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* AnnoyingLaugh: Not a trait of hers normally, but in her Pixel Buster skin, she gains a capacity for incredibly obnoxious cackling.


Freya is classified as a Mage goddess, but plays much closer to an Assassin, considering her melee range and basic attack-based damage. Her passive, ''Brisingamen's Blessing'', gives her 15% magical lifesteal. Her first ability, ''Irradiate'', is a simple steroid that adds magical damage to her basic attacks for six seconds. Her second ability, ''Pulse'', makes her basic attacks ranged, manifesting as orbs of light that explode in an area, dealing extra damage and slowing all targets hit. However, if both ''Irradiate'' and ''Pulse'' are active at the same time, the area-of-effect and slow are lost. Freya's third ability, ''Banish'', briefly lifts all enemies in the target area into the sky, making them immune to harm but unable to move or act. Using her ultimate, ''Valkyrie's Discretion'', Freya takes to the sky upon her Cloak of Feathers, becoming untargetable and able to fire up to four powerful area blasts.\\\

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Freya is classified as a Mage goddess, but plays much closer to an Assassin, considering her melee range and basic attack-based damage. Her passive, ''Brisingamen's Blessing'', gives ''Mystic Warrior'', restores a fixed percentage of mana or HP when she hits an enemy, with which one being restored depending on whether her 15% magical lifesteal. attack was melee or ranged, but only once per attack. Her first ability, ''Irradiate'', ''Northern Lights'', is a simple steroid that adds magical damage to causes her next five basic attacks for six seconds. to explode on hit, damaging and slowing enemies hit by it. Gods take reduced damage if hit by multiple explosions from a single shot, and minions always take reduced explosion damage. Her second ability, ''Pulse'', makes ''Aurora Blade'', allows Freya to switch between melee and ranged fighting styles, as well as passively increasing Freya's damage. When in her basic ranged stance, Freya her ranged attacks ranged, manifesting as orbs of light that explode in an area, dealing extra pierce through minions, but they do not take increased damage and slowing all targets hit. However, if both ''Irradiate'' and ''Pulse'' are active at from the same time, the area-of-effect and slow are lost.ability's passive. In addition, each ranged attack costs mana. Freya's third ability, ''Banish'', briefly lifts all enemies in the target area into the sky, making them immune to harm but unable to move or act. Using her ultimate, ''Valkyrie's Discretion'', Freya takes to the sky upon her Cloak of Feathers, becoming untargetable and able to fire up to four powerful area blasts.\\\



* LightEmUp: Her ''Irradiate'' and ''Pulse'' abilities are signified by her sword becoming wreathed in bright Aurora Borealis-esque colored light. Using ''Pulse'' causes her sword to shoot it. She barrages similar-looking blasts onto the battlefield below while using ''Valkyrie's Discretion''.

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* LightEmUp: Her ''Irradiate'' ''Northern Lights'' and ''Pulse'' ''Aurora Blade'' abilities are signified by her sword becoming wreathed in bright Aurora Borealis-esque colored light. Using ''Pulse'' both at once causes her sword to shoot it. She barrages similar-looking blasts onto the battlefield below while using ''Valkyrie's Discretion''.



* MagicKnight: One of the few magical melee deities (alongside post-rework Ao Kuang). Freya can temporarily turn her attack style into ranged [=AoE=] and be played like a magical Hunter, and when ''Irradiate'' is active she deals a lot of damage with her normal close-range attacks.

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* MagicKnight: One of the few magical melee deities (alongside post-rework Ao Kuang). Freya can temporarily turn her attack style into ranged [=AoE=] and be played like a magical Hunter, and when ''Irradiate'' ''Northern Lights'' is active she deals a lot of damage with her normal close-range attacks.



* WintryAuroralSky: The coloring of her abilities' effects use this as their motif. She also has a skin named "Northern Lights" and the phenomenon appears in the backgrounds of her base splash art and the splash art of her Valkyrie skin. This is inspired from the goddess having been mythologically associated with the Northern Lights.

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* WintryAuroralSky: The coloring (and in some cases, the naming) of her abilities' effects use this as their motif. She also has a skin named "Northern Lights" and the phenomenon appears in the backgrounds of her base splash art and the splash art of her Valkyrie skin. This is inspired from the goddess having been mythologically associated with the Northern Lights.


* IntheBlood: Being greedy wasn't a trait dwarfs in Norse myth had. In fact, members of Fafnir's family are the only ones ever stated to be, making it seem like the vice runs in the family. Fafnir was so greedy he murdered his dad and was in turn murdered by his other brother's foster son. Said brother was plotting to kill the foster son to keep Fafnir's hoard all to himself. The only reason Fafnir wasn't killed by his brother was because the brother was cowardly.

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* IntheBlood: InTheBlood: Being greedy wasn't a trait dwarfs in Norse myth had. In fact, members of Fafnir's family are the only ones ever stated to be, making it seem like the vice runs in the family. Fafnir was so greedy he murdered his dad and was in turn murdered by his other brother's foster son. Said brother was plotting to kill the foster son to keep Fafnir's hoard all to himself. The only reason Fafnir wasn't killed by his brother was because the brother was cowardly.



* {{Ouroboros}}: One of the originals! That being said, only the names of one of his skins actually reference the concept.

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* {{Ouroboros}}: One of the originals! That being said, only the names of one of his skins (and his cutesy avatar, which actually shows him biting his tail) actually reference the concept.



* WintryAuroralSky: The coloring of her abilities' effects use this as their motif. She also has a skin named "Northern Lights" and the phenomenon appears in the backgrounds of her base splash art and the splash art of her Valkyrie skin. This is inspired from the goddess having been mythologically associated with the Northern Lights.



* MadScientistsBeautifulDaughter: Hel is notable for being the only humanoid child of Loki by Angrboda (his sons with Sigyn seem to be normal) whereas Fenrir is a wolf and Jormungandr is a serpent. Fenrir is also evil like his dad; Hel. . .not so much, just extremely conflicted. In myth, Jormungandr was pretty evil, too; we'll only find out if his counterpart in this game follows form upon release.

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* MadScientistsBeautifulDaughter: Hel is notable for being the only humanoid child of Loki by Angrboda (his sons with Sigyn seem to be normal) whereas Fenrir is a wolf and Jormungandr is a serpent. Fenrir is also evil like his dad; Hel. . .Hel...not so much, just extremely conflicted. In myth, Jormungandr was pretty evil, too; we'll only find out if his counterpart in this game follows form upon release.release.
* NoSell: No one in Smite can make an entire team immune to crowd-control for a short duration and severely disappoint enemies like Hel can.



* FightingAShadow: The playable Sol is just an unstable manifestation of her power.

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* FightingAShadow: The playable Sol [[https://gamepedia.cursecdn.com/smite_gamepedia/5/57/Sol_Intro_3.ogg is just an unstable manifestation of her power.power]].



** His Brutalize ability has also become this to a certain extent. While it has very high base damage for an ability, and hurts like hell early and mid game, it can be interrupted by almost any hard CC effect and cancelled by any jump ability; most gods have one or the other, some have both. Most of the time, competent Fenrir players would use Brutalize to just close in to at most 2 pounces, cancel it and leave the rest to his normal attacks instead of waiting until 4 pounces.

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** His Brutalize ability has also become this to a certain extent. While it has very high base damage for an ability, and hurts like hell early and mid game, it can be interrupted by almost any hard CC effect and cancelled by any jump ability; most gods have one or the other, some have both. Or worse - enemies can retreat into allied towers while Fenrir is using Brutalize them! Most of the time, competent Fenrir players would use Brutalize to just close in to at most 2 pounces, cancel it and leave the rest to his normal attacks instead of waiting until 4 pounces.



* ActionMom: He's also the ''mom'' of Odin's horse Sleipnir.

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* ActionMom: He's also the ''mom'' of Odin's horse Sleipnir. [[https://pbs.twimg.com/media/D6YcCUjXkAAAz__.jpg This was referenced with him appearing in artwork advertising sales on Mother's Day]].



* ShoutOut: "That's the second-biggest <object> I've ever seen!" was a common sentence in the series {{Series/Get Smart}} and {{VideoGame/Monkey Island}}.



* DynamicEntry: ''Anvil of Dawn'' is a prime example.

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* DynamicEntry: ''Anvil of Dawn'' is a prime example.example, causing Thor to fly up into the air before crashing down and possibly uttering ruining someone's day.



* InNameOnly: A bit. His title is "God of Thunder", but Thor's abilities revolve more about [[DropTheHammer bashing Mjolnir at his enemies]] rather than generating lightning. Still, lightning definitely surrounds Mjolnir whenever it's in action. It's kind of implied that Mjolnir is the thunder that Thor wields.
* PrecisionGuidedBoomerang: ''Mjolnir's Attunement'' will home onto him on the return.
* ShockAndAwe: Averted. Despite being a god of thunder, not a single one of his abilities makes much use of it.

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* InNameOnly: A Used to be this a bit. His title is "God of Thunder", but Thor's abilities revolve more about [[DropTheHammer bashing Mjolnir at his enemies]] rather than generating lightning.lightning (aside from Anvil of Dawn, which was a latter addition to his kit). Still, lightning definitely surrounds Mjolnir whenever it's in action. It's kind of implied that Mjolnir is the thunder that Thor wields.
wields (like the Norse's mythological explanation for thunder was Thor's chariot riding around and lightning was Mjolnir getting tossed at some poor now-dead sucker).
* PrecisionGuidedBoomerang: ''Mjolnir's Attunement'' will home onto him Thor on the return.
return. Conversely, Thor can do the same to Mjolnir! At time while Mjolnir is in flight, Thor can teleport over to it.
* RougeAngelsOfSatin: Tectonic Rift's description claims it makes a fissure. A fissure is a long, narrow opening or crack - Tectonic Rift does not create a fissure, but instead makes a rocky outcrop come out of the ground.
* ShockAndAwe: Averted. Despite After Anvil of Dawn lands to the ground, Mjolnir will be infused with lightning for six seconds, which correspondingly makes Thor do more damage whenever he causes damage to an enemy, which can then chain to another enemy. Used to be averted - the lightning infusion was a later addition to Thor's kit and beforehand, despite being a god of thunder, not a single one of his abilities makes made much use of it.it aside from having visual motifs of yellow sparks on his abilities.
* ShockwaveStomp: Tectonic Rift is just Thor smashing the ground with Mjolnir, causing the land to rise up in a wicked outcrop that blocks movement, and stuns enemies that were within the location of the outcrop rising up.



* BizarreSexualDimorphism: While the male giants are all barely-humanoid masses of hair and elemental fury, Skadi looks like a pretty blue-skinned woman.

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* BizarreSexualDimorphism: While the male giants are all barely-humanoid masses of hair and elemental fury, Skadi looks like a pretty blue-skinned woman.woman and her background specifically mentions her beauty transfixing the gathered gods at her arrival to Asgard.
* DynamicEntry: You're minding your own business ''and then suddenly'' a large wolf jumps in your face while your legs are embedded in ice. That is being hit by Winter's Grasp whenever Kaldr isn't already in sight of you.



* FamilyOfChoice: Skadi's reasoning for joining the war of the pantheons - the Asgardians are her family now and she'll support them come what may.



* MySpeciesDothProtestTooMuch: She's a creature of Jotunheim who genuinely cares for and loves her family-by-marriage . . . even if they themselves have some issues with each other and she wasn't that pleased with her old species, calling Ymir a shame to Jotunns, though she can have the benefit of the doubt considering Ymir here is DumbMuscle.

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* MySpeciesDothProtestTooMuch: She's a creature of Jotunheim who genuinely cares for and loves her family-by-marriage . . . family-by-marriage...even if they themselves have some issues with each other and she wasn't that pleased with her old species, calling Ymir a shame to Jotunns, though she can have the benefit of the doubt considering Ymir here is DumbMuscle.



**Zigzagged with her being the mother of Freya and Freyr. A couple of sources do give her as their biological mother. Most, however, say that their biological mother was Niord's unnamed sister with Skadi only being their stepmother. Since BrotherSisterIncest doesn't fly in a T-rated game, the version that says Skadi was their mother was chosen.

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**Zigzagged ** Zigzagged with her being the mother of Freya and Freyr. A couple of sources do give her as their biological mother. Most, however, say that their biological mother was Niord's unnamed sister with Skadi only being their stepmother. Since BrotherSisterIncest doesn't fly in a T-rated game, the version that says Skadi was their mother was chosen.



* AchillesHeel: Not for himself, but he effectively nullifies disarming due to removing the effect whenever he switches stances, resulting in him being quite useful against gods who can disarm.



* BadassBeard: You can't be a Viking God without a beard!
* BadassNormal: By the standards of the game, his gameplay is essentially this, forgowing flashy elemental powers in favour of his excellent skills as a hunter and with two different types of weapons.
* BowAndSwordInAccord: Well, it's more like Bow and Axe in accord. If his arrows doesn't do the trick, he'll run up to you and chop you to pieces instead.

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* BadassBeard: You can't be a glorious Viking God without a glorious Viking beard!
* BadassNormal: By the standards of the game, his gameplay is essentially this, forgowing forgoing flashy elemental powers in favour of his excellent skills as a hunter and with two different types of weapons.
* BowAndSwordInAccord: Well, it's more like Bow and Axe in accord. If his arrows doesn't do the trick, he'll run up to you and chop you to pieces instead. One of his jokes make him claim he has a sword, but this does not appear at all in-game.



* CrutchCharacter: Has seven abilities by level 3, four of them damaging and one of them giving bonus power that is can mess up just about any god at that point in time...but his ultimate is instead much smaller passive buffs, swapping his weapon set and removing disarm effects. Along with his abilities having fairly minimal synergy with attack speed, Ullr is far more effective early in the game than later.



* DualWielding: In Melee Stance.

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* DualWielding: In Melee Stance.Stance, two axes.



* NoSell: Ullr is pretty close to immune to disarm effects - he just has to switch weapons with his ultimate button, which has a short cooldown of one second.



* ShoutOut: [[Film/TheLordOfTheRingsTheFellowshipOfTheRing "You have my sword, and you have my bow and my axe!"]] Strange when you consider that he doesn't have a sword.

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* ShoutOut: [[Film/TheLordOfTheRingsTheFellowshipOfTheRing "You have my sword, and you have my bow and my axe!"]] Strange when you consider that he doesn't have a sword. [[VideoGame/TheElderScrollsVSkyrim He also claims to shot the arrow that went into the knee of a former adventurer]].
* SpamAttack: Well, spam stance-change - the short one-second cooldown & no mana cost of Wield Axes/Bow, and the fact that changing stances reduces the cooldowns of the opposite stance's abilities by one second encourages players do this, at least if they happened to be using his mobility abilities to get around and are still doing nothing but getting around so they might as well reduce the cooldown of those abilities. [[RuleOfFunny And because it's funny listening him say his stance changing lines constantly]].



* YouWillNotEvadeMe: He sometimes says this verbatim when using his abilities. His taunts also go with this:

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* YouWillNotEvadeMe: He sometimes says this verbatim when using his abilities. It goes along with him being said to be an actual skilled hunter in theme, and he is legitimately quite good at chasing down enemies since he has a jump, a movement speed boost and a skillshot stun. His taunts also go with this:


Thor used to be a Warrior god, but was later reclassified as an Assassin, fitting his ability to move great distances and deal with several enemies at once. His passive is ''Warrior's Madness'', increasing his power for every enemy god nearby. His first ability, ''Mjolnir's Attunement'', makes him throw his hammer forward, which then flies back, hitting enemies along the way. An enemy can be struck twice in a single throw - a minion will only take half-damage on the second hit, but a god will take double. Additionally, at any point Thor can use the ability again to instantly teleport to Mjolnir's location. His second ability, ''Tectonic Rift'', has him slam the hammer into the ground, creating a rocky fissure in a line directly ahead of him. Any enemy god touched by the fissure when activated will be stunned. Additionally, the fissure itself acts as a narrow wall, blocking movement and projectiles. Thor's third ability, ''Berserker Barrage'', is a wild spin that strikes all nearby targets, dealing damage. He is immune to knockup for the duration. Using his ultimate, ''Anvil of Dawn'', Thor spins Mjolnir and leaps into the air, giving him a perfect view of the battlefield and letting him pick a target area of his choosing. Then, he crashes, Mjolnir-first, into the target area, stunning and damaging all enemy gods there.

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Thor used to be a Warrior god, but was later reclassified as an Assassin, fitting his ability to move great distances and deal with several enemies at once. His passive is ''Warrior's Madness'', increasing his power for every enemy god nearby. His first ability, ''Mjolnir's Attunement'', makes him throw his hammer forward, which then flies back, hitting enemies along the way. An enemy can be struck twice in a single throw - a minion will only take half-damage on the second hit, but a god will take double. Additionally, at any point Thor can use the ability again to instantly teleport to Mjolnir's location. His second ability, ''Tectonic Rift'', has him slam the hammer into the ground, creating a rocky fissure in a line directly ahead of him. Any enemy god touched by the fissure when activated will be stunned. Additionally, the fissure itself acts as a narrow wall, blocking movement and projectiles. Thor's third ability, ''Berserker Barrage'', is a wild spin that strikes all nearby targets, dealing damage. He is immune to knockup for the duration. Using his ultimate, ''Anvil of Dawn'', Thor spins Mjolnir and leaps into the air, giving him a perfect view of the battlefield and letting him pick a target area of his choosing. Then, he crashes, Mjolnir-first, into the target area, stunning and damaging all enemy gods there.
there. For a short time after he lands, Mjolnir gets supercharged, allowing Thor's basic attacks to chain lightning to nearby enemies to deal even more damage.


* BreathWeapon: His basic attacks are him spewing a poisonous haze in a cone in front of him which does tick damage to those in front of him. The longer he channels it though, the slower the attack rate is.

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* BreathWeapon: His basic attacks are him spewing a poisonous haze in a cone in front of him which does tick damage to those in front of him. The longer he channels it though, the slower the attack rate is. His Venomous Haze ability is also pretty much this, spitting out a venomous cloud to a location.



* DynamicEntry: It's rarely more dynamic than a giant snake crashing up from the ground. His Submerge ability and The World Serpent ultimate ''both'' apply to previous statement.



* GameplayAndStoryIntegration: Pretty much all of [[MechanicallyUnusualFighter his unique points]], really. He is dazed instead of displaced because how would one knock around a serpent so large as to span the world? His camera is based higher in the sky because he's a big snake standing up higher than everyone else. His auto-attacks do continuous, quick damage in a cone because it's from him continuously breathing it out...and slows in attack speed as he continuously auto-attacks without pause because his lungs are running out of breath. His stealth causes tremors that can be heard by enemies that he's near, because it's a giant snake crawling in the ground.



* MechanicallyUnusualFighter: Jormungandr cannot be displaced from his current position in anyway. Instead, he is "dazed" if someone would try to do so on him, which slows him and makes him take 10% more damage. His height is also higher, and so is the camera which a player of him will see out of. His auto-attacks are a lot less "auto" because it's a BreathWeapon of his that runs on a reserve, which prevents him from auto-attacking when it runs out until it refreshes again. His stealth causes tremors that can be heard by nearby players.



* OurDragonsAreDifferent: He's a massive sea-serpent that is so large, that he encompasses the whole world.

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* OurDragonsAreDifferent: He's a massive sea-serpent that is so large, that he encompasses the whole world. He breaths venom out to attack.



* {{Overheating}}: His basic breath attack can keep shooting out until it runs out, putting it on a cooldown. He can shoot it without cooldown as long as he doesn't completely deplete his breath reserves.



* StealthyColossus: Can go invisible, is a serpent that can surround the world.

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* StealthyColossus: Can go invisible, is a serpent that can surround the world. To be fair, this is because he's submerging into the ground, and his nearby presence causes tremors that can be heard by enemies.

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* {{Ouroboros}}: One of the originals! That being said, only the names of one of his skins actually reference the concept.


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* StealthyColossus: Can go invisible, is a serpent that can surround the world.


[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | '''Norse''' | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | [[Characters/SmitePolynesianPantheon Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]]]]

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[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | '''Norse''' | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | [[Characters/SmitePolynesianPantheon Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]]]]
Arthurian]] | [[Characters/SmiteYorubaPantheon Yoruba]]]]


** funnily enough, this ability also allows him to detect other invisible gods thanks to his predatory vision revealing all gods in his line of vision.


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* SeeTheInvisible: While invisible, he is capable of detecting other invisible gods thanks to his predatory vision revealing all gods in his line of sight.


* ShoutOut: [[LordOfTheRings "You have my sword, and you have my bow and my axe!"]] Strange when you consider that he doesn't have a sword.

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* ShoutOut: [[LordOfTheRings [[Film/TheLordOfTheRingsTheFellowshipOfTheRing "You have my sword, and you have my bow and my axe!"]] Strange when you consider that he doesn't have a sword.


* TheTrickster: [[CaptainObvious You don't say.]]

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* TheTrickster: [[CaptainObvious You don't say.]]


* MightyGlacier: He's actually one of the slowest gods, movement wise, but his abilities are actually fairly damaging for a guardian, and his innate tackiness means it will take a lot to put him down

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* MightyGlacier: He's actually one of the slowest gods, movement wise, but his abilities are actually fairly damaging for a guardian, and his innate tackiness tankiness means it will take a lot to put him down

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* AntagonisticOffspring: He very coldly tells Loki that he doesn't regret killing him as on of his directed taunts.


* ActionDad: He's the father of Fenrir, Hel, and Jormungandr as well as two other kids by his Aesir wife Sigyn.

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* ActionDad: He's the father of Fenrir, Hel, and Jormungandr as well as two other kids by his Aesir wife Sigyn. Hel's feelings about her father is unclear, but Fenrir and Jormungandr didn't look at him positively. Loki must've been a rather lousy dad.


The World Serpent, last son of Loki and brother of Fenrir and Hel, coiling himself throughout the world and destined to do a MutualKill with Thor during Ragnarok. Jormungandr is a bruiser style Guardian, who's meant to be regularly in the face of the enemies and send them scattering. His passive, "Immovable" means that he cannot be affected by hard displacement abilities and instead receives a debuff, "dazed" causing him to receive extra damage from enemy's abilities and a fading slow. His first ability, "Venomous Haze" has him firenoxious spit at an area that deals damage and creates a large toxic cloud which slows enemies. His second ability, "Consuming Bellow" draws power from toxic clouds and has him roar, dealing damage to all enemies, slowing them and causing them to tremble. His third ability, "Submerge" has him sink into the ground, becoming stealth and giving him "predator vision" allowing him to detect stealthed enemies. When he emerges he knocks up all enemies near him. His ultimate, "World Serpent", enlarges Jormungandr, and after a lengthy channel, he flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When he emerges and submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

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The World Serpent, last son of Loki and brother of Fenrir and Hel, coiling himself throughout the world and destined to do a MutualKill with Thor during Ragnarok. Jormungandr is a bruiser style Guardian, who's meant to be regularly in the face of the enemies and send them scattering.scattering with his decent crowd control and surprisingly decent damage output. His passive, "Immovable" means that he cannot be affected by hard displacement abilities and instead receives a debuff, "dazed" causing him to receive extra damage from enemy's abilities and a fading slow. His first ability, "Venomous Haze" has him firenoxious spit at an area that deals damage and creates a large toxic cloud which slows enemies. His second ability, "Consuming Bellow" draws power from toxic clouds and has him roar, dealing damage to all enemies, slowing them and causing them to tremble. His third ability, "Submerge" has him sink into the ground, becoming stealth and giving him "predator vision" allowing him to detect stealthed enemies. When he emerges he knocks up all enemies near him. His ultimate, "World Serpent", enlarges Jormungandr, and after a lengthy channel, he flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When he emerges and submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

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* EvilIsBigger: He's so large that he can't be displaced by displacement abilities.
** Also helps that he happens to be the tallest god in the game by far.
* EvilLaugh: When casting his third ability he often will let out a sinister cackle.


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* OmnicidalManiac: He wants to kickstart Ragnarok, which would lead to the end of all things.
* OurDragonsAreDifferent: He's a massive sea-serpent that is so large, that he encompasses the whole world.

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