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Heroes

    General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/for_honor_heroes_6.jpg
The Twelve Base Heroes

All heroes of all factions share a number of traits, starting with their skill and unwillingness to surrender.


  • The Ace: It’s noted that it’s not so much that the Mooks are weak, but that the warriors you play as are just that strong.
  • Took a Level in Badass: On a meta level, every hero that has been reworked. For the uninitiated, that means a large update in the playstyle of the hero. Of particular note is Kensei, who was one of the weakest heroes before receiving a rework, but is now one of the stronger options.
  • Action Girl: All the Vanguard classes, Conquerors, Berserkers, Orochi, Shinobi, Gladiators, and Black Priors can be female, while the Valkyrie, Nobushi, Peacekeeper, Shaman, and Nuxia are all gender locked as female.
  • Bling of War: All of the classes can have very fancy attire thanks to Character Customization, ranging from various Cool Helmets to shinier metals to custom paint jobs on whatever equipment they want.
  • Calling Your Attacks: All the heroes shout in their respective languages when performing a special move, Japanese obviously for the Chosen, Latin for the Legion and Icelandic/Old Norse for the Warborn.
  • Chainmail Bikini: Averted. Female characters wear armor that is just as practical and concealing as their male counterparts.
  • Civil War: Apollyon notes that when the Vikings and Samurai aren't warring against others, they’re generally warring amongst themselves, and the numerous sub-Legions did the same prior to Apollyon absorbing them into the Blackstone Legion. According to her, during the 20 years she spent rising to the top of the Blackstone Legion, the Myre had seen about seven civil wars between the daimyo.
  • Color Motifs:
    • The Legion emblem’s colors are orange and green, the former representing knowledge and strength, the latter hope and stability.
    • The Chosen emblem’s colors are turquoise and brown, the former representing immortality and spirituality, the latter control and serenity.
    • The Warborn emblem’s colors are red and black, the former representing passion and danger, the latter death and harshness.
    • The Wu Lin’s emblem color is purple.
  • Cool Helmet: All of the factions have a variety of cool helmets to customize your character with, from crusader and otherwise knightly helmets for the Legion, horned and otherwise Dark Age style for the Warborn, and everything between kabutos, mustachioed mempo, and oni masks for the Chosen.
  • Cool Sword: A trope not exclusive to sword users, as Character Customization allows for stylish and cool weapons for all playable classes, be they swords, polearms, axes, and otherwise.
  • Character Customization: You can customize your warrior to give them a unique appearance, including but not limited to their armor, weaponry, gender, and skin tone.
  • Fantasy Counterpart Culture: While basic descriptions drop the pretenses, the knights are “The Legions”, the Vikings are “The Warborn”, and the samurai are “The Chosen”.
    • That said, Apollyon mentions a “vast Nordic empire” in the observables around Siv's fortress, and Japanese is explicitly called out as a language. Whether this is a case of Translation Convention or not is left unclear.
  • Finishing Move: Killing an enemy with a heavy attack gives your character the option of performing a violent “Execution” move on them. This not only prevents the defeated enemy from being revived by an ally but also heals the victor.
  • Force and Finesse:
    • The Warborn lean towards Force, having the most brutal fighting style amongst the three factions, with even their assassins focusing on brute strength and aggression.
    • The Chosen lean towards Finesse, favoring swiftness and precision in their weapon use, and even their heaviest fighter requires some caution to use properly.
    • The Legion’s fighting style, on the other hand, can be described as the middle of the road compared to the other two, combining brute strength in some heroes and precision and finesse in others.
  • Fragile Speedster: The Assassin type classes are fast and have a lot of quick combos, but they tend to lack damage in single hits as well as relative durability.
  • Gender Is No Object: Played with.
    • The Lawbringer, Centurion, Warlord, Highlander, Shugoki, Aramusha, Jiang Jun, and Shaolin are male-only, while the Peacekeeper, Valkyrie, Shaman, Nobushi, and Nuxia are female-only. Everyone else can be played as either gender. However, gender is purely cosmetic in this case.
    • Though the models and foreign-language dialogue of all the soldiers are male, the faceless goons in your localized language (IE, English) have both male and female lines.
  • Healing Factor: Heroes with the “Regenerate” feat will begin to regain health while out of combat.
  • Immune to Flinching: Numerous moves have “hyper armor” which prevents a character's action from being interrupted, though they still suffer the damage normally.
  • Jack-of-All-Stats: The Vanguard classes serve as the most balanced in terms of strength and speed.
  • Large and in Charge: The warriors are all noticeably taller than the Mooks they command. Word of God states that this is actually due to a lack of nourishment resulting in most warriors being stunted from malnutrition, with even Apollyon who towers over everyone else only being just over six feet tall.
  • Lightning Bruiser: The Hybrid classes have all the strengths of both the Assassin and Heavy classes.
  • Men Are the Expendable Gender: Downplayed. While the weak disposable AI-controlled Mooks are mostly male, some of the voices (if you can hear them over the din of battle) are actually female.
  • Mighty Glacier: The Heavy classes are powerful but slow.
  • Neck Snap: Several Finishing Move Executions conclude by breaking the neck, both with weapon assistance and, in the Raider's case, by hand.
  • Off with His Head!: A sizable number of Finishing Move Executions involve decapitating the opponent. Each class shown as of writing save for the Gladiator and Valkyrie has, at minimum, one decapitating Execution.
  • One-Man Army: There's a reason each hero is called a hero. They can quite literally cleave through hundreds of normal infantry without a problem, slay strong captains like they're just a slightly more difficult foe, and only find a real challenge when confronted with another hero of the same caliber. In the story missions, the player-controlled heroes play this very straight, often single-handedly turning the tide for their side through defeating enemy soldiers, captains, and heroes.
  • Proud Warrior Race Guy: Three separate groups, all legendary for their skill in warfare and willingness to do battle.
  • Shield-Bearing Mook: All of the Mooks carry shields, including those from the Chosen faction. Unfortunately, as they are mooks, Shields Are Useless. That said there is a heavier captain with a shield which is quite useful to them, giving them the same full-guard as Warlords have.
  • Shields Are Useless: The basic grunts all carry wooden shields that do not stop them from being killed in a single swing. Subverted of course for the actual playable characters, as well as some captains encountered during single-player.
  • Spikes of Villainy: Nearly every class has quite a few gear pieces that give them these.
  • Turns Red: A rare player-controlled example. If your warrior’s on the ropes (Such as when they’re outnumbered) but they manage to hold their own, they can use the Revenge mechanic in order to enter a rage state. In this state, they gain a temporary shield that acts as additional health, increased defense and attack, infinite stamina, and do not flinch when struck. Trying to trade blows with a warrior when they're in revenge mode will almost always end poorly for their opponents.
  • Weapon Twirling: Just about everyone has an emote where they do this.
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Legion (Knight) Classes

    In General 
https://static.tvtropes.org/pmwiki/pub/images/fh_game_info_ironlegion_ncsa.png
We are the guardians of our people. We stand strong against all invaders. Duty is our shield, order: our weapon. When we defend the weak, we are… immortal.

A faction that resembles European knights, hailing from Ashfeld. They are known for their siege technology and their lack of unity.


  • Ancient Rome: The Legions are descended from a forgotten empire that strongly resembles a more advanced version of Ancient Rome, and even has holdovers from this Romanesque past such as gladiator games. The more modern Legions show heavy influences of Medieval and Renaissance Italian culture mixed with Roman elements, such as the sword-and-dagger dueling style of the Peacekeeper, Roman-style plumes and ornamentation, the Lawbringer's North Italian-style tournament armor, extensive use of Latin, and Latin and Italian naming conventions.
  • Blade on a Stick: Polearms are a common weapon among the Knights, with the poleaxe being the weapon of choice of the Lawbringer and the trident being the weapon of the Gladiator.
  • Chaos Is Evil: Their thought process is that they need to keep peace and order amongst others. Those who abandon this ideal and work to start a war (i.e., the Blackstone Legion) are therefore labeled as evil for their warmongering ways.
  • Crystal Dragon Jesus: Apollyon mentions in an observable that the people of Ashfeld believe in one God that they differ in the interpretations of, but also (perhaps figuratively) states that the gods of the Knights are of material possessions. Or they literally worship a god of metals. Considering the fact that they tend to wear more metallic armor than the other factions, that actually makes sense.
  • Evil Counterpart: They actually have two opposing sides built in, unlike many other factions, which are more diverse. There is the Iron Legion (good) and the Blackstone Legion (evil).
  • Foil:
    • The Peacekeeper to the Lawbringer. While both come from orders dedicated to keeping the peace and generally work alone, Peacekeepers are lightly armored, Always Female, Secret Police who work in the shadows to avert chaos, while Lawbringers are heavily armored, Always Male, One Man Armies who work openly to end it.
    • The Warden to the Conqueror. While the Wardens are trained to be elite warriors of an ancient order, the Conquerors are criminals who were pressed into service and survived long enough to make a name for themselves. The Wardens follow their code while Conquerors are presumably in it for themselves.
  • Faceless Goons: Inverted Trope in the Knights’ case - their heroes are so covered head-to-toe that only the Conqueror has any amount of visible skin, and the actual Mooks have more of their face revealed than them! Certain Peacekeeper and Conqueror helmets can also show more of their wearer’s face than others, but it’s hard to see them outside of the inventory screen.
  • Going Native: Downplayed. The Knights have gotten used to the freedom of being so far from their ruler's influence. As Apollyon puts it, the Knights taught Vikings siege warfare, and the Vikings showed them what freedom was.
  • Heroes Prefer Swords: Out of all of the factions, the Knights favor sword-like weapons the most, with the Warden using a longsword, the Peacekeeper carrying an arming and short sword, and the Centurion using a gladius. The Knights also happen to be the most heroic, or at least attempting to be heroic, out of all of the factions.
  • Join or Die: The Legions will conquer and destroy any who would not join them.
  • Lost Technology: The Legion has access to very advanced siege weapons and equipment, but they don’t understand how they actually function, as a lot of scientific knowledge was lost in the cataclysm. They simply replicate the diagrams they preserved from the destruction.
  • Medieval European Fantasy: The overall faction resembles a fantastic (albeit Low Fantasy) interpretation of European knights.
  • Medieval Stasis: The endless wars following the devastating cataclysm a thousand years ago have stamped out a lot of technological progression among the Legions. That being said, they still have a lot of very precise diagrams of these ancient machines, including massive siege engines and a curious device that can fire extendable wooden walkways. Apollyon mentions that while the Legion’s scholars and engineers don’t understand the scientific principles behind how many of their machines operate, they can still replicate them based on these old designs.
  • The Order: All the Legion’s classes except for the Conqueror come from one. The Conqueror, Centurion, and Gladiator are more of a Ragtag Bunch of Misfits.
  • Playing with Fire: The faction-specific effect for Knights is to sprout a pair of wings made of fire during specific animations.
  • Siege Engines: The Legion makes heavy use of them, particularly against the Vikings. Massive battering rams, catapults, and ballistae that launch boarding ramps. Calling in a catapult strike is a common tier-four feat among Knight classes.
  • Trick Bomb: Knight classes can use them as common feats, such as the Fiat Lux and Pugno Mortis.
  • We ARE Struggling Together: The Legions are wracked with infighting, to the point that they can be considered a unified force In Name Only. The Iron Legion was at first the only one, but after the gigantic earthquake that ravaged all three factions, various petty lords began to make their own Legions, splitting them apart. By the end, they do manage to come together under Holden Cross and the Warden, mainly against the Blackstone Legion.
    • The Knights have no true central leadership, at least in Ashfeld, with the people owing allegiance to whichever order or Legion currently controls their lands.

    Peacekeeper 
https://static.tvtropes.org/pmwiki/pub/images/for_honor_peacekeeper_guide.png
Voiced in Latin American Spanish by: Marisol Romero (Female)
Voiced in Japanese by: Mie Sonozaki (Female)
When wars end, it is the silent blade that keeps the peace
Type: Assassin
Weapon: Sword and dagger
Peacekeepers are quick, lethal, and can win a fight before their enemy even knows they are there. It takes a special type of warrior to be a silent blade. Theirs is not a legacy of glory. They are an instrument of death, wielded to turn the tides of war. You may never see them. But you will feel the difference they make and trail they leave behind.
  • Dual Wielding: Dual wield an arming sword and dagger.
  • Gradual Grinder: Their dagger is capable of inflicting bleed damage on foes.
  • In the Hood: Peacekeepers wear hoods over their helmets.
  • McNinja: Peacekeepers are basically Western-style ninjas.
  • Mercy Kill: One of the Peacekeeper’s duties is putting soldiers too injured to go on out of their misery.
  • More Deadly Than the Male: The Peacekeeper is a female-only class, and they're the Legion’s personal assassins.
  • Professional Killer: They're assassins for the Legion, and a customization option even has them wearing the insignia of the Assassins.
  • Secret Keeper: They know things that could bring down even the most well regarded of knights.
  • Shown Their Work: Rather than dual-wielding two arming swords, Peacekeepers dual wield an arming sword and a dagger, which is the much more common usage of dual-wielding. It’s cited in multiple combat manuals, while dual wielding with one-handed swords is only shown in very few manuals.
    • The crossbow that the Peacekeeper can use is based on an actual Italian weapon known as the balestrino, or assassin’s crossbow: a light, one-handed crossbow designed to be hidden and shot at close range.
  • Secret Police: What they are, essentially; assassins that keep the peace by silently putting down subversive elements.
  • Taking You with Me: One of her fourth-level feats, Last Laugh, drops a grenade at her feet when the Peacekeeper dies, almost always ensuring she takes her killer and any of their nearby friends with her.
  • Three-Point Landing: They finish with one after doing a guard break by backflipping off their opponent.

    Warden 
Voiced in English by: Liam O'Brien (Male) and Jennifer Hale (Female)
Voiced in Japanese by: Masaki Terasoma (Male) and Mitsuki Saiga (Female)

https://static.tvtropes.org/pmwiki/pub/images/fh_hero_character_warden_ncsa.png
Driven by duty, devoted to their people… but only a few may join their order.
Type: Vanguard
Weapon: Longsword
The Wardens are powerful, noble warriors dedicated to the defense of their land and their people. Well protected in mixed armor of plate, chain, and leather, Wardens wield massive two-handed longswords for slashing enemies and blocking attacks. Trained to be proud, charismatic, and loyal, the Wardens are expected to embody only the highest values of the Knight faction. Few achieve this, yet all strive.
  • Ambadassador: Wardens are trained to be diplomats as well as warriors.
  • Boring Yet Practical: Compared to the other warriors, including their fellow Knights, Wardens aren’t as flashy in technique or as exotic in their weaponry, but their attacks are very efficient - they may automatically hit twice with a light attack from a side stance, their shoulder tackle and pretty fast zone attack provides useful mix-ups to their repertoire, and their Crushing Counterstrike makes many characters’ most powerful attacks from the top stance very dangerous to try against them unless the Warden is incapacitated while they swing.
  • Counter Attack: The beginning of a top-stance light attack from the Warden can block an enemy’s attack in that stance. If it does, it becomes unblockable half-sword attack with its damage is greatly increased.
  • Braids of Action: The female versions of The Warden have a single braid of hair extending out the back of her helmet.
  • Butt-Monkey: Warden is always the one who got executed during execution preview! Even when he is the executioner, the one got executed is another Warden.
  • Dash Attack: The Warden has a unique shoulder charge attack, which knocks players around on impact and can lead into a variety of other options.
  • Hair of Gold, Heart of Gold: Female Wardens retain the same braid throughout all helmet customization options, and it is always blonde.
  • Heroes Prefer Swords: You play as the Warden in the single-player, and they specialize in two-handed longsword use.
  • I Gave My Word: When a Warden gives their oaths of service, they are honor-bound to follow them, and do not break those oaths lightly.
  • Jack-of-All-Stats: While all Vanguard classes are balanced, the Warden’s stats are the closest to perfectly balanced.
  • Knight in Shining Armor: An ideal Warden exemplifies the knightly code of chivalry.
  • Our Founder: The Legion erects many statues and monuments of Wardens.
  • The Paladin: The Wardens are the closest there is to this idea in Ashfeld, being sworn to defend the weak and maintain law and order. Very few are willing and able to follow through on the Warden’s oaths, and those that do so are deeply respected.
  • Stab the Sky: One of their emotes.
  • Spin Attack: The Warden’s zone-attack is a quick one-handed outward swing of their sword while spinning around.
  • Sword and Fist: Not only does the Warden cut you up with their longsword, but they also ram into you with their shoulder to make the former easier.
  • We Help the Helpless: They’re honor-bound to help the weak, which is why there are so few Wardens in the modern era.

    Conqueror 
https://static.tvtropes.org/pmwiki/pub/images/fh_game_info_conqueror_ncsa.png
In desperate times, conscripted criminals refill our ranks. Sometimes, however, you find a diamond in the rough.
Voiced in Japanese by: Takuya Sato (Male) and Suzuka Kimura (Female)
Type: Heavy
Weapon: Flail and shield
Conquerors are ex-prisoners and forced conscripts who have risen to the rank of elite soldier. They are heavily-armored warriors, relying on a defensive style and their massive flails to whittle away at their opponent’s stamina until they fall under the Conqueror's massive onslaught. Climbing from the lowest rank to this prestigious role in the Knight’s forces. Conquerors have earned the respect of their peers through determination and feats of arms.
  • Action Survivor: They tend to be recruited out of the random poorly trained conscripts that manage not to die.
  • Asskicking Equals Authority: Every Conqueror has earned their position through valor on the battlefield.
  • Boring, but Practical: Much of the Conqueror’s playstyle revolves around repeatedly shield-bashing opponents. Or blocking and counter-attacking to wear them down.
  • Chained by Fashion: The default appearance for their right arm has a manacle on its wrist and the chain wrapped around the lower arm.
  • Charged Attack: The Conqueror’s heavy attack can be held, building up for a heavier strike. After the Season 5 update, the charge now also makes it unblockable.
  • Combo Breaker: Before their rework, the Conqueror had Superior Block on their regular guard, meaning all their blocks would end attack chains. A properly timed all-guard can still stop an attack and even open up for a counterattack, however.
  • Difficult, but Awesome: The flail is described as a weapon that can be just as dangerous to the wielder as to their enemies, but when mastered it’s near unstoppable.
    • If timed correctly the Conqueror can simultaneously block and counter with a heavy attack, requiring them to attack at just the right moment after the enemy does.
  • Epic Flail: The Conqueror’s choice weapon, along with a protective heater shield.
  • From Nobody to Nightmare: From poorly trained criminals to some of the Legion’s most elite warriors.
  • Glacier Waif: Female Conquerors are noticeably thinner than their male counterparts but no less durable. The Conqueror was also the only Heavy class that was not gender locked prior to Year 3.
  • Healing Factor: Passive healing properties are included among the Conqueror’s assignable feats, including healing on block and regeneration out of combat.
  • Luckily, My Shield Will Protect Me: Conquerors are able to defend against blows with their shield even as they wind up their flail for a swing. They can even enter a stance that defends against all three directions simultaneously.
  • Meaningful Name: The Conqueror can have an easier time capturing zones in Dominion matches if they have the “Conqueror” feat, which speeds up the time it takes to claim zones. It could also refer to how they got where they are having fought and earned their status through grit and skill at arms.
  • Mechanically Unusual Class: The Conqueror cannot use the feint function normally like other classes. However, they can stop their attacks prematurely with their defensive stance. This also essentially makes them the only class that can “feint” light attacks, at the cost of their “feint”ing not only costing stamina but temporarily prevent stamina regeneration for a short duration from using defensive stance.
  • Neck Snap: Utilized by the Conqueror in their “Garrote” Execution, wrapping the chain of their flail around their opponent’s neck, kicking out one leg, and tugging.
    • Perform a decapitation version of the above with the “Modified Hangman”.
  • Not the Intended Use: The full block stance was meant to be used against attacks from multiple directions. In practice, players abuse it to cancel heavy and even light attacks, as a makeshift form of feinting.
  • Token Evil Teammate: Conquerors are ex-criminals and conscripts who were pressed into service. They’re not devoted to any order and have no code. Their class trailer even shows them amid a burning village.
  • Trading Bars for Stripes: The Conquerors come from elite warriors picked out of the convicted criminals the Legion uses to refill their ranks in desperate times.
  • Scratch Damage: One of their third-tier feats can cause blocked heavy attacks to still do some damage.
  • Shield Bash: In addition to protection, the Conqueror’s shield can serve as an unblockable attack as well as using it to deliver a vicious backhand for their throw. Said Shield Bash is infamous for its Dynamic Entry capabilities in multiplayer since it can be performed while charging, usually doesn’t work against an opponent who isn’t distracted, and knocks the target down on hit.
  • Spikes of Villainy: Possible Character Customization options provide this look (with “villainy” being up to interpretation).
  • Stone Wall: Conquerors are the most defense-oriented of the heavy classes, being the best suited to holding off their opponents, but doesn’t consistently deal as much damage as the other heavies.
  • Sugar-and-Ice Personality: Despite being a menacing juggernaut with an Epic Flail in battle, the Conqueror does some downright childlike things with said flail, ranging from carelessly swinging it around and comically injuring themselves, cheerfully dragging it along as if it was a puppy on a leash, and skipping over the thing as they spin it beneath them like a jump rope in the most carefree manner possible.
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    Lawbringer 
https://static.tvtropes.org/pmwiki/pub/images/for_honor_lawbringer_guide.png
Pray that you do not need them. And when they arrive, pray that you have done no wrong.
Type: Hybrid
Weapon: Poleaxe
The Lawbringers are the justice in Ashfeld. They enforce the laws and dispense punishment. Their armor is without equal. Their weapon is a grim reminder of the ultimate punishment for lawlessness. They will go wherever they are needed – pray that you are on the right side when they arrive.
  • The Big Guy:
    • The Lawbringer is noticeably larger than the other Legion classes. It’s likely his historical inspiration was tournament plate armor which was bigger and sturdier than typical plate armor.
    • Other heroes tend to strike you with their shield or weapon’s shaft to open you up in their animations for guard breaks. The Lawbringer instead just straight-up grabs you, possibly your face if you're sufficiently shorter than him.
    • Playing off this, the Lawbringer has the highest health in the game.
  • Boring Yet Practical: The Lawbringer’s most effective tools are often simple throws and shoves, especially “The Long Arm,” which is an unblockable that tosses the enemy over his shoulder and leaves them open to a quick attack. A skilled Lawbringer can simply lock an opponent in place for an ally to kill them, or push them into hazards.
  • The Dreaded: No one wants to see a Lawbringer coming. This aspect of the character is used interestingly in-game. One of the biggest strengths of the Lawbringer is to be able to make the enemy fear attacking the Lawbringer, as the Lawbringer’s retaliation can be devastating to the unprepared. This plays nicely into the Lawbringer’s need to control the flow of the battle.
  • Foil: To the Nobushi. Both are polearm-wielding Hybrid classes who defend the innocent when other, regular means of law enforcement have failed, but the Lawbringer is a heavily armored male-only Mighty Glacier sent by their Dreaded Order, while the Nobushi is a female-only lithe Fragile Speedster whose origins are Shrouded in Myth.
  • Geo Effects: The Lawbringer is famous among players for his moveset being used to toss people off ledges.
  • Godzilla Threshold: Lawbringers are only sent in as a last resort when all else has failed and order has completely broken down.
  • Grapple Move: A Lawbringer specialty. Lawbringers can impale their opponent and carry them forwards, grab them to throw over to the sides, or flip them overhead with the back of their poleaxe. Oftentimes, this results in a Lawbringer hurling a hapless foe over a ledge.
  • Impaled with Extreme Prejudice: Done during one of his executions, and also one of his basic attacks against mooks. Also used non-lethally during his charge attack that involves charging and impaling the enemy to carry them forward.
  • Judge, Jury, and Executioner: In lawless areas, Lawbringers are the law.
  • Knockback: The special ability of the Lawbringer is to cause stun with every attack.
  • Mighty Glacier: Despite being the Hybrid class he is actually more resilient and slower than the designated Heavy Legion class - the Conqueror. And unlike them he doesn’t carry a shield, instead focusing on attacking.
  • Neck Lift: He lifts his opponent into the air before delivering a Neck Snap during one execution.
  • One Riot, One Ranger: Lawbringers are sent to lawless areas in order to bring back order.
  • Punch Catch: The “Chokehold” Execution has the Lawbringer perform this, then crushes his victim’s hand and then spins them around and snaps their neck with the same hand.
  • Secret Art: The secret to making the Lawbringer’s (anachronistic) plate armor is known only to their order.
  • Swiss Army Weapon: Wields a Poleaxe, a polearm with an axe blade on one side, and a hammer head on the other. The class trailer itself claims it to be the most versatile weapon ever made.
  • The Slow Walk:
    • Performs one in his trailer, with each step audibly thudding as he advances on an unlucky Valkyrie.
    • In-game, most characters stand ready to battle when locking on to an enemy. The Lawbringer just walksmenacingly.

    Centurion 
https://static.tvtropes.org/pmwiki/pub/images/centurion_2.png
Some… fight for warlords. They… fought for an empire. Their might inspired generations of soldiers… and struck fear into the hearts of their enemies. They are Centurions - their confidence radiates out to all those who follow them.
Type: Hybrid
Weapon: Gladius
The Centurion sees the battlefield like a chessboard. Equipped with the reliable standard issue gladius, Centurions can bypass enemy defenses through strategic close-quarters combat.
  • Animal Motif: Most of his attacks are named after Lions and Eagles.
  • Artistic License – Military: Unlike their real-world counterparts, the Centurion does not carry a shield. Word of God says this was intentionally done to differentiate them from the Warlord.
  • Badass Beard: A fair few of the Centurion’s higher-level helmet unlocks feature beards.
  • Badass Cape: Seems to come standard, and they’re skilled warriors.
  • Boisterous Bruiser: Especially when compared to some of the other Knight heroes, the Centurion’s verbal taunts between attacks are quite loud and hammy.
  • Combat Pragmatist: He’ll punch, kick, and bash his opponent in the face with the pommel of his sword, as well as use throwing knives and leap in to stab them while they're down.
  • Combos: His fighting style is very “Mix-Up Intensive” with his attacks leaving opponents open to other moves, and is infamous for stringing together long attack chains, doing health and stamina damage.
  • Dash Attack: Centurions can charge their heavy attack to get more range and turn them into one.
  • Foil: To the Gladiator, coming from the same empire, but being an enlisted soldier as opposed to an arena fighter and entertainer. They command legions of troops in the army, while Gladiators fight as singular mercenaries.
  • Frontline General: Centurions lead their armies from the front.
  • Gladiator Games: Their executions and general fighting style, and even their helmets are clearly based off Roman gladiatorial games.
  • Groin Attack: One of his unblockables is a kick below the belt.
  • I Shall Taunt You: He punctuates his attacks and executions with various taunts. Most notable is one where he makes the classic thumbs-up thumbs-down gesture, and when his opponent gives a thumbs-up, the Centurion promptly gives them a vicious thumbs-down and stabs them.
  • Kick Them While They Are Down: He can pounce on downed targets to do extra damage, and specializes in knocking his opponents off their feet. Running out of Stamina while fighting a Centurion is an almost guaranteed death sentence.
  • Large Ham: The Centurion tends to be the loudest and hammiest of any of the fighters, with their battle cries sounding across the map. Their executions are also some of the flashiest of all, with the Centurion grandstanding and making big theatrical gestures.
  • The Leader: Centurions inspire through their bravery and confidence.
  • Nemean Skinning: He wears various pelts on some of his chest armor.
  • The Remnant: Possibly. They hail from an Empire in the south that was thought to be long-since destroyed. However, considering the fact that they and the Gladiators are still aroundnote  indicates that enough of it is left over for more of them to be trained.
  • Reverse Grip: His unblockable heavy attack involves using the sword in a reverse grip with the other hand pushing on the pommel for a very painful stab.
  • Simple, yet Awesome: He fights with nothing but a Gladius and his own fists, and has no difficulty killing with either.
  • Slashed Throat: One of his methods for dispatching mooks.
  • Support Party Member: While the Centurion is most certainly a deadly opponent in one-on-one combat, his assortment of stunning knockbacks and unblockables means that he can lock down an opponent who is distracted by another player, and keep chaining low-damage knockbacks that knock them into walls and leave them vulnerable to his allies. One of his Tier four Feats gives everyone on his team(including himself) a shield.
  • Sword and Fist: Uses both his sword and his offhand fist when he fights. His “Haymaker” feat also makes punches and kicks deal damage.
  • Unblockable Attack: In addition to his unblockable kicks and jabs the Centurion can end any of his attack chains with a charged unblockable heavy attack.

    Gladiator 
https://static.tvtropes.org/pmwiki/pub/images/forhonor_gladiator.png
Gladiators have risen the rank of fighters and have run out of challengers. With their trident and shield, they charge into the fray, their armor minimal and their bravado staggering. It is now time for gladiators to fight for something greater than themselves.
Type: Assassin
Weapon: Trident and Shield
The Gladiator is a fighter by trade. They have honed their skills through grueling matches in the arena and are now the top of their field. They fight for their own personal reasons; Some fight to glory, some fight for riches but they all fight. Their armor is minimal to allow for greater mobility with their shield and trident but also to better highlight their skill. They have won over the crowd in every match but how will they fare when all that skill and training is put to the test in all-out war? It is time for the Gladiator to fight for something greater than themselves.
  • Acrofatic: While definitely not fat, the male Gladiator is noticeably stockier than other male assassins. Despite this they possess a large stamina pool, are nimble enough to dodge or deflect hits with their buckler, and have the same “Iron Lungs” feat as the Shugoki, allowing them to sprint when out of stamina.
  • Agony of the Feet: A signature attack of the Gladiator is a quick jab of their trident into their opponent’s lead foot. It deals only minor damage, but cannot be blocked or parried (only dodged), can quickly follow nearly any other attack, and if it hits an exhausted target, it will be automatically followed by a punch that knocks them down. One of their executions has the Gladiator pull the same trick to pin the opponent in place for a neck-breaking buckler uppercut.
  • Boisterous Bruiser: Even more so than the Centurion. The Gladiator fights to prove they are the best. They even strike a pose and flex their muscles when entering Revenge mode!
  • Crowd Pleaser: As a fighter back in the arena, pleasing the spectators was their primary goal. Their low tier weapon pieces are called “Crowd Favorite” and “Prizefighter”, with one fourth-tier feat being called “Roar of the Crowd”.
  • Foil: To the Centurion. While both warriors hail from the same empire and use similar techniques, Gladiators fight as entertainers and mercenaries, while the Centurion is a soldier and leader.
  • Fragile Speedster: Invoked by the Gladiators themselves, forgoing actual armor out of the belief that nobody will be able to land a hit on them.
  • Gladiator Games: They spent years fighting their way to the top in the arena.
  • Gradual Grinder: The Gladiator can inflict heavy bleed damage on an opponent if they successfully impale them.
  • Impaled with Extreme Prejudice: Done non-lethally with one of their moves, jabbing their opponent in the chest from which they can haul them off to the side or inflict bleed damage.
  • I Shall Taunt You: Much like the Centurion. Some of their dialogue translates to “Favorite of the crowd!” and “Mars favors me!”.
  • Mr Fan Service: Male Gladiators are a buff Walking Shirtless Scene with quite a bit of thigh showing.
  • Not in This for Your Revolution: They couldn’t care less about the war or who wins it, just proving that they’re the best.
  • Private Military Contractors: They’ve left the arena in pursuit of fortune as mercenaries.
  • Prongs of Poseidon: Type 4. Gladiators fight with a trident but trade the net that was normally used with it for a shield. A few of their moves are even named after Neptune, Poseidon’s Roman counterpart.
  • The Remnant: Possibly. They come from the same Empire as the Centurion, which was thought lost. The fact that there is apparently still an arena around for them to have fought in indicates that, while it may not be as powerful as it once was, some of it is still around and in good enough shape to afford to have stuff like gladiators.
  • Sword and Fist: Gladiators will strike opponents with their off-hand like the Centurion, and share their “Haymaker” feat.
  • Shield Bash: Several of their attacks involve striking the enemy with their buckler, which causes stun and drains stamina. Taking a feat will cause those punches to deal some damage. Two of the executions also involve a powerful buckler strike to the head as a killing blow.
  • Shields Are Useless: Unlike the other shield-wielding classes, the Gladiator's buckler offers no actual in-game defensive benefit - they can only reflex block or dodge deflect like all the other assassins.
    • To add insult to injury he has the shortest reflex guard of all the assassins, lasting a whopping 500 ms.
  • Simple, yet Awesome: The Gladiator is the only assassin whose difficulty is rated as easy.
  • Walking Shirtless Scene: Downplayed, the male Gladiator’s armor varies between covering little or most of his torso, but never all of it.
  • Worthy Opponent: They left the arena and became mercenaries because there were no good challengers.

    Black Prior 

https://static.tvtropes.org/pmwiki/pub/images/for_honor___bp_profile_m.jpg
Mala ultro adsunt. Misfortune comes uninvited. It hungers for blood, craving eternal darkness. The time to repent is over! I will take up arms again. Step out of the shadows and teach them true darkness!
Type: Heavy

Weapon: Longsword and kite shield

Once knights of the Order of the Holy Balaur, the Black Priors were born when their leader, Vortiger, was swayed by Apollyon’s promises of power. With her defeat, the order dispersed and disappeared. Now, the Black Priors have returned and fight for Vortiger, seeking to make amends for their past and pledge fealty to the Knights.


  • The Atoner: Vortiger and his Black Priors once served Apollyon and now seek to make amends for their actions. Vortiger himself says that “The time to repent is over!” in his trailer.
  • Badass Preacher: The Black Priors, in general, are an order of fanatical monks. They are also extremely skilled and dangerous warriors, to the point that they were able to prevent the Vikings and Samurai from taking one of the Knights’ most strategic strongholds even before returning from their self-imposed exile.
  • Big Damn Heroes: Downplayed. When the Knights’ region of Etrivatrian was besieged by the Viking and Samurai, Vortiger and his Black Priors suddenly arrived to save the overwhelmed defenders. The things they did in order to secure their victory were so extreme that it was hardly heroic though.
  • Cast from Hit Points: Their “Sinister Shield” feat allows them to sacrifice health to grant an ally a shield.
  • Counter Attack: The Black Prior uses their shield to deflect attacks, and can counter many normally unblockable moves with Shrouded Bulwark, which not only flips the enemy over and throws them to the ground, but also lets the Black Prior get a free light attack on them while they’re down.
  • Covered in Scars: The Black Priors use scarification to emblazon their skin with symbols as a sign of devotion to their faith.
  • Dark Is Not Evil: The Black Priors have a motif of shadow and darkness around them, and are brutal and merciless warriors. Nonetheless, they have pledged themselves as allies to the Knights after Apollyon’s defeat.
  • The Exile: After Apollyon’s defeat Vortiger went into self-imposed exile, returning years later to aid the Knights he once fought against.
  • Guttural Growler: Vortiger’s voice is deep and gravelly, and the Black Priors are some of the most savage heroes in the game.
  • Excessive Evil Eye Shadow: Both the Male and Female Black Priors surround their eyes with warpaint(usually black) to evoke a sense of dread in their enemies.
  • Healing Factor: The Black Prior has a unique feat which allows them to heal while in Bulwark Stance. They also have access to Regenerate as a possible Tier 4 feat.
  • In the Hood: Hoods and cowls are a prominent part of the Black Prior’s aesthetics and design.
  • Knightly Sword and Shield: Their weapons of choice, however, they are not knights themselves. Their order’s symbol, a pillar standing over an eclipsed sun, is also meant to represent a sword and shield.
  • Luckily, My Shield Will Protect Me: Bears an enormous kite shield as one of their primary weapons.
  • No-Sell: The Shrouded Bulwark ability lets the Black Prior negate a number of enemy attacks, including many unblockables and grabs like the Highlander’s Caber Toss, Shaman’s Predator’s mercy, and Shugoki’s Demon’s Embrace.
  • The Order: Originally known as the Order of the Holy Balaur, the Black Priors came to be after Vortiger fell under Apollyon’s influence and swore his order to her cause.
  • Order Reborn: The Black Priors disbanded and went their separate ways after Apollyon was defeated and Vortiger exiled himself, but have reformed now that he has returned.
  • Red Baron: Like all of Apollyon’s generals Vortiger took a demon name, but like Holden Cross, he has returned to using his real one.
  • Reformed, but Not Tamed: While the Black Priors have sworn fealty to the Knights, they are still every bit as brutal and merciless as when they fought for the Black Legion.
  • Scary Impractical Armor:
    • While the entire cast gets in on this the Black Priors take it to a completely different level, with a few of their weapon and armor sets looking like something out of Dark Souls.
    • Word of God says the design team intentionally gave the class a more fantasy inspired look to better differentiate them from the other knights.
  • Scratch Damage: They can equip the “Punch Through” feat, causing blocked attacks to still do some damage.
  • Shield Bash: Much like the Conqueror, Black Priors use their shields to perform unblockable attacks. This includes their zone attack which does no damage but shoves the target back.
  • Spikes of Villainy: On both their armor and shields.
  • Support Party Member: The Black Prior has numerous feats with which to support their allies, from granting them shields to buffing their damage.
  • Token Evil Teammate: They’re far more brutal and merciless than any other Knights save for the Conqueror. Were it not for their actions at the battle for Etrivatnen, where their aid was desperately needed, the Knights would likely have never accepted them into their ranks.
  • Well-Intentioned Extremist: The Black Priors are ruthless warriors who do not follow the code of chivalry and will go to just about any lengths to seize victory in the name of the Knights.
  • You Are Too Late: A villainous example. Apollyon recalled the Black Priors to reinforce her army when the Samurai and Iron Legion besieged the Shard, but they were delayed by the knight’s forces. By the time they arrived the battle was already over and the Blackstone Legion defeated.

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Chosen (Samurai) Classes

    In General 
https://static.tvtropes.org/pmwiki/pub/images/samurai_loho.png
"Cast away from our land, we are rebuilding. Our hearts are strong, our devotion: absolute, and our skill is beyond question. We will be remembered."
A faction that resembles feudal Japanese samurai, who have made their home in the swampland known as the Myre following a long exodus. While they are few in number, individually they are more skilled warriors than the other factions.
  • Badass Longcoat: Some options for the Kensei, the Nobushi and the Aramusha are these, also being sleeveless.
  • Bilingual Bonus: All of their class names are, unsurprisingly, rendered in Japanese:
    • "Kensei" means "sword saint" or "sword master."
    • "Orochi" means "serpent," referring to the classes' agility and use of poisoned weapons. Also likely a nod to Yamata-no-Orochi.
    • "Shugoki" literally means "guardian demon", fitting the class' Oni motif.
    • "Nobushi" roughly means "outside warrior" - as they are meant to be defenders of countryside villages, it fits (and is possibly a subtle nod to the long range of their weapons).
    • "Shinobi" literally means "patience", but more obviously simply refers to "shinobi no mono" ("one who waits patiently to strike"), a longer form term for "ninja".
    • "Aramusha" roughly means "the abandoned warrior."
  • Bow and Sword, in Accord: A tier three feat available to all of the Samurai classes, pulling out a bow for a powerful ranged attack. Truth in Television as the Samurai were historically archers first, swordsmen second.
  • Civil War: While the Samurai desire only peaceful isolation from their neighbors, they are just as prone to infighting and strife as they are, having had several civil wars during the twenty years Apollyon spent rising to the top of the Blackstone Legion. Despite this, they are still willing to put aside their differences and unite against a greater foe, should the need arise.
  • David vs. Goliath: The Chosen have the least numbers out of any playable faction, but make up for that in raw skill.
  • Enemy Mine: In spite of their frequent feuds and infighting, the Chosen will quickly unite to battle a larger threat, putting aside their differences for the greater good of defending their people and way of life.
  • Fighting for a Homeland: Following the cataclysm they spent their time wandering in the desert before managing to find a hew home in the Myre and consolidating their power.
  • Heroic Neutral: The Samurai only want to protect their lands, people, and keep their culture alive. While they do fight among themselves, they're the only one of the three sides that did not attack or seek conflict with another, staying within their own borders until the Warborn raided them and Apollyon slew the royal family.
  • Last of Their Kind: The Chosen believe they are the last of their kind as a result of the great cataclysm a millennium ago that destroyed their original homeland, far to the east. Word of God says that their homeland sunk into the ocean and is in fact gone.
  • Malevolent Masked Men: From the perspective of the Legion and Warborn, as the Chosen classes like to wear armored masks.
  • Petal Power: The faction-specific effect for Samurai is for cherry blossoms to scatter around them during specific animations.
  • Rain of Arrows: "Arrow Storm" is a devastating tier four feat available to Samurai classes.
  • Samurai: The Chosen warriors are, of course, samurai.
  • Siege Engines: While not nearly as visible in the campaign as it is for the Legions, an observable has Apollyon note that the Samurai have some of the most complicated and powerful siege engines, which are far more advanced than those used by the Legions. Unlike them, the Samurai have learned from other sources, whereas the Legion simply copies the same designs.
  • Smoke Bomb: A common tier two feat among Samurai classes.
  • Terraform: The trees and foliage throughout the Myre are not native to the region, and were planted by the original samurai with seeds from their homeland.
  • Tragic Keepsake: The Samurai's fortress in the Myre used to have a broken archway and a busted gate that hadn't worked in years, which its dilapidated state and its exhibit-esque display hints its purpose as a reminder of the cataclysm that ravaged their original homeland. When the Warborn attack it, they find out to their cost that the gate is now working again, though a canal that had previously allowed ships to sail into the Myre through the fortress is now dry as a result of the cataclysm.

    Orochi 
Voiced in English by: Josh Keaton (Male) and Courtenay Taylor (Female)
Voiced in Japanese by: Shin-ichiro Miki (Male) and Kumi Tanaka (Female)

https://static.tvtropes.org/pmwiki/pub/images/orochi.png
"Each of our warriors must be the match of ten of our enemies. Each Orochi is a match for a hundred."
Type: Assassin
Weapon: Katana
The Orochi are the Imperial assassins of the Samurai. They roam the battlefield like ghosts, terrorizing and slaughtering those unfortunate enough to cross their path. Lightly armored and trained in the arts of stealth and deception, the Orochi dispatches enemies with a katana. Usually loyal beyond reproach, the Orochi holds the darker samurai secrets of dealing death in myriad ways, from throwing deadly knives to using a poisoned blade.
  • Combat Pragmatist: The Orochi supplement their sword skills with thrown knives and poisoned weapons.
  • Cool Mask: The Orochi wears a mempo that covers and protects their face. It also has dashes of paint to give an image of sharp teeth.
  • Counter Attack: This is basically the Orochi's whole schtick, capitalizing on their opponents' missed strikes to inflict considerable damage. This is epitomized in their Rushing Storm move which allows them to well...rush and attack right after dodging backward and they get a guaranteed combo if they successfully damage their opponent so quite a bit of mind games are required to deal with Orochis.
  • Dash Attack: Storm Rush has them step back before doing a short sprint forward with a strike to one side.
  • Glass Cannon: The Orochi can deal a lot of damage, but has poor armor.
  • Iaijutsu Practitioner: Incorporates quickdraws and following up with fast slashing combos as part of their fighting style, often retreating away from their opponent and then striking back before they have a chance to react.
  • Katanas Are Just Better: Orochi wield regular-sized katanas, as opposed to the Kensei's nodachis, with deadly swiftness.
  • Kiai: Orochi can stun opponents with a battle cry as a first-tier feat.
  • Ninja: While they don't look like traditional ninja portrayals, they get their skills from ninja clan lore.
  • One-Man Army: Every Chosen warrior is expected to be a match for at least 10, the Orochi are expected to be a match for 100.
  • Poisoned Weapons: One of the Orochi's special traits they can employ.
  • Professional Killers: Orochi serve as Imperial assassins.
  • Reverse Grip: Orochi clutch their katanas in a reverse grip when doing Storm Rush.
  • Undying Loyalty: Orochi have this as a general reputation. It is the big factor for why the Orochi ends up rescued from prison in the single-player campaign - because the Orochi is known for being loyal and has equally loyal allies willing to help.

    Kensei 
Voiced in English by: Andrew Kishino (Male) and Sumalee Montano (Female)
Voiced in Japanese by: Shunsuke Sakuya (Male) and Saeko Zougou (Female)

https://static.tvtropes.org/pmwiki/pub/images/kensei.png
"Every army needs warriors whose specialty is victory."
Type: Vanguard
Weapon: Nodachi
The Kensei all aspire to be living incarnations of Bushidō, the Samurai "way of the warrior". Masters of the martial arts, ready to die for their emperor and for their fellow Samurai, the Kensei all fight with the ōdachi. That deadly blade, a longer version of the classic katana, is used to cleave their enemies in a few elegant and powerful strikes. They strive for perfection, never expecting to reach it.
  • Armor Is Useless: Noted to wear the heaviest armor amongst the Chosen. This does not avert their Glass Cannon status.
  • Awesome, but Impractical: Defied in-universe. Their nodachi swords were once thought to be too long for legitimate use in war. The Kensei proved that notion wrong.
  • Badass Mustache: Some of the Kensei's mempo masks sport these, at least for the male variations.
  • BFS: The Kensei wield ōdachis, twice the length of an average katana.
  • Cool Mask: Their various kabuto helmets include accompanying mempo masks that obscure the face.
  • Dash Attack: Helm Splitter. It doesn't hit very hard, but it hits fast, and immediately lets Kensei do a chain-finisher.
  • Death Glare: Their "Chilling Stare" feat, which lowers the defenses of the target and enemies around them.
  • Difficult, but Awesome: Gameplay-wise the Kensei is described as the hardest Vanguard class to use as it has a very high learning curve to master but is deadly in the right hands.
  • Everything's Better with Samurai: The most overtly "samurai" class of all the Chosen, from the fighting style to the default mustachioed helmet (for male Kensei).
  • Glass Cannon: While they hit just as hard as their Vanguard counterparts, the Warden and Raider, Kensei attack more swiftly while lacking the other characters' durability.
  • Katanas Are Just Better: Technically an ōdachi, but as that mostly amounts to "a longer katana", the difference is negligible.
  • The Leader: All of the Chosen's greatest leaders are said to have trained as Kensei.
  • Master Swordsman: Kensei translates into "sword saint", and is used to describe exceptionally skilled swordsmen.
  • The Perfectionist: They train all their lives to achieve perfection, knowing they will never truly attain it.
  • Three Strike Combo: The Kensei's specialty is the ability to link any three attacks into a three-hit chain, with the third hit being a special ability as long as the last attack was a heavy attack. They may also simply do it after guard breaking and throwing a player, or a dash attack.
    • After the Season 5 update, they can now perform any combination of Lights and Heavies in a three-strike combo with the above options still available on heavies while lights are still lightning fast.
  • Undying Loyalty: While not as famed or well known for it as the Orochi, Kensei are taught to live and die for their comrades and for the Emperor.

    Shugoki 
https://static.tvtropes.org/pmwiki/pub/images/shugoki.png
"The shugoki: once our guardians, they have become as family. And what more fierce protectors could we ask for?"
Voiced in Japanese by: Kenji Nomura
Type: Heavy
Weapon: Kanabo
Shugoki appear slow and cumbersome. Don’t let that fool you — they possess the strength of a demon and an unbreakable will. It takes incredible fortitude to be the guardians of your people. You must defend them at all costs and put their needs above your own. This has never been an issue for the Shugoki. Their weapon of choice seems unwieldy, but in their hands it is as deadly and precise as any blade.
  • Acrofatic: Despite their bulk, Shugoki are not as slow as one might think. The "Iron Lungs" perk allows them to sprint even when out of stamina. "Charge of the Oni" even gives them the fastest sprint in the game for a couple of seconds.
  • Achilles' Heel: Rapid multi-hit attacks can not only power through the Shugoki's super armor, but exploit their damage vulnerability when said armor is down. Guard breaks can also strip away the super armor, even if countered. This no longer applies as of Season 9, since Uninterruptible Stance applies on every attack and the Shugoki no longer takes extra damage when it is down.
  • Bear Hug: Their unblockable attack is a back-snapping bear hug that heals based on damage dealt. Fans joke that the Shugoki's just an all-loving fellow that wants to embrace you.
  • Big Fun: While still as deadly as all of the other heroes, the Shugoki also has a few humorous taunts and even his Executions can give you a chuckle.
  • The Big Guy: Are the largest Chosen class. And he uses this massive bulk with his charges and executions, with one involving him simply sitting on his victim, and the season 4 execution shows that he can literally squash his people's head like a grape with his bare hands.
  • Boring Yet Practical: His light attack + headbutt combo is simple to pull off, drains stamina, knocks back the enemy, and is extremely simple to pull off thanks to the Uninterruptible Stance, making it the default counter to any attack an opponent makes.
  • Cadre of Foreign Bodyguards: They were originally this, being natives to the general region and incorporated as guardians when the Dawn Empire first settled the Myre, where they used their strength to serve as protectors and guardians. Over the centuries, they fully integrated into the Empire's society. Most notably, they are the only Samurai hero type who have an option for blond or red hair in their helmet selections; every other Samurai with visible hair only has dark shades of brown or black.
  • Carry a Big Stick: The Shugoki wields a massive kanabō.
  • Cool Mask: Wear the fearsome visages of Oni demons.
  • Counter Attack: A big part of his playstyle involves viciously countering and trading hits with an opponent.
    • Unlike the Lawbringer, who parries and then throws his enemies, or the Valkyrie, who dodges away or through attacks and counters, the Shugoki simply takes the hit on the face and hands it back twice as hard. Because of his Unflinching Stance, it's often a terrible idea to lead in with a heavy or unblockable charge, especially if he sees you coming and can launch a Demon's Embrace.
    • Thanks to the ease of using his headbutt combo, he can viciously punish an aggressive player by simply smacking them with a light attack and draining half their stamina with a headbutt that will push them back far enough that by the time they recover, the Uninterruptible Stance has almost fully recharged.
    • The reworked version for Season 9 adjusts his Uninterruptible Stance so that now it becomes active while attacking instead of passive, further emphasizing his counter-attacking playstyle by throwing out attacks in the middle of enemy swings.
  • Damage-Sponge Boss: The Shugoki has the most HP out of all the warriors.
  • Death-or-Glory Attack: Prior to the Season 9 rework, Demon's Embrace would One-Hit Kill them if his own health is in a very low state...but it cost him health if it missed and the recovery time after missing it can give the opposition more opportunity to wallop him before he can even act again. If they were trying for the One-Hit Kill, there's no excuse for their enemy to not kill them after they miss. After Season 9, the move lost the one-hit aspect but became more reliable.
  • Difficult, but Awesome: Though the game lists him as "Easy," the Shugoki is one of the hardest heroes to master because of his dependence on counter-attacking, the slow speed of his attacks, and his vulnerability to quick attacks. A great deal of Shugoki gameplay involves baiting out an enemy's attacks to leave them vulnerable. While the Warlord and Conqueror have shields and benefit from an all-guard stance, the Shugoki does not, putting more emphasis on the player's ability to block and parry. The Season 9 rework makes things easier for him since his attacks are much faster, he gains Uninterruptible Stance with most of his offensive moves, and his signature Demon's Embrace is much easier to connect with.
  • Foe-Tossing Charge: His aptly named "Oni Charge" move, which gives him a burst of speed while knocking back anyone he collides with. If they're standing on normal ground it will just knock them back, but if they're hit while near a ledge, it can hurl them to their death.
  • The Giant: Very much fits the archetype, being a bestial, stout warrior at least a head taller than any other hero who has a limited repertoire of moves but makes up for it in sheer power and immovability. His Throw is even a Clawhold, and one of his feats increases the distance enemies are thrown by his moves.
  • Groin Attack: One Execution forces the opponent to their knees this way before bouncing their head off the Shugoki's belly for the kill, presumably causing a Neck Snap.
  • Immune to Flinching: Shugoki has a super armor effect "Uninterruptible Stance" that allows them to finish attacks even if struck while doing it. Prior to Season 9, this only lasted for one hit before he has to wait for it to refresh, while after Season 9 it becomes active while launching attacks, making him deadly at trading blows.
  • Mighty Glacier: The Shugoki is by far the slowest of all of the heroes, but he makes up for it.
    • Having the strongest single hit attacks in the game, as well as having the second-largest health pool and the ability to shrug off attacks that hit him. This makes him incredibly dangerous to attack, and an aggressive Shugoki can trade deadly blows with an opponent.
    • His slow speed is offset by his value in objective and team-based game modes such as Dominion and Skirmish, where he gets a passive renown boost for holding zones and for assisting allies with kills. This encourages him to plant his massive feet on an objective, boost the zone's score, and defend it against all comers.
    • Becomes even more obvious in Tribute gameplay, as while the Shugoki is slowed while carrying the Tribute, if he's hit while his armor is up he won't drop it, meaning he can run through a melee without worrying about losing the Tribute unless he gets cornered. However, this no longer applies as of Season 9.
  • Neck Lift: His Season 9 execution has him lift his opponent up with one hand and crush their neck by squeezing, before tossing them away.
  • One-Hit Kill: Prior to Season 9, Demon's Embrace would inflict one thousand damage (in a game where the heaviest hits tend to deal at most fifty to sixty damage) if the Shugoki is at critical (flashing red) health.
  • Oni: They give off the vibe of oni due to their masks and their use of the kanabō club. Shugoki even means "guardian spirit", "ki" being a suffix used for oni names.
  • Primal Stance: Downplayed. He enters one when out of stamina, walking with a pronounced hunch until it regenerates.
  • Shout-Out: One of his executions is called "The Mountain", where he reenacts the way Gregor Clegane kills Oberyn Martell.
  • Stout Strength: The big fatties that are Shugokis can lift up everyone in a bear hug, from the heavily-armored Lawbringers to other Shugoki. The "Mountain" execution involves them crushing an opponent's head with their bare hands, helmet or not, and the "Shugoki Smash" execution involves them pounding an opponent into the ground with a hammerfist to the head, again helmet or not, then grabbing them by the leg and slamming them into the ground one-handed, regardless of size.
  • Support Party Member: The Shugoki is a nightmare when teamed up with another player, due to the number of slow unblockable attacks he can unleash that can blindside a distracted player. In addition, if he can catch someone in his Demon's Embrace, they're still vulnerable to other attacks while he's performing the back-breaker, meaning that even if the Embrace isn't enough to kill the target, the hits from other opponents likely will. Also, his light attack + headbutt combo makes him a Boring Yet Practical supporting fight who can just smack and headbutt a distracted enemy to drain their stamina and leave them vulnerable to an ally. Finally, he gets renown boosts for holding zones and getting kill assists, encouraging him to hold zones and support allies.
  • Use Your Head: The Shugoki can follow up any light or heavy attack with a stunning headbutt that pushes enemies back. Prior to Season 9, this was a guaranteed hit, while after Season 9 it isn't guaranteed but can follow up even if the first hit is blocked or dodged.
  • Victory by Endurance: The Shugoki's shtick - his Uninterruptible Stance allows him to hit you with powerful attacks and be sure he's the one who wins out while you trade hits with him. He's also the only hero in the game that can heal off of their basic moveset from Demon's Embrace... if he hits you with it, at least.
  • Wrestler in All of Us: The Shugoki does a variant with sumo wrestling with an emote that has him do a sumo wrestling's signature foot stomp before the start of a match, and an impressive Bear Hug as a powerful move.

    Nobushi 
Voiced in Japanese by: Romi Park

https://static.tvtropes.org/pmwiki/pub/images/nobushi.png
"Nobushi: elegant aggressive fighters with the lightest of armors and the most exotic of weapons: the naginata. They seem hardly battle-ready, but looks, in this case, are profoundly deceiving."
Type: Hybrid
Weapon: Naginata
The Nobushi are the defenders of the villages too far from the Imperial City for the army to reach. They are elegant fighters with a curious weapon. They have the lightest armor that allows them to move like the wind but cannot take a lot of damage. But don’t let their appearance fool you, they are one of the most effective fighters the Samurai have.
  • Badass Long Coat: Every Nobushi wears a thigh-length coat.
  • Foil: To the Lawbringer. Both are Polearm-wielders who defend the innocent when other, regular means of law enforcement have failed, but the Lawbringer is a heavily armored male-only Mighty Glacier sent by their Dreaded Order, while the Nobushi is a female-only lithe Fragile Speedster whose origins are Shrouded in Myth.
  • Fragile Speedster: They're adept at striking quickly and evading, but are pretty lightly armored.
  • Glass Cannon: Powerful, but they can't take many hits.
  • Gradual Grinder: Is able to inflict bleed moves from afar with her naginata. They have additional moves for moving away from their enemies as to supplement this (which they'll want to use because their actual basic dashes are pretty much tiny in distance)
  • Long-Range Fighter: Nobushi have the longest reach of all the classes due to their naginata, and specialize in fighting at range.
  • Naginatas Are Feminine: The Nobushi is a female gender-locked class that wields a naginata.
  • Nice Hat: Her head options generally consist of different variations of a Japanese kasa hat.
  • Shrouded in Myth: Despite being well known for protecting those in the borderlands of the Dawn Empire, no one really knows that much about them.
  • We Help the Helpless: The Nobushi protect those who live beyond the samurai's protection.
  • Yamato Nadeshiko: A more subtle version. The game doesn't focus much on it, but the Nobushi does have an air of Japanese elegance, especially since she wields a naginata, and one of her taunts is a 'proper bow'. Also in stark contrast to more practical hairstyles worn by other female characters in the game, she has an elaborate Shimada-esque hairstyle under her hat.

    Shinobi 
https://static.tvtropes.org/pmwiki/pub/images/shinobi.png
Type: Assassin
Weapon: Twin Kusarigama
"Theirs was a secret society. Even we Samurai were not sure they actually existed or if they were just a myth until they came out of the shadows. Shinobi."

The Shinobi are silent warriors able to move with a dancer’s grace and kill with precision thanks to a lifetime of disciplined training. They wield the traditional Japanese Kusarigama.


  • Aloof Ally: They've appeared after centuries of hiding without word or warning to fight their people's enemies.
  • Chained by Fashion: Their default outfit has chains wrapped around their forearms.
  • Cool Mask: The Shinobi wears a sanjaku-tenugui to cover their face.
  • Difficult, but Awesome: The Shinobi has a lot of tricks, and mobility, but is hard to use and very fragile.
  • Dual Wielding: Uses a pair of kusarigama.
  • Eyepatch of Power: Some gear sets have their hachimaki covering an eye.
  • Foil: To the Aramusha, who they happen to share an order with. They are silent assassins who work from the shadows, whereas the Aramusha are brash enforcers and bodyguards working openly for the more powerful Samurai houses.
  • Fragile Speedster: The Shinobi is the fastest and most agile hero, but has a very small health pool.
  • Glass Cannon: More so than any of the assassins. The Shinobi can do tons of damage but has the lowest health of any class.
  • Hoist by His Own Petard: The Shinobi can be knocked down if their ranged guard break is countered, as their opponent grabs and yanks the chain. Their dashing slide is also one of the only charges in the game that can send them off a ledge.
  • Martial Arts Headband: Wears one by default.
  • Ninja: Compared to the Orochi, they look a lot more like traditional ninja portrayals.
  • Ninja Run: Naturally. During their "super sprint" ability they run with their chest low and arms stretched wide behind them.
  • Shrouded in Myth: So much so that if not for their weaponry even the Chosen would be unsure of their shared origin, prior to that they were mostly convinced they were little more than a legend until they showed up once the war began in earnest.
  • Sinister Scythe: Carries a pair of Kusarigama, or chain sickles.
  • Smoke Out: The Shinobi disappears in a cloud of smoke during their "double dodge" ability. Appearing a bit further away.
  • Slide Attack: Shinobi can slide under their opponent from behind to trip them.
  • Speed Echoes: They cause them while using Super Sprint.
  • Spikes of Villainy: Has several rows of them going up the arms and shoulders.
  • Troll: Their entire moveset is built to troll other players, from using their long-range guard-break to pull people (and allies!) around the battlefield to a charge that can be used to interrupt people in the middle of animations, including executions. As a result, Shinobi are incredibly good at frustrating other players and then dashing away unscathed before they can retaliate.
  • You Will Not Evade Me: Their ranged guard-break can pull enemies in and leave them open for attacks. If its countered, however, the Shinobi will be pulled off their feet.

    Aramusha 

https://static.tvtropes.org/pmwiki/pub/images/forhonor_aramusha.png
"They join this war not out of duty or command. They join because they are elite warriors in search of their own destiny, a destiny stained red with the blood of those in their way."
Type: Hybrid
Weapon: Dual Wakizashi

The Aramusha is a Samurai fallen from grace. They are not silent nor elegant but they move with the precision of a predatory cat and waste no movements. Their dual blades make short work of any who stand against them.


  • Aloof Ally: He may be fighting on the same side as the rest of the Samurai characters, but much like the Shinobi his motivations are all his own.
  • Badass Beard: When you look under his Nice Hat, you can usually spot a rather spiffy goatee.
  • Badass Long Coat: A few of his higher tier armors give him one.
  • Combos: The Aramusha is unique in that he only possesses a single attack chain. However, this chain can be continued endlessly as long as the pattern is followed. His sprint attack and forward dash attacks are also considered chain starters, giving him numerous openers to start his assault.
  • Confusion Fu: A master of this. Most of his attacks can be feinted, while a few can be canceled into light attacks from another direction. You can also switch between heavy and light attacks freely during his infinite chain to keep the opponent guessing.
  • Counter Attack: Blocking an attack with "Blade Barricade" allows him to counter with a stunning pommel strike, push his opponent back with a kick, make a fast top-heavy attack, or an unblockable side heavy.
  • Defector from Decadence: Word of God states that the treachery and greed of their master's house led the Aramusha to abandon his oaths.
  • Difficult, but Awesome: It takes quite a bit of skill with cancels, feints, and timing to make the most of his strengths. A good Aramusha will be stringing together a merciless chain of heavy and light attacks while feinting into guard-breaks and canceling into light attacks.
  • Dual Wielding: Uses a pair of wakizashi.
  • Foil: He could be seen as one to several other characters.
    • To the Shinobi, who they happen to share an order with. They are the brash enforcers and bodyguards working openly for the more powerful Samurai houses, whereas the Shinobi are silent assassins who work from the shadows.
    • While the Aramusha began as an elite warrior in the upper class before falling from grace, the Conqueror started at the bottom as an expendable foot soldier and worked their way to the top. The Aramusha uses fast strikes and misdirection to overwhelm his foes, while the Conqueror relies on a stout defense and crushing counter blows.
    • Most of all to the Kensei, proud leaders who embody Bushido and are seen as the ideal Samurai. Wearing heavy armor and wielding a massive Nodachi, focusing on three-hit combos. While the Aramusha is a Ronin and loner that follows his own path, wearing no armor and carrying a pair of shorter Wakizashi. Using an infinite chain of fast attacks.
  • Handwraps of Awesome: His hands and lower forearms are wrapped in cloth.
  • Hired Guns: They work as mercenaries.
  • How the Mighty Have Fallen: Their current situation could be seen as this, having once been noble warriors and enforcers of powerful lords, and now aimless mercenaries selling their services for coin.
  • Nice Hat: He wears a large straw hat, similar to the Nobushi.
  • No-Holds-Barred Beatdown: Does one during his "Bare Hand Beat Down" execution.
  • No Shirt, Long Jacket: He wears his coat open with no shirt in his default appearance and a few armors.
  • Not in This for Your Revolution: The Aramusha is not fighting out of commitment or duty, but rather following his own path, and killing whoever happens to be standing in the way.
  • Oral Fixation: He's chewing on what appears to be a piece of reed or wheat.
  • Reverse Grip: Holds one of his swords like this in the pre-match load screen.
  • Ronin: Aramusha once served the most prestigious of lords, but no longer, wandering the land as sellswords. According to Word of God they're based on ronin, drawing inspiration from classic samurai movies.
  • Sarashi: He wears one under some of his coats.
  • Scarf Of Asskicking: Wears one in his default look, and sports a few different ones on his other chest armors.
  • Serrated Blade of Pain: Quite a few of his high tier swords have notches and serrated edges.
  • Shown Their Work:
    • The Aramusha has numerous tattoos across his torso and arms, similar to those of a Yakuza. Many ronin who failed to find a new lord would turn to crime, falling in with such groups, and the Aramusha has indeed joined the same order the Shinobi is from, acting as their enforcer.
    • Rather than carrying two full-sized katanas the Aramusha employs shorter wakizashi. When dual-wielding with a katana it was rarely with two, but rather one in tandem with a wakizashi.
  • Smoke Out: He briefly vanishes in a cloud of smoke during his sprint attack, an ability he shares with the Shinobi.
  • Unflinching Walk: One of his executions, “Think Fast,” involves shattering a jar of flammable liquid on his opponent and then flicking a lit match over his shoulder as he casually walks away.

    Hitokiri 
https://static.tvtropes.org/pmwiki/pub/images/sakuraprofile_3.jpg
I offer you peace and salvation. Be not afraid... your soul is now mine!
Type: Heavy
Weapon: Masakari

Hitokiri take their name from the word “manslayers.” They are ghostly warriors who roam the land searching for criminals to execute with their deadly Masakari axe. On the battlefield, they spread terror to any opponent foolish enough to confront them.


  • An Axe to Grind: Their weapon of choice is the masakari war axe.
  • Artistic License – Military: Real-life masakari are single-sided, however, the Hitokiri's was given two blades to make them stand out.
  • Creepy Doll: The Hitokiri carry numerous doll heads, which they believe to contain the souls of their slain enemies.
  • Despair Event Horizon: Inverted. While many executioners cross it performing their duties, Sakura actually found a sense of purpose and meaning in removing criminals from the world. Played straight with the other Hitokiri, who are said to have lost all faith in humanity.
  • Difficult, but Awesome: Their tier 4 feat “Senbonzakura” has a long animation which makes it easy to dodge, but can one-shot anyone if it connects.
  • The Dreaded: Their mere presence spreads fear to any opponent who tries to confront them.
  • I Am the Noun: They say, “I am the Reaper” or “I am the Death God” in Japanese when executing their kick.
  • Immune to Flinching: Almost as famous as Shugoki and Berserker for it, with an entire moveset built around uninterruptible attacks.
  • Judge, Jury, and Executioner: Similarly to the Lawbringers, they roam around looking for criminals to execute with their axe.
    • The Hitokiri's feats really emphasis the “Executioner” part, giving them additional bonuses upon executing enemies. These include gaining a shield and being uninterruptible while performing an execution, causing allies to gain health upon completion of one, and gaining damage resistance until they are killed after successfully executing someone.
  • Malevolent Masked Man: Even more so than the other samurai. The Hitokiri's masks are meant to invoke a sense of cold lack of emotion to unnerve their enemies.
  • One-Hit Kill: “Senbonzakura” hits the target for 200 damage, enough to kill anyone in one hit, unless they have a shield or defense buff. It can be dodged, however.
  • Recruiting the Criminal: Rather than executing Sakura for her crimes, the master kensei who defeated her saw potential, and allowed her live on the condition that she fight for the samurai.
  • Serial Killer: Sakura became one after losing her mind.
  • Voice of the Legion: Sakura's voice echoes in a ghostly way in the reveal trailer.
  • Where I Was Born and Razed: Sakura was born in the town of Kaidan, which is where the Canopy map takes place. When she returned to execute a criminal something caused her to lose her mind and kill everyone there.
  • Your Soul Is Mine: The Hitokiri believe that they steal the souls of their opponents after killing them.

Warborn (Viking) Classes

    In General 
https://static.tvtropes.org/pmwiki/pub/images/warborn_emblem.png
“The world fears us. We are the favored of the gods. We plunder new lands. We raid and we grow strong. We live for battle, ready to die in glory.”

A faction with a marked similarity to Vikings, hailing from Valkenheim. They are known for rage and traps.


  • An Axe to Grind: Some of the Warborn wield war axes, unlike other factions.
  • Badass Beard: In the cinematic trailer, nearly every Warborn man has one of these.
  • Bear Trap: Weaponized by the Warborn as a tier two feat for their various classes.
  • Blood Knight: Vikings live for battle, and death in battle is their ticket to Valhalla.
  • Exposed to the Elements: Despite living in the icy mountains of Valkenheim, which are even colder now that a volcanic winter has settled over them, many Viking classes wear limited clothing, with the Raider being the most extreme case. Only the Warlord wears a full set of warm clothing, with the Berserker and Valkyrie wearing far less than you'd expect for a frigid mountainous homeland.
  • Horny Vikings: The Raider and Valkyrie both wear horned helmets, though the Warlord and their mooks have helmets more akin to what Vikings actually wore in battle. The Raider’s helmet (excluding the horns) would also fit quite well historically. One a more thematic note, the Valkyrie and Warlord fight with relatively realistic weapons with such attitudes while the Berserker and Raider fit the classic “big angry people with axes” imagery more.
  • Fighting for a Homeland: The Warborn seek to reclaim their ancestral lands from the Legions.
  • Poor Communication Kills: In the single-player campaign, they have very little interaction with the main plot outside of the attempt to invoke Divide and Conquer, meaning that they never find out about the Chosen/Legion truce and Apollyon’s deceptions until after they negated the Keystone Army effect of her death.
  • Made a Slave: Apollyon mentions in one Observable that the Warborn turn their captives into slaves.
  • Nemean Skinning: Furs and pelts are abundant among the Viking’s armor.
  • Shock and Awe: The faction-specific effect for Vikings is for electricity to run through them or their enemies during specific animations.
  • Shrouded in Myth: Apollyon notes in an observable that the Vikings had disappeared for centuries before reappearing a few hundred years ago. Where or what happened to them in the interim is a complete mystery.
  • Smarter Than You Look:
    • Both Apollyon and Mercy note that despite the Vikings being seen by the Legions as little more than violent invaders, they're actually quite clever. They have some impressive feats of engineering such as a massive mountainside elevator, as well as advanced siege weaponry like ballistae and grappling-rope launchers.
    • Apollyon also notes that, despite the Vikings being a violent and brutal society, they have a very tight set of alliances and friendship within their clans, and they have a tightly linked trade and farming network that moves their food and seed grain to safe winter storehouses. The entire reason why she uses a massive ram (which takes an entire fortnight to construct) on the final Viking fortress is so they can knock down the gate immediately, because the Vikings’ communications network and strategic mobility means that if the siege lasts more than a day, the entire Blackstone Legion would be overwhelmed by the number of Vikings that would sail down the rivers to reinforce their brethren.
    • This even extends to multiplayer maps: the maps that often have the most sophisticated siege equipment or defensive layouts are often the Viking-themed ones. The fortresses are often made of wood, but they either have very well-designed defensive layouts (like the Gauntlet) or huge and sophisticated siege equipment (in River Fort). High Fort also features a massive castle on the scale of anything that the Legions or Dawn Empire can build as well, showing that they're just as good at architecture as their more “civilized" rivals.
  • Spanner in the Works: Their assault of Apollyon’s castle after her death basically ruins the Enemy Mine between the Iron Legion and Chosen, as they mistake their attack for a betrayal by the other side.
  • Sword and Fist: The Warborn fighting style is distinctly more physical than that of the Legion or Chosen, often using grappling moves and knee attacks.
  • Trick Bomb: The Fire Flask is a common tier four feat among the Vikings.
  • The Usual Adversaries: The Vikings are the typical enemy the Legions fight and are an opponent across all three campaigns. Five of the six Knights campaign missions, two of the Viking missions, and two of the Samurai missions involve fighting them, and they’re noted as still raiding Ashfield long after the Blackstones burn their food and the Raider sacks Koto. They also break the truce between the Iron Legion and Dawn Empire armies when they attack both sides during the siege of the Shard.
  • We ARE Struggling Together: According to Apollyon the Vikings have always fought each other far more than they do the Knights and Samurai. The establishment of clan alliances and closely-linked merchant trade was a relatively new phenomenon among them, which led to them becoming more aggressive and attacking Ashfeld more frequently as an outlet for their culture's need to fight.

    Berserker 
Voiced in English by: Patrick Seitz (Male) and Erin Fitzgerald (Female)
Voiced in Latin American Spanish by: Circe Luna (Female)
Voiced in Japanese by: Jiro Sato (Male) and Misato Tobori (Female)

https://static.tvtropes.org/pmwiki/pub/images/for_honor_berserker.png
Berserkers. Wild, free, and utterly without fear.
Type: Assassin
Weapon: Dual hand axes
Berserkers are chaotic and brutal dual-axe-wielding Vikings. Their savage love of combat strikes fear into the hearts of most, friend and foe. The Berserker fights relentlessly, capable of vanquishing foes before they can mount a decent defense. Unconcerned with their personal safety, they care little for their own defense, focusing instead on killing as many enemies as they can.
  • An Axe to Grind: Their choice of weapon, Dual Wielding style.
  • Attack! Attack! Attack!: Being The Berserker and whatnot, Berserkers are relentless fighters more concerned about killing opponents than they are on personal safety which is reflected in gameplay, having poor ability to hold up blocking but devastating infinite chain combos.
  • The Berserker: Besides the name, their use of minimal armor, fury in combat, and role as the Warborn’s Assassin class encourages this playstyle.
  • Cool Mask: Their default headgear resembles a metallic Domino Mask.
  • Confusion Fu: Despite their aggressive playstyle, Berserkers are capable of doing some very crafty feints and mixups which allow them to further keep their enemies on their toes as they try to predict and defend against the Berserker’s random onslaughts.
  • Dangerously Close Shave: An idle animation for the Berserker is rubbing one of their axe blades against their own throat in an implied shaving motion.
  • Dual Wielding: Wield a pair of single-hand axes in battle.
  • Fragile Speedster: As an Assassin class hero they can’t take hits that well and lack the ability to hold their guard, however, they have the best side dash in the game, and on an exhausted punish can easily take off 80% of your health with two hits.
  • Immune to Flinching: Their chains cannot be interrupted by enemy attacks once they’ve already got in a hit. Their Head Crusher and Slashing Rush attacks also have this property automatically.
  • Spin Attack: Their dodge attacks, zone attacks, Slashing Rush, the ending attacks of their chains has them do a reverse spin first… many fans regard the Berserker as Spin Attack: The Class.

    Raider 
Voiced in English By: Travis Willingham (Male) and Sarah Elmaleh (Female)
Voiced in Japanese by: Masafumi Kimura (Male) and Atsuko Yuya (Female)

https://static.tvtropes.org/pmwiki/pub/images/for_honor_raider.png
Sometimes a Viking is born who carries the spark of gods: Raiders, we call them. It is a name that can summon armies. Ruthless, fearless, made for battle.
Type: Vanguard
Weapon: Dane axe
Fighting with heavy two-handed Dane axes, Raiders are always found at the forefront of the Viking horde. They cover themselves with tattoos – souvenirs from past battles. These fierce warriors embody the ideals of true Viking warriors: bravery, integrity, and passion. All know that their moment of death has already been chosen, and so they do not fear it. Of course, they all intend to bring as many foes with them as they can.
  • Amazonian Beauty: The female Raider is absolutely built like a brick shithouse.
  • An Ax To Grind: Wield a mighty dane axe in battle.
  • Bare Your Midriff: Female Raiders have a similar Walking Shirtless Scene style as their male counterparts, but have a wrap of cloth over their breasts.
  • Braids of Barbarism: The default hairstyle for Raiders, though this can change with Character Customization.
  • Combos: Enforced Trope for the Raider's Fury move - you can use it all on its own...but its damage will basically be the same as a light attack if it's not used after a chain of attacks.
  • Covered in Scars: Raiders go even further by having a good amount of freshly-red and mostly-superficial-looking cuts over their arms and torso too. The female Raider also has a Rugged Scar over her lower lip toward her chin.
  • The Fatalist: Raiders believe that their death is decided by fate, and as a result don't bother with armor and are utterly fearless in battle.
  • Foe-Tossing Charge: One of the Raider's signature moves is a charge that picks up a target and carries them while throwing aside other enemies nearby. If the charge's path hits a wall or object, the Raider slams their opponent down and knees them in the face for heavy stamina damage and stunning them, while if it reaches a ledge or wall spikes, the Raider hurls them off for fatal damage.
  • Foil: Towards the Warlord. Both are leaders amongst the Vikings, but while the Raider runs on typical Horny Vikings traits and rally others through reputation and mythicism, the Warlord more closely resembles historic Vikings and leads through acknowledged prowess and tradition.
  • Horny Vikings: Notably while ornament customization allows this for all Viking classes, it is enforced on them by not being able to turn off ornaments on their armor. The Raider also plays the stereotype to a hilt.
  • Geo Effects: Many players' early experience with Raiders are seeing one run in, pick them up, and toss them off a ledge or into environmental hazards.
  • Neck Lift: The Raider can do this when killing Mooks, picking one up by the neck and tossing them aside.
  • Neck Snap: The appropriately titled “Necksnapper” Execution forces the Raider's opponent to their knees to have their neck snapped by hand.
  • Skeletons in the Coat Closet:
    • The default attire for the Raider includes several femurs strung together and hanging from the belt.
    • Possible helmet customization is a helmet with a skull mask, possibly made from an actual skull.
  • Walking Shirtless Scene: Male Raiders only have pauldron straps over top their chests, despite living in the freezing Valkenheim. Female Raiders just add a colored strip of cloth over her breasts.
  • Spin Attack: Their unblockable zone attack starts with them doing a reverse spin toward their right before they swing their axe to the opposite direction.

    Warlord 
Voiced in English by: Fred Tatasciore
Voiced in Japanese by: Hiroshi Shirokuma

https://static.tvtropes.org/pmwiki/pub/images/for_honor_warlord.png
To become a warlord means service to all who need it, for life. They are the shield of our people… and they will not fall.
Type: Heavy
Weapon: Gladius and shield
Warlords are not born into leadership. They’ve had to earn it through blood, sweat, and steel. To be a Warlord means a life of service to their people. Their shield protects those who cannot fight – their sword will cut down those who would attempt to cause their people harm. Their fighting style is simple yet brutal. You will always find them leading the charge.
  • Asskicking Equals Authority: Warlords gain their rank through valor in battle.
  • Foil: Towards the Raider. Both are leaders amongst the Vikings, but while the Raider runs on typical Horny Vikings traits and rally others through reputation and mythicism, the Warlord more closely resembles historic Vikings and leads through acknowledged prowess and tradition.
  • Frontline General: “A leader who does not lead the charge is no leader at all.”
  • I Can Still Fight!: “Auto Revive” is a passive tier four feat that allows Warlords to revive from non-Execution defeats without external help.
  • Lightning Bruiser: His “Rush" feat gives him a large movement speed boost, making him faster than an assassin for a short time. “Fury” provides a similar movement bonus, but nowhere near as fast.
  • Luckily, My Shield Will Protect Me: The Warlord uses a round shield in tandem with a gladius.
  • Made of Iron: His “Flesh Wounds” and “Tough As Nails” feats give him passive damage resistance and increased maximum health respectively. A Warlord with both can turn into a borderline Damage-Sponge Boss, and when combined with “Auto Revive” can even get back up if he wasn’t executed.
  • Neck Snap: The two default Executions break the opponent’s neck with shield bashes, one has an uppercut and one with three repeated strikes.
  • Nemean Skinning: Several of his chest armors have pelts on them.
  • Shield Bash: Warlords can rush opponents with their shield, similar to the Raider, and utilize it in several Execution moves.
  • Shown Their Work: Viking swords are in fact derived from Roman swords such as the gladius and spatha, obtained through trade.
  • Simple, yet Awesome: Their sword and shield combo aren’t as visually impressive as some of the other weapons and styles, but no less effective.
  • Use Your Head: Have an unblockable headbutt attack.
  • We Help the Helpless: Warlords are honor-bound to help anyone who needs it, for life.
  • Wrestler in All of Us: He uses a falling elbow drop with his shield in one execution, as well as John Cena’s Attitude Adjustment in another. Clotheslining his opponent before snapping their neck with a headlock in his Season 4 execution.

    Valkyrie 
Voiced in English by: Nika Futterman
Voiced in Japanese by: U-ko Tachibana

https://static.tvtropes.org/pmwiki/pub/images/for_honor_valkyrie.png
The Valkyries - a warrior order who have made a deal with the gods. Each one can earn glory for our fallen dead.
Type: Hybrid
Weapon: Spear and shield
The Valkyries have made a deal with the gods. They will fight and earn glory so that those who can’t will be counted in the halls of Valhalla. They are scouts and trackers who use their spears and shields to deadly effect. They are chosen by the gods – hope you never encounter one on the battlefield.'']
  • Amazon Brigade: The order of Valkyries is made up solely of women.
  • Army Scout: Apart from fighting, the Valkyries also serve as scouts. This is displayed in Runa’s gameplay sections.
  • Bargain with Heaven: Their purpose, to earn glory for those who can’t, is based on a deal with the gods.
  • Blade on a Stick: Valkyries specialize in using spears in tandem with a shield.
  • Braids of Action: Sports a particularly impressive one, which in later helmets can also be changed from the default blonde to various shades of red.
  • Duel Boss: An unnamed Valkyrie is the boss of Chapter 1.2, whom the Warden fights one on one.
  • Fragile Speedster: Despite being the hybrid class, Valkyries are very lightly armored and can’t take a lot of hits instead relying on specialized counter moves to stay out of harm’s way as well as initiate combos.
  • Horny Vikings: Like the Raider, it is enforced on them as while they have ornaments that lack horns by default they must make use of an ornament that adds horns to their helmets.
  • The Order: The Valkyries are part of an order dedicated to gaining honor for those who died outside of battle, though they get to personally choose who they bring honor for.
  • Shield Bash: The Valkyrie’s special ability is using their shield to attack.
  • Valkyries: As per their name, they choose who their acquired glory goes to, thus choosing who gets to go to Valhalla.
  • Spin Attack: The Valkyrie’s Spear Sweep knocks enemies down after a reverse spin of their spear sweeps past the opponent's feet.

    Highlander 

https://static.tvtropes.org/pmwiki/pub/images/forhonor_highlander.png
Like the rocks that break the waves, Highlanders have weathered many storms. Ancient alliances have kept their lands safe, but their oaths have come due.
Type: Hybrid
Weapon: Claymore
The Highlander is not a typical hard-headed Viking. Ancient alliances and obligations have pulled them into this war otherwise they would have remained guarding their homelands. They can stay in a defensive posture and stand toe to toe with the fiercest of warriors, weathering the flurry of blows with their claymore, until they see a momentary weakness and then they pounce!

  • An Arm and a Leg: Chops one of his opponent’s arms clean off in one execution.
  • Badass Boast: The Highlander's “Dunmaglass!” shout when switching to Offensive Stance is one, as it references the estate and war cry of Clan MacGillivray, whose motto is “Touch not the cat without a glove.” This also counts as an internal shout-out, as the lead writer for the game is a MacGillivray.
  • Battle Thralls: The Vikings conquered the Highlander’s territory long ago, forcing them to fight for them.
  • BFS: Wields a mighty claymore, even bigger and heavier than the Warden’s long sword.
  • Brave Scot: The Highlander is a heroic warrior and also has a notable Scottish accent in his trailer.
  • Early-Bird Cameo: Before the class was even announced, the hostile Viking captains in the campaign carried claymores and wore tartans, hinting at their existence.
  • Foil: In contrast to most of the other Viking classes, the Highlander is cautious and calculating, as well as patient and stoic. Even the Warlords are passionate and furious in battle, but the Highlander remains calm and controlled.
  • Gondor Calls for Aid: The Highlanders are not natives to Valkenheim, but they have long-standing oaths to fight for their Warborn overlords when the time comes.
  • Mighty Glacier: The Highlander is nearly tied with the Shugoki when it comes to the speed of his attacks. Fortunately, his heavy attacks in his defensive stance all have hyper-armor and his defensive stance lights can deflect blows if timed right.
  • Stab the Sky: Does a fairly restrained one with his claymore in one emote.
  • Stance System: The Highlander can switch between two opposite stances, with defense favoring parries and counterattacks, and offense using powerful swings and unblockable attacks at the cost of being unable to block.
  • The Stoic: Highlanders are described as very patient and stoic warriors, waiting for the most opportune moment to strike.
  • Shown Their Work: The Highlander’s fighting style is based heavily on maintaining his center of balance; virtually every stance he takes is done so in order to ensure his center of balance is on his body, because even with superhuman strength, holding it in any remotely normal greatsword fighting stance would cause him to fall over. The very few known examples of fighting styles and stances with weapons as hilariously large as the Highlander’s blade show similar positioning so the weapon’s wielder can stand with such an immensely heavy weapon without falling.
  • Sword Drag: Used while in his Offensive stance.
  • Teeth-Clenched Teamwork: While they fight for the Warborn they are still mad at how their people have been oppressed and forced into service by their Viking masters. The first part of Season 2’s name, “Grudge and Glory”, owes to this bitter resentment.

    Shaman 

https://static.tvtropes.org/pmwiki/pub/images/forhonor_shaman.png
They scream the name of those next to die. She will use her hatchet and dagger to cut bodies down and then she will use her hands. They are louder now. The voices overwhelming. They won't stop. They won’t stop until all lay dead.
Type: Assassin
Weapon: Hatchet and Dagger
The Shaman’s solitary existence has made her insane but don’t let her erratic behavior fool you, she is one of the deadliest warriors alive and she will feast on your bones.

  • Ax-Crazy: She makes the Berserker look comparatively sane with her bloodlust and tearing into her opponents with her teeth, which is saying something.
  • Battle Thralls: Like the Highlander, the Shaman hails from one of the far-off lands the Warborn subjugated. Unlike the Highlander, she seems far more eager to shed blood in their service…
  • Blood Lust: One of the Shaman’s unique traits is that she can execute a special finisher attack on a bleeding foe, tackling them to the ground and tearing into them with her teeth. She also regains health when attacking bleeding targets.
  • Dual Wielding: Wields both a hatchet and dagger.
  • Go Mad from the Isolation: Long periods of solitude have left the Shaman dangerously unhinged.
  • Gradual Grinder: She can apply bleed effects similar to the Peacekeeper's poison.
  • Healing Factor: She heals when damaging bleeding targets, and when successfully executing her tackle and bite.
  • Hearing Voices: Hears voices in her head that can only be quelled by killing her enemies.
  • I'm a Humanitarian: She can pounce on bleeding and wounded enemies and tear out their throats with her teeth, swallowing flesh while doing so.
  • Kukris Are Kool: Her dagger appears to be based off a kukri.
  • Primal Stance: Shamans move in a low crouch and will shoulder check enemies as a sprint attack.
  • Slasher Smile: She puts one on during her idle animation.

    Jörmungandr 
https://static.tvtropes.org/pmwiki/pub/images/huldaprofile_6.jpg
Jormungandr, RISE!! Bring your wrath! Ragnarok comes!
Type: Heavy
Weapon: War Hamarr
Members of a Sectarian Viking cult that worships the legendary World Serpent, the Jörmungandr cull the weak before the battle of Ragnarök to ensure only the strong battle in the war to come.

  • Cult: Members of the Jörmungandr class are devoted to worshipping the legendary serpent of the same name.
  • Does Not Like Shoes: Most of the Jörmungandr’s armor sets have them going barefoot; only the more heavily-armored sets include boots.
  • Drop the Hammer: Their weapon of choice is a war hammar.
  • Foil: To Centurion. They both punish severely by beating the stamina out of their opponents and deliver painful finishers when their opponents are knocked down. The Jörmungandr is slow and powerful that uses a simple combo moveset for stamina punishment, while the Centurion uses a mix-up of fast attacks combined with a variety of punches and kicks thrown in.
  • Ironic Name: Their name being Jörmungandr. Now, when you name yourselves after a giant serpentine titan in Norse mythology that you worship, that's fine. But when you wield the same type of weapon in battle that was used by the God of Thunder, said god being the greatest foe of your cult's snake god, that killed your deity you kind of have to scratch your head for a second.
  • Kick Them While They Are Down: They can slam their hammer into a downed target’s groin to do extra damage and specialize in draining their opponents’ stamina to knock them off their feet. Running out of stamina while fighting a Jörmungandr is may not be a guaranteed death sentence, but it will make things much tougher.
  • Savage Piercings: The Jörmungandr are cultists of the World Serpent who seek to bring Ragnarök and are covered in piercings in their brows, ears, and noses.
  • Screaming Warrior: Every attack and punch cries out with a reference to Norse mythos. Special mention goes to the male version, Gretar, especially when he lays down the hammer with, "RAGNARÖK!".
  • Skeletons in the Coat Closet: According to the questline accompanying their release, the white powder used for their warpaint is made from the powdered bones of their victims.
  • Snakes Are Sinister: They worship the great serpent of Norse mythology, Jörmungandr, a serpent beast whose body spans the entire world.
  • Social Darwinist: They seemingly believe that only the strong are worthy to fight during Ragnarök and will kill any they deem weak to ensure this goal.
  • Unblockable Attack: Any heavy attack they throw in a combo is unblockable.

Wu Lin Classes

    In General 

The Wu Lin are a faction of warriors akin to Ancient China. Four Wu Lin warriors now travel West seeking vengeance from war, betrayal, and personal tragedies. They fight to claim their rightful place in the next Dynasty.


  • Civil War: Their homeland became consumed in civil war after the great cataclysm, which has continued to rage for centuries, with no faction being strong enough to gain dominance and establish order.
  • Dance Battler: Downplayed but every character from their faction uses moves inspired by martial arts which involves a lot of twirling and wide moves. To drive the point home – they all have a dodge attack.
  • Helmets Are Hardly Heroic: Played straight by the Jiang Jun, Nuxia and Shaolin, who wear non-obscuring hats or headbands instead. Downplayed in the case of the Tiandi, who wear helmets that still have their faces fully exposed.
  • Meaningful Name: One rendition of the faction’s name literally means "martial forest" (武林), which is a wuxia term for the martial arts community.
  • Purple Is Powerful: The Wu Lin’s emblem color is purple, and they’re all skilled warriors.
  • Support Party Member: The Wu Lin’s heroes have a large number of team and support oriented feats among them. Such as increasing attack damage, or healing allies.
  • Walking the Earth: All have traveled west due to turmoil in their homeland.

    Tiandi 

Type: Vanguard
Weapon: Dao

The Tiandi are loyal protectors to Kings, Queens, and Emperors. They are masters of the dao blade, the weapon of choice for these Royal Guards.


  • Cast from Hit Points: Their “Sacrifice" feat costs 25% of their own health to activate.
  • Comeback Mechanic: Many of the Tiandi’s feats are themed around this. Gaining passive bonuses when low on health, such as bonus damage, Life Drain, and a damage blocking shield.
  • Combos: Specialize in chained attacks.
  • Cool Sword: The Tiandi wields a Dao, a one-handed single-edged saber.
  • Foil: To the Centurion, even if unintentionally. Both are enlisted, elite soldiers. Both possess similar default armor designs and weaponry, a single-handed blade supported by strong barehanded punches and kicks. The difference is that Centurion's style is a brash, bombastic brawler, while the Tiandi is stoic and serious with a much more refined, elegant fighting style.
  • Large Ham: They’re LOUD and considering each gender has four lines associated with four attacks, you’ll be hearing them around the map quite often.
  • Life Drain: One of their feats causes them to gain this when their health drops low enough.
  • Praetorian Guard: The Tiandi are royal guards and the sworn protectors of Kings, Queens, and Emperors.
  • Punched Across the Room: Or rather kicked. One of the Tiandi’s special moves is an unblockable kick that will send the target flying if it connects.
  • Reverse Grip: They carry their blade end up behind their shoulder in their idle and running stances.
  • Sword and Fist: Much like the Centurion, the Tiandi make use of their empty hand to deliver unblockable palm strikes to opponents.
  • Taking You with Me: Like the Peacekeeper they can equip the “Last Laugh” feat, which drops a bomb that has a chance of taking out their adversaries when killed.

    Nuxia 

Type: Assassin
Weapon: Twin Hook Swords
The Nuxia are trained bodyguards and assassins who often disguised their talents through dance. They are deadly artists of the hook swords.


  • Adorkable: All heroes have some silly taunts but she takes it further. Her default emote has her doing peekaboo from behind her blades while another causes her to do a silly dance with them while singing to herself.
  • Bodyguard Babes: With so many men called to war, the Wu Lin’s nobility were forced to find others who could act as their bodyguards, training women like the Nuxia to fill their place.
  • Cool Sword: The Nuxia wields Twin Hook Swords, a pair of swords that have a curved hook blade at the tip.
  • Dance Battler: She incorporates many graceful dance moves into her fighting style.
  • Defensive Feint Trap: Subverted, it’s actually an OFFENSIVE feint trap - she has a unique mechanic on her attack called ‘trap’ and they only hit if the enemy tries to block them.
  • Dual Wielding: They wield dual hook swords, which they can hook together for longer reach.
  • Exactly What It Says on the Tin: Nuxia means “female warrior”, and that’s what they are.
  • The Exile: She was forced to flee China after the Roaring Rampage of Revenge mentioned below.
  • Roaring Rampage of Revenge: When the general the Nuxia was guarding was killed she brutally hunted down and slaughtered all of his enemies in retaliation.
  • Reverse Grip: The Nuxia typically wields her hookswords in this manner, slashing with the bladed handguards and puncturing with the spikes on the hilt rather than swinging them as blades.

    Jiang Jun 

Type: Heavy
Weapon: Guandao
The Jiang Jun are generals among the Ancient Chinese armies. They are wise leaders who have mastered the guandao.


  • The Ace: The Jiang Jun is famous and renowned throughout China for having never lost a battle.
  • Acrofatic: Despite his age and size he moves with exceptional grace and form. His "Shifu's Poise" stance also increases stamina regeneration, letting him recover faster than many of his younger adversaries.
  • Badass Beard All of his looks feature a beard, a feature that Guan Yu was famous for.
  • Blade on a Stick: Wields a Guandao, named after the warrior who was often associated with the weapon.
  • Death Seeker: After a lifetime of war and battle the Jiang Jun now seeks only to face an opponent who can give him a worthy death.
  • Expy: His design was based off of the legendary Chinese warrior, Guan Yu.
  • Four-Star Badass: Jiang Jun (將軍) translates into "General", and they're fearsome warriors.
  • Go Out with a Smile: Not as pronounced but in reference to his DeathSeeker tendencies he lets out a small chuckle whenever you defeat him.
  • Herd-Hitting Attack: All of the Jiang Jun's moves are zone attacks. He can also execute an unblockable one off of a parry, which can be chained into another.
  • Narcissist: Clearly has a high opinion on himself and his skill but that also extends to his looks. His basic emote has him cheering then noticing his own reflection in the blade of his weapon and looking into it with an approving smile.
  • Neck Lift: "Dou Shi's Choke" allows him to perform one after a parry, draining the targets stamina.
  • Old Soldier: Their hair is completely white in their default look, but age has in no way dulled their skills.
  • Stroke the Beard: One of his emotes.
  • Worthy Opponent: Having won every battle he's ever fought, the Jiang Jun has left China and traveled west to find someone capable of giving him a real challenge.
  • You Fight Like a Cow: Even compared to other characters - all of his lines sound like he's chastising the enemy and telling them to do better, not to mention one of his moves involves a dismissive backhand to the face. Even his executions are all about mocking the enemy.

    Shaolin 

Type: Hybrid
Weapon: Gun Staff
The Shaolin are fierce warrior monks known for their athletic, monkey-like fight style, and their prowess with a staff. They hold their written prayers close to them at all times.


  • Bald of Awesome: For most of the Shaolin's skins, their head is shaved as is typical for Buddhist monks. Some however have spiky monkey like hair or in the queue with a long braid but a shaved front.
  • Barehanded Blade Block: The Shaolin does not use his staff to block attacks but rather his bracers to swat aside weapons.
  • Difficult, but Awesome: The Shaolin possesses a very unique mix of mechanics which can be hard to learn but devastating when mastered.
  • Does Not Like Shoes: He goes barefoot in several of his armor options.
  • Doomed Home Town: The Shaolin's monastery was burned to the ground in a fire.
  • Human Note Pad: His skin is covered in the prayers of his monastery's elders.
  • Monkey King Lite: His fighting style and overall goofy attitude is reminiscent of Sun Wukong which is blatantly apparent in several of his gear outfits.
  • Simple Staff: Their main weapon is a gùn staff.
  • Sole Survivor: Of his destroyed monastery.
  • Stance System: The Shaolin has a special "Qi Stance" which stops stamina from being regained but allows them to perform special moves.
  • Tragic Keepsake: He carries various relics and mementos from his destroyed home.
  • Warrior Monk: The Shaolin are fierce warrior monks.

Story Characters

Player Characters

    The Warden 
Voiced by: Liam O'Brien (Male) and Jennifer Hale (Female)
A Warden of the Iron Legion whose come to Ashfeld to aid its Knights.
  • The Atoner: They deeply regret their actions when serving in the Blackstone Legion, and decides to raise a rebel army against Apollyon to make up for it.
  • Ass Kicking Equals Authority: Holden makes them a knight and recruits them into the Blackstones for their skill.
  • Bookends: Near the start of their story, they fight a group of deserters. By the end they have deserted and are raising an army against Apollyon.
  • Duel Boss: The Orochi fights them one on one at the end of Chapter 3.5.
  • Evil Costume Switch: After the first chapter, the Warden is brought into the Blackstone Legion, trading Daubeny's white and teal for the orange and black of the Legion.
  • Famed In-Story: The Warden is apparently famous enough that even the Orochi, who spent years in prison, has at least heard of them.
  • Good Costume Switch: After defecting from the Blackstone Legion, the Warden wears the yellow and green colors of the Iron Legion.
  • Got Volunteered: When Lord Daubeny is offered Trial by Combat, he turns around and tells the Warden to fight Combat by Champion for him. This is also how the Warden joined the Blackstone Legion.
  • Honor Before Reason: The Warden's oaths are very serious business, and even when they start to realize how bad Apollyon really is, they cannot just break their oath to serve the Blackstone Legion. It isn't until they force the Warborn into a state of perpetual war to avoid starvation that they finally break their oath in disgust.
  • Knighting: Starts off as a mercenary but is knighted by Holden Cross after showing their skill in battle.
  • Naïve Newcomer: Not to the world or war, but rather Ashfeld and its Legions. They are disappointed by their first Lord Daubeny's cowardice, then by news of deserters from the Legion, while maintaining their allegiance to Apollyon despite her obvious evil.
  • One Riot, One Ranger: Apollyon sends them alone to reinforce the last Iron Legion keep.
  • Private Military Contractors: They were part of the "Mercenary Company" variety before their elevation to a knight.
  • Rags to Riches: Was elevated to Knight by Holden Cross after they won Combat by Champion.
  • Rebel Leader:
    • Turns into one after leaving the Blackstone Legion.
    • By the Epilogue, they have become the new Lord Warden and is the one who organizes the meeting.
  • Screw This, I'm Outta Here!: After destroying the grain storehouse for the Warborn (but leaving enough food for the vikings to return and fight over with each other), the Warden quits the Blackstone Legion in disgust at starting a war rather than preventing one.
  • Supporting Protagonist: They serves as this in the grand scheme of the plot. After becoming a Defector from Decadence with their rebel army, the Warden serves as the Token Heroic Orc, contrasting from the thoroughly villainous Blackstone Legion under Apollyon.
  • To Be Lawful or Good: After seeing Apollyon's philosophy in practice, the Warden realizes they're on the wrong side, but knows that "a Warden's vows aren't easily broken".
  • Unskilled, but Strong: Upon observing their fighting technique while fighting his second, Holden Cross reminisces that it was undisciplined, but showed great talent.
  • What the Hell, Hero?:
    • Calls out the Iron Legion deserters for abandoning their posts and territory to the Vikings.
    • At the end of the first chapter, they call out Mercy for breaking her oaths to keep peace and protect the people by helping the Legion start a vast war with the Vikings.
  • Worthy Opponent:
    • Considers Gudmundr one as such after triumphing over him. He did not reciprocate the respect.
    • Also does the same for the Orochi, which is reciprocated. During most of their duel, the Warden is begging for the Orochi to see reason and not force them to kill the supposedly-noble Emperor's Champion.

    Holden Cross 
Voiced by: Evan Buliung
The Blackstone Legion commander, a Lawbringer who Knights the Player Warden at the end of the tutorial and later the Player Character Lawbringer.
  • An Ax To Grind: Carries the poleax into battle.
  • Bald of Evil: One of the few characters shown without a face obscuring helm, Apollyon's Dragon has a shaven head.
  • Damage-Sponge Boss: He becomes one in the Apollyon's Legacy game mode, gaining truck loads of extra HP.
  • The Dragon: To Apollyon. Until he, like the Warden, becomes a Defector from Decadence.
  • Frontline General: Being commander of the Blackstone's Vanguard is his main job, and he fights alongside his men.
  • Graceful Loser: After his second is killed he accepts the loss and even knights the Warden for their skill.
  • Heel–Face Turn: He defects from the Blackstone Legion and joins the Warden against Apollyon, along with Stone and Mercy. His reasons for doing so were left unclear, but at the start of the campaign he already refuses to use his daemon name - Asmodai, wants to bring casualties of first campaign mission to a minimum via Trial by Combat, asked Warden to not encourage Mercy's brutality, was disappointed that her laws of selection applied not only to Knights, and during the sacking of Gudmundr's keep he was displeased to know that Apolyon doesn't want to starve Vikings to death, removing the Legion's major threat who raided their lands constantly. Supposedly, Apollyon's refusal to remove one of the major threats to common people was his last straw.
  • I Am the Noun: "I am the Vengeance of Ashfeld!"
  • Meaningful Name: His last name, Cross, could be viewed as foreshadowing his eventual opposition to Apollyon, who named herself after a demon.
  • Please Kill Me If It Satisfies You: Tells Stigandr this almost verbatim in the ending after he punches Cross in the face for his part in instigating the Viking civil war.
  • Reasonable Authority Figure:
    • He's attacking Lord Daubeny's castle just to get Daubeny, and announces so as much. When he gets inside the walls himself, he kills four men that attacked him immediately before yelling out to everyone to stop the battle and offer Daubeny Trial by Combat, then Combat by Champion, to spare both their men. Spares Daubeny after his second loses and gives ranks to The Warden for their aptitude in said trial.
    • Even before turning on the Blackstone Legion, he is clearly upset that Apollyon chooses to leave some food for the Vikings simply to try and prove her philosophy right, rather than burning it all and potentially removing a major threat to their people. He legitimately still cares about his oaths, and wants to help the commonfolk of their lands.
  • Red Baron: Like Apollyon, he took a demon's name upon becoming part of the Blackstone Legion; Asmodai. However, in recent years he has preferred to go by his given name. Seeing no point in it unlike his master.
  • This Is Gonna Suck: After realizing his only way forward is to cross ice already cracking under catapult fire, he's well aware of how bad an idea it is.
  • Trial by Combat: Invoked at the end of "Warlords and Cowards". Being a coward, Daubeny refuses to face him, leading to their seconds (the player character being Daubeny's) fighting instead.
  • Villain Takes an Interest: He quickly develops a respect for the Warden after watching them single-handedly keep his forces at bay, and best his second in a duel, knighting and recruiting them into the Blackstones for their skill.

    Mercy 
Voiced by: Erin Cottrell
A Peacekeeper who serves Apollyon.
  • The Atoner: While not stated outright, she is shown with the Warden's group later on after they defect from the Blackstone Legion, indicating that she's abandoned the former cause.
  • Cynicism Catalyst: Mercy was always a bit off, but the tasks she had to perform as a Peacekeeper pushed her over the edge.
  • Dark Action Girl: A merciless, sociopathic agent of Apollyon.
  • Guile Hero: Her idea of getting past a Warborn fortress is to sabotage the gate wheels in such a way that the mechanism tears it off the cliffside.
  • Heel–Face Turn: She defects from the Blackstone Legion along with Holden Cross and Stone.
  • Ironic Name: Mercy is merciless.
  • The Oathbreaker: Her oath to fight to prevent war and keep peace has all but been abandoned, and she Became Their Own Antithesis. The Warden calls her out on this as s/he quits, and apparently Mercy finally agrees and joins the reformed Iron Legion.
  • Sociopathic Soldier:
    • She states that she feels nothing for the people she kills or her fallen comrades, whom she pretends to mourn to fit in with the Blackstone Legion. She eventually abandons the Blackstone Legion to join the Warden, after the Warden calls her out on her betrayal of her oath as a Peacekeeper.
    • However, she also notes that she sometimes wishes she could feel the same sorrow her fellow soldiers feel.
  • Softspoken Sadist: She never raises her voice.
  • Survival Mantra: During her playable mission in "Sabotage", Mercy might repeat a few mantras to herself as she works.
    Mercy: Service is life. Service is life. Doubt is death. Doubt is death.
  • Talking to Themself: Does this quite frequently.

    The Raider 
Voiced By: Travis Willingham (Male) and Sarah Elmaleh (Female)
A Raider of the Warborn clan who seeks to unite the Vikings in the wake of Apollyon's campaign.
  • Badass Baritone: The male Raider speaks with a deep commanding voice.
  • Bi the Way: The female Raider is this, if not outright Badass Gay, since she has the same "history" with Siv the Ruthless as the male Raider does; they had sex.
  • Everyone Calls Him "Barkeep": Is known only as "the Raider."
  • Evil Laugh: In the Samurai story, where the Vikings become the villains, the Raider is last seen leaving on a boat giving a roarous laugh as they sail out of sight with the spoils of the Great Raid. This can get a little hammy, given the Orochi, Ayu, and the rest of the Samurai cast are less than ten feet away with archers at their command.
  • Defeat Means Friendship: The Raider leads an attack on Ragnar's Vikings after they begin raiding other Warborn. After their village is sacked, all the food they stole retaken, and Ragnar himself killed, they surviving members of Ragnar's Vikings are quick to join the Raider.
  • Don't Make Me Destroy You: During their attack on Ragnar's village they shout for their enemies to surrender to avoid further bloodshed, and offer Ragnar a Last-Second Chance before they kill him.
  • Karma Houdini: Leads the Warborn in raiding and sacking the Samurai's lands, and makes off with their plunder before the Samurai can stop them, laughing all the while. There is no sign of them ever suffering any comeuppance for this later on either.
  • Pragmatic Hero: They, along with the rest of the Warborn, vow to raid Apollyon. However, in order to do that, they first need to raid the Chosen and take from their lands to supply the war against Apollyon.
  • "The Reason You Suck" Speech: Delivers one to Ragnar, a Raider fighting against his own kind.
    Raider: What you've done is wrong. You feast while all around you people starve! You and your warriors will learn to live like the rest of us... or you will become food for the crows.
  • Storming the Beaches: Fitting for a Viking-style warrior, the Raider leads a raid on the Kaiyo Kabe fortress in "Up the Beach", complete with riding a Viking warship, and jumping off it onto the beach before storming the fortress itself.
  • Villain of Another Story: Was directly responsible for the Warborn raiding the Samurai and sacking the Imperial city.

    Stigandr 
Voiced by: Fred Tatasciore
A Warlord held captive by Ragnar who is rescued by the Warborn.
  • The Atoner: His chapter in the Viking campaign is a Suicide Mission taken to atone for getting defeated and captured by Siv. In the ending, he agrees to try to help stop the war raging through the three realms, even admitting that it will likely get them all killed, because Apollyon tricked them all.
  • Funny Background Event: In the practice arena, "The Pit", Stigandr is seen sitting on a throne drinking mead while cheering the warriors on.
  • Malevolent Masked Men: Though he's a friendly Viking to the raider and his companions, he's still a terrifying warrior to his enemies. In the ending, he's also the only one out of the trio who doesn't take off his helmet.
  • Nemean Skinning: Stigandr wears a bear's pelt on his head.
  • Recruitment by Rescue: He joins the Warborn after the Raider frees him from Siv's prison.
  • Suicide Mission: He breaks into the Legion held docks alone to make up for the humiliation of being captured by Siv.
  • Supporting Leader: As a Warlord, he serves as the de-jure commander of the Raider's forces, despite not being technically in charge.
  • Unwitting Instigator of Doom: It's his idea to go raid the Dawn Empire, which leads to the Blackstone Legion causing civil war amongst the Samurai as well.
  • Who Dares?: When the Warden sends Holden Cross on a meeting with Ayu and Stigandr to make amends, the latter backhands him for his part in starting the infighting between the Vikings.

    Runa 
The Valkyrie accompanying the Raider.
  • Action Girl: As a Valkryie she's a master of the shield and spear-based combat, and in her playable mission she pretty much single-handedly raids a Chosen monastery by herself.
  • Army Scout: Like other Valkyries, she's a tracker and a scout, and in her playable mission "Reconnaissance" she scouts the Myre in search of a map to lead the Vikings through.
  • Didn't Think This Through: She interrogates a mook for information, forgetting that they don't speak the same language.
    Stigandr: Well? What'd they say?
    Runa: (Shrugs) I don't speak Japanese.

    The Orochi 
Voiced in English by: Josh Keaton (Male) and Courtenay Taylor (Female)
Voiced in Latin American Spanish by: José Gilberto Vilchis (Male)
Known as the "Emperor's Champion", and for good reason - they are the finest swordsman of all the Chosen.
  • Actually, I Am Him: The Orochi declares that Seijuro will be stopped by the Emperor's champion, and when Seijuro claims they are still imprisoned, the Orochi stares him down until he realizes they're standing in front of him.
  • Always Someone Better: Encounters this during their battle with Apollyon, explictly saying that she's better. The Orochi's next thought is that they'll just have to surpass even their own skill to win.
  • Bunny-Ears Lawyer: It's downplayed, but the Orochi has numerous quirks about them, such as having an amicable conversation with the corpse of a dead Daimyō over where Ayu is, snarking out of turn to the Emperor, and cheerfully hurling a kunai into an elephant to anger it. Nonetheless, they're a terrifyingly-skilled fighter and the scariest warrior in all of the Empire and Ayu uses them for the most dangerous and crucial of missions.
  • Can't Kill You, Still Need You: The Orochi expresses this to Seijuro, citing the need for great commanders like him to help work together to fight Apollyon.
  • Chronic Hero Syndrome: Rather than using the chaos of the Warborn raid after getting freed by Ayu and company to get away, they instead choose to help push them back.
  • Combat Pragmatist: More than willing to use fire, explosives, and poison traps to push the Vikings out of their city.
  • Deadpan Snarker: When the Orochi isn't yelling in anger at the foolishness or savagery of his people, they're usually quietly snarking at their allies.
    (to a wounded Momiji) I don't suppose you could limp faster?
    (to a dead Daimyo that Ayu killed) I don't suppose you would know where Ayu is, would you?
    (when Ayu sends them to stop the Vikings) "Liberate the docks." As if it's that simple.
  • The Hero: In the grand scheme of the plot the Orochi, as the Emperor's Champion, is the one to face down Apollyon in the end.
  • Hot-Blooded: The Orochi's most notable character flaw is that they are aggressive and impulsive. They were originally imprisoned for speaking out of turn, they refuse to abandon the defense of Koto despite Ayu (their own Daimyo) objecting, and when the Warden tries to reason with them, the Orochi immediately attacks. At the same time, however, the Orochi's passion and intensity are what make them a Magnetic Hero who wins the Undying Loyalty of their companions and even shames Seijuro into joining Ayu's army.
  • Humble Hero: Despite their great skill, the Orochi never lets the fame from being the "Emperor's Champion" get to their head.
  • Locked in the Dungeon: The Samurai campaign begins with them being imprisoned and released by Ayu, Momiji, and Okuma. The Orochi admits that their skills have gotten somewhat rusty while they were imprisoned, and admits during the duel with Seijuro that the latter as had the last three years to hone their skills while the Orochi is still out of practice.
  • Magnetic Hero: The Orochi seems to have a talent for getting people to see things the way they do, from getting Ayu to help push the Vikings outside of the Imperial City rather than just using the chaos to get away (Which Ayu lampshades by noting that as the Orochi's daimyō she technically doesn't have to listen to them), to getting Seijuro and his forces to join them by offering their sword to him to kill the Orochi with so he could take their place.
  • Old Friend: With Tozen. He comments that they're the only finer swordsman among their people, and the Orochi questions how the Vikings got past the bridge when he was there.
  • Open Mouth, Insert Foot: The Orochi's unfortunate habit of speaking out of turn puts an end to their promising career and ends up getting them imprisoned. Ayu seems to tolerate his mouth a bit more than the previous Emperor, though he avoids snarking directly in her face.
  • Please Kill Me If It Satisfies You: When Seijuro rejects their first offer of becoming general, the Orochi offers their katana so Seijuro can kill them, rather than leave the Chosen divided in the face of Apollyon's Blackstone Legion.
  • Red Baron: Aside from the Orochi's class, he/she is also known as "the Emperor's Champion." Apollyon claims that the Vikings would never have gotten into the city if they'd been freed earlier.
  • The Last of These Is Not Like the Others: For the Knights and Vikings, the main customize-able character of their campaign is their respective Vanguard type classes. For the Samurai, you play as an Assassin character instead.
  • Undying Loyalty: To their people as a whole, to the point that they would let Seijuro kill them and take their place as the Emperor's Champion if it means uniting their people.
  • Worthy Opponent:
    • Considers the Warden one after dueling them, and the feeling's mutual on their end.
    Orochi: I had taken my measure of that Warden. Once you cross swords with someone, you know their heart.
    • They also seem to consider Apollyon a more antagonistic one, noting that she's outright better than the Orochi and that they'll need to "exceed myself" to actually beat her. When Apollyon is finally fatally wounded, the Orochi lets her monologue and listens to her last words instead of executing her like he has with her minions.

    Ayu 
Voiced by: Sumalee Montano

The Orochi's Daimyō and a skilled Kensei.


  • Action Girl: As a Kensei she has devoted herself entirely to bushidō, the Samurai code of chivalry and combat, and has mastered use of the ōdachi blade.
  • Ambition Is Evil: An observable has Apollyon state that she believes that Ayu is lying to herself about her motives and really does want the power of being Empress, rather than trying to keep the other contenders from tearing the Chosen apart through their flaws. The other Daimyō also accuse her of this while fighting her. While she does claim the throne, she also responds immediately to the Warden's attempt to end the war, though she admits it is a futile gesture that will likely get everyone killed.
  • Authority Equals Asskicking: Invoked by Apollyon, who strands Ayu and three other power-hungry Daimyō in the Myre to fight each other for the right to reclaim the throne. She bests all of them in combat, and later successfully takes the Imperial Palace before becoming the new Empress.
  • The Empress: After ousting Seijuro, she becomes the new Empress.
  • Everyone Has Standards: While hunting down the other three Daimyō in the swamp, Ayu is audibly pissed at each of their failings: Ranja, for hiding behind her piety, Kizan for his greed, and Dokuja for his cowardice.
  • Frontline General: She fights right alongside her army when sacking the imperial city.
  • Hunting the Most Dangerous Game: She is released along with three other notoriously bloodthirsty Daimyō by Apollyon so that they can fight to be the new Emperor.
  • Lady of War: She's a Daimyō (Japanese feudal lord) and a skilled Kensei (which involves devoting oneself to the chivalric code of bushidō), and overall maintains a chilly and elegant demeanor. Fitting her elegant demeanor, the ending shows her without her mask, and she's quite fair, and like Cross she's shown with very close-cut hair.
  • Malevolent Masked Men: Like most Samurai characters, she is always depicted wearing her mask. The exception is the ending, where she's shown without her mask while meeting Cross and Stigandur.
  • Only Sane Man: Among the Daimyō disgraced at the command of the Emperor, Ayu is the only one who isn't overtly villainous. While Apollyon and the rival Daimyō say that she is ambitious and seeks the power of the throne, she's also the first to respond to the Warden's overture of peace and tries to bring an end to the war.
  • "The Reason You Suck" Speech: She gives each of the other Daiymōs one as she hunts them down. Kizan for being a greedy bastard, Ranja for being cruel despite her piety, and Dokuja for being a Dirty Coward.

NPCs

    Apollyon 
https://static.tvtropes.org/pmwiki/pub/images/remko_troost_cover.jpg
"I bring war."
Voiced by: Catherine Kidd (English), Hiroko Kiso (Japanese), Kerygma Flores (Latin American Spanish)
The warlord of the Blackstone Legion, a former Warden and the one who works to continue the Forever War between the three factions.
  • Always Someone Better: In one of the observables she talks about how every warrior knows that out there exists a more skilled warrior who will one day kill them in combat, but that it shouldn't stop them.
  • Ax-Crazy: Although she’s a very self-controlled case, her whole reason for breathing is to cause eternal anarchy by sowing wanton death and destruction.
  • At Least I Admit It: As far as Apollyon is concerned most people are just as bloodthirsty and warlike as she is, the difference is just that she readily and shamelessly admits her true nature.
  • Authority Equals Asskicking: The head of the Blackstone Legion, and one of its most powerful warriors.
  • Badass Cape: Sports one with the colors of the Blackstone Legion, and is in fact the only character in the game until the release of the Centurion to wear a cape.
  • The Bad Guy Wins: Zig-zagged. While the Orochi manages to kill Apollyon, by that point, she did not care about dying - by having the Chosen invade Ashfield, she had already made them invaders to the Legions, and the Enemy Mine they had with the Iron Legion was shattered when the Warborn entered the fray, triggering a bloody Mêlée à Trois between the Iron Legion, Warborn, and Chosen, and a war that would rage for years after Apollyon's death. On the other hand, the final scene in the game involves Cross, Ayu, and Stigandr coming together to try to bring peace to the region after seven years of warfare, indicating that Apollyon's "age of wolves" may come to an end earlier than she had hoped.
  • Battle Trophy: She keeps hundreds of crests from all the legions she's destroyed, decorating nearly every room in her castle with them. She chose not to remove the standards of all the castle's previous owners for the same reason.
  • BFS: She wields a longsword in combat, similar to the Warden class.
  • Big Bad: She serves as the central antagonist, finding the concept of peace so distasteful that she deliberately provokes the three factions to continue warring against each other.
  • Big Damn Heroes: Her introductory scene has her saving the Warden and Stone and fighting off the deserters until the rest of her forces arrive.
  • Black Knight: A rare female example. She fits the idea to a T, being a villainous knight in black armor who's a major physical threat.
  • Blood Knight:
    • Despises how the three factions have mostly put aside their differences with each other in the name of peace and prosperity, and instead uses the excuse of Viking raids along the border between Ashfeld and Valkenheim to start a war between all three of them to return the world to the millennium of war that preceded that peace.
    • During an observable when she reminisces about the time she spoke with a Dawn Empire monk about the meaning of peace, Apollyon mentions that the monk felt that true peace came from complete personal serenity. In her eyes, that's how she feels on the battlefield.
  • The Chessmaster: Works her hardest at this, engineering the inter-faction war's resurgence. She's rather successful on the whole, despite some hiccups. She isn't even surprised when the Warden manages to get much of the Blackstones to turn on her, and her only reaction to seeing Holden personally leading the Iron Legion troops besieging her fortress is "At last."
  • Conservation of Ninjutsu: During the opening phase of her boss fight, she's backed up by a Warden and a Peacekeeper, and uses a fairly standard set of moves and only a single unique unblockable. During the second stage, she approaches the Orochi on a narrow staircase and the fight is much, much harder as she is extremely aggressive, with the Orochi even saying he'll need to "exceed himself" to beat her. In the final stage, she's extremely fast, aggressive, and uses several unique moves, including a nasty unblockable charge.
  • Cool Helmet: Her helmet's general shape is much like a normal human head. With a bunch of holes where its mouth should be and a bunch more in its eye sockets, it hits right into the Uncanny Valley to resemble some kind of undead zombie.
  • The Corrupter:
    • Subverted. While she calls herself a teacher and wishes to impose her "Wolves vs Sheep" philosophy on the world, she never attempts to directly sway anyone to her way of thinking, instead creating chaos that enables those who are already ruthless and corrupt to be able to rise.
    • Played straight when she met Vortiger and convinced him to pledge himself and his order to her with the promise of power.
  • Dark Action Girl: Yes. She's the Big Bad of the singleplayer portion of the game and kicks tons of ass as the warlord of the Blackstone Legion, and also serves as the game's final boss.
  • Dash Attack: In her boss fight she uses a unique charged attack where she charges at the player and impales them on her longsword.
  • Death Seeker: Implied in her banter with the Orochi during the Final Boss battle.
    Will you finally be the one?
  • Dissonant Serenity: Apollyon notes in one of the observables that she feels most at peace with herself on the battlefield, and this shows in her fighting style. She will often walk with her sword held casually over her shoulders, and her impaling charge looks like she's casually swinging her sword like a cane dance before running you through with the blade.
  • Divide and Conquer:
    • She destroys most of the food supply of the Warborn at the end of "Wolves Among Sheep" but leaves just enough so they will fight each other over what's left rather than uniting against her.
    • After murdering the Chosen's Emperor she executes all but the most despicable Daimyos, knowing that the rest would have immediately united against their common enemy.
  • Equal-Opportunity Evil: Surprisingly, her Might Makes Right attitude extends to not just the Legions of knights, but to her enemies in the Viking Warborn and samurai Chosen as well. This is first seen when she spares a Warborn Raider from execution, because she was impressed with his ability to kill over 40 of her own soldiers.
  • Establishing Character Moment: Her introduction in Chapter 1.3, when the Warden first meets her, sets up her character perfectly. She arrives to almost single-handedly wipe out the group of Legion deserters that would have overpowered and killed the Warden. After a group surrender, two of these men try to kill her with knives only to be quickly subdued. Finally she establishes her predator or prey mentality by having those who quietly surrendered executed as "sheep" and recruited the two who had tried to kill her into the Blackstone Legion.
  • Enemy Civil War: Invokes this twice, first by pitting the Viking clans against each other by leaving just enough of the Vikings' food stores untouched for the surviving clans to battle over the scraps, and forcing the Samurai daimyos to hunt each other in the Myre for control of the Chosen. In both cases, she did it to ensure the "wolves" among the factions would rise over the "sheep".
  • Evil Is Bigger: Downplayed. At 6'1" she towers over just about everyone she comes in contact with due to most people suffering from malnutrition.
  • Evil Sounds Deep: She has a deep voice, and is the Big Bad.
  • Evil Wears Black: Her Armor is noticeably black compared to others in the Legion.
  • Final Boss: Of the Samurai chapter. The Orochi fights her as the Final Boss of the entire singleplayer campaign.
  • Flunky Boss: In the first stage of her boss fight, the Orochi has to fight off both Apollyon and a warden and Peacekeeper. Once they're defeated and the fight moves to the next two stages, she becomes much more dangerous.
  • Foreshadowing: An observable in one mission of the Knight chapter has her talk about how the Legions are in fact descended from the Centurions of an ancient Empire that nowadays people think has collapsed, taking its Centurions with it. Apollyon then goes onto say this is false, that the Centurions still exist, and she has met them. At the end of the game's first season, the Centurion was added to the Knight faction as a new Hybrid class.
  • Freudian Excuse: She saw her home destroyed by raiders as a child after a Lawbringer decided they weren't worth protecting. This gave her a survival of the fittest mentality and hatred of authority figures which pervades her entire world view.
  • From Nobody to Nightmare: Was originally just a child whose village was destroyed by Warborn due to being abandoned by a Lawbringer, before murdering him and taking his armor. After that, she rose to the position of Warlord among the Iron Legion and was sent by the Iron Legion to Ashfield among others to settle the area. It is here that she has decided to re-ignite the war.
  • Frontline General: The leader of the Blackstone Legion has no issue fighting alongside her men.
  • Genghis Gambit: Apollyon pulls an odd twist on this, intentionally putting herself in a position where everyone hates her and the Blackstone Legion: she leads the Warden into committing a terrible atrocity so that they will quit in disgust and reform the Iron Legion to fight her, she provokes the Vikings into fighting each other until one clan manages to unite them and lead them against her, and she assassinates the Dawn Empire's Emperor and throws them into chaos so that a Daimyo will arise to unite them and lead them to war for revenge. Apollyon twists it because she knows that the vast cultural gulf between each faction and their thousand years of bloodshed and animosity means that while all three will come after her, they'll also inevitably fight each other on their quest for revenge and trigger the war she hopes for.
  • Genius Bruiser: Between having an in-depth knowledge of her foes as individuals, their cultures in general, and creating a plan to incite war between all three factions that goes more or less without a hitch, Apollyon is about as cerebral a woman as she is a fearsome warrior.
  • Hidden Depths: She possesses an in-depth understanding of Viking and Samurai culture, which is quite a feat considering how isolated the factions' population centers are from one another. She's compared the Legion's sermons, discussed philosophy with a monk from the Myre, and asked Vikings about their traditions.
  • Horsemen of the Apocalypse: Apollyon has the motifs of both War (Wields a sword, wears black armor, and even calls herself a personification of war) and Famine (Her plan to get the Vikings to war against one another is to burn their storehouse and have the survivors fight over the scraps.), and in the Viking and Samurai chapters is even seen riding a pale yellowish horse.
  • I Am the Noun: When a captured Seijuro asks her who she is while he's at swordpoint:
    Apollyon: War... I am war.
  • I Hate Past Me: She dislikes thinking of her past and origin as a farm girl, and did everything she could to wipe out all evidence of it after taking up her new persona.
  • Impaled with Extreme Prejudice: She seems fond of impaling her enemies with her longsword. She also uses a Dash Attack in her boss fight in which she charges and impales the player after winding up.
  • Kick the Dog: During the final battle, she has the escape tunnels in the Blackstone stronghold sealed so that the civilians under their protection can't run away.
  • Klingon Promotion: Heavily implied, since she says there were seven warlords before her, but she claimed they were all "-too weak, too noble, or too blind to lead us", before saying how all seven of her predecessors are all dead and buried in their tombs.
  • Leitmotif: Wolves Among Sheep.
  • Made of Iron: In her introductory cutscene she is stabbed in the side by a Peacekeeper, and slashed multiple times, but keeps going like none of it happened. This also proves true in her boss fight, where she's the most durable enemy in the game.
  • Meaningful Name: Apollyon is the Greek equivalent to the Hebrew term Abaddon, which appears in The Bible as a place of destruction, in the tanakh, abaddon often appears alongside the place שאול (sheol), meaning the realm of the dead. In the New Testament Book of Revelation, an angel called Abaddon is described as the king of an army of locusts; his name is first transcribed in Greek (Revelation 9:11—"whose name in Hebrew is Abaddon, The Angel of Death." (Ἀβαδδὼν), and then translated ("which in Greek means the Destroyer" (Ἀπολλύων, Apollyon))).
  • Might Makes Right:
    • Firmly believes in this. She wears the armor of the Lawbringer who left her village to burn, as a message to anyone who would try to use the law against the strong.
    • Interestingly, in another observable she says that she understands and doesn't blame those who want to avoid war, and that the strong and mighty should be the ones to shelter and protect the meek and peaceful people. However, she also says that the weak should also not be allowed to forget that they are weak and must be protected by the strong.
  • Mighty Glacier: Her one exploitable weakness during her boss fight. She has truckloads of HP, hits hard, and has solid defense for the most part, but the majority of her attacks are extremely slow compared to the Wardens she's modeled on. Against a speedy murder machine like the Orochi Apollyon might as well be standing still which makes her extremely easy to punish for reactive players.
  • Mr. Exposition: Albeit indirectly. The Observables she narrates shed a great deal of light upon the world and its inhabitants.
  • Multi-Melee Master: In a cutscene, she purposely doesn't bother using her sword and beats down two armed and armored deserters with just her fists.
  • Names to Run Away from Really Fast: Invoked, as the warlords of the Blackstone Legion took up demon names to intimidate their foes. Apollyon can also be translated from Greek as "The Destroyer", and she mentions this in one of her observables.
  • Narrator: She is the narrator of the single-player campaigns as well as the various Observations.
  • Never Mess with Granny: It's not clear just how old she is, but her hair is gray, indicating she's at a respectable age and was already an adult 20 years before the story's events. And she is dangerous enough that she serves as the game's final boss.
  • Non-Standard Character Design: Unlike the other NPCs and bosses her design is not based on any of the Hero classes.
  • Not So Different: In her death speech to the Orochi, she tells them that in the end, all she wanted was for everyone to admit they were just as bloodthirsty and warlike as she was on the inside.
  • One-Handed Zweihänder: While she primarily uses her sword two-handed, she can do an overhead smashing attack just bringing the blade down with her right hand alone.
  • Proud Warrior Race Guy: Even more so than most knights. She spares those who fight back against her and slaughters those who surrender, viewing those who don't as cowardly sheep unworthy of life.
  • Rage Helm: The upper portion of her helmet resembles a skull.
  • Sanity Slippage: It's subtle but her mental state seems to fluctuate over time. For 20 years and then some she was a very cynical but clearly very capable Warden and leader in the Iron Legion, eventually attracting enough clout to have a sizable number of knights break off and willfully join her in the Blackstones, and always referring to herself as a Warlord and a teacher. Even in the earlier story missions (Specifically the Warden's), her wolves and sheep mentality is present but somewhat muted. Years down the line, by the time she murders the Samurai Emperor, she's abandoned all pretense of normalcy, and even humanity, as she actively introduces herself as an embodiment of War. Her Strong vs. Weak mentality ends up turning the Knight controlled Ashfeld into a hellish land of oppression through sheer lawlessness, almost as if her victories destroyed whatever inhibitions she had left. Of course, considering what happened to the previous seven leaders of the Blackstone Legion, she may have just been better at hiding her insanity back then.
  • Serrated Blade of Pain: Her personal sword has serrated edges at the base of the blade.
  • The Social Darwinist: Believes that everyone in the world is either a sheep or a wolf, and the wolves should lord over the sheep. To this end, she's willing to trigger war between all three factions.
  • Start of Darkness: According to her, her village was destroyed by Warborn after a Lawbringer decided that her village wasn't worthy of being saved. She was eight years old and bitter over her tragedy until she murdered said Lawbringer and took his armor.
  • That Man Is Dead: She and the other warmasters who founded the Blackstone legion took on new names. She doesn't speak of her old one and few people know it.
  • Tyrant Takes the Helm: There was quite a bit of resistance after she took command of the Legions in Ashfeld, for good reason. When the Samurai invade Ashfeld years after she pushed the Vikings out they discover that it has become a lawless squalor where the strong do as they please and the innocent suffer.
  • Unique Enemy: In her boss fight she uses a few unique abilities that no other Warden-class Knight opponent can use.
  • Villain Respect: In general, she shows great respect for those who fight back, no matter the odds, even going so far as to spare the lives of those who fight on in the face of certain death. She also honestly respects the Orochi for their martial skill as they duel.
  • Walking the Earth: If the observables are any indication, Apollyon had spent years traveling the lands of all three factions. She's spoken to Vikings, Samurai, and even met Centurions from the Empire in the south.
  • War Is Glorious: Her personal philosophy is that perpetual war is needed to keep people strong and weed out those who are not willing to fight for their lives. This puts her in direct conflict with the philosophies brought forth by the Player Characters.
  • Wolf in Sheep's Clothing: Averting this is her end goal. The factions are already savage and bloodthirsty in her eyes, and just denying their true nature, with the wolves being forced to hide among the sheep. By creating open war she hopes to do away with these claims and "free" the wolves. Her theme is even called Wolves Among Sheep.

    Lord Hervis Daubeny 
Voiced by: Andreas Apergis
The Lord the player Warden originally fights for in the tutorial.
  • Be Careful What You Wish For: He wanted a particular keep above all else, and got it, only to suffer a Humiliation Conga when the Blackstones he crossed in order to get it come looking for revenge.
  • Combat by Champion: Was given a Trial by Combat but decided to use The Warden in his place.
  • Dirty Coward: When Holden Cross offered Trial by Combat explicitly to spare further bloodshed by Lord Daubeny's men, he first complains that he can't fight Holden and even backs out of fighting the man's second, then volunteers the mercenary Player Character to fight in his stead in Combat by Champion. When aforementioned wing ornaments became available they were even named "Daubeny's Shame".
  • Doom Magnet: The keep he's holding has switched hands multiple times. Daubeny only being the most recent occupant.
  • Funny Back Ground Event: In the practice arena, "The Ring", Daubeny can be seen sitting on a throne watching the combatants duking it out, with his Large Ham dialogue thrown in for good measure.
  • Gone Horribly Right: Try to invoke Combat by Champion rather than Trial by Combat in case if he failed. However, Holden Cross decided to strip him of his title and give it to The Warden after they showed aptitude in combat.
  • Happy Ending: Word of God states that after his business with the Blackstones are settled he leaves for the south lands and lives a happy life there.
  • Humiliation Conga: He suffers this in "Warlords and Cowards". His castle is wrecked, his men take heavy casualties, and the best soldier among his army upstages him after he cowardly backs out of a trial by combat. Then, after the soldier wins the combat for him, his sword gets confiscated, given to the soldier, and said soldier joins the army of the man that just wrecked his castle.
  • Miles Gloriosus: Has fancy golden armor, snazzy wing ornamentations that weren't initially available to PC Wardens, a sweet castle, and an army of knights under his command. He's also a craven coward whose castle makes him a target for the Blackstone Legion, makes a hired sword fight a duel in his stead, and isn't generally respected by anyone.
  • Obfuscating Stupidity:
    • Word of God says that, despite appearances, he's actually calculating, intelligent, and even somewhat brave. This actually checks out, looking over his actions; he's the first member of the Blackstone Legion to actually leave it, he knows he couldn't possibly defeat Holden Cross in single combat (or his second) which is why he sends in the Warden, and he manages to survive past the end of the game despite pissing off the most dangerous faction around. Of course, making smart decisions to keep yourself alive doesn't make you a good person, but he is at least more competent than he first appears.
    • Also according to Word of God, his use of the Warden as his second was a (successful) ploy to get Cross (and the Blackstone Legion) to finally leave him alone.
  • Insignia Ripoff Ritual: Receives the equivalent after the Combat by Champion is concluded, Holden Cross confiscating Lord Daubeny's sword, knighting the Warden with it, then granting the sword to the new knight while tossing the Warden's old mercenary sword back to Daubeny.
  • Screw This, I'm Outta Here!: He leaves Ashfeld and heads south once his business with the Blackstones is concluded.

    Ademar 
Holden Cross' second in command during the siege of Westhold Castle, who fights The Warden in single combat but loses both the duel and his life in the process.
  • Combat by Champion: Represents the Blackstone Legion in one against the player Warden.
  • Death by Origin Story: The Warden's, specifically.
  • Duel Boss: Acts as the boss of the first chapter of the Knight's arc.
  • Forgotten Fallen Friend: Despite being Holden Cross' second, he is forgotten without a word.
  • Knight in Shining Armor: While there are a number of Warden characters fought during the campaign, he is the only one acknowledged as a (former) Warden besides the player character and Apollyon.

    Stone 
Voiced by: Robert Montcalm
The commander of the Iron Legion in Ashfeld and a Conqueror.
  • Bash Brothers: With the Warden after the latter helps break the Viking siege. It helps that they both served the Iron Legion in the past and are both recent inductees to the Blackstones.
  • Chained by Fashion: Like most Conquerors has a chain wrapped around his forearm.
  • Deadpan Snarker: Upon noting that one of the deserters is another Conqueror in a similar outfit, he remarks that one of them is going to have to change.
  • Epic Flail: As a Conqueror, he wields one.
  • Fire-Forged Friends: With the Warden, after they help break the Vikings' siege on his fortress. Considering their similar origins as low-class soldiers who ended up in high positions through merit, it makes sense. When the Warden defected from the Blackstone Legion, Stone is seen at his side as well.
  • Is This a Joke?: He wonders this when he sees that the Blackstone Legion reinforcements consist of only the Warden.
  • Recruitment by Rescue: After the Warden helps him drive the Vikings from the fortress, he joins Apollyon's forces and fights alongside the Warden.
  • Skeletons in the Coat Closet: Has the front part of a skull rather prominently displayed on his helmet.
  • Undying Loyalty: To the Warden, due to being originally Iron Legion. He's loyal enough that the Warden specifically picks only Stone to back them up while investigating Iron Legion deserters, due to the Warden's suspicions about the true nature of the Blackstones.
  • You Are in Command Now: Stone was not originally the commander of the Iron Legion fortress, and only became so after its leadership and everyone else who could have assumed command were all killed in action.

    Gudmundr Branson 
The Warlord commander and Jarl of Svengård, the storehouse fortress the Blackstone Legion raids.
  • All There in the Manual: His surname is never mentioned in the game itself, but is given in the credits.
  • Bear Hug: He’ll give the Warden one during the last phase of his boss fight, disorienting them and draining their stamina.
  • The Beastmaster: He controls a pack of Savage Wolves.
  • Canis Major: His wolves are noticeably very large.
  • Defiant to the End: Curses the Warden for destroying his fortress even as he lays dying and the Warden tries to give them the respect due to a Worthy Opponent.
  • Final Boss: Of the Knight chapter.
  • Flunky Boss: He has a pack of wolves attack the Warden while they fight him.
  • Foreshadowing: During Mercy’s mission, some Vikings can be overheard saying he is a master of the sword and shield.
  • "Get Back Here!" Boss: First you fight him atop the Legion siege engine, and then you chase him through the fortress.
  • The Good King: Outright described as such by Apollyon in an observable.
  • Heroic Blue Screen of Death: He’s kneeling in shocked silence at the sight of his burning hall when the Warden catches up to him.
  • Large and in Charge: He has to be at least seven feet tall, and towers over the Warden.
  • Meaningful Name: Gudmundr is a misspelling of the ancient Scandinavian name Guðmundr, which was derived from the elements guð “god” and mundr “protection”.
  • Nemean Skinning: Gudmundr wears a wolf’s pelt as part of his armor, with a wolf’s head over his right pauldron.
  • Old Soldier: Gudmundr has a full white beard, but age has obviously not slowed him down one bit. One line of dialogue from the Vikings mentions that he’s “forgotten more about combat than anyone else knows.”
  • See You in Hell: His Famous Last Words to the Warden are “To Hel with you.”
  • Undying Loyalty: He was clearly loved by his men - the first time he leaves for his "Get Back Here!" Boss methodology is because after the two fall off the siege engine, a trio of Viking minions get between you and gesture for him to leave rather than stay, and he struggles with them a bit before relenting (and then you cut the trio down in seconds, of course).

    Ragnar 
Voiced by: Noah Danby
A Viking raider who has been raiding other Vikings of their limited food supply. He's the first obstacle on the Raider's path to reunite their people.
  • Bandit Clan: He leads one among the Vikings, stealing from other Vikings in the wake of Apollyon's invasion. According to ambient dialogue during Mercy's mission, he's an escaped criminal and even other Vikings are worried about what he's going to do.
  • Chekhov's Gunman: While not confirmed, the Viking Raider Apollyon spared from execution during the Warden's story shares his character model and armor. This combined with his ruthlessness and general demeanor, having killed forty men during the battle and laughing as the soldier next to him tries in vain to get him to his knees, would suggest they are the same person, especially as he later wound up unwittingly helping Apollyon's plan.
  • The Dreaded: Other Vikings are afraid of him, and in the ambient dialogue in Mercy's mission, the Warborn refer to him as a "demon's son."
  • Face Death with Dignity: He is completely unafraid when the Raider kills him. He refuses to surrender or try to unite their people, mocking the idea of becoming a farmer or trader, and his last words to the raider are a simple "Valhalla."
  • Foreshadowing: He's mentioned in the Icelandic ambient dialogue in Mercy's mission.
  • "Get Back Here!" Boss: After he is defeated in the hall, he escapes on a horse, forcing the Raider to chase him down.
  • Malevolent Masked Man: Wears a partial horned mask over his face.
  • Silly Rabbit, Idealism Is for Kids!: Mocks the Raider for believing that the Vikings shouldn't fight among themselves.
  • Starter Villain: For the Raider in the singleplayer campaign.
  • While Rome Burns: He and his closest companions spend the entire time during the Raider's attack feasting and drinking in their hall, until Helvar "knocks."
  • Wolf in Sheep's Clothing: Apollyon sees him as one. While he fights alongside the other Vikings, once there isn't enough food to go around he quickly resorts to raiding other clans for food.

    Helvar 
Voiced by: Patrick Seitz
The berserker that accompanies the Raider.

    Siv the Ruthless 
Voiced by: Amber Goldfarb
Head of the Bearclaw Clan and the last leader of the Vikings aside from the Raider. A brutal and ruthless warrior who engages in Decapitation Presentation. A Berserker woman by class.
  • Ax-Crazy: Even for a Berserker, she's decidedly unhinged.
  • Bi the Way: Their history with the Raider remains the same regardless of gender.
  • Chewing the Scenery: Have we mentioned she's completely nuts yet?
    Siv: Raider! RAIDER! RAAAAIDERRRRR!!!
  • Dark Action Girl: She's a villainous, psychotic Viking.
  • Decapitation Presentation: Puts her enemies' heads on pikes outside her domain.
  • Noodle Incident: She has "history" with the Raider and whatever it was she is mighty angry about it. Word of God states that they've had sex.
  • Say My Name: As soon as Siv realizes who's attacking her, most of her dialogue is bellowing out "RAIDER!" in fury.
  • We Hardly Knew Ye: She apparently has "history" with the Raider and was about to call them on it when they tell her to shut up. She dies shortly after to their axe.

    Julius Salavander 

The Blackstone Legion commander of the garrison occupying the Viking shipyards at Odinguard.


  • Flunky Boss: In order to get to him Stigandr and Helvar have to fight through his forces.
  • "Get Back Here!" Boss: Runs away upon spotting Stigandr's forces, only to fight back once cornered.

    Saburo Fujikiyo 
The boss of the Myre fortress, who is a legendary general that kept the fortress against all attackers - at least, until the Raider and the Warborn storm the gates.
  • Despair Event Horizon: When The Raider confronts Saburo, he laments how his fortress is lost, his men are slaughtered... and how he'll soon join them. He then goes down fighting trying to take revenge on The Raider.
  • Foreign Cuss Word: When facing the Raider he barks something in Japanese before switching to English, most notable among which is the word "kisama", which is basically Japanese for "Bastard" as it's the rudest possible way to address someone.
  • Worthy Opponent: It goes both ways. Saburo is just as legendary among the Warborn as the Chosen, and he also acknowledges The Raider's power during their duel.

    General Tozen 

The Dawn Empire general who guards the way into the Imperial City.


  • Chrome Champion: He wears a unique pure gold armor set.
  • Combat Pragmatist: While honorable he's not above using misdirection and doppelgangers for an advantage. When none of this works on the Raider he removes parts of his armor so he can outmaneuver them.
  • Doppelgänger Attack: Makes the Raider fight three copies of himself at the start.
  • Final Boss: Of the Viking chapter.
  • Hold the Line: His job is basically to hold the bridge protecting the Imperial City from invaders.
  • Leave Him to Me: Fights the Raider personally, knowing they're too much for any of his men.
  • Old Friend: Appears to have known the Orochi, stating that they're the only swordsman better than him. The Orochi also questions how the Vikings crossed the bridge into the Imperial city with him guarding the bridge.
  • Ominous Fog: His arrival is marked by a cloud of fog rolling in and dying Vikings stumbling out of it.
  • Shed Armor, Gain Speed: He removes most of his armor to gain a speed boost in the last phase of his boss fight.
  • Welcome to Corneria: In earlier versions of the game, during the second stage of his boss fight he would repeat the line "You are a Raider... Legendary!" on an endless loop every few seconds. Later on in the fight, he will also say "I must defeat you!" on a continuous loop as well.
  • Worthy Opponent: Considers the Raider this as he dies. His Famous Last Words as he dies are even a simple, awed "Outstanding...."

    Momiji 
Voiced by: Melanie Minichino
A friend of the Orochi and a Nobushi.

    Okuma 
Voiced by: Jonathan Adams
A friend of the Orochi and a Shugoki.
  • Adorkable: Despite his fearsome visage, he's actually quite awkward.
  • Bash Brothers: With the Orochi, when they team up over several parts of the campaign, especially in the final battle at the Shard.
  • The Big Guy: He's the biggest and toughest of the Orochi's friends, and he frequently uses that bulk to smash through the toughest resistance. At one point he also forces open a portcullis to let the Orochi continue chasing down Apollyon.
  • Hold the Line:
    • If you run towards the gates before finding Momiji during the battle for the Samurai capital, you'll see him fighting dozens of Viking mooks by himself.
    • After getting the Orochi past the portcullis at the Shard, he stays back to defend against the Blackstone Legion forces.
  • Servile Snarker: While he's quick to obey orders, Okuma is pretty snarky about it.

    Ranja 
Voiced by: Julianne Gossman
One of the five Daimyō that Apollyon spares, a pious Kensei accused by Ayu of extensive use of assassins.

  • The Chosen One: Claims to be, anyways.
  • Churchgoing Villain: As stated by Ayu, piety does not excuse villainy.
  • Duel Boss: Of the three Daimyō that Ayu must hunt down in the Myre, Ranja is the only one who fights Ayu one-to-one.
  • Light Is Not Good: Her attire is bright, she is very pious, and even kneeling before a statue when Ayu finds her. Doesn't change the fact that she's ruthless and evil.
  • Maybe Magic, Maybe Mundane: She's one of the few bosses to actually use Revenge on you, and she activates it the moment Ayu challenges her. It's not clear if this is due to her own fanatical piety or if she's drawing from some supernatural power.

    Kizan 
A Shugoki and one of the five Daimyō spared by Apollyon.
  • Fat Bastard: A war criminal and he's a Shugoki, who are fat, so that makes him this by default.
  • Greed: His greatest sin, according to Ayu, who claims he would take more than the Chosen could provide.

    Dokuja 
A rather cowardly Daimyō who was spared by Apollyon, along with four others.

    Seijuro 
Voiced by: Louis-Philippe Dandenault
One of the Emperor's generals, he is the Daimyō appointed Emperor by Apollyon after she has the old Imperial Family executed.
  • Ambition Is Evil: Apollyon notes that people didn't want to give Seijuro power because of his naked ambition, but she actually considers his power-hungry tendencies to be a virtue. He openly declares his intent to kill the other Daimyōs before going after Apollyon, though he has no qualms about her leaving him the palace so he can declare himself Emperor.
  • Defeat Means Friendship: After Ayu's forces storm the palace and he is bested by the Orochi in a duel he finally admits defeat and bows to Ayu's leadership.
  • Defiant to the End: Even as Apollyon has him on his knees at her mercy he openly declares that he'll kill her, after he's done with her other prisoners. When Ayu marches on the palace with a force too large for him to have hope of defeating he decides to go down swinging. In the end, he initially refuses to serve Ayu and only yields when the Orochi offers him their place as the commander of Empire's armies, telling him that Apollyon is their real enemy.
  • Do Not Go Gentle: He knows full well that he can't win and plans on making a Last Stand to remember.
  • Duel Boss: He and the Orochi fight one on one for the Emperor's throne, the Orochi fighting on Ayu's behalf.
  • Token Evil Teammate: After he admits defeat and accepts Ayu's leadership.
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