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Characters / Smite Celtic Pantheon

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This page is for the Celtic Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website

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    Celtic Pantheon General Tropes
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The deities and mythological characters of the British Isles which are playable in Smite. The Celtic Mythology page deals with and can provide beneficent information about their real world counterparts.
  • Culture Chop Suey: The Celtic pantheon incorporates characters from Welsh, Cornish, Breton, Scottish and Irish mythology.
  • Fighting Irish: Given that the game's premise is deities and mythical characters having to fight each other, it's understandable that the Celtic pantheon plays this trope straight.
  • Gender-Equal Ensemble: The Celtic pantheon currently has four playable characters, two males (Cu Chulainn and Cernunnos) and two females (Artio and the Morrigan), which makes it unique in this respect. Only time will tell if it stays this way.
  • Tribal Face Paint: The human characters all have tattoos on their bodies.


    Cú Chulainn, Hound of Ulster

Voiced by: Jared J. Lee

A legend among Celtic figures, one of the more renown heroes of myth through the Ulster Cycle, famed for his barbed spear Gae Bulg. Cú Chulainn began his legend when he was named Sétanta, during an invitation to a feast by King Conchobar, the guard dog of Culann attacked him on entrance and he killed it with his bare hands. Ashamed with the act, Sétanta swore to train a new dog and guard the king's home. This impressed the druid Cathbad that he christened Sétanta with the new name he'd be known for: Cú Chulainn, the Hound of Chulann.
Later, on a fateful day, Cathbad told a group of young boys about a prophecy that anyone who took up arms that day would become legends. Cú Chulainn took up arms for that and from there, his legends and victories grew, from holding armies at bay to gathering enough willpower to resist the allure and wrath of the Morrigan. However, he didn't get to hear the last part of Cathbad's prophecy: those who took up arms that day would also be doomed with an early death. This devastated Cathbad and sealed the hero's fate.
Cu Chulainn is a Warrior god that is encouraged to constantly be engaged in battle thanks to his passive, Berserk. Rather than having a traditional mana meter, Cu Chulainn instead has one that caps at 100 and only regenerates up to 25. In order to gain mana, he must deal or take damage from basic attacks or abilities. If he has over 85 mana for more than three seconds, he goes Berserk, temporarily transforming into a fearsome, hulking monster. While in this form, he has increased power and maximum health, and his abilities gain new effects. Due to the nature of his passive, his mana bar cannot be increased through items; instead, 10% of the mana he would have gained is converted into health.
His first ability, Barbed Spear, is a spear thrust that damages all enemies in front of him and stuns minions. He gains 6 mana for each enemy hit, up to a max of three. Additionally, the barbs stick into his enemies, reducing healing for a brief period. When Berserk, this ability, now Ground Slam, is an arm strike that damages and roots all enemies in front of him. His second ability, Vent Anger, has him vent out his rage, increasing his movement speed and reducing his mana. As he vents, he pulses out rings of heat that damage nearby enemies. When Berserk, this ability is constantly active, and thus cannot be used. His third ability, Salmon's Leap, has him vault a short distance with his spear, damaging enemies as he lands. He gains 6 mana for each enemy hit, up to a max of three. When Berserk, this ability, now Furious Charge, is instead a short dash that both damages and pushes enemies. His ultimate, Spear of Mortal Pain, has him swing his spear around him, damaging and knocking up enemies hit. He gains 12 mana for each enemy hit, up to a max of three. When Berserk, this ability, now War Cry, has him bellow out in fury. Enemies nearby are not only damaged but also Trembled, causing them to briefly move panicked.

  • The Berserker: If his mana goes to a certain number, Cu Chulainn goes berserk and fights in a greater ferocity.
  • Blade on a Stick: It's not Cu Chulainn if he doesn't come with his barbed spear Gae Bulg, which he uses in normal attacks or skills. However, he foregoes using this whenever he's in a berserk state, using brute strength instead.
  • Blood Knight: Cu clearly loves himself a good fight.
  • Brave Scot: Has a Scottish accent while being classified as a warrior.
  • Burning with Anger: Cu Chulainn's Vent Anger involves him venting his anger as superheated steam. This makes him glow red hot and acts as a portable Mystical Mail. Strangely, this also has an inverted side-effect, this decreases his mana without any return so his anger doesn't make him angrier to the point he goes Berserk in an unwanted time.
  • Department of Redundancy Department: A little. "Cu" already means "hound", so including the word hound in his title makes it sound slightly redundant ("Culann's Hound, Hound of Ulster"). To see how this could've been avoided, see Newer Than They Think below.
  • Difficult, but Awesome: Don't let his "Average" difficulty label fool you; using Cu Chulainn requires you to have a keen management on your Rage meter and knowing when to transform or not while his non-berserk skills may be a little too straightforward and risky and his mobility is rather limited. His cooldown on normal and berserk forms are also separate, so if he is able to transform in the middle of a fight, he also has the option of unloading two ultimates at once.
  • Exactly What It Says on the Tin: His name means "Culann's hound", reflecting the circumstances of how he obtained this new name: he killed Culann's old guard dog and became the temporary replacement until a suitable permanent one could be found.
  • Fan Disservice: His Berserk form.
  • Fighting Irish: Don't let the Scottish accent fool you; he hails from the northern Irish kingdom of Ulster.
  • Hulking Out: The difference between his berserk state (insane) and his normal self (sane) is very stark, comparable to the Trope Namer.
  • Incredibly Lame Pun: The punchline to one of his jokes.
    "What's the right way to eat Welsh cheese? Caerphilly!"
  • Magic Pants: When he goes Berserk his pants, though ripped, generally stay on. They magically repair themselves when he reverts to his normal state.
  • Make Me Wanna Shout: The ult of his monster form is a powerful roar that rattles the ground and makes everyone near him shake in fear.
  • Man in a Kilt: The punchline to another one of his jokes.
    "Ever been to Scotland? Lovely place, but how do they tell which restroom is for who?"
  • Meaningful Rename: See Exactly What It Says on the Tin above. His original name was Sétanta.
  • Mechanically Unusual Fighter: Unlike other PCs, Cu Chulainn's mana functions as something like a Rage meter. It starts out with 0 mana and regenerates just until 25 mana (with potions), capping off at 100 mana at maximum. To get above 25 mana, Cu Chulainn needs to be in the battle, hitting with normal attacks or abilities or taking damage. Once he reaches 85 mana for 3 seconds, he goes berserk.
  • Mr. Fanservice: Like Susano, he proudly shows off half of his ripped bare chest and shoulder. When Berserk, though . . .
    • His Bae Watch skin turns it up a notch, putting him in a pair of swim trunks.
  • Newer Than They Think: His title, Hound of Ulster, is this, apparently being a modern invention.
  • No Pronunciation Guide: His name should actually be pronounced as something like "Koo Hull-in"; however, they use the more widely-used "Kuh Cull-ehn" in-game.
  • Scotireland: He's Irish yet has a Scottish accent. A bit of Fridge Brilliance comes into play once you remember he spent a good amount of time training under Scathách in Dunscaith castle, which is in Scotland. Also Ulster today has a very large population of people of Scottish descent thanks to the Ulster Plantation, which no doubt had some effect on the Ulster Irish accent. And even before that, as Gaelic cultures, the Scots and Irish already had quite a bit in common and have a long history of contact with each other on top of that. Cu's also a folkloric figure in Scotland and the Isle of Man (another Gaelic culture). In short, the history of the two countries is pretty complicated.
  • Spell My Name with an "S": Let's just say that people prefer to call him something like Cu, Chu, or Cu Chu for a reason.



    Artio, the Bear Goddess

Voiced by: Hetty Abbott

Artio is the Celtic bear goddess, respected as a guardian and enforcer of the cycle of balance. Sometimes she took the form of a woman or sometimes a fierce bear. She had no shrines and was less-worshiped but more respected. Her presence is felt throughout the world from the sky, forming the constellation Ursa Major.
It is spring and just as the gods battle, Artio awakened from her hibernation but her duty and goal remains the same: enforce the balance among the gods.
Artio is a stance-based Guardian goddess that is able to cycle through the abilities of two forms as she attacks the frontline. Instead of an ultimate, Artio can use Shapeshift to switch between the magical Druid and the ferocious Bear, each with their own abilities and cooldowns. Additionally, when she hits an enemy with an ability she gains a stack of Invigoration, briefly increasing her movement speed and MP5. Hitting with her abilities also triggers her passive, Decompose, applying a stack that reduces physical and magical protections. Both effects last for four seconds and can stack up to eight times.
Her first ability in Druid Form, Energy Surge, pulses out a wave of energy that damages enemies. She also heals herself and nearby allies for each enemy god hit. Her second ability, Entangling Vines, creates a thicket of vines around her for a brief period. Enemy gods within this area are crippled and have reduced magical or physical power. Her third ability, Life Tap, channels a beam that deals five hits, damaging enemies and healing herself for each hit. Enemies will also be increasingly slowed if hit, and are rooted if hit with all five.
Her first ability in Bear Form, Maul Prey, has her slash twice in front of her, damaging enemies. Her second ability, Ferocious Roar, has her roar out, briefly increasing her magical and physical protections and briefly stunning all enemies around her. Her third ability, Heavy Charge, has her briefly charge forward with increased movement speed. She also damages and slows any enemy she charges through.

  • Above Good and Evil: Since she's more interested in maintaining the balance of nature and not concerned at all with the morality of the other characters. She doesn't even care who wins the war because "we all shall return to nature in the end".
  • Anachronism Stew: It would be unlikely for an ancient goddess like Artio to be wearing a kilt and modern tartan (in addition to the geography and culture mess-up) because they didn't even exist when she was worshiped. The ancient version of the tartan was likely available in the area where she was worshiped, but it doesn't look anything like the modern version and is significantly less well-known.
  • Bears Are Bad News: For her enemies, Artio is pretty much the bear that charges forward and ruins their day. But for her friends, she's Beary Friendly.
  • Department of Redundancy Department: Her name more or less translates as "bear", so her title falls into this trope by calling her "the bear goddess" ("Bear, the Bear Goddess").
  • Druid: Her humanoid form dresses like (pop culture expects) one.
  • Evil Redhead: When she's your enemy.
  • Exactly What It Says on the Tin: Her name is thought to derive from the Gaulish word for bear, so it's no surprise that she's a goddess of bears.
  • Fiery Redhead: Averted. She's pretty calm, even when warning enemies not to cross her. She's also far more ladylike than the other female member of the Celtic pantheon, the Morrigan.
  • Foe-Tossing Charge: Heavy Charge makes her run through any enemies that got in the way.
  • Green Thumb: Her druidic magic takes form in plant manipulation and making enemies decompose like plants.
  • Irony: She's from a much warmer area than the Morrigan, but wears a lot more than her.
  • Mama Bear: Averted. Despite being a literal bear goddess, Artio wasn't focused on protecting any form of children she had.
  • Misplaced Accent: Artio's a Gaulish goddess (Gaul's roughly equivalent to France today), but has a Scottish accent. If anything she should have a French accent, but that would probably confuse/off-put a lot of players.
  • Newer Than They Think: The kilt and modern tartan don't date from before the 16th century.
  • Phenotype Stereotype: She's a (Continental) Celtic goddess, thus she has red hair and green eyes like a lot of (Insular) Celts in American fiction.
  • Red-Headed Hero: When she's your ally.
  • Shout-Out: One of her jokes is a reference to Smokey Bear, an American mascot who urges responsible camping. Another joke references Yogi the bear, who often raided "pic-a-nic" baskets.
    "Only you can prevent forest fires!"
    "I won't be raiding any picnic baskets, I'm a goddess!"
  • Small Reference Pools: The only explanation there is for a Gaulish goddess dressing like she's from the Scottish Highlands and sounding like she's from there, too. Sure, France and Scotland are old allies (they both hate England), but Artio being a walking Scottish stereotype is taking their alliance too far.
  • Stance System: Taking on gimmicks used by Ullr (Hunter) and Hel (Mage) and putting it on a Guardian role.
  • Token Wholesome: Joins the likes of Artemis, Skadi, and Amaterasu in terms of being wholly clothed.
  • Viewers Are Morons: The only other explanation for Artio being a walking Scottish stereotype. If Hi-Rez were to actually make her accurate to what is known of Gaulish culture, people would probably complain that she's "not Celtic" or wonder why she's French instead of Irish or Scottish (there's already a subset of the player base who don't think the Mayan pantheon counts as Native American just because the Maya weren't located in what became the US). This is assuming Hi-Rez themselves don't fall into this trope.
  • Wholesome Crossdresser: A likely unintentional example. She wears a kilt, which is traditionally men's wear in the Scottish Highlands, and tells her enemies she's very protective of her allies, so it's best not to cross her.
  • Worthy Opponent: She seems to think of Athena as one, if her directed "taunt" towards her is any indication.
    "Although I have defeated you, I will always respect you."
  • You Shall Not Pass!: Artio is surprisingly pretty good at this. If she has Entangling Vines active, then any enemies that tries to dash to her area gets stopped. Unlike other movement-impairing skills, it's surrounding her and follows wherever she moves, lasts for a good amount of time and nothing can dispel her vines. This also means anyone with a dash skill can't even touch her when this is active.


    The Morrigan, Phantom Queen

The Morrigan is a being that is capable of mastering and manipulating the force of fate. She is in fact one with many names sharing the title Morrigan. What was known of her past identity was of the three goddesses, progenitors of sovereignty, war, and death: Anu, Macha, and Badb. It's a mystery on how they merged into the Morrigan.
With that, the Morrigan is able to take on many forms, from a lucid seductress, wrinkled hag, screaming crow, and to the washer of the river. If anyone sees her washing their bloody armor, they'll meet a violent end. And she saw the Battleground of the Gods as prime material to manipulate.
The Morrigan is a versatile Mage goddess focused on confusing and disrupting the enemy team while dealing high damage. Her passive, Doomsayer, makes the third hit of her basic attack chain explode, dealing damage to all in its radius. Those hit will also take additional damage over time. Her first ability, Deadly Aspects, has her summon her other two forms at both sides of her. When activated again, all three will strike, damaging and stunning enemies in front. Her second ability, Dark Omen, casts a wave of magic that deals damage, dealing bonus damage to minions, and applies Doom for a brief duration. Doomed enemies will take bonus damage the next time they are hit by one of The Morrigan's abilities, which includes Doomsayer. Her third ability, Confusion, creates a phantom of herself while granting her stealth, increasing her movement speed. The phantom will run to the targeted area, dealing no damage and dying if it takes any damage, while the Morrigan will reveal herself and lose her movement speed buff if she attacks or takes damage.
Her ultimate, Changeling, allows her to briefly transform into a copy of any god in the current match. As a copy of a god the Morrigan will take on that god's current stats and items, but she still keeps her Relics and cannot use consumable items for the duration. She also has access to the god's abilities, though she will transfer the current ranks of her own abilities. Additionally, if she uses a god's ultimate while transformed then her ultimate's cooldown will increase to match that of the target god's. The god that the Morrigan transforms into is selected from a special menu; canceling the ultimate will instead save the current selection as a preset, allowing The Morrigan to quickly transform into that god in the future.

  • Bare Your Midriff: Her "top" barely covers her boobs, much less her stomach.
  • Combos: Required out of her Dark Omen ability against gods. Half of the damage will not happen unless she hits an enemy god with Deadly Aspects, uses her ultimate, and damages the god with the subsequent new form's abilities or just has an ally use an ability to damage the god in question. Additionally, as Deadly Aspects has a very short range, Confusion can be very useful for her to get close enough to hit with it safely.
  • Creepy Crows: Definitely her aesthetic, what with all of the black feathers on her person and around her abilities. She even has one flying in the foreground for her splash art.
  • Dark Is Evil: She's a goddess of war, death, and fate who revels in causing bloodshed, wears dark purple and crow feathers, has black hair, and has abilities with the words dark, deadly, and doom in them.
  • Department of Redundancy Department: One common translation of "Morrigan" is . . . "phantom queen", making her name followed by her title into this trope ("The Phantom Queen, Phantom Queen").
  • Difficult, but Awesome: Changeling makes the Morrigan one of the most knowledge-demanding gods in the game (especially since the copied god's ability ranks are determined instead by your own). To maximize its full potential, players need to know what the allied and enemy gods can do and then find the most proper time to transform into them. Her Confusion ability is also arguably the least effective stealth ability in the game for the purpose of escaping with it and she little else to quickly retreat with, making it require its own planning and timing to be used for such a purpose (or you just use it to kill people instead)
  • Ditto Fighter: Of the "Tsungxpert" variety, thanks to her ultimate.
  • Doppelgänger Attack: Her Confusion summons a clone of herself. The clone is, however, very limited in that only runs forward in the direction the Morrigan was facing upon summoning, causes no damage, and dies immediately.
  • Eerie Pale-Skinned Brunette: While she doesn't appear to be any paler than the other white goddesses in the game, it's hard not to think that this was what Hi-Rez was aiming for with her. She has jet-black hair, a crow aesthetic, wears dark purple, has creepy abilities with ominous names, has a name that means "phantom queen", is a goddess of war, death, and fate among other things, and is one of the skimpiest goddesses in the game. All of this results in a very weird character you know isn't of this world and is best avoided.
  • Even Evil Has Standards: The Morrigan is an unashamed manipulator and revels in causing chaos everywhere. But even she's kind of appalled with Bellona's battle lust.
    We love a good battle, but you've gone too far!
    • This becomes some hilariously ironic Hypocritical Humor when one knows that the Morrigan was often associated with fertility, war, and lust and often started wars For the Lulz.
  • Invisibility: Confusion has her make herself temporarily invisible and faster while summoning a clone of her as well. However, she will immediately lose her invisibility and speed upon being damaged, attacking or trying to cast anything else.
  • Lady of Black Magic: A Mage goddess known as the Phantom Queen with abilities specializing in damaging enemies.
  • Lighter and Softer: Can be assumed of her Smite version if Bellona's bloodlust scares her, though that's pretty much the only instance of it. Otherwise, she seems faithful to the mythological Morrigan.
  • Manipulative Bitch: Her quotes and lore seems to imply that she's using the Battleground of the Gods for her own purposes.
  • Obviously Evil: You can tell she's bad news just by looking at her and adding her lore, quotes, and abilities (and their names) into the mix just makes it even more obvious that she lacks any good traits or subtlety.
  • The Royal We: Well, the Morrigan is a triple goddess.
  • She's Got Legs: It's hard not to notice the Morrigan's shapely legs in her splash art (which seems to emphasize them), especially since there's nothing covering them and the only thing she's wearing on her bottom half can only be described as a thong or a loincloth.
  • Shout-Out: The Morrigan's getup seems to be inspired by the same-named Morrigan from Dragon Age, a character that Word of God says wasn't at all inspired by the mythological figure with even the name coming from being heard in a tabletop game.
    • Her SPF 666 skin has a line where in she more or less (wording's slightly different from the actual one) says Anakin's memetic Narm dialogue about sand from Attack of the Clones.
    • Her defeat screen has her two other forms appear to squabble for them to all squabble and perform Slapstick like The Three Stooges, complete with the main Morrigan putting her hand to her face block an Eye Poke.
  • Spell My Name with a "The": Not just Morrigan, but the Morrigan. Seeing as it's a title, it makes sense.
  • Stripperiffic: The Morrigan's choice of clothing can make you think she goes to the same tailor as Neith.
    • Her taunt to Zeus jokes about how little she wears (along with how much of a horndog he is):
    "I knew you'd be too distracted by our appearance to be able to fight!"
  • Token Evil Teammate: The Morrigan can be seen as this to the rest of the Celtic pantheon since there's so few members and is lacking any monster that could be eviler. Cu Chulainn is a hero and Artio and Cernunnos seem like nice, reasonable gods as long as you don't get on their bad side. The Morrigan, on the other hand, doesn't have a good side and is a goddess you want to actively avoid. No encounter with her ends well and there's nothing you can do to make the encounter more pleasant. Really a nasty goddess all-around.
  • Voice of the Legion: Like many deities in the game, the Morrigan voice has a distinct echo. In her case however, she has a distinctive reverb that makes it sound like multiple women speaking in unison, invoking her status as a triple goddess. Likewise, she uses the "We" pronoun.
  • Your Days Are Numbered: Implying this fairly imminently is one of The Morrigan's favorite pastimes. Her Doomsayer passive and Dark Omen abilities were obviously named from this, though neither are necessarily all that strict in ensuring this.



The Celtic Pantheon has no Assassins so far.


    Cernunnos, the Horned God

Voiced by: Mick Lauer

Cernunnos is the master of nature, inviting people to feast upon the bounties of nature, with this one rule: Everything must be treated with respect because it's not their home. He shaped and turned around the sacred wheel that controls the seasons, changing just as they change.
The battle between gods certainly disturbed the nature he guards, and Cernunnos just wondered . . . are these gods guests or prey? Because if these gods prove to be arrogant, then Cernunnos will mark them prey and hunt them down.
Cernunnos is a Hunter god that, unlike other Hunters, is designed to excel in the jungle. His passive, Heavy Glaive, has him deal additional damage to enemies in melee range when he fires basic attacks. His first ability, Shifter of Seasons, allows him to quickly cycle between the four seasons at no mana and effectively no cooldown. Each season gives him a different basic attack passive buff: Spring Growth grants him bonus lifesteal, Summer Heat grants bonus damage, Autumn Decay applies a lengthy debuff to physical protections, and Winter Chill applies a brief slow. His second ability, Bramble Blast, fires a vine that bursts into a circle when it hits an enemy or wall or when it reaches maximum range. The initial burst deals damage and briefly roots enemies hit, and the circle lasts for an extended period, slowing and dealing DOT to enemies within. His third ability, Horn Charge, has him extend his horns and run forward, dealing damage. His ultimate, The Wild Hunt, allows him to designate a large area nearby him. After a delay, the area explodes, damaging enemies and Polymorphing them into boars. While the effect lasts, Polymorphed enemies cannot attack or use abilities.

  • Baleful Polymorph: His ult transforms everyone it hits into boars, allowing them to move but leaving them helpless.
  • Bigger Is Better in Bed: Cernunnos seems to think size matters.
  • Color-Coded for Your Convenience: Each stance of Shifter of Seasons changes the color of his passive indicator, the fur on his body, and his basic attacks, making it very clear what stance he's in and thus what buff he has (which helps since he can change near-instantly). He starts off green for spring and in order shifts to yellow for summer, red for autumn, and blue for winter.
  • Department of Redundancy Department: His name (or part of it) is often thought to mean "horn"/"horned" so when paired with his title it becomes this ("Horn/Horned, the Horned God").
  • Double Entendre: He has a joke about how he's "horny".
  • Exactly What It Says on the Tin: His name means horn(ed). Unsurprisingly, he has horns.
  • Fauns and Satyrs: Although he's from Celtic, rather than Greek, mythology, he certainly invokes this trope with the addition of hooved deer legs to his design.
  • Fuuma Shuriken: His glaive, taking a page out of Krull like many other modern depictions. However, it's played somewhat more realistically, in that it's not a Precision-Guided Boomerang.
  • Glowing Eyes: Has them in his splash art.
  • Incredibly Lame Pun: One of his jokes makes an obvious "horny" pun.
  • Krampus: His Krampus skin natch.
  • My Eyes Are Up Here: Or rather down there in his case.
    "I see you noticed my impressive antlers. But please, my eyes are down here."
  • Not Even Bothering with the Accent: So far he's the only member of the Celtic pantheon to lack an accent of any kind. Considering he's also a Continental Celtic god and what happened to Artio, it's probably for the best.
  • Shout-Out: His Cursed King skin is a reference to the fairy tale Beauty and the Beast. His Krampus skin naturally references Krampus.
  • Snakes Are Sinister: His directed taunt to Medusa implies he thinks this as he says "serpents are not to be trusted". This overlaps with either Hilarious in Hindsight and/or Hypocritical Humor as depictions of Cernunnos often show him wearing at least one snake as a belt.
  • Stance System: He has one for each of the Four Seasons, each one granting him a different buff for his basic attacks.
  • Unusual Euphemism: In Cernunnos' case, antlers seem to be code for something else. Something much lower.



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