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This page is for the Norse Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website

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General Tropes

    Norse Pantheon General Tropes 
https://static.tvtropes.org/pmwiki/pub/images/smite_norse_banner.png
Norse Pantheon banner artwork
https://static.tvtropes.org/pmwiki/pub/images/smite_norse_trademark.png
Norse Pantheon trademark icon
The deities and mythological characters of the vikings which are playable in Smite. The Norse Mythology page deals with and can provide beneficent information about their real world counterparts.
  • Grim Up North: Plenty of the Norse characters have a snowy backgorund in their splash art, which indicates hailing from a northern climate. Though the vikings did inhabit Norway and Scandinavia, they also travelled to alot of southern places, including the Mediterranean. Then there's the fact that in Norse mythology, the World Tree Yggdrasil is home to nine realms with different climates.
  • Horny Vikings: Toyed with. Some character are more accurate to the source material, while others play the viking stereotype straight.
  • Norse by Norsewest: Played with. While some are depicted as stereotypically blonde and blue-eyed, there are also brunettes.
  • Proud Warrior Race Guy: They are who the vikings worshipped, so this is expected.

Warriors

    Odin, the Allfather 
https://static.tvtropes.org/pmwiki/pub/images/odin_smite_3344.png

Voiced by: Bob Carter

Odin is a Warrior god with decent survivability and high burst damage through his abilities. His passive, Path to Valhalla, grants him 10% movement speed and power for ten seconds whenever a god dies, stacking up to five times. Odin's first ability, Lunge, has him leap at a target area, dealing damage to all enemies within. Compared to other leaps, Lunge is slow to execute but deals heavy damage in a large area. His second ability, Raven Shout, summons a flock of ravens to form a shield around Odin. At the end of its four-second duration the shield explodes, dealing damage to nearby enemies. This damage scales with the amount of shield remaining, and is further increased by 25% if the shield was intact. The shield also automatically detonates if Odin performs a Lunge. Using his third ability, Gungnir's Might, Odin charges Gungnir with Runic Magic, gaining knockback immunity. Gungnir changes runes during this and Odin pulses out damage around him, slowing enemies. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed, the second allows Gungnir to home onto enemy gods, and the last rune allows Gungnir to stun gods. His ultimate, Ring of Spears, creates an octogonal wall of ghostly spears around him, trapping any enemies caught within while Odin, his allies, and all projectiles can pass freely (Odin himself gains immunity to slows and roots while in the ring). A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and getting slowed, and enemies caught inside the ring cannot be healed. Odin also permanently gains additional attack power for each enemy god that dies inside the ring.

Odin received a number of fairly significant changes in September 2014. For his powers before this change, see this note 

Odin's alternate skins include The Huntsman, Raven's Throne, Mountain Man, DaimyOdin, Pandamonium, Omni Tech, Dread Knight, Celestial Guard, and Worlds Collide Odin.


  • Action Dad: As expected by the Allfather.
  • Art Evolution: Got a more detailed character model a while after his release.
  • Badass Beard: Odin has a massive beard done into three Braids of Barbarism.
  • Battlecry: Raven Shout is usually accompanied by him yelling one of three lines:
    Yggdrasil mustn't fall!
    For Asgard!
    Valhalla beckons you!
  • Blade on a Stick: He carries his mighty Gungnir.
  • Close-Range Combatant: One of the only gods that can't do anything without getting close to an enemy.
  • Combos: Using Lunge while Raven Call's shield is active guarantees both hit the same area. Additionally, his ultimate combines very well with other gods' high-damage abilities that hit a large area - for example, the ultimates of Zeus, Vulcan or Cupid.
  • Cool Chair: He stands upon a great wooden throne during his victory animation.
  • Crutch Character: As it stands, Odin does incredibly well in the early game thanks to the static damage on his Lunge/Raven Shout combo, but that same static damage, combined with the fact that Odin has to use both his damage mitigation and escape to get full damage, means that once the enemy team's CC is online his damage is effectively crippled for the sake of survivability. Unless he can get an extremely good lead extremely early, the only significance he'll have in teamfights is the anti-healing on his ultimate.
  • Eyepatch of Power: Odin has only one eye as is told of him, with the missing eye covered.
  • Everything's Better with Spinning: Which is why he spins his spear above him twice before he sticks it into the ground to taunt you. Also why he spins his spear around once before landing to strike it into the ground for his Lunge ability.
  • Friendly Fireproof: His reworked ultimate is an unusual version of this, where it blocks enemies but not allies, who can still move though it freely.
  • Geo Effects: His Wall of Spears ultimate creates a circle of spears around him that blocks normal movement - it can only be circumvented with abilities that teleport through or jump over it.
  • Ground Pound: His Lunge ability deals damage to enemies within the area Odin jumps and lands on.
  • Hoist by His Own Petard: His ultimate creates a perfect targeting circle for many god's abilities...including enemy gods. It's a brave player who takes Odin when there is the likes of Zeus on the enemy team.
    • Slightly better than his old ultimate, which prevented the passage of both allies and enemies, with the former now being able to move through his spears.
  • Horny Vikings: Odin wears a helmet with the horned style of the trope, though with especially large horns compared to other examples.
  • The Juggernaut: Pre-changes Odin received a large amount of buffs while inside his ring, making him hard to evade and harder to stop.
  • Mage Killer: One of the most common uses for his ultimate, since mages rely on staying a safe distance away from enemy carries and only a few of them (Scylla, Raijin, Hades, Ao Kuang) can escape the ring with a normal ability. Even more so after his rework as it now completely shuts down the healing abilities of characters like Ra and Hel.
  • Rated M for Manly: Despite his travels for wisdom, Odin's gameplay in Smite goes for a more direct approach - summon a shield of ravens, jump-attack onto an enemy, Spin Attack to slow the survivors or outright trap and debuff them with the ring of spears.
  • Reverse Grip: How he holds his spear out of combat. He goes into a more normal grip, with the spear-end facing away from him, once he is in combat.
  • Sadly Mythtaken: Odin's lore describes him as hoping to change his fate of being killed by Fenrir in Ragnarok. This cannot happen as You Can't Fight Fate is a running theme within Norse Mythology (noted by the gods themselves in some stories), with Odin's demise in the expected The End of the World as We Know It being just one of very, very many.
    • Though one could interpret this another way: As Odin is a Norse warrior, he prefers to die trying to face against what he knows is a hopeless cause than just give in, which would be cowardly. You Can't Fight Fate but you can try.
  • Samurai: The Daimyodin skin turns him into a feudal Japanese Warlord, complete with Japanese accent and some Gratuitous Japanese (such as "de gozaru").
  • Shoulders of Doom: Was especially prominent in his old model, though his new model's silhouette doesn't display quite as blatantly.
  • Shout-Out: With his manliness, a mighty spear as his weapon, his status as the top leader of his Pantheon, and having an ultimate where he traps himself and his target within a mostly-inescapable terrain, it's clear Hi-Rez most likely based Odin's style off Jarvan IV. Pity that Odin did not yell ASGARD!!! when using his Ring of Spears.
  • Slice-and-Dice Swordsmanship: Odin has a joke where he says "Depth perception? Hah! I stab and Gungnir finds its target. Always."... yet the only time he ever uses it in a stabbing motion within gameplay when he strikes downward in a leap for his Lunge ability. Otherwise, he always swings it. Even after his model and animations were updated.
  • Spin Attack: His Gungnir's Might ability has him do an overhand swing from behind his head after doing a wide slash left from right.
    • His old model did a backwards swing on Gungnir's Might. Another backwards swing served as one of his basic attack animations.
  • Super Mode: Part of his pre-rework Wall of Spears ultimate's mechanics - in addition to stopping enemies from moving out of the ring, it also gave him bonus protections, physical power, and immunity to crowd control while he's in it. Now, it debuffs the enemy attack speed and healing instead.
  • The Stoic: Odin is one of the few Gods that has very limited speech bank, due to being one of the first Gods included and has a very lacking voice update, he didn't say anything when buying things or approaching low health and his speeches were either battle cries or grunts. He didn't even say anything when beginning a battle. (Though he does have a few taunts and jokes)
  • Top God: Of the Norse gods, at least according to some written records (others seem to imply Odin didn't have such a lofty position).

    Tyr, the Lawgiver 
https://static.tvtropes.org/pmwiki/pub/images/250px-t_tyr_default_card_2779.png

Voiced by: Ian Sinclair

Tyr is a dual-stance Warrior god who can switch between offensive and defensive combat. His passive, Unyielding, caps the duration of crowd control effects affecting Tyr to one second. His first ability, Fearless, makes Tyr charge forward, damaging enemies. In Assault Stance, he attacks twice, pushing enemies in front of himself and knocking them in the air. In Guard Stance, he attacks only once, passing through enemies unimpeded and knocking away anyone hit. Tyr's second ability, Power Cleave, makes him swing his massive sword in an arc in front of himself, dealing damage to all targets struck. In Assault Stance, any enemies that were knocked up previously are knocked back. In Guard Stance, every enemy hit (up to three) will heal Tyr. His third ability, Change Stance, passively increases Tyr's power in Assault Stance, and his protections in Guard Stance. Activating it will change Tyr's stance, as well as take Fearless and Power Cleave off cooldown. This ability can be used without any ranks in it, but it must be leveled at least once for Tyr to receive the passive benefits. His ultimate, Lawbringer, makes Tyr toss his sword into the air, then perform a leaping attack at the target area, dealing damage in a wide area and slowing enemies.

Tyr's alternate skins include Dark Judgment, PrivaTyr, King Ar-Tyr, Sock PuppeTyr, Convention 2015, Draco Knight, and Hail to the King Tyr.


  • Badass Beard: Like a lot of gods in the Norse pantheon, though his is fairly short and well-kept.
  • BFS: It's about his height and only slightly less wide than his torso.
  • The Cape: He is Courage. He is Honor. He is Justice.
  • The Comically Serious: When paired up with Manny in the Sock PuppeTyr skin.
  • Combos: In Assault Stance, his Power Cleave can knock enemies back, but only if they're launched into the air first. Guess what Fearless does in the same stance?
  • Difficult, but Awesome: One of the hardest Warriors to be played. Tyr has tremendous utility, sustain, crowd control, and mobility, but these are all encompassed in two different stances that can't all be accessible at once and his crowd control (Assault!Fearless) requires good aim; missing can turn a good opportunity into a disaster. And regardless of what his Passive says, going YOLO and putting himself in the middle of the enemy team in hopes of catching one of them off guard with his crowd control is still going to get him beaten to death, which is a mistake committed by a lot of newbie Tyr players. It's very easy to see which ones are good and which ones are bad. But when played properly, Tyr's versatility makes him one of the deadliest and most feared warriors in the game, cleaving through enemy ranks, picking off lone stragglers easily (or bringing them to his allies to be beaten down together), and shrugging off everything thrown at him.
  • Foe-Tossing Charge: This makes up half his kit.
  • Handicapped Badass: Sacrificed his hand in order to keep Fenrir chained until Ragnarok. Still doesn't stop him from kicking all kinds of ass.
  • Honor Before Reason: His backstory mentions his willingness to let Fenrir bite his hand off wasn't rooted in a desire to trick the wolf, but because even Fenrir deserved some kind of fair treatment.
  • Lightning Bruiser: One of the best examples with not just one but two dashes, a huge leap, a very damaging ability combo, a powerful self-heal, and free power or protections depending on which stance he's in. Received a series of nerfs in 2014, likely due to being so good at this.
  • "No. Just... No" Reaction: This is how he responds to the laugh command.
  • No-Sell: His passive reduces his vulnerability to many types of crowd control.
  • No Sense of Humor: This guy outright refuses to laugh when you type in the command. Even his "jokes" are more along the lines of Badass Boasts and court talk.
    • While his Privatyr skin averts this (except still refusing to laugh, he's fine with jokes though), he goes back into being this with his Sock Puppetyr skin. His sock puppet Manny goes along to say possibly funny things, while Tyr just finds them unfunny and a lot of times expresses how much he's annoyed with the puppet. Even King Ar-Tyr refused to laugh, at most just saying "I am amused."
  • Reverse Grip: Holds his sword this way in Guard Stance.
  • One-Handed Zweihänder: How he wields that gargantuan sword of his...not that he has much of a choice about the one-handed part.
  • Only a Flesh Wound: Might say this almost verbatim after surviving a fight at low health (though his tone of voice makes it clear that it's not).
  • Pirate: In his Privatyr alternate skin.
  • Shoulders of Doom: They practically reach the height of his body off his shoulders!
  • Shout-Out: His ultimate has a...suspicious description.
    Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area"''
  • Silliness Switch: Tyr is one of the most straight-faced characters, refusing to laugh or joke when prompted with the corresponding emote commands. Then you switch to his Privatyr skin....
  • Spin Attack: His Fearless ability has him spin around twice while using it in Assault Stance. Power Cleave is a backwards spin-slash in Assault Stance, or a forwards spin-slash in Guard Stance. Lawbringer has him do a forward somersault prior to impact.
  • Stance System: His primary gimmick.
  • Sword Drag: When in Assault Stance.
  • Talk Like a Pirate: As Privatyr.
  • Unexplained Accent: Like Athena and unlike his compatriots in the Norse pantheon, he has a noticeable Scottish accent. Though the Norse did colonize parts of Scotland which could work as an explanation.

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Guardians

    Fafnir, Lord of Glittering Gold 
https://static.tvtropes.org/pmwiki/pub/images/smite_fafnir_default_card.png

Voiced by: Ari Ross

Fafnir is a Guardian god that excels at setting up a fight for his team, but can become a deadly threat on his own in a pinch. His passive, Endless Greed, grants him four bonus gold from all minions, structures, kills, and assists. He also gains protections based on how much gold he is currently carrying, capping at 30 protections at 1,000 gold. His first ability, Cursed Strength, is a projectile that damages anything in its way, stopping at the first god hit. The god hit is stunned and a wave radiates outward, slowing both the target and all enemy gods near it. His second ability, Coerce, is a buff that increases attack speed, heals him, and has him deal bonus damage to whoever the buffed ally attacks. His third ability, Underhanded Tactics, is a leap that damages and disarms enemies when he lands, but takes longer to land the further he travels.

His ultimate, Dragonic Corruption, makes him untargetable as he succumbs to his curse, transforming into a dragon and poisoning nearby enemies as he finishes. While in his dragon form, his basic attacks change into a continuous poison breath that deals DOT but cannot proc on-hit item effects. Additionally, all of his abilities have their cooldowns reset and have added effects: Cursed Strength deals additional DOT and shreds protections, Coerce has a larger AOE to apply to multiple allies, and Underhanded Tactics can leap further, deals additional DOT, and stuns the nearest enemy hit. This form lasts for a lengthy period or until cancelled, and turning back also resets his cooldowns, but he is vulnerable during the reversion process.

Fafnir's alternate skins include Covetous, Dread-Lord, Pot O'Gold, and Griffindwarf Fafnir.


  • Breath Weapon: His basic attacks and first ability in dragon form have him spit poisonous acid.
  • Curse: He was given a cursed treasure horde by Loki-in particular a Ring of Power bestowing misfortune-and was driven insane by it, murdering his father and transforming into a dragon to guard it.
  • Cursed with Awesome: Zigzagged. On one hand, Instant Awesome: Just Add Dragons! with the Combo Platter Powers the transformation provides. On the other hand, he's cursed to be paranoid and greedy as all hell. Mostly played straight, since he was already a jerk before he was cursed.
  • Drop the Hammer: He wields a cursed warhammer which he throws at his opponents during his Cursed Strength ability.
  • Expy: He is basically a combination of Muradin, Dragon Knight, Shyvana, and Wario, both by design and in mechanics.
  • Gameplay and Story Integration: Players are encouraged to be just as greedy as Fafnir himself in order to fully take advantage of his passive. The added protections incentivizes hoarding as much gold as possible, as any item purchase that brings him under 1,000/closer to 0 weakens him, and the extra gold gain encourages killing whatever you can to make that gold go up faster.
  • Gold Fever: He is extremely greedy and his Endless Greed passive ability grants him extra gold per kill and buffs him the more gold he has.
  • Greed: His theme, which plays well with his gameplay (see above).
  • Heel–Face Turn: Griffindwarf Fafnir is basically what happens if Fafnir was a good dwarf from Azeroth, complete with switching his Dragon form into a Griffon, an animal commonly associated with that setting's Alliance. His quotes ends up being not that of a greedy selfish dwarf, but instead a Boisterous Bruiser trying to carry the team. Though he still has a massive ego.
  • Horny Vikings: He's a character from Norse mythology, his helmet has horns in the same shape as his dragon form, and his greedy nature fits the "pillage and plunder" style of Vikings.
  • In the Blood: Being greedy wasn't a trait dwarfs in Norse myth had. In fact, members of Fafnir's family are the only ones ever stated to be, making it seem like the vice runs in the family. Fafnir was so greedy he murdered his dad and was in turn murdered by his other brother's foster son. Said brother was plotting to kill the foster son to keep Fafnir's hoard all to himself. The only reason Fafnir wasn't killed by his brother was because the brother was cowardly.
  • Jerkass: In addition to being easily jealous and greedy, Fafnir is one unpleasant dwarf.
  • One-Winged Angel: He normally fights in his dwarf form, but his ultimate transforms him into his dragon form for a short period.
  • Our Dragons Are Different: He was a dwarf prince who was transformed into a Western-style poison-spewing dragon.
  • Our Dwarves Are All the Same: Fafnir is a Norse dwarf who wears Viking-style armor and a horned helmet and has a beard. However, due to Hi-Rez making him lore accurate, he lacks the Scottish accent and the love of alcohol associated with standard dwarves, traits that developed in pop culture long after the Norse religion stopped being practiced. His greed and warhammer, while also being traits of fantasy dwarves today, weren't traits mythological dwarfs had.
  • Patricide: Killed his own father (who was also greedy) because of his greed. He gets cursed instead of his father.
  • Poisonous Person: Rather than breathe fire, his dragon form spews poison and acid.
  • Pooled Funds: His victory animation have him take a dip on his Dragon Hoard and then start swimming like Scrooge McDuck
  • Spared By Adaptation: The story of how Fafnir met his end-confronted by the hero Siegfried/Sigurd and run through with the legendary sword Gram with his blood and heart consumed by his slayer to grant him various boons-is not included in his lore. It stops right after his dragon transformation which means Fafnir could possibly survive.
  • Super Mode: His dragon form has upgraded abilities from his dwarf form.
  • Tragic Monster: He's a greedy, kinslaying, murderous bastard of a dwarf at the best of times and a poison-spewing, possibly man-eating dragon at the worst, but that's only because Loki gave his family cursed gold out of spite at being forced to pay reparations for unknowingly murdering Fafnir's shape-shifting brother. However, this is downplayed because before the curse, he was already a jerkass.

    Jormungandr, the World Serpent 
https://static.tvtropes.org/pmwiki/pub/images/250px_skinart_jormungandr_default.jpg
"I am Jormungandr, the World Serpent and ender of your days! I am Ragnarok!"
Voiced by: Kellen Goff
Jormungandr is a bruiser style Guardian, who's meant to be regularly in the face of the enemies and send them scattering with his decent crowd control and surprisingly decent damage output. His passive, "Immovable" means that he cannot be affected by hard displacement abilities and instead receives a debuff, "dazed" causing him to receive extra damage from enemy's abilities and a fading slow. His first ability, "Venomous Haze" has him fire noxious spit at an area that deals damage and creates a large toxic cloud which slows enemies. His second ability, "Consuming Bellow" draws power from toxic clouds and has him roar, dealing damage to all enemies, slowing them and causing them to tremble. His third ability, "Submerge" has him sink into the ground, becoming stealth and giving him "predator vision" allowing him to detect stealthed enemies. When he emerges he knocks up all enemies near him. His ultimate, "World Serpent", enlarges Jormungandr, and after a lengthy channel, he flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When he emerges and submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.
  • Antagonistic Offspring: He very coldly tells Loki that he doesn't regret killing him as on of his directed taunts.
  • Breath Weapon: His basic attacks are him spewing a poisonous haze in a cone in front of him which does tick damage to those in front of him. The longer he channels it though, the slower the attack rate is. His Venomous Haze ability is also pretty much this, spitting out a venomous cloud to a location.
  • Card-Carrying Villain: He makes no effort to hide the fact that he's an omnicidal maniac who wants to kill all of the gods
  • Dynamic Entry: It's rarely more dynamic than a giant snake crashing up from the ground. His Submerge ability and The World Serpent ultimate both apply to previous statement.
  • Evil Is Bigger: He's so large that he can't be displaced by displacement abilities.
    • Also helps that he happens to be the tallest god in the game by far.
  • Evil Laugh: When casting his third ability he often will let out a sinister cackle.
  • Evil Sounds Deep: His voice is rather deep, raspy, and demonic.
  • Hero Killer: He is destined to battle Thor and have a Mutual Kill come Ragnarok.
  • Invisibility: His third ability allows him to turn invisible for a brief period, though his stealth is broken if he's damaged before he reemerges.
  • Gameplay and Story Integration: Pretty much all of his unique points, really. He is dazed instead of displaced because how would one knock around a serpent so large as to span the world? His camera is based higher in the sky because he's a big snake standing up higher than everyone else. His auto-attacks do continuous, quick damage in a cone because it's from him continuously breathing it out...and slows in attack speed as he continuously auto-attacks without pause because his lungs are running out of breath. His stealth causes tremors that can be heard by enemies that he's near, because it's a giant snake crawling in the ground.
  • Kill 'Em All: His voice lines make it pretty clear that he intends to kill all gods good or bad, under the pretense that "Ragnarok plays no favorites".
  • Mechanically Unusual Fighter: Jormungandr cannot be displaced from his current position in anyway. Instead, he is "dazed" if someone would try to do so on him, which slows him and makes him take 10% more damage. His height is also higher, and so is the camera which a player of him will see out of. His auto-attacks are a lot less "auto" because it's a Breath Weapon of his that runs on a reserve, which prevents him from auto-attacking when it runs out until it refreshes again. His stealth causes tremors that can be heard by nearby players.
  • Mighty Glacier: He's actually one of the slowest gods, movement wise, but his abilities are actually fairly damaging for a guardian, and his innate tankiness means it will take a lot to put him down
  • Omnicidal Maniac: He wants to kickstart Ragnarok, which would lead to the end of all things.
  • Our Dragons Are Different: He's a massive sea-serpent that is so large, that he encompasses the whole world. He breaths venom out to attack.
  • Ouroboros: One of the originals! That being said, only the names of one of his skins (and his cutesy avatar, which actually shows him biting his tail) actually reference the concept.
  • Overheating: His basic breath attack can keep shooting out until it runs out, putting it on a cooldown. He can shoot it without cooldown as long as he doesn't completely deplete his breath reserves.
  • Poisonous Person: His breath is poisonous and three of his four abilities create toxic clouds around him.
  • Reptiles Are Abhorrent: He's one of the more evil gods in Smite, actively trying to bring forth Ragnarok, and his voice lines and announcer pack make it clear he fully intends to make sure all gods perish during Ragnarok.
  • See the Invisible: While invisible, he is capable of detecting other invisible gods thanks to his predatory vision revealing all gods in his line of sight.
  • Sssssnake Talk: One of his jokes makes use of this. Though unlike Kukulkan, his voice lines don't have much hiss to them.
  • Stealthy Colossus: Can go invisible, is a serpent that can surround the world. To be fair, this is because he's submerging into the ground, and his nearby presence causes tremors that can be heard by enemies.
  • Voice of the Legion: His voice has a rather demonic tone to it.

    Ymir, Father of the Frost Giants 
https://static.tvtropes.org/pmwiki/pub/images/332a9b6309cc73d164171c627a0f57cd.png
"Ymir is here!"
Click here for his Classic look 

Voiced by: Charles Campbell

Ymir is a Guardian god that, between his tankiness and his abilities, serves as a massive obstacle to the opposing team. His passive, Frostbite, applies a debuff to enemies that get hit by his abilities. Affected enemies take double damage from Ymir's basic attacks and deal slightly less damage to their targets. His first ability, Ice Wall, creates a wall of ice at a location of Ymir's choosing, perpendicular to the direction he is facing and blocking enemy and allied movement and projectiles. His second ability, Glacial Strike, causes a row of icy spikes to erupt from the ground in a wide line in front of him, dealing damage after a short but noticeable delay. His third ability, Frost Breath, freezes all enemies in a cone in front of him, dealing damage and making them unable to move or act, also serving as one of the longest crowd control effects in the game. His ultimate, Shards of Ice, roots Ymir for up to three seconds. Enemies in a large area around Ymir are slowed during the channel. When finished or cancelled early, enemies in range take heavy damage, scaling with the duration of the channel.

Ymir's alternate skins include Obsidian Shard, Digi-MIR-9000, Twitchymir, Nuclear Winter, Irezumir, Boss Twitchymir, Baron Frostchild, Cacodemon, Cacodemon X, Belly Ache, Crystal Colossus, Titan Forge, and C4Codemon Ymir.


  • And Call Him "George"!: One of his taunts make him refer to this trope accurately.
    "You mine now! Ymir will love you, and squeeze you, and call you George!"
  • Affably Evil: Ymir is amongst the bad guys, but he's less malicious and more too dumb to be actively evil. It's also noted that if one buys his voicepack, his "Hi!" voice is very friendly for an "evil" character.
  • Always Chaotic Evil: Named as such for being a Frost Giant.
  • An Ice Person: He's a Frost Giant who breathes ice and generates ice from either his body or whatever he smashes at.
  • Badass Beard: Ymir has a long beard with two ends of a large mustaches above it.
  • Back from the Dead: The game's reason for him being a playable character and not chopped up as the different parts of the world.
  • Boring, but Practical: Using Frost Breath and Glacial Strike as a combo. Frost Breath is an ability with very little delay that can only miss if the user whiffed its maximum range or the target(s) managed to move sufficiently or erratically to confuse him. Glacial Strike has a much more significant delay that is easily invalidated by landing Frost Breath first. They are both some of the strongest stuns and slows in the game respectively.
  • Breaking the Fourth Wall: A voiceline he has in his Nuclear Winter skin:
    "HiRezKelly is Ymir favorite!"note 
    • Which is probably also an Ascended Meme and may qualify as an Easter Egg, given that in order to hear it, you not only have to actually have the Nuclear Winter skin (it's treasure chest-exclusive, thus requiring either a lot of luck or a lot of money), but you also have to kill an opposing Ymir while playing with the skin.
  • Carry a Big Stick: Originally just a big chunk of ice, after his visual rework it's a metal club with ice clinging to it.
  • Charged Attack: His ultimate can be released early for reduced damage.
  • Combos: Enemies hit by his abilities briefly take double damage from his club strikes. This pushes his damage from moderate to noticeable. He's also probably going to have to hit enemy Gods with Frost Breath first to hope to hit them with Glacial Strike.
  • Curse Cut Short: He does this if he's killed.
    Ymir: Oh fu—!
  • Difficult, but Awesome: The rest of his kit. Ice Wall and his ultimate Shards of Ice require much more nuance to pull off. Ice Wall requires a good amount of forethought to use well - it can save, split up and trap enemies...and allies. 'Shards of Ice's long casting time makes it rather unlikely to actually damage enemies in many cases due to them being able to jump away or even walk out of it despite its slowing effect, but its base damage and scaling is very appropriately compensated for this.
  • Dumb Muscle: He's not the brightest of the gods as you can tell by his speech.
  • Evil Laugh: The completion of Shards of Ice has him let out a satisfied chuckle.
  • Hulk Speak: Ymir smash you like a pancake!
  • Geo Effects: Erects a large wall of ice from his...Ice Wall ability.
  • Human Popsicle: Done by him, which is pretty much the strongest stun in degree in the game.
  • Mighty Glacier: His spells can be rather painful towards enemy players, but speed has never been his strong suit. That and the fact that he is almost literally a mighty, walking glacier.
  • Not the Intended Use:
    • With very high damage on his abilities for a tank, an extremely long stun, and a passive that doubles the damage of his basics, Ymir can pull off some very strong ganks. Hence, Jungle Ymir.
    • Before items were exclusive to magical or physical, it wasn't uncommon to have Ymir buy items associated with ADCs. His passive would double his auto attacks. Combined with critical hits, he could auto attack for 1500 every swing. This was the biggest factor in preventing cross-stat item borrowing.
  • Our Giants Are Bigger: A Frost Giant specifically.
  • Pieces of God: Ymir's body was used in the creation of Midgard.
  • Third-Person Person: Uses it in a few times, but not strictly so.

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Mages

    Freya, Queen of the Valkyries 
https://static.tvtropes.org/pmwiki/pub/images/500px_skinart_freya_default_v2.jpg
"For Asgard!"
Click here for her Classic look 

Voiced by: Jamie Marchi (default, Pixel Buster Freya, and Get Served Freya), Erica Lindbeck (All for One! Freya), Stephanie Young (Ordo Aurora Freya)

Freya is classified as a Mage goddess, but plays much closer to an Assassin, considering her melee range and basic attack-based damage. Her passive, Brisingamen's Blessing, simply gives her lifesteal. Her first ability, Irradiate, is a steroid that temporarily increases the power of her basic attacks. Her second ability, Pulse, allows Freya to temporarily use ranged basic attacks. While in this state, her basic attacks are stronger, they explode, damaging enemies in a radius, and slow enemies hit. In addition, if Irradiate is active during this period, the damage bonuses stack, but at the cost of removing the AOE and slow of Pulse. Freya's third ability, Banish, briefly lifts all enemies in the target area into the sky, making them immune to harm but unable to move or act. Using her ultimate, Valkyrie's Discretion, Freya takes to the sky upon her Cloak of Feathers, becoming untargetable and able to fire up to four powerful area blasts.

Freya's alternate skins include Northern Lights Freya, Valkyrie Freya, Frost Maiden Freya, Pixel Buster Freya, All For One! Freya, Get Served Freya, Ordo Aurora Freya, and Lady of the Lake Freya.


  • Adaptational Modesty: Stripperiffic as Freya's design is, it's still quite a way removed from most classical depictions of her, where she's usually naked. Interestingly she is this twice over, her redesign is still revealing but now she has a proper Breast Plate rather than essentially having two small shields covering her huge bosom.
  • And This Is for...: Ordo Aurora Freya does this when she gets a kill streak.
    "This is for my people!"
    "And THIS is for the galaxy!"
  • Braids of Action: A 50/50 of the trope, having the sides of her hair bundled (not braided) from the front but leaving the rest of her hair down long.
  • Chainmail Bikini: It covers a little more than standard, but still leaves her plenty exposed enough.
  • Combo Platter Powers: One of Freya's jokes has her say "Love, fertility, gold... Is there anything I'm not the goddess of?". Wikipedia describes her associated with "love, sexuality, beauty, fertility, gold, seiðr [a type of sorcery], war, and death", in case you were wondering.
  • Death from Above: Her ultimate has her use wings of light to go into the air for a short duration to lob magic blasts on enemies below.
    "To the skies!"
  • Dude Magnet: In her Reveal trailer, a picture depicts that both Thor and Ymir want her marriage. Also, in Ratatoskr's aggrandized story about himself, she's seen kissing him, meaning that Ratatoskr probably has the hots for her.
  • Light 'em Up: Her Irradiate and Pulse abilities are signified by her sword becoming wreathed in bright Aurora Borealis-esque colored light. Using Pulse causes her sword to shoot it. She barrages similar-looking blasts onto the battlefield below while using Valkyrie's Discretion.
  • Glass Cannon: Few gods can hope to duel Freya, but few fold as fast and easily by a coordinated effort as she does.
  • Life Drain: Receives a considerable amount of lifesteal from her passive.
  • Magic Knight: One of the few magical melee deities (alongside post-rework Ao Kuang). Freya can temporarily turn her attack style into ranged AoE and be played like a magical Hunter, and when Irradiate is active she deals a lot of damage with her normal close-range attacks.
  • Medium Awareness: Just like you might expect her videogame-themed Pixel Buster skin has this, referring to wards as "noob radar" and asking you to buy more pots when purchasing consumables.
  • Ms. Fanservice: Adaptational Modesty aside, Freya still wears some very Stripperiffic battle gear. And it should be noted that she also handles love and beauty in the Norse Pantheon, much like Aphrodite in the Greek Pantheon.
  • Shout-Out:
    • A joke of hers.
    • Also has several to classic videogames in her Pixel Buster skin.
  • Take That!: In an unused joke line, she thinks Justin Bieber is Loki in disguise.
  • Valkyries: Queen of them, in fact. But you already knew that.
  • Wintry Auroral Sky: The coloring of her abilities' effects use this as their motif. She also has a skin named "Northern Lights" and the phenomenon appears in the backgrounds of her base splash art and the splash art of her Valkyrie skin. This is inspired from the goddess having been mythologically associated with the Northern Lights.

    Hel, Goddess of the Underworld 
https://static.tvtropes.org/pmwiki/pub/images/hel_6112.png
"I awake from the darkness! (Hello everybody!)"
Click here for her Classic look 

Voiced by: Monica Rial

Hel is a Mage goddess who alternates between two forms, one focused on dealing damage and the other focused on supporting her team. Her passive, Stance Attunement, offers bonuses after several seconds of staying in one stance. Instead of an ultimate, she has Switch Stances, which switches her between Light Stance and Dark Stance with a low cooldown. Additionally, leveling up this ability gives Hel a passive bonus, half of which is shared with nearby allies. Hel's abilities have separate cooldowns between stances.

In Light Stance, Stance Attunement increases Hel's healing by up to 20%, while Switch Stances increases her and her allies' mana regeneration. Her first ability in this stance is Restoration, firing a projectile that deals damage to the first enemy it hits and heals Hel. Her second ability, Cleanse, targets an area of Hel's choosing, cleansing crowd control effects for all allies within and giving them a short immunity to further ones. Her third ability, Inspire, heals all nearby allies and increases their movement speed for several seconds.

In Dark Stance, Stance Attunement increases Hel's damage by up to 20%, while Switch Stances increases her and her allies' magical power. Her first ability in this stance is Decay, firing a projectile that explodes upon hitting an enemy, dealing damage to all affected targets. Her second ability, Hinder, targets an area of Hel's choosing, briefly slowing all enemies within and reducing their magical protection. Her third ability, Repulse, deals damage to all nearby enemies.

Hel's alternate skins include Sugar and Spice Hel, Solstice Hel, Expelled Hel and Jingle Hel


  • Art Evolution: One of many characters to receive a visual update.
  • Blood Knight: Dark Hel is a wee bit too eager to rip her enemies apart. As such, she hates defensive items and berates Light Hel if she buys one.
    Light Hel: Always best to play it safe!
    Dark Hel: Sell it! Sell it! SELL IT NOW!!
  • Combat Medic: Even in Light Stance, her first ability deals damage and heals her at the same time.
  • Dark Is Not Evil: Zigzagged. Sure, she rules over the realm of the dead. However, Light Hel is one of the nicest goddesses in the game, kind of meek, even. Dark Hel, on the other hand, is far better in terms of malice and evilness than either her father or Thanatos, but she is a bit too sadistic and scary when compared to the likes of Anubis or Hades. However, Dark Hel's sadism is mostly Played for Laughs.
  • Dumb Blonde: Light Hel is blonde, overly naive, and a little dumb, which makes her easy-picking for insults by Dark Hel.
  • Femme Fatalons: Dark Hel has these.
  • Mad Scientist's Beautiful Daughter: Hel is notable for being the only humanoid child of Loki by Angrboda (his sons with Sigyn seem to be normal) whereas Fenrir is a wolf and Jormungandr is a serpent. Fenrir is also evil like his dad; Hel...not so much, just extremely conflicted. In myth, Jormungandr was pretty evil, too; we'll only find out if his counterpart in this game follows form upon release.
  • No-Sell: No one in Smite can make an entire team immune to crowd-control for a short duration and severely disappoint enemies like Hel can.
  • Power Floats: One of many.
  • Precision F-Strike: One of her jokes has Light Hel suggest something completely out of the blue, to which Dark Hel cusses her for it.
    Light Hel: I know; we should make cookies!
    Dark Hel: Cookies? COOKIES?! WHAT THE F*CK IS WRONG WITH YOU!?
  • Pretty in Mink: Her Light outfit is trimmed with white fur.
  • Sadly Mythtaken: Norse mythology has one half of her body black/rotting while the other half is white/alive. Her first design went with the white/black distinction, but her new one drops it in favor of making her clothes dark/light instead. Her skin looks perfectly fine. Her countenance was said to be frightening; again her redesign lacks what the original didn't. She looks like a normal woman now and a quite attractive one at that. She also lacks the multiple personalities in the myths. However, the game goes with it purely for Rule of Funny.
  • Shrinking Violet: Light Hel has a very meek voice, is kind of apologetic, and is mostly a Nice Girl dedicated to protecting others and baking cookies.
  • Split Personality: Her gameplay revolves around switching between her Light and Dark sides.
  • Stance System: Light Stance for support and healing, Dark Stance for debuffing and damage.
  • Talking to Themself: And their conversations are hilarious.
  • Trash Talk: Dark Hel certainly enjoys doing it to both enemies and Light Hel.
  • Yin-Yang Bomb: See above.

    Sol, Goddess of the Sun 
https://static.tvtropes.org/pmwiki/pub/images/250px_t_sol_default_card1.png

Voiced by: Jeannie Tirado

Sol is a Mage goddess that places heavy focus on her basic attacks, much like a Hunter. Her passive, Unstable Manifestation, lets her generate Heat with basic attacks and abilities, which declines rapidly over time. Sol gains 1% magical power and attack speed for every 3% Heat, and at 100% Sol's basic attacks deal 50% more damage. Her first ability, Radiance, creates a fire under her, generating a large amount of Heat and healing her based on missing health. Enemies that walk onto the fire also take damage per second. Her second ability, Stellar Burst, makes her next basic attack create a shockwave that expands and retracts, dealing damage and slowing on the retraction. Her third ability, Disapparate, gives her movement speed and leaves a trail of fire behind her that deals damage over time and, after a short period, explodes. At that moment, Sol cannot be damaged but cannot attack for another short period, although this can be cancelled early. Her ultimate, Supernova, is a moveable targeter that fires eight blasts in the chosen path, dealing damage and knocking back on the initial hit and dealing reduced damage on all subsequent hits.

Sol's alternate skins include Supernova Sol, Polaris Sol, Epsolon, Meltdown Sol, and Soulless Machine Sol.


Assassins

    Fenrir, the Unbound 
https://static.tvtropes.org/pmwiki/pub/images/fenrir_1613.png

Voiced by: Christopher Sabat

Fenrir is an Assasin god who can be surprisingly supportive for his allies, particularly with his ultimate. His passive, Unbound Runes, activates a rune with every successful basic attack, empowering his next ability once he has five runes. Killing an enemy god will activate all runes at once. With his first ability, Unchained, Fenrir leaps at a nearby area, damaging all enemies around his landing point and halving the cooldown if an enemy God is hit. If he has full runes, all enemies hit are stunned. His second ability, Seething Howl, lets out a howl that increases Fenrir's attack damage and makes his basic attacks heal him for a percentage of the damage dealt for a few seconds. If he has full runes, these bonuses are increased. With his third ability, Brutalize, Fenrir pounces to a nearby target location and, if there's an enemy in that area, he will hit them with four powerful strikes. If he has full runes, each strike damages all enemies near the target for a percentage of the damage dealt. With his ultimate ability, Ragnarok, Fenrir grows to a massive size for a few seconds, making him immune to crowd control effects and greatly increasing his movement speed. During this duration, his next basic attack against an enemy God will be a powerful bite that will catch the target in his mouth and carry them with Fenrir until the duration ends, spitting them back. If he has full runes, he will gain bonus defensive stats while in his transformed state.

Fenrir's alternate skins include Frost Fang Fenrir, Iron Maw Fenrir, Metal Carnage Fenrir, Wreck The Halls Fenrir, Lord Slashington III Fenrir, Ragnarok Fenrir and Wolf Man Fenrir


  • Attack of the 50-Foot Whatever: He doesn't go Kaiju-sized for his ult, but he's still big enough to hold (aside from Jormungandr) any god he catches in his jaws like a chew toy and run without difficulty regardless of said god/snack's own size or weight.
  • Awesome, but Impractical: His ultimate is this in spades. If you can manage to snatch someone with it and carry them back to your team, it spells nigh-guaranteed death for your helpless victim. However, many gods become CC immune while casting their ultimates, allowing them to simply activate them in response to Fenrir's. If this is not an option, there's also the popular relic Purification, which will allow someone to cancel Fenrir's ultimate and escape from it even after they've been grabbed.
    • His Brutalize ability has also become this to a certain extent. While it has very high base damage for an ability, and hurts like hell early and mid game, it can be interrupted by almost any hard CC effect and cancelled by any jump ability; most gods have one or the other, some have both. Or worse - enemies can retreat into allied towers while Fenrir is using Brutalize them! Most of the time, competent Fenrir players would use Brutalize to just close in to at most 2 pounces, cancel it and leave the rest to his normal attacks instead of waiting until 4 pounces.
  • Big Eater: He eats. A lot. And he likes it.
  • Canis Major: As he was in Norse mythology. He grows even bigger when his ultimate Ragnarok is active.
  • Crutch Character: Probably going to die real fast in any teamfight considering he works by jumping on someone and then pouncing on them repeatedly which can easily cause the MOBA-equivalent of Caught in the Bad Part of Town - even electing to use his ultimate to pull someone in to his team gets a lot riskier. He's also infamous for doing so much damage early-on that he's been popular as a support character that supports by just having his lane slaughter the opposing laners and snowballing off of that.
  • Eaten Alive: Implied in his victory animation, as he coughs up the armor and weapons of the soldiers, as well as the joke in the I'm a Humanitarian trope below.
  • Glass Cannon: Until he's fed, Fenrir is incredibly weak from a defense standpoint; if the enemy team even looks at him he'll be torn to shreds, even all the way to the endgame. His major defensive strength is that he both stacks and one of his abilities gives him a ton of lifesteal, and that a fed Fenrir can absolutely eviscerate all but the most tanky gods before they can kill him.
  • Hero Killer: Stated to be the one to slay Odin. Fenrir is one of the more evil characters, so he's more than likely trying to fulfill that destiny.
  • I'm a Humanitarian: Fenrir's ultimate has him grow huge and eat the first enemy god he attacks, spitting them out after the time runs out. And his winning animation has him hack up the armor and weapons of some soldiers he's eaten. His joke also pokes fun on this.
    "I like to be petted. On the stomach. From the inside!"
  • Large Ham: For the most part, Fenrir's voice is rather raspily low, even with all his sadistic personality. But when using the Ragnarok Fenrir skin, he feels like shouting a lot in EVERYTHING he speaks about.
  • Life Drain: He has an ability which provides him with some free lifesteal for its duration.
  • Incredible Shrinking Man: His death animation has him shrink to the size of a mouse, complete with his despaired howl/whimper becoming a comical squeak, before keeling over.
  • Jack-of-All-Stats: In spite of his lower tier, as pointed out in this article, Fenrir is in fact very versatile for an offensive god; he has crowd control, two gap-closers (thus good mobility), and an attack steroid that also offers sustain, making him a nightmare in dueling. The only problem is a lot play him just as a skill-based Assassin, happily jumping headlong with Unchained and then hoping to kill the enemy with Brutalize, sacrificing his mobility for an all-in which is more likely used for a Crutch Character (strong early game, insignificant late game).
  • Shout-Out:
    • Their kits may be different, but Fenrir probably takes a lot of cues from Warwick, with both being Savage Wolves with Life Drain as their sustain method and often a pick for junglers. Not to mention that they both have an ice-based alternate skin. They're also one of the more evil characters in their games.
      • When Emotes are included, Fenrir gets the Thriller dance, exactly Warwick's dance.
    • On his selection screen, he'll sometimes put his hand in front of his muzzle and snicker in a way similar to Muttley.
  • Volcanic Veins: Lava apparently makes up most of his bodily fluids. in addition to forming his saliva, it's also visible on the cracked, streaking veins that run all over his body.

    Loki, the Trickster God 
https://static.tvtropes.org/pmwiki/pub/images/250px_t_loki_default_card.png
"Time for some fun! Hohohehehe!"
Click here for his Classic look 

Voiced by: Ashley Wood (pre-rework), Alex Ross (post-rework)

Loki is an Assassin god that can easily disrupt a fight out of nowhere and vanish away just as quickly. His passive, Behind You!, increases the damage of his attacks whenever he is behind his target. His first ability, Vanish, turns Loki invisible, moving faster, gaining damage resistance, and removing and granting immunity to slows. This lasts for up to four seconds or until he attacks, and his first attack from stealth or up to two seconds afterward will apply a bleed, dealing damage over time. His second ability, Decoy, creates a stationary illusion of Loki that dances and taunts nearby minions into attacking itself, before exploding and dealing damage. Loki's third ability, Aimed Strike, is a steroid that adds a lot of damage and a slow onto his next basic attack. Loki's ultimate, Assassinate, teleports him to a target area. If an enemy god is within the area, Loki will attack them from behind, dealing a lot of damage and stunning them briefly.

Loki's alternate skins include Ssslither Loki, Infiltrator Loki, Joki Loki, Grim Mariachi Loki, White Death Loki and Last Laugh Loki.


  • Action Dad: He's the father of Fenrir, Hel, and Jormungandr as well as two other kids by his Aesir wife Sigyn. Hel's feelings about her father is unclear, but Fenrir and Jormungandr didn't look at him positively. Loki must've been a rather lousy dad.
  • Action Mom: He's also the mom of Odin's horse Sleipnir. This was referenced with him appearing in artwork advertising sales on Mother's Day.
  • Art Evolution: Received a new model and artwork.
  • Backstab: Granted bonus damage for performing these, and also uses it for his ultimate.
  • Captain Ersatz: Many players have noted similarities between him and Shaco or Riki and Gondar in terms of gameplay and abilities.
  • Camp Gay: Seems to be the gist of one of his jokes, in which he describes how he once had Thor put on a dress, resulting in him looking "absolutely fabulous!" Might reference his slender figure, as even the game's other fragile speedsters, like Apollo and Mercury, tend to still have well-defined muscles. Loki, not so much. Which is accurate as Loki in the myths was nowhere stated to be buff or have much physical strength.
  • Crutch Character: Loki's whole strategy relies constantly on the element of surprise which is much harder to carry out the if the enemy team is paying close attention to Loki... Which is always likely considering he is often thought of as the Smite equivalent of Teemo. Even if Loki successfully makes his surprise attack he has to be sure to get away, which can be hard to outright impossible if he is surrounded by enemies. And as useful as Loki's invisibility is, It is also his only means of escape and he can still be hurt and be hit by crowd control whilst invisible! Loki is vulnerable to good AOE attacks, which quite a few gods have, and is helpless against crowd control, something that several gods in Smite have.
  • Dashing Hispanic: In his Grim Mariachi skin.
  • Dual Wielding: Two daggers, held ice-pick style.
  • Flash Step: Performs one for his ultimate.
  • For the Evulz: Part of the reason for wanting to start the end of the world. The other one is for vengeance for what the gods did to him for killing Baldr, which he did purely for the trope.
  • Glass Cannon: Loki has the highest single target burst in the game. Once that's done, he has limited escape options and barely any survivability.
  • Hotter and Sexier: His remodel, compared to the previous Loki.
  • Insistent Terminology: Infiltrator Loki referring to everyone as "buzzard."
  • Invisibility: Loki is one of the few who has this ability, and is favored and dreaded within pub matches for this very thing...because unlike other MOBA games, Smite provides zero invisibility detection (the only things that reveals invisible Gods is a rank 3 or higher Mark of the Golden Crow from Hou Yi and Heimdallr's Piercing Sight, and even in the former's case, Hou Yi needs vision of the target to even apply it, so it cannot reveal already invisible Gods). A seasoned player can still come up with ways to prevent this, though, while realizing that Loki doesn't always depend on invisibility to succeed.
    • Ao Kuang, Nu Wa, and Serqet also have abilities that grant invisibility, but theirs are very conditional (and Ao Kuang's can be broken by him taking damage), while Loki's form of invisibility is still by far the most practical.
  • Kill Steal: With his invisibility, teleport, and extreme burst mentioned above, Loki is notorious with some players for his ability to do this, literally appearing out of nowhere at the end of a fight to finish off the enemy.
  • The Kingslayer: Kills Zeus in the comics.
  • Knife Nut: Boy, does he love to use his knifes!
  • Moral Event Horizon: In-universe. His killing of Baldr and then making sure he didn't return from the Underworld (in which the mercy chance was offered by Hel, his daughter) is considered one for the Norse Gods that every good things he did beforehand (namely, calming down Skadi before she wrecked havoc for vengeance of her father; as well as saving Odin from Hreidmar's (Fafnir's father) imprisonment) were all annulled and he's considered an all-time villain.
  • Not the Intended Use: Loki's kit is very clearly defined as a bursty gank assassin. However, the safety of Vanish, combined with Decoy being surprisingly good at clearing creep waves, makes him a shockingly effective solo laner. Just don't expect to get kills if your lane opponent is one of the tankier gods.
  • Pet the Dog: There was a time when Loki saved everyone in Asgard from a vengeful Skadi. Of course, probably justified in that this took place before his deadly shenanigans with Baldr, so he was still in good graces with the rest of the Asgardians.
  • Schmuck Bait: His Decoy ability, though only the NPC minions and towers fall for it. Hopefully.
  • The Trickster: You don't say.
  • Your Mom: Subverted with the Loki Charms skin. His "You rock" voiceline states "Your mother is proud".

    Ratatoskr, the Sly Messenger 
https://static.tvtropes.org/pmwiki/pub/images/7ae3667485d2990d7c7673a3092e15cc.png

Voiced by: Holly Franklin

Ratatoskr is an Assassin god who boasts both high mobility and many options for crowd control. His passive, Acorn of Yggdrasil, grants him a magic acorn that takes up one of his item slots. This acorn can be upgraded anywhere on the map through the item store, and doing so gives him increases in power and movement speed. However, because of this he cannot buy any Boots from the item store. His first ability is Dart, in which he dashes forward, damaging and slowing enemies. He will pass through all minions, but will stop when he collides with an enemy god. Additionally, the cooldown for Dart is reduced by two seconds for each enemy god hit by his other abilities. His second ability, Flurry, has him spin around in a flurry of attacks, damaging and reducing physical protections. His third ability, Acorn Blast, fires a blast of three acorns in a cone, dealing damage. Enemies are dealt more damage if they hit more than one acorn, and are stunned if hit with all three. For his ultimate ability, Through the Cosmos, he charges briefly, then leaps from the ground onto a branch above him. He can jump to up to two new branches before having to choose a landing location, damaging and knocking up enemies in his strike zone. He is also forced to land if the ability times out or is cancelled.

Ratatoskr's alternate skins include Flurry Ratatoskr, Armored Scurrier Ratatoskr, Squirrel Squad Ratatoskr, Ragnatoskr and Festive Ratatoskr.


  • The Ageless: He may have been born with Yggdrasil, but no one is sure.
  • Badass Adorable: Even if he may be a bit annoying, he is still quite cute to look at and is rather deadly.
  • Breaking the Fourth Wall: Ratatoskr does so in his reveal video, hijacking the narration and instead telling an aggrandized, big fat lie about the tales of his badass feats. The narrator ended up Rage Quiting the rest of the video as a result.
  • Berserk Button: All over calling him an 'errand boy'. Ratatoskr might not be raging over it, but that's pretty much his "You need to be screwed. Hard." button.
  • Cloud Cuckoolander: A couple of his lines imply that he may not entirely be there.
    (When purchasing an offensive item) "That's the second-biggest acorn I've ever seen!"
  • Consummate Liar: Can start entire wars and rivalries through his ability to spread misinformation. Especially loves doing this in his directed kill taunts.
  • Death by a Thousand Cuts: Or rather Death By A Thousand Nuts, with his old Flurry of Acorns ability doing a rather large chunk of damage if each acorn hit, making it deadly if he dashed through you after using it.
  • Fragile Speedster: Dart lets him blitz around the battlefield, doing a surprising amount of damage, but if he gets caught without it or Through The Cosmos, his inherent squishiness can get him killed.
  • Keet: Very hyperactive and eager.
    (When purchasing an offensive item) "Uh-huh, uh-huh, let's fight, let's fight!"
    • He'd give a "HAYAYAYAYAYAYA!" just for a single basic attack.
  • Killer Rabbit: He may look cute, but he is a trickster and loves seeing and even starting conflicts.
  • No Pronunciation Guide: The "-r" suffix in his name is a holdover of Old Norse orthography, and would normally be dropped or at least treated as silent. Doesn't stop all references, both in-game and by Word of God, from actively pronouncing it.
  • Shock and Awe: Dash wreathes him in lightning, and his acorns also surge with it.
  • Shout-Out: "That's the second-biggest <object> I've ever seen!" was a common sentence in the series Get Smart and Monkey Island.
  • Silliness Switch: In the same vein as Bacchus, Ratatoskr is far less of a serious god than most of the other depictions, being a hyperactive squirrel who dashes around excitedly and attacks with acorns.
  • Small Name, Big Ego: Clearly thinks a lot more highly of himself than being the messenger of Yggdrassil. Although he may simply be trying to show off. Particularly telling of his status is when Mulan meets him in the Grim Omens event. Her ascended status lets her identify the other gods in the area and sense their divinity, but with Ratatoskr...
    Mulan: Is that a squirrel?
  • Sore Loser: When killed.
    "This battle is stupid!"
  • The Trickster: A different flavor from Loki, but the fact that he uses his fast talk and sly speech to instigate fights between beings that could destroy the world means he's only less malicious in that he doesn't do it specifically for the sake of causing harm.
  • Your Mom: His Festive skin has him claim in one of his jokes that he got Your Mom to make him the ugly sweater he's wearing last night.

    Thor, God of Thunder 
https://static.tvtropes.org/pmwiki/pub/images/thor_smite_3617.png
"Sound the horn... there's a battle to be met!"
Click here for his Classic look 

Voiced by: Bruce duBose

Thor used to be a Warrior god, but was later reclassified as an Assassin, fitting his ability to move great distances and deal with several enemies at once. His passive is Warrior's Madness, increasing his power for every enemy god nearby. His first ability, Mjolnir's Attunement, makes him throw his hammer forward, which then flies back, hitting enemies along the way. An enemy can be struck twice in a single throw - a minion will only take half-damage on the second hit, but a god will take double. Additionally, at any point Thor can use the ability again to instantly teleport to Mjolnir's location. His second ability, Tectonic Rift, has him slam the hammer into the ground, creating a rocky fissure in a line directly ahead of him. Any enemy god touched by the fissure when activated will be stunned. Additionally, the fissure itself acts as a narrow wall, blocking movement and projectiles. Thor's third ability, Berserker Barrage, is a wild spin that strikes all nearby targets, dealing damage. He is immune to knockup for the duration. Using his ultimate, Anvil of Dawn, Thor spins Mjolnir and leaps into the air, giving him a perfect view of the battlefield and letting him pick a target area of his choosing. Then, he crashes, Mjolnir-first, into the target area, stunning and damaging all enemy gods there. For a short time after he lands, Mjolnir gets supercharged, allowing Thor's basic attacks to chain lightning to nearby enemies to deal even more damage.

Thor's alternate skins include Righteous Hammer Thor, Iron Gamer Thor, Wrath of Valhalla Thor, Heavy Metal Thor, Blood Eagle Thor, OMG Thor (Chinese server exclusive), Barbarian Thor and Ragnarok Force X Thor.


  • Action Dad: He has at least three biological kids, two sons and a daughter, plus a stepson in Ullr. Only the latter's mentioned in lore, probably due to being a playable character.
  • Badass Beard: Thor has a tidy beard and mustache.
  • Crutch Character: His base damage, mobility, and utility make him a terrifying thing to be gunning for you earlier in the game, but his damage won't stay that way if his enemies manage to maintain a fairly equal footing regardless.
  • Defector from Decadence: In the comics, Thor opposes Odin's plan to subjugate humanity and instead fights to protect them.
  • Drop the Hammer: Mjölnir, as to be expected.
  • Dynamic Entry: Anvil of Dawn is a prime example, causing Thor to fly up into the air before crashing down and possibly uttering ruining someone's day.
  • Heavy Metal: An alternate skin called, appropriately enough, "Heavy Metal."
  • In Name Only: Used to be this a bit. His title is "God of Thunder", but Thor's abilities revolve more about bashing Mjolnir at his enemies rather than generating lightning (aside from Anvil of Dawn, which was a latter addition to his kit). Still, lightning definitely surrounds Mjolnir whenever it's in action. It's kind of implied that Mjolnir is the thunder that Thor wields (like the Norse's mythological explanation for thunder was Thor's chariot riding around and lightning was Mjolnir getting tossed at some poor now-dead sucker).
  • Precision-Guided Boomerang: Mjolnir's Attunement will home onto Thor on the return. Conversely, Thor can do the same to Mjolnir! At time while Mjolnir is in flight, Thor can teleport over to it.
  • Rouge Angles of Satin: Tectonic Rift's description claims it makes a fissure. A fissure is a long, narrow opening or crack - Tectonic Rift does not create a fissure, but instead makes a rocky outcrop come out of the ground.
  • Shock and Awe: After Anvil of Dawn lands to the ground, Mjolnir will be infused with lightning for six seconds, which correspondingly makes Thor do more damage whenever he causes damage to an enemy, which can then chain to another enemy. Used to be averted - the lightning infusion was a later addition to Thor's kit and beforehand, despite being a god of thunder, not a single one of his abilities made much use of it aside from having visual motifs of yellow sparks on his abilities.
  • Shockwave Stomp: Tectonic Rift is just Thor smashing the ground with Mjolnir, causing the land to rise up in a wicked outcrop that blocks movement, and stuns enemies that were within the location of the outcrop rising up.
  • Shoulders of Doom: One of the few examples of shoulder pads being so impractical.
  • Shout-Out: His passive is named Warrior's Madness. His lore also takes pains to emphasize how Mighty Thor is. Also, his Spin Attack is named after a special move of someone else from that 'mighty' universe.
  • Spin Attack: Thor's Berserker Barrage ability does this over its duration, with the added bonus of being immune to knockups at the same time.
  • Take That!: One of his jokes is: "Fine armor this...Why anyone thinks four dinner plates upon my chest would offer any protection eludes me," referencing his costume from The Mighty Thor.
  • Wolverine Publicity: Thor is usually in the forefront of Smite's teasers and trailers, as he's not only a starter god, but also one of the easier gods to use, and remains powerful in the competitive scene. It also helps that he (the deity) has a lot more publicity beyond Smite (mainly thanks to Marvel Comics).

Hunters

    Heimdallr, The Vigilant 
https://static.tvtropes.org/pmwiki/pub/images/smite_heimdallr_default_card.jpg
"With boundless vision and strength those who threaten the Bifrost will find themselves at the wrong end of his Axe."

Voiced by: Michael Schwalbe

Heimdallr is a Hunter god who boasts plenty of unique tools, several of which involve maintaining sight on the enemy at all times. His passive, The Vigilant, grants him a stack of physical power whenever he gains vision of an enemy god, stacking up to five times. When a god would normally disappear from vision (including through stealth) Heimdallr instead maintains vision for a few seconds afterwards. To compensate his Critical Hits only deal 70% bonus damage, though his basic attacks are also significantly slower than most other Hunter gods. His first ability, Piercing Sight, throws his sword Hofuð into the air, revealing all enemies nearby. Firing the ability again allows it to fly to a target location, damaging enemies underneath. His second ability, The Gjallarhorn, blows the titular horn for a brief period, damaging and slowing enemies' movement and attack speeds while also granting him bonus protections and immunity to knockups. When the duration finishes, either normally or when cancelled, Heimdallr will let out a final blast that knocks enemies away. Heimdallr's third ability, The Bifrost, manifests a fragment of The Bifrost at a target location. Once two fragments are placed they become linked, forming a bridge that Heimdallr can use to teleport between them. No more than two fragments can be placed at any one time; placing a third automatically removes the oldest one. The ability itself has no cooldown, but the fragments have a separate cooldown for teleports that's dependent on the distance between them: the further apart the fragments are, the longer it takes for the teleport to happen, and the longer the cooldown before it can be used again. Additionally, between the fragments is a line of light that is capable of revealing any enemy that passes through it. His ultimate, Through the Realms, has him charge forward with his axe. If he hits an enemy God, he launches them through a portal, blasting them through Muspelheim and Niflheim before returning them to a random nearby location. In addition to the damage Museplheim applies a burn to the enemy god while Niflheim applies a slowdown debuff and massive damage.


  • Arch-Enemy: Averted Trope - despite expectations, Heimdallr only speaks of Loki rather obliquely (cursing by his horse, or saying even Loki's dagger couldn't pierce a defensive item he bought) rather than mentioning their destinies as a Mutual Kill.
  • An Axe to Grind: His primary weapon of choice. He usually throws them.
  • Blown Across the Room: First, he can send you backward from blowing the Gjallarhorn while you're close enough to him, and then he can smack you really hard with his axe and send you through a portal opening to two other realms.
  • Combos: Through the Realms already does a lot of damage, but...why not leave his sword from Piercing Sight around to land on the incapacitated enemy when they return from their multi-realm trip?
  • Hold the Line: He implies this with his lines while on a kill streak, declaring none shall cross the Bifrost or that he will not yield.
  • Mechanically Unusual Fighter: Heimdallr's unique auto attack chain means that his attacks come out slower than other hunters, even if their Attack Speed stats are the same number, with Heim's attacks being stronger than other hunters (his critical strikes also only do 70% damage compared to other physical characters because of this).
  • Rated M for Manly: Heimdallr's a tad hybermasculine over the other hunters, what with him tossing around large axes so hard that they cause more damage than any other Hunters' basic attacks and hitting you so hard it sends you flying between realms.
  • Super Senses: Be it from his passive, Piercing Sight, or The Bifrost's tripwire, Heimdallr has many different ways of tracking you down.
  • Throwing Your Sword Always Works: Piercing Sight, although it helps that telekinesis is used. Also applies to his basic attacks to a lesser extent.

    Skadi, Goddess of Winter 
https://static.tvtropes.org/pmwiki/pub/images/smite_skadi_default_card.png

Voiced by: Martha Harms

Skadi is a Hunter goddess who is accompanied in battle by Kaldr, her pet wolf. Her passive, Kaldr, The Winter Wolf, is focused around the management of Kaldr and his two forms, Beast and Elemental. In Elemental form Kaldr is intangible and slowly regenerates HP, while in Beast form Kaldr can attack but can also be damaged and killed (which sends him back into Elemental form). Additionally, Skadi gains a slight increase in physical power whenever Kaldr is at 0 HP. Her first ability, Piercing Cold, has Skadi throw her ice spear in a straight line, piercing and slowing anything it passes through. Additionally, anyone affected by this ability will take double-damage from Kaldr. Her second ability, Rune of the Hunt, commands Kaldr to either attack a target in Beast form or to return to her side in Elemental form. This ability is usable at rank 0, and ranking it improves Kaldr's performance: at rank 1 Kaldr gains a short dash, at rank 3 Kaldr's kills heal him, and at max rank Kaldr's attacks increase Skadi's movement speed. Her third ability, Permafrost, throws down a circle of ice at a targeted location, damaging enemies on the initial hit and dealing continuous damage as they stay on. When on the ice, enemies lose control of their movement and slide across, while Skadi's own movement speed is increased. Her ultimate, Winter's Grasp, surrounds Skadi in a snowstorm while allowing her to select a target area. Kaldr then leaps over to the targeted area, surrounding himself with a snowstorm as well. The storm roots anyone hit a single time while also dealing persistent damage, and if the target is in the radius of both auras they will take damage from both. Using Winter's Grasp instantly returns Kaldr to full health, and for the duration he cannot be damaged in Beast form.

Skadi's alternate skins include Winter's Wrath Skadi, Frostbound Skadi and Ski Patrol Skadi.


  • Action Mom: She is Freya's mother (and presumably Freyr's as well).
  • Amicable Exes: She and her ex-husband still get along despite not fitting together as a couple and she remains on good enough terms with her in-laws to join the battle on their side.
  • An Ice Person: The second ice user from the game. Her ice stings really hard, but she breaks easier than the other ice user, Ymir. Additionally, she has a penchant for hampering her enemies' ability to move as expected of An Ice Person.
  • Anthropomorphic Personification: Of winter.
  • The Beastmaster: Skadi is the first goddess of the game with a controllable beast at her command (Kaldr). And with Kaldr doing a significant portion of Skadi's own basic attack damage, he hurts!
  • Bizarre Sexual Dimorphism: While the male giants are all barely-humanoid masses of hair and elemental fury, Skadi looks like a pretty blue-skinned woman and her background specifically mentions her beauty transfixing the gathered gods at her arrival to Asgard.
  • Dynamic Entry: You're minding your own business and then suddenly a large wolf jumps in your face while your legs are embedded in ice. That is being hit by Winter's Grasp whenever Kaldr isn't already in sight of you.
  • Expy: As a ranged goddess who fights with a large pet, she bears some resemblance to Rexxar, and, by extension, to Lone Druid. Design-wise, she follows the "icy female ADC" trend that started with Drow Ranger and continued with Ashe, though she doesn't have the bow or hood to match.
  • Family of Choice: Skadi's reasoning for joining the war of the pantheons - the Asgardians are her family now and she'll support them come what may.
  • Frictionless Ice: Permafrost's ice field causes an enemy god to slide in one direction uncontrollably, unless they use an ability to make them move in other direction. Not only that, but they bounce off other gods and walls, including things like Odin's Ring of Spears.
  • Gender-Blender Name: The name Skadi is grammatically masculine. Hilarious since she's otherwise physically very female.
  • Javelin Thrower: Made out of ice as well. Her basic attacks has her throw them normally while her Piercing Cold has her...throw an even more damaging one (that also pierces through enemies, temporarily slows them and makes them take double damage from Kaldr's attacks, but you get the drift)!
  • Mythology Gag: Killing Loki may have her say he always knows how to make her laugh - the actual story where he does so is left unsaid. note 
  • My Species Doth Protest Too Much: She's a creature of Jotunheim who genuinely cares for and loves her family-by-marriage...even if they themselves have some issues with each other and she wasn't that pleased with her old species, calling Ymir a shame to Jotunns, though she can have the benefit of the doubt considering Ymir here is Dumb Muscle.
  • Noble Wolf: Kaldr carries himself with much more grace than Fenrir and looks much more well-kept. Skadi even opens the match by doting on him, and cuddles him in the god selection screen.
  • Opposites Attract: Averted. Her marriage was to a god of summer, who she ended up divorcing because their opposing natures didn't make them well-suited for each other. Though also a bit downplayed in that while they did divorce, she and Niord had two children (Freya and Freyr) beforehand and they've stayed on amicable terms since. She also hasn't re-hardened her heart to her new family.
  • Sadly Mythtaken: Kaldr is definitely completely made up by Hi-Rez Studios, though with his name being the Old Norse word for "cold", there's at least a Stealth Pun to his creation. note 
    • Zigzagged with her being the mother of Freya and Freyr. A couple of sources do give her as their biological mother. Most, however, say that their biological mother was Niord's unnamed sister with Skadi only being their stepmother. Since Brother–Sister Incest doesn't fly in a T-rated game, the version that says Skadi was their mother was chosen.

    Ullr, the Glorious One 
https://static.tvtropes.org/pmwiki/pub/images/ullr_6134.png

Voiced by: Bill Jenkins

Ullr is a Hunter god who, unlike other Hunters, can fight in melee as well as in range. Instead of an ultimate, he has Wield Axes/Wield Bow, which switches him between Melee Stance and Ranged Stance with a low cooldown. Each stance has a passive bonus that is increased when his ultimate is leveled up, and switching between stances removes disarms. Ullr's abilities have separate cooldowns between stances, and his passive, Weapon Master, reduces the cooldowns of all abilities in one stance whenever he uses an ability in the other.

In Ranged Stance, Wield Bow increases Ullr's attack speed. His first ability in this stance is Bladed Arrow, which fires an arrow that passes through all enemies in its path, dealing damage. His second ability, Expose Weakness, is a simple steroid which increases his physical power by up to 50% for five seconds. His third ability, Hail of Arrows, fires a volley of arrows at a target location, dealing damage to all enemies in the small area.

In Melee Stance, Wield Axes increases Ullr's physical lifesteal. His first ability in this stance is Thrown Axe, which throws a slow-moving axe forward, dealing damage and stunning the first enemy hit. His second ability, Invigorate, is a simple steroid which increases his speed by up to 40% for five seconds. His third ability, Glory Bound, has Ullr leap to a target location, dealing damage to all enemies in the moderate area.

Ullr's alternate skins include Strider Ullr, The Survivor Ullr, Wyrm Slayer Ullr and Berserker Ullr.


  • An Axe to Grind: He dual-wields them in his Melee Stance, turning him into a melee character.
  • Badass Beard: You can't be a glorious Viking God without a glorious Viking beard!
  • Badass Normal: By the standards of the game, his gameplay is essentially this, forgoing flashy elemental powers in favour of his excellent skills as a hunter and with two different types of weapons.
  • Bow and Sword, in Accord: Well, it's more like Bow and Axe in accord. If his arrows doesn't do the trick, he'll run up to you and chop you to pieces instead. One of his jokes make him claim he has a sword, but this does not appear at all in-game.
  • Combos: Encouraged to use these by his passive.
  • Crutch Character: Has seven abilities by level 3, four of them damaging and one of them giving bonus power that is can mess up just about any god at that point in time...but his ultimate is instead much smaller passive buffs, swapping his weapon set and removing disarm effects. Along with his abilities having fairly minimal synergy with attack speed, Ullr is far more effective early in the game than later.
  • Difficult, but Awesome: One of the biggest examples in Smite. His Thrown Axe ability has a long stun that sets an enemy up for him to deal a lot of burst damage, but it's a narrow, slow-moving skillshot. Not only that, but after it hits, you have to switch back into Ranged Stance, aim, and fire his other damaging abilities very quickly in order to land them before the stun ends. His Hail of Arrows ability has excellent scaling and a very long range, but it is also a small AOE with a significant delay before hitting, making it tough to aim quickly and/or against moving targets. If you can handle his skillshots and combos, though, he's very strong.
  • Dual Wielding: In Melee Stance, two axes.
  • Glory Seeker: An unusual example. He personifies this, yet is is still humble, since he sees glory in everything.
  • In the Hood: To perfect his "Norse hunter" look. And hilariously makes him The One Guy when compared to the likes of Drow Ranger, Ashe, and Sylvanas.
  • Life Drain: Passively gains this when using his axes.
  • Lightning Bruiser: He is often built this way. He excels at any range, with great damage and attack speed from afar and lifesteal and combo potential up close for added survivability. Combined with the fact that he is hardly a slug on the battlefield, and in skilled hands Ullr can be an absolute monster.
  • No-Sell: Ullr is pretty close to immune to disarm effects - he just has to switch weapons with his ultimate button, which has a short cooldown of one second.
  • Rain of Arrows: Or, rather, Hail of Arrows. Fits his winter theme a bit more.
  • Shout-Out: "You have my sword, and you have my bow and my axe!" Strange when you consider that he doesn't have a sword. He also claims to shot the arrow that went into the knee of a former adventurer.
  • Spam Attack: Well, spam stance-change - the short one-second cooldown & no mana cost of Wield Axes/Bow, and the fact that changing stances reduces the cooldowns of the opposite stance's abilities by one second encourages players do this, at least if they happened to be using his mobility abilities to get around and are still doing nothing but getting around so they might as well reduce the cooldown of those abilities. And because it's funny listening him say his stance changing lines constantly.
  • Stance System: Switches (semi-)freely between his bow for damage and wave clear, and his axes for a stun, escape, and lifesteal.
  • Throwing Your Sword Always Works: Justified for him, since they are more like hatchets than large battle axes. Of course, even for other characters that throw melee weapons, it could just be hand-waved by the fact that they're gods.
  • Weapon Twirling: In the animations for his basic attacks while wielding his axes.
  • You Will Not Evade Me: He sometimes says this verbatim when using his abilities. It goes along with him being said to be an actual skilled hunter in theme, and he is legitimately quite good at chasing down enemies since he has a jump, a movement speed boost and a skillshot stun. His taunts also go with this:
    "My bow and blades will find you!"
    "When the cold closes in, where will you hide?"
    "Like the winter, you cannot run from me!"

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