Follow TV Tropes


Characters / Smite Hindu Pantheon

Go To

This page is for the Hindu Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website

Main Page | Greek | Egyptian | Norse | Chinese | Roman | Mayan | Hindu | Japanese | Celtic | Slavic | Voodoo | Polynesian | Arthurian | Yoruba

    open/close all folders 


    Vamana, Fifth Avatar of Vishnu
"It's time to fight!"
Click here for his Classic look 

Voiced by: Todd Haberkorn (old), Sean Chiplock (new)

The Demon King Bali is a virtuous King that managed to take over the Underworld, but he's also proud and ambitious. After taking over the Underworld and Earth, he planned to take Heaven and dispatched the ruler of Heaven, Indra, for a time. Indra sought aid from Vishnu, who then took form of a small-statured monk Vamana.

When Bali was giving gifts to the pious, Vamana made a request that he wanted a land that he could cover in three steps. Bali gave him an island, but Vamana insisted, so he gave it against his advisors' wishes. Suddenly Vamana grew in cosmic proportions, reaching out to even Heaven. On the first step, both Earth and Underworld were engulfed, on the second step, Heaven was consumed. And for the third step, Vamana gave Bali a choice: Return everything in place or offer somewhere else for the third step. This was enough to humiliate Bali that he offered his head for the third step. Sated, Vamana sent Bali back to the underworld, but rewarded his benevolence and sacrifice when he ruled the realms by giving him sovereignty to the Underworld.

After handing Heaven back to Indra, Vamana vanished as Vishnu considered his job done. But with the Gods battling around, Vamana is once again seen, he may be small, but these mighty and arrogant Gods need some valuable lessons of humility by even the smallest of men.

Vamana is a versatile Warrior god that can be difficult to take down, provided he can first be caught. His passive, Sleeping Giant, grants him bonus physical power based on his physical protection. Additionally, being attacked by enemy gods while under the effect of his ultimate extends its duration by up to ten seconds. Vamana's first ability, Clear the Path, makes him charge forward umbrella-first, damaging and knocking up any enemies he encounters. His second ability, Armored Umbrella, makes him attack a cone area in front of him with his umbrella, dealing damage. His third ability, Umbrellarang, keeps up the theme of attacking with his umbrella, this time throwing it forward and having it return, damaging and slowing enemies it encounters. Enemies can be hit twice by the move. Vamana's ultimate, Colossal Fury, makes him grow to immense size, gaining crowd control immunity, protections, power, and rapid health regeneration. His basic attacks also all hit in an AOE while large.

  • Achilles' Heel: Curse prevents all healing while it's active, and Vamana is affected by it even in his ult, turning him from a giant god to a giant pincushion.
  • Art Evolution: Received a complete visual remodel. Ditching the creepy baby-man look he originally had and making him look more realistic.
  • Awesome, but Impractical: His ultimate tends to be this early on in a game; while it makes him pretty much impossible to fight head-on, he can't use any of his abilities while it's active and it doesn't increase his movement speed, so people can just run away from him until it ends and there's not much he can do to catch up. However, this weakness can be mitigated by a number of items that either increase his speed or reduce that of his enemies, turning it into a case of awesome-but-practical by late game.
  • Berserk Button: As described in one of his jokes:
    "I have learned to control my anger. But if anybody calls me a baby again then I'm going to LOSE IT!!"
  • Determinator: Big time during his ultimate, as it includes a protections buff and a huge healing factor. Attacking him while it's active simply makes it last longer, leading to more healing, making it largely pointless to do anything other than run away.
  • Lightning Bruiser: He often builds with this in mind, buying items that increase both his defenses and movement speed, especially since his passive increases his power by a portion of his armor. Up to Eleven if he uses Sprint during his ultimate.
  • Parasol of Pain: His main weapon.
  • Precision-Guided Boomerang: His umbrella always returns in the path of least resistance, letting a savvy player trick it into hitting a strafing enemy twice.
  • Shout-Out: Vamana says "Oh Yeah!" when activating his ultimate to probably reference the Kool-Aid Man. Regrettably, he cannot break through walls.
  • Super Mode: Vamana's ultimate, Colossal Fury, increases his damage and protections, lets him heals faster, makes him immune to crowd control, and lets him hit all enemies around him with his basic attacks. And to top it all off, it makes him gigantic!


    Ganesha, God of Success

Voiced by: Reagan Murdock

While washing herself from a celebration, the Goddess of Fertility and Love, Parvati, noticed the dirt and sweat from her body. She made a boy and son out of that, and told him to guard the door until she's done. The son did his job too well, he even refused the entrance of Shiva, Parvati's husband. As a result of this and fearing for Parvati's safety, Shiva beheaded the boy.

Parvati was horrified at the murder and urged Shiva to save the boy. He then attached the head of an elephant, known as the wisest creature in the world, on the boy. And thus the boy was reborn as Ganesha.

Ganesha is in charge of the thing his mother tasked: Obstacles. He is generous, warm-hearted and optimistic, but he will not be lenient towards arrogant ones, for he will place various obstacles from financial difficulties, faulty materials or unhappiness to plague their actions. But for the honest and hard-working, Ganesha will remove the obstacles, clearing them for a life of good fortune, bright skies and joyous laughter.

To this day, mortals pray to Ganesha, the remover of obstacles, when they started a new endeavor, so they will be granted success and bright future.

As the battle between Gods erupt, with reluctance, Ganesha had to join the fray since to him, violence is only last resorts. Gods are of a greater threat to existence than mortals, and Ganesha needs to determine who should succeed and who should fail.

Ganesha is a Guardian god capable of selflessly benefiting his team through his own aggressive playstyle. His passive, Good Fortune, allows him to grant the credit and rewards for any kill he secures to the closest ally god within assist range, giving him an assist instead. To compensate for this, his assist range is slightly larger than normal and he has slightly more time after hitting a target to get the assist credit. His first ability, Turn of Fate, is a projectile that damages any enemy it hits. For each enemy hit, up to a maximum of five, he grants all ally gods nearby a brief damage buff. His second ability, Ohm, has him chant, increasing physical protections of all ally gods near him. The chant is also bellowed outward in a cone that silences enemies in front of him. His third ability, Remove Obstacles, is a quick charge capable of running through player-made obstacles. When he hits an enemy he locks him in place, damaging him before knocking him up into the air. His ultimate, Dharmic Pillars, summons four pillars in a square formation with a magic field between them. Any enemy god that passes through this field is damaged, slowed, and has reduced protections.

  • Difficult, but Awesome: Ganesha can deal a surprising amount of damage over time with Dharmic Pillar, but it requires his target to stand still in the barrier lines, which no enemies would have done unless they are locked down while standing on the barrier line, but the line is thin enough that it requires luck and precision to pull it off. But if Ganesha manages to lock down an enemy God this way, with even smaller follow up, the enemy is more likely to be dead than ever.
  • Good Is Not Soft: One of the nicest Gods in the game and his quotes are mostly encouraging others. But when deploying the Dharmic Pillar, he suddenly raises his voice to show that he's done playing nice and whatever evil his enemy spreads will be stopped.
    Your wickedness stops here!
    You will go no further!
  • Good Luck Charm: Will randomly seem to indicate wards or consumables may grant good fortune, and one would assume the God of Success would know these...
  • Honorable Elephant: Ganesha is elephant-headed and a very protective God that shares his credit to his teammates.
  • Humble Hero: Ganesha isn't your God to boast how many kills you can nab in your scoreboard, if he gets kills, he'll let others take the glory, he will more likely end the game with zero kills (or at most two), but usually having the highest Assist count. His other quotes such as his death quotes or other VGS quotes put emphasis on his humility.
  • Kill Steal: His passive is meant to avert this. If Ganesha kills a God himself and there's a nearby God (even if he's the one doing most of the heavy-hitting by himself, if that's somehow possible due to his status as a Guardian), he'll just take the Assist credits and give the full Kill credits to said nearby God.
  • Multi-Armed and Dangerous: Being Shiva's son, he inherits his multiple arms. While not a great killer like Kali, he can still contribute to the team's success.
  • Nice Guy: Among all the gods in the game, he's rivalled only by Khepri in how nice and helpful he is towards his team.
  • Off with His Head!: Aside of Shiva accidentally beheading him before giving him an elephant head, one of his low health quotes refer to this.
    Let's not lose our heads here.
  • Power Floats: He levitates while enhancing his own defenses and others' (and silencing his enemies) when executing Ohm.
  • Stealth Pun: He silences you while casting Ohm because shut up, he's meditating!

    Kumbhakarna, The Sleeping Giant

Voiced by: Jeremy Inman

Kumbhakarna is the brother of Ravana, unlike his brother, he was a pious, honest and joyous giant of a man who puts loyalty to his family greatly. If Ravana wasn't being a tyrannical demon king, Kumbhakarna might have gone down as a hero in myths.

Impressed with his piety, Brahma decided to grant him a boon. Kumbhakarna wished to take Indra's place as Heaven's ruler. With his position threatened, Indra grew jealous and quickly twisted the boon. Kumbhakarna wanted to say "Indraasana" (Indra's Seat), but his tongue got magically twisted into "Nidraasana", which meant 'to sleep'. And thus, Kumbhakarna entered a deep sleep. As a giant, his snore caused great rumbles to the earth, equal to distant and loud battles or a stampede of elephants...

Or it could be a yawn or roar, since lately Kumbhakarna dozily awakened. Ravana has made a call-to-arms to his fellow demon brothers to aid him in war against Gods, and once again upholding his loyalty to his family, Kumbhakarna joined Ravana's ranks reluctantly.

Kumbhakarna is a Guardian god who uses multiple types of crowd control to lock his enemies down. His passive, Sleepy, makes him fall asleep instead of being slain when reduced to zero HP. Unless hit with six to ten (depending on his level) basic attacks within eight seconds, he will wake up with 25% health and mana. The passive, however, has a lengthy cooldown. Kumbhakarna's first ability, Throw Back, makes him run forward and smash belly-first into the first enemy he encounters, dealing damage. If the target is a minion, they become a projectile, dealing further damage to all enemies they pass through. Using his second ability, Groggy Strike, Kumbhakarna lifts his staff overhead and, after a painfully-long delay, brings it down on a cone area in front of himself, dealing damage and rooting all enemies hit. Kumbhakarna's third ability, Mighty Yawn, releases a yawn that puts any enemies nearby to sleep for a considerable duration. If damaged, they awake, but are slowed briefly. He can use this ability even if asleep from Sleepy. Kubhakarna's ultimate, Epic Uppercut, has him dash forward and deliver a powerful blow to the first enemy encountered, sending them into the sky for two seconds before crashing back down, dealing damage and knocking up all enemies nearby.

  • Adorkable: His victory dance qualifies.
  • Anti-Villain: Kumbhakarna is actually a more benevolent deity, but nonetheless cares for his more demonic brother out of loyalty and family bonds, which sometimes makes him put on the villains' side.
  • Awakening the Sleeping Giant: He is always barely awake during his fights. It is only during his ultimate that he really wakes up in order to deliver a massive punch.
  • Badass Beard: Very scraggly and unkempt.
  • Death Is a Slap on the Wrist: His passive causes him to fall asleep when other gods would die.
  • Drop the Hammer: His weapon is a large warhammer covered in elephant tusks.
  • Megaton Punch: His ultimate, Epic Uppercut, is strong enough to knock any other god into the air as if they were ragdolls.
  • Pride: Probably the one chink of his otherwise good nature. Kumbhakarna actually wanted to rule the Heavens as a reward of his pious personality, he's only halted when a jealous Indra twisted his wish to make him sleep for a very long time.
  • Reluctant Warrior: Yeah, he's not too happy about having to fight for his brother when he simply wishes to sleep.
  • Shockwave Stomp: Groggy Strike is the hammer variant.
  • Shout-Out: His victory animation is essentially Daler Mehndi's dance Tunak Tunak Tun, complete with Denton briefly filling in as one of the other Mehndi copies for a particular moment.
  • Sleepy Head: He dozes off in his select screen, recall, and idle animations. He also speaks in a sleepy mumble, complains about needing rest when low on health, puts enemies to sleep with his infectious yawning, and briefly falls asleep instead of dying when his health is depleted
  • Stone Wall: Kumbhakarna's damage output is not too big, but there's a reason why he's one of the most feared Guardians in the game, his defense points are naturally high and he can just prevent you from hitting him by applying tons of CC on you. And if you managed to kill him, he just sleeps and requires another beating to puy him away, otherwise he comes back on the spot and disables your team again.
  • Stout Strength: Big guy with big powers.
  • Token Good Teammate: If it wasn't for being Ravana's brother, Kumbhakarna would've been a hero. It says right there in his lore.
  • Top-Heavy Guy: Has an enormous torso with extremely long arms balanced on a tiny set of legs



    Agni, God Of Fire
"Time to burn!"
Click here for his Classic look 

Voiced by: Scott Freeman, Chris Piper (Swagni), Dustin Simington (Infernal Agni), Josh Grelle (Triumph & Agni), Reagan Murdock (Gemini Agni)

Agni is the two-headed Fire God and also twin brother of the Heaven's Ruler Indra. His exact origin is unknown to many; he might have been one of the primordials of the Hindu mythology. While Indra was chief amongst warriors, Agni was chief amongst priests, delivering messages and sacrifices through fire, providing heat and light, and cleansing impurities. He's welcome to many.

The two heads serve different purpose, one head representing kindness and purity for the people and Gods, and the other one representing destruction, which is used to take his place in the cosmic cycle of creation and destruction and also towards the Gods that ravage the land.

Agni is a Mage god with a good mixture of damage, crowd control, and mobility, but is somewhat short-ranged. His passive, Combustion, grants him a stack with every successful basic attack. Upon reaching four stacks, his next Flame Wave or Rain of Fire will also set their targets on fire, dealing damage over time for a few seconds. His first ability, Noxious Fumes, summons a cloud of combustible gas at a nearby area for a few seconds, damaging all enemies inside. Additionally, if any of his other abilities hit the gas cloud they will make it explode, stunning all enemies inside. His second ability, Flame Wave, launches a wave of fire that damages all opponents in a line in front of Agni. With his third ability, Path of Flames, Agni dashes a short distance forward, also leaving behind for a few seconds a burning trail of flames that set all enemies that pass through them on fire, damaging them over time. His ultimate ability, Rain of Fire, allows Agni to store up to three flaming halos over time that can be consumed to call down a meteor at a nearby area, damaging all opponents inside.

Agni's alternate skins include Incinerator Agni, Volcanic Agni, Swagni, Infernal Agni, Triumph & Agni, Curse Agni, Gemini Agni, Encore Agni, Ice Mage Agni, and Abyssal Acolyte Agni.

  • Anthropomorphic Personification: Of fire.
  • Ascended Meme: Was nicknamed "Swagni" by players for a long time due to his odd, extremely-floaty walk. He was reworked and no longer does the walk, but he got an official alternate skin for it.
  • Auto-Tune: In his Swagni skin. It makes him sound like Zimos.
  • Combo: Of two types, in Combustion and Noxious Fumes. An important trick to learn is using Rain of Fire, then creating a cloud of Noxious Fumes in the target area before the meteorite falls.
  • Death from Above: His ultimate, Rain of Fire, can do this up to three consecutive times depending on how many charges he has.
  • Flowery Insults: The taunts for his Triumph & Agni skin are full of these.
    Agni: You churlish ill-nurtured measle!
  • Gameplay and Story Segregation: Agni is a god representing the duality of flame, as a source of warmth and a force of destruction. His kit, meanwhile, is purely destructive. This even extends to his character design - one of his faces is supposed to be kind, the other wrathful. Here, both are scowling and angry. His gameplay model used to be better about this, with his left head smiling and his right head frowning. It's maintained in his reworked model, but 1) it's now his right head smiling, and 2) it's more of a Slasher Smile.
  • Mr. Fanservice: He used to look fairly strange, like a classic Fire Elemental, but now he looks like a wrestler-turned-monk and is a Walking Shirtless Scene.
  • Multiple Head Case: One of his heads (smiling) represents all the positives about fire while the other (frowning) represents everything negative about it.
  • Noblewoman's Laugh: His Triumph & Agni skin laughs like this.
  • Pimp Duds: His Swagni skin.
  • Playing with Fire: As to be expected of a fire god.
  • This Cannot Be!: His Gemini skin has a variation of this as one as his death quotes.
    Agni: How could this be!?
  • Unflinching Walk: He does this in his victory animation, creating explosions behind him. Too bad for Denton that the God of Fire doesn't notice him.


    Bakasura, The Great Devourer
"Time to eat!" *munch munch* Click here for his Classic look 

Voiced by: Bradford Jackson

Bakasura is a terrifying man-eating demon with endless appetite. There was no end to his atrocities towards mankind where he brutally murdered and devoured men for his own satiation. He was last seen in a forest where he terrorized a village where the chief begged that he should stop feasting on the village, and in exchange, every day, they will send him a cart of provisions. Bakasura agreed to that, but he instead consumed not just the provisions, but the carrier as well.

His reign of terror ended when the hero Bhima became the carrier of provisions and ate the provisions right in his face, goading Bakasura to attack him. After a long battle, Bhima slew Bakasura and took his corpse to the village where they celebrated the end of the terror.

Unfortunately, Bakasura is an embodiment of a concept that cannot be destroyed, that of hunger. He reformed his body when Gods around the pantheons battle, this time he's even more ravenous and hungry, wanting to feed on even Gods.

Bakasura is an Assassin god that can wipe out minions instantly and use them to overwhelm his opponents. His passive, Insatiable Hunger, temporarily increases Bakasura's movement and attack speed whenever he kills an enemy unit, stacking up to three times. His first ability, Take Down, makes Bakasura leap to a nearby area, damaging and reducing the physical protections of all enemies around his landing point. With his second ability, Eat Minion, Bakasura grabs a nearby enemy or non-buff neutral minion and consumes it, healing himself and gaining a bonus to his physical and magical protections for a brief duration. Additionally, he can store up to six minions for use with his ultimate ability. His third ability, Butcher Blades, passively increases Bakasura's physical power, and can be activated to temporarily make his basic attacks deal bonus unblockable true damage. With his ultimate ability, Regurgitate, Bakasura spews forth a shadowy mass, slowing and crippling all enemies in a targeted area. For every minion stored with Eat Minion, Bakasura will also spawn a goo-covered soldier to fight for him for a few seconds. Bakasura attacks using ghostly jaws for several seconds, hitting all enemies in a cone-shaped area. Additionally, he is immune to crowd control for a short duration.

  • Anthropomorphic Personification: Of hunger.
  • Ax-Crazy: Already pretty aggressive to start with, but takes it to the next level with his Rage skin.
    Maximum carnage!
    "Kill, kill, kill...
    Hey, lend me your ear for a second! Ahahahaha! I promise I'll give it back!
  • Absurdly Sharp Claws/Armor-Piercing Attack: Bakasura's Butcher Blades are the game's most reliable source of resistance-ignoring true damage.
  • Art Evolution: In October 2014 he received a complete redesign that gave him a Belly Mouth and Baraka-esque Wolverine Claws. Amusingly, the introduction showed his revamped form eating his old form.
  • Belly Mouth: After his remodel.
  • Big Eater: Has no problem consuming minions larger than himself. Even more pronounced with his old, smaller model.
  • Blade Below the Shoulder: Originally, he had scythes for hands. Now he has Baraka-esque ones.
  • Body Horror: Pre-remodel Bakasura's hands were bones carved into blades, and he had a (usually hidden) tentacular, fanged maw.
    • Post-remodel Bakasura has a skeletal face and a vertical Belly Mouth. Also, his claws now emerge from his forearms.
  • Came Back Wrong: Anyone he eats can be barfed up fully alive, tinted green....and on his side.
    • Later changed to spawning mini-Bakasuras.
    • Later changed again to sword-armed humanoids covered in a thick layer of shadowy goo.
  • Cannon Fodder: Sometimes picked in 1v1 games because he can kill objectives without the help of his side's minions, using the regurgitated minions from his ultimate to meatshield for him instead.
  • Death of a Thousand Cuts: The MO of his standard build, which emphasizes attack speed over physical power and has you taking damage from his basic attacks, his Butcher Blades, and the passive damage applied by Qin's Sais, plus his minions during his ultimate. It adds up to shred enemies, even tanks, very quickly, thanks to his true damage and the fact that Qin's Sais damages based on a percent of max health.
  • Evil Tastes Good: It's a rare line that doesn't involve food somehow.
    (Killing a jungle boss): Delicious!
    (Dying) I've bitten off more than I can chew...
    (Killing Scylla) I could just eat you up... And I did! Ahahah!
  • Extreme Omnivore: Surprisingly, despite the lore given for him, the only things he can't eat are the playable characters.
  • Family-Unfriendly Death: Before his remodel, his head popped off his shoulders and flew up into the air, accompanied by a spurt of the same green liquid (presumably his stomach bile, or perhaps just his bodily fluids in general) seen in his ultimate.
  • Fixed Damage Attack: The additional damage from activating Butcher Blades doesn't scale with power.
  • Horror Hunger: Incarnate.
  • I'm a Humanitarian: Bakasura's Eat Minion ability has him do just that to enemy minions and monsters. Eating up to six makes his Regurgitate ultimate more powerful.
  • In the Hood: Bakasura's face is usually covered by a hood casting a shadow over his entire face. His ghastly visage, which includes More Teeth than the Osmond Family and Extra Eyes, is revealed from using some of his abilities and shown on his icons.
    • His remodel made his face visible but strongly resemble a skull with huge teeth and a bifurcated lower jaw.
  • Magikarp Power: Early game Bakasura is fairly weak in fights due to his inability to deal any damage at all outside of melee range, making him very easy to kite. However, once he builds his core item (Hastened Fatalis) and some additional attack speed items, he becomes much harder to run from and deals incredible DPS with his true-damage steroid.
  • Nightmare Face: Pre-rework, when he decided to show his head for his ultimate, you knew it wasn't going to be any good news.
  • Primal Stance: Pre-rework Bakasura was an impish, emaciated creature that ran using its blade-hands. Post-rework Bakasure has the body of a muscular human, but his movements are even less so than before. He uses his blades to walk whenever not in combat, he stands hunched over, and whenever not moving he twitches like some manner of rabid animal.
  • Red and Black and Evil All Over: His Rage skin gives him crimson skin with black markings, giving him a resemblance to Carnage.
  • Shout-Out:
  • Spared By Adaptation: Bhima apparently didn't kill him hard enough.

    Kali, Goddess of Destruction
"None shall stand before us this day!"Click here for her Classic look 

Voiced by: Anastasia Munoz

An army of demons in the past ravaged the land and slaughtered the people, even defeating Gods. The supreme goddess Devi then emerged to combat the demons and protect the faithful.

First, she took form of the Mother of Creation, Durga. She fought off the demons with ease until she encountered Raktabija, who was quick to form up an army of clones based on the wounds he got. Furious at this, Durga's rage boiled that another form made an appearance from the forehead... Kali. And with that, she slaughtered Raktabija and all his clones, saving the people from the demons' evil.

Kali afterwards was rarely seen, she is the Goddess of Destruction, but she specializes in the destruction of evil, and right now with Gods fighting everywhere, there's a lot of evil to be destroyed, thus Kali once again walks the Earth.

Kali is an Assassin goddess who excels in tracking down a single target, not stopping until that target is slain. Her passive, Marked for Death, randomly selects an enemy god. Kali's attacks gain extra penetration against that god, and she heals for most of her health on killing that god and for a portion of her health on an assist. Additionally, she receives extra gold when scoring a kill or an assist on the marked god. When a mark dies, a new one is selected at random, but if Kali herself is killed, the perpetrator becomes her next mark. Kali's first ability, Nimble Strike, has her leap to a target location, dealing damage to all enemies there. In addition, she is healed for 20% of the missing health of the most injured enemy hit. Her second ability, Lash, throws out three blades, one forward and two on arcing paths. The blades converge at a distance of Kali's choosing. Each blade deals damage to enemies it passes through and applies a three second bleed. The bleed does not stack, but Kali gains extra lifesteal against bleeding targets. Kali's third ability, Incense, has her smash the censer she carries against the ground, stunning all nearby enemies and increasing her power for a moderate duration. Using her ultimate ability, Destruction, Kali becomes a whirling dervish of death, dealing damage to all nearby enemies. She cannot die while using Destruction, and will be healed to 15% of her health if she is below that level at its end. She is also immune to knockbacks and roots, but not stuns.

  • Action Mom: Technically is Ganesha's mother, as she is one of Parvati's forms.
  • Anthropomorphic Personification: Of time and destruction.
  • Art Evolution: Used to carry around a severed head, which was removed when her model was updated because it was considered unacceptable for the game's release in China (where images of severed heads, skulls, etc. are taboo). Also the only goddess to actually put on more clothes when receiving a new model, possibly due to complaints of over-sexualization from Hindu players.
  • The Berserker: Other than rage and sadism, she doesn't show many other emotions.
  • Crutch Character: Pre-rework Kali was a caster who dominated the early game with abilities but rapidly became useless in late game.
    • Magikarp Power: Post-rework Kali primarily relies on basic-attacking for damage and does very little until late game, at which point she becomes a terrifying hypercarry.
  • Dark Is Not Evil: She's a revered Goddess of Destruction. Sounds evil on paper, until you realize that in Hindu mythology, destruction can also mean 'destruction of evil' (which is why deities like Shiva was revered). Thus, Kali is the Goddess to call when there's evil to be destroyed. She's still scary as hell when doing her job.
  • Death-or-Glory Attack: Invoked by a low-health Kali diving the target marked by her passive in hopes of getting the 80% heal. Doubly so if she's relying on her ultimate to stay alive while doing this. If she can successfully kill her target, Kali will heal back to nearly full health, but if her ultimate runs out first she's probably toast.
  • Dual Wielding: Her main weapons are a sword and a scythe, though she always wields her incense as a weapon to stun enemies.
  • Glass Cannon: Reworked Kali is encouraged to build this way. She has a lot of abilities that heal her but depend on doing damage and her ultimate makes her immune to most soft C Cs and unable to die (you still lose health).
  • Lighter and Softer: After the rework, her Ax-Crazy side was definitely taken down a few notches. The biggest rise we see out of her is noting how she sometimes loses her temper.
  • Life Drain: She can lifesteal based on the damage she does, her leap heals her based on the victim's missing health, and she regenerates fully 80% of her health on killing her passive's target.
  • Multi-Armed and Dangerous: As with all traditional representations of Kali. Although the number varies, in this case she has four.
  • No Sense of Humor: She doesn't seem to think that humor is proper, and she kinda sucks at it.
  • Shout-Out: Her Trophy Hunter Skin is based off the Yautja armor.

    Ravana, Demon King of Lanka

Voiced by: Leo Fabian

Ravana is an infamous Demon King from the region of Lanka. He's a peerless leader amongst finds and monsters, in addition of being a master combatant and a genius scholar. But there's one thing he lacked: Immortality. Ravana sought such strength by devoting himself to worship and prayer to the God of Destruction Shiva. Despite Shiva's constant silence and rejection, Ravana continued his devotion and even went so far to cut off his own head, which regenerated, but didn't even move Shiva until Ravana cut off his head for the tenth time. With that, Shiva granted him a boon that was quite equal with immortality: Invulnerability against anyone whom he sees as a threat, be it Gods or Demons.

With all his preparations ready, Ravana amassed his army to conquer the world, defeating even famous heroes like Hanuman the Monkey King. It seemed like Ravana would be completely unstoppable, but if immortals couldn't harm him, then perhaps mortals could. For that, Vishnu reincarnated as Rama and eventually challenged Ravana. Ravana answered in kind, but not after he kidnapped Rama's wife Sita, setting the stage to a rivalry that would shake the world.

Ravana is a former Warrior (now an Assassin) due to that he becomes tougher to kill the longer he persists in a fight. His passive, Chain of Blows, gives Ravana a shield for 5% of his max health for every eight hits on an enemy, stacking up to three times. Ravana's first ability, Prana Onslaught, hits all enemies in a cone in front of Ravana, slowing them by 25% for 2.5 seconds. His second ability, Overhead Kick, has Ravana send a shockwave forward to damage all enemies in a line. He cannot be damaged during the action, but he is not immune to crowd control effects. His third ability, 10-Hand Shadow Fist, damages all enemies, passing through minions and rooting the first god hit. Damaging enemies heals Ravana based on damage dealt, up to 20%. His ultimate, Mystical Rush, causes Ravana to rush to an area, knocking aside all enemies in his path. The closest enemy to the center of his landing point takes heavy damage and is linked to Ravana, doing full damage to him while all other enemies do reduced damage.

  • Affably Evil: For a Demon King, he sports a nonchalant attitude, shows distaste in taking lives and cares for his bro Kumbhakarna.
  • Arch-Enemy: For Rama, as in the latter's lore Ravana ups the ante of their conflict by kidnapping his wife Sita.
  • Bare-Fisted Monk: He only uses his limbs for attacking, and he does it with style.
  • Badass Baritone: He has the deepest voice of the Hindu pantheon, barring his brother.
  • Badass Boast: He has quite a few as taunts or low-health lines, such as "I stopped the very sun and moon in the sky, you should be no problem."
  • Badass Mustache: Sports an impressive handlebar mustache.
  • Big Red Devil: Technically, as while he's not a "devil" or "demon" in the Western sense, he is called a Demon in the Hindu sense and is very obviously bright red.
  • Combo: His passive, Chain of Blows, encourages such.
  • Determinator: Not only did he gain his powers from genuine and extreme devotion to Shiva, one of his low-health lines is "Even if my heads were to fly from my shoulders, I would not fall."
  • Evil Overlord: As one would expect from a Demon King.
  • Genius Bruiser: It's right up there in his lore. He's "A master of combat, a genius scholar."
  • The Ghost: Formerly. He was first only mentioned as Kumbhakarna's brother, then played a prominent role in Rama's lore before finally becoming playable.
  • Lightning Bruiser: Ravana is encouraged to constantly keep up his assault in order to keep his shield going, so he tends to build more for damage and attack speed as opposed to defense. The shield mixed with his Overhead Kick grants him even greater survivability, and he's quite good at chasing somebody down, whether by going right to them with his ult or by holding them in place with 10-Hand Shadow Fist.
  • Off with His Head!: His own. Ten times, in fact, until Shiva was appeased and granted him Nigh-Invulnerability against immortals. While he appears with just one head, the remaining cut heads were implemented to his armor.
  • We Will Meet Again: Says "We will meet again, in this life or the next..." as one of his death quotes.


    Rama, Seventh Avatar of Vishnu

Voiced by: Nick Landis

After Ravana gained the boon of invulnerability, he was practically invincible as he laid waste to the world, with no Gods or Beasts able to defeat him. Technically, mortals could, but in Ravana's eyes, they would be too puny to even become a threat.

For that, Vishnu took on another human form for the seventh time, this time as the Prince of Ayodhya, Rama.

Being an incarnation of God, Rama is pretty much everything man asked for that they couldn't attain due to flaws. He's strong, humble, handsome, patient, devout and he got all those at the age of 16.

At one point, Rama and his brother Laksharma, traveled to a neighboring kingdom to aid them against Ravana's demons and freeing their queen from a curse of stone. In its celebration, Rama was invited to string Shiva's bow, if he could do it, he would also win the hand of the princess Sita in marriage. Rama then broke the bow in half, winning the contest and marriage.

He was supposed to go home and became the crown prince, but thanks to the plot of queen Kaikeyi who's jealous at him, Rama ended up framed for a crime and forced into exile.

He stayed at his exile for fourteen years, but around that time, Sita went missing; Ravana took his defense against the kingdom as a challenge so he replied by kidnapping Sita. Rama then stepped out of his exile, to save his wife, defeat Ravana and fulfill his destiny and set mankind to its right path.

Rama is a Hunter god whose abilities all empower his basic attacks in some way. His passive, Astral Quiver, generates and stores up to five Astral Arrows, which are consumed by some of his other abilities. One arrow is generated every twelve seconds, but every successful attack Rama lands will reduce that by two seconds. His first ability, Astral Strike, costs no mana and has no cooldown, but instead consumes one Astral Arrow per shot. Activating Astral Strike makes Rama's arrows pierce through all enemies, slowing and dealing extra damage to all targets hit. His second ability, Pick Me Up, passively gives a chance (up to 50%) that a target hit with an Astral Arrow will spawn a pickup which Rama may collect to restore one Astral Arrow to himself. Rama can also activate this power to increase his attack speed for a brief duration. His third ability, Rolling Assault, makes Rama perform a rapid dodge roll in the direction he is currently moving in. Additionally, the next attack will consume an Astral Arrow if available, making the next shot deal increased damage and cripple the target hit. Using his ultimate ability, Astral Barrage, Rama leaps into the sky, protecting him from harm, giving him a commanding view of the battlefield, and letting him release three arrows at any spot within the ability's immense range. Each arrow deals more damage in a smaller area than the one before it. These shots do not consume Astral Arrows.

  • Annoying Laugh: For a straight-up hero, Rama has a rather obnoxious laugh, often spammed by players to annoy others. Take a listen.
  • Arch-Enemy: Ravana.
  • The Ace: Because he's an incarnation of Vishnu, he possesses every great thing that mankind aspires to have.
  • All-Loving Hero: Ferocious to his enemies, but a great ally and friend to have.
  • Always Save the Girl: Driven to save his wife Sita, aside of kicking Ravana's ass again and protecting mankind.
  • Archer Archetype: Rama is a cool-headed ADC, and with Shiva's Bow as his Weapon of Choice he's capable of raining down destruction in his wake.
  • Badass Abnormal: Though he's a God in Human Form, he's still more or less human (since only a mortal can kill Ravana), thus making him the only mortal (Guan Yu and Zhong Kui ascended to godhood on death) in Smite's roster. Regardless, he still possesses enough raw skill and talent to pose a threat to immortal deities.
  • Boisterous Bruiser/Blood Knight: His Last Stand skin, which gives him a hammy, Stallone-esque voice (as a shout-out to Rambo) and makes him quite fight-happy, displaying uncharacteristic glee at his kills.
  • Bottomless Quiver: Played with. He never runs out of normal arrows, but managing his limited supply of Astral Arrows is a crucial part of playing him.
  • Boring, but Practical: Rama's normal abilities simply provide buffs to his basic attacks, increasing their damage, firing them faster, and causing them to apply CC effects. He doesn't have anything more flashy than just shooting arrows at you, but if you find yourself on the wrong end of them while his steroids are active he can melt your health bar in a big hurry. The exception is his ultimate, which is more of....
  • Difficult, but Awesome: Astral Barrage deals a ton of damage if all three shots hit, but the majority of it is in the second and especially the third hits, which are quite difficult as they have small AO Es and a significant delay before contact, requiring you to predict the enemy's movement.
  • Good Is Not Soft: He's definitely a nice All-Loving Hero, but he shows a grim determination to wipe out Ravana's forces. Killing an enemy Kumbhakarna just makes him remark that Kumbha's brother (Ravana) is next.
  • Herd-Hitting Attack: His first ability turns his basic attacks into these.
  • No Sense of Humor: Much like Tyr before him, he refuses to joke. Unless he's wearing the Orbital Shooter skin.
  • Shout-Out: Rama remarks that Hun Batz look familiar to him. Who does that remind him of? His monkey friend Hanuman.
  • The Exile: Rama had this status after being wed with Sita.
  • Warrior Prince: Due to expressly being born for the purpose of fighting Ravana.



How well does it match the trope?

Example of:


Media sources: