This page is for the Yoruba Pantheon deities that are playable in Smite. The entirety of any God's lore can be found on the official Smite website.
- Ancient Africa: The Yoruba were chosen to represent a Sub-Saharan African pantheon.
- Darkest Africa: Averted as they are quite civilized and intelligent.
- Magical Negro: The reason why the Yoruba have joined the Battleground of the Gods is because they are annoyed with the unending conflict between the other pantheons and hope to achieve world peace.
- Token Minority: Apart from the Voodoo and with the Egyptians depicted as either pale skinned or animalistic, the Yoruba are the only black African characters in the game.
The Yoruba Pantheon has no Warriors so far.
- Voiced by: Cassie Ewulu
Yemoja is a Guardian goddess who uses the power of water (and a little bit of the moon) to control the battlefield and keep her allies in the fight longer. Important to note is that she does not use mana for her abilities and only her Ultimate has a cooldown. Instead, her passive Omi has her generate crystals over time that are consumed for her regular abilities. When buying items, Mana and Mana regeneration increases her maximum Omi, and Cooldown Reduction increases the rate Omi is generated. In addition, her basic attacks can pass through allies, providing them with a very small regeneration effect and increasing the effectiveness of healing for a period of time. Her first ability is split between two separate spells, switching between them each time the ability is used. The first spell is Bouncing Bubble, firing a bubble that bounces twice, damaging and slowing enemies on each hit before splitting into multiple smaller bubbles that deal reduced damage. The second spell, Moonstrike, sends down a wall of moonbeams that damage enemies, working from the outside inwards. The final beam in the centre is the strongest, having an increased radius and stunning whatever is hit, be it god, minion, or structure. Her second ability is Mending Waters, which sends a wave of water that damages enemies that it passes through, with shields taking increased damage. If an ally is hit, the wave will bounce to other nearby allies, healing them and providing a shield. Her third ability is Riptide, which creates a ring of water that launches forward everyone that enters it. Enemies are slowed after being launched, while allies gain movement speed and protections. Allies are launched further than enemies, and placing the ring as far away as possible will launch them backwards instead. Her ultimate, River's Rebuke summons two gigantic walls of water that block enemy movement and projectiles. After a considerable delay, the waves crash down, damaging, trembling, and inflicting a decaying slow to enemies as well as creating a river that increases Yemoja's Omi regeneration while she's inside it and for a few seconds afterwards.
- Anti-Armor: Mending Waters does extra free damage that cannot be mitigated against shields. The damage of Mending Waters is fairly low and is entirely certain to cause more "damage" to an enemy via stripping away their shield if they had one.
- Big Beautiful Woman: Heavier than most goddesses, but no less beautiful and her fuller figure emphasizes her motherly nature.
- Big Damn Heroes: Arrives just in time to save Olorun and the rest of the group sieging the Underworld.
- Combat Medic: Capable of dealing damage to enemies while healing allies, often using the same ability.
- Combos: It's pretty hard to dodge Moonstrike while you're slowed by Bouncing Bubble...or either of them when Yemoja tosses you to a point that she knows you'll land at when you run into Riptide. It's also pretty tough to run out of River's Rebuke when she uses everything just mentioned to keep you inside it.
- Cycle of Hurting: While a Combat Medic, Yemoja is also pretty infamous for being able to repeatedly stun someone unfortunate enough to get hit by Moonstrike if she's at full Omi and has her ultimate helping out.
- Damage Discrimination: Her basic attacks and all of her abilities, except for Bouncing Bubble/Moonstrike and Rivers Rebuke, interact with allies and enemies differently. For example, Mending Waters damages and passes through enemies, while it rebounds off of and provides a shield to allies.
- Deployable Cover: River's Rebuke's walls of water prevents both enemy movement and projectiles from going through the walls.
- Geo Effects: River's Rebuke makes two walls of water parallel to each other. These walls will prevent enemy movement and projectiles, while Yemoja will regenerate Omi faster while standing between them and for a short time after leaving their area. The walls will collapse together a few seconds later to cause damage, tremble, and inflict a large, fading slow to any enemies caught between them.
- Implied Death Threat: Yemoja's taunt animation is summoning an orb of water in one hand before she slaps her other hand onto it to clap it away. Think of the orb as your head or the breath in your lungs, doesn't matter which.
- Lord of the Ocean: Subverted, the game's lore states that she's the goddess of the African rivers.
- Lunacy: Downplayed, she only has one moon-based spell.
- Making a Splash: Water for damage, water for healing, water for pretty much everything.
- Mechanically Unusual Fighter: She doesn't use mana and instead utilizes Omi to cast spells. Since Omi recovers much more quickly than mana this allows Yemoja to stay out on the battlefield longer, but since there is also not as much of it at a time she must be very precise with her spells.
- The Walls Are Closing In: River's Rebuke basically evokes it, though in actuality the walls stay entirely still until they suddenly collapse together at the end of their duration.
- Voiced by: Bob Carter
The supreme deity of the Yoruba pantheon, and the god of the sky and heavens.Olorun first created the flicker of light which would be the sun brightening the cosmos, and then sent the Orishasto make the world and all who lived in it. Secure in his might and mastery of the cosmos & time, Olorun is worshipped regardless of his own remoteness, as he usually simply contemplates the many marvels of creation.Olorun is truly one part of a whole, his other two aspects being Olodumare (creator of the universe) and Olofi (the channel between the Earth and the Heavens). Incomparably wise, Olorun does not rashly or without cause, and peacefully avoids fighting aside from great purpose....and with the recent suffering of countless mortals and immortals, the vacant thrones of the pantheons, Olorun realizes that a singular ruler is needed to unite them, and he takes to the field.
Olorun is a Mage with a slight Hunter-like emphasis on his Basic Attacks. His passive is Touch of Fate, which gives Olorun Critical Hit Chance based on his magical power as well as slightly better scaling on his basic attacks, although his critical hits aren't as strong as other characters. His first ability is Focused Light, which has Olorun charge up an orb of pure energy to deal damage, with longer charges increasing its range. His second ability is Overflowing Divinity, which is a two-part ability. Firstly, Olorun's attack speed is temporarily enhanced and during this time, Olorun's inner sun begins building charge from successful basic attacks and Focused Light. Secondly, while the buff is active or shortly after it expires, recasting Overflowing Divinity launches a barrage of the built up energy at a selected area, with higher levels of charge launching more projectiles. Hitting a single target several times deals slightly less damage each time. His third ability Consecration causes an explosion of light around Olorun, damaging, knocking back and slowing enemies while healing Olorun and his allies. Healing allies also increases Olorun's protections. His ultimate is Sanctified Field, which creates a box of distorted time from divine energy, greatly slowing enemies within it while speeding up Olorun in every possible way, from movement speed to casting time to animations, and even affecting projectiles, buffs, debuffs, etc.
- Badass Beard: You can surely trust him to be the king of all of the gods with such a nicely trimmed beard and mustache like that!
- Badass Boast:
- Makes one at the end of his cinematic trailer upon sitting on the throne of Olympus after freezing six other gods in time and knocking them back."I am Olorun, and I am your king."
- His directed taunt towards Zeus suggests that he can do the latter's job better."You are no king of gods. I will lead by example. Take heed."
- Makes one at the end of his cinematic trailer upon sitting on the throne of Olympus after freezing six other gods in time and knocking them back.
- Bald, Black Leader Guy: Leader of like, everything, if he succeeds.
- Charged Attack: Focused Light is a very downplayed one - it can be charged longer before releasing to gain more maximum range. Overflowing Divinity works more like a usual one, with the sun that Olorun can summon releasing far more projectiles after he lands basic attacks during the attack speed boost, up to a maximum of twenty attacks landed.
- The Cameo: Well, not him, but the chameleon Agemo that's his servant and messenger gets one by appearing heavily (albeit unnamed) in Yemoja's teaser. He also claims that Agemo is right there with him on the battlefield for one of his jokes, asking why you don't see him.
- Gold and White Are Divine: Very much this as he is a supreme creator god tied to the heavens.
- The Good King: Olorun's gist is becoming king solely to stop the persisting conflicts of the gods. Naturally, he takes issue with Zeus' philandering and hypocrisy and Set's selfish betrayal of his brother and ruler.
- Healing Hands: Consecration can be used to heal both himself and allies around him over time.
- Light 'em Up: His style of dress and abilities alike use a motif of golden light.
- Light Is Good: Olorun is portrayed as going to battle and trying to make himself the Top God of all the pantheons to bring and end to the conflicts they have caused. Much of his voicelines reflect this, with him (not inaccurately) blaming the many other gods for all the trouble that they have caused to creation.
- Limit Break: While in actual gameplay, Santicified Field is just usable after being able to gain a rank in his ultimate like any other god, the description for it has this theme to it with it specifically mentioning the field is created from bringing out his other two aspects, Olodumare and Olofi.
- Energy Ball: Focused Light has him shoot a golden orb outward with a following trail out of both hands put together.
- Magikarp Power: Utterly without inherently mobility options like Zeus, but doesn't do as much damage naturally as Zeus throughout the entire game. Olorun compensates with his passive granting him the ability to later critically strike as well as his ultimate creating a large field that leaves the enemy team far slower while making him way faster - any team would be hard-pressed to defend the Fire Giant's region against their enemy while within it.
- Mechanically Unusual Fighter: Olorun is the only Mage that is capable of critical hits, gaining a tenth of his magical power as critical hit chance after he reaches 150 magical power or more. He can also slow all of his enemy's animations while increasing his own if he or they are in Sanctified Field.
- Mystical High Collar: Olorun one-ups this trope with his "collar" being a neckpiece that outright floats above his body and around his neck and head.
- Neutral No Longer: He is introduced as a neutral figure who previously observed the other gods battle each other, until the destruction they caused was too much for him and he decided to enter the conflict personally.
- The Power of the Sun: He made it. With Overflowing Divinity, he can make another small one at a location to damage enemies nearby it.
- Reasonable Authority Figure: Olorun has pretty much been the embodiment of this trope since he appeared in Smites story. He regularly holds council sessions with gods representing multiple pantheons, fairly listening to all their opinions and making decisive (but well-considered) approaches to various threats. His leadership and coordination of the gods during the Cthulhu crisis (and subsequently the appearance of Tiamat) stands in marked contrast to Zeus, who has largely been trigger-happy, non-team playing and itching to get his throne back.
- Royals Who Actually Do Something: Leads the charge to rescue Zeus and the other gods Persephone captured in the lore. Later when Cthulhu has defeated the other gods, he becomes the sole resistance against the monster, growing to a massive size to duel him. Olorun does so despite the excruciating pain he feels from the stars dying, and is ready to pull the sky down on Cthulhu in order to remake the world without his taint.
- Serious Business: Olorun politely requests that you do not joke about the sky falling.
- Time Master: His Sanctified Field ultimate slows down the attacks and movements of enemy gods caught within its area of effect, while speeding up his own. A cinematic trailer shows him slowing a bunch of gods trying to attack him to near uselessness as he walks to an empty throne, before releasing a burst of light not unlike his Consecration ability from his former location to knock them all away.
- Top God: He is this in the Yoruba religion. He seeks to be the one out of all of the pantheons to bring about to peace to them and their followers, as seen in a cinematic trailer. A voiceline from using his ultimate has him regard it as good proof of his "...True divinity!".
The Yoruba Pantheon has no Assassins so far.
The Yoruba Pantheon has no Hunters so far.