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    Scions in general 
  • Artificial Human: Created Scions are...well, guess.
  • Divine Parentage: Born Scions are born from a union between a mortal and a deity, or at least a god-aligned magical being. However, biological heritage isn't all-encompassing; a Scion genetically tied to one deity can be "adopted" by another, gaining powers more in lieu with their adoptive parent-god than their divine one.
  • A God Is You: With great struggle and effort, a Scion can eventually transcend their mortality entirely and become a full-fledged god.
  • Empowered Badass Normal: Chosen Scions did not have any divine ancestry but were elevated to Scion status because at least one god felt they deserved it.
  • Heroic Bastard: Alongside Bastard Bastard. Gods rarely marry the mortals whom they have children with, but this doesn't necessarily make Scions any less than heroic. Of course, it doesn't stop them from being villains, either.
  • Person of Mass Destruction: Even a Hero-tier Scion is capable of severely overwhelming mere mortals. Eventually, there comes a point when a Scion can level cities and fight off armies singlehandedly.
  • Physical God: They're physical beings with godly ancestry and the Reality Warper powers to match up.
  • Reincarnation: Incarnate Scions are reincarnations of deceased heroes, demigods or gods.
  • Rule of Cool: The more potent a Scion is, the more that mere physics gives way to this.
  • Semi-Divine: They are descended from the gods, however distantly, so they count as this.
  • Touched by Vorlons: Chosen Scions are those mortals who have so impressed the gods they are ceremonially adopted and elevated into champions of a particular god.
  • Weirdness Magnet: Needless to say, godly blood means that all manner of magical weirdness is drawn to them.

    The Band 

Horace Farrow/Harsihar

Scion of Horus, later ascending to a God of Justice. Reintroduced as a base-level character in 2E's Heroes For the World
  • Accidental Misnaming: As a god, he prefers his mortal name over his divine name. Unfortunately, the natural tendency of the Pesedjet towards formality means most gods prefer the latter.
  • Can't Bathe Without a Weapon: One of his illustrations shows him lifting a pistol out of his bath and shooting an intruder. Appropriately enough, it's next to the description of the "Eternal Vigilance" Knack.
  • Cool Bike: He drives around on "Indian Chief", an enchanted motorcycle.
  • Cowboy Cop: He was a cop, for a time, but eventually he quit the force to dish out "real justice", even if that meant going beyond the law.
  • Eyepatch of Power: Signifying his descent from Horus, he has a missing eye replaced with one made of ivory that he covers with an eyepatch, which serves as a visual warning of his power.
  • Eye Scream: Just like his father Horus, he lost his eye when his treacherous uncle Seth shot it out.
  • The Hero: Despite his vengeful streak, he's one of the most straightforward and sincerely heroic members of the Band. There's a reason why he becomes God of Justice.
  • Hat of Power: His cowboy hat, though the power comes from a Falcon Amulet Relic on his hatband.
  • Important Haircut: He sports a very impressive mustache as a Hero and a Demigod, but he shaves it off when he becomes a god.
  • Jack of All Stats: To quote Demigod "...he lacks the extremes of power that some other members of the Band have. He has some manner of proficiency in whatever is called for in a particular situation, allowing him to back up the others in their chosen areas of expertise or to stand in for them to some degree."
  • Related Differently in the Adaptation: In 2E, Seth is his uncle by marriage, having married his mother's sister, Neffie.
  • Revenge Before Reason: His drive to avenge his father can lead him to making bad choices.
  • Tragic Keepsake: Uses the gun that killed his father.
  • Sword and Gun: He always wields a sword-gun combo, consisting of The Fang Of Apep, an enchanted khopesh, and a Colt .45, the pistol that Seth used to kill his father.
  • You Killed My Father: He is determined to track down his uncle Seth for, you guessed it, murdering his dad.

Brigitte de la Croix/Baronne de la Croix

Scion of Baron Samedi, later ascending to a Goddess of Death.
  • Adaptational Name Change: As a god, her name in 1E was Baronne de la Croix. However, since 2E introduces the similarly named Baron la Croix, her name was changed to Baronne Brigitte.
  • Borrowin' Samedi: The daughter of the baron himself, and she's definitely inherited her dad's fashion sense, love of a good time, and death-wielding powers.
  • Cool Shades: One-lens ghede glasses.
  • A Day in the Limelight: The main protagonist of 2E Demigod's inter-chapter fictions.
  • Dark Is Not Evil: She may be a Goddess of Death who descends from the chief Loa of the Dead, but she's a nice girl who's on the side of good.
  • Hard-Drinking Party Girl: Just like her old man, she loves to party, and especially to get drunk.
  • The Hedonist: Enjoying physical pleasure is literally In the Blood for her.
  • Ladykiller in Love: Falls deeper and deeper for Horace over the course of the three books; unfortunately, he doesn't seem to realize that.
  • The Lancer: She manages to be this and Number Two at the same time. She's smart enough to help lead, but she's also very much eager to charge into a fight.
  • Large Ham: Hero's roleplaying hints makes sure to mention her "balls-out nature."
  • Meaningful Name: One of the less blatant references - she's named after the Loa Maman Brigitte, Baron Samedi's wife.
  • Night of the Living Mooks: Has an entourage of zombies as Followers, and her Death boons allow her to resurrect more corpses to replenish their ranks.
  • Number Two: Horace may lead the Band during their adventures together, but when it comes to acting as his right hand, Brigitte is his only choice.
  • Perky Goth: Like any proper scion of Baron Samedi, she's both calmly accepting of death and decay and a cheerful, good-humored hedonist.
  • Psychopomp: As a Goddess.
  • Spirit Advisor: She is accompanied by one of her father's ghedes, a Haitian revolutionary who is bound to her coco macaque. Not only can he give her advice, he can also invisibly wield her staff like a Flying Weapon.

Eric Donner/Donner

Scion of Thor, later ascending to a God of Lightning. Reintroduced as a base-level character in 2E's Scion: Origin
  • The Big Guy: As you'd expect a son of Thor, he's huge, tough and Super Strong.
  • BFG: Giantbane, the huge revolver that's his weapon, "with a barrel as long and as thick around as the forearm of the Scion who wields it." Has a shard from Mjolnir made into the gun's hammer to give its supernatural stopping power.
  • Boisterous Bruiser: Just like daddy, Eric loves a good punch-up.
  • Cool Car: His GTO, which he'd been maintaining with his grandpa since childhood. As Eric grew in power, he got Relics to maintain it, including a car cover that can magically rebuild it from junk overnight (like his father's goats), and even stormcloud tyres that allow it to fly.
  • Lovable Jock: Eric may be a bit of an overly aggressive oaf at times, but he's got a good heart, a huge laugh and doesn't take himself very seriously.
  • Naïve Newcomer: Eric came into the whole Scion thing with fairly little background knowledge, so he tends to be caught off guard by some of the weirdness he goes up against.
  • Raised by Grandparents: His mother died when he was young, so he was raised by his maternal grandfather. When he died, it was Odin's ravens who came to him and told him about his divine ancestry.
  • Revolvers Are Just Better: Giantbane. The hammer is a piece of Mjölnir. Between its sheer size and the punch it packs, it's also a BFG. Eric can even make it shoot lightning!
  • "Well Done, Son" Guy: He really wants to live up to his dad's heroic reputation and privately is always worried about whether he's acting like a Scion of Thor should.

Dr. Aaron Tigrillo/Itztli Ocelotlnote 

Scion of Tezcatlipoca, later ascending to a God of Extirpation.
  • Combat Medic: He may be a doctor, but given the amount of obsidian-lined weaponry he carries, never count him out in a fight.
  • Cunning Linguist: In Demigod's opening fiction, he even demonstrates the divine level of this by passively learning Greek in under a day.
  • Crystal Skull: Holds one that can speak to him and which he can use to cast magic.
  • Defector from Decadence: He really has strong doubts about whether the Atzlánti need to use their Blood Magic rituals.
  • Demoted to Extra: While this trope could apply to the entire bandnote , Aaron got the especially short end of the stick in 2E—he's rarely mentioned outside of brief snippets in Origin. It's especially noticeable since Eric is still the pre-made Aesir Scion, Horace, Donnie, and Yukiko were all reintroduced in Heroes for the World (and Donnie and Yukiko are the stars of Origin and Hero's opening fictions), and Brigitte is the protagonist of the Demigod inter-chapter fictions.
  • Fan Disillusionment: An In-Universe case — he was a devout worshiper of the Atzlánti, especially his father Tezcatlipoca. Working with his bandmates, however, made him wonder if the sacrifices were really necessary. When he becomes a god himself, it seems the other Aztec deities live down to his every expectation, especially Tezcatlipoca.
  • Luke, I Am Your Father: Quetzalcoatl claims to be his true father, who let Tezcatlipoca adopt him. Since Quetzalcoatl and Tezcatlipoca are Arch Enemies, and the latter neither confirms nor denies it, Aaron has no idea if it's true, or Quetzalcoatl simply wants to make him distrust Tezcatlipoca.
  • The Medic: Having actually trained as a doctor before being recruited to the Titanwars, he's adept at patching up his allies.
  • Morally Ambiguous Doctorate: He's a doctor who means well, but he's not above using his skills and sometimes his patients to fuel ancestral Blood Magic rituals.
  • Pelts of the Barbarian: Takes to wearing traditional Aztec jaguar skins as a God.
  • Red Baron: As a God, his medical skills have earned him the epithet of "Crescent Moon Surgeon". His divine name Itztli Ocelotl also counts, since it translates into "Obsidian Jaguar".
  • Self-Made Man: He fought hard to get to where he was before Tezcatlipoca came and recruited him, and he's proud of it.
  • The Smart Guy: He's the most skilled and intelligent member of the Band, even having Super-Intelligence as one of his divine powers.
  • Tall, Dark, and Snarky: As an Aztec by blood, he's tall and darkly complexioned, but being the most sarcastic and cutting-tongued of the Band, that's all him.
  • Walking Armory: Dr. Tigrillo makes use of a whole arsenal of traditional Aztec weaponry: a Tepoztopilli (a slashing spear), a Maquahuitl (a pseudo-sword comprised of a club with its edges lined with obsidian shards), a collection of obsidian scalpels and a traditional Aztec shield. All of them are imbued with godly magic.

Donnie Rhodes/Adonis Rhodos

Scion of Aphrodite, later ascending to a God of Love and Loss. Reintroduced as a base-level character in 2E's Heroes For the World
  • Accidental Misnaming: He doesn't like being called Adonis Rhodos since it feels like he’s betraying his late mortal father.
  • Adaptational Sexuality: His 2e version in Heroes for the World makes clear he's had a passionate love affair with another man.
  • The Casanova: Needless to say, being one of the sons of Aphrodite, he's quite attracted to the ladies.
  • Chick Magnet: Being rich and handsome, Donnie would probably be beating women off with a stick even without any added help from his divine lineage.
  • The Cynic: He is without a doubt possessed of the bleakest outlook of all the Band.
  • Deadpan Snarker: Naturally, as the Band's biggest cynic, he's also the most sarcastic and quip happy.
  • Did You Just Flip Off Cthulhu?: His Visitation in 2E has him repeat the "Who's the most beautiful?" question Hera, Athena, and Aphrodite gave Paris. He knows that he'll be making big enemies no matter who he picks, but his chosen will give him a boon. He chooses himself, reasoning that three angry goddesses is far more interesting than anything they could give him.
  • Flight: Thanks to the Daedalus Device, which gives him a pair of mechanical wings.
  • Guns Akimbo: His methods is to blaze away with a pair of blessed pistols.
  • Heroes Love Dogs: One of his Birthrights in 2e is a divine golden retriever.
  • Lady Killer In Love: The fluff makes it pretty evident that, despite his adeptness with the ladies, he's really totally smitten with Yukiko Kuromizu and would give up the skirt-chasing for her. Unfortunately, he doesn't know how to approach her and she's too shy, so they never manage to confess their feelings.
  • Lonely Rich Kid: Before he became part of the Band, being rich didn't really give him any friends.
  • Love Potion: As something of a modern iteration of Eros/Cupid, his guns Eros and Anteros are enchanted to function like his elder half-brother's magical arrows/quivers; one serves as this, allowing him to inspire passionate love in anyone he shoots with it, and the other serves as a Hate Potion, inspiring utter loathing in its target.
  • Millionaire Playboy: During his Hero years, he clearly fills this archetype. Deconstructed in that he grows tired of it by the time he ascends to the Dodekatheon.
  • No Celebrities Were Harmed: Is clearly drawn to resemble Brad Pitt.
  • Pretty Boy: Be honest, would you expect the son of the Goddess of Love & Beauty to actually be bad looking? note 
  • The Resenter: Hates his mother Aphrodite for many reasons.
  • Slut-Shaming: In the opening fiction for God, he catches his mother and Ares very close to in flagrante, and (most likely exacerbated by the fact that he was only looking for his mother to inform her that his father was dead) thinks some incredibly poisonous remarks about how he's surprised her outfit doesn't include a scarlet A.
  • The Team Benefactor: His wealth is how the Band finances their adventures.
  • Tranquil Fury: When he's roused to anger, he doesn't shout, scream, swear, stamp his feet or otherwise make any overt fuss. But that only makes him scarier.
  • "Well Done, Son" Guy: One who never got his father's approval.

Yukiko Kuromizu/Gimui Kuromizuhimenote 

Scion of Susano-o, later ascending to a Goddess of the Ocean Depths. Reintroduced as a base-level character in 2E's Heroes For the World
  • Action Girl: She definitely takes more after father than the stereotypical Japanese girl. She just doesn't like to show it if she can avoid it.
  • All Love Is Unrequited: It's an open secret she and Donnie want each other, but neither ever make the move before godhood separates them.
  • All of the Other Reindeer: She grew up with a lot of mockery for her absentee father.
  • Beware the Nice Ones: Yukiko is a shy girl, but she'll take you down in five seconds flat with Kusanagi. Invoked when she reminds Donnie of the incident when her father skinned Amaterasu's favorite horse and threw it into her weaving circle as a reason to maybe not piss her off further when she's already upset. For further evidence of this, ten seconds after she tells that story, a man tries to sneak up on her with a sword drawn. She promptly cuts his hand off and leaves a massive wound in his chest. Without looking. Donnie is appropriately stunned.
  • Cannot Talk to Men: As part of her many issues, she really has trouble talking to members of the opposite sex. That's part of the reason she's never able to confess her feelings for Donnie.
  • Cool Sword: She wields the legendary Kusanagi, a gift from her father. Showing that the writers did their research, it's portrayed as a tsurugi sword, not a katana.
  • Cool Horse: As a Goddess, she comes into the possession of Bokotenba, the flayed skin of the horse that her father threw into her aunt's chambers to enrage her. By contacting its spirit, it can inflate and fly to carry her around.
  • Hell-Bent for Leather: She enjoys biking, so that means she wears the standard protective leathers.
  • Shrinking Violet: Between cultural expectations and the bullying she underwent as a girl, Yukiko certainly counts. But don't underestimate her.
  • Trademark Favorite Food: Green tea with honey. She is so concerned about the places she eats in not having the right sort of honey that she always carries a few packets in her pocket.
  • Weak, but Skilled: She might not have the raw strength of, say, Eric, but she's a highly-trained fighter who can decimate opponents with her sword.

    The Shinsengumi 

Kane Taoka/Anaboko Yaminote 

Scion of Amaterasu, but chose Mikaboshi as his patron god. His consciousness later got swallowed by Mikaboshi, although it's possible that he may return as a God of Darkness.
  • Animated Tattoo: Part of his Relics are multiple enchanted tattoos on his body, which will spring to life as creatures of solid darkness at his whim should he desire it.
  • Big Bad: Kane serves as the direct villain of the first two 1e books.
  • Corrupt Corporate Executive: His position as head of a wealthy company is only used to support Mikaboshi's omnicidal goals.
  • Devour the Dragon: On the receiving end from Mikaboshi, though it's possible at the storyteller's discretion that it doesn't stick.
  • The Dragon: Serves as this to Mikaboshi; the Dark One remains within/part of Soku-no-Kumi, whilst Kane runs around in the mortal world carrying out his plans.
  • Escaped from Hell: It's up to the Storyteller if he can claw his way out of Mikaboshi; stats are provided just in case.
  • Katanas Are Just Better: Carries both katana and wakizashi.
  • One-Winged Angel: Assuming he returns as a full-fledged God of Darkness, given he was a much-weaker Demigod when Mikaboshi consumed him.
  • Orphan's Ordeal: What pushed him to hate his mother; after his rotten, loveless childhood, all Mikaboshi had to do to turn him was to reveal to him his divine parentage, showing him he wouldn't have needed to go through his misery if Amaterasu had cared.
  • The Resenter: Towards his mother, Amaterasu.
  • Wicked Cultured: He is a very cultured man with a deep knowledge of the finer things in life. Doesn't stop him being a minion of evil.
  • Yakuza: He was deeply involved in this during his mortal life, and saw no reason to give it up after becoming a Scion.

Seth Farrow/Seth

Scion of Set, later ascending to a God of Serpents.
  • Arch-Enemy: Being the one who killed Horace's father and then tried to kill Horace himself, plus his desire for revenge, he serves as as this to Horace.
  • The Atoner: Subverted; even after Kane's treachery is revealed, his devotion to the Pesedjet is just an act to ingratiate himself to them (and thumb his nose at his nephew) - alone among his fellow bandmates, he'll relish the chance to go back to working with Kane if he ever manages to return.
  • Cain and Abel: Hated his purely mortal brother so much that he was willing to murder him to get in good graces with his father, Set.
  • The Dragon: He serves as this to Kane until Kane is consumed by Mikaboshi.
  • Evil Uncle: Serves as this to Horace, having murdered Horace's father and tried to kill Horace himself for his own aggrandizement.
  • For the Evulz: Kane recuited him by offering Seth a chance to indulge his sadism and live the high life.
  • Groin Attack: Horace shot him in the groin with a shotgun when he murdered the boy's family, and he's heavily implied to have lost his genitals (similar to how Horus is sometimes said to have castrated Set).
  • Mook Maker: Has an Apep-headed canopic jar that contains black sand; when he tips this out, it transforms into an army of loyal mummies.
  • Night of the Living Mooks: A Mummy created by Seth's black sand is basically a nastier, bandage-wrapped form of zombie.
  • Snakes Are Sinister: As the God of Serpents.

Sylvester Guiler/Slægr

Scion of Loki, later ascending to a God of Cunning.
  • The Atoner: Tries his best to help the Aesir after his Heel–Face Turn. Unfortunately, his aid is not the kind appreciated by the (mostly) guileless Aesir.
  • The Barnum: He is adept at bamboozling people and convincing them to believe the most fantastic nonsense.
  • Con Man: As you might have expected of a son of Loki.
  • Jerkass: He isn't evil, just selfish and arrogant.
  • Manipulative Bastard: Make no mistake, just like his father, he is adept at playing with people's minds and manipulating them to his own end.
  • Shear Menace: His weapon is a pair of shears, the ones that Loki used to cut off the blond tresses of Sif.

Victor Fingers/Victor Phalanx

Scion of Ares, later ascending to a God of Soldiers.
  • The Atoner: He's deeply sorry that he was tricked by Seth and Kane, having realized only too late that he was working for the villains.
  • The Brute: Serves Kane as, essentially, his party's Dumb Muscle, using his divine might to accomplish whatever his boss wants.
  • Heel–Face Turn: On reaching godhood, he realized he was being played, and would kill Seth or Kane on sight if they met again.
  • Lonely at the Top: He actually misses his bandmates in the Shinsengumi, except Seth and Kane.
  • Super-Soldier: Literally so, in that he's a former soldier who developed super powers.
  • Super-Toughness: Thanks to the Armor of Achilles.

Orlanda Elliot/Santa Muerte

Scion of Xipe Totec, later ascending to a Goddess of Sacrifice.
  • Abusive Parents: Ms. Elliot, the former model current drug addict who adopted Orlanda (then Maria), destroyed her self-esteem as only a Stage Mom can and shaped much of her psychopathology in terms of her need to "improve" herself and others.
  • All Girls Want Bad Boys: In Harley Quinn-style love with Kane and develops an infatuation with Ixion by the time of Demigod.
  • Dark Magical Girl: She is the most "sorcerous" of the Shinsengumi, and as an unstable woman who was prone to self-mutilation even before she could fuel Blood Magic with it, well...
  • Love Makes You Evil: It's her love of Kane that makes her the most willing participant in his evil.
  • Love Redeems: Of the sibling variety. Discovering her twin sister Blair led in part to her Heel–Face Turn after the Shinsengumi disbanded.
  • Mad Artist: "Improved" many of her cultists, Sander Cohen style.
  • The Medic: After reaching godhood and her Heel–Face Turn, she's assigned as assistant to Dr. Tigrillo for his experimental divine field hospital; to the good doctor's consternation, she's rather more eager than him to sacrifice "too far gone" patients to fuel the Aztlanti war machine's blood magic.
  • Self-Harm: "Even before her Visitation, she cut herself. Now it just gives her more tangible benefits."

Marie Glapion/Marie Ge-Rouge

Scion of Erzulie, later ascending to a Goddess of Unrequited Love.
  • The Atoner: Like Victor and Sylvester, she had no idea that she was working for the Titans, and is now firmly on the side of the gods after being corrected.
  • Femme Fatale: She specializes in manipulating people through sexual seduction.
  • Manipulative Bitch: Getting others to do what she wants through head games is something she's been doing pretty much throughout her life.
  • Poor Communication Kills: The book notes that much of her issues could be resolved by talking to someone, be it Marie Laveau, Victor, or Donnie. Unfortunately, pride nixes the first two and frequent betrayal makes the last improbable in the extreme.
  • Rich Bitch: She comes from a very wealthy background, and it's made her quite entitled as a result. Adding divine ancestry on top of that only made her worse.
  • Screw This, I'm Outta Here: As of Scion: God. She wants nothing to do with the rest of her former band.
  • Villainesses Want Heroes: Quite infatuated with Donnie Rhodes. Unfortunately for her, she burns one or two bridges too many with him while in the Shinsengumi, so by the time of her Heel–Face Turn and godhood she's painfully aware that her chances with him are dead and gone.
  • Voodoo Doll: As a Loa Scion, she often makes use of this to help work her magic.

    The Hand of Tyr 
A band of inexperienced Hero-level Scions introduced in Scion: Demigod.

Tyrone Norris

Scion of Tyr.

Blair Thomas/Tommy Blair

Scion of Xipe Totec.
  • The Ace: The most experienced Scion in The Hand of Tyr band.
  • Abusive Parents: Her fundamentalist parents didn't take well to their "son"'s gender identity issues.
  • Action Girl: Being female does not mean she doesn't know how to kick major ass.
  • Broken Ace: Having grown up transgender in an oppressive Christian household that sent her to a straight camp, Blair isn't actually that much better adjusted than her sister, as evidenced by her being so desperate for affection that she's willing to get into simultaneous (and non-negotiated polyamorous) relationships with Tyrone and TJ despite the risk to the band and (depending on how poorly they respond to her being outed) herself.
  • Carry a Big Stick: A maquahuitl, a club with obsidian shards set into opposite edges.
  • Easy Sex Change: Male to female, aided by divine magic in transitioning.
  • Gender Bender: As long as "Tommy" continues to wear the never-decaying skin of a beautiful young woman (a gift from her father), she — as Blair Thomas — is biologically a woman in every respect.
  • Love Ruins the Realm: Both Tyrone and TJ are attracted to her and that conflict alone could rip the team in half, assuming she doesn't exacerbate things by dating them both and "forgetting" to share that. Besides that, neither ex-Marine Tyrone nor military brat tabloid journalist TJ are likely to respond favorably to being attracted to a trans* woman.
  • Second Law of Gender-Bending: "Tommy", being a trans woman, has always been female; her father's gift merely allows her body to reflect that in ways surgery never could, so she has no particular reason to be unhappy with the change.
  • Separated at Birth: She doesn't know it, but she has a twin sister out there - Orlanda Elliot.

Joan Davis

Scion of Poseidon.
  • Action Girl: She's one of the band's better fighters, and has no intention of being your standard Damsel in Distress.
  • Making a Splash: Manipulating water is the most basic skill she acquired from her divine lineage.
  • Prongs of Poseidon: Her weapon is the magical golden trident that her father gave her when he formally made her into his Scion. For added pun, he is the actual Poseidon.
  • Super Not-Drowning Skills: Naturally, being Poseidon's daughter, she can breathe underwater.
  • You Killed My Father: She suspects that Poseidon deliberately killed William Davis in order to seduce her mother. And even if that isn't true, Poseidon's seduction (taking William Davis's form after he'd drowned at sea) wasn't good for her mom's mental health.

Niles Horne

Scion of Isis.
  • Ambiguously Gay: Niles might be gay, but nobody knows... in fact, he's not even sure himself if he's gay, or a bi/straight man who just happens to have a lot of issues with talking to women due to his emotionally abusive mothers.
  • Butt-Monkey: Both Cynthia Horne and Isis are very controlling mothers. Isis even convinced him that he must burn the papyrus scrolls in order to work his magic. If he runs out of scrolls, he can no longer use magic until he begs Isis for more. It's Blatant Lies to keep Niles dependent on her.
  • Mommy Issues: As above, he has no maternal figures that aren't manipulating him for their own purposes.
  • The Smart Guy: He's the conventionally smartest and most magically adept of their band.
  • Squishy Wizard: He may be good with magic, but he's pretty poor in a physical fight.

Travis Moon, Jr. AKA TJ

Scion of Tsuki-Yomi.
  • Cool Shades: Never seen without his black Ray-Bans. They don't just look good, they're Relics, granting him the Darkness and Moon Purviews.
  • The Face: His write-up explicitly describes him as not the 'leader or brains, but the face-man who can get in anywhere'.
  • Half-Breed Discrimination: TJ didn't have it easy as a half-Japanese kid being bounced around US military bases.
  • Intrepid Reporter: He works for The Weekly Oracle, a tabloid newspaper that actually reports the activities of Gods and demigods and the movements of titanspawn with remarkable accuracy, if only you read between the lines.
  • Katanas Are Just Better: The Moonsilver Light.
  • Military Brat: His dad was in the U.S. military who met his mom in Okinawa. His actual dad visited his mother in her dreams after the wedding night.
  • Only Sane Man: The only Scion in The Hand of Tyr band that doesn't have serious issues.

Amelia Battelle

Scion of Shango.
  • Action Girl: When her father is the Loa of thunder and lightning, it goes without saying that a fiery temper and a skill in combat are things she comes by naturally.
  • Failure Knight: Still bitter over her failure to protect her weather-controlling Batá Drums, her Birthright, and she suspects it was used to summon Hurricane Katrina to New Orleans.
  • Survivor Guilt: She suffers from a lot of self-recrimination over living through Hurricane Katrina, as she's convinced it only devastated the city because she lost the magical talisman her father gave her.

    Other Scions 

Louise "Lou" Macethan

Scion of Lugh. Introduced in Scion: Companion.
  • The Ace: Deconstructed. She was so effortlessly good at so many things (gaining several degrees, a silver medal, a golden record, and a successful modeling career before she's 25) that her life felt empty and meaningless until she found challenge in fighting fomorians. What's more, being a Scion makes her wonder if any of her success is actually hers or just something in her blood.
  • Action Girl: She's a very skilled combatant, and certainly can't be challenged on that despite her gender.
  • Always Second Best: Like Lugh, Louise has never actually been the best at anything she did (she had a silver medal instead of gold, and a gold record instead of platinum, etc.), but she was more than good enough at just about anything to easily qualify as an Ace.
  • Familiar: Cooshie, her Birthright wolfhound.
  • The Gift: Being Lugh's daughter, it's In the Blood. She's also a hard worker though, thanks to her mother.
  • Plucky Girl: Considers the whole Scion business as another challenge to overcome.

Morris “Morrie” Corbin

Scion of the Morrigan. Introduced in Scion: Companion.

Zheng Tan/T’ien Sheng

Scion of a minor god of thunder, but adopted by Nüwa for his electrical engineering skill. Introduced in Scion: Companion.
  • Handguns: A Glock pistol, only for self-defense.
  • Magitek: One of his Birthrights is a chip made from his adopted divine mother's rainbow paste, allowing him to use Boons through his computer.
  • Red Baron: The Lightning Sage.
  • Spirit Advisor: The other Birthright is an embroidered robe that allows him to summon his guide, Zheng Gongquan, a corrupt court official from the Manchu Dynasty and distant ancestor to Tan. He helps mostly with a good understanding of politics, social skills, and knowledge of demons and the underworld.
  • The Strategist, Trap Master: Given time, he can prepare a battleground with a variety of electrical, incendiary and mechanical death-traps.
  • Techno Babble: Sometimes he makes it up just to see if anyone can tell the difference.

Tommy Li

Scion of Sun Wukong. Introduced in Scion: Hero, statted up in Scion: Companion.
  • Boisterous Bruiser: Tommy Li just loves to fight, much like his old man.
  • Dynamic Entry: Whether it's Wukong's influence or just his time as an action film actor, Tommy loves making a spectacle of his arrival of the scene.
  • Early-Bird Cameo: Was introduced in 1e Hero as an NPC in its sample story, long before his pantheon even got their writeup!
  • Incoming Ham: It's hard to say how much of it is due to nature and how much of it is due to nurture, but Tommy really enjoys bragging and otherwise verbally showing off. This could be due to Wukong's lineage, or it just might be a bad habit he picked up as a wuxia actor.
  • Jumped at the Call: One of the few Scions who's never even had a moment's doubt about the whole "Fighting Titans" thing.
  • Kiai: "Chopsocky-hai!"
  • Let's You and Him Fight: He's tricked into fighting the player party in Hero.
  • Lightning Bruiser: Just like Wukong, he's very quick and agile, but hits like a runaway truck.
  • Martial Arts Movie / Wuxia: He's an actor who's made a very successful career starring in these sorts of films.
  • Pre-Asskicking One-Liner: Noted by Zheng to quote his own movies' one-liners when facing evil doers.
  • Sins of the Father: Tommy doesn't know this, but two of the relics his father gave him were stolen (from the Norse and Egyptian pantheons) and this could cause trouble if someone from either group caught on.
  • Telescoping Staff: A size-changing staff, just like his father's. In fact, it was created by breaking a piece off of his father's staff.

Sarojin Primal

Scion of Ganesha. Introduced in Scion: Companion.
  • Awesomeness by Analysis: Sarojin is very skilled at reading people like books. It's why he is so damn good at poker.
  • Card Sharp: He's a master poker player, though he gambles for the sense of mental exercise it gives him rather than for gambling's sake. One of his Relics is an ivory playing card made from his father's tusk, which he uses to cast magic.
  • The Gambler: He enjoys gambling, although h does it for the mental stimulation, not addiction. He even met his father for the first time at an underground poker tournament. This however becomes his coping mechanism after learning of his mother's passing, which nearly gets him in trouble with the Las Vegas underworld.
  • Insufferable Genius: Is very smart and very confident to the point of arrogance.
  • Rings of Death: One of his Relics is an enchanted chakram his father gave to him.

Annie X

Scion of Kali. Introduced in Scion: Companion.
  • Adaptational Gender Identity: Is genderfluid in 2E and uses she/they pronouns.
  • Axe-Crazy: Annie is such a berserk fighter that she even scares her own Band, as befits a daughter of the Goddess of Destruction. She's described as being increasingly consumed by an all-powerful mystical rage that compels her to lash out at everything.
  • Back from the Dead: Became a demigod when, after being stabbed to death by a group of demons, she went so crazy that she almost managed to bite her way free out of Yama's soul-snaring rope before he managed to drag her before Kali. Her "father" was so impressed that she sent her back to the land of the living.
  • Psychopathic Manchild: She's basically throwing one very long temper tantrum against her human family and, really, the world as a whole. Even with her blood lineage to Kali as an explanation, she's highly immature and extremely crazy.
  • Skeletons in the Coat Closet: Has a necklace of skulls just like her mother.

SS-Sturmfuhrer Klaus Schmitt

A historical Scion. A Nazi officer and a Scion of Vidar. Introduced in Scion: Companion. Believes he is a paragon of perfection as a result of his "superior heritage" (as a god-blooded Aryan) and intense and expects all others to instantly recognize and accept this fact, which must be shown by obeying his dictates with unquestioning loyalty. Intends to bring about a golden age by "weeding" the human race of all who cannot accept this hierarchy, something that the State supports but Vidar himself does not.
  • The Power of Hate: Was raised by his mother from a young age to hate the other European countries that had fought Germany during the Great War.
  • Secret Police: Was a member of first the Hitler Youth and later the SS.

Motoki Kamayaka

A historical Scion. A Japanese fighter-bomber pilot and a Scion of Raiden. Introduced in Scion: Companion.
  • The Ace: For all his personality flaws, and there are many, he is a master pilot.
  • Insufferable Genius: Motoki's viewpoint of the world is that, while one should be equal to one's peers, there is almost nobody who is his peer: pilots are superior to infantry soldiers, who are superior to civilians, and civilans of Japan are more important than anyone else in the world. Add in his divine lineage, and he's more important than most pilots.

Sgt. Jonathon Steele

A historical Scion. A sergeant in the US Marines and a Scion of John Henry. Introduced in Scion: Companion.
  • Bully Hunter: Fought the Ku Klux Klan during the Depression prior to enlisting.
  • Determinator: He's so indifferent to being shot at he won't bother reporting any injury less severe than a "sucking chest wound".
  • The Stoic: It's not that he doesn't get hurt or scared so much as he considers the feelings inconsequential in comparison to his duty.

Marie Du Champs

A historical Scion. A member of the Free French Movement and a Scion of Marianne. Introduced in Scion: Companion.
  • Beware the Nice Ones: Appears to be an attractive young girl, but is actually jaded, cunning, cautious and totally ruthless, especially about weeding out potential spies and traitors in her organization.
  • The Smoking Section: Let's just say she's not happy about the tobacco rationing going on during wartime.

Sniper #113

A historical Scion. A member of the Soviet army and a Scion of the Citizen. Introduced in Scion: Companion.
  • Cold Sniper: Carries out his duties with no emotion and no hesitation. What needs to be done for the Fatherland will be done.
  • The Faceless: Has no name except his number.
  • I Call It "Vera": His rifle is named Red October.

Herman Odson/Hermod, God of Couriers

A Scion of Odin recruited to serve as a messenger for the Aesir. Introduced in Scion: Ragnarok.
  • Cool Bike: His Harley serves as the Relic for channeling his Psychopomp and Sky Purviews. By the time he becomes a full-fledged god, it no longer needs fuel and the key alone will serve as a Relic.
  • Summon to Hand: He carries two enchanted javelins that return to him after being thrown as relic weapons.

Valentina Wednesday/Vali, Goddess of Assassins

A Scion of Odin recruited to serve as his personal hitwoman. Introduced in Scion: Ragnarok.
  • All Girls Want Bad Boys: After becoming a Goddess, she is drawn to a relationship with Modi, Thor's son, because of his "bad-boy looks and attitude".
  • Alpha Bitch: As a Scion, though she becomes more accepting of the fact she can't always be in control by the time she becomes a Demigod.
  • Gender Flip: In Norse mythology proper, Vali (who was born to avenge Baldur by killing Hod, so the assassin bit is very much accurate) is the son of Odin.
  • Handgun: She carries one named "Avenger".
  • "Well Done, Daughter!" Girl: After her Visitation, she became devoted to impressing her daddy.

Cyrus Takhti

Scion of Mithra. Introduced in Yazata: The Persian Gods.
  • Carry a Big Stick: His weapon is his enchanted cane, which doubles as a Morph Weapon, due to being able to switch between a cane and a pen.
  • Heel–Faith Turn: Cyrus' Visitation turned him from a self-centred financier and lawyer climbing the corporate ladder to a hero out to save the people of the world, and he's increasingly enjoying it.
  • Non-Idle Rich: From a wealthy family, but bends his talents towards beating up titanspawn.
  • The Paladin: Or at least as close as you can get in Scion. It's part of his core concept.
  • Sharp-Dressed Man: Cyrus always dresses himself neatly and impressively.

Patricia "Trish" Esfahani

Scion of Tishtrya. Introduced in Yazata: The Persian Gods.
  • Handguns: Arash, a Desert Eagle with a few mystical enhancements.
  • Jumped at the Call: Much like Tommy Li, she needed no convincing to go running off to fight monsters.
  • Mentor Archetype: Trish is more of a mentor than a leader, and works to evaluate, inspire, and encourage her fellow Scions.
  • Nature Lover: In Trish's case, born of practical experience (her mortal father would take her on outdoors activities). She became an environmental activist in college, and joined the EPA when she finished her education.

    Second Edition Scions 

Colwyn "Little" Mao

Scion of Fuxi. Introduced in Heroes For the World. note 
  • Battle Rapping: Colwyn got his start in rap doing this on the playgrounds. He is as accomplished at rap battles as at physical ones. He's acually used his skills to become a professional DJ.
  • Celestial Bureaucracy: Since Colwyn's pantheon is one of these, he is immune to the effects of earthly ones.
  • Large Ham Title: Colwyn has an ability that lets him bestow these on others that can make it easier or harder for the target to relate to others. He can combine them with his rap battle skills to devastating effect.
  • Red String of Fate: He has a physical one as a birthright relic. It helps him bind important characters to him by Fate.

Emanuel Montero

Scion of Xiuhtechutli. Introduced in Scion: Origin.
  • Hostage Situation: As a child, Emanuel was kidnapped by a group that held him in exchange for a small fortune from his rich father. It ended up being a Kindnapper situation for Emanuel, since the kidnappers were not only nice to him, but allowed him to come into contact with people outside of his own elevated status for the first time.
  • Legacy of the Chosen: Thanks to a vision, he knows he is the reincarnation of Xiuhtechutli, and will rule on earth again.
  • Lonely Rich Kid: Emanuel may have been his parents' "Little Prince", but they were never really around for him, his servants knew him better than his own folks, and he had no friends his own age until he was an adult.
  • Non-Idle Rich: Both his rich parents and those he tries to help are a bit confused by Emanuel's desire to help and hang out with the impoverished.
  • Past-Life Memories: He had a vision with this, where he sat upon a throne and had crowds prostrate before him, causing him to realize he is a Reincarnation of his "parent" god.
  • Princely Young Man: Averted; his parents, especially his father, wish he acted in a manner befitting his rich status, but Emanuel does his best to reach out to and fit in with those who have less than him.
  • Rich Kid Turned Social Activist: After he was explosed to the lower classes during his kidnapping, he was inspired to turn to charity work the moment he was old enough to have the freedom to do so.
  • Sheltered Aristocrat: He was this until he was kidnapped, where he found out how people much poorer than him lived and vowed to do what he could to help them. As he's grown up, he sneaks away and tries to fit in among the poor, but he's still a bit awkward at it.

Hassan Al-Hakim

Scion of Loki. Introduced in Scion: Origin.
  • An Immigrant's Tale: Hassan is living one, and anyone who plays his character has a chance to make one. He was forced to flee his home country of Iraq and leave his family and his surgical practice behind. His family died before he could get them to America, and his Iraqi medical degree is useless, so he's starting over entirely, having lost everything.
  • Glowing Eyes: His artwork shows his eyes glowing green as he lowers his Cool Shades.
  • Outliving One's Offspring: His daughters died of typhoid in Iraq before he could bring them to the U.S.
  • The Taxi: How Hassan makes a living in Washington D.C, and how he eventually meets his divine parent.
  • Worthless Foreign Degree: In Iraq, he was an acclaimed surgeon. Hassan now drives taxi cabs while he works on getting his American medical license.

Omolara Muhammad

Scion of Oshun. Introduced in Heroes For the World.
  • Academic Athlete: Along with getting a full academic scholarship to Columbia, she was a champion competitive swimmer. Since her mother is the goddess of water, it's not surprising.
  • Combat Stilettos: Omolara loves designer shoes and is able to fight and run in heels. Don't ask her how.
  • The Fashionista: Omolara is always dressed to the nines, no matter the situation. Even in battle.
  • The Informant: While working at a local bank, Omolara uncovered practices that were scamming the people in her neighborhood out of money and might have caused many of them to be kicked out of their homes if it had gone far enough. She blew the whistle on them and while she lost her job, she gained the respect of her divine parent, pantheon, and neighborhood.
  • Scholarship Student: She went to Columbia University to study economics on a full scholarship.

Rashmi Bhattacharya

Scion of Agni. Introduced in Scion: Origin.
  • The Chosen One: Everything in her life, from the sign at her birth to her secluded upbringing to her intense training in science and battle, was to prepare her to be the chosen secret weapon on Earth for her patron god.
  • Cold Sniper: Calm, mild-mannered, quiet-voiced, and able to shoot down almost anyone who comes into her rifle's sights.
  • Fantastic Scientist: Rashmi has an extensive background in nuclear physics, the knowledge of which she can combine with her Purview magic to great effect.
  • The Fashionista: She is always impecciably dressed, thanks to the wealth of the cult that raised her. She uses this to put others at ease or so they underestimate her and her ability to fight.
  • Foster Kid: She was given up by her parents at birth to a cult of Agni. She eventually figured out for herself that the man who raised her was not her birth father, but a priest of Agni. He was pleased she understood this, and took it as a sign to raise the difficulty on her training.
  • Nerves of Steel: Rashmi always acts rather low-key, preferring to conserve her energies for when it matters. It makes it that much more startling when she actually springs into action as a relentless warrior.
  • Significant Name: Her surname, Bhattacharya, is derived from a title of nobility granted to priests in ancient times that roughly means "priest and teacher". Fittingly, she is the adopted daughter of a priest, and the chosen Scion of the god of knowledge.

Rhiannon Jernigan

Scion of Brigid. Introduced in Scion: Origin.
  • Badass Driver: Thanks to her work as an EMT and firefighter, she's extremely skilled at weaving vehicles through traffic, especially her own muscle car.
  • Butch Lesbian: She's mentioned as preferring suits and ties as formal wear, and she has an ex-girlfriend's name tattooed somewhere on her.
  • Combat Medic: It makes sense she can be one for her party, since she was also one for the United States Army.
  • Cute Bruiser: Rhiannon may look petite, but she can both take and dish out some serious damage. She's particularly good at disarming attackers.
  • Elemental Hair Colors: Her hair is dyed bright red to reflect her firey Scion powers.
  • Emergency Services: Rhiannon found solace from her PTSD as an EMT and a firefighter, and she knows enough about their culture to navigate them to get to information as needed.
  • Military Brat: The Jernigans have a long history in the military going back to the American Revolution, and like the rest of her family, Rhiannon followed right along into the service.
  • Shell-Shocked Veteran: She did three tours as an Army combat medic. That was enough to keep her from going career military, and when she went back to civilian life she was a nervous wreck.

Rose Aishquaykezhick-White

Scion of Cheeby-Aub-Oozoo. Introduced in Heroes For the World.
  • Braids, Beads and Buckskins: Averted. Rose prefers to show her native background through more subtle means. Her favorite is to wear turtle imagery, since she's descended from the Turtle clan. And the only reason she wears her hair in a braid is to keep her hair out of her face.
  • Eccentric Artist: Rose comes across as this to some people, due to her talking to her spirit advisors to help guide her works of art. Joke's on them... her guides are real since she's a Scion.
  • Good Angel, Bad Angel: Mikom the wolf encourages Rose to take calmer, more reasonable paths, while Chibi the rabbit tries to get her to follow her more impulsive side.
  • Locked into Strangeness: After her Visitation, a white stripe appeared in her hair. Even if she dyes it, it goes back to white.
  • The Sneaky Guy: Rose prefers to observe a situation, then sneak in and take care of it quickly.
  • Spirit Advisor: Rose has two: a dead rabbit with a nasty attitude she's nicknamed "Chibi," and a calm and rational white wolf named Mikom.
  • Touch of Death: Rose has a milder version of this power that drains an opponent's life force.

Sigrún Askrdottir

Scion of Loki. Introduced in A Light Extinguished. note 

    The Keepers of the World 
A secret society of low-level Gods, all ascended Scions, who have banded together for a common goal: to shatter the ties between the World and the Overworld & Underworld, so that the Gods and Titans will no longer be able to control mortals.

Initially introduced in Scion: God 1E, they returned in Demigod 2E.


  • Defector from Decadence: Just about all of them have an axe to grind with their own pantheons, whether it's the way they treat mortals, the way they treated them, or just their method of doing things.
  • Rage Against the Heavens: Their entire motivation.
  • The Mole: The story hook says that one of them is working for the Titans. Which one is left up to the Storyteller. It's also suggested that there might not actually be a mole in the group, as a way to catch Genre Savvy players off-guard.
  • Well-Intentioned Extremist: The plan to cut the World off from the Gods and Titans is ambitious, audacious, and will require a lot of blood and betrayal, but to the Keepers, it's all worth it to give humans control over their own destiny.

Imhotep

Scion of Ptah.
  • Big Bad: The entire instigator of the Evil Plan, the Great Working.
  • The Chessmaster: His plans revolve around a geomantic ritual to turn Earth's surface into a ward against the divine, and he's used his sway with construction firms and Heracles's incredible strength to adjust the World appropriately.
  • Moral Myopia: In a sense. He considers himself a human first and hates how capriciously the Gods treat humanity, but he still rationalizes the slave labor to make the Pyramids and the immense sacrifice for his plan to work as "regrettable necessities".
  • Shout-Out: Imhotep uses the alias Ardath Bey. He also doesn't much care for the modern remake.

Heracles

Scion of Zeus.
  • Carry a Big Stick: His olive cudgel.
  • The Dragon: One of the key movers in Imhotep's Great Working.
  • Obfuscating Stupidity: It's specifically mentioned that Heracles has been building a reputation as a "big, stupid ox".
  • Shout-Out: Heracles uses the alias Steve Reeves; Reeves was famous for starring in multiple Italian sword-and-sandal films, usually in the role of... Hercules.
  • This Is Unforgivable!: Never forgave Hera for the suffering she put him through solely for being a Scion of Zeus.

Wayland Smith

Scion of...one of the Aesir. No one's entirely sure which.
  • The Engineer: His technological enhancements greatly sped up Imhotep's geographical reshaping.
  • Evil Genius: Helps facilitates Imhotep's plans, though both believe that they are the smart ones of the Keepers.
  • Humans Are Special: Believes that there's nothing Gods can do that humans cannot eventually do by themselves.
  • Parental Abandonment: Though nominally one of the Aesir, he doesn't even know who his divine parent is, or even if it's one of them.
  • Social Darwinist: Wayland is a devotee of Ayn Rand, and wants to establish a meritocracy. (This leads to some arguments with the Marxist Imhotep.)

Hernán Cortés

Scion of Quetzalcoatl.
  • The Atoner: Finding out that he was a descendant of Quetzalcoatl but caused the cultural annihilation and near-genocide of the Aztecs has utterly shattered him, and he's desperately seeking to find a way to make amends for the wrongs he did to his spiritual people.
  • Beethoven Was an Alien Spy: Natch.
  • Death Seeker: Hopes to be one of the sacrifices used in the Keepers' masterstroke ritual.
  • Go Mad from the Revelation: Hey, Catholic invader of the Aztecs, you're actually descended from one of their gods. Why are you crying?
  • Unwitting Pawn: Was fathered by Quetzalcoatl to be the destroyer of the Aztec civilization that his brother Tezcatlipoca, has wrought.
  • Woobie, Destroyer of Worlds: The guy was manipulated into destroying his own people, and thanks to Imhotep's plan, is tasked to conduct a mass sacrifice of an entire city to fuel the Great Working ritual. And as a God, he has all the power needed to do so.

Himiko

Scion of Amaterasu.

Marinette


  • The Brute: She may not be the one with the most muscle (not in a group with Heracles), but she's easily the most fearsome and the most brutal.
  • Child by Rape: Erzulie manifested as a beautiful female slave and allowed herself to be assaulted by her "master" in order to ensure the birth of a child with a damned good reason to smash the system.
  • Dark and Troubled Past: Her mortal life was filled with abuse of every possible kind, leaving her extremely bitter when she finally reached godhood.
  • The Friend Nobody Likes: Himiko and Heracles find her offputting, Wayland hates what she did to Haiti, and she's never even met Hernan.
  • Genius Bruiser: May be a terrifying machete-wielding Quasimodo wannabe, but she's also the key to the magical ritual to lobotomize Terra and had deduced that Imhotep has ties to the Aztec gods he's not sharing.
  • Machete Mayhem: Uses a machete that's pretty impressive, stat-wise.
  • Nightmare Face: She is so ugly that it's legitimately terrifying to look at her.
  • Ominous Owl: Holds sway over owls and makes those she possesses act like owls.
  • Token Evil Teammate: Most homicidal of the Keepers and the only one working for payment: Haiti. With werewolves in her employ, she's also the one most closely linked to the Titans.
  • The Woman Behind the Man: Wants to always be the one pulling the strings behind Haiti's rule, and dislikes the Loa for ordering her to stay out of mortal affairs.

    The Gods 
1E Gods who made the jump to 2E have their names in bold.

Aesir

https://static.tvtropes.org/pmwiki/pub/images/img_4992.jpeg
Audacity vs. Fatalism
The Nordic pantheon, who promote the community and the individual alike. Their aggressive nature has earned them many enemies, and their struggles against their foretold Fate of Ragnarok have often served only to entangle them still further in Fate's threads.

Gods introduced in 1E Hero: Baldur, Freya, Freyr, Frigg, Heimdall, Hel, Loki, Odin, Sif, Thor, Tyr, Vidar.
Gods introduced in Ragnarök: Braginote , Forseti, Idun, Njord, Uller.
God introduced in Extra: Fulla.
God introduced in 2E Hero: Skadi.
God introduced in 2E Demigod: Wayland.

Allied

During World War II, the national pantheons of Britain, France, and Soviet Russia took the field, standing against the Axis forces and their pantheons — the Aesir, the Amatsukami and the Dodekatheon.

Their gods (all introduced in 1E Companion) include: Britannia, John Bull, Robin Hood (British); d'Artagnan, Madame Guillotine, Marianne (French); Baba Yaga, The Citizen, Rodina Mat (Soviet).

Amatsukami / Kami

https://static.tvtropes.org/pmwiki/pub/images/img_5007.jpeg
Sincerity vs. Right Action
The Japanese gods, concerned with the continuity of the natural world, work for harmonious, multi-level solutions, with a tendency towards indirectness in the service of perfection. These solutions, however, take time, which can be an issue when time is running out.

Gods introduced in 1E Hero: Amaterasu, Hachiman, Izanagi, Izanami, Raiden, Susano'o, Tsukiyomi.
God introduced in 1E God: Ryujin.
God introduced in 1E Companion: Marishiten.
God introduced in Extra: Tenjin.
Gods introduced in 2E Hero: Ama-no-Uzume, Benzaiten, Bishamon, Ebisu, Fukurokuju, Hotei, Inari, Kisshōten, Ōkuninushi, Sarutahiko-Daimyōjin, Takemikazuchi.
God introduced in Mysteries of the World: Omoikane.
  • Insufferable Genius: Their Fatal Flaw in 2E, they have a tendency to assume they are the pinnacle of divine skills and consistently underestimate everyone, though they do recognize when they've been shown up.
  • Otherworldly and Sexually Ambiguous: Inari in 2E stands at the point where agender and pan-gender overlap; Inari appears in many forms of different genders, seeing gender as just another appearance the Kami can take, another tool to help fulfill Inari's duties. The only pronoun used for Inari in the writeup is "Inari".

Anunna

The Mesopotamian pantheon, known for their pride and their absolutist view of authority.

Gods introduced in 2E Demigod: Enki, Enlil, Ereshkigal, Ishtar, Marduk, Nanshe, Nergal, Ninhursag, Ninlil, Ninurta, Shamash, Sin, Tammuz.
  • Ascended Extra: Their sole appearance was in in 1E God as a disposable pantheon whose Overworld had been overrun by Aten's forces and whose few survivors were fleeing refugees.
  • The Friend Nobody Likes: Even more so than the Theoi, no one likes the Anunna due to their colossal egos and Narcissist tendencies. The Anunna return the sentiment.
  • It's All About Me: Almost everyone in the pantheon is extraordinarily self-centered, seeing mortals as little more than servants and the other pantheons as upstarts trying to claim the Anunna's rightful place. This is the primary reason none of the other pantheons like them very much.
  • Multiple-Choice Past: Aren't particularly fussed about having multiple pasts, because what matters to them is that they're in charge and humanity is there to serve them.
  • With Great Power Comes Great Responsibility: The flipside of their massive egos is their belief that their duty as the ones in charge is to be good rulers.

Apu

The Incan pantheon.

Gods introduced in 2E Demigod: Chasca, Coniraya, Illapa, Inti, Kuychi, Mama Cocha, Mama Quilla, Pachacamac, Pachamama, Supay, Vichama.
  • Ascended Extra: In 1E, their sole mention was in Extras as part of a joke. 2E promotes them to full-fledged pantheon status.

Atlantean / Teros

https://static.tvtropes.org/pmwiki/pub/images/img_5010.png
Nostalgia vs. Vision
Thousands of years ago, the Atlantean pantheon oversaw Atlantis, the most advanced civilisation in the World, before something went wrong — no-one knows what — and their followers turned from the Gods to the Titans, eventually seeking to wipe out the rest of humanity. For the Atlantean people's crimes, the other pantheons destroyed Atlantis, killed every last one of its people, and almost utterly erased its memory from the records of the World — save for the scrolls of the minor Egyptian goddess Seshat, from whence, by a circuitous route, Plato's family learned of the tale. What happened to the Atlantean pantheon that their nation could fall so, no-one knows, but they haven't been seen in a very long time.

In 2E, it's entirely questionable whether they ever even existed in the main setting.

Gods introduced in 1E Demigod: Amnis, Badarus, Demosia, Heshon, Kuros, Skaft, Versak.
Gods introduced in Mysteries of the World: Aeva, Ytar.
  • Clarke's Third Law: Nearly verbatim given as their pantheon motif in 2E — "Sufficiently Advanced Technology is Indistinguishable From a Miracle".
  • Gender Flip: Skaft was male in 1E, and was made female in 2E. Also falls under Adaptational Sexuality, since she and Hesbon are still romantically involved.
  • The Ghost: Canonically, they're gone (if they ever even existed in 2E). But 1E's Demigod and Companion, and 2E's Mysteries of the World, provide enough information, including their specific purview, that you can create an Atlantean Scion.
  • Loose Canon: Their existence as a present-day pantheon in 2E is called out as being optional canon.
  • Retcon: In 1E, Atlantis became Antarctica after its destruction; in 2E, it's a fallen and lost Terra Incognita, and it's left open whether any of the 1E account of its destruction applies.

Atua

The Polynesian pantheon, presented with primary focus on Aotearoa’s Māori myths and some reference to other islands' views.

Gods introduced in 2E Demigod: Rongomātāne, Rehua, Tamanuiterā, Tānemahuta, Tangaroa, Tāwhirimātea, Tūmatauenga, Pele.
  • Grey-and-Gray Morality: How they see the Titan/God conflict, as upon having the idea of "Titans are forces of chaos that threaten humanity and the world" explained to them, they decided they were both God and Titan; as they see it, every God has moments where they are fed up with humanity or want the world to be to their specifications, and every Titan has things they like about the world, so they take the division on a case by case business, endearing them to the Orishas. That being said, they do recognize some Gods are far more often Titans than not, so they help out with Titanomachy.
  • Mana: Polynesian traditional religions are the origin of the term, and they hold to it in its original form, as social and spiritual power and authority in proportion to how you socially benefit the communities you move in.
  • The Smurfette Principle: Pele is the only female member of the pantheon to get a writeup.
  • Token Evil Teammate: Tāwhirimātea hates his brothers, had a major clash with them in the early history of the pantheon, and has more Titanic Callings than he does divine ones. He's basically a Titan in all but name (and, indeed, most of the other pantheons consider him and his children Titans), but the Atua don't consider him one (if they were to classify any among them as specifically a Titan, however, it'd be him).

Atzlanti / Teōtl

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Hunger vs. Sacrifice
The Aztec/Mexica pantheon, who maintain the continuity of all existence through blood sacrifice — indeed, they need blood in order to work their magics. They are aggressive, violent and capricious... but no-one can deny that the cycles of the world keep going.

Reworked in 2E to be more sympathetic and compassionate, emphasizing that their relationship with their worshipers is one of mutual gratitude and obligation; their worshipers sacrifice to them, giving them power, which they in turn use to sustain the World and benefit their worshipers.

Gods introduced in 1E Hero: Huitzilopochtli, Miclantecuhtli, Quetzalcoatl, Tezcatlipoca, Tlaloc, Tlazoteotlnote , Xipe Totec.
Gods introduced in Extra: Atlacoya, Cocomamanote , Xochiquetzal.
Gods introduced in 2E Hero: Chalchiuhtlicue, Chantico, Chicomecoatl and Centeotl, Huehuecoyotl, Itzpapalotl, Mictecacihuatl, Xochipilli.
God introduced in Mysteries of the World: Xolotl.


  • Benevolent Boss: In 2E; people who make the proper sacrifices to them are, in the view of the Teotl, deserving of their patronage in response, and all of them are stated to actually just plain like at least some humans. Notably, their Signature Purview is all about both accepting and repaying sacrifice.
  • Blue-and-Orange Morality: They're the Aztecs, what did you expect?
  • Dark Is Not Evil: In stark contrast to 1E, the 2E representation of the Teotl are sometimes capricious but ultimately well-intentioned sorts who simply need sacrifice in order to live and keep the sun going. They aren't nice, but they're given over to compassion and especially altruism, which is represented by their Sacrifice Virtue.
  • Don't Fear the Reaper: Mictecacihuatl, in 2E; she's a stately, kindly sort who is actively friendly towards humans and sponsors the Day of the Dead.
  • Everybody Hates Hades:
    • In 1e, Miclantecuhtli, the Atzlanti Death God, is the most negatively portrayed of all the corebook death gods, outright described as suffering from "a permanent case of schadenfreude".
    • A variant of this trope pretty much applies to the Atzlanti compared to all the other Pantheons in 1e. With their cultural fixation on Blood Magic and Human Sacrifice, they were amongst the nastiest of Pantheons, and even their gods were portrayed as some of the worst Jerkass Gods in the setting. About the only Atzlanti gods given a positive portrayal in 1e were Quetzalcoátl and Tlazolteotl — and the latter is most famous for being the goddess of shit!note 
  • Everyone Has Standards: Other Teōtl Scions tend to be weirded out by Scions of Xipe Totec in 2E, thanks to their penchant for wearing flayed skins.
  • Gods Need Prayer Badly: This is how they justified their dependence on Human Sacrifice in 1e.
  • Human Sacrifice: Well...duh. It's downplayed in 2E, where any sacrifice will work, but blood still works the best.
  • Offing the Offspring: The final boon in their signature purview, Familial Sacrifice, allows the god to increase their maximum Legend pool for a year by sacrificing one of their offspring, with Scions, demigods and gods giving a greater boostnote , meaning a god with a lot of children who is willing to sacrifice them (and fighting any divine offspring who take offense to being sacrificed just for a bigger boost) could end up a lot more capable than one who isn't willing to do so and/or doesn't have enough kids to do so.
  • Self-Made Orphan: The final boon in their signature purview, Familial Sacrifice, allows a god to increase their maximum Legend pool by a much greater amount note  than by sacrificing their offspring (see above), however there is the issue of having only one divine parent, as well as the fact you have to somehow actually kill said parent, as well as only lasting a year meaning it isn't the best idea or easy to pull off.

Balahala

The Visayan Philippine gods.

Bogovi

The Slavic pantheon.

Gods introduced in 2E Demigod: Perun, Mokosh, Jarilo, Morena, Veles, Živa, Svarog, Dazhbog, Svarozhich, Radegast, Zorya, Belobog, Chernobog.
  • Ascended Extra: They were used as 1E's example for how to create a pantheon in the Companion, then were promoted to a full-fledged pantheon in 2E.

Celestial Bureaucracy / Shen

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Yin vs. Yang
The gods of Chinese folk religion, defenders and champions of both natural and mortal order. While the Bureaucracy has the advantages of numbers, organization, and worship, it's also proud and stiff-necked, and susceptible to in-fighting—not to mention so damned big that it ends up tripping over itself.

Gods introduced in 1E Companion: Chang'e, Fu Xi, Guan Yu, Guan Yin, Hou Yi, Huang Di, Ne Zha, Nu Wa, Shennong, Sun Wukong, Xi Wangmu, Yanluo.
God introduced in Extra: Zi-Gu.
Gods introduced in 2E Hero: Confucius, Erlang, Laozi.
God introduced in Mysteries of the World: Doumu.
God introduced in 2E Demigod: Meng Po.
  • A Form You Are Comfortable With: An unusual one, because it's a Primordial adopting a form that's more comfortable for gods. In 2E, the Primordial Xiwangmu was the Shen's first ruler, reluctantly taking on a more godly form to help the pantheon form, and returning to her Primordial state after a Jade Emperor presented himself.
  • A God I Am Not: Much to his own fury, Confucius was so loved and learned over the course of his mortal life that he ascended to become the God of Philosophy and Filial Piety in 2E. He regularly sends his Scions to attempt to dissolve cults to him, which sometimes actually works, or at least doesn't make things worse.
  • Deadpan Snarker: In 2E, reflecting the jocular, casual nature of much Chinese myth, many Shen have a dry sense of humor about themselves, and it's reflected in their writeup.
  • Deal with the Devil: Not them, but the formerly human Titan Bai Mei is quite willing to train Scions in his White Eyebrow style of Martial Arts. You get better at it if you betray people.
  • Friendly Enemy: One of their sample Titans, Ao Guang, is effectively this; most fights with him take the form of the Shen harassing him.
  • I Meant to Do That: Chronic problem among them in 2E: If one tells you a problem is "beneath Heaven's notice", they're really asking you to fix a mistake before their superiors catch on.
  • Me's a Crowd: Laozi is fond of incarnating as a large number of grandmothers bickering amongst themselves.
  • Obstructive Bureaucrat: It's hard to get anything out of them in a timely manner; several of their unique Boons amount to filing celestial paperwork.
  • Odd Job Gods: One of the Trope Makers, in fact. In 2E, there's even a Bureau of Attack by Titans to authorize aggression by Titanspawn who want to beat up Scions and Demigods in fair fights.

Devas

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Conscience vs. Duty
The Hindu pantheon, who are conscious of the cycles of existence at every level, from the universal to the personal, and involve themselves in maintaining the balance of the cycles. Perhaps the biggest pantheon, their accepting and open nature has sometimes worked against them.

Gods introduced in 1E Companion: Agni, Brahma, Ganesha, Indra, Kali, Lakshmi, Parvati, Sarasvati, Shiva, Surya, Vishnu, Yama.
Gods introduced in 2E Hero: Durga, Karttikeya, Varuna.
God introduced in Mysteries of the World: Vishvakarman.
God introduced in 2E Demigod: Karna.
  • Beleaguered Bureaucrat: Poor Yama is the death god of three separate pantheons in 2E, the Kami, Shen and Devas (four, counting the Palas), and has to schedule seeing his own children days in advance. "Paperwork" is one of the types of trials he uses to test his Scions.
  • Black-and-White Morality: To a Deva, if it's a Titan or a Titanspawn, it's an asura, and thus, it is evil. This does not win them many friends among the Yazatas or the Loa.
  • Divine Conflict: With the Yazatas. Originally, the two groups were divine factions that went to war over territory, ideology, and religious practice; the conflict between them established them both as distinct pantheons, and has been foundational to their mutual identities since, both identifying the other as Titans. These days, it's settled down into a cold war.
  • Multiple-Choice Past: A common thing for them in 2e, with their writeups frequently listing their multiple mythical origins.
  • Sealed Evil in a Can: In 2E, Ravana is dead, but the Devas fear he is still active anyway, seeking a way to live again.
  • To Be Lawful or Good: Represented by their Virtues, Duty and Conscience.
  • Wretched Hive: Lanka, which seems to have been cursed to always be the inhabitation of monsters; today, it's a veritable melting pot of Titanspawn, many of whom are looking for the reincarnation of Ravana to rule and organize them.

Dodekatheon / Theoi

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Egotism vs. Kinship
The gods of ancient Greece and Rome, who champion the idea of arete, personal excellence in service to humanity. They believe individuals can challenge Fate and win, which has a tendency to lead to hubristic overconfidence.

Gods introduced in 1E Hero: Aphrodite, Apollo, Ares, Artemis, Athena, Dionysus, Hades, Hephaestus, Hera, Hermes, Poseidon, Zeus.
God introduced in 1E Demigod: Persephone.
Gods introduced in 1E Companion: Caligula, Quirinus.
Gods introduced in Extra: Cocidius, Momus.
Gods introduced in 2E Hero: Demeter, Hestia.
God introduced in Mysteries of the World: Hecate.
God introduced in 2E Demigod: Herakles.

Great Old Ones

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Luminous vs. Nihilism
The gods(?) of the inhuman cosmos of the Cthulhu Mythos, beyond the reach of Fate, who are lords of a scientific, materialistic view of the world that discounts humanity - a viewpoint often not shared by their Scions, who are frequently their greatest adversaries when they threaten humanity.
\\They aren't a pantheon as the World understands it, nor do they fit any of its existing divine categories - God, Titan, Primordial, etc. - though that hasn't stopped humans trying to fit them into those frameworks. The only thing that links them is that they are alien, truly other to the World and its inhabitants, and that otherness expresses itself in the same metaphysical manner as the divine.

Great Old Ones introduced in Masks of the Mythos: Albtraum, Azathoth, Bokrug, Cthulhu, Ghatanothoa, The Greenish Flame, Lord of the Great Abyss, Nyarlathotep, Rhan-Tegoth, Shub-Niggurath, Yig, Yog-Sothoth, The King in Yellow, Gorgo, Hypnos, The Maddening Music, The Moon-Ladder.
  • The Anti-Nihilist: It's right there in their Pantheon Virtues; one half is Nihilism, the recognition that humanity is ultimately a tiny little speck in a vast, incomprehensible universe, but the other half is Humanity, enjoying their company and helping them anyway.
  • Blue-and-Orange Morality: But of course. They view Earth as just another planet they might have interests in, and it's not unknown for them to not realize they chose a human Scion at all.
  • Creepy Good: Any vaguely sympathetic Mythos Scion is going to be this by necessity.
  • Dummied Out: The Kickstarter Backer-only manuscript features Lilith as an abusive unstable goddess of borderlines, as in "Borderline Personality Disorder." Over dissatisfaction with the content and fears that it would fuel misogynistic headcanons, she was removed from the final game entirely.
  • Enlightenment Superpowers: Awareness, their special mechanic, is somewhere between this and Power Born of Madness - growing understanding of the sheer alien inhumanity of the universe clashes with Fate, which is a literal rule that everything matters, and the paradox gives Mythos Scions great but often uncontrollable powers.
  • Hunter of His Own Kind: The best champion against the forces of the Mythos is generally a Mythos Scion; besides the fact they have Awareness and can generally retain their rationality in the fact of otherworldly madness, Mythos Relics require Human Sacrifice unless you are a Mythos Scion, and that includes things like the Elder Sign. Erich Zann is an example of this kind of Scion and serves as The Mentor to Scions of similar ideals.
  • Loose Canon: Masks of the Mythos is upfront that the material within is as canonical as any individual group wants it to be.
  • Token Evil Teammate: Most of the Old Ones are aloof and oblivious to the harm they cause, and those who aren't generally don't have malevolence behind their action (Nyarlathotep is trying to disrupt conventional ideas of reality with his mind games and can actually end up improving the situation if conventional wisdom was that toxic, the Moon-Ladder is a patron of those who would thwart the plans of other Old Ones). Most Old Ones are not Gorgo, who is the goddess of abuse, corrupt authority, and slavery. It's made explicit that the notoriously racist story ''The Horror At Red Hook" was here Thomas Malone being slowly corrupted by her and trying to pretend his own growing moral monstrosity was everyone else's fault. It's recommended that only truly villainous Mythos Scions are loyal to her.

Ilhm

The Phoenician pantheon.

K'uh

The Mayan pantheon.

Loa / Orisha

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Tradition vs. Innovation
The Voodoo pantheon, who devote themselves to working on the local level, working to better local communities. However, such focus can mean the Loa sometimes miss the forest for the trees, losing sight of the big picture.

In 2E, one of their parent pantheons, the Orisha of Yorubaland, get the core writeup, with the Loa a sub-pantheon covered in Mysteries of the World.

Gods introduced in 1E Hero: Baron Samedi, Damballa, Erzulie (Ezili), Kalfu, Legba, Ogoun (Ogou), Shango.
God introduced in 1E Demigod: Agwe.
God introduced in Extra: Linglessu.
Gods introduced in 2E Hero: Éshú (Legba), Íbejí Morèmi, Obàtálá, Odúduwà, Ògún (Ogoun), Òríshà-Oko, Òrúnmílà, Òsanyín, Oshóssí, Òshun, Oya Iyansan, Shàngó (Shango), Sònpònná, Yemoja-Oboto.
Gods introduced in Mysteries of the World: Erinle (Orisha), The Barons (Baron Cimetière, Baron la Croix, Baron Samedi), Lasyren (Loa).
  • Grey-and-Gray Morality: This is the Orisha's opinion of what any inter-divine conflict actually is in 2E, including the Titanomachy; they don't actually have any Titans themselves (even the god of smallpox is also the god of healing it and was relieved when the virus was rendered extinct) and thus they look rather askance at any conflict that claims "inherent nature" as a reason for intractable conflict (not to mention that brings back unpleasant flashbacks of what happened to their own people).
  • The Heart: The Loa have friendly relations with nearly all of the pantheons, even the Atzlanti. 2E has the Orisha on friendly terms with Titans.
  • N-Word Privileges: The Orisha don't like the word "Titan", viewing it as a slur used against gods the others don't like the purview of. They will use it to describe a deity acting like an asshole, as they're idealists, not stupid. They just don't think a working relationship with mortals should prohibit you from being hit with the insult.

Manitou

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Pride vs. Dream
The gods of the Anishinaabek people. The pantheon is made of various humans, spirits, gods, primordials, and Titans.

Gods introduced in 2E Hero: Geezhigo-Quae, Muzzu-Kumik-Quae, Winonah, Maudjee-Kawiss, Pukawiss, Cheeby-Aub-Oozoo, Nana'b'oozoo, Ioskeha, Tawiscara.
God introduced in Mysteries of the World: Biboonike.
  • Friendly Rivalry: With the Tuatha and Aesir.
  • Hair-Trigger Temper: The Manitou tend to be prideful and have short fuses, making them quick to anger.
  • Your Tradition Is Not Mine: A problem the Pantheon is currently having is that they must adapt their traditions to the modern, but their own followers are resisting this.

Nemetondevos

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Memory vs. Purgation
The gods of ancient Gaul, who had their culture wiped out by the Theoi over two thousand years ago. Understandably, they're not happy about this.

Originally introduced in the French-only 1E Storyteller's Screen, they made the jump to English with 2E's Mysteries of the World.

Gods introduced in Écran du Conteur: Andarta, Belenos, Camulos, Cernunnos, Epona, Esus (Esos), Goibnhiu (Gobannos), Nanotosuelta, Sukellos, Taranis, Teutates.
Gods introduced in Mysteries of the World: Nehalennia and Nodens, Sulis.
  • Face–Heel Turn: Downplayed with Cernunnos; he was one of the first Nemetodevos to reincarnate, and his human form saw the absolute worst of the Theoi and the Tuatha - as a result, when he ascended back to divinity, he did so as a Titan loosely affiliated with the Fomorians. His writeup makes it clear he bears his pantheon no ill-will, however, and is more of a Token Good Teammate of the Fomorians even now, mostly seeking to protect the wilderness and obscure mystic traditions from the Theoi and Tuatha, and even the Tuatha can occasionally talk him into an Enemy Mine situation.
  • Fantasy Pantheon: Partially. Mysteries of the World freely admits they're extrapolations from what little is known of Gaulish mythology, and thus even more fictionalized than most of the other pantheons.
  • Reincarnation: How they came Back from the Dead in 2E, returning as Incarnate Scions.
  • Revenge: Want revenge on the Theoi.
  • Screw Destiny: In 1E, they believed they'd already met their Fate with the destruction of Gaulish culture, so saw themselves as being effectively out of its reach.

Pālas

The saints and devils of Buddhism.

Pesedjet / Netjer

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Balance vs. Justice
The gods of ancient Egypt, who uphold ma'at, justice through social order and stability, and prefer minimally disruptive solutions in order to maintain that order. They're seen as hidebound and conservative, which carries over to the societies they shape.

Gods introduced in 1E Hero: Anubis (Anpu), Atum-Re (Re), Bastet (Bast), Geb, Horus (Heru), Isis (Aset), Osiris (Wesir), Ptah, Set, Sobek, Thoth (Djehuty).
God introduced in 1E Demigod: Kebauet.
Gods introduced in Extra: Babi, Min.
Gods introduced in 2E Hero: Het-Heru, Khnum.
God introduced in Mysteries of the World: Upuaut.
God introduced in 2E Demigod: Imhotep.
  • Adaptation Name Change: Sort of. 1E referred to most of the gods with their Greek names, which more people are familiar with. 2E usually uses the original Egyptian names, but tends to switch between the two.

Plant Dôn

The Welsh pantheon.

Gods introduced in Once and Future: Rhiannon, Aranrhod, Brân, Branwen, Ceridwen, Gwydion, Gwyn ap Nudd, Lleu Llaw Gyffes, Manawydan, Taliesin, Y Pen Anwnn (The Head of Anwnn).
  • Fantasy Pantheon: Of sorts. While based on figures from actual Welsh mythology, so little remains of them apart from their names that much of their lore had to be made up to make them a feasible pantheon, which Once and Future openly admits to.
  • No Name Given: They don't have a universally accepted name for themselves; the Plant Dôn is what the children of Dôn in the pantheon call them, and they grudgingly recognize that it's what mortals call them too.

Tengri

The Mongolian pantheon.

Gods introduced in 2E Demigod: Atagha, Chinggis Khagan (Genghis Khan), Dayisun, Doluyan Ebugen, Erlik Khan, Geser Khan, Gudzir Kungker, Jayaghaghtsi, Khormusta Tengri, Manakhan, Odkhan Galakhan Eke, Tsagan Ebugen, Umai Khatun, Zasa Mergen Baatar.

Tuatha de Danaan

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Honor vs. Prowess
The gods of Ireland, who champion independence, responsibility and self-expression. Passionate by nature, they are prone to overconfidence, and have difficulty with the idea of keeping a low profile.

Gods introduced in 1E Companion: Aengus, Brigid, Dagda, Danu, Dian Cecht, Lugh, Manannan Mac Lir, The Morrigan, Nuada, Ogma.
Gods introduced in 2E Hero: Donn, Ériu, Goibniu.
God introduced in Mysteries of the World: Midir.
  • All Trolls Are Different: The Fomorians are rewritten to be closer to their mythic origins in 2E, being primal and ugly demi-deities of the deep places who are at least partially interrelated to the de Danaan (and in fact call themselves the de Domnu to emphasize that they're not that different).
    • Titanomachy includes writeups for four very different iterations of Fomorians in one convenient place: "Giants", "Beautiful Ones", "Aquatics" and "Melted Ones".
  • Big, Screwed-Up Family: Many of the Tuatha took spouses with the Fomorians in 2E, and battlelines were drawn in the past because of it. The previews sum up the first Titanomachy as the Worst Family Reunion Ever.
  • Geas: Their unique purview.
  • Magic Music: The main source of improvised Tuatha Purviews in 2E is music and poetry that moves the very elements themselves. Fomorians prefer a far simpler type that relies on the symbolism of mythic body parts: Balor's single eye, Nuada's missing hand, etc.

Yankee

The national pantheon of the United States. During World War II, they teamed up with the pantheons of Britain, France, and the Soviet Union against the Axis forces and their pantheons — the Aesir, the Amatsukami and the Dodekatheon.

Their gods (all introduced in 1E Companion) include: Betsy Ross, Br'er Rabbit, Columbia, John Henry, Johnny Appleseed, Paul Bunyan, Pecos Bill, Rosie the Riveter, Uncle Sam.

Yazata

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Honesty vs. Free Will
The gods of Ancient Persia, who strive to encourage the transcendence of the World, uplifting it to a better state. Noted for their inflexibility and self-righteousness.

Gods introduced in Yazata: Anahita, Ard (Ashi), Haoma, Mah (Mangha), Mithra, Sraosha, Tishtrya, Vahram (Verethragna), Vayu (Vata-Vayu), Zam.
Gods introduced in Mysteries of the World: Atar, Hvare-Khshaeta, Rashnu, Vanant.

Zemí

The gods of the Taíno people.

    The Titans 
The progenitors of the Gods, the Titans embody aspects of all things in the World. Once, they were imprisoned by their children for being threats to the World. Now that they are free, they seek revenge on their wayward sons and daughters.

Tropes related to the Titans in general:


  • Eldritch Abomination: Many of the Avatars, but the landscape they're usually encountered in takes the cake-because the Avatars are part of it.
  • Fighting a Shadow: Subverted. The Avatars may draw power from and embody a part of their Greater Titan's concept, but they have separate minds-the Titan itself is barely sentient and unaware of anything except what the Avatars tell it to do.
  • Genius Loci: The Greater Titans have minds of their own, just not very malign ones-all they know is that there's a lot more room to stretch.
  • Humanoid Abomination: Several of the Avatars look like gods, but a single glance at their statistics (which are guidelines) should tell you how alien they are.
  • The Old Gods: The Greater Titans came before the Gods, and while they might not have any authority over their progeny, a single Titan is capable of taking on an entire pantheon.
  • Our Titans Are Different: The Greater Titans are elemental embodiments of the fundamental concepts of existence, typically in the form of Genius Loci. They've spawned Titans/Avatars, anthropomorphic personifications who represent aspects of those concepts.
  • Promoted to Playable: Not the Titans themselves, but 2E offers rules for playing Titanic Scions.

Akhetaten

Titan of Light, and the only one with a single avatar: Aten, the egomaniacal Avatar of the Sun who devoured all his compatriots to become the sole owner of power.

Muspelheim

Titan of Fire.
  • Affably Evil:
    • Camaxti-Xocotl is noted as the most (genuinely, unlike Kagutsuchi or Prometheus) compassionate of Muspelheim's avatars; they hate the idea of human beings having to go to the Underworld, where it's so cold. Unfortunately, their alternative is having them became stars and they don't understand why someone might object to burning for the rest of eternity.
    • Prometheus is also pretty nice — he's just a Mad Scientist who doesn't comprehend how destructive his inventions truly are.
  • Animals Not to Scale: Meretseger, a huge cobra.
  • The Caligula: Surtr is noted to embody the worst characteristics of the World's fickle dictators.
  • Evil Is Burning Hot: Well, more like Muspelheim's Avatars are Evil and they are Burning Hot by nature, but yeah, none of the Avatars are safe for humanity — not even Prometheus.
  • Faux Affably Evil: Kagutsuchi is friendly-looking, but just because a fire seems warm and inviting doesn't mean it doesn't want to burn you alive.
  • For Science!: The reason Prometheus is still a Titan and not a god despite having a soft spot for humanity — he embodies controlled fire, but only physically controlled; he doesn't understand ethics or long-term consequences, to the point where he finds the idea of nuclear war to be lovely entertainment, not realizing it would eradicate the species he respects.
  • Ghostapo: With the help of Prometheus, Muspelheim has ushered in an industrial revolution. Under Surtr's leadership, the end result is that fire giant society looks very much like Nazi Germany at the beginning of the 20th century, except with more dragons.
  • No Honor Among Thieves: Every avatar except Prometheus (but see Treacherous Advisor below) will turn against Surtr, once he fulfills his role in Ragnarok.
  • Self-Made Orphan: As in the myths, Kagutsuchi is the reason Izanami died and became goddess of death. Unlike in the myths, he loved it.
  • Split Personality: Given that the avatars essentially are the multiple personalities of their Titan, this would be redundant, if not for Camaxti-Xocotl — one avatar who thinks and looks like two entirely different entities.
  • Treacherous Advisor: Played with. Prometheus is the only avatar that doesn't plan to turn against Surtr yet, but he will help intruding Scions to take Surtr down, if it helps him out of imprisonment.
  • Ugly Guy, Hot Wife: Sinmora looks more humanoid than her husband Surtr.
  • Villain with Good Publicity: Thanks to his status amongst mortals as the personification of resistance against tyranny, Prometheus is this. In truth, he's the personification of scientific advancement (the capacity to control fire and the "fire" of invention), and is completely alien to the idea of ethics.

The Drowned Road

Titan of Water.
  • Always Female: Save for the androgynous Nu, all other described avatars of the Drowned Road are explicitly female, even the monstrous Cipactli.
  • Amphibian Assault: Nu is a large frog monster.
  • Ax-Crazy: Tethys is absolutely insane, even by the standards of her fellow avatars.
  • Dark Is Evil: Just like the ocean's bottom, the Drowned Road is really a dark place.
  • The Dragon: Simbi Makaya serves as this to Mami Wata, being her primary agent and muscle when she wants to scheme.
  • Enemy Civil War: Tethys hates Mami Wata and Ran, and is more than willing to coordinate with outsiders to destroy them. Nu, meanwhile, is hiding, waiting for its opportunity to strike at other avatars.
  • Fallen Hero: Simbi Makaya was a Scion of Damballa until Mami Wata seduced him into fighting for the Titans.
  • Femme Fatale: Mami Wata uses her exceptional beauty to seduce men and, once they consummate, make them her servants (as she did with Simbi Makaya).
  • Irony: Simbi Makaya loves to lure his victims into believing he's in love with them before pulling the rug out from under them — without ever realizing Mami Wata pulled his strings exactly the same way. The book notes that if he ever realizes the catch, he'll Go Mad from the Revelation.
  • I Was Quite a Looker: Tethys was once as beautiful as Ran and Mami Wata, but being perpetually angry gives you wrinkles.
  • Mad Artist: Mami Wata keeps a gallery of drowned corpses, magically prevented from rotting, which she moves into new poses every so often for her own amusement (the book notes she takes pleasure in creating entire story arcs with her "gallery" over the years). Ran would rather arrange all of the corpses as if they were worshipping her, but Mami Wata won't let her anywhere near the "gallery".
  • Making a Splash: By default, as the Drowned Road is water in all its forms, so all its children have watery aspects.
  • Ms. Fanservice: Mami Wata and Ran are both exceptionally beautiful, like the calm waters, to draw men in and put them under their thrall.
  • No Honor Among Thieves: Ran will attack Mami Wata once their plan to drown the Earth is complete.
  • Omnicidal Maniac: Nu's goal is to turn the world into nothing but clear water. No creatures, not even Nu itself.
  • Right-Hand Attack Dog: Cipactli acts like one for Mami Wata.
  • Sea Monster: The Drowned Road is full of these, due to the incredible pressure necessitating an increase in size for them to even survive, but Cipactli is the monster of all monsters.
  • Super Drowning Skills: Tethys has the power to instill these onto any creature she can see, even if her target is physically incapable of drowning. She would have used it on Mami Wata a long time ago, but she's aware that the instant she tries Simbi Makaya will kill her.

Terra

Titan of the World.
  • Abusive Parents: Coatlicue believes the best children are stillborn and is more than willing to correct the 'mistakes' that are born alive.
  • Blob Monster: Gaia keeps the all-powerful Hekatoncheires in reserve.
  • Explosive Breeder: Kamimusuhi, being the Avatar who embodies pregnancy, can spontaneously give birth to any child she can imagine within a matter of 7 minutes, maximum, with her children growing to adulthood seconds after birth. This allows her to act as a Mook Maker if confronted in battle.
  • The Hedonist: Jord. Since she doesn't have to worry about actually carrying any children she conceives as a result of her sexual unions — unlike Gaia, who presumably has a choice, all of Jord's fertilized ova are transported to Kamimusuhi's womb — she's an unabashed party girl who cares more about drifting from sexual partner to sexual partner than about any big plans Terra may have.
  • Heel–Face Turn: Gaia is noted as being quite happy to make one if the Gods will find a way for her huge and very dangerous children to live in the World or, preferably, on Olympus.
  • Monster Progenitor: At least three of them, technically; Gran Bois, Gaea and Kamimusuhi are all connected directly to the spawning of monsters, with Kamimusuhi even having the power to give birth to allies in mid-battle.
  • Mother of a Thousand Young: Gaia, most famously, but Kamimusuhi also spawns myriad offspring that serve Terra — or go rogue and join the gods.
  • Ms. Fanservice: Invoked by Jord, the Avatar representing Terra's aspect of sexual drive and reproductive fertility.
  • My Beloved Smother: Part of the archetype to which Coatlicue belongs.
  • Nature Is Not Nice: The Greater Titan that personifies that simple truth.
  • Necromancer: Coatlicue makes use of the spirits of the dead in her domain.
  • No Honor Among Thieves: Gaia and Kamimusuhi hate Coatlicue (who gets the souls of their children when they die), but they work with her because they have no choice. If given solid, provable promises their children will be allowed to walk the World, they would turn on her in a blink.
  • Obvious Pregnancy: Kamimushi and Coatlicue's default forms are always pregnant. Kamimusuhi because she embodies the pregnancy aspect of Terra and thus carries the children conceived by Jord (and, it's implied, Gaea), Coatlicue because of her nature as the Devouring Mother, whose womb is a prison for her children.
  • Omnicidal Maniac: Coatlicue wants all fauna on Earth to die as an extension of her belief that being alive is a child's worst affront to its mother.
  • The One Guy: Gran Bois is the only male avatar of Terra.
  • Plant Person: Gaia is an Attack of the 50-Foot Whatever version of this trope.
  • Villainous Friendship: Gaia and Kamimusuhi are powerful allies thanks to caring about their children above all else and, unlike Ran and Mami Wata, they have no intention of betraying each other once their plans come to fruition.

Soku-no-Kumi

Titan of Darkness.
  • Big Bad: Mikaboshi is the chief villain of the Scion corebooks' sample chronicle.
  • Dark Is Evil: More in a "blind" sense than a "night" sense.
  • No Honor Among Thieves: Although Huehueteotl is on the side of Mikaboshi, Erebus isn't — which is why Mikaboshi had him pinned down in a distant part of the Titan.
  • Omnicidal Maniac: Mikaboshi, who wants to return everything to the darkness before creation.
  • Primal Fear: The Organ Beasts of Soku-no-Kumi are formed in response to mankind's fears of disease and contamination.
  • Sealed Evil in a Can: Following the events in the sample adventure in Demigod, Soku-no-Kumi is bound into the former Atlantean underworld. There are still ways to get in and out, however, which Mikaboshi uses to get its servants back into the World. He does not yet have a plan for breaking the entire Titan out, on the other hand, and is desperately keeping this a secret from the other avatars and Titans.

Ehekatoyaatl

Titan of Sky.
  • Blow You Away: Needless to say, his avatars all have the power to manipulate the wind and air.
  • Face–Heel Turn: Kaminokaze was once on the side of the Gods, but was so angry at how they mistreated him that he fled to the Titans. He's actually open to being talked back to the side of the Gods.
  • Harmless Villain: Ouranos, who after losing his genitals has lost his passion.
  • Omnicidal Maniac: Shu wants to eliminate all turbulence. Since turbulence is the natural result of air interacting with other material, this means a world of clear skies and nothing else.

Crom Cruach

Titan of Earth, it is an embodiment of rot and infertility.
  • Made of Iron: Crom Cruach's spawn have the "Mathean" template, which makes them nigh-impervious to physical attacks.
  • Omnicidal Maniac: The Tuatha believe that Crom Cruach will not rest until it has crushed all things into rot and decay. Only then will it be content to cease moving and die itself.
  • Poisonous Person: The Mathean template causes Crom Cruach's spawn to disintegrate into a cloud of toxic dust on death.
  • The Topic of Cancer: As the titan of the perversion of life, Crom Cruach is associated with mutation and cancer.

Hundun

Titan of Chaos.
  • Primordial Chaos: Hundun is this, the primal void of everything that could not be stabilized to be properly created. Notably, every being from Hundun or in alliance with it can Favor any Purview except its banned ones, because Hundun is all of those things by nature.
  • You Cannot Grasp the True Form: As the incarnation of Chaos, Hundun cannot be defined by mere Gods. This is actually an advantage against it, as it doesn't have Avatars (who impose definition by their existence) so it has to make do with proxies, who can be killed without endangering the world. The downside is that, because to bind something is to define it, Hundun cannot be bound like other Titans.

Vritra

Titan of Drought.
  • Reptiles Are Abhorrent: Its favored form is a snake. This makes it the only Greater Titan with an actual body.

Zrvan

Titan of Time.
  • Time Master: Its Avatars and any Aeonic creature it spawns.
  • Timey-Wimey Ball: Pretty much literally — Zrvan embodies the process of time, but not causality, making it a living temporal anomaly, and any place under its influence becomes laced with glitches in time.

Logos

Titan of Justice and Order.
  • Token Good Teammate: She was one of the few Titans who were never bound, because her Avatars Themis, Ma'at and Syn submitted to the dominion of the Gods.

Ymir

The Titan of Ice.
  • Nice Job Breaking It, Hero: His death ended the Ice Age... and caused the Great Flood. Ever since then, the Gods have decided to seal away the Titans rather than kill them.

    The Dragons 
Introduced in 2E, the Dragons are a third faction in the Titanomachy. The primeval deities of the dinosaurs, the dragons were largely pushed to the side by the gods when humanity rose to prominence and are not particularly happy about this.

Tropes about the dragons in general include:


  • Misanthrope Supreme: Not all of them, but a significant amount of dragons want humanity dead.
  • Unreliable Narrator: Looking at their actions in their secret wars, the dragons are...not nearly as squeaky clean as they'd like their Heirs to believe they are. A sidebar in Dragon even notes that history according to dragons is just that: history according to dragons.

Draq

Joka

Lindwurms

Long

Naga

Serpents


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