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Real world names are in western naming order. Followed by their online name and worlds they played in.note 

This page details characters who are introduced as mobile game exclusive characters.

Note: Unmarked spoilers ahead.

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Introduced in Alicization Rising Steel/Blading

    Eydis Synthesis Ten 

Eydis Synthesis Ten

Voiced by: Kana Hanazawa

"Don't underestimate the Integrity Knights."

A female Integrity Knight who is close friends with Alice.

  • Accidental Pervert: A Skit during "Overflowing Eternal Affection" Scout has Eydis mixing up the times for men and women at the Great Bath, with her going in for her bath shortly before Bercouli does, forcing her to hide until he leaves.
  • The Ace: Eydis is probably one of the most powerful Integrity Knights in the order, not only possessing excellent swordsmanship skills and a deadly Divine Object to compliment them, but she's probably among their best Sacred Art users with her knowledge of arts that allow her to Self-Duplicate and Life Drain, giving her a good deal of versatility in battle. When we first meet her, she's also shown to be quite intelligent and is capable of pulling off Sherlock Scans to deduce events.
    • She shows herself to be this on her first mission as a Knight; not only does she sense the incoming enemies and displays no nervousness, but she comes out of it with nary a scratch, impressing Duesolbert. She however tries to downplay this by noting how there weren't many and she had his help. In response, she was given Kirimai after they returned from the mission, making her the first the Integrity Knight at the time to get her dragon so soon, and Quinella was immediately considering granting her a Divine Object.
  • Action Girl: As per the requirement to be a female Integrity Knight.
  • Advertised Extra: Downplayed. When it was announced, Eydis was one of the first bombshells dropped about Rising Steel, being an Integrity Knight made specifically for the game, and she was featured heavily in advertisements for it. When it came out however, Eydis didn't have much importance in the main story, which while adding new scenes that weren't there originally was effectively a retelling of the Alicization story arc, with Eydis herself only really having appearing in two of the chapters. That being said, she is still playable and she makes more appearances in Events, a series of which illustrates her actions during the War of Underworld.
  • Ambadassador: After the War, Kirito requests that she act as something of an Ambassador in the Dark Territory to help in preventing another war, a position she's quick to agree to.
  • Ambiguously Bi:
    • There are strong teases that her Pseudo-Romantic Friendship with Alice is a genuine crush. While her orientation is never explicitly stated, her interest always peaks whenever she finds out a new Integrity Knight is a girl (especially Alice), while similarly disappointed whenever it's a boy. She often tries to pull Alice into taking a bath with her, praises Alice in virtually every sentence about her, acts extremely jealous when someone else gives attention to Alice, and she seems to treat Alice like a Living Emotional Crutch where seeing her hurt is enough to send her into a Roaring Rampage of Revenge. The ambiguous part comes from Eydis's thinking of herself as a Cool Big Sis to Alice and the fact her attachment stems from Alice reminding her of a little sister from her past life.
    • The "Overflowing Eternal Affection" event makes it even more interesting. It appears while Eydis is capable of giving Alice sisterly love, Alice also detects "impure thoughts" from her at times.
    • Her encounter with Lipia also seems to suggest this, with her making frequent remarks about how she and her name are cute and even gives her the nickname "Lippy". She's also quick to kill a bunch of Dark Knights who mock her after her death.
    • Her interest in girls becomes more blatant in "Ghosts of War". While her and Kirito's claims that she loved Alice could feasibly be seen as sisterly affection, she's also quick to become an Ambadassador in the Dark Territory at Kirito's request, since it'll give her a chance to meet and help all the cute girls over there.
    • Starts leaning into Bi territory in "Eydis and the Orphanage Part 1.5", where she eagerly agrees with Shirley when she says she'd prefer a faithful man like Lord Shasta. Though this may have been to tease Kirito.
    • [Dressed to Whom?] Eydis, a purchasable homescreen character version of Eydis in a wedding gown, has some implications that the one she's dressed up for is Alice.
    • In the "Holding Hands With You" Event, a cross event with Memory Defragnote , she helps Alice with her attempts to disrupt Kirito and Asuna's (event based) wedding, knowing it would likely fail but using as a chance to see Alice in a dress, and dress up herself, and maybe be Alice's rebound girl, and in the climax when she and Alice interrupts Kirito and Asuna's kiss, she proclaims that "all of the cute girls in the world belong to me!!!". That being said, she's quick to glomp Kirito while Asuna and Alice are arguing, claiming to want to get in on the fun, though whether this is because she doesn't mind the idea of marrying Kirito or just her Trolling the other three is never stated outright. The fact that this is Implied to be a Shared Dream between her and Kirito certainly doesn't help matters.
    • In "Moon Cradle: Epilogue", she's glad that Ronye and Tiese are now Integrity Knights, feeling that having more cute girls in the council meetings will make things less dreary.
    • When she first meets Sylvie when picking her up for the exchange program, she's quick to gush over her and suggests that they hang out when they get to the Human Empire as if asking her out on a date.
  • Apologetic Attacker: Despite not remembering anything from while she was in her Superpowered Evil Side in "Memories of the Abyss - Part 2", she feels compelled to apologise to Bercouli for attacking him.
  • Awesomeness by Analysis: Eydis proves to be very intuitive, finding out and being able to summarize what happened when Kirito and Eugeo fought Ugachi just from the general state of the cave and seeing some weapons strewn about the floor. She also uses this previous deduction to figure out that Alice brought Kirito to Rulid Village after Quinella's defeat and is able to find her before she can even finish making a hut for them to live in.
  • Badass Adorable: A friendly and cheerful girl, and not only is she a Master Swordswoman and Magic Knight like the other Integrity Knights, but she's possibly the closest thing they have to an assassin.
  • Badass Armfold: As shown in her profile picture.
  • Badass Boast: "Don't Underestimate the Integrity Knights."note 
  • Bare Your Midriff:
    • Her outfit as [Memories of the Abyss] Eydis has a diamond shaped hole on her stomach to expose her bellybutton.
    • Her outfit as [Goddess of the Abyss] Eydis, who's basically Eydis as a Physical God like Stacia, has her wear a tank-top like garment that leaves her lower torso completely exposed.
  • Bathing Beauty: Eydis really likes her baths, constantly asking Alice if she wants to have a bath and even citing the Great Bath as her favorite room in the Cathedral.
    • The first time we see her bathing is in a flashback with her little sister Mary, which was where her love of baths came from.
    • During the "Overflowing Eternal Affection" Scout, there's a series of Skits depicting how Eydis spends her baths, either by herself or with other characters.
      • In one of said Skits, she contemplates opening one of the windows in The Great Baths to make it into some kind of open-air bath to make it better, but opts out of it in case she gets into trouble, since basically every window in the Cathedral is closed.
    • "Memories of the Abyss Part 1" reveals that the first thing she did after her synthesis and tour of the Cathedral was have a dip in the Great Baths.
    • Her love of baths persists even when she's in her depressed Superpowered Evil Side.
    [Memories of the Abyss] Eydis: Baths... My refuge of bliss! Though they're even more blissful when I get to share them with someone...
  • Bearer of Bad News: "Eydis and the Orphanage" is about her delivering the news of Lipia's death to her orphanage.
  • The Berserker: Her Superpowered Evil Side in "Memories of the Abyss - Part 2" is a relentless and violent fighter, slaughtering anyone who she thinks is in the way of her getting to Mary, even attacking Bercouli. This also applies in gameplay, where her Enhance Mode causes her attacks to drain 30% of her health, but also allows her to apply a more powerful form of Continuous Damage and regain her health whenever her enemies are damaged by it. That being said, she's eerily calm as the Homescreen Character...
  • Better to Die than Be Killed: Upon Kirito using his arm to block against her sword's phasing properties and knocking it away, she asks Kirito to kill her rather than live with the shame. Kirito of course refuses.
  • Beware the Nice Ones: Friendly she may be, but Eydis is still one of the top Integrity Knights and is not someone you want to piss off. Case in point, she could have easily incarcerated Kirito if there wasn't the risk of hitting Alice and she slaughters a whole battalion of Dark Knights by herself after they insult Shasta and Lipia's deaths.
  • Big Sister Mentor: Was eager to be this to Alice. On Alice's first mission, she was paired up with Eydis in taking out Goblins sighted at a marsh in the east, and a Social Mode event reveals that she helped Alice in communicating with Amayori when she becomes fussy over being bathed due to an itch.
  • Boobs of Steel: One of the most powerful Integrity Knights shown, and turns out to have a case of Hidden Buxom.
  • Breakout Character: Since the release of Rising Steel, Eydis has proven to be an extremely popular character, to the point that not only did she get a special scout where players could try and get both of her currently available units, but that was shortly followed by an event explaining her actions during the War of Underworld.
    • She's become so popular that she was included in a contest between her, characters from SAO's main Gameverse and Koharu from Integral Factor, and came out as one of the three winners along with Rain and Itsuki.
    • Later she even gets featured in a Costume Design Contest alongside the main trio (Kirito, Eugeo, and Alice).
    • Her popularity has gotten to the point where, along with characters from the other games, she's being added to Alicization Lycoris as a DLC character with her own events, making her the first Mobile Game character to have such an honor.
    • Eydis would also become a playable character in Memory Defrag, becoming the first mobile game character to cross over into other mobile games.
  • Brutal Honesty: Unlike other Knights, who at least try to pretend they respect him, Eydis makes it no secret that she loathes Chudelkin, with just looking at him being enough to give her a Brain Bleach reaction and noting that atmosphere is so much better when he's not around.
  • Bunny-Ears Lawyer: She is certainly eccentric when compared to the other Knights, being excitable and friendly along with her affectionate nature towards Alice, but Bercouli commends her for being an excellent Knight and she certainly proves it. Iskahn even feels compelled to ask if she's really a Knight when they meet at the Peace Talks due to how casually she's treating going to the Dark Territory.
  • Cast from Hit Points: As [Memories of the Abyss] Eydis, all of her moves while in Enhance Mode will drain up to 30% of her HP, but allows her to inflict Total Continuous Damage, a more powerful version of Continuous Damage that heals her after her opponents turn, and increases the power of some of her moves when the Recollection Field is 3 or higher.
  • Casting a Shadow: The Darkness Rending Blade is said to utilize both Light and Dark elements. She also makes use of Umbral Sacred Arts, such as creating shadow clones of herself and being able to drain life from her enemies.
  • Chekhov's Gunman: Her trip to the dragon's homeland to get the material for her Divine Object proves useful in "Hometown Waterside", where Amayori gets injured and her healing is hindered by the grief of her mother's recent passing, to which Eydis suggests taking her there may help lift her spirits and help in her recovery.
  • Clingy Jealous Girl: She gets very jealous when someone else becomes close to Alice and will fight them for their attention, much like she does with Eldrie.
  • Color Motif: She's themed after black, much like Kirito.
  • Combat Medic: Takes it a step further, having a spell that hurts her enemies and heals her allies.
  • Cool Big Sis: Sees herself as one to Alice, acting very doting and affectionate towards her, as well as being protective to the point that she'll attack anyone who hurts her, as well as let anyone who saves her off even if they're an enemy of the Church. Alice herself alternates between being touched or annoyed depending on how far she takes it. It's heavily Implied that this is because she was one before her Synthesis, and Alice reminds her of her real little sister for some reason.
    • Apparently, she also tries to be this for some of the Knights who are Synthesised after her only to be brushed off, as shown by her first meeting with Scheta. Even then though, it's implied that she willing to stick up for them regardless, as shown when another Knight acts like a condescending Jerkass to Scheta. This sentiment is shown to have lasted in the "Peace Treaty" Event, where she's outraged that the Giants would dare get in the way of Scheta and Iskahn's wedding by rebelling and taking active part in putting an end to it, as well as making Iskahn promise to make Scheta happy.
    • You could also argue she's this to Linel and Fizel. While her interaction with them in "Eydis' War of Underworld: Shadows of War" might look like that she considers them Annoying Younger Siblings more than anything, she does relent to them wanting to talk to her with little resistance and her insistence on them not going to the frontlines where Kirito is, which contrasts the other Knights' asking them to join the war in the first place, can be seen as her not wanting them to get hurt. There's also the possibility that her not noticing an assassin while talking to them when she was able to sense one earlier implies that she trusts them enough to let her guard down around them. She also admits that they have their cute moments when she thinks they're being envious of her figure while in the bath.
    • During her first mission with Alice, and in turn Alice's first time riding a dragon and fighting Dark Territory forces, she has them start their trip slow due to how most Knights are uncomfortable riding dragons for the first time, only for Alice to assure her that she's having no trouble.
    • After their first mission together, she praises Alice's combat ability while they're in the bath, even claiming that she may one day surpass her, something Alice is very humbled by. She then proceeds to hug her and admit that she sees Alice as a little sister, something Alice is unbothered and even touched by.
    • Think Hard and Your Wish Will Come True goes into detail about how she was this before becoming a Knight. Her younger sister Mary always had an injured leg and Eydis, using her Calling of Swordswoman as an excuse to travel, spent her time searching for a way to heal it, even if it meant putting her life at risk. The Ghosts of War event also reveals that she often told Mary stories of her adventures, her favourite being ones of "mysterious spider" that Eydis often sees.
    • She's quick to be this for the orphans at Lipia's orphanage after her death, comforting them as best she could when telling them the bad news.
    • In "Hometown Waterside", she helps Alice when Amayori gets injured by advising her and guiding her to the dragon's homelands to help in her healing process and coping over her mother's death.
  • Cooldown Hug: Gives one to Shirley after she insists on staying strong and not crying after Lipia's death.
  • Covert Pervert: In line with her Ambiguously Bi status and Implied crush on Alice, she has some moments of this.
    • According to Alice one time when they're bathing together, Alice often senses "impure thoughts" from her when they interact.
    • According to Alice as the homescreen character, she often tries pressuring her into joining her for a bath.
    • In "Hometown Waterfront", she's quick to talk Alice into dressing up in a swimsuit with her. That being said, that's really the worst she does, and she spends the rest of the time just having fun with Alice.
  • Cute Clumsy Girl: While she's a skilled and experienced Integrity Knight, she does have moments on this.
    • For one, there's the aforementioned Accidental Pervert moment.
    • Her Incarnate Attack as [Skies Illuminating in the Waters] Eydis has her form a volleyball from Wind Sacred Arts to launch at the enemy, only for her to screw up the spike and for it to harmlessly bounce towards them. Then when she looks closer to see what went wrong, it suddenly explodes in a giant tornado, causing her to suffer an Oh, Crap! and run away while she Screams Like a Little Girl.
  • Dark Is Not Evil: Along with her generally dark color scheme, Eydis makes use a Divine Object powered by darkness to phase through enemy weapons and armor and create a Fog of Doom, and a lot of the Sacred Arts she uses seem more like something a Dark Mage from the Dark Territory would use. Despite this, she's a Nice Girl and (self-proclaimed) Cool Big Sis to Alice, and is quite possibly the least malicious Integrity Knight Kirito encounters.
  • Deadpan Snarker: Despite her generally upbeat demeanour, she has moments of this.
    • She often treats Iskahn praising Scheta's strength like a lovesick fool gushing about his girlfriend, often telling him to get a room.
    • When she was first summoned, she quickly grew annoyed with Chudelkin, and when told by Bercouli that he was the Prime Senator, second only to Quinella herself, she responds with a sarcastic "Ohhh. Fancy."
  • Declaration of Protection: After she and Shirley are attacked by assassins, leading to Eydis breaking the Seal of the Right Eye, and ruing how her and Kirito's lack of caution put Shirley in danger, she swears to Shirley that she'll never put her in danger in again, vowing to never leave her side.
  • Designated Girl Fight: In a flashback event where Eydis and Bercouli enter the Dark Territory and encounter Shasta and Lipia, the men and the ladies are all paired against each other in battle.
  • Dishing Out Dirt: Downplayed. Her Divine Object, the Dark Slash Sword, was created from a stone found at the bottom of a deep lake where it never saw Solus' light. When obtaining it, Eydis described the stone as heavy and cold to touch, even claiming the air around it grew darker and colder. That being said, it's abilities have nothing to do with it's origin as a stone, being all Casting a Shadow with hints of Making a Splash.
  • Don't Call Me "Sir": Given how carefree and casual she is, she requests others not to address her with formality.
  • Dragon Rider: Like all Integrity Knights, she has her own personal dragon mount. Hers is a white dragon with black wings, similar to her own color scheme, that she has dubbed Kirimai.
  • Due to the Dead: After the war, she wants to make sure the people who died, including Vixur and Lipia, get proper burials.
  • Dull Eyes of Unhappiness:
    • Her shadow clones sport these, representative of the fact that they aren't the real Eydis.
    • As [Memories of the Abyss] Eydis, she's uncharacteristically gloomy and depressed over her lack of memories and has hints of being a Death Seeker, which is reflected in the duller colour of her eyes.
  • Eye Scream: Like Alice and Eugeo before her, she breaks the Seal of the Right defying pre-established orders and directives, losing her right eye in the process. In her case, she went against Quinella's orders to only use her Memory Release technique when no allies (i.e. Shirley) are present, allowing her to blind the assassins trying to kill them and slaughter them all.
  • Fanservice Pack: Downplayed. [Daybreak Guardian Knight] Eydis introduces her in an updated outfit that she's slated to wear in Unleash Blading's next arc. In contrast to her more modest Integrity Knight armour, this updated uniform has Eydis don lighter armor, including a less conservative chestplate that makes her Hidden Buxom not so hidden, and hidden by her cape is a new Sexy Backless Outfit.
  • Fog of Doom: Using Perfect Weapon Control, her Darkness Rending Blade can use its memories of being stuck at the bottom of the ocean to create a giant black fog to blind opponents so Eydis can get the drop on them.
  • Foil:
    • To Alice. Both girls were originally commoners who were Cool Big Sis' that were arrested and synthesized into Integrity Knights for breaking the Taboo Index, and part of what makes them considered so powerful even among their peers are their skills as Magic Knights, the both of them having experience in one field of it while the other, due to their original Callings, seems to be case of Inexplicably Awesome. However, while Alice is the calm and even cold Blue Oni who was originally a Child Prodigy with Sacred Arts before being arrested for accidentally placing a few fingers in the Dark Territory, Eydis is the excitable and friendly Red Oni who was originally a grown Master Swordswoman and was arrested for being fully aware of her willingness to defy the Taboo Index if it meant helping her sister.
    • To Kirito. Both are Dark Is Not Evil Master Swordsmen who are Cool Big Siblings with playful personalities, have a close relationship with one of the blond Deuteragonists of Alicization, and wield Divine Objects made from non-metal materials, Kirito a branch and Eydis a stone. However, both respond differently to losing a loved one in some way, with Kirito entering a Heroic BSoD that leaves him in an Angst Coma when Eugeo dies, while Eydis calmly accepts that, with Alice having to leave the Underworld and go to the real world, she may never Alice again but is content so long as she's happy.
  • Friendly Enemy: She takes a quick liking to Lipia when they first meet, giving her the nickname "Lippy" and even looks forward to meeting her again despite her words to the contrary. She's also quick to slaughter an entire battalion of Dark Knights when they speak ill of her and mock her death.
  • Friend to All Children: Upon seeing Berche in the 2nd anniversary event, she greets him enthusiastically and mentions how much she loves babies.
  • The Gadfly:
    • When introducing her to Kirito, she tells Shirley that he's a lady killer and teases him for his Chick Magnet status, much to his embarrassment. This backfires when he then tells Shirley that she can ask for Eydis' help with anything, which she didn't agree to, and Shirley eagerly agrees. She later takes advantage of Kirito visiting the orphangage with Asuna and Ronye in tow in "Seal of the Right Eye" to mess with him further, and nearly get him in trouble with Asuna and Ronye.
  • Gameplay and Story Segregation: It's noted that her Darkness Rending Sword is similar to Eugene's Demonic Sword Gram in that it can bypass enemy defenses with its ability to go through other people's weapons and armor. Unlike Eugene however, who has a skill that applies a 20% Physical Res. Debuff to its target, she has no such skills that would imply this and as an equipable weapon, the Darkness Rending Blade doesn't give any buffs that would imply such an ability, aside from a critical damage buff against Light-elemental enemies. It isn't until she appears as [The Sword Shining in the Darkness] Eydis, a Luminous Elemental Charge Unit, that this is rectified, with her Charge attack applying a 20% Physical Res. Debuff and her Incarnate Skill doing the same to both Physical and Magical Resistance, and more so later as [Under the Osmanthus] Eydis, a Wind-Element Break with an Enhance Mode that both buffs her attack and causes all her special attacks to inflict a Physical Debuff and deal bonus damage against enemies affected by defense debuffs.
  • Genki Girl: She's very upbeat and cheerful for an Integrity Knight.
"Why the long face? Come on, think positively!"
  • Guile Heroine:
    • When tasked with retrieving the item that would become her Divine Object, she hit a roadblock when the lake she was supposed to dive into to get it was deep for her to reach the bottom before she ran out of oxygen. She was able to get around this by riding down there on Kirimai, who like most dragons are fond of fish and are practiced swimmers as result, allowing her to ride to the bottom, grab the stone there, and head straight back up before her breath ran out.
  • Handicapped Badass: While defending Shirley from some cloaked figures, their leader hits her with a dart containing a poison similar to the one Fu Za used on Vixur[note] just replace "Dragon" with "Giant"[/note]. Despite this, she's still able to hold them off and even slay a few, forcing them to focus on her in an attempt to overwhelm her.
  • He Is Not My Boyfriend: Downplayed. She takes umbrage with Lengyl's use of the word "intimate" to describe her and Iskahn's growing friendship, claiming a "certain someone" would cut her head off if that was the case.
  • Hero of Another Story: The main reason she appears to be absent from canon is that her role in the story always occurs either offscreen or away from the main action. Rising Steel ends up filling in these unseen Eydis scenes.
    • When Kirito and Eugeo are storming the Cathedral, she shows up on the Floor 95 lookout after Kirito carried the unconscious Alice on his back. Whereas the anime had a Time Skip straight to Alice waking up.
    • Eydis very nearly goes to collect Kirito and Eugeo after they broke the Taboo Index, but Chudelkin insists Alice be the one to go instead.
    • In War of the Underworld, Eydis isn't seen on the frontline because she is in charge of a reserve force that is at the far back. When she does visit the decoy army camp to get answers on the sudden earthquakes, actually Asuna logging in as Stacia, she leaves soon after having a meal instead of visiting Alice because Bercouli mentioned she, Asuna, Sortiliena and Ronye are talking in Kirito's tent and she didn't want to interrupt, instead heading to the Great Gate to back up Fanatio and Deusolbert.
  • Hidden Buxom: It turns out that Eydis is very well-endowed under that armor.
  • I Choose to Stay: Downplayed. While she has to return to the Human Empire at some point, she chooses to stay at Lipia's orphanage for a bit as a guard after the fiasco with the monsters and the Hooded Man.
  • Intangibility: Like Eugene before her, it's her weapon that can phase through objects. That said, Kirito exploits the blade's inability to phase through flesh by using his arm as an impromptu shield.
  • Inexplicably Awesome: With The Reveal that her Calling was "Swordswoman" before she was arrested and made a Knight, her impressive skill with Sacred Arts seems to be a case of this.
  • Intergenerational Friendship: Along with Fanatio and Alice, Eydis is presented as one of the Knights Bercouli is on good terms and particularly stands out as the only to simply refer to him by name as opposed to titles like "Lord" or "Sir". This is particularly Ironic since, when she broke the Taboo Index, he was the one sent to arrest her.
  • Irony: She and Bercouli are often shown to get along rather well, considering he's the one who arrested her.
  • It's All My Fault: Downplayed. When Shirley apologizes for her getting injured trying to protect her, Eydis tries reassuring her by stating how the fault partially lies with her and Kirito, since inviting her to join the exchange program is what made her a target in the first place and that they should have planned out security more carefully.
  • It's Personal: She swears to Shirley that she'll hunt down the ringleader of the assassins sent to kill her.
  • I Want My Beloved to Be Happy:
    • The reason she decides to leave before Alice awakens is to not put further stress upon her after the shock she would have received from breaking the Seal of the Right Eye. And unlike Eldrie, she doesn't try to convince her to return to the Cathedral, understanding her reasons for leaving.
    • She also accepts Alice going to the real world, but only after interrogating Kirito and being reassured that the real world is a pleasant place. All in all, Eydis wants what is best for Alice, even if it means depriving herself of happiness.
  • Jumped at the Call: When Kirito asks her to go observe the Dark Territory after the war, hoping to see if peace with them is possible, she immediately agrees to his surprise, stating it's better to "strike while the iron's hot".
  • Katanas Are Just Better: Her weapon, the Darkness Rending Blade, is styled after a katana, which makes it stand out given the Human Empire's medieval Europe aesthetic, where longswords would be more common. It's later revealed that she's from the Eastern Empire, which seems to draw the designs of its clothes and armor from Japan, meaning it's possible Quinella gave it to her since it's the kind of sword she'd be most used to, or she just found it in her region and kept it after being Synthesized like Eugeo.
  • Knight Templar Big Sister: She states to she'd be willing to break the Taboo Index to help Mary and, seeing as she became a Knight after being arrested by Bercouli, she very likely did.
  • Know When to Fold 'Em: When Bercouli reveals he's come to arrest her, she recognizes that she's outmatched against an Integrity Knight and initially tries to flee, and when that quickly fails she agrees to come along quietly so long as he doesn't harm or arrest Mary.
  • Lady of War: Much like Alice and Fanatio, Eydis is a female Integrity Knight.
  • The Last of These Is Not Like the Others: Eydis lacks the discipline and seriousness of other Integrity Knights, having a very carefree attitude and a tendency to grumble a lot. Kirito notes that he senses no malice from her at first and she only attacks upon seeing Alice being injured. She also seems to be the only one who sees the various flaws in Quinella's rule, but she never acts on them and only seems to discuss them with Bercouli, who agrees with her to a degree.
  • Leaning on the Fourth Wall: The event for Unleash Blading's second anniversary has Eydis holding a party to celebrate Unleash Bladings 2nd Anniversary, inviting characters ranging from Underworld residents, deceased characters such as Bercouli, Eldrie, Dakira, Cardinal, Charlotte, Vixur, Lipia, Eugeo, Yuuki, Sachi and Diaval, the spirit/hallucination of her sister Mary, characters from the main cast in avatars from their respective games, and even former Big Bads (who invited themselves really).
  • Lethal Chef: Implied. In "Hometown Waterfront - Part 1", she suggests that she and Alice look around for fruits and vegetables to use with the fish Amayori and Kirimai catch to make themselves lunch. When Alice questions her on her cooking ability, Eydis admits that she doesn't have much experience, but says it should be fine if they just put it all in a pot and boil it, immediately invoking Alice's concern.
  • Life Drain: A specialty of hers, which is surprising for an Integrity Knight.
    • Her initial playable appearance as [Knight of the Abyss] has her as a Support Party Member with a unique heal ability that deals Dark magic damage to all her opponents and then heals her allies.
    • As [Memories of the Abyss] Eydis, her Enhance Mode allows her to inflict a unique status ailment called Total Continuous Damage, which deals strong damage to her enemies at the end of their turn while restoring her health even if she's in the rear, which considering the nature of her Enhance Mode is pretty handy.
  • Light 'em Up: The Darkness Rending Blade can also generate light, believe it or not.
  • Living Forever Is Awesome: Discussed with Bercouli, who is believer of Who Wants to Live Forever?, as Integrity Knights have their ageing halted and are effectively immortal (though not invulnerable). This may be in part due to Bercouli being much older than Eydis. Bercouli is envious towards mortals like Shasta, who have a finite lifespan and hence have the drive to push themselves to improve in the limited time they have left. Eydis on the other hand has no such qualms and seems content with living forever, retaining her youth and beauty for all eternity. She's especially glad about it after Kirito mentions that she'll be able to see Alice again one day because of it.
  • Living Emotional Crutch: Alice seems to be her main drive to exist. Seeing Alice again is what she always looks forward to, Alice getting hurt is a Berserk Button for her and can send her into a Roaring Rampage of Revenge while similarly she can get talked out of an attack if it might hit Alice, and the mere fact that Kirito protected Alice is enough for Eydis to absolve him.
  • Magic Knight: Along with her skill with a sword and her powerful Divine Object, Eydis is noted by Bercouli to be skilled Sacred Arts user, and it certainly shows with her knowing how to do things such Life Drain others or clone herself. And if her encounter with Kirito is anything to go by, she could have easily incinerated him with a Thermal Arrow Sacred Art if she didn't opt out of it due to the possibility of harming Alice.
    • Her Enhance Mode as [Dancing in the Fog] Eydis even goes as far to show that she can cast Sacred Arts through her clones, allowing her to hurl multiple spells at an opponent.
  • Master Swordswoman: Like any Integrity Knight worth their salt, Eydis is a powerful swordswoman and a capable fighter, even having a unique sword style reminiscent of a Gasumi Katana Stance. Combined with her Darkness-Rending Blade, this makes her incredibly deadly. Justified since before becoming a Knight, her Calling was "Swordswoman", hinting that the experience carried over into her Synthesis.
  • The Mentor: Becomes this to Shirley at her request, a role that ends up extended towards the other orphans at Lipia's orphanage.
  • Mildly Military: Among the Integrity Knights, Eydis comes off as the most informal among them aside from perhaps Linel and Fizel. Notably, whereas everyone refers to Bercouli as "Lord" and "Sir", with Alice occasionally slipping up and referring to him as "Uncle", Eydis always refers to him by name with no such honorifics. This behaviour, along with some bluntness, apparently had her give off a bad first impression to Fanatio.
    • This even applies to when she was speaking to Quinella when she was first summoned, much to Chudelkin's chagrin.
  • Missed the Call: The event detailing her past implies that she was considered by Cardinal as a possible ally in her fight against Quinella since a spider, implied to be one of her Familiars, rescued her from sinking into a swamp. Eydis' arrest and subsequent Synthesis however prevented Cardial from recruiting her.
  • Nerves of Steel: On their first mission together, and hers in general, Duesolbert notes how she doesn't appear nervous in the slightest. She in fact states that she's more excited than anything.
  • Never Speak Ill of the Dead: When she encounters a group of Dark Knights who confirm Shasta and Lipia's deaths and mock them for trying to defy Vecta, she quickly uses her Fog of Doom to deliver a Curb-Stomp Battle to them, saying they can apologize to them in the afterlife.
  • Never Trust a Trailer: The trailer for the game explicitly showcased a scene where Eydis is present on Floor 80's Cloudtop Garden with Alice and duels Eugeo. In the game proper she doesn't show up until Floor 95 where she's on the lookout after Kirito climbs the wall while carrying Alice. An anniversary event based on this scene from the trailer later has her present with Alice at this scene, where players must battle them using a two-person party, with picking Kirito and Eugeo granting a bonus.
  • Nice Girl:
    • Eydis is certainly more personable than other Knights, doing her best to be friendly to other Knights and new recruits and genuinely trying to be a Cool Big Sis to Alice. When Kirito encounters her he notes that he doesn't seem to sense any malice from her while she probably acts friendliest out of the Knights that Kirito encountered, the only reason she attacks him being less due to her job as a Knight and more because she thought he hurt Alice.
    • Despite their rocky first meeting, Eydis continued to be polite to Sheyta and was quick to stick up for her when another Knight acts rude to her due to her preference for staying quiet coming off as disrespectful, calling them out on berating her over it despite Bercouli telling them to drop it.
  • Noodle Incident: Exactly which clause of the Taboo Index she broke in her pursuit of curing her sister is never explained, although it may have been "loyalty to the Church" since she's states to a sleeping Mary that she'd even break a Taboo to cure her, which in itself could be seen as a disloyal move by the Church.
  • No Sense of Personal Space: Only applies to Alice. Eydis becomes uncharacteristically affectionate and has a tendency to cuddle and hug her.
  • One-Woman Army: Eydis herself is quite capable to dealing with multiple enemies on her own thanks to her Divine Objects' ability to phase through weapons and armour and create a a pitch black fog, as shown when she takes out a Dark Knight battalion in the War of Underworld. She even states that she kind of has to be this since these abilities can have an adverse effect on her allies as well as her enemies.
  • Only Six Faces: She bears a strong resemblance to Leafa in terms of facial features and hairstyle.
  • Perky Goth: Aside from Scheta, Eydis is the most darkly dressed Integrity Knight, wearing black underclothes and a hair ribbon, and having grey armor and hair, along with red eyes. Despite this, she stands out as the most outgoing and cheerful Integrity Knights, as well as the friendliest.
  • Pervert Revenge Mode: Her Enhance Mode as [Overflowing Affection] Eydis, who is Eydis in the middle of a bath with only a Modesty Towel for cover, is basically this, with her seemingly noticing the enemy and getting angry at them for walking in on her, and responding by buffing her magic attacks and adding 1 to the Recollection Fieldnote .
  • Playing with Fire: Aside from Umbral Arts, Eydis seems to lean towards Thermal Sacred Arts, almost using one to burn Kirito to a crisp in their first encounter and using them when she appeared as an event boss one time despite being classified as a Umbral Element enemy. And if [Overflowing Affection] Eydis is any indication, it's her go to element for Pervert Revenge Mode.
  • Proud Beauty: If her reasons for why she thinks Living Forever Is Awesome is anything to go by, she certainly has confidence in her looks.
    • A skit during the "Overflowing Eternal Affection" Scout has Eydis taking a bath at the same time as Linel and Fizel, believing that they're staring at her out of envy of her more developed physique. She's rather insulted when it turns out they were fantasizing about having a body like Quinella's.
  • Razor Wind: Her Incarnate Moves as [Waiting For You in the Skies] Eydis and [Under the Osmanthus] Eydis has her do this with her Darkness Rending Blade.
  • Red Baron: "The Knight of the Abyss".
  • Red Eyes, Take Warning: She has deep red eyes and, despite her excitable and kind nature, she's still a powerful Integrity Knight and not one to be trifled with.
  • Red Oni, Blue Oni: The excitable and cheerful red to Alice's calmer and serious blue, something that's subtly hinted at with their respective eye colors.
  • Replacement Goldfish: Like with Renly and his Best Friend, it's Implied that Eydis subconsciously remembers her little sister Mary and misses her deeply, and that her attempts at being a Cool Big Sis to other Knights, namely Alice, is an attempt to fill the void.
  • Pseudo-Romantic Friendship: With Alice. Though at times it seems like Eydis has genuine feelings for Alice if not for her viewing herself as a Cool Big Sis to her. Though if this is the case, it's strictly one-sided on Eydis's side since Alice seems to see her as a friend at best and The Friend Nobody Likes at worst.
    • In "Defiant June Bride", a Memory Defrag event, despite her attempts at being Alice's "rebound girl" when her plans to break up Kirito and Asuna's wedding fails, she states to her that there's no one she's interested in right now, even going as far as to tease Alice about her poorly hidden feelings for Kirito.
  • Screw the Rules, I Have Connections!: When she offers to help Iskahn deal with a Giant Rebellion, she uses both her own strength and her connection to Shasta to take charge of the Dark Knight brigades.
  • Secret-Keeper: Despite tracking her down after she ran off with Kirito to save him from possible execution, Eydis assures Alice that she merely did so to check up on her and has no intention of dragging her back to the Cathedral or telling the other Knights, understanding her reasons for doing so.
  • Self-Duplication: Can generate doppelgangers made of shadow, akin to Pontiff Sulyvahn. As a boss this creates weaker versions of her that will attack the player's party, while in gameplay it either gives her a Magic Attack that gives her +15% chance of evading an attack that can increase to +30% when used againnote  or gives her access to an Enhance Mode that adds an additional hit to her Attacks at the cost of extra MP note .
  • Sensible Heroes, Skimpy Villains: Normally, Eydis is as modestly dressed as any other Knight, the worst she does being her lack of sleeves, the way her shirt wraps around her assets when when she chooses to not wear her chestplate, and wearing what appears to be Painted-On Pants. As [Memories of the Abyss] Eydis, her outfit is a lot more revealing, sporting a Cleavage Window, a triangular cut-out on her stomach, and a skirt and garter-belt leggings that serve to show off her legs.
  • Series Mascot: Aside from the main characters, Eydis is the primary character used to promote Rising Steel.
  • Shameless Fanservice Girl: Implied. In a Skit after the above-mentioned bath related incident with Bercouli, she's shown somewhat bothered by how the Great Bath have separate times for men and women and ponders if it'd be better having mixed bathing instead. Then the idea of Alice and Eldrie bathing together comes to mind and and she's immediately abhorrent to the idea.
  • Shed Armor, Gain Speed: Justified. When collecting what would become her Dark Slash Sword, she removed her armour so it wouldn't hinder her as she dived to the bottom of the lake.
    • This is actually Averted in gameplay thus far, with the units that have her in her armour generally being faster than the ones where she doesn't wear armournote .
  • Skewed Priorities: When Ronye barges in while she's reporting to Kirito about the uprising in the Dark Territory in "The Uprising Begins", she's quick to compliment her on how she's rocking the Integrity Knight uniform.
  • Sherlock Scan: She almost flawlessly deduced what exactly happened in the cave where Kirito and Eugeo fought Ugachi and his scouting group and correctly guessing that whoever cut down the Gigas Cedar, i.e. Kirito and Eugeo, were likely the same individuals.
  • Shipper on Deck: Implied. Despite her own apparent feelings for Alicenote , she seems to encourage her to get Eugeo a gift on his birthday.
  • Shipping Torpedo: Whether it because of her Big Sister Instinct or her actually having feelings for her, she's not exactly hinted to be a big fan of Alice's interest for Kirito, despite having no real issues with Kirito himself nor with Alice fleeing with him to keep him from being executed. When she confronts Kirito after the war ends, she questions him on his relationship with Asuna and the other girls, and can only bemoan that Alice fell for him after he tries to deny that anyone other than Asuna has feelings for him, hinting that it's partially because of his Clueless Chick-Magnet status. That being said, her care for Alice's happiness suggests that she would begrudgingly accept it if they did enter a relationship, as hinted in a Social Mode Event with Kirito where she murmurs how he might end up becoming her little brother depending on how things pan out.
    • In comparison, she's much more against the Alice and Eldrie getting intimate with each other, often getting in fights with Eldrie over Alice and immediately going against her idea for mixed baths due to the possibility of them bathing together as a result.
  • Shut Up, Hannibal!: Gives one to the Giant Chieftan in "Peace Treaty" for his belief that a warrior is only strong if they're willing to kill their enemies, citing him as a Dirty Coward who's not willing to fight strong opponents with his insistence in not letting those he fights get stronger to challenge him again.
  • Sitcom Arch-Nemesis:
    • She's presented as one to Chudelkin, who she finds arrogant and annoying and often ridicules, sometimes to his face.
    • Develops a rivalry with Eldrie, both due to competing for Alice's attention and over their conflicting personalities leading them to be rude to one another. Despite this, she is saddened by his death and even visits where he died to say farewell.
      • That being said, she does admit that a part of her is glad in how he can help in cheering Alice in "Hometown Waterfront."
    • Implied with Fanatio. Fanatio sometimes makes jabs at Eydis for one reason or another, such as implying she was a coward when she decided to report suspicious activity in the Dark Territory instead of crushing it then and there, while Eydis is often quick to call Fanatio out on being condescending towards other Knights such as the recently Synthesised Alice.
  • Sleeves Are for Wimps: It may be hard to tell, but underneath her shoulder pauldrons and bracers, she wears no garments on her arms.
  • Spell My Name with an S: The in-game translation of her name is "Eydis", though the official twitter sometimes spells her name as "Edith".
  • Stealth Expert: Heavily Implied. It's stated that her main job in the Knights is scouting the Dark Territory for possible attacks, and a few conversations with her on the home screen suggest an expertise in espionage. Her Divine Object also compliments these skills, with its ability to phase through weapons and armor allowing for quick kills and its ability to create a Fog of Doom to obscure her presence.
    "Since the rain erases my footsteps, it's ideal weather for spying."
  • Straight Man: Downplayed. In the "Defiant June Bride" event in Memory Defrag, which crosses over with the "Holding Hands With You" Event in Rising Steel, she acts as this to an Character Exagerated Alice, questioning her flimsy excuses to stop Kirito and Asuna from getting married. However, as is the case with Eydis, she proves to be Not so Above It All, using the plot as an excuse to see Alice in a dress and dress up herself, which Asuna notes is "Very Eydis of her", and offers to be Alice's rebound girl when her plot fails. Plus, whereas Kirito, who she's Implied to be having a Shared Dream with, questions the oddness of the quest when he and Asuna do it in "Holding Hands With You", Eydis goes along with the quest's quirkiness while Alice, the apparent dream entity, is the one confused.
  • Superpowered Evil Side: [Memories of the Abyss] Eydis, who's Eydis in the event that she loses control of her Dark Slash Sword's Memory Release and ends up getting memories of her past in fragments. In this state, she's much colder, more aggressive, and her Big Sister Instinct morphs her into a Knight Templar Big Sister. In this state, she ended up attacking Bercouli while desperately looking for Mary, her younger sister from before her Synthesis, and ends up giving him so much trouble that he's nearly forced to use the Uragiri to beat her before Cardinal, through one of her spider Familiars, is able to calm her down.
    Eydis: Get out of my way. Get any closer and I won't be so merciful.
  • Super Senses: She claims to Iskahn that she has "Godlike sight and hearing", and there are a few instances where she proves this.
    • During Eydis' War of Underworld, she's able to detect some assassins using some strange means to disguise themselves as rocks.
    • When she told Iskahn this, she did so after spotting the Obsidian Palace in the distance despite them still being half a day away from it and it being atop a foggy mountain.
    • Part 1.5 of "Eydis and the Orphanage" shows that she's able to sense auras and distinguish types of monster and people based on their power.
  • Swiss-Army Weapon: Compared to other Knight's, who generally possess Divine Objects with one Signature Move and whose more powerful attacks are eseentially cranking that move up, Eydis' Dark Slash Sword is among one of the more versatile Divine Objects. With it, she can perform swings that phases through armour, weapons and shields, create duplicates of herself to help her swarm and misdirect enemies, and create a Fog of Doom to blind her enemies while she gets the drop on them.
  • Tempting Fate: In "Hometown Waterfront", she cites the lack of Eldrie as one of the best parts about her and Alice's trip to the dragons' homeland. Guess who shows up to check on them.
  • Tranquil Fury: After confirming that Lipia and Shasta died at the hands of Vecta, she proceeds to single-handedly slaughter the group of Dark Knights that told her after they callously mock the two, calmly telling them to apologize for their insults when they meet them in the afterlife.
  • Traumatic Superpower Awakening: After breaking the Seal of the Right Eye so she can use her Memory Release technique in Shirley's presence to save her from assassins, she finds that she's now able to see clearly through her own Fog of Doom, which she couldn't do previously.
  • Tsundere: Towards Lipia. When they first met, she frequently made jabs at her viciousness and expressing a desire to never see her again, but her calling her "Lippy" and butchering an entire Dark Knight battalion for mocking her death indicate otherwise..
  • Unblockable Attack: Thanks to her weapon's Intangibility, her sword can phase through armor and even enemy blades, which prevents them from blocking.
  • Walking the Earth: It's revealed that before becoming an Integrity Knight, Eydis was a travelling swordswoman searching for a way to cure her little sister's poor leg so that they could both travel together.
  • Willfully Weak: Downplayed. When fighting alongside others, she's stated to refrain from using her Dark Slash Sword's Memory Release Technique, since it's uncontrollable nature runs the risk of her attacking friend and foe alike. When she's fighting alone though, she will freely use it, contributing to her One-Woman Army status. This stems from the first time she used it when on a mission with Bercouli, leaving him practically blind as she attacked him and the goblins in a Berserker rage, with Quinella even forbidding her from using it against anyone other than enemies until she learns to control it.
  • Womanchild: While Eydis is responsible and takes being a Knight in Shining Armor and Cool Big Sis seriously, her general informality makes her come off as more childish than other Knights and she can sometimes have bouts of immaturity.
    • A skit during the "Overflowing Eternal Affection" Scout has her trying to resist the urge to swim in the bath, saying that she's longer a child. She ends up doing it anyway only for Alice to walk in on her.
    • As Fanatio describes it, she treats acting as an Ambadassador for the Dark Territory, a still potentially hostile realm, and actually going there as if she was a "kid on a picnic". She even says "Hi-hoo, travel-buddy!" to Iskahn after Kirito asks him if she can go with him.
  • Worf Had the Flu: Inverted. She quickly impressed Duesolbert, a more Senior Knight, for fighting him to a stalemate despite only recently being summoned. Though Eydis recognizes that Duesolbert was going easy on her, and would have delivered a Curb-Stomp Battle if he was going all-out.
  • Would Hurt a Child: Downplayed. Eydis certainly doesn't give off the impression of someone who'd actively attack children, but when Shirley challenges her to a duel upon learning she was Lipia's enemy, she accepts and delivers a Curb-Stomp Battle against her, before encouraging to get stronger and try again.
  • You Remind Me of X: Her attachment towards Alice is due to lingering memories of her real sister, Mary, whom Alice reminds her of. In particular, Eydis often suggests Alice take baths with her, which she used to do all the time with her sister.



Eydis' riding dragon.

  • Big Eater: Seems to get excited when Eydis brings up fish, and annoyed when she's denied food.
  • Red Eyes, Take Warning: Like her master, she has deep red eyes, and... well... she's a dragon, of course you don't want to get on her bad side.
  • Trademark Favourite Food: Like other dragons, such as Amayori, she has a liking for fish, and fishes for them often.
    • Her, and subsequently other dragons, ability to fish becomes a Chekhov's Skill in "Memories of the Abyss - Part 2; She helps Eydis in earning her Dark Slash Sword by letting Eydis ride on her back as she dived to the bottom of the lake where the stone that would become her sword lay.
  • Uncatty Resemblance: Downplayed, but Kirimai bears the most resemblances to her master out of all the Integrity Knights' dragons, sharing her black and light grey Color Motif and sharing her red eyes.
  • Vitriolic Best Buds: Appears to have this with Eydis, silently giving her grief when Eydis is forced to delay giving her fish over some suspicious behavior in the Dark Territory, and Eydis complaining that she wish she was as gracious with her as she was with Bercouli. That being said, she appears no less loyal to her master.

     Southern Empire Swordsman 
A representative of the Southern Empire in the Four Empires Unity tournament who Eldrie fights.

     Mary SPOILERS 


Eydis's younger sister from before her Synthesis, who suffered from an ailing leg since childhood.

  • Aerith and Bob: Just like Alice, Mary has a surprisingly normal-sounding name for the world she lives in.
  • Expy: Seems to be one of Alice, or at least her as a child, which is likely why the latter reminds Eydis of Mary so much. Along with looking fairly similar, she seems to come off towards her loved ones, i.e. towards Eydis like how Alice did towards Kirito and Eugeo, as rather playful and affectionate yet also stern and generally more responsible when need be.
  • Foolish Sibling, Responsible Sibling: Despite being younger, she comes off as more responsible and less excitable than Eydis and has understandable concerns about her constant travelling, especially seeing as Eydis has no problem risking her life during them.
  • Nice Girl: The scenes she's shown in depict her as a polite and sweet girl who cares deeply for her older sister, to the point where she tries to talk her out of her adventuring due to suspecting it's due to her bum leg.
  • Strong Family Resemblance: She shares Eydis' hair color and eyes, and she also uses a black ribbon to tie her hair like Eydis does.
  • Walking Spoiler: A lot of Eydis' behavior and the way she interacts with Alice can be explained by her memories of Mary.


     Shirley SPOILERS 


A girl from Lipia's orphanage who Eydis meets when she goes to the Dark Territory after the war.

  • Adorably Precocious Child: After the caretakers left, Shirley took charge of caring for the other orphans. She also doesn't like being called a child.
  • The Apprentice: Asks to become Eydis' in swordsmanship and Sacred/Dark Arts, hoping to become stronger.
  • Big Sister Worship:
    • She, as well as the other orphans, all looked up to Lipia, and were upset to learn of her death.
    • It's also evident that, despite her desire to best her in combat for Lipia's honour, she's started to view Eydis in the same light. When she's chosen for the exchange program and goes under the condition that Entokia cares for the orphans in her stead, she asks him if he's as strong or stronger than Eydis as reassurance that he can protect the orphans.
  • Chekhov's Skill: When she goes to the Human Empire as part of a student exchange program, she quickly learns that she has a knack for Luminious Arts. When she and Eydis are attacked by cloaked figures looking to kill her and Eydis ends up poisoned, she unleashes and Luminious element to blind the men and stop them from attacking the weakened Eydis.
  • Due to the Dead: In the beginning of the "Seal of the Right Eye" series of events, she's cleaning Shasta and Lipia's graves.
  • Everyone Has Standards: She bears some annoyance at some Human Empire customs, such as how they call "Dark Arts" Sacred Arts, and desires to avenge Lipia's past defeat by defeating Eydis in combat, but she's apprehensive to Sylvie's desire to re-instigate war between the two realms, due to the friends she's made in the Human Empire and out of fear of what would happen to her fellow orphans in the process.
  • Fish out of Water: She's rather surprised and mystified upon coming to the Human Empire for the first time.
  • Friendly Enemy: While she still swears revenge on Eydis for being Lipia's sworn enemy, at the same time she is grateful for Eydis' help in protecting the orphanage from monster attacks and lets her rest there. The two are otherwise friends in all but name.
  • Harmful to Minors:
    • In "Eydis and the Orphanage Part 2", she gets kidnapped by a mysterious figure while fetching water, forcing Eydis to come to her rescue. More accurately, he threatened to harm the other children from the orphanage, forcing her to come along willingly.
    • In "Seal of the Right Eye Part 2", it's revealed that she's being targeted by a mysterious group of assassins, who hope to kill her to re-ignite war between the Human Empire and Dark Territory.
  • Identical Stranger: Her white-grey hair and red eyes gives her some resemblance to Mary.
  • Insult Backfire: When she forces Eydis to take her along to deal with monsters and acts rude, Eydis complains that she's just like Lipia. She ends up being more complimented by it than anything.
  • Light 'em Up: "Seal of the Right Eye" state that she has a gift for Luminous Arts, which she thinks will be helpful in caring for the other orphan's due to it's healing properties.
  • Little Miss Badass: When Eydis arrives at the orphanage to deliver Lipia's sword, Shirley is quick to attack the Integrity Knight under the belief she's there to hurt them. Eydis even acknowledges that she's a good fighter with lot of potential. It's to the point that in "Seal of the Right Eye", Kirito, Asuna and Ronye vist with Eydis because she reccomended her to be the first Dark Territory exchange student.
  • Meaningful Name: Her name was taken from the "Sh" from Shasta and the "Li" from Lipia.
  • Might Makes Right: While she may have already practiced this to an extent due to being a Dark Territory resident, Eydis encourages this so she can protect her loved ones. Eydis also uses this to save her from the hooded man, dictating that she could disobey the supposedly stronger stranger because Lipia, who she highly revered, was stronger than him.
  • One-Steve Limit: She shares the name of a GGO player who appears in Sword Art Online: Alternative Gun Gale Online.
  • Parental Abandonment: Of a sort. She tells Eydis that most of the caretakers left because of the war and have yet to return. Then there's the fact that Lipia's dead...
    • It's actually this that makes her reluctant to become an exchange student at the Human Empire; since there's still no adults and she's the eldest there, she's concerned about who will look after the kids while she's gone. When Kirito and the others manage to set things up so that Entokia will care for the orphans in her stead, she's more than happy to go.
  • Supreme Chef: According to Asuna, she's a very skilled cook for her age. Eydis even states how she loves Shirley's cooking.
  • Tag Along Kid: When Eydis offers to deal with the monsters that have sighted near the orphanage, Shirley goes with her since she promised Lipia she'd protect the other children, and feels that she can't rely entirely on outside help as a result. Eydis agrees after she threatens to go along, and notes that it might be for the best if she got some battle experience.
  • Tsundere: Towards Eydis. Initially, after she tries to attack her under the impression she's a intruder, she starts off well-mannered and polite to Eydis. Upon learning who she is however, she's quick to challenge her again since Lipia saw her as an enemy. After this bout, she seems to settle on a Friendly Rivalry.
  • You Remind Me of X:
    • Eydis is immediately reminded of Lipia when seeing her, with Shirley having a very similar defiant and sassy personality.
    • She also ends up reminding Eydis of Mary, in part due to their similar appearances.

     Tolgash Southacroith III SPOILERS 

Tolgash Southacroith III

The Emperor of Southern Empire.

  • Armor Is Useless: Wears no armor despite being a Frontline General.
  • Ascended Extra: While mentioned as one of the people in charge of the uprising, he's never seen, with more of the focus being on Cruiga. He instead appears in Rising Steel as an antagonist for an event going into more detail about the uprising.
  • Back from the Dead: Brought back as a Minion by The Carver.
  • Beard of Evil: One truly fitting for a corrupt brute like him.
  • BFS: He wields a Earthslide Blade, a R3 weapon, in a two-handed manner.
  • The Brute: He's the only Emperor to show up on the frontlines, and he's a brawny man wielding a BFS. Fittingly, his method of using his new life as a minion to instigate war is the most straightforward; compared to Hozaika's attempt at kidnapping and Blackmail, and Cruiga combining innocent goblins with minion mud to create un-attackable monsters to slaughter civilians, Tolgash opts to simply cause an uprising to claim the Dark Territory as his own before attempting to conquer the rest of the Underworld.
  • The Caligula: He outright claims to see the citizens under his jurisdiction as "property" to use and torment as he pleases.
  • Dark Is Evil: He wears a black, V-neck shirt.
  • Decapitated Army: While the morale boost his presence gave his troops was effective, it also put Kirito, Asuna and Renly in an easier position to take him out and remove his troops from the conflict.
  • Didn't See That Coming: He think he's in the clear after dodging a throw of Renly's Twin-Edged Wings, only for Renly to use Perfect Weapon Control have them come at him from behind and slash his throat.
  • Fantastic Racism: In "The Uprising Begins", he refers to the Dark Territory residents as "filthy demihumans" as he's starting his uprising, and states that he wouldn't ordinarily associate with them if he didn't need their strength for his uprising.
  • Frontline General: When Renly and Scheta discover that he's not among his forces in his territory, Scheta realizes that he's personally leading to charge on the Central Cathedral.
  • Hate Sink: He is The Caligula who plundered an unarmed village of all their food which would lead them to starve during the winter. He also thinks of civilians in his empire as "his property" and he is free to do whatever he wishes to them.
  • Heroic Willpower: Like Cruiga, it's a Villainous Inversion, only he appears capable of weaponizing it. In battle, he's capable of using the move "Incarnate Tachi", which hints that he's able to use his Incarnation as a weapon like Bercoulinote , and he gains a Battle Aura when he starts charging his Incarnate Move.
  • Hypocrite: He tries to paint Kirito, Asuna and Renly as dishonorable for going against him three-on-one, only for Renly to angrily retort that he has no right to accuse them of dishonour when he pillaged one of his unarmed villages, knowing very well they wouldn't be able to fight back, let alone outmatch his forces. In response to Renly's outrage, he complains about the Integrity Knights question other people's authority without questioning their own, which is pretty rich coming from one of the guys leading an Uprising against the ruling government since he can't stand the idea of his own authority being usurped despite his clear abuse of it.
  • Insane Troll Logic: Kirito outright calls all his morally bankrupt retorts to their valid claims and accusations "faulty logic", and further proves Kirito right by claiming his logic is sound because he's strong.
  • Kick the Dog: He might have been largely an original antagonist, but he proves his vileness before even appearing onscreen by having his army ransack one or more of the villages under his jurisdiction, dooming the villagers to starve to death unless the food is returned.
  • Might Makes Right: His encounter with Kirito, Asuna and Renly suggests that he subscribes to this mindset, claiming that his Insane Troll Logic is valid on account of his strength. After coming Back from the Dead and gathering an army of disgruntled demi-humans, he impassions them with a speech about how the one law that governs all living things is "survival of the fittest".
  • Never My Fault: When confronted, he attempts to pin the uprising he and the other Emperor's incited on Kirito for attempting to undermine the authority given to them by the High Pontifex.
  • Oh, Crap!: Has a brief one when Renly single-handedly takes out three of his men, but gets over it to fight back.
  • Scary Black Man: He has tanned skinned, and is The Caligula like the other Emperors.
  • Slasher Smile: Sports one as he describes his people as his property.
  • Smug Super: Like many nobles, he is full of himself and it is this confidence which is the source of his power.
  • Villainous Valor: He's just as slimy and corrupt as the other Emperors, but unlike them he was willing to lead his army from the frontlines. This proves bad for the Cathedral forces due to the morale boost his presence is giving his men.
  • Walking Shirtless Scene: Wears his shirt in this manner.

     Giant Chieftan SPOILERS 

Sigurosig's successor, who incites a rebellion against Iskahn in opposition of peace with the Human Realm and his marriage to Scheta.

  • Amazing Technicolor Population: Oddly enough, in contrast to other Giant's greenish grey colored skin, the Chief's skin a greyish blue color. While this is used to represent him being a Water-Element Boss, it's no less odd.
  • BFS: Unlike his predecessor, he wields what appears to be a crudely made sword.
  • Beard of Evil: Has a blackish blue chin goatee.
  • Chained by Fashion: Wears two chains around his neck.
  • Decapitated Army: When the fighting starts, Eydis specifically seeks him to defeat so that the casualties can be limited. Once he is bested, the other Giants are quick to surrender when he does.
  • Defeat Equals Friendship: When Eydis defeats and proves the strength of the Human Empire, he surrenders and agrees to negotiate with Iskahn.
  • Fantastic Racism: It's stated that giants generally view any non-Giant, such as humans and orcs, as vastly inferior, and their disgust with being led by one and making peace with the Human Empire is why the Chieftan incites his rebellion.
  • Hypocrite: As Eydis points out, despite his Social Darwinist beliefs, he continues to see humans as weak and feeble despite Eydis having just defeated a good number of his troops, his only defense being her refusal to kill them makes her weak. He does however relent when Eydis defeats him.
  • Loophole Abuse: Part of the reason he was able to rebel against Iskahn's rule and defy the Law of Power was because he saw Iskahn being willing to engage with diplomacy with the Human Realm as a sign of weakness, lessening the Pugilist's strength in his and the other Giant's eyes.
  • A Real Man Is a Killer: He, and some of his troops, equates strength with a willingness to kill one's enemy, which is why he refuses to acknowledges Eydis' strength despite her defeating several of his Giant troops. Eydis immediately calls him out on this, saying that this mindset ultimately makes him more of a coward since killing his enemies prevents them from getting stronger and challenging him again.
  • Shipping Torpedo: Part of the reason for his rebellion is because he and his followers viewed a member of the Dark Territory marrying someone from the Human Empire as sacrilegious.

     Paulie Aurimas 

Paulie Aurimas

Nergius' elder sister, who taught him swordsmanship and imparted some of her values onto him.

  • Almighty Janitor: Sadly her lot in life. She's an incredibly skilled swordswoman, to the point that Nergius, who was top of his class in the Swordcraft Academy, felt that his own skills paled in comparison. However, much to Nergius chagrin, their father only had plans to marry her off to improve her family's station, and while she admits that she'll find it rather draining, she doesn't mind so long as it brings prosperity to the Aurimas family.
  • Big Sister Mentor: She was the one who taught Nergius swordsmanship. Her attempts at instilling Nergius with more confidence is outright stating that one of her only advantages in their sparring sessions is that, as the one who taught him, she knows all his moves.
  • Cool Big Sis: To Nergius.
  • The Gadfly: She often enjoyed teasing Nergius, treating him like a child at times and offering to wash his back to fluster him.
  • Modest Royalty: Implied. When with Nergius, she often has a casual manner of speak, and after returning from a dinner party, she complained to him about how the second-class Nobles were getting into fights over who had more land and the prettiest woman, and other such nonsense.
  • Royal Rapier: During a sparring session between her and Nergius, her fighting style resembles rapier combat.
  • Reused Character Design: Her sprite is essentially Sortiliena's in her casual clothes, with her hair and clothes being given a green dye job.
  • Unwitting Instigator of Doom: While ultimately well-intentioned, her encouraging her brother to have more confidence in his abilities and win the Four Empires Unity Tournament ultimately results in him becoming an Integrity Knight.



A Prospector who served as Entokia's Mentor before he became an Integrity Knight.

  • Benevolent Boss: Encourages his workers to rest when need be, and went out of his way to buy and expensive stone from another miner so his workers could know what to look out for to increase their profit.
  • Cool Old Guy: He's a Nice Guy who taught Entokia all about mining industry. He also uses the Taboo Index to cite that his miners shouldn't overwork themselves, encouraging them to rest or take the day off when they need it.
  • Don't Call Me "Sir": He's not fond of Entokia calling him "master", preferring he'd be called "boss" or just "Aleo". Entokia insists however since he's the one who taught him everything he knew about mining.
  • Hypocritical Humour: As Entokia dryly points out, for all his talk of his men not overworking themselves, he went out of his way to get an adamant stone as a reference for what his guys should keep an eye out for.
  • The Mentor: As Entokia notes, he taught him everything he knows about the mining trade.
  • Oh, Crap!: His reaction when the rare stone that Entokia found is from the Dark Territory, since that means he broke the Taboo Index.
  • Weak, but Skilled: In regards to mining, considering his age but the fact that he taught Entokia. When the mines start drying up, he's goes out of his way to study rare and exotic rocks so his team can know what they're looking for and profit off it more.
  • Unwitting Instigator of Doom: It's his confiding in Entokia that they need find rarer stones or else the miners will go broke that leads to Entokia unintentionally veering too close to the Dark Territory during his mining, leading to his arrest and Synthesis.



A young Dark Knight in service after the War of Underworld. Bears resentment towards the Integrity Knights for the death of her parents during the War of Underworld.

  • All for Nothing: A Foregone Conclusion for her quest for vengeance. While her resentment is extended towards the Integrity Knights and Human Empire as a whole, the main target of her ire is Bercouli, who she witnessed kill her parents as they were guarding the tightropes. She doesn't appear to be aware that Bercouli is already dead, having died defeating Vecta. She eventually learns about it from Renly, with affects her greatly.
  • Armor Is Useless: A flashback of when she went on a mission with her parents shows her without armour, where she singlehandedly kills a magical beast.
  • Badass Family: Both of her parents were high-ranking Dark Knights, with her following in their footsteps.
  • Broken Pedestal: As a Dark Territory residence, she also had a degree of worship for Vecta and was excited at the prospect of his return. Learning of Vecta, or rather Gabriel's, true nature and origins and that he ordered the crossing of the gorge on ropes in an effort to use their forces as bait throws her for a loop, angered at him for setting up her parents to be killed and denying them a true warrior's death in the process.
  • Cat Girl: Downplayed. Her Incarnate Attack as [Fresh Dark Knight Recruit] Sylvie and Special Partner Active Link has Sylvie gain a pair of pointed ears and a tail that appears to be made from some dark aura, suggested to be given to her by the Pale Howl Sword.
  • Cool Sword: Her weapon is the Pale Howl Sword, a naturally formed Divine Object made from the bones of a magical beast said to be smarter than men, stronger than giants, and more warlike than Ogres. She found it in a cave where the beast died during a training mission with her parents, and was allowed to keep it by Shasta who encouraged her to grow strong enough to properly wield it. When she learns to properly wield it, as suggested by her first playable appearance as [Fresh Dark Knight Recruit] Sylvie, it appears to enhance her physical capabilities, as shown by her gaining ears and a tail made of dark energy that appear to be based on the monster it was born from.
  • Commonality Connection: Subverted. When she first meets Shirley, they quickly bond over the both of them being from the Dark Territory and culture clash they were subjected to upon arriving in the Human Empire. After Sylvie reveals her desires for the peace treaty to end and go to war again, Shirley shows apprehension at this and reveals how she doesn't share the desire to wipe out the Human Empire, causing Sylvie to leave in a huff. Not that this stops Shirley from wanting to be friends with her.
  • Child Prodigy: Even before she could join the Dark Knights, she was a very skilled fighter, to the point that she could kill a large monster by herself. Her father even feels that she had the potential to grow stronger than him with ease.
  • Custom Uniform: She wears a modified variation of the standard woman's Dark Knight armour, forgoing the long skirt and cape for a Mini Dress Of Power and Scarf of Asskicking respectively.
  • Deceased Parents Are the Best: While likely influenced into training her to be a Dark Knight due the Dark Territory's Might Makes Right views, Sylvie's parents are shown to be rather encouraging and supportive of her in in flashbacks. They were shown to often bring her with them on missions so she could get live practice against actual enemies, told her that she had great potential, and expressed full confidence that she would surpass them one day.
  • Dramatically Missing the Point: When Shirley, who she meets and quickly hits it off with, mentions her desire to beat Eydis to avenge Lipia, the phrasing causes Sylvie to assume that Eydis killed Lipia and that she wishes to avenge her by killing Eydis, prompting her to reveal her similar desires and further ones to end the peace treaty between the realms. While Shirley understands her desire to avenge her parents when she reveals they were killed, she shows clear apprehension at her desire to end the peace treaty and for there to be another war to completely conquer the Human Empire, driving a wedge between them.
  • Everyone Has Standards: Despite her desire for vengeance and the Moral Myopia she displays as a result up to that point, she's incredibly reluctant to agree to Fanatio's offer for Revenge by Proxy on account of her having a child, recognizing that she'd be putting Berche through the same thing she went through should she win.
  • Evil Cannot Comprehend Good: In a Obliviously Evil sense, due to a combination of the Dark Territory's Might Makes Right conditioning and the resulting Moral Myopia.
    • Upon hearing Shasta's attempt on Vecta's life, she's confused as to why he would defy the Law of Power that she and all other Dark Territory residents were raised on. Her father attempts to explain to her that there may have been things Shasta valued more than the laws, with the scene flashing to Lipia as he says this.
    • When she hears that Iskahn, as new leader of the Dark Territory, agreed to a peace treaty with the Human Empire, she appears convinced that he secretly bares as much hatred towards towards the Human Realm as she does, not knowing that his experiences have convinced him that War Is Hell.
    • She's baffled at how Shirley could have befriended people from the Human Empire and members of the Integrity Knights, still blinded by her hatred to the idea that not everyone wants to go back to war and lose all the benefits it brings. It's to the point that she convinces herself that Shirley must have been brainwashed in some fashion.
  • Family Eye Resemblance: Along with her tanned skin, Sylvie inherited her mother's gold-coloured eyes.
  • Hazy-Feel Turn: The revelations about Bercouli's death and Vecta practically sending her parents to their deaths, followed by Fanatio offering Revenge by Proxy despite being a mother, throws Sylvie into a Villainous BSoD over being faced with Moral Myopia of her actions. After the fact, she ends up being a lot more cordial to her Human Empire classmates, stops with a lot of her pro-war talk, and even engages Kirito and Sortiliena in a fairly friendly conversation about her Pale Howl Sword. However, it's kept vague if she's completely given up on revenge, with the reason she gives to rejecting Fanatio's offer for the time being that she's not sure if she's strong enough, which could either be an excuse or a honest answer. She later expresses a willingness to fight to prevent war in the Dark Territory, in stark contrast to her previous pro-war beliefs.
  • Hereditary Hairstyle: She inherited her distinctive blond hair from her father.
  • Hero-Worshipper: Downplayed. As an aspiring Dark Knight, she naturally looked up to Shasta, and was excited at the prospect of getting an audience with him to gift him the sword she found. She's naturally shocked upon hearing of his attempt on Vecta's life.
  • Minidress of Power: Beneath her armour she wears a black dress with a purple linings.
  • Moral Myopia: Goes hand-in-hand with her Revenge Myopia.
    • When she first meets Shirley, she's quick to reveal her desire to re-instigate war between the realms upon hearing of the young girl's desire to defeat Eydis to avenge Lipia's defeat, think it similar to her desire to kill Bercouli to avenge her parents. She appears shocked when Shirley displays apprehension at this due to the affect it could have on her fellow orphans, showing she never considered the effect re-instigating war between the two realms could have on others.
  • Oh, Crap!: Like her fellow trainees, she had one in response when informed of the order to cross the gorge made by Asuna on tightropes, with her quickly realizing what her overzealous commander did not.
  • Purple Is Powerful: She wears a modified version of a female Dark Knight's purple armour.
  • Revenge Before Reason:
    • Subverted in one instance. When Scehta initially offered for her to take part in the Human Empire-Dark Territory exchange program, she's outraged at the suggestion and refuses before storming off. After calming down though, she actually considers it and speculates that learning there might give her the means to actually get an edge against Scheta, as well as learn other secrets and perhaps track down Bercouli, leading to her accepting in the end.
  • Revenge Myopia: Her anger at the Integrity Knights is fuelled by witnessing her parents getting killed in combat with Bercouli as they were guarding the tightropes the Knights were targeting. Justified by a combination of her young age and her upbringing in the Dark Territory.
  • Scarf of Asskicking: Instead of the standard cape typically worn by Dark Knights, she herself opts for one of these that hang from where her cape would be.
  • Unknown Rival: She bears a good deal of hatred towards the Human Empire and Integrity Knights for the death of her parents during the War of Underworld, and her current motivation to get stronger is to exact vengeance on them. Scheta, the closest target of her ire due to serving as a Dark Knight instructor, is largely unaware of this, even offering to let her take part in private training sessions if she's interested and recommending her to be part of an exchange program in the Human Empire.
  • Villainous BSoD: Upon learning of Bercouli's death and the arguably greater contribution Vecta had in her parents death, along with Fanatio offering to duel her in his stead in spite of having a child, Sylvie falls into a rut over her revenge quest being doomed from the start and the fear of putting someone's else child through what she did.

     Carver SPOILERS 


A mysterious Minion creator who can use skills to bring deceased individuals Back from the Dead.

  • Back from the Dead: He's able to use his knowledge of Minion crafting to bring people back from the dead, so long as he's seen them before. He can also seemingly adjust how much of their agency they can retain when he does, bringing back the Four Emperors and their most loyal servants in all their arrogant glory, while bringing back Sigurosig as nothing more than a mindless puppet to better manipulate the demi-human forces with.
  • Professional Butt-Kisser: Despite being the reason he's alive again to begin with, he treats Tolgash with all the reverence of a servant, and likely treats the other revived emperors the same way. Whether it's out of genuine loyalty or simply to better manipulative them is yet to be revealed.
  • That Man Is Dead: When Tolgash asks what his name is, he claims to have discarded his old name and chooses only to go by Carver.

Introduced in Integral Factor

The customizable Player Character for Integral Factor.
  • Action Girl: If the Player is a girl.
  • Adventure Duo: With Koharu. The Player is the brave, confident hero to Koharu's more cautious and compassionate lancer.
  • All Deaths Final: Averted. While from a narrative perspective, the Player will die for good if their HP hits zero. However from a gameplay perspective it's very much Non-Lethal K.O. and the Player will respawn in the Town of Beginnings if they lose all their HP. The game even seems to encourage this with achievements for dying a certain number of times.
  • All Just a Dream: The 2019 April Fools event played up a particularly ridiculous scenario which ends up being explained away as a dream on the Player's part... or was it?
  • All Men Are Perverts: If the Player is male, there's often a second dialogue option that's a bit perverted where he shows his attraction to cute girls they come across. Koharu keeps stepping in to make him behave himself. They have the same responses if the Player is female.
  • Ambiguously Gay: If the Player is female, she has been known to flirt with or display attraction towards other girls, and is shown to at least be Bi when she ends up falling in love with Koharu.
  • Audience Surrogate: They are literally meant to represent the real life you.
  • Birds of a Feather: A lot of the Player's character can be seen in Kirito and Yuuki, being Thrill Seekers who are impossibly strong warriors. It's no wonder the Player gets along so well with them.
  • Character Customization: Appearance, name, and even voice can be customized.
  • Chronic Hero Syndrome: While not to the extent of Koharu, the Player will still go to great lengths to help others out, even at the risk of him/her own well being.
  • Composite Character: A lot of Kirito and Asuna's plots from Progressive are given to the Player and Koharu, such as befriending Kizmel and helping them in the Elf War campaign.
  • Dude, Where's My Respect?: After helping out Kibaou on Floor 2 and seen talking with Kirito, other members of the Assault Team start ostracizing the Player and Koharu much like they did with Kirito. This is after the Player worked hard on many quests to gather items and intel.
  • Enemy Mine: After Floor 8, the Player and Koharu help out Wendelin the Forest Elf commander, even though they are actually allied with Kizmel and the Dark Elves. The reason being they found a common enemy in the Fallen Elves.
  • Famed In-Story: By Floor 5, the Player and Koharu gain quite a reputation for being two of the strongest players that are part of the Assault Team and have taken down a large number of bosses. They even gain fans who are willing to take pictures of them in secret.
  • Game-Favored Gender: While the player can be either male or female, story seems to lean more towards them being a male. One of the home screens, depicts the Player as a generic male. Story wise, Koharu constantly has to keep the Player from flirting with or gushing at other girls. While some characters explicitly address female Players using male terms. Although there are still quite a few lines adjusted if the Player is female. The biggest indication however is, when the Player hugs Mater in the 2019 Christmas event, it triggers the harassment code which only happens between a male and a female.
  • Featureless Protagonist: Averted, unlike the Player of Fatal Bullet. Despite having limited dialogue, the Integral Factor Player's dialogue choices do a surprisingly good job of establishing their personality. They care a lot about Koharu, is not above flirting with or admiring attractive girls, and is a Determinator who works very hard to help the Assault Team to clear the game.
  • Hello, [Insert Name Here]: Has a customizable name.
  • The Hero: They are The Protagonist for Integral Factor.
  • Heroic Mime: Zigzagged. The Player is audible in gameplay based on a customizable voice, and during dialogue cutscenes certain times allow choice between two or more options. While the Integral Factor Player is given dialogue options more frequently than the Player of Fatal Bullet, it is still the NPC characters who do most of the conversing. However it's far less obvious that the Integral Factor Player is The Quiet One due to the fact that not all NPC dialogue is voiced, meaning they don't stick out as much for standing there saying nothing.
  • Knighting: They and Koharu are knighted by the Queen at the end of Floor 9 for their help in the Elf War campaign.
  • Magnetic Hero: In contrast to Kirito's Hero with Bad Publicity, the Player endears and impresses nearly every character they come across due to their kindness and strength.
  • The Mentor: Ends up taking Silica in as their student, training her to become stronger so she can better fend for herself.
  • Nice Guy: Is a kind player who willingly keeps Koharu company throughout the whole game where they become close companions.
  • One of the Boys: If the Player is female, she is typically treated and grouped with the guys like Kirito and Klein.
  • Player Character: Is this for Integral Factor rather than Kirito. Kirito and Asuna are still there and show up at certain points, especially Boss battles, but they often have their own adventures elsewhere.
  • Protagonist Without a Past: As the Player is meant to represent you, they are not given any backstory on their life before being trapped in Sword Art Online.
  • Seen It All: The Player has gotten so used to Argo sneaking up to them that eventually the Rat is dismayed to find she can no longer startle them at all.
  • The Tease: Often there will be a dialogue option that allows you to tease the NPCs that you're conversing with and making them annoyed at you.
  • Thrill Seeker: Is described as being one, being able to see the fun in dire situations, not unlike Yuuki.
  • Took a Level in Badass: When they came across Kirito in the beta, they were struggling against fodder monsters. Later they end up as one of the strongest players in the game, just behind Kirito and Asuna.
  • You Remind Me of X:
    • The Player mirrors Kirito in being a passionate gamer who gets a thrill out of challenging boss battles. Asuna says that the Player takes after Kirito in that regard.
    • In Kizmel's character quest for Floor 9, a dazed and injured Kizmel momentarily mistakes the Player for her twin sister Tilnel, as the Player treated her wounds much like her sister often did.


Koharu Honda / Koharu
Voiced by: Ari Ozawa
The main heroine of Integral Factor who serves as the Player's partner. She has known them since the beta testing days where they became friends and continued on into the official launch of SAO.
  • Action Girl: Though she has no confidence at first, Koharu ends up becoming one of the strongest players in SAO and always fights by the Player's side.
  • Adventure Duo: With the Player, being the more cautious and rational lancer to the Player's hero.
  • All-Loving Hero: Koharu is kind hearted to virtually everyone she comes across. It takes a really nasty person to get her angry. Sanya even tells Koharu that she's too nice and selfless for her own good.
  • Armor-Piercing Question: While Koharu and Sinon debate over whether NPCs like Kizmel are real or not, Sinon asks her if a player were to attack Kizmel if she would protect her. Koharu states she would, to which Sinon follows up with "Even if you had to kill them to save her?", which visibly causes Koharu to be conflicted.
  • Badass in Distress: On Floor 20, she and Sanya both get ambushed by orange players with weapons capable of paralysis, where the two girls get held hostage while the Player is forced to stand there and be a punching bag for the evil players' amusement.
  • Best Friend: Koharu is the best friend and partner of the Player, regardless of gender. Though there are Ship Tease moments between at times.
  • Big Sister Instinct: Comes to Silica's defense when a nasty female player tries to attack her out of jealousy.
  • Chronic Hero Syndrome: Koharu is compelled to help those in need, even more so than the Player who is sometimes given the choice to express doubt. There are even instances where it is actually Koharu who will urge the Player into helping out with the Player getting annoyed by her insistence. This even extends to NPCs who Koharu thinks of as real people that need to be respected.
  • Cool Big Sis: Is one to younger players like Mater and Silica, constantly watching out for them and being concerned with their safety.
  • Declaration of Protection: There are multiple instances where both she declares she would protect the Player from harm.
  • Enemy Mine: After Floor 8, the Player and Koharu help out Wendelin the Forest Elf commander, even though they are actually allied with Kizmel and the Dark Elves. The reason being they found a common enemy in the Fallen Elves.
  • Famed In-Story: By Floor 5, she and the Player gain quite a reputation for being two of the strongest players in the game and members of the Assault Team, having huge success in clearing the bosses. They even gain fans who are willing to take pictures of them in secret.
  • Gamer Chick: She was an SAO beta player, although she's relatively inexperienced compared to the Player.
  • Hello, [Insert Name Here]: While her default name is Koharu, it can be changed just like the Player character.
  • Huge Schoolgirl: She's shown to be the same height as Asuna, who is already noted to be quite tall for an Asian adolescent girl.
  • Iconic Item: The Pendant Koharu wears is a keepsake for her as it reminds her of one she wore in real life given to her by her mother. Upon seeing one that resembled it in SAO she spent all her savings on it immediately and has worn it ever since.
  • Innocently Insensitive: She unknowingly presses Sinon's Trauma Button when it comes to guns while complimenting her. She apologizes about it after Sinon calms down, though Sinon doesn't hold it against her since Koharu had no idea that would happen.
  • Knighting: She and the Player are knighted by the Queen at the end of Floor 9 for their help in the Elf War campaign.
  • The Load: Later floors has Koharu viewing herself as one, with it being a reoccurring theme of Koharu doubting herself.
  • Morphic Resonance: Koharu is one of the few players who used her real life appearance for her avatar before Kayaba reset it. This is because she formerly used an account for VR shopping (which requires your real life appearance) and when moving to SAO she converted accounts without changing her avatar.
  • Nice Girl: Koharu is generally very kind to all she meets, even strangers.
  • Non-Player Companion: The NPC partner that accompanies you in the game.
  • Protectorate: On later floors, Koharu constantly vows to protect the Player no matter what. It is her inability to protect them that causes her immense grief and self-doubt, especially on Floor 20 where she and Sanya get held captive by Laughing Coffin players while the Player is forced to stand still and be a punchbag for their amusement.
  • Real Name as an Alias: Word of God confirms her real given name to be Koharu.
  • Seen It All: While for several floors she would be surprised when Mater shows up in the labyrinth when the boss respawns, by the time of Floor 20 she has come to expect Mater to be there and even messages the little girl in advance.
  • Ship Tease: While she and the Player are typically just friends, there are moments that hint at something a bit more. Eventually morphs into a mutual affection, to the point that she and the player want to be married once they get back to the real world.
  • Straight Man: The more sensible and maturer partner to the Player.
  • Suspiciously Similar Substitute:
    • She initially behaves a lot like Sachi, feeling she's weak and fearing for her life. However unlike Sachi, she had the Player constantly keeping her company and giving her confidence. It's probably why Koharu sympathizes with Sachi herself so much.
    • To a degree she's also a stand-in for Asuna, being the main female heroine during the Aincrad arc who accompanies the Player who is The Hero. Koharu also has an arc of gaining confidence in herself to become one of the strongest players, as well as being a Cool Big Sis to younger players. Another factor to this is that both are depicted using a rapier.
  • Tomboy and Girly Girl: If the Player is female, Koharu will have this sort of dynamic with them, as it's been noted that the Player is not very girly, eventually progesses all the way to Masculine–Feminine Gay Couple.
  • Took a Level in Badass: Alongside the Player, but with Koharu it's also in a mental sense where she braves up and overcomes her fears.
  • Verbal Tic: Her most frequent audible dialogue is "Eto..."note  which she is even heard saying outside of cutscenes.
  • Voice for the Voiceless: Technically a voice for The Quiet One, given the Player is a semi-Heroic Mime.
  • Weapon Specialization: While Koharu can be customized with any weapon, there are a few weapons that she appear to canonically be favored for her.
    • She's most strongly associated with a rapier. Tutorial pictures show her with a rapier and a story event specifically has the quest instructing Koharu have a rapier crafted just for her.
    • Alternatively she's also associated with a dagger with the Home screen having her holding a dagger, while several Skill Record cards for daggers features Koharu.

A little girl who the Player and Koharu keep running into from Floor 5 onwards.
  • Aloof Big Sister: Inverted. She's the aloof little sister to her big brother, Lueur, and makes no effort to hide her disdain for him.
  • Ambiguous Situation: Koharu notices that one too many coincidences have occurred with Mater, as her presence ended up leading the Player and Koharu to an important quest item on several occasions. The reason behind this has not yet been explained.
  • Badass Adorable: As a solo player she's exceptionally strong.
  • Because You Were Nice to Me: Although she usually declines friend requests, she makes an exception for Koharu due to how nice she's been and so that the older girl no longer has to worry if she's still alive.
  • Big Damn Heroes: She shows up in the Floor 11 Dungeon to help the heroes fight off monsters and save the trapped players.
  • Big Little Sister: She's the younger sister to Lueur. While she is physically smaller, she's far more composed and mature than him.
  • Birds of a Feather: She and Silica finally meet on Floor 11, where Silica is delighted to find another girl her age. While Mater declines in a friend request, she is happy to help Silica out.
  • Break the Cutie: In the 2019 Christmas event, Mater returns and is uncharacteristically sorrowful. Due to her friend Mutey in chronic danger and Mater being powerless to save her. This is one of the Darkest Hours the game has gone to, as well as the first time that Mater sheds tears.
  • Creepy Child: Has a very odd way of speaking, refuses protection and money, tends to hang out in dangerous places like dungeons, and can quickly appear and disappear from the scene.
  • Creepy Monotone: Speaks in a very flat emotionless tone.
  • Defrosting the Ice Queen: After everything Koharu has done for Mater, such as looking out for her, protecting her, and worrying for her safety. Mater finally opens up on Floor 20 and admits she has grown fond of Koharu and is glad to have met her. Amusingly, this sentiment isn't quite returned to the Player, as Mater pauses before the short response.
  • Everyone's Baby Sister: Koharu is particularly attached to her and thinks of Mater like a little sister. She's also the real little sister to Lueur.
  • Freudian Excuse: Silica at least thinks her cold, unsociable behavior is a result of growing up with Lueur.
  • Hidden Depths: Extremely knowledgeable about hidden passage ways.
  • I Work Alone: Emphasizes that she's a solo player who operates better on her own.
  • Invisibility Cloak: The Character Quest for Floor 8 has her appear in the boss room after the Player and Koharu defeat the respawned boss. She then runs off down a corridor where Koharu is shocked to see her fade away, to which the Player reasons she must have been using special equipment.
  • Just a Kid: She hates being treated this way, insisting she can take care of herself despite the concerns of other players.
  • Misunderstood Loner with a Heart of Gold: She insists on being a solo player and doesn't add anyone to her friends list, but her heart is in the right place and she will help others in need.
  • Mysterious Past: Since Mater is an original character to the game, along with the fact she shares very little personal information about herself, her character is heavily clouded in mystery. On Floor 11 we finally find out she's Lueur's little sister and she doesn't like him.
  • No Social Skills: She's very upfront and unconventional with the way she speaks and has been known to sneak up on people. The Player and Koharu need to explain her quirks to those unfamiliar with her.
  • Perpetual Frowner: Almost always carries a frown as part of her default expression. When she finally does smile it's a very sweet sight.
  • Pint-Sized Powerhouse: She's a very strong solo player who's able to take on boss monsters on her own.
  • Sibling Rivalry: One-sided but she really dislikes her brother Lueur and would rather people think they weren't related.
  • The Stoic: Always very serious and rarely shows emotion. In fact it appears Mater has difficulty understanding emotion, where she even has a What Is This Feeling? when she starts crying.
  • Stealth Expert: She can sneak up on people or away with little difficulty. In one instance she may have even outright faded away in plain sight which may or may not have been due to special equipment.
  • Token Mini-Moe: She's noticeably younger than most of the cast, being around Silica's age.
  • Underestimating Badassery: She frequently gets underestimated due to her age, with others ignorant of the fact she's an immensely strong solo player.
  • What Is This Feeling?: In the 2019 Christmas event "Snow Rabbit", the death of her friend Mutey leads Mater to shed tears, however she is confused by the water seeping from her eyes and wonders if it is a status effect. The Player explains she is crying out of sadness and that it shows she's human.
  • When She Smiles: Usually carries a permanent frown, but after constantly being showered by Koharu's kindness she finally cracks a smile.

A self proclaimed bard who follows the Player and Koharu around after Floor 7, out of a desire to witness their heroics and pass on the stories for all to hear.
  • Annoying Younger Sibling: Inverted. He's the annoying big brother to Mater, who actually acts maturer than him and does not like him in the slightest.
  • The Bard: He desires to be one so he can sing tales of the heroes of Aincrad.
  • Butt-Monkey: No one holds back on rubbing it in on how weird of a person he is.
  • Cloud Cuckoo Lander: Speaks in riddles and poetic verses while often launching into odd praises by saying what great stories would come from a particular person. This ends up weirding out a lot of the people he talks to.
  • Dude, Where's My Respect?: He has done a lot to help the heroes but always gets brushed off as being annoying.
  • Expy: Visually he heavily resembles Sora. He even has a little sister with a Creepy Monotone who is an exceptionally strong player.
  • The Friend Nobody Likes: He doesn't appear to be malicious, but pretty much anyone he accompanies is either weirded out by him, outright annoyed by him, and would happily be rid of him.
    • Even the usual timid and polite Silica loses her patience and gets fed up with his antiques.
    • In the 2019 Christmas event, he tries to stand in the way of Mater's rescue party, leading all of the other main cast members to turn on him and threaten dueling him to make him stand aside. Seeing this many up against him, he finally decides to throw in the towel and back off.
  • Hero-Worshipper: Idolizes the Player, Koharu, and other Assault Team members. He even helps them progress their journeys so that he can witness more heroics.
  • Hidden Depths: If there is one thing that he can be relied on it is his knowledge of traps and disarming them.
  • It Amused Me: Why he tries to be a bard and follow the strongest players of the Assault Team around.
  • Let's Get Dangerous!: In the Floor 11 King's Tomb Dungeon, even though he states he usually doesn't play the hero, he finally decides to step up to help, seeing the heroes were in a pickle.
  • Non-Action Guy: Subverted. Lueur insists he isn't a fighter. He does however manage to use diplomacy to save Silica from being harassed by a toxic female player. He finally steps into a fighting role in the Floor 11 dungeon when the heroes are short on manpower to fend off monsters and save a trapped player, and from then onwards occasionally takes part in battle.
  • Red-Headed Hero: Seems to be good, while his defining feature are his red locks.
  • The Roleplayer: Takes role-playing a bard very seriously, to the point where it weirds others out.
  • Royal Rapier: He uses a rapier in combat.
  • Well-Intentioned Extremist: What his actions during the 2019 Christmas Event can be seen as. He realizes that there's very little chance in saving Mater's friend Mutey, so he instead opts to prevent Mater and her impromptu rescue party from going so she doesn't have to watch her friend die.
  • What the Hell, Hero?: His constant nonchalant behavior and casual approach to everything often has others getting annoyed by him. Silica is appalled by his attitude towards his sister Mater, while Klein and Leafa cannot believe he wasn't even slightly upset by the tragic "Little Mermaid" story adaptation on Floor 12.

A forest Elf Commander and an NPC AI. Initially enemies to Kizmel and the humans he later becomes a begrudging ally.
  • Badass in Charge: A Forest Elf Commander who is tough in battle.
  • Because You Were Nice to Me: He starts off as enemies to the Player, Koharu, and Kizmel, but after they help him with no ulterior motives, he placed his full trust in them and becomes their ally.
  • Enemy Mine: Initially he worked with the Player and Koharu without Kizmel's knowledge or consent. They later end all animosity between each other and he becomes a full ally.
  • Good All Along: Played with. The point of the Elf War Campaign was that there was never a true 'good or evil' side between the Dark and Forest elves, with players needing to pick a side for themselves. However Wendelin end up opposing the humans due to Koharu choosing to ally with Kizmel. But even afterwards, it's gradually shown that Wendelin isn't such a bad person himself being very noble and can be reasoned with. He ends up fully allying with the heroes after having his eyes opened to the truth.
  • Heel Realization: Speaking with the Queen of Lyusula finally opened his eyes to the truth. Unlocking the Sacred Tree wouldn't result in the liberation of magic, but would send Aincrad plummeting out of the sky and kill everyone on it.
  • Named by the Adaptation: He isn't given a name in Progressive.
  • The Rival: Initially presented as one to Kizmel, but eventually they see past their differences, especially when Wendelin is made to see the truth and witnesses the corruption among the Forest Elves.
  • Sympathy for the Devil: He was never evil per say, however both Koharu and Kizmel pity him even before turning a truce.
  • Villain Respect: Was never really a villain per say, but he still opposed the Player and Koharu. He really came to respect the Player for being capable of holding their own against him in battle.

A fan created character from a competition. Sanya is a Russian girl with silvery hair and is in possession of a demonic blade that allows her to absorb HP of monsters she slays. Her renowned power and mysteriousness have earned her a reputation among players and she has come to be known as the "Silver Devil".
  • Anime Accent Absence: Sanya's voiced dialogue shows she has a perfect Japanese accent, despite being revealed to be natively Russian. That being said there are certain Japanese words she struggles to pronounce.
  • Badass in Distress: On Floor 20, she and Koharu both get ambushed by orange players with weapons capable of paralysis, where the two girls get held hostage while the Player is forced to stand there and be a punching bag for the evil players' amusement.
  • Badass Long Coat: Wears a red one and is one of the strongest players in Aincrad.
  • Battle Aura: Not her, rather her sword which is enshrouded with a red aura when it absorbs enemy HP.
  • Big Sister Instinct: On Floor 14, she at first abruptly refuses to let Mater wander about on the frontlines and forcibly drags her off to Sasha's orphanage.
  • Blush Sticker: She gets these when she becomes embarrassed over being unable to pronounce a word correctly, being caught Not So Stoic, and Saying Too Much.
  • Butt-Monkey: Floor 20 has Sanya constantly receiving the short end of the stick. First she struggles to pronounces a Japanese word and when she finally does she gets caught being Not So Stoic. Then a quest forces her to be the one to reenact an action manga character, giving her sword skill flashy effects and her body involuntary dramatic posing, against her will. Poor Sanya blushes profusely.
  • I Call It "Vera": Finsternis, her demonic blade that can absorb HP from enemy mobs.
  • Canon Foreigner: More so than even other game original characters, as she is entirely a fan creation that was submitted to a competition.
  • Cool Big Sis: All of the kids in Sasha's orphanage look up to her as a big sister, calling her Sanya-oneechan. She's extremely protective over them and happily plays with them.
  • The Cynic: Sanya is very untrusting of others and it takes her a quite a while to agree to work with the Player and Koharu. She even states she would prefer them not to blab about meeting her, yet adds she understood this was a big ask and held no expectations they would agree to her request.
  • Defrosting the Ice Queen: She maintains a cold and hostile disposition on the surface from the moment she's introduced. It takes a very long time for her to gain the trust of others and mellow out, and even then chooses to project an icy air.
  • Distaff Counterpart: She appears to be deliberately set up as one to Kirito. Like Kirito she's a very strong solo player who is a Misunderstood Loner with a Heart of Gold. Both of them possess an asset that gives them a huge advantage in combat over other players, with Kirito his Dual Wielding and Sanya her Legendary Weapon. Their tremendous power led them to acquire a color themed aliases. At the same time both end up being a Hero with Bad Publicity whereby they get ostracized by other players and have blame unfairly placed upon them.
  • Early-Bird Cameo: Sanya was first introduced in a limited time preview event before she appears proper on Floor 14. Though for the sake of players who missed the event, she is still given a reintroduction.
  • Friend to All Children: It's revealed she assists Sasha in looking after the children, providing them with funding. All the kids there treat her like a big sister.
  • Good Is Not Nice: She's quite cold and rude, due to being disillusioned from others pestering about her weapon then spreading rumors about her. However she's ultimately still a good person at heart, but even then prefers others to think she's hostile and icy as part of an act she puts up.
  • Gratuitous Russian: She's revealed to be Russian much like Rain and Seven, and had studied abroad in Japan when she got stuck in SAO. She occasionally drops Russian words mid dialogue.
  • I Call It "Vera": She named her demonic sword, Fisternis.
  • Hero with Bad Publicity: Despite her being Famed In-Story, upon meeting the Assault Team she is met with hostility and false accusations from jealous players.
  • Hidden Heart of Gold: Sanya's most altruistic side is shown when it's revealed she has helped Sasha out with her household looking after the kids trapped in SAO, help in bringing children to said home, and even using her own player money to fund the housing.
  • In-Series Nickname: Klein starts calling her "Nya" after the Floor 14 Boss Fight. She let's anyone but Klein refer to her by that name.
  • I Work Alone: Is very adamant about being a solo player and it takes a lot for her to warm up and change her mind.
  • Life Drinker: Possesses a sword that absorbs the HP of mobs she destroys.
  • Mega Twin Tails: Two giant ones that go to her waist.
  • Misunderstood Loner with a Heart of Gold: She's even more of a cold solo player than Kirito, pushing people away from her with her sharp tongue. But underneath that hostile exterior is a kind heart who has helped others from behind the scenes, such as donating half her funds to the orphanage.
  • Mystical White Hair: Silver hair to be exact, but it certainly fits her mysteriousness.
  • Perpetual Frowner: She's usually seen with a serious frown on her face, with the occasional smile slipping through when she's amused or when her soft side slips out.
  • Pint-Sized Powerhouse: She's a girl of average height, but with a fearsome reputation as a solo player who mows down mobs.
  • Red Baron: Her silver hair and her fearsome life draining blade has earned her the nickname the "Silver Devil" among other players. Though Sanya herself doesn't like being referred to by this name.
  • Red Is Heroic: She wears a red Badass Long Coat.
  • The Reveal: She is revealed to be a native to Russia and studied abroad in Japan where she learnt Japanese, explaining why her dialogue is overly fancy. Her real name is also implied to be Alexandra.
  • Urban Legend: She ended up becoming one in Aincrad due to her Legendary Weapon and her antisocial attitude.

Introduced in Memory Defrag


Seiko / Makoto (ALO, OS)
Voiced by: Akane Fujita
A playable character and the Arc Hero / villain of the "Helheim Invasion" story event and later a very prominent reoccurring character. Seiko is a Childhood Friend of Kazuto and Suguha, having reunited with them as an adult where she's now a police officer. She's persuaded to join her old friends in VR, so she makes an account in Alfheim Online under the name Makoto. However, rather than the usual selection of fairy races, she's dragged to Helheim and made into a demon.
  • The Ace: She was a star pupil of the dojo that Suguha and Kazuto went to as kids.
  • Action Girl: In both real life where she's an expert kendo practitioner and in VR where she's a contender for World's Best Warrior of ALO alongside Kirito.
  • Affectionate Nickname: In real life, Suguha and Kazuto call her "Sei".
  • All Deaths Final: Played with. While demon kills are still restricted to being in-game, they are far more consequential than usual. Any player who is killed will have their account suspended for several days and be unable to login, in addition fairies won't stay around as Remain Lights and will die immediately once their HP hits zero.
  • Always Someone Better: On the giving end to Kirito. She appears to be the one character who has almost always consistently managed to come out on top when the two of them compete, with Kirito thus far having one victory and even then it was due to a well planned ambush rather than directly comparing skill.
  • Anti-Villain:
    • Quite literally forced to be a demon and attacking the fairy nations against her will.
    • Even in later stories, while she's still in opposition to the fairies of Alfheim, she's a Friendly Enemy and an ally when the time calls.
  • Arc Hero: Of the "Helheim Invasion" story event. Asuna even remarks that "Kirito the hero" had his usual spotlight stolen as it was Makoto who saved the day with Kirito's assistance, while Kirito adds on that he was a "major side character instead of the main character" this time round.
  • Asskicking Equals Authority: She challenges Hel the ruler of Helheim and she wins! This makes her the new ruler of Helheim who commands the demon army as their queen.
  • Audience Surrogate: She asks a lot of questions due to being a complete VR newbie. It also helps the audience learn about Helheim.
  • Badass Cape: Has a long flowing one as Makoto.
  • Badass in Charge: Possibly the most powerful player in ALO next to Kirito, and she leads the demon army of Helheim first as a general and later as queen.
  • Bare Your Midriff: As Makoto, her outfit is very Stripperiffic and midriff baring.
  • Birds of a Feather: With Yuuki. When the two finally get to meet proper and talk, the two quickly bond over how similar they are, being excessively strong fighters who love the thrill of combat. It doesn’t take long for the two to initiate a friendly sparring match to see who is stronger.
  • Brains and Brawn: The brawn to Thokk's brains, being the athletic kendo champion and later World's Best Warrior to Thokk's genius hacker.
  • Broken Pedestal: She joined Alfheim Online to be a hero and fight for justice, but instead became a demon and must kill fairies against her will.
  • The Bus Came Back: After an absence, she returns for the OS revival and the Valentine events.
  • Captain Obvious Reveal: In-Universe. Figuring out Makoto's identity for someone with the deductive prowess of Kirito was child's play given how many clues she had left, see Saying Too Much for more details.
  • Casting a Shadow: Has a darkness-based element and utilizes darkness attacks.
  • Childhood Friends: Has been friends with Suguha and Kazuto since they were kids.
  • Cool Big Sis:
    • Ends up becoming one to her child demon NPC companion, Kobold, giving her words of encouragement and protecting her on several occasions.
    • Also develops into one for Thokk/Haru, constantly looking out for the girl and being the only one the young NEET considers a friend.
    • She is even one to Warla in "Nibelungeon Purgatory", caring for the little girl and helping to plait up her messy hair to make her look cuter.
  • Dark Is Not Evil: She has darkness-based attacks who doesn't wish to harm others, but is unwilling forced to invade the fairy realm. At least at first...
  • Disco Dan: Not her, but her father, who is a traditionalist who despises modern technology. Though it did lead her to have a very sheltered upbringing and to be Hopeless with Tech herself.
  • Enemy Mine:
    • She ceases the Helheim Invasion and joins forces with Kirito to take down Thokk to stop her rampage.
    • In "Angels vs Demons", Makoto and Thokk decide to join the 'Angels' side and teams up with Asuna, despite the two of them being on opposing sides in any other circumstance.
  • Establishing Character Moment: We're first introduced to her stopping a thief and bringing him into custody.
  • Fallen Hero: Albeit not by choice. In the real world she's a police officer and a A Hero to His Hometown while in ALO she was forcibly made into a villainous demon who invades the fairy realm.
  • Famed In-Story: When Seiko tries out OS, she quickly dominates the game, beating An Incarnation of Radius and becomes a well known celebrity with large masses showing up to cheer her on.
  • Familiar: During gameplay, Makoto is able to summon Floor Bosses from SAO to attack her enemies. Storywise, it turns out her demon companions, Skull and Grimm are the SAO Floor Bosses (the Skull Reaper and Gleam Eyes to be precies) that were killed and sent to Helheim, before they took up the form of humanoid demons.
  • Friendly Enemies:
    • After she's exposed by Kirito and Leafa, she comes clean about what happened, but she still continues on with the demon invasion, with both her and Kirito enjoying themselves as they do battle.
    • In the Halloween event she also warns Kirito that Thokk is indeed behind the demon attacks, but also makes it clear she has no intention of stopping them and will join them in fighting the fairies, with she and Kirito looking forward to crossing blades again. Kirito even invites her and Thokk to the second Halloween party.
    • Eventually it gets to the point where Makoto can casually come and go for friendly visits to Alfheim, even though both sides know they'll be fighting in another demon invasion at some point in the future.
  • Friend on the Force: She works as a police officer in real life.
  • Frontline General: One of the commanders of Helheim's demon army. She ends up being promoted to Royals Who Actually Do Something after she challenges Hel for the throne of Helheim and gets made into the new Demon Queen.
  • Going Native: At first she was horrified and repulsed at being a demon where she was forced to kill fairies, but over time she grew fond of her demon companions and eventually was willing to fight on her own. By the second arc she's fully embraced her role as an evil demon warlord, giving Rousing Speechs of spilling fairy blood in the war, having accepted the ways of the G.I.F.T where she can act like a villain in-game. She even make it a point to defeat Hel and crown herself ruler of Helheim.
  • Good Wings, Evil Wings: As Makoto, she possesses demonic bat wings in contrast to the colorful transluscent fairy wings that most players have.
  • A Hero to His Hometown: Her Establishing Character Moment has her stopping a thief and bringing him into custody, to which all of the towns people cheer for her.
  • Heel–Face Turn: She finally joins forces with Kirito against Thokk when they out her real identity. Makoto sees it as another justice in helping a troubled little girl in real life.
  • Hopeless with Tech: Due to growing up with a traditionalist father who dislikes modern technology, Seiko lacks even the most fundamental knowledge about gaming or the internet. Thokk has to teach her everything from scratch.
  • I Know Mortal Kombat: Inverted. She's a kendo practitioner who Leafa looked up to in their younger years, and she took all of that real world skill into ALO where she's a devastating force to be reckoned with, able to take on ALO's strongest players like Strea, Rain, Kirito, and much later Yuuki.
  • It Began with a Twist of Fate
  • Million to One Chance: Makoto ends up as one of the rare instances where her ALO account is selected to be taken to Helheim and made into a demon.
  • Mama Bear:
    • Towards Kobol, the youngest of the demons. She is infatuated with how the little girl looks up to her and is extremely protective towards Kobol.
    • She later shows a Big Sister Instinct towards Thokk, refusing to leave her to throw a tantrum like Kirito suggested and wanted to help her real life situation out despite the little girl's strong resistance. She even starts acting like a mom towards Thokk, berating her for staying up late, to which Thokk sarcastically calls her "mom".
  • Purple Is Powerful: As Makoto her attire and her darkness-based are purple in color.
  • Real Name as an Alias: "Makoto" is her gamer name, which is an alternate reading of the first word of her real name "Seiko".
  • Red Eyes, Take Warning: Her eyes in real life are brown but have a red tinge, while in VR as Makoto they are straight up red.
  • Remember the New Guy?: A fairly reasonable example. She is Childhood Friends with Suguha and Kazuto, even roughly serving as their mentors. However she is never brought up until her return to her hometown as a police officer.
  • Saying Too Much: She drops a number of clues to Kirito and Leafa that gives away she's Seiko. It became apparent she was a kendo practitioner, she revealed herself as a VRMMO newbie despite being so skilled with the blade, she named her OSS after a Shinsengumi naming convention (which Seiko is fond of), and finally she named her attack after her gamer name "Makoto" which Kirito immediately recognized as an alternate reading of her real name.
  • Sinister Scimitar: As Makoto, she wields a crude curved and twisted blade.
  • So Proud of You: She can't help but feel proud of Kirito for defeating her, as the boy was her kendo pupil.
  • Spotlight-Stealing Squad: Ever since her introduction, Makoto has become one of the most heavily featured characters in the game, with her being included in prominent story arc events as well as getting more units than any other Memory Defrag original character.
  • Story-Breaker Power: Due to her being a real world kendo skills combined with the magic of ALO, she's impossibly strong and able to make short work of practically every player she comes across, including the creation of an extremely powerful OSS. Some of the strongest players in the game like Strea, Agil, Rain, and Leafa were all hit by The Worf Effect.
  • Strong and Skilled:
    • While she started off as Unskilled, but Strong due to be a complete newbie to VR, her real life mastery of kendo gave her a huge edge. Then coupled with the training she received from Thokk, she quickly ascended to become the strongest player in ALO, only rivaled by Kirito.
    • Played even more straight when she tries out OS, where she moves with her real life body that is incredibly athletic, leading her to dominate the game.
  • Thinking Up Portals: She like all demons have the ability to create a void portal which they can use to travel to locations instantly.
  • Those Two Girls: She and Thokk are virtually inseparable and almost always seen together.
  • Time Stands Still: Makoto was the first to introduce the "Acceleration" ability. While this has become standard for all playable 6 Star characters, she remains the only enemy NPC who possesses it. She is able to slow down time, making it very difficult to counter or dodge her attacks.
  • The Unfought: In the initial Helheim Invasion, she steamrolls several of ALO's powerhouses. One prominent player she does not end up crossing blades with is Yuuki, who was busy dealing with Thokk at the time. The two get to finally cross paths over a year later in Thokk's original game, "Nibelungen Purgatory" where the two prove to be Worthy Opponents.
  • What Have I Done:
    • Every time she joins the demons in attacking one of the fairy nations it leaves her wrought with guilt over the innocent fairies she slaughtered, but she has no control over her actions whatsoever.
    • After she embraces her role as a demon general, she had this reaction again when she learns she had been fighting her real life friends Suguha and Kazuto, and ended up striking down Suguha who had taken the blow in her brother's place. This in turn clues Kirito in that Makoto is actually Seiko.
  • Winged Humanoid: In contrast to the standard fairy wings, Makoto's demon wings seem to be a permanent part of her appearance.
  • Woobie, Destroyer of Worlds: Quite literally. She is fully opposed to the idea of invading the surface world and killing the fairy players there, but she has no choice in the matter. Even when she refuses to fight, her body acts on its own to kill the fairies.
  • The Worf Effect: Tends to be on the giving end.
    • She takes out some of ALO's heavy hitters like the Gnomes (Strea and Agil), Arianrhood, and even cuts through Rain's legendary "Thousand Rain" OSS. Only Kirito is able to take her on and survive, and he had to have seen her OSS first to learn to counter it.
    • When she finally meets and teams up with Yuuki in "Nibelungen Purgatory", the two of them make short work of monsters that all of us he SAO crew had previously struggled against. Kirito is of course a tad bit jealous.
  • World's Best Warrior: Given that she managed to beat several contenders and very nearly beats Kirito, she may very well may be the new holder of this title for ALO.
  • Worthy Opponent:
    • To Kirito. After she trounces the majority of ALO's strongest players, Kirito is the only one who manages to fight against her evenly and stands a chance of winning, as he manages to counter her previously unbeatable OSS. They never get to finish their fight due to Thokk interfering.
    • To Yuuki. When the two finally get to meet and fight proper in "Nibelungen Purgatory", they are shown to be evenly matched. They also to prove to be a devastating team when working together and plow through several bosses that had been troubling the heroes before.


Haru Kiyono / Thokk / Hokkai Haruru (ALO, OS)

Voiced by: Yukari Tamura

A playable character and the true Big Bad of Helheim Invasion. She posed as Makoto's Navigation Gremlin, but is revealed to be the mastermind behind the entire event.

  • Ambiguous Situation: Whether or not Thokk is actually an NPC with an advanced AI, or someone pretending to be that. There are numerous clues dropped that suggest the latter, such as her speaking with an accent, being able to hold a very sophisticated conversation which includes real life subjects, being able to use a player main menu, giving orders to the NPCs, being able to fight on her own, and having a detection skill. The Reveal confirms she is indeed a human player pretending to be an NPC, being a young hacker named Haru Kiyono who created the "Halheim Invasion" so she could make a name for herself.
  • The Bad Guy Wins: One of the few instances in the franchise where the villain is victorious, with Thokk's demon army succeeding in destroying virtually every Fairy town in Alfheim. Even her own defeat when Kirito and Makoto joined forces against her was more of a tie.
  • Batman Gambit: Kirito pulls one on her in the Halloween event, holding a parade which he knew Thokk couldn't resist having her demons crashing, where it turns out to be a trap and a large army waiting to ambush them.
  • Big Bad:
    • Revealed to be the true mastermind behind "Halheim Invasion" who created the extremely difficult Player-made event of waging war on Alfheim.
    • She carries over as the one behind the demon attacks on the 2018 Halloween Party.
  • Brains and Brawn: The brains to Makoto's brawn, being the Child Prodigy hacker to her kendo champion and World's Best Warrior.
  • Child Prodigy: A junior high student who coded the entire Helheim Invasion event all by herself and is also a Playful Hacker in her past time.
  • Create Your Own Hero: Trained Makoto to be the most powerful demon in ALO, however Makoto decides to fight for the fairies after realizing who Thokk really was, leading Thokk to deal with the very demon she created.
  • Creepy High-Pitched Voice: Has a high-pitched squeaky voice as a result of being voiced by Yukari Tamura who is typecast for such characters. This is despite her being a member of the demon race and later revealed to be the Big Bad. Justified in that she's a child in real life.
  • Dark and Troubled Past: In real life she's a young girl who is the victim of severe parental neglect, which was so traumatizing it led her to develop a deep hatred for grown-ups and shut herself off from the outer world.
  • Deadpan Snarker: Muses how she could have been fooled by Makoto wanting to be a fairy rather than a demon, due to how well Makoto was at being demonic.
  • Demolitions Expert: In OS her combat style involves throwing bombs at bosses from a high location. However this makes her a Glass Cannon.
  • Didn't See That Coming: While Thokk had been on the giving end of most of the twists and surprises, she herself didn't anticipate that the player she snatched to Helheim to become a demon was the very same police officer who visited her over her parental neglect.
  • Escapism: In real life she was the victim of parental neglect and as a result became a shut-in who sealed herself off from the real world. She instead used her brilliant hacking skills to view the security camera network, as well as create the Halheim Invasion event in ALO to make her own world.
  • Evil Counterpart: A Navigation Gremlin to Yui's Navigation Pixie. She even has a larger form the size of a ten year old child much like Yui.
  • Evil Mentor: Mentors Makoto into being a fearsome demon.
  • Expy: To Seven. With The Reveal that she's a young computer savvy girl who orchestrated massive changes to Alfheim Online by being the Big Bad due to breaking from the stress of real life. She even has a giant One-Winged Angel form and had to be defeated by the heroes before she could be reasoned with and talked sense into. The similarities only increase further when Makoto serves as a Cool Big Sis figure and the two of them have a Brains and Brawn dynamic, much like Rain and Seven, with Makoto being a contender for World's Best Warrior for ALO and Thokk being a Child Prodigy when it comes to game development.
  • The Gadfly: Takes great enjoyment in poking fun at Makoto's expense, especially when she's wallowing in guilt.
  • Glass Cannon: In OS, her combat style is to throw bombs from a high location. While she can deal a lot of damage she is unable to receive any. She tries to get around this by using an oversized shield but that's not a feasible option when she's forced to fight up close.
  • Make My Monster Grow: She can take on the form of the giant known as Thokk from Norse Mythology.
  • Meaningful Name:
    • Thokk is named after the giant from Norse Mythology.
    • She named the event Halheim Invasion rather than Helheim, as her real name is Haru, effectively making Halheim "Hal's Heim".
  • Mega Twin Tails: Sport these both in-game and in real life.
  • Ms. Exposition: There to provide infodumps for Makoto to how the Helheim region of ALO works.
  • Older than They Look: In ALO as Thokk she is about Yui's height and could be mistaken around 10. She's actually a junior high school student in real life.
  • Pint-Sized Powerhouse: Tiny in size, either in her Gremlin form or her human sized form, but she's able to take on Lisbeth and the Sleeping Knights all by herself. And then it's revealed she has an overpowered giant form.
  • The Reveal: As foreshadowed several times, she's not an NPC but a human pretending to be one, she's actually a young girl named Haru Kiyono who is a skilled hacker who became a shut-in after becoming stressed in real life.
  • Ridiculously Human Robot: Averted. She claimed to be an advanced AI almost to the same level of sophistication as Yui and displayed a very complex thought process. At least, that's what she pretended to be. Turns out she's actually a human.
  • Saying Too Much: She accidentally let's slip that strawberries don't grow around her house, which Makoto picks up on.
  • Servile Snarker: Is quite witty towards Makoto, especially in regards to her complete lack of gaming knowledge. She's also a bit of a troll, showing amusement at Makoto's frustration in being a demon rather than a fairy.
  • Shrinking Violet: Having been The Shut-In for so long, Thokk/Haru struggles with social contact and often hides behind or clings to Makoto.
  • The Shut-In: Is one in real life, keeping herself locked up and having trouble talking to others.
  • Smart People Wear Glasses: She wears glasses in real life.
  • Story-Breaker Power: Thokk has granted herself a number of broken abilities, with the most notable once being able to turn into a giant monster. In this form she's able to lay waste to the Sleeping Knights, the guild who took down a boss monster with six players, including Yuuki.
  • Suspiciously Specific Denial: When probed Thokk insists she is an NPC with an AI and not an actual person. Makoto also notices Thokk seems to have an accent, but Thokk claims it's just her imagination.
  • Sympathy for the Devil: She stirred up a lot of trouble with her "Halheim Invasion" event that caused a lot of player deaths (resulting in account suspension for several days), but Makoto and Kirito come to pity her for her Dark and Troubled Past and helps her open her eyes when she has a Villainous Breakdown.
  • Tantrum Throwing: Essentially the entire quest event she created of Helheim's demons invading and destroying Alfheim is a child venting her frustration.
  • Those Two Girls: She and Makoto are virtually inseparable and almost always seen together.
  • Token Mini-Moe: Physically she has the age of a ten year old girl, while in real life she's a junior high school student.
  • Trademark Favorite Food: Is particularly fond of strawberries. Her personal weapon is a staff ornamented with a strawberry, her OS outfit is adorned with strawberries, while her profile's dialogue includes the line "ichigo daisuke"note 
  • Villainous Breakdown: After having her identity outed and discovering her demon apprentice Makoto is actually the police officer who often visited her, she becomes devastated and throws a child's tantrum, taking on her monster form and wanting everyone to leave her alone.
  • The Worf Effect: On the giving end. She took out Yuuki and the Sleeping Knights all on her own, highlighting just how broken her boss monster form is.

Skull, Grimm, and Kobol

Thokk's Demon NPC companions.
  • Astonishingly Appropriate Appearance: Their designs are strikingly reminiscent of past SAO bosses in humanoid form, which is because they were those SAO bosses in their past lives.
  • Co-Dragons: They're the generals of Helheim's demon army, but they take orders from Thokk.
  • Out of Focus: Skull and Grimm appear in almost every subsequent Helheim story, but Kobol has largely vanished.
  • The Reveal: It turns out they are past SAO bosses that were killed and reincarnated as humanoid demon girls in Helheim. Specifically they were the Skull Reaper, the Gleam Eyes, and the Kobold Lord. They are also able to assume their original monster forms.
  • Ridiculously Human Robot: They are all NPCs but able to hold quite a sophisticated level of conversation.
  • True Companions: Despite being demons, they all legitimately care for one another including Makoto. When Skull and Grimm see Kobol being killed both of them go on a Roaring Rampage of Revenge.


Sphica (ALO)

A reoccurring character in Memory Defrag. Sphica is a young girl at the age of 11 and ALO player who encounters Kirito and Asuna. She's is exceptionally talented at hide-and-seek and revealed to be ill in real life. Although initially scared of other children, she later becomes good friends with Seven and Yui.
  • Big Brother Worship: Big brother and big sister, for Kirito and Asuna, who Sphica greatly admires and looks up to.
  • Casting a Shadow: Has darkness-based element attacks.
  • Cheerful Child: She's best known to be immensely happy and outgoing. Things aren't like this in real life where she's much sadder, but in VR she's able to be who she really is.
  • Children Are Innocent: A young carefree, fun and games, sweet little girl. She's extremely naive about things, not knowing the difference between NPCs and real people.
  • Constantly Curious: She asks endless questions much like Yui does.
  • Dark and Troubled Past: She acquired a mental illness which made it difficult for her to communicate and led her to be constantly bullied. It got to the point where she stopped going to school and was administered into hospital as she seemed to stop talking altogether. In the present day seeing scenes of bullying triggers traumatic flashbacks for her.
  • Dark Is Not Evil: As an Imp, Sphica has a darkness based element, but is completely innocent and the opposite of evil.
  • Earn Your Happy Ending: Thanks to the efforts of Kirito and Asuna playing with her in VR and keeping her happy, she regained her ability to speak in the real world and is recovered enough that she is discharged from hospital. Her parents were overjoyed by this and even wrote Kirito and Asuna a letter to thank them.
  • Expy: She's almost like a younger Yuuki, given she's an ill girl who plays ALO as an Imp and is associated with the color purple. However unlike Yuuki she has a much more happy ending, with her time in VR helping her recover.
  • In the Hood: Always seen wearing one.
  • Royal Rapier: She is a rapier wielder.
  • Samus Is a Girl: It's actually quite hard to tell she's a girl based on physical appearance.
  • Saying Too Much: The truth about Sphica slips out when she mentions being in a "Medicuboid", tipping off Kirito and Asuna that she's a hospital resident with a serious illness. Though unlike most examples of this trope she never comes to realize this as she's too young to know better.
  • Shrinking Violet: Has an innate fear of kids her age. Though Kirito, Asuna, and Seven help her get over it.
  • Stealth Expert: Sphica is exceptionally talented at playing hide-and-seek, being able to remain undetected for ages and can find others instantly.
  • Tag Along Kid: She's one of the most frequent appearing kids in Memory Defrag and sometimes accompanies Kirito and Asuna in their adventures.
  • Those Two Girls: With Feliz, who is her best friend in ALO. The two of them are almost always seen together.
  • Token Mini-Moe: Still a child at the age of 11 but frequently plays with Kirito and Asuna.
  • Troubling Unchildlike Behavior: The first thing that tips Kirito off that there's something unusual about her is that she logs into ALO past 11 pm, where he finds it odd that her parents haven't tried to enforce her bed time. It's because she's hospitalized.
  • Verbal Tic: Her audible dialogue reveals she ends all of her sentences with "desu".


Feliz (ALO)

A reoccurring character, currently appearing in cutscenes only. An AI girl who looks almost exactly like Sachi. She is Best Friends with Sphica.
  • Best Friend: She becomes this with Sphica, with the two of them almost always seen hanging out together.
  • Grow Beyond Their Programming: In her debut she only has a very simple AI, which meant she could only engage in simple dialogue and often could not understand when conversation went outside her language algorithm. But when she gets swept out to sea and into an underwater cave where a Kirito finds her, Kirito notices she becomes far more emotional and linguistically capable than usual during this time. Kirito muses that the real Sachi was watching over her doppelgänger and did what she could to help.
  • Identical Stranger: She has a strong resemblance to Sachi, which triggers PTSD in Kirito who becomes overprotective over her.
  • Meaningful Name: Her name means "Happy" in Spanish. In the context of the girl looking like Sachi, her name also forms the first half of the phrase "Feliz Navidad" which means "Merry Christmas".
  • Those Two Girls: Almost always seen with Sphica.


Arianrhood (SAO, ALO)

A reoccurring character, currently an NPC. Arianrhood is the commander of the new Knights of the Blood Oath in Alfheim Online and an ally of Kirito and Asuna in ALO.
  • The Apprentice: Was personally trained by Heathcliff when the latter saw her potential and that she merely needed motivation.
  • Badass in Charge: She's the commander of the new Knights of the Blood Oath and is not to be messed with in a fight.
  • Badass Teacher: She's revealed to be a teacher in real life and takes up a position in Asuna's virtual school in ALO.
  • Brawn Hilda: She's a very large woman and serves as a tank.
  • Contralto of Danger: Her in-game voice is very deep sounding which suits her being a Lady of War.
  • Distaff Counterpart: She's quite literally made out to be a female Heathcliff in design, personality, and position.
  • Famed In-Story: She was a bit of a gamer celebrity from before her time in SAO, though her reputation would get tarnished due to her Dirty Coward actions and it took a long time for her to restore it.
  • Good Counterpart: What Heathcliff would have been if he was truly good and not merely a Bitch in Sheep's Clothing.
  • Hidden Depths: In real life she is a teacher and a very dedicated one at that.
  • Identical Stranger: Her avatar is modeled after Heathcliff with virtually everything being identical aside from her gender. Kirito mistakenly thought Heathcliff had come back from the dead the first time he saw her.
  • Lady of War: The commander of the new Knights of the Blood Oath and nearly as formidable as Heathcliff himself.
  • Light 'em Up: Has light-based attacks much like Heathcliff does.
  • Nice Girl: Happily agrees to have the New KoBs help bodyguard Seven's caroling troupe from monster spawns and doesn't ask for a single Yrd in return. She insists that it was their duty to protect the innocent and the only payment they needed was to hear the carolers singing for free.
  • Red Is Heroic: Wears the red plated armor of the KoB much like Heathcliff, but unlike him she's a genuine hero.
  • Remember the New Guy?: A cross media example. Asuna served with her back in SAO, but we never heard of her until Memory Defrag.
  • Took a Level in Badass: She's personally mentored by Heathcliff and goes from a Dirty Coward to one of the strongest tanks in the game.
  • UltimateGamer386: When she first entered SAO she was Famed In-Story as being the strongest female player in every MMORPG as a tank, though her fans abruptly turn on her when she becomes paralyzed with fear during her fight and runs away.
  • You Are in Command Now: With Heathcliff gone she's the new commander of the KoB in ALO.


Rechka (SAO, ALO)

A playable character. Rechka is an SAO survivor as well as a Supreme Chef who mastered cooking in SAO.
  • Birds of a Feather: Instantly gets along with Asuna due to both of them being passionate about cooking. She's able to see straight into Asuna's heart and trusts her enough to disclose her personal life.
  • Carry a Big Stick: She is a mace user.
  • Chef of Iron: A Supreme Chef who's also capable of fighting on her own.
  • Continuity Snarl:
    • The mobile game reveals Rechka was the one who taught Asuna how to make soy sauce, even though in canon Asuna stated she found it out herself through experimentation.
    • Also one within Memory Defrag itself. In her debut story, Klein reveals he already met her offscreen. However when she reappears in the Helheim Invasion event, Klein and her act like they are meeting each other for the first time.
  • Friend to All Children: As shown in her story, see Nice Girl entry. She also loves the smiles on children's face the most.
  • Improbable Weapon User: Her third Sword Skill has her taking out a ladle and pot of soup, then throwing said soup at enemies.
  • Intergenerational Friendship: Is good friends with Asuna despite their age gap.
  • Light 'em Up: Her attacks do light based damage, even though she's a Salamander that is typically associated with fire.
  • The Mentor: She was retroactively the one who trained Asuna to cook in VR. Remember how Asuna learned to make soy sauce in SAO? Rechka was the one who taught her how!
  • Nice Girl: Extremely kind-hearted and regularly does selfless things.
    • She's happy to bring guests into her shop to eat for free.
    • She was unhesitant to help Sasha track down a missing child, and stayed in the church to cook for the kids.
  • So Proud of You: After she joins ALO and meets up with Asuna, she tells her how proud she is of how far Asuna has come.
  • Remember the New Guy?: A cross media example. Asuna and Kirito already knew her back in SAO by the time she shows up in ALO. Later on the story of how they actually met in SAO is visited.
  • Supreme Chef: Her cooking skills are unparalleled, where Asuna looks up to her. She even runs a real life Italian restaurant.
  • Widow Woman: Her husband was a graphic designer for SAO, but tragically he lost his life before the launch of the game. The reason she signed on to play SAO was so she could see what he had been working on.


Sima (SAO)

A playable character. Sima is an SAO player and an angler who Kirito and Asuna encounter on the 22nd Floor while fishing with Nishida.
  • Bare Your Midriff: Wears something akin to Chain Mail Bikini.
  • Brainy Brunette: A college student in real life who has brown hair.
  • Color Motif: Favors the color blue in the outfits she wears.
  • Crazy-Prepared: As a solo player, her equipment is chock full of essentials to survive in any terrain for days.
  • Hero of Another Story: She's had plenty of her own adventures away from Kirito and Asuna. She discovered that minerals can be attained near river sides, before informing Argo who spread said information. She also saved Silica from a creepy male player in a cavern.
  • I Just Want to Be Special: She's obsessed with becoming a master angler due to being the daughter of an angler in real life. She wants to prove herself in the virtual world so that when she does escape back to the real world, her father will consider her worthy.
  • Jerk with a Heart of Gold: Downplayed. Kirito sees through her act and correctly deduces she was using him and Asuna so she could have the prized Guardian of the Lake for herself. While this much is true, ambition aside she's actually a really decent person and even forfeits her chance to catch it believing Nishida had a stronger claim to it.
  • Making a Splash: As an angler she has a water-based element with water-based Sword Skills.
  • Pet the Dog:
    • Despite being obsessed with trying to catch the Guardian of the Lake, she comes to see she was being too selfish and decides to leave it for Nishida and his friends to catch since they had been targeting it for ages.
    • She helps Silica out in a cavern after a creepy male player won't leave alone.


Waals (GGO)

A playable character. Dyne's cousin who Sinon is tasked with teaching in the ways of GGO.
  • The Apprentice: Is mentored by Sinon. She speaks very fondly of her teacher. Sinon remarks it was nice having an apprentice who was a girl and younger than her (unlike Kirito).
  • Arc Symbol: Heavily associated with nuts and bolts.
  • Awesome, but Impractical: Her rocket launcher, which can inflict massive amounts of damage at the cost of mobility. The problem is especially glaring considering she is an AGI build that specializes in mobility. Sinon helps her to get around this by teaching her a skill to move using the recoil of the blast.
  • Badass Bookworm: An honor student in real life. She also extensively studied the game before becoming a player.
  • Bare Your Midriff: Her GGO avatar's outfit is comprised of this.
  • BFG: The largest rocket launcher that can be acquired in the game. It's so heavy that it weighs down her mobility.
  • The Big Gal: Favored the raw power of her rocket launcher over the mobility of lighter weapons.
  • Escapism: The reason why she started playing GGO was so she could be someone different to who she was in real life.
  • Goggles Do Nothing: Has a pair perched on her head which she never seems to use.
  • Informed Attribute: Cutscenes emphasize her weapon is a rocket launcher, but in gameplay she uses an automatic rifle, while none of her sword skills include the rocket launcher.
  • Internet Jerk: Played with. She's not a troll, but she's intentionally grafted herself an extremely different personality online, being difficult, impulsive, and doesn't listen to instructions.
  • Meaningful Name: Appears to be named after the physicist Van der Waals.
  • Mega Twin Tails: Has ones that are extremely long.
  • Not So Stoic: She drops her eccentric manner when Dyne is gossiping about her in real life to Sinon, proceeding to sucker punch Dyne for blabbing. She also inadvertently reveals what her real voice sounds like.
  • The Quiet One: Will go for extended periods of silence even when spoken directly to.
  • Red Eyes, Take Warning: Her avatar naturally has red eyes, and after training with Sinon she's become very dangerous with her rocket launcher.
  • Small Girl, Big Gun: Even more apparent than Sinon. Her rocket launcher is the largest one available in the game and her avatar is that of a tiny girl.
  • Suddenly Shouting: She finally loses her cool when Dyne blabs about how she is in the real world to Sinon, leading Sinon to amusingly learn what her real voice sounds like.
  • There Is No Kill like Overkill: Shooting at enemies mundanely isn't good enough for her, she has to blow them to smithereens.
  • Unskilled, but Strong: Hefts around a rocket launcher that she can solo monsters with, but she's doesn't know the first thing about PvP or the importance of mobility. Lugging around a rocket launcher doesn't work well for an AGI build avatar that are designed to be mobile rather than carrying heavy equipment.
  • Visible Silence: Her dialogue is frequently comprised of "..."

    Norse Gods 

In General

  • Depending on the Writer: Their designs vary drastically compared to their appearance in Lost Song, especially Loki.
  • Fusion Dance: To fight Fenrir, all the heroes each take a Divine Object and use them on themselves, transforming into Norse God versions of themselves.
  • No Body Left Behind: Aside from Urdr who returned to her normal state, all the other gods disappeared and became their Divine Objects upon being defeated.
  • Physical God: The literal Norse Gods that appear in Alfheim Online.


  • Artificial Intelligence: Like all the other gods, she is an NPC with a sophisticated AI. As the primary Quest Giver, she is the most easy to converse with. However there are times when it becomes very obvious she is still an NPC programmed to respond with set dialogue, as a few instances have her loop and repeat the same responses.
  • The Atoner: Upon returning to her senses, she repents what she has done and tries to assist.
  • Big Bad: Ultimately revealed to be this in the conclusion of the Divine Objects Arc, as she sent the heroes on the Gotta Catch 'Em All quest to collect all the Divine Objects, which she ends up using to power her and the other gods up to perform a memory defrag to purge the system of Alice and Eugeo.


The Norse Goddess of Death and ruler of Helheim.
  • Amazon Chaser: She lusts for a strong partner, of either gender.
  • Early-Bird Cameo: She first debuted in the Ragnarok event as one of the Gods created from the Divine Objects, before she later makes a return in a more significant role in "Helheim Invasion" event.
  • Familiar: As the Norse Goddess of Death she can summon demons and undead monsters to aid her in battle.
  • Motor Mouth: After Sinon absorbs Hel's Divine Object, Hel starts manifesting near Sinon from time to time and Sinon discovers that Hel is quite a chatterbox.
  • Physical God: The literal Norse Goddess of Death.
  • Playing with Fire: If Sinon with Hel's powers is any indication, Hel can summon a fiery vortex to burn her enemies.
  • Red and Black and Evil All Over: Not evil per say, but she being the Goddess of Death who's sided with the demons, it certainly invited this imagery.
  • Stripperific: Her extremely revealing outfit leaves little to the imagination.

Hellfire Urdr / Warla

The anger contained within Urdr which split off into a separate being and rampaged in ALO. In an attempt to save her, Kirito and crew had her transferred to a new game made by Thokk, Nibelungeon Purgatory.
  • Anti-Villain: She is the fury contained within Urdr and tries to attack the heroes on sight, but they feel sorry for her and want to help her, which leads to Thokk developing a new game and importing her over where she can unleash said anger.
  • Bare-Fisted Monk: Kirito remarks that Warla is the first of their allies who is a martial artist relying completely on her fists.
  • Literal Split Personality: The anger from Urdr that split off into a separate being.
  • You Killed My Father: As Warla, her entire motivation is avenging her father after his soul got taken by the angels.