz, serving as the Thin member.
- Birds of a Feather: With Ferdinand. The two are very similar in personality and temperament, both even sharing similar beliefs in how it's a noble's duty to uplift the commoners. And in both cases, it's rooted to their respective issues in how their fathers went about governing their lands. They can even grant one another a "Bond Boost" in combat.
- Bishounen: Post-timeskip, he's quite the elegant, feminine-looking man.
- Blunt "Yes": When Mercedes asks him if his duty as a nobleman is more important than his own feelings, he says, "Naturally."
- Butt-Monkey: Pre-timeskip after choosing the Golden Deer house, the other Golden Deer students often mock him when he opens his mouth and speaks of his opinion and even some of the nicest characters like Mercedes tend to be very snarky towards him. This all but vanishes post-timeskip.
- The Cameo: With Claude and Hilda in Super Smash Bros. Ultimate, watching battles that come to the Bridge on the Garreg Mach Monastery DLC stage.
- Can't Catch Up: On Azure Moon and Silver Snow, if Lorenz was recruited, he will leave your party and join the Empire, where he will be faced at the Great Bridge of Myrddin. He can be re-recruited, but he will be behind the rest of your party, which can really tank his usability on Hard and Maddening mode. On Normal mode, hell have an easier time catching up if the player makes use of the free auxiliary battles.
- Casanova Wannabe: He's been hitting on the ladies at the monastery, but has come up short so far. Sylvain mocks him for it in their C-support, only for Lorenz to throw shade right back when Sylvain's attempt at flirting goes awry.
- Character Death: He will always be one of the commanders defending the Great Bridge of Myrddin on the Azure Moon and Silver Snow paths, meaning that if he was not recruited before the timeskip, he can't be spared and thus is forced to be killed off in order to progress. He's notably the only recruitable Golden Deer to have this mechanic.
- Character Development: Over the course of the Verdant Wind route, he moves beyond his narrow viewpoint and learns to cooperate with and trust Claude. He also begins to be more independent and stop focusing solely on whats best for his family, instead he starts also considering his own wants and desires.
- Commonality Connection: In his support with Ferdinand, the two bond over their similar feelings of responsibility and accountability as noblemen, as well as their love for tea.
- Curtains Match the Windows: His eyes and hair are the same purplish-blue shade.
- Defeat Means Friendship: On the Azure Moon and Silver Snow campaigns, should Byleth be the one to defeat him and he had been recruited pre-timeskip, the player can choose to either kill him or spare him; the latter has him join you after the battle.
- Disappointed in You: On the Crimson Flower route, he's somewhat bitter to hear about Claude retreating if he was spared, suggesting that he perhaps overestimated the person in question.
- In this early supports with Lysithea, he's rather disapproving of the fact that the heir of House Ordelia refuses to do anything that would further her House's standing. Though once she lets him know the real reason for her lack of engagement he's absolutely horrified at how insensitive he's been.
- Embarrassing Nickname: In his ending with Marianne, the pair's innovations when it comes to dairy farming lead him to eventually be known as the father of (Gloucester's) cattle. He's not all too pleased by the title.
- FaceHeel Turn: Will leave the party and join the Empire during the timeskip if he was previously recruited after the Blue Lions house was chosen, or if Byleth sided with the Church after the Black Eagles house was chosen. He can be re-recruited or killed when you encounter him later.
- Feuding Families: The Riegan and Gloucester family are not on good terms and it's constantly demonstrated in his support with Claude. In the Death Toll paralogue, it is implied that the Gloucester family was involved with the death of Claude's uncle Godfrey. On the Azure Moon route, should you spare and recruit him, his father buries the hatchet with the Riegan family.
- To Sylvain. Sylvain holds the girls he flirts around with contempt despite his charming persona, while Lorenz is actively looking for a wife that would be a good match for him, despite being obnoxious about it. Sylvain largely detests his status and responsibilities as a noble and heir of his house, while Lorenz embraces his own.
- To Claude. While Lorenz behaves like a traditional Fódlan noble, Claude completely disregards these rules, which often results in arguments between the two of them. Lorenz comes across as stuck up and snobbish whereas Claude seems friendly and approachable, though they are both different from how they seem on the surface. Lorenz is upfront about his goals and motivations while Claude is very secretive.
- The Friend Nobody Likes:
- He's one of the least popular members of the Golden Deer at first, in large part because his harping on about his status as a noble and the responsibilities that come with it doesn't endear him to the commoners that make up a good part of the house, or even his fellow nobles. He also garners many complaints from female classmates due to pestering them with repeated dinner invitations. Even people outside of his class don't really like him, the one exception being Ferdinand because they both are similar.
- Not helping Lorenz is the fact that the Officer's Academy as a whole is supposed to pride itself as an institution where Nobles and Commoners alike are supposed to be treated as equals. And yet Lorenz is the only named noble student who plays up the stereotypical classist mentality one would expect from noble. Even other nobles who are otherwise abrasive like Hubert and Felix don't hold these type of views.
- Gameplay and Story Integration:
- Lorenz fancies himself a charmer, but he really doesn't have much luck attracting them, as some of his supports demonstrate. While he has a decent Charm growth (35%), he has a low cap (46), and he has the lowest base Charm at the start of the game, at a pitiful 3.
- While he's more geared towards knighthood, Lorenz has a boon in reason magic, having attended Fhirdiad's School of Sorcery in the past. His House also has a staff as a Hero's Relic.
- Lorenz is extremely proper and prim in his behaviors, takes pride in his hygiene and looks, and despises vulgarity, which manifests as Brawling being his one growth bane.
- Hidden Depths:
- Despite being a Casanova Wannabe who sees little problem with his behavior before the timeskip, Lorenz has very exacting specifications for the type of woman he's seeking out, given the influence his family holds. He believes mutual trust, respect, and support is integral to a marriage; while he prioritizes seeking out those of noble status, he wants someone who would be an equal, not an accessory. Before the timeskip, he also believes that his duty should come first and foremost, and that, when hypothetically asked if he were to fall in love with a commoner, he would have to force himself to leave her for the sake of his family.
- In his supports with both Mercedes and Leonie, he helps them when they've injured their foot, noting it is his duty to help commoners (and in the case of Mercedes, doubly so because he accidentally ran into her). In the case of Leonie, he treats her foot himself, where it's revealed he carries around first aid supplies on the off-chance he runs into someone who needs help.
- There's his hobby of writing poetry, a clearly very personal thing, considering that it's the one thing he isn't hammily proud of. In fact, he nearly freaks out when people find his notebook (or he thinks they know about it, like in Claude's A-support).
- Much like Ferdinand, many of Lorenz's endings sees him bringing about sweeping changes in his territory to improve the lives of commoners.
- I Hate Past Me: In his A-support of Byleth, Lorenz admits that he feels ashamed for his past behaviors, now striving for a much more grander ideal of noble. In general, Lorenz matures greatly from how he was before the timeskip.
- Innocently Insensitive:
- In his and Lysithea's C support, he asks Lysithea to put her talents to use for the future of House Ordelia and the Alliance as a whole. As he walks away, Lysithea sullenly says that because of her reduced lifespan, she doesn't have much of a future. When Lysithea tells her about her condition in their B+ support, he apologizes.
- In his eyes, he's actually doing lowborn girls a favour by refusing to court them: he's sparing them from inevitable heartbreak, due to the fact that he'll never be able to marry them. Unfortunately for him, this line of thinking makes him come across as an elitist jerk to his commoner love interests, and most utterly tear into him for this in their early supports.
- Jack-of-All-Stats: Of a sort. Lorenz has mostly average growths (40%) across the board, with only three (Luck, Defense, and Charm) dipping below and one (HP) going above 50. As such, he is generally flexible, as class growth modifiers can make him fit well into nearly any role, and he has no major weaknesses in any offensive or defensive stat. However, he may also become a Master of None, as his growths can be unstable enough to lag behind classmates with more focused growths.
- Jerk with a Heart of Gold: He's rather abrasive on the surface, possessing some rather classist views and a tendency to berate those who he feels aren't adhering to their "role." Despite that, even before his Character Development on the Verdant Wind route, he's quick to offer aid to others regardless of whether they're noble or commoners. He is also critical of nobles who cause a disservice to their people, given he has a very high standard for how the nobility should act: he sees Lonato as a fool for endangering innocents in his rebellion, and believes that nobles have a duty to protect the commonfolk and should be held accountable if they fail to do so, especially if it leads to a revolt. Notably, he's a lot more of a Nice Guy during his later supports, where he's shed a lot of his classist views and behaves in a much more mature and gentlemanly manner.
- Jerkass Has a Point: Several character blast him for his classist beliefs, most notably Dorothea, but while he is classist, he makes it clear it isn't because he dislikes commoners, but because he feels he has to marry someone of near equal status to is own. As a noble of the Alliance, he has to maintain strong ties to keep his families history going, and that just marrying someone for love, while noble, offers little to his family in terms of political power. He also points out that a commoner would find it incredibly difficult to fit in with noble society without the proper training and temperament. He does eventually turn this view point around after the timeskip, but the game still does indicate he had a point to these reasons.
- Leeroy Jenkins: Played for Laughs. If the Black Eagles or Blue Lions was chosen, during Chapter 1's mock battle, Lorenz will book it out of formation, to the annoyance of Claude. He doesn't learn his lesson, and pulls the same stunt during the Battle of the Eagle and Lion, again to Claude's chagrin.
- Long-Haired Pretty Boy: He becomes one of these after the time skip.
- Mage Killer: In his default classes, he is a physical fighter, but his stellar resistance makes him ideal for ridding the enemy of mages and healers.
- Magic Knight: If made into a Mage (made easier due to his strength in Reason), due to his impressive spell list and Three Houses's weapon system, he can be rather versatile in dealing with threats by using either melee or magic as the situation demands. This is supported by all his strengths naturally guiding him towards Dark Knight, which uses Lances and Reason Magic. Additionally, he gains access to Frozen Lance early, letting him use his magic stat to deal damage with his lance.
- Magic Staff: His Crest allows him to utilize the Relic weapon Thyrsus, which increases the range of attack magic by 2 spaces, though Lysithea is also capable of using it thanks to also having the Crest of Gloucester.
- Mighty Glacier: His default class line is Cavalier, which gives him better defensive growths (and a nice boost to his Strength) at the expense of his Speed, bringing it down to an unstable 30%.
- Nay-Theist: Lorenz is a rather nuanced take on this; during free talk if Byleth admits to Lorenz that they are actually not a believer in the Church, Lorenz will agree and admit that his daily prayer at the altar is more about him keeping up appearances as a noble rather than devoutness on his part. Despite this, should he be recruited in the Crimson Flower route he will admit that he is rather disgusted at the amount of Nobles who seemed absolutely giddy at turning against the Church now that it looked like the Empire would be coming out of the war victorious.
- Non-Uniform Uniform: His uniform jacket has a long tails in the back, akin to a fancy suit, and he pins a rose to the front.
- Noodle People: One of the tallest students, and has a rather thin physique. According to Raphael, he's thin because he doesn't eat very much.
- One Degree of Separation: His A-support with Leonie reveals that his father is the reason that she and Jeralt met, as Count Gloucester had hired Jeralt's Mercenaries to deal with poachers and bandits that were threatening her village.
- Pet the Dog: His entire support chain with Ignatz, which he spends offering to make him a knight entirely because of Ignatz's many personal qualities (in spite of Ignatz's less than stellar combat skills) and gives him the simple advice of being "a knight who also paints" because he believes strongly in Ignatz's talents. Given his Upper-Class Twit nature before the time skip, his genuine respect of Ignatz's talents is rather telling.
- Playing with Fire: He learns several Fire spells in Reason like Fire, Ragnarok, and Agnea's Arrow.
- Pre-Asskicking One-Liner:"I stand ready." (Pre-timeskip)
"Shall we?" (Post-timeskip)
- Pre-Mortem One-Liner:"Don't you know who I am?"
"An offensive sight!"
"Out of my way!" (Pre-timeskip)
"Enough of this nonsense!" (Pre-timeskip)
"Begone with you!" (Post-timeskip)
"In a hurry to die, are you?!" (Post-timeskip)
- Prince Charming Wannabe: While Lorenz believes he is Prince Charming, many of the females he interacts with believes otherwise. Byleth attempting to tell him to stop only makes it more apparent.
- The Quisling: During the Azure Moon and Silver Snow routes, Lorenz joins the faction of the fractured Alliance that supports the Empire, feeling that they cannot be stopped and siding against them is foolish, despite the fact that Claude is currently helping the Resistance/Kingdom. He joins Empire forces during one battle against your army and, unless Byleth chooses to spare him, dies for it. Justified, as his father is the leader of that faction, and his territory is right on the Empire's border, so it would bear the brunt of any invasion and warfare around the border.
- Rain of Arrows: He can learn Sagittae upon reaching C in Reason.
- Recurring Element: One of the greatest ironies in Fire Emblem archetypes: On the Azure Moon and Silver Snow routes, Lorenz fulfills the archetype founded by his namesake in Grust. After the Time Skip, he has matured enough to be less pompous and more honorable, but finds himself fighting against his old teacher. If you have recruited him before the Time Skip, you can avoid killing Lorenz and bring him back to your team.
- Religious Bruiser: Subverted. He can be found at times praying in the monastery, and will even question Byleth about their faith during the games first month. If Byleth admits to not really being faithful, he admits he isn't very religious either, but feels he must at least appear to be since it would be considered improper as a noble to not appear like he values the Church of Seiros. This translates gameplay wise into him having a proficiency in Reason, but having nothing to bolster or hamper his Faith skills. However, if recruited on the Crimson Flower route, in Part 2, he is disturbed at how quickly many of his fellow nobles join the cause in taking down Rhea, when before they had revered her. This makes him wonder if the other nobles' piety was just for show.
- The Rival: He's effectively Claude's, or at least he tries to be. Lorenz starts out hating Claude's laid-back attitude that he thinks is unbecoming of Riegan's heir, while Claude views Lorenz as a bit of a stuck-up twat. By the Time Skip, they might as well be best friends, even if they do still snark at each other a lot.
- Secret A.I. Moves: As an enemy unit during Chapter 7's mock battle, he knows Seal Strength, which only Ignatz can learn; and Swordbreaker+. note He also knows Black Magic Avoid +20, which only Sylvain can legitimately learn.
- Something About a Rose: He's fond of wearing one pinned to his overcoat, likely to look more sophisticated. Post timeskip, he has one embossed on his armor in the same spot. Unsurprisingly, one of his favorite gifts is roses. His ending with Byleth shows that his his son continues the tradition into the next generation.
- Strong Family Resemblance: If he marries Byleth, they go on to have a son who's his splitting image.
- Tarot Motifs: The crest of Gloucester represents The Hermit arcana. Reversed, it stands for acts of foolishness, rashness, and getting stuck in one's own world, all traits that perfectly describe Lorenz pre-timeskip. However, Lorenz also has many traits of the upright Hermit (especially post-timeskip), such as self-reflection and inner strength. The upright Hermit also stands for the appearance of a Mentor Archetype, whom Lorenz's father inadvertently brought upon Leonie in the form of Jeralt, and Lorenz himself finds one in Byleth in the Golden Deer route.
- Token Evil Teammate: In a sense. He's the only member of the Golden Deer to side with the Empire by default off the Verdant Wind route, even if he was recruited pre-timeskip. He notably doesn't do so out of any belief in the Empire's cause but rather to protect his territory and people from the neighboring Empire's wrath and to obey his father. On the Crimson Flower route, he has relatively few reservations about joining the Empire.
- Upper-Class Twit:
- Especially prior to the timeskip. He's hostile to Claude because Claude doesn't act like what Lorenz sees a noble should, he's prone to rubbing his status in people's faces. He offended by the idea of doing physical labor like oiling weapons, seeing such things as beneath a noble like him. He believes that marrying someone who isn't a noble would be beneath him and his family, and is incapable of believing women might not be into his advances when they come from someone such as him. Mercedes notes that he's unable to look commoner girls in the eyes, and to a great degree tends to act as if they didn't exist, unless his honor dictates otherwise (like when he accidentally injures her, his honor demanding he treats the injury himself).
- Downplayed significantly after the timeskip, as he's eased up. His supports and group task conversations with Leonie have him display greater tolerance for physical labor, admitting the importance of sharing burdens between friends. His A-support conversation with Byleth also has him note he's ashamed of his past behavior and admits he was wrong to have dismissed commoners out of hand or invite women to dinner purely to evaluate them. While he still believes in the importance of being an ideal noble, he is willing to admit that isn't the be-all-end-all he thought it was and that he has much more to learn before he can reach his ideal.
- Uptown Girl: Defied. Lorenz makes it clear in several Supports that he believes that it is his obligation to improve his family's station by marrying another noble, so a commoner girl is off-limits. Even when Mercedes asks him point-blank if he would still say that if he fell in love with a commoner, he replies in the affirmative and states the future of his house has to come before even his own personal happiness. However, his endings with commoner girls show that he moves past this mindset.
- Useless Useful Spell:
- As an enemy unit in Chapter 7, he knows Black Magic Avoid +20. A pity he's a Cavalier, which does not use magic, making it a waste of the skill slot.
- His crest requires him to be a magic-wielding class to make any use of. In his default class line of the Paladin, he might as well have no crest at all. note
- Vitriolic Best Buds:
- Becomes one with Claude post-timeskip, particularly once they reach A-support with each other. For as much as Claude likes to tease Lorenz's snobbish demeanor and Lorenz expresses doubt about Claude's elaborate schemes, the two admit their respect for one another. Claude relies on Lorenz to succeed his rule should Claude perish, and Lorenz is determined to keep Claude alive. Their ending has the newly crowned Almyran king Claude establish a new era of friendship with the Leicester Alliance, now led by Lorenz. It's heavily implied this was all orchestrated by them.
- He's one with Leonie, especially during the beginning of their support chain. Despite both readily seeing each other as friends, he tends to bristle at her pushing him into physical labor and she initially sees him as a pompous noble. As their chain progresses, both develop a mutual respect and understanding of each other, all but dropping the vitriolic part and seeing the value in supporting one another. It's rather telling that their paired ending acknowledges their marriage was "inevitable due to the strength of the bond they had forged in the war".
- Warrior Poet: His supports with Manuela reveal that he secretly writes poetry, and he is rather horrified that she learns this, dropping any noble behavior and instead just snatches it out of her hand and runs off embarrassed.
- What Does She See in Him?: The general public are absolutely baffled when he announces his marriage to Leonie in their ending.
- What Happened to the Mouse?: If not recruited, he makes no appearance, nor is he mentioned on the Crimson Flower route post-timeskip. This can be explained as the Gloucester house is known to be supportive of the Empire, so it is likely Lorenz chose to refrain from fighting in the interest of his house.
- You Are Better Than You Think You Are: What his support with Marianne boils down to: he initially encourages her to improve herself since he sees her as having great potential, but eventually comes to realize that it's unnecessary, since she's beautiful and amazing just the way she is.
- You Gotta Have Blue Hair: He has purplish-blue hair.