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Characters / Sword Art Online Alfheim Online

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Real world names are in western naming order. Followed by their online name and worlds they played in.note 

This page details the various characters and NPCs first appearing in the server known as Alfheim Online (ALO for short); this includes characters from Fairy Dance, Calibur, Mother's Rosario, and Sister's Prayer.

Note: Unmarked spoilers ahead.note  If you're starting the anime, do not read this page!

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Introduced in Fairy Dance

    Shinichi Nagata / Recon 

Shinichi Nagata / Recon (ALO)

Voiced by: Ayumu Murase (Japanese), Marianne Miller (English), José Luis Piedra (Latin American Spanish), Jorge Tejedor (European Spanish)
Click here to see Recon 

Suguha's real-life friend and classmate who introduced her to ALO.


Sakuya (ALO)

Voiced by: Sayuri Yahagi (Japanese), Lauren Landa (English), Kerygma Flores (Latin American Spanish), Rosa López (European Spanish)

Guild Leader of the Sylphs in ALO.

    Alicia Rue 

Alicia Rue (ALO)

Voiced by: Chiwa Saito (Japanese), Cristina Valenzuela (English), Erika Langarica (Latin American Spanish), Silvia Cabrera (European Spanish)

Guild Leader of the Cat Siths in ALO.


Sigurd (ALO)

Voiced by: Takuya Kirimoto (Japanese), Arturo Mercado Jr. (Latin American Spanish)

A prominent member of the Sylphs, who's also a traitor.

  • Curse Cut Short: In the dub, he screams, "You bi-" at Sakuya before being banished.
  • Defeat Means Friendship: He recruited Leafa for his party after losing to her in a tournament. However, Recon says that he didn't do this out of friendship but rather to save face. On the contrary, he sees her as a possession.
  • Disproportionate Retribution: He tries to kill Kirito for seemingly poaching Leafa from his group.
  • Jerkass: He often pushes Leafa around and disregards the agreement she made with him to associate with him when she chooses to.
  • Kick the Dog: When Kirito stands up for Leafa, Sigurd threatens to kill him in the middle of Sylph territory, where Kirito, as a Spriggan, can't fight back. Thankfully, the fact that people are watching causes Sigurd to reconsider.
  • Laser-Guided Karma: He was disgusted by the Sylphs and wanted to leave the race, so Sakuya grants him his wish and exiles him as a renegade.
  • The Mole: He sells out the Sylphs in the hopes of rerolling as a Salamander for the next patch, in which they're set to be in a favored position.
  • Oh, Crap!: He panics and spills his glass of wine when he gets a call from Sakuya.
  • Pragmatic Villainy: While he's short-tempered and vengeful, he backs down on killing a defenseless player when an underling points out that there are people watching.
  • Rewarded as a Traitor Deserves: Sakuya suggests that this would have happened to him if his plan had worked out, since Mortimer is unlikely to have kept his promise.
  • Smug Snake: He's arrogant, overconfident in his abilities and doesn't even seem to regard those he's collaborating with well, possibly being unaware that they intend to discard him once he's no longer useful.
  • Villainous Breakdown: He has one when the still very much alive Sakuya contacts him to inform him that his plan has failed, and banishes him from the Sylphs.
  • You Gotta Have Blue Hair: His ALO Avatar has dark green hair.



Eugene (ALO)

Voiced by: Kenta Miyake (Japanese), Humberto Solórzano (Latin American Spanish)

A powerful warrior among the Salamanders, and the brother of their leader, Mortimer.

  • Affably Evil: Is fairly polite and genuinely respects Kirito for both his courage and his fighting ability, and then it's revealed he's not such a bad person after all.
  • Big Bad Ensemble: He and the Salamanders provide the second biggest threat to Kirito and Leafa during the Fairy Dance arc, forcing Kirito to sidetrack his plans to rescue Asuna to deal with them.
  • Brains and Brawn: He's the Brawn to Mortimer's Brain. Even considering Kirito has the stats gained from his time in SAO, Eugene gives him a difficult battle in their one-on-one duel.
  • The Bus Came Back: He makes a return in Ordinal Scale after being since the Fairy Dance arc.
  • Defeat Means Friendship: He and Kirito part on good terms after their duel, with Eugene coming to respect him and seeing him as a Worthy Opponent. In Ordinal Scale, he's even among the allies who arrive to help fight the Floor 100 Boss.
  • Good All Along: He was part of the Big Bad Ensemble for the Fairy Dance arc, but Kirito comes to learn he's not such a bad person after all.
  • Kill It with Fire: As a Salamander, he uses various fire-related moves.
  • Legendary Weapon: He owns the Demonic Sword Gram, a powerful sword which has the power to phase through an opponent's sword, negating most defenses.
  • Only Sane Man: Is briefly this in the Each Their Own Battles event in Rising Steel, trying to get everyone to focus on the War of Underworld instead of Kirito's Chick Magnet status.
    Eugene: Hey. We're about to go to war. Do you guys understand!? What's with all this petty talk?!
    Sakuya: It's not petty at all, Eugene.
    Alicia: Yeah, dude! We're just fighting over a guy!
    Eugene: That's the definition of petty! Sheesh. Can we really win with this lineup?
  • Sibling Yin-Yang: With Mortimer, who's described as more of a tactician than a warrior.
  • Signature Move: He possesses an Original Sword Skill that's an eight hit combo.
  • Strong and Skilled: Was said to be (at the time) the World's Best Warrior of ALO. It is noted that he's as equally skilled and strong as Kirito during their duel, however he's able to gain the advantage with his superior equipment. It takes Kirito using several sneaky tacticsnote  for Kirito to be victorious.
  • The Worf Effect: After she and Kirito end up stuck in Jotunheimer, Leafa explains how dangerous even one of the monsters there are by mentioning that a party led by Eugene himself, soon after Kirito's duel with him which started off as a Curb-Stomp Battle in the general's favour, was wiped out upon encountering one.
    • He's often the subject of this in side materials to establish a threat. This is especially prominent in Memory Defrag, where he's often mentioned being beat by the Monster of the Week for events to establish how dangerous they are.
  • World's Best Warrior: Before Kirito and Yuuki showed up, he was regarded as the best player.
    • Kirito was noted to be evenly matched in terms of skill Eugene, but notably struggled due to Eugene's superior gear and especially his Legendary Weapon. Kirito actually challenged Eugene as a wild gamble with no intention of winning, and had to resort to trickery and a second sword snatched from Leafa to level the playing field.
    • The fact that he's able to deliver a Curb-Stomp Battle to a properly equipped Klein in Rising Steel, who while not on Kirito's level was still one of SAO's Top Players, to the point that he's forced to perform a Suicide Attack to beat him is a testament to his great skill and power.
  • Worthy Opponent:
    • Comes to see Kirito as this after losing their duel. Not many people in ALO can match him.
    • In Rising Steel, he comes to regard Klein as this after he scores a tie against with a suicide attack, citing him as the second player to actually kill him in combat after Kirito. He even invites him to join his personal unit.


The leader of the Salamanders, and Eugene's older brother.


The leader a Salamnder Sylph hunting party, who's attacks Leafa's party when first logs into ALO.

  • Affably Evil: He’s a Token Good Teammate and speaks politely to almost everyone, even when he’s charged with killing them and even willingly makes offers to spare Sylphs if they just give up their items.
  • Blade on a Stick: As part of a strategy against Sylph fliers, he wields what looks like a jousting lance in conjunction with his heavy armor.
  • Combat Pragmatist: He knows he can’t beat Leafa in a fair duel so he instead relies on numbers when facing her, stating that he’ll bring more soldiers the next time he has to fight her after she expresses her desire to actually kill him next time.
  • Know When to Fold 'Em: He recognizes that he doesn’t stand a chance against either Kirito or Leafa in an one-on-one so when Kirito asks if he wants to keep fighting, he politely declines and leaves.
  • Magic Knight: Implied. He opts out of fighting Leafa and Kirito after his party members are killed since he doesn’t want to lose the progress he made on upgrading his Fire Magic skill, while his appearance suggests he’s more of a Physical fighter. This is further enforced by the use of a Fire Spear spell to kill Recon despite the apparent lack of a mage in his group.
  • Mighty Glacier: He, like many Salamander soldiers at the time, wears heavy armor and uses a jousting as part of an Anti-Air tactic against Sylphs, using the momentum from both their flying and the weight to deal more damage. This however slows them down a good deal and makes them poor in close-combat.
  • Token Good Teammate: He this for the Sylph Killing party he leads, who are gleeful and excited about killing Sylphs, especially expressing excitement about killing a female Sylph like Leafanote , while he himself is much more merciful, offering to let Leafa go if she just gave up the items she and her party obtained only for her to decide to be Defiant to the End. He also presents himself as honorable, repaying Kirito for sparing him by lying to Eugene, his boss, about him being with a Undine during their encounter to back up his lie about being an ambassador for a Spriggan-Undine alliance.
  • Unreliable Narrator: He tells Eugene that Kirito was travelling with an Undine to back up Kirito’s bluff.

Introduced in Calibur


A Beast-Type Evil God Class monster from the Jotunheimer Bonus Dungeon that Kirito and Leafa save twice, first from another Evil God Class monster and again from an Undine Hunting Party. He serves as the party's method of transport during the quest for Excalibur.

  • Adapted Out: Zig-zagged. Kirito and Leafa's encounter with him isn't adapted in the first season, but his existence and their relationship with him is explained in the Calibur Arc in a brief flashback. However, it never mentions the time they saved him from the Undine Hunting Party.
  • Artificial Intelligence: Despite being a simple Monster NPC, he's surprisingly intelligent and chooses not to attack other players after Kirito and Leafa save him.
  • Big Damn Heroes: He arrives just in time to save the party from falling into Niflheim.
  • Last of His Kind: Narrowly Averted. Most of his kind are the targets of a fake Excalibur quest that takes place at the same time as the real one. At the end of his quest, it's revealed that many of his kind are alive.
  • Non-Malicious Monster: Despite being classed as an enemy, he's freidnly to Kirito and Leafa after they save him from another monster, and even helps them leave Jotunheim after they save him from an Undine Hunting party.
  • Ugly Cute: Leafa certainly thinks so.


Urðr (ALO)

Voiced by: Houko Kuwashima (Japanese), Karen Strassman (English)

An NPC who is based on the Norse God.

    Thor / Freyja 

Thor / Freyja (ALO)

Voiced by: Yuko Minaguchi (Freyja, Japanese), Mela Lee (Freyja, English), Tessho Genda (Thor, Japanese), Richard Epcar (Thor, English)

An NPC companion who shows up in the Excalibur quest. Initially appeared to be the goddess Freyja before being revealed to be a disguised Thor.

  • Adaptational Wimp: Unlike in the original myths, Thor gets caught while trying to steal back Mjölnir while disguised as Freyja.
  • Badass Beard: He wouldn't be Thor without his facial hair.
  • Brain Bleach: Thor the God of Thunder disguised himself as the beautiful Freyja, whom Klein had a crush on. Poor Klein is left quite unsettled by the revelation.
  • Crutch Character: Upon revealing himself to be Thor, he completely turns the tide of the battle against Thrym.
  • Damsel in Distress: As Freyja, she presented herself as one to the Heroes of Aincrad. She was chained up in a cage and beseeched them to free her. It was only later that he revealed himself to be a disguised Thor.
  • Drop the Hammer: As per the norm with Thor, he wields Mjölnir.
  • Five-Second Foreshadowing: Kirito struggles to move Mjölnir when he finds it and it is only with great effort that he flings it over to Frejya. "She" effortlessly holds it in one hand before transforming. Only Thor is worthy of Mjölnir.
  • Gender Bender: He disguised himself as Freyja and posed as Thrym's wife.
  • Irony: While appearing as Freyja and trapped in a cage, Klein is adamant about helping her, to which all of his friends bluntly tell him it's a trap. Technically they're not wrong, only they didn't realize it's the other kind of trap.
  • Monochromatic Eyes: As Thor his pupils are not visible.
  • Physical God: Based on the Thor of Norse Mythology. He is huge and powerful, single-handedly turning the battle against Thrym in the heroes' favor.
  • Shock and Awe: Given it's Thor, of course he can command thunder and lightning. Though he could use it even while disguised as Freyja.


The King of the Frost Giants and the Arc Villain of the Excalibur Quest.

  • Adaptational Villainy: He's somehow worse in the manga adaption of Caliber, being more openly perverted and fantasizing about practically raping Freyja in front of the party.
  • Arc Villain: Of the Excalibur Quest, being the reason that Jotunheim is frozen over and, should his fake quest be completed, plans to take over Alfheim next if he isn't beaten.
  • An Axe to Grind: He creates one made of ice when Freyja reveals herself to actually be Thor.
  • Curb-Stomp Battle: With the help of Kirito and the others, he's the victim of one by Thor.
  • An Ice Person: He's is the King of the Frost Giants, and can create weapons with his cold breath.
  • Manipulative Bastard: He tricks player into killing any giants who oppose him by offering a fake Excalibur called Caliburn.
  • Oh, Crap!: When Freyja reveals herself to actually be Thor.
  • Our Giants Are Bigger: He lives up to being a Frost Giant, being the size of a tower and the party not even coming up to his toe.
  • Slavery Is a Special Kind of Evil: In a manner eerily reminiscent of Sugou, he keeps Freyja in a cage and, in the manga, is not so subtle about wanting to sexually exploit her.

Introduced in Mother's Rosario and Sisters' Prayer

The Sleeping Knights

    In General 
A guild led by Yuuki who aim to beat a boss in ALO and earn their place in the highscores.
  • Badass Crew: They beat a Boss using only seven players, making them simultaneously one of the strongest and smallest guilds in ALO.
  • The Bus Came Back: The remaining Sleeping Knights reappear in Ordinal Scale. It's revealed they didn't disband their guild as they had originally planned and are still playing ALO.
  • Damager, Healer, Tank: Yuuki, Talken and Nori are Damagers, Siune is the Healer, Jun and Techi are Tanks. When Asuna joins she also takes up being a Healer but frequently switches to Damager.
  • Dwindling Party: Their numbers plummet as each of their illness claim their lives.
  • Gender-Equal Ensemble: The group has thee girls- Yuuki, Siune and Nori- and three guys- Jun, Tecchi and Talken.
  • The Ghost: Of the deceased members, Ran and Merida are seen in Sisters' Prayer. However, Clovis is never seen at all, having only a few mentions in Mother's Rosario and absolutely nothing else known about them.
  • Guest-Star Party Member: Asuna is recruited by them, however she never officially joins their guild due to it disbanding shortly afterwards.
  • Ill Girl: All of them are chronically ill, with their members dwindling as their illnesses claim them one by one.
  • True Companions: The Sleeping Knights treat each other like family.
  • You Are in Command Now: Yuuki's twin sister, Ran, was the original leader of the guild. However she passed away and leadership was given to Yuuki.
  • Your Days Are Numbered: Several of them are terminally ill with only months to live. Yuuki succumbs to AIDS related complications and passes away by the end of the arc.

    Yuuki Konno / Yuuki 

    Shi-eun Ahn / Siune 

Shi-eun Ahn / Siune (ALO)

Voiced by: Yu Shimamura (Japanese), Erika Harlacher (English), Alejandria de los Santos (Latin American Spanish)

The second-in-command of the Sleeping Knights.

  • Bald Women: In real life, as a result of her battle with leukemia. Asuna notices that she's wearing a wig when they meet in person.
  • Image Song: "Sleepless Legend" (along with Asuna, Yuuki and the rest of the Sleeping Knights).
  • Survivor Guilt: She feels upset that she's going to significantly outlive Yuuki, Ran, Merida and Clovis, but Asuna comforts her.
  • The Medic: She's noted to be the Sleeping Knights' primary healer before Asuna comes since she plays an Undine.
  • Number Two: To Yuuki, after Ran's death.
  • You Gotta Have Blue Hair: Her ALO Avatar has light blue hair.

    Aiko Konno / Ran 

Aiko Konno / Ran (ALO)

Yuuki's older twin sister.


Merida (ALO)

A friend of the Konno sisters, a founding member of the Sleeping Knights, and an SAO beta tester who was unable to participate in the final game due to a brain tumor, which eventually led to her death.

  • Death Seeker: Since she has a tumor that has a 70 percent chance of killing her, she believes that if she's going to die soon, she should go back to SAO and risk her life to help her friends. Thankfully, Yuuki talks her out of it.
  • Don't Call Me "Sir": She insists that the Konno sisters don't need to use "-san" on her, since she isn't that much older than they are.
  • Ill Girl: She has a brain tumor.
  • Ninja: Her Prestige Class in Asuka Online is styled stealth and such skills.
  • Posthumous Character: She died of her tumor around the same time Ran died.

Introduced in Girls Ops

    Hiyori Kashiwazaka / Kuro / Lux 

Hiyori Kashiwazaka / Kuro (ALO) / Lux (SAO, ALO)

Voiced by: Chinatsu Akasaki
Click here to see Kuro 
Click here to see Lux in RL 

A young girl and SAO survivor that Silica, Lisbeth, and Leafa first meet in New Aincrad and main character of the Girls Ops spinoff manga. Silica and co. First meet her in the midst of the quest Angel's Whisper Rings.

She also appears as a DLC playable character in Lost Song, where she is voiced by Chinatsu Akasaki.

  • Ascended Fangirl: She becomes a massive fan of Kirito upon hearing of his exploits and how he ended SAO, even trying to emulate him when her original ALO avatar, Kuro, bore a striking resemblance to his original SAO avatar. Eventually she becomes acquainted with two of his friends from SAO and his sister and even gets the chance to meet him… albeit, not in the way she had hoped... But after getting over the embarrassment of that, she’s at least been able to party with him a few times.
    • In Lost Song she get to be rescued by her hero Kirito when she's in trouble.
  • Awesomeness by Analysis: Despite being The Ditz, Lux proves to be very insightful and can make reasonable, and usually correct, deductions.
    • While she dismisses it shortly after due to her lack of confidence, she correctly guesses that the swimsuit contest she and the girls are in isn’t just based on physical appeal, but also on completing hidden tasks and quests hidden around the beach, based on the flyer saying “Be the Hero of the Beach!”, seeing other participants get into duels and discovering a quest, which shouldn’t be possible if it was just a run of the mill event.
    • As opposed to the other girls, she almost immediately sees Granze as the Bitch in Sheep's Clothing she is based on Argo mentioning the rumours surrounding her guild and recognizing that her seemingly polite and helpful conversation and the initial low price for the Fairy Mallet Recipe was just to trick them into letting their guard down so they’d let slip the name of the quest, allowing her to monopolize it for herself.
    • Over the course of the heist on Elves and Shoemakers, she realizes that Adie was still working for Granze and was planning to betray them, a deduction that she thinks is shot down when Liz vouches for her. Fortunately, Liz’s faith prompts her to change sides.
  • Battle Strip: In Volume 2, When Lux offers to go on ahead of the girls in order to fight the octopus monster, she removes her pareo to use as a makeshift sail to work with Liz's shield.
  • Becoming the Mask: Tries to invoke this with her Kuro avatar, hoping to become like her image of Kirito.
  • Best Friend: Out of all of the girls in the main cast of Girls’ Ops, she arguably the closest with Silica.
  • Beware the Nice Ones: Lux is generally a nice, if somewhat ditzy, girl. But she’s also a capable swordfighter who can easily see through shady actions and waste no time calling people out on them.
  • Black Swords Are Better: As Kuro, one of her swords was black to help simulate Kirito. After converting to ALO as Lux she is given a new sword by Lisbeth that is also black.
  • Boobs of Steel: As Lux she has a bust comparable to Leafa, and is skilled with her sword and dagger.
  • Brutal Honesty: While Liz and Silica somewhat alleviate Garnet’s worries about SAO being a Death Game, a concern stemming from people believing her cousin’s marriage with a fellow SAO Survivor is “fake”, with their own more positive experiences, Lux doesn’t hesitate to inform Garnet that while SAO wasn’t as bad as everyone makes it out to be, it was still a Death Game where people died and abruptly asking people about it like she did them can be seen as Innocently Insensitive.
  • Character Development: She gets this in almost every appearance she has, largely because her previous development paves the way for a new problem, ironically enough.
    • When first introduced, she is utterly dedicated to emulating how everyone viewed Kirito: A loner Dual-Wielder in black with absurd strength and kept everyone at an arm’s length to protect them. However, her means of doing this, namely not making any friends, not accepting help and doing difficult tasks alone, proves to do more harm than good by only making her lonely and stressed. It’s only after meeting his friends Lisbeth, Silica and Leafa and learning what he’s really like that she breaks out of this, willingly making friends with the three girls and even retiring her Kuro avatar in favour of her old SAO avatar, Lux.
    • From the get-go Lux has very little self-confidence, which is very likely the reason for her previous emulation of Kirito. In Volume 2 when she suggests a theory about a quest they had the option of initiating being connected to the swimsuit contest they’re in, she quickly tries to dismiss the theory in fear of it actually being an attempt to waste their time, even if the quest giver is a Cutie crying about getting separated from her sister. After getting a pep talk from Liz and convincing that she shouldn’t take ALO as seriously, along with light admonishment that she shouldn’t ignore a sad child, she becomes more than willing to help in the quest and even helps encourage the kid. This culminates in her willingly going on ahead of the others to deal with the Jellyfish Monster that fled to the beach with little hesitation and even dealing the final blow.
    • In both Volumes 2 and 3, it becomes evident that her guilt from joining Laughing Coffin weighs heavily on her. This first shows when she opts to cover her legs with a pareo during the swimsuit contest arc due to her Mark of Shame having been there. It takes Silica telling that she's got beautiful legs for her to fully accept that it isn't there anymore, which gives her the confidence to use her pareo as a makeshift sail to chase down the boss monster the girls found to the beach. Later on, when Gwen threatens to reveal her Dark and Troubled Past to Silica, Liz and Leafa if she doesn't break ties with them, she stops hanging out with them and even tries quitting ALO, believing that they'll hate her. And when Gwen tells them anyway since the method she chose means she wouldn't have Lux to herself and she's forced to reveal the whole truth to them, she says that she'll understand if they want to stop being friends with her. When they tell her that they understood her decision and that she shouldn’t be blamed for it, cementing that they want to remain friends with her, she immediately starts crying Tears of Joy. While her guilt over it doesn’t completely subside, she becomes a lot less affected by her past. This extends to wanting to properly reconcile with Gwen as opposed to just avoid her all-together.
  • Cosmic Plaything: Nothing seems to go right for Lux. If getting trapped in SAO wasn’t enough, she was forced to join SAO's most infamous PK Guild that caused her no end of guilt, lost her Only Friend at the time, Gwen, due to her mistaking her desire to leave as a personal betrayal, and lost her next Only Friend, Rossa, after she ended up Taking A Bullet for her. By the time of Girls’ Ops, every arc so far seems to link to her Dark and Troubled Past, the first one having a reminder to her friend’s death and the quest she’s on seemingly out to remind that she’s an Ineffectual Loner instead of a One-Man Army like (her image) of Kirito, the second arc having her paranoid that her Laughing Coffin tattoo could be seen, the third arc having Gwen return to stir up trouble and guilt trip her over her so-called betrayal, and the fourth causing her to think that Rossa’s ghost is haunting her and digging deeper into this causing her and her friends to become targets of the Elves and Shoemakers Guild, a group of Con-Artists who are Only in It for the Money and want to take advantage of her friend’s ghost for this end. On a lighter note, there are times when she ends up the Butt-Monkey due to her ditzy nature and Hero Worship of Kirito.
  • Dark and Troubled Past: When she meets Silica and co. her time in SAO has become this. In SAO while separated from a temporary party, she was saved from death by Laughing Coffin and forced to choose between joining them or risk death in the dungeon, and forced to join as a green intelligence agent to survive. During which she befriended Gwen, the leader of an orange subordinate guild of Laughing Coffin guild, out of a desire to have someone close to despite simply joining only to survive. Eventually when Laughing Coffin was purged by the clearing group she was spared as it was believed by those that found her and Gwen that she was a hostage. Gwen escaped from those that sought to capture her but left a parting message and left revoking their status as friends. After the incident she did her best to lay low with the only person who she interacted with being a girl named Rossa who perished protecting her, after which she began avoiding others all over again not wanting to lose anyone else.
  • Distaff Counterpart: Visually she's quite literally meant to be a female Kirito, which is ironic considering at the same time she showed up, Kirito was busy in GGO using a girly-looking avatar.
  • The Ditz: She has some tendencies of this in the omakes, such as how she realized she got Kirito's swords in the wrong hands because she was looking in a mirror when she did it.
  • Dual Wielding: As Kuro, she wields dual swords in order to imitate Kirito, whom she greatly admires. Using her left sword to parry and imitating One-Handed Sword Skills that she used in Aincrad. As Lux she later replaces wielding a second sword with a white dagger she receives from Silica.
  • Gag Boobs: No as prominent as Leafa, but the first two volumes has some jokes about her chest.
  • Gamer Girl: The Omake for Volume 6 implies that even before SAO Lux was an avid gamer.
  • G.I.R.L.: Inverted. In the Omake of Volume Lux admits that she prefers playing as males and that her original SAO avatar was a man.
  • Genius Ditz: Downplayed. While she’s often a complete klutz, something even her friends acknowledge, she’s shown to be quite skilled in a few areas. For example, between the four main heroines, she’s the one who almost always figures out something that helps the girls’ with their objective, such as that the swimsuit contest is based on both their appearance and their ability to complete quests, or that Granze is a Con Artist that planned on monopolizing the quest they were on for herself, allowing them to continue the quest with full knowledge that’ll she oppose them instead of having the quest stolen out from under them without their knowledge.
  • Girls Love Stuffed Animals: Her room is shown to be filled with stuffed animals, as shown during an intermission panel in Volume 4.
  • Good Is Dumb: Downplayed. While generally coming off as The Ditz, Lux is actually quite intelligent and sharp.
  • Heroes Prefer Swords: Wields a One-Handed Sword with the dagger she received from Silica. She also wielded them in SAO and dual wielded them with her Kuro avatar.
  • Heroic BSoD: A few times.
    • Enters one after Silica takes a blow meant for from some slimes when they first meet, causing her to remember when Rossa did the same thing as the cost of her life and causing her to have a breakdown.
  • Hero-Worshipper: Towards Kirito. Who she looks up to as a model for independent strength. Even after she stops trying to emulate him with her Kuro Avatar, she still looks up to him.
  • Identical Stranger: As Kuro, her avatar looks pretty much identical to Kirito. This was intentional on her part, as after noticing how her auto-generated ALO avatar's resemblance to Kirito, she decided to wear black clothes and wield two swords much like her idol.
  • I Did What I Had to Do: Subverted. While joining Laughing Coffin was her only feasible option for survival, especially with them threatening to leave her alone in a dungeon full of monsters or maybe even kill her if she didn’t, she deeply regretted it for her whole life due to the fact that she was supporting a Guild which actively murdered people and worked to halt progress in clearing the game.
  • Ineffectual Loner: What she was in her first appearance and the first thing she had to do was grow out of.
  • It's Personal: The reason she's doing the Angel's Whisper quest in Volume 1 is because Rosa did the quest and gave her the ring she got from it and Lux promised to get one to give to Rossa before her death.
  • Knife Nut: Receives a One-Handed Dagger from Silica, which she starts using with the One-Handed Sword she received from Lisbeth.
  • Lady Looks Like a Dude: As Kuro, she looks just like Kirito from a distance and even when they learn that she isn't him, they still assume she's a guy until Silica accidentally falls on top of her and they notice that the Anti-Harassment Warning didn't go off, at which point she reveals the truth.
  • Licked by the Dog: What gives her the final push to accept Silica's party invite and work with the girls to defeat the boss is Pina using her healing breath on her before she even joins the party.
  • Loving a Shadow: A Hero-Worshipper variant. While her admiration of Kirito doesn't at all diminish after she learns the truth, it's clear from how she operated as Kuro that it largely stemmed stems largely from the stories she's heard of him, which are noted multiple times by Kirito and people who know him to be very exaggerated.
  • Mark of Shame: Had the Laughing Coffin tattoo carved onto her leg. Even with it now gone, she doesn't like baring where it was due to the memory of it.
  • Messy Hair: Downplayed. Her long hair is slightly curly and unkempt, but not in a way that makes her appear messy.
  • My Greatest Failure: Joining Laughing Coffin out of a desire to live and the death of Rossa.
  • Romantic Two-Girl Friendship: She arguably has this with all of the other main girls in Girls’ Ops, but it’s especially prominent with Silica.
  • Samus Is a Girl: When she first meets Silica and co. as Kuro she is at first mistaken for a boy due to her avatar resembling Kirito.
  • Secretly Selfish: Views her desire to reconcile with Gwen as her being this and even acknowledges this when she calls her out on it.
  • She's Got Legs: Silica makes this claim to Lux to convince her to not be embarrassed by them during the swimsuit contest arc, not knowing that the reason for is due to her Mark of Shame.
  • Stepford Smiler: When they first meet, Silica notes that "her smile isn't the kind you have when you want to be alone", which is what prompts the girls to follow and help with the rest of the quest despite her request to do it alone.
  • Supporting Protagonist: Despite being the main character who's personal conflicts drive the plot, she doesn't actually get too much focus compared to the other girls, especially Silica.
  • Walking Spoiler: A good deal of Girls' Ops arcs have links to Lux's Dark and Troubled Past back in SAO.
  • You Are Not Alone:
    • During her Heroic BSoD in Volume 1, Silica tells her of how Kirito didn't clear SAO all on his own like everyone believed and that he had people helping him, and that it's because of that that they won't let him be alone, and that the same goes for Kuro. This motivates her to keep fighting and, when all is said and done, actually befriend the girls.
    • Gets this again after she reveals to the other girls that she was in Laughing Coffin and states that she'd understand if they wanted to stop being friends with her. Instead of rejecting her like she expected, she's surprised when they instead comfort her and reassure her that she didn't do anything wrong, affirming that they are still want to be friends with her. This causes her to cry Tears of Joy.
  • You Don't Look Like You: In-Universe. When they first met Kuro, she came off to Silica and the girls as a calm and collected, androgynous looking girl. So imagine their surprise when a ditzy, excitable girl with long hair and a very feminine figure glomps them out of nowhere at school, and said girl turns out to be Kuro's real life identity.
  • You Remind Me of X: After Silica and co follow her, Kuro notes that she's "just as nosy and kindhearted as [Rossa] was", which motivates her to fight harder and keep them alive. This makes it hurt more when Silica does the same thing Rossa did to protect her.

    Meimi Tsurusaki / Gwen 

Meimi Tsurusaki / Gwen (ALO)

An ex-friend of Lux's and the first official antagonist of the Girls' Ops Manga.

  • Anti-Magic: Appears to have the ability to negate spells through unknown means. In reality she’s throwing small pieces of a rare material that increases an armour’s Magic Resistance with an Original Sword Skill, negating magic spells while giving off the impression of a special, unknown skill.
  • Badass Adorable: After her Heel–Face Turn she switches her ALO Avatar for her old SAO Avatar, which bears greater resemblance to her Token Mini-Moe appearance IRL.
  • Bare Your Midriff: Her outfit in ALO invokes this, consisting of a pink Japanese-stlye skirt and crop top.
  • Berserk Button: She gets easily enraged with Silica, Lisbeth and Leafa’s “false” friendship with Lux and them flaunting it around. She drops it after her Heel–Face Turn.
  • Betrayal by Inaction: Viewed Lux’s indecisiveness on whether to run away with her and go on the run or not and free herself from Laughing Coffin as this.
  • Dark Action Girl: She first appears as an antagonist. Later subverted.
  • Evil Cannot Comprehend Good:
    • She couldn’t understand why Silica, Lisbeth and Leafa would still want to be friends with Lux despite knowing of her involvement with Laughing Coffin and all of her threats, and was very surprised when they tried to save her from the Golem she summoned despite it being designed to be seemingly unbeatable.
    • In her and Lux’s backstory in SAO, she’s outright baffled that Lux would want to surrender to the Clearers and be free of Laughing Coffin, seemingly forgetting that her first meeting with Lux consisted of the other girl expressing how guilty she was of being in a PK guild and viewing it as a betrayal of their friendship, as she was a leader of one of Laughing Coffin’s subsidiary guilds.
  • Flechette Storm: Wields a set of kunai like throwing knives.
  • Freudian Excuse: Implied. If her IRL appearance and the size of her bednote , then Meimi is from a rich family IRL. And based on Asuna's experiences, we can safely assume that such a life isn't as glamorous as it would seem, which would explain her I Just Want to Be Free mentality that leads to her becoming the G.I.F.T. in-game and why she actually enjoyed SAO.
  • Heel–Face Turn: She eventually reconciles with Lux and stops trying to break apart her friendships.
  • Height Angst: Can be easily annoyed by her IRL(And later in-game) height, due to how it’s difficult for her to reach things.
  • I Just Want to Be Free: Her main reason for actually enjoying SAO was the freedom it gave her compared to IRL and she enjoys ALO for similar reasons.
  • In the Hood: When she first appears, she's donning a hooded cloak to hide her identity.
  • Knife Nut: Her Weapon of Choice is a Tanto knife and a set of Kunai for throwing knives.
  • Princesses Prefer Pink: She’s Implied to be from a rich family and she has a liking for the color pink, wearing it in-game and IRL.
  • Rebellious Princess: It’s heavily Implied that she’s from a rich family and that doesn’t like how restrictive the life of an upper-class teenager is, which is why she actually enjoyed SAO.
  • Reverse Grip: Wields her Tanto like this.
  • Stock Ninja Weaponry: She wields a Tanto knife, several Kunai and a collection of smoke bombs.
  • You Have Outlived Your Usefulness: Once her anti-magic trick was discovered and they hear that Sakuya’s forces are approaching, her Guild Mates are quick to abandon her and continue on their own.
  • Technicolor Ninja: She has a favoritism for the color pink, with her main outfit being pink despite her stealth build.
  • Walking Spoiler: She has an important role in Lux's Dark and Troubled Past



A new player to ALO who constantly finds herself getting tricked by her more experienced friends.
  • Badass Family: Her cousin is an SAO survivor who got married to someone in-game. However, a lot of people are suspicious of how genuine these feelings are due to them having met in the infamous “Death Game.”
  • The Ditz: She has very little experience with games like ALO and so is either tricked easily or doesn’t have a firm grasp on the mechanics.
  • Face of a Thug: When she first comes to Liz's shop, she acts like a stereotypical punk to come off as an experienced player.
  • Heroes Prefer Swords: She wields a One-Handed Sword, but she's still getting the hang of it.
  • Informed Attribute: Inverted. Her red Color Motif and use of fire magic implies that she's a Salamander, but it's never outright stated.
  • Innocently Insensitive:
    • Due to the fact that her cousin found love in SAO, she has something of an idealized view of the “Death Game” as opposed to how most people view it as… well, a Death Game. When she asks Liz and the others about upon learning they’re survivors, they willingly answer her questions but warn her that she can’t go around asking people about stuff like that since not everyone had a great experience compared to them.
    • Later on when she starts to view herself as The Load, she suggests letting herself die so she won’t hold the others back, not knowing that watching her friends die in-game is a major Trauma Button for Lux.
  • Magic Knight: She has a certain aptitude for magic.
  • New Meat: She’s a new player to ALO.
  • Not-So-Badass Longcoat: She wears a red and white longcoat, but is a newbie player who’ll believe whatever anyone tells her about the game and constantly bumps into failure and problems as a result. She begins to grow out of this at the end of her introduction.
  • Pride Before a Fall: As a result of her friends taunting her for being a Noob, she boasts that she can do the quest by herself. She fails before she can even get started.
  • Rapunzel Hair: Like Lux, her
  • Sarashi: Wears one around her chest.
  • Walking Shirtless Scene: Downplayed. Her outfit consists of a long coat and a Sarashi around her chest.
  • Who Wears Short Shorts?: Part of her outfit.



The Leader of the Elves and Shoemakers Guild.

  • Ambition Is Evil: She essentially wants to rule ALfheim by amassing enough resources.
  • Bitch in Sheep's Clothing: When someone comes buying info from her, she presents herself as a friendly and helpful individual who will flatter her clients and offer compliments. The moment she learns the quest or item though, she will quickly have her guild monopolize it for themselves and, if someone sees through the facade, will quickly attempt to bribe them for the information and even resort to force to get what she wants.
  • Dark Is Evil: Has black hair and dresses in dark clothes, and is a Bitch in Sheep’s Clothing Con Artist who monopolizes quests and items for herself.
  • Depraved Bisexual: Implied. To prevent them from leaving, Granze opts to capture Lux and co., take their equipment for her guild, and “examine every last inch” of them. If she’s been exposed before, it’s likely that she’s done the same to male players.
  • Evil Cannot Comprehend Good: She seems to think that, should her true self be exposed, that she can simply use ludicrous amounts of money to get what she wants, and is surprised when the Silica and the girls refuse her 20,000,000 yrld offer, being too disgusted with her blatant monopolization of game resources and It's All About Me attitude, and decide to take their business elsewhere.
  • Evil Is Petty: While Con Artists in SAO and GGO are understandable enough, the former being a Death Game with limited resources and the latter having a cash conversion system that can convert in-game credits into real money, ALO has no such stakes or system, meaning that Granze’s borderline illegal conning is likely just for the pleasure of it.
  • Fantastic Racism: Implied. While Granze never exhibits such behavior, Adie claims that her guild gives preferential treatment towards members who are actually Leprechauns while subject non-Leprechauns like her to grunt work and denying them certain facilities.
  • I Lied: When Leafa tries to remind her that they only came to to buy info on the Fairy Hammer recipe, she reveals that she was never gonna sell it to them to begin with.
  • It's All About Me: Silica accuses her of this, describing her attitude as someone who views games like ALO, which have multiple players, as a game that only she’s allowed to enjoy.
  • Lack of Empathy:
    • Silica accuses her of this in regards to how she plays ALO, claiming that she seems to view it as a game only she’s allowed to enjoy with little to no concern for other players.
    • Despite learning that members of Lux’s party are SAO Survivors, who are essentially kidnapping victims, she and her guild have no issue with capturing them and holding them against their will. It doesn’t help that her reason is that she views the White Ghosts, who are rumoured to be spirits of SAO Victims or NP Cs based on them, as mere resources like Yrld or Swords, effectively devaluing them as living beings.
  • Large Ham: Her introduction consists of her sitting on what appears to be a floating throne, making a show of making a dagger disappear and reappear while making a point about always taking whatever opportunity you can and making a grandiose introduction for her guild. This gets lampshaded by Lisbeth.
  • Stripperific: The clothes under her pirate-esque coat is essentially just a one-piece swimsuit and short shorts.
  • Take Over the World: The reason she became a Leprechaun, the Blacksmithing Race, and started a guild to hoard equipment and weapon recipes, was so she could garner enough power and resources to rule over ALfheim herself.
  • We Can Rule Together: When Adie confronts her, she offers her literally anything, even a higher position in the guild that she was denied often, if she just follows through with the plan. Adie refuses.
  • Xanatos Gambit: Subverted. She thinks her 20,000,000 Yrld offer to the girls for the Fairy Hammer quest was foolproof, since it’s certainly a hefty sum and even if the amount didn’t tempt them, she wouldn’t give them the recipe at all so they would get nothing unless they sold her the quest. She didn’t account that they would outright refuse her offer, call her out on her bullshit and decide to take their business elsewhere.



A Cait Sith member of the Elves and Shoemakers Guild who's planning on betraying them.

  • Anti-Hero: Her motives for betraying the Elves and Shoemakers Guild can be summed up as petty revenge, not that they don’t deserve it, and she resorts to theft for the sake of it, but she's ultimately a Nice Girl.
  • Because You Were Nice to Me: Having been discriminated against heavily against by the Leprechauns in her guild, it's the girls' kind treatment of her and Liz taking her dream of being an Ultimate Blacksmith despite not being a Leprechaun seriously that gets her to legitimately change sides.
  • Berserk Button: Questioning why a Cait Sith would want to be a Blacksmith, which she wants to be despite Cait Siths, like other races, lacking a Leprechaun’s ability to be an Ultimate Blacksmith.
  • Defector from Decadence: Part of the reason she betrayed her former guild was that she was against the extortion the guild usually pulls and her disgust for Granze.
  • Fantastic Racism: Heavily implied to be the reason she betrayed Elves and Shoemakers, a Guild largely consisting of Leprechauns.
  • Hypocrite: Subverted. She hates Granze for her extortionist ways, but she’s actually still working for Granze and was going to give Liz and the girls a fake recipe, until Liz vouching for her when Lux found her out prompted her to make a Heel–Face Turn.
  • Heel–Face Turn: It's revealed that she was actually The Mole, and was planning to betray the girls to Granze in exchange for getting a higher position in the Guild. However, spending time with them and Lisbeth vouching for her when Lux figures her out and convinces her to change sides and betray Granze for real.
  • Inexplicably Awesome: A desire of hers. She wants to be able to make rare and powerful weapons despite the fact that Leprechauns are the only races that can really do that.
  • Mistreatment-Induced Betrayal: Aside from disgust over their extortionist methods, her other reasons for betraying Elves and Shoemakers are as a result of her being largely disrespected, being unable to access weapon recipes, forced to do menial tasks, get shunned by other guild members, left out of group chats, and not getting standard job rewards like the rest. This becomes Double Subverted when it turns that, while these grievances were very real, she was still working for Granze but betrays her for real after bonding with the girls.


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