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Characters / Art of Fighting

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The characters in the Art of Fighting series will be listed here.
Also related are the characters from Fatal Fury and The King of Fighters series who will have their pages listed here.

Characters are listed by game of introduction.

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Characters introduced in Art of Fighting 2

    Yuri Sakazaki
Wild Flying Swallow (From KOF XV)

Click to see her as an NPC 

Click to see her first playable design 
From AOF2

I'm Kyokugen! Face it, Ryo! You're not fit to sweep for me!

Origin: Japan
Fighting Style: Kyokugenryu Karate
Voiced by: note 

Takuma's daughter and Ryo's younger sister. She was kidnapped in order for Mr. Big to use Takuma against Ryo and Robert, but after she was rescued by Ryo and Robert she trained with Takuma and started entering The King of Fighters tournaments, generally with King and Mai. However, in some installments she would switch teams, sometimes running with Robert and her family note  and other times with Mai and Kingnote .

  • Action Girl: Though her family didn't have much faith in her at first, she has always proven herself a capable fighter, like all of the others.
  • Alternate Character Reading: Not only for her name, but several of her attacks may or may not actually be named after the preexisting techniques of her family's fighting style. E.g she does have her own Hien Shippuu Kyaku, but the alternate reading reads as "Yuri Chou Mawashi Geri" (Yuri Super Spinning Kick).
  • Animal Motifs: Like how her brother has the tiger and Robert the dragon, Yuri has the swallow in her techniques.
  • Ascended Extra: Goes from being an NPC in the first game to a playable fighter in the second.
  • Ass Kicks You: One of her special normals has her launch herself at her opponent, hip first.
  • Attack Reflector: Her Saiha (Smash Blast), in some games.
  • Badass Adorable: Many would find it hard to believe someone as cute and generally friendly as she is could deliver a world of hurt. Well, she can.
  • Battle Intro: In The King of Fighters XV:
    "She's a cute and bubbly karate girl! But her talents are said to be limitless! Yuri Sakazaki!
    Yuri: "This'll be over quickly!"
  • Boyish Short Hair: In KOF XIII-XIV, where she surprises her dad by cutting her braid. Though she subverts the trope since she's a Girly Bruiser, rather than a tomboy. Ironically enough, Word of God menitoned that this was done to give her a more sporty tomboy look.
  • Braids of Action: In most of her appearances. She finally cut it in XIII and kept it short in XIV, but it's back in XV.
  • But Not Too Foreign: Japanese-American, same as Ryo.
  • The Cameo: She appears in the background of KOF Stadium in Super Smash Bros. Ultimate.
  • Can't Have Sex, Ever: Yuri is likely to remain a virgin for life, as long as her dad has anything to say about it.
  • Charge Attack: In some games, her Kou'ou Ken can be charged to turn it to Haou Shoukouken, although it tends to be weaker than a proper DM Haou Shoukouken. Her Yuri Chou Knuckle special (also in some games) can also be charged.
  • Clothing Damage: Same as King, if she's defeated by a special attack during the final round of the match (seen at the end of this clip). This also carried over to King of Fighters '94, '95, and KoF XIII and XIV.
  • Cute Bruiser: She may not look it, but she packs a pretty mean punch. Such as her aptly named "Yuri Hardcore Super Upper", which is her own rendition of Ryu's "Shin Shoryuken".
  • The Cutie: SNK has steadily regressed her appearance and mannerism, to where she's nearly as childlike as Kula by the time of XIII.
  • Cute, but Cacophonic: It somehow got worse as the series progressed.
  • Damsel in Distress: She was abducted by Mr. Big in the first Art of Fighting, and used as leverage to blackmail her father to work for him. Ryo and Robert tear up the entire city to rescue her.
  • Death from Above: Her Raiouken (Thunder Sparkle Fist) and her self-refined variants. Some versions of the base technique are treated outright as a Meteor Move instead of the primary projectile version (like in 98).
  • Distress Ball: Caught one in the not very well-known game Quiz King of Fighters, when she's kidnapped in Quiz City. Ryo and Mai set out to rescue her (plus Takuma as a Secret Character), while Robert goes to impress her and the other two playable characters (Haohmaru and Nakoruru) have their own reasons.
  • Everything Makes a Mushroom: Simply put, her Haoh Raiouken (Supreme King Thunder Sparkle Fist) Neo MAX in KOF XIII is a portable nuke.
  • Expository Hairstyle Change: She cuts her hair short, sometime before KoF XIII, much to the surprise of her father and brother. Allegedly, because she's still trying to carve out her own identity on the team.
  • Fantastic Nuke: Yuki packs two of these in her arsenal:
    • The first is her family's signature DM: the now infamous Haoh Shoko Ken, which results in a massive fireball. Its speed and power varies by game - with some iterations only inficting about a 1/4 dmg, while in it's original incarnation, it depleted half the target's life meter.
    • The other's the Haoh Raiou Ken, her NEO MAX from KoF XIII. As the name implies, combines her Raiou Ken with the Haoh Shoko Ken's power.
  • Foolish Sibling, Responsible Sibling: The foolish to Ryo's responsible. Downplayed, as Ryo has moments of foolery as well, but Yuri tends to be a bit more irresponsible and not as dedicated to training compared to Ryo, especially in the KOF continuity. This naturally tends to lead to conflict between the two, often with Yuri angrily storming off to another team to prove her worth by besting them in the competition.
  • Fragile Speedster: In terms of gameplay, she's quick on her feet and can string some fairly devastating combos, but her stamina's not so good. Harder hitting opponents can present problems for her, especially if they start landing counter hits.
  • Genki Girl: Yuri has always been portrayed as cheerful and optimistic, but it gets dialed up in the KoF series — to the point of bordering on outright childish behavior, at times. She's even gotten snarky, albeit in a playful fashion with her friends.
  • Hurricane Kick: Her Hien Shippuu Kyaku is closer to the original Hurricane Kick than the one used by her colleagues.
  • I Shall Taunt You: Her standard one has her look over her shoulder and pat her backside at her opponent. By KOF XIV, she includes it right before the final blow of her rendition of Ryuko Ranbu. Then finishes by striking a goofy pose, where she sticks out her tongue and gives a thumbs up.
  • Important Haircut: In KOF XIII, Yuri cuts her hair short, but she doesn't seem to have a reason behind it. Takuma's reaction is overblown, as usual. It is said that it's because this is just like her late mother used to cut her hair.
  • Kamehame Hadoken: Her Kou'ou Ken special and Haou Shoukouken DM.
  • Kawaiiko: Really the only explanation for her Verbal Tic.
  • Ki Manipulation: The same as her dad and her brother. Unique to her is the Saifa move: a small ki shield she projects upwards.
  • Love Interest: Robert first developed feelings for her back when he first began training with her brother and has grown fonder of her since then. The feeling is mutual, except her father and brother have made it a point to keep an eye on them and won't let Robert anywhere near her.
  • Martial Arts Headband: Worn as part of her default attire since her debut in Art of Fighting 2.
  • Megaton Punch: Her Hien Shippuu Ken (Flying Swallow Hurricane Fist) AKA Yuri Chou Knuckle (Yuri Super Knuckle), where does a wind-up lunging punch (think Terry's Burn Knuckle). It can be charged up, but even her wind-up portion (where she flails her arms while facing backwards) can do damage before she even punches!
    • It can be taken to ridiculous combo extremes in 2006/Maximum Impact 2 due to the wind-up inflicting a very-worth while launch, even when it (along with her Chou Mawashi Geri) is classified as a Stylish Move instead as opposed to an actual special move.
  • Missing Mom: her and Ryo's mom died from a car accident.
  • No-Holds-Barred Beatdown: In a few games she may have a modified Ryuuko Ranbu as her stronger (i.e HSDM or Climax DM) supers.
  • Non-Player Character: In 3, due to being wounded by Sinclair. She appears as a side character in Ryo and Robert's story, and can assist Robert in a last-ditch shot against Wyler.
  • Older Than They Look: She's supposed to be 20 years old, about the same age as Kyo, but you'd never know it from the way she looks, acts, or sounds. You'd swear she was only 14-15.
  • Overshadowed by Awesome: Ryo and Takuma fear that her rudimentary knowledge of Kyokugen-ryuu will lead to this. Yuri, optimistic in her pursuit to improve herself, simply ignores them and joins King and Mai in XIII.
  • Plucky Girl:
  • Rescue Romance: It's implied that Yuri fell for Robert after he and Ryo saved her at the end of the first game. Some of this is seen in the scenes interspersed during the credits reel in 2. In the third game, they actually seem to hook up in Robert and Ryo's endings.
  • Shipper on Deck:
    • Much like Robert and her father, she REALLY likes the idea of King hooking up with her brother.
      • She even goes along with Takuma's odd ploy at the end of ''KOF XI' where they set the two up on a date'. As you've probably noticed by now, Everyone Can See It.
      • And in their team ending for XIII, she puts King on the spot again, getting her all flustered when she directly asks what she thinks of her older brother in XIII, and seems to enjoy it thoroughly.
    • Not to mention, she also ships Kensou/Athena. In XIII she directly teases Kensou over him wanting to protect her and gets him rather flustered too.
  • Ship Sinking: Her would-be romance with Robert was officially torpedoed. First, by her dad and her brother in the earlier parts of KOF, then by SNK themselves in Buriki One - the latest point in the AOF/KOF timelinenote . In that game, Ryo states that Robert and Yuri are both still single and haven't even had a date yet. Meaning, they're doomed to remain Just Friends throughout KOF.
  • Ship Tease: Between her and Robert, usually in the form of special pre-fight animations and dialog, as well as some of their victory quotes when they defeat each other. Also shown in several scenes during the credits reel for AOF 2.
  • Signature Move: Her Raiouken and Saiha specials, as well as her Hien Hou'ou Kyaku DM.
  • Single Woman Seeks Good Man: She's found one, the problem is, her dad and her brother won't let her have a love life; which annoys her to no end. AoF 3 seemingly resolved the issue, when her brother finally relented. In the King of Fighters though...
  • Shoryuken: her Yuri Chou Upper (aka Kuuga) special, as well as Yuri Chou Reppa DM and Shin! Chou Upper SDM.
  • Shotoclone: Played With; Yuri plays some aspects of the archetype straight while also parodying many other shotos that have come before, both in her home games and in others like Street Fighter. For example, she has a short-ranged projectile, an uppercut, several iterations of a Dash Attack like a burning punch or Hurricane Kick, and her outfit is a full-on parody to the likes of Ryu. A lot of her other moves though are very out of left field for the archetype like a Grapple Move where she slaps the crap out of you and a projectile reflector. How she presents these moves is Played for Laughs due to how little she takes them seriously through her posture (like the afformentioned slap and the way she pokes out her butt as an attack).
    • In KoF '01, she even gains a mock version of Akuma's "Raging Demon", which uses the exact same button sequence!
  • Sphere of Destruction: In XIV she gains a DM counterpart of her Saiha special; downplayed in that it's just a half-sphere.
  • Take That!: To Street Fighter, specifically the Shotoclones:
    • KOF '97: Her Hien Rekkou (Flying Swallow Violent Pit) AKA Yuri Chou Reppa (Yuri Super Rending Breaker) parodies Ken's Shoryu Reppa. This is made more obvious in Capcom vs. SNK.
    • KOF '98: Her Mekki Zankuuga (Destroying Demon Slaying Air Fang) AKA Shin! Chou Upper (Wick/Staple! Super Upper) parodies Ryu's Shin Shoryuken.
    • KOF 2001: Her Yuri Chou Enbu (Yuri Super Swallow Dance) parodies Akuma's Shun Goku Satsu; she even poses like him randomly after finishing the attack.
    • KOF 2003 gave her a desperation attack that parodies Ryu's Denjin Hadouken. Hers is called the Denjin Haou Shoukouken (Electric God Supreme King Soaring Howl Fist).
    • Since around '97 she also gained a spinning kick attack like the Hurricane Kick all three characters use.
      • Like many of her moves, it goes by another name. Instead of Hien Shippuu Kyaku (Flying Swallow Hurricane Leg) in some sources, it goes by Yuri Chou Mawashi Geri (Yuri Super Roundhouse Kick).
    • And in 2002UM she did a Take That! to her own family members by finally getting her own version of the Ryuuko Ranbu technique (Chou/Super! Dragon Tiger Wild Dance)...which eventually parodies Ryu's Shin Shoryuken once more for the finisher.
    • In the Capcom vs. SNK games, she copies Felicia's intro pose (when fighting against Sakura) and Makoto's intro pose (when fighting against everyone else).
    • Yuri also possesses an attack similar to Chun-Li's Kakuraku Kyaku (Crane Falling Leg).
    • XIII: Her Houyoku (Phoenix Wing) parodies that of Akuma's Hyakki Shuu (Hundred Demons Assault). Her EX Yuri Chou Upper also parodies that of Sakura's Shou'ouken (Blooming Cherry Fist).
    • XIV: Her Climax move parodies Dan's Shisso Buraiken (Sprinting Ruffian Attack), a parody Of Ryo and his own parody attack!
  • Teen Genius:
    • Subtle example, but still there. She only started training when she was 16-17, and yet she mastered the basics and low techniques of the Kyokugenryu Karate within a year. She didn't stop there, but started imitating other people's techniques as seen above: and developed her own, like the infamous Hyakuretsu Binta (Hundred Rending Faceslaps) and her own DM, the Hien Hou'ou Kyaku (Flying Swallow Fenghuang Leg).
    • She also enjoys experimental cooking, which unlike her father's infamous soba noodles, has somehow had more positive results.
  • That Came Out Wrong: Yuri unintentionally makes it sounds as if she'd like to marry King, when asked to describe her ideal husband, during their team ending in KoF XIII.
    Interviewer: "I see. And, what would your ideal husband be like?"
    Yuri: (thinking aloud) "Hmm... Let's see... That's a tough one... I think they would have to be someone nice and polite..."
    Yuri: (Aha! prose) "Oh, I know! Someone like King!"
    *King dope smacks Yuri*
  • Took a Level in Badass: Between Art of Fighting 1 and 2.
  • Verbal Tic: Most of sentences end with "-chi", a quirk devised by her seiyuu.
  • Womanchild: She's 20, but doesn't act (or look, as of XIII) anything like it.
  • You Don't Look Like You: Much like King, her sprites and official artwork have started to change starting XII. She once looked like a reasonably athletic girl in her late teensnote . Her more recent appearances have had her looking more like a girl in her early teens.
  • Your Size May Vary: She has a tendency to be drawn so that she looks shorter than Mai (sometimes when they're together), despite the manual stating that Yuri is taller than her.

    Eiji Kisaragi
From AOF 2

I'm a ninja! I have no pity for losers!

Origin: Japan
Fighting Style: Kisaragi-ryuu Ninjutsu
Voiced by: note 

A ninja assigned by Mr. Big to assassinate the Sakazaki family. He has failed repeatedly to do this, but nonetheless still pursues his goal. He joined up with Billy and Iori in the KOF '95 tournament to form the Rival Team, but the three failed to reach the finals; Iori beat the two ruthlessly for their failure, resulting in a lifelong grudge from them. He also joined up with Kasumi and Malin in the eleventh tournament to form the Anti-Kyokugen team. If the KOF: Kyo manga is canon, he may have had a hilariously nasty run-in with Kyo's mother Shizuka at one point, too.


Origin: Mongolia
Fighting Style: Mongolian Wrestling

Temjin is a Mongolian wrestler who works as a dock worker at the Southtown port to raise money for a school in Mongolia. He enters the tournament to get the prize money and make his dream come true.

  • Artistic License – Martial Arts: There's nothing about his fighting style that remotely even resembles real Mongolian Wrestling, which is more similar to Sumo Wrestling in that you have to get your enemy to touch any part of their body other than their feet to the ground by using throws, trips, or lifts.
  • Badass Teacher: Well, a Badass Principal anyway. His motivation for competing is to raise money for a school in his home country.
  • Braids of Barbarism: The object of ridicule by both Yuri and some of the students at his school.
  • Deathbringer the Adorable: His name stems from the birth name of Genghis Khan, yet he's a hard-working and selfless man who works at Southtown's docks to financially support a school, as well as only entering the tournament for the sake of the children so they can have a brighter future.
  • Friend to All Children: He fights to give the kids a brighter future. Unless they insult his hairstyle....
  • Pint-Sized Powerhouse: He isn't even five feet tall, being only a single inch away from it at a measly 4'11, yet his movelist is one of the most damaging and command grab-heawy among the roster of fighters im Art of Fighting 2.
  • Rapid-Fire Fisticuffs: One of his moves is to use this but with slaps.
  • Shout-Out: Likely the first fighting game character to use the Kinniku Buster.
  • Stout Strength: He's got a bit of a gut, and is a skilled fighter to go with it.

    Geese Howard

Origin: USA
Fighting Style: Aiki-Jujutsu

The commissioner of South Town's police, and even more corrupt than Mr. Big. He appears as a secret boss in Art of Fighting 2, and goes on (chronologically) to become an even worse danger to Southtown once we reach Fatal Fury.

See Fatal Fury - Geese Howard for tropes on him

Characters introduced in Art of Fighting 3

    Rody Birts

Origin: USA
Fighting Style: Tonfas

Rody Birts is a bounty hunter and partner of Lenny Creston, who has been hired by Wyler to find Freia Lawrence.

  • Anime Hair: Sports a massive plume of spiky blond hair.

    Kasumi Todoh

The honor of the Todoh school is in my hands. Me, the daughter of Ryuhaku!

Origin: Japan
Fighting Style: Todoh-ryu Aikijutsu
Voiced by: note 

Kasumi is the daughter of Ryuhaku Todoh, the first enemy in the original Art of Fighting. She grew up learning the Todoh school of Aikido and Kobujutsu, taught to her by her father. As her family's sole heir, she does all she can to stand up for the Todoh way. When Ryuhaku stayed at Southtown to settle an old score with a man named Takuma Sakazaki, Kasumi remained in her house, waiting for her father's return. A couple of months later, she got some bad news: Ryuhaku had been defeated by Ryo Sakazaki, Takuma's son and hasn't been seen since. She decided to fight Ryo and anybody else in order to avenge her father. Unfortunately enough, her mother Mizuho did not like that idea. But she eventually makes peace with him and returns to Japan with her mother.

  • Badass Adorable: A competent aikadoka who is young, cute and prone to silly manneirisms such as reading her translation book. Not to mention very focused on her martial art and devoted to her father and family.
  • Breakout Character: She's the ONLY character from Art of Fighting 3, excluding the series regulars Ryo and Robert, to be a playable character outside of their debut game, thanks to her cute appearance, amusing personality, and interesting character leading to her becoming popular enough with fans to even warrant this in the first place, as she .
  • Catchphrase: Used as her default victory quote, after consulting her translation guidebook:
  • Chainmail Bikini: Only in some iterations.
  • Counter-Attack: being an aikidoka, she has specials and a DM that work like this.
  • Cute Bruiser: From using her family's style of kobujtsu, which is a counteroffensive style of grappling. Though she supplements it with handstrikes and her Kasaneate.
  • Daddy's Girl: She's the apple of her father's eye and she aspires to uphold the family name to make him proud.
  • Demoted to Extra: For the most part averted as she became a recurring character in The King of Fighters. However, she was the only character whom debuted in AOF3 who didn't play this trope straight.
  • Depending on the Artist: Whether her hair colour is black or dark blue tends to depend on the game. Also, the shade of blue tends to vary.
  • Disappeared Dad: For which she blames Ryo. In KOF, she's always looking for him, but little does she know he's right under her nose the whole time.
    • Including in the background of the Women's Team stage in KOF '96, should Kasumi be fighting at the time..
    • Or as "Unknown," a striker from 2000 who also appears in her 2002: Unlimited Match HSDM.
  • Dramatic Wind: One of her KOF '99 victory poses mimics that of Ryu in Street Fighter II. Said pose also includes Ryu's trademark Badass Arm-Fold.
  • Eloquent in My Native Tongue: See Gratuitous English below.
  • Family Honor: The crux of her rivalry with the Kyokugen karatekas. Althought in KOF, she doesn't really hold any ill-will towards them, even going so far as to join Yuri on the Women Fighters Team in 2000, but since Ryo is the one who defeated her father, Kasumi feels that the only way to get her dad to come back home is to settle the score.
  • Generation Xerox: Downplayed. Very much like her father, but she goes out of her way to emulate her mother, a full-blown Yamato Nadeshiko.
  • The Grappler: She has lower, mid, and upper body counters similar to Geese.
  • Gratuitous English: Invoked during her win pose, where she pulls out a pocket guide to look up the phrase: "Come back when you grow up!"
    • Lampshaded by her looking it up from a translation dictionary first, due to her terrible English-speaking skills.
    "Slow down—don't understand meaning..."
  • Informed Attribute: Not that we'd know considering her ankle-length skirt that she wears at practically all times, but being secretly envied about her legs by Chun-Li of all people speaks volumes.
  • It's Personal: When her character was first introduced, she held Ryo responsible for her father not coming homenote  and was determined to avenge him, by settling the score. Her mother put a stop to it by smacking some sense into her, then explained what really happened.
  • Heir to the Dojo: Although this by default, Ryuhaku packing his bags and leaving for parts unknown to train himself after losing to Ryo back in AOF prematurely thrusted the responsibility of the dojo's regular upkeep onto Kasumi.
  • Ki Manipulation: The Kasane Ate attacks, where she makes waves of blue slashing projectiles.
  • Lady of War: In training. While she does fight with grace, she notably hates to do traditional Japanese woman routines (as seen in her "dislike").
  • Martial Arts Headband: Which she given to Ryo in her ending in order to ensure that he remembers her vow to defeat him one day.
  • Noblewoman's Laugh: One of her victory poses.
  • Parasol of Prettiness: She's sometimes seen with one in her intro poses.
  • Plucky Comic Relief/The Comically Serious: She's portrayed this way, due to her dedication to her family name and her obsession with finding her father.
  • Razor Wind: The Todoh family's signature special: Kasaneate. And, like her father, she can also perform Hou Kasaneate, which is the HDM version of it.
  • The Rival: To the Kyokugen school, in general. Though her issue lies mainly with Ryo, whom she holds responsible for her father's disappearance. Later, during the KoF series, she also forms a rivalry with Yuri, who she refers to as: "Kyokugen girl."
    • That said, Kasumi and Yuri seem to get along well most of the time, with both having even teamed up with each other during KoF 2000.
  • Signature Move: her Kasane Ate special and its DM version.
  • Situational Damage Attack: Her Chou Kasane Ate DM will do more hits and damage if done closer to the foe.
  • Three-Strike Combo: Her Senkou Nagashi special is a 3-hit rekka (okay, the first strike does 2 hits, but still) based on her short combo in AOF 3.
  • Translation Convention: During her Gratuitous English win pose she has to look through an Japanese-English dictionary.
  • Wouldn't Counter-Hit A Girl: In some games, her attack reversal throws only work on males.

    Wang Koh-San

Origin: Taiwan
Fighting Style: Xinyiliuhequan

Wang went to Glass Hill for inspiration for a drawing he plans to enter in a contest, Wang heard about Wyler's attempt to create a powerful elixir, and decided to attempt to find it himself for his friend Lee Pai Long.

  • Acrofatic: He's rather chubby, but he's also rather fast as well.
  • Eyes Always Shut: As you can see, Wang won't open his eyes if he can help it.
  • Goggles Do Nothing: Wears a pair of aviator goggles on his head at all times, and never puts them one.
  • Non-Human Sidekick: Wang is fiercely protective of his pelican Hoe Hoe, and will initiate combat with anyone who bothers it (though the bird is in actuality to blame most of the time).
  • Warrior Poet: He is also an accomplished artist who has come to Glasshill looking for inspiration.

    Lenny Creston

Origin: USA
Fighting Style: Whip Handling

Lenny Creston is a journalist and partner of Rody Birts, who has been hired by Wyler to find Freia Lawrence.

    Karman Cole

Origin: Germany
Fighting Style: Art of Self-Defense

Karman is an assistant to the Garcias who has been sent to find Robert, who left for Glasshill Valley to look for his childhood friend Freia.

  • Battle Butler: He's a personal assistant (valet) to the Garcia family.

    Jin Fu-Ha

Origin: Japan
Fighting Style: Ninjutsu

Jin Fu-Ha is a was once the disciple of Eiji Kisaragi who was betrayed by his master. He has come to Glass Hill to test his skills against Ryo Sakazaki.

Origin: The Middle East
Fighting Style: Sqay
Voiced by: note 

Sinclair is the assistant of main antagonist Wyler. She is secretly looking for somebody to convince him to give up his pursuit of the drug he is attempting to create.

  • Mind over Matter: She can telekinetically control her sword from afar.
  • Mysterious Past: Very little is revealed about her history or motives. Where she's from, how she came into Wyler's service, exactly why she wants to stop him, all of these questions will probably be answered never.
  • Parts Unknown: Like a fair few other middle-eastern characters in the fighting game genre (Pullum & Rashid, Zafina) her actual country of origin in the region is not specified.
  • The Mole: It would seem that she's either Wyler's underling or partner, but she's actually working undercover to stop him.

Origin: Unknown
Fighting Style: Original Grappling Style
Voiced by: note 

Wyler is looking for Freia Lawrence, the daughter of his dead father's former partner, who possesses information about a formula for some kind of "Jekyll and Hyde" formula that he is attempting to create. The essential data needed for completing it was taken by Freia's father when the two's partnership broke up. Wyler believes this action is the cause of his father becoming destitute and even the cause of his death. Freia now has the data.
Wyler hires the private investigator partnership of Rody Birts and Lenny Creston to find her (they are convinced it is for romantic reasons). Freia is also being sought out by her old childhood friend Robert Garcia. Wyler finds Freia, though seemingly without the help of the private eyes he hired, completes his elixir and takes it himself, turning into a large Hulk-like man. However, it has an unforeseen after-effect and reverts his mind to a child-like state. Freia chose to stay and tend to him...

  • A Glass of Chianti: He rocks this pose in the one piece of art of him from before his transformation.
  • All There in the Manual: His full name, "Tom Wyler", as well as the details of his aristocratic background, are not revealed in the game itself, but rather in an official plot translation provided by SNK online after the fact.
  • Alternate Company Equivalent: A somewhat obscure one, but as an aristocratic Mad Scientist who seeks to acquire power through science and transforms himself into a superhuman creature with the aid of a serum, he's more or less an amalgamation of the various Big Bad characters of the Resident Evil series. His home game and the original Resident Evil were even released in the same month of the same year, March of 1996.
  • Aristocrats Are Evil: In his barely-touched-upon in-game backstory. He's the 5th Generation head of the House of Wyler and apparently his family used to have great standing in the scientific community.
  • Big Bad: Of the third game.
  • Blow You Away: One of his special attacks is to throw a small whirlwind forward with one hand.
  • Dash Attack: Another of his special attacks is a short dash in which he slams his shoulder into the enemy.
  • Drugs Are Bad: Don't drink this Super Serum at home, kids!
  • Heroic Build: Exaggerated, seeing as he pretty much Hulks Out.
  • Magic Pants: Downplayed, as his transformation ruins his pants and leaves them in tatters but enough of them is left to tastefully cover up his unmentionables.
  • Mad Scientist: His father and Freia Lawrence's father were apparently creating a Super Serum elixir from a drug they found in South America, and Wyler aims to finish his father's work (and he does). His father's research data is even listed in his profile as the one thing he likes.
  • Mighty Glacier: He hits harder than anyone else in the game, but he's slow and projectiles totally ruin his day.
  • Muscles Are Meaningless: At least when it comes to weight. Even though the Super Serum gives him an absolutely massive build, he's actually the lightest character in the game.
  • My God, What Have I Done?: In his ending (exclusive to the Japanese Neo Geo CD version), he regains his normal form after beating all of the other fighters (unlike the other endings, he retains his lucidity) and sees the error of his ways once he realizes Freia's feelings for him.
  • One-Winged Angel: His Super Serum elixir has this effect on him, though considering the side effects it might well classify more as a Clipped-Wing Angel.
  • Psycho Serum: The elixir he intakes turns him into a hulking giant, but reverts his mentality to that of a child, a side-effect that seems to be permanent after he returns to his normal form.
  • Shout-Out: To the Hulk and The Strange Case of Dr. Jekyll and Mr. Hyde.
  • Smug Snake: He's quite smug looking pre-transformation, but doesn't count on the serum altering his mentality.
  • SNK Boss: For the parameters of this game, but for a literal SNK boss he's actually quite tame. He hits harder by far than anyone else in the game, but he's also a Mighty Glacier and none of his moves are game-breaking. He's also got quite a limited repertoire compared to the usual SNK boss.
  • The Stateless: It's anyone's guess where he and his family are from. Their aristocratic background seems to hint at European origins, but he lives on the border between the U.S.A. and Mexico, and to further muddy the waters his sprite is tan-skinned (but only when he hulks out) and his themes both have a distinct Mexican riff to them.
  • This Cannot Be!: In his Neo Geo CD-exclusive ending mentioned above, his quotes this line word for word when he beats all the other fighters only to have his body stop working on him.
  • Unskilled, but Strong: Wyler has no combat training and fights purely on instinct and his superhuman strength.
  • Walking Shirtless Scene: Thanks to his fancy suit undergoing a forced Battle Strip when he hulks out.