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Characters / Fire Emblem: Three Houses - Golden Deer

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Main Index | Main Protagonists | The Black Eagles | The Blue Lions | The Golden Deer | The Church of Seiros

A house composed of students from the Leicester Alliance led by Claude.

In General
Golden Deer's Banner
"You, me, Golden Deer? We could be great together."
  • Blue Blood: Hilda, Lorenz, Lysithea, and Marianne hail from noble houses in the Alliance.
  • Color-Coded Characters: Each character wears a specific color in different classes, which carries over to their default outfits after the timeskip:
    • Claude: Gold
    • Hilda: Pale Pink
    • Raphael: Yellow
    • Leonie: Orange
    • Ignatz: Olive Green
    • Lysithea: White
    • Marianne: Dark Blue
    • Lorenz: Gray/Indigo
  • Fighter, Mage, Thief: The Thief. They are well known for their archery skills and their allowing of commoners more then the others establish their pragmatic mindset often associated with the Thief.
  • First-Name Basis: All of them call Claude by name, without any titles. By comparison, Petra, Bernadetta and Hubert call Edelgard "Lady Edelgard" (and Hubert sometimes uses "Your/Her Highness/Majesty"), and everyone in the Blue Lions besides Mercedes and Felixnote  calls Dimitri "Your Highness."
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  • Gender-Equal Ensemble: Four females (Hilda, Marianne, Leonie, Lysithea) and four males (Claude, Lorenz, Raphael, Ignatz).
  • Hazy Feel Turn: If they are poached to the Black Eagles and the player chooses the Crimson Flower route, this trope is caused due to the Grey and Gray Morality of the game.
  • Meaningful Name: The five whose names are directly lifted from King Lear also took some of their namesakes' character traits.
  • Odd Name Out: The name for their route is "Verdant Wind." While the other houses' routes match the house color (technically speaking for the Black Eagles' "Crimson Flower"), "Verdant" is a green color, not gold. note 
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  • Penny Among Diamonds: The Golden Deer have more commoners than the other houses. Dorothea is the only true commoner in the Black Eagles house, and while Petra's status is that of a commoner in the Empire, she's the granddaughter of the king of Brigid. The Blue Lions' only true commoner is Dedue, as Mercedes was originally born to an Adrestian noble family, while Ashe was adopted by Count Gaspard.
  • Ragtag Bunch of Misfits: As a group in the pre-timeskip phase, the Golden Deer house has this dynamic as it consists of Claude The Charmer and enigmatic house leader, Brilliant, but Lazy Hilda, pompous Lorenz, Big Eater Raphael, Shy Blue-Haired Girl Marianne, Adorably Precocious Child Lysithea, humble Ignatz, and hard-working Leonie who has a rivalry with Byleth. That said, the commoners all have respectable upbringings and they grow to be much more united over the course of the Verdant Wind route.
  • The Reveal:
    • Multiple times, as this is one of the two routes where the protagonist characters aren't Locked Out of the Loop. Most of the route involves Claude trying to figure out what the hell is going on, where Dimitri is too focused on killing Edelgard to care and Edelgard is too focused on her dream and believes she knows the whole story already.
    • Since it is naturally Claude's route, it's the only route that more or less reveals his true heritage as Almyran nobility, although the player can potentially glean that he's at the very least important there when he's faced as a boss on the Crimson Flower route.
  • Shout-Out to Shakespeare: Most of their surnames are derived from characters from Shakespeare's King Lear.
  • Spanner in the Works: In their route, they very much become this to "those who slither in the dark". Whereas the Empire and the Kingdom are major components of their plans to plunge Fodlan into war and ultimately take over, the Alliance was largely overlooked, and is the only one of the three nations to have no infiltrators in it. Yet, the Golden Deer end up being one of only two routes where they are directly confronted and defeated.
  • Theme Naming: A lot of them take their names from King Lear.
  • We ARE Struggling Together: Just like the Leicester Alliance at large, the Golden Deer house is the least united at the start, and the students are prone to constant bickering. They eventually learn to trust each other and work together over the course of the Verdant Wind route.
  • Weapon of Choice: Many of them are naturally skilled with bows.
  • What Happened to the Mouse?: On the Silver Snow route, if not recruited, most of them make no appearances post-timeskip and their final fates are left ambiguous. The only exceptions are Claude (helps you take Myrddin before being defeated and vanishing at Gronder) and Lorenz (joins House Gloucester in subservience to the Empire and either dies or is re-recruited at Myrddin).

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Hilda Valentine Goneril

Class: Noble → Fighter → Brigand → Warrior

Age: 18 (2/03)

Crest: Goneril (Minor)

Height: 154 cm

Voiced by: Yuuki Kuwahara (Japanese), Salli Saffioti (credited as Celeste Henderson) (English)
Free Spirit / Idle Maiden

"Keep me off the battlefield, and maybe I won't tell everyone you were daydreaming."

The spoiled yet sweet daughter of the Duke of Goneril. She has a habit of slacking off and is good at charming people. She has a fondness for beautiful and fashionable things.

She bears the minor Crest of Goneril of the Ten Elites.

  • Always Someone Better:
    • Hilda describes her older brother as being perfect. No matter what she does, she'll never be able to surpass him so she lowers her expectations to avoid being compared to.
    • Deconstructed; this mindset has made Hilda lazy and afraid of failing since it might damage her family's reputation, and makes her not want to risk doing anything beyond what she can do to avoid getting into trouble because of the sheer weight her brother has politically.
  • Ancestral Weapon: She gains use of House Goneril's Relic weapon, the axe Freikugel, after completion of the paralogue "A World Divided." Due to her ancestry and Crest, she's the only member of the cast who can wield it safely.
  • An Axe to Grind: She's primarily proficient in axes, and her Crest allows her to wield the Relic weapon Freikugel.
  • Annoying Younger Sibling: Claude assumes she is this to her older brother, but Hilda insists that it's her brother that's the annoying sibling.
  • Aw, Look! They Really Do Love Each Other:
    • With Claude. For all of their bickering, Hilda is rather loyal to him, despite being recruitable to the Blue Lions or if siding with the Church after choosing the Black Eagles.
    • On the Crimson Flower route, she fights for Claude even at the cost of her life.
    • If not recruited on the Azure Moon route, while complaining about Claude giving her important tasks, Hilda resolves to protect Claude no matter what when Arundel lays siege to Derdriu.
    • With her brother Holst too, as she mostly sounds exasperated when speaking of her brother, but when he gets badly injured near the end of the Golden Deer route, the usually lazy Hilda is suddenly pumped to fight the people who hurt him, much to the shock of her classmates.
  • Babies Ever After: In her paired ending with Caspar.
  • Boobs of Steel: She has a high strength growth, preference for axes, and after the timeskip her breasts grow about as big as Female Byleth's. Even before the timeskip, she's no slouch in the bust department.
  • Brilliant, but Lazy: Hilda is surprisingly crafty and observant of her surroundings, and often exploits people to get out of work.
  • Buxom Is Better: Hilda is noted by Lysithea to use her beauty as a means of suckering people (mainly men) into doing her jobs for her. After the timeskip, her non-academy issued outfit sports a cleavage window that she spills out of. This is likely an intentional addition to make use of her breasts (which are even larger at this point) to better manipulate men. Zigzagged with her S-support image - she raises her arms and puffs her chest out to show off her massive cleavage, but she does so out of genuine affection towards Byleth, rather than a desire to manipulate him.
  • Character Development: At the beginning, Hilda is always making excuses to not do any work or go to the battlefield. Post timeskip, she has mostly grown out of her laziness, even if she doesn't like to work hard. This is more prominent on the Verdant Wind route, where she actively schemes with Claude.
  • Convenient Replacement Character: Potentially, if Byleth sides with the church after Chapter 11 if they chose the Black Eagles. As Edelgard leaves the party, if recruited during the narrow timeframe, Hilda can take up Edelgard's role as an axe-wielding powerhouse.
  • Crouching Moron, Hidden Badass: For all of her laziness, when Claude isn't around, she's willing to take up the position as his number two. In her paralogue, she drops her lazy act in order to protect the border when her brother falls ill.
  • Curtains Match the Windows: Her hair and eyes are pink.
  • Cute Bruiser: She's quite adorable in appearance, and she also happens to be very proficient in axes.
  • Declaration of Protection: Toward Claude in the Azure Moon route should you not recruit her. When tasked with defending the bridge (the only thing separating the Empire from getting to Claude), she keeps her feet firm and declares to protect him.
  • Did They or Didn't They?: Understandably given the game's age rating, it's never said whether or not she was successful at getting the completely oblivious Caspar to have sex with her after tricking him into coming back to her room in their A-support. If the timelines where their paired ending is achieved are any indication, they probably did.
  • Defiant to the End: On the Crimson Flower route, she'll fight to the death, with Claude lamenting afterward that he had told her to not do so and to retreat if she was in danger.
  • Dude Magnet: Most her supports shows her constantly charming men into doing the work for her.
  • Foil: To Dorothea, as they are both very feminine women who nonetheless find themselves on the battlefield and will flirt with people incessantly to charm them into doing them favours. The difference between them being that while Dorothea has had to work from a very young age owing to being a poor street urchin and her flirting is in order to secure herself a rich husband to take care of her when her beauty and voice fade and she has nothing to fall back on, Hilda is extremely lazy because she feels she cannot compete with her supremely talented big brother, so she gets other people to do the work for her to avoid creating expectations she's certain she'll fall short of.
  • Girlish Pigtails: Wears her hair like this, and has an interest in beautiful and fashionable things.
  • Girly Bruiser: Although she would prefer not to do the bruiser part, Hilda is extremely girly and effective with an axe in hand.
  • Glacier Waif: This frail-looking girl has a budding talent in heavy armor and the weapon proficiencies to back it up.
  • Glass Cannon: Hilda sports impressive growths in Strength and Speed, but her defenses are rather lacking unless you train her in heavy armor, which instead turns her into a Mighty Glacier.
  • Heroic Self-Deprecation: According to herself, Hilda is the type of person who could never sacrifice her life for another. This is either a lie or a severe underestimation of her own integrity: under no circumstances will she flee and leave Claude in harm's way once Derdriu is invaded on either the Azure Moon (if not recruited) or Crimson Flower routes. She'd rather die, and will fight to the death.
  • Guys Smash, Girls Shoot: Inverted, her main weapon is a axe, while Claude uses a bow.
  • Hidden Depths:
    • On the surface, she's just a spoiled and lazy airhead, but she turns out to be extremely perceptive in Part I and notices several red flags that hint towards major plot points. She notices that Monica is unnaturally cheerful for someone who allegedly spent a year in captivity and that she's spending a lot of time with Edelgard in Chapter 7 and that her Heroes' Relic Freikugel pulsates as if it's alive at the end of her paralogue.
    • Her A support with Byleth reveals that she is a lot more insecure then she lets on, in large part because her brother is such an ace. She doesn't want to fail and let people down, so she does her best to set expectations low so that she cannot be a disappointment to anyone. At the same time, she values her friends and wants to help them, making her torn between being better then she can be, and being seen as a failure.
    • When push comes to shove on the Crimson Flower route, Hilda will fight to the death rather than abandon Claude and the Alliance to Edelgard's mercy.
  • Irony: Hilda is initially very lazy, and many of her supports revolve around her getting others to do her work for her. In her supports with Byleth, she requests to just be moral support and not be put on the front lines, as she claims she would never risk her neck to save someone else. On the post-timeskip Crimson Flower route, she goes to the front lines during the Derdriu battle and you end up killing her, even though this time Claude actually wants her to retreat. So she ends up working hard in battle and voluntarily giving her life to save someone else after all.
  • Laborious Laziness: In many of her supports, Hilda tries to get out of work but sometimes the person will end up doing something that will make her do the very work she wanted them to do.
  • Lampshade Hanging: Hilda is the only Crest-bearing character who notes how unsettling the Hero's Relics look, having moving and pulsating parts as if they were alive. It serves as heavy Foreshadowing to the Relics' true nature.
  • Lazy Bum: Her noble upbringing made her idle and taught her to push responsibilities onto someone else. She admits to Byleth that she doesn't like doing any work because she doesn't like failure, reasoning that if nobody expects anything of her, she can't fall short of those expectations.
  • Miss Fanservice:
    • Post timeskip. Her breasts grow to be about on par with both Dorothea and Manuela and she wears clothes that show them off. Her S rank image is basically her doing a pose for a pinup photo.
    • Invoked in-universe. In Hilda's C-support with Lysithea, the latter notes how meticulous Hilda is in making herself attractive in order to sucker others into doing tasks for her.
  • Moveset Clone: Downplayed, but Hilda shares several statistical traits with Ferdinand.
    • Both have Crests that potentially shut down a foe's counterattack when using combat arts.
    • Both have proficiency in lances and axes, with both being part of their default study plans.
    • Both have a budding talent in heavy armor, and upon unlocking, learn Seal Speed.
    • Hilda and Ferdinand share HP, Strength, Speed, Defense, and Resistance growths.
  • Mutually Exclusive Party Members: She cannot join the Black Eagles if you side with them, and so she will never directly fight alongside Edelgard, Hubert or Jeritza.
  • Noble Bigot: Her supports with Cyril show that she inherited her brother's prejudice towards Almyrans, believing them to be violent and obsessed with fighting (granted, they do have a heavy warrior culture thing going on), though it doesn't affect how she interacts with Cyril or Claude, provided that she knows about his heritage. Cyril helps her understand the fallacy in broadly judging a group of people, and in their paired ending, they get together and bridge the animosity between House Goneril and the Almyrans.
  • Not in This for Your Revolution: If you recruit her on the Azure Moon route, she will make no secret of the fact that she does not particularly care for Dimitri or what happens to the Kingdom. She also bluntly states that, if it weren't for Byleth, she wouldn't have rejoined the class after the timeskip.
  • Number Two: She serves as Claude's right-hand woman on the Verdant Wind route. Unlike the other "retainer" characters, she can be recruited if you chose the Blue Lions house, or if you've sided with the Church after choosing the Black Eagles, but she is nevertheless the most difficult student to recruit in terms of required statistics.
  • O.O.C. Is Serious Business: Her big brother gets badly injured trying to stop Nemesis's advance shortly before the last stage of the Verdant Wind route. After she learns that, the others are surprised to see her actually pumped for the final battle.
  • Pintsized Powerhouse: She's only 154 cm (or just over five feet) and no taller after the timeskip. It does not hinder her ability to crush enemies with axes in the slightest.
  • Playing Sick: Some of her supports have her faking sickness to get out of trouble. Sometimes she is successful, other times, not so much.
  • Pre-Mortem One-Liner:
    "You're making me work!"
    "That's enough!"
    "Guess I have no choice!"
    "You asked for it!"
    "You might as well give up!" (Pre-timeskip)
  • Recurring Element: Of Bord and Cord. She's a pink-haired, unmotivated axe fighter that favors speed and defense, contrasting Caspar, the cyan-haired, hot-blooded axe fighter with greater focus in health and skill.
  • Red Oni, Blue Oni: Has this dynamic with Marianne, as the more cheerful and talkative Red Oni. It’s even reflected on her hair color, which is pink in contrast to Marianne’s light blue.
  • Right Under Their Noses: She is not at all pleased to discover that ”those who slither in the dark”’s main base Shambhala is within her family’s territory.
  • Rose-Haired Sweetie: Her hair is pink, and she has a sweet personality. Whether she's genuinely sweet or faking it to charm someone into doing work for her depends on the person she's talking to.
  • Shock and Awe: Learns Thunder-element spells if trained in Reason magic, notably being one of two playable characters in the entire game with access to the ultimate Thunder magic, Bolting. While Hilda's Magic aptitudes are not great, Thoron and Bolting give her attacks that significantly surpass the potential range of her usual Weapon of Choice, her axes.
  • Successful Sibling Syndrome: She's on the receiving end; her brother is so successful that she knows she can't compare.
  • Spoiled Sweet: Though she is quite spoiled, particularly by her father and big brother, she also proves to be a loyal friend and comrade when the chips are down, especially to Claude.
  • Tareme Eyes: Hilda has large, droopy pink eyes to reflect her lackadaisical ways.
  • Tomboy and Girly Girl: She's the airheaded and fashion-conscious girly girl to Leonie's practical, down-to-earth tomboy.
  • Took a Level in Badass: In Part 1, she's rather lazy and unmotivated in battle, whereas in Part 2, she becomes more ruthless and more willing to fight.
    Part 1: Ugh, I'm all sweaty!
    Part 2: Can't afford to slack off.
  • Undying Loyalty: Downplayed with Claude. While she can be recruited, she's locked out of the Black Eagles house unless you side with the church and is incredibly difficult to recruit otherwise. There is no route where she can kill Claude, note  and she'll even sacrifice her life for his cause, if pushed.
  • Unskilled, but Strong: Hilda has a high growth in Strength but suffers from a poor Dexterity growth.
  • What Happened to the Mouse?: On the Crimson Flower route, during the battle of Derdriu, it's technically possible to defeat Claude without killing her.note  However, the game won't mention what happens to her after the battle, even if Byleth and Edelgard chose to spare Claude.
  • Zettai Ryouiki: Grade A, both before and after the time-skip.


Raphael Kirsten

Class: Commoner → Fighter → Brawler → Grappler

Age: 17 (5/18)

Height: 190 cm

Voiced by: Takaki Ōtomari (Japanese), Zack Rice (English)
Beast of Leicester

"Are you really as strong as they say? Let's see your biceps! I bet I packed more muscle than you!"

The son of a Leicester merchant family. His parents passed away in an unfortunate accident, but he remains optimistic and is devoted to the cafeteria menu and training to become a knight. He dislikes lectures, instead preferring to build up his muscles.

  • Best Friends-in-Law: If he and Ignatz have an A-Rank support, in their paired ending, Raphael's sister Maya marries Ignatz.
  • Big Brother Instinct: He immediately protective of Lysithea whenever he sees her having trouble. Raphael has a little sister himself so naturally his instincts transferred over.
  • Big Eater: His appetite is a big part of his character. There's some Truth in Television to this, as it's normal for people who work out a lot to eat a lot as well.
  • The Big Guy: His uniform's shirt barely fits him. The vest on top is presumably already a lost cause.
  • Boisterous Bruiser: Physically he's one of the strongest and imposing characters in the game, yet at the same time he's incredibly jolly and always tries to act friendly to everyone.
  • Book Dumb: Raphael struggles with learning in a classroom setting, but give him something he can learn through training, and he'll surprise you. It's revealed through Byleth that it's not so much that's he's too stupid to teach but rather Raph's priorities are in his muscles and his sister, and he thinks book smarts don't help him in either of his priorities.
  • Cool Big Bro: Raphael has a little sister whom he sends gifts to. He admits in his supports with Byleth that he might have tried his luck at being a mercenary if he didn't have her well-being to look after, though he doesn't at all regret it.
  • Curtains Match the Window: He has golden eyes that match his blond hair.
  • Dumb Muscle: Downplayed. He knows he's not the sharpest tool in the shed, but he's not as hopeless at his studies as he worries and he can grasp tactics well enough.
  • Establishing Character Moment: During the cutscene introducing the houses and students, Raphael munches on a kebab while the rest of his housemates discuss battle strategies.
  • Gameplay and Story Integration: Raphael is Book Dumb. This is shown by giving him a weakness in Reason.
  • Gentle Giant: While he's physically imposing, he's definitely one of the friendlier students.
  • Jabba Table Manners: He's a messy eater, a trait that Ingrid calls him out on. He becomes neater by the time skip as part of his training to become a knight.
  • Mighty Glacier: Fitting his appearance, Raphael sports incredible growths in HP, Strength, and Defense, but suffers from low Magic, Speed, and Resistance.
  • Nice Guy: He's easily the most aggressively friendly character in the game, and is tied with Mercedes for purest heart. This is acknowledged at the end of his and Ignatz's paralogue, in which he refuses to blame anyone besides the monsters for his parents' death. Byleth has two choices: "Raphael is a nice guy" and "Raphael is a good man," to which Ignatz responds in agreement.
  • Playing with Fire: He learns Fire and Bolganone when learning Reason.
  • Parental Abandonment: He lost his parents in an accident, but he still tries to remain positive.
  • The Pollyanna: Despite losing his parents at a young age under circumstances connected to two of his friends' parents, he's an eternally upbeat and friendly fellow.
  • Pre-Mortem One-Liner:
    "I'm on a roll!"
    "Time for seconds!"
    "Got out of here!"
    "Ba-boom!" (Pre-timeskip)
    "Sorry about this!" (Post-timeskip)
  • Promoted to Parent: Downplayed with his sister, since their grandfather is still around to watch her day-to-day, but since their grandfather is too old to work, Raphael is trying to become a knight to take care of his sister.
  • Recurring Element: Raphael is Three Houses' take on the big, tough, slow, and magically vulnerable Mighty Glacier of common origin with a humble, down-to-earth attitude first pioneered by Draug, although he utilizes the newly featured Brawler class for it. That said, he still has the proficiencies to excel as an Armored Knight should you push him down that path and his backstory shows him trying to do so but apparently failing.
  • Red Baron: In his S-support, he tells Byleth that the battles he fought in made him famous, and people gave him the nickname "the Beast of Leicester." Though initially embarrassed, he warmed up to it after his sister said it makes him sound tough.
  • Sibling Yin-Yang: Discussed; he's a big strong Book Dumb guy, while his sister is more intelligent and artistic like Ignatz. Which is why she falls for Ignatz who is similar to her in Raphael and Ignatz' paired ending.
  • Sins of the Father: Defied. He refuses to hold Ignatz and Lorenz accountable for his parents' death despite the fact that Ignatz's parents could have died in their place and Lorenz's father may have had them flat-out murdered.
  • Sorry That I'm Dying: If Raphael falls in Classic mode, he apologizes to his sister for not being able to take care of her.
  • Static Character: Raphael is a simple guy, and the event that caused him to mature as a person (the death of his parents, effectively putting him in charge of his family) happened years ago. By the time he appears in the game, he's more or less got his entire life figured out, and thus grows very little over the course of the story, instead acting as a cheerful emotional anchor for his more conflicted friends.
  • Stealth Hi/Bye: In his supports with Shamir, he asks her how she's so hard to spot, and she explains a technique that makes her harder to detect on the battlefield. Raphael is eager to learn this technique, but Shamir has least, until Raphael walks up behind her without her noticing and scares the hell out of her. As Raphael is the loudest and largest student by far, learning stealth is pretty damn impressive.
  • What Happened to the Mouse?: Makes no appearance, and is not even mentioned on the Crimson Flower route if not recruited. However, his dialogue if he is recruited has him note that, while he lived on Alliance lands, that doesn't mean he was necessary loyal or felt indebted to the nobility, hinting he may have decided to avoid the war entirely for the sake of his sister and having no real stake in the fighting.note 
  • Wisdom from the Gutter: Despite his less-than-impressive smarts, he tends to provide good down-to-earth advice in his various Supports, such as when he tells Lorenz about how being able to sit and share meals with others helps improve one's ability to socially connect. While not very impressed by Raphael's Big Eater tendencies, Lorenz does admit to himself Raphael has a point.
  • You Killed My Father: Defied. Despite the implications in the Death Toll paralogue that Lorenz's father could be responsible for his parents' deaths, he refuses to consider that, since he and Lorenz don't really know what happened, and as far as he knows monsters killed his parents and he has no reason to hate or blame anyone when he has his sister to care for.
  • Younger Than They Look: Despite his muscular physique and rugged appearance befitting a grown man, Raphael is only 17 years old at the start of the game.


Leonie Pinelli

Class: Commoner → Soldier → Cavalier → Paladin

Age: 19 (8/21)

Height: 168 cm

Voiced by: Sakura Nogawa (Japanese), Ratana Therakulsathit (English)
The Blade Breaker II

"I'm Captain Jeralt's first and best apprentice. I can beat anyone, Professor. Even you, if I have to. It may only have been for a short time, but I learned from the absolute best."

The daughter of a hunter, hailing from a village called Sauin within the Alliance. To become a mercenary and make money, she borrowed money from her village to enroll in the Officers Academy. To repay her gratitude and debt to her fellow villagers, she trains hard every day and lives modestly. She calls Jeralt her master, as he inspired her to be a mercenary, and calls herself his top disciple.

  • The Alcoholic: She inherits this trait from Jeralt when she takes over as the leader of Jeralt's mercenaries in her ending with Alois. Some other paired endings, like Raphael's and Felix's on Azure Moon, also mention this. Felix even exploits it, using her tendency to rack up huge bar tabs to make sure she stays nearby so he can hire her when he needs to.
  • Aren't You Going to Ravish Me?: In her C-support with Sylvain she is outright offended that he doesn't try to flirt with her due to seeing her as such a tomboy. Though his (awkward) attempts to do so also make her mad.
  • Boyish Short Hair: Sports the shortest hair out of most of the women, until the timeskip, that is.
  • Butt-Monkey: Quite a few of her endings are comical descriptions of her hard life after the game, mostly brought on by her own actions (usually involving booze).
  • Competition Freak: Leonie often engages in competition to prove herself. Her special ability "Rivalry" also adds to this.
  • Crutch Character: Her base stats are some of the highest in the entire game and her personal skill is very strong in the first few months. She usually stays relevant, but will not usually be at the same level as the lords or the likes of Felix, Ferdinand, or Petra by the timeskip. She also has an affinity for bows that also makes her easier to get going on Maddening where bow usage on every character that isn't a mage is mandatory.
  • Curtains Match the Window: She has orange hair and orange eyes.
  • Debt Detester: One of her dislikes is debt. In her supports with Alois, he eventually bestows upon her an inheritance from Jeralt: the obligation to pay back all of Jeralt's unpaid bar tabs from all across Fódlan. Needless to say, she is livid. Hilariously enough, she becomes an alcoholic with infamous bar tab problems that are so bad her debts become legends in many endings. If she doesn't marry into money, she usually ends up spending her life in debt-ridden poverty because she can't keep away from the bottle.
  • Declaration of Protection: At some point during the timeskip, she makes it clear she will give her life toward Byleth because that is what Jeralt would want. Should she be recruited to the Black Eagles or Blue Lions, she effectively cites this as her reason for why she follows Byleth.
  • Et Tu, Brute?: On the Crimson Flower route if she's not recruited, she lashes out at Byleth for betraying Jeralt as Edelgard was partially responsible for his death.
  • Even the Girls Want Her: A tea-time conversation has Leonie mention how she gets confessions from girls sometimes.
  • Fallen-on-Hard-Times Job: In her non-Azure Moon paired endings with Felix, after mercenary work dries up in the post-war Fódlan, the two become street performers to make ends meet. She can end up in these in various other endings as well due to her alcohol problem.
  • Flower Motif: Not prominent, but Sylvain compares her to a sunflower in their B-support ("statuesque... blooming proud and tall in the open air").
  • Good Luck Charm: She wears a wooden charm Jeralt made for her when she was a child. She never goes anywhere without it, but she sometimes takes it off when she trains so she doesn't get her sweat all over it.
  • Guide Dang It!: Leonie is one of the few characters whose support line is on a certain restricted time-table. You have to get her C-support before Jeralt dies; if you try to get her C-support after this event, you're shit out of luck.
  • Hero-Worshipper: She is inspired by Jeralt, and calls herself his top disciple. She forms a rivalry with Byleth because she feels they don't properly appreciate Jeralt as a father. As such, she does not take it well when Jeralt dies.
  • Hired Guns: She looks up to Jeralt and intends on becoming a mercenary as well. In all of her possible endings she does become a mercenary as she aspired to. Weither or not it goes well depends on the route and pairing.
  • Horse Archer: She has proficiencies in lances, bows, and riding, making her ideal for the Bow Knight class.
  • Hunter Trapper: Leonie comes from a village of them and still likes to hunt at the monastery to keep her skills sharp.
  • I'll Kill You!: If you have her fight Kronya, she says this word for word at them, very much wanting to avenge Jeralt's death.
  • Innocently Insensitive: Due to her respect and adoration for Jeralt, she can be very blunt and harsh when dealing with the subject of Jeralt, especially when the person doesn't agree with some of the positive traits she sees in him. Her C and B-support for Byleth in particular have her openly hostile to them because despite being the child of Jeralt, they know nothing about him, even though Byleth was Locked Out of the Loop.
  • Jack-of-All-Trades: She has three weapon proficiencies and no particular weaknesses when handling weapons. She also has very balanced stats, with strong growths in Dexterity and Speed, and only a weak Resistance growth.
  • Jerk with a Heart of Gold: Her supports with Byleth have her coming off as extremely abrasive, especially since her B-support is locked until after Jeralt's death. She can also be brash and snippy with other people, but at the end of the day, Leonie's hard-working, noble, and always there for her friends.
  • Jerkass Realization: In her A-Support with Byleth, she regrets her behavior towards them and gives a Declaration of Protection.
  • The Lad-ette: Several of her supports reveal she's not really into shopping or keeping up with her appearances outside of basic hygiene due to her frugal nature. She makes her own soap out of leftover oil rather than buy scented soap and she often keeps old cloths so she can sew up her damaged clothes rather than buy new ones.
  • Legacy Character: In her solo ending, she joins Jeralt's mercenary band and inherits his title as the Blade Breaker.
  • Penny Among Diamonds: While Leonie is not the only commoner in the Golden Deer house, her financial status is stated to be much poorer than Ignatz and Raphael, who came from merchant families. In the opening of her paralogue with Linhardt, she mentions how she is working to pay back to the nobles who helped her gain a spot in the Officer's academy and her village who helped pitch in the money to send her there. She also would rather save up as much as she can than to use her money to get something new, such as sewing up her bag rather than buying a new one.
  • Platonic Life-Partners: A lot of her paired endings don't have her in a relationship. In her paired ending with Felix on routes other than Azure Moon, the two end up travelling together as partners and wandering mercenaries and, later, as street performers, with no mention of romance or marriage between them. In Azure Moon, he manipulates her drinking problem to keep her from moving out of his territory so he can keep her around, both because she's an unmatched mercenary and a irreplaceable friend.
  • Playing with Fire: She learns all Fire magic in Reason: Fire, Bolganone, and Ragnarok.
  • Pre-Mortem One-Liner:
    "Pure grit!"
    "That's the spirit!"
    "I'll keep it simple!" (Pre-timeskip)
    "Time to pay!" (Pre-timeskip)
    "I will destroy you!" (Post-timeskip)
    "I'll make you proud, Jeralt!" (Post-timeskip)
  • Magically Inept Fighter: She has strong physical bases and growths all around, but her magical growths are all terrible, relegating her into the role of a physical fighter.
  • Rags to Royalty: Many commoner characters can have paired endings with the house lords or Byleth, but Leonie, hailing from a village and always frugal, takes a large leap if paired with them. With Claude, their epilogue states that she left Sauin Village to pay a debt and mysteriously vanished. Years later, the king of Almyra paid a visit, and the villagers were dumbfounded to see Leonie had married Claude and was now Almyra's queen.
  • Shameless Fanservice Girl: Implied - in her C rank support with Bernadetta, she has no qualms with taking her shirt off right in front of Bernadetta just to have a small tear on the elbow fixed.
  • Sorry That I'm Dying: If Leonie falls in Classic mode, she apologizes to Jeralt for being unable to keep her promise.
  • Terrible Artist:
    • Her attempt at drawing a spider is so ridiculous that Shamir can't help but bust out laughing at it.
      Shamir: Do you know how many legs a spider has? Or what its body looks like? Or even seen one at all?
    • Leonie's drawing skills carry into her epilogue if she gets a paired ending with Shamir. The text says that their company became the most famous mercenary group in Fódlan, using a flag that "bore the image of a spider, and...another vaguely arachnid creature."
  • Tomboy and Girly Girl: She's the practical, down-to-earth tomboy to Hilda's airheaded and fashion-conscious girly girl.
  • Tomboy Angst: Downplayed. Leonie generally doesn't have any issues with being a tomboy, but forgetting she is a girl still irritates her, and Sylvan not even trying to flirt with her pisses her off.
  • Unknown Rival: Leonie considers Byleth her rival, since she's proud to call herself Jeralt's apprentice and feels that her professor doesn't appreciate him enough. However, Byleth mostly ignores this rivalry, hardly acknowledging there's one in the first place.
  • Vitriolic Best Buds: With Lorenz, especially during the beginning of their support chain. Despite both readily seeing each other as friends, he tends to bristle at her pushing him into physical labor and she initially sees him as a pompous noble. As their chain progresses, both develop mutual respect and understanding of each other, all but dropping the vitriolic part and seeing the value in supporting one another. It's rather telling that their paired ending acknowledges their marriage was "inevitable due to the strength of the bond they had forged in the war".
  • Work Off the Debt: In Leonie's paired ending with Raphael, because she sends most of her money to her village, she has unpaid bar tabs across Fódlan. She finds the inn where Raphael's working, the only one that trusts her enough to open a new tab. Leonie accrues such a large debt there that she has to work for Raphael to pay it off, and by the time the debt's paid, she's moved in with him.


Ignatz Victor

Class: Commoner → Fighter → Archer → Sniper

Age: 17 (3/14)

Height: 164 cm (pre-timeskip) -> 168 cm (post-timeskip) note 

Voiced by: Shougo Yano (Japanese), Christian La Monte (English)
Worldly Artist

"Well, I've thought for a while that it might be nice to paint the scenery here. The contours of that tree, set against the stark shapes of the faraway peaks... Of course, I only paint after I've finished my chores. I'd never put my art before my responsibilities!"

The second son of a merchant family in the Leicester Alliance. Since his brother is inheriting the family business, he entered the Officers Academy aiming to be a knight with the support of his parents, but it seems there might be something else he'd rather do deep down inside. He is a kind boy, who loves the beauty of nature and art.

  • Always Accurate Attack: Ignatz is more than guaranteed to be the most reliably accurate unit in the game with his high dexterity and his Watchful Eye personal skill, which is equivalent to the Hit Rate +20 skill.
  • The Archer: His highest starting proficiency is in bows, and if not recruited, on routes other than the Verdant Wind route, he's a Sniper post-timeskip.
  • Be Yourself: He really doesn't want to be a knight, but rather wants to pursue the arts. Several characters who learn about his secret passion, like Byleth and Mercedes, encourage him to follow it, though Ignatz is reluctant and uncertain. In his solo ending, he convinces his family to allow him to follow his dream and becomes a travelling painter.
  • Best Friends-in-Law: If he achieves an A-Rank with Raphael, in their paired ending, he ends up married to Raphael's sister, Maya.
  • Blind Without Them: As revealed in his supports with Petra, he can't see without his glasses.
  • Extreme Doormat: Downplayed, but Ignatz notes his timid nature means that he tends to go alone with what other people want and rarely puts his own opinions forward.
  • Fantasy-Forbidding Father: Ignatz reveals in his support with Byleth that his father isn't keen on his passion for the arts, wanting him to be a knight and bring in noble connections for the family's benefit instead. Ignatz feels that indulging in his passion is a betrayal of his parents' investment in him, and thus he tends to sneak off and paint in secret. If Byleth achieves an S-support with him, however, he reveals that his father encouraged him to follow what his heart truly desires, and so he decides to truly become a painter.
  • Fragile Speedster: Ignatz has high growths in Dexterity and Speed and a high avoid rate, but mediocre Strength and defenses. With his stats, he fits speedier, fragile classes like Assassin and Sniper.
  • Friendly Sniper: Ignatz is one of the most courteous, friendly characters in the cast, he's predisposed toward bows, and outside of the Verdant Wind route if he's not recruited, his post-timeskip class is Sniper.
  • Gameplay and Story Integration:
    • He admits he's not cut off for being a knight and would prefer to pursue more artistic/intellectual areas. His budding talent is in Reason.
    • His high Dexterity stat is due to his talent as a painter, meaning he would have to be observant and accurate.
  • The Generic Guy: Believes himself to not have any outstanding talent in comparison to the other students in the academy. It's mostly self-inflicted: He refuses to admit his talent as an artist is anything more than a hobby, because his father wants him to be a knight even if he's not all that interested or competent in the field.
  • Heroic Self-Deprecation: In his support with Mercedes, Ignatz confides in her about his uncertainty over his future, claiming that he's not cut out to be a knight as his father wishes, and ends up insulting his own competence. Mercedes reassures him gently:
    Ignatz: I don't think I can handle it. Can you imagine a knight as pathetic as me?
    Mercedes: I don't think you're pathetic at all.
  • An Ice Person: He learns ice magic if his Reason is leveled up.
  • Irony: In some of his supports, Ignatz wants to paint a picture of Fódlan's goddess, as while Ignatz doesn't know what she looks like, he envisions her as the embodiment of divine grace and feminine beauty. In his and Claude's support, his description of her makes Claude decide on the off chance Ignatz does manage to summon her that he needed to convince Ignatz to let him meet her as back up for Ignatz's sanity with the obvious ulterior motive of taking a hot goddess babe on a date. The goddess is actually Sothis, a sharp-tongued Mysterious Waif with the body of a child who sleeps on her throne; she doesn't quite match Ignatz's mental image of her. However, a female Byleth, who soul-merges with Sothis in Part I of the game, could fall into that image.
  • It's All My Fault: He blames himself for the deaths of Raphael's parents, even if Raphael himself doesn't hold it against him at all.
  • Mage Marksman: A skilled archer, with a budding talent in Reason. If built right he can easily cast spells and fire bows, though he will still be a bit Weak, but Skilled.
  • Nice Guy: Ignatz is a pleasant, affable and polite guy.
  • Nerd Glasses: He's the son of merchants and a budding artist. He also wears rounded glasses that give him this look.
  • O.O.C. Is Serious Business: He's almost always a pleasant young man, so it's particularly notable when Lysithea's condescension pushes him to his wits' end and he actually loses his temper with her in their B-support.
  • Pre-Mortem One-Liner:
    "Let me paint you a picture!"
    "I can do this!"
    "I'll show you!"
    "I'm so sorry!" (Pre-timeskip)
    "I'll defeat you!" (Post-timeskip)
  • Smart People Wear Glasses: He wears a somewhat, small rounded pair, and has a vested interest in culture, art, and enjoys frequenting the library. If taken to tea time, Ignatz himself refutes the notion that his make him look more intelligent:
    Ignatz: Some people look smarter if they're wearing glasses. Not me though.
  • Sacrificial Lion: If not recruited, on the Crimson Flower route, he's encountered in the first fight, and is positioned in such a way you really have to go around to avoid him. It’s very easy to kill him as a result, demonstrating that, yes, killing your former students will kill them for real.
  • Shock and Awe: He learns Thoron upon reaching C in Reason.
  • The Short Guy with Glasses: Ignatz is the shortest male character after the timeskip, wears glasses, and has an interest in art.
  • Shrinking Violet: Downplayed. In his support with Mercedes, Ignatz admits that he feels like he doesn't fit in with other people and gets anxious and jumpy when he has to interact with them. In tea time, he remarks that he wishes he wasn't so shy all the time.
  • Status Ailment: Ignatz gains Seal Strength, which lowers enemy's strength by 6, as a budding talent in Reason and can learn the Break Shot combat art for bows, which lowers enemy's defense by 5. Combined with Seal Strength, he can completely debilitate an single enemy for other to clean up, especially in Maddening.
  • Stunned Silence: In his support with Flayn, he's flabbergasted by her regal bearing and compares her appearance to the great Saint Cethleann, staring openmouthed at her for several seconds.
  • Took a Level in Badass: Ignatz starts off a bit awkward and anxious during Part 1 of the story, but in Part 2 he becomes more confident and noticeably more ruthless in battle.
    Part 1: I-I did it! I did!
    Part 2: I wasn't about to let you go.
  • Tranquil Fury: On the Crimson Flower route, if not recruited prior to the timeskip but Raphael was and they fight, he refuses to forgive his former friend, while barely raising his voice.
  • Utility Party Member: His lower offensive stats make his ability as a combat unit shaky, but his early access to Rally Speed and Break Shot give him excellent supportive capabilities, especially on Maddening, and he also possesses a very robust combination of Rally Strength, Dexterity, and Speed to buff up your other units.
  • Walking the Earth: If he achieves A-Rank with Leonie, in their ending, they'll act on their promise to travel the world together.
  • Weak, but Skilled: He sports high growths in Dexterity and Speed, but his Strength is rather middling. His personal skill also boosts his Hit Rate by a flat 20, letting him land attacks more easily.
  • You Gotta Have Blue Hair: His hair is a light olive green.


Lysithea von Ordelia

Class: Noble → Monk → Mage → Gremory

Age: 15 (2/28)

Crest: Charon (Minor), Gloucester (Major)

Height: 148 cm (pre-timeskip) -> 160 cm (post-timeskip)

Voiced by: Aoi Yuuki (Japanese), Janice Kawaye (English)
Scholar of Misfortune

"It is because I am the only child of House Ordelia. I must do all I can for the family name. I'm determined to someday be of real value to them, and that day must come soon. I can't waste any time. I don't have much of it left..."

The only child of Duke Ordelia. She’s the academy’s youngest student and something of a magical prodigy. Despite developing her talents at a young age, she's a hard worker and isn't conceited about her abilities. However, she hates being treated as a child and doesn't like ghosts.

She bears the minor Crest of Charon of the Ten Elites.

  • Adorably Precocious Child: She's younger than most of her peers, and feels the need to actively dissuade others from questioning her maturity. As a result, she never asks for help when she's lost, refuses to admit when she is frightened of wandering alone at night, and doesn't like people to know she loves sugary treats.
  • Armor-Piercing Attack: A magical variant. She has access to Luna, which allows her to bypass enemy magic resistance.
  • Awesome, but Impractical:
    • Owning the Crest of Gloucester allows her to use the Axe of Ukonvasara to its full potential, but because of her weakness in axes and her Squishy Wizard stats, it's definitely better off on someone else, since being a sacred weapon means there are no drawbacks.
    • She can also wield the Thunderbrand with no drawbacks, but Catherine is definitely a better choice for the weapon due to actually having a stat spread fitting for the weapon.
  • Badass Adorable: She's a cute girl who happens to be a prodigy at incredibly powerful dark magic. Just don't tell her about the "adorable" part, though.
  • Babies Ever After: In her endings with Byleth (outside of Crimson Flower) and Linhardt.
  • Beneath the Mask: Underneath her haughty, prodigal exterior is a girl who loves nothing more than stuffing her face with sweets at every given opportunity and is scared of ghosts. She's terrified of letting this side of her show and tries to bribe Felix with cake to get him to keep quiet when he stumbles across her snacking.
  • Berserk Button:
    • Downplayed, but she hates being treated like a child.
    • Don't even insinuate that her abilities are tied solely to her Crest (either of them), as that will often send her on an angry tantrum. Trying to talk about long term thinking or her future also usually ends in her storming out of the room; she hates thinking about a future she might never have.
  • Black Magician Girl: She's a powerful user of magic, and is also the youngest student in the Academy.
  • Cast from Lifespan: The experimentation done on her to implant a second Crest, as well as her poor health, make it likely that she will die at a young age.
  • Casting a Shadow: Leveling up her Reason makes her a powerful user of dark magic.
  • Child Mage: At 15 years old, she is the youngest student at the Officers Academy, and within her house, she has the highest magical potential.
  • Child Prodigy: She is described as this, where her magical abilities are concerned. Even honors student Annette goes to her for help understanding material in their supports.
  • Deadly Distant Finale: Because her two Crests shortens her lifespan, some of her endings will mention her passing while others mentioned having to enjoy what limited life she has left, whether paired or not. She has 5 possible endings to avert this.
  • Defeat Means Friendship: On the Crimson Flower campaign, once defeated, the player can choose to either kill her or spare her; the latter has her join you after the battle, even if she had not been recruited to thpre-timeskip. Claude had specifically instructed her to surrender beforehand if she was defeated, and her family was Pro-Empire anyway.
  • De-Power: In some of her endings, her Crests are ultimately removed, allowing her to live a full and normal life. The endings in which this happens are the ones with Byleth, Claude, Linhardt, Edelgard, or Hanneman.
  • Disease Bleach: She is an Ill Girl, and her hair turned white because of how she obtained her two Crests, as she states to Edelgard in her supports with her.
  • Dub Name Change: Her last name was from "Cordelia" to "Ordelia" in the English version, since "Cordelia" was already used for a character in the English version of Fire Emblem Awakening.
  • Earn Your Happy Ending:
    • Having her reach an A-support with the right people results in a paired ending where her Crests are removed and her nobility is either renounced or revoked (on non-Verdant Wind routes), thus giving Lysithea the chance to live a normal life. To be specific, her Crests are removed if you pair Lysithea with either Byleth, Claude, Linhardt, Edelgard, or Hanneman.
    • In her paired ending with Lorenz, she survives. Though she's still an Ill Girl and doesn't make many public appearances because of it, she helps him rebuild his territory behind the scenes.
  • Food as Bribe: In her supports with Felix, she attempts to bribe Felix with cake to make him forget he caught her gorging on sweets. It fails for two reasons: he hates sweets, and he doesn't see what the big fuss is about.
  • Friendly Rival: Annette becomes this with her in their supports, as both of them spur the other on to work "super duper hard" and become better mages.
  • Gameplay and Story Integration: She is noted to have a frail constitution and a shortened lifespan due to Crest experimentation to implant a second Crest in her. True enough, she has the lowest HP cap (48) and growth (20%) among the playable characters.
  • Genius Sweet Tooth: Is one of the smartest students in class, and adores cakes and pastries. Her love of them forms the basis of her A-support with Linhardt and her support chain with Felix.
  • Glass Cannon: She's nearly unparalleled in raw magical power thanks to her sky-high growths in Magic, Dexterity, and Speed. However, all of her defensive stats are inevitably going to end up terrible due to her low bases and growths.
  • Hair-Trigger Temper: She has a very bad habit of blowing her top whenever someone even accidentally pushes her buttons, often leaving them confused as she rants before storming off in a huff.
  • Heel–Face Turn: On the Crimson Flower route, Lysithea can be persuaded into joining the Empire after being defeated in Chapter 14. Unlike Lorenz or Ashe though, she doesn't temporarily leave the army if recruited beforehand.
  • Hidden Depths:
    • Though she is mainly known for being a consumer of sweets, some supports highlight that Lysithea is actually a competent pastry chef in her own right. Namely, she inexplicably helps Felix get over his distaste for sweets, and multiple paired endings involve her doing something with sweets, whether it be making them for the rest of her days or concocting a recipe that manages to stick around long after she shuffles off the mortal coil.
    • Due to being experimented on by "those who slither in the dark" because of her status as a Crest bearing noble, she resents her peerage, and in all of her endings, renounces it to live as a commoner.
  • I Got Bigger: Goes from being the shortest character pre-timeskip to almost as tall as Petra and taller than Edelgard.
  • I Just Want to Be Normal: Her frail constitution and shortened lifespan has led to her deepest desire on being to simply live a normal and happy life. Because her noble status and the importance people in Fódlan place on Crests is what led to her being experimented on, she also desires the freedom to live a life without being concerned about either.
  • Ill Girl: Due to Crest experimentation to implant a second Crest into her, a normally impossible feat, her health is far from robust.
  • Insufferable Genius: She has great pride in her abilities and can come off as confrontational even when she doesn't mean to.
  • It's Personal: On Verdant Wind she considers the fight against "those who slither in the dark" to be this, knowing they are the ones to blame for the experiments that took so many lives and left her on borrowed time. She likewise takes Edelgard's fate on this route personally, deciding she must get revenge on them for her sake as well, seeing her as a fellow victim of their machinations despite Edelgard trying to use them in the war.
  • Jerkass Realization:
    • In her supports with Ignatz, she rips into him after she takes some of his comments as patronizing (which he wasn't trying to be at all), and later on she ends up patronizing him to the point he loses his temper before rushing off. She huffs to herself about it before coming to the realization she's acting exactly the way she previously accused him of behaving.
    • In her C support with Marianne, she blows up at Marianne for thinking herself useless in dealing with a magical accident. After the crisis is resolved, Lysithea realizes she went too far and goes to Marianne's room to apologize.
  • Last of His Kind:
    • In her S-support with Byleth, she announces her intentions to renounce her peerage and live as a commoner from that point on. As the only child in her family, this would make her the last member of House Ordelia as a noble family, though not necessarily of its bloodline.
    • She is the last of the twin Crest test subjects should she outlive Edelgard, which she acknowledges as the reason why she absolutely has to kill Thales and his associates for Edelgard on Verdant Wind.
  • Living Emotional Crutch: For Felix in their endings, especially if not on the Azure Moon route. She's aware of it too, so she also makes a huge effort to make sure he can move on with his life after she dies.
  • Locked into Strangeness: Her hair wasn't always pure white. She woke up with it one morning as a side effect of having a second Crest imparted to her.
  • Magic Knight: While she has low Strength, her budding talent is in Swords, and leveling it up gives her access to the combat art Soulblade, which uses her much higher Magic in addition to her Resistance.
  • Magikarp Power: Lysithea's greatest strength is Reason, but she learns Dark magic, which means the Black magic oriented Mage/Warlock class doesn't do much for her directly. Once she gets to Gremory, though, it doubles the available number of uses for her list of Dark magic - the most damaging spells in the game, whose defining drawback is usually very limited uses.
  • Misery Poker: Because of how awful her life has been and how hard she tries to overcome those circumstances, she can lose her temper with people who act self-pitying or pessimistic. She starts outright yelling at Marianne in their supports because of how the latter refuses to try to help herself, even though Lysithea is still trying after going through worse things.
  • My God, What Have I Done?: In a few of her Supports (especially Marianne and Ignatz), Lysithea will blow up at them and accidentally hurt their feelings, only to realise her mistake when she's cooled down. She does always apologise for it, however, and it's clear she doesn't mean to come off so abrasively sometimes.
  • Mystical White Hair: She has pure white hair and is a gifted magic-user. As is the case with Edelgard, it's likely that her white hair is the result of the Crest experimentation performed on her.
  • Not in This for Your Revolution: During the war on the Azure Moon route, Lysithea makes it clear that she doesn't care what happens to Faerghus. She just wants to end the war before it puts her parents in danger.
  • Pre-Asskicking One-Liner:
    "Leave it to me." (Pre-timeskip)
    "Let's make this quick." (Post-timeskip)
  • Pre-Mortem One-Liner:
    "You're in my way!"
    "Stay away!"
    "I don't have time for this!"
    "You're irrelevant!" (Pre-timeskip)
    "You will regret this!" (Post-timeskip)
  • Recurring Element:
    • Lysithea is the young girl with tremendous gift of magic whose family has suffered by the bad guys similar to Linde (although Lysithea's parents managed to survive, it was her tons of siblings that die because of it, but regardless, her parents were still made to suffer).
    • She shares one trait usually seen in modern Merrics (such as Ricken and Hayato): She hates being treated like a child.
  • Redemption Demotion: If recruited post-timeskip on the Crimson Flower route, she goes from a Gremory throwing Hades Ω around to a mere mage with a truncated spell list who's lost a few levels and will never get that Prestige Class back. Possibly justified by her weak constitution and the fact Byleth has to beat her into submission before she changes sides.
  • Sixth Ranger: On the Crimson Flower route, if not recruited in Part I, you can spare her and convince her to join you in Chapter 14. Notably, she's one of only two characters who can be recruited post-timeskip (the other being Gilbert).
  • Sole Survivor: Like Edelgard, she was one of a group of children who underwent Crest experimentation. Also like Edelgard, she is the only one in her respective group of test subjects to survive the horrific experiments.
  • Spanner in the Works: Shortly after the battle at Gronder Field on the Verdant Wind path, Lysithea pulls Claude and Byleth aside and tells them about the mysterious mages she saw helping the Adrestian Army, believing them to be tied to the people who did Crest experiments on her when she was young. In doing so, Lysithea sets up the events that lead the heroes to raiding the base of Those Who Slither in the Dark once they find Hubert's Dying Clue, giving them enough reason to target them.
  • Squishy Wizard: Her starting stats focus on high Magic but very low HP and Defense. Her proficiencies reflect this; she is proficient with just about all types of magic, and bad at the three main weapon types (though she does have a budding talent in swords) and heavy armor.
  • Suspiciously Specific Denial: In her C-support with Byleth, she asks them to accompany her to the dining room, and then claims that it has "nothing to do" with her "nonexistent fear of ghosts". She will do this again in a question about ghosts in the classroom.
  • Sweet Tooth: She loves sweets, eating them with others in several of her supports. In several of her endings, she settles down and opens a sweets shop after giving up her status as a noble.
  • Teen Genius: Lysithea is the second-youngest among the playable cast at 15 years old by the start of the game, and she's a magical prodigy. This is reflected in her Personal Skill, Mastermind, where she can gain double the experience points towards skill levels in battle.
  • Tsurime Eyes: Lysithea has large, sharp-slanted eyes, as befitting her sharp-tongued personality, which is especially noticeable if you compare her with the laid-back Hilda's droopy eyes.
  • Undying Loyalty:
    • To Claude on the Verdant Wind path, whom she respects for doing all he can to keep the Alliance together, even on the Crimson Flower route despite being recruitable. She supports him despite the fact that her family sides with the empire in the war. The idea of asking to be spared was something Claude told both her and Hilda to do should they be beaten, which is why she has such an opportunity. Even when she is on opposing sides with Claude, she has nothing to say but good things about the work he did to keep the Alliance united, and how he did his all to protect it. On the Verdant Wind route, Claude solemnly promises to take out the shadowy group that performed Crest experimentation on her. A promise that he keeps.
    • To Edelgard, should she be poached for the Black Eagles and Byleth sides with Edelgard instead of the church, or if she's recruited on the Crimson Flower route after the timeskip, especially if they reach A-rank support. Edelgard's commitment to abolishing the nobility and destroying the concepts of Crests as being all-important in society resonates deeply with Lysithea, whose life has been well and truly ruined by them. The fact that Edelgard has also been through the same torturous blood reconstruction surgery to be implanted with a second Crest that Lysithea went through means that by the end of the route, she is 100% committed to making Edelgard's dream a reality with the time she has left. Best of all, their paired ending is one where they eventually succeed in having their Crests removed, extending their lifespans and making many societal and technological advancements for Fodlan.
  • When She Smiles: Her supports with Hilda and Cyril have them comment on how she can be very pretty when she smiles.
  • Why Did It Have to Be Snakes?: Is deeply afraid of ghosts.
  • Yin-Yang Bomb: She learns exclusively dark magic from her Reason skill, and also has access to the most powerful offensive white magic from Faith.
  • Your Days Are Numbered: Thanks to having a Crest unnaturally implanted in her, Lysithea has a drastically shortened lifespan. In some of her endings, the Crest is able to be removed and save her, but in others she will pass away shortly after the events of the game.
  • You Remind Me of X: Raphael admits that she reminds him of his little sister Maya, because they are both stubborn and intelligent. Raphael channeling an imitation of his sister to Lysithea when she is being stubborn leads her to believe he was mimicking her, but admits it was pretty spot on.


Marianne von Edmund

Class: Noble → Monk → Priest → Bishop

Age: 17 (11/23)

Crest: "The Beast" Maurice (Minor)

Height: 163 cm

Voiced by: Sawako Hata (Japanese), Xanthe Huynh (English)
Survivor of the Curse

"Goddess, I ask of you... please protect us..."

The foster daughter of the house of Margrave Edmund in a remote territory. Since she doesn't interact with others much, there are many who haven't even heard her voice before. At the same time, she loves birds and animals, opening her heart to them and talking to them. She is deeply religious, and prays to the Goddess every day.

She has a minor Crest of unknown origin called "The Beast," which is said to promise contempt for those who bear it.

  • Ambiguous Disorder:
    • She admits in her A-support conversation with Byleth that she used to pray to the Goddess in the hopes of ending her life, suggesting she was just shy of being suicidal before they reached out to her. Combined with her general lack of self-esteem and outright self-loathing, as well as her antisocial behavior, she’s presumed to be suffering from depression.
    • Her support with Hilda has her being clumsy and misplacing things, and she states that she doesn’t have any goal in life in her Ferdinand support. Lack of focus or concentration as well as life goals are also often cited as signs of depression.
    • She’s hinted to have Survivor Guilt, based on her B-support with Dimitri.
      Dimitri: It doesn't feel good, does be the one left behind? You feel guilt for not dying along with the others.
      Marianne: H-how did you know?
  • Ancestral Weapon: Completing her Paralogue will allow her to obtain Blutgang, a Cool Sword that was the Hero Relic of Maurice, the 11th Elite and the Wandering Beast, that was recovered from his remains after his death in battle.
  • Apologises a Lot: Almost all of her supports has her apologizing over something. Even one of her critical quotes has her saying “I’m sorry.”
  • Awesome, but Impractical: Marianne's stat growths make her a much better magic-user than front-line fighter, so her Crest having a chance to raise the might of physical weapons when attacking isn't particularly beneficial to her, unless she’s equipped with Levin Sword or Blutgang, the Hero Relic from her Paralogue. Those weapons scale off the Magic stat instead of Strength, and allows her to dish out damage on par with any Strength-focused character, though she still can't take many hits.
  • Beware the Quiet Ones: Shy little Marianne is the one who supports Leonie's open desire to kill Jeralt's murderers.
  • Blessed with Suck:
    • She hates that she is a noble due to all the trouble it brought her growing up, alongside how she never got to have what she saw as a normal life. In her B-support with Ferdinand, she has a near breakdown at his confusion over her dislike of it, yelling that she never wanted it but was forced to be a noble anyway.
    • Her Crest is said to bring contempt to its bearer, a belief she carries from her biological father who has the same Crest as her. Eventually this belief is subverted in her A-support with Hanneman, where she begins to accept her Crest and asks him to train her in order to harness its power.
  • Blow You Away: She learns Cutting Gale at B in Reason.
  • Character Development:
    • Over the course of the story and through her supports, she began to learn on how to be more accepting of herself and gain more self-confidence. Her timeskip appearance reflects this, becoming well-rested and more expressive than usual, and her lines in particular become more expressive.
    • In her A-support with Byleth, she manages to abandon her depression and suicidal thoughts thanks to her friends being accepting of her. Clearing her Paralogue ends up with her gaining confidence as well, since it clears up the burden behind her Crest.
    • Her S-support with Byleth shows how far she has come, as she is hailed as a hero in her hometown, and her adoptive father acknowledges her more as a daughter. Moreover, she offers the ring first, something she admitted that even she was surprised at, since she had spent her time avoiding people.
  • Clueless Dude Magnet: Marianne's good looks cause Lorenz, Ashe, and Ignatz to all take notice of her in their Supports, but Marianne's abysmal self-esteem means that she fails to notice.
  • Combat Medic:
    • Her talents and stats make her best suited to be one, since her good offensive attack for Magic means the Bishop or Dark Knight class suits her well. She learns several good healing spells such as Physic, and can hit very hard with her offensive spells as well.
    • She starts with Heal and learns more through training her Faith, and she learns the Soulblade and Frozen Lance Combat Arts, both of which scale off her Magic in addition to increased Might based on her Resistancenote  or Dexteritynote . This makes her more offensive-oriented compared to the other classes’ healers.
  • Cool Sword: Her Crest allows her to wield the Relic weapon Blutgang, a sword that scales off Magic.
  • Creepy Shadowed Undereyes: Not creepy, per se, but they do make her look rather exhausted. Though in her C-support with Ashe - which takes place at night - those combined with her downward tilt kinda scares him, enough that he asks her to lift her head a little. She loses them post-timeskip, signifying her better mental health.
  • Critical Hit Class: Thanks to having Frozen Lance and Soulblade, weapon arts that use her high Dexterity and Resistance respectively, Marianne, when she needs to get close and personal, is able to use very strong weapon arts to damage her foes.
  • Dark and Troubled Past:
    • Implied. Her current self-loathing and withdrawn disposition, combined with her dislike of Crests and having a mystery Crest, hints on her being heavily persecuted over her Crest during her past. Her biological father (who’s the source of her Crest) was the one who told her to keep her distance from others in order to shield them from harm.
    • It's revealed during her Paralogue that a Crest scholar has been watching and accusing her of transforming into a Demonic Beast and killing people due to her Crest since her parents disappeared, which means she has been stalked and blamed for years, and upon clearing her Paralogue, said accusations are for something that wasn’t even her fault. It’s no wonder why she’s depressed.
  • Death Glare: Despite her otherwise meek nature, Sylvain's attempt to woo her earns him one from her during their C-support. This is more notable with her post-timeskip look than pre-look due to different length with her bangs.
  • Death Seeker: It is revealed in her supports with Byleth that due to her Crest and experiences related to it, her piety to the Goddess and heavy praying she does every day is for her own death. However, she never states a desire to end her own life herself, indicating she lacked the resolve to commit the act herself.
  • Deadly Distant Finale: A Together in Death version if paired with Dimitri, who passes earlier than her. Her diary entries reveal that she would never trade their time and happiness for anything.
  • Disc-One Nuke: The infamous Frozen Lance rush strategy due to the ability doing magic damage and scaling off of her insane dexterity stat. Her low defensive gains usually means doing this will turn her into a Glass Cannon but allows her obliterate most early game enemies.
  • The Eeyore: Due to her low self-esteem and her tendency of self-loathing, she comes across as this. Justified as she’s pretty much depressed, and her downcast behavior is lampshaded in some of her supports, particularly in Lysithea’s. If she’s recruited post-timeskip, she starts to grow away from this behavior, which is shown in her lines getting more optimistic and determined. She’s even shown laughing in some of her A supports, particularly with Dimitri, Hilda, and Raphael.
  • Friend to All Living Things: She interacts with animals better than with other people. She has proficiencies in riding and flying, and her personal skill "Animal Friend" heals her for a portion of her HP when she's adjacent to a cavalry, pegasus knight or wyvern-riding ally.
  • Gameplay and Story Integration:
    • When her Crest activates, it will say "Mystery Crest" until you learn just what it is in her Paralogue. Sure enough, many of her supports depict her hiding just what her Crest is.
    • Her devotion to the Goddess is reflected in her Faith proficiency.
    • Her love of animals is shown in her personal skill, which heals her when she’s adjacent to a mounted or a flying unit, in addition to having proficiency in both Riding and Flying.
  • Gameplay and Story Segregation: Upon the reveal of her Crest’s identity, it's the only Crest with an explicitly negative description compared to the other Crestsnote , but it doesn’t bring a negative effect on the gameplay and increases Might when using a weapon instead.
  • Heroic Self-Deprecation:
    • One of her dislikes is herself, and most of her pre-timeskip quotes have her belittling herself and having low self-esteem and confidence in general. If you take her to tea, any topic that is about herself tends to cause a failure.
    • She has a habit of hating and blaming herself for any slights (or even just perceived slights), much to Lysithea's chagrin and concern in their supports.
      Lysithea: You seem convinced you're some sort of cursed being, destined to bring doom and gloom to anyone you encounter!
    • Downplayed after the timeskip, assuming she is recruited. While she still has some moments where she doubts herself, her lines aren’t as self-deprecating as before, which reflects her more positive outlook in the future.
  • I Just Want to Be Normal: If recruited to the Black Eagles and on the Crimson Flower route, she mentions this as her reason for following Edelgard. She wants to be able to live her life without her Crest being a burden to her, and feels Edelgard's vision is worth fighting for.
  • An Ice Person: She learns ice spells when learning in Reason.
  • Insistent Terminology: Marianne always specifically refers to Margrave Edmund as her "adoptive father" whenever someone mentions him as her father. Justified in that she was old enough to remember her birth parents, and while she doesn't exactly have the best of memories of them, she still seems to miss them.
  • The Insomniac: One of her lecture quotes has her citing being unable to sleep because she always feel someone’s watching over her.
  • It's All My Fault: During her support with Lysithea, she has a breakdown and blames herself over the accident.
  • Magic Knight: Her proficiencies and stats push her into being one of these, and she works well with them because of her decent offensive stat allocation. In particular, the Holy Knight class works well with her stats the most due to her budding talent for Lances alongside her Faith and Riding proficiencies. She also works well if made a Dancer due to her support utility as a healer, her proficiency in swords, and her decent Charm growth. She can also learn the combat arts Soulblade and Frozen Lance, which scale off her Resistance and Dexterity stats.
  • No Social Skills: She’s not good at making conversations and would often remark she doesn’t know what to say to others.
  • Not Good with People: Type 1. She has good affinity with animals, but when it comes to humans, she tends to avoid them to the point many people haven't heard her voice before, in fear of hurting them in one way or another.
  • Parental Abandonment: On her B-support with Byleth, she mentions her biological parents vanished before she was adopted.
  • Pre-Asskicking One-Liner:
    "Who, me?" (Pre-timeskip)
    "I'll do my best" (Post-timeskip)
  • Pre-Mortem One-Liner:
    "I'm sorry!"
    "My blood compels me!"
    "Stay back!" (Pre-timeskip)
    "Keep away from me!" (Pre-timeskip)
    "I have to do this!" (Post-timeskip)
    "I won't run away!" (Post-timeskip)
  • Principles Zealot: Downplayed on the Crimson Flower route. She remains faithful to the worship of the Goddess, but expresses disgust for how far the church has fallen over the five years since Edelgard's war began with them. Basically, she still believes in the faith, but finds the actual church to be corrupt and is willing to stand against them for it.
  • The Quiet One: Due to not having a big urge to interact with her peers, she is incredibly quiet, to the point few people have ever heard her voice before.
  • Red Oni, Blue Oni: Has this dynamic with Hilda, as the more reserved and quiet Blue Oni. It’s even reflected in her hair color, which is light blue in contrast to Hilda’s pink.
  • Rei Ayanami Expy: Blue-haired? Check. Not Good with People? Check. Very quiet and reserved? Checkmate.
  • Self-Fulfilling Prophecy: A minor example, but her Crest promises contempt for those who bear it. Believing this, along with her upbringing, led her to have low self-esteem and be standoffish, shying away from others. This in turns brings her a lot of the misery she expected.
  • She Cleans Up Nicely: Underneath her disheveled and tired appearance she is quite beautiful, something that Lorenz and Ignatz notice in their supports with her. This becomes much more obvious post-timeskip.
  • Shock and Awe: She learns Thoron upon reaching C in Reason.
  • Shrinking Violet: She's rather meek and shy. She can't speak loud, and not very good at imposing herself. She starts growing out of it post-timeskip as a part of her Character Development.
  • Squishy Wizard: Her starting stats give her high Magic and Resistance, but her physical skills and bulk are not very good by comparison. Her hidden talent in Lances means that she fits best into the Holy Knight class, since she can make use of her Riding and Faith magic proficiency to compensate for her lower physical stats.
  • Tarot Motifs: The Crest of the Beast represents The Devil arcana, which signifies someone being constrained by negative forces. This is reflected by how Marianne is being bound by the belief that her crest brings her misery, including the disappearance of her parents. After the timeskip, especially once her paralogue is completed, this would represent the reversed meaning of the card - breaking free from the burden that held her back in the past.
  • Token Religious Teammate: She's described as being very religious, and prays every day. Of the Golden Deer, she's the most devoted to the church of Seiros and often can be found in the church, to the point where she is possible the most devoted student in the game. Fittingly, one of her proficiencies is in Faith magic. It's revealed later her faith was largely due to the belief she was a blight on the world and she hoped praying that the Goddess would end her life was the only way she thought she could escape it. She remains faithful in all the routes, but she develops a much healthier reason after the timeskip, even on the Crimson Flower route.
  • What Happened to the Mouse?: Makes no post-timeskip appearance in any other route save the Verdant Wind route if not recruited. As her adoptive father is a fan of Playing Both Sides to increase political power and she only appears post-timeskip out his desire to achieve political alliances with whoever Byleth's faction is, it appears her lack of appearance is a choice by him to prevent House Edmund from being attacked by the Empire or the Church depending on the route.
  • When She Smiles: The few times she smiles pre-timeskip are quite adorable. Her support with Sylvain has him encourage her to bring out her best smile, though the initial result is terrifyi- er, terrific.
  • Yes-Man: She has this interplay with Hilda, blindly agreeing with Hilda to deflect any further conversation.
  • You Gotta Have Blue Hair: Her hair is a shade of blue not unlike that of Azura and Rinea.


Lorenz Hellman Gloucester

Class: Noble → Soldier → Cavalier → Paladin

Age: 18 (6/13)

Crest: Gloucester (Minor)

Height: 188 cm

Voiced by: Hiroshi Watanabe (Japanese), Ben Diskin (English)
Noble of the Red Rose
"We've much to discuss. But first, let us dispense with the riffraff. It is a noble's duty after all."

The eldest son of the house of Count Gloucester. Despite his snobby demeanor, he is quite serious, fully understanding of his responsibilities as as a noble. It seems he has been approaching girls at the monastery, to little success.

He bears the minor Crest of Gloucester of the Ten Elites.

  • Awesome, but Impractical: The Axe of Ukonvasara is associated with his Crest, but he generally isn't its best wielder, since he lacks proficiency with axes. Since it's a sacred weapon, there are no drawbacks for anyone else using it, so it's typically better off on someone else.
  • "Awesome McCool" Name: His full name is Lorenz Hellman Gloucester. Even if his personality, particularly pre-timeskip, is that of a Butt-Monkey, his name is undeniably badass.
  • Bishounen: Post-timeskip, he's quite the elegant, feminine-looking man.
  • Blunt "Yes": When Mercedes asks him if his duty as a nobleman is more important than his own feelings, he says "Naturally."
  • Butt-Monkey: Pre-timeskip after choosing the Golden Deer house, the other Golden Deer students often mock him when he opens his mouth and speaks of his opinion. This all but vanishes post-timeskip.
  • Casanova Wannabe: He's been hitting on the ladies at the monastery, but has come up short so far. Sylvain mocks him for it in their C-support, only for Lorenz to throw shade right back when Sylvain's attempt at flirting goes awry.
  • Character Development: Over the course of the Verdant Wind route, he moves beyond his narrow viewpoint and learns to cooperate with and trust Claude.
  • Commonality Connection: In his support with Ferdinand, the two bond over their similar feelings of responsibility and accountability as noblemen, as well as their love for tea.
  • Curtains Match the Windows: His eyes and hair are the same purplish-blue shade.
  • Defeat Means Friendship: On the Azure Moon campaign, should Byleth be the one to defeat him and he had been recruited pre-timeskip, the player can choose to either kill him or spare him; the latter has him join you after the battle.
  • Face–Heel Turn: Will leave the party and join the Empire during the timeskip if he was previously recruited after the Blue Lions house was chosen, or if Byleth sided with the Church after the Black Eagles house was chosen. He can be re-recruited or killed when you encounter him later.
  • Feuding Families: The Riegan and Gloucester family are not on good terms and it's constantly demonstrated in his support with Claude. In the Death Toll paralogue, it is implied that the Gloucester family was involved with the death of Claude's uncle Godfrey. On the Azure Moon route, should you spare and recruit him, his father buries the hatchet with the Riegan family.
  • Foil: To Sylvain. Sylvain holds the girls he flirts around with contempt despite his charming persona, while Lorenz is actively looking for a wife that would be a good match for him, despite being obnoxious about it. Sylvain largely detests his status and responsibilities as a noble and heir of his house, while Lorenz actively embraces his own.
  • The Friend Nobody Likes: He's one of the least popular members of the Golden Deer at first, in large part because his harping on about his status as a noble and the responsibilities that come with it doesn't endear him to the commoners that make up a good part of the house, or even his fellow nobles.
  • Gameplay and Story Integration: Lorenz fancies himself a charmer, but he really doesn't have much luck attracting them, as some of his supports demonstrate. He also has a low Charm stat.
  • Hidden Depths:
    • Despite being a Casanova Wannabe who sees little problem with his behavior before the timeskip, Lorenz has very exacting specifications for the type of woman he's seeking out, given the influence his family holds. He believes mutual trust, respect, and support is integral to a marriage; while he prioritizes seeking out those of noble status, he wants someone who would be an equal, not an accessory. Before the timeskip, he also believes that his duty should come first and foremost, and that, when hypothetically asked if he were to fall in love with a commoner, he would have to force himself to leave her for the sake of his family.
    • In his supports with both Mercedes and Leonie, he helps them when they've injured their foot, noting it is his duty to help commoners (and in the case of Mercedes, doubly so because he accidentally ran into her). In the case of Leonie, he treats her foot himself, where it's revealed he carries around first aid supplies on the off-chance he runs into someone who needs help.
    • There's his hobby of writing poetry, a clearly very personal thing, considering that it's the one thing he isn't hammily proud of. In fact, he nearly freaks out when people find his notebook (or he thinks they know about it, like in Claude's A-support).
  • Innocently Insensitive: In his and Lysithea's C support, he asks Lysithea to put her talents to use for the future of House Ordelia and the Alliance as a whole. As he walks away, Lysithea sullenly says that because of her reduced lifespan, she doesn't have much of a future.
  • Jack-of-All-Stats: Of a sort. Lorenz has mostly average growths (40%) across the board, with only three (Luck, Defense, and Charm) dipping below and one (HP) going above 50. As such, he is generally flexible, as class growth modifiers can make him fit well into nearly any role, and he has no major weaknesses in any offensive or defensive stat. However, he may also become a Master of None, as his growths can be unstable enough to lag behind classmates with more focused growths.
  • Jerk with a Heart of Gold: He's rather abrasive on the surface, possessing some rather classist views and a tendency to berate those who he feels aren't adhering to their "role." Despite that, even before his Character Development on the Verdant Wind route, he's quick to offer aid to others regardless of whether they're noble or commoners. He is also critical of nobles who cause a disservice to their people, given he has a very high standard for how the nobility should act: he sees Lonato as a fool for endangering innocents in his rebellion, and believes that nobles have a duty to protect the commonfolk and should be held accountable if they fail to do so, especially if it leads to a revolt. Notably, he's a lot more of a Nice Guy during his later supports, where he's shed a lot of his classist views and behaves in a much more mature and gentlemanly manner.
  • Leeroy Jenkins: Played for Laughs. If the Black Eagles or Blue Lions was chosen, during Chapter 1's mock battle, Lorenz will book it out of formation, to the annoyance of Claude.
  • Magic Knight: If made into a Mage (made easier due to his strength in Reason), due to his impressive spell list and Three Houses's weapon system, he can be rather versatile in dealing with threats by using either melee or magic as the situation demands. This is supported by all his strengths naturally guiding him towards Dark Knight, which uses Lances and Reason Magic.
  • Magic Staff: His Crest allows him to utilize the Relic weapon Thyrsus, which increases the range of attack magic by 2 spaces, though Lysithea is also capable of using it thanks to also having the Crest of Gloucester.
  • Mighty Glacier: His default class line is Cavalier, which gives him better defensive growths (and a nice boost to his Strength) at the expense of his Speed, bringing it down to an unstable 30%.
  • Noodle People: One of the tallest students, and has a rather thin physique.
  • One Degree of Separation: His A-support with Leonie reveals that his father is the reason that she and Jeralt met, as Count Gloucester had hired Jeralt's Mercenaries to deal with poachers and bandits that were threatening her village.
  • Pet the Dog: His entire support chain with Ignatz, which he spends offering to make him a knight entirely because of Ignatz's many personal qualities (in spite of Ignatz's less than stellar combat skills) and gives him the simple advice of being "a knight who also paints" because he believes strongly in Ignatz's talents. Given his Upper-Class Twit nature before the time skip, his genuine respect of Ignatz's talents is rather telling.
  • Playing with Fire: He learns several Fire spells in Reason like Fire, Ragnarok, and Agnea's Arrow.
  • Pre-Mortem One-Liner:
    "Don't you know who I am?"
    "An offensive sight!"
    "Out of my way!" (Pre-timeskip)
    "Enough of this nonsense!" (Pre-timeskip)
    "Begone with you!" (Post-timeskip)
    "In a hurry to die, are you?!" (Post-timeskip)
  • Prince Charming Wannabe: While Lorenz believes he is Prince Charming, many of the females he interacts with believes otherwise. Byleth attempting to tell him to stop only makes it more apparent.
  • The Quisling: During the Azure Moon campaign, Lorenz joins the faction of the fractured Alliance that supports the Empire, feeling that they cannot be stopped and siding against them is foolish, despite the fact that Claude is currently helping the Blue Lions. He joins Empire forces during one battle against your army and, unless Byleth chooses to spare him, dies for it. Notably, his father is the leader of that faction, and his territory is right on the Empire's border, so would bear the brunt of any invasion and warfare around the border.
  • Rain of Arrows: He can learn Sagittae upon reaching C in Reason.
  • Recurring Element: One of the greatest ironies in Fire Emblem archetypes: On the Azure Moon and Silver Snow routes, Lorenz fulfills the archetype founded by his namesake in Grust. After the Time Skip, he has matured enough to be less pompous and more honorable, but finds himself fighting against his old teacher. If certain steps have been taken (you have recruited him before the Time Skip and you let Byleth land the finishing blow), you can avoid killing Lorenz and bring him back to your team.
  • Religious Bruiser: Subverted. He can be found at times praying in the monastery, but when approached on the first day, he questions Byleth about their faith. If Byleth is honest about the faith, he admits he isn't very religious himself, but feels he must at least appear to be since it would be considered improper to not at least appear to be faithful as a noble. This translates gameplay wise into him having a proficiency in Reason, but having nothing to bolster or hamper his Faith skills. However, if recruited on the Crimson Flower route, in Part 2, he is disturbed at how gungho many of his fellow nobles are about taking down Rhea, when before they had revered her. This makes him wonder if the other nobles' piety was just for show.
  • The Rival: He's effectively Claude's, or at least he tries to be. Lorenz starts out hating Claude's laid-back attitude that he thinks is unbecoming of Riegan's heir, while Claude views Lorenz as a bit of a stuck-up twat. By the Time Skip, they might as well be best friends, even if they do still snark at each other a lot.
  • Something About a Rose: He's fond of wearing one pinned to his overcoat, likely to look more sophisticated. Post timeskip, he has one embossed on his armor in the same spot. Unsurprisingly, one of his favorite gifts is roses.
  • Upper-Class Twit:
    • Especially prior to the timeskip. He's hostile to Claude because Claude doesn't act like what Lorenz sees a noble should, he's prone to rubbing his status in people's faces. He offended by the idea of doing physical labor like oiling weapons, seeing such things as beneath a noble like him. He believes that marrying someone who isn't a noble would be beneath him and his family, and is incapable of believing women might not be into his advances when they come from someone such as him. Mercedes notes that he's unable to look commoner girls in the eyes, and to a great degree tends to act as if they didn't exist, unless his honor dictates otherwise (like when he accidentally injures her, his honor demanding he treats the injury himself).
    • Downplayed significantly after the timeskip, as he's eased up. His supports and group task conversations with Leonie have him display greater tolerance for physical labor, admitting the importance of sharing burdens between friends. His A conversation with Byleth also has him note he's ashamed of his past behavior and admits he was wrong to have dismissed commoners out of hand or invite women to dinner purely to evaluate him. While he still believes in the importance of being an ideal noble, he is willing to admit that isn't the be-all-end-all he thought it was and that he has much more to learn before he can reach his ideal.
  • Uptown Girl: Defied. Lorenz makes it clear in several Supports that he believes that it is his obligation to improve his family's station by marrying another noble, so a commoner girl is off limits. Even when Mercedes asks him point-blank if he would still say that if he fell in love with a commoner, he replies in the affirmative and states the future of his house has to come before even his own personal happiness. However his endings with commoner girls show that he moves past this mindset.
  • Vitriolic Best Buds:
    • Becomes one with Claude post-timeskip, particularly once they reach A-support with each other. For as much as Claude likes to tease Lorenz's snobbish demeanor and Lorenz expresses doubt about Claude's elaborate schemes, the two admit their respect for one another. Claude relies on Lorenz to succeed his rule should Claude perish, and Lorenz is determined to keep Claude alive. Their ending has the newly crowned Almyran king Claude establish a new era of friendship with the Leicester Alliance, now led by Lorenz. It's heavily implied this was all orchestrated by them.
    • He's one with Leonie, especially during the beginning of their support chain. Despite both readily seeing each other as friends, he tends to bristle at her pushing him into physical labor and she initially sees him as a pompous noble. As their chain progresses, both develop a mutual respect and understanding of each other, all but dropping the vitriolic part and seeing the value in supporting one another. It's rather telling that their paired ending acknowledges their marriage was "inevitable due to the strength of the bond they had forged in the war.
  • Warrior Poet: His supports with Manuela reveal that he secretly writes poetry, and he is rather horrified that she learns this, dropping any noble behavior and instead just snatches it out of her hand and runs off embarrassed.
  • What Happened to the Mouse?: He makes no appearance, nor is he mentioned on the Crimson Flower route post-timeskip. This can be explained as the Gloucester house is known to be supportive of the Empire, so it is likely Lorenz chose to refrain from fighting in the interest of his house.
  • You Are Better Than You Think You Are: What his support with Marianne boils down to: he initially encourages her to improve herself since he sees her as having great potential, but eventually comes to realize that it's unnecessary, since she's beautiful and amazing just the way she is.
  • You Gotta Have Blue Hair: He has purplish-blue hair.

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