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Characters / PlayStation All-Stars Battle Royale - Third Party and DLC

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Third-party characters on the initial roster, characters who have been released as DLC or do not fit anywhere else.

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Default Third-Party Characters

    Big Daddy


"You get a star, Mr. B!" - Little Sister

Genetically programmed to search for the ADAM essential to the social fabric of their undersea city, Little Sisters roam through the portals and tunnels of Rapture. Because the substance they extract from the recently fallen is so precious, the girls are accompanied at all times by their fearsome, diving suit-clad protectors, the Big Daddies. Armed with a deadly drill, possessing incredible strength, and capable of quick bursts of speed, the Big Daddies guard their charges jealously, making all who attempt to harm a Little Sister wish they hadn't.

  • An Ice Person: The Winter Blast Plasmid works quite differently in this game. Instead of a Freeze Ray, Big Daddy leaves a sheet of ice which freezes anyone who touches it.
  • Anti-Air: The Cyclone Trap Plasmid (Up+Circle) travels upward to discourage approach (it's quite tall as far as projectiles go).
  • Badass and Child Duo: Guess which he is.
  • Battle Intro: Most of them are accompanied by a word from Andrew Ryan.
  • Bee Bee Gun: When Big Daddy activates his Level 2 Super, all his plasmids are replaced with the Insect Swarm. Not good.
  • Berserk Button: In his and Sackboy's story, he gets really pissed when he sees his Little Sister wanting to play with Sackboy more than him, to the point that she tells him to "go back to your underswampy" in his own story.
  • Bio-Augmentation: Like Subject Delta, he'll be carrying various Plasmids into combat. The ones he uses are Incinerate!, Winter Blast, Electro Bolt and Cyclone Trap, with Insect Swarm being exclusive to his Level 2 Super.
  • Blow You Away: Big Daddy's Cyclone Trap has him toss a small tornado above him, which knocks an enemy upwards if they get hit by it.
  • Breakout Mook Character: Despite being little more than a tough Mook in his home series, the Big Daddy proved popular enough to become the playable series representative in All-Stars over any of the actual BioShock protagonists.
  • Bullfight Boss: Many of his attacks involve charging/rushing in some degree. Also, most of these charge attacks come with Super Armor.
  • Color Motif: The E3 trailer and pre-launch cinematic trailer spotlight the deep red of his helmet's "eyes". They'll also change during combat to indicate what he's doing, such as during his Level 2. Green (peaceful) indicates there are no enemies around him, yellow (alert) indicates enemies are around him and red (hostile) is used when Big Daddy is in combat. It's also, conveniently enough, the color to represent Super Armor, which he uses a lot of.
  • Composite Character: He's got the appearance of a regular old Bouncer from the original BioShock, but he has the ability to use plasmids, much like Subject Delta from BioShock 2. Even more so when equipped with his Rosie alternate costume. Not only does he still have Subject Delta's plasmids, but he still uses the Drill, which isn't the weapon that Rosie Big Daddies come equipped with.
  • Creepy Doll: He becomes a giant one with his pre-order DLC.
  • Dash Attack: The Charging Rush (Forward + Triangle) is one of the faster moves in the game.
  • The Dragon: He appears to be taking direct orders from Andrew Ryan during battles.
  • Fire, Ice, Lightning: He uses all three elements via his Plasmid attacks.
  • Finishing Move: His Flood is a sort of hybrid of the player-hunting Level 3 Supers combined with Super Mode, as the Big Daddy gains tremendous mobility while using it. Other players are allowed to swim about at a slow pace, and nothing more.
  • Foe-Tossing Charge: His Level 2 Super increases the range of his charging attacks, recalling his famously terrifying high-speed charge. In this case, it doesn't involve "tossing" so much as killing instantly.
  • Glowing Eyes of Doom: His E3 intro trailer invokes this heavily. It's also brought into effect during his Level 3 Super. His character select screen in his classic incarnation is practically just a mug shot of his glowing mask.
  • Ground Pound: Aside from the Drill Slam, he can also do a diagonal downward rush.
  • Guest Fighter: The first confirmed example, revealed at E3 2012.
  • Hitbox Dissonance: Every character on the roster from Toro to Sweet Tooth occupies a single character-length of space (the boxes seen in the practice-modes) except for Big Daddy, who occupies 1½ of a character-length. Unfortunately, his helmet protrudes forward enough that he looks like he's occupying two character-lengths instead. This means a crowd of Big Daddies can be standing together and invading each other's character models quite easily.
  • Idle Animation: He can either check for kinks in his drill by banging it against his helmet or stand up straight, roar, and then rev his drill.
  • Intimidation Demonstration: He frequently can be found revving his drill, which was his main way of saying "Back off!" in BioShock
  • The Juggernaut: Likely the intention with his Level 2 Super. If he's using it, run. Even without it, meeting his charge head-on with your own charge never ends well.
  • Kick the Dog: Upon meeting Sackboy, Little Sister tells Big Daddy to go back to the Underswampy. Big Daddy doesn't take rejection well.
  • Leitmotif: SuperBot weren't able to license any of the circa 1930's-50's music commonly heard throughout Rapture, but they did compose some somber-sounding chamber music for Big Daddy's victory themes.
  • Lightning Bruiser: Like in his own games, he rushes and kills. His style tends to favor heavily towards direct, overwhelming, and unrelenting strikes.
  • Limit Break
    • Level 1: Big Daddy calls forward his Little Sister partner to stab an opponent in front with an ADAM syringe.
    • Level 2: Turns Red, and gains the ability to One-Hit Kill. All his drill-related moves are powered up, and his plasmids are replaced with Insect Swarm, which can be shot directionally or summoned around Big Daddy.
    • Level 3: The arena is suddenly flooded, allowing Big Daddy to attack enemies that can only float helplessly.
  • Mighty Glacier: Despite his effectiveness at charging often, his walking speed is mediocre, his melee attacks come out slowly, and his combo-potential leaves something to be desired.
  • Playing with Fire: Big Daddy's neutral-circle move, Incinerate!, has him summon a fiery explosion from his hand. It can be charged up for a bigger, more damaging explosion.
  • Power Creep, Power Seep: The speed he shows in his level 2 super is his ''normal'' speed.
  • Production Foreshadowing: He appears alongside mostly Infinite based material, which may seem weird since Big Daddies aren't in Infinite; at least, not until the Burial at Sea DLC, which was planned since the release of Infinite, and came out a full year later.
  • Shockwave Stomp: There's a reason he's called "the bouncer." The Drill Slam is it.
  • Shock and Awe: His side-circle move, Electro Bolt, has him fire a small blast of electricity from his hand, which stuns any enemy it hits.
  • Super Armor: Pretty much the creature's signature ability. Even his standard punches come with super armor.
  • Superpowered Mooks: By virtue of his ability to use plasmids, he has access to a number of strategies originally used on him.
  • Red Eyes, Take Warning: His eyes glow like this while he's attacking. Otherwise, they're a docile green when an enemy isn't nearby and yellow if an enemy is approaching.
  • The Rival: To Sackboy.
  • Rolling Attack: His aerial Forward+Triangle, once it reaches the ground.
  • Rule of Cool: Probably the only reason his level 3 super (which floods the arena with water) works in the BioShock Infinite, inFAMOUS, Killzone, and Uncharted stages, which take place in the freaking sky, and the Resistance stage, which takes place in space.
  • Signature Move: The Drill Slam.
  • Turns Red: His Level 2 Super parallels the Enrage Plasmid from his own game.
  • This Is a Drill: It wouldn't be a Bouncer without this.
  • Walk, Don't Swim: The startup of his level 3 super.

Assist Character: Little Sister

  • Ambiguous Innocence
  • Cloud Cuckoo Lander
  • Creepy Child
    (referring to Sackboy) "I like him! So ready to unstuff!"
    "Jump, jump! No one needs to get hurt, no one! Unless we miss a skip!"
  • Cuteness Proximity: In both Sackboy's and Big Daddy's rival scene, the Little Sister plays with Sackboy (jump-rope for Big Daddy's scene, hopscotch for his own) and she wishes to keep him for her own. She even hugs him in the intro of the game!
  • Fluffy the Terrible/Formally Named Pet: Her name for him is still Mr. Bubbles, naturally.
  • Fun Size: She's also Big Daddy's Minion.
  • Ironic Nursery Rhyme: In their ending, she can be heard singing "The Gatherer's Poem" (minus the Porkinot line) to the tune of Ah vous dirai-je, Maman (commonly known as "Baa, Baa, Black Sheep" and "Twinkle Twinkle Little Star.")
    There's a land called Lillipoppi
    And living there is the Lillipop
    I'll go there soon with Mr. Bubbles
    And we'll search the place from tail to top
    And if we find no TattleLamby
    Maybe we'll dine on ham and jammy
    La la-la, la la, la-la-la
    If we can't find the Lillipop
  • Playing with Syringes: Quite literally.
  • Please Wake Up: One of Big Daddy's losing screens has the Little Sister crying over the motionless Big Daddy, like would've happened when the player beat one in BioShock.
  • Tagalong Kid
  • Unusual Euphemism: She refers to ADAM as "jellies." Then there's the whole "Unzip him, Mr. B! Unzip him!"

    Dante (Reboot)

"Time to rock."

Inhabiting both the mortal and demon worlds, Dante harnesses super-human powers granted by his demonic heritage to battle supernatural forces which threaten mankind. As stylish as he is dangerous, Dante uses a plethora of weapons, including his twin handguns, "Ebony and Ivory," as well as his sword, "Rebellion," to dispatch his foes.

  • Anti-Air: The Prop Shredder covers a wide area over Dante's head, and launches victims on completion.
  • Arbitrary Gun Power: This tends to get Hand Waved as his guns simply not being that effective beyond a simple annoyance to most demons (outside of a cut-scene). Here, Ebony & Ivory have no excuse to be grabbing 1 AP per shot without hit-stun. Disturbingly, they don't even suspend enemies in the air like they're known for doing, their signature ability that was partially responsible for the creation of the Devil May Cry franchise.
  • Audible Sharpness: The Rebellion on hit.
  • Badass Longcoat
  • Blade Across The Shoulder: Rather frequently.
  • Butt-Monkey: The developers might see him as one, if the intro movie and his portrait change are anything to go by. Perhaps this is their way of catering to fans of classic Devil May Cry?
  • Cancel: The entire focus of his gameplay. He lacks Raiden's combo trees, but nearly his entire move-set can cancel in a sequence of Square -> Triangle -> Circle, with the Angel Boost (Forward + Circle) being immediately cancel-possible for all the square attacks. Consequently, this results in Prop (Up + Circle) nearly always being his combo-finisher, as it gains more AP than most of his moves but it's also not the easiest move to link to a square attack. Despite being known for being The Musketeer, at a high level the player should be moving their fingers fast enough that they never see a single shot fired (meaning his signature Ebony & Ivory have been turned into a cancel crossroad). This wasn't particularly new, though.
  • Combos: He is designed to be the most combo-oriented character in the game. He even has his own magic series-type mechanicnote  that allows his Square attacks to cancel into his Triangle attacks, to cancel into his Circle attacks and back into the Squares.
  • Color Motif: The pre-launch cinematic trailer spotlights the red lining of his jacket.
  • Composite Character: He has the appearance and voice of the new Dante, but his dialogue is reminiscent of things the old Dante would say.
  • Counter-Attack: He has a move described as a parry. Besides having instant-activation, it's essentially the most average counter in the game with nothing notable to say about it. It's more or less meant to make opponents open for Dante to start up combos, in addition to gaining some more AP.
  • Dark Is Not Evil
  • Dash Attack: The Super-Only Stinger was one of the more notable examples for modern action games. A more straight-forward example would be cancelling an Angel Dash/Sky Star into a Square Attack.
  • Demon Slaying: Seems to think the competition might be demons.
  • Difficult, but Awesome: He could be argued to be the highest-utility character in the game, with a number of moves having low AP-Gain and agonizingly long cool-down to discourage using them on their own merits without canceling. Ironically, this cool-down issue, low power-output, and predicable magic series contribute to making his gameplay less like Devil May Cry.
  • Early-Bird Cameo: His game was released two months after this game was released.
  • Finishing Move: A hybrid of the Super Mode and player-hunting Level 3, as his opponents are tossed into a helpless state when he uses it, but his speed is increased. That said, his controls remain the same, down to the taunt button.
  • Fingerless Gloves
  • Glass Cannon: His horridly punishable (on-whiff) list of attacks makes him incredibly dangerous to use without some thought, but if he can land even one attack, don't expect him to stop there. Amusingly, he performs much better in waiting out his opposition with counters, turning him into the opposite of the sort of rush-down character Dante is expected to be.
  • Gradual Grinder: Of all his attacks, only the completed Karma/Hunger series or Aerial Rave net a simple 20 AP, and you shouldn't have much reason to use either of them, as they make terrible combo-openers outside of the occasional wall-bounce. Without some finger-speed, you won't be getting far as Dante.
  • Ground Pound: The Helm Breaker.
  • Guest Fighter
  • Guns Akimbo
  • Gun Fu: Aerial Forward + Triangle is a frontal flip that ends in suspended gunfire.
  • Idle Animation: He'll either crack his knuckles or toy with his guns before putting them back in their holster.
  • Item Get!
    "Check it out."
    "This'll work."
    "I'll take it!"
    "Hmm... Not bad."
    "Oh yeah."
  • Launcher Move: The High Time, naturally (being the move that popularized enemy-launching). The hold-it-down-to-follow factor exists as well.
    • Prop could also be counted, but it's not as easy to follow-up. It's more or less meant to be used as a combo finisher, thanks to Dante's magic series.
  • Limit Break
    • Level 1: A series of three sword swings, killing anyone standing in front of him.
    • Level 2: The Stinger attack. Dante dash-stabs a good distance forward, killing anyone that stands in his path.
    • Level 3: The Devil Trigger from his respective game. The stage goes grayscale and all opponents are slowed to a crawl. Dante's jacket becomes red and his hair becomes white, and all his attacks become one-hit kills.
  • Named Weapons: His arsenal includes Rebellion, Ebony & Ivory, Osiris, and the Arbiter.
  • Nonhuman Humanoid Hybrid: Half angel, half demon, aka Nephilim.
  • Palette Swap: He can dress in a blue coat directly referencing Vergil, and a dark-blue coat with a red trim that seems inspired by Nero.
  • Pre-Asskicking One-Liner
    "Hell awaits you." (activating his Level 1)
    "How about that?" (activating his Level 2)
  • The Rival: To Nariko.
  • Some Dexterity Required: If you plan to use him properly.
  • Scratch Damage: Ebony & Ivory bite about as hard as a flea and are incapable of causing any hit-stun (to the point that Maximilian described them as "unsafe as hell"). SuperBot has described this as a pretty good thing, because since the AP-gain of all his gun-related attacks is small enough (1-4 at most) for it to just fly under actual contribution towards the on-going combo, he can press his combos for even more AP past the AP-Burst system's threshold (like a bonus). No one else on the roster can do this.
  • Sticks to the Back: The Rebellion.
  • Swiss Army Weapon: Dante's sword is able to transform into an angelic scythe (Osiris) and a demonic battleaxe (Arbiter).
  • Sword Beam: The Overdrive Level 1 Super at the end.
  • Sword Lines
  • Super Mode: Devil Trigger.
  • Trash Talk
    "At least you tried."
    "Adios kid."
    "You cooled off yet?"
    "I think that look suits you better."
    "What a punk."
    • Dante also holds the distinction to have different lines said for each of his three taunts.
  • Walking Shirtless Scene: His unlockable costume removes his jacket and shirt.
  • You Have Researched Breathing: While most characters actually gain an outfit for their pre-order DLC costumes, Dante simply removes his jacket to show off his tank top. His unlockable outfit is him without his jacket or his shirt. Superbot explained this as Capcom not wanting to spoil the other costumes in ''DmC''; one of which, via DLC, is DMC 3-era Dante.

    Heihachi Mishima

"まったくもって自分の力を試すことができそうもないな、話にならん." (Mattaku motte jibun no chikara wo tamesu koto ga dekisou mo nai na, hanashi ni naran.note )

Heihachi is the head of the Mishima Zaibatsu and responsible for the King of Iron Fist Tournament, attended only by the strongest fighters around the world. A master of Mishima Style Fighting Karate, Heihachi seems to be able to rejuvenate himself, displaying a remarkable agility and strength which defies his true age. His pet bear, Kuma, joins him in battle, adding to the already formidable challenge he presents opponents.

  • Abnormal Ammo: His one odd projectile move is him throwing a bowling pin that bears his likeness from the popular Tekken Bowl Mini-Game. Occasionally, he'll instead throw an attackable beach ball from the Tekken Ball Mini-Game. When hit, the beach ball will fly and cause AP-Damage to anyone it crashes into (including Heihachi) or store away that damage for later if it doesn't collide with anyone, signifying how much damage it can do by glowing. At full charge, it takes away so much AP that it'll activate the AP-Burst system in one shot (which makes it the single most powerful non-Super hit in the game).
  • Adaptational Badass:
    • A minor example; he can combo any length of the Spinning Demon into his Dragon Uppercut or Tsunami Kicks.
    • His Dragon Uppercut is now much taller, like a Street Fighter-esque Shoryuken. In general, more of his moves leave large amounts of lightning behind.
  • Always Accurate Attack: His infamous Level 3 Super. How he strapped all those people to a rocket is anyone's guess.note 
  • Anti-Air: The Bowling Pin Throw (Up+Circle). The ground version arcs through the air while the aerial version travels at a shallow angle.
  • Awesome, but Impractical: Between the deadly efficiency of Kuma or the exceptionally low cost of the Lightning Hammer, you won't be seeing many Heihachi players actually use the rocket, unless they're assured of victory or in a four-way free-for-all setting.
  • Badass Armfold: His Stock Pose, as seen in his profile picture.
  • Badass in a Nice Suit: His Pre-Order Bonus costume has him wearing his long coat alternate outfit from Tekken 3. He retains his age from Tag Tournament 2.
  • Badass Mustache: To complement his role as a world-class champion, he has quite the magnificent mustache.
  • Badass Normal: Even without any weapons, magic or superpowers, Heihachi can hold his own against the other fighters in the game.
  • Bare-Fisted Monk: Especially notable in a game where just about everybody else is carrying a gun. Even PaRappa has his mic and skateboard. Heihachi's closest thing to a weapon is a freakin' bowling pin
  • Battle Intro: His classic intro of the camera panning out from his tiger insignia before he presses his foot violently upon the ground is his default intro. Another Tekken intro has him standing calmly while lightning surges through his body, while an original intro has him strutting up to the screen, shrugging confidently. His last has him practice with Kuma.
  • Be Careful What You Wish For: Some folks complained that appearing in his youthful form serves as blatant advertisement for Tekken Tag Tournament 2, preferring his more iconic old man state. Superbot granted this with one of his unlockable outfits, but it's the fundoshi-wearing old man Heihachi that appeared in Tekken 4. And thanks to the extensive selection of Palette Swaps, it comes in multiple colors!
  • Bring It: His default taunt has him showing off his martial prowess.
  • Charged Attack: He can charge up a Raijin Stance with Down + Circle and release it into a Pulveriser with the Square button. At full charge, this will leave stricken targets in a crumple-state and gain 20 AP. Raijin Stance can charge Heihachi's other attacks as well, similar to Tekken's Supercharge.
  • Close-Range Combatant: Considering projectiles are a rarity in his games, this is to be expected in this sort of crossover.
  • Color Motif: The pre-launch cinematic trailer highlights his belt in red.
  • Combos: Several Tekken-esque air-juggles are viable with him; he can string his Dragon Uppercut or Electric Wind God Fist into another one, a popular strategy in his home series.
  • Counter-Attack: Heaven's Wrath, which thankfully doesn't damage Heihachi like in Tekken and in fact ends quite differently: he goes into a pose that leaves a 360 degree shock-wave all around him, making it the strongest counter for crowd-control. If he can pull it off, there really isn't much you can do to stop him.
  • Dash Attack: His Electric Wind God Fist and Raijin > Pulverizer.
  • Evil Laugh: He indulges in a very hearty one once his Level 3 finishes. His final taunt on the other hand is a hearty but trollish bout of laughter at the competition.
  • Finishing Move: A cinematic, generally considered one of the most amusing Supers in the game. All characters have different reactions to it.
  • Fountain of Youth: The youth serum from Tekken Tag Tournament 2 functions as this. His ending has him discovering his ability to manipulate All-Star Power after beating Polygon Man, and he writes it off as a side effect of the serum.
  • Fundoshi: His unlockable alternate costume is one.
  • Ground Pound: His Demon Scissors is used this way, a rare departure from its functionality in Tekken.
  • Guest Fighter: The second announced, made known at EVO 2012.
  • Hurricane Kick: He can use the Spinning Demon from his home series. A lesser example would be the Hell Axel, which is much closer to Dan's Dankuukyaku or Sean's Tornado.
  • Idle Animation: He can sometimes loosen his muscles, and he'll also perform some martial arts stances.
  • Intimidation Demonstration: In "Glory Awaits," his foot pressing on the ground creates a forceful shockwave of dust, and "Death Wish" has him surging with lightning.
  • Limit Break
    • Level 1: He uses the Lightning Hammer to bash anyone in front of him.
    • Level 2: He calls out Kuma to fight with him, who will One-Hit Kill anyone he attacks.
    • Level 3: A cinematic. His opponents are Strapped to a Rocket while he looks onward with his binoculars, laughing as they get launched into space. This is a reference to his ending in Tekken 5, where he did this to Kazuya, Jin, and Jinpachi.
  • Megaton Punch: The Lightning Hammer is his Level 1 Super. He also uses the Demon Breath, a particularly deadly palm strike in his home series.
  • Offhand Backhand: The Demon's Wings involves a single damage-absorbing step forward while spinning before swinging both fists outward, striking opponents on either side of him. It also has a bit of super armor on it.
  • Punched Across the Room: Even his most simple jabs, like the Flash Punch combo, result in enemies flying or being ejected in some way.
  • Recovery Attack: He can use a rolling cross chop or low wake-up kick while on the ground, like in his own games.
  • The Rival: To Toro.
  • Signature Move: Either the Spinning Demon, Hell Axel, Electric Wind God Fist, or Dragon Uppercut. Basically, if he's ever had a signature move, it's probably in this game.
  • Shock and Awe: Many of his moves are accompanied by lightning, as per Mishima family tradition.
  • Shoryuken: The Demon Uppercut exists in his move-set.
  • The Snack Is More Interesting: His second taunt has him sit down to enjoy a bowl of ramen during the fight to show his sheer disinterest.
  • Use Your Head: The Stonehead throw from his home series is also his throw here.
  • Wrestler in All of Us: It wouldn't be Heihachi without his Jumping Powerbomb.

Assist Character: Kuma

  • Debut (on PlayStation): Presumably 1998, March 26
  • Utility: Level 2 Super
  • Role: A.I. partner


"Lightning will strike again!."

Trained for combat at an early age, Raiden is a former member of the FOXHOUND special forces. Equipped with a high frequency blade that can cut any massive enemy in one fell swoop, he has been outfitted with a cybernetic exoskeleton and prosthetic limbs to increase his prowess in battle. He used to be a child soldier and lost his family to the Liberian civil war. After going to America, he was turned into a cyborg by "The Patriots," an organization that secretly controls society, but then ended up killing them with "Snake," a man he worshiped. Afterwards, he began working as a bodyguard for a private military company. Though trained to be effective with all types of weaponry, Raiden is particularly adept at wielding swords.

  • Alien Blood: While the game lacks much in the way of visceral gore, his final piece of victory music is called "White-Blooded Victory."
  • Anti-Air: The Rolling Thunder attack (Up+Triangle) cuts across a massive area above his head, and causes a unique hit-effect by sending the victim barreling to the ground just behind Raiden.
  • Artificial Limbs: He's more machine now than man. Seriously, all that's left of him are the top half of his head and his spine. Don't think too hard about what he'd look like without that cybernetic body...
  • Badass Back: He's the only character in the game with two distinct side attacks. Pressing Side+Square in the direction he's looking has him rush forward to strike, but doing so in the other direction has him quickly stab behind himself.
  • Blood Knight
    "That was fun." (said after killing someone)
  • Bring It: Most of his taunts have him swinging or training his blade on the enemy before saying something threatening.
  • Charged Attack: His Neutral Triangle (High Kick Cut) can potentially guard-break. This also leads into a rather long magic series for him.
  • Combat Stilettos: A male example. Justified in that the "heels" are how he holds his sword with his feet.
    • This also shows up in an air-cinematic where he grabs an enemy and dances on their chest, much like his fight against Vamp (minus the knife stuck in his foot).
  • Combos: He uses a Bayonetta-esque series of combo-trees that come with 8 variations from his neutral Triangle (High Kick Cut), and these can all cancel into his neutral Square moves or Back Cut if someone is sneaking up behind him. On the subject of his neutral Square combos, their movement speed makes him the bar-none best character for catching victims from a wall-bounce. Omar Kendall has stated that the Square moves mainly focus on single-handed swordplay while the Triangles tend towards single-footed swordplay. The Circle attacks meanwhile tend towards slower combo-openers or other fancy tricks.
  • Cool Sword
  • Color Motif: The pre-launch cinematic trailer highlights his HF Blade in blue.
  • Composite Character: His downloadable "Blue" costume is the Skull Suit he wore in Metal Gear Solid 2, but for gameplay purposes, he has his repertoire of attacks from Rising. It also combines aspects of his post-cyborg appearance, such as shorter hair.
  • Counter-Attack: Has one at his disposal. It activates instantly but has a long recovery. To make up for this, it's the only counter to leave its victims in a crumple-state (a dangerous situation to be in when fighting Raiden).
  • Dash Attack: The Leaping Cut (Forward + Square) and particularly his Lightning Strike (Forward + Circle), which travels an impressive 12 character-lengths.
  • Diving Kick: His Falling Lightning (Forward+Triangle). It was actually the game's only example before Kat came along.
  • Early-Bird Cameo: His design is from Rising, which had yet to be released when revealed.
  • Eyepatch of Power: In a sense. He's wearing a bandanna the way someone would wear an eyepatch. His unlockable costume has a more traditional one.
  • Finishing Move: In a table-turning reverse of Metal Gear's stealthy gameplay, this player-hunting Level 3 traps opponents inside a collection of boxes with its controls lifted from Raiden's Level 2, giving it properties of a Super Mode. At 17 seconds, it's the longest lasting Level 3 in the game beside Sweet Tooth.
  • Flash Step: His Down Circle (Draw Attack), with input from the player (left or right) is able to send Raiden quite far via this method, while he's unsheathing his sword like an Iaijutsu Practitioner.
  • Ground Slice: Two of them: the usual Down+Square attack (Heel Slice) or a Down+Circle which sends him a character-length in front of himself to drop down, foot-first on his opponent (Drill).
  • Guttural Growler
  • Idle Animation: He tends to perform impressive sword tricks, but he can also receive a call over the codec.
  • Intimidation Demonstration: He likes to slice the air in front of the camera during his intros
  • Implausible Fencing Powers: Several of Raiden's attacks and his Level 1 all involve attaching his sword on his feet.
  • Item Get!
    "Seems useful."
    "Now we're talking."
    "Here we go."
    "Just what I needed."
    "This will keep me going."
    "Ah, finally."
  • Kicking Your Sword Always Works
  • Launcher Move: The aptly named Launching Cut. Unlike in most cases where the player would hold it down to follow the victim, this one merely cancels very quickly into a normal jump, where you can easily do another one.
  • Le Parkour: Can run up walls for a short distance.
  • Lightning Bruiser: Possibly the fastest melee fighter in the game and comes with a lot of heavy knock-back moves to throw his opponents around. Thanks to his High Kick Cut series, he has 10 pre-made combos on the ground. He may be even scarier in the air, where he can do a drop-down attack (Heel Slice), rush a long distance through the air (Lightning Strike), dive-kick (Falling Lightning) or slice a large area above his head (Rolling Thunder).
  • Limit Break
  • Messy Hair
  • Ninja
  • One-Man Army: He claims to be one in the character selection screen. It's hard to argue with him.
    "Jack is a one-man army."
  • Palette Swap: One of them bears a resemblance to Gray Fox.
  • Pre-Asskicking One-Liner/Pre-Mortem One-Liner:
    "You're mine." (activating his Level 1)
    "Merciless." (activating his Level 2)
    "Playtime is over." (activating his Level 3)
  • Red Eyes, Take Warning: Before he unleashes his level three, his right pupil flashes and becomes red.
  • The Rival: To Cole MacGrath.
  • Spy Catsuit: His pre-order DLC costume is his appearance in Metal Gear Solid 2, where he dons the Skullsuit. He still retains his age from Revengeance.
  • Swipe Your Blade Off
  • Sword Lines
  • Sword Pointing: Shows up as a taunt.
  • Running Gag: He seems to be getting plenty of calls in the midst of combat according to several of his Battle Intros, Victory Poses and taunts.
    • Then there's the watermelon cutting, which shows up in his Level 3 Super while discovering empty boxes.


DLC Characters

    Emmett Graves

"Geared up. Ready to move."

Exposed to the invaluable but dangerous Rift Energy during an attack by the Outcasts, Emmett protects mining operations from the same marauders, helping them meet their Rift quotas. Outfitted with a special regulator which keeps him from completing his transformation into an Outcast, he’s become a gun for hire, utilizing a variety of weaponry and support structures to out-maneuver and defeat his enemies.

  • Anti-Air: All of his Up+Triangle moves.
  • Badass Boast:
    "Right between the eyes."
  • BFG
  • Cool Plane/Transforming Mecha: His Level 3 Super lets him jump in one.
  • Death from Above: His Build & Battle pods enter the arena in this fashion.
  • Downloadable Content
  • Fights Like a Normal: He is infected with Rift Energy but otherwise fights with normal (for his universe) weaponry.
  • Finishing Move: Possibly the most unique Level 3 in the game. On its own it functions as a Super Mode, but with the Circle button it can be immediately ended to perform a bombing-run, giving it properties of a screen-clearer. Furthermore, the strength output of this bombing run depend on how many kills he managed to get during the Super Mode, meaning he has control over how he wants to tear apart the competition (making it almost like having two separate Level 3 Supers).
  • Glowing Eyes of Doom: Blue ones, caused by Rift Energy.
  • Ground Pound: His Rift Arm Slam as a Down+Square input (as per the norm).
  • Gun Twirling: Whenever he uses and re-holsters his Galloway Revolver.
  • Item Get!
    "It's no Hawk, but it'll do."
    "Can't hurt."
    "Can't find nothin' like this in the Outer Spur."
    "Thanks, Cutter!"
    "Almost as good as Cutter's gear."
    "Right tool for the job."
    "Don't mind if I do."
    "Look what I found."
    "Whatever I can get."
    "I'd start running if I were y'all."
    "I'm bringing pain now."
    "This is mine now."
    "Geared up."
    "This'll work."
    "Here we go."
  • It's Personal: As he says when respawning.
  • Knife Nut: Almost all his melee attacks (Square Button) use his knife
  • Laser Sight
  • Limit Break
    • Level 1: Emmett uses a different Super depending on what load-out he's carrying for a total of 5 different Supers in one character.
      • Rifle: A simple shot fired forward.
      • Shotgun: Emmett clicks off two blasts, one in front and another diagonally above.
      • Rocket Launcher: A wider, more explosive forward shot fired.
    • Level 2: Emmett calls down a large supply drop, killing anyone in its way.
    • Level 3: Emmett takes control of a Hawk in mech configuration and is able to chase down his opponents with terrifying machine gun fire and tricky floating mines. And when all else fails, Emmett can transform the Hawk into flight mode and rain down a final hail of bullets that’s tough to survive. This automatically ends the Super, though. It also becomes more powerful if less attacks are used before activating it.
  • Mechanically Unusual Fighter: Emmett's moveset is built around his Build & Battle system: all of his Circle button attacks drop items he can use into the arena, ranging from a shotgun and rocket launcher (either of which replace his Triangle rifle attacks to grant him a completely different set and a whole new super) to an AP dispenser and a turret that fires at enemies.
  • Neck Lift: Two of his throws have him grabbing his opponent by the neck before launching them away.
  • Pre-Asskicking One-Liner
    "Easy money." (activating his Level 1)
    "Sleep tight." (activating his Level 2)
    "I'm through playing games." (Activating his level 3)
  • Revolvers Are Just Better
  • The Rival: To his DLC co-star, Kat.
  • Sawed-Off Shotgun
  • Scarf Of Asskicking
  • Scary Black Man
  • Sentry Gun: He leaves a fully-automated turret behind to defend him while he switches load-outs.
  • Smoking Barrel Blowout: During a win pose.
  • Space Western: His outfit and weaponry have shades of this when put together.
  • Standard FPS Guns: Makes use of several with the rifle being his default, including rocket launchers, shotguns, grenades and mines.
  • Stance System: Emmett's Build & Battle can allow him to change his primary weapon, changing his moveset along with it. This allows him to be the only character in the game with customizable Supers, as his Level 1 comes in three possible varieties.
  • The Turret Master: Emmett's down-Circle move has him summon an Auto-Turret into the arena, which fires at enemies until it's destroyed.
  • Volcanic Veins: Over his right arm and some on the right side of his face.


"Time to show 'em what we've got, Dusty!"

Unsure of where she comes from or how she got her fantastic ability to control gravity, Kat embarks on a quest to save the people of Hekseville from the invading Nevi. Accompanied by her feline companion, Dusty, she aids those in need while searching for answers to her mysterious origins, all the while gaining confidence in her powers.

  • Absolute Cleavage: In her spy outfit.
  • Action Girl
  • Ahoge: She sports one in her Sea Cat uniform.
  • Ambiguously Brown
  • As Long as It Sounds Foreign: Kat speaks a made up language that is designed to sound French.
  • Badass Adorable
  • Battle Intro: One intro involves her looking around while floating about before returning to earth while "Purrfect Pals" has her picking up Dusty. Her later unlock grants her one in which she falls from the sky after messing up her gravity powers, and her final one is her waking up on the battlefield and wondering where she is, due to her amnesia.
  • Braids of Action: In her Sea Kat outfit.
  • Cel Shading: She and Sly Cooper are the only characters styled this way. This even goes as far as the dust left behind by her attacks.
  • Combat Stilettos
  • Combos: She's been described as a "simpler" Dante by the developers, and her excellent set of tools let her hand out AP-burst combos like candy.
  • Cute Clumsy Girl: An intro has her drop down alongside a pile of junk while she pouts at her own mistake.
  • Dash Attack: Both her Gravity Kick and Spiraling Claw (Forward + Triangle and Forward + Circle) cover a good deal of aerial space.
  • Diving Kick: Notably, hers can home in on opponents. Some fighting gamers joke Dr Doom taught her lessons on how to do this.
  • Double Jump: Subverted in a game where everyone has a second jump, she's instead given a directable air dash that allows her an unprecedented degree of aerial versatility.
  • Downloadable Content
  • Finishing Move: A high-mobility Super Mode.
  • Fragile Speedster: She has some pretty low AP gain and unmatched aerial mobility.
  • Glowing Eyes: Green ones whenever she uses her powers.
  • Gravity Master: Her main ability, and what her moves are designed around.
  • Ground Pound: Her Quick Kick and Aerial Quick Kick (both Down+Square as usual)
  • Hair of Gold, Heart of Gold
  • Highly Conspicuous Uniform: Her Sea Cat uniform: Its normal color is pink. Its alternate black coloration is the only realistic one.
  • Idle Animation: She'll sometimes swish her hair lightly while checking her wrist-bands, do a few stretches, or take a look around.
  • Incredibly Lame Pun: A certain intro by the name of "Purrfect Pals" has her picking up Dusty and smiling.
  • Intelligible Unintelligible: Despite speaking a made-up language, she and Emmett understand each other perfectly in their rival cutscene.
  • Kiai: Her attacks are accompanied by a lot of shouting.
  • Kick Chick: Her non-gravity-based attacks have her kicking the opposition.
  • Kindhearted Cat Lover: Most of her on-screen actions have her interacting with Dusty.
  • Launcher Move: Her Somersault Kick (Up + Square as usual). It can be held down to achieve height.
  • Leotard of Power
  • Limit Break
    • Level 1: In a similar fashion to how she finishes off bosses in her home game, Kat leaps at her foe, stealing a giant orb of energy. As she destroys the orb, her victim explodes. If anyone is caught within the resulting blast of energy, they explode too.
    • Level 2: Kat throws two waves of homing, stalactite-shaped projectiles at her opponents.
    • Level 3: Kat merges with Dusty, surrounding her in a black cat shroud that is able to kill opponents with swipes and area-of-effect attacks.
  • Mechanically Unusual Fighter: She lacks a traditional double jump, instead doing an airdash in the direction where the directional stick is held when you perform the second jump, which helps her mobility.
  • Meteor Move: Her Gravity Grab (Up+Triangle) has her kick upward, fly past the opponent caught in this before kicking them down to earth.
  • Military Superhero: Her Sea Cat uniform is from when she actually enlisted in her original game (in a DLC storyline), though she ends up leaving it shortly after.
  • Ms. Fanservice: To be expected.
  • Reverse Shrapnel: She can call forth random junk/debris to float in a field around her so she can throw it at opponents during a combo.
  • The Rival: To her DLC co-star, Emmett.
  • Scarf Of Asskicking
  • Screaming Warrior: Kat's battle cries are probably the loudest in the game. No mean feat, considering that Kratos is also on the roster.
  • Screeching Stop: During the cool-down for her Spiraling Claw (Forward + Circle), and during the cancelling process for her Gravity Slide (Down + Triangle). Both cases involve her skidding on her heels and kicking up a bit of dust.
  • She's Got Legs: And she knows how to use 'em.
  • Slide Attack: Her entire Gravity Slide series. It's quite fast and is incredibly useful for crouching beneath projectiles.
  • Spy Catsuit: She can wear one as an alt-costume.
  • Stalactite Spite: Since gravity is hers to manipulate, the spitefulness of her Level 2 is pretty explainable.
  • Super Mode
  • Turns Red: Her skin whenever she uses her powers.
  • Unrealistic Black Hole: She creates a small one to pull in enemies and a larger one during her Level 3.
  • Victory Pose: Her default outro has her nuzzling Dusty, while some of her unlockables can make her spin with her gravity powers resonating or look proud with her arms at her sides.
  • Volcanic Veins: Whenever she uses her gravity shifting powers, she gets glowing red veins in her arms and legs.
  • Wall Crawl: More like defy gravity to walk along surfaces.
  • Wolverine Publicity: For such a relatively new character, she's taken off meteorically (winning the 2012 TGS Game of the Year award and being the face of the PS Vita helps). Besides here, she also appears in Hot Shots Golf, Ragnarok Odyssey Ace, Picotto Knights and as a costume in LittleBigPlanet.
  • You Will Not Evade Me: She can push/pull opponents with gravity, much like Magneto in Ultimate Marvel vs. Capcom 3.

Assist Character: Dusty

  • Utility: All of Kat's powers
  • Role: Accompanying Kat

    Isaac Clarke

"No more Mr. Nice Engineer..."

An ordinary engineer pulled into extraordinary circumstances, Isaac is the sole survivor of the USG Ishimura incident: a mining ship disaster in the far reaches of space that revealed the existence of a monstrous life-after-death infection known as Necromorphs. Isaac's ingenuity and cunning allow him to create improvised tools and weapons from the materials he finds, which may give him the edge he needs to survive in his quest to destroy the Necromorph scourge once and for all.

  • Attack Reflector: His throw, strangely enough.
  • Anti-Air: His Chain Gun (Up+Triangle) and Incendiary Grenade (Up+Circle), which arcs upward in the same way Drake's Grenade Launcher does.
  • Badass Bookworm: The man's an engineer by trade, and he had to build many of his tools and weapons while stranded.
  • Badass Normal: While he's got futuristic technology, he's still an average human with some useful gear. He's the second most notable example in-game, the other being Nathan Drake.
  • Badass Boast
    "Compared to The Sprawl, this'll be a piece of cake."
    "Not bad for an engineer, huh?"
    • He delivers his best one against Zeus. See the Punch Out Zeus example below.
  • Cell Phones Are Useless: In his rival cutscene, he tries to raise Ellie over the radio but fails.
  • Composite Character: His bio only covers the original Dead Space, but he has dialogue unlike the first game. His suit is taken from 3.
  • Deadpan Snarker: Notable for being one moreso compared to his home series, at least in combat.
  • Deadly Disc: The Ripper
  • Did You Just Punch Out Zeus?: Isaac has Zeus as a rival. This is going to happen if he wants to complete Arcade Mode.
    Isaac: I know the dangers of men convinced they're gods. If I'm what stands between you and the rest of civilization, I'll put an end to this... now!
  • Do Not Run with a Gun: Averted; he's the second character after Nathan Drake who can move while firing.
  • Downloadable Content
  • Dramatic Space Drifting: One of Isaac's losing animations has him being sucked out of his ship and into space; another has him lifelessly floating around space. His results screen animation shows only his helmet floating through space.
  • Fire-Breathing Weapon: His PFM-100 Hydrazine Torch Flamethrower. It's about as useful as most Dead Space players would find it: it can only be aimed downward, including on the ground.
  • Flat-Earth Atheist: Isaac clearly doesn't belive that Zeus is a god, instead believing that he's just a madman with a god complex. The lightning bolts do little to change his opinion, but given that he's deflecting them with a form of telekenesis, he has likely written it off as something similar.
  • Guest Fighter
  • Item Get!
    "What's this?"
    "This should help me get the point across."
    "Doesn't take an engineer to figure this one out."
    "Now what can I use this for?"
    "Weird... I'll take it."
    "Just my luck."
    "Let's see what you can do."
  • Jet Pack: His shoulder and boot thrusters. His second intro and outro poses involve him using these to enter and exit the area in an Iron Man-like fashion. They are also used to help Isaac float around space for his level 3.
    • Jump Jet Pack: Mid-battle, he can only use them to double-jump and air-dodge in the name of balance.
  • Kick Them While They Are Down: Can stomp away at downed enemies.
  • Killed Off for Real: Of all the fighters, Isaac's the only one implied to die at the end of a match. His losing animations feature him getting sucked into space, losing his mind or greviously injured, and his results screen animation if he loses is just his helmet spinning in zero gravity.
  • Killing in Self-Defense: Seems to think of his kills this way.
    "I warned you."
    "Better you than me."
    "Might want to back off next time."
  • Leaning on the Fourth Wall: Isaac acknowledges his late arrival as DLC during Zeus' rivalry cutscene.
    Isaac: Hey, I just got here myself.
  • Let's Get Dangerous!: A certain respawn quote upon getting killed to much
    "Alright, time to get serious."
    • Also his quote at the top.
  • Life Meter: Given the nature of the combat-system in All-Stars, he doesn't have one. But he's given a clever nod to Dead Space's spine-mounted vitality bar anyway: if the player using Isaac is trailing behind the competition, his RIG's spine will be colored red, and will go yellow if he's in 2nd or 3rd place. It stays the usual teal-blue by default and will stay that way if Isaac is leading.
  • Limit Break
    • Level 1: Isaac uses his stasis ability to freeze an opponent in front of him, and can then fire his gun in any direction. His gun can also be charged up to create a bigger explosion and kill more opponents.
    • Level 2: Isaac overcharges his kinesis module, which results in an explosion of electrical energy around him.
    • Level 3: Isaac and his opponents are transported to a spaceship. Isaac then shoots open the door and sucks his opponents out into space. He then jumps out, and the match then becomes a game of Asteroids, where Isaac is free to fly around and fire at opponents and debris, while they are given limited mobility.
  • My Significance Sense Is Tingling: His arcade intro features him having a vision of the other characters, and a source of great power; he decides to investigate.
  • Oh, Crap!: He's an average human against a roster of (mostly) super powered people and other forms of characters, so he seems to acknowledge this could end badly for him.
    "Oh, this isn't good."
  • Only Sane Man: Compared to the rest of the roster, Isaac seems to be a little more judgmental of the chaos around him. This is considering the fact that he's the game's third most prominent Badass Normal (Nathan Drake and Heihachi are the others), and the rest don't seem to mind the ridiculousness of the game at all.
    "This can't be real."
    "What's going on?"
    "Where am I?"
    "Am I seeing things?"
    "You people are unbelievable." (all said when respawning.)
  • Pinball Projectile: The Bolas Gun gains power just from bouncing off surfaces.
  • Plasma Cannon: The Plasma Cutter of course, though it's not exactly meant to be a weapon.
  • Poor Communication Kills: When describing Necromorphs to Zeus, the deity assumes that Isaac's been messing around with life after death. He doesn't take it well.
  • Powered Armor: His Resource Integration Gear, or RIG.
  • Practical Taunt/Your Mime Makes It Real/Lethal Joke Weapon: His Hand Cannon taunt has a 1/3 chance of doing 60 AP worth of damage and launches the enemy away (not unlike The Heavy's more deadly similar taunt). It also holds the distinction of being the only taunt to hurt other characters, similar to Luigi.
  • Pre-Asskicking One-Liner
    "Think fast." (before his Level 1 Super)
    "I warned you." (activating his Level 2 Super)
  • Punch-Packing Pistol: His trusty 211-V Plasma Cutter. Small weapon, useful for approaching, escaping and serves as his Level 1 and 3 Supers. Probably the only weapon you'll ever need.
  • Sanity Slippage: One of his losing animations has him drop on his knees and clutch his head while it shakes.
  • Short-Range Shotgun: The Force Gun (or Handheld Graviton Accelerator) is basically this.
  • Standard FPS Guns: Plenty.
  • Telekinesis: The Kinesis Module lets him toss opponents around.
  • Time Stands Still: The Stasis Module creates this effect briefly on an opponent.
  • Title Drop: The name of his final Limit Break? Dead Space.
  • The Many Deaths of You: See Killed Off for Real above; Isaac is the only character who dies in his many losing animations. This is a nod to the lots and lots of death animations present in his original game, with the difference that here, those animations are at least suitable for a T-rated audience.
  • The Rival: To Zeus.
  • Thrown Out the Airlock: His Level 3 Super essentially.
  • Trash Talk: Comes mainly with his Badass Normal status.
    "Try harder next time."
    "Who's next?"
    "Please! Stay down!"
    "Well that was easy."
    "That was almost too easy."
    "Too slow, guy."
    "It's me or you buddy."
  • Unexpected Gameplay Change: His level 3 tosses the opponents into space, turning the battle field into a game of Asteroids.


"Olympus shall never fall!"

From the marble halls high on Mount Olympus, Zeus rules over mortals and immortals alike as King of the Gods. Having claimed the throne by overthrowing his Titan father Cronos, Zeus keeps a careful watch on his own offspring. Even now Zeus' half mortal son, the Spartan Warrior Kratos, rises up to take revenge. As the most powerful of the Olympians, Zeus will defend his supremacy against any who oppose him. His justice is swift and delivered in devastating thunderbolts and lightning.

  • Anti-Air: His Divine High Thunder, like all his Divine Thunder moves, is defined by the direction it's aimed in: this one fires up in the air.
  • A God Am I: Justified considering he is the King of Olympus but Issac Clarke mistakes him for a more traditional application of this trope.
  • Arch-Nemesis: To Kratos
  • Attack of the 50-Foot Whatever: His Level 3 calls back to his boss fight in God of War II where he became gigantic in order to destroy Kratos. He overlooks the arena and smashes the opponents with his monstrous fists or electrifies the ground or air to chase down escaping victims.
  • Authority Equals Asskicking: His brutal approach will show you why he's the king of the gods.
  • Badass Armfold: As an Idle Animation, Battle Intro, taunt and during his Level 3 Super.
  • Badass Beard
  • Badass Boast: So very many.
    "You have started a war you cannot possibly win."
    "Hades cannot hold me."
    "Your torment is just beginning."
    "Even the titans fell before me."
  • The Bad Guy Wins: Given Kratos' arguable status as a Villain Protagonist, his ending may actually be a subversion.
    "The threat posed by Kratos is real. It must be dealt with decisively. He must be made aware of the power that the Gods of Olympus possess. And if he thought he would simply stride into Olympus... he will soon enough see what a mistake that is."
  • Bolt of Divine Retribution: Especially obvious with his Down + Circle, which calls a lighting bolt from the sky to shock aerial victims. One of his throws also has him tossing a hapless victim into the path of a lightning bolt that causes an instant hard-knockdown. He was the Trope Codifier after all.
  • Camera Abuse: It runs in the family it seems: he Neck Lifts the unfortunate cameraman while glowering into their eyes ala Wesker.
  • Charged Attack: His entire arsenal is charge-possible, and most of it gains Super Armor while doing so to prevent interruption. And in a literal use of the trope, many of these will leave the victims charged by electricity, which will build further AP for him long after they've been thrown from his reach.
  • Downloadable Content
  • Energy Absorption: His Forward + Circle (Triumph of Olympus) does this to projectiles.
  • Evil Laugh: So very frequently.
  • Flying Brick: Yes, for all his strength he's still able to fly. His Level 2 gives him tremendous mobility for the express purpose of chasing down opponents to set off an electrical blast in a large field around himself.
  • Giving Someone the Pointer Finger: His final Battle Intro is this.
  • Glowing Eyes of Doom
  • Gold and White Are Divine: Especially noticeable with his Olympus Armor alt costume. His standard outfit's 4P coloring has him completely plated in gold, like a moving statue.
  • Good Old Fisticuffs: Accentuation with lightning and powerful enough to brutalize anything contacted. This stands in contrast to Kratos's approach which involves a lot of weapons.
  • Grandpa God
  • Ground Punch: His Down+Square is a pretty extreme Shockwave Stomp at full charge.
  • Heroic Build: He's supposed to invoke the image of a Greek sculpture, but he's no hero.
  • High-Voltage Death: All of his supers involve this.
  • Idle Animation: He can spin in place while floating before crossing his arms, or he can build electricity in his hand while Milking the Giant Cow.
  • Intimidation Demonstration: The aptly titled "Witness My Power" intro shows him catching a bolt of lightning in his hands.
  • Item Get!
    "Fit for a God."
    "Worthy of Hephaestus."
    "This pleases me."
    "This now belongs to me."
    "I’ll put an end to this."
    "Tremble before me."
    "You will fall before me."
    "Ah... outstanding."
    "I grow even stronger."
    "Your end is at hand."
  • Kneel Before Zod: He commands it in battle and from Issac in the rival cutscenes.
  • Leaning on the Fourth Wall: While on his campaign to oust the false God that he sees Polygon Man as, Zeus describes his creations as looking closer to "a mortal child's play-thing" than a glorious arena. Since Polygon Man symbolizes the PlayStation's power, Zeus is essentially correct.
    • A selection quote has him complimenting the player on making a wise choice (though this sort of dialogue could just as easily be addressed to one of his champions).
  • Limit Break
    • Level 1: Zeus claps his hands together, causing a deafening explosion of thunder in front of him that kills opponents.
    • Level 2: Zeus enters a flight mode, and is free to roam around the stage. At a time, or when the special ends, he can cause an explosion of lightning in front of him.
    • Level 3: Zeus and his opponents are transported to Olympus. He floats backwards down a cliff, and emerges a giant. He can then smash opponents on the left and right sides of the screen with his fists, or create a stream of lightning that kills opponents standing on the ground, or use it in mid-air to kill opponents trying to jump out of the way.
  • Living Statue: One of his alternate colors makes him look like a marble statue.
  • Megaton Punch: Since his style emphasizes Charged Attacks and most of his melee options involve his fists, it could be argued that every punch he throws is a megaton punch.
  • Mighty Glacier: His walk speed is sluggish and he's tall but he hits hard and has super armor on most of his attacks. His meter-building is also insanely high, as he can potentially get 90 AP from a 2-3 hit combo.
  • Neck Lift: One of his throws and a certain outro used on the implied cameraman.
  • Palette Swap: He can be made to resemble one of the many statues of himself decorating Olympus.
  • Physical God
  • Power Floats: Weaponised in his level 2 and it shows up heavily in his Battle Intros, Victory Poses, Idle Animations and moment-to-moment gameplay.
  • Pre-Asskicking One-Liner
    "Enough!" (activating his Level 1)
    "Kneel before me." (activating his Level 2)
    "I grow weary of this." (activating his Level 3)
  • Psychotic Smirk: Any time he smiles.
  • The Rival: To Isaac.
  • Self-Duplication: Just one of his methods of trickery. The clone can eventually explode to electrify opponents too near it.
  • Shock and Awe: God of Thunder and Lightning anyone?
  • Stroke the Beard: His final Victory Pose.
  • Super Armor: Just one quality that has him being compared to Big Daddy, and to some degree he even surpasses Big Daddy in this regard.
  • That Wasn't a Request: After commanding him to kneel, Zeus responds this way to Isaac's "insolence."
  • Walking Shirtless Scene

Other Characters

    The Minions 
Other Jobs
  • Assist Character
    • Kai
    • Kuma
    • Kuro
    • Little Sister
    • Pipo Monkey
    • Murray
    • The Villagers
  • Item
    • Sackbot
  • Stage background
    • Captain Qwark
    • Chimera
    • Kai (again)
    • Keira
    • Mooselini
    • Mr. Grimm
    • Pipo Monkey (again)
    • The Professor
    • Jasmine
    • Suzuki
  • Stage hazard
    • Buzz
    • Carmelita
    • Dollface
    • Dr. Nefarious
    • Hades
    • Specter
  • Story cutscene
    • Kuro (again)
    • Little Sister (again)
    • Murray (again)
    • Pipo Monkey (again, again)
    • PJ Berri
    • The Professor (again)
    • Sully
Minions are Fun Sized cheerleaders to the playable roster who show up in the Battle Intros, Victory Poses and whenever a player scores a double or triple kill. Despite their being supporting characters tied to a specific fighter, they can be customized to cheer for anyone.

Most of the Minions have other jobs in the game as well in which they appear normally sized, such as Sackbot's being a usable item, Dollface acting as a stage hazard in Columbia and many of them being playable in the form of an Assist Character or even a Super. The rest of the time they appear in the background of certain stages or in the arcade-mode cutscenes.

On January 29, 2013 it was leaked that several new minions would be arriving as DLC (arriving early in Asian markets) which included minions from franchises not currently represented by a fighter (i.e. Suzuki and Buzz). These were released in the west on February 12, the same day that Kat and Emmett arrived while a new set of 18 were added two weeks later. The full list can be seen here.

    Andrew Ryan and the Narrators 
These disembodied voices serves mainly to speak for characters who don't often or can't speak for themselves. Aside from that, they're usually used to remind players of the narrative style of the character's original games, thus maintaining series flavor.

  • Arc Words: "A man chooses; a slave obeys."
  • Battle Intro: Andrew Ryan shows up in Big Daddy's, but since he has no involvement in the story mode, this could be an audio diary.
  • The Computer Shall Taunt You: The Gargoyles make their physical debut in the "Graveyard" stage. So naturally they're going to spend their time snarking at the players just like they would do to Dan in MediEvil. They're even said to have a special set of dialogue set aside for all 24 characters (now that's a lot of snark).
  • Control Freak: Andrew Ryan.
    "Remove them from my property or I'll burn it to the ground."
  • Cozy Voice for Catastrophes: Both Stephen Fry and the Tom Kane's narration describe the actions on-screen or inside the cut-scenes in a noticeably flowery manner, despite how creepy the events taking place can be.
    "[referring to Princess Plump] So legendary were her cravings that all the neighboring kingdoms has learned to expect... visits from the princess and her guards in search of more [cake]."
    "Instead, she'd brought back something that, while perhaps not as delicious as a cake would help to spread joy throughout the kingdom of Titania, for years and years to come." note 

    "I believe the phrase "OMG" is in order here."
    "Hahaha! Something special is brewing."
    "Now THAT is how a LittleBigPlanetian parties. Shine on, you crazy sack."
    -All by Stephen Fry
  • Lemony Narrator/Deadpan Snarker: The Gargoyles.
    "Ah, Sir Daniel Fortesque, having... somehow... defeated Zarok and banished his dark minions from Gallowmere, he has taken his... improbable... place in the hall of heroes."
    "Zarok, again? Could the evil wizard somehow have returned once more? No, come on. That is ridiculous. But whatever has causes these creatures to gather together, a true hero is needed to defeat them. Unfortunately, all we have at the moment is a skeletal knight of dubious courage. But bravery and folly are often confused, and so is Sir Daniel... who sets fourth, ready to meet the challenges ahead of him head on, if not exactly jaw on."
    "Having defeated all the villains he had encountered thus far, a result which was... well, rarely in doubt... the brave knight continued on his quest. And what's this? Another scoundrel, some abomination sent by the mysterious force, which Sir Daniel must dispatch with-[Radec takes aim] Oh. Well... I'm sure we can all just see for ourselves."
    "Sir Daniel has once again successfully defeated those he set out to fight, a result not... wholly unexpected. The kingdom of Gallowmere is once again safe... though was it really ever threatened?"
  • Mr. Exposition: The Gargoyles fill-in the players on most of the plot of the MediEvil games.
  • Pre-Asskicking One-Liner
    "To Titania's greater glory!" (Said by the narrator while Fat Princess activates her level 3)
    "They are my enemies; you are my poison."
    "Their only reward will be a knife in their backs!" (both said by Andrew Ryan during Big Daddy's Flood)
  • Voice for the Voiceless: All of them.
    • While Sackboy is mostly silent, Stephen Fry does come in for his supers, and his arcade-intro and ending.
    • Sir Daniel's arcade-intro and ending, and part of his rival cut-scene are narrated by one of the gargoyles from his game.
    • Andrew Ryan acts as this for Big Daddy.
  • Well-Intentioned Extremist: Andrew Ryan.
    "A few stretched necks are a small price to pay for our ideals."

    Final Boss
Brace yourself, indeed

Polygon Man


"Power is an illusion. Absolute power is a seamless illusion."

Polygon Man was (Or at least, was meant to be) the mascot of Playstation, and is responsible for gathering together the various all-stars.


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