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Best described as "Burnout with guns", this Pseudo Interactive (the makers of Cel Damage) and Sega joint, released for the Xbox 360 in early 2006, challenged players to compete in races using cars mounted with machine guns, rockets, missile launchers and all manners of fun toys. Unlike many other racing games with combat elements where weapons are often Mario Kart-esque one-use items, the weapons in Full Auto are permanently mounted on the competitor's cars, have unlimited ammo and can be used at any time (barring overheating and a cooldown period at the beginning of each races), allowing for much more carnage. Full Auto was also notable for its "Unwreck" mechanic, which allowed solo players to go back in time by a few seconds and undo their mistakes, predating the adoption of similar time-rewinding mechanics in more traditional racers such as Gri D and Forza Motorsport.

A sequel, titled Full Auto 2: Battlelines, was released later that year as a launch title for the PlayStation 3. More of a remake than a true follow-up, Battlelines introduced an actual plot: the career mode begins with the player's garage being contacted for assistance by SAGE, the benevolent guardian AI of Meridian City, whose components have been mysteriously stolen as an anarchist group called the Ascendants is taking the streets by storm. Battlelines put a greater focus on the Vehicular Combat Arena mode (which was an option in the first game's multiplayer, but was not featured at all in the single player campaign) and streamlined various mechanics for a more intense experience.

A Playstation Portable version of Battlelines was also released, which featured a more extensive customization feature and a different plot about foiling the dark designs of the Master/Slave Organization.


This series provides examples of:

  • A.I. Is a Crapshoot: After restoring all of SAGE's components and turning off her safeguard, she decides the proper course of action to protect humanity is to destroy it by nuking Meridian City. The last stretch of the campaign has the player stop her from doing exactly that.
  • Anti-Frustration Features: Unwreck, which allows players to go back in time by a maximum of 4 seconds. In the first game, players need to first max out the Unwreck meter by blowing things up while the sequel makes it easier to use by tying it to the Boost Bar instead.
  • A Winner Is You: Battlelines ends with a short Repeat Cut of SAGE blowing up, followed by the credits.
  • The Computer Is a Cheating Bastard: Beside the expected Rubber-Band A.I., computer opponents in the first game's career mode have much more health than they would normally have and can change their path when the player uses unwreck.
    • SAGE's car possesses dual-mounted tank guns that fire as fast as the default assault rifles, and homing rockets loaded with napalm. Naturally, none of these weapons are available to the player.
  • Fauxrrari : Most of the car roster is based on real vehicles with the serial numbers filled off. For instance, the Guardian is blatantly a Chrysler 300.
  • Gameplay Grading: The first game featured a three-tier medal system for events, where getting a bronze usually means simply completing the events while getting Gold requires being in first place and accomplishing another objective (for example: placing first and getting X amount of Wreck Points). Battlelines scrapped this in favor of giving the player three secondary objectives by events.
  • Mission-Pack Sequel: Full Auto 2 is one (it even reuses all of the tracks of the original, albeit with some tweaks), as one could guess from the fact it was released the same year as the first game.
  • Nice Job Breaking It, Hero: Turns out SAGE was switched off for a good reason.
  • Nitro Boost: It is filled by doing powerslides and jumps. In the first game, the player could only engage the boost when it was fully charged; Battlelines made boost use more flexible and energy easier to acquire.
  • No Plot? No Problem!: The original Full Auto has no plot to speak of. Early press releases told of a cab driver being blackmailed into participating in illegal street races by a terrorist group, but none of this is apparent in the final game.
  • Rewarding Vandalism: Wreck Points in the first games can be obtained by destroying innocent bystanders, objects and buildings. Getting them is necessary to use Unwreck and get many of the Gold medals.
    • The plot of Battlelines is ostensibly about saving Meridian City, but many of the secondary objectives require the player to destroy landmarks or public infrastructure, for no clear reason.

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