This page is for the Roman Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website
Bellona is the Roman Goddess of War, blessing those who go into war and get themselves dirty with mud and blood and roaring for victory. In the early days of Rome, Bellona was a strong Goddess worshipped by many, but as Rome aged, she only fought with her best worshipper, Lucius Cornelius Sulla. With Bellona at his side, Sulla became an undefeatable hero and commander, loved by his men, feared by his enemies.
However, the Roman Senate plotted to end his reign. Bellona advised him to march to Rome, scoring him a great victory that made him the first life-long dictator of Rome. Bellona received many worshippers at his reign, but afterwards, she was forgotten again. As the Gods battle to each other, Bellona returned to thrive in this war, so she would not be forgotten.
Bellona is a highly aggressive Warrior goddess who works well at applying overbearing force. Her passive, Master of War, makes it so that when Bellona deals or receives damage, she receives stacks of protection and movement speed, stacking up to five times. In addition, by default, Bellona uses a heavy greatsword, but her weapon changes depending on the most recently used ability until she leaves combat. With her first ability, Shield Bash, Bellona equips a shield alongside her greatsword and charges forward a short distance, with a large cone-shaped shield bash at the end. For every enemy hit by the shield bash, up to three, Bellona gets a stack of Block that prevents damage from minions and gods' basic attacks. In addition, while Bellona still wields the sword and shield, every third hit in her attack chain gives her another stack of Block. With her second ability, Bludgeon, Bellona equips a massive warhammer and does a two part attack; a massive, circular swing followed by a leaping slam that strikes in a line. For every god hit by Bludgeon's first hit, the second will do more damage. In addition, while still wielding the hammer, Bellona's basic attacks come out slower but now cleave all targets in the swing's arc. Her third ability, Scourge, has Bellona equip a scourge (a Roman bladed whip) and strike with it in a lightning-quick motion. Enemies hit by Scourge will be disarmed, prevented entirely from using basic attacks until it wears off. While wielding the scourge, Bellona's basic attacks have increased range but a narrower cone, and every third basic attack heals her. With her ultimate ability, Eagle's Rally, Bellona grabs a Roman flag and leaps forward a large distance, creating a large ring that massively increases the protections and physical power of Bellona and her allies. In addition, if a god is near the point of impact of Bellona's leap, they'll be stunned.
- Ancient Grome: Normal, in this case. Bellona doesn't refer to Ares as Mars, or even says his name; she just contests his title as a War God (since she's one too). However, she actually becomes Enyo, her Greek version, in one of her skins, proving once again that the Greek and Romans gods are the same god with a different name.
- Anthropomorphic Personification: Of the destructive aspects of war.
- Blood Knight: Unsurprisingly, she gets quite excited by the prospect of battle.
- Boyish Short Hair: As befitting a tomboyish Goddess of War, she rocks a short hairstyle like Nike.
- Breakout Character: Bellona is a lot more popular than one would expect, especially since the goddess doesn't really have any real stories involving her remembered and pretty much no modern media presence (she continued to appear in post-gunpowder historical artwork, but those examples are far more obscure than say anything like Augustus of Prima Porta these days), unlike Thor. Nonetheless, many skins were made for Bellona, she features the most prominently in the Smite trailer "To Hell & Back", artwork that had her front and center was edited to put her on the cover alone◊. She either competes with or takes over the Breakout Character from Neith.
- Captain Ersatz:
- Combat Sadomasochist: She lives for fighting, and while most gods sound pained, panicked, or angered at being at low health when they escape combat, Bellona instead compliments the fight she just had.
- Counter Attack: Bellona's block effect initiated from her shield being out will reduce damage from basic attacks and return the damage reduced back on the attacker.
- Crippling Overspecialization: Bellona has two different abilities that hard-counter basic attack reliant gods, but remains quite vulnerable to ability-based damage.
- Distaff Counterpart: Title-wise, with Ares. Seeing that she's the Roman counterpart of his consort, it made sense. Ironically, Bellona seems to be more about "whack your enemy in the face" than Ares's more defensive style.
- Flag Drop: What's basically gonna happen after Bellona uses Eagle's Rally.
- Form-Fitting Wardrobe: Going beyond even her sculpted cuirass, SPL 2016 Bellona portrays her wearing what seems to be feminized and very form-fitting lorica segmentata, which are metal bands attached around her.
- Gratuitous Latin: A few of her battle cries are in Latin.
- Ground-Shattering Landing: Eagle's Rally has enemies too close to Bellona's landing end up damaged and stunned.
- Helmets Are Hardly Heroic: While Bellona is hardly the only armored-yet-helmetless deity, she's a unique case in that Bellona was usually portrayed wearing a helmet or coronet upon her head (and, funnily enough, the helmets themselves usually weren't worn down).
- Herd-Hitting Attack: Bludgeon's thing, doing damage around Bellona before dealing it in a line, and then leaving her to attack with a large hammer that does more damage to her targets.
- Incoming Ham: The sound of "ROMA INVICTA!" or "RALLY HERE!" probably means Bellona is in the process of dropping a flag on someone.
- Lady Legionnaire Wear: To go along with her Roman foot soldier appearance.
- Lightning Bruiser: Probably on par with Tyr as the most egregious example in the game. She can outright nullify return fire from basic attacks, has a long-ranged leap on her ultimate (that stuns, to boot), a short-ranged, relatively low-cooldown dash that further reinforces her defenses, and everything she throws out hits hard, especially the hammer. Her passive alone reinforces this, making her faster and hardier the more she's in the fight.
- Multi-Melee Master: Bellona's repertoire includes...
- Drop the Hammer: Her second ability, which creates a cleave effect.
- Luckily, My Shield Will Protect Me: Her first ability, which absorbs basic attacks every few seconds or from her landing three attacks with the shield out.
- One-Handed Zweihänder: Bellona's default sword is huge on the levels of Tyr and Nemesis, and she wields it in one hand after using Shield Bash.
- Whip Sword: Her third ability, which also heals her.
- Morph Weapon: Her weapons all share the same hilt, and her animation for swapping them is kind of a simple snap, implying it's this type.
- Improbable Weapon User: ...And, lastly, she'll hit you with a flag for Eagle's Rally.
- Rummage Fail: Bellona's defeat screen where she brings out a fish, a crab, and a giant eagle instead of her weapons, all during a fight with some minions. The eagle ends up lifting her into the sky at the end.
- Sculpted Physique: Her base skin has her wear a feminized version of a muscle cuirass.
- Shield Bash: It's even the skill name.
- The Smurfette Principle: Bellona used to be the only female Warrior, until 2016 introduced Amaterasu.
- Three-Point Landing: Invoked in the animation for her jumping to place her flag down for Eagle's Rally, though the actual landing is just for a small instance.
- Token Wholesome: Like Artemis, Bellona is fully stacked with armor.
- War God: Unlike Athena, Bellona is more about offense.
- You Gotta Have Blue Hair: Her recolor gives her violet hair, possibly because purple was a valuable color in Imperial Rome, with only the highest members of Roman society allowed to show it.
Hercules, the demigod son of Jupiter, and one of Rome's strongest mythological heroes, famed with his many accomplishments and impossible strength. Like all of Jupiter's offsprings, Hercules' existence angered Juno and struck him with madness, tragically making him commit murder against his own wife and children. Yet it was this tragedy that eventually became the catalyst of Hercules' legendary accomplishments.
Struck with grief, Hercules sought penance and moving on an advice of an oracle, he pledged service to King Eurystheus reluctantly. Jealous of the demigod, Eurystheus gave him Twelve Labors while he hoped that Hercules would fail the first, the slaying of the Nemean Lion.
The Nemean Lion possessed very thick furs that couldn't be pierced by any weapons and very sharp claws that shatter through armors. Hercules drew the beast out and fought it single-handedly until he shot the beast at its weak point, its maw, and proceeded to slay the beast. He then skinned the beast and used its hide as his new armor proudly. Hercules then went to finish up the rest of the Twelve Labors, and his fame, glory shot to the skies and eventually he found the peace he sought for.
Hercules is a Warrior god who becomes deadlier when close to the verge of death, only to spring right back. His passive, Strength from Pain, increases Hercules's attack power for a brief period whenever he's attacked. With his first ability, Driving Strike, Hercules tackles forward, striking, stunning, and pushing back anyone caught in his way. With his second ability, Earthbreaker, Hercules smashes his club to the ground, creating a ground shockwave that damages anyone in its path. Those caught on the end of the shockwave will be tossed to the air towards him. With his third ability, Mitigate Wounds, Hercules gains a small amount of health, and physical and magical protections for a few seconds. If he's taking damage in this period, then at the end, a percentage of this damage will be returned to his health instantly. With his ultimate ability, Excavate, Hercules rips off a huge boulder from the ground and tosses it at an area in front of him. From there, the boulder will roll forward, damaging anyone caught in its path, and if it hits a wall the boulder will bounce to another direction. It's possible to hit the same god with the bounce, though it'll only hit for half-damage.
- The Atoner: Part of the reason why he performed the Twelve Labors was to redeem himself for murdering his wife and children after Juno made him go insane.
- Ancient Grome: Zig-zagged. Hercules is designated as part of the Roman pantheon, not the Greek. He still refers to Zeus as his father, regardless.
- Badass Beard: Hercules has a noticeable beard and mustache that doesn't go far off his face. After his visual update, he has shaven his beard, thus leaving a noticeable stubble on his chin.
- Badass Boast: One of his pre-visual update taunts.Hercules: I have performed impossible labors before! Defeating me will be your first!
- Barbarian Hero: His visual design bares many similarities to the typical example, with his Nemean lion hide cloak and bracer and little else upon his Heroic Build.
- Averted after his visual update. Hercules wears several pieces of armor and comes off more as a Roman soldier and warrior.
- The Berserker: Hercules is made to fight on while the personification of Critical Existence Failure watches.
- His design used to be this even more severely, with an extra bonus of much higher healing from Mitigate Wounds the lower his health was when the startup duration finished and only stunning on Driving Strike when his health was at 50% or lower. These aspects have since been removed.
- Boisterous Bruiser: He exudes confidence with his voicelines, the occasional Idle Animation where he places his club on the ground head-first to point and smile to his left, and other Idle Animations where he does bodybuilder poses. Perhaps he gets the significance of a demigod in the battleground of gods?
- After the visual update, Hercules tones down his boisterousness a bit. However, he still acts very confidently and befitting of the trope. He's just a lot less loud. This may be to reflect more of his anguish of being driven to madness by Juno and killing his family, showing the angle of The Atoner more.
- Some of the boisterousness came back, however, when using his new Grand Slam skin. And when Retrocules was introduced, Kevin Sorbo makes him even more boisterous than he originally was.
- Carry a Big Stick: Uses a spiked club, taken from his actual myths' portraying a simple club as his Weapon of Choice.
- Combos: Hercules's bread-and-butter is to pop someone up with Earthbreaker, which places them next to him for a guaranteed Driving Strike.
- Critical Status Buff: His passive, Strength from Pain gives him bonus physical power based off the current percentage of his health lost. He used to gain a stun effect on enemies hit by Driving Strike from personally being at 50% health or lower, but it was later changed to always do this.
- Determinator: The more you hit him while Mitigate Wounds is active without killing him, the more you just heal him. The closer he is to dying, the harder he hits!
- Difficult, but Awesome: His combo mentioned above is quite tricky to pull off consistently. Earthbreaker has a short range, a significant delay, and only pops enemies into the air at the end of the hitbox. Even if you can hit that part, you need to know where the enemy will land and reposition yourself accordingly while they're in the air in order to set up the Driving Strike. That said, if you can land it, you can move the enemy very far out of position while stunning them in the process, often leading to a free kill.
- Dishing Out Dirt: Subverted Trope with his Earthshaker and Excavate abilities - the ground eruption and boulder thrown from the abilities respectively are not power over earth or stone, but simply him hefting around his Super Strength.
- Foe-Tossing Charge: Driving Strike knocks back enemies hit by it and stuns them.
- Half-Human Hybrid: A demigod, as you'd expect.
- Healing Factor: Hercules's Mitigate Wounds ability has a four-second activation period after using the ability, after which a percentage of the damage taken during that time is healed back. At earlier ranks it heals less than the damage taken. At later ranks, he can heal back more damage than what he took. This ability can be one of the most infuriating in the game when teammates who don't understand how it works keep attacking Herc with no chance of actually killing him in four seconds. Made more apparent with his passive, which encourages him to get as low health as possible to deal more damage. A Hercules in Mitigate Wounds's recovery phase will heal fast, but if the enemy keeps pounding him, he'll stay at lower health in a stable way, causing his damage output to stay high. Apparently, his Mitigate Wounds ended up being too good, as the ability was consequently nerfed (it can still largely nullify any damage taken during the active period, but it can no longer actually return more healing than damage taken).
- I Can Still Fight!: His passive grants him a physical power boost the lower his health gets, and Mitigate Wounds heals up to 90% of the damage you took while it was active (at this time, this means it takes about 2000 damage at max rank to fully negate the heal). Hercules exists to keep fighting on, despite soon keeling over to Critical Existence Failure.
- Improvised Weapon: Hercules' ultimate, Excavate, has him tear a large boulder out of the ground and throw it.
- In a Single Bound: While he has no leaping abilities, his recall animation mimics leaping into the air and landing in the fountain.
- Incredibly Lame Pun: Kevin Sorbo, who voices his Retrocules skin, dropped a few during the reveal trailer.
- Leaning on the Fourth Wall: A quote he has when killing a tower:"I am overpowered!"
- Bonus points for actually being considered overpowered by many players around the time this line was added and actually being nerfed shortly afterwards.
- Lightning Bruiser: Hard-hitting basics, ability combos and ultimate, a passive that makes him stronger when he takes damage, infamously hard to kill, and even has mobility with the dash from his Driving Strike.
- Mighty Glacier: Without Driving Strike he has rather low mobility and might struggle to chase down or escape an enemy.
- Off-Model: Purposely invoked with his Derpules skin. There were a lot of complaints about Hercules's rework model having a disproportionate head size (along with toning down his boisterousness). Derpules has his head shrunk even further and his voice distorted to the point of sounding like a chipmunk trying to be a stoic badass.
- Pinball Projectile: More of a bonus than the entire point of the ability, but the boulder thrown from Excavate can strike other enemies as it bounces around after being thrown, and can hit enemies already hit before for 50% damage. Throw it into Odin's ring for a laugh.
- Pre-Asskicking One-Liner: His Driving Strike ability is frequently accompanied by him yelling "Out of my way!", "Coming through!", or "Back off!" Using Mitigate Wounds can also have him say "Bring the pain!", "Bring it on!", or "No pain no gain!"
- Punched Across the Room: His Driving Strike ability, which stuns and knocks enemies hit back, is a forward charge with a punch.
- Rated M for Manly: His impossible abilities are done by perseverance and outrageous Super Strength, which are accompanied with his Barbarian Hero aesthetic and humorous Idle Animations which include him doing bodybuilder poses. Even if he's toned down after his visual update he still exudes manliness, and he retains some of his bodybuilder poses too.
- Rule of Funny: Derpules is a special skin which gives him a tiny head and a very high-pitched filter on his voice.
- Schmuck Bait: Hercules just said "Bring it on!" and started walking towards your team in a straight line, practically inviting you to attack him? Go on, burn all your abilities on him. That's exactly what he wants you to do, because he's just going to heal it all back while his teammates take advantage.
- Tempting Fate: Of course, if your team has enough burst damage, you can turn it around and instead kill him before he starts healing back his wounds.
- Shout-Out: A line he may say upon using Earthshaker is Herc SMASH! During his victory animation, he pulls off The People's Elbow on Denton the Cyclops for surprising him with a congratulatory Bear Hug. One of his jokes is "Hercules! Hercules! Hercules!" The first and third only apply before his visual update, however.
- His new joke after his visual update, however, gives a shout-out to the shout-out, declaring, "Say my name three times fast...and I'll punch you in the face!"
- His dance: Oppan Gangnam Style!
- Super Strength: As expected for Hercules, displayed by Earthshaker, where he does a Ground Punch that causes the ground to rise up to do damage, knocking enemies up into the air towards him, and Excavate, where he pulls a huge boulder out of the ground and throws it.
- Surfer Dude: The Hunkules skin turns the boisterous-but-serious warrior into a musclebound beach-goer with blonde hair, a giant weight for a weapon, and a penchant for Totally Radical slang.
- Stripperiffic: Shows off his Heroic Build while only wearing a small cloak, a belt, bracers, rudimentary boots, and something that's practically a microskirt. Averted after the visual update, where he wears a set of armor.
- The Hunkules skin takes this a step further, stripping him down to nothing but a Speedo.
- Walk It Off: Sometimes says this word-for-word when activating Mitigate Wounds in his Grand Slam skin.
- Walking Shirtless Scene: Wears his hide of the Nemean lion as a cloak. It's not the kind of cloak that covers one's entire body. The visual update averts this.
- Worthy Opponent: He seems to see Thor as this, having a special taunt that shows that he respects the Thunder God.
- Walking away from a fight with low HP will make Hercules remark that the foe earns his respect.
Bacchus, the Roman God of Wine, lived with this one creed in mind: "Eat, drink and be merry, for tomorrow you may die."
After years of learning from his intoxicated mentor Solinus, Bacchus wandered throughout the globe, spreading "Mysteries of the Vine", a ritual with incredible amounts of wine to lower inhibitions, freeing one from social constraints, oppression of genders, sexual taboos, streses of life. He considered the ritual a success and it was because of Solinus, who possessed such knowledge only when they were completely drunk.
Solinus was later captured by King Midas, who wanted his knowledge. He lied that Solinus was lost and the king took him in instead. Bacchus saw through the lies and then offered him a boon, in which Midas wanted anything he touched to turn to gold. Bacchus gave him exactly that, and naturally the boon backfired on him when the feast he touched turned to gold and eventually his own daughter as well. Midas then begged for Bacchus to remove the boon, and he did so, and as Midas washed his hands in the Pactolus river, the ensuing river sands turn to glittering gold.
And as the product of overindulgence like wine, perhaps Bacchus was insane all along.
Bacchus is a Guardian god who must constantly be drinking his wine, becoming stronger the more drunk he is. His passive, Drunk-O-Meter, is a meter that tracks how drunk Bacchus is, getting filled whenever he kills an enemy god or uses his Chug ability. The meter has three levels: Sober, Tipsy and Smashed, with Bacchus gaining bonus magical power and reducing all damage taken while Tispy, and even bigger bonuses while Smashed. His second and third abilities also gain bonus effects if he's Tipsy, and so does his ultimate if he's Smashed. With his first ability, Chug, Bacchus takes a drink from his wine jug, increasing his Drunk-O-Meter and gaining bonus physical and magical protections for a few seconds. His second ability, Belly Flop, makes Bacchus jump into the air and fall belly-first at a nearby area, damaging and knocking up all nearby foes. If he's Tipsy, enemies hit are also slowed. With his third ability, Belch of the Gods, Bacchus lets out a powerful belch, damaging all opponents in a cone in front of him for a few seconds and also reducing their healing in half. If he's Tipsy, enemies hit are also stunned for a brief duration. With his ultimate ability, Intoxicate, Bacchus smashes his wine jug, drenching all nearby opponents in wine, damaging them and make them move erratically for a brief duration. If he's Smashed, he also gains bonus magical power for a few seconds.
- Acrofatic: Despite being one of the fattest characters in the game (Zhong Kui may compete for the title with him decently), he has a Belly Flop which is preceded by him leaping into the air and over terrain, making him very mobile.
- The Alcoholic: To your surprise, we're sure,(upon the game starting) I need a drink!
- Art Evolution: Received a visual update, making him look less cartoonish. But still acts just as goofy.
- Beware the Nice Ones: Minor example - his ultimate bonus from being Smashed is a magical power buff stated to come from being angry over his lost wine.
- Big Beautiful Man: after his visual upgrade, he is more realistically heavyset and much more handsome.
- Big Fun: All things considered, definitely one of the least serious gods.(upon the game starting) Who's ready to party!
- Bi the Way: subtle, but one of his skins depict him entering a tent with a random soldier, as if they were looking for some intimacy...
- Booze-Based Buff: His passive, Drunk-O-Meter, gives him bonus magical power and damage reduction bonuses when the meter rises into the Tipsy level, and even more when it reaches Smashed. The meter, however, diminishes constantly. While the meter can be increased a bit by landing a killing blow on a god, it will mostly be charged up using the Chug ability to, well, have him drink from his wine jug, also giving him bonus protections for a short time upon use. The meter also provides additional bonuses to his main abilities at Tipsy and to his ultimate at Smashed.
- Drunken Master: The more drunk he is, the most effects his abilities will have and the more passive bonuses he gets. His animations in the picking screen consist of him drunkenly swaying and barely keeping on his feet, with his eyes blinking and half-open. He will occasionally doze off for a few seconds there as well.
- Even the Guys Want Him: Bacchus's Enemy skin depicts him being fawned by Neith, Aphrodite, the Morrigan...and Apollo. Apollo might have been chosen for having the most male conquests out of all of the bisexual Greek gods.
- Expy: To Gragas, but only in design. Mechanically, they play very differently.
- Elvis Impersonator: The King Bacchus skin, sporting an Elvis haircut, an Elvis-inspired accent, and Elvis-inspired lines. Ironic that the resident music god (Apollo) didn't get this skin instead, though Hi-Rez was clearly going for the "Fat Elvis" look.
- Gasshole: Belch of the Gods has him burp, doing the second-most damage out of all of his abilities.
- Gargle Blaster: Apparently, a jug of his wine. His ultimate, Intoxicate, smashes the jug on the ground. It damages and intoxicates enemies in the affected area, the latter effect causing some shaky Interface Screw.
- I'll Tell You When I've Had Enough!: A response he may have to being killed.
- Improbable Weapon User: He basic attacks with a large leg of meat (that he clearly started eating into). His damage abilities are a belly flop, a belch, and smashing a jug of wine on the ground.
- Interface Screw: His ultimate afflicts enemy gods hit with a shaky screen, likely causing them to avoid casting most of their abilities while under its effect due to it making them easily miss.
- Potty Emergency: His recall animation has him drop his weapon and drink to grab his crotch and dance in place. All that wine had to go somewhere...
- Quick Nip: His Chug ability only has him stop whatever he's doing for about a second. Considering the protections increase and Drunk-O-Meter bonus it provides, he's likely chugging to precede jumping into enemies or fleeing desperate danger.
- Shout-Out: One of his taunt lines while Tipsy is the classic "Toga! Toga! Toga!"
- Silliness Switch: The game's gods are largely serious portrayals. Then there's Bacchus, whose gameplay consists of drinking wine, unexpectedly jumping through the air to land in a belly flop, burping loudly, and smashing his jug against the ground.
- Soundtrack Dissonance: The bombastic music and chanting in the pick screen for Smite will probably be found amusingly unfitting for Bacchus's clearly-inebriated animations in it, struggling to stand still and occasionally dozing off.
- Vomit Discretion Shot: For his losing animation, a very hungover Bacchus hurls into his jug of wine when a lady offers him his turkey leg.
- Walking the Earth: Stated to be a wanderer and teacher, spreading his "Mysteries of the Vine" ritual "involving incredible amounts of wine to lower inhibitions, freeing one from social constraints, oppression of gender, sexual taboos, and the stresses of life. Quite the successful ritual, if ever there was one."
- Wild Hair: Bacchus is a hedonist party animal. His large amount of facial hair easily shows him uninterested in grooming.
- Since his visual update, he's also kind of a rare male example of Unkempt Beauty.
Sylvanus is the guardian of the forest of the Mediterranean, haven to shepherds, farmers and wildlife. He's the companion to al woodland creatures, nurturing and protecting those who respect his domain.
One day, a boy namd Cyparissus traveled with his pet deer and Sylvanus accidentally allowed wolves to hunt down the deer. Cyparissus was struck with grief so much that he died because of it. Feeling guilty, Sylvanus transformed him into a Cypress tree, whose sap weeps like a saddened child.
As an old and wise God, Sylvanus passes through the time with ease and understanding. The wind in the leaves are his laughter, the sprout of flowers from earth is his touch, and the most savage beast calm down to the call that is his voice. Since he's slow to anger, why he's on the battlefield might be so strange. The only answer is that the Gods' wars has spilled into his idyllic realms and Sylvanus had no choice to fight back, while riding a personal giant treant he christened 'Grover'.
Sylvanus is a Guardian god, distinguished by his basic attack hitting a target area rather than firing a projectile. His passive, Nature's Protection, gives a chance to root any enemy god that hits Sylvanus with a melee basic attack, though no more often than every twelve seconds. His first ability, Wild Growth, creates a pod on the ground which matures over ten seconds. Once mature, the pod grants nearby allies increased mana regeneration. The pods have no maximum lifetime but can be destroyed by an enemy; however, doing so will reduce the protections of nearby enemies. Alternatively, should the pod land on an enemy, they will be rooted and take light damage, while healing Sylvanus for a small amount. His second ability, Wisps, releases little spirits that home onto all nearby enemy and allied gods, damaging the former and healing over time as well as briefly increasing the protections of the latter (and Sylvanus himself). His third ability, Nature's Grasp, launches a projectile that, if it hits, will pull an enemy god to Sylvanus, even through walls. His ultimate ability, Wrath of Terra, causes roots to erupt from the ground in a wide area around Sylvanus, knocking up and damaging enemies over time.
- Combat Medic: His first two abilities can be used to heal/buff himself or his allies, and a well-timed Wisps can do this and damage the enemy team simultaneously.
- Expy: His third ability is one for the ultimate of pre-rework Arachne. It doesn't stun like hers did, but is on a considerably shorter (but still considerable) cooldown.
- And his victory scene has Sylvanus playing his pan-flute...while Grover dances in the background, freezing whenever Sylvanus turns to look.
- Gaia's Vengeance: Downplayed. He is a deity of nature, and joins the battle to protect his domain, but this is more out of a sense of duty and protection than revenge or punishment.
- Herd-Hitting Attack: The first and so far only god with a purely AOE basic attack.
- Miniature Senior Citizens: Grover is maybe a half-times larger than Geb, and yet Sylvanus is small enough to sit on his shoulders/around his neck. If he were to be dismounted, he'd be the third smallest god in the game, next to Vamana and Cupid.
- Nice Guy: His lore paints him as rather benevolent, and half of his skillset can be used to heal and/or buff his allies.
- Treants: His mount, the treant Grover. A couple of unlockable skins turn Grover into more exotic variants on this trope, such as a treant covered in giant blue-and-red mushrooms or one based on a cactus.
- When Trees Attack: Rides a large treant into battle. Named Grover. He can also attack enemies with animated roots.
- Will-o'-the-Wisp: His second ability releases wisps that heal his allies and damage his foes.
Terra Mater, literally mother Earth, has been in slumber for very long. Everything from trees, rivers and oceans were part of her body. Things has gone so wrong ever since the fall of her son Saturn.
During the forging of creation, Terra split off from other primordials to form the Earth. One fellow primordial, Ouranos, formed the sky. Terra fell in love with him and they had children, the Titans. Fearful of how they could surpass him, Ouranos buried the Titans within the Earth. Disappointed with Ouranos' arrogance, vanity and hatred, Terra conspired with the Titans, freed them and had them overthrow Ouranos.
Saturn was next in line to rule, and Terra was quite proud of him, but then history repeated. Prophecies claimed that Saturn would be defeated by his children, thus he instead consumed them. Only one of them escaped, Jupiter, who proceeded to split Saturn's stomach, freeing his siblings and dethroned him. Witnessing the loss of her children, Terra mourned and slept.
And as the Gods started to war with each other, Terra woke up. Seeing how her grandchildren kept spilling blood to her body, the Earth itself, she decided to make the treacherous Gods that took away her husband and children pay.
Terra is a Guardian goddess that utilizes structures and combos to assist her team. Her passive, Standing Stones, focuses on the Standing Stones created by her abilities. She is knockup-immune and her basic attacks deal bonus damage and apply a slow so long as one Stone is active, and Shattering a Stone will have this buff last an additional three seconds. Her first ability, Force of Nature, is a dash that deals damage and can Shatter Standing Stones, which will allow her to dash again within a short duration. Her second ability, Crushing Earth, raises two Standing Stone walls on either side of a target location, slowing all enemies in between. As long as both walls are up she can cast the ability again to slam the walls together, each one damaging and stunning opponents. These walls also create a damaging cone when Shattered. Her third ability, Monolith, summons a Standing Stone monolith that continually heals nearby allies. Shattering it roots nearby enemies and creates an area that does damage over time.
Her ultimate, Earthen Fury, surrounds all nearby gods with four stones, buffing allies and debuffing enemies for a brief period. These stones can be activated each time the affected god takes damage, receiving an additional affect when all four stones are activated. Allies receive damage mitigation and a heal over time, and receive an additional flat heal when all four stones are activated. Enemies take additional damage from all sources, and are damaged further when all four stones are activated.
- Amazonian Beauty: Word of God says that the Amazons were an inspiration for her design, and it shows.
- Ancient Grome: One of the occasion it's okay to use this trope in context. Though not on Terra, but her mate. Imagine how awkward it is if instead of saying "Terra's mate is Ouranos" we said "Terra's mate is Uranus"
- Anthropomorphic Personification: Of the Earth.
- Combat Medic: Terra's Monolith heals allies while within its circle...until she breaks it with Force of Nature to instead damage enemies within it and root them for a second. Her ultimate Earthen Fury applies a heal to allies, makes them take less damage, and heals more after they're damaged four times...but enemies in range instead receive additional damage taken and then a chunk of damage after being damaged four times.
- Combo: The Standing Stones created by both Crushing Earth and Monolith can be destroyed by Force of Nature for additional effects, and Force of Nature can briefly be used again afterwards. Playing Terra effectively relies on knowing when to chain these abilities together, and which order to use. Earthen Fury will almost certainly trigger on enemies after Monolith is broken by Terra over them.
- Difficult, but Awesome: To a minor extent, shattering her Crushing Earth stones onto an enemy. It's fairly rare one would consider it worthwhile to do this compared to stunning an enemy with it if they can even manage to place them right for it (the long end of one stone has to be next to the enemy while the other stone is also in front of them), but succeeding in it will basically cause Terra to do the damage of Force of Nature twice.
- Dishing Out Dirt: Naturally, especially with the Standing Stones created by two of her abilities.
- Gaia's Vengeance: Or rather, Terra's Vengeance. This is her reasoning for entering the battlefield; she's pissed about how her descendants bicker at each other, ruining the world and costing the majority of her family. In-game, however, she's actually toned down, with her quotes making her come off more as protective but tough rather than vengeful.
- Invulnerable Knuckles: Probably worth highlighting since Terra can break large standing stones by punching and running through them. But hey, she's a goddess after all.
- Multicolored Hair: A light violet in the front, brown in the back, and strips of blue and green along the tips.
- Never Mess with Granny: She is Zeus, Hades, and Poseidon's grandma, after all (or, rather, their Roman counterparts, anyway).
- Professional Wrestling: Her Dropkick skin basically makes her a wrestler. Players practically already thought she looked like one beforehand what with her muscular, slightly stocky build in a rather minimum outfit anyway.
- Statuesque Stunner: She's explicitly noted as one of tallest goddesses in the game.
- Stripperiffic: The most practical thing Terra's wearing for a battlefield are her vambraces and shoulderpads over her arms. The rest of her outfit is not so appropriate.
The grand, well known Empire of Rome was formed because of the antics caused by a Goddess from Greece that sowed strife throughout the Greek Pantheon, Eris. Out of nowhere, she threw a golden apple to Mount Olympus with the sentence 'To the fairest'. This apple caused Hera, Athena and Aphrodite to fight over the title and ownership of the apple, which eventually erupted into the brutal Trojan War, marking the end of the Greek Pantheon. Eris remained hidden and eventually escorted a survivor of the war, Aeneas, to a new land where he and his descendants, Romulus and Remus, founded the city of Rome. With her freed from the Greek deities, Eris eventually renamed herself as Discordia and became one of the deities in the Roman Pantheon.
Discordia is a Mage goddess focused on confusing her opponents with her unorthodox abilities. Her passive, Contest of Gods, grants a power buff to the god on her team that has dealt the most damage to enemy gods, increasing as Discordia levels up. Her first ability, Unruly Magic, fires a ball of magic in a line, damaging enemies. Upon reaching a target point it stops and bounces, bursting into six damaging projectiles that can ricochet off walls. Her second ability, Strife, creates a rectangular area that damages enemies hit. If two or more enemy gods are hit, they will go mad, attacking each other briefly. The same is true if two or more enemy minions are hit. However, if only one target of either type is hit, then the target will be briefly rooted. Her third ability, Erratic Behavior, she jumps a short distance forward, creating a circle that lasts for several seconds. While in this circle, Discordia is stealthed and moves faster, and her other abilities will have their cooldowns reduced. Discordia's stealth is unique in that she cannot be revealed by taking damage and will only briefly reveal herself if she attacks. Her ultimate, Golden Apple of Discord, has her enlarge and throw her legendary Golden Apple, damaging and sticking on to the first enemy god it hits. While holding the Golden Apple, the god is crippled, intoxicated, and will continuously spam taunts. At the end of its duration it will detonate, damaging and spreading to all enemy gods nearby.
- Ancient Grome: Her god lore quite literally calls her Eris and says she was known as such by the Greeks, and also says that when she got to Rome, she became known as Discordia. Very much justified in her case, since even in the original sources, Discordia was an exact carbon copy of Eris unlike other Roman deities that differed a bit from their Greek counterparts.
- Anthropomorphic Personification: Of chaos, strife and discord.
- Apple of Discord: She pretty much weaponizes it in her ult, throwing an apple that made the target spam taunts non stop before exploding and infected nearby Gods to the same effect just once.
- Ascended Extra: While she was not name-dropped, her antics of causing the Trojan War has been mentioned in Aphrodite's lore. Her appearance confirmed that, yes, it was exactly her who did that, so Discordia has been in the background for quite some time before being playable.
- Blood Knight: While chaos comes in many forms, but it's pretty obvious Discordia has a thing for a most visceral form of it."All we do is fight and die, and fight and die, over and over... I love it!"
- But for Me, It Was Tuesday: One of her taunts has her casually mention starting the Trojan War.
- Combat Sadomasochist: Downplayed, she has a taunt saying she was hoping you could hit a lot harder than that, and her voicelines while low health has her say ambivalently "I don't hate this, but I don't love it either." or "That was fun" with some difficulty.
- Confusion Fu: Discordia's kit pretty much enforces her to shoot things up erratically. Throw an exploding magic star that goes in five directions that bounce around, hide in a spot and spam her magic in quick succession, make her enemies attack each other or inflict them with crippling infectious apples where they run around uncontrollably...
- End of an Era: She pretty much ended the era of Greek deities and paved way for the Roman version.
- Gameplay and Story Integration: Gods hit by the Golden Apple of Discord become intolerable. This causes them to spam their taunt voice commands for the duration of it for all to hear, and "I'm the greatest!" voice command for their team to hear, complete with VEG filled the chat window.
- It Amused Me: Just about why she does things. While she ended up causing a brutal war, that was a side-effect.
- Let's You and Him Fight: Basically what Strife can cause for its duration if it hits two or more targets.
- Panty Shot: Constantly towards the player, as her move animation is her flying in a "Swimming" motion, in a very short skirt.
- Sadly Mythtaken: While her background lore's details are mostly accurate to the Trojan War, it implies that she kinda just slipped the golden apple into the party and let that work itself out. The actual myth states she showed up very uninvited and tossing the apple in without any sense of subtlety. It also claims she did it as a plan to improve her prominence, while the actual myth has her doing in spite for not being invited because she's a big troublemaker.
- Shout-Out: Aphrodite and Athena are used for her ability demonstrations in her God Spotlight, probably because they were belligerents that incited the Trojan War. Hera was not implemented to the game when Discordia was released.
- Winged Humanoid: She has wings made out of environment of space, perhaps to show her heritage from Nox/Nyx.
Change. Venturing the unknown. Going away from the safe path and entering the unexpected. A lot of people fear this, but such is life overall, journeying through physical and emotional doorways, every moments leading to a passage to new things. Governing this is the God of Portal and Transitions, the two-faced Janus.
Janus has the knowledge of the future and past, but he couldn't control any of them. His role is being the in-between, whenever seasons change, a child was born, at the entrance to temples and taverns. For that, the first month was named after him in Rome: January.
At each end of his temple stand massive doors, closed during times of peace. But during war, these were open. With the rise of Rome, these doors were rarely shut, but hundreds of years of peace meant that it was shut for long, and the temple has grown dusty. However, with the Gods warring with each other, the doors open once more for Janus to join and beheld the greatest changes.
Janus is a bursty Mage god who specializes in either doing heavy damage with a single well-executed combo or using superior mobility to escape when outmatched. Janus' passive, Passages, drastically increases the power of his next offensive spell when he passes through a passage made by his abilities, represented by Janus's head rotating so that the old, bearded face is exposed. His first spell, Portal, creates a passageway on either a wall or on the ground, depending on where it's targeted. On a wall, it grants Janus or an ally a one-time-use portal through any sufficiently-thin wall. On the ground, it creates a hole that Janus or his enemies can fall through, banishing them and doing damage when they land. His second ability, Unstable Vortex, conjures two miniature portals that travel in an hourglass pattern, potentially hitting an enemy twice if both bolts connect. His third ability, Threshold, lays a line on the ground that will speed up allies and slow down enemies. Any enemy that passes through will also take extra damage from Janus's damaging abilities. His ultimate, Through Space and Time, has Janus charge up a powerful bolt of energy that travels across the entirety of the map, coming out slow at first and gaining speed. Any surface that his ultimate passes through has a portal open on it that multiple allies can travel through multiple times before closing.
- Clockwork Creature: Rather than being made of flesh and blood, he's a steel construct of clockwork and magic with two heads that can rotate at will.
- Difficult, but Awesome: Between having to use his portals intelligently, the fact that he's a Glass Cannon whose abilities have to put him in mid-range compared to other mages and his psuedo-support nature, Janus is one of the hardest mages to play in the game. However his scaling damage and that same intelligent portal usage can turn him into a monster who can turn the tide of battle and one-shot anything short of guardians, while still being able to completely disengage from combat by escaping trough a wall.
- Dynamic Entry: Often does this with his ultimate to gank other lanes or get to a teamfight. Can easily overlap with Big Damn Heroes, as weakened teammates can safely retreat over his thresholds and through his portals.
- Nice Guy: Incredibly nice and polite, and his kit revolves around helping his team move around quickly, in addition to his own high burst damage.
- Thinking Up Portals: His entire gameplay style revolves around portals and passages, making him able to teleport through walls or drop himself or enemies through the sky. His ultimate is a slow (but gaining) sphere of magic that leaves a portal on every surface that it passes through, allowing his allies a straight shot to or from where he is.
- Portal Cut: His second ability is described as being portals too small for the enemies' entire body to fit through, making it appear to be such an effect.
- Kamehame Hadoken: This is how he fires his ultimate and basic attacks.
- Fragile Speedster: With portals to cover half the map in five seconds, and an ability that increases his speed if he passes through it, Janus can go anywhere he wants, but he needs to use those portals with skill or else he'll pop like a balloon when caught.
- Glass Cannon: Delicate, but due to the increased damage effect of his third ability his damage scales extremely well into the lategame.
- Shout-Out: His dance is one to Foot Loose.
The line between sleep and death is fragile, with the difference waking in the dawn. When the sun sinks below the horizons, stalkers hunt their prey, shadows thicken to consume the light, the primordial Goddess of Night, Nox, feared by even other Gods, reigns.
Nox is the mother of many things, including Friendship, Love, Sunsets, Dreams, Doom, Blame, Deceit, Strife, Woe and Death. For good and bad, Nox still loved them equally, they're all her greatest pride and deepest shame, but a mother has a duty to love her children. Especially during chaotic times when Gods and aspects wage war with each other.
Clothed in blackness, she is rarely seen, sliding between the light as a specter. Even the resident Thunder God Jupiter feared Nox since she could send him to an eternal sleep where dreams do not exist.
Nox is a Mage goddess who excels in harassing the enemy and disrupting her enemies. Her passive, Flame of the Night, will ignite one of her candles for every ability she uses. For every candle lit, stacking up to four, Nox gains 3% magical power, but when Nox is damaged one of the candles will be blown out. Her first ability, Shadow Lock, roots a single enemy for two seconds, dealing damage per half-second. She must channel to maintain the lock, but she can still move and can cancel it early. Her second ability, Siphon Darkness, targets the ground to be covered in darkness. The area will silence all gods within the area-of-effect, and after a duration it explodes, dealing damage. Her third ability, Shadow Step, has her dash forward to deal damage. If she hits an ally god she'll hide in their shadow, traveling with them, and when she exits the shadow she'll deal damage to an area around her. She can stay in the shadow for eight seconds, and it can be canceled early. Her ultimate ability, Night Terror, launches a vortex of darkness that detonates upon contact, dealing damage over time to all around the explosion. All enemies affected by Night Terror briefly deal less damage.
- Absolute Cleavage: She has a cleavage window in her black regal costume that she can manually jiggle during her taunt. Seriously.
- Action Mom: She is the mother of Thanatos, Nemesis and Discordia.
- Ancient Grome: Despite being the Roman counterpart of Nyx, she still refers to herself as the one who brought Thanatos into the world, disciplines Nemesis like a little girl, and flaunts her dreaded status to Zeus.
- Somewhat lampshaded in one of her jokes""I'm the one who Nox! I meant Nyx- I mean, knocks! Ugh!"
- Somewhat lampshaded in one of her jokes
- Anthropomorphic Personification: Of the night and darkness.
- Casting a Shadow: She is the night/darkness.
- Chewing the Scenery: When casting Shadow Lock, there's a chance she chews the scenery with a rather drawn out "CONSUUUUUUME!!"
- Dark Is Not Evil: Sure is creepy, though. Nox isn't good or evil, she's just in the battle to protect her children, similarly unconcerned of if they are good or evil as well.
- The Dreaded: As one of the oldest and most powerful deities, she is feared by even the mightiest of gods, even Jupiter/Zeus.
- The Faceless: Her face is cover by a shroud, similar to Nemesis.
- Humiliation Conga: The sheer amount of humiliation she receives during her defeat animation is truly something. First her raven pecks at her, then her candle burns out, causing her to drop it...only to light again and set herself on fire. To put it out, Denton has to stomp on her a ton of times, leaving her rolling on the ground. Ouch.
- As a bit of a meta-example, Nox has been infamously hard to balance, easily being the worst god in the game no matter how much she gets buffed or changed. As of June 2015, her kit's been changed no less than four times to try to fix this, the most recent being a revamp from the ground-up like Nu Wa.
- Lady of Black Magic: A Mage goddess who is the living personification of the night with a moveset focused on enemy disruption.
- Mage Killer: Her original kit was set up to be this. Even the devs stated that her kit was to counter high-burst and high-sustain abilities, especially against ability-based gods or gods with low cooldowns like He Bo.
- Mama Bear: She fights for her children, both good and evil.
- Ms. Fanservice: Ooh boy. Nox is very buxom and shows an Absolute Cleavage, coupled with very alluring voice courtesy of Laura Post. And her old taunt animation was jiggling her breasts. And thus, most of Nox's alternate costumes tend to be very fanservicey to show off the 'MILF' angle of hers.
- Shout-Out: The aforementioned botched joke, in reference to Breaking Bad.
- You Will Not Evade Me: An unique one with Shadow Lock. She sticks the enemy in one place, and for two seconds she can move freely while maintaining the lock, including approaching the locked enemy. This means that once you're locked, you will not evade her, if she so wanted.
Vulcan is the Gods' blacksmith that forged the chariots ridden by Gods, the weapons that they use for battle. Whenever the earth rumbles and mountains erupt in searing flame, that would be Vulcan's rage burning. He crafts with fire and forge like an artist would with paint and brush.
Vulcan was born as a rather hideous infant that his mother, Juno, threw him to the sea from Mount Olympus, the fall broke one of Vulcan's legs. He was fortunately saved by a sea nymph, Thetis, who then raised him like her own son. As he grew up, Vulcan became a master of art of smithing in the surface and forged wondrous jewels for his adopted mother.
When Thetis visited Mount Olympus wearing his gifts, Juno learned his existence and demanded that he returned to Olympus. Still angry at her actions in the past, Vulcan instead sent a throne of gold and gems that ended up trapping Juno when she sat on it. She was entombed for three days that to free her, Jupiter offered the Goddess of Love, Venus, as Vulcan's wife. He agreed to the offer.
Unfortunately, Vulcan was still bitter at Juno's treatment, his rage still burnt beneath him. Thus Vulcan tended to abandon everything and locked himself in a forge, forging many chariots, jewelry and weapons but sadly none of those could mend his wounded pride.
Vulcan used to be a Guardian god, but was later reworked to a Mage that whittles his opponents down from a safe distance and punishes anybody attempting to move in on him. His passive, Master Craftsman, grants him 15% MP5 and movement speed for five seconds whenever he hits an enemy god with an ability. His first ability, Backblast, makes him fire a blast forward from the forge he carries on his back, dealing damage to all enemies in its path and pushing Vulcan back. His second ability, Inferno Cannon, will create a turret on the ground, which will attack targets in its wide but short firing arc for considerable damage. The first target hit by Backblast will be marked, and the Inferno Cannon will prioritize attacking it, dealing increased damage. Vulcan's third ability, Magma Bomb, makes him throw a flaming bomb at a target area. Enemies hit will be damaged, stunned, and knocked into the air. Vulcan's ultimate ability, Earthshaker, fires a pair of rockets in a high arc at a target area. The area is large, the range is immense, and the rockets' damage increases the further they fly.
- Ancient Grome: Unknown in this case. He just remarks that Aphrodite is similar to Venus, not that they're the same person. This is strange and illogical, since Cupid's lore makes it clear that they are the one and the same. He might just be sarcastic when he says that though.
- Ambiguously Brown: It may be from him locking himself in his forge all day, but he's much, much darker than the rest of the Roman pantheon.
- Artificial Limbs: His left leg and right arm are mechanical.
- Bald of Awesome: The upper part of his head is completely bald.
- Badass Beard: Vulcan has a large handlebar mustache and a rather puffed-out beard beneath it.
- Difficult, but Awesome: One of the few characters rated as "Very Hard" by the game. The turret takes a good amount of forethought to use effectively, since it is stationary and can be destroyed so easily if placed in a vulnerable position. Combos with his other abilities and his passive are needed in order to get the most damage out of it. His ultimate, meanwhile, deals more damage the farther away from him it lands, and has a very long maximum range, but also has a very long delay before hitting at long distances, thus requiring you to be either very good at predicting movement or just very lucky, if not both.
- Drop the Hammer: He doesn't actually use it for melee attacks, instead slamming the ground hard enough to send out a damaging shockwave.
- Glass Cannon: A more literal example than most since, in addition to usually being built as one himself, he also summons one for his Inferno Cannon ability. The turret is often considered useless by players because it can be destroyed so quickly, but if you let it get a few shots off it can really hurt. Skilled Vulcan players will use the knockback + stun from ''Magma Bomb' to push you further into the turret's range so that it can take a couple free hits.
- Gradual Grinder: While not impossible, it's much more difficult for Vulcan to quickly combo his entire kit together compared to other mages. As a result, this is how he usually contributes damage, as he has some of the best poke/harass in the game with his "Meatball" (Magma Bomb) and expendable turret.
- Informed Deformity: "As an infant, so hideous was Vulcan that his disgusted mother, Juno, cast him into the sea from the heights of Mount Olympus." Hi-Rez Games' rendition of him...ain't really that bad, so his mother's standards were either rather high or he got a lot better with age. Then again, this is Juno/Hera we're talking about here.
- May also refer to his lame limbs, which seem to have been mechanized by the time we see him. This makes sense, as the original myths (including his Greek counterpart, Hephaestus) explicitly stated he's a cripple.
- Never Live It Down: In-universe; according to his lore, Vulcan never completely forgave Juno for tossing him away and, in his rage, he locks himself to his forge and vents his anger by making more items, even abandoning Venus. See Aphrodite's entry about how it turns out...
- No-Sell: A curious, reverse example. Magma Bomb has a short-duration stun in addition to its knockup; normally it doesn't matter, since the knockup lasts longer anyway...except when the enemy is using an ability that grants them knockback immunity for the duration. In essence, Vulcan No Sells their No-Sell.
- Playing with Fire: His abilities are "Backfire", "Inferno Cannon", and "Magma Bomb". While his ultimate doesn't have fire in the name, it's still a giant explosion caused by a pair of rockets.
- Sadly Mythtaken: In the original myth, Vulcan entered Olympus and accepted the marriage to Venus happily (even if Venus didn't share the feeling), and that's it. His undying bitterness to Juno post-marriage (that caused him to abandon Venus and lock himself in the forge) is probably another artistic license.
- Scary Black Man: He's inexplicably darker than all the other Roman Gods. He's also one of the more powerful choices in-game. May be a subversion since he's quite amiable overall instead of downright scary.
- Schmuck Bait: Moving towards his turret to try and destroy it will often set you up to get hit by a Magma Bomb.
- Shout-Out: One of his jokes is based on the Swamp Castle scene in Monty Python and the Holy Grail, though he skipped out the third to fifteenth Thumper Turret, which we assume to be burnt down, fell over and then blew up."When I started building a Thumper Turret, they said, 'You must be daft to build that!' But I built it all the same just to show 'em! Well, it blew up. So, I build a second one, and it blew up! But the sixteenth one, it stayed up!"
- Techno Babble: Both his jokes and taunts include these, making his speeches the longest of any of the gods.
- The Turret Master: Before his two reworks, his main form of combat was to use his two turrets, one that causes shockwaves and one that shoots everything in front of it. Now he only has the latter turret left.
- Ultimate Blacksmith: Doesn't get more ultimate than the god of the forge.
- Ugly Guy, Hot Wife: He's the husband of Aphrodite/Venus, meaning that he's Hephaestus (who's said to be 'hideous to look upon').
- You Don't Look Like You: If the whole Greek deities = Roman deities is to be taken, then you might notice that during Aphrodite's reveal, Hephaestus seems to have hair (while his whole face is in silhouette), despite Vulcan being bald (note: Vulcan was included first). Meanwhile, in Mercury's reveal, where Venus's silhouette is shown, it's clear that she is exactly the same as Aphrodite.
The Messenger of Gods, whose name became the basis of the word 'mercurial', evoking volatility, quickness and cunning. With his speed, Mercury leaps through space between lightning and thunder, outfoxing the fox king and reaching tomorrow before the sun.
During infancy, Mercury has shown his incredible speed by stealing the cattle of his brother Apollo, made a lyre out of tortoise shell, snuck in a nap, all of them before he was found missing. This mischief caught Jupiter's eyes and he was awarded with the tsk of delivering messages for the Gods, traveling from Heaven, Earth and Underworld.
With the war between Gods looming, Mercury still races to keep the lines of communication alone. Not that he's inexperienced in combat, with speed and guile alone, he could defeat the monster Argus. However, since the opponents this time is fellow Gods, the stakes has gone higher and if Mercury falls, the balance of the world could tip the wrong way.
Mercury is an Assassin god who uses his speed to overpower his enemies. His passive, Fastest God Alive, adds extra damage to his basic attacks, which increases with the distance he's traveled since the last one. In addition, he gains extra power based on his bonus movement speed. His first ability, Made You Look, has him near-instantly dash to the target area and back to where he started, attacking every enemy in the area once. The area size increases with rank, and it counts as a basic attack, meaning it can crit and trigger proc effects. His second ability, Maximum Velocity, is a steroid that passively increases Mercury's movement speed and can be activated to briefly but significantly increase his attack speed. With his third ability, Special Delivery, Mercury dashes forward, damaging and tossing aside any enemy he runs through. However, if Mercury hits a god, he will spin them around for a second, stunning and damaging lightly, before tossing them a short distance in a direction of Mercury's choosing. His ultimate ability, Sonic Boom, makes Mercury charge up for a powerful dash, the range of which scales with charge time, all the way up to maximum. Any enemy Mercury passes through is damaged and spun helpless in place for a short time.
- Ancient Grome: Somewhat. In spite of Apollo's name left unchanged in the Roman Pantheon, Mercury still treats him like the Roman Apollo, and he returns the favor (not referring Mercury as Hermes).
- Arrogant Kung-Fu Guy: Hillariously done with his Shaolin Fury skin, in which he becomes a Bruce Lee Clone who thinks having a yellow belt/training for 3 days is enough to make him a martial arts master.
- Charged Attack: Sonic Boom, which goes further the longer you go between activation and release.
- His passive also increases the damage of his next basic attack based on how far he's traveled since his last one.
- Critical Hit: Mercury is one of only three gods who can crit with an ability, the others being Serqet and Ne Zha. He also tends to itemize for these.
- Exact Words: His passive meter builds specifically on distance traveled. His ultimate can let him travel a large distance, thus potentially spiking his passive meter.
- Flash Step: Made You Look is two of these in rapid succession.
- Foe-Tossing Charge: Special Delivery can be used to dash through minions, damaging and knocking them aside.
- Fragile Speedster -> Glass Cannon: Mercury is regarded as one of the most suicidal assassins due to his low health (in part because he has two amazing escapes and a throw), but once he gets fed and can crit, his massive amount of attack speed and damage can annihilate the squishier members of the enemy team.
- Fun Personified: Mercury enjoys a good time, and most of his quotes are him getting excited.
- Good Old Fisticuffs: Who needs martial arts and fancy weapons when you have super-speed?
- Taken Up to Eleven with his Prizefighter skin.
- Male Gaze: Has this towards Neith in the comic.
- Mercury's Wings: What did you expect?
- Motor Mouth: Quite the fast talker, as you see in his jokes and taunts.
- Ship Tease: In the comics he has this with Neith.
- Shout-Out: When he activates Maximum Velocity, he will sometimes say "Gotta go fast!" His passive is also named Fastest God Alive.
- Speed Echoes: The visual for Mercury's basic attacks.
- Super Speed: How else do you explain how he runs through nearly half the map with Sonic Boom?
Cupid, the chubby little God of Love, possesses the arrow that makes anyone fall in love with him. He's the son of Venus and Mars, flying on feathery wings and shooting passion-tipped arrows at all creatures of the earth, if one gets struck, they fall in love with the next thing they see, which Cupid could attest since he did fall in love on his own with the same method.
There was a mortal princess known as Psyche who was praised by others to be more beautiful than Venus, this did not sit well for her. Cupid was ordered to shoot his arrow to her and arranged that she would fall in love with a spider. Cupid attempted to sneak on her during sleep, but when she woke up, he was surprised and cut himself with his own arrow, falling in love. Of course, Venus would not let Cupid marry Psyche, so Cupid sulked and stopped shooting arrows, decreasing the worshipers of Venus. She relented, thankfully.
Psyche was then sent to a secret location, with Cupid just visiting her at night. This troubled Psyche, thinking she was stalked by a terrible monster, so she waited until Cupid fell asleep and lit a lantern to see who he actually was. Surprised at his look, she also scraped herself with his arrow and she fell in love too. Once again, Venus was pissed and proceeded to block every of Psyche's attempts to unite with Cupid, setting on impossible tasks on her where only mystical help let her survive.
To let his love stay free, Cupid sought his grandfather Jupiter to intervene, and he agreed to tell Venus to cut the whole jealousy thing together and let them stay as a couple. But Cupid was immortal, Psyche was not... so Cupid brought an ambrosia that he fed to Psyche, making her immortal and they lived happily ever after.
Cupid is a Hunter god that can provide some supportive capabilities to his allies. His passive, Lovestruck, grants him a stack with every successful basic attack, each stack increasing the healing and damage of his next ability. Upon reaching eight stacks, his next Heart Bomb or Fields of Love will briefly stun all enemies hit. With his first ability, Heart Bomb, Cupid fires a love arrow forward in a line, damaging and slowing the first enemy hit. After a brief delay, the target's heart explodes, damaging them and all nearby enemies. His second ability, Share the Love, summons three floating hearts in front of Cupid that can be picked up by himself or an allied god, healing them. Cupid also regains mana when an allied god picks up a heart. With his third ability, Flutter, Cupid dashes forward, gaining bonus attack speed for a few seconds. He also leaves behind for a brief duration a trail of hearts that increase the movement speed of all allies that enter the area. His ultimate ability, Fields of Love, fires a barrage of love arrows that fall on a large nearby area, slowing all enemies inside. After a brief delay, the arrows explode, damaging all foes inside that area and mesmerizing them for a few seconds or until they take damage.
- Ancient Grome: It's confirmed in his lore that the Greek and Roman gods are the same gods, and that they were just known by different names.
- The Baby of the Bunch: The babiest God of all.
- Big Eater: His Lucky Baby Fuwa Cupid skin is hungry for dumplings and the New Year's feast."*Munching noises* Let's deal with this quickly and get back to eating our new year's feast! Hahahaha!"
- Heart Is an Awesome Power: Very literally. His abilities all involve big red hearts, and his arrows are even tipped with them.
- Keet: He's a very cheery little toddler, accompanied with an adorable (or infuriating, depending on your interpretation) laugh, and his quotes imply that he just wants everyone to get along. Condemning or belittling his opponents just doesn't seem to exist in his dictionary.
- Killer Rabbit: Don't think that the little, diaper-wearing god of love can't give you quite a beating if you underestimate him. Cupid-Sobek is one of the most notorious kill lanes in the game.
- Nonstandard Character Design: Compared to everyone else, who all look somewhat realistic, Cupid has a very cartoony look that's basically an infant in a diaper with large eyes.
- Power Perversion Potential: Is a little bit too happy to use his Arrows of Love for not always the most noble of reasons, as hinted by some of his jokes.Cupid: "She loves me...She loves me not...*gasp* Oh, yeah! *sound of bow being strung and let loosed* Ngh, there! She loves me!"
- Pungeon Master: Just about everything that comes out of his mouth while wearing the Bizzy B skin is a bee pun of some sort."What's in your eye when a bee's in your hand? Beauty! It's in the eye of the bee-holder!
- Shout-Out: One of Cupid's taunts is "Shot through the heart and I'm to blame, baby!"
- His two low-health lines are "Don't break my heaaart!" and "I keep bleeding love.. Ouch!"
- His Bizzy B skin is loaded with these:
- So Proud of You: In an unused taunt, "My mom says I'm a real heartbreaker!". Venus must've been doting the boy.