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Mid-Development Genre Shift

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BoJack: Come on, guys, this is ridiculous - is this even a movie anymore?
Todd: Maybe it ISN'T a movie!
Quentin Tarantulino: Yeah! Maybe it's an immersive smartphone app! Or... a 21st-century approach to 360 degree media envelopment!
Todd: Yeah, or... maybe it's just like a feeling... you know?
Quentin Tarantulino: We've got work to do!

An author, developer, or a group of them start with a basic idea, and from there start building a new work intended to be released to the public, but sometimes these author(s) may see that their creation isn't working like they intended to, it's missing a little something in it. Maybe the creators are not very talented in the genre or media they used to start their work, maybe those just don't, or flat out can't, show the work the way they intended to, or maybe it's just for a meddling executive getting involved.


Whatever the reason, they see that the bases they have chosen for their work just aren't working the way they want to, so it's time to change one or more of these bases before they release anything.

This can come in two flavors:

  • Genre shift: The work keeps its grounds on the same media, but changes its style to other of the many genres inside that media, like from Comedy to Drama in Theater, or a Platformer to Action Adventure in Video Games.
  • Media Shift: Unusual but not unheard of, this one generally occurs during the first moments of the work's creation, and regularly means that the author's goal for this work just wasn't expressed well in the media chosen. For example, the author could have started with his work in written media, but then (s)he sees that without visuals it feels incomplete and/or that a fitting BGM could do a much better job conveying the feelings that (s)he intends to show; or maybe started with some sort of visual media, but later thinks that using more reader's interpretation and less "this is how it was and looked like" is a better option for his intentions.

Don't confuse with Genre Shift, Cerebus Syndrome, Reverse Cerebus Syndrome, and Cerebus Rollercoaster, which are changes during a work's run instead of before its release. Subtrope of What Could Have Been.


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     Anime And Manga  

  • Magical Girl Lyrical Nanoha was originally intended to be a straight Magical Girl series, but ended up somewhat closer to Humongous Mecha show with cute girls once it was released because someone on the production team noticed that the Giant Poofy Sleeves on the main character's outfit made her look like a Gundam.
  • Yu-Gi-Oh! was originally intended to be a straight-up dark fantasy manga, before transitioning to the game/card battle series it's recognized as.
  • Tiger & Bunny is of the first variety. Originally, it was supposed to be much darker and more morbid in its theme and mood, with heavy drama and tragedy and different personalities for both main characters. The creators later decided to go for a more light-hearted story with an overall comedic theme accompanied by some drama; traces of the aforementioned serious tone can be seen in the second cour.

     Comic Books  

  • The Griff was written by Christopher Moore and Ian Corson. It started as another Moore novel, but when he realized the idea was too visually dependent for the written word he set it aside - until the opportunity to make a graphic novel arose.


     Fan Works  

     Film - Animated 
  • The Emperor's New Groove was originally conceived as a dramatic, 90s-esque musical film rather than a lighthearted comedy with only one or two songs. And Yzma was originally going to have her own song.
  • Quest for Camelot was written to be a serious PG-13 animated film. During development, producers decided to amp up the slapstick and make it more kid-oriented. They also turned it into a musical - with the result that nearly every cast member has a Non-Singing Voice.
  • Cool World was originally intended to be a horror film but Executive Meddling demanded a more family-friendly plot and rewrote it. This explains the resultant tonal inconsistency.
  • Zootopia was originally going to be a much darker dystopian film where the predator population was oppressed by the herbivore population and forced to wear shock collars to reign in their alleged savage impulses. There was a lot of animatics and concept art for this version and dialogue was even starting to be recorded before the creators decided it wasn't quite working and scrapped it for a much Lighter and Softer concept that was much less dystopian while still featuring commentaries on racism. They have stated in interviews that this was a artistic choice and not a mandate from higher up to make something more child friendly.

     Film - Live Action  

  • Dr. Strangelove was originally meant to be a straight drama, much like the original novel, but Stanley Kubrick found the situations so ridiculous and over-the-top that he decided to play it for dark laughs.
  • Mulholland Dr. was originally going to be a TV series. The first two-thirds (made for TV) are nowhere near as surreal or adult-oriented as the climax, made to wrap everything up as a film.
  • Good Will Hunting was originally conceived of by Matt Damon and Ben Affleck as a thriller, before the Weinsteins encouraged them to instead emphasize the relationship between Will and his psychologist.
  • Seen in the Korean movie Windstruck (the loose prequel to My Sassy Girl), which veered from Rom Com to Fantasy to Tragedy and back.
  • Zombieland was originally intended as a TV series.
  • Dear Diary - a Short Film - was a sitcom pilot that wasn't picked up. Won an Oscar for Best Short Subject.
  • Beetlejuice was originally supposed to be a horror movie, but was changed to a supernatural comedy.
  • Evolution was going to be a serious sci-fi movie but became a sci-fi comedy.
  • Holiday Inn was originally to have been produced on Broadway as a plotless revue.
  • Jason Friedberg and Aaron Seltzer's Disaster Movie started life as a Superbad parody called "Goodie Two Shoes", but for whatever reason changed to a loose parody of Cloverfield in the middle of production.
  • In-universe example: in Shakespeare in Love, Shakespeare starts writing a comedy named "Romeo And Ethel, The Pirate's Daughter", which becomes Romeo and Juliet.
  • The first draft of Clerks was a Lynchian surreal horror film about a convenience store clerk and the odd characters he meets during the graveyard shift.
  • Beverly Hills Cop was originally a violent action film starring Sylvester Stallone. When he dropped out, it became an Eddie Murphy comedy.
  • On a similar note, The Golden Child was originally a serious action-fantasy starring Mel Gibson that became a Murphy vehicle.
  • Big Trouble in Little China was originally written as a western, but the producers felt that the western elements on top of the all the fantasy elements would be too much for the audience. Some western touches remain, however, such as Jack's saddlebag and the fact that he rides off into the sunset without getting the girl.
  • Pretty Woman was originally dark drama about prostitution before becoming a Romantic Comedy. Rather than the Knight in Shining Armor ending, Vivian would have screamed obscenities at Edward as he threw money into the gutter and peeled away in his limo.
  • Jaws 3D started life as an Airplane!-style parody called Jaws 3 People 0.
  • Bride Wars was originally a high school comedy. Which explains so much.
  • King Creole was originally a serious drama starring James Dean. After Dean's death, it was re-tooled into an Elvis Presley vehicle.
  • Annie Hall was originally a murder-mystery with a comic and romantic subplot. Most of the mystery was actually filmed before getting cut completely and making the romance the whole story. Woody Allen later resurrected the idea for Manhattan Murder Mystery. At one point, the film was also a period comedy set in Victorian London.
  • Francis Ford Coppola originally envisioned The Conversation as a horror film.
  • Christopher Nolan originally envisioned Inception as a horror film.
  • The Mask was also conceived as a gory horror movie with black comedy elements, true to the source material's tone, even bringing on horror veteran Chuck Russell as director. However, no matter what was tried with the script, the film's think tank realized it was audience-alienating and niche (especially since the budget needed would be significant enough to require a big box office haul to recoup). It was finally reworked into an out-and-out comedy, with several darker scenes not making the final cut, and nabbed Jim Carrey on the cusp of breaking out as a mega-star. The result was one of the biggest hits of 1994.
  • Casino Royale (1967) was supposed to be a serious adaptation of the novel and proper James Bond film to compete with the proper series. When the filmmakers couldn't get Sean Connery, it became a spoof.
  • The Cannonball Run was originally a serious action film starring Steve McQueen. Upon McQueen's death, it became a Burt Reynolds comedy.
  • According to legend, Steven Spielberg considered making 1941 a musical.
  • The Crow was almost a musical starring Michael Jackson. Seriously.
  • Oliver Stone was asked to direct Conan the Barbarian (1982). His version would have taken place in post-apocalyptic Earth rather than the fantasy setting of the stories.
  • Face/Off was originally a straight science-fiction film. The final film is set in present day, with the face-swapping procedure and magnetic-boot prison being presented as bleeding-edge technology.
  • Willy Wonka & the Chocolate Factory was made a musical during production. The director was against this, but the producers convinced him by pointing out the success of Mary Poppins and The Wizard of Oz.
  • The Slumber Party Massacre was originally written as a parody of the slasher genre, but it was filmed as a straight horror film.
  • After Earth started life as a story about a father and son crashing their car in the mountains or some remote region, with the son having to go out and get rescue for his father.
  • Alan Ball originally wrote American Beauty as a play.
  • Mel Brooks originally conceived The Producers as a non-musical play, but realized it required too many set changes. He then played with the idea of it as a book, but it had too much dialogue. Eventually, he realized it could only work as a movie.
  • Tommy Wiseau originally wrote The Room as a play. The title comes from the intent that it would only take place in the one room. He supposedly then adapted the play into a 500-page book, which he was unable to get published.
  • The Three Stooges film was originally going to be a Biopic of the comedy trio.
  • Hollywood Homicide was originally going to be a drama before Suge Knight complained to the producers. The film was subsequently turned into a comedy.
  • Miss Pettigrew Lives for a Day was planned as a musical headlined by Billie Burke as the titular character. Production was cancelled due to World War II and it didn't get made until 2008 - where it was now a Genre Throwback to Screwball Comedy.
  • Hook was planned as a musical, possibly with songs written by Michael Jackson. When it actually went into production Leslie Bricusse and John Williams had a clutch of songs ready to go, but plans were changed in an attempt to rein in the budget. Two songs do remain though, one sung by the mock Lost Boys in the School Play that opens the film, and another by Maggie to the pirates in the real Neverland. "Childhood", a song that didn't make it, appears in the Leslie Bricusse Songbook sheet music collection.
  • Joss Whedon wrote Alien: Resurrection as a Camp parody of the Alien films. Jean-Pierre Jeunet decided to play it straight.
  • Showgirls was envisioned as a dark, pro-feminist satire on the lives of Vegas showgirls. Along the way it became a notoriously Camp exploitation film. Magic Mike is closer to what it was originally conceived as.
  • Convoy went from light-hearted comedy in vein of Smokey and the Bandit to a more serious action film.
  • Gigli started as a straightforward gangster film that became a Romantic Comedy by way of Executive Meddling.
  • When Bruce Willis was attached to star in Fire Down Below, the screenplay by Jeb Staurt, was more a drama with detective elements. When Steven Seagal came aboard after Willis departed, writer Phillip Morton was brought in to convert the material into an action film that incorporated the genre staples Seagal was famous for.
  • Suicide Squad (2016) was meant to remain in the Darker and Edgier footsteps of previous DC Extended Universe movies. Then some audiences showing more interest in the "fun and edgy" parts of the trailers, expecting something along the lines of the recently released Guardians of the Galaxy, leading the studio to add more comedy scenes and even hire additional editors (the end credits list five!). As a result, the tone is inconsistent as hell.
  • Santa Claus: The Movie was written as a musical with Leslie Bricusse-Henry Mancini songs, but the producers decided that genre wouldn't sell in the mid-1980s (this was just after Annie (1982) had underperformed against its massive budget). Several of those songs do appear as background/diegetic music in the finished film, but so do some pop songs by other hands, and Bricusse was really bitter about this. The film didn't do well at the box office in any case.
  • Pod People was initially written as a horror film, with an alien killing poachers and a vacationing rock band in a forest. Then E.T. came out, so Pod People was rewritten to copy its success, adding scenes of a child protagonist befriending a younger alien. But the killings, crude humor, and sexual innuendo remained from the earlier version, resulting in a film that couldn't decide who it was trying to appeal to.
  • {MUTE} was not written as a science fiction film. Duncan Jones added its futuristic setting.
  • Shock Treatment was supposed to be a parody of horror films like its predecessor, The Rocky Horror Picture Show but due to the director thinking it was too similar to the first movie, it was rewritten into a comedy.
  • Blow Up was originally intended to be something closer to a straight mystery, before being recut into a Mockstery Tale.
  • The 1992 action film Rapid Fire was originally envisioned as a Heroic Bloodshed film, with John Woo directing, but the studio wanted it to be a martial arts film.
  • Paddy Chayefsky's Oscar-winning screenplays for The Hospital and Network were both originally conceived as a TV series, but were re-written after being rejected by the networks.
  • Anchorman 2: The Legend Continues was originally conceived as a musical.
  • Caddyshack started out as a coming of age comedy about caddies working at a country club to a wacky screwball comedy that Harold Ramis described as a modern-day Marx Brothers film.
  • Jules Feiffer originally wrote Carnal Knowledge as a play, but Mike Nichols felt it would work better as a film.

  • Fear and Loathing in Las Vegas by Hunter S. Thompson was originally just going to be a straight series of articles covering a motorcycle race in Las Vegas, before becoming the weird, wacky, genre-defining whatever-it-is that it became.
  • Stephen King admitted that he didn't know where Christine or his short story "The Library Policeman" were going when he wrote the first several pages. Both started out considerably lighter and more comedic than they ended up. "The Mist" and "Apt Pupil" underwent shifts from short story to novella due to a case of "literary diarrhoea".
  • Bret Easton Ellis originally imagined American Psycho as the story of a disillusioned but nonviolent protagonist. After a dinner with friends who worked on Wall Street, he decided to make him a serial killer.

     Live Action TV  
  • 24 was originally conceived as a domestic comedy about a family preparing for a wedding. Seriously.
  • Sapphire and Steel was initially commissioned as a children's fantasy series, but when PJ Hammond's scripts turned out to be significantly scarier than would be acceptable for that, the network rethought the idea instead of demanding rewrites. "Assignment One" still shows some signs of the original intended audience, with the child PoV characters, use of nursery rhymes as plot points, rather whimsical kids' TV host characterisation of Lead, and probably the show's most uncomplicatedly happy ending. "Assignment Two", however, clearly indicates the shift, with its even more frightening atmosphere, adult subject matter related to war and sexual relationships and an absolutely horrifying Downer Ending.
  • Charmed was thought up as basically a TV version of The Craft about three roommates who were witches. Networks weren't really interested in the witchcraft until Constance M Burge made the characters sisters, and it became the Supernatural Soap Opera it was best known as.
  • A single-episode example - the Farscape episode "Scratch 'N Sniff" was originally intended as a very grim and downbeat anti-sex-industry Very Special Episode about an apparent Pleasure Planet whose Las-Vegas-IN SPACE! image was actually a cover for sentient-being trafficking and forced prostitution. At some point, however, it was decided that the episode was coming out as heavy-handed, self-righteous, and boring, and it was decided to turn it into a gonzo comedy episode instead.
  • The Community episode "Intro to Recycled Cinema" has an In-Universe example. Abed reveals that he was shooting a movie with Chang playing a police chief before the latter made it big in a series of commercials. The gang decides to complete the film to cash in on his success and they contact a movie producer to get it published when it's done. The producer suggests changing the crime drama to a space opera. Somehow, they manage to work Chang's already shot scenes into the new genre. (For example, by having him fire a laser out of the phone he's answering.)
  • Ash vs. Evil Dead was originally meant to be the fourth Evil Dead movie, but due to so much material being written, the makers decided to turn it into a television series instead. If the first season was a movie, it would've been around five hours long.

  • Lampshaded in Electric Funstuff's The Next Big Thing. A video game in development changes through every step of the process.
  • On Bob Dylan's 1985 album Empire Burlesque, the album for displayed a surprisingly (for its time) contemporary sound for Dylan. For the song "When The Night Comes Falling From The Sky", it was originally going to be an upbeat rock tune with the members of The E Street Band backing him! But when the album was developed, it was drastically rewritten, now sounding like this. This song earned Bob Dylan being called "Disco Dylan" when this album came out.
  • Johannes Brahms's Piano Concerto in D minor, Op. 15, was originally sketched as a sonata for two pianos.
  • Diamond Rio's seventh album Completely was originally going to be a double album, with traditional country music on one disc and country-pop on the other. The concept was abandoned partway through, but it explains why the poppier "Beautiful Mess" and a Diane Warren ballad are sharing an album with a bluegrass instrumental and a song written by Bill Anderson.

  • Company was originally written by George Furth as a cycle of eleven short plays.
  • Wicked was originally supposed to be an Aida-esque romance, the core of the story being the relationship between Fiyero and Elphaba, with Glinda essentially a supporting character. The finished story instead focused on the Romantic Two-Girl Friendship, making Fiyero more of a Satellite Love Interest.

     Video Games  
  • Halo was originally conceived as a Real-Time Strategy game, but it made it to shelves as a First-Person Shooter, probably because its plot and factions coupled with its genre would have made it too similar to RTS heavyweight Starcraft. Also, the developers changed genres because they decided they wanted to play as the soldiers. Initially Halo was a third person shooter for Macs (which can be seen in early videos and screenshots) but became a first person shooter when Bungie was purchased by Microsoft.
  • Originally Demon's Souls was going to be an open-world, medieval fantasy game made to appeal to The Elder Scrolls IV: Oblivion audience, but a Troubled Production and a lack of vision led to a rookie Hidetaka Miyazaki taking over and making a Nintendo Hard, level-based, dark fantasy survival horror Action RPG we know today, one that would literally kickstart a whole new subgenre of Action RPGs in the coming years.
  • A light variation with Sonic the Hedgehog, the initial concept was a more traditional platformer with puzzles and exploration akin to Super Mario Bros. 2. The final product, while still a platformer, focused more dominantly on its now trademark speed. This evolution is even more prominent in its sequel.
  • According to 1upnote , the NES version of Super Mario Bros. was going to be a shoot-em-up platformer, and Mario was going to carry guns, like the beam gun similar to those in Metroid and a rifle. Also, he was going to punch and kick enemies while empty-handed, ride on clouds (which were previously rockets in earlier development) and fire at enemies in cloud drive-bys that would soon become bonus coin stages. Also, the "jump button" was going to be "up" on the Control Pad, leaving the "A" button open for attacks.
  • Rareware has a habit of doing this:
    • Banjo-Kazooie was originally conceived as Dream, a 2D Super Nintendo RPG with human characters rather than a 3D Funny Animal platformer.
    • GoldenEye (1997) was originally to be an on-rails light-gun shooter like Lethal Enforcers or Virtua Cop. Before that it would have been a pre-rendered 2D platformer, like Donkey Kong Country but with guns. The unrelated Game Boy James Bond game is much closer to this design.
    • Conker's Bad Fur Day was originally just another generic kiddie platformer before they retooled it into the rude, crude, offensively over-the-top game everyone knows and loves in order to make it stand out from other Rare and Nintendo 64 games. This was after the tie-in Game Boy game, which really was as saccharine as Conker was intended to be, had been released as well.
    • Star Fox Adventures started off as an high-fantasy, action-adventure game titled Dinosaur Planet before Executive Meddling told them to retool it into a Star Fox game, adding shmup sections to the gameplay and a sci-fi tone to the story.
  • Rayman Raving Rabbids was conceived as a Rayman 2-esque platformer with original creator Michel Ancel having full involvement, but Executive Meddling caused the switch to a minigame collection and Ancel being dropped from the project.
  • Metal Gear began development as a straightforward shoot-'em-up, cashing in on the popularity of Capcom's arcade game Commando, but the programmers were having too much trouble creating a similar game on the MSX2 since the hardware couldn't handle too many enemy soldiers and bullets on-screen at the same time. When Hideo Kojima was brought into the project to salvage it, he decided to shift the game's focus to avoiding combat.
    • Metal Gear Solid: Portable Ops started development as an online multiplayer deathmatch-style shooter unrelated to the main Metal Gear Solid storyline. Portable Ops Plus does include the online multiplayer though.
    • Metal Gear Rising: Revengeance originally was named Metal Gear Solid: Rising and was a stealth-action game that emphasized hunting enemies. When the game switched developers from Kojima Productions to PlatinumGames, the stealth aspect was toned down in favor of more straightforward combat (hence the title change), though some stealth remains as the player can kill enemies without them expecting it.
  • Shinobi began development as a game about shooting shurikens at enemies from a first-person view. The developers planned to include a shuriken-shaped paddle to control the player's aim. The concept didn't prove to be that interesting and Sega decided to revamp Shinobi as a side-scrolling action game, with the shuriken-throwing game idea used for the bonus stages instead.
  • Thief started life as an Arthurian legend swashbuckling game with minor emphasis on stealth with the tentative name Dark Camelot. Once Looking Glass Studios realized just how good they made stealthing (ie, enemies not able to see you in the dark and having to be aware of your footsteps), they made a game specifically tailored for the mechanic, instead.
  • The Robin Hood: Prince of Thieves game for the NES by Sculptured Software was initially conceived as an action RPG titled The Legend of Robin Hood which originally had nothing to do with the movie. After tacking on the movie license, the game's publisher, Virgin Interactive, forced the developers to make it into a more straightforward action game.
  • Tabula Rasa was developed as a fantasy MMORPG before becoming a sci-fi MMOFPS.
  • Team Fortress 2 began as a realistic, serious FPS that was going to be just like its predecessor, but with more realistic physics. Then in 2003, they retooled it into a sci-fi FPS entitled Invasion, which involved a humans vs. aliens plot. Finally, in 2006, the game was retooled into the humorous, cartoonish, lighthearted FPS we all know of today.
  • Final Fantasy:
    • Final Fantasy VII:
      • The game's plot was originally conceived as having a real-world American Urban Fantasy Noir setting inspired by popular mid-90s TV shows like The X-Files and Twin Peaks, which would focus on a Hot-Blooded detective tracking down a group of terrorists in the mean streets of New York. At some point it was decided to make it into a more conventional High Fantasy setting, although still featuring The Big Rotten Pizza and a quasi-'murder mystery' ("who killed Sephiroth?") in a disturbing mountain town. The idea of a Final Fantasy game taking place in a realistic 20th Century America influenced setting was later revisited in Final Fantasy XV.
      • As a hangover from the above concept, Vincent was intended to be a Genre Refugee from 90s American television, an Expy of Agent Mulder and Agent Cooper, being a secret agent, conspiracy theorist, movie fanatic and amateur occultist who stumbled upon the goings-on in Nibelheim and was transformed into a shapeshifter. Relatively late in development he was retooled into a more straightforward Gothic Horror-themed character without the Ascended Fanboy elements, and his backstory revised to fit more into the main storyline.
      • Speaking of Final Fantasy 7, Video Game/Xenogears actually started out life as another blueprint for FF 7. However, it was decided that the concept was too dark and the game was turned into a complete unrelated game that was allowed to be it's own thing without concerns of what would be expected of a Final Fantasy installment. And it certainly was very dark...
    • Final Fantasy X started as a non-FF project called "Seventeen", which would have been a sci-fi game about a virus that killed people on their eighteenth birthday, and a seventeen-year-old doctor/priestess who was travelling all over the world to deliver vaccines on behalf of a pharma company/cult. Later, it would have become apparent that the cure was actually causing the sickness, and this was deliberately engineered by the pharma company to establish social control. When it was decided to make it into a Final Fantasy game instead, the setting was reformatted into a fantasy world besieged by a monster, while the doctor became a religious pilgrim ready to give her life to temporarily destroy the monster in a ritual used by a Corrupt Church to maintain theocratic control.
  • According to an interview on Gamespy, the Vehicular Combat title Full Auto was initially developed as a straight racing simulation until the developers realized it made no sense to have the main selling point of the game (extensive damage modeling) only be able to be experienced by being bad at the game.
  • When id Software first described their concept for Quake I, it was a Massively Multiplayer Online Role-Playing Game (before EverQuest made the genre mainstream) with characters taking control of Norse-inspired warriors armed with hammers. At some point they scaled their ambition way down to just producing another First-Person Shooter.
  • Toobin was originally in development as a kayaking game, with a kayak paddle controller based on the flight stick from the Star Wars Arcade Game. The development team eventually decided the controls weren't intuitive and the gameplay wasn't fun enough.
  • Tengai Makyou: Ziria was first pitched to Daiei as a live-action feature film, then to Tokyo Movie Shinsha as an anime series. Even after Hudson Soft began producing it as a video game, the game had a Troubled Production with many false turns, including designing the game as an Action RPG.
  • The original concept for Epic Mickey was a disturbing, Darker and Edgier horror game take on Disney's most iconic character, with biomechanical Body Horror character concept art that looked more like something from American McGee's Alice. Perhaps unsurprisingly, Disney balked at their mascot being taken in such an overtly mature direction, and the game ended up as a much more conventional, if still slightly grim, platform game.
  • Magical Mirror Starring Mickey Mouse was originally conceived as a 3d platformer and Spiritual Successor to the Disney's Magical Quest games when it was announced at Nintendo Space World 2001. For some reason, Capcom, at some point between Space World 2001 and E3 2002, decided to retool the game into a Point-And-Click Adventure game. On a console no less.

     Visual Novels 
  • Higurashi: When They Cry was originally conceived as a single-setting stage play called "Hinamizawa Bus Stop." Although the main elements of the sound novels' plot are still present (the dam conflict, the curse of Oyashiro-sama, and the Hate Plague having a scientific origin; the play also hints at the "Groundhog Day" Loop present in the games), most of the franchise's major characters had not been created at this point. The play would be scrapped and expanded into the sound novels, although adaptations of the original script would appear in both manga and sound novel format.

     Western Animation  

Alternative Title(s): Mid Development Medium Shift


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