This page is for the Japanese Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website
- Far East: One of the far east Asian pantheons in the game, the other being Chinese.
- Interchangeable Asian Cultures: Defied, they are distinctly separate from the Chinese pantheon.
- Proud Warrior Race Guy: Almost averted, the Japanese kami represent various forces of nature rather than being just super powered warriors. While some characters do resemble samurais and ninjas, they don't act the part.
- Wutai: Downplayed. The characters are mostly accurate to their lore, though a few of them do have designs after Japanese cultural stereotypes.
The Japanese Goddess of Sun and its Top Goddess, Amaterasu is benevolent and well-loved by everyone in the Land of Rising Sun. However, her brother Susano didn't share that adoring and ended up vandalizing and destroying her belongings. Overcome with grief and shame, Amaterasu hid in a deep cavern, Ama-no-Iwato, and as a result of the absence of her, the sun, darkness engulfed Japan and the people suffered.
For a long time, Amaterasu hid from the atrocities of the world, until she heard a loud noise. Curious to see what it was, Amaterasu took a peek and saw a bronze mirror showing her reflection. While she was distracted, she got pulled out by many hands, and she saw the people who depended on her. This plan was actually hatched by the Goddess of Mirth, Ame-no-Uzume, who was also dancing happily. Amaterasu's smile returned, and so did the light of the sun.
Thanks to this, Amaterasu vowed to face the calamities that threatened her people and the world, including the war between Gods.
Amaterasu is a Warrior goddess focused heavily on applying buffs and debuffs with continuous auras. Her passive, Illuminating Strike, causes any enemy god she hits with three basic attacks in a short period to be affected by an aura that causes them and other nearby enemies to take 10% more damage from all sources. Her first ability, Divine Presence, heals her over time when used and toggles between an aura of Valor, which provides power to nearby allies and herself, and Benevolence, which provides bonus movement speed instead. The aura remains indefinitely until toggled. Her second ability, Heavenly Reflection, causes her to charge her mirror for up to five seconds. During this time, she takes less damage. After the charge is over, or when it's cancelled, she fires the charge straight ahead, damaging all enemies hit. The damage dealt by Heavenly Reflection increases based on how many times she inflicted or received damage during the charge-up. Her third ability, Glorious Charge, has Amaterasu shine light off her sword, briefly silencing enemies in front of her before dashing forward, dealing damage and stopping at the first enemy god hit. Her ultimate, Dazzling Offensive, has her unleash a three-hit combo strike in a cone in front of her, with each strike having increased effectiveness if the prior one hit. The first hit simply deals damage, if that connects the second hit deals increased damage and slows, and if that connects the final hit deals even more damage and stuns.
Amaterasu's alternate skins include Cerulean Sky Amaterasu, Shining Heaven Amaterasu, Ordo Solarus Amaterasu, Foxy Amaterasu, SWC 2017 Heroine Amaterasu, Sun Kissed Amaterasu, X Amaterasu, Sunny Chibi Amaterasu, and Marvelous Maid Amaterasu.
- Anthropomorphic Personification: Of the sun.
- Biting-the-Hand Humour: One of her jokes has her mocking the fact that there are so many sun-related deities (Ra, Apollo, Khepri, Sol, Hou Yi, and herself) in the game with her inclusion.
- Cool Sword: The Kusanagi, an ornate katana with light and fire capabilities.
- Damage-Increasing Debuff: One of her abilities is a debuff that affects enemies around her.
- Foil: To the only female Warrior before her, Bellona. Aside from sharing the same class, they contrast each other: Bellona is a forgotten goddess, and is tomboyish, rather battle-hungry, self-sufficient, and prefers a rough-and-tumble Attack! Attack! Attack! style. Meanwhile, Amaterasu is one of the most recognizable faces of the Shinto deities, and is feminine, benevolent, and buffs others in many ways, while still fighting on her own with grace.
- Good Is Not Soft: She may be benevolent, but she's far more willing to engage in violence compared to Khepri, and has some lines that edge dangerously close to Knight Templar territory.
- Lady of War: Graceful in battle as a female Warrior.
- Laser Blade: In her Ordo Solarus skin, her katana is an energy sword.
- The Leader: Amaterasu's style is this in spades, with her being portrayed as a Frontline General. Her style is to stay near her allies while buffing them, sometimes getting in front to soak damage while striking her enemies on her own, essentially leading the charge. She even has this as a personality, believing that being a Top God means that she must lead and be a good example for those that follow her.
- Light Is Good: One of the more benevolent solar deities and the second one after Khepri, dedicated to protecting her allies as well as wrecking enemies. She even has a kill-quote for him, expressing regrets while thanking him for the dawn.
- Magic Knight: A non-Magic-based example. Amaterasu is a Warrior, but most of her skills seem magical in nature instead of physical prowess, including a buff aura, placing magical debuffs on her target, a mirror blast, a magic-enhanced dash that silences her enemies, and a triple Sword Beam.
- Magic Mirror: She has the Mirror of Yata floating alongside her.
- Noblewoman's Laugh: One of her laughs sounds like this.
- Samurai: She is armored like one, evoking the image of a female sword mistress.
- Sibling Rivalry: She still has a rivalry with her brother Susano, but after his atonement quest, she seems more affable in that rivalry. Not that it stops her from making a joke out of his expense.
- Shout-Out: Her Shining Heaven skin, most blatantly with her appearance and splash art resembling this famous painting "Origin of Iwato Kagura Dance"◊ by Utagawa Kunisada. More subtly, her sword was changed to resemble this artistic impression◊ (on the left) of the actual Kusanagi sword. note
- Swipe Your Blade Off: Her stance swap animation involves her performing chiburui and flicking her katana before sheathing it.
- Sword Beam: Her ultimate, Dazzling Offensive, fires three horizontal arcs of light from her blade.
- Token Wholesome: Her samurai armor does not reveal any of her skin, except her face.
- Top God: Though not for the whole Japanese Pantheon, she's this for the Shinto Pantheon.
- What the Hell, Hero?: Amaterasu is probably the first one to call out Zeus's douchebaggery and hypocrisy as a fellow Top God who, in her mind, is supposed to lead his people.
- Xenafication: Amaterasu is usually depicted as a magic-oriented goddess, draped in robes. Here, however, she's instead taking on the battle more directly, wearing feudal Japanese armor atop of her robe, and using the Kusanagi to hack and slash in addition of applying debuffs. Averted with her Shining Heaven skin, which gives her much more formal robes. Still has the sword, though.
Kappa are some of the most famous Youkai in Japan, turtle-like men who lurked below the surface of waters and waiting until mortals test the waters. While mistaken for playful and mischievous creatures due to their appearance and juvenile sense of humor, they were actually ruthless in hunting down their prey, drowning them in water and doing nightmarish things to the bottom part of their prey's body until they die.
And amongst them are their king, Kuzenbo, he's bigger, stronger, smarter than them and also just as infantile. He led nine thousands of his brethrens to terrorize Japan and even the army were mostly no match to them thanks to them getting stronger as the bowl-shaped indentations atop their head were filled by water. However, Kappa have a weakness, they possess a sense of honor that they had to bow when someone bowed to, where they would spill the water from their head, weakening them. And Kuzenbo was no exception.
There were only two times that he was defeated, and on his second defeat by General Kato Kiyomasa, Kuzenbo was forced to make a vow to never sow strife between man and beast, and ever since, he has honored that deal. However, Kuzenbo managed to participate in a battleground between Gods, because Gods were not included in that vow, so it's a fair game to attack Gods.
Kuzenbo is a Guardian god who heavily emphasizes displacement, moving his enemies around to better control them. His passive, Water Bowl, grants him a stack of damage mitigation for every 2% of his maximum health in damage he takes, stacking up to ten times. Stacks last for ten seconds and are replenished each time he gains another, but he will instantly lose half of them if he's displaced by crowd control (knocked up, knocked back, pulled, etc.). His first ability, NeNe Kappa, has him toss the aforementioned kappa forward. The NeNe Kappa can ricochet off walls up to twice and will pass through minions, dealing damage. Once the NeNe Kappa reaches the end of his trajectory or hits an enemy god it will emerge, attacking its closest target for a brief period. His second ability, Shell Spikes, shields him with extended spikes that reflects a percentage of the damage he takes back at his opponents. Additionally, taking damage while this ability is active reduces the cooldown of NeNe Kappa. His third ability, Sumo Slam, has him charge forward, passing and damaging minions and grabbing and pushing the first enemy god he hits. Kuzenbo can further damage a god he is pushing by colliding either with other enemy gods or with a wall. His ultimate, Watery Grave, makes him retreat in his shell as he spins around, generating vicious waves. He moves faster and freely in all directions while the ultimate is active, and enemies that are hit take damage and are knocked back. Enemies can also be hit multiple times by Watery Grave, though the amount of damage it does is cut in half after the first hit.
- Attack Reflector: Shell Spikes basically gives him a free Hide of Nemean Lion temporarily, with the bonus of reducing one of his skills' cooldown if someone hits him during it.
- Boisterous Bruiser: Kuzenbo is a total loudmouth, loudly listing his exploits on pretty much every action you take, making poses when he's idling and being as standoffish as possible. With that said, he's still a helpful, tanky Guardian with a high damage output to boot.
- Kappa: The King of them.
- Large Ham: Just... listen to his quote above.
- Lighter and Softer: Kuzenbo and the Kappas he led mostly deal with the tamer portrayal of Kappas, at most just 'dragging to water grave', its water bowl and interest in sumo. None of his skills or traits make mention about the more nightmarish traits of a Kappa when they're being evil: Fisting their targets through the butt to grab their soul (concentrated in a ball called Shirikodama) and devour it while pulling their target's intestines from the inside, turning it upside down.
- Loophole Abuse: Kuzenbo will not harm humans or other beasts as per his promise to Kiyomasa. But since the latter didn't include 'Gods', that's why he's in the battleground.
- Shout-Out: His title, 'King Kappa' (without the 'of' between), can make an easy pun to Bowser, who's sometimes called 'King Koopa' and famously has the spiked shell. It's also a recursive Shout-Out, as Bowser was based on Kappa in general.
- Stout Strength: He's big and strong enough to do sumo-style push, for a kappa.
- Turtle Power: He's basically a turtle man with a crown and a sumo mawashi.
Raijin is the terrifying, demon-faced Thunder God of Japan. Using his drums, he sends out storms and chaotic thunder while vying for the power of the skies in a friendly competition with his brother, the Wind God Fujin, despite mortals thinking that it was the cause of dramatic storms and tidal waves.
Despite his terrifying looks, Raijin is actually a generous one to his Faithful, if one prayed to him, he would clear the detritus with lightning to make rice fields more fertile. In addition, his demonic face made parents warn their children that during storms, he was out there to devour children's bellies. An amusing tale, but untrue, as far as Raijin was concerned.
As the battle between Gods reached the Land of the Rising Sun, Raijin has heard many Thunder-based deities fighting each other. He saw this as a chance to prove that his thunder is the most fearsome of all thunder and joined the battle.
Raijin is a Mage god that's highly disruptive to the enemy team, and relies on timing his ability usage properly to use them to their full effect. His passive, Charged Tempo, grants a stack for every ability he casts. At five stacks, all of his abilities, including the one he just cast, have their cooldowns reduced by two seconds. Additionally, his basic attacks have a slightly larger width than normal. His first ability, Percussive Storm, has Raijin pound his drums, sending out four peals of thunder that grow in width as they travel, damaging all enemies hit but stopping at the first enemy god hit. His second ability, Raiju, has him mark a target enemy by sending his ally, Raiju, who hides in the enemy's navel. Marked enemies are slowed and revealed to Raijin's team for the duration. The next time Raijin damages the target, Raiju claws his way out of the foe, doubling the slow and dealing damaging them. Raiju also damages and slows up to five nearby enemies as he escapes. His third ability, Thunder Crash, has him send a lightning bolt at a target location from the sky, damaging and mesmerizing enemies. Raijin himself then follows up, leaping into the air and landing where the bolt stuck, damaging for even more. His ultimate ability, Taiko Drums, has him hover above the battlefield, beating his drums to summon massive peals of thunder. Raijin can choose one of three beats for each peal fired: one that deals full damage, one that deals less damage but taunts, and one that deals less damage but fears. Raijin moves 20% slower for the duration, which ends after four peals have been fired or after a period of time.
- Boisterous Bruiser: In spite of being classified as a Mage, he's big, beefy and very eager for battle and Worthy Opponent alike.
- Exact Words: His passive can be charged by using basic attacks. That doesn't mean he has to hit any of them.
- Four Is Death: A clear theme in his kit. Static Crescendo stores four charges, Percussive Storm fires four shots (the last two at once), and Taiko Drums can also fire up to four shots.
- Gentle Giant: Downplayed. The huge, demon-faced Raijin is far from being a paragon of virtue, but he nonetheless remains a jolly, competitive, friendly deity who also rewards his worshippers nicely. Oh, and that thing about him devouring children's navels during thunderstorms? Just a silly rumor!
- Gonk: How do you manage to surpass the likes of Vulcan and Zhong Kui? Simple: a chalk-white face (contrasting his dark-red skin), wide lips that reveal all of his teeth, Supernatural Gold Eyes, a large nose, and huge bat-like ears.
- Musical Assassin: Music might not be his main theme, but Raijin makes a great use of his drums and the shockwave/thunder that comes with it.
- Pungeon Master: Every single one of his jokes and a few of his directed taunts are puns.
- Shaped Like Itself: His name in kanji literally means "Thunder God".
- Shock and Awe: As a god of thunder, Raijin wields lighting as his main form of offence. His abilities are more in-line with Zeus than Thor, as Raijin also makes a great use of his thunder as befitting of his title.
- Sibling Rivalry: He and his brother, Fujin the wind god, have a friendly rivalry over who's the strongest, but their fights cause destructive storms.
- Spirited Competitor: He wants to compete against other gods, especially the other thunder and wind ones (Zeus, Thor, Kukulkan, etc.). Also it's noted that his rivalry with his brother Fujin is a friendly one.
- Thunder Drum: Though instead of the typical wheel of drums he is commonly depicted as, he uses four large drums instead.
- Youkai: His appearance is evocative of oni, and he keeps a lightning monster called Raiju as a pet.
Susano is the Storm God of Japan and brother of Amaterasu. Unlike his sister, he's wild and rebellious, like a storm, he's tempestuous in nature, has a very sharp tongue and liked to destroy things. Their father, Izanagi, saw this as a sign that he's not meant to rule, and decreed that Susano should live in the Underworld. This darkened his mood further and as a result, Susano vandalized and destroyed Amaterasu's belongings, sending her to hiding. Once she got out of hiding, the Gods agreed further that Susano should be kicked from the Heaven.
With just his personal sword Totsuka-no-Tsurugi, Susano came to regret his actions as it enveloped the land in darkness despite being tempestuous was his nature, and being told to live in the underworld for that would sour his mood.
Thankfully for him, a chance to redeem himself presented itself. During his journey, Susano encountered an elderly couple, weeping for the fate of their daughter Kushinada-hime, as she was to be the last of the offering towards the demonic eight-headed serpent Yamata-no-Orochi. To show that storm also heralds life, proving that his father was wrong and that he's a better being now, Susano hatched a plan to slay Orochi by baiting them with aromatic sake for each heads, and when they were drunk, he trapped them in gates and beheaded all its heads. When he cut down the tail, he discovered a marvelous sword, the Kusanagi-no-Tsurugi.
As a symbol of atonement, Susano handed down the Kusanagi-no-Tsurugi to Amaterasu. He still wandered throughout the lands and even the battlefield between Gods, but he wasn't only fighting against his outer enemies. He also fought against himself to keep his destructive power in check and aiming them towards evil and protecting the innocents.
Susano is an Assassin god that boasts both a good amount of mobility and plenty of offensive options. His passive, Gathering Storm, grants him a stack every time he damages at least one enemy god with an ability. Stacks last up to five seconds, and at four stacks the next ability that hits an enemy god deals bonus damage. His first ability, Storm Kata, has three effects, each cast following up from the previous one within three seconds. The first cast damages enemies in a cone in front of him, the second cast damages enemies in a circle around him, and the third cast has him dash forward. Also, during the three-second window he can switch to basic attacks and back to this ability without cancelling it fully. His second ability, Wind Siphon, causes a cone of wind to blow in front of Susano, dealing damage. Enemies that are in the center of the attack are pulled towards him. His third ability, Jet Stream, sends out a gust of air which forms a whirlwind, persisting for three seconds. He may activate this ability again to teleport to the whirlwind while it's active. Additionally, if the initial gust hits an enemy, the whirlwind sticks to them, and activating the ability again teleports Susano to them, reducing the cooldown of the ability to eight seconds. His ultimate, Typhoon, conjures up a hurricane at his location that pulls enemies inward towards the center of it as it grows to up to twice its size. He may reactivate this ability while the hurricane is present to send it flying in the direction he is facing, knocking up all enemies in its path.
- All Asians Wear Conical Straw Hats: Subverted. Susano wears one by default, but he's the only Asian (Chinese, Japanese, and Hindu) deity to do so. The only other example so far is Guan Yu's Master Guan Fu skin.
- Anthropomorphic Personification: He is the kami of storms.
- The Atoner: His acts of slaying the Orochi, saving Kushinadahime, and giving Amaterasu the Kusanagi sword he found inside it were meant to atone for his violent and cruel actions.
- Badass Mustache: And a goatee too.
- Combo: Storm Kata is basically a three-part combo that Susano can delay and insert normal attacks or other skills in-between. Each part will trigger post-attack item effects like Hydra's Lament, so with a good precision, Susano can trigger up to seven effects with it.
- This was nerfed in patch 4.7 after which only the first strike of Storm Kata would trigger Hydra's lament.
- Cool Sword: The Ten-Span Sword, a large serrated katana imbued with wind and lightning.
- The Exile: He was banished from the Celestial Plain to the Underworld, but on his way there he slew the Orochi and redeemed himself.
- Expy: He has similar aesthetic feels with Yasuo, being a wandering Samurai with wind powers and a three-phase first skill (though this one felt closer to Riven instead).
- Glowing Eyes of Doom: In Amaterasu's God Reveal he's shown as a silhouette with glowing white eyes. They didn't carry over to his own release.
- Jerkass: He burned his sister's golden rice fields and smashed her looms out of jealousy, among other incidents, and was to be sent to the Underworld for his tempestuous nature.
- Jerk with a Heart of Gold: Had a Heel Realization after being exiled, then willingly helped to defeat Orochi and sent the blade he got to Amaterasu to atone.
- Mr. Fanservice: His default skin shows off a part of his ripped shoulder and chest. Add his rugged, mustached face with long hair to boot, and you got yourself a very handsome god.
- Orochi: Of course, he's the original's killer, as mentioned in his lore. In his winning animation, he's attacked by many serpent necks as a reference of his slaying of Orochi, or perhaps the serpent itself deciding to take revenge. And he kills them one by one, over and over.
- Samurai: He evokes the image of a ronin with a straw hat, to refer on how he was kicked out from the heavens after his antics with Amaterasu.
- Spell My Name with an "S": The official spelling of his name no longer reflects how it is pronounced, dropping the "-o" that was used in Amaterasu's lore. Not to mention, the extra "o" is mainly used to refer to a separate kanji in his name as opposed to an extended vowel.
- Shock and Awe:
- In the 家族 [Family] machinima, he fires bolts of lightning from his sword and teleports with crackles of electricity.
- In the artwork for his Scarlet Storm skin, his Totsuka-no-Tsurugi is wreathed in black lightning.
- Sibling Rivalry: He and his sister Amaterasu do not get along, but thankfully after his atonement quest, it mellows down to a friendlier level.
- Smug Super: He's extremely confident on his sheer power, get him to low HP and he encourages his enemies to keep that up, then he'll show his true power, whereas if he dies, he claims that he's just getting warmed up. Well, considering he's an Assassin and has a big potential to kill a lot, he may have a point.
- The Unfavorite: Izanagi simply doesn't like his tempestuous nature and told him that for that, he should be sent to the Underworld.
- Weather Manipulation: While his title is about storms, he deals more with winds as thunder has been Raijin's forte in the Japanese Pantheon.
- "Well Done, Son!" Guy: Toned down. While he didn't want Izanagi's praises, part of the reason why he slays Orochi is to prove Izanagi wrong about his accusations and show that he's just as 'good' as his siblings, he's not just all about 'making destructions'.
When her husband was slain, Empress Jingu, pregnant with her son Ojin, led a campaign against the slayers of her husband. To keep her unborn son safe, Jingu tied bandages around her belly and held him at her belly for 3 years until the war was over. She prayed that her son would be born strong and become a God. When he was born, eight banners descended from heaven, and eventually Ojin would become deified into the War God Hachiman.
As a War God, Hachiman taught the values that his mother stood by: Temperate but fearless. Deadly but not ruthless. Respectful to enemies and allies alike. War cannot be stopped, but he can teach how war should be carried, that war is more about just winning the victory, but how that victory is won, that warriors can be honorable, treat enemies with respect and retain their humanity, instead of being brutal, merciless, violent, inhuman being.
And even amongst the war amongst Gods, Hachiman stood by his code and ready to teach the art of war through the battlefield.
Hachiman is a Hunter god whose abilities all aid him in barraging opponents with attacks from far away. His passive, Master of Arms, grants him a stack of MP5 each time he hits with a basic attack, stacking up to eight times. His first ability, Eagle Eye, grants him a set of dragon arrows that he fires instead of his basic attacks. Each dragon arrow travels further and deals additional damage, though he deals even more damage if he hits within his normal range. His second ability, Heavenly Banner, summons a banner that deals damage and boosts the attack speed of any allied god nearby. Hachiman's attack speed is also increased while the banner is on the field, though it increases even more if he is within the banner's aura. His third ability, Iaijutsu, is a short dash that passes through enemies, followed by a circular strike with his blade. Both the dash and the circular attack deal damage, and any enemy hit by both is briefly stunned. His ultimate, Mounted Archery, has him mount and charge forward on a horse. He can aim separately from his horse's direction, and remains mounted until he fires a shot or after a brief period. His aiming range consists of a wide and long cone, and any enemy god within this range when he fires is automatically targeted and hit.
- Bow and Sword, in Accord: While mainly fighting with his bow, Hachiman carries a katana on his side to execute an iai slash just in case he needs a close range strike or escape. The rest of his abilities provide some sense of a close-ranged vs. long-ranged dichotomy as well - his Eagle Eye greatly improves his attack range while active, but it can also increase his damage done instead if he ignores the bonus range and closes in, Heavenly Banner increases his attack speed once he's thrown it out, but will increase it further if he's close to it, and Mounted Archery can be used equally well to disengage and keep away from the fight or charge into it.
- Deity of Human Origin: Like Guan Yu, Hachiman was born mortal as Emperor Ojin and then deified.
- Horse Archer: His ult takes cues from Guan Yu's Cavalry Charge, except he uses a bow.
- Improbable Aiming Skills: Technically speaking, it's just a cone like many other abilities in the game, but visually speaking, if you're in his ultimate's cone, he's gonna shoot you no matter how spread out you are within it!
- Multishot: His ultimate has him shoot any God that's in the cone, meaning he'll potentially be doing up to a five-arrow Multishot.
- Samurai: As befitting of those who worshipped him, Hachiman has a heavy Samurai armor design (specifically the Ō-yoroi armor set used around the time the Samurai rose to political prominence), even moreso than Amaterasu or Susano. His ultimate particularly harkens to how Samurais' original battlefield specialty was that of horse archery.
- Walking Shirtless Scene: Downplayed, as he's still wearing a good bit of armor aside from his arms and chest but is also clearly wearing no shirt under his armor.
- Shout-Out: One of his Joke quotes sounds suspiciously like "Watch out!". Another has him stop short of namedropping Samurai Shodown.
- His low health line is "I've gotta get back!"
- War God: The Shinto God of War, associated with the Buddhist deity Bishamonten. Hachiman is amongst the more benevolent ones.
Izanami was one of the creation deities of Japan alongside her husband Izanagi. They birthed many deities, but when birthing the Fire God Hi-no-Kagutsuchi, Izanami succumbed to her wounds and died, with Izanagi staying by her side until death and afterwards, killed Kagutsuchi out of grief.
Shortly after, Izanagi ventured to Yomi, the realm of darkness and death. He met Izanami hidden amongst the shadows and asked that she return to him. However, since she already ate a fruit that grew in Yomi, she couldn't leave. However, Izanagi insisted and swore that he wouldn't leave her in such place. Izanami agreed to negotiate with the Gods of Yomi for this, but warned Izanagi that the realm of the dead was not meant for the living to see.
Izanagi couldn't hold his curiosity and lit a torch... and was frightened to see what has become of Izanami: a rotting, decayed corpse ridden with maggots. In fear and disgust, Izanagi broke the vow and ran away. Izanami gave chase, but eventually was too late to reach the surface when Izanagi rolled a boulder to seal her within Yomi. Heartbroken and betrayed, Izanami was consumed with anger and swore that for this broken vow, she would kill 1000 men every day, though to counter this, Izanagi swore to give life to 1500 men every day.
Izanami fulfilled that vow from time to time by dragging men into Yomi, but as the war between Gods erupt, the boulder sealing her was crushed. Izanami escaped Yomi, and she felt that killing 1000 men wouldn't be enough, she would expand her kill-list with other Gods alike in her vengeance against the living and immortals.
Izanami is a Hunter goddess capable of quickly bursting down targets with high damage. Her passive, Death Draws Nigh, grants her 4% physical penetration for every 15% of her health missing, stacking up to five times. Additionally, her basic attacks are unique in that they work like a boomerang: a single hit will deal less damage than normal, but the projectile will return back to her, dealing full damage overall if it hits twice. Her first ability, Sickle Storm, is a short buff that heavily increases her basic attack speed and damage. However, her basic attacks cannot return back to her during this duration. Her second ability, Spectral Projection, sends forth a demonic ghost in a line, damaging and slowing all enemies hit. If an enemy god is killed while affected by this ability, then the slow is permanently increased, stacking up to two times. Her third ability, Fade Away, lets her descend and travel some distance away underground. When she emerges she goes into steal, which can be broken by taking any damage or using any attack. Her ultimate, Dark Portal, is a simple AOE blast that, after a delay, damages and silences all enemies in the area.
- Action Mom: The mother of countless gods such as Raijin, and she even counts Amaterasu and Susano as her children even if she didn't give birth to them. Not that she's at all pleased; killing the latter two would probably count as Revenge by Proxy against Izanagi.
- Adaptational Attractiveness: Despite her lore describing her as "a rotting corpse, hollow and decayed, maggot ridden and foul", she appears as an attractive woman — albeit with deathly-pale skin, lank black hair, and glowing red irises. Her angry face combined with her pale skin and tendency to bend her limbs in improbable ways still manages to evoke a sense of creepiness.
- Black Eyes of Crazy: Her reveal video shows she has black sclera, highlighting her nature as a malevolent goddess of death.
- Dark Is Evil: She's a death goddess that fully embraces this, as opposed to Hades, Anubis, or Hel. However, unlike Ah Puch, she comes off more as a Tragic Villain than as evil for the sake of it.
- Even Evil Has Standards: She's already filled with maggots and is really out to kill off everyone for her vengeance, but even she finds Ah Puch disgusting.
- Everybody Hates Hades: A lesser Reconstruction. Much like Ah Puch, Izanami is a malevolent underworld deity that the Japanese believe goes out of her way to kill people due to her oath to "kill 1000 people every day." Unlike Ah Puch, however, Izanami wasn't always this malevolent; she ended up this way following a tragic encounter with her husband.
- Evil Laugh: She lets out one as she slinks into invisibility, since she mostly uses this to escape, this can carry the effect that she's taunting her enemies that she eludes them yet again.
- Evil Matriarch: The first "mother" goddess that is outright evil (as compared to Nox or Terra), not only to her children-by-proxy Amaterasu and Susano but also against her real son Raijin (judging by quotes she sees him as nothing but a tool to fulfill her vengeance, admonishing him for "not following her instructions").
- FaceHeel Turn: In the beginning, Izanami was a graceful and good kami who created and nurtured the world with Izanagi. Even in death she still cared for Izanagi, right up until he freaked out at her current ugliness, broke their sacred vow, and then sealed her inside Yomi. Now, she's nothing but a bitter, vengeful ex-kami who's out to kill off those she created to sate her anger and revenge.
- Non-Human Undead: She died giving birth to Kagutsuchi, the kami of fire, and was corrupted by Yomi into a wrathful undead goddess.
- Precision-Guided Boomerang: Her normal attacks work like this, but she can disable this temporarily with Sickle Storm.
- Red and Black and Evil All Over: Her aura is black with a red outline, emphasizing her nature as an evil goddess of death.
- Roaring Rampage of Revenge: She's out of the underworld, and boy howdy is she still pissed at Izanagi's betrayal and at mankind overall.
- Sealed Evil in a Can: She became this when Izanagi sealed her within Yomi, and then she broke away because of the tension between Gods.
- Sinister Scythe: Wields throwing kamas, smaller than Thanatos's scythe, but it also enforces Izanami's very sinister outlook.
- Shadow Archetype: Surprisingly, she could be one with the Chinese pantheon's Nu Wa. Both of them helped in creating their worlds with their brother/husband, but while Nu Wa's relations with Fu Xi remained harmonious, Izanami's relations with Izanagi broke beyond repair.
- Stock Quotes: "I am death, destroyer of worlds!"
- Stringy-Haired Ghost Girl: Izanami is essentially a kami-turned-onryō, reflected in her lank black hair, pallid skin, and vengeful maliciousness towards the living. Her default skin is even clad in a tattered mostly-white kimono.
- Supernatural Gold Eyes: She is a malevolent goddess of death, with glowing red-rimmed yellow irises visible through her bangs.
- Tragic Villain: Izanami used to be an elegant goddess, until her husband Izanagi saw her turned into a disgusting monster, breaking their marriage vow and leaving her to rot in the underworld. She really didn't have any control over that and the only thing she has now is vengeance.