The Legends of Maple World
Also referred to as 'Heroes'
The Legends consist of a group of individuals (Aran, Freud, Mercedes, Phantom, Luminous and Shade) who fought the Black Mage in the past and, with Shade's Heroic Sacrifice, managed to seal him away. However, the Black Mage did not go down without a fight, and with the last of his power, he laid a curse on the remaining five, tainting Luminous' light with his darkness and sealing the rest in ice for centuries; Freud survived since Afrien took the curse in his stead, and went to hide his last Onyx Dragon egg. Now, with the Black Mage returning to power, the heroes of the old world, plus Freud's successor, Evan, must rise up to once again help restore order to the new world.
Each of the Legends are all actual individuals (thus not really classes), hence the naming scheme and NPC dialogues treating the player as if they actually are the specific Legend. Some of the Legends may use the same equipment and rely on the same stats as their Adventurer and Cygnus counterpartsfor instance, Mercedes' base stat being DEX like a Bowman or Wind Archer, and Shade using knuckles as his main weapon like a Pirate or Thunder Breakerbut all of them have unique styles of gameplay, such as Aran's combo counter or Luminous's equilibrium system. Also, while all of the Adventurers and the Knights of Cygnus share the same general story across all of their respective classes, each of the Legends have a separate story, with completely different starting points and quests.
Two things should be taken into consideration. The first is that the Demon and Cannoneer are not Legends. They were released during the game's Legends update, but are a Resistance class and an Adventurer respectively.
The second is that Evan is not one of the original six Legends, but is the successor of Freud, who was.note After sealing the Black Mage, his partner, the Onyx Dragon Afrien, left his egg with Freud; he hid it so one day, one would rise up who could take up the title of Dragon Master. This happened to be Evan, making him Freud's successor and, by extension, the new Legend (eventually).
Tropes associated with all Legends:
- Badass Crew: They're a group of several of the most powerful heroes in Maple World but are also extremely close friends (with the exception of Phantom and Luminous).
- Breaking the Fellowship: They went their separate ways in the modern day to focus on the issues that mattered most to them, with only Aran and Shade sticking together as sparring partners. The plot of Heroes of Maple revolves around Evan trying to bring them back together.
- Character Focus: The 2nd Maple Blockbuster Heroes of Maple focuses on them.
- Experienced Protagonist: They're known throughout the world for their exploits against the Black Mage and have a great deal of experience under their belt already (with the exception of Evan), with their storylines consisting of them working to regain their lost power with whateve resources they have at their disposal.
- Famed in Story: Every one of them (again with the exception of Evan, at least at first), is legendary for taking the fight to the Black Mage, being known worldwide for hundreds of years after they were thought to have perished.
- Fun with Acronyms: The initials of Mercedes, Aran, Phantom, Luminous and Evan, in that order, spell "MAPLE".
- Alternatively, the E in Shade's Korean name, EunWol, could be the missing E, which accounts for all the surviving, original heroes.
- Presumably Shade" was chosen as EunWol's Global name to pluralize the acronym into "MAPLES".
- The Heroes of Maple Event in all versions reference the spelling with lettered chairs and simply attribute "♥" to Shade/Eunwol to spell "MAPLE♥"
- Level Drain: Part of the Black Mage's curse was to drain the Legends' levels from 200 to 10note . The exception is Freud, whose cause of death is unclear after sealing the Black Mage. note
- Mechanically Unusual Fighter: All of them have traits that set them apart from their typical Explorer counterparts. For example, Aran has an extended version of the Hero class' Combo System, Phantom can steal the skills of Explorers, and Luminous has the Equilibrium system.
- Teeth-Clenched Teamwork: As shown in Heroes of Maple, the only true bond between them was Freud, and they don't work all-too well as a team in the present, particularly Phantom and Luminous. (The two even get into an argument in Act 3 that turns into armed combat.) Eventually, however, they become Fire-Forged Friends.
- Sealed Good in a Can: Aran, Mercedes and Phantom were sealed in ice by the Black Mage's curse.
- Suddenly Voiced: Luminous was the first hero to debut with in-game voice acting while using his skills, something that became common with most major named classes. Eventually all of them got added voice acting.
- - Acorn Story: Playing an Aran
The first Legend class released in MapleStory, Aran is the Warrior Legend and uses a polearm as her weapon. Aran's story starts with her recovering from her injuries in an evacuation camp. Against Athena Pierce's advice, she chooses not to leave for Victoria Island but join the other Legends and confront the Black Mage. The resulting battle ended with the Black Mage defeated and sealed, but with her cursed and frozen in ice. Centuries later, a young girl named Lilin discovers Aran frozen form on the Slippy-Slidey Ice World of Rien. When Aran thaws out, Lilin realises that the curse has robbed the Legend of all her memories and abilities and, with the help of the penguin inhabitants of the island, decides to help her regain both.
Aran's play style revolves around Button Mashing and a combo system: hitting many enemies allows them to utilise her stronger skills by executing a sequence of key commands. Her story details her quest to regain her memories and strength while exploring the world she has forgotten.
Tropes associated with Aran:
- An Axe to Grind: Uses a pole-axe as her Weapon of Choice
- Amnesiac Hero: Starts out this way and still hasn't fully recalled everything by the start of Heroes of Maple.
- Ambiguously Brown: Aran has a slightly darker skin color than the rest of the Legends, though it's most likely possible that she's an Eskimo.
- A Taste of Power: In the tutorial, you play as a full-power Aran, with Maha and all of her combo skills. Then once you finish the tutorial, it's back to level one with you.
- Bare Your Midriff: Just look at her art!
- Battle Aura: Adrenaline Rush surrounds Aran in a fiery aura while it's active.
- Blade on a Stick: Legendary for this in Maple World.
- Boisterous Bruiser: After getting her memories back, she gleefully enters battle with a smile while asking if Damien's army wanted to know who she was before kicking all of their asses.Aran: You want to know who I am? Well I'll tell you, RIGHT HERE AND RIGHT NOW!
- Boring, but Practical: While rather flashy, many Arans will find that the majority of their damage output comes from spamming their basic swinging attack due to how fast and powerful it is and the fact that it doesn't need any fancy key inputs.
- But Not Too Black: For the longest time the special skintone that is lighter than tanned used by Aran as an NPC was not actually usable by players, but Clay Skin was eventually added.
- Button Mashing: Before the Heroes of Maple: REBORN revamp, gameplay with Aran revolved around the attack key and racking up a high enough combo to fire off a more powerful attack via pressing a bunch of keys, then starting over. After the revamp they can simply hold down the attack key, though button mashing is still an option.
- Combos: Aran's original play style involved chaining many hits together within a time frame of about five seconds between hits so that she can utilize a stronger skill that also resets their combo count. A rebalancing immediately following the Cygnus Returns update removed the time limit and caused skills to only reduce her combo count by the skill's minimum requirement instead of resetting it, which allowed her to maintain her combo count until they decay over time. The Heroes of Maple: REBORN revamp removes the combo cost from her skills entirely, though you still want to build up that combo for Adrenaline Rush.
- Continuity Snarl: The end of Aran's tutorial shows an image of silhouettes of the Legends rushing in to fight the Black Mage. Before it was updated two major problems with it were that the archer is holding a traditional bow (Mercedes uses dual bowguns) and the fact that only Mercedes, Freud, and Luminous fought the Black Mage directly. Aran fought off the hordes of mooks while Phantom pursued Lotus in his revenge for Aria.
- Cool Big Sis: To Evan in a sense; she gives him advice on how to lead and have confidence in himself, as well as understand how different people deal with issues differently.Aran: (smiling) Being forgotten every time you move between worlds... What a ridiculous curse.Evan: Aran... it's a serious problem for Shade.Aran: I know. That's why, as his friend, I should laugh it off.Evan: I think a friend should sympathize and feel bad for him!Aran: You're welcome to do that.Evan: (Blush) ...Uh...Aran: What I'm saying is we're all different. Each of us has our own role to play. So don't push yourself so hard trying to be like Freud.
- Dark-Skinned Blonde: In official art, Aran has tan skin and white hair.
- Death from Above: Judgment drops a giant ice-covered polearm to the ground to damage and freeze enemies over time.
- Early Installment Weirdness: Unlike the other re-awakened Legends, Aran starts at level 1 and acts like a beginning Adventurer (and even has the same skills) before reaching level 10. This could probably be explained by Aran predating the Big Bang and even the Cygnus Knights. In addition, Lilin used to state in Aran's tutorial that all of the Heroes' weapons had their own consciousness... a statement that never manifested in the game proper.
- Empathic Weapon: Maha the Giant Polearm is aware enough that he manifests a ghostly human form and can talk to Aran. He's very unhappy about being forgotten.
- The Gadfly: In Heroes of Maple she enjoys teasing Shade every now and then.Evan: (After learning about Shade's curse) What? You're forgotten from people's memories when you travel between dimensions?Shade: Correct. That is why I cannot go with you. I will await your return to Maple World.Aran: Wait, who are you?Shade: ... (pouts)Aran: Ahaha, I'm kidding! I didn't know you could make such a face.
- Finishing Move: During Adrenaline Rush she can activate one of two Finishing Moves, Storm of Fear, which turns Aran into a raging tornado that pulls in nearby enemies as she spins, or Hunter's Prey, which charges up for a powerful blow on a single monster.
- Gender Flip:
- Aran was originally depicted as male, but since the Advance of the Union update, the female Aran has made many more appearances and is even mentioned as female by other NPCs. This has led to some inconsistencies, such as a male Aran being seen in Phantom's opening cutscene, but Phantom later interacting with a female Aran
- This is lampshaded in the Warrior Adventurer's questline; prior to meeting Aran, Lilin will ask the player questions about Aran. "Aran" shows up as a joke answer to the question of what Aran's gender is and both real answers will turn out to be correct and determine which Aran the player meets with.
- It is implied that Nexon of Korea has chosen to leave the gender inconsistency in place by officially declaring that Aran's gender is simply "Aran".
- As of the Heroes of Maple blockbuster, it appears that Aran is now canonically female.
- Horse of a Different Color: Rides a wolf as her class mount.
- Horrible Judge of Character: Downplayed, though she has one exampleRight after Phantom and Luminous start fighting.
Aran: (referring to Mercedes, Phantom, and Luminous) They're late...
Evan: You don't think they're fighting, do you?
Aran: Phantom and Luminous? No, they aren't children. They know the mission comes first.
- An Ice Person: Gratuitously uses ice and cold motifs in her attacks, bringing down giant axes made of ice from the sky, shooting out phantom arctic wolves styled after Fenrir from Norse Mythology, and bringing in a snowstorm with Maha's Domain.
- Laser-Guided Amnesia: Aran is the only Legend to be hit with this, and it creates tension between her and Maha.
- Life Drain: Combo Drain, which causes Aran to recover health as she attacks
- Lightning Bruiser: She used to be a Mighty Glacier, but after her rework she's able to toss people in mid air in such away that she climb to higher platforms while many of her skills move her across the screen at high speed while keeping her famous damage output. Head into Adrenaline Mode and well... see for yourself.
- Ms. Fanservice: She loves showing off her cleavage in every bit of official art. For starters, despite her home being frozen, she barely wears much, including a top that's barely hiding much. In the 8th Anniversary Maple Idol pop music contest, she undoes her tie and shirt some specifically to show off. Her Heroes of Maple outfit replaces the short skirt with pants but it has slits in the thighs and an even smaller top than before. Her Friendstory counterpart, much like her Idol outfit, undoes the tie and shows off boob.
- Obvious Rule Patch: The easier to maintain combo system made it very easy for Aran to spam her map-wide instant-kill move, thus a later patch made it so that the combo cost for Combo Tempest rises the more it's used in quick succession. Her post Heroes of Maple strength also gets taken down a couple of pegs in a later balance patch.
- One-Woman Army: Was the best Warrior in the world when the Black Mage was around, pulling a You Shall Not Pass! to the Black Mage's entire army while the other Heroes battled the remaining Commanders and the Black Mage himself. Somewhat deconstructed as even she was heavily wounded and exhausted after it all, suffering the worst out of all the Heroes from the Black Mage's curse.
- Some Dexterity Required: Most of her attack skills can be activated through commands, which consist of two-to-three arrow keys followed by attack. While these can usually be hotkeyed to a keyboard shortcut, subverting this trope, her Finishers can only be activated through commands, playing this trope straight.
- Spin Attack: Her basic attacks involve a lot of spinning, in addition to Rolling Spin.
- Summon Magic: Her 170 Hyper Skill summons Maha the Giant Polearm for a short time, which damages enemies and heals allies in range.
- Super Mode: Her Heroes of Maple: REBORN rework lets her enter Adrenaline Rush after hitting a combo of 1000, drastically increasing her attack speed and the damage she deals while also increasing the number of enemies hit with each attack.
- Sword Beam: Well, Polearm Beam, but she can fire these while in Adrenaline Rush.
- This Is Unforgivable!: After seeing what Damien has done to Afrien in Heroes of Maple Act 1, she says this.
- Throwing Your Sword Always Works: Combo Smash, if you ignore the fact her polearm is thrown straight in a stabbing fashion.
- White Wolves Are Special: Aran's mount, Ryko/Werewolf. While he starts as a basic brown wolf, he grows and evolves as Aran grows culminating in becoming a massive white wolf with burning paws when Aran reaches level 200.
- The Worf Effect: Damien demonstrates his power by easily pushing her back during their clash, chipping Maha in the process.
- World's Best Warrior: Aran was initially advertised and designed to be MapleStory's single strongest class upon release, and despite several nerfs since their initial release bringing their damage potential closer to par with other classes, Arans are still one of the strongest Warrior classes available.
- You Will Not Evade Me: Post Heroes of Maple: REBORN rework, Aran's Gathering Hook skill drags enemies back towards them.
- - Acorn Story: Playing an Evan
Evan and his dragon Mir are the successor to Freud and Afrien, the Magician Legend and the King of the Onyx Dragons respectively. After sealing the Black Mage and locking the moment in time to prevent time travelers from undermining the victory, Freud was targeted by his curse, only for Afrein to take the hit in his stead; however, this not only weakened them both (as they are spiritually linked), but he also destroys all of the other Onyx Dragon eggs, except one, which would later hatch into Mir; Afrien's last request to Freud was to hide it someplace safe, hoping another would carry on with their Spirit Pact.
Centuries later, Evan, the second son of a farmer from Henesys, finds Afrien in a dream, and makes a pact with him to become the next Dragon Master. Thinking it a dream, Evan goes on with his next day, doing his chores around the house, when he stumbles into the forest where he found Afrien in his dream. There he finds an egg, who soon hatches into the last of the Onyx Dragons, and Evan's life partner, Mir. Evan and Mir then set out on their quest to discover the world.
Evan's playstyle mostly revolves around directing Mir where to attack, with Evan essentially acting as a hitbox while Mir does the actual attacking. A later revamp gives Evan some spells of his own, in the form of magic bullets and Instant Runes. Mir becomes an Assist Character, either supplementing Evan's attacks with his own, or independently attacking enemies on his own when commanded. In addition, when Evan and Mir use certain attacks together, Mir reacts to Evan's magic and uses a new, more powerful attack.
Tropes associated with Evan:
- Action Pet: Mir, since he's the whole point of the class.
- Adorably Precocious Child: Comes across as this with his naivety but genuine wish to become a hero and help others. The precocious part becomes more prevalent as he seems to have learned his lesson after accidentally helping the Black Wings, giving some advice to the Beast Tamer after their meeting along with his established reputation as a powerful hero. On the other hand, his adorable part is still there during the Maple Alliance Conference, where he fanboys over the gathering of adventurers from across Maple World while wondering if he's even qualified to be there.
- Adorkable: Just take a look at some of his NPC expressions and try to say he isn't this.Evan: [After being declared the leader by the other Legends] M-me?! Uh... well, I... don't know if I'm qualified, but I'll try... Erm, I mean...
- Attention Deficit... Ooh, Shiny!: In Act 2 the Legends aren't able to progress until Evan and Mir empty the gold coins they pocketed from the falling sand trap.
- Badass Adorable: Adorkable kid who dreams of becoming a hero? Check. Gets into laughably embarrassing situations? Check. Is one of the most powerful heroes in Maple World? Check.
- Badass Longcoat: His robes have become this during the Heroes of Maple storyline, but he goes back to robes in later installments.
- Bargain with Heaven: The Spirit Pact with Afrien establishes his bond with Mir and makes him Freud's heir.
- Battle Aura: With Dragon Fury active, Mir gains a distinct glow over his head.
- Black Sheep: Unlike the other five Legends, he isn't a member of the original group, being "recruited" to be Freud's replacement.
- Bond Creatures: Mir and Evan explicitly share a soul.
- Blow You Away: Evan's Circle of Wind lets him blow his foes backward to give himself breathing room. It allows Mir to shoot Razor Wind when combined with Dragon Flash and turns Mir's fiery breath into a powerful twister that deals extra damage to weakened enemies.
- Breath Weapon: Mir has Dragon Breath which fires out a pillar of fire from his mouth. It can be combined with Wind Circle to breathe a fiery tornado, or Earth Circle to boost him on top of an Earth pillar that extends the range of his Breath. Their Hyper Skill, Dragon Master, has Evan ride Mir as he flies and breathes a large blast of fire.
- Butt-Monkey: By the time of Heroes of Maple, Evan is being constantly prodded at and jabbed by Mir for the latter's amusement. He's aware of this and doesn't appreciate it in the slightest. He also gets into numerous compromising and embarrassing situations throughout the story.
- Casting a Shadow: Dark Fog is a combination of this, and Shock and Awe. It is also Evan's only Dark Elemental skill.
- Caught in a Snare: With Mercedes and Mir in Heroes of Maple, this leads to an awkward exchange between the three.Mercedes: Get your hands off me!Evan: Huh? Those aren't my hands...Mercedes: Are you saying it's Mir's foot?!
- Chaste Hero: He's pretty innocent, although a bit Snarky.
- The Chosen One: Started off as a Farm Boy working at his family's Pig Farm in Henesys. He is later chosen by Mir for their Spirit Pact, becoming the first Dragon Master in centuries. And in the events of Heroes of Maple he is chosen by the other heroes to fill in Freud's shoes as their leader.
- Cool Pet: Mir, naturally, being an incredibly powerful Onyx Dragon who can control wind, fire, lightning, and earth.
- Combination Attack: Originally, all of Evan's skills were Mir's, but a revamp gives Evan and Mir their own skills and bonus properties when the two combine their skills together. "Fusion Skills" are special skills which can be activated by using one of Evan and one of Mir's Skills in succession. These attacks are particularly powerful and often wide-reaching on top of ignoring all Attack Reflection abilities.
- Cry Cute: He begins to sob in Heroes of Maple when he finds himself trapped in an icy cavern beneath Sleeping Dragon Island that's swarming with demon forces without Mir for backup. He manages to quickly compose himself, mentioning how he needs to stop relying on Mir. Luckily for him, Aran comes to his rescue, escorting him until Mir manages to find the two of them. It happens again in the same act while he and Mir mourn the death of Afrien.
- Damage-Increasing Debuff: Return Flash leaves a damage increasing mark on nearby enemies.
- Day in the Limelight: The main protagonist of the Heroes of Maple campaign.
- Dishing Out Dirt: Circle of Earth causes the ground beneath Evan's target to erupt into a pillar that hits all foes in range. When combined with Mir's Dragon Breath, it creates a perch for Mir to rain homing beams of fire, while combining it with Dragon Dive causes Mir to start earthquakes in his immediate vicinity.
- Double Jump: Somewhat uniquely for a mage, he gets a double jump that goes straight up. Because it's powered by Mir giving Evan an extra updraft, it can't be used if Mir is busy attacking and will automatically cast return if possible.
- Dragon Rider: It's a hero with a dragon. What made you think this wouldn't happen? This makes Evan unique from other class mounts as being able to mount Mir gives Evan a glide jump that he can use even when not mounted for added mobility. The rework removes the in-battle glide jump and instead makes this his Level 170 Hyper Skill, Dragon Rider, which has him ride Mir freely around the battlefield while spewing a large pillar of fire for fifteen seconds.
- Eggshell Clothing: Freshly hatched Mir wears his eggshell on his head but loses it after his first growth.
- Elemental Powers: Pre-revamp Mir had an attack for every element, while post-revamp Evan comes with Wind, Lightning, Earth rune magic while Mir packs fire through his Breath Weapon. 5th Job lets Evan attack with all three elements at once, which when combined with Mir's Dragon Slam, causes Mir to temporarily become an adult to breathe a massive steam of all four elements at once.
- Fantasy-Forbidding Father: Evan's father Meso dismissed his son's dreams of becoming an adventurer, saying that farmers like them need to stay within their station. Ironically enough, this leaves Meso and the rest of his family oblivious to Evan's increasingly independent and adventurous behavior, as they assume he's off playing make believe instead of actually doing what he says he's doing.
- Foil: To Luminous. While Evan is the Rookie Red Ranger and a Naïve Newcomer, Luminous is The Archmage and far more experienced in every regard. Both use one-handed weapons, but Evan prefers a standard-issue wand versus Luminous' unique Shining Rod. Evan was an ordinary farmboy who was sucked into a larger destiny by the Spirit Pact he formed with Mir. Luminous is the Starchild the last remaining goodness in the Black Mage personified, being naturally gifted at magic as a result. Evan is cheerful and friendly. Luminous is stern and frequently butts heads with Phantom. Evan wears warm colors like red and gold, while Luminous wears primarily white and gray. Evan also lives near Henesys, a major city in the Maple World, while Luminous lives in a foggy, secluded forest.
- Generation Xerox: In official art, Evan and Freud look very similar, as do Mir and Afrien once the former gets a little bigger. The Heroes of Maple campaign explicitly refers to Evan as Freud's descendant although Freud mentions that Dragon Masters aren't connected by blood.
- Glass Cannon/Squishy Wizard: As with every other mage, he won't last long in a firefight if you don't keep your distance and maintain your Mana Shield. He's also capable of pumping out crazy amounts of area of effect and single-target damage.
- Geo Effects: Several. Evan and Mir's Return Flame skill coats the battlefield in fire as Mir returns to Evan's side. Their Earth Dive and Thunder Dive skill has Mir slamming into the ground to resonate with the respective elements. And their Earth Breath skill holsters Mir on a pillar of stone to extend the range of his breath attack. Lastly, Magic Debris passively creates scraps of magic energy around the battlefield when enemies are hit with their Fusion skills and when Magic Debris is activated the debris move to home in on nearby enemies
- Good Samaritan: Mir is a little too eager to be one, resulting in Hiver manipulating them into helping the Black Wings.
- I Just Want to Be Badass: He spends a great deal of the Heroes of Maple storyline doubting himself while trying his best to live up to Freud's legacy, but slips up numerous times in the story, leading to harsh criticism from Luminous. He is later officially acknowledged as the leader of the team after activating Abraxas and subsequently getting to speak with Freud one last time. In the finale, the spirits corrupting Damien try to pull a Grand Theft Me on Evan by exploiting these feelings, but fail thanks to Mir calling out to Evan the entire time and his own realization that it doesn't matter how strong he is if he isn't himself.Evan: I've always doubted myself; doubted my worthiness. From the day I met Mir to this very moment. I couldn't understand why an ordinary farm boy like me would be entrusted with this power... this fate. I want to discover what you've left for me, Freud. I want to prove myself worthy of your legacy!
- I'm a Humanitarian: After getting bigger, Mir often interrogates people by threatening to eat them alive if they don't spill the beans. He also does this to Evan, but it's always in jest.
- Imprinting: Mir's bond with Evan is something he realizes the minute he hatches, Justified due to the Spirit Pact.
- Incorruptible Pure Pureness: Despite Evan's desire to become a powerful and respected magician, he ultimately refuses to succumb to the effects of the demonic spirits that possessed Damien thanks to Mir calling out to him the entire time.Evan: It doesn't matter how powerful I become if I'm not myself!
- Innocent Blue Eyes: Has blue-green eyes and is quite naive in his early days of heroism. Even after wising up, he's still quite idealistic and hopes for the best in everything.
- Instant Expert: Zig-zagged. While he becomes an extremely powerful and respected hero in a relatively short amount of time (he is still in his pre-teens or early teens when the rest of the Legends are adults), there are still numerous things he has to learn, with Luminous chastising him for his inexperience on numerous occasions.
- Instant Runes: His rework gives Evan rune magic in the form of wind, lightning, and earth. They can be combined with Mir's attacks in order to produce Fusion skills. Evan also gains a duration boost when using Rune buffs thanks to his passive, Rune Persistence.
- Kid Hero: Based on his backstory and general personality he's probably the youngest playable character in the game along with the possible exception of the Beast Tamer. Even the Explorer Mage notes he might be younger than they are.
- Last of His Kind: Mir and Afrien are the only Onyx Dragons in existence, and sadly, after Chapter 1 of Heroes of Maple, Mir is truly the only one left.
- The Leader: Most of his Character Development in Heroes of Maple revolves around him growing into this role for the Legends.
- Luminescent Blush: In the next blockbuster he sports one as shown here. It's more of a innocent case of embarrassment than the typical reason for this trope anyway.
- Magic Missile: His Mana Burst Skill, which fires a barrage of magic missiles in front of him.
- Magic Wand: Post-rework, he's shown to prefer these to magic staves in artwork and gameplay, getting bonuses if he takes up a wand.
- Mechanically Unusual Fighter: Pre-revamp Mir's growths were mechanically treated as their own job advancements, meaning Evan had 10 jobs at a time where other units had 4. The revamp gave him a more standard 4 (now 5) job structure.
- Nice Guy: Evan is exceedingly kind and sweet, being the nicest and most easily approachable member of the Legends with the possible exception of Aran. He is always fretting about everyone's welfare and the duty placed upon him as a Dragon Master, being flabbergasted when Aran laughed off Shade's condition.
- Obliviously Evil: Relatively early in the Evan storyline, you join a 'secret organization' that claims to be doing good deeds anonymously. That organization? It's the Black Wings.
- One-Gender Race: Zig-zagged. Evan is canonically male, but official art of both genders exist. It doesn't help that Evan is a boy's name.
- Power Glows: When Mir is fully grown he glows purple.
- The Power of Love/Power of Trust: What gives Evan and Mir their power is their bond with one another.
- Parental Obliviousness: His parents are largely oblivious to his role as a Dragon Master, brushing off Mir as simply an overgrown lizard even when he's fully grown. Even when Evan explicitly tells them that he's out saving the world they simply laugh it off thinking that he's joking. By Act 4 of Heroes of Maple they start catching on when Athena Pierce mentions that Evan's in the thick of battle with the other heroes
- Purple Is Powerful: As mentioned earlier, a fully-grown Mir glows purple.
- Razor Wind: Gains these with Swift of Wind, one of his Fusion Skills. It makes Mir dash back and forth, sending Razor Gales in random directions towards enemies.
- Red Is Heroic: Wears mostly red and is one of the nicest, most idealistic, and heroic characters in the game.
- The Red Mage: Prior to his rework he had mostly offensive magic, but also a few odd support skills that could have been be potentially Game Breaking. Soul Stone and Recovery Aurora in particular. On the other hand, unlike some red mages, he had no health restoring skills, limiting his longevity if he didn't have potions ready. This is zig-zagged after his rework due to a loss of the previously mentioned support skills in favor of wide-range elemental attacks. However, by calling Mir back in the middle of an attack Evan can trigger a variety of aura and support effects. He's also a magician that wears mostly red.
- Ridiculously Cute Critter: Mir for his first two growth phases pre-revamp. He even notes in his pre-revamp third growth phase that his 'cuteness has decreased'.
- Rookie Red Ranger: Of the Legend Classes, being the newest member, succeeding their previous leader, Freud.
- Running Gag: Quite a few NPCs refer to Mir as a "big lizard"; even Evan himself does it when they first meet.
- Shock and Awe: Evan's Thunder Circle creates a pentacle of lightning around him, which can be combined with Mir's Swift to have have dash to a pentacle formation, or Dive to have him create sparks of lightning around him.
- Shout-Out: Has one to Pokémon during Heroes of Maple.Evan: Mir! I choose you!
Mir: I told you to stop saying that!
- The Snark Knight: Evan himself is as snarky as any other hero, but Mir is far more so, especially while talking to Evan.
- Suddenly Blonde: Post-rework Nexon changed his hair color from his original chestnut to strawberry blond for no apparent reason.
- Strangely enough, his new default character creation options◊ remain brunette.
- His most recent art (pictured above), reverted his hair color, leaving to an inversion of this rope.
- Summon Magic: His level 150 Hyper Skill summons an ancient Onyx Dragon as backup for a short duration.
- Teleport Spam: Like other mages although he's unable to jump while teleporting. Before his rework he also had Dragon Blink, which teleported him to a random location on the map.
- This Is Unforgivable!: Says this to the demons in response to Afrien's death.
- Took a Level in Badass: Mir takes one every time Evan completes a Job promotion, becoming a larger and more powerful dragon each time. Evan gets on himself in his revamp, gaining a skillset that involves him and Mir fighting together when previously Mir did everything.
- Trademark Favorite Food: According to Evan, his is his mom's steamed potatoes (which are a powerful buff that increases a character's Insight by 300) while Mir loves cheesecake and seafood.
- Unusually Uninteresting Sight: Evan passes off Mir as 'just a big lizard'. This seems plausible until you hit level thirty and Mir is easily twice your size and very distinctly a dragon.
- Unwitting Pawn: He becomes this to the Black Wings, specifically Hiver, during his story line. He and Mir aren't exactly happy to find out.
- Vitriolic Best Buds: Evan and Mir are bound by the Spirit Pact and are the closest friends you could possibly imagine. But that doesn't stop Mir from snarking at Evan and making fun of him at every possible opportunity. Even in his 5th job advancement, Evan can't declare Mir to be the one thing he cherishes most in the world without also taking a jab at him.Evan: Of course, Mir sometimes doesn't listen, and threatens me sometimes, but he's a nice dragon.
Mir: ...Master, I'm not sure I believe you now.
- Weak, but Skilled/Unskilled, but Strong: Evan manages to be both of these at the same time. He knows that he is overall the weakest of the Legends due to his lack of experience, with Luminous criticizing Evan for this and his various failures big and small (i.e. letting Damien's mooks tail him). He makes up for this with sheer hard work and talent (making him ludicrously powerful for his age) as well as his willingness to better himself for the greater good. As he tells the spirits inside Damien:Evan: That's enough. We may be weak, but Mir and I have accomplished much simply by fighting for what believe in. To give it up in pursuit of power is a betrayal of everyone who's ever believed in me.
- Weather Manipulation: Dark Fog summons a storm that rained down powerful lightning bolts onto all of his foes.
- What Would X Do?: Parodied in Heroes of Maple. When trapped in a cavern alone, Evan tries to think back on his father's advice, only to remember that his dad always put down Evan's dreams of becoming an Adventurer.Evan: [after his flashback] ...Maybe his advice wasn't so helpful...
- Who Would Be Stupid Enough?: In the opening act of Heroes of Maple, a small detachment of Damien's forces mention how they wouldn't be tailed, as only someone who was completely out of their minds would attempt to hide in the snow in Rien's unforgiving blizzards. Sure enough, Mir and Evan were hiding in the pile of snow right behind them, with Evan's teeth chattering from the experience.
- Wise Beyond Their Years: After becoming a magician, Evan has become quite studious and easily rattles off facts about obscure magic gods from Maple World's past. However, this also crosses into Skilled, but Naïve, as he isn't always sure when or how to apply this knowledge due to his lack of formal training.Mir: [after Evan lectures him on the ancient gods of Maple World] Wow, Master. You suddenly seem so smart! You're like a real magician.
Evan: Hehe, stop it. [Beat] Hey, wait. I AM a real magician!
- Yellow Lightning, Blue Lightning: Although the rest of the classes that use lightning play this straight, Evan's lightning is green when using his Circle of Thunder. The lightning produced through Dark Fog is white though.
- Young and in Charge: The other Legends pick Evan to be the leader due to being Freud's descendant.
- - Acorn Story: Playing Mercedes
Mercedes is the Archer Legend, who wields Dual Bowguns. She is the ruler of the elves from a village near Ellinia who was frozen by the Black Mage's curse when she tried to protect her village after sealing the Black Mage with the other four Legends.
Like Aran and Phantom, Mercedes was cursed by the Black Mage after the six Legends sealed him. Sealing the village of the elves, Elluel, Mercedes and her people fell into a deep sleep for hundreds of years. Mercedes awakens to find her previous power gone, and begins training to regain her strength. Her class-specific quests mostly involve her and her people regaining their strength and preparing to once again fight the Black Mage.
Tropes associated with Mercedes:
- Berserk Button: Don't even try telling her to hide from danger or attempt to kidnap her people. Athena Pierce and the Black Wings learned this the hard way.
- Big "WHAT?!": Mercedes does not take her Level Drain very well.
- Bottomless Magazines: Some NPCs sell magic arrows that only Mercedes can equip. Never mind the other Archers who have to make do with mundane arrows. Granted, it could be some kind of special Elven magic to justify this as Mercedes' Elder of War, Danika, uses a regular longbow.
- Breaking the Fourth Wall: Mercedes notices she's at level 10 after the prologue.
- Combos: Her other gimmick besides rapid fire, she gains a rush that leads to a launcher that sends enemies upward in second job, and it grows in power and gains new followups with each advancement, from simply shooting upwards to chasing after them which can be followed up further with aerial attacks. Her revamps take this Up to Eleven by allowing all of her combo followups to link into each other, giving her Thunder Breaker like damage boosts for using long combos, and reducing the cooldowns on stronger skills while she is comboing.
- Dance Battler: Her skillset includes a lot of flipping and acrobatics along with high speed shooting.
- Death by a Thousand Cuts: Be prepared to get through this stage during the late stages of 3rd job. Her attack to damage ratios are abysmal during that time, but she still maintains an extremely high attack speed and mobility that somewhat makes up for it.
- Death from Above: Spikes Royale has Mercedes jump backwards before raining a multitude of spears on opponents in front of her. Leaf Tornado sprays arrows all around her while she's in mid-air.
- Double Jump: Gets it as a Beginner skill.
- Dude Looks Like a Lady: The male Mercedes are nearly as pretty as their female counterparts.
- Fairy Companion: The Elemental Knights skill. Unlike the Bowman's Noble Bird of Prey, which has a tendency to provoke mobs even when you're trying not to attack them, this one only attacks monsters you hit.
- Fish out of Temporal Water: Among the six Legends, she has the hardest time dealing with the changes to Maple World over the past few centuries, exacerbated by Elluel's seclusion compared to the rest of the world.
- Glass Cannon: Mercedes has excellent mobility and above average offensive power, as well as a relatively high dodge rate once she gets passive buffs from a third and fourth job skill. Thanks to another passive skill she gets right from the start, her Regenerating Health is also much better than any other class except Kaiser. Don't expect her to survive for very long at higher levels if her defensive buffs are not active, however.
- Heroic BSoD: A combination of being a Fish out of Temporal Water and her Level Drain also pushed her into this mode for a while, but she snapped out of it very quickly.
- Hidden Elf Village: Elluel was sealed from the rest of Maple World for the same duration that Mercedes spent frozen in ice out of concern that the Great Curse could spread to other beings if it wasn't isolated and left to weaken over the centuries. Doubles as a minor, unusual way of Taking You with Me. This trope still exists in that Elluel is the only town on Victoria Island that has no direct access to it (via Regular Cab or a town-specific Return Scroll).
- Horse of a Different Color: Her mount is Sylvidia, a winged unicorn.
- Hypocritical Humor: Chastises Luminous and Phantom for being late when she too was late. Lampshaded by Evan.Mercedes: So anyways, why were you both late? I'm tired of having to wait for you two.Evan: Mercedes... You were late too.Evan: [nonplussed with a smile frozen on his face] ....
- Kicking Ass in All Her Finery: in Act 3 of Heroes, she switches her usual outfit for a fancy ballroom dress so she, Phantom, and Luminous can infiltrate a ritzy party at a museum. Naturally, a fight breaks out, and...
- Impossibly Cool Weapon: Dual bowguns with infinite ammo and reload automatically. Seriously?!
- Living Relic: Not only has she and her entire village been frozen in time for centuries, allowing things like monster books to be perfectly preserved for historians/biologists, but just her memories of the past are some helpful to any researcher (assuming one does the quests in Ellinia).
- Mama Bear: Later in her questline the Black Wings kidnap a child from her village. Needless to say she doesn't take it well.
- More Dakka: Dual bowguns and magic arrows aside, Mercedes gets a skill that falls right into this category every time she makes a job advancement. Her fourth job iteration, Ishtar's Ring, plays this trope to its entirety by allowing her to fire a stream of arrows for as long as she has the MP.
- Neutral No Longer: Her backstory, as well as the Great Spirit, implies that the Elves were originally neutral when the Black Mage first started his war on Maple World and only chose to oppose him once Mercedes decided she would.
- Non-Dubbed Grunts: Unlike for the other Heroes, most of her combat dialogue is this.
- One-Gender Race: Like Evan and Aran, both genders are playable. Unlike them, there is currently only official art of the female Mercedes.
- Our Elves Are Better: She gets very offended when an NPC mistakes her has a human, but other than that, she doesn't have much of a superiority problem.
- Really 700 Years Old: An optional chat with a guard will lead to a quest in which the youngest of the three sages (Danika) is revealed to be 240 years old. Mercedes treats this like she is a baby. When Mercedes sees the guard's Double Take, she assumes (wrongly) that he is impressed by the sage's young age and, in the quest's post-completion text, even mentions "Oh, to be so young!", implying that she herself is far older, even without taking into consideration the complications of being frozen in ice for ages.
- Royals Who Actually Do Something: Seems to take being the Ruler of the Elves as an indication that she's responsible for everyone's safety. Personally.
- Ship Tease: With both Freud and Phantom. The former due to her fight scene alongside him in her trailer, the latter due to her reaction upon Phantom's arrival to Ereve in his trailer.
- Spectacular Spinning: Leaf Tornado, Aerial Barrage, and Rolling Moonsault have this as an animation.
- Wrong Genre Savvy: In Act 3 of "Heroes", she clearly forgets where she is (the FriendStory setting, in Seoul) and tries to drive away a socialite with a crush on Phantom by drawing her weapons. She gets rid of her, all right (the poor girl runs screaming) but now she, Phantom, and Luminous have to fight the security system.
- Ye Olde Butcherede Englishe: Not so visible in practice, but several NPCs comment on her "strange accent".
- Zettai Ryouiki: Between Grade B and A.
Phantom is the Thief Legend. He became a hero to protect the world his loved one, the former Empress of Ereve, Aria, loved so much before she died. During the battle of the Black Mage, he too was cursed and was sealed for a few hundred years.
In the present-day, he has already thawed out and has a personal airship, the Crystal Garden, where he actively conducts investigations into activities that may have a connection to the Black Mage and his Commanders. Phantom has the ability to steal attack skills and active buffs from Adventurer classesnote and wields a transforming cane that changes into the job-appropriate weapon for the skill he is using. He also uses magical cards to perform several attacks.
Phantom was released during the Justice update.
Tropes associated with Phantom:
- Attention Whore: He enjoys being in the spotlight to the point of being childish about it.Phantom: [bickering with Luminous] Did you see his face? Evan couldn't take his eyes off me the whole fight.
Luminous: Of course. I'm sure he found watching you stumble greatly amusing.
- Badass in a Nice Suit: His default clothing is a platinum suit similar to the ones worn by British officers in colonial times.
- Berserk Button: Lotus killing Aria. If you are playing as Phantom, he reacts very poorly to reliving the memory of it in the Black Heaven storyline. Or having her death "mocked" or saying that his revenge on her behalf was "petty" as Luminous unintentionally presses during Heroes of Maple Act 3. It is at that time Phantom gets truly hostile towards Luminous.
- Born Winner: Some of Phantom's skill descriptions imply that he just has that much luck.
- Breaking the Fourth Wall: All of Phantom's early dialogue with Gaston is about Phantom's current level.
- Cane Fu: Takes bejeweled canes into battle that he transform into other weapons while using other classes' skills.
- Cool Boat: His airship, the Crystal Garden.note
- Cool Car: His job-specific mount is a car called Rolls, and its upgrade at level 200 called Royce.
- Cool Hat: Wears a deep blue hat outfitted with jewels, gold embroidery, and other snazzy accessories.
- Combat Pragmatist: Caught Lotus and Orchid off guard while they were temporarily separated in order to beat them down while they weren't at full power.
- Critical Hit Class: More so than other classes with high critical rates, critical hits play into Phantom's Card mechanic; with each critical hit he deals, he can throw a card to do an extra attack. After filling a deck with these cards, he can release the deck to attack 10 more times and gain a random buff. Both things can be set to happen automatically as he uses other attacks, so while every class benefits from raising their critical rate to 100%, Phantom gains a more significant boost to his damage output.
- Cutscene Power to the Max: Parodied in his opening. A level 10 Phantom sneaks into the Ereve conference room and exposes Hilla as a fraud, buffing himself with Channel Karmanote and Hyper Body before threatening her with Hurricane, all of which are skills he shouldn't have access to at that level. Afterward he has a conversation with his manservant Gaston aobut how it was all special effects and he's fortunate Hilla fell for it.
- Death Dealer: He uses cards as his secondary weapon. They feature heavily as a theme for him.
- Defecting for Love: A male example involving a posthumous love subject. He was originally a career thief, but started his HeelFace Turn when he met Aria and finally chose to use his abilities for the greater good after she died to protect the world she loved and ruled until her death. He even hangs a lampshade on it.Phantom: The scoundrel turned hero...that's a bit cliché'd, isn't it?
- Double Jump: Like other thieves, it's a triple jump.
- Entertainingly Wrong: He's the subject of this in Act 2 of Heroes of Maple. When the door says "You can't take what's not yours.", Mercedes and Luminous immediately assume that the sticky-fingered thief was the one who took stuff, only to find out that it was actually Evan and Mir.Phantom: You were saying, Luminous?
- Everyone Has Standards: He's a lady's man and a Chick Magnet, but in Heroes, he tries to quickly get away from a woman who comes on too strong, asking for his phone number after only a minute or so.
- Expy: Of Arsène Lupin.
- Flash Step / Teleporters and Transporters: Gets a skill right from the start that allows him to teleport in any of the four cardinal directions three times.
- Fragile Speedster: Attacks very quickly with Mille Aiguilles and has a double jump and a teleport along with immense Luck and one of the highest dodge rates in the game, but if he does get hit, it hurts.
- Gameplay and Story Segregation: Despite having enough money to buy his own airship filled with servants, as well as owning three secret chambers on three separate continents and having a room in his airship filled with gold, Phantom has no extra mesos for the player to buy items or equipment. At least he safekeeps his manuals in the chambers and can use the airship for travel.
- Gentleman Thief: A very skilled thief who is feared for his prowess, yet has so much charisma, he can even melt the hearts of Mercedes and Athena Pierce. To drive this point home, just look◊ at their faces (and Hilla's Oh, Crap! expression in the middle) right after he reveals himself at Ereve!
- Good Is Not Soft: Out of the six Legends, he got the closest to actually killing not one, but two Black Mage Commanders (Lotus and Orchid). In addition, his storyline quests will eventually lead him to Black Wings member Francis, where he completely disregards the psychological effects of the latter's defeat at the hands of Mercedes and proceeds to reduce him into a complete sobbing wreck by beating him into a pulp three times just to find out who the leader of the Black Wings is. Francis lost it so badly that even Phantom finally took pity on him and helped to undo some of the damage he did.
- Headbutting Heroes: He gets on Luminous's nerves often, referring to him as "nerd" in KMS and competing to see which of the two gets more monster kills. The two end up fighting each other during Act 3 of Heroes of Maple.
- Impossible Thief / Power Copying: One of his main abilities is to steal the powers and skills of others with a glance alone. Gameplay-wise, he can steal abilities from Adventurers only.
- Jack-of-All-Trades: Despite also having traits of a Fragile Speedster and Glass Cannon, Phantom's Power Copying ability means he can do such things as combine the buffs of a Bishop with the active defenses of a Paladin while pulverising enemies and dodging attacks with his own set of skills, hence the entire class can lean towards this if the player chooses to.
- Kick the Morality Pet: Near the end of Phantom's storyline quests, when Aria's spirit liberated Phantom from Lotus' body control, she chastised him for being so consumed by his desire to destroy Lotus' body — because the latter killed her centuries ago — that he gave Lotus' spirit the opportunity to possesses his body...and almost killing Cygnus with his own hands. This is supported by Phantom's own Intelligence department on board the Crystal Garden advising him against rash action after they located Lotus' body deep within Verne Mine, which he ignored.
- Ladykiller in Love: Phantom is fully aware that he has the charisma to woo any lady for his own gains, so it is ironic that he genuinely fell in love with Aria while attempting to steal her jewel, the Skaia. This is shoved out into the open when, during the latter part of his storyline quests, he is scolded by Aria's spirit for loving her so much, he was Hell-bent on revenge, which inadvertently placed her niece, Cygnus, in great danger.
- Last Chance Hit Point: Phantom's third job skill, Final Feint, is this. When active, it prevents Phantom from dying to a hit that would reduce his HP to 0 and instantly recovers all of his HP, whereupon it goes into a 30-minute cooldown. The description of this skill in certain versions of MapleStory suggest that this is part of him being a Born Winner.
- Let's You and Him Fight: Gets into a violent brawl with Luminous in Act 3 of Heroes after a heated argument over what to do with the Transcendent Stone.
- The Lost Lenore: Phantom's love interest with Aria was mutual — the Empress reciprocated his feelings for her in her own way — which makes the latter's untimely death by Lotus all the more tragic and driving. Phantom's primary storyline quests, which end only once the player reaches their fourth job, revolves around him being unable to accept Aria's death and wanting to get revenge on Lotus, while at the same time wanting to protect Maple World to honor her as well as the cause she died for. Despite him largely getting over the revenge bit and accepting that he has to move on without her, Aria's death, and his past relationship with her, continues to define how he behaves towards other characters even as of the Heroes of Maple update.
- More Dakka: Fifth Job gives Phantom Luck of the Draw, which involves him throwing a massive flurry of cards for 6-7 seconds, attacking 420-490 times in that time.
- Nice Hat: In a universe where several prominent figures have impressive hair decorations or headgear, Phantom's signature hat stands out for its sheer elegance as well as the included Scarf Of Asskicking that always invokes a Dramatic Wind when it is equipped.
- No Hero Discount: Much to his chagrin. During the credits for the Black Heaven campaign, he can be seen crying while shelling out the last of the mesos in his wallet to pay for the damages to the Crystal Garden. Granted, he is pretty rich (if you ignore the fact that most of his money and valuables were stolen from other people), but given the potential cost of repairs to a Cool Ship, large enough to be an Airborne Aircraft Carrier, that barely survived a Macross Missile Massacre from the single most destructive warship ever constructed in Maple World, his distress is pretty understandable. If one is playing as a Phantom during Black Heaven, he has extra dialogue where he stresses out over the damage to the ''Crystal Garden'' as it happens and when Cygnus offers to cover the cost of the repairs, he politely declines.
- Phantom Thief: In addition to his rather obvious name, he also fits two-thirds of the listed example characteristics on that page to a T.
- Pretty Boy: He's aware of it and very prideful about it.
- Rage Breaking Point: He clearly feels very strongly about Aria's murder, and deals with it in his normal casually polite tone until he decided he has enough, which was when Lotus met his death and he got into a fight with Luminous in Heroes of Maple.
- Teleport Spam: Comes with a triple teleport, although it has a cooldown depending on how many times he teleports at once.
Luminous is the other Magician Legend (Freud was succeeded by Evan). Luminous was a member of Aurora, an organization that researches and protects the light. With Freud's help, he was able to seal the Black Mage, but absorbed some of the latter's darkness in the process. Centuries later, he was discovered near Ellinia by a girl named Lania, who welcomed him to her home and nursed him back to full health. However, the darkness that Luminous absorbed from the Black Mage soon started to slowly gain control over him; things came to a head when it seized control of him for a few moments, destroying Lania's house and severely injuring her. After Luminous regains control, depending on the player's decision, he either reverses all the damage done by the Black Mage's fell magic or lets everything burn. Regardless of choice, he leaves shortly after this incident to regain his strength and attempt to subdue the darkness within himself.
Luminous uses a two-sided staff, called a shining rod, as his weapon. His main feature is his equilibrium system, where the player must alternate between multiple consecutive uses of light or dark skills in order to strengthen their potency through two passive skills called Sunfire (light) and Eclipse (dark). In his third job, he begins to learn how to combine both light and dark into a single state known as equilibrium and can trigger a third passive skill with the same name for a very short time while switching between Sunfire and Eclipse, during which equilibrium skills can be used to their fullest potential.
Luminous was released during the Tempest update.
Tropes associated with Luminous:
- All Your Powers Combined: Equilibrium skills, which use both light and darkness and are only fully effective when Luminous is switching between elements.
- Always Someone Better: Luminous felt this way towards Freud, whom Luminous believed to have always been the better magician and researcher.
- The Archmage: Is probably the single greatest magician alive with the exception of the Black Mage.
- Beam Spam: Spectral Light shoots a constant spray of light arrows like a gatling gun.
- Berserk Button: Blaming the Black Mage's rise on Aurora, the organization his previous incarnation was a part of
- Broke Your Arm Punching Out Cthulhu: After quite literally doing so to the Black Mage, Luminous was blasted forward into the future, heavily injured and newly-absorbed darkness in tow.
- Bishōnen: Needless to say, he's quite pretty looking. As was the White Mage, his past incarnation.
- Casting a Shadow/Light 'em Up: This is not only his attack style, but also a gameplay mechanic.
- Chain Lightning: Reflection shoots out a beam of light that works like this, branching off into other beams to strike up to eight enemies with a single attack. This oddly enough makes it significantly better than the actual Chain Lightning skill used by Ice/Lightning Archmages.
- Crazy-Prepared: Has traps lined all around his home designed to quietly wipe out anyone who comes in with hostile intent and trips the alarms even though said home is in extremely secluded, foggy area. Sure enough, when a significant detachment of Damien's army follows Evan to Luminous' hideout, he clears the fog to show Evan all of their dead bodies.
- Duality Motif: Constantly trying to control his opposite powers of Light and Darkness to the point that it's a game mechanic.
- Enemy Without: Inverted. Luminous is actually the Starchild, the human reincarnation of the last of the Black Mage's goodness.
- Evil Is Hammy: If the player chooses the Dark path, Luminous chews the scenery around Ellinia after he destroys Lania's house.
- Foil: To Evan. While Evan is the Rookie Red Ranger and a Naïve Newcomer, Luminous is The Archmage and far more experienced in every regard. Both use one-handed weapons, but Evan prefers a standard-issue wand versus Luminous' unique Shining Rod. Evan was an ordinary farmboy who was sucked into a larger destiny by the Spirit Pact he formed with Mir. Luminous is the Starchild the last remaining goodness in the Black Mage personified, being naturally gifted at magic as a result. Evan is cheerful and friendly. Luminous is stern and frequently butts heads with Phantom. Evan wears warm colors like red and gold, while Luminous wears primarily white and gray.
- Good Counterpart: To the Black Mage himself, to the point where in the cutscene where the two fight, Luminous uses his light skills, and Black Mage uses what will become Luminous' dark skills. He even greatly resembles the Black Mage's former form, the White Mage.
- Headbutting Heroes: Phantom gets on his nerves frequently, but nevertheless they still work together well enough for as long as they have a common goal. They refuse to stop spitting insults at each other though. It comes to a head when the two end up fighting each other during Act 3 of Heroes of Maple.
- Herd-Hitting Attack: Has a whole bunch of these, with the standouts being Spectral Light (the More Dakka example listed below), Apocalypse (nukes an area in front of you with darkness), Reflection (a beam of light that acts like Chain Lightning), Death Scythe (summons two Grim Reapers to deal massive damage to any enemies on either side of you), and Armageddon (his Hyper Skill, a blast of light and darkness that will basically kill any mook on screen instantly). Because of this, a properly equipped Luminous is considered the king of mobbing and farming due to how many of these attacks he has.
- Jerkass Has a Point: When Evan attempts to rally the Heroes together again to stop Damien in Heroes of Maple, Luminous flatly refuses on the basis that Evan has no concrete evidence to support his argument. In addition, Luminous refused to follow someone who was so clearly inexperienced and weak in comparison to Freud, which Luminous proves when he reveals that Damien's army had followed Evan to Luminous' home without Evan noticing, but were only wiped out because of Luminous' planning. Even the prideful Mir begrudgingly admits he has a point.
- Let's You and Him Fight: Gets into a violent brawl with Phantom in Act 3 of Heroes after a heated argument over what to do with the Transcendent Stone.
- Light Is Not Good: Doing the storyline quests for Luminous will eventually reveal that it was the power from the fifth Augury, a construct that possesses immense light, that turned Michaela's pet goat, Xerxes, into the monster that he is; the core of Chryse has nothing to do with it.
- Magic Staff: Luminous has his own unique variation known as a Shining Rod.
- Mark of the Supernatural: Luminous starts his story off with two blue eyes, then one of his eyes turns red when he absorbs the Black Mage's energy.
- Meanwhile, in the Future : Luminous' fate immediately after sealing the Black Mage is the most ambiguous among the Legends. Freud died from natural causes, Shade was erased from history, Aran and Mercedes are shown to have been frozen for centuries in-game and Phantom complains about the curse's Level Drain to his manservant on the Crystal Garden shortly after he blows Hilla's cover at Ereve, but Luminous is never shown encased in a block of ice and never mentions anything about being frozen. It is heavily implied that he was sent centuries into the future and blasted from the Temple of Time to the outskirts of Ellinia when he punched the Black Mage to secure the seal and absorbed some of the latter's darkness. Further evidence of this is hinted by Lania needing to nurse him back to health whereas the other Legends had already recovered fully from their injuries when they thawed out.
- Mismatched Eyes: One red and one blue, with the red indicating the darkness that seeped into Luminous while trying to seal the Black Mage.
- Morality Pet: Lania. It's the possibility of her getting hurt again that motivates Luminous to spend a good amount of his early questline setting up fortifications around her house and learning how to properly work with his dark side.
- More Dakka: His Spectral Light skill works this way, shooting a stream of lasers that can be aimed for as long as you hold down the skill key.
- Perpetual Frowner: His default expression is a serious stare.
- Power Incontinence: The plot fork at the Path of Light/Path of Darkness happens right after Luminous has an uncontrollable power surge and basically goes off like a bomb, wrecking Lania's house.
- Refusal of the Call: Refuses to follow Evan into battle in Heroes of Maple, being much more concerned with making sure Lania is safe. However, Lania herself manages to convince Luminous to do so anyways.
- Regional Bonus: Luminous has the distinction of being the only character class released so far whose play style varies considerably across regional versions of MapleStory. This is considered by some to be Bad Export for You, however.
- KMS, TMS, SEA, GMS Luminous' stance change is automatic; once he fills the meter by using his skills, he automatically changes, entering Equilibrium stance in between. This makes him a better bosser, as he can enter his bossing optimal Equilibrium stance quite frequently.
- JMS, CMS, EMS, Luminous' stance change is manually triggered, spending one unit of meter in order to change stance, entering Equilibrium stance in between. This makes him a better mobber, as he can stay in Light mode and use his extremely efficient Reflection attack at max power without worrying about losing the stance buff, at the cost of being a worse bosser due to the long cooldown of the stance switching skill.
- Red Eyes, Take Warning: It means (in-story) that he's losing control of his darkness powers while in-game it means that he's going all out with them, spamming Apocalypse among other powerful spells.
- Simple Staff: The trailer shows him using his staff as a melee weapon as much as a conduit for his magic.
- Sinister Scythe: Death Scythe summons two reapers to bisect an opponent, dealing massive damage.
- Stern Teacher: Takes up this role for Evan in Heroes of Maple, criticizing Evan for his mistakes and lack of experience, but also keeping Evan's self-confidence from falling too far. To quote his You Are Better Than You Think You Are speech:Luminous: You're a magician in the rough without a proper teacher or formal training. But by no means are you incapable. Your mind is plagued by self-doubt. If you're a magician, have some confidence in yourself.
- The Stoic: Luminous doesnt emote very often.
- White Hair, Black Heart: When he's overtaken by his darkness powers.
- Yin-Yang Bomb: Starts out only able to use light or darkness (in Non-Global versions), but later job advancements let him use both. Taken Up to Eleven in Equilibrium Mode (which is obtained after trying to switch to another mode after spamming one type of spell enough), where his skills have no cooldowns, deal 150% more damage, is unable to be knocked back, and the benefits of both his Eclipse and Sunfire modes.
Shade is the Pirate Legend. He was one of the six Legends who confronted the Black Mage centuries ago. Near the climax of the battle, Shade performed a Heroic Sacrifice in order to activate the Sealing Stones that allowed Luminous to turn the powers of the Transcendence of Time against the Black Mage and seal him. In doing so, Shade wrote himself out of existence. Unlike the other five Legends, who are still remembered by some, Shade's sacrifice means that no one will ever remember him as a Legend.
Shade's main weapon is a knuckle. His play style revolves around summoning spirits to strike at enemies as well as chaining consecutive uses of the same skill to cleave through hordes quickly. As a defensive measure, he is also capable of breaking his attacks mid-combo.
Shade was released during the You & I update.
Tropes associated with Shade:
- The Aloner: Willing to sacrifice himself as he had no friends or family prior to the Heroes and is now doomed to never be remembered by anyone he meets. He decides to get around this issue by never leaving Maple World again, though this means he'll never see Moonbeam or the other foxes who helped him ever again either.
- Bare-Fisted Monk: He has knuckles, but otherwise fits the trope.
- Bittersweet Ending: The storyline ends with Shade simply having to accept that he's never going to be remembered, although as an NPC, he seems to be managing his condition by simply not traveling between worlds and is slowly building a new relationship with his former friends. On the bright side, Evan is working on a cure to his condition, and Freud's spirit acknowledges his existence in front of all of the other heroes.
- Bluff the Imposter: When he suspects the Mercedes he's talking to is fake, he keeps giving contradicting memories about the past until he finally catches her when she calls him by his new name.
- Breaking the Fourth Wall: Like Mercedes, he notices his level drop near the end of the prologue. He doesn't take it as badly as she does, though.
- Combos: Several of Shade's attacks can be used consecutively. Unlike other character classes that revolve around chaining attacks, however, he also has two skills that are specifically meant to be used during a combo to break it and allow him to reposition himself.
- CamelCase: His Korean name, EunWol.
- Discard and Draw: He uses Octopunch in the prologue, suggesting he was simply a Buccaneer before then. After the Black Mage's curse level drains him, he gets new spirit powers blessed upon him by the Fox God. Cementing this new start even further, he even changes his name and is even gifted with a new outfit, which is the one he is officially depicted with; his outfit as a hero being simpler.
- Dub Name Change: "Shade", in GMS, and apparently in JMS, "Yue."
- Fantastic Foxes: His story in the present-day begins in a village run by foxes, and he is blessed with the power of the Fox God.
- Fate Worse than Death: To him, living but never being remembered is this compared to dying and being remembered as a hero.Black Mage: Would you do it again? Knowing what it cost you?
- Full-Contact Magic: His skillset amounts to this, summoning mystical spirits to help him clobber and slice up foes.
- Gut Punch: Returns to Maple World to find that not only is his best friend dead, but none of his old friends remember him, and when he returns to the new home he had made for himself, his new friends have forgotten him too, causing him to realize that he will never be remembered and will always be alone as a result.
- Heroic Sacrifice: His Ret-Gone condition was a necessary sacrifice for the ritual that sealed the Black Mage.
- Intergenerational Friendship: Shade is an adult while Moonbeam is a child.
- Interspecies Friendship: Shade is a human from Maple World while Moonbeam is a Foxy from Grandis, and they share a bond so close theyre spiritmates, which is the closest bond there is to a Foxy.
- Klatchian Coffee: He drinks a rare brew of expresso that can raise a character's Empathy by 300.
- Meaningful Rename: "EunWol" means "hidden moon", while "Shade" is meant as in a ghost, both referring to his Ret-Gone condition. What his name was before is never mentioned.
- One Extra Member: Aran's release information and backstory explicitly state that there are only five Legends, though it makes sense if one is literally unable to be recorded in the annals of history and memory.
- Purple Is the New Black/Adaptation Dye-Job: Despite being shown in artwork and cutscenes with brown hair and purple eyes, player-created Shades start with black hair and black eyes.
- Regional Bonus: Shade's primary gimmick in KMS is that he has no buffs that he has to cast himself; instead he has special buffs that activate automatically when he is attacking and deactivate when he isn't. In Global, Shade's passives are always on.
- Remember the New Guy?: Deliberately invoked by Shade's prologue which is Luminous' prologue exactly, except Shade is there.
- Ret-Gone: Shade sacrificed his existence so that Luminous could seal the Black Mage with the help of the Sealing Stones. Photographs taken before the Legends' confrontation with the Black Mage do not show him in them even if he was physically present at the time they were taken, and whenever he travels between Grandis and Maple World, he is forgotten by everyone. ("Heroes" suggest it would happen if he traveled between Maple and any other world, the reason he stays behind when the others travel to the FriendStory dimension.)
- Sliding Scale of Gameplay and Story Integration: Shade's story is left unresolved as a PC and progresses primarily as an NPC because the player cannot be expected to stop traveling between worlds the way Shade does.
- The Stoic: As can be seen from the Heroes of Maple blockbuster, Shade rarely emotes and his default expression is a serious stare.
- Summon Magic: Many of his offensive skills involve summoning a spirit to strike at enemies.
- Tears of Joy: After Freud's spirit acknowledges his existence, thus proving to the other heroes that Shade was indeed one of them.Freud: Shade... It's good to see you again.
- The Unreveal: For his fourth job advancement, he consults the Grand Athenaeum to see if he has been truly wiped completely from existence. He obviously has to look himself up by his original name, but that name, and what he finds, is never said.
- You Shall Not Evade Me: The first character in the game to be able to pull opponents off platforms as well as towards him.
- Worth Living For: Part of his quest dialogue implies that joining the heroes thanks to Freud gave him this hope.Eunwol: ...I had a friend. The first person to ever lend a hand to me. I told him I didn't have a reason to live, and he told me I don't have a reason to die, either. He also promised we'd get through the tough times together.
Note: Please only place tropes here that apply to all Nova characters as a whole. Tropes specific to certain jobs can go under that job's section.
Tropes associated with Nova classes:
- Dimensional Traveler: Since Kaiser, Angelic Buster, and Cadena are from an entirely different dimension from Maple World, they're each this by default.
- Draconic Humanoid: Of the "Humans with dragon horns , wings and tail (for Angelic Buster, remove the tail)" variety.
- Famed in Story: As they get stronger they quickly become well-known in and out of Grandis with Kaiser as the Nova's official ambassador to the Maple Alliance and a major field commander on the Helisium front. Angelic Buster is famed not only for her firepower but also her beautiful appearance, having crowds of fans at her concerts and earning the title "The Idol of the Battlefield".
- Good Colors, Evil Colors: Actually subverted here. While most protagonists from the Maple World wear blue, the Nova heroes all have shades of red (pink in Angelic Buster's case) in their color scheme, while the Arch-Enemy Magnus utilizes blue in his.
- Grappling-Hook Pistol: Nova classes start off with a skill that allows them to latch onto and fly up to any platform above them.
- Hero of Another Story: Despite being integral to defending Grandis from the Black Mage's forces and holding a seat on the Maple Alliance, the Nova are never mentioned in the blockbusters and only get non-speaking cameos in cutcenes. Only Angelic Buster appears in the latter scenario, effectively isolating them from the rest of the plot.
- Our Dragons Are Different / Winged Humanoid: A Nova is essentially a cross between a dragon and a human.
- The Theocracy: A variation. While the Nova are led by the Head Priests, Beldar and Fenelle, very little actual worship is seen in game (partially as a result of everyone being too busy worrying about the war with Magnus). The priests also engage in extensive amounts of scientific research (which in game amounts to having Kaiser and Angelic Buster hunt monsters for them to study), but they still worship the Ancient Dragon Gods.
Kaiser is a Warrior class with a very prominent dragon theme, and similarly styled skills, who is titled the "Protector of Dragons". He is a young Nova boy named Kyle who was chosen by the previous Kaiser, who died in battle against Magnus to buy his people time to escape the besieged capital city, his soul watching over Kyle.
Tropes associated with Kaiser:
- Armor-Piercing Attack: Unbreakable Will in Kaiser's 4th job lets him ignore a sizable percentage of his target's defense stat. It goes farther once he enters his Final Figuration, which allows him to ignore all of his target's defenses and buffs, including the dreaded damage reflect! This can also be replicated with his Level 150 Hyper Skill, Kaiser's Majesty, to a lesser extent.
- Awesome, but Impractical: Final Figuration significantly increases the size of Kaiser's hitbox, which is generally manageable, but can be a liability in endgame boss battles especially as they start throwing out attacks that offer very little room to dodge. It also reduces his moveability and prevents him from using his action key skills, which is prone to hindering damage for those who don't utilize Gigas Wave often. Eventually will be addressed in an upcoming patch that will maintain a regular hitbox even when Kaiser transforms.
- Badass Baritone: A strange example. The GMS version gives him a low, commanding voice of an adult from the start, despite the fact that he starts his story in his preteens and ends when he should be physically and mentally in his late teens.
- Beneath the Mask: After becoming Kaiser, Kyle tends to speak as eloquently and politely as possible to appear mature and knightly (which is especially noticeable when you encounter him in storylines like Angelic Buster's). However, when he's alone with Tear or on the battlefield with his rough-and-ready commanders, he often slips back into more relaxed colloquialisms and Buffy Speak, reminding players that he's still a kid at heart.
- BFS: Kaiser wields a 2-handed sword by default, but his sword in Final Figuration is as long as he is tall, meaning as long as many of the game's bosses!
- Blood Knight: Kaiser seems very fond of smashing enemies.
- Blow You Away: Wing Beat sends out flaming tornadoes that repeatedly hit foes and knock them back.
- Boring, but Practical: One of Kaiser's flaws is actually their extremely consistent damage. While plenty of other classes can pile on burst damage to really deliver a heavy chunk of damage to a boss by binding them, Kaiser has nothing like that and thus remains in the mid tiers of class power.
- Buffy Speak: Seems to display this in story quests. Also once refers to killing monsters as 'Kaisering' them.
- Breath Weapon: Inferno Breath
- Cool Sword: The previous Kaiser's weapon (which you can also reclaim in game) is Kaiserium, one of the strongest 2-handed swords in the game.
- Curtains Match the Windows: Not that you can tell in that picture, but according to canon his hair and eyes are the same sky blue.
- Damage-Increasing Debuff: A variation. In his third Job, Kaiser gains the buff skill Cursebite that grants him resistances to elemental damage and status ailments while active, but also applies bonus damage to enemies Kaiser is attacking that have a status debuff. Several of his skills, such as Wing Beat and Gigas Wave, have a chance to cause a debuff on enemies.
- Double Jump: Flame Surge. Like with most warrior classes, it's one of the worst double jumps in the game, but serves its purpose.
- Et Tu, Brute?: Has this reaction when he sees Velderoth leading Magnus's forces.
- Foe-Tossing Charge: Piercing Blaze in the second job does this.
- Healing Factor: One of his base job skills allows him to heal for 5% of his health whenever he uses a skill he's assigned to his Dragon Link commands. He also gains a passive percent based health and mana regen skill in his third job that works even while in combat. However, the former was removed as part of a balance patch.
- Heroes Prefer Swords: Ayup.
- Idiot Hero: Zig-zagged. While he's actually pretty eloquent and intelligent when he needs to be, he tends to let the older Nova do most of the military planning. That said, he's a fairly competent field commander, able to make decisions on the fly even though his general strategy is to annihilate anything in his path (which is not really a problem when you're as powerful as he is). However, his idiocy truly shows when he is talking to Angelic Buster about her secret identity. When talking to Angelic Buster during his preparations for Act 2 of Black Heaven, he notes that she mentioned a sparkling rock he gave to Tear to cheer her up at the beginning of the game, thus only the two of them would know about it as it was stashed at the Helisium Force hideout. He begins to put two and two together... and assumes that Angelic Buster is an acquaintance of Tear. She lampshades it.Angelic Buster: [Kaiser cowering] Kaiser. You. Are. STUPID!
- Innocent Blue Eyes: Pretty naive and idealistic for the most part, with little idea about how war, monster fighting, and his powers actually work until they're actually explained to him. his first defeat against Magnus and Velderoth's betrayal make the innocent part less prevalent.
- Kid Hero: Starts in his preteens-early teens (still playing with rocks) but slowly matures into mid-late teens (frontline commander).
- Large Ham: Shouts a lot in every release of the game (particularly in the GMS release where almost every one of his voiced lines is shouting or grunting) and is quite grandiose when on the front lines in Angelic Buster's cutscenesFOR THE GLORY OF KAISER!Over here!You can't stop this![upon transforming] The hero, Kaiser!
- Legacy Character: The role of Kaiser is passed down to a newborn chosen by the spirit of the previous Kaiser. However, while Kyle does inherit the previous Kaiser's powers, he still suffers from Bag of Spilling and must train to master these powers.
- Lightning Bruiser: Kaiser is surprisingly agile and hits about as hard as a tank aimed at a gingerbread house while having a veritable mountain of health. Taken Up to Eleven when using Kaiser's Final Figuration skill in his third and fourth jobs. where he even gets a spammable teleport in place of his jump skills on top of massively increased damage and 100% resistance to knockback.
- Nice Guy: Most prominently in Illium and Ark's storylines, where all of the other Nova are immediately apprehensive of the Flora and want them evicted from Pantheon, Kaiser stands up for both of them and insists they be given a chance to prove themselves.
- Oblivious to Love: Can't seem to grasp Tear's painfully obvious crush on him. He has more important things to think about of course, but it's still there.
- One-Handed Zweihänder: In his Super Mode only. It should be noted that the sword appears to be as large as he is in this form, which is comparable to some bosses!
- One-Hit Kill: Dragon Barrage in the fourth job has a chance to do this to normal enemies caught in the attack.
- Playing with Fire: His skills display a fire and lava based theme.
- Power Gives You Wings: Well, more like "power gives you bigger wings". His wings get larger the more his Morph Gauge fills up before turning red as a sign that he's ready to enter Final Figuration.
- Power-Strain Blackout: Suffers from this when his powers first awaken, entering full on Final Figuration without training allowed him to plow through the mooks attempting to steal the relic, but falls unconscious afterward.
- Red Baron: Frequently referred to as "The True Power of the Nova" and calls himself Honoo no Senshi (Knight/Soldier of Flame) in the Japanese release.
- Red Is Heroic: Covered in it in both his armor and his casual wear.
- Ship Tease: With Angelic Buster.
- Spam Attack and Blade Spam: The Gigas Wave skill. In his normal form, it hits one enemy 10 times. In his Super Mode, it hits 3 enemies 12 times.
- Stance System: Kaiser has two skills in his beginner tab that will change his stats depending on which one is active, and only one can be active at a time. Attacker Mode enhances his damage capabilities, while Defender Mode ramps up his defenses and health to Super Toughness levels. Both skills have an upgrade that can be obtained in every job advancement past the first.
- Storm of Blades: His Tempest Swords skill and Blade Burst skill. In the former case, up to five copies of the sword you're currently wielding are set ablaze and sent at various targets on screen. In the latter case, the swords also explode upon hitting the floor, dealing additional damage.
- Super Mode: Final Figuration. You obtain a lesser Silver Version in 3rd job before upgrading to a Gold Trim (complete with Battle Aura) in 4th job. It's ridiculously powerful, granting stance, immunity to debuffs, the ability to ignore defense buffs, and massively increased offensive power.
- Supernatural Gold Eyes: Gains these when he enters Final Figuration as the only visible part of his face (see above picture).
- Tomboy: The female Kaiser is just as much of an enthusiastic Blood Knight as her male counterpart. She's even just as clueless about what girls like.
- 24-Hour Armor: Averted, in the Angelic Buster cutscenes Kaiser is often shown in his civilian wear between missions, only donning the armor when he enters Final Figuration.
- Vocal Dissonance: See Badass Baritone above. He may have (in his own words) dragon muscles, but he's still young looking in game and quite immature in his private moments. Averted in the JMS version, where he gets an age appropriate voice.
- We Used to Be Friends: With Velderoth.
- You Gotta Have Blue Hair: A sky blue to be exact. It's his canon hair color.
- You Will Not Evade Me: Can pull fleeing enemies towards him with Pressure Chain and Stone Dragon.
Angelic Buster is a Pirate class from the same world as Kaiser. Angelic Buster's true identity is Tear, the current Kaiser's childhood friend.
Unique to her character is the Dress-Up system, her primary weapon, the Soul Shooter, and her secondary weapon, the Soul Ring, which houses the spirit of Eskalade Lorang, a perverse but incredibly powerful dragon. Her attack system is known as Soul Recharge, which allows her to use extremely powerful skills through consecutive uses of regular attacks.
Tropes associated with Angelic Buster:
- Arm Cannon: One shaped like a dragon's head.
- Armor-Piercing Attack: Soul Seeker sends out orbs that home in on foes, ignoring any defense modifiers in the process, making it extremely useful when bosses put up their inevitable "reduce damage taken to one" and attack reflect buffs. Trinity sends out three lasers one at a time in sequence that also lowers your opponent's defense.
- Blood Knight: Can be frequently heard laughing and making pew pew noises while taking apart hordes of monsters.
- Bottomless Magazines: She's able to spam all but a handful of her skills ad infinitum after maxing her final Affinity passive, thus removing the annoying recharge restriction on top of giving her even more damage to boot.
- Breath Weapon: Not her specifically but she can call Eskalade to do so with her fourth job skill Celestial Roar, which takes the form of pink shockwaves that deal over 1000% of her base damage output twice!
- Born Lucky: Aside from her missing tail, Tear is a rather lucky person. In one portion of her storyline, she aims at ancient Nova weapon known as the Blue Dragon Cannon at seemingly random coordinates (you input any numbers you like). While chastised by Edea for causing the weapon to overheat and malfunction, the coordinates she entered (no matter what you entered) hit a previously unknown Specter base, which Angelic Buster promptly visits to wipe out the stragglers.
- Crutch Character: At least in endgame content. She can hit the damage cap earlier than most classes, but once that happens, her potential ends there, due to not having very many multi-hit skills to take advantage of that. Averted with the release of the 5th job and the massive increase in the damage cap.
- Cursed With Awesome: The curse here is that her Soul Ring, which was originally one of the four Relics of the Nova, is permanently attached to her non-shooter arm. The awesome here is that she becomes a Person of Mass Destruction.
- Double Jump: Feather Hop is a triple jump and has extremely good range on top of that.
- Drop the Hammer: She eventually gets a replacement for her basic attack in the form of a humongous mallet.
- Emergency Weapon: Although the chances of her needing one decrease signifigantly with every job advancement, to the point where she doesn't even get a new one in 4th job, Angelic Buster will always have access to Soul Buster in 1st job, Pink Pummel in 2nd job and Heavenly Crash in 3rd job.
- Even the Girls Want Her: Numerous characters of either gender will often blatantly state they're attracted to her.
- Getting Crap Past the Radar: Her storyline has an extremely high concentration of it almost all owing to Eskalade, who is almost constantly flirting with Angelic Buster or making innuendo. At one point he suggests she improve her voice by collecting a special kind of dew. What follows is Eskalade forcing her to down the foul liquid as she complains about how warm and sticky it is...
- Glass Cannon: While not the worst offender as a result of her barrier skills, but a number of her attacks often put her close to the enemy (i.e. Heavenly Crash and Soul Resonance). Being a Pirate, her defenses aren't stellar and she lacks healing skills to make up for the health she loses while on the front lines, resulting in rapid health loss if one decides to dive into a group of strong enemies blindly.
- Handicapped Badass: Tear lacks a tail, which means she is incapable of using magic like other Nova. It did not stop her from fighting her way through Magnus' goons (who subsequently one-shot Kyle) to protect the Relic that would eventually give her the power to completely eliminate the handicap part.
- Having a Blast: She just loves making things explode, her dialogue and Skills proving it.
- Kid Hero: The same age as Kaiser and still playing with rocks and fighting imaginary battles when her story begins. She also has a tendency to make pew pew noises and giggle childishly.
- Loves My Alter Ego: Kyle/Kaiser is clearly a huge fan of Angelic Buster but he's completely oblivious to her crush on him as both Tear and Angelic Buster. Then again, there are those tender moments with Kaiser out of costume...
- Lovable Sex Maniac: Eskalade, the dragon entity who resides within the Soul Ring that is permanently attached to Tear's non-shooter arm. There is no love lost between the both of them; he has issues with her Tomboyish personality, and she has issues with his extreme lust and huge appetite for rocks. He is also constantly trying to have her fit his vision of cute. While Tear enjoys the fact that she can fight at the front lines, she makes it clear that she does not enjoy having to wear the costume.
- Magical Girl: As Angelic Buster, she certainly looks the part of one.
- Magic Idol Singer: Also performs on stage much to the delight of the other Nova. She's even called the "Idol of the Battlefield" outright.
- Mechanically Unusual Fighter: One of the earliest classes in the game to not use MP, and even among them she is unique as instead of having an definitive alternate resource, she simply runs on probability; her moves have a chance to run out of power and become unusable until they are recharged, which has a chance to happen when using other skills. Her transformation also means her battle form will always be the same, unaffected by whatever equipment she is wearing besides her soul shooter. The only way to modify her transformed appearance is to use a special interface to customize it with cash equipment.
- Muggle Born of Mages: Tear was born without a tail, so she had no talent for magic. Her powers come from touching an ancient Pantheon artifact.
- Obvious Rule Patch: 5th job gives Angelic Buster Superstar Spotlight, a skill that summons three spotlights from the top of the screen that follow her giving her buffs and doing damage to any enemies they hit. It didn't take long for players to realize that if they changed the game resolution to go as small as possible, then the spotlights would crowd up and fill the entire screen no matter where Angelic Buster was. It didn't take too long for Nexon to put a stop to that, and now Superstar Spotlight install in locations optimized for 1366*768 resolution no matter what resolution one is actually using.
- One-Gender Race: Her class specifically. It's one of the only classes in the game without a male counterpart. Justified, since a guy in her magical girl outfit would look awkward...
- Precision F-Strike / Curse Cut Short: Tear nearly screams one when she sees Eskalade for the first time, but he interrupts her before she can do so.
- Rapunzel Hair: If her trailer is to be believed, her hair is as long than she is tall even with hair clips after transforming.
- Ridiculously Cute Critter: 5th Job has her make Eskalade play the part of the adorable mascot (an essential element for any magical girl) and summons him in the appearance of a tiny pink dragon.
- Ship Tease: With Kaiser, big time.
- Spell My Name with an "S": A significant portion of the player community spells her character class with an extra Ras "Angelic Burster"despite overwhelming evidence in the localised versions that the correct spelling is "Angelic Buster".
- There Is No Kill Like Overkill: She gains several skills in her 4th job that can damage over the game's original maximum single-hit damage cap of 999,999 or 2,000,000 HP.
- This Is a Drill: Her second job skill Pink Pummel has her charge through enemies with a drill, pushing them back.
- Tomboy: May look cute, but definitely does not act all girly-girl.
- Transformation Sequence: This reinforces it. In game she still must enter her Angelic Buster form to actually do anything, which thankfully takes less than a second with any skill press.
- We Used to Be Friends: With Velderoth.
- Whip It Good: Finale Ribbon does a single hit for massive damage followed by lowering the damage output of all foes hit.
- You Gotta Have Pink Hair: In Angelic Buster mode.
Cadena is the Thief class Nova hero, equipping a Chain as a primary weapon and a Warp Forge as secondary weapons. Cadena was once a part of the Helisium royal family, and was the only survivor of Magnus's attack. She was taken in by a black market merchant group called the Shadowdealers, and had her draconic horns and tail removed during her training.
Her skillset involves creating various weapons out of shadow to afflict status ailments on enemies, and some of her skills grant bonuses when attacking enemies that are suffering from status ailments.
Tropes associated with Cadena:
- Anti-Hero: She's out for Magnus' head through and through, but she's also a black market hustler and a lot more outwardly violent than her fellow Nova classes.
- Battle Tops: Summon Shuriken, more accurately summons a bladed top that spins into enemies to do damage before exploding.
- Berserk Button: Mentioning the royal family or her relation to it.
- Chain Pain: Uses a chain as her main weapon.
- Convenient Coma: After Magnus' attack on Heliseum, the Shadowdealers had to administer a medicine to her that sadly left her comatose for a few decades. However, this at least allows her to take up the role of Cadena after declaring That Man Is Dead when waking up, as it's been so long that the Nova is sure that she was dead.
- Double Jump: Like most thieves, her Shadow Step gives her a triple jump.
- Dual Wielding: Summon Daggers explicitly has Cadena attack with two daggers at once.
- Fallen Princess: She used to be a member of the royal family. Then Magnus showed up.
- Gameplay and Story Integration: Her Chain Arts: Beatdown grants her a full stack of her Muscle Memory passive that usually has to be charged by using all 8 of her weapon summons. If one pays close attention to the actual attack animation one can see this is because the attack involves her using all of her weapons in extremely rapid succession.
- Gameplay and Story Segregation: If the player's hair color is anything but red, Cadena's portrait in dialogue still shows her as as a redhead. Her eyebrows on the sprite stay red no matter what as well.
- Horned Humanoid: Averted. Cadena ripped out her wings, tail, and horns after Magnus's attack on Heliseum and her family.
- How We Got Here: Her story up to her second job advancement is a flashback to when she fought a rival street gang, saved Savage Terminal, and earned the Shadowdealers their reputation.
- Hyperspace Arsenal: Cadena can quickly pull out multiple weapons during a fight. Justified, as the Warp Forge acts as a teleportation device for her weapons.
- Improbably Quick Coma Recovery: Possibly averted. Cadena's actual backstory happens a while after she wakes up from her coma, and ripping out her tail, wings, and horns likely didn't help her case in the slightest.
- Lightning Bruiser: Cadena's weapon summoning gimmick encourages players to chain them together and become this. While it'll throw her around the map, she'll be hitting hard and hitting fast.
- Meaningful Name: Her name is "chain" in Spanish.
- Only in It for the Money: The Shadowdealers' rule about never getting into a fight unless profit comes from it is upheld pretty well by her.
- Peek-a-Bangs: Covers one eye.
- Riches to Rags: A princess to a black market legbreaker.
- Rightful King Returns: Subverted and averted. If the fact that she gets a cinematic when fighting him on Hard for the first time means anything, Cadena seems to be the canonical usurper of Magnus, but doesn't take back the throne after casting him out. Of course, Gameplay and Story Segregation means that this trope doesn't happen at all.
- Savage Spiked Weapons: Summon Spiked Bat as Cadena slam the ground up to three times with a giant spiked bat.
- Short Range Shot Gun: Summon Shotgun fires a fan of pellets that does the most damage at point blank range and much less damage at max range.
- Sinister Scimitar: Summon Scimitar has Cadena dash forward with a scimitar.
- Some Dexterity Required: She gets a power boost for using her weapons cancelled out of her chain attack and she can cancel out the end lag of her weapon skills with other skills. Combine that with buffs and bonus damage awarded for using multiple different weapons, and optimal Cadena play is going to keep your fingers busy.
- That Man Is Dead: Cadena's original life as a princess is quickly denounced after her introduction.
- Token Evil Teammate: Downplayed. Cadena is the Anti-Hero among the moral and lawful Kaiser and Angelic Buster.
- Wolverine Claws: Summon Claw has Cadena dive diagonally downward to slash with these.
Tropes associated with all Floran classes
- Dimensional Traveler: Same deal as the Nova classes.
- Dub Name Change: They're called the "Lef" in KMS
- Fantastic Caste System: The Verdant and High Flora were originally part of the same society where the more magically gifted were occupied greater positions of power. Because the Flora were the most magically adept race in Grandis, the ruling Flora planned to conquer the other races. The Flora that would become the Verdant Flora fought to stop them but lost and had their wings taken away from them while the ruling Flora had renamed themselves the "High Flora" as a sign of their superiority.
- Fantastic Racism: With the Verdant Flora sent into hiding, the Nova population assume the High Flora that helped invade the capital are the only kind of Flora, and are apprehensive when confronted with the Verdant Flora.
- Good Colors, Evil Colors: High Flora are associated with warmer colors and have red-yellow rings and Verdant Flora are associated with cooler colors and have blue-green wings.
- Magic Knight: All Flora are extremely adept at magic, which is reflected in the ability to convert some of the magic attack on their gear into weapon attack, or vice versa for Illium.
- Our Elves Are Different: They're Grandis's equivalent to the Maple World's elves.
- Winged Humanoid: Both the Verdant Flora and High Flora have magical wings made of energy they can spread to fly, though the Verdant Flora's wings are mechanical and so far all playable High Flora classes have had their wings clipped for various reasons.
- A Child Shall Lead Them: Is entrusted by Agate with the safety of the Verdant Flora, leading the expedition out of the Flora's Sanctuary even though he's only a child by Flora standards.
- Adorkable: Prior to his transformation, Illium was shy, nervous, easily startled, horribly lacking in confidence, and was prone to bawling while muttering to himself or Ex. He grows out of this considerably after his transformation due to his personality merging with the one inside the Elder Crystal.
- Ambiguously Brown: His skin tone is around the same shade as Aran's. It's very noticeable early game where a few CGs put him next to Agate.
- Blade on a Stick: Creates and throws magical spears as his primary form of attack.
- Blinding Bangs: Prior to his transformation.
- Classical Anti-Hero: Shy, humble, sweet, poor magical talent, and is known for his brains rather than his valor. He grows out of this after his transformation, becoming far more confident in himself and determined to protect the Verdant Flora from any threat with the firepower to match his new resolve.
- Died in Your Arms Tonight: Headmistress Agate perishes in Ilium's arms after defending him from Darius' forces.
- Deus ex Machina: Referenced in the naming of Ilium's robots. His first robot was Ex, his second robot is Machina, and they combine to form Deus. Hence, Deus Ex Machina.
- Expository Hairstyle Change: Goes from Blinding Bangs to a much shorter cut that reveals his bright red eyes, showing that he's not hiding or quivering in fear anymore.
- Fantastic Racism: Is on the receiving end of this from Beldar and Cartalion, being mistaken for High Flora and subsequently banished from Pantheon. The other priests of the Great Nova Temple are far more reasonable and offer to help Ilium get to Maple World after Kaiser informs them of the Flora's plight.
- Gadgeteer Genius: Ilium made up for his lack of magical aptitude by being incredibly studious and good with machinery, building Ex from spare parts. He can even convert statues into robots with just a few modifications.
- Gameplay and Story Integration: At level 90, every class is invited by the Maple Alliance to assist the Nova and start the Magnus questline. When Illium gets this invitation, he politely declines citing the Fantastic Racism the Nova have for the Flora and the fact he was explicitly banished from Pantheon last time he was there. An alternate sequence of events then happens to allow him to participate in the questline anyway.
- Gameplay and Story Segregation: Even if the player's Illium is a girl, the narrative and NPCs still refer to them as "sir" and use male pronouns.
- Gold and White Are Divine: His uniform (seen above) is primarily gold and white and he is charged with the power of the Elder Crystal, which contains the energy of the Flora's gods of old.
- I Let Gwen Stacy Die: Headmistress Agate, who believed in him and helped him harness his true potential, dies protecting him even though he swore to grow up and protect her.
- Kid Hero: Relatively speaking. Yes, he's 152 years old, but by the standards of the Flora, he's still a child.
- Magic from Technology: Floran magic is derived from the manipulation of Mytocrystals, which is rooted in the everyday culture and tools.
- Magikarp Power: Illium's skillset starts out pretty bare; he'll be relying mostly on Ex for heavy damage due to the normal orb and javelin making small burst damage and knocking into mobs for scratch damage. However, once he gets a hold of Machina, Illium's burst damage starts picking up, and there's more than one crystal skill to use. Come the fourth job, Illium becomes an absolute monster at mobbing and has a Super Mode to boot.
- Mechanically Unusual Fighter: Ilium brings the Elder Crystal to combat, having to maneuver it around him as he fights. It serves as a conduit for his magic spells, bouncing off the crystal and homing in on it to strike foes to generate numerous effects. After hitting enough times with magic, Ilium can release the pent up energy as an extremely powerful attack.
- Nervous Wreck: The idea of walking into a classroom was so frightening to him that he immediately ran back out once he started getting stared at. He gets over it when he absorbs the power of the Elder Crystal.
- Nice Guy: Ilium is generally kind and will go out of his way to help others even if it would inconvenience him.
- One-Gender Race: Ilium is canonically male and is referred to as "sir" and other male pronouns even if the player selects the female gender.
- Our Elves Are Different: The Flora are basically elves with wings, complete with pointy ears, longevity, and aptitude for magic (albeit in a technological way). The Verdant Flora replaced their wings with mechanical substitutes after they rebelled against the High Flora and subsequently lost their natural wings.
- Parental Abandonment: Neither of Ilium's parents are never mentioned, with Ex being Ilium's only friend for the past 140 years.
- Power Dyes Your Hair: His hair, which was originally blue-black with a streak of white, turns completely white after absorbing the power of the Elder Crystal.
- Power Gives You Wings: After absorbing the power of the Elder Crystal, Ilium's previously dormant wings begin to glow like his peers.
- Public Domain Artifact: One of Ilium's 4th Job skills is named Craft: Longinus, a "spear of god" that shares its name with the soldier who impaled Jesus on a spear.
- Red Eyes, Take Warning: Subverted. If you're a good guy, then you really have nothing to worry about from Ilium, as he's generally calm, reasonable, and kind. On the other hand, he'll make you regret it if you make an enemy of the Verdant Flora.
- Robot Buddy: Ex, a robot Illium built from scratch that gives Ilium pep talks, records information for him, and follows him into battle once Ilium underwent his transformation. One of the reasons why Lady Agate was willing to allow Ilium to attend Crystal Academy instead of punishing him for breaking the law was how advanced Ex was. He later builds Machina from the statue he used for the Festival of the Gods. By 4th Job, Machina is able to combine with Ex to form Deus.
- Sadly Mythtaken: Due to the Nova's own civil war, the history of the war between the Verdant Flora and the High Flora was recorded incorrectly, leading Beldar and Cartalion to mistake Ilium and his friends for the High Flora and subsequently banishing them from Pantheon.
- Split-Personality Merge: When Ilium absorbed the power of the Elder Crystal, it also infused him with the consciousness inside of it, which proceeded to merge with his own personality. This helped him overcome his shyness and lack of confidence while also filling him in on how his new powers worked.
- Take Up My Sword: Ilium inherits the Elder Crystal from Agate, gaining incredible powers in the process.
- The Spock: Ex is more cheerful and kind that most versions, but he still thinks with logic first and dismisses the Festival of the Gods as just a bunch of lights floating in space.
- Techno Wizard: As stated above, he makes the most of technology to make up for his (initial) lack of raw magical power, creating and launching magical javelins rather than blasts of magical energy.
- Theme Music Powerup: Everytime Illium actives Wings of Glory, a sample of Death of Asylum will override the background music.
- Traumatic Superpower Awakening: Played with. He gained the majority of his powers from the Elder Crystal, but he did so while experiencing incredible emotional turmoil and anguish after seeing his mentor, Headmistress Agate, die in his arms.
- Un-Sorcerer: Ilium was noted to have unusually low magic power for a Flora his age, with his crystal being rather dim compared to his peers.
Ark is a Pirate class who equips Knuckles as a primary weapon, and Abyssal Paths as secondary weapons.
Unique to him, Ark builds up a Willpower Gauge passively. This gauge is linked to his Spectre Mode, which he enters manually when the gauge has any charge at all, or automatically after using certain skills a set number of times. While in Spectre Mode, Ark's abilities change and become more powerful. However, the form is only temporary, and its duration is based on how much Willpower Ark had prior to changing.
- Cursed With Awesome: Specter Mode, in universe, is a type of Mr. Hyde-esque transformation where Ark blacks out and becomes a fighting machine. Out of universe, it's a Super Mode that gives him reduced cool down on his Specter attacks and boosts his attack power.
- Double Jump: Both regular double jump forward and up. Enhanced into a triple jump in Specter mode.
- Fusion Dance: His inner shadow says that due to the ritual that would have turned him into a full-on Specter being tampered with, he's now a fusion of a Specter and a High Flora.
- Jekyll & Hyde: Floran Mode and Spectre Mode.
- Laser-Guided Amnesia: He begins his story with little to no idea of who he is or what his situation was. The questline to his second Job Advancement tell his story through flashbacks.
- Mismatched Eyes: Not unlike Luminous, one of Ark's eyes is yellow due to the darkness inside.
- My God, What Have I Done?: He quickly came to realize that the High Flora were not fighting for peace in Grandis as he was told.
- Power Gives You Wings: Although Ark's wings are damaged, Specter mode gives them enough power that the player can use them to very briefly fly.
- Power Incontinence: Initially has difficulty keeping his Spectre powers under control, which manifests in his transformations into and out of spectre mode happening completely out of the player's control in first job. Once he starts taking control of his powers, a toggle skill is introduced in second job.
- The Right Hand of Doom: His Spectre Arm, which somewhat uniquely for a player class, acts as his primary visible weapon, with his equipped knuckles not appearing on his sprite.
- Screw the Rules, I'm Doing What's Right!: He attempted abandon his group, Albaire, and his General when realizing that the High Flora want a genocide, not peace. He was nearly turned into a Specter for his troubles until Albaire intervened.
- Superpowered Evil Side: Spectre Form turns Ark into a powerhouse with several huge area skills to tear through crowds and bosses alike, but using it for too long damages Ark's soul, so one must be be mindful of the spectra gauge.
- Token Heroic Orc: The one High Flora who isn't down with complete subjugation of Grandis.
- Two Beings, One Body: Ark's body is partially that of one of Grandis's many Spectre creatures, and it takes over his body should he use its powers too frequently.
- We Used to Be Friends: With Albaire, who he is now at odds with due to Ark choosing to oppose Darmoor.
AdeleA High Flora Bladeweaver who once served in the Royal Guard during the time of the Flora Civil War.
- Amnesiac Hero: Wakes up without her memories, and piecing them together by finding things to trigger flashbacks form much of her plot progression.
- Fish out of Temporal Water: She has been sealed within the void for so long even simple concepts like a newspaper seem foreign to her.
- Flying Weapon: Flying swords are her specialty.
- Good Colors, Evil Colors: Wears a white and red uniform as part of the Floran Royal Guard, but all her skills are blue in color. Even when she can briefly restore her wings, they are yellow with a streak of blue in them instead of the yellow and red wings held by most of the enemy High Flora.
- My Master, Right or Wrong: Her loyalty to her king was challenged as he become more cruel, leading to her taking a conflicted middle ground at the onset of the Flora Civil War, where she officially refused to obey her king any longer, but also refused to join the faction of her fellow knights ready to rebel against her king and in fact fought in vain to defend him.
- Power Gives You Wings: In two ways; firstly she can use her aether swords as wings to temporarily hover and also her 5th Job skill Legacy Restoration gives her a buff that temporarily restores her natural wings.
- Sealed Good in a Can: For betraying her King, she was punished by being sealed away in the void.
- Storm of Blades: Her basic ability is to launch flying aether blades to home in on and continually strike enemies. She can conjure up to 6 in 4th job with a V skill that lets her go up to 8 and then another V skill that throws out 20 on top of that.
Other Hero Characters
Zero is a Warrior class who uses the unique Dual Character system. The story starts out with a boy named Nine, who fought with a group known as the Shadow Knights against the monsters pouring out of a place known as the Shadow Temple. However, one day Nine enters the Shadow Temple and, to his surprise, finds a girl. He manages to make contact with the girl and discovers that they are the two children of Rhinne, the Goddess of Time. Now the two must work together to rescue their mother from the Black Mage and escape from the Mirror World.
Zero utilizes the Dual Character system. Rather than just controlling one character, the player will control two characters, each with their own weapon and skill sets. Zero Alpha, the male of the duo, uses a Tachi and focuses on zipping through the battlefield with quick, multi-hit skills. His sister, Zero Beta, uses a greatsword and focuses on defensive and high damage one-shot skills. In addition, as children of the Goddess of Time, they begin play at level 100 and have limited control over time. They also have a unique storyline, which must be completed in order to escape the Mirror World and enter the Maple World.
Please do not put plot-related tropes unless otherwise obvious.
Tropes associated with both Zeros:
- Always Identical Twins: Justified, as they were once one being.
- Combination Attack: Can perform these for a short time after tagging out.
- Competitive Balance: In order to limit the number of Zeros existing at any given time, Zero is one of only two charactersnote whose character creation is seasonally restricted; it is only possible to create a Zero during specific event periods, and they additionally require an existing Lv. 100+ character in the same server to do so. Also, Zero can never be created in Reboot.
- Difficult, but Awesome: If you can successfully learn to use the switching mechanic wisely and learn their combos, you'll be utilizing some of the highest DPS in the game without issue.
- Double Jump
- Embarrassing Nickname: So Gong calls them Sassmouth and Confucius, respectively. Beta actually likes it.
- Empathic Weapon: Alpha uses Lazuli, a tachi, while Beta uses Lapis, a greatsword. They both upgrade as Zero levels up and share potential and weapon upgrades.
- Evolving Weapon: Every ten levels, a new upgrade will be unlocked for both Lapis and Lazulinote . This will give a permanent stat boost, and make both swords look cooler. You can also choose whether to carry over alterations you made to both swords, like scrolls you previously used.
- Flash Step: In all four directions!
- Gameplay and Story Integration: Zig-zagged. While you can leave the Mirror World anytime you want, even before finishing the storyline quests. However, you will appear faded and not be able to gain EXP from the monsters in Maple World until you do finish the quests.
- Outside of their storyline quests, almost all quests will treat Zero as a singular person. (In FriendStory, Big Headward does refer to them as twins when he first meets them, but that's all for that.)
- On the integration side, Alpha is already skilled with a sword and has began to already tap into his powers as a Transcendent; it seems natural he starts at a high level instead of 1.
- Glass Cannon: Neither of them alone can take a whole lot of damage, not even the more defensively oriented Beta who's extra defense really only just covers for her slower attacks leaving her more exposed. Only by continually tagging so the other can recover can they overcome their weakness and become real unstoppable powerhouses.
- Good Counterpart: To Orchid and Lotus. Both pairs are "children" of Transcendents (Orchid and Lotus being given bodies by the White Mage, Zero being Rhinne's direct offspring) born through unorthodox ways (Orchid and Lotus being spirits given bodies and Zero coming from Rhinne's tear and split in two) and possess an extraordinary amount of power as a result (Orchid and Lotus having potent magic, Zero being the Transcendent of Time and swordsmanship).
- Mechanically Unusual Fighter: They start at level 100, they do not have traditional job advancements and simply learn new skills as they level up, they do not use mp, their storyline takes place in an isolated area with their quests progressing via instanced dungeon runs similar to Monster Park, there are two of them and they share equipment so they cannot equip gender locked gear, they cannot change their weapon or sub wepaon and need to use a special interface to upgrade ther weapons as they both share the same stats.
- My Hero, Zero: Not only is the class itself called Zero, but Alpha initially wanted his new name to be Zero.
- Physical God: They both succeed their mother Rhine as the Transcendents of Time.
- Power Gives You Wings: They don't really have them like the Demon Slayer does, but both their Flash Step and their character art gives them golden-feathered wings for a short time.
- Pragmatic Hero: As it turns out, two physical gods that are integral to the balance of the world aren't above blackmail, kidnapping, fraud, or other things.
- Red Eyes, Take Warning: Though they are heroic characters, they occasionally do shady things to accomplish their goals.
- Some Dexterity Required: Skill cooldowns and the fact that they are fairly frail alone mean a player is going to have to manage both of their sets of three attacking skills and the tag cooldown to keep them in a state of continually switching to do effective damage.
- Spectacular Spinning: Half of their skills involve spinning in some fashion.
- Split at Birth: Zero was split into Alpha and Beta so that Black Mage Commander Will could prevent Zero from ever reaching full power and, as a result, possibly breaking free from his control.
- Super Move Portrait Attack: Shadow Rain, their combination ultimate attack.
- Tag Team: Their gameplay revolves around this mechanic.
- Time Master: The soon-to-be Transcendents of Time, so this is a given.
- Time Stands Still: Their 5th job skill Chrono Break inflicts this as best can be translated into game mechanics, casting a map-wide bind/slow on all enemies and granting Zero enhanced attack speed while it is in effect.
- We Can Rule Together: Since he can't control them, the Black Mage has offered them the chance to rule with him as Transcendents over the merged Maple World and Grandis.
- Youthful Freckles: Not visible on their models, but it's mentioned that both of them have them in an optional quest.
Tropes associated with Alpha:
- Bitch in Sheep's Clothing: Zig-zagged He often pretends to be cheerful, altruistic, and unassuming, but this is mostly a front he put up when he started doubting the Shadow Knights. However, though his true personality is more abrasive, he is still a heroic person.
- Blow You Away: Most prominently in his fourth combo.
- Cool Sword: A tachi to be precise.
- Hot-Blooded: Gets really fired up at times and has the most facial expression changes in the story.
- In Love with Your Carnage: Lazuli to Alpha.
- Jerk with a Heart of Gold: He's abrasive, blunt, and has little patience for anything except getting out of the Mirror World. Regardless, he still cares about the people around him and often makes concessions to please Beta.
- Lightning Bruiser: Focuses on zipping through the battle field with quick, multi-hit skills.
- You Are Number 6: While Alpha still works with the Shadow Knights, he is known as Nine. After escaping, he attempts to name himself Zero to symbolize a fresh start, but Beta's name for him is the one that sticks. It is revealed in one of the archives in the Grand Athenaeum that whenever Alpha discovered the truth, Will would completely wipe his memory and start over, changing his name to the next number.
Tropes Associated with Beta:
- And I Must Scream: When she was introduced, she seemed to just be asleep, but later in their storyline, it's revealed she was fully conscious and completely unable to move. Keeping in mind that it's unclear just how long Alpha and Beta have been under Will's control...
- Big Sister Instinct: Upon hearing that older siblings have to look out for their younger siblings, she promptly declares she wants to be older to Alpha.
- Blood Knight: On occasion, she seems a bit too eager to get into fights. As a measure, her first response to her Empathic Weapon praising her fighting skills after she defeated him was to ask him if she could beat him up again.
- Brutal Honesty: Prone to saying exactly what she knows/feels, which is problematic for Alpha if he's lying about something. Several times he has to quickly hush her before she exposes the lie.
- Cuteness Proximity: Several times gets distracted by how cute things are. The list includes sentient pandas and Black Jack.
- The Comically Serious: Often just misses the point hilariously.
- Mighty Glacier: Although not as mighty as dedicated classes, she still is one compared to Alpha, with her attacks being slower and stronger and her skill tree more focused on defense.
- Glacier Waif: She doesn't look like someone who can swing a BFS around.
- Sugar-and-Ice Personality: She seems a bit cold and emotionless at times, but she definitely has a heart and feelings; possibly even more than Alpha would think, as demonstrated in the Henesys chapter. If anything, she's the more empathetic and caring of the Zeroes, compared to Alpha, who is more guarded and cynical. This is best evidenced in the 5th job advancement. If they declare each other to be the most precious to themselves, Alpha claims it to be for the purely practical reason that they are stronger together, but Beta claims Alpha is more precious to her than their combined power.
A powerful psychic from the parallel world of Friendstory. For gameplay purposes, he's considered a Magician and wears their equipment as a result. His primary weapon is a PSI Limiter, while his secondary weapons are Chess Pieces.
Tropes associated with Kinesis:
- The Atoner: He feels guilty for sucking all of those people into Maple World after the White Mage made his powers go haywire, leading to frustration in the early parts of his storyline when he can only save people one at a time.
- Bishōnen: He's quite pretty looking and is more than capable of making Yuna swoon.
- Chess Motifs: His secondary weapons are all chess pieces. (First Job, Pawn, second, Knight, third Rook, and fourth Queen.) In addition, many of his skills are colored with patterns of black and white, namely the colors of a chessboard.
- Clark Kenting: Despite his desire to use his powers to fight crime, he doesn't cover his face or even change his clothes, yet not one has been able to discover his identity. Jay actually questions this. (Jay is somewhat of a computer geek, though.)
- Dimensional Traveler: He comes from the Friendstory universe, so he's this by default.
- Exotic Eye Designs: Grey sclera with an alternating grey and white circles for pupils.
- Fantastic Science: Being an Esper, his powers naturally fall into this.
- Good Is Not Soft: While pretty much any character can create a Mook Horror Show rather quickly, he can do it much quicker with very brutal attacks, pounding the crud out of mobs with telekinetically thrown projectiles.
- Hand Wave: Kinesis can do the Friendstory storyline, but since his storyline takes place after Friendstory, Maple Admin shows up during the Friendstory prologue to advise the player that the story will play out as it normally does and thus Kinesis will be acting weird as a result.
- Hero of Another Story: Members of other classes don't encounter him in their Friendstory, but his goal is to save both worlds. This Trope kind of applies to the "regular" Friendstory too, as he goes to a different high school, a flashback showing he's only occasionally been to Shishnoo International High in the past.(Oddly enough, the regular Friendstory is open to players using Kinesis.)
- Leitmotif: Kinesis Theme I. While Kinesis Theme II however, is a Dark Reprise.
- Insufferable Genius: It shows through in some of his interactions.Dislikes: Being outclassed.
- Meaningful Name: Uhm, Kinesis, as in "telekinesis". Of course.
- Mission Control: He has a Hideout in Seoul, complete with his own training area and Hacker Cave for Jay; exactly where he got the funds for this isn't known, but Jay seems to have a lot to do with it.
- No Hero to His Valet: Jay tends to be unimpressed and annoyed by his frivolous attitude.
- One-Gender Race: Zigzagged. Much like the Legends, Kinesis is a unique individual, and is depicted as male in cutscenes, but a player can choose a female character if he/she desires.
- Otaku: Not Kinesis himself, but his friend Jay is a bonafide weeaboo.Jay: [paraphrased] Get back here as soon as you can! I found something BIG!Kinesis: The last time you told me that it was a new torrent site for your Japanese cartoons.Jay: [frowning] It's called ANIME plebeian.
- Power Limiter: Actually his primary weapon as the only thing that lets him control his powers. As a result, instead of stronger weapons being larger most every other weapon in the game, stronger PSI Limiters become smaller, with his starting limiter covering almost his entire arm and endgame limiters being the size of a bracelet. As Kinesis gets better control over his powers, he can safely use weaker limiters to access stronger attacks
- Psychic Powers: A lot of them.
- Barrier Warrior: He can create a barrier to boost his defense and dodge rates.
- Car Fu: Several of his skills let him crush enemies with objects from above, including anvils at his first Job, boulders on his second, and an entire train on the third.
- Double Jump: His powers let him do a triple horizontal jump much like the Thief classes.
- Grievous Harm with a Body: His Psychic Slam power lets him pick up monsters to hit other monsters with.
- Mind over Matter: His primary method of attacking, slamming opponents with walls of psychic energy or lifting large objects to smash into foes.
- Mind Rape: His Psycho Break skill destroys the minds of its targets, inflicting heavy damage if not killing them outright outright.
- Not Quite Flight: Kinesis can "fly" by using his telekinesis to move himself around at the cost of Psychic Points.
- Rapid-Fire Fisticuffs: His final Ultimate skill lets him punch a foe in front of him repeatedly at high speed with invisible psychic fists, much like a Stand.
- Space Master: Can bend the surrounding area with Psychic Ground to slow down and weaken foes.
- Prophet Eyes: A variant. His pupils are white/light grey, but he lacks the blindness usually associated with this trope.
- Rubik's Cube International Genius Symbol: The cinematic opening sequence where he is introduced shows him telekinetically solving a black and white cube.
- Student Council President: Though he leaves most of the work to his vice-president, AKA Yuna. He also has a skill called "President's Orders" which can temporarily raise the stats of all party members.
- Save Both Worlds: Seoul is his home, but his mission starts when the White Mage threatens it and Maple World.
- Shouldn't We Be in School Right Now?: Partway through his storyline Yuna gets upset with him for being at risk of suspension due to how much school he's missing while in Maple World.
- Shut Up, Hannibal!: Tells the White Mage to take his words and shove it when he attempts to break Kinesis' spirit.
- Smug Super: He's pretty confident in himself prior to his powers going haywire as a result of the White Mage's influence, resulting in a massive sinkhole that swallowed multiple city blocks in Seoul along with sucking thousands of defenseless innocents into Maple World. Granted, he never faced another supernatural being before the arrival of the Troublemakers and The White Mage, so it's pretty understandable.
- Squishy Wizard: While able to rain destruction upon multiple foes at once, he's got very little defense to speak of, and low HP. He's also much better fighting from a distance.
- Something Completely Different: He uses Mana differently than most characters, as he technically does not use magic; his Bar is divided into segments, and is recharged by using Skills, which cost no Mana, but Skills that do require it consume the Bar very quickly. This means he has no use for Mana Potions, and can also not regain Mana simply by resting.
- Teleport Spam: Oddly enough, he averts this for himself, being one of the few Magician classes unable to teleport himself. However, he seems to be capable of teleporting other people to rescue them.
- Touched by Vorlons: His powers come from the influence of Maple World and the White Mage's attempts to merge Earth and Maple World together, making Kinesis a living nexus point between worlds White Mage can use to accelerate the merging of the two worlds, which in turn would cause more citizens of Seoul to develop powers.
- Unwanted Harem: Inverted. The guy's a Chick Magnet among civilians, but the three female characters he actually works with often seem to egret having to do so.
- Urban Fantasy: For the most part, the world of Friendstory (or at least Seoul, Korea) was depicted as a mundane world like our own until the reveal of a powerful psychic superhero living there.
- Wreaking Havok: He is one of the first implementations of a new graphics engine that allows for things like a class that can fight by grabbing and levitating enemies and stage elements and throwing them around.
HoyoungA white tiger anima sage.
- Cursed With Awesome: Accidentally releasing and becoming possessed by an ancient demon sounds bad on paper, but Hoyoung seems to be in total control of Taotie's power.
- Gotta Catch 'Em All: All the demons let free when Taotie's seal was broken need to be recaptured. Doing so will increase Taotie's power which in turn will increase Hoyoung's attack stat.
- Hide Your Otherness: Anima can conceal their ears and tail to hide their identities from others. In-game this is expressed as a skill one can use to toggle the ears and tail on and off whenever they want.
- Nice Job Breaking It, Hero!: Breaks the seal on Taotie, and while Taotie is concealed withing Hoyoung, all the lesser demons that Taotie had consumed were let loose.
- Some Dexterity Required: Hoyoung fills talisman energy more effectively by alternating between three elemental skills, and with a full talisman meter can use strong talisman skills that fill a scroll meter that when full can be used on even stronger scroll skills, giving Hoyoung quite a lot of meters and skills to micromanage if they want to boss optimally.