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The Planeteers

The Planeteers are five teenagers from five different continents, assembled by Gaia, the Spirit of the Earth to defend the world from pollution, criminals, and natural disasters. When the situation is too much for them to handle they let their powers combine to summon the environmental superhero, Captain Planet. They have a monkey on their team too.

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     General 
  • Beware the Nice Ones:
    • Gaia. Motherly, patient, and generally friendly, but in the episode "No Place Like Home", seeing a wolf family suffer because of human thoughtlessness makes her furious enough to leave Hope Island in a red flame (with an ominous tune to match her mood). Too bad Dr. Blight later exploits the situation to change Gaia into a mortal. She can also become a Mama Bear when the Planeteers are in danger...a Mama Bear armed with the entire power of nature.
    • Gi. She believes in the innocence of people (before they grow up), loves animals, and is one of the most calm and collected of the group. That doesn't mean you should make her mad. She almost drowned a gangster for shooting her friend, only stopping thanks to Wheeler talking her down.
    • Ma-Ti. He's gentle, friendly, patient, and practically incorruptible. However, when he got to meet the guy who was apparently to blame for the deaths of his parents, the gloves were off.
  • Extremely Protective Child: Gaia and Captain Planet aren't the team's parents in any usual sense, but they act like parents and the Planeteers see them as such. One of the fastest ways to get every member of the group gunning for you is to threaten or harm one of them.
  • Four-Temperament Ensemble: Melancholic and The Guardian (Kwame), Choleric and The Artisan (Wheeler), sanguine/melancholic and The Rational (Linka), phlegmatic and the Idealist (Gi) and in the middle and the Idealist (Ma-Ti).
  • Green Aesop: The entire show is about conservation, but different characters have different issues related to them.
    • Kwame's issues of choice are deforestation and the plundering of nonrenewable natural resources.
    • Wheeler is associated with the issues of urban sprawl and population control. His character is meant to represent pollution that comes about through carelessness/ignorance rather than greed or malice.
    • Linka is associated with the issue of human casualties of environmental degradation. This includes things such as war, drugs, and disease. It's hardly surprising that Linka-focused episodes tend to be the darkest.
    • Gi is associated with the issues of protecting wildlife and the oceans. She has a particular affinity for sea life, especially sharks and dolphins. It's fitting considering that her parents are marine biologists.
    • Ma-Ti is associated with the issues of conflict over land and resources. Sometimes this issue verges into tackling racial and national prejudice.
    • Captain Planet is a walking, talking embodiment of environmental morals. Though, unlike the Planeteers, his comes off as more of a Space Whale Aesop: don't harm the planet or it'll break its foot off in your ass.
  • Jumped at the Call: Most of the team is eager to take up the position.
    • When Kwame first receives his ring, he comments happily on how many trees he can plant. He also easily slips into the position of de-facto leader of the team when they're in the field and in the Bad Future episode, he fights a one-man war to protect Africa's last oasis long after the team breaks up.
    • Linka protests only because she thinks that their youth might hinder them. She's equally on-board.
    • Gi happily makes good on her new-found ability to protect the oceans. In the Bad Future episode, she continues using her ring to protect the oceans' surviving dolphins after the team breaks up.
    • Ma-Ti takes absolutely no convincing to become a Planeteer, even understanding his power immediately without Gaia needing to explain. He says later that the day he became a Planeteer was the best of his life.
  • Multinational Team: Invoked; Gaia selected a team member from almost every major continent: Kwame (Africa), Wheeler (North America), Linka (Europe), Gi (Asia) and Ma-Ti (South America). The only ones she doesn't select a Planeteer from are Australia and Antarctica.
  • Nice Guy:
    • Kwame is patient, kind, calm, and cares about others and the environment.
    • Gi is one of the team's calmest members (and spreads that calm to the others). She's compassionate to wildlife (especially ocean life) and is pretty idealistic.
    • Ma-Ti is friendly and almost impossible to anger. One of the reason he got Heart is because of his kindness, he won't tempted to use his powers to, say, control the entire world.
  • Parents in Distress: Captain Planet and Gaia take on a parental role towards the team (multiple of whom have lost one or both of their biological ones), and, while they're often more capable of handling the threat than they are, there are exceptions; has anyone even counted the times when Captain Planet needed the Planeteers' help? Not to mention the instances where Gaia's life (or at least her immortality) was at stake.
  • Protectorate:
    • Obviously, the Earth is one to the 7 main characters (the Captain and Gaia included).
    • Speaking of the Planet-team, they're all one another's protectorates. Mess with the Planeteers, and you'll have to deal with Captain Planet and/or Gaia. Mess with either of the latter two, and the Planeteers will make sure you don't get away with it.
    • The Planeteers don't take well to any member of the team being threatened, especially youngest member Ma-Ti.

    Gaia 

Gaia

https://static.tvtropes.org/pmwiki/pub/images/cpgaia_5969.gif
Voiced by: Whoopi Goldberg in 1990–1993, Margot Kidder in 1993–1995

Gaia, the spirit of Earth, is the protector of the planet. She brought the Planeteers to her home, Hope Island, to help her in the battle to save Earth.


  • Ambiguously Brown: Justified. As the spirit of Earth, she combines traits of four most common ethnicities: dark skin (not as dark as Kwame's, though), long, wavy dark hair most common among Latin Americans, high cheekbones common in Asians, and blue eyes most prevalent in Caucasians.
  • Art Evolution: Prior to season 4, Gaia's hair is black. Afterwards, it's light blue.
  • Big Good: She's the benevolent mentor figure who recruited the Planeteers and directs them on their missions.
  • Fisher Kingdom: Her health is directly linked to the health of both Hope Island specifically and the Earth in general. If the Earth gets "sick", she suffers and gets weakened, too. It's also played straight on occasion, as it is implied her mood can cause certain natural occurrences to happen. For example, in "A Twist of Fate", when she's having a serious discussion with the Planeteers, and Wheeler fails to fully grasp what she's trying to tell them, there's a small earthquake.
    Wheeler: You don't have to get mad!
    Gaia: When I do get mad, you'll know it, but that wasn't me.
  • God of Good: While referred to as the spirit of the Earth, rather than goddess in the show, she is the mentor of the Planeteers and the protector of the planet and its biodiversity.
  • Good Is Not Soft: She's usually gentle, soft-spoken and motherly... and didn't have a second thought about getting violent with her Evil Counterpart when he messed with her Planeteers too much.
  • Hot Goddess: She is the Spirit of the Earth (or goddess in Greek mythology) and certainly beautiful.
  • Innocent Blue Eyes: Since season 4, she had blue eyes to represent her purity. Prior to that, they looked more light violet.
  • Mama Bear: Heavens help you if you mess with her Planeteers enough to get her attention. While she rarely directly intervenes unless she has to, she's been known to jump to the kids' defense if they've really gotten in danger over their heads, even if that means a full-on power battle against Zarm.
  • Master of Illusion: A rare good example. She appears as a semi-transparent apparition to the Planeteers when they need her advice/guidance when out on missions, as she's unable to appear physically anywhere outside of Hope Island. She uses her powers against the bad guys to protect the Planeteers and/or Earth on a few occasions when the kids really are overpowered and unable to defend themselves, call Captain Planet, or stop a disaster from happening. She can also cause illusions to appear, showing the likely effect of an impending eco-disaster and its long-term consequences if left unchecked.
  • Mortality Ensues: If Gaia or the Earth itself is ever severely harmed or weakened, she loses her powers and becomes mortal.
  • Mother Nature: Literally, seeing that she's the spirit of the Earth.
  • Noodle Incident: So... what exactly happened that resulted in Zarm hating her?
  • Our Spirits Are Different: She's able to physically interact with people and her life is linked to the planet itself.
  • Parental Substitute: She is a surrogate mother of sorts to the Planeteers.
  • Physical Goddess: Her powers are part of her and as the literal spirit of the Earth, she has all the powers of nature at her disposal.
  • Purple Is Powerful: She wears a purple dress, and is a Physical Goddess.
  • Sadly Mythtaken: How the powerful titaness of the earth from the Greek Mythology became an entity that relies on others to do her work. Maybe she's just lazy? In the myths, Gaia was lazy and created monsters to do the work. Also in the myths, she couldn't care less if the humans polluted or destroyed the planet.
  • Sexy Mentor: Wheeler comments on it when the first meet, but he's apparently smart enough to realize that he's not exactly boyfriend material for a thousand-year-old spirit.
  • Silk Hiding Steel: Wise, respectable and generally above lying, one time she twisted Dr. Blight's "Freaky Friday" Flip to make MAL do her bidding even after she switched back. On a daily basis, she'd have to be steel-willed to put up with the pollution of the villains.
  • Synchronization: Gaia's health is linked to Hope Island and the health of the Earth in general; severe damage done to either can cause her equally severe physical pain and/or weaken and make her ill. Likewise, Earth itself has been hinted to be in danger whenever Gaia has been seriously harmed and her life threatened, and on the occasions, she has been changed into a mortal.
  • Team Mom: The archetypal and literal "Mother Earth", she does take on the role of surrogate parent to the Planeteers at times, especially towards Ma-Ti. Parental Favoritism, anyone?
  • Time Abyss: If Zarm's words from "Summit to Save Earth, Part 2" can be relied on, Gaia is about the Earth's age... or older. Given that in the first episode, she calls her century-long sleep "a little nap", he might have told the truth.
    Linka: What have you done to Gaia?!
    Zarm: Gaia is simply starting to show her true age. (mockingly:) What is it, Gaia? Five, six billion years old?

    Kwame 

Kwame

https://static.tvtropes.org/pmwiki/pub/images/cpkwame_2587.gif
Voiced by: LeVar Burton

A 16-year-old conservationist from West Africa (Ghana based on the name), Kwame is the group's level-headed voice of reason and de facto leader. Kwame's ring was of the element earth, used to create small, localized earthquakes; move rocks in the earth; cause holes or furrows in the earth for planting; create tiny islands by raising rocks from the shallows of the ocean; and turn mud into solid ground.


  • Black and Nerdy: Par for the course when you're played by LeVar Burton.
  • Catchphrase: "Let our powers combine!"
  • Dishing Out Dirt: His power element is Earth and he can cause the dirt to move and pile up.
  • Dub Name Change: Quan in the Italian dub.
  • Friend to All Living Things: He is friendly to all animals, especially elephants.
  • Invocation: "(Then) Let our powers combine!"
  • The Leader: None of the Planeteers officially leads the others, but Kwame being the most rational, calm, and level-headed of the group usually falls into this role.
  • Mandatory Line: In later seasons. There are some episodes where he would only say the Invocation and then "Earth!"
  • Meaningful Name: "Kwame" is a Ghanaian name sometimes traditionally given to a male born on a Saturday. The very first episode of the series premiered on September 15, 1990, falling on a Saturday.
  • Nature Lover: He especially loves to plant trees, and goes into the forest for solace when he is upset, or simply when he needs to think.
  • Not So Stoic: While Kwame isn't unemotional, he's usually the calmest of the team, but even he has his limits. "Skumm Lord" sees him starting to hyperventilate upon discovering that Ma-Ti, who was piloting while Skumm was on their tail and their infected teammates were in the back, hadn't actually driven the cruiser beyond a single simulation on Hope Island.
  • Only Sane Man: Generally the calmest and most level-headed on the team, much like Gi, only without the Beware the Nice Ones factor.
  • Selective Magnetism: One of his powers is to create magnets that only attract what needs to be magnetized.
  • Standardized Leader: Poor Kwame doesn't have nearly as much personality as his teammates, and gets less Character Development overall. There are some episodes where he doesn't even speak except to play his part in calling out Captain Planet, and sometimes his scenes consist entirely of Stock Footage.
  • Team Dad: The most mature mentally and emotionally he often acts as the voice of reason, and looks out for the others.

    Wheeler 

Wheeler

https://static.tvtropes.org/pmwiki/pub/images/cpwheeler_8482.gif
Voiced by: Joey Dedio

A 17-year-old street-wise smart aleck from North America (New York to be exact), Wheeler probably knows the least about pertaining to the environment, but his heart is always in the right place and he definitely has the most street smarts. While he has been known to flirt with other women, he developed feelings for Linka. Wheeler's ring was the element of fire, used to create tiny bolts of lightning or create and direct small fires.


  • Abusive Parents: Wheeler's alcoholic father is the whole reason he left home.
  • Audience Surrogate: He more or less exists as a stand-in for the viewer to be taught the lesson of the day in each episode.
  • Belligerent Sexual Tension: He's the Jerk with a Heart of Gold, Linka's the Tsundere. Their relationship consists of playful quarreling most of the time.
  • The Big Guy: When it comes to a straight up fight, Wheeler's power is the best offensively and as a kid who grew up on the mean streets, he's the best natural fighter of the group. It helps that he's one of the strongest (if not the strongest) members of the team.
  • Brooklyn Rage: He's from Brooklyn and has a short fuse.
  • Bruiser with a Soft Center: Wheeler is a former street teen with enough fighting experience to scare crooks. However, his aggression is usually channeled into protecting others, and multiple times during the show, Wheeler gets soft moments with one of the other heroes who's suffering physically or emotionally.
  • Butt-Monkey: Disrespected by the villains, constantly butting heads with his teammates; Wheeler gets it rough. He takes it all in stride for the most part, but even he has his limits.
  • Chick Magnet: He attracts a few girls over the course of the series, most notably Linka.
  • Chivalrous Pervert: He may flirt with Linka and ogle her all the time, but he truly respects her and cares about her. In one episode, he and Linka are shrunk down, and Linka has to change her clothes. Wheeler considers peeking in on her, but changes his mind at the last moment. In another episode, Linka comes onto him while under the influence of Skumm's latest drug, and he puts her off and urges her to shake the addiction.
  • Commander Contrarian: His role in the series is to disagree with his more ecologically sensitive friends. Usually it's to prove that certain "common sense" impressions of environmental problems are actually wrong.
  • The Complainer Is Always Wrong: Technically, at the beginning of the episodes "Wheeler's Ark" and "Bug Off", he said things that Gaia later repeated using different words. The former was about letting wild animals live in the wild, the latter advising Linka to stay on Hope Island when she had a cold, instead of spreading the bug around. Yet, the others never gave him any credit for it, even though they should have. Inverted in "Hollywaste", where he turned out to be Right for the Wrong Reasons, with the others (most notably Linka) being totally wrong.
  • Conflict Ball: Almost all internal dissent comes from Wheeler, to the extent that when anybody else has a beef with the group, it's a big deal.
  • Crazy Jealous Guy: Easily gets jealous and suspicious of any other male character who shows an interest in Linka (or she shows an interest in). One episode had him stewing the entire time until Linka told him the guy from her village she was hanging around with was her brother.
  • Deadpan Snarker: He will sometimes make sardonic remarks about the environmental problems he's tasked to deal with.
  • Distressed Dude: If Linka's not the one captured or put in peril, then it's most likely going to be Wheeler. That doesn't keep him from mouthing off to his captor or trying to escape, though.
  • The Drag-Along: Unlike his more eager comrades, he's much less enthusiastic about his mission to save the planet. He does care about the environment, but sometimes it just seems like too much work with no payoff.
  • Dub Name Change: Willy in the Italian dub
  • Eaglelander: Wheeler is the "mixed" variation. He perpetually holds the Strawman Ball, is the most prone to fighting, and incorrigibly hits on most attractive women in the vicinity (especially Linka). He's also deeply good-natured (Ma-Ti even praises the amount of heart he has in one episode) and fiercely protective.
  • Even Bad Men Love Their Mamas: Downplayed. Even before Wheeler joined the team, it would have been a stretch to call him a bad guy; however, he's a somewhat reluctant, sometimes jerk-ish hero compared to the others. However, he loves Gaia as deeply as his more environmentally sensitive counterparts. One of the fastest ways to make the already Hot-Blooded Wheeler target you is to hurt her, as various eco-villains can attest. He's also fond of his actual mother, hugging her during the one episode in which she appears.
  • Fiery Redhead: Wheeler has red hair and the temper to match, so naturally, Gaia chose him to wield the power of fire, making it literal.
  • Fire Is Masculine: Wheeler is the Planeteer of fire. He is also the most impulsive and quick-tempered of the male Planeteers.
  • Forgot the Call: The episode "A Twist of Fate" has him suffer amnesia and therefore led astray from his mission as a Planeteer.
  • Freudian Excuse: Wheeler's lack of environmental sensitivity and more cynical bent make sense considering his backstory — he grew up in a poor urban neighborhood where presumably he had very little contact with nature. He also had to deal with an alcoholic father, who ultimately drove him to run away by berating him for failing to bring him another bottle.
  • Friends Are Chosen, Family Aren't: Despite his tendency to disagree with them, Wheeler has a pretty warm and smooth relationship with the other Planeteers, Gaia, and Captain Planet. His father, an alcoholic who verbally abused him until he ran away from home, is another story.
  • The Friend Nobody Likes: Downplayed. Wheeler and Ma-Ti have a friendly big brother/little brother relationship and Gi and Kwame don't dislike him for the most part, with Linka doing the bulk of the snarking at him. However, once the issue of the episode comes up, Wheeler (being the Strawman Ball-holder and dissenter of the group) regularly irritates the others. However, he remains a part of the team because Gaia selected him as part of it, because all five rings are necessary to summon Captain Planet, and because, at the end of the day, the others do care about him and recognize he's good-hearted.
  • Graceful in Their Element: He's not exactly well versed in the environmental problems that most episodes cover, but in the "special" episodes relating to city problems like Drug use, HIV, and gang violence he's usually the one most understanding and on top of things.
  • Hot-Blooded: He has the most easily triggered temper out of all the Planeteers.
  • Inverse Law of Utility and Lethality: His ring is definitely the best option in a straight up fight, but its virtually useless for anything other than setting stuff on fire. Some episodes have him using it as a laser, welding torch, or something similar to Heat Vision to burn away barriers.
  • Jerk with a Heart of Gold: Wheeler tends to be the least ecologically sensitive, though this is partly because being a city kid means he lacks experience. However, he still goes on all the Planeteers' missions, accepts when he does something wrong, and cares deeply about the other Planeteers, Captain Planet, and Gaia. In "Heat Wave", upon returning to Hope Island, the Planeteers find Gaia very sick and weak. The one to cradle her caringly is none other than Wheeler.
  • Jumped at the Call: Although less so than the other Planeteers. He goes along without question for their first mission, but he complains the whole time.
  • Knight in Sour Armor: He (usually) does what is right and rushes with the others to stop the eco-villains and rescue endangered wildlife/threatened habitat/his friends, is brave, and certainly has heroic moments despite generally being the Butt-Monkey. Still, that doesn't mean he doesn't complain or grumble about it at times, and even though he's usually outwardly cheerful and flippant, he's also one of the more cynical Planeteers, and is revealed to have come from an abusive background.
  • The Lancer: Lancer and counterbalance to the more down-to-earth and thoughtful Kwame.
  • Last-Name Basis: According to Showrunner Barbara Pyle Wheeler's first name is actually James.note  "Wheeler" is presumably his surname, but for whatever reason, he prefers to go by that and is never referred to as anything else (barring the various insulting names the eco-villains have for the Planeteers).
  • Leeroy Jenkins: Typical of fire elementalists, he tends to act without thinking first.
  • Manly Tears: At the end of "Summit to Save Earth, Part 1", he visibly sobs over Gaia having been turned mortal and very old.
  • Mr. Fanservice: He has quite the body. Just look at "Population Bomb", "Never the Twain Shall Meet", and "Frog Day Afternoon".
  • The Nicknamer: Wheeler often opts to use pet names for other members of the team: "Cap" for Captain Planet, "(little) buddy" for Ma-Ti, and "babe" for Linka. When the team is dealing with an eco-villain, he's the most likely to come up with colorful insults to match the ones the bad guys use.
  • Non-Uniform Uniform: While the Planeteer dress code seems to be loose if it even exists, Wheeler is the only member who wears jeans as opposed to the shorts the others usually choose.
  • OOC Is Serious Business: If he's unusually quiet and not in mood for even Linka's sarcasm, you know he's seriously worried.
  • Playing with Fire: His ring controls fire. He uses it to burn things or as a sort of Heat Vision.
  • Pungeon Master Wheeler loves making puns about the situations that the group finds themselves in just as much as Captain Planet, but his teammates are less tolerant of it when he does it.
    Wheeler: Looks like that project was DOMED to failure.
    Others: Wheeler!
  • Red Is Heroic: He has red hair and is one of the heroes. Even before Gaia inducted him into the group, he protected others (his first scene involves him interrupting a mugging), and, while he's less knowledgeable and enthusiastic than his teammates, he tries to be a good Planeteer.
  • Relative Button: Gaia, Captain Planet, and the rest of the team serve as a sort of family (especially given that he did not have a happy home life). Harming them can send Wheeler from calm to ballistic in record time. During "Don't Drink the Water", Plunder gloated about having "eliminated" the Captain, Kwame, Linka, and Ma-Ti. Only the fact that he had Bleak and Rigger present kept Wheeler from pounding him flat.
  • The Soft-Hearted Warrior: Wheeler is unquestionably the most aggressive of the team, and he is one of the only members to show any experience with fighting before being selected. However, in non-combat situations, he shows a significantly sweet and playful side. His focus in combat situations also seems to revolve around protecting the potential victim, and he understands the value of stopping one's assault once the attacker poses no threat; he even talks Gi out of killing a gangster in revenge for shooting a friend.
  • This Loser Is You: "Loser" is actually the wrong word, but as the only white, American character on the team and a frequent victim of the need for a holder of the Strawman Ball, it's hard not to see him as a stand-in for the sorts of first-world behaviors the show was built to try to change.

    Linka 

Linka

https://static.tvtropes.org/pmwiki/pub/images/cplinka_5062.gif
Voiced by: Kath Soucie

A 16-year-old ornithology expert from the (former) Soviet Union, Linka is the team's no-nonsense strategist and computer expert. Linka likes to think logically, and use common sense when on missions, but has developed feelings for the impulsive Wheeler. Linka's ring was the element of wind, used to command it to swirl or gust, or create small tornadoes.


  • Bare Your Midriff: She has her midriff exposed in at least 2 episodes, notably "Teers in the Hood".
  • Belligerent Sexual Tension: She's the Tsundere, Wheeler's the Jerk with a Heart of Gold. Their relationship consists of playful quarreling most of the time.
  • Blow You Away: Her powers range from small gusts to localized tornados and everything in between.
  • Blunt Metaphors Trauma: Sometimes gets her figures of speech mixed up.
  • Break the Cutie: The episode "Mind Pollution" puts her through the wringer. She becomes addicted to the drug Bliss after her cousin Boris slips it in her food, and then near the end of the episode, Boris ODs on Bliss and dies.
  • Captive Date: Hoggish Greedly Junior kidnaps her for a date in "Smog Hog". However, HGJ has an asthma attack and she saves him out of pity.
  • Catchphrase: She frequently exclaims "Bozhe moi" ("Oh my God" in Russian) whenever she's frustrated by something.
  • Clingy Jealous Girl: She claims not to be interested in Wheeler, but shows obvious jealousy when he shows interest in any other girl.
  • Chummy Commies: She's from the Soviet Union, but gets along just fine with Wheeler and her other comrades. Downplayed in that she treats Wheeler with some coldness when they first meet because he's an American, but this doesn't last long.
  • Damsel in Distress: Chances are good that if someone's getting captured by the villain, it's Linka.
  • Defrosting Ice Queen: She starts off particularly icy towards Wheeler, but she gradually warms up to him.
  • Friend to All Living Things: She's good with animals, especially birds.
  • Genius Bruiser: In line with being The Big Guy, she has brains to go with her brawn.
  • Hair of Gold, Heart of Gold: This blonde girl is a little on the unfriendly side, but she's undoubtedly a good person.
  • Heroes Want Redheads: She is essentially an environmental superhero, and she quickly becomes attracted to her redheaded teammate, Wheeler, despite her constant effort to hide it.
  • Malaproper: Linka's grasp on English isn't that good, and she often gets figures of speech mixed up.
  • Mistaken Nationality: Wheeler guesses her nationality as "Russian" in the first episode, which she immediately corrects as "Soviet".
    Wheeler: Love your accent, babe. You Russian?
    Linka: Soviet! (pushes Wheeler) Now please, GO AWAY!
    Wheeler: ....love it.
    • Can be a case of Shown Their Work. During the existence of the Soviet Union, many USSR citizens (regardless of their ethnicity) were taught to identify primarily as "Soviets", since "Russian", "Ukrainian", "Latvian", and "Kazakh" were not considered nationalities under Soviet law, but only acknowledged as cultural ethnicities. Since the breakup of the Soviet Union, however, their status as national identities has fully (and sometimes aggressively) returned.note 
    • However, in the German Dub, which was made after the Soviet Union fell apart, she was stated to be from Russia unambiguously.
  • Plucky Girl: She's had a difficult life, but you could never tell just by looking at her.
  • Recovered Addict: In "Mind Pollution", she becomes horrifically addicted to the destructive drug "Bliss" (which turns addicts into heroin/meth zombies). Though Linka kicks the addiction by the next episode and never falls into relapse, most viewers and fans forget that the Planeteers then have a former drug addict on their team from that point forward.
  • Retcon: Created during the brief rapprochement between Russia and the United States, Linka is one of the precious few unambiguously heroic Russian characters in American media. The evidence suggests she's not actually Russian, or at least her family isn't; she was a Soviet citizen, though. Before the Soviet Union fell, the opening would say "Linka, from the Soviet Union", and then after it fell the writers changed it to say "Eastern Europe". The episodes before then weren't changed, and the first episode has her saying to Wheeler, when he mentions that he loves her accent and asks her if she's Russian, she replies "SO-VI-YET!" as close to his face as possible to make it clear. "Please... go avay". note 
  • Sensual Slavs: A G-rated version of a sexy Eastern European woman. It's a hit with men in-universe, but especially with Wheeler.
  • She Cleans Up Nicely: She's hardly plain to begin with, but in a fancy dress? See for yourself.
  • Uptight Loves Wild: Linka is a great strategizer and during one episode, Gi declares that her picture is in the dictionary next to "perfectionist." She quickly develops feelings for Wheeler, the most passionate and impulsive of the group (though she tries to hide them).
  • Well, Excuse Me, Princess!: To Wheeler. She's the most critical of him out of everyone, despite (or perhaps because of) their constant flirting.
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    Gi 

Gi

https://static.tvtropes.org/pmwiki/pub/images/cpgi_4113.gif
Voiced by: Janice Kawaye

A college student of marine biology from East Asia (probably South Korea, given her name), Gi is skilled in high-tech equipment and, like Linka, is a computer expert. She is very passionate and protective of both ocean life and her friends and family. Gi's ring was the element of water, used to control any water source, creating small squirts to waves and water spouts depending on the size of the source.


  • Achilles' Heel: She can't make water with her ring, so if there is no water nearby, her power is useless.
  • Asian and Nerdy: Though her perfect, unaccented English lessens the impact.
  • As Long as It Sounds Foreign: Gi occasionally uses bits of Japanese (in which Janice Kawaye is fluent), but otherwise has no discernible accent. Her name, however, is actually Korean This isn't impossible, as there are many individuals with mixed Japanese/Korean ancestry.
  • Boyish Short Hair: She starts out with short hair, though it does go to her shoulders in Season 6.
  • Brainy Brunette: She's highly knowledgeable about marine biology, and she's pretty good with machines. Compare Linka who, while not stupid by any means, is far less cerebral.
  • The Chick: She takes much more of a passive role than Linka does, and acts as a calming influence on the other planeteers.
  • Cool Big Sis: To Ma-Ti, to whom she acts as sort of a mentor.
  • Does Not Like Shoes: Most likely a trait of her being a marine biologist, she will go barefoot during downtime and study sea animals.
  • Didn't Think This Through: One of her most notable flaws is her tendency to charge into situations without thinking them though first (such as the time she and Kwame raced off to stop Greedly from overfishing with drift nets, resulting in them getting captured) and jumping to conclusions (such as suggesting Wheeler was saying that "only rich people should have children" when he stated he didn't understand why people have kids when they can't afford them).
  • Elemental Baggage: Her ring can only manipulate water sources (though this changes depending on the episode), so if she's not near a lake, the ocean, or another source, she can't use her powers.
  • Friend to All Living Things: Dolphins are the animals she especially loves.
  • If You Kill Him, You Will Be Just Like Him!: The reason why she didn't drown the gangster was because she didn't want to be like the one who nearly killed her friend.
  • Making a Splash: She controls water.
  • Meaningful Name: Gi means "brave" in Korean, and she's certainly far from being a coward.
  • Nature Versus Nurture: She gets into this debate with Zarm, Gi believing that children become evil by being taught, and Zarm believing that humanity is self-destructive by nature.
  • Plucky Girl: Very high-spirited, even for this group.
  • Rousseau Was Right: Her philosophy of life.
    Gi: The world would be different if it were in the hands of children, before hate and prejudice mess up their minds.
  • She Cleans Up Nicely: She is occasionally seen in a dress and wears it well.
  • The Smart Girl: The designated technician of the group, and the one with the most scientific knowledge of the group.
  • Team Mom: When Gaia's not around, she's usually the team's maternal member.
  • Tomboyish Name: Gi is actually a boy's name in Korean.
  • Unstoppable Rage: When she snaps, she goes directly into this.
  • Water Is Womanly: Gi is one of the five Planeteers chosen by the spirit of Earth, Gaia, to protect nature. Her signature element is water, so her Planeteer ring allows her to take control of it. She's also highly knowledgeable about marine biology, and dolphins and sharks are her favorite animals. Personality-wise, while she has some tomboyish traits (at least compared to the other female Planeteer of the team, wind-elemental Linka), she serves as a calming influence on the other Planeteers, as well as a maternal member when Gaia is not with them.
  • What Kind of Lame Power Is Heart, Anyway?: While Ma-Ti has this reputation amongst the fanbase, in-universe, Gi's power is the most often rendered useless due to her Elemental Baggage, something she doesn't share with the others. (Kwame and Ma-Ti are always near the elements they manipulate with their powers, and Wheeler and Linka can create limited amounts of the elements they control with thir rings.)
  • Wrench Wench: Can be seen fixing the Eco Vehicles now and again.

    Ma-Ti 

Ma-Ti

https://static.tvtropes.org/pmwiki/pub/images/cpma-ti_9701.gif
Voiced by: Scott Menville

A member of the Kayapo Indian tribe in Brazil, Ma-Ti is the youngest Planeteer at 12. Ma-Ti's ring was the element of heart, which enables him to communicate telepathically with animals, the other Planeteers, and Gaia.


  • Achilles in His Tent: Once he refuses to go into a mission because he's too insecure about his own self-worth. When he finds out the other Planeteers are trapped, he takes his ring again and goes after them.
  • Affectionate Nickname: "Buddy" or "little buddy" from Wheeler.
  • Afraid of Their Own Strength: Ma-Ti is potentially the strongest of the group. If he used his powers to their fullest extent, he could knock people unconscious, mind-control them, or sic wild beasts on them. However, he doesn't like using the non-peaceful abilities of the ring, and ones that involve mentally manipulating people are right off the table.
  • All-Loving Hero: He's friendly and compassionate to everyone, even the villains. He rarely gets angry, and even when he does, it's almost unheard-of for him to lash out.
  • Audience Surrogate: Much like Wheeler, he's meant to be relatable to the target audience, largely in view of feeling powerless due to his age.
  • The Baby of the Bunch: At 12, Ma-Ti is the youngest of the team and painfully aware of the limitations this can put on him. "Rain of Terror" has him struggling with a climbing wall that was presumably built with the other, teenage, Planeteers in mind. It doesn't help that the rest of the crew sometimes shows some inclinations towards babying him, which he dislikes.
  • Cheerful Child: Ma-Ti is the only non-teenage Planeteer. He's happy-go-lucky and idealistic, as well as being the only member besides Wheeler with a fondness for practical jokes.
  • Crippling Overspecialization: There's been quite a bit of cultural commentary for and against power of "heart," and other powers of the nature of little apparent use. That said, while Ma-Ti doesn't have tremendous power over the physical world like his teammates, he's king when dealing in his own element.
  • Distressed Dude: He's one of the most likely Planeteers to end up captured by the villains of any given episode. It doesn't help that he's got the worst fighting skills of the group and the least inclination for, and therefore practice with, using his powers offensively.
  • Dub Name Change: Matthias in the Italian dub.
  • Everyone's Baby Brother: The Planeteers hate seeing villains mess with members of the team, but Ma-Ti, being the youngest and most innocent, amplifies that protective instinct.
  • Friend to All Living Things: Even before getting his ring, he was nice to animals. In fact, he found his ring to begin with after saving Suchi from a jaguar.
  • Gotta Get Your Head Together: If his power of Heart is being overwhelmed, he'll clutch his head. Makes sense, considering that "Heart" is essentially "Mind" or "Soul."
  • The Heart: Naturally. Being the kindest and most level-headed of the group is why he is given the power of heart in the first place. He's practically incorruptible and the least likely to fight verbally or physically.
  • Heart Is an Awesome Power -> What Kind of Lame Power Is Heart, Anyway?: Trope Namer and Codifier. "Heart" seems like a stupid power when compared to the ability to create earthquakes, floods, tornadoes, and fires at will. However, Heart is actually potentially the most powerful of all of the elemental powers. It grants the user the total power to influence anyone and anything, including animals, people, and even the cells inside a human body. Its telepathic abilities have no defined limits, meaning that Ma-Ti can communicate with anyone and everyone on the planet if he wanted to. There's also the fact that, while the absence of one of the other rings will make Captain Planet lose some of his powers, without the Heart ring, Captain Planet cannot be formed at all. Also worth noting: in "A Hero for Earth" Gaia flat-out says that without the Heart, the other elements are useless. Then, in "The Conqueror", when the other Planeteers "go on a power trip" (as Wheeler puts it) with the Iron Fists, they almost start a war. In short, Heart is the only thing that can stop the elements from destroying everything in sight and make them serve a good cause instead.
  • Heartwarming Orphan: Ma-Ti lost his parents when people who didn't like their stance on clear-cutting the Amazon burned down their village and was raised by his grandfather. He's an incredibly Nice Guy in spite of his tragic backstory, and no one besides the villains dislikes him.
  • Heroic Self-Deprecation: He takes a dim view of his role on the team, and makes this known to others.
  • Incorruptible Pure Pureness: Key to his Heart power.
  • Inverse Law of Utility and Lethality: He's on the opposite end of this with Wheeler. He's pretty much useless in a fight (except on the rare occasions he applies his power very creatively), but his power is the most useful for pretty much everything else. It's one of the reasons why Heart Is an Awesome Power.
  • Just a Kid: They're all kids, but he's just 12 and feels like he hinders the team sometimes because of it.
  • Kid-Appeal Character: Ma-Ti's purpose is to demonstrate to the target audience that yes, kids can also make a difference in the environment.
  • Kid Hero: Again, he's a good bit younger than the other Planeteers, who vary from middle teens to practically adults.
  • The Load: Self-admitted as not being much use to the team at some points. While he's very useful for non-combat purposes (being immune to deception, able to speak to any living thing, and capable of sensing things from a distance), he has the least combat skill or desire to fight, and is also the smallest, which means it takes less force to restrain him. This often ends up with him being the Distressed Dude.
  • Malaproper: Though not nearly as bad as Linka, he sometimes confuses his words.
  • My Significance Sense Is Tingling: As part of his Heart power, he can sense when he and his friends are in danger or something important is happening.
  • Nice Guy: The nicest of them all, in fact.
  • Noble Savage: Taken Up to Eleven whenever they visit the Amazon.
  • Odd Friendship: Ma-Ti is a peaceful, eternally friendly Nature Hero. Wheeler is a slightly jerk-ish and very snarky city slicker. The two are also some of the farthest apart in age, with 12-year-old Ma-Ti being the youngest Planeteer and 17-year-old Wheeler being almost an adult. They're even opposite in terms of group dynamics, with Ma-Ti being the darling of the team and Wheeler tending towards being The Friend Nobody Likes. The two are still pretty close, often hanging out and goofing off together.
  • The Prankster: While it doesn't come up often, he enjoys practical jokes.
  • Raised by Grandparents: While parents are pretty rare in the series, he's specifically mentioned to be an orphan raised by his grandfather after his parents were killed standing against clear-cutting.
  • Spider-Sense: His ring/power often acts as a sixth sense, warning him of danger.
  • Speaks Fluent Animal: At least his power allows him to communicate with them telepathically.
  • Tagalong Kid: He's younger than the others.
  • Took a Level in Badass: "Captain Planet And The Planeteers issue #3", made famous by Atop the Fourth Wall, though there are other examples of him managing to use his Heart power in impressive ways.
  • Undying Loyalty: Towards Gaia. He's the only Planeteer to never have betrayed her (even unwillingly or unwittingly).

    Suchi 

Suchi

https://static.tvtropes.org/pmwiki/pub/images/suchi.png
Voiced by: Frank Welker

Ma-Ti's troublesome pet monkey, whom he had rescued before he became a Planeteer and from whom he received his ring.


  • Because You Were Nice to Me: His Undying Loyalty towards Ma-Ti presumably results from their first meeting, in which Ma-Ti scared off a jaguar before it could eat him.
  • Nearly Normal Animal: Suchi doesn't talk (except to Ma-Ti), and things like using a fan are attributable to his being a monkey and thus more capable of copying human behavior. However, he's capable of understanding things that a monkey might not understand, such as the importance of a Geocruiser part that Gi loses in "Creep from the Deep."
  • Ridiculously Cute Critter: A capuchin, so cute even for a monkey.
  • Team Pet: Mainly Ma-ti's pet, but he travels with the group.
  • Undying Loyalty: He is always loyal towards Ma-Ti.

    Captain Planet 

Captain Planet

https://static.tvtropes.org/pmwiki/pub/images/cplanet_7457.gif
Voiced by: David Coburn

Captain Planet is the result of the Planeteers powers being combined and magnified. He is summoned by the Planeteers as a last resort to save the day. He can use all the Planeteers powers and blend them to make more. His weaknesses are various forms of pollution and hate (mental pollution).


  • '80s Hair: That mullet could probably make MacGyver jealous.
  • The Ace: He is a very skilled and competent hero. As the ending theme song says, "He's our powers magnified".
  • Affectionate Nickname: Wheeler often shortens his name to "Cap."
  • All Your Colors Combined: He has all of the colors of the Planeteers' elements reflected in his design: Earth is his green hair, Fire is his red clothes, Wind and Water are his blue-white skin, and Heart is his yellow chest piece.
  • All Your Powers Combined: He's created from combining the powers of all the Planeteers' rings. Trope Namernote .
  • Allergic to Evil: Adolf Hitler's hate was so strong being near it weakened him.
  • Boisterous Bruiser: Take Spider-Man's wisecracking and make it more hammy and bombastic and you'll have Captain Planet.
  • Captain Superhero: Provides the trope image. He's a superhero called "Captain".
  • Catchphrase: "The Power is Yours."
  • Chrome Champion: His skin is entirely a shining, metallic blue.
  • A Day in the Limelight: Typically he only shows up at the climax of an episode to solve the eco crisis of the week, but there's an occasional episode or two where he'll be summoned early on or repeatedly and get significantly more screentime than usual. For example, the episode where Kwame and Ma-Ti were trapped in space and Captain Planet was stuck summoned for the duration of the episode because their rings were too far to return to.
  • Drama-Preserving Handicap: His weakness to pollution never really comes into play unless the episode needs to last a bit longer or is a two-parter.
  • Elemental Powers: Since his power comes from the Planeteers' rings, it would make sense that he'd have elemental abilities.
  • Eternal Hero: Captain Planet has existed and will continue to exist as long as the planet has a will to protect itself.
  • Flying Brick: Even without his elemental powers, he's still super strong and Nigh-Invulnerable. However, he can't fly unless he has Linka's wind power.
  • The Good Captain: A textbook example. His Evil Counterpart Captain Pollution is an intentional inversion.
  • Good Hair, Evil Hair: His green mullet, which, surprisingly, he pulls off rather well.
  • Heart Is an Awesome Power: He puts all of the Planeteers' powers to better use than any of them can individually, including Ma-Ti and Gi's.
  • Hurricane of Puns: Something had to be very wrong when he wasn't dishing out lame puns...
  • Incoming Ham: Announces his presence with a hearty "By your powers combined, I AM CAPTAIN PLANET!" He only gets less subtle from there.
  • Invincible Hero: He can be hurt by pollution, but in most episodes, he literally just appears and fixes everything in two minutes, tops.
  • Large Ham: Holy crap, is he. Loud, over-the-top wisecracking, Hurricane of Puns, a costume that's essentially a man-bikini with boots, a dark green mullet. Yeah.
  • Limit Break: He's, essentially, the Planeteers' walking, talking Limit Break. He's summoned when it's time to whip out the big guns, and, as mentioned in the theme, he's their powers magnified.
  • Logical Weakness: Some Eco-Villains are quick to exploit this at times since Planet is powered by nature, and weakened by pollution. Can sometimes teeter into Weaksauce Weakness territory. Luckily, a simple wash or exposure to sunlight will get him right back up.
  • Mana Drain: Because he's the physical manifestation of all of the Planeteers' powers combined, summoning him will deactivate their power rings until he dematerializes and releases their energy back again, forcing the team to rely on their own individual skills when Captain is around.
  • Mutual Disadvantage: He and Captain Pollution are essentially walking Kryptonite to one another. Captain Planet does have one advantage, being that while pollution can weaken him, it cannot kill him.
  • Nice Guy: Incredibly nice, even to the villains. He also never resorts to direct violence, instead using his powers to foil the bad guys' plans and correct the ecological damage. The exceptions, of course, are Captain Pollution and Zarm, who really don't give him much choice.
  • Nigh-Invulnerability: One of his most displayed powers. In fact, even pollution isn't a surefire way to kill him because he can be washed off and charged up with solar energy. In fact it actually can't kill him period. It can render him useless and unable to save the day, and at worst force him to return to the rings but after a recovery period he can be summoned again good as new. He can't ever be destroyed so long as the planet is still turning.
  • Our Spirits Are Different: This spirit of the earth also happens to be a hammy Captain Superhero.
  • OOC Is Serious Business: The Captain seems to have a permanently jocular demeanor and talk only in wisecracks...until a villain sinks to a level that even he has to take seriously, or poses a threat that he cannot easily deal with. He'll be all business then, which is a sure sign that the stakes have been raised amazingly high.
  • Papa Wolf: If you're a villain, messing with his Planeteers (especially when he sees you doing it) is a huge mistake. When Skumm got Linka addicted during his latest scheme (to a powerful drug with very nasty aftereffects), Captain Planet dropped the puns and was sorely tempted to dose the villain with his own product. He settled for throwing him out of a helicopter.
  • Parental Substitute: He sometimes serves as a father figure to the Planeteers.
  • Primary-Color Champion: His skin is blue, he has red boots, trunks, a red top, and red gloves. He also has a yellow belt buckle and the yellow Planeteer signature. In contrast however, his hair is green.
  • Pungeon Master: Every single word out of his mouth is some sort of pun, except when giving exposition or the stakes are high enough.
  • Really 700 Years Old: "The Conqueror" implies Cap was around back when Zarm was getting banished – ages ago.
  • Save the Villain: He's had to keep the Eco-Villains from meeting their doom many times, occasionally Lampshaded and according to Dr. Blight: "It's in [his] hero's manual!"
  • Selective Magnetism: He inherits selective magnetic powers from Kwame, only with much more power behind it.
  • Space Whale Aesop. Defied. There's a reason why his catchphrase is "the power is yours" and he won't get called in unless there's an emergency. First and foremost, he's there to remind kids that there is no Captain Planet in real life to fix environmental damage, and that they'll have to do the hard work themselves.
  • Super Strength: There's really nothing he's been shown to not be able to lift, crush, or reshape with ease.
  • This Is Unforgivable!: The captain was not happy when Verminous Skumm turned innocent kids into mindless, drug addled zombies that would obey Skumm's every command if it meant they could keep poisoning themselves with Bliss in the episode "Mind Pollution". Captain Planet was not only uncharacteristically angry he only cracked two jokes and even they were used without irony.
  • Transformation Name Announcement: "By your powers combined, I am Captain Planet!"
  • Underwear of Power: Not really underwear, but he has red trunks. Oddly, he wears a belt as if they were red short pants. It likely serves as a simple accessory.
  • Up, Up and Away!: He flies in the traditional pose. He doesn't need to, but does it anyway because he's a showoff.
  • Weaksauce Weakness: He is vulnerable to pollution, which makes sense as a Logical Weakness, but there is also (famously) the hate behind Hitler's Death Glare. To make things really problematic, these are the same things that fuel Captain Pollution (see his own entry).


Eco Villains
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The Eco Villains are a small group of villains and their subordinates who wreak havoc on the Earth with pollution, wildlife endangerment or shady business dealings. Many of them do this out of short-sighted Greed, but for others it's never explained besides the fact that they can.

    General 
  • Allegorical Character: They each represent the root causes of societal and environmental problems, whether directly or indirectly.
  • Bad Boss: As one might expect, at least some of the Planet villains are terrible employers.
    • In "Beast of the Temple", Rigger grabs onto Greedly and begs him to save him after his boss provokes Gi into flooding the base. Greedly dismisses him and says he's saving himself, though he's too busy hanging on to a pipe to try to throw him off.
    • In "Two Futures", Greedly explicitly tells Rigger that he's not sure if the time pool is safe, so Rigger will serve as a guinea pig.
    • In "Last of Her Kind", Looten Plunder makes his employees pay for the vehicles Captain Planet wrecked. When one of them, Belo, asks how he'll feed his family, Plunder flatly states that he'll probably do so poorly if he doesn't obey orders.
    • Though Dr. Blight often treats MAL better than the other villains treat their lackeys, "A Good Bomb is Hard to Find" sees her leave him behind on a crashing ship. He tells the Planeteers about her latest scheme in revenge.
  • For the Evulz: Many of their goals lead to environmental damage to the world and its creatures, and they don't care about the consequences. Otherwise, they simply pollute for the hell of it.
  • Names to Run Away from Really Fast: All of the human ones of them have disgusting, villainous-sounding names, which also double as Punny Names or Meaningful Names as well.
    • Hoggish Greedly; References his Animal Motifs and his greed, in a Punny Name sort of way.
    • Looten Plunder; Sounds like "Loot and Plunder" (read: steal stuff), fitting his motif as a Corrupt Corporate Executive.
    • Sly Sludge; References his criminal motif, slyly disposing of garbage and sludge in ways that ultimately hurts the environment to make a quick profit.
    • Duke Nukem; Combines obvious Aristocrats Are Evil connotations with "nuke 'em", referencing his status as a Nuclear Nasty.
    • Verminous Skumm; References both his rodent-like nature (making him a vermin, or literally verminous), his status as The Pig-Pen, and his status as the show's Knight of Cerebus until Zarm arrived (making him a real scumbag).
    • Dr. Blight; References her criminal motif, using science to blight and befoul the world around her, just because she can.
  • Nicknaming the Enemy: They tend to call the team "Planet pests" and other variations on their title.
  • Psycho Rangers: Dr. Blight, Duke Nukem, Looten Plunder, Sly Sludge and Verminous Skumm temporarily became this trope during the Mission to Save Earth two-parter. They managed to create evil counterparts to the Planeteers' rings, which were even able to summon Captain Pollution, an evil counterpart to Captain Planet.
  • Villain Team-Up: They did this on rather frequent occasions, with Dr. Blight in particular being prone to this. The only time all of them teamed up was in the two-parter "Summit to Save Earth'', with Zarm acting as their leader. In fact, the debut episode for Blight and Duke Nukem was a team up between them.
  • Would Hurt a Child: Some of the Eco-villians— Blight, Nukem, Skumm, and Zarm mostly — will more than gladly attempt to hurt, sicken, manipulate, exploit, or outright kill children (including Ma-Ti, the only non-teenage Planeteer) if it benefits them. Skumm stands out as he'll do it simply For the Evulz, as seen in "Talkin' Trash".

    Hoggish Greedly 

Hoggish Greedly

https://static.tvtropes.org/pmwiki/pub/images/cphoggish_7090.gif
Voiced by: Edward Asner

A man resembling a pig who represents the environmental damage caused by the exploitation of natural resources and over-consumption.


  • Acrofatic: His obesity doesn't get in the way of his running speed or endurance, even being able to outrun Ma-Ti in a race.
  • Animal Motifs: Pigs. His first name is "Hoggish", he has Pointed Ears, razor sharp teeth and is obese like a pig, he has the stereotypical pig snort laugh, he has Jabba Table Manners, and he makes pig related puns.
  • Annoying Laugh: As part of his pig motif, he has the stereotypical "pig snort" laugh. His son Junior also has it.
  • Attack of the 50-Foot Whatever: In "Trouble on the Half Shell", he and Verminous Skumm team up to gather turtle eggs. He trips whilst carrying some eggs poisoned by Skumm, and grows into a gargantuan monster version of himself.
  • Corrupt Corporate Executive: He seems to be more concerned with consuming as much as he can than he is with actually turning a profit. It's implied that he can get away with it because he's got an obscene amount of Old Money in reserve, but his final appearance has him living in a hovel with Rigger, suggesting that his luck finally ran out.
  • Corrupt Hick: Although a big businessman, he has a really "hickish" attitude and vocabulary.
  • Dub Name Change: Mr. Virus in the Italian dub.
  • Even Evil Has Loved Ones: He really does care about his son Junior. When his own actions put Junior in harm's way, he works with the Planeteers to fix what he did for his son's sake.
  • Evil Redhead: Sports a distinct red Mohawk and is not a very nice man.
  • Fat Bastard: As part of his Animal Motifs and pollution symbolism. He's not morbidly obese, but he's definitely a hefty man, and less than healthy as a result. He's also a big jerk who doesn't care about anyone other than himself and his son, and is willing to kidnap or murder those who get in his way.
  • Generation Xerox: He's very similar to his grandfather Don Porkaloin, and his son Junior is just like him. Ironically, both end up reforming and becoming very different.
  • Heel–Face Turn: He was forced to quit crime after failing a Secret Test of Character from his eco-conscious grandfather, who also convinced Rigger to go green as well.
  • Morality Pet: He has a son who is like him but not quite evil, and when said son was in danger due to the air pollution Greedly caused, Greedly chose to work with the Planeteers rather than let him die.
  • Moral Myopia: Greedly cares about his own son quite passionately, but it doesn't make him more sympathetic to the danger and trouble he causes to other people's families.
  • Pig Man: Not literally, but his pointed ears, weight problem and upturned nose, as well as the snorting laugh he makes, does give him a subtle porcine motif. In the episode where he and Verminous Skumm team up, the gigantic Greedly does look a bit more like a pig-man as a result.
  • Pointed Ears: Has part of his pig motif, he has pointed ears.
  • Screw the Rules, I Have Money!: He does a whole bunch of things that are not only unethical, but blatantly illegal. He doesn't care because, hey, he's rich.
  • Screw This, I'm Outta Here!: Upon seeing Captain Planet's first ever summoning, he immediately gives the order to get his mobile oil rig out of the area.
  • Starter Villain: Though he is a recurring villain, Greedly serves as the very first threat for the Planeteers in their first mission of the series.
  • Straw Character: His episodes often revolved around the negative parts of fossil fuel use.
  • Villainous Glutton: He eats and litters constantly.

    Looten Plunder 

Looten Plunder

https://static.tvtropes.org/pmwiki/pub/images/cplooten_2555.gif
Voiced by: James Coburn in 1990–1992, Ed Gilbert in 1993–1995

A wealthy poacher and greedy businessman who represents the evils of uncontrolled capitalism, unethical business actions, and globalization.


  • The Bad Guy Wins: He got away with cutting down a forest where endangered species live in "Whoo Gives a Hoot?", making him the only villain to defeat the Planeteers.
  • Corrupt Corporate Executive: The most prominent example of an unethical businessman who does blatantly illegal things for profit in the show.
  • Dub Name Change: Max Malis in the Italian dub.
  • Evil Counterpart: As one of the Captain Pollution ring bearers, he serves as one to Kwame because of his Deforestation ring.
  • Evil Poacher: He's often involved in illegally killing animals, either for profit or for his own pleasure.
  • Impossibly Tacky Clothes: His suit has pink leopard-skin lapels.
  • Informed Ability: In the episode where the Eco Villains create evil duplicate of the Planeteers' rings, Looten Plunder get Earth's counterpart, Deforestation. He's never seen using it despite being close to an island full of trees. The only time he used the ring is for summoning Captain Pollution.
  • Kick the Dog: To make his victory in clear-cutting the forest in spite of endangered species living there in "Whoo Gives a Hoot?" even more hurtful for our heroes, the ending of the episode has him rub it in the Planeteers' faces that they've lost this time and dare them to try and stop him from clear-cutting the next forest he intends to target.
  • Large Ham: He tends to be hammy at times, the most notable instance being when he hollers "You'll pay for this, Captain Planet!" in "Last of her Kind".
  • N.G.O. Superpower: Not only is he an international arms dealer with access to the latest, fanciest weaponry, in certain episodes he has also boasted his own armed forces ... including his own supercarrier.
  • Nothing Can Stop Us Now!: In his very first appearance, poaching ivory in Africa, he boasts that no one can stop him. Of course, the Planeteers soon show up and summon a certain someone to prove him wrong.
  • Pet the Dog: He's not that bad in "Bitter Waters" until he realizes what irrigating the desert meant in terms of ecological damage. He does give a poor reservation money and jobs by irrigating the desert, but does so the wrong way. Later on, when they develop a cleaner source of energy and income, admits they can make just as much using what they have, compared to what they would make doing things his way.
  • Screw the Rules, I Have Money!: He often believes he can get away with anything as long as he can bribe someone. However, that doesn't help if you commit a crime on an Indian Reservation.
  • Screw the Rules, I Have Connections!: Implied in "Bitter Waters". Doesn't help if you commit a crime on an Indian reservation.
  • Smug Snake: He often has a smug sense of superiority and acts condescending to those he considers beneath him.
  • Straw Character: An extreme case of showcasing the negative side of corporations and land development.
  • Well-Intentioned Extremist: In "Bitter Waters". He approaches a poor Indian reservation and offers them jobs and money by irrigating the area. A noble goal, but he does so the wrong way.

    Sly Sludge 

Sly Sludge

https://static.tvtropes.org/pmwiki/pub/images/cpsly_806.gif
Voiced by: Martin Sheen in 1990–1992, Jim Cummings in 1993–1995

An unscrupulous waste disposer who represents the harm caused by ignorance, short-term thinking, laziness, and the environmental problems caused by waste disposal. He is probably the most "realistic" of the Eco-Villains in that he seems to not be truly evil, but merely unconcerned with the environmental effects of his various schemes.


  • A Lighter Shade of Black: The most humane and realistic of the villains. Waste disposal is a legitimate business that can be very good for the environment and would normally make him an ally to environmentally friendly people, it's just that he's so lazy and negligent that he goes about his work in the wrong way. He finally wises up in his last episode.
  • Alliterative Name: Sly Sludge.
  • Anti-Villain: He's certainly not malicious. Just very, very careless about where he dumps garbage. Which he ultimately abandons.
  • Bald of Evil: Almost, in that he's not entirely bald. And he does eventually clean up his act and quit being an Eco Villain.
  • Brilliant, but Lazy: He's able to come up with complex schemes and invent incredible technology to do his job, but he is so lazy and negligent that he goes about it the completely wrong way.
  • Butt-Monkey: Let's face it – if anything could happen to Sly Sludge, it would. Every episode he's in, he's either comically injured or just plain humiliated.
  • Corrupt Corporate Executive: A much more downplayed example than Plunder and Greedly. Sly's not evil, he's just short-sighted, greedy, and lazy. Once he realizes that he can actually turn a profit and make his life easier through environmentally friendly means, he stops being a villain entirely.
  • Cut Lex Luthor a Check: More than once, he's come up with relatively ingenious ways of handling waste disposal, just not recycling, and is good friends with Dr. Blight, who can create just about anything technological. He never thinks to use any of his resources beyond quick waste dumping scams.
  • Evil Counterpart: To Linka, as one of the Captain Pollution ring bearers, his ring being Smog to Linka's wind.
  • Fat Bastard: He's an overweight felon, but not as fat nor as mean as Hoggish Greedly.
  • Fat Idiot: Most of his plans backfire because he doesn't think about the long-term consequences or the processes involved.
  • Heel–Face Turn: In his final appearance in "No Small Problem", he FINALLY wises up and realizes he can make a fortune by running an honest recycling facility rather than being a villain.
  • Lazy Bum: Many of his waste dumping scams harm the environment because of how short-sighted and hasty they are. As noted above, if he weren't so lazy and short-sighted, he'd probably be able to get rich and help the public good, with the added benefit of not attracting the Captain's attention. In fact, he does exactly that in his final appearance.
  • Screw the Rules, I Have Money!: Not as rich as some of the other Villains, but he does use his wealth and connections, when he has them, to get away with stuff.
  • Villainous Friendship: He is good friends with Dr. Blight, despite her being much worse than he is. It's unknown if they could still be considered friends after he turned himself around.

    Duke Nukem 

Duke Nukem

https://static.tvtropes.org/pmwiki/pub/images/cpduke_2851.gif
Voiced by: Dean Stockwell in 1990–1992, Maurice LaMarche in 1993–1995

No, not that one. A radioactive mutant who represents the perils of nuclear power and ozone depletion. Also one of the few enemies on the show to have superpowers like the protagonists.


  • Artistic License – Nuclear Physics: ...It was a different time. Paranoia at this new-fangled nuclear power business was the prime motive in his creation. Also, the fact that everyone he ever interacts with on the show DOESN'T have super-cancer is part of the license.
  • Atomic Superpower: Duke Nukem is able to generate, manipulate and control radiation.
  • The Brute: He was the only one of the main villains who was a direct physical threat to Captain Planet, so he often fulfilled this role even though he originated as a Mad Scientist.
  • Depending on the Writer: Frankly, Duke Nukem's portrayal, abilities and goals ping-pong all over the place during the show, with different episodes giving him different traits and rationale.
  • Dub Name Change:
    • Dick Disastro in the Italian dub.
    • In the German dub, he's renamed "Graf Atomar", literally "Count Nuclear".
  • Dumb Muscle: In the later episodes, he becomes less articulate and guileful, and his plans for gaining radiation became even more simplistic and bare. If you're feeling charitable, you can chalk it up to his progressing mutation robbing him of his higher brain functions.
  • Evil Counterpart: To Wheeler, as one of the Captain Pollution ring bearers, his ring being Super Radiation to match Wheeler's fire ring. Wheeler is also shown battling him in the intro.
  • For the Evulz: ...Kinda? Some episodes, he needs nuclear materials to eat, some episodes he could just eat human food but chooses to devour nuclear radiation to grow more powerful, and sometimes he wants to take over the world and turn everyone into a mutant like him.
  • Horror Hunger: Depending on the Writer. In some episodes, he's portrayed as actively needing nuclear radiation to survive.
  • I Love Nuclear Power: He requires radiation to feed... maybe. Maybe he just wants more to fuel his desire to remake humanity in his likeness and transform the world into a wasteland of nuclear power. Depends on the episode, really.
  • Mad Scientist: Supposedly, Duke Nukem became the way he is due to a nuclear experiment, and he was once referred to Kwame as "Dr. Duke Nukem".
  • Obviously Evil: He's a yellow rock-skinned monster with menacing green eyes. Do you really need any more of a hint that he's evil?
  • Plague Master: Radiation sickness and fallout rather than plague, but close enough.
  • Playing with Fire: Poison fire, baby.
  • Radiation-Immune Mutants: He is a mutant of the "actively absorbs radiation and is nourished by it" variety.
  • Super Strength: He's stronger than an average human as part of his mutation, which is another reason not to let him get too close.
  • Sympathy for the Devil: Depending on your interpretation of him, Duke Nukem can become a guy who just wants the things any normal human wants; food, a good living environment, and companionship. Only thing is he's a walking dirty reactor, so getting those things would require polluting the world with radioactive fallout and transforming humanity into mutants like himself, and if World War III happened, he'd get his wish.
  • Villain Song: He can once be heard singing in the shower whilst bathing in the radioactive coolant of a nuclear power plant. "My name is Duke Nukem/I'm a nuclear shark/I'm hotter than Elvis/and I glow in the dark!"
  • Walking Wasteland: Depending on the Writer. Sometimes he's portrayed as leaving a heavy trail of fallout in his wake, making it a very bad idea to go near him without protective equipment. Other times he can interact with people harmlessly. It may depend on how much radiation he's recently absorbed.
  • X-Ray Vision: Hey, it's radiation too!

    Verminous Skumm 

Verminous Skumm

https://static.tvtropes.org/pmwiki/pub/images/cpvskumm_8161.gif
Voiced by: Jeff Goldblum in 1990, Maurice LaMarche in 1991–1995

A part man, part rat creature who represents the evils of poor sanitation, disease, urban decay, and uncontrolled crime. Unlike the other villains, he tends to focus more on destroying humanity than destroying nature.


  • Baleful Polymorph: In "Skumm Lord" he has a toxic chemical compound called "rat rot" that can mutate humans into rat-people like himself.
  • Big "NO!": Lets out a terrifying one at the end of "Mind Pollution" when he accidentally eats one of his own Bliss pills, in effect polluting himself.
  • Card-Carrying Villain: He revels in the fact that he's evil, mostly because he's also a huge misanthrope.
  • Damn, It Feels Good to Be a Gangster!: He's the leader of the chaotic youth gangs in Utopia and Talkin' Trash, using this trope in full effect to trick them into trashing their own communities.
  • Dub Name Change: Rodirogna (lit. "Mange Gnaw") in the Italian dub.
  • Evil Counterpart: To Gi, as one of the Captain Pollution ring bearers, with his ring giving him the power over Toxics in order for there to be a polluting equivalent to water.
  • Expy: He's very similar to The Rat King.
  • For the Evulz: Eventually his only reason for doing anything is apparently to destroy the environment or (more often) ruin people's lives for laughs, and he only occasionally mentions ruling the wreckage he intends to leave behind. An entire episode focuses on his efforts to stir up prejudice against an HIV-positive kid just for the hell of it (although he also mentions that it helps his long-term goals by reinforcing misinformation about the disease, encouraging the spread).
  • Gag Nose: It evokes a rat-like snout.
  • G-Rated Drug: "Mind Pollution" has him distributing a drug across Russia, under the name "Bliss", with the same addictive properties as a Real Life drug. Linka's brother dies from overdose, and Linka herself is affected to the point of losing access to her Wind power. Thankfully, she got better and Skumm unwitting had a taste of his own medicine after his defeat.
  • Inexplicably Awesome: We get no explanation for where he came from (outside of a throwaway line about how he was "born and raised in toxic waste") or why he is rat man, and none of the other characters ever really questioned it. While other rat people appeared as his henchmen, Skumm having the means to turn normal humans into Rat Men indicates that the rat people are Skumm's creations, and not an actual species that is he is but one member of.
  • In the Hood: Always wears a hood to cover up his hideous, rodent-like facial features.
  • Knight of Cerebus: The episodes with him as the main villain are normally Darker and Edgier. For example, a couple of kids have actually died as a direct result of his actions, and one of them was even a relative of a main character. He's usually focused on hurting people rather than the environment. In his first episode, he creates a cloud of acid rain, not to destroy a forest or something but to destroy a city. Most notably, in "A Formula for Hate" and "Mind Pollution", his actions were so heinous that Captain Planet completely dropped the quips and wisecracks and was truly furious.
  • Laser-Guided Karma: He gets a literal taste of his own medicine at the end of "Mind Pollution" when he ends up addicted to his own drug.
  • Little Bit Beastly: He has rodent-like facial features, verminous claws for hands/feet and a lashing rat's tail.
  • Obviously Evil: Oh, gee, the giant man with a rat's tail and rat-like facial features running around in dirty, smelly clothes in the sewers and garbage dumps and calling himself Verminous Skumm is evil. However would you have guessed?
  • Plague Master: He tends to rely on toxic chemical compounds, like his "Skummy Brew" (which turns people into Rat Men) and Bliss (a highly addictive drug), but the effects are ultimately the same.
  • Rat Men: He looks like a cross between a rat and a human.
  • Rodent of Unusual Size: Specifically, he's part of an entire race of Rat Men, and his ultimate goal is often stated as being to destroy humanity so they can take over the ruins.
  • This Is Unforgivable!: Even Captain Planet isn't happy about this rat distributing drugs.
  • You Dirty Rat!: He's a villain with rat-like traits that are used for the symbolism of pollution, decay and death.

    Dr. Blight 

Dr. Barbara "Babs" Blight

https://static.tvtropes.org/pmwiki/pub/images/cpblight_6220.gif
Voiced by: Meg Ryan in 1990, Mary Kay Bergman in 1991–1995

A Mad Scientist who represents the dangers of uncontrolled technology (specifically dealing with the military-industrial complex) and unethical scientific experimentation.


  • Affectionate Nickname: "MAL-Baby" for her computer assistant MAL.
  • Alliterative Name: Babara Blight.
  • Beauty Is Bad: She's pretty attractive (except for what's under her hair), but she's also a total bitch.
  • Bad People Abuse Animals: Experiments on animals. Even Suchi was a victim, though not worse for wear.
  • Cain and Abel: Has a twin sister named Bambi, who's her complete opposite, which also carries onto her daughter.
  • Card-Carrying Villain: Though not always, she often takes pride in being evil.
  • Corrupt Corporate Executive: Many of her experiments seemed to have money in mind, and her business ventures revolved around profitable animal-related tests (Draize testing for cosmetics companies, running a puppy mill).
  • Cruella to Animals: The episode "101 Mutations" proves this in spades.
  • The Dark Chick: The only female amongst the villains, and generally more subtle in her machinations than the others.
  • Dub Name Change: Lady Velenia (lit. "Lady Poisonia") in the Italian dub.
  • Even Evil Has Standards: She shows concern when Nukem decides to use an actual nuclear bomb on the TV studio in "Who's Running the Show?". Mostly because it'd take out her, Greedly and Skumm in the process and make the land uninhabitable, neither of which she actually wants.
  • Evil Counterpart: To Ma-Ti, as one of the Captain Pollution ring bearers, with the polluting equivalent of heart being Hate.
  • Evil Genius: She's the smartest of the main villains, being a Mad Scientist.
  • Eye Scream: Her hair covers up the burn on her face that also destroyed her eye.
  • Family-Friendly Firearms: Her machines are guaranteed to fight with laser weaponry.
  • The Fashionista: Shows quite a vain streak for a scientist.
  • For Science!: Why she wrecks the environment; she cares more about doing science than thinking about the potential consequences of her experiments on the world around her.
  • Handicapped Badass: Considering she takes on Captain Planet and the Planeteers after losing her eye.
  • Hot Scientist: She's pretty attractive until you see what's underneath her Peek-a-Bangs.
  • Laser-Guided Karma: In "Frog Day Afternoon", she gets her comeuppance for pureeing endangered amphibians in an attempt to heal her scarring when it turns out that MAL miscalculated and that using frog extract on her facial scar is actually going to make the scarring worse.
  • Last-Name Basis: The team only knows her as "Dr. Blight." When her good twin sister calls her "Babs", they have no idea who she means until she uses the surname and title.
  • Mad Scientist: She takes this Up to Eleven - at least according to Gi in Two Futures, Part I.
    Gi: Dr. Blight again? Even mad scientists call her crazy!
  • Male Gaze: Provides some close-ups of her anatomy in "Tree of Life".
  • Ms. Fanservice: The skintight clothing and the sultry, seductive voice are the closest this show ever gets to fanservice.
  • Mugged for Disguise: She incapacitates her sister Bambi to steal her clothes and impersonate her in "Hollywaste".
  • Omnicidal Maniac: She's the only Eco-Villain, other than Zarm, who seems actively excited by the prospect of killing off the entire planet. In one episode, as mentioned under Refuge in Audacity, she decides to go back in time and sell a nuclear bomb to Hitler. Another, equally powerful, example is the episode Planeteers Under Glass, in which she seizes control of a virtual reality simulator and uses it to create a virtual earth that she pollutes until it becomes completely incapable of supporting life, culminating in the program imploding after it depicts the last human — a grotesque, demonic-looking cyber-mutant — dying as it sinks to its knees and raises a fist in defiance at the heavens. Blight wonders for barely a second if maybe she went too far, then gleefully dismisses the idea, lamenting that she can't start it up again and enjoy running the nightmare scenario all over again.
  • Peek-a-Bangs: She wears her hair partially over her face. Turns out it's to hide the fact she's Two-Faced.
  • Pink Means Feminine: She's a woman who wears a pink jumpsuit.
  • The Power of Hate: She got the Evil Counterpart of the Heart Ring - that is, the Ring of Hate.
  • Red Right Hand: Her haircut covers up the fact that the entire left side of her face is horrifically burned.
  • Refuge in Audacity: "A Good Bomb Is Hard to Find" has her build a time machine, steal some plutonium with her future self, then go back in time to sell a nuke to Hitler. If it weren't for YouTube, most people wouldn't even believe the episode exists.
  • Rich Bitch: Generally she's shown as extremely wealthy. Her brand of science may be destructive and evil, but the profit margins are clearly extreme.
  • Robosexual: She and MAL flirt with each other at least once every episode that they're both in. She even kisses him once in a while.
  • Science Is Bad: Her entire purpose is to showcase just how terrifying science can be if it's not held back by some level of morality or sanity.
  • Screw the Rules, I Have Money!: She's even more successful at bankrolling her brand of evil than Plunder and Greedly are.
  • She's Got Legs: She is shown to have fine legs in "Hollywaste" and "Who's Running the Show".
  • Too Many Belts: Downplayed. She wears two belts around her waist, for no particular reason.
  • Two-Faced: The left side of her face is badly scarred.
  • Well-Intentioned Extremist: Sometimes Dr. Blight thinks her actions actually make the environment a nicer place, like when she planned to turn the Sahara into a big garden.

    Zarm 

Zarm

https://static.tvtropes.org/pmwiki/pub/images/cpzarm_6143.gif
Voiced by: Sting in 1990–1992, David Warner in 1993, Malcolm McDowell in 1994–1995

A former spirit of the Earth, who left Gaia in search of other worlds and ended up laying other populous planets to ruin. He is without a doubt the most dangerous of all the eco-villains because he represents the most terrible and destructive dangers of all: War, corruption, and hatred.


  • Anthropomorphic Personification: He embodies war and hatred. While not touched on in depth, Zarm was most likely representative of nature as uncaring and driven by competition. It's not a stretch to imagine how a nature spirit that once simply represented survival of the fittest could become a spirit of conquest and subjugation. It makes even more sense if both Gaia and he were affected by the emergence of sentient creatures (humans) and also became more sentient and aware (what with them being a representation of nature and humans being a part of nature). Gaia most likely took on human traits that she had the most affinity with (compassion, understanding, love) while Zarm had a greater affinity with mankind's more negative aspects (callousness, ambition, and hate).
  • Apocalypse How: Class 6. Zarm drove the last planet he visited to fight a global nuclear war. As a result it became, as Gaia says, "a lifeless cinder". With Duke Nukem representing the dangers of nuclear energy, Zarm is the very manifestation of the fear of World War III without nuclear deterrent and the United Nations to prevent it.
  • Art Evolution: His hair is blue in Seasons 1 and 2, but it's later changed to black.
  • Big Bad: The opposing spirit to Gaia, who forces the other villains to cooperate under his command and decimate the world under the war and hatred he symbolizes.
  • Card-Carrying Villain: He makes no bones about the fact that he's a spirit of destruction and domination.
  • Compelling Voice: His voice is incredibly effective in getting people to obey his orders; the only person it doesn't work on is Ma-Ti.
  • The Corrupter: He managed to corrupt four of the Planeteers with Iron Fists. If it weren't for Ma-Ti resisting the temptation and alerting Gaia, the others would have started a nuclear war, AKA WWIII.
  • Disability Immunity: The reason Ma Ti gives for not using the Heart Ring on him, as it is the power of emotions he would No-Sell it anyway due to being The Sociopath.
    Ma Ti: I cannot stop you Zarm. My ring is the power of Heart, which allows us to love. Heart, to care for our planet and friends. My ring will not touch you because... you HAVE no heart.
  • Divide and Conquer: His modus operandi: play on people's ignorance to turn them against each other, or manipulate their hearts to stoke hatred and strife.
  • Evil Brit: His British accent is evident especially in the episodes where Sting voices him.
  • Evil Counterpart: He is a villainous equivalent to Gaia, being a spirit of the Earth like her, except much more malevolent and destructive.
  • Eviler Than Thou: In "Summit to Save Earth, Part 1", he unites the other Eco-villains under his command... and manages to get away with flat-out insulting them.
    Zarm: You, miserable worms, develop a plan? HA! You'll never figure out a way to stop Captain Planet. And he will show up; and wipe you off the face of the Earth! That's why you bumbling incompetents will be working for me.
  • Faux Affably Evil: He's good at feigning kindness. He managed to: fool the Planeteers in "The Conqueror"; turn a naive boy's wishes against his village in "The Dream Machine"; and escalate the conflict between parents of two kids in "In Zarm's Way".
    • In "The Conqueror", he's also noted to have manipulated an entire planet planet's population to destroy itself by helping it develop nuclear weapons.
  • For the Evulz: Despite the stereotype, the other villains generally had some kind of motive for whatever harm they were doing to the planet. Zarm, on the other hand, was out to foment conflict and destruction (up to and including nuclear wars) just because he hated humans, Earth and Gaia.
  • Icy Blue Eyes: Depending on the episode, he has either these or gray, or even greenish irises. All these colors ultimately mean the same, though: he's cold, cruel and definitely not the type of guy you should trust.
  • Jackass Genie: Did this in "The Dream Machine", twisting a naive and oblivious kid's wishes and letting the people of his village do it too until the entire village almost became a wasteland and a warzone.
  • Kick the Dog: In "Summit to Save Earth, Part 2", making Gaia a very old mortal, turning Earth into a Crapsack World, and letting the Planeteers out 10 years into the future to "enjoy" their dying planet is not enough for him. Thus, just when the Planeteers are about to leave and can't stop him, he accelerates Gaia's aging significantly. Then, there are a few times in the episode when he's shown mocking her mercilessly. And finally, he makes her Planeteers play a sick game before her very eyes.
  • Knight of Cerebus: He's by far the most deadly and dangerous villain, capable of laying waste to entire planets. Much like Skumm, he primarily targets people rather than the environment. In his very first appearance he comes close to manipulating the Planeteers into starting a nuclear war, AKA WWIII.
  • Large Ham: Quite surprisingly, yes; especially in "Summit to Save Earth, Part 1".
    Zarm: At last! The Earth is finally polluted enough for me! [Plunder walks in and hits him with the door] No-one sneaks up on me!
  • Let's You and Him Fight: One of the ways he operates is to get people to fight each other until they are all dead, like the aliens from The Twilight Zone (1959) episode "The Monsters Are Due On Maple Street".
  • Light Is Not Good: In his first appearance, and occasionally thereafter in disguise, he posed as a benevolent spirit of the same kind as Gaia.
  • Master of Illusion: He uses illusions for disguise. It makes him an even more effective manipulator than he already is.
  • Might Makes Right: Says this word for word in "The Conqueror" when Gi questions destroying things for the sake of destruction itself.
  • Nature Is Not Nice: He's an Earth spirit like Gaia but he embodies the amorality and cruelty of nature where only the strong survive. He also encourages ruthless competition and natural selection by supporting dictatorships and spreading conflict.
  • Nice Job Fixing It, Villain: He almost won in "The Conqueror", corrupting most of the team and turning Gaia mortal...and then Gaia goes to talk to the rogue Planeteers (who are convinced he's a good guy) and he just has to send an earthquake to kill her. Cue his "conquerors" abandoning him.
  • Noodle Incident: Gaia says in "The Conqueror" that Zarm once was the Spirit of Earth, like herself, but "left in search of other worlds". So... what exactly did happen that resulted in him leaving the Earth and seeking revenge on Gaia?
  • Our Spirits Are Different: In his case, he's the closest thing this world has to the Devil.
  • Physical God: Much like Gaia, he's an immortal being of great power. Unlike her, he's a God of Evil.
  • The Power of Hate: He is the power of hate weaponized. Zarm doesn't need to directly fight most of the time; he's just that good at getting people to hate each other.
  • Really 700 Years Old: He's been exiled ages ago.
  • Red Eyes, Take Warning: Zarm's eyes glow a lot while trying to corrupt the Planeteers, seemingly as a sign of him using Psychic Powers on them. It's possible to No-Sell it, however; Wheeler does when Zarm makes a last-ditch effort to retain control over him.
  • Satanic Archetype: He's not only plain evil, with no redeeming qualities, but also dangerously intelligent and cunning, and despite his great power, one of his major tactics is acting as The Corrupter.
  • Significant Anagram: Might be a stretch, but "Mars" was the Roman god of war.
  • Social Darwinist: His "might makes right" philosophy would be a textbook example of this, save for his nasty habit of making both sides of the conflict destroy each other.
  • Virtue Is Weakness: Being the embodiment of destruction and hatred, Zarm takes a dim view of anything more positive. When the four Planeteers he corrupted break loose and reunite with Gaia and Ma-Ti, he calls it "sentimental slop" and asks what happened to their strong selves.
  • Voluntary Shapeshifting: As shown in the "Summit to Save Earth, Part 1" episode, he can pull this off easily and perfectly, to the point of getting the voice just right. He even manages to coax out the rings from the Planeteers by impersonating Gaia. The fact that he earlier has stolen the Heart ring, thus making Ma-Ti unable to see through the ruse and alert the others until it was too late, certainly helped his case, though.

    Captain Pollution 

Captain Pollution

https://static.tvtropes.org/pmwiki/pub/images/captain_pollution.png
Voiced by: David Coburn

An evil counterpart to Captain Planet that is a result of the combination and magnification of the powers of rings of destruction created by Dr. Blight. He has the powers of super radiation, deforestation, smog, toxics, and hate and consuming and bathing in more pollution makes him bigger and stronger. He is defeated twice by Captain Planet; the latter may have been for good.


  • Back from the Dead: After being destroyed in his first appearance, he is revived in the two-part episode "A Mine is a Terrible Thing to Waste".
  • Card-Carrying Villain: He's a living incarnation of Motive Decay: while the other villains usually have some sort of ulterior motive for damaging the environment, Captain Pollution just wants to pollute for its own sake.
  • Dub Name Change: Capitan Flagello ("Captain Scourge") in the Italian dub.
  • Evil Twin: Was created from the opposites of Captain Planet's elements. As such, he and Planet are both pretty much each other's Kryptonite Factor, though Pollution is far more willing to use deadly force than Planet is.
  • Faux Affably Evil: He has all of Captain Planet's hammy charm, but none of his positive qualities.
  • Flying Brick: The only powers he shares with Captain Planet are that he's incredibly strong and he can fly.
  • Killed Off for Real: He is destroyed for good after his second defeat, which makes him the first and only Captain Planet villain to actually die in the series.
  • Lava Pit: Meets his end when Captain Planet drops him into a lava pit. He's last seen sinking in and apparently dies.
  • Mutual Disadvantage: He and Captain Planet are both powered by the things that weaken the other.
  • One-Winged Angel: After coming back to life in "A Mine is a Terrible Thing to Waste", he absorbs a great deal of pollution and gets much larger and more monster-like.
  • Our Spirits Are Different: He's an artificially-created spirit, designed to be an Evil Counterpart to the more benevolent Captain Planet.
  • Plague Master: He can generate toxins and smog at will. Also nuclear radiation, but this is portrayed more as Frickin' Laser Beams.
  • Red Is Violent: He wears just as much red as his counterpart, with the bonus of red hair and red eyes. Unlike his counterpart though he's evil.
  • Surfer Dude: He inexplicably talks like a Californian surfer.
  • Underwear of Power: Like his counterpart, he wears a pair of red trunks.
  • Walking Wasteland: Anything he touches is instantly polluted.
  • Weaksauce Weakness: Earth, fire, wind, and water are his weaknesses. Fortunately, his weaknesses are the same things that power up Captain Planet.

    The Slaughters 

The Slaughters

https://static.tvtropes.org/pmwiki/pub/images/slaughters1.jpg
Voiced by: Theresa Saldana (Mame Slaughter), Charlie Adler (Stalker Slaughter)

A family of poachers led by Mame Slaughter and her son and second-in-command, Stalker Slaughter, represents the dangers of poaching and hunting endangered animals.


  • Adventurer Outfit: Stalker wears the classic 'safari' version, with a safari hat instead of a pith helmet.
  • Cruella to Animals: They're not especially cruel as far as hunters go, but they do hunt endangered species doggedly without much regard for their long-term survival.
  • Egomaniac Hunter: Unlike Plunder and Bleak, who hunt with a profit motive, the Slaughters do it just because they enjoy it.
  • Evil Poacher: They go above and beyond the call of duty, apparently hunting endangered animals just because they're endangered.
  • Names to Run Away from Really Fast: Slaughter is bad enough on its own, but Stalker Slaughter? No thanks. Even Mame sounds like "Maim".
  • Nice Hat: Stalker wears a safari hat with a zebra skin hatband.

    Henchmen 

Henchmen

Voiced by: John Ratzenberger (Rigger), S. Scott Bullock (Argos Bleak), Dick Gautier (Oakey Pinehead), Frank Welker (Dokey Pinehead, Leadsuit, and Tank Flusher III), Cam Clarke (Ooze), David Rappaport (MAL, first four appearances), Tim Curry (MAL, "Don't Drink the Water" and onward)

The various henchmen for the Eco Villains that include Rigger, Greedly's Yes-Man (well "yep" man); Argos Bleak, a mercenary soldier, and leader of Plunder's private army; Oakey and Dokey, Plunder's two unintelligent lumberjack employees; Ooze, Sludge's whiner sidekick; Tank Flusher III, Sludge's strongman garbage collector; Leadsuit, Nukem's cowardly errand boy; the Rat Pack, Skumm's part man, part rat thugs who eventually dwindle in size into just one rather competent nameless henchman; and MAL, Dr. Blight's evil high-intellectual supercomputer.


  • Card-Carrying Villain: Argos Bleak makes it perfectly clear how ruthless he is.
  • Cargo Ship: In-Universe, Dr. Blight treats MAL like he's her boyfriend, in what is an unhealthy combination of admiration for his super-intelligence and In Love with Your Carnage. MAL reciprocates as much as possible, but isn't quite as flirtatious because, well...he's a computer.
  • Corrupt Hick: Rigger has a Southern accent and, being a villain, is not a nice guy.
  • Chuck Cunningham Syndrome: Argos Bleak disappears in the show's final season; the Pinehead Brothers instead take his place as lackeys to Looten Plunder.
  • A Day in the Limelight: Plunder's henchman Argos Bleak went solo in the episode "The Predator" to hunt Basking Sharks, and was a very competent and effective villain.
  • The Dragon: Looten Plunder's lackey Argos Bleak is the most physically intimidating henchman character in the show, and the only one that got his own episode as the villain.
  • Deadpan Snarker: MAL constantly makes dry remarks, and Rigger does as well whenever he thinks he can get away with it.
  • Dumb Muscle: Rigger, Tank Flusher III and the Pinehead Brothers are the most prone to slapstick bumbling and angering their bosses through being idiots.
  • Fat Bastard / Fat Idiot: Ooze is even slimier than Sly — and just as dumb.
  • Harmless Villain: Leadsuit and Ooze are never a threat to the Planeteers, if they even encounter them at all, and seem to exist just so their bosses can have somebody to talk to.
  • Heel–Face Turn: Rigger, Ooze and Tank Flusher III end up reforming.
  • Hypercompetent Sidekick MAL is more competent as a villain than all of the Eco-Villains and their sidekicks put together. He's always the brains behind the operation when he's involved. His only flaw is that he's loyal to Dr. Blight, and will follow her orders even against his better judgment. Also, Argos Bleak is far more effective when he's operating on his own in "The Predator" than he is when working for Looten Plunder.
  • The Igor: MAL and Leadsuit, who both work for scientist-type villains. Leadsuit himself became a reference to the original Igor in "The Energy Vampire", after an injury gave him a hunched back.
  • Legacy of Service: Rigger works for Greedly because his grandfather, a real estate developer, made a deal with Greedly's grandfather, Godfather Expy Don Porkaloin, that his family would serve the Don's family for three generations in exchange for the Don's less-than-legal help in securing some permits to build on the beach.
  • Names to Run Away from Really Fast: Dr. Blight's computer assistant is named MAL which is French for "Evil", as well as Shout-Out to another evil computer. Also Argos Bleak, "argos" being a near synonym for "bleak" in Greek.
  • Oh, Crap!: When Rigger sees Captain Planet after the latter has been summoned for the very first time:
    Rigger: Holy smoke! What the heck is that? Huh? Huh?!
  • Rodents of Unusual Size: The Rat Pack are all humanoid rats the size of normal people. Given what we see about Skumm's "rat rot", they presumably were normal people at one point.
  • Sycophantic Servant: Rigger, Ooze and Leadsuit tend to act obsequious to their bosses, though Rigger is shown to be as technologically proficient as his boss, Ooze and Leadsuit exist only so that Sly Sludge and Duke Nukem don't end up talking to themselves.
  • Yes Men: Rigger, Ooze and Leadsuit are often quick to agree with their bosses.

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