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Characters / Dirty Bomb

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These are the characters from Dirty Bomb and they are split into five different types.

  • Recon: These characters excel at taking out individual targets, either long range or up close. The three snipers are equipped with spotting devices to keep track of enemy movements, while Phantom's cloak allows him to immediately disrupt defensive positions.
  • Engineers: These characters specialize in completing objectives quicker than any other class. Their abilities revolve around trap-like abilities, designed to protect C4 or the engineers themselves but explosives can also be used to clear hostiles.
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  • Fire Support: These mid-long range characters keep their teammates topped of with ammo, via pack or station. All of them have offensive abilities that excel at forcing enemies to take cover and reposition, allowing their teammates to complete the objective amidst the chaos.
  • Medics: These characters are the backbone of any good team, and are responsible for keeping their teammates alive. Typically short-ranged, they heal with health packs or nanites, and use defibrillators to revive fallen friends.
  • Assault: These characters are all about killing, using grenades or big guns. They are the biggest, tankiest members of the team and they excel at quickly clearing crowds.

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    General Character Tropes 
  • Badass Crew
  • Bilingual Bonus: Some of the mercenaries have lines in their nation's language.
  • Comedic Sociopathy: Particularly after long killstreaks.
  • Given Name Reveal: Aimee reveals the names of the mercenaries whom she believes murdered Max Bashki.
    • Proxy is Lisa Wells.
    • Vassili is Leonard Cummings.
    • Stoker is Harold Sands.
    • Fletcher is Gaspar Akingbola.
    • Though unconfirmed, Bushwhacker's is Clive Morgan.
  • Hired Guns / Only in It for the Money: Explicitly mentioned in two of the trailer videos as the primary motivation that the Dirty Bomb mercs get anything done.
    Phantom: We're not soldiers, we're hired guns! There's only one thing we fight for: Cold. Hard. Cash.
  • Large Ham: With the exception of Red Eye and Aimee.
  • Meaningful Name: All of their names are call signs, which are related to their special abilities.
  • Multinational Team: Though some are unconfirmed, there are five from England (one of them, a Scotsman), five from various regions of the United States, a Chinese man, a Nigerian, a German, a Japanese woman, two Russians (one might be of false nationality), a Spaniard, an Australian, a Frenchwoman, a Turk, and a Norweigan.
  • Only Known by Their Nickname: Aside from those mentioned above, all of the mercs are identified using their pseudonyms.
  • Private Military Contractors
  • Professional Killer
  • Sociopathic Soldier: All of them enjoy their jobs. The killing and taunting are bonuses.
  • Trash Talk
  • Wild Card: Being mercenaries, they'll work for the highest bidder.
  • World of Ham: Despite all being professionals with some degree of medical, research, combat or engineering experience, the mercenaries ham it up all the time.

Recon

    In General 
  • Difficult, but Awesome: The recon mercs have high skill curves and aren't as effective for players just trying out. However, skilled snipers can shut down an enemy push entirely and skilled Phantoms are capable of drawing enemy heat away from their allies.
  • Diminishing Returns for Balance: Being assassins, they specialize in taking down single targets but are poor in taking out groups by themselves. They also couldn't resupply themselves with either health or ammo and they couldn't complete objectives faster.
  • Long-Range Fighter: Barring Phantom, the recon mercs are generally equipped with long-range rifles and could usually found behind friendly lines.
  • Target Spotter: The recon mercs are distinguished by their abilities to spot enemies for their teammates. Phantom is an exception as he doesn't spot players: he spots deployables.

    Vassili 

Leonard "Vassili" Cummings

Voiced by: Quentin Jones

https://static.tvtropes.org/pmwiki/pub/images/vassili_character_card.png
"I'll sense you in a heartbeat!"

Vassili missed a shot once. It was rather an important shot, with a lot resting on it, and it disappointed a lot of quite important people. Not the target, who was delighted, as were all the people who'd voted for them. But the point was, Vassili was no longer welcome to work for his own government, so now he contracts out on the open market. But then who could shoot their own sister?

Long-range sniper, great for defending open areas/objectives, but vulnerable up close. Keep him back from the frontline, so he can dominate open areas and long corridors. He can also throw his Heartbeat Sensor to spot and highlight enemies, even through walls.


  • Being Personal Isn't Professional: He was hired to shoot his own sister, who was a politician at that time. Possibly subverted because he missed the shot.
  • Boom, Headshot!: His MO. Single headshot from either the MOA or Fel-ix sniper rifles will down anyone barring a Rhino.
  • Cold Sniper: The snipers in this game aren't as hammy as the other mercenaries, but Vassili is slightly less cold than the other two. Most of his lines are pretty soft-spoken.
  • Department of Redundancy Department: "One shot is all it takes. Me. Only take one shot. That’s all I need. That’s all it takes, is my one shot. A single shot, fired by me, suffices. Me firing a second shot would be OTS."
  • Enemy-Detecting Radar: While not a radar per se, his Heartbeat Sensor allows him to mark enemies through walls.
  • Exhausted Eyebags: He looks like he lacks sleep, presumably because snipers need to keep an eye out at all times.
  • From Nobody to Nightmare: His voice lines imply he used to work at a grocery store and that he was a former gamer. Now, he's a man wanted by the government for the failed assassination of a political candidate.
  • Fourth-Wall Observer: Being a former gamer, he is bound to be one.
    "I'm like an aimbot, but in real life."
    "The only reason I miss is lag."
  • Given Name Reveal: His name is Leonard Cummings after being marked the third prime suspect of the Rogue en Vogue update.
  • Impaled with Extreme Prejudice: Via Phantom's sword.
  • Improbable Aiming Skills: Vassili has only missed one shot in his entire career. Even then, it was implied he missed that shot on purpose.
    • In-game is a different story altogether.
  • In the Hood
  • I Work Alone: As a sniper, he's typically far from the battlefield and rarely interacts with people aside from his enemies. He also mentions at around 7:04 in his voice lines
    "I work best alone. I eat best alone. and I sleep be-loud sobbing."
  • Manchild: Implied. He seems to have been raised on video games and never outgrew that stage. He hates his parents and sister and it's implied that he doesn't have a home of his own, hence, why he chooses the life of a mercenary sniper.
    "Anything to get away from my parents."
  • Meaningful Name: He probably took his name from Vasily Zaytsev, a Russian sniper with a body of count of 225 soldiers.
  • Mobile Shrubbery: His Founders Obsidian decks him in a straw gillie suit.
  • No Kill Like Overkill: Prior to a nerf, his bolt-action rifles could gib anyone (barring a full hp Rhino) with one headshot.
  • One-Hit Kill: His modus operandi as two of his primary weapons can kill in on headshot.
  • Ornamental Weapon: He has an MP 400 machine pistol strapped to his chest. Although he can equip it, he doesn't use the one on his chest, meaning that he can have two at a time.
  • Perma-Stubble
  • Pre-Mortem One-Liner: After killing Fletcher, he has Kira in his sights and whispers "See you later." Subverted when Phantom appears from behind and kills him.
  • Scarf Of Ass Kicking: His founders costume gives him a scarf.
  • Sniper Rifle: His arsenal of primary weapons, being the MOA SNIPR-1, the PDP-70 and the Fel-ix.
  • Target Spotter: His Heartbeat sensor can detect all enemies within its radius
  • Weapon Across the Shoulder: His default pose.

    Aimée 

Aimée

Voiced by: Lyne Renee

https://static.tvtropes.org/pmwiki/pub/images/aimee_2.png
"I do reconnaissance. I do surveillance. Oh, and sniping. Lots of it."

Would you die for fashion? Aimee almost did, acting as a bodyguard to designer powerhouse Max Bashki when his skull was punctured by a high powered rifle in his Paris apartment. Although the blame was hardly hers, her only witness was destined for a morgue more than a court. Now she's in London, ready to track down the Merc that left her an outcast from the high fashion security sector.

A quick and potent sniper, able to close down open areas and assassinate her victims from afar. Her Snitch Device excels at picking out enemy activity and softening up her victims.


  • Animal Motifs: Birds. Her SNITCH flies around, chirps, reveals information about the enemies and acts as a neural disrupter, that slowly zaps enemies and increases bullet damage vulnerability.
    "I put a little birdy to spy on them"
  • Ambiguously Brown
  • Ascended Fan Girl: In-universe. She was a big fan of Max Bashki's designs before she worked under him. He even designed a few outfits for her.
  • Bare Your Midriff: Initially. Previous artwork shows her midriff covered by a mesh shirt. Her current artwork and character model does not show her midriff.
  • Breakout Character: The weeks leading to her release gave her a lot of attention, while also providing her with her own origin comic and Alternate Reality Game.
  • Broken Pedestal: She adored Max Bashki's work and was over the moon when she was hired as his bodyguard and was given some clothes for her service. She's devastated when she finds out he sent Proxy to kill her for knowing too much.
  • Cherry Tapping: Her device deals a single point of damage to enemies in its radius. It's not too rare for an enemy to retreat, only to be zapped by it.
  • Cold Sniper: While the other snipers are less boisterous than the rest of the cast, she never raises her voice in response while using a machine gun or going on a killing streak. She also mercilessly zaps one of Proxy's eyes.
  • Companion Cube / Robot Buddy: She talks to her SNITCH device.
  • Damage-Increasing Debuff: Her device does this, which makes her PDP rifle instantly down healthier enemies in one headshot.
  • Distaff Counterpart: To Red Eye. Both have similar weaponry and are more mobile than Vassili, who is a pure sniper.
  • Dissonant Serenity: While she still screams commands and reacts accordingly to getting shot, she doesn't yell or scream while using a mounted gun, unlike the other mercs.
  • Drone Deployer: Her SNITCH Device.
  • Every Bullet Is a Tracer: While not a bullet per se, the SNITCH device leaves behind a brightly colored trail while flying, presumably for counterplay.
  • Fashionable Asymmetry: Her left pant leg is rolled up while the other isn't.
  • Femme Fatale: Described as such in her roll call video, although she prefers the term "Femme Lethal" or mademoiselle.
  • Fingerless Gloves
  • Fragile Speedster / Glass Cannon: Like all the other female mercs, Aimée has speed and weapons capable of killing enemies in a few shots to compensate for her low health.
  • Fun with Acronyms: Her ability is the Scanning Node (and) Invasive Tactical Covert Hyperdynamic Device.
  • Incredibly Obvious Bug: Downplayed, but the trope is still in effect for balance reasons. It's followed by a light trail and occasionally chirps, not to mention that you are alerted of its presence the moment you are spotted but it could still take a few seconds to actually find that thing, which is enough time for the enemy team to pick you off.
  • Meaningful Name: "Aimée" is French for "beloved", referencing the community's love for snipers. It also has the word "aim" in it.
    • The Snitch is also another term for tattle-tale, fitting for something that reveals information.
  • Mistaken for Murderer: She's the prime suspect for Bashki's death because she was the only one in the room at the time.
    • Clear My Name: Her story arc (and ARG) revolves around her discovering who the killer is.
  • My Greatest Failure: Failing to protect Bashki.
  • Mythology Gag: The Rogue en Vogue update poster shows her in a room with a suppressed Selbstadt .40 pistol.
  • One-Hit Kill: Like the other snipers, an Aimee with the PDP-70 can immediately kill Phoenix and anything below with a single headshot. With the Fel-ix, she can down any merc bar Thunder and Rhino with a single headshot. However, she is the only merc that can down 90 hp mercs with a body shot, as the SNITCH increases damage by 25%, meaning that a single Fel-ix shot can deal 98.75 damage. On a headshot, that deals 197.5 damage, which is enough to kill Thunder in one shot.
  • She Knows Too Much: Why she was to be assassinated in the first place.
  • Shoot the Bullet: In her role call video, Aimée is seen shooting an enemy's SNITCH midflight. This is done in-game to counter her.
  • The Stoic: Most of lines are delivered very coldly. While the other mercs enthusiastically scream "tatatatatata" or some other variant, she merely says "This is quite fun."
    • Not So Stoic: Reacts rather poorly to Bashki dying right in front of her.
  • Spy Catsuit: She wears a form-fitting suit underneath her jacket as a part of her obsidian.
  • Target Spotter: Her SNITCH spots enemies within its line of sight.
    • Game Changer: Before the patch came in to fix it, Aimee's SNITCH device used to have infinite vertical range (turning what would normally be a spherical zone of effect into a column as tall as the map allowed). Basically, this allowed for Aimee players to throw out the SNITCH device knowing full well that it would never be found, due to players not normally thinking to look in "silly" places like the tops of buildings where logic would dictate the device wouldn't tag them.
  • Weapon of Choice: The PDP-70, her default primary. Even though all of the other mercs' defaults are considered their signature weapon, the PDP-70 receives a special mention because it appears in all of her promotional art and she uses it to try and snipe her former employer's killer before he/she got away.
  • Wound That Will Not Heal: Her SNITCH negates all healing in its LoS.
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    Phantom 

Phantom

Voiced by: Joseph May

https://static.tvtropes.org/pmwiki/pub/images/phantom_character_card.png
"I disappear, I kill people. I'm like a shark. On land. With a gun."

Willing to do anything to get rid of him, his Commanding Officer volunteered Phantom to take part in an experimental Refractive Armor test program. Returning the favor, Phantom promptly stole the suit and used it to plant incriminating evidence/livestock in his former Commanding Officer's quarters. Since then he has been a legend in his own mind. Never, ever lend him money or your mobile phone.

A powerful recon operative who uses his Refractive Armor to disappear on the battlefield. He can easily re-position himself even under enemy observation, allowing him to attack without warning. His main weapon is the element of surprise. Forces enemies to constantly watch their backs. Suits the lone wolf type.


  • Achilles' Heel: He can be marked by both of the snipers' spotting abilities, which basically ruins the stealth portion of his cloak.
  • Armor Is Useless: Zigzagged. His refractive armor can absorb all incoming damage until it wears off, but when not activated is weaker than Red Eye's armor.
  • Arrogant Kung-Fu Guy: A lot of his lines are just him describing how awesome he is.
    "Y'all'll be an endangered species soon!"
    "I killed five of you. Yes. I am awesome."
    "Well, no harm in trying! Except when I kill you. That's pretty harm-ish!"
    "I will never get tired of owning your ass."
  • Awesome, but Impractical: While being a ninja who could impale people with a katana is awesome, it's often better to just use your gun.
  • Awesome Mc Coolname: By looking into his voice files, Phantom deems his codename to be one of these.
    "They call me Phantom. Because it's a cool name. As am I. So it fits."
  • Back Stab: Thrusts his katana through Vassili in the "Scrubs" trailer.
    • Also a viable tactic in game. Though it isn't an instant kill, a heavy attack will damage opponents significantly. Technically possible from the front, but an unaware target is easier to kill.
  • Bond One-Liner: In the "Scrubs" trailer, after killing Vassili.
    "Trick or treat, motherfucker."
    • Due to popular demand, the line has been included in-game whenever he kills someone with a single swing of his melee weapon.
  • Braids of Action: A rare male example and a bit hard to spot.
    • They're more pigtails than braids, but still very much a male example of an otherwise female-oriented trope. And the only way to really spot them either way is to find a picture of just his head, without the collar of his armour to hide them.
  • Came Back Wrong: Doesn't happen in game, but the possibility concerns him a little.
    "I'm not gonna turn Frankenstein-y, right?
  • Cool Mask: A component of his refractive armor, though wishes he doesn't have to wear it because it hides how "handsome" he is.
    "I'm really handsome! Great hair. Awesome hair."
  • Close-Range Combatant: While he has his fair share of sub-machine guns, he still has to be within relatively close range of his enemies unlike the other characters in his class.
  • Cyber Ninja: His stealth comes from a cloak/armor prototype.
  • EMP: His cloaking device was outfitted this one after the Unlocked and Loaded update.
  • Everything's Better with Samurai: Phantom's (stolen) refractive armor and sword looks a lot like samurai gear.
  • The Fighting Narcissist: Firmly believes that people want to be him.
  • Foil: To Red Eye. Both of them are ex-soldiers who left after earning the ire of their superiors. Gameplay wise, both of them are known for operating at a closer range compared to the other two recons and their abilities revolve around hiding themselves. They even share a line: “You can’t hit what you can’t see.” Red Eye, however is still considered a sniper is geared towards mid-long range combat while Phantom has front line weaponry comparable to Phoenix and Nader. Their methods hiding themselves also oppose each other as Red Eye’s smoke grenade blocks light while Phantom’s armor refracts it so it goes through him. Personality-wise, Phantom is young and hammy while Red Eye is old and generally soft-spoken.
  • Frame-Up: Planted incriminating evidence/livestock in his CO's quarters.
  • Glory Seeker: He wanted to be a stuntman, but his ego wouldn't allow him to be sidelined. This is why he joined the army.
  • Got Volunteered: Phantom was involved with the refractive armor experiment because he was volunteered by his CO, who just wanted to get rid of him.
  • Handsome Pigtails?: Although hidden by the collar of his suit, Phantom has his light brown hair arranged in a pair of pigtails, which drape down over the front of his shoulders. As for the girlish part... probably unwise to tell that to an invisible man with a katana.
  • Highly Visible Ninja: Downplayed. Phantom's cloak can turn him completely invisible while stationary but running around makes his cloak shimmer more.
    • Although, following a revamp, the shimmering effect (when in motion) was removed completely at the expense of the actual "armour" component of his Refractive Armour (stealth) ability.
  • Hunter of His Own Kind: Is very good at dispatching the other snipers on account of the immense burst damage he can deal up close. He's also immune to any kind of spotting effect, making it harder for them to counter him.
  • I'm Not a Hero, I'm...: He states that he and his team aren't soldiers, who are described as heroes by some people. They're hired guns.
  • Improbable Aiming Skills: Even though the weapon he uses is a sword, he manages to slice a fly mid-air with it as seen in a promotional image for the Summer Squash.
  • In the Hood: He gains a hood as a part of his Obsidian operatives loadout.
  • Informed Attractiveness: He casually mentions that he's handsome or looks good, but no one can disprove him otherwise because he's never seen without his mask.
  • Invisible Jerkass
  • Katanas Are Just Better: His signature weapon, despite it not appearing in all of his loadout cards.
  • Keet: Even on the battlefield, he sounds like a kid in a playground.
  • Kiai: Has a tendency to do this after a melee kill.
  • Large Ham: Compared to the other recons, Phantom is very loud and hammy.
  • The Leader: In the "Scrubs" trailer, Phantom is the leader of the attacking team.
  • Let Us Never Speak of This Again: Says this in verbatim in one of his special taunts.
  • Lethal Joke Character: Phantom is often derided for his inability to provide his team with any sort of utility, his "unstealthy" stealth (his Refractive Armour emits a telltale noise when in use as a trade-off for the invisibility and, with practice, players can track the slight distortion his stealthed silhouette produces) and having nearly the same weapon set as Bushwhacker, who sees far more use due to being an engineer. This is compared to other mercs. By himself, Phantom is a perfectly combat viable mercenary and can still wipe out a team by playing intelligently.
  • Lightning Bruiser: Phantom has 120 health with the speed of most 110 health mercs, while also dealing a lot of damage up close.
  • Logical Weakness: Phantom can still be seen by Red Eye while using his IR goggles because they act as heat sensors.
  • Manchild: His age is listed as "too old to be playing ninja assassin."
  • Mask of Power: The mask completes his armor and is the most iconic part of his set.
  • Master of None: He is classified as a recon, but lacks any sort of team support. The devs mentioned his job is pure killing, but actual assault classes can do it more efficiently.
    • As part of the rebalancing work which formed part of the Unlock And Load update, the EMP effect was taken away from Thunder's Concussion Grenade and given to Phantom's Refractive Armour, which makes him a disruptor over anything else, negating all of the enemy's technological defenses (Bushwhacker's turrets, Proxy's mines, Aura's healing station, and so on).
  • Meaningful Name: Phantom disappears and kills people. He's like a shark. On land. With a gun.
  • Mechanically Unusual Class: Is the only recon merc that doesn't snipe nor has a spotting ability and instead has to cloak to get behind enemy lines.
  • Military Maverick: His excuse for not following orders is not listening to them in the first place.
  • Mr. Exposition: Narrates the "Mercs in Training" video, telling newer players to complete the objectives, use their abilities, run and gun, and help their teammates.
    • Also provides the motivation for why the mercs are in an irradiated London (money).
  • The Musketeer: Initially. Earlier versions of him gave him a sniper rifle for targets far away and the katana for foes up close. Then, the katana became his primary weapon while he was given a silenced pistol for ranged engagements. Now, he carries a submachinegun along with either his signature katana, one of the two knives for his first generation set, or the cricket bat for his second generation set.
  • Shout-Out:
    (disappearing) k-k-k-karma chameleon.
    • His "You're Dead!" taunt is one to Die Hard
    "And the quarterback is toast!"
    • And traditional movie trailer voiceovers...
    "In a World...... where I don't have to wear a mask all day."
  • Small Name, Big Ego: His profile mentions he's a legend in his own mind.
  • Sticky Fingers: Phantom's friends have been advised to never lend him money or mobile phones.
  • Target Spotter: He can't spot enemies like the other recons can. Instead, his EMP pulse can mark deployables.
  • Visible Invisibility: His refractive armor creates a shadowy blur effect, the prominence of which increases depending on how quickly he moves.
  • Uriah Gambit: On the receiving end of several of these, but has somehow survived through all of them.
  • We Need a Distraction: His cloak can affect deployables through walls, so some threats will ignore the objective momentarily to deal with him.
  • With Catlike Tread: Phantom is supposed to be a stealth class, but his cloak is visible, hums and his footsteps are still loud enough to be heard. Smart players, however, can mitigate this.

    Red Eye 

Red Eye

Voiced by: Edward Dogliani

https://static.tvtropes.org/pmwiki/pub/images/redeye_character_card.png
"I spy... with my red eye: something beginning in... BANG!!"

The dossier on Redeye's lengthy service in the Australian SAS is a thick one. Time after time he earned field promotions for outstanding bravery, until being busted back down to Trooper for insubordination, or refusal to follow orders, or both. By the time of his discharge for knowing too much about everyone in the regiment, he had an average rank of corporal, but no pension. Now that he's taken to the private sector he's his own boss for a change. Too bad his sole employee is a total buffoon who hates his waste-of-space boss.

Effective at closer ranges than a pure sniper, Red Eye specialises in throwing concealing Smoke Grenades to confuse and disorient enemies and then using his Infra-Red Goggles to spot and engage them with his battle rifle.


  • Cold Sniper: Doesn't emote as much as the other mercenaries. Exceptions can be made for using the heavy machine gun.
  • Cyborg: He has a cybernetic eye that can see through smoke.
  • Confusion Fu: His grenades engulf a pretty large area in smoke, and this can be exploited for Red Eye to sneak away, or to melee his enemies to death while all they could do is shoot wildly in the hopes of actually killing him.
  • Expy: He looks like a cross between Solid Snake and Bill Overbeck
  • Eyepatch of Power: Technically not an eyepatch, but it looks like one.
  • Foil: To Phantom. Both of them are ex-soldiers who left after earning the ire of their superiors. Gameplay wise, both of them are known for operating at a closer range compared to the other two recons and their abilities revolve around hiding themselves. They even share a line: “You can’t hit what you can’t see.” Red Eye, however, is still considered a sniper is geared towards mid-long range combat while Phantom has front line weaponry comparable to Phoenix and Nader. Their methods hiding themselves also oppose each other as Red Eye’s smoke grenade blocks light while Phantom’s armor refracts it so it goes through him. Personality-wise, Phantom is young and hammy while Red Eye is old and generally soft-spoken.
  • Glowing Eyes of Doom: His cybernetic eye actually illuminates and was once used to spot him within the smoke.
  • He Knows Too Much: His reason for being discharged with no pension.
  • Infrared X-Ray Camera: Averted. His IR Goggles only allow him to see through his smoke.
  • Jack-of-All-Stats: Compared to the other recons, Red Eye has enough health to be on the frontlines and his selection of weaponry allows him to tackle most ranges, unlike the long-range-limited Vassili, the fragile Aimee, and the close-ranged Phantom.
  • Kukris Are Kool: Is the only mercenary so far to have it in his default loadout and he even has it in his in-game model.
  • Long-Range Fighter: Downplayed. He has two long-ranged primaries that re also suitable for mid-ranged combat.
  • Meaningful Name: Red Eye calls himself that on account of his Red Eye.
  • Military Maverick: He was demoted to trooper for his insubordination.
  • Nice Hat: A beret from when he was a member of the Australian SAS.
  • Noodle Incident: In one of his "sorry" lines, he mentions making his mom cry and accidentally shooting his dad (on different occasions.)
  • Nothing Is Scarier: His smoke grenades invoke this. If you see it, you might be running into one of Proxy's mines, Stoker's flames, the entire enemy team or Red Eye himself. This occurs if he's on your team as well.
  • Old Soldier: Easily the oldest mercenary in the entire game. He should be at least sixty-five in order to apply for a pension. This doesn't stop him at all from being badass.
  • Red Eyes, Take Warning: Has a glowing, cybernetic, red eye.
  • See the Invisible: While every mercenary can see the wisps from Phantom's cloak, Red Eye is the only character to clearly see him by using his Infrared vision, making him a good counter to Phantom.
  • Shout-Out: To Gladiator.
    "What we do in life echoes in maternity. No, wait."
    "Are you not entertained? If not, don't tell me, no point."
    "At my signal, unleash smells."
  • Smoke Out: His secondary ability is to block enemies' lines of sight using his smoke grenades.
  • Soft-Spoken Sadist: While not a sadist per se, he is the least hammy of all of the mercenaries and usually speaks in monotonous whispers.
    • The only events that let him yell out with glee are using a mounted machine gun and knifing an enemy to death
    "Daga daga doo!"
  • Target Spotter: Looking at any foe while using his IR Goggles will mark them.

    Hunter 

Thomas "Hunter" Kallyhocus Jr

https://static.tvtropes.org/pmwiki/pub/images/hunter_character_card.png
"I can find anyone, anywhere and then they'll never be found again."

Hailing from the arctic climate of Alaska, Hunter’s a born survivor. Raised by his father; by the time he was six, he was able to hunt, feed and clothe himself. After serving in the US Army, he returned to an empty home with one less arm, and disdain for following orders.

Many Mercs claim their weapon is part of them, but in Hunter’s case; his prosthetic crossbow quite literally is. A long-range specialist, his spotting bolts allow him to track his prey before he lands the killing blow, whilst his EMP bolts disrupt enemy deployables allowing him to clear the field of any distractions. The only people who get close to Hunter are those he finishes with his Ulu.

Hunter thinks on his feet, perhaps that’s why he’s lived so long. He sizes up the situation, anticipates his opponents then does what needs to be done.


  • An Arm and a Leg: Lost his arm after serving in the military...
  • Badass Transplant: which he replaced with a robot arm with a wrist-mounted crossbow attachment.
  • Bottomless Magazines: Unlike the other mercenaries who use their abilities as primary weapons (Nader, Rhino, and Sparks), Hunter can continuously fire bolts without having to worry about recharging.
  • Charged Attack: His bolts deal more damage the longer you're zoomed in.
  • Crippling Overspecialization: Having machine pistols fill his primary slot relegates him to staying in the backlines, taking potshots with his crossbow. However, he can be completely nullified at long-ranges if the other team has a Guardian since her shield destroys all projectiles.
  • Despair Event Horizon: His father dying in his arms, which he deems as a failure that could have been preventable, caused him to wander for many years.
  • Exposed to the Elements: Inverted. Though London can be pretty chilly, Hunter waltzes around wearing a heavy winter coat and seems no worse for wear.
  • Mechanically Unusual Class: He is the only merc in the entire game with a non-explosive based primary weapon.
  • Reports of My Death Were Greatly Exaggerated: Played for Drama. Hunter was presumed dead by the military, and his father's health fell greatly upon hearing the news.
  • The Straight and Arrow Path: Hunter has access to machine pistols, but his primary weapon is his wrist-mounted crossbow.
  • Target Spotter: His normal bolts spot anyone hit by them for four seconds. His EMP bolts spots deployables within its impact radius.
  • The Goggles Do Nothing: Like Fragger, Hunter wears a pair of goggles implied to be used for snow trekking, which never happens in-game.
  • Trick Arrow: Both of the arrows he can fire serve as this as they either spot enemies or detonate an EMP charge on impact.
  • "Well Done, Son!" Guy: His father was emotionally distant, so Hunter made sure to perfect every skill that he was ever taught, leading him to be a world class marksman.

Engineers

    In General 
  • Attack! Attack! Attack!: A common tactic is rushing the objective because their build/plant times are sometimes faster than the enemy can react.
  • Bomb Disposal: One of their primary jobs is to disarm C4.
  • The Engineer: As engineers, they are able to perform objective-based tasks much faster than the other mercenaries.
    Bushwhacker: "I'm what you call a combat engineer. While all around is destruction, I choose to build and repair. and I'll kill you if you try to stop me.
    • Demolitions Expert: Though only Proxy and Fletcher use explosives as their combat abilities, all engineers are experts at arming and disarming explosive charges. Turtle is the only character without it.
    • Mr. Fixit: Engineers repair objectives, such as generators and the EV, faster than other mercs.
  • Oral Fixation: Proxy chews on bubblegum, Bushwhacker is usually depicted with a cigarette and Fletcher is seen with a toothpick in the "Scrubs" trailer and his loadout cards. Turtle is the only engineer without one.
  • Shoot the Medic First: Engineers are vital for the success of any team because of how fast they can complete objectives.

    Proxy 

Elisabeth "Proxy" Wells

Voiced by: Katie Lyons

https://static.tvtropes.org/pmwiki/pub/images/proxy.png
"Combat sapper with a smile!"
Click here for her post-attack look 

Quick-witted, impatient, naturally competitive, Proxy thrives under pressure. A native Londoner, she saved her family from the Dirty Bomb contamination by swiftly improvising a CBRN filtration system from bin liners, a domestic vacuum cleaner, and duct tape. She's proved just as resourceful on the battlefield, making her one of the most in-demand combat engineers working today.

Proxy is a Glass Cannon: fast, agile, and particularly deadly around corners, near bottlenecks and indoors. Her Proximity Mines can be rapidly dropped to delay, damage and deal death to the enemy. She should always stay mobile, avoiding enemy fire rather than engaging in protracted firefights.


  • All There in the Manual: According to this post on the Warchest forums, her real name is Lisa Wells.
    • April 13, 2016, Identified her as Elisabeth Wells, as being Aimee's first prime suspect.
  • An Axe to Grind: One of the tools Proxy carries in her belt is a small hatchet.
  • Batter Up!: Is the only mercenary to use the Cricket Bat as her stock melee weapon.
  • Beauty Is Never Tarnished: Averted. She loses an eye because of Aimee and has to wear a bandage to cover it up. Her Obsidian skin is even worse, as half her face and neck is badly burnt.
  • Brainy Brunette
  • Defeat Equals Friendship: After being maimed by Aimee, she tells her that she can work for her mercenary company.
  • Demolitions Expert: Uses landmines as her main ability.
  • Dissonant Serenity: Gently hums to herself while gunning down enemies using a mounted MG.
  • Do Not Call Me "Paul": She doesn't want people calling her "Roxy". Subverted because her real name is actually Lisa.
  • Eye Scream: She is blinded in one eye, after Aimée discovers she killed Max Bashki.
  • Fiery Redhead: Her founders skin gives her bright orange hair.
  • Fragile Speedster: Along with Kira, she has the second lowest health in the game. To compensate for that, she has the second highest speed.
  • Gadgeteer Genius: Aside from creating a filtration system out of scrap, she also invented Sparks' signature rifle.
  • Girl Next Door: Compared to an identity thief, two geniuses working on their own technologies and PhD research and an ex-soldier with an implied dark past, Proxy seems quite normal.
  • Given Name Reveal: "Elisabeth Wells" after being called the first prime suspect of the Rogue en Vogue update.
  • Glass Cannon: As stated by her profile, she has powerful shotguns and landmines but has low health.
  • Goggles Do Nothing: Has a set as a part of her Founders get-up.
  • Handicapped Badass: Lost her eye after a confrontation with Aimee.
  • Hot-Blooded: Her profile describes her as quick-witted, impatient and naturally competitive.
  • Informed Flaw: Proxy calls herself a shit sniper, but she is able to land a perfect headshot from a moving vehicle in the dark and through bad weather. In fact, she would have probably killed her intended target if not for a sudden contingency not working out.
  • MacGyvering: According to her official profile, she saved her family from the Dirty Bomb contamination by swiftly improvising a CBRN filtration system from bin liners, a domestic vacuum cleaner, and duct tape.
  • Meaningful Name: Proxy is short for proximity, which relates to her mines.
  • Odd Friendship: With Sparks. In fact, Proxy was the person who invented the REVIVR Rifle prototype.
  • Pintsized Powerhouse: She's smaller than the other mercenaries, but she makes up for it with the insane burst damage her shotguns and mines deal, and nothing's stopping her from just caving your face in with the cricket bat.
  • Reality Ensues: She was hired by Max to kill Aimee, who had been snooping too deeply into his finances. However, the engineer who specializes in close combat is, in her words, "a shit sniper" and accidentally killed Max instead of Aimee.
  • Retirony: Was offered enough money to be able to retire at the age of 20. Sadly, she gets shot and blinded for her efforts.
  • Screw This, I'm Out of Here!: In Shell Shock, when Phoenix informs her that corrupting the contents of the holodrive would result in them being killed, she immediately says she's done with it. Unfortunately for her, the doors were locked before she could leave.
  • Series Mascot: She appears in most promotional and update art, along with being the culprit of the Rogue and Vogue update.
  • Sleeves Are for Wimps: Her normal get up has her in a tank top, but she wears gloves that reach just below her shoulders. Averted in her Founders get up, where her tank top is replaced with a short-sleeved shirt.
  • Shout-Out: To Carly Simon.
    "You're so dead. You probably think this taunt is about you."
  • Tomboy with a Girly Streak: Invoked by the developers. They wanted to create a female character who was effective at her job while still being conventionally feminine.
  • Tomboyish Ponytail
  • Trap Master: Proxy mines, by nature.
  • Wrench Wench

    Bushwhacker 

Bushwhacker

https://static.tvtropes.org/pmwiki/pub/images/bushwhacker.png
"I'll fix what can be fixed and shoot the hell outta anything that can't!"

Years of teaching Industrial Arts at one of the United States' roughest high schools taught Bushwhacker several key lessons. Firstly, never take anyone else's word on whether a weapon is loaded. Secondly, anything can be fixed with enough duct tape, time and cigars. And thirdly, if you're going to face death every day, you may as well get paid danger money for it. And while education is your passport to the world, as it turns out, designing and deploying your own patented auto-turret is even better.

Very effective at constructing/repairing objectives or arming/disarming C4 charges, Bushwhackers’s SMG is surprisingly useful at range, but his best medium-range weapon is his deployable auto- turret. This tripod-mounted terror makes for a nasty surprise around corners and chokepoints, particularly when placed to surprise enemies from the rear or sides.


  • Americans Are Cowboys: He's an American with a cowboy hat and southern accent.
  • Badass Bandolier: Has shotgun shells, despite using SMG weapons.
  • Badass Mustache
  • Badass Teacher: Used to teach high school Industrial Arts.
  • Boring, but Practical: Is the only engineer that plays like a common soldier and doesn't really rely on flanking to get kills or perform the objective. However, having an aimbot, along with a decent arsenal of SM Gs and a good health pool allows him to keep with the mercs in the frontlines.
  • Brainy Brunette
  • Call to Agriculture: Upon retiring, he wants to grow roses, breed horses and blow things up.
  • Cowboy
  • Cut Lex Luthor a Check: He invented his turret plans to paint nine kinds of hell with it and retire with the proceeds. Apparently, mercenary work is much more lucrative (or fun) than selling the plans to home defense or general security.
  • Companion Cube: He often refers to his turret as his buddy.
  • Drone Deployer
  • Duct Tape for Everything: According to his official bio, it can be used to fix anything, along with enough time and cigars.
  • Hidden Depths: He mentions his real passion is Dmitri Shostakovich.
    • Also apparently has skills in removing underbrush.
  • More Dakka: His automated turret is often used to create crossfires.
  • Meaningful Name: A Bushwhacker is someone who attacks people by ambushing. Because the turrets are quite vulnerable and irreparable, he usually places them in unexpected places.
    • He also mentions skills in clearing undergrowth.
  • My Defense Need Not Protect Me Forever: Bushwhacker usually plants his turret where it can cover the C4. Enemies can usually kill him, but the turret could hold them off long enough for the bomb to go off.
  • Nice Hat: A cowboy hat.
  • Perma-Stubble
  • Shout-Out: His entire persona seems to be one Team Fortress 2's Engineer considering both are engineers from Texas with a surprisingly cultured background.
  • Smoking Is Cool.
  • Southern-Fried Genius: "I'm just a rootin', tootin' redneck with a degree in mechanical engineering. And a post-grad in electronics.
  • The Turret Master: His turret can act as an extra team member, assuming it's positioning is great.
  • Weak Turret Gun: Downplayed. An unattended turret is pretty easy to take down with any of the mercs because it reacts slower than a peeking player. With that said, a turret can make a huge difference in the heat of battle.

    Fletcher 

Gaspar "Fletcher" Akingbola

Voiced by: Jimmy Akingbola

https://static.tvtropes.org/pmwiki/pub/images/fletcher.png
"My name is Fletcher. Call me Fletcher"

Immaculately stylish Nigerian combat engineer guy: efficient, impeccable, maybe just a bit arrogant, he's a swaggering salesman for his own services. Perhaps his self-confidence will rub off on his teammates. But can anyone really be as good as Fletcher claims he is?

Fletcher's all about instantly sizing up the situation and turning it to his advantage. His remote-detonated Sticky Bombs let him set tactical booby-traps as he goes. He's highly effective at defending corners, objectives and chokepoints. He's equally useful at using Sticky Bombs when on the offensive to disrupt and destroy enemy defences. He's also very good with shotguns. Subtlety really isn't his strong suit.


  • Arms Dealer: Implied. Upon inspecting the Crotzni SMG, the player can see "Fletcher Arms Co." Written on the side and his official description calls him a swaggering salesman.
  • Arrogant Kung-Fu Guy: Is described as having bombs as big as his ego.
  • Awesomeness by Analysis: Is, apparently, one of his skills. Of course, this can apply in-game as well.
  • Badass Back: After planting the bomb, he kills Phoenix without even looking.
  • Badass Baritone: Fletcher has the deepest voice out of all the mercenaries.
  • Boisterous Bruiser: "You get what you pay for. I am the best. So I cost more. This is natural."
  • Carpet of Virility
  • Companion Cube: He often talks to his sticky bombs.
    "Let them find you."
    "Get to work, my sticky little friends."
  • Cool Shades
  • The Danza: His late name, Akingbola, is taken directly from his voice actor.
  • Demolitions Expert: Aside from arming/disarming C4 charges quicker, his primary combat ability is his use of sticky bombs.
  • Difficult, but Awesome: Fletcher has a higher learning curve than the other two engineers because his ability isn't solely dependent on placement. He can be hard to hit and his sticky bombs are devastating.
  • Double Entendre: "I am good with my hands. Don't you agree?"
  • Dramatic Gun Cock: When he kills Phoenix, he cocks the lever of his gun a la Terminator as his title card appears.
  • Drop the Hammer: Subverted. In pictures of Dirty Bomb's fine-tuning updates, Fletcher is seen carrying a sledgehammer. People assumed that it would've been a new, unique weapon for him.
  • Future Spandex: His Obsidian Operatives costume gives him high-tech sports gear that he wears underneath his vest and tools. They also double as a form of protective covering without hampering his movement. Of course, it's purely cosmetic in-game.
  • Given Name Reveal: His name is revealed to be "Gaspar Akingbola" after the fourth week of the Rogue en Vogue update.
  • Glasses Pull: Does this after Sparks saves him from a newly revived Phoenix.
  • Grenade Tag: Basically, what his sticky bombs amount to.
  • Hidden Depths: Has a line saying he's keen on ballroom dancing. Aside from that, design documents say he's a family man.
  • Hit-and-Run Tactics: Fletcher is faster than the other mercenaries with the same health pool for a reason. Most players pop out from corners to throw bombs, get out of there before detonating, then pop back in to finish them off with a few well-placed shotgun blasts/Blishlok bullets.
  • Lightning Bruiser: Has a decent amount of health, faster than other mercs and his Sticky Bombs pack quite a punch.
  • Mechanically Unusual Class: Unlike the other classes, Fletcher's effectiveness is based more on situational awareness than raw aim. He's the only merc whose kills are primarily the result of a non-gun ability.
  • Meaningful Name: A Fletcher is someone who makes and sells arrows. This doesn't really make sense for him unless an arrow is any projectile that sticks to enemies.
    • It may also be because his default shotgun, the Ahnuld-12, shoots flechette rounds, which explains why it's more accurate at the cost of damage.
  • Mr. Fanservice: Well, he's a pretty handsome mercenary with an athlete's physique and a tank top that shows off his big arms.
  • One-Handed Shotgun Pump: He pulls a Stagecoach/Terminator 2-style flip-cock of his (lever-action) shotgun in one of the trailers.
  • Ornamental Weapon: Has six grenades attached to the bandoleers on his sides.
  • Outrun the Fireball: Does this in the Scrubs trailer after the C4 charge explodes.
  • Saying Sound Effects Out Loud: "And.....BANG!"
  • Scary Black Man: On the enemy team because of his unpredictability and high damage output.
  • Sleeves Are for Wimps
  • Sticky Bomb: His weapon of choice.
  • Trap Master: His sticky bombs can be used as traps if one is inclined to do so, but most players airbursting them instead.
  • Throw Down the Bomblet
  • Unorthodox Reload: See One-Handed Shotgun Pump above.

    Turtle 

Turtle

https://static.tvtropes.org/pmwiki/pub/images/turtle_3.png
"I deploy a portable cover, save your life. Is no big deal."

An engineer with a relaxed approach to life and giant generator on his back, Turtle bolsters the defensive capabilities of his team in spades. His Laser Shield blocks enemy fire while letting the team shoot right through, providing a cool upper hand in many battlefield scenarios. He's also an objective specialist, repairing faster than you'd expect from someone with his namesake.


  • Artificial Limbs: Has a prosthetic arm.
  • Badass Beard
  • Barrier Warrior: He can deploy a portable shield to protect himself and allies near it.
  • The Black Smith: Aside from creating his own cybernetic arm, he also created Phoenix's prosthetic leg and Proxy's eye.
  • Boring, but Practical: For the same reasons as Bushwhacker, Turtle doesn't rely on run and gun tactics, can't deal any immense burst damage, and is the only engineer without an offensive ability. In spite of this, Turtle is still a great asset to the team.
  • Deflector Shields: His shield blocks shots for everyone behind it.
  • Deployable Cover: His shield has 500 health. If the loadout he's using has the Steady augment, which increases its health by 20%, the shield would have 600 health. That's three times stronger than Rhino's 200 health, which is the most of any mercenary.
  • Hand Cannon: He's the only engineer to have the DE .50, S&W, and Simeon .357 as his secondaries.
  • Meaningful Name: Turtles in nature are known for their protective shells. Turtle can protect himself and his teammates with his shield. In addition, he carries the shield on his back when it isn't deployed
  • Red Oni, Blue Oni: The Blue to Phoenix's red.
  • Religious Bruiser: Implied. He wears prayer beads around his neck.
  • Stone Wall: Not the character himself, but his shield. It can take a lot of damage but is stationary by nature, requiring constant repositioning when on the offensive. Turtle himself only has access to SMGs for any form of offense, unlike the other engineers whose abilities all deal damage.
  • Tattoo as Character Type: He has a tattoo of an outlet on the side of his neck, showing his affinity for technology.

Fire Support

    In General 
The fire support classes are based on their abilities to resupply their friends with ammo because of how scarce it is in game. Typically, their primary offensive ability is some sort of aerial support.
  • Anti-Vehicle: Their main offensive abilities excel at disabling the EV.
  • Communications Officer: All of them have radios attached to their armor to facilitate their aerial support abilities (even Stoker, who has none).
  • Death from Above: Four of the five Fire Support mercenaries have some sort of aerial support.
  • Jack-of-All-Stats: The fire support class provides a mix of combat, support, and objective play since they share weaponry with half the assaults, provide ammunition and specialize in destroying the EV or generators.
  • Item Caddy: Supplies ammunition to their teammates.
  • No Experience Points for Medic. Averted, around half of their points come from giving ammo.

    Skyhammer 

Skyhammer

Voiced by: Stuart Bowman

https://static.tvtropes.org/pmwiki/pub/images/skyhammer_character_card.png
"Drones are for bagpipes and close air support. And yes, I am a master at both." / "I do fire support. I give you ammo. I kill bad guys. I'm just lovely, really."

As veteran fire support controller Skyhammer explained to the regimental Court Martial, "Nothing goes just a little bit wrong with an airstrike." Now operating in the private sector, his teammates benefit from his steely nerve and wealth of hardened tactical experience. He used to fight for Queen and Country, now it's for the paper that bears her image, and whoever has the most of them.

A go-to guy for massive frontline firepower and ammo resupply, Skyhammer's airstrikes are great at tying down enemies in the open, knocking out Extraction Vehicles, and defending/clearing outdoor objective areas. Airstrikes won't work indoors, but he can still keep his teammates stocked with ammo, and is a crack shot with his Assault Rifle at range.


  • Boring Yet Practical: Although he doesn't have the fun of being able to call in multiple salvos in a short amount of time, or take out an entire room of people with a Molotov or run around swinging a sword at people, Skyhammer is one of the most versatile mercenaries and is often the Fire Support of choice in competitive games.
  • Brave Scot
  • Butt-Monkey: Is seen being blinded by Sawbonez reflecting Arty's laser. In the first iteration of the tutorial, after repairing a secondary objective it blows up and he is consumed by noxious gas. While he's writhing in pain, the announcer decides it would be best to start giving Aura her combat medic training.
  • Cool Mask: Gains one for his founders costume.
  • Death from Above: His airstrike.
  • Divine Intervention: While his air strike is by no means some sort of holy attack granted by the gods, he has a few lines referring to it as such.
    "Anger not me or the heavens, lest I strike you down with big, bastard air strikes."
  • Godzilla Threshold: His ability is treated like this. It has a one minute, fifteen-second cooldown which is the longest in the game. It's typically only used to take down the EV, flush out defenders or force the attackers to scatter.
  • The Generic Guy: Unlike the other mercenaries, Skyhammer has no real distinguishing character traits beyond being Scottish.
  • Hand Cannon: His secondary weapons of choice: the DE .50, the Simeon .357 and the S&W.
  • Hidden Depths: Is a charity volunteer.
  • Ink-Suit Actor
  • Jack-of-All-Stats: Has decent health and speed, can act as both as support and assault class, great for both offense and defense. He's just lovely, really.
  • Large Ham: "Don't let your gun go hungry. Feed it. FEED IT."
    • Also a Shout-Out to Scotts lawn care products.
  • Macross Missile Massacre: His air strike.
  • Meaningful Name: His ability is like a hammer from the sky because it hits things.
  • Perma-Stubble
  • Punctuated! For! Emphasis!: "There. Is. Nothing. Funny. About. Haggis.

    Arty 

Arty

Voiced by: Mo Zinal

https://static.tvtropes.org/pmwiki/pub/images/arty_character_card.png
"Call me Arty. And stay out of my way, OK? Dangerous for you."

Have you ever loved someone you shouldn't have? Have you ever said something you shouldn't have? Are you sharing a secret you're just dying to reveal? Arty couldn’t give a shit. He has bills to pay - Hire him and he'll kill your enemies. Come on, time is money. Nobody knows who or what he spends his earnings on, or where he goes on his downtime. There are rumors he’s a loving family man. He must be saving up the human affection for someone, right?

Arty's laser designator lets him mark out targets for devastating artillery salvos while staying a safe distance from the frontline. He's highly effective at the fire support/area denial role vital for securing outdoor objectives and can keep his teammates resupplied with ammo to gain the edge in firefights.


  • Asian Rudeness: "Aha, go fuck yourself."
  • Asian Speekee Engrish: Downplayed, Arty speaks proper English but occasionally slips up.
    "Bullets, I has them for you."
  • Charged Attack: Arty has to charge his artillery before he can use it and taking damage resets the charge time. Downplayed because it has a really short charge time.
  • Cool Helmet
  • Cool Shades: Gains these as a part of his Obsidian Operatives loadout.
  • Death from Above: His artillery strikes can create devastation in the patch of land right below it.
  • Difficult, but Awesome: His artillery salvos are pretty hard to use because it requires a clear line of sight, requires you not getting shot at, can't be used indoors and destroys a small patch of land. Compared to Skyhammer's huge area of effect, Kira's controllable laser and Stoker's indoor Molotov, Arty's salvos seem to be the weakest of the bunch. However, it's much more spammable and the salvos are almost instant, clearing away strategic locations and destroying the EV quicker than any of the other fire supports.
  • Fingerless Gloves: Averted. He's the only mercenary who doesn't wear gloves of any kind.
  • Foil: To Kira. The obvious similarities are that they're both Asian fire supports with special abilities characterized by dealing damage in a small but damaging radius. Up until the second generation of loadout cards, where Kira received the katana, they even shared the exact weapon set. Arty, however, is a stoic front-liner, who drops ammo packs and has a special ability with a very short cooldown that is used for taking out nests or the EV before the enemy can react. Kira, on the other hand, is an upbeat, fragile speedster who drops an ammo station and her special ability has a relatively long cooldown, lasts eight seconds, needs to be guided and is often used as a distraction on account of how flashy it is.
  • Hell-Bent for Leather: Wears a leather jacket as a part of his Obsidian Operatives loadout.
  • Heterosexual Life-Partners: Subtly implied to be this with Sawbonez. Both share similar special taunts ("Yeah, you better run!", "This is gonna be difficult, difficult, lemon difficult.", "You may say that, but it sounds like I love you.") and Arty has acne on his chin and jaw area, which is a common side effect to kidney surgery implying that Arty was the soldier in Saw's bio.
  • Ice King: From his official description.
    "Have you ever loved someone you shouldn't have? Have you ever said something you shouldn't have? Are you sharing a secret you're just dying to reveal? Arty couldn’t give a shit. He has bills to pay.
  • Inscrutable Oriental
  • "Instant Death" Radius: Anything within the artillery's path is immediately destroyed, save for the EV.
  • Jack-of-All-Stats: On account of him sharing the same stats as Stoker and Skyhammer, but a little less so because being limited to the burst rifles/Dreiss places him a bit farther in friendy lines.
  • Laser Sight: His artillery designator utilizes one.
  • Long-Range Fighter: While not to the extent of the sniper mercenaries, his weapons generally perform better in mid-to-long ranges.
  • Mangst: Arty, being The Stoic that he is, apparently has some issues. He doesn't outwardly reveal this, but he dons a darker look for his Obsidian Operatives get up.
  • Mysterious Past: His official description doesn't even give a hint of what he was before becoming a hired gun.
  • Not So Stoic: It's implied he's saving up his human emotions for his (possible) family.
  • Person as Verb: "Arty on the way!"
    • Typically, people who have been killed by his artillery strike have been "Artied".
  • Puppet Gun: His artillery designator
  • Rugged Scar: He has one over his left eye as a part of his Obsidian Operatives get up.
  • Shout-Out: The trinket in his likeness is one to Jacob Marley.
    • Another one to In the Loop, which is also shared by Sawbonez.
    "This is gonna be difficult, difficult, lemon difficult."
  • Workaholic: "Fight, fight, fight. Work, work, work. That's all I do."

    Stoker 

Harold "Stoker" Sands

Voiced by: Jonathan Oliver

https://static.tvtropes.org/pmwiki/pub/images/stoker_character_card.png
"Stoker. Pleased to meet you."

Each trade has their longstanding professional dilemmas. Every Fire Support officer wonders if one day, sooner or later, they'll have to call in an airstrike on their own position to save the rest of their unit. Not a decision to be taken lightly, and particularly not with White Phosphorus. It was, apparently, a decision Stoker was happy to make. When he talks about what incendiary explosives can do, listen to him. He knows what he's talking about. Quite what such a formerly senior officer is doing working as a humble frontline mercenary is anyone’s guess.

Stoker’s napalm grenade is perfect for damaging groups of enemies, or area denial: very useful for closing off chokepoints, locking down an area or defending Objectives. His deployable Ammo Station lets his team-mates resupply themselves: place it behind cover or around a corner so it doesn't get destroyed by enemy fire.


  • All There in the Manual: His real name as revealed by this teaser image right before his release reveals his name is Harold Sands.
    • Confirmed during the Rogue en Vogue event.
  • Bald of Awesome: Presumably to prevent his head catching on fire.
  • Bomb Throwing Anarchist: Not particularly evident in the game, but he is an anarchist and has a proclivity for fire.
  • Cool Mask: His Obsidian Operatives loadout ditches the standard gas mask in favor of something much more menacing
  • Desperation Attack: Stokers have a tendency to toss their grenade when losing a fight allowing to distance, damage or even outright kill his opponent, much to the chagrin of many players.
  • Distinguished Gentleman's Pipe: Is seen with one in the What the Dickens? update.
  • The Faceless: Covered by a gas mask.
  • Fire Keeps It Dead: Any enemy caught in the flame dies immediately unless they manage to land on the outside of the fire.
  • Flamethrower Backfire: If his grenade is primed right before he dies, it explodes on his body which leads too...
  • Gas Mask Long Coat
  • Given Name Reveal: "Harold Sands" after being named the second suspect of the Rogue en Vogue update.
  • Hoist by His Own Petard: A Stoker who is killed whilst priming his grenade without intending to invoke Taking You with Me will not only die instead of being incapacitated but will also cause his cooldown to reset.
  • "Instant Death" Radius: Any area engulfed in flames is this. Only Rhino and some of the faster mercs can wade through it, but not without sustaining heavy damage.
  • Jack-of-All-Stats: He shares the same stats and weaponry as Skyhammer, but a little more powerful as his ability is near instantaneous, provides area of effect damage, can be used indoors, and has a shorter cooldown.
  • Kill It with Fire: Even though he relies on his guns most of the time, his incendiary grenade is his signature trait.
  • Malevolent Masked Men: Downplayed. Stoker is implied to be slightly unhinged as he has no qualms with burning an entire platoon with white phosphorous.
  • Meaningful Name: To stoke is to add fuel to the fire. Stoker provides his teammates with ammo to continue the firefights.
    • British intercom operators on public services refer to fires as "Mr. Sands" or "Doctor Sands" in order to not panic the public.
  • Molotov Cocktail: Technically, a Molotov grenade, but the function remains the same.
  • Not the Intended Use: His ammo station is typically used by players to supply their friends with ammo, but crafty Stokers can use them to block paths since enemies can't go through them. A popular and oft-complained about spot is the elevator next to the secondary objective because the height of the door makes it impossible to jump over it, Stoker can trap them in it and set them ablaze.
  • Post-Apocalyptic Gas Mask: Whether or not he wears it because of the Dirty Bomb incidents or to prevent himself from inhaling smoke remains to be seen.
  • Pyro Maniac: Downplayed. In-game, he treats his incendiary as just another weapon while his official description mentions him occasionally discussing the effects of his grenades. Played straight though, when he was given the choice to douse his position with White Phosphorous.
  • Quintessential British Gentleman
  • Sadistic Choice: Had to save the rest of his unit by dousing his position in White Phosphorous. Subverted because he didn't really have much of a problem making that decision.
  • Self-Immolation: See Taking You With Me.
  • Shout-Out: to Winston Churchill
    "Madam, In the morning, you'll still be a horrendous Harridan and I'll be drunk."
  • Sophisticated as Hell: He speaks like an old British gentleman, but some of his lines are this.
    "Why do you got to get all up in my grill, ey?"
  • Taking You with Me: If he primes his grenade and is downed, it shatters on top of his body.
  • The Unintelligible: Averted. His gas mask does nothing to muffle all his witticisms.
  • Unreliable Narrator: In the "What the Dickens?" update page, Stoker talks about the origins of "Dickensmas" along with a brief "history" of Charles Dickens' works. Then he mentions that he may be inebriated.
  • Wicked Cultured

    Kira 

Kira

Voiced by: Eleanor Matsuura

https://static.tvtropes.org/pmwiki/pub/images/kira_character_card.png
"I am Kira. Nice to meet you!"

Kira’s PhD research led her to a SERIOUSLY classified device in one of her first Merc missions – an experimental weapon linked to a weaponized satellite. It wasn’t exactly hers to keep, but she figured her background in Cold War frequency-agile aerospace telemetry made her the authority. While several wealthy organizations are now out to kill her (not to mention the Mercs whose reputations she scuttled), her fascinating new link to the skies has sped her research tenfold. Science! Knowledge! Fire from the sky!

Kira’s devastating Orbital Strike is highly accurate, dealing a lot of damage in a very tight area. Also, she can steer her pet beam of destruction around the battlefield as it fires to damage multiple enemies - Perfect for clearing out defenses and campers.


  • Asian Airhead: Subverted. She was actually working on her PhD research before finding (and stealing) her orbital marker.
  • Beauty Mark: She has a mole on the right side of her face.
  • Charged Attack: She has to charge her laser before she can deploy it. Taking any damage while charging it resets the timer.
  • Coat Cape
  • Difficult, but Awesome: She has the least health of all the fire support, necessitating a run and gun play style, which contrasts with her mid-long range precision weaponry. She also has the only ability that requires her to manually control it for its entire duration, making her even more vulnerable. However, players skilled enough with the rifles can mitigate the former, and adept players can learn to take advantage of the path it takes, switching weapons when necessary. This gives Kira exceptional crowd control and has an easier time wiping out an entire team compared to the rest.
  • Distaff Counterpart: To Arty. They fulfill the same role and have the same weapon pool, but being a Fragile Speedster gives her a unique playstyle.
  • Dude Magnet: Some of her voice lines imply that she frequently turns down guys trying to impress her with their "knowledge" of Japanese culture.
    "No, I don't want to watch anime with you."
    "No, I don't want to read manga with you."
    "No, I don't want to see your katana.
    "Why would I want to kimono over to your place? Ever. No, don't speak your thoughts. Just...ew.
  • Fashionable Asymmetry: Wears only one sleeve of her jacket.
  • Foil: To Arty. The obvious similarities are that they're both Asian fire supports with special abilities characterized by dealing damage in a small but damaging radius. Up until the second generation of loadout cards, where Kira received the katana, they even shared the exact weapon set. Kira, however, is an upbeat, fragile speedster who drops an ammo station and her special ability has a relatively long cooldown, lasts eight seconds, needs to be guided and is often used as a distraction on account of how flashy it is. Arty, on the other hand, is a stoic front-liner, who drops ammo packs and has a special ability with a very short cooldown that is used for taking out nests or the EV before the enemy can react.
  • For Science!: Her reason for stealing the laser satellite technology.
  • Fragile Speedster / Glass Cannon: Tied with Proxy for having the second least health and second fastest speed. Her burst rifles can also kill every merc with one or two well-placed bursts to the head.
    • With the introduction of the second generation of loadout cards, Kira was given the katana. The weapon's damage coupled with her speed makes her a very slippery opponent, who can kill most mercs with just two swipes.
  • Genki Girl: Much more upbeat than most of the other mercs. She even references it upon being revived.
    "I feel genki!."
  • Hidden Depths: Was going through her PhD research before discovering the classified laser experiment. She also has a background in Cold War frequency-agile aerospace telemetry.
  • Katanas Are Just Better: Was given this for her second set of loadout cards due to popular demand.
  • Keet: She's a really energetic Genki Girl.
  • Kill It with Fire: She implies that her laser is concentrated heat and refers to it like fire in some of her activation lines.
  • Kill Sat: Her orbital strike.
  • Light 'em Up: Her Orbital Strike is essentially a giant beam of light from space.
  • Manic Pixie Dream Girl: Subverted. According to this interview.
    "She’s a feminine Asian woman who’s bright, charming, and really good at killing people with an orbital weapon satellite. People can’t handle that she’s friendly and Kawaii-cute and so competent at killing. As she regularly complains, 'Why won’t people just see me for who I am, and not for the colossally destructive weapons satellite I control?'"
  • Meaningful Name: Kira in Japanese translates to "shiny".
    • It's also a shout out to AKIRA, where the developers based her ability idea on.
  • No Kill Like Overkill: Her laser instantly kills and gibs enemies upon being hit.
  • Only a Flesh Wound: Is shot in the arm at the Scrubs trailer and grimaces while holding it. She seems fine later on but is leaning on a railing for support.
  • Pillar of Light: Her beam of destruction:
    "Worship the pillar of fire!''."
  • Puppet Gun: Her laser designator.
  • We Need a Distraction: Her laser has great killing potential, but it can hardly get any kills during higher levels of play. It is, however, instant death upon touching it and can't be interrupted unless you kill her. Thus, it is often used to flush enemies out of a position so your team can capitalize on the chaos and complete the objective.
  • Weapon Across the Shoulder: Her default pose.
  • You Gotta Have Blue Hair: Overlaps a bit with Delinquent Hair.

    Javelin 

Javelin

https://static.tvtropes.org/pmwiki/pub/images/javelin_character_card.png
"You couldn't kill me even if you tried for a hundred years.

Javelin offers her explosive arsenal to take down strong defensive positions in the blink of an eye, and her experimental backpack automatically generates extra rounds for her ammo starved allies.


  • An Axe to Grind: Javelin is the first merc to receive the Tactical Combat Axe as a weapon.
  • Anti-Infantry: While all of the fire supports' abilities are capable of killing infantry, Javelin stands out in that it's primarily used to kill infantry and deals pitiful damage to the EV.
  • Anti-Vehicle: Subverted. All of the other fire supports are great at dismantling the EV, except for her. Javelin can deal upwards of 300 damage to it, but it takes around three tries to do that in a span of ninety seconds. No longer the case- her rocket now does upwards of 400 damage with a direct strike to the EV, and a straight shot to one of the longer sides of a generator will immediately cripple it. This makes Javelin one of the BEST characters on maps that revolve around generators, like Underground, as she can safely eliminate them without the timer counting down.
  • Awesome Backpack: Her backpack is an experimental portable ammo station developed by Scandinavian tech startup Ghostclip.
    • Ammunition Backpack: In an unusual twist for the trope, it gives ammo to her allies rather than just herself.
  • Badass Bandolier: Unlike most other examples of this trope, she has several bandoliers extending from her backpack and attaching to her belt.
  • Braids of Action
  • Contralto of Danger: She rivals Nader for having the lowest voice among the female mercenaries, and is as combat capable as the other male fire supports and even the assaults.
  • Department of Redundancy Department: "It does not go like a rocket, because I already have rockets that go like a rocket because that is what they are."
  • Meaningful Name: The FGM-148 Javelin is a fire and forget anti-tank missile. Ironically, it specifically doesn't require the user to manually guide it in order to track its target.
  • Precision F-Strike: An almost literal example, since she says this after killing someone with her rocket launcher. Curiously, the 'panzer' and the 'fuck' are slurred slightly together, as if to say 'Panzerfaust,' a *German* word.
    "PANZER FUCK YOU!"
  • Pungeon Master: If we go by her character intros, she loves wordplay.
    "I am Javelin. I rocket things."
    "As a Norwegian, I must concentrate. I call it...my Fjord Focus"
    "Things are going from bad to Norse."
  • Secondary Fire: Her secondary fire allows her to switch between a fast-moving, straightforward dumb bomb and a slower, but guided rocket. They can even be switched mid-flight.
  • Shoot the Bullet: One of the ways to counter Javelin is to shoot her rocket in mid-air.
  • Shout-Out: Makes one after firing her rocket launcher.
    "This is easier than in Wolf: ET, I'm sure of it!"
  • Trademark Favorite Food: Has a love for lutefisk.

Medics

    In General 
  • Deadly Doctor: While primarily healers, they are decent combatants in their own right.
  • Heal Thyself: All of the medics can heal themselves with their abilities.
  • Hollywood Healing
  • Magical Defibrillator: Revives teammates that have been downed by gunfire.
  • The Medic: They're the only characters in game that can restore their teammates' health
    • Combat Medic: All of the medics are perfectly capable of dishing damage and healing themselves and their teammates.
  • No Experience Points for Medic: Averted. A medic shares points with a person who they just recently healed.
  • Shoot the Medic First: Due to the nature of revives, an entire team can continue an abruptly interrupted assault if a medic can get there fast enough.
  • The Smurfette Principle: Averted. Unlike the other classes, the gender ratio for the medics is equal.

    Sawbonez 

Sawbonez

Voiced by: Nonso Anozie

https://static.tvtropes.org/pmwiki/pub/images/sawbonez_character_card.png
"With one hand I save a life, with the other I take it. Actually, it's the same hand, but that don't sound as good."

There are many ways to be dishonorably discharged from the US Army Medical Corps, but anesthetizing your commanding officer and surgically removing one of his kidneys to save the life of a lowly private soldier is surely one of the more elaborate. Sawbonez never did think red tape went well with a white coat. Now he wears camo, saving (and taking) lives on the battlefield for the highest bidder.

An aggressive American frontline support Medic, Sawbonez is highly effective at reviving his teammates to full health and returning them to combat with minimum delay. His SMG is lethal at close range but still useful even at medium range, and his defibrillator paddles make for a shockingly effective melee weapon.


  • Black Best Friend: To Arty. One of Arty's lines even has a thank you.
  • Boring, but Practical: Sawbonez doesn't have a fancy lightning rifle, or a magical healing aura, or the ability to give death the middle finger. He only puts down med packs for his friends. However, because he doesn't have any specialization, he is considered to be the best medic.
  • Combat Medic: Even more so than the other three. Sawbonez plays like a normal soldier who could occasionally provide health and revive his teammates.
  • Covert Pervert: A few of his lines imply this.
    "My classmates are all doing boob jobs, and here I am."
    "Putting the 'dick' in medic."
  • Court-Martialed: Was dishonorably discharged from the US Army Medical Corps after anesthetizing his commanding officer, taking a kidney and using it to save a Private's life.
  • The Generic Guy: Compared to the other medics (and to an extent, the other mercenaries), Sawbonez is a very standard medic character, with average guns, speed, health, and special ability.
  • Honor Before Reason: See Court-Martialed above.
  • Knife Nut: Though not in game, Sawbonez is depicted using his knife to reflect Arty's laser designator into Skyhammer's eyes. Likewise, his gold and cobalt loadout cards depict him brandishing a knife.
  • Meaningful Name: "Sawbones" is the slang term for a doctor. He also has a sheathed bone saw in his in game model.
    "Sawbonez, I'll saw your bones with a bonesaw. Hence, the motherfucking name."
  • The Men First: An exaggerated example. He anesthetized his commanding officer to save the life of a lowly private.
  • Military Maverick: He gained a reputation for not listening to his commanding officers, but saving lives in the process.
  • Old Soldier: Is visibly older than most of the other mercenaries.
  • Perfectly Cromulent Word: "I surgerised your ass!"
  • Reality Ensues: His being court-martialed for unethical medical practices.
  • Screw the Rules, I'm Doing What's Right!: He believed that bureaucracy shouldn't get in the way of saving lives, which is why he became a mercenary.
  • Side-Effects Include...: "...lead poisoning and incontinence."
  • Sinister Shades: His founders costume turns his default yellow shades red.
  • Uriah Gambit: Was sent on several suicide missions by his former Commander.
  • Xtreme Kool Letterz: His name is Sawbonez

    Aura 

Aura

Voiced by: Ayesha Antoine

https://static.tvtropes.org/pmwiki/pub/images/aura_character_card.png
"Aura the Medic, yadda yadda, heals the ill, shoots the healthy - are we done?"

Med School student loans are fearsome things. But after a promising career in experimental Bio Tech ended with no actual equity in the company and her name strangely absent from any of the research papers she'd written, Aura's now testing her own Bio Tech products in the field. She used to just save lives. Now she takes them too. And that student loan’s paying off nicely.

Aura’s all about mobility and support: her deployable Healing Station restores the health of all teammates within its radius, perfect for creating a healing zone around an objective or chokepoint. This frees her up to stay on the move, avoiding firefights and reviving teammates at speed.


  • Area of Effect: Her station has a healing effect around it.
  • As the Good Book Says...: Rarely, when reviving a teammate.
    "Take up your bed and walk, or something like that."
  • Boyish Short Hair
  • Brainy Brunette: She invented her healing station.
  • Cluster B-Bomb: Aw bitch, bitch, bitch.
  • Cut Lex Luthor a Check: Averted: Though she could legally sell her healing station, she's making enough money from her mercenary work to pay for her student loans.
  • Deadpan Snarker: Most of the time, she's sarcastic and unimpressed.
  • Foil: To Sparks. While both of the are Fragile Speedster Glass Cannon mercenaries, Sparks is a ranged fighter and reviver while Aura has to be close to damage enemies or revive teammates: Sparks' means of healing isn't as efficient as Aura's because she specializes in reviving people rather than keeping them alive. Their backgrounds differ as well since Aura invented her healing station while Sparks stole the prototype rifle. They even part their hair in different directions!
  • Florence Nightingale Effect: Defied.
    "I'll heal you, I'll save your life, just don't get emotional on me. It's embarrassing.
  • Fragile Speedster: Sports the lowest health in the game, but also has the highest speed (tied with Sparks on both counts). This is so she can quickly get to her teammates in need of reviving.
  • Glass Cannon: She is equipped with the Remberg-7 shotgun by default. It's enough to kill several mercs in one shot at close range.
  • Meaningful Name: Her healing station emits a regenerative aura.
  • Pintsized Powerhouse: She is visibly much smaller than the other mercenaries, on account of her health, but she can deal devastating amounts of burst damage with either of her shotguns, and her health station pretty much guarantees longevity.
  • Road Runner PC: She's the fastest character in the game, tied with Sparks. She needs it, though.
  • Sassy Black Woman: Very much so. Just about all of her voice lines reflect this.
  • The Scapegoat: Someone was leaking tech, and Pirin's sights fell on Aura, which caused her to be blacklisted.
  • Serious Business: "Aura's the name! Healing's the-... hell, it ain't no game! It's serious business!"
  • Short-Range Guy, Long-Range Guy: The short-range guy to Spark's long-range guy.
  • Squishy Wizard: She can deploy a healing aura and is able to revive downed teammates, but is tied with Sparks for having the least health of all the mercenaries.
  • Stalker Shrine: One of her taunts involve telling her enemy that she's built a shrine in her room, before telling them she hasn't.
  • Stone Wall: Her healing station is a lot better on defense than on offense and it can turn anyone within its radius into this.
    • Not the Intended Use: Especially against the inexperienced, disorganized or unaware (and definitely not conducive to competitive team play for those very reasons), Aura's healing station can turn her into quite a self-sufficient flank-attacker. Much like the compulsion to finish off a downed Nader despite her Martyrdom, an Aura player can use the players' compulsion to shoot the enemy instead of pertinent deployables as a distraction, dancing around in/near the healing zone (sometimes even soaking up stray bullets) to prolong their own lives while their gun shortens those of everyone else. However, this can quite easily be countered by simply dealing enough damage to make the healing useless (in other words, anything that does 81 damage or higher), such as direct hits from explosives, sniper rifle headshots, heavy melee strikes... or just plain overwhelming her with the strength of numbers.
  • Twofer Token Minority: Enforced. According to the developers, Aura (a black woman) is one of the two starting characters because they wanted new players to appreciate the game's diversity.
    • The line about diversity could also apply to her playstyle, as she's a Glass Cannon Fragile Speedster compared to Skyhammer's more typical soldier style.
  • Who Writes This Crap?!: "I have a healing aura and, uh, now, so do you. I hate that line."
  • Your Mom: "You're a disappointment to your mom. Seriously, she told me."

    Phoenix 

Phoenix

Voiced by: Vincent Carmichael

https://static.tvtropes.org/pmwiki/pub/images/phoenix_character_card.png
"I'm Phoenix. It takes a lot to keep me down."

Phoenix is a Doctor. A healer. A saver of lives. An arrogant bastard who broke his Hippocratic Oath ten minutes into his first surgery and thought self-replicating nanomachines would be an exceptional instrument for face-lifts and nose-jobs. After the Spanish medical community banished him for ethical violations bordering on mad science, Phoenix has risen again, finding his way to London to see what his special little friends can do on the battlefield.

Phoenix is a highly effective combat medic, able to heal and revive his teammates even in the thick of combat. He can also self-revive, bringing himself back into the fight without assistance from other Mercs. Even when he's down, he's not out.


  • A God Am I: "I rise from the dead. Remind you of anyone?"
  • Achievements in Ignorance: According to his Nexon bio, His experimental nanite facial rejuvenation serum has proved to be remarkably and unexpectedly effective at returning battlefield casualties to life.
  • An Arm and a Leg: Lost his leg due to botched tattoo removal. Played for Laughs.
  • Area of Effect: Unlike Sawbonez who specializes in single-target healing, Phoenix's pulse can immediately heal everyone within a certain radius of him.
  • Arrogant Kung-Fu Guy: He claims that he can do everyone's jobs better than they can and is really just "letting them" work.
  • Artificial Limbs: Has an artificial leg, courtesy of another mercenary, Turtle.
  • Back from the Dead: His self-revive ability.
  • Badass Cape: His poncho acts like one.
  • Blown Across the Room: Flies after getting shot by Sparks in the Scrubs trailer. Onto the path of an oncoming train.
  • Combat Medic: Phoenix's healing pulse is instant, which allows him to heal himself in the middle of a firefight. He also has access to decent SMGs.
  • Cool Helmet: A part of his Obsidian Operatives get-up.
  • Cut Lex Luthor a Check: Subverted. Although his nanites are effective at healing and reviving himself, the medical community sees them as unethical.
  • Dashing Hispanic
  • Double Tap / Make Sure He's Dead: Players have to finish him off to ensure he won't be able to revive himself.
  • Dr. Jerk: Is described as a "superior asshole".
  • Dressed to Heal: He is the only medic to sport gear that marks him as a healer. His helmet and poncho are both adorned with white crosses.
    • The enemy variant of his Obsidian Operatives loadout is decked in white and has the insignia of a red cross on it.
  • Fiery Redhead: Is shown to have red hair in concept art and is much fierier compared to the other medics.
  • The Fighting Narcissist: While he loves to talk about his skills, he also loves to talk about how handsome he is.
  • I Need a Freaking Drink: Has this reaction in Shell Shock, when he discovers what the next part of his mission entails.
  • I Work Alone: While he does need a team around, he works very well without a secondary medic supporting him. He has great self-preservation abilities and burst healing for multiple targets. He also claims that he can do everyone's job, he chooses not to.
  • Informed Attractiveness: Like Phantom, Phoenix calls himself handsome a lot but we can never be sure whether or not it's true since his face is covered by a mask all the time.
  • It Amused Me: Why he works with a team.
    "I could do this all by myself, but it's boring without the company.
  • Mad Doctor: He broke the Hippocratic Oath ten minutes into his first surgery and was banished from the Spanish medical community for ethical violations bordering on mad science.
  • Meaningful Name: Like the mythical creature, Phoenix can revive himself.
  • Metaphorgotten: "Like the mythical phoenix, I revive teammates under enemy fire. No, wait."
  • Morally Ambiguous Doctorate: It's implied that his patients were unaware of the equipment he uses while operating on them.
  • Nanomachines: The reason behind his healing pulse and self-revive abilities.
  • Noodle Incident: Apparently lost his leg while trying to remove his calf tattoo.
  • Post-Apocalyptic Gas Mask: His Obsidian Operatives helmet appears to have one integrated.
  • Red Eyes, Take Warning: His irises are as red as his hair.
  • Red Oni, Blue Oni: The red to Turtle's blue.
  • Skewed Priorities: In Shell Shock, he stops stitching Nader up the moment he receives a mission on his mobile.
  • Squishy Wizard: Has the third lowest health in the game and has a healing pulse (which looks like an arcane symbol) and is able to resurrect himself.
  • They Called Me Mad!: After proving his nanites are effective at healing in the battlefield.

    Sparks 

Sparks

Voiced by: Anna Koval

https://static.tvtropes.org/pmwiki/pub/images/sparks_character_card.png
"Call me Sparks. I heal. I kill. Is ironic paradox. Yadda, yadda."

Sparks is a qualified doctor and has the papers to prove it. But then she also has the papers to prove she's at least five other people, including a pilot, an attorney-at-law, and a California Highway Patrol officer named Jeff. The point is, she has friends in high and low places, which helps her get her hands on cutting-edge medical tech like the REVIVR. Killing and reviving people under gunfire is by no means the worst job she’s had. Just ask Jeff.

Sparks uses her prototype REVIVR rifle to both heal AND harm: Reviving teammates from distance, and doing deadly shock damage to enemies. Sparks can also drop Med Packs by hand, although they're weaker than those of other healers.


  • As the Good Book Says...: She shares this line with Aura, but appears much more frequently, given that Sparks' takes over a reviving goal.
    "Take up your bed and walk, or something like that."
  • Bottomless Magazines: Her rifle relies on a battery to operate, but rarely ever overcharges.
  • Bread, Eggs, Breaded Eggs: One of her quotes ventures into this.
    "I shoot you with my... it's a sort of... revive rifle...? Revifle!"
  • Charged Attack: Her REVIVR deals more damage, the longer it charges. However, charging for too long will drain its battery.
  • Cold Sniper: Her rifle is pinpoint accurate and can kill almost every merc with a fully charged headshot which technically makes her a sniper. Her steam trading cards mention she has very little humor and is emotionally distant.
  • Dark and Troubled Past: According to her Steam Trading card, Sparks has worked for some truly terrifying outfits which explains why she's so stoic and we she takes on so many different identities. She's perfectly happy now because her job is relatively clean compared to before.
  • Difficult, but Awesome: Sparks isn't recommended to new players because she requires a lot of game sense, has very low health and she will get outgunned if ambushed by a player of equal skin. Her ability to revive people from a distance, however, is one of the most powerful abilities in game and her weakness in one-on-one combat can be circumvented when one masters the REVIVR, which is basically a battle rifle.
  • Facial Markings: Sparks has tattoos under her eyes resembling white crosses.
  • Foil: To Aura. While both of the are Fragile Speedster Glass Cannon mercenaries, Sparks is a ranged fighter and reviver while Aura has to be close to damage enemies or revive teammates: Sparks' means of healing isn't as efficient as Aura's because she specializes in reviving people rather than keeping them alive. Their backgrounds differ as well since Aura invented her healing station while Sparks stole the prototype rifle. They even part their hair in different directions!
  • Functional Addict: Is an alcoholic, according to the design document.
  • Frickin' Laser Beams: Her REVIVR rifle shoots these.
  • Glass Cannon: Her primary ability can deal 130 damage on a headshot, killing all but three classes instantly.
  • Light Is Not Good: Is the only mercenary with white as the dominant color and a medic to boot. She even is an angel in one of the Christmas trinkets. But it's implied she doesn't really care about her patients and is also an identity thief. Also, she's the angel of ire.
  • Lightning Can Do Anything: In this case, revive downed teammates.
  • Lightning Gun
  • Long-Range Fighter: She acts more of a sniper-medic more than anything else and her primaries are there just in case she gets ambushed in close quarters.
  • Meaningful Name: Her REVIVR rifle shoots sparks of electricity.
  • Mistaken Nationality: In a meta sense. Her steam card explicitly calls her Russian, but some members of the community have pegged her as Polish for various (and some convincing) reasons.
  • Morally Ambiguous Doctorate: Has stolen the identities of at least six people, one of them is implied to be Aura.
  • Necromancer: Technically revives incapacitated players, this trope applies to her because her specialty is raising the downed.
  • Multiple-Choice Past: When asked about her past, she gives different answers each time. She has between zero to four siblings, and one to three and a half parents.
  • No Scope: Her REVIVR rifle is just as accurate and powerful without aiming down sights.
  • Not the Intended Use: The Lead and Iron update reduced the amount of self-healing she received from her own health packs while increasing the amount of health her teammates received. This was done to encourage Sparks players to share their packs but caused the exact opposite. Sparks players are squishy, so they need the packs to stay alive. They don't typically share because reviving an ally would provide them with more health overall.
  • Odd Friendship: With Proxy. In fact, Proxy was the person who invented the REVIVR Rifle prototype.
  • Ornamental Weapon: She has three grenades on her belt.
  • Ray Gun
  • Road Runner PC: She's the fastest character in the game, tied with Aura.
  • Serious Business: According to her steam emoticon, saving lives is this.
  • Shoot the Medic First: While this applies to the other medics, Sparks gets a notable mention because of her insanely powerful ability to revive people without putting herself in danger.
  • Short-Range Guy, Long-Range Guy: The long-range to Aura's short range.
  • Squishy Wizard: Fits this trope more so than the other healers.
  • The Stoic: She's described as cold and emotionless, but she's much peppier in-game.
  • The Unpronounceable: According to one of her lines, she wants people to call her "Sparks" because she doesn't want people to mispronounce her real name.
  • White Hair, Black Heart: A bit morally ambiguous compared to the other mercenaries.
  • White Magician Girl: Her dominant healing ability relies on the power of electricity.
  • Woman in White

     Guardian 

Guardian

https://static.tvtropes.org/pmwiki/pub/images/guardian_character_card.png
"Call me Guardian. I protect you from incoming, revive you when you die. I save your ass."

Guardian is a ranged medic, able to revive multiple friendly while using her Sky Shield drone to automatically destroying incoming projectiles.


  • Beam Spam: Her drone can destroy all projectiles that enter its radius. This is especially noticeable when a Nader unloads an entire barrage into it.
  • Combat Clairvoyance: Her Incoming Detection System (IDS) acts like this, giving her an innate Guardian Angel ability (audio warning, and marked location of incoming air strikes) but without the damage reduction. This gives her an early warning to deploy her sky shield immediately.
  • Combat Medic: More so than the other medics, as she is faster than the other mercs in her health pool (on par with Phoenix) and has been given an arsenal of assault weapons.
  • Deadpan Snarker: Guardian has a rather dry sense of humor. Especially compared to the other mercenaries.
    "I’m handy in a fight. There was a hilarious reference to me and my hand and the fight we’re in."
  • Deployable Cover: Her special ability allows her to protect against incoming projectiles, such as grenades and fire support, but does nothing to stop bullets.
  • Drone Deployer: Her Sky Shield is a little drone that hovers above the ground.
  • Dual Tonfas: She's the first merc to use these, a pair of electrified batons, as weapons.
  • Heal Thyself: Averted. Unlike the others, whose primary ability slots are healing items, Guardian lacks any means of self-sustain.
  • Healing Shiv: Also averted. She is the only medic unable to kill enemies with her reviving tool.
  • Lightning Bruiser: She's fast for somebody of her health pool and is given assault rifles to use as primary weapons. This is countered by the fact that the only proper medical assistance she provides is through reviving, which Sparks already does better.
  • Master of None: Guardian is designed to be a medic/assault hybrid, but she isn't particularly good at either. She doesn't have the tankiness or team-killing potential of an assault, which limits her usefulness as one. As a medic, she can revive, but she's unable to top them off like the other medics can unless she charges her pulse, which is incredibly unsafe in a firefight.
  • Meaningful Name: She protects teammates from a lot of the game's explosive spam.
  • Point Defenseless: Her defense drone is built to avert this, by pouring up high-intensity lasers at anything that has a rocket on its back.
  • Pungeon Master: She makes lots of hand puns, sometimes puns about her name, and the Sky Shield.
    "I'm Guardian and I guard Ian. And you! And you! Everyone!
  • Shoot the Bullet: Basically, her drone uses laser beams to shoot down projectiles that enter its radius.
  • Weaksauce Weakness: Despite being capable of destroying any explosive weapon that can One-Hit Kill her and her team, it's not immune to bullets like Rhino's minigun and anything else that isn't remotely propelled via rocket or airborne sources; i.e. Proxy's mines.

Assault

    In General 
  • Anti-Infantry: Their class description basically whittles down to killing everyone as efficiently as possible and their abilities center around this.
  • The Big Guy: These mercs are huge compared to the others. Hell, Nader is bigger than several of the male mercs.
  • Mighty Glacier: These four mercs have the highest health in the game. Of course, this means that they travel the slowest as well.
  • More Dakka: The assault mercs usually have access to high capacity weapons.

    Fragger 

Fragger

Voiced by: Joe Montana

https://static.tvtropes.org/pmwiki/pub/images/fragger.png
"If you can't say it with roses, a machine gun, or grenades, then it don't need saying."

Fragger’s commanding officer described him as “really, REALLY good at soldiering." Always at the sharp end of urban operations that required guts at both ends of the bayonet, he received multiple decorations for outstanding bravery.

Civilian life, alas, proved less rewarding. His old comrades would ask what he did after leaving the army and he’d have no choice but to admit he was mainly working as a motion capture performer for computer games. The looks on their faces ranged from pity to “I Have To Break Ties With This Guy Immediately.” Now he’s back where his tactical skills are more directly applicable: kicking down doors and taking names.

With a big gun and lots of ammo, this aggressive point man is a straight-up player-slayer, whether he's assaulting objectives or defending them. He should be at the very front of the frontline, relying on teammates to heal/revive him and resupply him with ammo while he lays down a hail of gunfire and frag grenades.


  • The Ace: Described by his commanding officer as "really, REALLY good at soldiering".
    • Gameplay-wise, Fragger is considered to be one of the best mercenaries because of his raw killing power.
  • Action Genre Hero Guy: Seems as though he used to be one but then aged to his mid-thirties and now has a beer gut.
  • Analogy Backfire: "I do Crowd Control. I'm like a traffic cop. Just with a machine gun. And grenades. And I don't give out tickets, I…you know what, bad analogy."
    • Defied by himself in another of his quotes.
    "It's like shooting turkeys! Quite heavily armed turkeys, but I think the analogy still stands!"
  • Badass Beard
  • Blood Knight: He practically jumps at the chance to mow people down again.
  • Boring, but Practical: Carries a big gun and hand grenades. He plays like a classic, front line soldier but he is very effective at what he does.
  • Calling Your Attacks: Every time he tosses a grenade, he says a special line.
    "Frag Out!"
    "Here, pick this up!"
    "Eat pineapple!"
    "Frag you!"
  • Cool Helmet: A part of his founders uniform which emphasized his military background.
  • Decomposite Character: Previously, there was a character named Dazzler who had both frag and concussion grenades (this was when all mercenaries had grenades). He also had the K-121 LMG and the M4 Assault Rifle. This character was later split into Fragger and Thunder, with the former receiving the M4 Rifle and frags in the beta. Currently, Fragger has the K-121 LMG.
  • The Friend Nobody Likes: Became this after his former comrades found out that he worked as a video-game motion capture performer for his civilian life.
  • Glory Days: Really missed being a soldier.
  • Goggles Do Nothing
  • Grenade Hot Potato: Dares his enemies to try.
    "Here, pick this up."
    • Strangely enough, certain mercs can do so with the "Pineapple Juggler" augment.
  • Hand Cannon: Like the other heavy mercs, he has access to the Simeon .357, the DE .50 and the Smjüth & Whetsman.
  • Hollywood Action Hero: Wisecracking, personality? Check. Book Dumb? Check. Antihero? He is a mercenary, so check. Rugged, unshaven? Check. BFG and Hand Cannons? Check.
  • In Harm's Way: Why he basically jumped at the call to go fight more people.
  • Master of All: Generally considered this because of his powerful weapon selection, a powerful ability that that cools down shortly, the third highest health in the game, decent speed and versatility in any situation. There's a reason why there has to be at least one Fragger in every competitive team.
  • Meaningful Name: On account of his fragmentation grenades and because the word "frag" is synonymous with the word "kill" in gamer lingo. His name literally means "killer".
  • More Dakka: His K-121 machine gun sports the second highest ammo capacity at 55 rounds.
  • Non Sequitur:
    (Upon being revived) "I thought I saw my mother. But she lives in Vermont, and that makes no sense. ANYWAY, BACK TO KILLING."
  • Rated M for Manly: He's a stereotypical, macho, muscle-brained doofus in the DB universe.
  • Reluctant Retiree: Couldn't wait for the war to come back.
  • Throw Down the Bomblet: His frag grenades.

    Thunder 

Thunder

https://static.tvtropes.org/pmwiki/pub/images/thunder.png
"Specialize in crowd control. With grenades. Is not subtle, but is effective."

Thunder tells anyone who'll listen (and you really have no choice, THE DUDE'S LOUD) that he's ex-Spetsnaz. He's kind of vague on precisely which unit, or where he served, but he's so useful under fire that nobody gets too worked up. His English really is very good, if heavily accented. In fact, no one has ever actually heard him speak or seen him read Russian, including Sparks, who definitely is. Her theory? A lot of passports suddenly became available in the chaos that followed the Dirty Bomb attacks, providing some with an irresistible chance for a clean slate... So, he's Thunder and he's Russian. Got it? Good.

Forceful “Russian” frontline point man with lots of health and lots of firepower. While not the most accurate, Thunder's LMG has a fearsome rate of fire perfect for suppressing enemies, while his Concussion Grenades leave them easy targets for him and his teammates. A heavyweight presence in attack or defense, he’s as adept at taking out campers as he is forcing entry into rooms and past choke points.


  • Alliterative Name: If he is to be believed, his name is Thunder Thunderovich Thunderovski.
    • It's implied that's his fake name and his real name is Barris.
  • Blinded by the Light: He throws concussion grenades which double as flashbangs.
  • Dark and Troubled Past: Implied. He says he used to be ex-Spetsnaz and is using the Dirty Bomb Incident to start a new life.
  • Decomposite Character: Previously, there was a character named Dazzler who had both frag and concussion grenades (this was when all mercenaries had grenades). He also had the K-121 LMG and the M4 Assault Rifle. This character was later split into Fragger and Thunder, with the latter receiving the K-121 and the concs in the beta. Currently, Thunder has lost the K-121 and now has the MK46.
  • Don't Explain the Joke: Tends to lapse into this.
  • Fake Russian: Possibly an in-universe example. He speaks with a heavy Russian accent, but neither reads nor speaks the language.
  • Gratuitous Russian: Averted. He speaks heavily accented English, like a movie bad guy, but doesn't have any Russian lines in game.
  • Guttural Growler
  • Hoist by His Own Petard: Thunder isn't immune to his own concussion grenades, so a mistimed grenade that blows up in his face in the middle of a firefight severely cripples him.
  • Husky Russkie: May or may not be the case.
  • Interface Screw: His concussion grenades will turn your screen white if staring directly at it, will make you momentarily deaf, or blur your screen for a moment. It also removes most HUD elements and your crosshair.
  • Meaningful Name: Thunder's concussion grenades are loud, blinding and deafening. Like Thunder.
  • Mighty Glacier: He has both the second slowest speed and highest health in the game.
  • More Dakka: His gun has the greatest capacity in-game, holding eighty-five rounds.
  • By "No", I Mean "Yes": "I specialize in bang. Is more than job. Is ART. Also job."
  • No Indoor Voice: While not necessarily in game, he's described as very loud.
  • Nothing Is Scarier: His concussion grenades are meant to invoke this. There is nothing like the feeling of helplessness after you're blinded and stunned, hopefully finding a way to avoid getting mowed down.
  • Pungeon Master: He thinks he's thunder-ful and thunder-rated.
  • Red Eyes, Take Warning: Thunder's in-game model shows his eyes are very red.
    • Possibly as a result of being flashed by his own grenades.
  • Standard Status Effects: His grenade also slows you down.
  • Trick Bomb: His concussion grenade blinds you, slows you down and changes your hearing.
  • We Need a Distraction: Getting flashed has a tendency to throw players off of their game, and they often try to save themselves lest they get mowed down.

    Nader 

Nader

Voiced by: Jane Perry

https://static.tvtropes.org/pmwiki/pub/images/nader.png
"I'm Nader, I shoot grenades. Hence the name."

When Nader left the army, she thought she’d never fire a weapon again. She studied business law. Graduated with honors. Moved to London with her wife to set up a business arbitration and mediation consultancy. Then came the Dirty Bomb incident, the evacuation, and an invasion of PMC contractors vying for government contracts. Right woman, right job, right place, right time, right? So it came as a shock to all concerned when she went back to fieldwork. Why? She can’t completely explain it. It’s not the money (magnificent). It’s not the risk (considerable). It’s about being all you can be, not settling for a safe alternative, even if the riskier alternative can be, well, lethal. And you thought YOU had a hard time explaining your decisions to your significant other.

Nader specializes in close quarters area denial, locking down choke points with her grenade launcher. It takes a while for the ability to recharge, so she should always be near a reliable piece of cover. Equally useful for breaking up attacks or groups of defenders, she’s a shock trooper best used in the thick of the action.


  • Action Girl: While every other female merc is an action girl in their own way, Nader stands out because she's the only one designed for full frontal assault.
  • Ammunition Backpack: She doesn't actually have a backpack, but she has five grenade canisters strapped to her back.
  • Armor Is Useless: Zig-zagged. Nader doesn't have any armor at all, wearing a tank top and military cargo pants, leading her to have the least health of the assaults. However, Nader has just as much health as Skyhammer and Red Eye, who are both wearing Kevlar vests and other military gear.
  • Badass Bandolier: Covered in grenades, naturally.
  • Badass Gay: Nader has a wife. Design documents say she's pansexual.
  • Badasses Wear Bandanas
  • Blatant Lies: "I am just a cute icky wicky little Heidi, with a grenade launcher; it's merely decorative, ignore it."
  • Blood-Splattered Warrior: Nader is this in a promotional image for a montage contest.
  • Contralto of Danger: Her voice is noticeably deeper than the other female mercenaries and she's the only female assault class, with a large frame to boot.
  • Damned by Faint Praise: "You're not as dumb as you look. Then again, who could be?"
  • Dark and Troubled Past: Implied. Her time as a soldier made her just wanted to settle down with her wife and never wanted to fire another gun again.
  • Demolitions Expert
  • Facial Markings: Has a tattoo of three triangles under her right eye.
  • Foil: To Rhino. Both of them are assault classes with gun-type abilities instead of the usual deployables that are primarily used for keeping the enemy at bay, while still being able to deal a lot of damage in a short amount of time. Among the assaults, Nader has the least health while Rhino has the most. Nader is a very versatile pick while Rhino is often left for more defensive roles. Her grenade launcher can fire five grenades before having to “reload” while Rhino can continuously fire bullets as long as he doesn’t allow the minigun to overheat. Nader is also more reliant on her primary weapon than Rhino, who usually uses it when ambushed in close quarters.
  • Germanic Efficiency: Averted. She's just as loud and boisterous as the other members of the cast. She even defies it in one of her quotes.
    "They say I'm efficient. I prefer effective."
  • Grenade Launcher: Her weapon of choice.
  • Grenade Spam: She can unleash five grenades in a single salvo. Subverted because it takes seven seconds to "reload" one grenade.
  • Hello, Attorney!: Was a lawyer before becoming a mercenary.
  • Huge Guy, Tiny Girl: Generally averted as she's as large as mercs from the other classes, but played straight when compared to the other assaults.
  • I Am What I Am: Her background in business law could've let her have a safer job in the wake of the Dirty Bomb incident. She chose to become a mercenary because to her it’s about being all you can be, not settling for a safe alternative, even if the riskier alternative can be lethal.
  • Lightning Bruiser: She has the third highest health in the game, is faster than the other mercs in her health pool and her grenades deliver amazing burst damage and area control.
  • Meaningful Name: To quote Nader herself: "I am Nader. I fire grenades. Hence, the name."
  • More Dakka: Averted. Nader is the only assault merc who doesn't carry a machinegun of some sort.
  • Muscles Are Meaningful: She is much more physically imposing than the other women on the roster and as a result has higher health.
  • Mythology Gag: Early art depicts her with a "Rad Soldier 4 Life" tattoo on her left arm. This is a reference to one of Splash Damage's games, Rad Soldier.
  • Sleeves Are for Wimps
  • Statuesque Stunner: Is noticeably taller than the other women.
  • Straight Gay
  • Stuff Blowing Up: Her special abilities all revolve around explosives.
  • Suicide Attack: Nader's can use their body as a cheap way of taking out enemy nests or forcing enemies to scatter.
  • Taking You with Me: Her martyrdom ability.
  • Throw Down the Bomblet: She primarily uses a grenade launcher for her attacks, then uses a hand grenade for her martyrdom ability.
  • Tattoo as Character Type: She has bullets underneath her eyes, representing her role as an assault.

    Rhino 

Rhino

Voiced by: Nonso Anozie

https://static.tvtropes.org/pmwiki/pub/images/rhino9.png
"Statistically, on average, I've shot all of you about nine times."

Rhino quit his MBA halfway through researching his case study "The Elasticity of Supply and Demand in the Modern Private Military Sector" after he realized that in the current market he could make more as a heavy weapons Merc than as a Chief Financial Officer. Hardly anyone is strong enough to carry those big miniguns, and few of them are smart enough to live for very long. For Rhino, it turns out all those gym sessions were finally good for more than cardio.

Rhino is perfect at holding down enemy approach routes, soaking up damage and suppressing multiple tangos. Advancing towards him directly is not recommended: his minigun isn’t the most accurate weapon, but it does a lot of damage. He’s a slow but potent presence on the battlefield, forcing enemies to take cover or fall back.


  • Acrofatic: Can sprint and jump off of walls while carrying his enormous minigun.
    • Maybe subverted as his bio mentions him being a gym regular with the implication that the suit he wears only makes him look fat.
  • Apologises a Lot: While not more frequent than anyone else, he has, arguably, the longest apology line to ever be spoken in-game.
    "My entire life is filled with regret. I may never get over how sorry I am. I shall remember this day for the rest of my time on this Earth. And, should I be blessed with children, they too will be cursed with this remembrance: We can never repay this debt of sorry. Never."
  • Armor Is Useless: Averted. He appears to be wearing a modified bomber suit.
  • BFG: His minigun.
  • The Big Guy: The largest mercenary on your roster.
  • Bottomless Magazines: The minigun never runs out of ammo and can only overheat.
  • Chainsaw Grip BFG
  • Charles Atlas Superpower / Stout Strength: His years in the gym allow him to wield his mighty minigun.
  • Country Matters: He's the only merc to use that slur. Additionally, he's the only one who gets censored for it.
  • Cultured Badass
  • Cunning Linguist: A downplayed example.
    "My French is rusty and my German's poor, but I can tell you're angry.
  • Difficult, but Awesome: His mechanically simple gameplay can easily turn on him as other characters would simply use their active abilities to take him down. Snipers are also likely to pin him a headshot since his art design heavily contrasts his head against the rest of his monochromatic body armor, while his overall body size makes his hitbox large enough for anyone to take a decent shot in comparison to smaller characters.
    • Despite these, a skilled Rhino would likely to maximize parkour mechanics to catch up with teammates, hold down contested choke points and even harass enemies from behind before the rest would hear the roar of his minigun.
  • Do Not Run with a Gun: Rhino is the only mercenary who gets slowed down when firing a weapon. Since the said weapon is a minigun, no one's complaining.
  • Dumb Muscle: Averted. Rhino's probably the most intelligent (or at the very least, most cultured) mercenary on your roster.
  • Dummied Out: Sound files in the game reveal that Rhino was supposed to have some sort of shoulder charge attack.
  • Emergency Weapon: Rhino has shotguns in the primary weapon slot, but he has his minigun out most of the time. He usually only switches to his primary when he's suddenly ambushed, due to the minigun's windup time.
  • Fat Bastard: Tends to give a very condescending vibe.
  • Foil: To Nader. Both of them are assault classes with gun-type abilities instead of the usual deployables that are primarily used for keeping the enemy at bay, while still being able to deal a lot of damage in a short amount of time. Among the assaults, Nader has the least health while Rhino has the most. Nader is a very versatile pick while Rhino is often left for more defensive roles. Her grenade launcher can fire five grenades before having to “reload” while Rhino can continuously fire bullets as long as he doesn’t allow the minigun to overheat. Nader is also more reliant on her primary weapon than Rhino, who usually uses it when ambushed in close quarters.
  • Gatling Good
  • Genius Bruiser: Rhino was working on his Master of Business Administration degree before becoming one of the heaviest hitters in the game. He is also cultured as well, bringing up Clausewitz, Procopius, the Hagia Sophia, and quaternions. None of those things belong in the same field.
  • Helmets Are Hardly Heroic: Apparently, there is a helmet that is supposed to go with Rhino's get up, but he doesn't like wearing it for one reason or another.
  • Hidden Depths: While it's already very clear that Rhino is a smart man, he still wants to learn to play the harpsichord.
  • "Instant Death" Radius: While not instant, his minigun does around 300 damage per second. The highest any mercenary his is 200, which means he can tear through everyone unlucky enough to be in range in less than two seconds.
  • Kevlard: It isn't exactly clear whether or not his girth is due to his modified bomber suit hiding his true physique, or his actual body size morphs it. Either way, Rhino has the most health of all the mercenaries.
  • Meaningful Name: Named after the Rhinoceros. A big, powerful and intelligent creature with poor turning capabilities.
  • Mighty Glacier: Has the slowest speed in game, but has the most health.He becomes even slower when he spins up his minigun.
  • More Dakka: His minigun fires at 1800 rounds per minute and never runs out of ammo, but it could overheat. Strange because the minigun was designed to specifically prevent that from happening.
  • Only in It for the Money: He rationalized that being a hired gun was more profitable than being a CFO.
  • Overheating: his minigun can't be used continuously.
  • Pinned Down: Rhino receives experience points for suppressing fire.
  • Sesquipedalian Loquaciousness: You just need to look at his page quote to realize that this man is very verbose.
    "I implore you not to make a vulgar exhibition of yourself in this fashion."
  • Shotguns Are Just Better: Is the only mercenary without access to primary weapons other than shotguns.
  • Short-Range Long-Range Weapon: Inverted. If fired in short bursts, his minigun can kill enemies in the same fashion an SMG before the recoil slowly expands the crosshairs.
  • Simple, yet Awesome: He's one of the most mechanically simple characters to play, merely requiring some environmental awareness and a knowledge of when to attack or retreat. However, he can effectively shut down entire routes all by himself with his presence alone.
  • Spent Shells Shower: While not in-game, he does this in the Scrubs trailer.
  • Stout Strength: While he may only appear to be fat, he's undeniably strong enough to wield his minigun.
  • We Need a Distraction: His greatest contribution is, arguably, his presence. Rhino is a very heavy character and deals more damage per second than anyone in the game. He is almost a guaranteed winner during one on one confrontations (assuming that his opponents don't use their abilities, which they will.)
  • Wicked Cultured

Organizations

Central Disaster Authority

The Central Disaster Authority, abbreviated as CDA, are the new custodians of London paid to fix its radiation problems following the Dirty Bomb attacks of 2018.
  • Red Oni, Blue Oni: CDA's announcer is the blue to Jackal's red. She is much calmer compared to the sweary, angry Jackal announcer.
  • Villains Act, Heroes React: CDA was initially hired to fix the radiation problems, but their efforts are undermined by Jackal and their mercenaries, leading them to hire mercenaries as well to combat the problem.

Jackal

Jackal is a tech-savvy criminal syndicate out to steal the CDA's experimental technology used throughout the city. They are known for camouflaging their EV's helicopters, and skycranes.
  • Nebulous Evil Organization: Their actions throughout the game's maps involve them blowing up a lot of stuff in the name of stealing technology, but their reasons for doing so are unknown.
  • Superhero Paradox: In a sense. Based on the lore so far, it seems their entire existence revolves around stealing CDA's experimental tech.

MercServ

MercServ is the company that hires mercenaries and distributes them to the highest bidder.


  • Hero Academy: Though less "Super Hero" and more "Hero Shooter," a part of their HQ is utilized for training new recruits. This also serves as a practice range/combat simulation and a few mercenaries are seen walking out of it.
  • True Neutral: Despite being London-based, MercServ has no qualms about supplying terrorist organizations, so long as they pay well.
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