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Characters / My Hero Academia - Class 1-B

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The students that compose Class 1-B of the U.A. High School Hero Course.

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    In General 

Class 1-B

https://static.tvtropes.org/pmwiki/pub/images/class_1_b_prepares_to_train_their_quirks.png
Class 1-B during the training camp.

U.A.'s other freshman hero class and rival to Class 1-A. Their homeroom teacher is Sekijiro Kan, the pro hero Vlad King.


  • Adaptation Expansion: The light novels has them interact with the plot way more than the main work.
  • Always Second Best: Zigzagged. A recurring theme around all of them is that they're often behind class 1-A in terms of experience and skill, mostly because they don't get as much action and aren't targeted quite as much by villains. They're all more or less aware of it - Monoma especially - and it spurs them all to keep up with 1-A, hence their Friendly Rivalry with them. However, given their much stronger esprit-de-corps and lack of actual internal conflicts, there are times when they're the ones to pull ahead.
  • Characterization Marches On: In the early chapters, the class aside from Monoma, Tetsutetsu, and Kendo were largely relegated to background characters, and thus received little in the way of characterization. Come the Joint Training Arc, the story greatly fleshes out the class and their abilities, which can lead to some rather retroactively odd moments early on before Kōhei Horikoshi gained a concrete idea on their personalities.
  • A Day in the Limelight: The entire class gets one in the Joint Training Arc, which greatly fleshes out their personalities and powers.
  • Deliberate Under-Performance: This was their downfall in the U.A. Sports Festival. While Class 1-A gave it their all and fought to win, Class 1-B strove to stay in the middle of the pack and avoid being everyone's target. However, as Aizawa pointed out, Class 1-A's drive to be the best is what pushes them to go beyond, as they're willing to take the necessary risks, which will, in turn, make them better heroes; notably, the only two members of Class 1-B to even take part in the final event, Tetsutetsu and Shiozaki, are among the few who didn't attempt this.
  • Friendly Rivalry: While Monoma takes the rivalry pretty seriously, the rest of the class gets along with Class 1-A, as the two have even been paired up for training on occasion.
  • Hufflepuff House: Due to the students of Class 1-A getting the lion's share of focus, the equally-as-important (to the school anyway) Class 1-B stays on the back burner for most of the story.
  • Offscreen Moment of Awesome:
    • All of them except for Monoma passes the final exams, but it isn't shown since the two classes weren't taking the exam together. Notably, this is the first time Class 1-B has performed better than Class 1-A since the latter only had 15 students pass the exam.
    • The whole class passes the provisional hero license exam while 1-A's Bakugo and Todoroki failed, but once again this isn't shown because U.A. sent the two classes to separate testing facilities.
  • Overshadowed by Awesome: Class 1-A gets much more attention than they do because the former managed to survive the USJ attack and more or less dominate the U.A. Sports Festival. This is later subverted in the Joint Training Arc, though. With way fewer incidents, Class 1-B has been able to train far more consistently and properly than Class 1-A, turning the entire arc into a battle between a group who's demonstrated great ability to work in high-pressure situations versus one that's been able to keep learning and refining their skills uninterrupted.
  • So Unfunny, It's Funny: The play they put on for the cultural festival is a crazy mish-mash of elements taken from various pop culture franchises. So even though the audience thinks they crammed way too many references and plot twists into it, the insanity itself was entertaining.
  • Technician Versus Performer: The Joint Training Arc reveals they have this kind of dynamic with Class 1-A:
    • Class 1-A are the performers, having multiple renowned students that are even scouted by top ten heroes. They tend to thrive in disorganized free-for-alls like the villain attacks and the U.A. Sports Festival, showing quick thinking and resolve in intense situations. That said, when facing Class 1-B, even the more strategic students approach the exercise by rushing forward, springing the opposition's trap, and responding. While this is more traditionally hero-like, they come across as disorganized and off-guard when facing prepared adversaries.
    • Class 1-B are the technicians, consistently doing better in assessments and approaching class exercises 100% seriously. They make the most of having prep time and do well in scenarios like the final exams and provisional hero license exam, showing teamwork and forethought. Throughout the Joint Training Arc, their class devises complete game plans, at minimum deciding who their members will face off against. They show more pragmatism and are fairly polished, but their approach backfires hard when they end up using outdated or incomplete knowledge about their opponents, and struggle to adapt their strategies to compensate.
  • Wacky Homeroom: They're just as crazy or worse than Class 1-A in this regard with their huge collection of clashing personalities and backgrounds, though Monoma gets the focus of most of it.
  • Weak, but Skilled: As a cohesive unit. They don't seem to have anyone with a ridiculously powerful Quirk like the heavy hitters of Class 1-A, but they're more disciplined, do better in assessments, and work well together with little bickering.
  • Well-Trained, but Inexperienced:
    • Compared to Class 1-A they have less direct combat experience, but have had more time to practice their Quirks in controlled environments.
    • Subverted in the Joint Training Exercise Arc. Class 1-A, who has survived multiple villain attacks and learned to operate under fire, and Class 1-B, who has not been targeted as frequently and thus has more time to develop and understand their usage of their Quirks, are pitted against each other as a training exercise. The result ends with the fights being hard for both sides as each has strengths that the other doesn't.

    01. Yosetsu Awase — Welder 

Yosetsu Awase — Welder

https://static.tvtropes.org/pmwiki/pub/images/yosetsu_awase_9.png
Click here to see him in uniform

Voiced by: Yoshitsugu Matsuoka (Japanese), Orion Pitts (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Weld

"If we lose the initiative in this fight, we’re dead meat."

A loud-mouthed but brave and honorable student from Class 1-B whose Quirk, "Weld", allows him to merge any two objects he touches, organic or inorganic, at an atomic level.


  • Badasses Wear Bandanas: He wears a bandana tied into a headband around his head.
  • Cloudcuckoolander's Minder: When Kendo isn't around, the responsibility of keeping an eye on Monoma falls on him. Whereas Kendo gives him a Dope Slap, Awase once hit him with a 2x4.
  • Curb-Stomp Cushion: Awase being one of the few people to completely immobilize Bakugo helps mitigate the extremely one-sided beatdown Team B-4 received in the Joint Training Arc.
  • Go Through Me: Pulls one to protect Yaoyorozu when she's injured by one of the Nomu, and only just avoids getting chainsawed to pieces for it.
  • Heart Is an Awesome Power: Awase's Quirk is "Weld", which allows him to merge organic and inorganic material down to the atomic level, provided he touch them. While it may not seem useful at first, Awase has used it to fuse an injured Yaoyorozu to his back, making it easier for the two to run from the Vanguard Action Squad's Nomu, and meld a custom tracking device made by Yaoyorozu to it, allowing the Hideout Raid Arc to happen. So while his Quirk seems less fit for hero work initially, it is plenty useful for rescue and support roles. The fact that he can merge both organic and inorganic materials means he can also pull off feats such as welding enemies to floors or walls to make them immobile or even merge two enemies together to greatly disorient them, provided he can get close enough to them of course.
  • Hoist by His Own Petard: He tries making a suit of metal armor after Sato saves Bakugo from his first attack. Instead, Bakugo ignores him and flies towards Bondo, letting Jiro attack him with sound waves that get amplified by the armor he intended to block the explosion with.
  • Luckily, My Shield Will Protect Me: He quickly merges together a shield in front of his face in preparation to withstand Bakugo's assault. Too bad Bakugo faked him out and had Jiro and Sero stun him with soundwaves and tie him up.
  • Meaningful Name: His given name is Japanese for "to weld".
  • Merging Machine: Well, merging person. He can fuse objects down to the molecular level by simply touching them both at the same time.
  • Pinned to the Wall: By merging metal rods together and merging them with his opponents' clothes and a wall, he can effectively do this. He stopped Bakugo this way, but Sato bailed him out with Rapid-Fire Fisticuffs.
  • Small Role, Big Impact: During the Forest Training Camp Arc, he has less than ten panels of screentime, but being able to merge Yaoyorozu's tracking device onto a Nomu managed to give Midoriya and others a chance to rescue Bakugo in the following arc and lead the pro heroes to All For One. He also saved Yaoyorozu's life in the process.
  • Stone Wall: His Quirk has little direct combat potential and does not provide any kind of mobility advantage, but he can quickly tie his foes down if they aren't careful and withstand their attacks by merging together shields and armor.
  • Utility Belt: When he's in costume, Awase carries a toolbox on his waist that's full of metal cylinders, which he can quickly bind to something (or someone) in combat.

    02. Sen Kaibara — Spiral 

Sen Kaibara — Spiral

Voiced by: Masakazu Nishida (Japanese), Ian Ferguson (Season 2), Matt Shipman (Season 3 onward) (English)

Debut: Chapter 26 (Manga), Episode 17 (Anime)

Quirk: Gyrate

https://static.tvtropes.org/pmwiki/pub/images/sen_kaibara_8.png
Click here to see him in uniform

"This is no time for you to be interrupting our one-on-one fight, Ingenium!!"

A serious and quite proud Class 1-B boy. His Quirk, "Gyrate", allows him to rotate any part of his body like a drill.


  • Abnormal Limb Rotation Range: His Quirk lets him rotate his limbs around. This lets him use them like drills. It's also quite difficult to hurt him in melee when he's using his drills because physical attacks, especially punches and kicks, skid off him and cut anyone trying to hit him.
  • Arrogant Kung-Fu Guy: Has shades of this as he's shown to be brazen and proud.
  • Blood Knight: During his fight with Ojiro, Kaibara can be seen sporting a large grin and was notably frustrated by getting interrupted by Ida.
  • Close-Range Combatant: Close-range combat appears to be his specialty. With his Quirk, he's able to put Ojiro, a skilled martial artist, on the defensive until Ida comes in.
  • Dash Attack: His preferred move as his drills can pierce human flesh very easily.
  • Defiant to the End: Even after being grabbed by Ida, he kept fighting up until he was actually imprisoned. This actually helped quite a lot, as his attacks, while not effective enough to free himself from Ida's grasp, still did enough to slow him down and hurt him slightly.
  • The Generic Guy: Easily the plainest looking Class 1-B student design-wise. He even ends up dueling Ojiro, Class 1-A's resident Generic Guy, in the Joint Training Arc.
  • Hunk: He's referred to as an "ikemen", the Japanese equivalent of this, in his character page, but considering his rather generic design, it seems like an Informed Attribute.
  • Meaningful Name: His name has the kanji for "revolve", "field", and "rotation".
  • Perpetual Frowner: A low-key annoyed look on his face is his most common expression.
  • Punny Name: His name contains the kanji for "senkai" meaning "gyrate", which is also the name of his Quirk.
  • Sore Loser: He's very ticked off at being captured first during the training exercise against Class 1-A, feeling it was his moment to shine and that they negated him the opportunity. Even when the match ends in a draw rather than a loss in part thanks to him weakening Ida earlier in the match and being praised by Vlad King for it, he's still quite annoyed.
  • Spin Attack: Comes with the territory given his Quirk. He can turn his limbs into drills but he can also twirl to cause damage with his whole body or wrench himself off if someone tries to grab him.
  • This Is a Drill: His Quirk allows him to make part of his body one. To make it more effective he wears support gloves with a spiral pattern on the fingers so they can pierce enemies. He can also use his spinning legs to slide on the ground or use is arms to cause vibrations into metallic objects which can destabilize anyone trying to use them.
  • Tricked-Out Gloves: He wears gloves with spiraled fingers which, when combined with his Quirk, are strong enough to cut into Ojiro's tail.
  • Underestimating Badassery: He chastises Tetsutetsu for doing this to Todoroki by running in headfirst during the Joint Training Arc.

    03. Togaru Kamakiri — Jack Mantis 

Togaru Kamakiri — Jack Mantis

Voiced by: Kiyotaka Furushima (Japanese), Jean-Luc Hester (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Sharp Edge

https://static.tvtropes.org/pmwiki/pub/images/togaru_kamakiri_0.png
Click here to see him in uniform

"Who cares about all that? Just lemme carve ’em up…"

An aggressive and cutthroat Class 1-B student with an insectoid appearance. His Quirk, "Sharp Edge", allows him to protrude blades from anywhere on his body.


  • Absurdly Sharp Blade: Can produce these from any part of his body, including the soles of his feet, and they're sharp enough to slice through metal pipes as if they were butter.
  • Animal Motifs: The praying mantis, obviously.
  • Astonishingly Appropriate Appearance: He likes collecting bugs and looks like one.
  • Blade Below the Shoulder: Below the shoulder, above the knee, he can have blades anywhere on him!
  • Blood Knight: He's very excitable once he gets into combat, and is very eager to, in his words, tear the other team to shreds while his teammates are discussing strategy. This combined with his Quirk and his hero suit makes him appear rather similar to Stain.
  • Close-Range Combatant: A very dangerous melee fighter who can use his blades to stab and skewer his opponents.
  • Domino Mask: Wears one as a part of his hero costume.
  • Jerk with a Heart of Gold: Despite his menacing appearance and talk about wanting to cut his opponents, Togaru is still rather cordial with his classmates, as seen when he comforts Setsuna, Yosetsu and Kojiro after their crushing defeat in the Joint Training Arc and tells them to consider this loss a lesson to grow from, rather than something to be despondent about.
  • Lean and Mean: Obviously downplayed as he's not a villain, but he's tall, skinny, and very aggressive and disagreeable.
  • Meaningful Name: His name contains the kanji for "scythe/sickle", "cut", and "apex". His surname means "praying mantis".
  • Non-Human Head: He has the head of a praying mantis.
  • Slasher Smile: Shown sporting one whenever he enters a fight, showcasing his trademark bloodlust and aggressivity in combat.
  • Slaying Mantis: In accordance to his appearance, he also lives up to it by being one of the most battle-happy and ruthless combatants in Class 1-B.
  • Unknown Rival: The ULTRA ANALYSIS Character Book reveals that he considers Bakugo to be a rival, despite the two not interacting much.
  • Would Hit a Girl: During the Joint Training Arc, he didn't waver an instant in attacking Kyoka Jiro directly with full intention of slashing her with his blades. She was only saved because Bakugo interfered and blasted Kamakiri away.

    04. Shihai Kuroiro — Vantablack 

Shihai Kuroiro — Vantablack

https://static.tvtropes.org/pmwiki/pub/images/shihai_kuroiro_1.png
Scheming Hero
Click here to see him in uniform

Voiced by: Kōhei Amasaki (Japanese), Howard Wang (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Black

"He's going after me...! I'm his natural prey! You would think that, Class A. This psychological trap was set... before the match even began! This's how I work."

A discreet and tricky Class 1-B boy with jet-black skin due to his Quirk, "Black", which allows him to merge into anything black and control it to an extent. He seems to have a rivalry with Tokoyami due to their similar powers and personalities.


  • Amazing Technicolor Population: His skin is jet black.
  • Animate Inanimate Object: He can merge into, and control to an extent, anything that is black-colored.
  • Batman Gambit: He attracted Tokoyami with a declaration of rivalry, knowing that this would make Tokoyami think that the battle would become a one-on-one fight and focus on defending himself. Kuroiro then used this single-minded focus of Tokoyami as a distraction to attack his teammates.
  • Cannot Talk to Women: According to the ULTRA ANALYSIS Character Book, he's really bad at talking to girls.
  • Chuunibyou: He's "awakened to the truth", and has a similar outlook as Tokoyami.
  • Dark Is Not Evil: Prefers to lurk in the shadows and makes good use of deception in battle, but is ultimately a good-natured hero in training.
  • Dissonant Laughter: He lets out a creepy laugh at random times during his fight with Class 1-A, probably to go along with his dark theme and scheming nature.
  • Dogged Nice Guy: It's implied in-series, and confirmed in the ULTRA ANALYSIS Character Book, that he has a one-sided crush on Komori. Every attempted interaction he has with her leaves him barely able to talk due to how shy he is around her. Also, any word of praise coming from her will touch him very deeply.
  • Dub Name Change: The English dub refers to him as "Vantadark" instead of Vantablack, presumably because the name Vantablack is trademarked.
  • Emotionally Tongue-Tied: He gets really shy and quiet when alone with his crush, Kinoko.
  • Guile Hero: He calls himself the Scheming Hero, and he does indeed have a cunning streak. His first move was to trick Tokoyami into thinking he was his main target before going after his teammates instead.
  • Logical Weakness: Like Tokoyami, he's weakened by light, so Aoyama poses a threat to him. Yaoyorozu notices this and has Aoyama using his laser to light up the place, making the shadows move so much that they become useless for him to use.
  • Meaningful Name: His name contains the kanji for "black", "color", and "domination". His hero name, Vantablack, is the trademarked name for a chemical substance that was the darkest artificial substance known to man at the time.
  • "Not So Different" Remark: He thinks that he and Tokoyami are "the same". Tokoyami doesn't necessarily disagree. As revealed by his character profile, this isn't part of his above Batman Gambit; he has a legitimate likeness towards him.
  • Opposites Attract: He has a crush on Kinoko Komori, an outgoing and excitable girl who likes to dress in bright colors and dreams of becoming a pop idol.
  • Perpetual Frowner: He is constantly seen with a scowling expression. Averted in the Joint Training Arc when talking to Tokoyami and when fighting.
  • The Rival:
    • Considers himself to be one to Tokoyami. Tokoyami actually acknowledges him as one:
      Kuroiro: You and I... are fated to clash.
      Tokoyami: Oho? So you, too, understand the majesty of the abyss.
    • Subverted when it's revealed that this was all a trick to make Tokoyami think he would focus on him. In the proper fight, he got Tokoyami to an inconvenient place, then made a beeline for Aoyama, thinking Tokoyami wouldn't be able to get back in time to save him.
  • Shadow Walker: He can merge into anything that is black-colored, which logically includes shadows, and also use them to hide in, even if said shadow is significantly smaller than what logic would dictate.
  • Slasher Smile: Sports one whenever he isn't frowning.
  • White Hair, Black Heart: Played with. He sports white hair and has a dark theme to himself in the same vein as Tokoyami and his Quirk is related to shadows and black-colored objects. Not to mention his tendency for scheming and deceiving, as his moniker implies. But he's no villain, more of a Anti-Hero if you will, and he means no harm.

    05. Itsuka Kendo — Battle Fist 

Itsuka Kendo — Battle Fist

https://static.tvtropes.org/pmwiki/pub/images/itsuka_3.png
Click here to see her in uniform

Voiced by: Saki Ogasawara (Japanese), Jad Saxton (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Playable in: My Hero One's Justice 2

Quirk: Big Fist

"Carrying a gun around is just another way of saying you've got no confidence in a fight. Because at least us simple minds at U.A... have grown beyond the point of ever thinking there's no hope!"

Class 1-B's class president, a friendly tomboyish girl who often has to keep Monoma in check. Her Quirk, "Big Fist", allows her to increase the size of her hands, with their strength growing exponentially the bigger they get.


  • Action Dress Rip: Has no qualms about ripping up an elegant dress to look more badass in a beauty pageant.
  • Badass Adorable: A spunky and beautiful girl who is also the best female fighter of Class 1-B. In fact, Uwabami specifically requested her internship for this reason:
    "Well, it's because you're so cute."
  • Blow You Away: A variant. Her huge hands can be used as fans and allows her to generate big gusts of wind. She uses this to dispel Mustard's gas Quirk in her and Tetsutetsu's fight against him, allowing the latter to recover long enough to knock out Mustard.
  • Class Representative: Of Class 1-B. She's friendlier and more tomboyish than most examples, but she still fills the role of keeping the rest of the class in line (especially Monoma).
  • Close-Range Combatant: Much like Tetsutetsu, her Quirk makes her a decent melee fighter (she was able to damage Momo's tungsten shields), even though it can be used for other purposes such as grabbing and restraining opponents or fanning off fumes and poison gas.
  • Cloudcuckoolander's Minder: More often than not she has to stay around Monoma just to stop him from antagonizing Class 1-A too much, typically with a chop to the neck.
  • Cool Big Sis: Described as this for Class 1-B by Tetsutetsu. She's the one who reigns in the antics of Monoma and is the voice of reason among the class.
  • A Day in the Limelight: During the Forest Training Camp Arc, she got to defeat Mustard alongside Tetsutetsu, and one more time in the Joint Training Arc where she demonstrates her decent combat and strategy skills.
  • Domino Mask: Wears one as part of her costume.
  • Dope Slap: What she usually does to Monoma when he goes too far with his Class 1-A antagonism.
  • Exotic Eye Designs: Not as extreme as most examples, but her pupils are white instead of the usual black.
  • Fiery Redhead: Zigzagged. She has red hair and she's a quite fearless number during combat. Off-duty, she's a friendly and helpful Nice Girl.
  • First-Name Basis: With Kodai. Due to the fact Kendo refers to her by her given name "Yui", rather than her surname with honorifics, the implication is that she and Kodai are close. She also calls a few of the other girls of 1-B by their first names.
  • Friendly Rivalry: Formed one with Yaoyorozu during the Joint Training Arc. Disheartened over the fact she and Yaoyorozu were treated as a package deal despite feeling Yaoyorozu got better grades and had a better Quirk, Kendo desired to face off with Yaoyorozu, something Yaoyorozu was happy to oblige with. It helps that outside of training, the two have gotten along swimmingly thanks to their joint internship under Uwabami.
  • Genius Bruiser: Her intelligence is listed as 5/5 and she's notable for how perceptive she is, added to her athletic body.
  • Giant Hands of Doom: Her Quirk allows her to grow her hands, making them stronger. She fights primarily using her enlarged hands, which are strong enough to break a tungsten shield with ease.
  • Heart Is an Awesome Power: The ability to make your hands grow doesn't seem that interesting compared to turning into steel or generating and controlling lethal gas, but as she herself says during her and Tetsutetsu's fight with Mustard, whether it's useless or not depends entirely on how she uses it. In that battle, not only does she make use of her Super-Strength, but she uses her power to fake Mustard out to land a hit (she "misses" a punch with a normal-sized fist, then enlarges it to hit him), and is able to use her hands as fans to blow his gas away and give Tetsutetsu an opening.
  • Meaningful Name: Her family name contains the kanji for "fist".
  • Ms. Fanservice: While not to the extent as Yaoyorozu, she still has her moments and was in fact considered pretty enough to model for a beauty product by Uwabami, a renowned model herself.
  • Nice Girl:
    • In the entrance exam, she had the third-highest rescue points behind Uraraka and Midoriya.
    • She calls Monoma out for his arrogance.
    • When she's given the opportunity to use a free pass to the one-on-one fights during the U.A. Sports Festival, she instead gives the opportunity to others she thinks are more deserving.
  • Not So Above It All: While Kendo is firmly against Monoma's insane grudge against Class 1-A, she herself sees Yaoyorozu as a rival and hates being lumped together with her. During their join training match, Kendo specifically targets the other girl and admits she has been wanting them to fight for some time.
  • Orange/Blue Contrast: Kendo seems to have a thing for blue outfits to act as a complementary contrast to her orange-colored hair. Her hero costume is a teal qipao, and she dons a strapless blue gown to compete in the festival's beauty pageant.
  • Positive Friend Influence: According to Tetsutetsu, this is the reason why the class hasn't descended into being Monoma-like 1-A haters. She keeps others on their toes and focused on becoming better heroes while building a friendly rivalry with the other classes and erasing Monoma's negative influence. Unfortunately, she couldn't stop Monoma from corrupting their teacher.
  • Ship Tease: With Tetsutetsu whose courage and resolve she admires, even though she doesn't tell him. For the most part, Tetsutetsu also seems to be quite fond of her, always cheering her on and wishing to see her win whenever she enters a contest. There's also the blatant Crush Blush he gets when he believes she just called him by his first name, which is a sign of closeness in Japanese, even more so between a man and a woman.
  • Sizeshifter: She can change the size of her hands.
  • The Smart Girl: Much like her rival Yaoyorozu, she's the tactician of Class 1-B and, during their match in the Joint Training Arc, comes up with numerous plans and counter-plans against Yaoyorozu's team.
  • Straight Man: Will often be the serious, responsible counter for Tetsutetsu's hot-bloodedness and Monoma's arrogance.
  • Super-Strength: Falls into Required Secondary Powers because without it she probably wouldn't even be able to lift her hands when they grow let alone carry fully grown people with little effort. Much like Midoriya and All Might, her hands are strong enough to generate air blasts. Later, during her fight with Yaoyorozu in the Joint Training Arc, she's seen using her giant hands to smash through tungsten with ease.
  • Tomboy: She's described by Horikoshi as being "masculine and strong-minded".
  • Tomboyish Ponytail: She wears her hair in a side ponytail, and Horikoshi implies that she has a tomboyish personality.

    06. Yui Kodai — Rule 

Yui Kodai — Rule

https://static.tvtropes.org/pmwiki/pub/images/yui_kodai_1.png
Click here to see her in uniform

Voiced by: Yurianne Eve (Japanese), Madeleine Morris (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Size

"Mhm..."

A stone-faced and quiet Class 1-B girl. Her Quirk, "Size", allows her to increase and decrease the size of any non-living objects she touches.


  • Ambiguous Situation: Has one proposed in her character profile: is her stoicism a result of not being surprised by much or does she simply not have an interest in things?
  • Clueless Dude Magnet: An exaggerated example revealed in her character profile. Apparently boys in her middle school formed a fan club for her, but she never noticed.
  • Emotionless Girl: She's very stoic and rarely if ever seems to display any emotions.
  • First-Name Basis: With Kendo. Due to the fact Kendo refers to her by her given name rather than her surname with honorifics, the implication is that she and Kendo are close. She herself also calls Yanagi by her first name.
  • Hidden Buxom: While not as much as Kendo or Tokage, her hero costume shows she is very endowed.
  • Matryoshka Object: She has a fondness for Matryoshka Dolls.
  • Meaningful Name: Her surname combines "small" and "big", fitting her ability to change the size of things.
  • Mundane Utility: Uses her Quirk to bring an extra sofa or two when Class-B goes to hang out with Class-A.
  • Not So Stoic: She does occasionally show emotion, such as fear during the training camp attack and disappointment upon her team losing in the Joint Training Arc.
  • The Quiet One: Rarely speaks, preferring to communicate through nods. When she does speak, it's usually only one word.
  • Retool: Possibly one of Uraraka's initial concepts like Mt. Lady. Her Quirk is similar to Uraraka's original powerset, but instead of shrinking and growing herself, she can do this to other objects. This would also explain why she has a name similar to Mt. Lady's, a design similar to Uraraka's, and why her Quirk is activated the same way Uraraka deactivates hers. This has yet to be confirmed, however, so it could all be a coincidence.
  • Shout-Out: Her costume is one for Ultraman i.e. the head fin and the color scheme.
  • Sizeshifter: She can change the size of any object she touches.
  • Squishy Wizard: Yui has apparently no combat ability if attacked directly. In the Joint Training Arc, the moment Uraraka got her hands on her, she didn't even try to defend herself and it was all over with one simple pushback on Mineta's sticky balls which incapacitated her for the rest of the fight.
  • The Stoic: She almost never emotes.
  • Sugar-and-Ice Personality: Her classmates like to call her Kuudere, and it holds true with her usually quiet persona shifting to concern for her classmates during the Vanguard Action Squad's attack.
  • Weak, but Skilled: Her Quirk might not sound like much and it's mostly useful in conjunction with other Quirks such as Yanagi's telekinesis or Nirengeki's double impact. But she's actually quite resourceful with it since she can use it to make shields or carry a huge amount of otherwise innocuous objects that can be used offensively if needed.

    07. Kinoko Komori — Shemage 

Kinoko Komori — Shemage

https://static.tvtropes.org/pmwiki/pub/images/kinoko_komori_9.png
Click here to see her in uniform

Voiced by: Kei Shindō (Japanese), Amanda Gish (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Mushroom

"Black wood cauliflower shroom! Yellow knight shroom! Enoki shroom, inky cap shroom! Grow, grow! Cover the earth with me! Make it shroomtastic!"

A silly-looking and eccentric Class 1-B girl who wants to become an idol hero. Her Quirk, "Mushroom", allows her to emit spores from her body that instantly sprout mushrooms on any surface. The range and speed of these spores depend on how humid the area is.


  • Alliterative Name: Kinoko Komori.
  • Astonishingly Appropriate Appearance: Her design screams "mushroom!", which fits with her Quirk. Her hair is styled to resembles the top of a bolete mushroom and she has an Exotic Eye Design that gives her pupils the shape of cross sliced shiitake mushrooms. Her hero costume likewise is designed to look like a fly agaric mushroom which known as one of colorful poisonous mushroom, reflect to her cute apperance and her dangerous mushroom Quirk.
  • Beware the Silly Ones: She looks like a silly comic relief character with an equally silly Quirk that seems like a nuisance at best. That is until she takes out Tokoyami, one of Class 1-A's top fighters, by growing mushrooms in his throat. In fact, her Quirk is apparently effective enough that she's put on the front lines in the assault against the Paranormal Liberation Front alongside Juzo Honenuki, and brings down several of them.
  • Big Damn Heroes: Twice during the Joint Training Arc. First, she saves Kuroiro from capture by growing mushrooms that distract Class 1-A and allow him to hide. Later, she saves herself and Kuroiro from Tokoyami by growing mushrooms in his throat, securing Class 1-B's victory, albeit Kendo feels like she still lost.
  • Body Horror: She can grow mushrooms on anything. This includes on a person's skin and even inside people's throats.
  • Characterization Marches On: Her very limited screentime prior to the Joint Training Arc made her look like a shy Perpetual Frowner. Her appearance during the Joint Training Arc, however, paints her as a much sillier character with more confidence. Whether this is the result of offscreen Character Development, or just Horikoshi deciding to change her personality to something he thought would work better is unknown.
  • Childlike Voice: The anime gives her a cute, chirpy and high-pitched voice.
  • Covert Pervert: After the Joint Training Exercise, she asks Tokoyami for pictures of Hawks. Private pictures.
  • Curtains Match the Window: She has brown hair and brown mushroom-like eyes.
  • Creepy Good: More Kinoko's quirk than she herself, but Kinoko can easily asphyxiate you to death if he makes grow fungus enough on your esophagus and you can't do basically anything to avoid it.
  • Cute Witch: Along with the mushroom motif, her hero costume evokes this image. This also seems to be invoked with her hero name, Shemage ("she-mage", as in "female mage", which would essentially mean "witch").
  • Defeat Means Friendship: Seems to be trying to invoke this with Tokoyami after defeating him in the training exercise. She apologizes for what she had to do to defeat him, offers him a throat lozenge, and is later seen talking to him about his internship with Hawks.
  • Elegant Gothic Lolita: Her civilian clothing consists of a lolita-style dress, making her one of these.
  • Everyone Has Standards: She isn't exactly fond of growing mushrooms inside people's throats, and only does it to Tokoyami when she has no other option. She makes sure to give him some lozenges after the fight as well.
  • Festering Fungus: Effectively what her Quirk does.
  • Green Thumb: Mushroom-specific. Her Quirk allows her to create mushrooms anywhere her spores reach. That includes a person's skin and even inside people.
  • Hidden Depths: In accordance to her Quirk, she possessess extensive knowledge of all types of fungi and can apparently name them all as is shown when she uses her Quirk during the Joint Training Arc.
  • Killer Rabbit: She looks very cute if a bit silly, speaks in a high-pitched childish voice, and is short and physically weak. But her Quirk is one of the deadliest in Class 1-B. Even her hero costume seems to invoke this trope, as it is designed after a type of mushroom that is cute but deadly poisonous.
  • Lethal Harmless Powers: On the surface, her ability to make mushrooms grow everywhere seems more distracting than harmful. Then suddenly it's revealed that she can make them grow anywhere her spores reach, like her opponent's esophagus, their eyes, maybe even their lungs if they get that far. And that's not even getting into the possibilities of poisonous mushrooms.
  • Meaningful Name: In Japanese, her given name is a homophone for "mushroom", while her family name contains the kanji for "forest", a place where mushrooms grow. Her hero name, "Shemage", sounds similar to Shimeji, a type of mushroom that's often used for cooking.
  • Nice Girl: As dangerous her quirk is, she really is a nice person and befriends Tokoyami after defeating him, offering him meds for his throat.
  • Pungeon Master: It seems that she mush't make mushroom-related puns whenever she shii-talks.
  • Punny Name: Her hero name, Shemage. The way it's pronounced makes it sound both like "shimeji" (a kind of mushroom, referring to her overall mushroom-themed Quirk and appearance) and "she-mage" (as in a female mage, referring to how her hero costume makes her look a bit like a witch).
  • Red Is Heroic: Her hero costume looks like a fly agaric mushroom, with a red dress, mushroom-shaped hat, and red frilled leg-warmers, all covered in white spots.
  • Squishy Wizard: As noted by Monoma, she's pathetically weak if attacked directly but her Quirk makes her very dangerous nonetheless.
  • Trademark Favorite Food: Edible mushrooms, obviously.
  • The Trickster: She has a habit of spamming mushrooms on her classmates to the point where they all know how long the shrooms last on average.
  • Underestimating Badassery: Ends up on the receiving end of this by Tokoyami during the Joint Training Arc when he manages to find her and Kuroiro and subdues them both. However, instead of knocking her out, he merely restrains her with Dark Shadow which gives her the opportunity to grow some mushrooms down his throat and knock him out. Monoma even lampshades this and comments that Tokoyami shouldn't have treated the match like a training exercise and should have knocked her out.
  • Verbal Tic: She often ends her sentences with "noko", or "shroom" in English.
  • Weak, but Skilled: Her mushrooms can't do much direct damage, but she's good at using them in creative ways to incapacitate opponents, and she can make a lot of them. The ULTRA ANALYSIS Character Book gives her 1/6 for Speed and Power, but 5/6 for Technique. In fact, she's so good at using her Quirk that she's sent to the front lines to battle the Paranormal Liberation Front.

    08. Ibara Shiozaki — Vine 

Ibara Shiozaki — Vine

https://static.tvtropes.org/pmwiki/pub/images/ibara_shiozaki_19.png
Click here to see her in uniform

Voiced by: Miho Masaka (Japanese), Bryn Apprill (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Vines

"May the fires of hell absolve you of your sins."

A dainty and devoutly religious student from Class 1-B. Her Quirk, "Vines", turns her hair into long, thorny brambles that she can extend and control at will.


  • Badass Pacifist: To the point that it borders on Against My Religion. All of her fighting tactics amount to restraining the enemy, not really hurting them, and she has not used her thorns to wound anybody either. In line with her pristine image, she abhors senseless use of violence and having to resort to it at all.
  • Barrier Warrior: She can wrap her vines around herself or others as a shield or isolate foes from their teammates'.
  • Berserk Button: She holds an immense disdain for deceptive tactics. This is shown in the Joint Training Arc when she becomes much more intent on defeating Class 1-A when they use Tsuyu's mucus to fool Jurota's sense of smell.
    "I shall pass judgment on these scheming sinners."
  • Characterization Marches On: In her debut, outside of her appearance, Shiozaki is relatively straitlaced. The anime, which expanded her fight against Kaminari, ended up hamming up the Christian imagery and her accompanying theatrics. When she finally appears much later in the manga for the sparring session between Classes 1-A and 1-B, she's now the Large Ham she first was in the anime.
  • Curb-Stomp Battle: She's on the giving end with Kaminari when she grounds his Shock and Awe with her vines and easily ties him up since he'd overreached himself and gone into stupid mode, and on the receiving end against Ida, who outspeeds her and easily pushes her out of the ring.
  • Elemental Hair Colors: Justified. Her green hair is actually made of brambles.
  • Esoteric Motifs: This may be unintentional, but in the U.A. Sports Festival, she ranked fourth in the first-year stage. This example should be self-explanatory.
  • Fight Unscene: Gets taken out of the U.A. Sports Festival by Ida, who later describes how the fight went down to Midoriya. Basically, he just zipped around her before she had a chance to grab him with her vines and pushed her out of the ring. The anime does show it in detail, but it's very short, occurring as Ida described it.
  • Green Thumb: Her Quirk is "Vines", which manifests as her hair being made of thorny vines. She can control it at will, extend it to restrain enemies, and detach it to form walls of vines. The thorns don't appear to cause major damage, however.
  • Honor Before Reason: Shiozaki has a very strict moral code and dislikes any kind of lying and deceiving, even when it actually makes strategic sense to do these things.
  • Lady of War: She's very graceful and serene, defeating opponents with her thorns in a pacific manner.
  • Large Ham: She's always acting like she's in a play, with her dramatic gestures and lines.
  • Looks Like Jesus: Rare female example, as she has strands of her vine hair wrapped around her head, looking like a crown of thorns. Her hero costume similarly invokes this, being a plain white robe like Jesus is commonly depicted as wearing.
  • Lost in Translation: Her canon hero name, "Vine", seems like a downgrade compared to her conceptional hero name, "Maria", as while "Maria" invokes A Saint Named Mary in a clear reference to her status as a devout Christian, "Vine" just seems like a basic reference to her Quirk. In truth, "Vine" does have more meaning behind it, but it's only noticeable in the original Japanese translation. Instead of writing "Vine" using kanji or hiragana like normal, Horikoshi uses katakana to spell it out as "tsuru", which means "truth". Her hero name is basically saying that her vines are a representation of the truth.
  • Meaningful Name: "Ibara" means "thorns".
  • Nice Girl: Shiozaki is shown to be very kind and virtuous. As such, she's extremely sensitive about living up to a reverent existence, to the point that she becomes annoyed when Present Mic refers to her as an "assassin".
  • The Nicknamer: Seems to refer to her classmates by biblical references, notably, calling Jurota "Beast of the Revelation".
  • Personality Powers: Unsurprisingly, the girl with a crown of thorns turns out to be a religious Christian, in Japan no less.
  • Plant Hair: Her hair is a vegetable, but the rest of her appears to be normal. It also only needs water and sun to grow back, so she doesn't need to worry about getting bald.
  • Prayer Pose: Consistently seen in this position whenever she's not in action.
  • Prehensile Hair: She can move and even extend her hair-vines at will.
  • A Saint Named Mary: Invoked with her original hero name, "Maria" — she is a notably devout Christian whose powers evoke the appearance of a crown of thorns. She also shares the same birthday as the Virgin Mary, September 8th.
  • Suspiciously Specific Denial: In the fourth light novel, she plays the spirit of a ring during Class 1-B's play. However, the class loses the prop and has to substitute with chikuwa painted gold with eyeshadow. During the performance, she repeatedly tacks 'I am in no way a chikuwa spirit' onto her lines.
  • Token Religious Teammate: She appears to be a devout Christian, which in a Japanese setting, is rather rare.
  • Virgin in a White Dress: Invoked with her costume that consists of a simple white dress to underline her Christian motif.
  • Will Not Tell a Lie: She will not take part in what she considers to be deceptive tactics. In the Joint Training Arc, Jurota's team used her as bait for a sneak attack on Class 1-A, which only works because they didn't actually tell her they were doing so until after it had played out. This was also shown as far back as the Sports Festival; despite Monoma pointing out that Class 1-B had planned to hold back in the Obstacle Course in order to gather information on Class 1-A without revealing too much about themselves, Shiozaki came in fourth overall, immediately behind Midoriya, Todoroki, and Bakugo, suggesting that she either refused to take part in this plan or was simply not told about it due to her classmates already knowing that she would refuse.
  • Women Are Delicate: Embodies this with her gentle and very feminine manners and gait.
  • Yamato Nadeshiko: Invoked through her demure personality, her modest gait, and posture, and her pacific behavior, even in battle where she prefers to constrain rather than kill.

    09. Jurota Shishida — Gevaudan 

Jurota Shishida — Gevaudan

https://static.tvtropes.org/pmwiki/pub/images/jurota_shishida_8.png
Click here to see him in uniform
Click here to see his beast form

Voiced by: Jun'ichi Suwabe (Japanese), Patric Caroll (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Beast

"I've got a nose for these things!"

A wealthy but shaggy Class 1-B student with a beastly appearance. His Quirk, "Beast", lets him transform into a large bestial form with enhanced strength, speed, and durability, as well as improved sight, hearing, and smell.


  • Beast Man: His Quirk gives him beast-like teeth and fur all over his body.
  • The Berserker: When he transforms into his beast form he becomes damn near unstoppable and tends to fight like a wild animal.
  • Character Tics: Refers to men as "sir" and women as "miss".
  • Cool Shades: Swaps his glasses for a visor in his hero costume.
  • Genius Bruiser: A given since he references a well-known one. He is shown to be quite intelligent and has a very verbose way of speaking in addition to his raw power. Even in his beast mode, where he behaves quite wildly, he's still quite smart and strategic.
  • Hero-Worshipper: He greatly admires U.A.'s guidance counselor — the pro hero Hound Dog — due to their similar beastly Quirks.
  • The Juggernaut: He's almost unstoppable once he builds up enough momentum in his beast form, effortlessly shrugging off a direct shock from Kaminari in the skirmish between Classes 1-A and 1-B.
  • Meaningful Name:
    • The first kanji in his given name means "beast".
    • His hero name, "Gevaudan", is derived from the "Beast of Gévaudan", a gray wolf/dog from French folklore that typically is connected to werewolves.
  • Mythical Motifs: Werewolf, though it's subtle. His Quirk works more or less turning him from a man to a beast, just like the legend and his hero name is an allusion to the "Beast of Gévaudan", a French legend commonly associated with werewolves.
  • Nice Guy: He's very polite and respectful, be it in his normal form or his beast form, as was brought up in a very well-mannered and doting family. This is deconstructed, as the ULTRA ANALYSIS Character Book reveals that due to being raised like this, he's unable to "throw away all reason" like his hero Hound Dog, which is something he wishes he could do.
  • The Nose Knows: His sense of smell is one of his most powerful strengths in his beast form. He can use it to track people down and know when others are closing in.
  • One-Way Visor: Wears some with his hero costume. Though, his eyes are visible in some close-ups.
  • One-Winged Angel: His beast form towers over other students, and all of his senses are strengthened as well. The only "downside" is that he gets really enthusiastic while transformed.
  • Opaque Nerd Glasses: His glasses completely obscure his eyes.
  • Running on All Fours: Does this during the U.A. Sports Festival with Rin riding on his back, and during the Joint Training Arc while chasing down Class 1-A.
  • Sesquipedalian Loquaciousness: Despite being a teenager with a beastly exterior, Shishida's Japanese dialogue is very formal and articulate. The Ultra Analysis Book lampshades this by giving him a 5/6 in "Way With Words".
  • Shout-Out:
    • To Beast. Both are beastly, furred Genius Bruisers who wear glasses, and his Quirk is named "Beast" like the character's codename. Alternatively, his Quirk makes him similar to Sasquatch from Alpha Flight as a hairy, bestial Sizeshifter with superhuman strength.
    • His hero name, Gevaudan, refers to the Beast of Gévaudan, which attacked over 200 people between 1764 and 1767.
  • Sizeshifter: His Quirk increases his size, to the point where he can hold a normal person in one hand. He can switch between his beast and normal sizes in an instant, and he weaponizes this ability with his "Re-Beast" super move.
  • Sleepy Head: His omake page reveals that he likes naps.
  • With Great Power Comes Great Insanity: Downplayed. When his Quirk is active, he acts wilder, but he still has control over himself.
  • Younger Than They Look: Despite looking like he could be in his early twenties, he's actually the youngest student in both class 1-B and 1-A.

    10. Nirengeki Shoda — Mines 

Nirengeki Shoda — Mines

https://static.tvtropes.org/pmwiki/pub/images/shoda_nirengeki.png
Click here to see him in uniform

Voiced by: Kenta Okuma (Japanese), Dallas Reid (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Twin Impact

"You're not so hard to nab once I caught on to your moves! You should know, they call me the Mobile Adonis!"

The vice president of Class 1-B, a humble and responsible student. His Quirk, "Twin Impact", allows him to, anywhere he has already made a strike, remotely trigger a second, much stronger impact.


  • Acrofatic: He's much stouter than anyone else in either class, but he's still quick on his feet and in the air. In his class, he's known as the mobile adonis, or "chubby with the moves!" in some translations.
  • Boxing Battler: His name translates to "palm strike, two-hit combo", he likes boxing matches, and he's a close-combat fighter who packs quite a mean punch.
  • By the Power of Grayskull!: He has to say his Quirk's name to create the second impact.
  • Child-Like Voice: Fitting his scout, cute design, Shoda has a rather boyish voice.
  • Draw Aggro: His job during the Joint Training Arc. Because his team is made up of long-ranged fighters, it's up to him to keep the others safe by facing opponents head-on.
  • Extra Turn: His Quirk effectively allows him to do this.
  • Glass Cannon: He's a short guy who hits much harder than you'd give him credit for in hand-to-hand combat but he isn't very resistant and a trained brawler can knock him out with a a single punch to the face.
  • Graceful Loser: According to the ULTRA ANALYSIS Character Book, he doesn't mind losing his match in the Joint Training Arc, mainly because he's more impressed by Ashido's skills:
    Shoda: That uppercut of yours was marvelous!
    Ashido: It was totally a great punch, wasn't it?
  • History Repeats: He's once again forced onto a team with Shinso during the Joint Training Arc, though this time he's not being brainwashed and his team loses.
  • Honor Before Reason: Like Ojiro, he quits the U.A. Sports Festival because he doesn't remember how he managed to advance, and thus he feels unworthy of participating any further:
    "This is a contest of skill. Letting someone who didn't do anything advance... doesn't it defeat the whole point of the Sports Festival? Isn't it even against the rules?"
  • Ironic Name: Or Ironic Nickname, in this case. He claims he's known as "the mobile Adonis"; while he's definitely very mobile, he's no Adonis in appearance, being short and chubby.
  • Mind Manipulation: Shinso did this to him so he'd be on his cavalry team.
  • Pint-Sized Powerhouse: He's a Tiny Schoolboy, but still quite the heavy hitter.
  • Spam Attack: His most effective move is to throw several objects so they can all ricochet right onto his opponent simultaneously.
  • Stout Strength: He's chubby and small but he hits much harder than you'd expect from a boy his size. Just ask Mineta who experienced it firsthand in the Joint Training Arc.
  • Stronger Than They Look: He's short, chubby, and generally non-threatening, but he's Pint-Sized Powerhouse in battle and is capable of beating Ojiro, a high-level martial artist, at arm wrestling.
  • Tiny Schoolboy: He is the second shortest boy in his class, next to Manga Fukidashi.
  • Tracking Device: Has one on his right hand as part of his costume.
  • Whole Costume Reference: His hero costume is one to Dragon Ball Z. His armor is reminiscent of the armor worn by the Frieza Force, scouter, and all. Plus, his Tracking Device's interface is identical to the Dragon Radar's.

    11. Pony Tsunotori — Rocketti 

Pony Tsunotori

https://static.tvtropes.org/pmwiki/pub/images/pony_tsunotori_6.png
Click here to see her in uniform

Voiced by: Aoi Yūki (Japanese), Sarah Wiedenheft (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Horn Cannon

"I can't stand the idea of making everyone lose!"

A sweet-natured Class 1-B girl who transferred to U.A. from America. She has horse-like legs and horns on her head. Her Quirk, "Horn Cannon", allows her to shoot her horns as projectiles, which regrow almost immediately, as well as telekinetically control up to four horns at once.


  • But Not Too Foreign: She's half-Japanese and half-American. Unlike most examples in manga and anime, Japanese is explicitly not her first language.
  • Combat Pragmatist: During the Joint Training exercise, she takes advantage of the exercise's instant win condition by dragging Ojiro straight to the jail using her horns rather than overpower or restrain him. Plus, when she realizes that she's can't defeat Shoji by herself when the two of them are the only combatants remaining, she keeps herself and everyone she can out of his reach until time runs out, forcing a tie. Though these seem more like strategies she resorted to out of desperation rather than her usual style.
  • Fastball Special: Her Quirk makes her adept at performing these, with her "Horn Dash Hammer" attack specifically being her launching Tetsutetsu.
  • Fauns and Satyrs: Related to the above as she has the hooves, a short goat-like tail, and a set of horns. Unlike most cases, she covers most of her legs, though you can still see they are jointed differently, and as her name implies, her hooves are more like that of a horse.
  • Flechette Storm: She can use her horns that way to spam her opponent. She uses it against Shoji, but him being Multi-Armed and Dangerous makes this technique quite inefficient because her horns, despite being long and sharp enough to skewer someone, are quite brittle if hit directly.
  • Foreign-Language Tirade: She's noted to speak English when upset, as seen in Chapter 202.
  • Funny Foreigner: An exaggerated, upbeat girl from America who transferred to U.A. She speaks broken Japanese with a very obvious accent, as it isn't her first language.
  • Gratuitous English: She'll occasionally insert English words into her sentences, like how she calls Vlad King "Vlad Teacher" instead of "Vlad-sensei".
  • Horn Attack: Her Quirk is a variation on this, as she can shoot her horns as projectiles as well as control them through telekinesis. Her horns will instantly grow back after she uses them.
  • Horned Humanoid: Has two huge horns atop her head that she can fire off using her Quirk.
  • Innocently Insensitive: Monoma duped her into insulting Class 1-A in their native language, which earned him an Eye Poke from Kendo.
  • Language Barrier: Her Japanese isn't polished, resulting in her inserting Gratuitous English into her lines and fumbling the pronunciation of certain words. Monoma exploits this by convincing her to unwittingly spew insults at 1-A under the guise of getting her intended words across.
  • Long-Range Fighter: Her Quirk is excellent for keeping opponents at bay, but a brawler-type like Ojiro can easily subdue Pony if they can get a hold of her, especially if they succeed in blocking her horns.
  • Lost in Translation: As an exchange student from the U.S., her Japanese is notably poorer than her classmates and she even switches to English when she's upset. These aspects of her character don't really translate in the English translations since everyone is speaking English. The official translators get around this by putting diegetic English text in arrow brackets (<>), but the dub's only solution is having the actress speak with a slightly shaky cadence and she comes across as more naive than anything else.
  • Meaningful Name: The first kanji in her family name means "horn".
  • Mind over Matter: Specifically with her horns, which she can control after launching them.
  • Non-Standard Character Design: Similar to Tsuyu's case; she is far more cartoony than the rest of her class, with her face looking a lot like a Moomin's.
  • Occidental Otaku: Though she's half Japanese, she was born and raised in America and one of her listed interests is anime. According to the ULTRA ANALYSIS Character Book, she loves anime so much that she started hosting anime viewing sessions in the dorms, and everyone in Class 1-B knows a lot about anime thanks to her.
  • Older Than They Look: She looks young and is a little naive, but she's actually the oldest of her class and the second oldest between 1-A and 1-B, being only younger than Bakugo by a day.
  • Phenotype Stereotype: A variant. She's half-American and depicted with blonde hair and blue-green eyes.
  • Running on All Fours: In the anime, she's seen moving like a real horse in the cavalry battle while being ridden by one of her classmates.
  • Shout-Out: She's possibly one to My Little Pony: Friendship Is Magic, being an American named Pony and drawn in a style very similar to the show. Her costume, likewise, has a color-scheme similar to that of Applejack from the show.
  • Sky Surfing: She can get around by riding on her launched horns.
  • Token Minority: She and Rin are the only known foreigners in 1-B, although in her case it’s downplayed since she’s half-Japanese.

    12. Kosei Tsuburaba — Tsuburaba 

Kosei Tsuburaba — Tsuburaba

https://static.tvtropes.org/pmwiki/pub/images/kosei_tsuburaba.png
Click here to see him in uniform

Voiced by: Masakazu Nishida (Japanese), Aaron Dismuke (Seasons 2-4), Nazeeh Tarsha (Season 5 onward) (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Solid Air

"Ha ha! How'd you like that? It's an invisible wall!"

A walleyed student from Class 1-B. His Quirk, "Solid Air", allows him to create barriers of solidified air through his breath.


  • All There in the Manual: His hero name is only revealed in the volume 23 extras. It's simply "Tsuburaba" because he didn't pick one and put his decision on hold, and students who do that must use their real name as their hero name.
  • Barrier Warrior: His Quirk turns his breath into a solid barrier of air. Later on, he can create a prison out of these barriers to trap enemies.
  • Blow You Away: An unique defensive variation. His barriers are made of air that comes out directly from his lungs.
  • Breath Weapon: He creates barriers of solid air, which he breathes out.
  • Civvie Spandex: His hero costume consists of a jacket, a shirt, and pants.
  • Clint Squint: His default expression seems to be stuck in this roving, bulgy-eyed look.
  • Covert Pervert: He got rather worked up after getting captured by Tsuyu's tongue during the joint training exercise.
  • Hidden Depths: He likes ball sports and retro special effects.
  • I Owe You My Life: Downplayed. The ULTRA ANALYSIS Character Book reveals that he harbors a deep respect for Todoroki since the latter kept the former's unconscious body safe during the Forest Training Camp Arc.
  • The Load: Quite literally during the Forest Training Camp Arc. He gets knocked out by Mustard's gas and Todoroki has to carry him around for most of the fight before handing him off to Uraraka, who then uses her Quirk to drag his floating body around.
  • Support Party Member: He has little offensive power with his Quirk and rides atop Shishida in the Joint Training Arc, helping with capturing their opponnents but he's very easily taken out by Asui once he jumps off his partner.
  • Took a Level in Badass: By the time of the Joint Training Arc, Tsuburaba has considerably improved his Quirk, making his barriers much more resilient and developing a new Super Move. Before, Bakugo could break the barriers with a simple punch. Now, Tsuyu, Shinso, and Kaminari need a metal pipe to bust them.

    13. Tetsutetsu Tetsutetsu — Real Steel 

Tetsutetsu Tetsutetsu — Real Steel

https://static.tvtropes.org/pmwiki/pub/images/tetsutetsu_tetsutetsu_34.png
Click here to see him in uniform

Voiced by: Kōji Okino (Japanese), David Wald (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Playable in: My Hero One's Justice 2

Quirk: Steel

"I'm in Class 1-B of the Hero Course! If I don't stand up here, what's the point?! I'm gonna find these jerks and beat the snot out of them!"

A hot-headed, venturesome, and persevering student from Class 1-B whose Quirk, "Steel", allows him to turn his body into steel. He at first clashes with Kirishima due to their similar personalities and Quirks, but they eventually become close friends.


  • Achilles' Heel: He becomes weaker when he has an iron deficiency. In fact, lacking this is what netted Kirishima the win at the U.A. Sports Festival.
  • Bash Brothers: The form his friendship with Kirishima is shaping into, given their similar personalities and Quirks.
  • The Big Guy: Even if he doesn't tower over others, his personality and powers more than fit the bill. He's hot-blooded, headstrong, and his Quirk makes him incredibly tough to put down.
  • Chrome Champion: When using his Quirk, his entire body becomes metallic.
  • Close-Range Combatant: Much like Kirishima, he's a particularly efficient brawler and hand-to-hand fighter.
  • Crush Blush: In one of the Extras from Chapter 217, Tetsutetsu blushes conspicuously when he believes Kendo has just called him by his first name.
  • A Day in the Limelight:
    • The U.A. Sports Festival Arc develops his rivalry with Kirishima.
    • During the Forest Training Camp Arc, he gets to defeat Mustard alongside Kendo.
    • During the Joint Training Arc where he goes toe to toe with one of Class 1-A's strongest students Shoto Todoroki- and gives him a serious run for his money.
  • Defeat Means Friendship: Becomes Kirishima's friend right after losing to him in an arm-wrestling match:
    Juzo Honenuki: Guess yesterday's nemesis is today's comrade.
  • Dented Iron: Literally. When he actually gets hit, his steel skin dents in. Subverted in that his actual skin doesn't seem to show any lasting effects.
  • Department of Redundancy Department: His entire existence is basically one big xerox of Kirishima, if not the prototype of Kirishima that Horikoshi elected not to use for Class 1-A and instead relegated to Class 1-B. His very name is just the word "tetsu" repeated in quadruplicate and paired in two names that are all comprised of four different meanings of the word "tetsu" in Japanese kanji.note 
  • Determinator:
    • No matter how bad things get, he's willing to do his best. Mustard even calls this out by name after Tetsutetsu takes several gunshots from his revolver.
    • He keeps fighting Todoroki despite literally melting from the hotter than lava temperatures.
  • Dumbass Has a Point: While not the smartest hero student, the Joint Training Arc shows that Tetsutetsu is more simple than stupid. During his fight with Todoroki, he's entirely aware of the chance that his opponent's maximum firepower could kill him. He just knows that Todoroki can only maintain that level for a limited time, making it effectively a battle of who can handle the heat for longer.
  • Dumb Muscle: He himself admits that he's not very bright, but compensates by being a very strong melee fighter. Just ask Todoroki.
  • Elemental Hair Colors: Representing the element of metal, his hair is silvery, in tune with his Quirk of turning to steel.
  • Elemental Rock-Paper-Scissors:
    • Defied. He had to undergo Training from Hell in order to become resistant to fire, as steel is a well-known heat conductor. Played straight in that he's naturally immune to ice and cold.
    • One yonkoma strip suggests he has a weakness to saltwater since it causes him to rust.
  • Extra-ore-dinary: His Quirk can turn his body into steel.
  • Face of a Thug: He looks intimidating, but is just as heroic as the students of Class 1-A.
  • Friendly Rivalry:
    • With Kirishima. While the two won't hesitate to compete with each other in training, they act more like brothers outside of that.
    • He later forms one with Todoroki after their match during the Joint Training Exercise.
  • Genius Ditz: Despite being a self-proclaimed Dumb Muscle and having a Leeroy Jenkins fighting style, he's shown capable of quickly adapting to situations on the fly, such as when he realizes that Mustard isn't immune to his own Quirk since he's wearing a gas mask and exploits that weakness to knock him out.
  • Graceful Loser: He accepts his defeat at Kirishima's hands with sportsmanlike honor and becomes very friendly with him afterwards.
  • Heroic RRoD: Suffers metal fatigue if he hasn't eaten enough iron.
  • Hot-Blooded: He's rather loud and hotheaded, especially when it came to the students of Class 1-A, who he viewed as "obnoxious brats" before he got to know them.
  • I'm Melting!: Tetsutetsu's metal body will literally start melting if exposed to high enough temperatures, such as roaring flames.
  • Immune to Fire: Played with. While He can withstand a really good amount of heat and has even trained himself for this, he's still at risk of melting under scorching temperatures:
    Tetsutetsu: (talking to Todoroki) You don't know why I'm your opponent, do you? It's because your Quirk doesn't work on me. [...] It's part of what I did to develop my Quirk! Bastard, have you ever spent time inside a stove?!
  • Instant Armor: His Quirk turns his body into steel.
  • Jack of All Stats: His databook stats are well rounded, and the same as Kirishima's.
  • Jerk with a Heart of Gold: Tetsutetsu can be loud and brash, but he really is a good guy at heart and a Friendly Rivalry to those who earn his respect.
  • Leeroy Jenkins: In the Joint Training Arc, he chooses to forego strategy and challenges Class 1-A to a head-to-head fight. This proves to be an effective strategy, as he's a stronger close-ranged fighter than Todoroki and he's able to withstand his ice and flames.
  • Nigh-Invulnerability: Given his ability to turn to steel, it's very hard to land an actual blow on him. He's virtually bulletproof and can't be harmed by bladed weapons either in his steel form.
  • No Indoor Voice: He's almost as bad as Bakugo in this department.
  • No-Sell: Plows through a direct hit from both of Todoroki's strongest attacks without any damage, something almost no other character to get hit by them at that point had done. Not even his superheated flames could take him out of the fight right away, though it's pointed out prolonged exposure would do the job if Todoroki doesn't pass out or die from it first.
  • Not So Similar: While it was originally a joke that one was a xerox copy of the other, as a result of Divergent Character Evolution, Tetsutetsu and Kirishima have become more and more different as the school year progresses. Whereas Kirishima is now more cautious and defensive in combat, Tetsutetsu is more a Leeroy Jenkins. Kirishima's training focused on increasing the defensive capabilities of his Quirk by making his body harder, while Tetsutetsu's training has focused on making his Quirk more resistant so he can charge without worry. Kirishima's insecurities have become more prevalent as time goes on, while Tetsutetsu is more focused on hero work than self-doubt.
  • Personality Powers: His Quirk complements his adamant personality well.
  • Punny Name: His name is composed of four characters with the same pronunciation, the first of which is the character for "iron".
  • Repetitive Name: Tetsutetsu is both his first and last name, though they're each written with different kanji.
  • Running Gag: All the similarities he has to Kirishima. Examples include Quirk, birthday, stats, internship, costume, etc. The gag ends up being used to show how far Kirishima has matured during the Class 1-A vs. Class 1-B mock battle since Tetsutetsu still acts like a hotheaded rookie with no sense of responsibility for his teammates or danger to himself. Kirishima doesn't realize it, but Kaminari points out that Tetsutetsu is not using his brain and just going with the flow. That said, that suicidal recklessness did have its advantages. This is later subverted when Tetsutetsu's lack of hesitation and single-minded determination in contrast with Kirishima's self-doubt and introspection makes him a far greater threat than Kirishima in the Joint Training Arc. Furthermore, it is shown that he does consider the training in the context of real hero work, but coming from a much more simple and straightforward perspective that a hero should always be ready to put his life on the line.
  • Scary Teeth: Shares Kirishima's distinctive aspect of fanged teeth.
  • Screw the Rules, I'm Doing What's Right!: During the Forest Training Camp Arc, he ignored orders from the teachers to stay out of the battle because he wanted to help his classmates.
  • Shout-Out: His hero name is one to the movie of the same name. His Quirk, however, is reminiscent of Colossus. During his fight with Mustard in the anime's English dub, Mustard mockingly asks if Tetsutetsu is trying to be The Terminator when the latter keeps taking shots from the former's gun.
  • Spell My Name With An S: In Chapter 202, his hero name is erroneously written as "Real Steal". Horikoshi later clarified that this was simply a typo.
  • Super-Toughness: Being made of steel, this is only natural; but his endurance is limited. It's implied that repeated impacts, such as bullets, to a targeted area will eventually punch through to soft tissue.
  • Taking the Bullet: During their fight with Mustard in the Forest Training Arc, he didn't waver one second in jumping before Kendo to shield her from Mustard's gunshots.
  • Took a Level in Badass: Goes from being Kirishima's slightly weaker expy to giving Todoroki one of the hardest fights of his life.
  • Training from Hell: During the Joint Training Arc, it is revealed he improved his Quirk, especially his resistance to heat, by sitting inside ovens and thus dealing even more damage with his whole body which becomes scorching hot like a branding iron.
  • Unusual Eyebrows: His eyebrows apparently circle around his eyes.
  • Victory by Endurance: Many of his fights boil down to trying to outlast his opponents, be it Kirishima in a fistfight and arm wrestling, Mustard in holding his breath long enough to find an opening, or Todoroki in withstanding his flames longer than he can.

    14. Setsuna Tokage — Lizardy 

Setsuna Tokage — Lizardy

Voiced by: Aoi Yūki (Japanese), Dawn M. Bennett (English)

Debut: Chapter 26 (Manga), Episode 17 (Anime)

Quirk: Lizard Tail Splitter

https://static.tvtropes.org/pmwiki/pub/images/setsuna_tokage_0.png
Click here to see her in uniform

"Early bird gets the worm! Victory is as simple as that."

A talkative, cunning and rather brassy Class 1-B girl who enrolled into U.A. through recommendations. Her Quirk, "Lizard Tail Splitter", allows her to split her body into multiple pieces that she can control, as well as regenerate if they are destroyed.


  • The Ace: One of Class 1-B's recommended students alongside Honenuki, making her this by default. Monoma even believes she's the most capable of all of his classmates of defeating Bakugo. She displays this immediately into the match with her versatile Quirk and superb strategizing.
  • Animal-Themed Superbeing: Lizards. Her family name is a homophone for "lizard", her hero name is Lizardy, her hero costume makes her look like she's covered in scales, and her Quirk is called "Lizard Tail Splitter". While her abilities are based on how real lizards can detach their tails as a defense mechanism and regrow them over time, Setsuna is able to split her whole body into pieces and weaponize them.
  • Animal Motifs: She really likes dinosaurs, which ties into her lizard or reptile motif.
  • Attack Drone: She uses parts of herself as autonomous weapons. She can split into 50 pieces at once, creating so many angles of attack that almost no one can properly defend against it.
  • Bearer of Bad News: In an anime exclusive scene, Tokage is the one to reveal to Yaoyorozu that Majestic is amongst the victims of Gigantomachia's rampage. Which only makes her grivance worsen since she was already mourning Midnight's death.
  • Body Horror: Is there any other way to describe floating chunks of a human body that can move around independently from one another?
  • The Chessmaster: Came up with a multi-step plan to defeat Bakugo's team that would have branching strategies to trap them no matter what action they took. Bakugo has to resort to completely obliterating the surrounding area while defending his teammates to even have a chance, and even then she predicted that outcome and was prepared to exploit him removing all of their cover. Unfortunately for her, she based said strategy on pre-Character Development Bakugo, and he winds up deviating so much from his old style that her plan just can't keep up.
  • Detachment Combat: Her specialty. She can split her body into pieces (up to 50) and move around while being split.
  • Didn't See That Coming: Her plan to pick apart Bakugo's team would have worked if the exercise had taken place right after the U.A. Sports Festival. She didn't count on Bakugo's Character Development making him far more of a team player who is willing to halt his assault to keep his teammates unscathed and trust his teammates to protect to him while he rockets around like a human cannonball. Her resulting inability to adapt to this development let Bakugo's team, which had been tied together by their experience at the U.A. Cultural Festival, steamroll hers 4-0.
  • Domino Mask: Her hero costume includes one.
  • Form-Fitting Wardrobe: Her hero outfit a skin-tight, scale-patterned bodysuit that does her shapely figure a lot of justice.
  • Flight: While in detached form, she is able to levitate.
  • Graceful Ladies Like Purple: Subverted. Her catsuit is deep violet but she herself is quite brassy.
  • Gyaru Girl: According to the ULTRA ANALYSIS Character Book, she was one of these in middle school.
  • Healing Factor: In the event that any of her body parts are destroyed, she can regenerate them over time. However, because this is incredibly exhausting for her, she prefers to recall as many of her body parts back as she can to conserve energy. This allows Bakugo's team to tie explosives to some of the said parts and nearly get her.
  • Informed Ability: When first introduced, she's lionized as being a master strategist and one of the four students who got into the hero course on recommendation. However, the only plan she's made up to this point was so heavily built around the assumption that Bakugo's lone wolf tendencies were pathological that when he actually decided to work with his team, her plan completely fell apart and her team lost five minutes into the match.
  • Logical Weakness: Sero guesses that the more body parts Tokage "loses", the more exhausting it gets for her to reshape herself. Hence, he immobilizes as many parts of her body as he can with his tape so as to weaken her, which creates the opening Bakugo needed to defeat her.
  • Lovecraftian Superpower: Her Quirk allows her to split her body into 50 pieces that can move around independantly at will.
  • Male Gaze: There are plenty of shots taken from her behind, specially in the anime.
  • Meaningful Appearance: Her hair is green, to complement her reptilian theme.
  • Meaningful Name: Her family name is a homophone for "lizard" in Japanese, and her given name contains the kanji for "to cut".
  • Motor Mouth: She's noted to be very talkative, but isn't seen speaking that much during her screentime, making it an Informed Attribute more than anything.
  • Ms. Fanservice: She is provocative, sassy, uses a hero costume that really shows off her curves and has plenty of Male Gaze shots in the manga and anime.
  • Proud Beauty: She knows that she's very attractive and she won't hesitate in flaunting her shapely body, not that this would help her since Bakugo doesn't respond to feminine wiles and is a consumate egalitarian when it comes to combat.
  • Purple Is Powerful: Her hero costume is a purple bodysuit.
  • Required Secondary Powers: The individual pieces of her body can levitate, giving her much greater control over the playing field than if they just stayed on the ground. This allows her headpieces to fly far above the battle while she uses her other parts as projectiles.
  • Scary Teeth: Though not as pronounced as Tetsutetsu's, her teeth are sharp.
  • Shout-Out: A pretty clear one to Buggy from One Piece. She has almost his exact power, except splitting into more pieces is harder for her, and she doesn't seem to have the "feet must be on ground" restriction.
  • The Strategist: Comes up with a formidable plan to defeat Bakugo's team though this is ultimately deconstructed when her plan is thrown off-balance due to it revolving around the latter's pre-character development personality, before completely unraveling when she and her classmates are unable to keep up with their opponent's smooth teamwork.
  • The Tease: Before starting her fight against a team from Class 1-A, she says, "Let's go" while playing with her hair and giving a sly look. Monoma even seems fond of her ability to get to people.
  • Thousand-Yard Stare: Her expression after finding Majestic's dead body follwing their defeat at Gunga Mountain.
  • Unmoving Plaid: The scale texture of her costume is just a simple grid pattern in the anime. In the manga it had individually textured scales, which obviously would have been too time-consuming to animate.
  • Weak, but Skilled: She's an excellent strategist and a wily fighter, but her Quirk has little direct offensive power and deals no significant damage to Bakugo.
  • The Worf Effect: Tokage was hyped up as the perfect opponent to beat Bakugo, devising a very practical strategy to defeat Class 1-A and win. However, she ends up being defeated rather easily to showcase Bakugo's Character Development in his willingness to work with a team and save others, allowing them to defeat her and Class 1-B 4-0 in only two chapters, the fastest of all the matches.
  • Younger Than They Look: She's only 16, but she could easily pass for an adult due to wearing more adult clothing as a civilian.

    15. Manga Fukidashi — Comicman 

Manga Fukidashi — Comicman

Voiced by: Kaito Ishikawa (Japanese), Alex Mai (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Comic

https://static.tvtropes.org/pmwiki/pub/images/manga_fukidashi_8.png
Click here to see him in uniform

"I'm on top of my game! That 'BAM' was more like 'KER-BOOSH!' Made my heart go 'BADUM!'"

An upbeat Class 1-B student whose head resembles a speech bubble. His Quirk, "Comic", allows him to manifest onomatopeias into reality as giant letters that also carry the properties of the sound they are based on.


  • Achilles' Heel: He mentions that producing large projectiles gives him a serious sore throat.
  • Beware the Silly Ones: His design is pretty ridiculous, but his Quirk is extremely powerful and versatile, especially when he has good synergy with his teammates.
  • Combination Attack: He can increase the size of Kinoko's mushrooms by using his Quirk to project the word "damp" onto them.
  • Friend to All Children: His dream is to use his Quirk to bring smiles to children all around the world.
  • Hidden Depths: He likes drawing, which is obviously fitting.
  • Irony: His vocabulary is rated 1/6, considering most of the words he says are onomatopoeias, and has a quirk related to comicbooks, which is usually regarded as visual medium.
  • Leaning on the Fourth Wall: With his powers being based on Japanese onomatopoeia, Sato questions how that would work in other countries, lampshading how translations would have to explain his powers.
    Rikido Sato: … If we go overseas, do you think Fukidashi will need a translator?
    Hanta Sero: No clue.
  • Lethal Joke Character: His rather ridiculous appearance makes it easy to dismiss him as some Comic Relief that can't do much. But his Quirk is one of the most powerful of Class 1-B, even though he himself is more of a Squishy Wizard.
  • Living Battery: Works alongside Denki Kaminari and other electric-type students to power the engines keeping UA High afloat during the final battle against Shigaraki, with himself using a ZAP! onomatopoeia.
  • Nice Guy: He's an incredibly positive guy who likes making children happy.
  • Non-Human Head: One of the oddest examples. He has a Speech Bubble for a head.
  • Precision F-Strike: When he places 40th in the Obstacle Race, his text bubble says ".....!! Shit!!"
  • Single Guy Seeks Most Popular Girl: Acording to the Ultra Analysis Character Book, he has a crush on Bibimi Kenranzaki from the suport department - a former winner of UA's beauty pagent who is at least two years his senior.
  • Sizeshifter: Of sorts. His height varies between 140 cm (4'7") and 160 cm (5'2") depending on the size of his Speech Bubble head.
  • Speech Bubble: His head is a fully-functional speech bubble, which quotes his thoughts.
  • Squishy Wizard: His Quirk is powerful, but he himself is rather weak. Hagakure (who isn't particularly strong herself) is nearly able to pummel him into submission when she finds his hiding place and is only stopped when Kendo captures her.
  • Tiny Schoolboy: The shortest boy of Class 1-B and also among the weakest if attacked directly.
  • Useless Accessory: His hero costume features a mask resembling a manga page awkwardly pasted onto his Speech Bubble head. Said manga page always has the same arrangement of panels as the page he's currently in.
  • Words Can Break My Bones: His Quirk allows him to bring onomatopoeia into reality.

    16. Juzo Honenuki — Mudman 

Juzo Honenuki — Mudman

https://static.tvtropes.org/pmwiki/pub/images/juzo_honenuki_4.png
Click here to see him in uniform

Voiced by: Masamichi Kitada (Japanese), Dallas Reid (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Softening

"No regrets! If we lose, we lose! But... are my friends losing because of me? I won't let that happen!"

A scary-looking yet soft-spoken and easygoing student from Class 1-B with a skeletal face, he enrolled in U.A. through recommendation. His Quirk, "Softening", allows him to soften any inorganic material he touches, effectively turning solid objects into semi-liquids.


  • The Ace: He's a recommended student just like Todoroki and Yaoyorozu, and he definitely has skills that match them both, as seen in the Joint Training Arc. He also knows English, being fluent enough to speak to Pony in English when she's going through a Foreign-Language Tirade.
  • Artificial Gill: Has one in his helmet so he can swim in his mud longer.
  • Creepy Good: His ghoulish face is more fitting for a villain, something he seems quite aware of, given the fact that he wears a full-visored helmet in his hero gear.
  • Determinator: After receiving a full-speed kick in the head from Ida, Honenuki, while on the brink of losing consciousness, still does everything he can to help his team, which results in him and Tetsutetsu dropping a building on Ida and Todoroki, knocking the latter out and trapping the former.
  • Dishing Out Dirt: One of the ways his Quirk can be used. By softening the ground, he can create quicksands.
  • Elemental Rock-Paper-Scissors: Zigzagged. His Quirk can easily counter Todoroki's ice abilities, but he has no way to defend against fire, the other half of Todoroki's Quirk.
  • Friendly Rivalry: After his match with Ida and Todoroki during the Joint Training Arc, he requests to fight them again as a way of honing his skills, the two gladly accepting.
  • Graceful Loser: Played with. His character bio reveals that he hates losing, but Chapter 205 shows he's willing to accept a loss that he feels he earned through poor decision making, as long as it only costs him the victory. When all is said and done, he's willing to admit his own faults, and even asks Ida and Todoroki for a rematch to hone his skills.
  • Helmets Are Hardly Heroic: Averted. Considering his Nightmare Face, his helmet makes him look more heroic with it on.
  • Hidden Depths: According to his profile, he likes giving and receiving massages.
  • Know When to Fold 'Em: After witnessing the strength of Ida's "Recipro Turbo" in action, he chooses to dive into the ground and retreat rather than risk defeat. He ends up regretting this when Ida comes back and completely blindsides him via a mask shattering kick to the face.
  • Mellow Fellow: He's fairly relaxed and able to easily go with the flow in most situations.
  • Mucking in the Mud: The essence of his Quirk is making others go through this.
  • Nice Guy: He's a genuinely pleasant person who gets along with everyone in his class.
  • Nightmare Face: His face is very skeletal in appearance, having sunken eyes, a flat nose, and lacking lips. His hero costume includes a helmet that covers this up.
  • One-Way Visor: Similar to Sero, his hero costume comes with one that conceals his face.
  • Personality Powers: Having a Softening Quirk, Honenuki doesn't adhere to a rigid strategy, and instead is an adaptable fighter capable of flexible thought. He's also very calm and quick to go with the flow, both in dealing with the attitudes of his teammates and in realizing his own mistakes and how to improve upon them.
  • Sore Loser: Played with. In the Joint Training Arc, he refuses to let his team lose due to his own mistakes and is willing to drop a building on his opponents if it means potentially saving his team from a loss. But he does this for the sake of his team, not just because he was losing.
  • Super Swimming Skills: A strange case. He can turn solid ground into quasi-liquid thanks to his Quirk, so much indeed that he's able to literally swim in the ground to move around or escape when he's outmatched, as easily as if he were swimming in the sea.
  • Taking You with Me: He and Tetsutetsu throw a building at Ida and Todoroki as they lose consciousness, leaving him, Tetsutetsu, and Todoroki out cold and Ida trapped.
  • Vocal Dissonance: Despite his rather scary face, his tends to speak softly and seldoms raises his voice. It might be a Call-Back to his own Quirk which can soften any area.

    17. Kojiro Bondo — Plamo 

Kojiro Bondo — Plamo

Voiced by: Koji Okino (Japanese), Tyler Walker (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Cemedine

https://static.tvtropes.org/pmwiki/pub/images/kojiro_bondo_6.png
Click here to see him in uniform

"Woo! I did it! Just like how Setsuna planned."

A shy Class 1-B student with a golem-like appearance. His Quirk, "Cemedine", allows him to spray extremely adhesive glue from the holes of his head and control how fast it dries and hardens.


  • Ambiguously Human: Like Cementoss, he's less human and more like a golem.
  • Characterization Marches On: The little we saw of Bondo at the U.A. Sports Festival had him acting like a roaring brute. Later on, however, he's able to think and speak just fine.
  • Dumb Muscle: His speech pattern and the font used in the original Japanese text make him come off as childish and unintelligent. His line about Tokage's plan can come off as "hur hur did I do good, boss?" like Mugsy from Looney Tunes. However, his hobby of plastic modeling, which requires a certain amount of precision and skill, and the amount of time he puts into his studies suggests that he's not that dumb.
  • The Faceless: The closest thing he has to a face is the series of holes in his head that he uses to spray superglue from.
  • Gentle Giant: Not counting those who can grow bigger via size shifting, he's the tallest out of all 40 students in U.A.'s hero course at 6'3". But as seen in Shrinking Violet, he speaks very softly and calmly and isn't very physically imposing despite his size.
  • Hidden Depths: He likes putting together scale models. His room is filled with them, but he rarely finds time to build them because he's quite busy with his hero studies.
  • Meaningful Name: Bondo can bond things with his Quirk. Also, his Quirk is named after a real Japanese glue brand/company. His hero name, Plamo, refers to the hobby of plastic modeling, something he himself enjoys doing.
  • Non-Human Head: He has a head resembling a glue dispenser.
  • Paper Tiger: He looks like a golem with huge hands and stands 6'3 but he's extremely fearful and tends to run away from any direct confrontations if his Quirk didn't function on his foes.
  • Shrinking Violet: He's very shy and soft-spoken, and tends to stammer a bit when speaking.
  • Sticky Situation: His Quirk, "Cemedine", lets him spray superglue from his head.

    18. Neito Monoma — Phantom Thief 

Neito Monoma — Phantom Thief

https://static.tvtropes.org/pmwiki/pub/images/neito_monoma_67.png
Click here to see him in uniform

Voiced by: Kōhei Amasaki (Japanese), Austin Tindle (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Copy

"I can't get stronger on my own. I don't possess the right stuff to be the main character. I can't walk down that straight, noble path like you people. Still, I don't resent what I've been given. Because it's necessary to pull off these kinds of masterful performances - The one's in which the supporting role upstages the lead!"

A sly and abrasive student from Class 1-B who is incredibly envious of Class 1-A's popularity, and obsessed with proving Class 1-B's superiority over them. His Quirk, "Copy", allows him to use the Quirk of anybody he touches for five minutes.


  • A Glass of Chianti: Downplayed, he shows up in the Final Exam arc in the cafeteria with a wine glass full of a vague red liquid, befitting his image as a classy rival character.
  • Anti-Hero: Monoma is aware that his Quirk isn't flashy or strong on its own, so to counteract this, he willing resorts to less than heroic behavior to gain an advantage, such as psychological warfare during his attempts at fighting Bakugo, and later, Midoriya:
    Monoma: (talking to Shinso) In order to become heroes, we have no choice but to resort to un-hero-like conduct. Otherwise, we'll never match up to those powers that can do "anything and everything". We don't resemble those figures we aspired to be in the slightest.
  • Anti-Magic: With Aizawa missing an eye, Monoma has to use Erasure in his stead while everyone fights Shigaraki, preventing the villain from using any of his accumulated Quirks. When Shigaraki starts growing a mass of fingers larger than a building, Monoma becomes the only thing preventing Decay from spreading through all of them and immediately killing everyone.
  • Ascended Extra: Downplayed. While he's one of the more well-known side characters, he doesn’t tend to do anything particular important for the plot. This changes during the battle for AFO, in which he plays a vital role in the heroes' plan to defeat the villains thanks to his Power Copying.
  • Attention Whore: Downplayed. The light novels explain he likes being in the spotlight and cares a lot for his class, and thus absolutely hates it when Class 1-A keeps getting all the attention despite them being equals.
  • Badass in a Nice Suit: He's not a total slouch in close combat, and that's a nice suit he's got for his costume.
  • Barrier Maiden: Downplayed and gender-flipped. Monoma is left with the job to cancel Shigaraki's Quirks with Erasure due to Aizawa's injuries. However, this doesn't stop Shigaraki from growing a gargantuan mass of fingers, which is a severe problem since, if he can activate Decay through them, Monoma is the only thing preventing everyone from being killed.
  • Be Careful What You Wish For: After seeing the fame and admiration Class 1-A got for surviving a villain attack, he proudly states that Class 1-B could have handled such an event with no problem. Cue the Forest Training Camp Arc, where both classes are present. Most members of Class 1-B end up in a coma, with only a few of them such as Tetsutetsu and Kendo being able to fight back.note  Luckily for him, he ends up not being part of the fight due to taking remedial classes.
    • He loves it whenever bad things happen to Class 1-A and is always around to taunt them about it. However, he's not laughing when Midoriya gets nabbed by Toga during the battle against AFO and can't be around to fight Shigaraki, leaving everyone in mortal danger.
  • Beneath the Mask: While Monoma comes across as a nutjob with a massive grudge against Class 1-A, outside of that he's a fairly decent person. He tries to motivate his classmates and consoles them when they feel they messed up, and, like Shinso, has a bit of baggage regarding his Quirk that inspired him to take up his Anti-Hero like behavior.
  • Big Damn Heroes: Gets the starring role he always wanted by mastering Kurogiri's Quirk in roughly a week, which he then uses to teleport EVERY SINGLE REMAINING HERO to intercept All For One's evil forces, trapping and splitting them up so they can divide and conquer.
    Vlad: You have been, and always will be, a star.
  • Boisterous Weakling: Monoma is always the quickest, and often only, member of Class 1-B students to try and trash talk Class 1-A. For all his needling though, he's the only one of the Class 1-B students to fail the final exam. This is subverted during the Joint Training Arc in which, under his leadership, his team gives Midoriya's a run for their money.
  • Book Dumb: Despite being highly intelligent and good at tactics, Monoma does very badly in actual tests, having failed the summer written exams and almost failed the fall ones.
  • Boring, but Practical: His strategy in the Cavalry Battle is to not go for the 10 million point headband and instead try to stay at least in the middle of the pack by snatching other teams' headbands while they're distracted. Had he not thoroughly pissed Bakugo off, his team would have likely moved onto the next round.
  • Brilliant, but Lazy: While he is genuinely smart and skilled, he seems adverse to just having allies let him copy their Quirk multiple times so he can actually train with it and become skilled enough to make good use of it. In the lead up to the heroes' plan to corner All For One, he actually does this with Kurogiri's Warp Gate and is able to become almost as skilled with it as Kurogiri himself in a very short period of time.
  • Bullying a Dragon: During the Cavalry Battle, he makes a point of taunting the hotheaded, short-tempered, very explosive Bakugo. Naturally, he pays for this dearly when Bakugo decides to go after him and his team first.
  • Bunny-Ears Lawyer: Monoma may be obsessed with proving Class 1-B's superiority over Class 1-A, often going into manic rants, but when it comes time to fight, he's shown to be a capable hero and excellent strategist.
  • Card-Carrying Jerkass: He harasses and bullies Class 1-A at every possible turn with comical relish.
  • Catchphrase: "Are are," which kinda translates to "Huh? Huh?" or "Well? Well?" (in the "you mad?" sense), whenever he provokes Class 1-A.
  • The Cavalry: Provides this in Chapter 343, where he copies Kurogiri's Warp Gate and uses it to instantaneously bring an army of heroes to support Midoriya and Aoyama in fighting All for One.
  • The Chessmaster: Very good at coming up with ingenious strategies and tactics on the fly.
  • Clock Punk: Monoma's costume has a lot of Victorian overtones and several stopwatches attached to his belt, most likely to help him time the duration of his Copycat abilities.
  • Cloudcuckoolander's Minder: He needs one whenever he interacts with Class 1-A. Usually, it's Kendo, but Awase and Aizawa can do this job, as well.
  • Competition Freak: Monoma is very competitive in any activity that involves Class 1-A, and likes provoking them. In the light novels, he turns a friendly gathering into a hot pot competition and immediately after engages in a sauna endurance test that he and Bakugo take to extremes.
  • Cursed with Awesome: Downplayed. He was told throughout his life that his Quirk made him unfit to be a hero since it relies on other people to work. However, Copy is extremely versatile since it allows Monoma access to numerous different powers, making him extremely useful during the battle against AFO.
  • A Day in the Limelight:
    • He had some major screen time during the Cavalry Battle of the U.A. Sports Festival Arc and he also got a lot of focus in the Joint Training Arc.
    • Chapters in the light novels occasionally focus on him, such as the one detailing his class' play for the cultural festival.
    • He plays an extremely important role during the climactic fight between the heroes and the League of Villains, with his copying of Kurogiri's Quirk being the most crucial aspect of the whole strategy. He also copies Aizawa's Erasure Quirk to disable Shigaraki.
  • Didn't See That Coming:
    • While he keeps talking confidently, the look on his face gives away that Midoriya's black tentacles shooting at him during the Joint Training Arc were way more than he signed up for. Admittedly, no one saw that coming.
    • Attempting to copy One For All only copies the stockpile ability, which means when he tries to use it on Uraraka, he gets a one-sided beat down instead. He is extremely confused at this turn of events.
    • During the final battle, like everyone else, he’s shocked when Shigaraki suddenly starts growing a monstrous mass of fingers despite Monoma using Erasure to cancel his Quirks. Monoma then starts frantically promising Aizawa that he's still doing his job, not knowing what the hell is going on.
  • Dirty Coward: Downplayed. In a light novel, he plays a punishment game created by Mei with some of the class A and B students. However, when he's the last one left to go, Monoma tries to avoid the punishment by backing out, which annoys everyone since it was his idea to make them keep playing and he was being extremely obnoxious the entire time.
  • Dissonant Laughter: During the battle against All For One and his forces, the heroes are grim and desperate, knowing the odds are against them and that AFO will control the world should they lose. Monoma enters while cackling his head off and shouting taunts at the top of his lungs, having the time of his life.
  • Ditto Fighter: His only power is to copy another person's Quirk, but he's still determined to become a hero in spite of his limitations.
  • Dramatic Irony:
    • He's jealous of Midoriya for having a Quirk that's perfect for a "main character" to become a big-name hero while lamenting how people always told him that he couldn't become a hero with his Quirk since "he couldn't do anything on his own". On the other hand, Midoriya was repeatedly told that he could never become a hero without a Quirk and had an even worse childhood than Monoma, having been branded "Deku" for being unable to do anything on his own.
    • His power-copying Quirk is only able to copy the base state of another Quirk, and was therefore unable to copy the immense strength of One For All's current state (since it's a Quirk that relies entirely on storing other Quirks). While he's disappointed it was a dud, Midoriya and the audience realize that he was actually very lucky his Quirk works the way it does since he would have been turned to Ludicrous Gibs if he tried to use One For All at full power.
  • Drop-In Character: In extra materials, it's shown that Monoma routinely lets himself into the Class 1-A dorms to taunt them, which the students do not enjoy. He also comes up with fake reasons to justify his presence so they won't kick him out.
  • Everyone Has Standards: Monoma might despise Class 1-A and loves it when bad things happen to them, but when the girls of Class 1-A were tricked into dressing up like cheerleaders, he looked away rather than make fun of them, and even he is horrified when Bakugo's heart explodes during the fight with Shigaraki.
  • Evil Laugh: Parodied. Whenever he interacts with Class 1-A, he will usually get into ridiculous provocations, completed by a zany laugh, which usually prompts Kendo or another classmate to knock him out.
  • Flanderization: He started out as a clever character who knew how to plan ahead and get into people's heads before his obsession with Class 1-A became his defining trait. This starts to get undone during the Joint Training Arc, in which it is made thoroughly clear that he is still very much the intelligent character he was introduced as. He ends up playing a crucial role during the climactic battle against All For One and his forces by copying Kurogiri's Quirk and using it to transport the other heroes to the battle and split up the villains.
  • Forced to Watch: As the fight against All For One gets increasingly worse with his constant reveal of Quirks and it's obvious that if Monoma (who is mostly copying Eraserhead's Quirk) blinks everybody is screwed, his friends force him to keep his eyes open Clockwork Orange-style.
  • Freaky Fashion, Mild Mind: Inverted. He has a pretty normal appearance overall that doesn't particularly stand out against the Cast of Snowflakes, and his hero costume is just a suit in contrast to his classmates' more classically superheroic looks. Monoma is also manically obsessed with beating Class A, to the point that people wonder if he has some kind of mental problem.
  • The Friend Nobody Likes: Downplayed. His classmates do care about him, but they still are very annoyed with how seriously he takes their rivalry with Class 1-A. It usually ends when Kendo karate-chopping him upside the head and neck, or Awase doing the honors of dealing out punishment if she isn't around.
  • The Gadfly: In order to prove his superiority over Class 1-A, he does like to mess with some of its members or rile them up in order to get some kind of reaction out of them. In the light novels, he decides he wants to prove his class' hotpot is better through a contest and deliberately picks on Bakugo's cooking to rile him up enough to accept the challenge.
    • During the fight against AFO and his forces, Monoma gives the villains this treatment and heavily mocks them about how foolish they were to expect they could beat the heroes.
  • Genre Savvy: Demonstrates a good enough understanding of shounen and superhero storytelling to be able to exploit it to his advantage:
    • During the first round of the sports festival, he took advantage of the fact that everyone would be focused on the characters trying to take the lead and deliberately made sure that he and many of his classmates got middling results in order to gather intelligence and hide their actual capabilities.
    • Openly acknowledges during his match during the Joint-Training Arc that he doesn't have qualities necessary to be a "main character".
  • Green-Eyed Monster: Parodied. He is deeply envious of Class 1-A's popularity and progress, but he takes it to such caricatural extremes that he passes off more as a loony annoying Troll than anything else.
  • Hero of Another Story: Monoma has largely made peace with his lot in life and resolves to succeed despite not being a 'main character', but when he sadly recalls being told he would only ever be a 'bit character' Vlad comforts him by explaining there are no small parts in real life, so Monoma is his own protagonist.
  • Hero with Bad Publicity: Downplayed. Given his obnoxious ways and his tendency for trolling Class 1-A whenever he's around them, Mirio nicknamed him "the bad side of U.A.", which Monoma brushes aside with his usual wacky bravado. Still, when Aizawa wanted to check whether or not Monoma could copy Eri's Quirk, he made sure Mirio and Midoriya were around, because Eri was a bit afraid of interacting with him due to his exuberant personality and his reputation. Nevertheless, Monoma remained cordial and appropriately agreeable around Eri.
  • Hidden Depths: His unhinged antipathy towards Class 1-A aside, Monoma has been shown to be surprisingly level-headed, insightful and good-natured:
    • After they were both eliminated during the cavalry battle, he wasn't mad at Kendo for using him as the example of a "perverse" person for the scavenger hunt. She playfully teased him for picking Bakugo as someone to fight with during the latter's fight with Uraraka.
    • Upon Class 1-B's discovery of what their summer training regime will be like, in contrast to the varying Oh, Crap! reactions of his classmates, Monoma's is a comparatively understated look of disgust.
    • Outside of his class, he does show some level of respect for Uraraka's plan during her fight with Bakugo, even commenting that it was silly that a pro hero couldn't tell she was actually working on a strategy.
    • He is the student who teaches Japanese to his classmate Pony (an American exchange student), which may indicate that like Juzo he understands and speaks english to a certain extent. Which would explain why she trusted him to translate words for her to say.
    • During the Joint Training session, he correctly predicted that Shishida and Shiozaki would have problems deciding who was the central leader due to Shiozaki unable to deceive people and Shishida spending too much time covering it up, costing them time and allowing Class 1-A to finish their plan.
    • He grudgingly admits to being impressed by Bakugo managing to outmaneuver Tokage.
    • He also sympathizes with Shinso as they were both told by people that their Quirks were "unheroic".
    • Chapter 214 reveals that he outright considers himself a supporting character, saying he "doesn't have the right stuff to play the lead role". By that token, he also internally admits that he sees Midoriya as the "main character" In-Universe.
    • He elbows Aizawa in the gut for being so blunt with Eri that she looks like she's about to cry.
    • While preparing to copy Kurogiri's Quirk, he mentions that he's been told all his life that his power isn't fit for a hero and says it's only meant for a 'bit character', which Vlad comforts him over.
  • Hour of Power: The copied Quirks initially only lasted for around five minutes. But later on shows training has extended it to ten minutes.
  • Hypocrite: Cites Class 1-A as being cocky due to Bakugo's speech, despite the fact the class clearly isn't, yet he's always the one to keep boasting how superior he is much to the annoyance of his classmates.
  • Hypocritical Humor: Mocks Class 1-A for having five students fail the end of term exam while Class 1-B only had one, who's Monoma himself.
  • I Am What I Am: Despite the emotional baggage it comes with, Monoma seems to have made peace with his lot in life.
  • Instant Expert: He seems to instantly know how to use any Quirk he copies. It's likely a Required Secondary Power, because his copied Quirks only last for five minutes and in the heat of battle, there's no time to go How Do I Shot Web?. This appears to be the basis for the plan to have him teach Eri how to use her powers, unfortunately it's a dud. This does seem to have its limits, though. When Monoma is told the plan for the final battle with AFO, and that it involves him using Kurogiri's Warp Gate Quirk to transport in an army of heroes over several kilometers, then separate all of the major members of the League of Villains from each other, he implies that there is a level of mastery that he needs to achieve on his own to to be capable of such a thing.
  • Ironic Echo: Of a sort. He tells Bakugo, after he steals his headband in the Human Cavalry event, that he was the one who openly challenged his whole classmates that he'll be the best of them. So it's his own fault if he can't deliver on that promise. It quickly turns into Tempting Fate not shortly after, however, as Bakugo focuses on him for the remainder of the match. He then not only reclaims his own headband but steals all of Monoma's headbands that he had collected through the event - thereby knocking him out of the running in the U.A. Sports Festival.
  • Irrational Hatred: Played for Laughs, but nevertheless his drive to insult Class 1-A at every opportunity is seen by everybody else in his classroom as annoying at best and outright insane at worst. The ULTRA ANALYSIS Character Book reveals that he would even occasionally go to Class 1-A's dormitory just to throw a few sarcastic remarks at them before returning home.
  • I Shall Taunt You: His specialty and he's very good at it, apparently knowing exactly what to say to insult his opponent and get them mad enough to attack him recklessly.
  • It's Personal: He takes Bakugo's speech a bit too personally and feels Class 1-A are being too cocky. He decides to try and knock them down a peg, starting with Bakugo himself. It doesn't work out, courtesy of Bakugo himself. He's held onto this grudge against Bakugo almost a year later and admits he couldn't be more excited for the chance to see Tokage take him down.
  • Jack of All Trades: His Quirk aside, extra materials reveal that Monoma is talented and capable in many things outside the hero field, including acting and cooking, which others find amazing. However, due to his massive ego, his classmates avoid telling him.
  • Jerk with a Heart of Gold: Despite giving Bakugo a run for his money for being the biggest student jerk of the series, he does actually try to help his class do better:
    • He talked most of his class into finishing the race at the U.A. Sports Festival at the mid and bottom half of the 42 finalists. Most did this showing they agreed with his plan.
    • Telling Tetsutetsu no hard feelings before the start of the cavalry battle in case they both can't make it. Tetsutetsu agreed.
    • After Tokage's defeat at the hands of Bakugo, Monoma gives both her and his team a pep talk to encourage them.
    • Displays empathy towards Shinso regarding their shared desire to become heroes in spite of their lack of a "heroic Quirk".
    • Around Eri he drops his usual attitude and comes off as pretty amiable, even cordially discussing his quirk with Midoriya.
    • His maniacal taunting and mocking of Class 1-A isn't reserved solely for them, but anyone he considers an enemy, as he gives the same treatment to AFO and his forces. While Monoma is a jerk, he is trying to become a hero.
  • Large Ham: Whenever he's in "Class 1-A Rival" mode, he's unhinged and bombastic in his proclamations to defeat them. He doesn’t lose this even while playing a critical role in the fight against AFO by using Kurogiri's Quirk to teleport everyone in, laughing his head off and going into a monologue of taunts while spraying smoke. And, to be fair to Monoma? He earned every second of it.
    Monoma: HAH HA HA HA HA! THE MAN BEHIND THE CURTAIN!!
  • Leaning on the Fourth Wall: He decides that Midoriya would be a main character and has referred to himself as a side character.
  • Lifesaving Misfortune: He manages to copy One for All during the Joint Training arc, but gets hit after finding out it does nothing for him since he only copied its weakest form and avoids a Heroic RRoD.
  • Logical Weakness: He can copy Quirks (up to four), but only one at a time and only for five minutes at a time (and with training, 10). Because of this, he can't train the copies or use them with as much skill as their owners could. Powers that rely on stockpiling something (such as One For All, Rewind, and Fat Absorption) are "duds" to him because 10 minutes isn't enough for Monoma to build up a stockpile. He gives as an example copying Fat Gum's Quirk and it not being nearly as effective because Monoma's slim and doesn't have much fat for the Quirk to work with. However, he can train with one if put in a position where he can repeatedly copy the same Quirk for an extended period, but as he tends to copy opponent's Quirks most of the time, he rarely ever does this.
  • Loophole Abuse: While he can only copy Quirks up to five minutes, there is no proper cooldown to stop him from copying the same Quirk again. In the final battle, with Aizawa being unable to use their own Quirk, Monoma gets used as a substitute by having him be in continuous contact with them to have him channel their Quirk.
    • He can only copy the base form of a Quirk. However, this means that, if he copies a Quirk that was weakened for some reason (for example because its owner was injuried), he can use that Quirk at full power instead.
  • Manipulative Bastard: In the light novels, he manages to engineer a hot pot competition between classes 1-A and 1-B to prove his class' superiority. He provokes Bakugo by insulting the food after remembering his Character Development and successfully convinces Iida to make 1-A carry out a dare for losing by using it as a metaphor for heroes and villains.
  • Master Actor: Apparently, he is very good at acting. In one of the light novels, his performance as Romeo is good enough to move Kendo and Reiko, though his class finds it unnerving that Monoma can play a role so different from his real self so well. He's also good at improvising on the spot.
  • Meaningful Appearance: Monoma's hero name is Phantom Thief, and his hero costume is a suit with a long tail coat, as per the stereotypical design of a phantom thief. However, he also intentionally subverts this by having three clocks on him to trick his opponents into thinking the maximum amount of Quirks he can copy is three when the number is actually four.
  • Meaningful Name: His name comes from "monomane", the Japanese word for "mimicry". While it's possibly accidental, his name is also similar to "monomania", which would describe his obsession with Class 1-A.
  • Mirror Character: Shinso is quite similar to Monoma who seems to have taken a liking for him since both of them have non-flashy situational Quirks (Monoma needs to touch other Quirk users to copy their Quirks, Shinso needs to have someone address him to make his mind control work) but both want to become pro-heroes regardless.
  • Mr. Exposition: He's the one who explains Uraraka's strategy during her fight against Bakugo when she reveals it. He also scoffs at the heroes who booed at the fight because sitting in the audience should have allowed them to see it firsthand.
  • No Celebrities Were Harmed: Horikoshi revealed in an author's comment that his design was modelled on Dane DeLann's portrayal of Harry Osborn in The Amazing Spider-Man 2.
  • No Sense of Personal Space: He tends to get close to Shinso several times during the Joint Training, excited to fight alongside him against Class 1-A. At one point he tries to hug him and approaches his face in excitement.
  • No Ontological Inertia: Subverted. The effects of Quirks he copies remain even if he switches powers or his time limit is up, as objects he enlarges with Size don't shrink back down. The exceptions are Quirks that alter his body like Hardening or Quirks that naturally stop immediately when they aren't in active use, like Erasure.
  • Oh, Crap!: Monoma is definitely freaked out when Shigaraki grows thousands of fingers despite him using Erasure to cancel the villain's Quirks.
  • O.O.C. Is Serious Business:
    • During the fight against Shigaraki, things start going horribly wrong for the heroes, with Midoriya, who is vital for defeating the villain, getting yanked through the wrong portal and Shigaraki grows a mass of fingers larger than a building despite Erasure being in effect. Monoma stops his cackling and taunting and dons a grim expression as everyone realizes that Erasure is the only thing keeping Decay from spreading from each of the thousands of fingers, and the second Monoma blinks, everyone will die.
    • When Bakugo's heart explodes, Monoma reacts by crying out in horror, having been forced to watch the whole thing.
  • Opportunistic Bastard: He's known to advantage of scenarios to get what he wants, such as immediately going after Midoriya to copy One For All just as Black Whip has been brought under control and everyone is breathing a sigh of relief. He explains that since he's not powerful on his own, he can’t do things like a typical hero and must instead resort to underhanded tactics.
  • Le Parkour: He's actually pretty fast and athletic. He can quickly climb and jump around high places like an experienced acrobat, fitting when he considers himself a Phantom Thief. This skill saves his life during the Joint Training Arc when Midoriya's black goo tentacles try to kill him.
  • Personality Powers: He's shown to be not just resentful, but envious of Class 1-A because of how they keep proving themselves in the field. His power is to copy the Quirks of others and use them, so he takes what others have, that he doesn't, and uses it against them.
  • Pet the Dog: While the civilians protest Midoriya's return to UA during the Tartarus Escapees Arc, Monoma is seen comforting Eri.
  • Phantom Thief: At least, this is his hero name, and he does look the part.
  • Power Copying: His Quirk. He can copy several powers but only use one at a time. Copies last for five minutes. Furthermore, he can only copy the basic nature of a Quirk, not anything that is built up or relies on the accumulation of something. He thus fails to use One For All (since it's a power stockpiling Quirk), and he says that if he tried to copy, say, Fatgum's Quirk, it wouldn't do much because the Quirk relies on pre-existing fat deposits and Monoma's skinny. The five minutes he has just isn't enough to build up any charge. However, he can copy a Quirk composed of multiple Quirks as a single one, such as Kurogiri's Warp Gate which would've otherwise given him one of the components such as Cloud.
  • Refuge in Audacity: Practically his M.O. often going to great lengths to taunt and gloat at his opponents to get under their skin.
  • Required Secondary Powers: Monoma can copy up to four powers for five minutes, though can only use one at a time. However, he explains he can only replicate the bare bones of the Quirk, so powers with prerequisites tend to be ineffectual in Monoma's hands. For example, when he copies One For All, he doesn’t have the stockpiled power necessary to wield it, which Midoriya actually counts as a good thing, since Monoma would have likely have lost his limbs if it had worked. However, he seems to automatically know how to use a Quirk and doesn't suffer from How Do I Shot Web?, but he does need to train with it to do more complex actions, which requires coping an ability multiple times to practice.
  • Running Gag: Any time Class 1-A slips up in some minor manner, Monoma will be there to taunt them about it and blow it out of proportion... and then get karate chopped by Kendo (or another classmate if she's not around, like Awase), who apologizes for his behavior and drags him away.
  • Sanity Slippage: Played for Laughs. Class 1-B's inability to get a win in the third round combined with his confidence that Setsuna will destroy Bakugo make him flip out so much that Kaminari wonders if he's gone insane. His reaction to Bakugo becoming a good teammate and destroying Setsuna's team with his friends in a couple of minutes borders on a mental breakdown.
  • Signature Laugh: Monoma has a loud, obnoxious and very distinct cackle that he uses when trash-talking Class 1-A. Most of the time, it gets cut off by Kendo karate-chopping him in the head. He gets to go all out with it, only this time directed at All For One while using Warp Gate to screw him over.
  • Sitcom Arch-Nemesis: He himself sees all of Class 1-A as his archnemesis, but they just prefer to ignore him or simply don't take his continuous Trash Talk seriously, given that they're on rather good terms with all the other students from class 1-B.
  • Smarter Than You Look: Even though he's often portrayed as an obsessive loser who annoys even his friends, Monoma is actually an excellent planner who is shown able to come up with new strategies on the fly.
  • Smug Snake: His favorite facial expression seems to be literally look down his nose at Class 1-A.
  • Sore Loser: When Class 1-B is ultimately beaten by 1-A in the Joint Training Arc, he still tries to keep up his bravado and thinks Midoriya power a dud due to the sudden Power Incontinence. But it's obvious he's not taking the loss well at all and practically looks like he's just barely containing himself.
  • Spanner in the Works: He's not even a blip on All For One's radar. As such, Aizawa has him copy Kurogiri's Warp Gate, allowing the heroes to completely blindside All For One by using it to let the heroes ambush him in mass, turning his own plan against him.
  • Swiss Army Super Power: His Quirk is exceptionally versatile, since it lets him copy other powers for short periods. During the battle against AFO, the heroes capitalize on this ability by having Monoma fill in for those who either can't or won't use their Quirks to help, enabling them to perform a massive ambush with Warp Gate and retain access to Erasure.
  • Tareme Eyes: His eyes have a noticeable downward slant, which adds to his smug expressions.
  • Technicolor Eyes: Monoma's only physically unusual trait are his white pupils.
  • Thinking Up Portals: During the battle against All For One, Monoma is brought in to replicate Warp Gate, which he uses to teleport the heroes to AFO and his forces for an ambush before splitting up the villains and sending them away from each other. It's stated he actually had to copy it multiple times over the build up so that he could get a hang on it enough to use it in this manner, however.
  • Throw the Dog a Bone: For someone who's at peace being a secondary character and never the hero, he gets his chance to shine, becoming the lynchpin of the final battle, copying Kurogiri's warp gate and later on Eraserhead's Erasure to neutralize Shigaraki.
  • Trash Talk: He does this constantly to Class 1-A, inevitably showing up to laugh maniacally and insult them for the slightest things, even when it's hypocritical, to prove 1-B's superiority. This behavior isn't just reserved for his rival class, though, he launches into a long stream of taunts directed at AFO and his forces while the heroes face off against them.
  • The Trickster: Has demonstrated himself very adept at using misdirection, trickery, and mind-games to gain the upper hand:
    • Takes a page from Shinso's book (or rather, takes his Quirk) during the Joint Training Arc in an attempt to provoke Midoriya into revealing the location of his allies.
    • During the same arc, it is revealed that he has deliberately had his costume designed to fool observers into thinking that he can only copy a maximum of three Quirks.
  • Undying Loyalty: To a ridiculous extent for Class 1-B. He is extremely proud of his class and hates it when they're overshadowed by Class 1-A, leading him to constantly taunt and mock the rival class. He's also very supportive of his classmates and, as much as behavior irritates them, they do like him.
  • Wasted Beauty: In the light novels, Hagakure remarks that Monoma is good-looking, but it's wasted on his awful personality.
  • Weak, but Skilled: Due to the fact he can only copy a Quirk for five minutes, he will never be able to rigorously train them like his peers do unless put in a position where he can repeatedly copy the same Quirk over and over. However, he's listed as having a 5/5 in both technique and intelligence and can use different Quirks creatively.
  • What Kind of Lame Power Is Heart, Anyway?: Discussed. Throughout his life, people have considered his Quirk to be this, since it's not strong or flashy like more suitable, heroic Quirks, and Monoma requires other people to use it.
  • You Are Better Than You Think You Are: While preparing to copy Warp Gate, Monoma says that since he was a child, he was told he'd never be a hero because his Quirk was for a ‘bit character'. Vlad responds that there are no small roles and Monoma has always been a star.
  • You Have GOT to Be Kidding Me!: In the light novel chapter detailing his class' play, he starts having this reaction as more and more things go wrong, especially when the students walk on stage carrying baseball bats to substitute for their broken prop swords without telling Monoma first.
    Monoma: Why bats?!

    19. Reiko Yanagi — Emily 

Reiko Yanagi — Emily

Voiced by: Ayane Sakura (Japanese), Ryan Reynolds* (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Poltergeist

https://static.tvtropes.org/pmwiki/pub/images/reiko_yanagi_1.png
Click here to see her in uniform

Yanagi: But taking that last battle into account, the most hateful member of our opposition would be Midoriya, right?
Shinso: ...?
Shoda: In her "language", that means he's the scariest.

A creepy, verbose Class 1-B girl. Her Quirk, "Poltergeist", allows her to telekinetically control nearby objects of up to the weight of a regular human.


  • Character Tics: Her odd body posture, where she bends her elbows upwards and lets her hands dangle, which somewhat resembles ancient depictions of zombies, ghosts, and other undead creatures. Considering how her Quirk works, though, this could also suggest a puppet master.
  • Color-Coded for Your Convenience: She wears a light gray kimono, the usual color for ghosts in Japanese fiction.
  • Cool Mask: Her hero costume includes a ninja-like mask that covers the lower half of her face.
  • Curtains Match the Windows: She has gray hair and gray eyes.
  • Emotionless Girl: She rarely emotes at all.
  • Hidden Depths: According to the ULTRA ANALYSIS Character Book, she designed the outfit Kendo wore for the U.A. beauty contest.
  • Long-Range Fighter: Her telekinesis Quirk allows her to hit quite hard with whichever object she may use but she herself is incredibly fragile if attacked directly.
  • Mind over Matter: Her Quirk lets her hurl objects of up to a regular human's body weight at her opponents.
  • Nice Girl: After Midoriya loses control of his Quirk and Uraraka gets a bit injured when helping him regain control, despite Class 1-B continuing on with their attacks, the first thing Yanagi does is ask if they're okay.
  • Nightmare Fetishist: Downplayed. She likes reading creepy stories online, and she hosts horror movie nights in the dorms.
  • Sesquipedalian Loquaciousness: She has an overly-verbose, pedantic way of speaking, with her classmates having to "translate" her words to people who are not accustomed to her language.
  • Shout-Out:
  • Sky Surfing: One of the uses of her Quirk is being able to use any object sufficiently large so she can stand on it as a skysurf to fly and levitate on. She herself, however, cannot fly.
  • Squishy Wizard: Her Quirk is definitely useful and powerful and she makes good use of it in combat. But she's screwed if someone manages to get her in close quarters combat, as seen in the Joint Training Arc where she's taken down with a single chop to the back of the neck by Uraraka.

    20. Hiryu Rin — Dragon Shroud 

Hiryu Rin — Dragon Shroud

https://static.tvtropes.org/pmwiki/pub/images/rin_hiryu.png
Click here to see him in uniform

Voiced by: Kosuke Kuwano (Japanese), Anthony Bowling (English)

Debut: Chapter 26 (Manga), Episode 16 (Anime)

Quirk: Scales

A foreign student who moved from China to Japan when he was in elementary school. His Quirk, "Scales", allows him to grow hard scales from his skin that he can use as armor or fire as razor-sharp projectiles.


  • Awesome by Analysis: Hiryu is very quick to adapt to situations and discern the strategies of foes in combat, demonstrated by figuring out Tsuyu, Kaminari, and Shinso's plan soon after it was enacted.
  • Chinese Vampire: His hero costume gives him the appearance of the traditional Jiangshi, or hopping vampire. His mask even replicates the traditional talismans seen on Jiangshi.
  • Enemy Mine: During the first round of the U.A. Sports Festival, he suggests working together to deal with the robots and ice Todoroki left in his wake, rather than struggle individually.
  • Grievous Harm with a Body: During the Joint Training Arc, Tsuyu effectively hurls him at Shishida's head, knocking both of them out. Given than Shishida was facing Shinso and his voice changer, he didn't take heed fast enough when Hiryu tried to warn him.
  • Logical Weakness: The nature of his Quirk makes cold weather an issue; winter, in particular, is bad for him.
  • Meaningful Name: The kanji in his name can be read as both "scales" and "flying dragon", making reference to his Quirk and heritage. His name can be read as "Lin Fei-Long" in Chinese. His hero name is a reference to the shroud draped over distinguished Chinese leaders. In Chinese, the characters of his hero name can be read as "Long Weizi".
  • More Dakka: Hiryu can rapidly fire his scales like a machine gun.
  • Oh, Crap!: When he realizes that Class 1-A has closed his team's communication during the Joint Training Arc.
  • Scaled Up: His Quirk allows him to grow hard, sharp scales from his skin.
  • Spike Shooter: Rather, scale shooter, but Hiryu's Quirk allows him to fire the scales he generates like bullets.
  • Token Minority: He and Pony are the only known foreigners in Class 1-B. However, he plays it straight as he's explicitly stated to be from China with no known Japanese heritage, while Pony is half-Japanese from the States.

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