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Main Fighters

     General 
  • Alien Hair: All female fighters (except Mechanica and Dr. Coyle), as well as Misango, have hair that matches the material their ARMS are made of.
  • Exotic Eye Designs: Each human fighter has a spiral pattern to their pupils. Likely a side effect of whatever it is that gave them their ARMS, as Mechanica, the only human without the ARMS power, has normal eyes.
  • Just Woke Up That Way: Similarly, all human fighters simply had ARMS one day when they didn't the day before, excluding Mechanica. Dr. Coyle is another exception, though, in that she gave herself ARMS, their unique nature as coils around a solid arm a visual indicator.
  • Mask of Power: All the fighters part of the ARMS phenomena wear masks. This accessory puts the wearer's ARMS into the battle-ready coiled form. When the masks are off, then the arms, hair, etc. of focus behave normally.
    • As shown in the FCBD comic, they also acts as power regulators since ARMS tend to randomly manifest even without the masks, putting the masks on gives back control.
  • Multi National Team: Min Min seems to be Chinese, Ninjara Japanese, Twintelle French, Lola Pop Italian, and Misango Latin American. By virtue of being a Mummy, Master Mummy may be Egyptian. Spring Man's home stage bears an uncanny resemblance to New York. Along with Max Brass, he's one of the few with an American accent (Max's trailer also makes use of red, white, and blue rings to introduce him). Ribbon Girl and Mechanica both mostly speak in English phrases with heavy Japanese accents.
  • Palette Swap: Each character has 4 color schemes they can go with. Their fans will match their outfit accordingly.
  • Personality Powers: The form that a person's ARMS take tie into something most significant towards them, and may change accordingly. For example, Word of God states that Max Brass' ARMS became a championship belt motif as a result of being champion for so long.
  • Pokémon Speak: Spring Man, Ribbon Girl, Mechanica, Min Min, Twintelle, Byte, and Kid Cobra have a habit of saying their full name or a part of it on the character select screen, within matches and on their Win screens.
  • Puberty Superpower: ARMS usually manifest in teenagers at night or upon waking. Considering Mechanica is still in her mid teens, she may actually still have a chance at natural ARMS someday. Kid Cobra averts this by being born with the ARMS ability, which is apparently extremely rare.
  • Rapid-Fire Fisticuffs: All fighters possess the ability to do a Rush, which turns their ARMS' recoil into a hail of punches. Mind, this varies in capability depending on the ARM and the fighter.note 
  • Super Strength: Everyone, even scrawny characters like Kid Cobra and Byte, can lift heavyweight fighters like Master Mummy and Max Brass.
  • Weapon of Choice: Each fighter has three signature ARMS associated with them, though they are able to use the ARMS of fellow combatants if unlocked.
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    Spring Man 

Spring Man

https://static.tvtropes.org/pmwiki/pub/images/arms01.jpg
Voiced by: Peter Von Gomm

A balanced fighter whose ARMS take the shape of springs. He's hot-blooded and has a strong determination to win. His unique traits are that he can repel punches while charging with a shockwave, and that once he hits critical health, his ARMS will stay charged.


  • The Ace: Coyle's notes on Spring Man reveal that many consider him to be the best in the league, and she seemed to concur with the notion.note  When the world's authority on all things ARMS shares the notion, you know it has grounding.
  • Attack Reflector: Downplayed with his mini-shockwaves.
  • Big Eater: His bio says he can eat 12 pizzas in one sitting.
  • Color-Coded Characters: Blue and magenta-ish red.
  • Comeback Mechanic: When he's low on health, his sheer determination causes his punches to be permanently charged. He ain't called "The Comeback King of Spring" for no reason.
  • Critical Status Buff: When his health gets low, all of his attacks become charged attacks.
  • Crouching Moron, Hidden Badass: Described in his bio as a goofy guy off the ring, but a force to be reckoned with in the ring.
  • Delinquent Hair: While he himself isn't a delinquent, his spring-like hair is reminiscent of a typical pompadour worn by Japanese Delinquents.
  • Eagleland: His physical body closely evokes shades of Little Mac, a native New Yorker, his home stage of Spring Stadium is in what closely resembles a downtown of that very city, and his color scheme is red, white and blue.
  • Face: While all the fighters have a fair share of fans he is likely this to Master Mummy's and/or Kid Cobra's Heel.
  • Friend to All Children: The 5/17 Directs mentions he's popular with kids. One piece of production art even shows him keeping a young fan out of harm's way when he fails to Look Both Ways before getting his hat back.
  • The Hero: More or less the main character of the game, with a Stock Shōnen Hero personality to boot.
  • Improbable Hairstyle: It might be possible to replicate the major portions of his pompadour if one had the hairstyling skills, but probably not the spring-shaped sideburns he also sports.
  • Jack-of-All-Stats: He's said to have more balanced abilities than the other fighters.
  • Legacy Character: He's the third person to hold the name of Spring Man.
  • Leitmotif: A more intense arrangement of the main ARMS theme, fitting for the Series Mascot.
  • Mundane Utility: One piece of official artwork shows him extending an arm in order to reach and change the TV channel.
  • Pink Girl, Blue Boy: Downplayed example with Ribbon Girl, as he also wears a magenta-ish red color.
  • Playing with Fire: His default and picturesque ARMS are the Toasters, gloves that engulf his punches in flame when charged. Oddly fitting for a Hot-Blooded guy like him.
  • Primary-Color Champion: More or less the main character of the game, he's primarily colored blue and red.
  • Saying Sound Effects Out Loud: Boi-oi-oing!
  • Series Mascot: A spot he seems to share with Ribbon Girl, as they were the first two characters revealed and they've both been heavily featured in all of the game's promotional material so far.
  • Spring Coil: Has this as a motif, from his swirly pompadour to his spring-like arms.
  • Stock Shōnen Hero: His bio says that he's a bit of a goofball, but trains incredibly hard to reach the champion's belt. He can even make a comeback through sheer determination alone! And like many characters of this type, he's quite the Big Eater; able to eat 12 pizzas in one go!
    • The upcoming graphic novel based on the series seems to expand on this trait as the storyline (At least in the upcoming Free Comic Book Day preview) follows Spring Man first needing to beat 599 other competitors to become champion of the Spring Gym while his ultimate goal is to be in the Grand Prix.
  • To Be a Master: Like your typical Stock Shōnen Hero, he wants to be the very best, like no one ever was.
  • Too Many Belts: The visual in his ending shows a bunch of belts being worn around his arms- likely in motivation of wearing the Champion's Belt.
  • Totally Radical: He considers his arms to be "rad".
  • Trademark Favorite Food: Pizza according to his official profile. He can eat 12 pies in one go even! A piece of official artwork even shows him enjoying a slice.
  • Unusually Uninteresting Sight: Subverted, as Spring Man was by his own volition fairly freaked out at his mutation, but he took to it pretty quickly.
  • Visual Pun: He's a Stock Shōnen Hero who, when defeated, springs back into action.
  • You Gotta Have Blue Hair: Spring Man has his hair in a light blue swirl.

    Ribbon Girl 

Ribbon Girl

https://static.tvtropes.org/pmwiki/pub/images/arms02.jpg
Voiced by: Momoka Kawasaki

An agile fighter with ribbon ARMS who's also an Idol Singer. Her unique traits are that she can jump four times consecutively, air dash twice in a row, and that she can fast-fall to the ground which charges her ARMS instantly.


    Ninjara 

Ninjara

https://static.tvtropes.org/pmwiki/pub/images/arms03.jpg
Voiced by: Kenji Takahashi

A student ninja who fights with chain ARMS. His unique traits are that he can warp short distances while air-dashing and he can teleport to the side while blocking attacks.


    Master Mummy 

Master Mummy

https://static.tvtropes.org/pmwiki/pub/images/arms04.jpg
Voiced by: Kouji Takeda

A massive mummy who can extend his punches with his bandages. He does not flinch from weak ARMS punches, and his unique trait is that he can regain a bit of health when he guards.


  • Alliterative Name: Master Mummy.
  • Amazing Technicolor Population: His skintone is uniquely purple.
  • Back from the Dead: Biff mentions he woke up in a mausoleum which is later revealed to have been the fault of Coyle's experiments somehow.
  • Battle Boomerang: His Phoenix ARM essentially acts like one.
  • The Big Guy: The largest, strongest, and meanest looking of them all, but has a soft spot for his family.
  • Big Ol' Eyebrows: Has two bandages above his eyes that resemble this.
  • Color-Coded Characters: Mainly purple and white.
  • Conlang: If you look closely the bandages that make up his ARMS are covered with this style of writing. With his status of being some thousands of years old they're probably this game's take on hieroglyphics (Or simply the game's unique written language in general).
  • Earn Your Happy Ending: His post-credits visual shows him with his family as they get interviewed by Biff.
  • Family Man: According to his profile, he loves his family, but their location is unknown. He's been searching for them ever since he woke up.
  • Gentle Giant: He loves his family and has shown below he also cares about his fans given the fact he has at least rescued a young boy's balloon from floating away (which makes a bit of sense given when we see his family in the ending it consists of just himself, his wife, and their child). Biff also refers to him as being rather sensitive when he's Coyle's opponent.
  • The Giant: Is the tallest fighter of a consistent height at 7'6". (Helix can occasionally beat him due to the fact that the tallest he can stretch is 8'2".)
  • Guttural Growler: Fitting for his undead status and large size, the noises he tends to make fall into this nature.
  • Heel: He's pretty big and scary in the ring, so one would assume him as a villain, but it turns out he's a friendly guy otherwise. His favorite thing is his family, and he also cares about his fans.
  • Huge Guy, Tiny Girl: As seen in his ending, he utterly dwarfs his wife in size.
  • Immune to Flinching: He doesn't flinch from weaker attacks.
  • Leitmotif: Ominous and creepy rock for the ominous and creepy mummy.
  • Mighty Glacier: He is the largest and heaviest character in the starting cast of the game, and by that token, one of the slowest. While his large size and low mobility doesn't do him much favors in avoiding punches, he makes up for it with his powerful punches and the ability to regain health while defending, giving him both offensive and defensive strengths.
  • Mummy: Master Mummy is well, a mummy.
  • Non-Elemental: His signature Megaton ARMS do not have any special attributes, unlike the other two starting ARMS available to him (Retorcher and Phoenix) which use fire.
  • Purple Is Powerful: Has dark purple skin, his small bit of clothing, the writing on his ARMS, and even some of his main equipment choices belong to the color family. Definitely is on the strong side.
  • Red Eyes, Take Warning: A muscular mummy who can pack a punch.
  • Regenerating Health: He regains health when blocking.
  • Rule of Three: His family is him, his wife, and their child which totals to this number.
  • Ugly Guy, Hot Wife: He's not exactly ugly, but he's not that much of a looker. His wife, by contrast, is beautiful despite also being a mummy.
  • Vague Age: Master Mummy's age is unknown. Given that he's a mummy, it's likely in the millennia.

    Min Min 

Min Min

https://static.tvtropes.org/pmwiki/pub/images/6ba.jpg
Voiced by: Haruna Takatsu

A martial artist with noodle ARMS who serves as the poster girl for her family's ramen shop. Her unique trait is that she can deflect attacks while dashing with her kicks, even in mid-air. Her left arm can turn into a dragon after a long charge or successful throw and can stay charged until knocked down.


  • Alien Hair: Her hair may look like a blonde bob cut at first glance, but it's actually made of noodles!
  • Animal Motifs: While Min Min's arms are noodles by default, one of them can take the form of a dragon. Elements of this dragon theme can also be spotted in her shorts and shoes through texture and design.
  • Anime Chinese Girl: She's Chinese-inspired, loves noodles, and incorporates kung fu into her fighting.
  • Bilingual Bonus:
    • Her Chest Insignia is a stylized version of "麺", the Japanese kanji (and traditional Chinese character) for noodles.
    • While her given name in English is "Min Min", the Japanese pronunciation takes care to add a separate sound to her name, making it sound more like "miàn miàn", the Chinese word for noodles that would evolve into "ramen".
    • Her attack call-outs and victory lines are in Chinese as well:
      • "好吃!" (Hǎo chī!) - "Yum!"
      • "我愛拉麵!" (Wǒ ài lāmiàn!) - "I love ramen!"
      • "谢谢!" (Xièxiè) - "Thanks!"
  • Blush Sticker: More noticeable in close-ups, like during character selection menu and in her victory poses.
  • Color-Coded Characters: Orange, with a bit of green.
  • Edible Bludgeon: The fact her arms are made of ramen brings a literal take to being a noodle person.
  • Frickin' Laser Beams: If equipped with the Dragon ARM, she can blast laser beams.
  • Improbable Weapon User: Min Min's arms and hair are made out of ramen noodles.
  • Kick Chick: She's the first character shown to have the ability to kick, which she uses to deflect her opponent's attacks.
  • Leitmotif: Classical Chinese instruments mixed with a strong techno beat.
  • Mukokuseki: Despite being Chinese-influenced in appearance and her costume's design, she looks like a blonde thanks to her noodle hair.
  • My Nayme Is: Her name is pronounced Men Men by the Japanese announcer even though text says Min Min in the Japanese trailer as well. It may be the actual pronunciation, as Min Min herself says her own name "Men Men" when chosen.
  • Nice Hat: Min Min wears one that resembles a ramen bowl.
  • Our Dragons Are Different: Twice over. Not only does she have dragon-themed ARMS that fire lasers, but she can overcharge her left arm into a dragon that permanently charges its equipped ARM until she takes a huge hit, regardless of which ARM is equipped to it.
  • Palette Swap: Min Min's dragon arm will change colors along with her clothes.
  • Perpetual Frowner: Always has either a determined scowl or an ambivalent grimace, even in her victory animations. The only time we see her smiling is a nervous smile in one of her character arts. In another art, while the other girls seem excited at the presence of Lola Pop, she's scowling.
  • Playing with Fire: Her Dragon ARMS are capable of burning opponents.
  • Punny Name: The bearer of the Ram Ram ARMS is named Min Min.
  • Repetitive Name: Min Min. Also her chakram ARMS Ram Ram.
  • The Resenter: Is said to be somewhat jealous of Ribbon Girl becoming successful in such a short amount of time.
  • Shock and Awe: Accompanying Min Min's signature Dragon ARM on official art is the "Shock" attributed Megawatt.
  • Shout-Out: The name of her family's noodle place is Mintendo Noodle House, playing on her own name and her creator's name. Similarly, its Japanese name (麺天飯食堂, or "heavenly noodle eatery") is a play on the kanji for Nintendo (任天堂, which is generally interpreted as "leave luck to heaven").
  • Stealth Pun: Her name is derived from the word, "ramen," given that her arms are literally made of ramen noodles.
  • Tights Under Shorts: She wears a pair black capris under her shorts.
  • Trademark Favorite Food: Appropriately, her favorite food is her mother's ramen. This goes to the point where one of her victory phrases is "I like ramen" in Chinese.
  • Weight Woe: Though her English bio lists her weight as "unimportant", in Japanese she's said to be dieting.
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     Mechanica 

Mechanica

https://static.tvtropes.org/pmwiki/pub/images/arms05.jpg
Voiced by: Ayumi Fujimura

A teenage girl not born with the power of ARMS but she pilots a Mini-Mecha in battle to keep up. The mech allows her to armor through weaker attacks and her unique trait is the mech's jetpack, which gives her more agility for dashing and hovering in the air.


  • Ascended Fangirl: She's a fan of her fellow boxers who now gets the chance to fight against them.
  • Badass Normal: She's the only member of the cast who lacks the Arms ability. She uses a robot as a substitute. Along with the artificial fighters Helix and Byte & Barq, she is classified as a "second generation" fighter.
  • Brainy Brunette: Her profile mentions she's fifteen, which currently makes her the youngest human member of the cast. Despite this, she's able to competently pilot a flying mecha and operate its weapons in the heat of battle.
  • Color-Coded Characters: Yellow.
  • Fangirl: According to her profile, she's a big fan of the other ARMS fighters, especially Ribbon Girl. She also seems to be a fan of Max Brass, considering she "grew up watching him dominate the ARMS League" and even met him in person when she was younger.
  • Fingerless Gloves: Wears these on her real hands.
  • Future Spandex: Out of practicality, she wears one inside her Mini Mecha.
  • Genius Sweet Tooth: Implied by Biff when she goes up against Lola Pop.
  • Idiot Hair: Despite being a Brainy Brunette.
  • Immune to Flinching: Justified; since she pilots a mecha, weaker attacks won't make her flinch. In one of his explanations of the fighters Biff refers to her as "The Rocket Girl Who Never Flinches".
  • Instant Awesome: Just Add Mecha!: Mechanica fights by piloting a Mini-Mecha.
  • Leitmotif: Mechanica gets a spacey techno song, with what sounds like a distorted version of her voice in parts.
  • Little Miss Badass: Little? Check. Miss? Check. Badass? Check!
  • Nonstandard Character Design: The only human fighter without ARMS, and as a result, she also lacks the neon colored eyes with swirl patterns in the pupils that the other human fighters possess.
  • Purple Eyes: Her eye color, it also compliments her yellow color scheme.
  • Sci-Fi Bob Haircut: Has her hair in a bob and has a science theme.
  • Shorter Means Smarter: Outside her mecha, Mechanica is at least 5'1" according to her bio. This makes her the smallest of the human fighters.
  • The Smart Guy: Too weak to fight on her own, but smart enough to make a mech suit to do it for her. In the 5/17 Direct Biff mentions that she must be a genius. Confirmed for certain thanks to how one of the highest stats on her profile's graph is IQ.
  • Smart People Wear Glasses: Or goggles, in her case.
  • The Team Normal: Unlike the other human fighters she was not Randomly Gifted with ARMS powers, instead she's just a girl fighting in a robotic suit she built herself that has similar capabilities to ARMS.
  • Teens Are Short: Is fifteen and 5'1" when outside her suit.
  • Wrench Wench: She built the mech unit she uses herself and knows how to operate it.

    Twintelle 
https://static.tvtropes.org/pmwiki/pub/images/arms09.jpg
Voiced by: Adeyto

A famous movie star whose ARMS are in her hair (leaving her with regular arms where they should be). Her unique trait is her Actress Aura, which can slow down time to allow her to dodge punches and charge her attacks even in midair.


  • Parasol of Prettiness: An official piece of artwork shows one of her twintails shielding her from the sunlight with one of these as she lays back at a table with a cup of tea and reading a book. Appropriately, the Parasol ARMS are one of her three starter ARMS.
  • Power Floats: In her tea-sipping win animation, she appears to be sitting in mid-air.
  • Prehensile Hair: While a majority of the other current fighters had their ARMS powers show up in, well... Their arms, Twintelle's instead manifested in the form of long locks.
  • Punny Name: Doubling as a Meaningful Name based on her Mega Twintails which she is able to use in battle instead of ARMS.
  • Regal Ringlets: Her curls are appropriate for a movie star, and pack quite the punch.
  • Rule of Glamorous: When zoomed in closely sprinkles of golden glitter can be noticed on her skin.
  • Sexy Walk: Her walking animation has her sensually swinging her hips while putting her hands on them.
  • Shout-Out: Twintelle is a curvy Fanservice character that uses hair for her fighting style. She also has something to do with Roses and has a Dominatrix personality and the ability to slow down time. She's pretty much an E10+ version of Bayonetta.
  • Something About a Rose: Some of her moves seem to summon what look like golden rose petals. A visual on the ARMS Twitter shows a bottle of perfume with a metallic rose right next to it which can be taken as her signature scent.
  • Spot of Tea: She seems to be French rather than British, but she can be seen enjoying a cup of tea during various portions of her trailer and main visual.
  • Statuesque Stunner: Obviously a very alluring woman besides, her bio mentions she's 180 centimeters or 5'10" which makes her the same height as Kid Cobra and Ninjara, and currently the tallest of the female fighters (Ribbon Girl is 5'5", Mechanica is 5'1" outside her mecha, Min Min is 5'4", Lola is 5'8", and Dr. Coyle is a close second at 5'9"). Mind, this is even without her visually several-inch heels, which easily put her over six feet.
  • You Gotta Have Blue Hair: Her hair does have streaks of pink.
    • Two of her alt colors actually do make her hair a shade of blue. Specifically, one makes it purple with a blue streak in place of the default pink and the other makes it a mix of light and dark blue.

    Byte and Barq 
https://static.tvtropes.org/pmwiki/pub/images/arms08.jpg

A tag team of fighters consisting of a clockwork robotic cop and his similarly mechanized canine companion. Their unique trait is that they fight as a team, with Barq being an AI-controlled assist. Barq attacks on his own and can take hits for Byte, and Byte can use Barq as a springboard to parry punches and get a high jump.


  • Assist Character: Barq isn't directly controlled by the player, but he's useful in keeping up the pressure on the opponent.
  • Big, Friendly Dog: Barq might be all head but he still is rather large and gets along well with Byte.
  • Blue Is Heroic: They work for the police and wear a shiny, official-looking blue.
  • Canine Companion: Barq helps out Byte by acting as a footstool and getting in extra attacks.
  • Color-Coded Characters: Metallic blue and gold
  • Combining Mecha: When they hit their Limit Break, they combine into one robot. They actually abused this feature to get into the ARMS Grand Prix in the first place by signing up while combined.
  • Clockwork Creature: Were introduced as the "Clockwork Cops" and have visible Windup Keys.
  • Cool Shades: Barq wears a pair of sunglasses.
  • Double Meaning: One of their win quotes has Byte call the team the "long arms of the law".
    • The Long Arm of the Law is also what they are referred to as in the German and Dutch versions of the game instead of the Clockwork Cops.
  • Equippable Ally: Barq can double as Byte's head.
  • Face of the Band: invoked Barq appears to be this for the duo. Fans of them wear helmets like Barq's rather than hats like Byte's.
  • Fusion Dance: Barq has the ability to become Byte's head in order to perform an attack together.
  • Hand Wave: Biff comments that the sea breeze is what keeps the duo's keys wound up and their gears constantly moving.
  • Heroes Love Dogs: Byte is a cop who seems to appreciate his robot dog's work.
  • Heroic Dog: Barq is a police dog so it's only natural.
  • Leitmotif: A tropical conga beat with steel drums for the beach police.
  • Loophole Abuse: Despite being a pair (and thus, normally illegal), they were allowed into the ARMS Grand Prix by signing up while combined. Even after the fact that they were two robots was public knowledge, their popularity even with Max Brass kept them from getting disqualified.
  • Mechanically Unusual Fighter: The other fighters fight solo. Byte fights with Barq as an Assist Character.
  • Machine Monotone: Byte speaks this way. Averted with Barq, who sounds like an organic dog.
  • Nice Hat: Byte wears a custodian helmet to show off his police nature.
  • Noodle Incident: Kid Cobra has had a run-in with Byte & Barq, according to Biff. No explanation about what happened, whether it was a chance encounter or if Kid Cobra was breaking rules.
  • Not So Above It All: Even though Byte and Barq are law-enforcement robots, they technically cheated to get into the ARMS Grand Prix.
  • Not the Fall That Kills You: Byte's grab attack damages opponents when they're knocked to the ground, since he launches them after grabbing them instead of hitting them.
  • No Waterproofing in the Future: Their bio mentions one of their hobbies is avoiding salt water, and their weakest stat is "water resistance". You'd think they wouldn't have been assigned to beach patrol. Coyle's notes on the duo have her suggest she could give them waterproof bodies but she probably won't.
  • Punny Name: This works two ways.
    • One being the classic phrase of "Their bark is worse than their bite."
    • The other doubles as a Meaningful Name for Byte due to his robotic nature.
  • Ridiculously Human Robots: Byte, though less in terms of appearance and more in the way he moves and acts.
  • Robot Buddy: Barq is this to Byte even if they are both robots. Basically a robot buddy with a robot buddy.
  • Robot Dog: Barq is a robotic police dog.
  • Token Non-Human: Shares this role with Helix due to the fact they are robotic police.
  • Undying Loyalty: Implied. If Byte is being controlled by Hedlok, Barq won't be there to help the skeletal menace.
  • Visual Pun: Byte has a literal handlebar mustache.
  • Windup Key: The duo has these due to being cops based on clockwork-styled robotics. Byte's are more noticeable as they appear on his shoulders while Barq has a single one on his back that might as well be his equivalent of a tail.
  • Xtreme Kool Letterz:
    • Byte's name is Justified since a byte is a real unit of digital information, something a robot like Byte would use frequently.
    • Barq's name is just "Bark" with a "q."

    Kid Cobra 
https://static.tvtropes.org/pmwiki/pub/images/arms07.jpg
Voiced by: Ryouta Takeuchi

A professional snakeboarder who fights with snake ARMS and his motivation is to increase views for his livestreams. His unique trait is both his ground and air dash get faster and longer while his arms are charged. Also when charged, his forward dash allows him to duck under punches.


  • Ambiguously Human: He's odd-eyed, his face is hidden under a helmet/mask, he was born with the ARMS ability, and the shape of his body is a bit too snakelike even for someone who calls himself "Cobra". In the end it is likely to just be part of his persona as a famous snakeboarder.
  • Animal Motifs: If his name and hobby did not tip you off it is obviously snakes, particularly cobras. When viewed from behind the cobra shape can be seen from his helmet which extends down to the shirt graphic. Not to mention despite their name being inspired by salamanders, the set of ARMS he has mainly been viewed to have on combined with his movements do look rather snakey (Complete with scales when viewed up close similar to when Min Min's dragon is active).
  • Blow You Away: His signature Slamamander Arms produce wind and tornadoes during Rush.
  • Calvinball: The Snakeboard sport he does.
  • Chick Magnet: He's got a lot of female fans, as seen in his ending.
  • Color-Coded Characters: A rather poisonous purple with a touch of bright green.
  • Cool Helmet: He wears a white helmet-mask combination that's shaped like a cobra.
  • Evil Sounds Deep: As mentioned below he probably is not necessarily evil, but the way he slowly says "Cobra..." at the end of his trailer does have a sinister element to it.
  • The Faceless: His face is hidden under a Cool Mask that doubles as his names(n)ake.
  • Fashion Dissonance: His outfit kind of gives the desire to shout "The 1990s called, they want their clothes back."
  • Good Colors, Evil Colors: Wears purple and green in contrast to the more heroic characters. Leans more towards Heel than an actual bad guy though.
  • Instant Web Hit: What he must expect from his fights due to the fact he's livestreaming them.
  • Lean and Mean: The build of his body is a bit on the skinny side making him almost look like a snake with legs.
  • Leitmotif: A fast-paced rock mix of the main ARMS theme which perfectly catches the feeling of extreme sports.
  • Mismatched Eyes: His left eye is green while his right eye is purple.
  • Noodle Incident: Kid Cobra has had a run-in with Byte & Barq, according to Biff. No explanation about what happened, whether it was a chance encounter or if Kid Cobra was breaking rules.
  • Purple Eyes: One of his eyes is this color while the other is green.
  • Totally Radical: He's a snaker (skater) dude.
  • Video Game Dashing: Everyone in ARMS is capable of doing this, but Kid Cobra stands out by being able to sacrifice his charged punches to dash twice. Without it, he otherwise has the slowest dash in the game.

    Helix 
https://static.tvtropes.org/pmwiki/pub/images/arms06.png

A green blob creature with ARMS designed after DNA double helices who was accidentally created by scientists researching the ARMS phenomena. His unique trait is his unusual body allows him to move in weird ways for added defense and to confuse the opponent.


  • Abusive Parents: Dr. Coyle created Helix and according to her journal when Biff read it, sees him as kind of a disappointment. Biff in return tells the blob not to worry about it and instead see making your parents ashamed of you as a rite of passage.
  • The Baby of the Bunch: Can possibly be interpreted this way due to only being two years old- combined with juvenile-sounding voices. Then again, he is a scientific creation so it probably does not matter.
  • Blob Monster: He's made of a green substance that can stretch and collapse into liquid.
  • Color-Coded Characters: A slightly translucent deep green.
  • Confusion Fu: His ability to contort his body and move in strange ways is his main mechanic in order to frustrate his opponents.
  • Difficult, but Awesome: His below mentioned mechanical quirks gives playing him a bit of a learning curve, reducing his potential tier ranking, but still leave him formidable
  • Dub Name Change: In Japan, he's known as "DNA Man".
  • Eye Scream: Averted with his blinding Blorb ARMS. Biff says they're pretty sure the goo from them is non-toxic.
  • Fighting Clown: Silly and unorthodox movements and sounds, but no less effective for it.
  • Interface Screw: His default ARMS, Blorb, are the first ones with the Blind element. If a charged Blorb hits an opponent, their view is blocked by blue goo, similar to a Blooper in Mario Kart.
  • Leitmotif: A bizarre techno remix of the main ARMS theme, fitting the man(?) made for ARMS fighting.
  • Mechanically Unusual Fighter: Helix's scientific nature allows him to stretch and move to inhuman lengths and shapes. His dash and jump respectively double as a squash and stretch to duck under or flex above attacks. His ARMS weapons have slightly unusual timing; the Guardian is a shield that can block a few hits as it drifts towards the opponent that needs to be pumped a second time to speed up after closing the gap. His Ice Dragon has the typical delay between punch and firing and the Blorb bounces on the way towards the opponent.
  • Nightmare Fuel Station Attendant: The most unnatural looking and sounding character in the entire cast, but at the same time he's amusing and childish.
  • One-Way Visor: He wears one that doubles as his "eyes".
  • Our Dragons Are Different: Similar to Min Min, one of Helix's main ARMS choices are dragon heads. A major difference is that his dragons specialize in blasting ice breath.
  • Palette Swap: The enemies in "1-On-100" mode seem to be black, possibly non-sentient versions of Helix, probably created by the same scientists who made him.
  • People Jars: One piece of his official artwork shows him breaking out of one, and the stage his trailer introduces him in is full of them.
  • Plucky Comic Relief: His bizarre design, and equally bizarre movements, make him serve this role on the roster.
  • Precocious Crush: Their pre-fight line indicates the two year old Helix has a crush on Twintelle.
  • Readings Are Off the Scale: His bio on the official website has a joke "Grossness" stat that not only extends off the chart, but also off the edge of the screen (It even wiggles).
  • Rubber Man: According to his bio, Helix can stretch anywhere from between thirty to two hundred and fifty centimeters (Approximately 0'10"-8'2").
  • The Unfavorite: Coyle's first work, but despite that connection, her journal dismissing him as flawed seems to indicate there's no love lost for poor Helix.
  • Technicolor Science: He is a creation by ARMS Laboratories and his palette is a slimy green with pink and blue highlights.
  • Token Non-Human: Shares this role with Barq and Byte, being one of the only current fighters that do not consist of flesh and blood (or implied formerly, in the case of Master Mummy). He is instead a substance that is getting compared to Flubber.
  • "Well Done, Son!" Guy: According to his bio Helix's reason for fighting in the ARMS tournament is to prove the merit of the ARMS Laboratory's work. The woman who created him to begin with is also in the competition.
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     Max Brass 
https://static.tvtropes.org/pmwiki/pub/images/max_brass.png
Voiced by: Dominic Allen

The head of the ARMS league, and the Champion of the Grand Prix. Fitting his status, his ARMS look like belts. Originally the Final Boss of Grand Prix mode, he is the first post-release fighter introduced to the game, made playable in the first update. His unique trait is that charging his ARMS or completing a throw will buff his body mass to give him armor from weak attacks. Like Spring Man, he can charge to repel punches and his ARMS stay permanently charged at critical health and he will also stay buffed.


  • Big Good: He's not just the Champion, he's actually the head of the ARMS league, and the guy who made the tournament in the first place!
  • Color-Coded Characters: Light metallic teal with brown/gold and red accents.
  • Cool Helmet: Shiny gold with a mohawk/pompador on top.
  • Cool Old Guy: He's the only middle-aged fighter in the game at 52 years old, but the fans love him for his hamminess and influence in the ARMS world, and he encourages anyone to show him their all.
  • Difficult, but Awesome: Max Brass has a great set of abilities and useful starting ARMS, but unlike all other fighters, his punches have zero guidance behind them, meaning if curved the wrong way, your punch will miss the enemy by a mile. Using Max Brass effectively requires you to have complete control over where you're sending your punches so you don't constantly whiff, but having such control gives you a juggernaut with a Fire-Explosive combo of elements and the ability to laugh at weaker hits.
  • Domino Mask: Built into his helmet, no less.
  • Eagleland: A minor example is in his introduction trailer as he is presented through the use of red, white, and blue rings.
  • Final Boss: Of the Grand Prix mode.
  • Graceful Loser: He's seen clapping for Spring Man in the latter's ending image, smiling at the new Champion.
  • Having a Blast: His signature Nade and Kablammer ARMS explode upon impact. The Nade even resembles a grenade.
  • Hoist by His Own Petard: Max's Brass critical permacharge means that his two signature Explosion-type ARMS make him a bigger target. Fortunately, his buffed state means he takes half damage from it as well as not flinching.
  • Hell-Bent for Leather: His belt ARMS look like they're made out of leather.
  • Hot Paint Job: Has a flame motif on his boots and outfit.
  • Irisless Eye Mask Of Mystery: His mask makes his eyes look like this rather than show off the swirly Exotic Eye Designs other fighters with ARMS have.
  • Large and in Charge: At 6'4" he's the the second tallest fighter at a consistent height (Master Mummy is first at 7'6"), and he's both the reigning Champ and the head of the sport outright.
  • Large Ham: This guy's every bit as boisterous as he is big. He's also the only character (besides Hedlok) that laughs as he's being introduced by the announcer in Grand Prix.
  • Leitmotif: The theme for his stage, the Sky Arena, is a dramatic orchestra rock song with chanting in the background; it's a climactic song fitting for the head of the ARMS League.
  • Masked Luchador: Given the belt, flame motifs on his clothes, mask, and Mayincatec design of his stage (from what we can see), he may be based off this.
  • Mirror Boss: If you play as Max Brass in Grand Prix, the final boss is... another Max Brass, with a different color scheme. Biff lampshades this, as shown under Tomato Surprise.
  • Multi-Armed and Dangerous: When Hedlok steals his body for the True Final Boss.
  • Nigh-Invulnerability: When he reaches critical health, he buffs up and becomes an absolute damage sponge, not just taking less damage, but no-selling every attack save for grabs you throw at him.
  • Older Than They Look: The guy's actually 52 years old, but between his appearance, voice, skill, and enthusiasm, you'd be forgiven for thinking he was in his 30s or even late 20s.
  • Pec Flex: Makes this in one of his victory poses.
  • Playing with Fire: His signature Roaster arms are similar to Spring Man's Toaster arms, only with higher damage output at the cost of the guidance system.
  • Promoted to Playable: He's the Final Boss of Grand Prix, and the first post-release character.
  • Red Baron: His title is "The Commish", as in the Commissioner of the entire ARMS League.
  • Smug Super: For as nice of a guy as he is, he does have a big ego that is entirely justified by his power and skill.
    "Who's number one? Me!"
    "I'm the best!!"
  • Spirited Competitor: He's not some corrupt champion trying to cling to his belt, he just wants to set up a great tourney and put his title up there for the winning.
  • Superheroes Wear Tights: He's wearing a spandex suit that looks like either a superhero or a luchador outfit.
  • Technicolor Fire: The fires of his Roaster gloves are purple.
  • Temporary Bulk Change: He can increase the size of his muscles for a brief period of time to prevent flinching.
  • Tomato Surprise: Subverted. During his final Grand Prix battle, he faces another Max Brass, and Biff believes that the Max Brass you're playing as is an imposter. However, defeat the other Max Brass (and Hedlok if your difficulty is high enough), and Biff will remark during the victory ceremony that he "always knew you were the real deal", implying the one you fought (and saved) was the real imposter.
  • Too Many Belts: Not in his design, but his Arms are belts and his arena is themed around the championship belt.
    • This is taken to another level in his ending visual as it involves him admiring all the belts he's won in the past framed up on a wall as his newest part to the collection lays on a desk likely to soon get the same treatment.
  • We Used to Be Friends: With Dr. Coyle, as her ending screen is a picture of them seemingly as friends. It's been torn in two, yet taped back together.
  • World's Strongest Man: You don't become the absolute, uncontested peak in the world where twenty percent of the population consists of extendo-arm superhumans without being this.

    Lola Pop 
https://static.tvtropes.org/pmwiki/pub/images/lolapop.png
Voiced by: Soness Stevens

A traveling fighting clown with gummy candy ARMS introduced in the third update of the game. Lola Pop has traveled the world doing street performances and hopes to one day open a circus of her own. Her unique trait is the ability to inflate her whole body which allows her to move while blocking, bounce on the ground and air-block.


  • Alien Hair: As with other female characters with the ARMS power. Her hair is made of hard candy and the bun on her head has the shape of a lollipop.
  • Art Attacker: One of Lola's default ARMS, the Biffler, covers the screen with stamps of Biff's face.
  • Attack Reflector: The Clapback ARMS, part of Lola's default selection, reflect enemy punches back at them when charged.
  • Cloudcuckoolander: Some of her mannerisms and movement patterns are pretty wacky.
  • Color-Coded Characters: Orange and teal.
  • Earn Your Happy Ending: Uses the money from winning the Grand Prix to open up her circus.
  • Fashionable Asymmetry: Subtly so. Half of her baggy pants are striped and the other half polka dotted. The pattern changes based on her Palette Swaps, but they're always asymmetrical.
  • Fighting Clown: Literally. If the red nose, puffy pants, and fact you can play as her in a fighting game did not tip you off she is definitely one of these. Furthermore, she isn't meant to be a Joke Character.
  • Fighting with Chucks: One of her default arms are called the Funchuks. They work by having her swinging around a large pair of nunchakus.
  • Inflating Body Gag: Her way of blocking and parrying attacks is by inflating her whole body.
  • Interface Screw: Her Biffler ARMS resembles Kid Cobra's Hydra, but with blue stamps depicting Biff's face on them in place of rockets. When the opponent is hit by one of the stamps when charged, their screen is stamped, obstructing their view.
  • Leitmotif: Her home stage, Via Dolce, has an upbeat song featuring traditional European renaissance instruments such as violin, guitar, and accordion with a strong rhythm section.
  • Non-Ironic Clown: For the most part she looks and behaves the way one can expect of a silly clown.
  • Punny Name: If "Lola Pop" isn't just a stage name, then it's rather fitting that a silly lady with candy ARMS would have a name that sounds like "lollipop".
  • Sweet Tooth: One of her hobbies is eating candy.
  • Temporary Bulk Change: Her main ability is puffing up her body to block attacks.

     Misango 
https://static.tvtropes.org/pmwiki/pub/images/misango.png
Voiced by: Toru Sakurai

A proud, spiritual warrior with woven bracelet ARMS introduced in the fourth update. Misango is devoted to defending his homeland and people, the Misangans. He enters the ARMS tournament in order to prove that the Misangan fighting technique is superior above all others. His unique trait is that he fights with a "mysterious entity" mask that can imbue him with randomly generated buffs as well as shield him during a charge.


     Springtron 
https://static.tvtropes.org/pmwiki/pub/images/springtron.png

A strange robotic fighter resembling Spring Man. He shows up to challenge you in Grand Prix if you're doing TOO well. Originally an NPC Bonus Boss, he became playable with the fourth update. His unique trait is that charging his ARMS will release a energy pulse that disables any ARMS that comes in contact with it. Like Spring Man, he can also parry punches after charging but unlike Spring Man, he doesn't stay charged at low health.


  • The Baby of the Bunch: Similar to fellow ARMS Laboratory creation, the two-year-old blob creature known as Helix, this robot is the youngest fighter in the league at zero. It might not truly matter though as he is a creation of metal made in the likeness of another battler.
  • Bonus Boss: Added in the 3.2 update to challenge the player right before Max Brass if they've had a perfect run so far.
  • Chest Insignia: Doesn't use Spring Man's symbol, instead having one that resembles a "T".
  • Do Well, but Not Perfect: He shows up to challenge you if you get to Max Brass without losing a single round on Difficulties 4 or higher, so those that wish to avoid him must follow this trope.
  • EMP: Every so oftennote , he sends out a pulse which disables your ARMS. The only way to avoid it is to get out of its range.
  • Evil Knockoff: Of Spring Man. It's not known if he's actually evil, but he is very aggressive and interrupts your Grand Prix challenges.
  • Evil Counterpart: To Helix, although downplayed in that Springtron hasn't proven itself to be anything more than a delinquent.
  • From Bad to Worse: So you think you're safe from him in Co-Op mode? Too bad, double Springtron time!
  • Jerk with a Heart of Gold: He's the intimidating mascot of an incredibly dubious corporation; despite this, his Grand Prix ending shows him having a touching moment with a young fan.
  • Moveset Clone: Of Spring Man, down to having the same starting ARMS and abilities. He even gains the ARMS Spring Man gains from the ARM getter minigame.
  • NameTron: Spring Man with "Tron" instead of man.
  • Robot Me: He's a robotic duplicate of Spring Man created to advertise ARMS labs and discover the other fighters' weaknesses.
    • Apparently his creator sees him as superior to the fighter he was based on:
    Dr. Coyle: "Yes... better than the original."
  • Smug Super: His hobby is "flawless victories".
  • SNK Boss: As to be expected of a Bonus Boss in a fighting game. He's slow and weak under normal circumstances but his signature ability is a shockwave that, in order, disables your arms, charges his arms, and makes him really fast. Good Luck.
  • Token Non-Human: Shares this quality with Helix, Byte, and Barq. He's also something of a combination of the three as he's a robot and a creation of ARMS Laboratories.

     Dr. Coyle 
https://static.tvtropes.org/pmwiki/pub/images/drnrruvwaaemrlm.jpg
Voiced by: Donna Burke

A brilliant scientist who's the head of ARMS Laboratories. She's obsessed with ARMS research and Springtron, Hedlok, and Helix are the results of her experiments. She has even experimented on herself, which gave her a set of ARMS of her own in the form of Tesla coils. Dr. Coyle was hinted at in the game previously and made her debut for the fifth update of the game. Her unique traits are that she can turn invisible during a block, levitate and air-guard, and gain a third ARM when charging her punches.


  • Amazonian Beauty: Not blatant, but definitely pronounced. Coyle's self-experimentation has given her a very broad upper body, she's very much on the tall side, and the humongous shoulder pauldrons her ARMS tie to appear to be mostly filled by her own impressive physique.
  • Combat Stilettos: Wears high-heeled boots with spikes on the soles near the toes. Unlike Ribbon Girl and Twintelle, their lack of any impracticality is justified because Coyle never actually touches the ground.
  • The Computer Is a Cheating Bastard: In the Grand Prix boss fight, Coyle gets a fourth ARM when charging up, in addition to the third. She also does 200 grab damage as opposed to her 150 baseline.
  • Curtains Match The Windows: Has green hair and eyes.
  • Deadpan Snarker: Her win quotes against some of the fighters can come off as rather sarcastic. The most notable examples include:
    • Spring Man: Spring's over!
    • Ribbon Girl: Now that's a [stressing the I to sound musical] hiiiiiiit!
    • Ninjara: Sayonara, Ninjara!
    • Master Mummy: Go back to sleep.
    • Min Min: Ramen ARMS, really?
    • Twintelle: Time for a haircut!
    • Byte and Barq: All bark, no bite.
    • Lola Pop: Clowns don't scare me!
    • Helix: Aww, that's my baby.
    • Springtron: Yeah, better than the original.
    • Max Brass: Who's number one now?!
  • Empowered Badass Normal: Coyle's not a natural ARMS wielder, having been well into adulthood without ever gaining what is defined as a puberty-acquired power — however, through sheer determined study and continuous self-experimentation, not only did she give herself ARMS, she gave herself enough raw muscle to clock Max Brass skyward and out of his own arena. For good measure, when Hedlok fails to secure victory even with her power, she demolishes it with virtually no effort,
  • Evil Brit: Though subtle at times, she does have a British accent, and her villainy is quite obvious.
  • The Evil Genius: Like Mechanica, one of her stats is a high IQ.
  • Evil Is Hammy: Not that it matters much, since she's living in a World of Ham.
  • Fighting with Chucks: One of her default ARMS are ice type nunchuks.
  • Foil: To Mechanica, as instead of making an external suit, she experimented on herself, and instead of being a fan of Ribbon Girl and Max Brass, Coyle is a fan only to herself.
  • Foreshadowing: A "Doctor C." was referred to on the ARMS Twitter every so often. She was also foreshadowed in Springtron's ending, wherein her hand was seen holding his victory photo.
  • Genius Bruiser: Coyle's as smart as they come and, by her own designs, as strong as they get.
  • The Glasses Gotta Go: Her ending visual shows her wearing a pair of circular-framed glasses.
  • Greater-Scope Villain: The creator of Hedlok and the first openly villainous fighter, she outright usurps Max Brass's position as the final boss in Grand Prix mode at Level 6 or 7. Hedlok will still jack her body for the final fight (though it's heavily implied that not only does she deliberately summon him, she's at least partially in control), but if he loses, Dr. Coyle will outright destroy him, cementing her as the bigger threat.
  • Green and Mean: One of her main colors is green and she is Obviously Evil complete with skulls as her icon.
  • Green-Eyed Monster: She tries to pass it off as mere scientific interest when discussing Twintelle but isn't fooling anyone. She drops the pretense when talking to Misango, whose even more versatile than she is.
  • Home Field Advantage: Thanks to her passive hovering, she is immune to the conveyor belt in [NAME REDACTED], making it easier for her to handle the stage's layout.
  • "It" Is Dehumanizing: Coyle seems unable to view her fighting peers are people, but as subjects to subjugate for the sake of her growing power, or to experiment on at her leisure. As Biff reveals she's been behind the Party Crashes among the other disrupting events, the Freudian Slip calling the Party Crash an "experiment" and the fighters her "test subjects" before awkward corrections are solidly her own.
  • It's All About Me: Turns out, every pursuit she's made under the ARMS Research Labs was in the goal to make herself the most powerful ARMS wielder of all.
  • Invisibility: She can turn invisible to her opponent when blocking, as well as standing up after getting knocked down.
  • Jet Pack: Her weapon acts as one, making it so she constantly floats during the battle. Granted, it seems to use air, gravity or something else less visible than jets.
  • Kubrick Stare: It seems to be habit to glare at her opponent from beneath her eyebrows.
  • Large Ham: Some of her lines and actions can come off as overly dramatic.
  • Leitmotif: Ominous electronic rock with orchestral elements and a One-Woman Wail added, which sounds like a twisted version of Max Brass' theme. It also notably includes the melody and other elements of Hedlok's theme, cementing that he is her creation.
  • Mad Scientist: Her main motif.
  • Meaningful Name: The woman with Tesla coils for ARMS is named "Coyle."
  • Mechanically Unusual Fighter
    • The device on her back makes it so that she doesn't touch the ground. As such, she doesn't jump. Instead, pressing the jump button will make her float up to the normal jump height and just... stay there. As long as you're holding the jump button. She can still dash, block, punch, and everything. She's just up there now. In addition, the fact that she's not touching the ground makes it so that she is unaffected by things like moving ground or springs, for better or for worse.
    • Oh, and on top of that, she drifts a bit in the direction she was moving in when you stop telling her to move. Since, you know, not touching the ground makes friction a bit harder to come by.
    • Furthermore, while most fighters with a special ability (Min Min's Dragon arm, for example) lose it on being knocked down, Dr. Coyle activates her invisibility when knocked down. This way, she can mask what she decides to do upon rising.
  • Meganekko: She is or at least used to be one according to her ending visual.
  • Morally Ambiguous Doctorate: She certainly seems smart enough to have earned a Ph D, having found a way to artificially replicate the ARMS condition. It's just that what she does with her advanced knowledge is morally questionable.
  • Multi-Armed and Dangerous: She can gain a third ARM when charging left or right, and her "boss" version can gain two. Then Hedlok steals her body for the True Final Boss if playing on Level 6 or 7.
  • No Social Skills: Where brain intelligence is her highest point emotional intelligence is noted to be her lowest.
  • Not Evil, Just Misunderstood: Her bio states her standards are not exactly nefarious, she simply just uses whatever means she can in order to become the greatest ARMS fighter. Unfortunately, while her standards aren't evil by intent, her methods absolve her of nothing.
  • Older Than They Look: At first glance would you believe she's forty-eight?
  • Peek-a-Bangs: Her thumbs down-shaped hair covers her right eye.
  • Powered Armor: She fights using her wearable weapons that enable her, among other things, to fly.
  • Power Floats: Her feet pretty much never touch the ground. Advantages include immunity to things like trampolines and conveyor belts. Disadvantages include the inability to use said gimmicks for your own benefit, and not being able to dodge or charge punches via jumping.
  • Punny Name: Her name is Coyle which sounds quite similar to "coil". Her ending shows signs of her personality originally making it seem her last name is actually a Portmanteau on the word "coy" and "coil".
  • Purple Is Powerful: Has a black and dark purple mask and wears matching lipstick.
  • Promoted to Playable: After being mentioned in vagueries in game and on official social media channels she finally reveals herself as a DLC character.
  • Psychotic Smirk: When she's not grinning like a madwoman, she tends to smirk.
  • Secondary Color Nemesis: Her main motif is green, and she also has a bit of purple on her mask.
  • Slasher Smile: It's practically her catchphrase to flash a demented grin.
  • SNK Boss: Replacing Max Brass as the final opponent on Difficulty 6/7, her defensive capabilities (as well as her ARMS having more debilitating elemental variety and the homing capability that Max Brass lacks) make her even more of a challenge. Then she combines with Hedlok.
  • Sore Loser: Throws a tantrum when she loses, destroying Hedlok (with a loud "USELESS!", no less), ranting "Gah... I could've won!", and teleporting out in a huff.
  • Spikes of Villainy: Exaggerated cleats, pointy shoulder pads, her mask even has spiky "eyelashes".
  • Statuesque Stunner: At 5'9" she is an inch behind Twintelle from being the tallest female fighter but the spikes on her boots might be playing a big part in this.
  • Totally Radical: Her official title is "The Rad Scientist".
  • True Final Boss: Based on the update notes, she will appear at the end of the Grand Prix mode at level 6/7 when playing as someone who isn't Dr. Coyle.
  • Villainous Breakdown: See Sore Loser above.
  • Visible Invisibility: When she turns invisible, when her opponent can't see her, her outline appears for the player.
  • Weaksauce Weakness: In a sense, certain ARMS attributes function this way against her; Poison, Electric, and Freeze will prevent her from activating her invisibility on knockdown.
  • We Can Rule Together: She call's Mechanica's work amateurish, but Dr. Coyle's victory quote has her inviting the young girl to become her student.
  • We Used to Be Friends: Her ending screen is a torn in two, yet taped back together picture of her and Max Brass in happier times. Apparently he said something to her that she simply couldn't forgive, according to her pre-fight dialogue against him when playing as her in the Grand Prix.
  • With Great Power Comes Great Insanity: Coyle is said, since she was a young girl, to have been obsessed with ARMS. Then, she found out how to give herself that power. Since then, as her reveal, well, reveals, everything she's done under the umbrella of the ARMS Research Lab —from Hedlok, to Springtron, to Helix— everything was for the sake of making herself the most powerful in the world.
  • Why Did It Have to Be Snakes?: Might have a dislike to serpents given her win quote against Kid Cobra is "Snakes?!" followed by a sound of disgust. Averted with clowns however, as she tells Lola Pop that clowns don't scare her.
  • You Gotta Have Blue Hair: Has green hair that's implied to have been the result of the experiments she's performed on herself.
  • You Have Failed Me: When even Hedlok taking over her body can't defeat the player in Grind Prix mode at Level 6 or 7, she calls him useless and destroys him in anger.
  • Youthful Freckles: Is seen with these in her ending visual.

Other

    Biff 
https://static.tvtropes.org/pmwiki/pub/images/arms00.jpg
Voiced by: Yuu Kobayashi (Japanese)

The announcer of the ARMS League. He's usually quiet, but always game to talk about the ARMS game.


  • American Kirby Is Hardcore: In the Japanese version, he sounds like a young boy, while in the English version, he sounds like an adult announcer. However in the final game, his voice is limited to sound effects in all versions.
  • Acronym Confusion: Biff doesn't know what DNA stands for.
    Biff: "Do Not Attack?" Don't fall for it, Mechanica!
  • Ambiguously Bi: Biff has a canon Celeb Crush on Ribbon Girl, but his commentary on Max Brass' Grand Prix makes it seem like the little mascot also has a crush on him. He also describes Master Mummy's one-shoulder wrestling singlet as "sexy" in a tweet focusing on a clothing brand the Grim Creeper and Spring Man share attire origins with.
  • The Cameo: Makes an appearance in each fighter's Grand Prix ending with some being more easier to notice than others:
    • For Spring Man and Ribbon Girl he's right on stage with them, but more in the background for the latter.
    • For Ninjara he's up on the roof of the ninja's school wearing his very own Scarf Of Asskicking.
    • With Master Mummy he seems to be interviewing said Grim Creeper alongside his reunited family.
    • He's one of the several backs of heads seen during Mechanica's explanation about her suit.
    • With Min Min he's eating a bowl of ramen with a group of her fans.
    • He pokes his head in the background of the dark laboratory which is Helix's home.
    • He's in a photo with Byte and Barq as well as being a grass skirt-wearing, hula-dancing bobblehead.
    • He's in the back row of Kid Cobra's group selfie.
    • He watches Twintelle's movie while staring in the player's direction.
    • His face is on Max's drink carton.
    • A balloon shaped like him is seen on the poster for the opening of Lola's circus.
    • He's simply hanging out in the shrine with Misango.
    • He's in the crowd running towards the child fan touching Springtron's hand.
    • He's in the corner watching Max and Coyle in the doctor's ending.
  • Cartoon Creature: Basically a small, yellow "person" with a fist on his head. He greatly resembles a robot of some sort.
  • Celeb Crush: Has one on Ribbon Girl.
  • Character Blog: He has a Japanese-only Twitter feed where he shares information, animations, and production art regarding the game.
  • Dub Name Change: Several countries have changed his name.
    • In Japan, he's known as "Cobushii".
    • In German and Dutch he is Armadeus.
    • In French he is Globule.
    • His Italian name is Armando.
    • Depending on the Spanish region he is either Manuelucho (NTSC) or Puñejandro (PAL).
  • Face on a Milk Carton: How he makes a cameo in Max's ending.
  • Fanboy: He seems to be a big fan of Ribbon Girl. When talking about her in the Directs, he calls her his idol (complete with heart eyes!) and wonders aloud if he can get her autograph. And he does!
  • Meaningful Name: His name can be seen in Western comic books as one of the many sound effects for when a fist meets a face. Likewise, his Japanese name, “Cobushii”, literally means “fist” in Japanese.
  • Mr. Exposition: It's only natural with the fact he's the announcer that he has to explain who every fighter is and their abilities.
  • Non-Dubbed Grunts: Which is pretty jarring considering how different his English voice is compared to his Japanese one.
  • Pungeon Master: Basically every line after saying which match it is will be a pun related to the character.
  • Punny Name: Some of his names mentioned above fit this style.
    • Armadeus is a combination of "Arm" and "Amadeus".
    • Manuelucho is a combination of the name "Manuel" and the word "luchar", which means to fight.
    • Puñejandro is a combination of "puñar", which means to fight and the name "Alejandro".
  • Series Mascot:
    • While Spring Man and Ribbon Girl serve this role in terms of player characters, Biff, being a smaller, cuter character, also counts as such.
    • In-universe, Biff is the mascot for the ARMS Tournaments.
  • Trademark Favorite Food: Like Min Min, he likes noodles. He's jealous that he can't have noodle arms too, to quote a line of his that was in the 5/17 Direct:
    "Oh, Ramen Gods, why must you forsake me?!"

     Hedlok 
https://static.tvtropes.org/pmwiki/pub/images/dbt99qvvoaaro8y.jpg
A floating skull-shaped robot that was originally being developed in a research facility by Dr. Coyle before running amok. It fights by latching itself onto the bodies of other fighters to battle.

He becomes semi-playable in Version 2 in the special "Hedlok Scramble" mode, where combatants fight for Hedlok's body to temporarily assume control of him.


  • A.I. Is a Crapshoot: Hedlok was originally designed to be an advanced sparring partner, but as of now, Hedlok answers to no one and will use ARMS fighters as puppets simply to beat the tar out of anyone who crosses his path.
  • Big Bad: He emerges from nowhere to steal the body of the strongest ARMS fighter in the world, Max Brass, forcing the player to save him from the machine running amok. On higher difficulties, he is instead summoned to steal Dr. Coyle's body (or be forced into symbiosis with her) in a last-ditch effort to defeat the player.
  • Blood Knight: Hedlok only seems to exist to fight, and beat up, the player, and it doesn't seem to mind this. The constant evil laughter it gives off, especially when it wins a fight, indicates that it really enjoys beating the everloving shit out of you.
  • Chest Insignia: He doesn't have a chest, but he does still have an insignia: A circle with six appendages and what appears to be this universe's version of the letter A (as in ARMS)... upside-down.
  • Damage-Sponge Boss: Hedlok Levels 6 and 7 in multiplayer have lots of health, meaning even a skilled group of players that stay alive and healthy the entire time may not be able to down Hedlok in time within the 99-second time limit.
  • Dem Bones: Hedlok's "head" is based on the design of a skull.
  • The Dragon: Turns out, he's Dr. Coyle's personal masterpiece. As Biff clues the player in during her Grand Prix mode, the "incident" at ARMS Research Lab that led to Hedlok breaking free appears to have just been her way of letting him off the leash to run amok.
  • Evil Laugh: A metallic, hollow, raspy one. And boy, does he use it. His laugh even replaces the announcement of his own name before the battle against him in Grand Prix.
    • When attached to Dr. Coyle, her laugh is mixed in, implying that she's at least partially in control.
  • Evil Mask: Hedlok wears itself on the heads of the normal combatants. The prototype was originally planned to be worn like body armor until Dr. Coyle decided it was too difficult for ordinary humans to handle.
  • Final Boss: Along with being the True Final Boss of Grand Prix, Hedlok also serves as the 100th enemy in 1-on-100 mode, where he takes over the last Cell and fights as usual.
  • Glowing Eyes of Doom: Glowing spiraled eyes nonetheless.
  • Killed Off for Real: If defeated on Level 6 or 7, his host and creator Dr. Coyle destroys Hedlok in rage.
  • Leitmotif: A foreboding rock song with various vocal soundbytes (most prominently a metallic groan) that, unlike other songs in the game, does not remix the game's main theme. Elements of this song are mixed with Max Brass's theme to make a new song for his battle in Grand Prix, but the dark guitar riff and metallic groan do show up before the battle starts.
  • Meaningful Name: It's a head that locks itself onto the bodies of other fighters.
  • Multi-Armed and Dangerous: Has two pairs of spring arms which combine with the two arms of whoever wears it to give six arms total.
  • Oh, Crap!: After being thwarted in the Grand Prix and having its ARMS blown off, Hedlok launches itself off the champion and into the horizon, presumably to get the heck out of there ASAP. On Levels 6 and 7, he simply deactivates, leading to Dr. Coyle removing him directly from her head and taking out her frustration, destroying Hedlok for good.
  • Power Copying: Hedlok itself has four spring-type ARMS, but by itself they serve no purpose. When it's chosen a body, however, its ARMS absorb the attributes of those whomever it's taken, giving itself either six of the same type or three ARMS apiece.
  • Psycho Prototype: It was being developed by the same enigmatic ARMS Research Lab that was responsible for Helix and the DNA Man line to be used as a sparring machine...and then it got out.
  • Rapid-Fire Fisticuffs: While this trope applies to all fighters in terms of their Rush, Hedlok is unique in that this is its grab, dragging opponents in for a furious beatdown.
  • Red Eyes, Take Warning: Hedlok has glowing red eyes.
  • Roar Before Beating: Hedlok begins every match giving a shockwave-producing roar, before the immediately-ensuing six-ARM beatdown. His Level 8 battle theme after the 5.0.0 update also starts off with an angry roar from Hedlok.
  • SNK Boss: Hedlok fights with six arms, has lots of health, and uses the secondary abilities of whichever fighter it combines itself with. Its Limit Break is also far, far stronger than the Limit Breaks of any of the playable fighters. Downplayed in multiplayer due to the fact that Hedlok is fought 3-on-1, evening the odds, but played very straight in the Grand Prix if you're playing solo.
  • Time-Limit Boss: Averted. In Grand Prix mode, the time limit is sent to infinite (unlike every other battle, including Max Brass), meaning reducing his HP to 0 is the only way to beat him. Justified as Hedlok clearly isn't interested in playing by the League's rules, and only wants to beat the crap out of you.
  • Timed Mission: When engaging Hedlok in online multiplayer lobbies. If the timer runs out, it's considered a loss for the team of three challenging Hedlok no matter how much health it has left.
  • Training Dummy: The predecessor device to Hedlok was designed for sparring partners to bring out the full potential of fighters and be worn over the torso like armor. However, Dr. Coyle deemed it too difficult for humans to control all of its ARMS and decided to make a followup that would be worn like a helmet, had AI and fought for the fighter wearing it. And then it went downhill from there.
  • True Final Boss: On levels 1-3 in Grand Prix, you beat Max and take home the title. Play on level 4 and higher, and Hedlok pulls an Akuma, taking Max's or Coyle's body and giving you one final super-challenging opponent. And what makes him so challenging? The fact that he is the only fight in the Grand Prix where there is no timer; it's KO or be KO'd.
  • Wave Motion Gun: Hedlok's Rush is a giant orb that it shoots from it's mouth, dealing huge damage.note 
  • Your Head Asplode: After beating it down to save Max Brass, Hedlok's internal mechanisms give off an intense violet light before resulting in an explosion that destroys its four ARMS. Hedlok then bursts off of Max's head into the horizon. On Levels 6 and 7, Dr. Coyle removes and destroys Hedlok out of frustration.

     The Cell 
Prototypes of Helix made by ARMS Laboratories. They are the enemies fought in 1-on-100 mode.
  • Blob Monster: They're made of a fragile black substance which is similar to Helix.
  • I Am Legion: Every known quote from The Cell is from 1-on-100 mode in the DNA Lab, and is exclusively in this form. It is made more alien by the fact that it's also in all caps.
  • Hive Mind: Implied by their legion speak and pitying the player for being "lonely".
  • Multi-Mook Melee: In 1-on-100. They start out practically inert and get more aggressive as you continue.
  • One-Hit-Point Wonder: Just one punch or grab is enough to defeat each of them individually. Until you get to number 100.
  • Palette Swap: Of Helix.
  • Training Dummy: Played with. In Warm-Up in Party Match, they're not invincible but they come in an endless stream and won't attack you: they don't even have weapons. If you're lucky a golden target will show up worth 1 currency.
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