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The Wastes is a Fallout roleplaying site that is growing at a reasonable rate, and characters are developing, creating larger and larger trope lists. A character sheet was inevitable. Note that the changes to this list will be ongoing.


Active Player Characters

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    5- 2 
At the age of six he was forced into a life of slavery, with the number 5-2 (meaning fifth slave of the second group this group of raiders captured) branded into his arm, and after a few years of being sold to various slave-owners, he was sold to a cruel one named Grayson in Whose Town. Due to his ability with weapons of all kinds and his constant victories in Whose Town’s arena, Five-Two became very popular among the populace and the slaves, which he used at the age of 18 to start a revolt, though Grayson escaped. Declining to lead Whose Town after the revolt, Five-Two became a wanderer and has been through a lot since then.
  • Badass Beard: Has a full bushy beard.
  • The Determinator: Five will not stop, no matter what.
  • Improbable Age: One might think that with Five-Two’s saga, accomplishments, and physical description (very bushy beard) that the man must be at least in his 30s. He’s 22.
  • Irony: He’s a former slave who was drafted to serve in the Confederate Remnants army.
  • Made a Slave: When he was six years old, but broke free when he was 18.
  • Revolvers Are Just Better: Has a double-barreled revolver that fires two shots at once.
  • Slave Liberation: Led one when he was 18.
  • You Are Number 6: He doesn’t have a name. At least not one he can remember. The only name he can remember having is “Five-Two.”

    Abel Townsley 
  • Covered in Scars: Has multiple scars of different types over his body, including plasma burns and circular scars that indicate drug injections.
  • Eyepatch of Power: Wears a bandana over his left eye as a makeshift eyepatch.
  • Heroic Build: Is very muscular, due to his 8 Strength and 10 Endurance.
  • Made of Iron: Has 10 Endurance.
  • Pipe Pain: Has a two-handed lead pipe as a starting weapon.

    Alida Brandy 
The Charismatic Escaped Slave.
  • Bayonet Ya: “Get Got,” the pipe rifle she gets in the Dr. Fizz Event has a shard of sharp glass that serves as an improvised bayonet.
  • Handwraps of Awesome: Played with. Alida is depicted as wearing these in art.
  • Hates Being Touched: It brings back too many bad memories.
  • Pimped-Out Dress: Her star dress that has a series of constellations on it that light up in the dark.
  • Sex Slave: Was forced to be one of these until she escaped.
  • Shrinking Violet: As a result of having been a sex slave for years and dealing with the related abuse, Alida is very reserved and even if she speaks out, she’ll then retreat back into herself out of reflex.
  • Slave Brand: Has one on her lower back.

    Anthony “Tony” Falconi 

    Aryanna Leatherback 
  • I'm a Humanitarian: Aryanna is a rare example of a good person being this, as it's custom among her tribe.
  • Weapon of Choice: Her junk flinger (a makeshift crossbow), "Sunlight".
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    Avery "Pick" Novak 

    Briar O’Flynn 
Born to a family in the small mountain town of Hollow’s Point in Mississippi, Briar’s mother hunted while her father did domestic work, and the three of them lived happily until the day her mother left and didn’t come back. Without his wife, Briar’s father fell into the bottle and it was up to the girl to work, beg, and sometimes even steal so she’d have enough money to support herself and her old man. But then, one day her father ended his own life. With nothing left for her, Briar became an adventurer, and learned the hard way how cruel the wasteland can be, which led to her taking up drink and drugs to cope.
  • The Alcoholic: Has a drinking problem that is played for drama.
  • Batter Up!: Her main melee weapon is a baseball bat that she calls “Another Thing.”
  • Broken Bird
  • Childhood Friend Romance: Robert back in Hollow's Point.
  • Fiery Redhead: Her hair is auburn and she has a quick temper.
  • Floral Theme Naming: "Briar." And her middle name is Rose to boot.
  • Functional Addict
  • Hypocrite: Hates when others are alcoholics, despite being an alcoholic herself.
  • Knight In Sour Armor: The world has done its best to kick Briar around, but she still tries to do what she thinks is right.
    • Bonus points, as after defending Falkenstein Castle during the Siege, she was actually given a knighthood.
  • Leeroy Jenkins: Briar “does first and thinks later.”
  • Missing Mom: One day her mother just up and left Briar and her father and never came back.
  • Named Weapons: Is fond of naming her weapons.
  • Nice Girl: Despite everything the world has thrown at her, Briar is still an upstanding person.
  • Scars Are Forever: Has several scars all across her body, the most notable being one on the bottom of her stomach that extends from one side to another.
  • Stun Gun: Her phaser, “Pew Pew”, is permanently set to stun.
  • Traumatic C-Section: While not yet described in an rp, the scar along her stomach is theorized (And correct in doing so) to have come from this procedure.

    Charlie Klamcaboga 
The Shitkid Raider.

    Daniel "Black" 

    Daniel “Madsnake” Orton 
The Sociopathic Cannibal.
  • An Axe to Grind: Started with a hatchet, which was eventually lost in the desert.
  • Ax-Crazy: The Madsnake is a vicious bloodthirsty killer.
  • Batter Up!: Started with a baseball bat, but it was used up as crafting material. Now he has a tier 3 bladed baseball bat, nicknamed "Skullfuck."
  • Blue and Orange Morality: Orton doesn’t see cannibalism as evil, and doesn’t understand why people would get upset about it.
  • Empty Shell: Orton is basically an empty man that the voices in his head occasionally take over.
  • I'm a Humanitarian: Never leave your corpse around Orton.
  • Villain Protagonist: Of any R Ps he’s in, he will inevitably be this.
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    Donovan "Donny" Bordelon 
The Good-Natured Hunter.

    Edgar Algae 
The Stuttering, Pacifist Medic. Edgar was born and raised in a system of caves in Colorado. When a group of traitors stole food supplies, Edgar was sent out to find a G.E.C.K. to save the community. Edgar succeeded and defeated the traitors in the process, returning home a hero. But then he discovered that the person in charge was a puppet for a secret council and they had started the uprising and murdered the families of those involved in the uprising. For discovering them, Edgar was given a choice between leaving the caves forever or being charged with the murder of his friends and family. Forced from his home and wandered his way to Texas where he currently runs a farm outside of Bucket Town.
  • Actual Pacifist: Edgar just flat out refuses to kill anyone, and would rather heal than harm.
  • Adorkable: Sweet towards everyone, but has a tendency to babble and be very shy around people he doesn’t really know.
  • Batter Up!: Started with a baseball bat as his melee weapon.
  • Bilingual Bonus: There are times in Edgar’s R Ps where the man speaks fluent and accurate Spanish. The tag where he interacts with a wounded Spike is a very good example.
  • Can't Hold His Liquor: Edgar gets tipsy after just one beer.
  • Carpet of Virility: Downplayed but Edgar does have a tuft of chest hair.
  • Chronic Hero Syndrome: Clara says that Edgar's "bleedin' heart" might one day get him killed. Edgar continues to help others anyway.
  • Cool Helmet: While travelling, he wears a conquistador’s helmet.
  • Covert Pervert: Once bought a pin-up poster of Betty Brown.
  • The Exile: After uncovering the conspiracy in his hometown, Edgar was forced to leave his home or his loved ones would be killed.
  • Farm Boy: An uncommon example in that Edgar is not from a farm, but he now owns and runs a small farm just outside of Bucket Town, complete with its own crops and livestock.
  • Fiery Redhead: Averted. Ed’s has a head full of red, but he’s a pretty mellow guy.
  • Gag Penis: Not that it'll likely show up due to site rules regarding explicit content, but Edgar canonically has an 11" long penis.
  • Genki Guy: Is very bubbly and enthusiastic.
  • I Call Him "Mr. Happy": The "Edgarsaurus."
  • Katanas Are Just Better: Not a katana but he does have a Japanese Tanto as his melee weapon.
  • MacGuffin: In his backstory, the G.E.C.K. was this.
  • Lawful Good
  • The Medic: Edgar is very good with medical treatment and often treats people for illnesses.
  • Nice Guy: Edgar is possibly one of the nicest people in the whole wasteland: always polite, cheerful and willing to help people out.
  • Oblivious to Love: Doesn’t always recognize when someone is flirting with him.
  • Shrinking Violet: Acts a little shy and unsure of himself if he’s around people he doesn’t know.
  • Speech Impediment: Has a stutter.
  • Straw Vegetarian: Averted. Edgar does not eat any kind of meat (and it’s hinted that he outright can’t digest meat properly due to a quirk in his biology) but doesn’t judge people who do.
  • Stun Gun: Keeping with his pacifistic nature, Edgar’s main weapon is the Study Group Special, a laser gun set to stun.
  • Thou Shall Not Kill: Edgar refuses to kill people unless he has absolutely no other choice.
  • Survivor's Guilt: Has this after not being able to save a group of women in the Beach Party event
  • Weirdness Magnet: Has a talking plant growing out a milk bottle, a Japanese tanto, a conquistador’s helmet, and a book that might be the Necronomicon. Yeah he qualifies.

    Companion: Clarabelle Bellulah-Mae Hicks 
The Shotgun Señorita. Edgar’s companion. Clarabelle (birth name: Jo of the Soggy Hogs clan) is a Swamper whose biological parents died as the result of a raider attack. Her mother dying out in the swamps, she was found as a baby by the Hicks family who took her in and raised her as their own daughter.
  • The Alcoholic: Clara has an alcohol problem.
  • Animal Motifs: Bears
  • Big Eater: Due to her size, Clara requires a lot more food to keep her going.
  • Blinding Bangs: Her bangs are constantly in the way of her eyes, which in a moment of Story And Gameplay Integration does affect her Perception.
  • Cool Big Sis: No pun intended. She is seen as this by her adoptive siblings.
  • Eternally Pearly-White Teeth: Despite otherwise being covered in the results from working on a farm, Clara takes good care of her teeth.
  • Extra Digits: More specifically, she has central polydactyly, or the presence of an extra middle finger and toe on each extremity. These digits are fully-functional as well.
  • Farm Girl: Grew up on one in Louisiana and currently is working on Edgar’s farm.
  • Fiery Redhead: Has shades of this, though she’s really sweet once you get to know her.
  • Friend to All Living Things: Essentially has the Animal Friend perk, and all kinds of animals tend to be friendly towards her, even insects.
  • Gardening-Variety Weapon: Starts with a pitchfork as a melee weapon.
  • Genius Bonus: Clara’s character sheet references numerous real-life medical conditions by their scientific names.
  • Happily Adopted: Her birth parents died when she was a baby, and was found by a family who raised her no differently from their biological children.
  • Hidden Depths: Clara is a spectacular artist, sketching as a hobby.
  • Lethal Chef: Because of her diminished sense of taste, Clara has a hard time determining the flavor of anything she cooks.
  • Made of Iron: Has a 9 in Endurance.
  • Mighty Glacier / Stone Wall: With her SPECIAL, Clara is very strong and incredibly durable, but her height and mass slow her down.
  • Mutants: Like most Swampers, Clarabelle has several genetic mutations. In her case she has the typical mutations of the Soggy Hogs clan: extra digits on her hands and feet, as well as a small vestigial tail.
  • Shotguns Are Just Better: Her main weapon is the “Hubba-Bubba Gun”, a double-barreled shotgun that’s literally being held together with bubblegum in some places.
  • Significant Green-Eyed Redhead: Her eyes are aquamarine rather than plain green but she is significant nonetheless.
  • Statuesque Stunner: Stands at 6’9”.
  • Sugar-and-Ice Personality: Seems cold until you get to know her and discover she’s quite warm and that her original frosty personality was a defense mechanism.
  • Sweet Tooth: Has a major love for sweet food. Justified as she has hypogeusia and hyposmia conditions, which render her unable to appreciate certain aromas or tastes and sweet is the flavor her taste buds are most attuned to.
  • Weapon of Choice: Her double-barreled shotgun, the “Hubba-Bubba Gun” (as in some places it’s literally held together with gum).

    Edward Fairfax III 
The Spoiled, Rich Kid.

    Elizabeth “Ellie” Stoudemire 
  • Dangerous Deserter: Subverted. She was dishonorably discharged from the Confederate Army because she was thought to be a deserter. Reality is that she and two others were ordered by their (now dead) CO to report the situation at all costs and she’s the only one who didn’t desert.
  • Friends with Benefits: With Slater of all people.
  • The Gunslinger: Type 4, the Quick Draw. Her profile even says that some consider her the fastest gun in the Southern Wastelands.
  • One Steve Limit: Averted in regards to her first name. Enforced to an extent with her nickname. Ellie’s original nickname was Eli, but other players switched to Ellie because there were already characters named Eli and Liz. There is also a character named Ellie however.
  • Quick Draw: Has the Fast Shot trait and high Agility, making her more than capable of this.
  • Revolvers Are Just Better: Starts with a Single Action Army, but it has several broken parts and was unusable until it was repaired.
  • Shout-Out: Her character profile makes a reference to Star Wars:
    "Keen eyes, quick reflexes and a deep set of skills with firearms, she is easily able to bulls eye mole rats back home, and they’re not much bigger than two meters."
  • The Squadette: Likes to drink and party, traits that were presumably present during her service in the Confederate Army.
  • Statuesque Stunner: Stands at 5’8”, making her just tall enough to qualify for this trope.
  • Undying Loyalty: Towards the Confederacy, even after being dishonorably discharged.

    Emile Arkwright 
Detective Extraordinaire.

    Endymion "Endy" Soap 
  • Ambadassador: Has a charisma of 10, is basically Falkenstein Castle's diplomat, and is skilled with a rapier.
  • Pretty Boy

    Estevan “Spike” Garcia Francisco de Paula Cortez Rosalinda Yolando Galaz a Ruiz Alvarado 
The Motormouth Junkie.

    Companion: Emily “Claw” Kingsman 
The Tiny Alcoholic Mercenary. Spike’s companion.

    George “Georgie” Vallens 

    Companion: Nia Romero 

    Gilbert Rose 
The Suave Thief.

    Gordon “Stone” Hennigan 
The Wildcard Captain.
  • Ax-Crazy: Oh very much so.
  • Beware the Silly Ones: Gordon is crazy and has a warped view of reality. He's also one of the highest leveled, active Player Characters currently on the site.
  • Cloudcuckoolander: Definitely, and he's gotten worse since he contracted The Mummy's Curse.
  • Game Master: In a current Roleplay where several of the Wastes characters are playing a Dungeons & Dragons game, Gordon is taking this role.
  • I Gave My Word: Despite how odd he may seem, Stone keeps his end of all bargains as long as the other guy does the same.
  • More Dakka: His rifle Brass-Kowalski is capable of fully-automatic fire after Ryan Hawkins installed a bump stock onto it.
  • Revolvers Are Just Better: Has a revolver, a suppressed one at that, called the “Saturday Night Special.”
  • Walking Armory: An assault rifle, a rocket launcher, a sawed-off shotgun, a scoped pipe rifle, two revolvers (one of which is suppressed), a knife and a set of brass knuckles.

    Grace Van Vliet 
The Deadpan Arsonist.
  • Dark Is Not Evil: Wears dark clothing that is “form over function defined” and is not evil.
  • Expy: Appearance-wise, she is based on Allison Reynolds from The Breakfast Club.
  • Fire-Breathing Weapon: Her main weapon is a makeshift flamethrower, a fire extinguisher filled with homemade napalm with an extended nozzle.
  • Kill It with Fire: Her main weapon is a makeshift flamethrower.
  • Pyro Maniac: In case you hadn’t figured it out from the previous tropes, Grace likes fire.

    Companion: C.R.O.W. 
Grace’s companion.
  • Fire-Forged Friends: At first, Grace didn’t like CROW,but the two eventually started getting along.

    Herman Higueras 
Born in northern Mexico to a large group of nomadic scavengers.

    Human John 
  • Ambiguously Human: Some do not think that Human John is actually Human. But of course he is Human. That is why he is called Human John.
  • Ridiculously Average Guy: His SPECIAL is all fives. Naturally this is because Human John is an ordinary Human.

    Jack Davis 
The Quiet Bounty Hunter.

    Jasper Cobb 
The Overly-Excitable Doctor. Born in the Mississippi-Arkansas Joint-State.

    Jeannie Clyne 

    Jesse Winters 
The Jaded Ex-Con. Born in the remains of New York City as the son of a hitman named Jack and an exotic dancer, Jesse was abandoned by his father and then adopted by the local Don who treated him as his own son. When the Don was killed in a hit, Jack came back into his son’s life and took the boy to Hell’s Kitchen to escape the civil war that resulted from the ensuing power vacuum. After Jack became the top hit man, he was presumably killed in an attack on a warehouse. With nowhere else to go, Jesse signed on to a friend’s caravan. But the two friends were betrayed by the rest of the guards and sold as slaves. Jesse managed to break free once the caravan reached the south and hasn’t left the region since.
  • Afro Asskicker: Is described as having a bit of a natural afro after having gone for a length of time without a haircut.
  • Brooklyn Rage: Downplayed. He is from Brooklyn and can be rather abrasive at times.
  • Good Old Fisticuffs: Jesse is at this best when he’s using his fists.
  • Handguns: If he uses guns, these will be his preferred weapons.
  • Weapon of Choice: His fists.

    Jimmy Ronan 
A washed-up former Pushball (the Wastes' equivelent of football) star.
  • The Alcoholic: As a result of no longer being able to play, Jimmy has turned to the bottle for comfort.
  • Glory Seeker: A part of being an athlete he absolutely loved was the spotlight.
  • Handicapped Badass: Jimmy needs a brace to walk, but he's still got a few moves left.
  • Hidden Heart of Gold: If you get to know him, you realize that his initial attitude is an act and that deep down, he's an insecure wreck.
  • Jaded Washout: Oh very much so.
  • Jerkass: Always puts everyone down, is very cocky and full of himself.
  • Sword Cane: Has one of these as one of his main weapons.

    John Slater 
The Short-Fused Father.
  • Abusive Parents: Slater's been on both ends of this trope, being abused by his mother and abusing his daughter.
  • Action Dad
  • Ax-Crazy: Oh goodness yes.
  • Disproportionate Retribution: People are talking bad about you because your daughter ran away from home? If you're Slater, your solution would be to Kill ’Em All by calling a town meeting in the church, trap everyone inside, set the church on fire and shoot anyone who tries to escape.
  • Drop the Hammer: Carries a very basic hammer as a melee weapon.
  • Killer Cop: Was this when he was a sheriff.
  • Made of Iron: Has an Endurance of 10.

    Jon Creaver 
  • Handicapped Badass: Jon's left hand is very small, to the point of near-uselessness. Jon can still kick butt if he has to.
  • I Call It "Vera": His phazer with red and white paint he calls, "The Red Herring."
  • Shrinking Violet: Years of anti-ghoul sentiment have left Jon a bit on the shy side.

    Companion: R8- 82 
Jon's Companion.

    Khaleesi Latifah 
Yes, there is actually a character with this name.
  • Joke Character: The phrase “serious” does not go well with a character named Khaleesi Latifah, and her writer knows it.
  • Leeroy Jenkins: Is described as one of these in her character profile.
  • No Celebrities Were Harmed: Her backstories contain many characters who are thinly-veiled references to famous rappers. Not even going into her actual name.
  • Open Mouth, Insert Foot: Khaleesi does not watch what she says, often leading to this.
  • You Gotta Have Blue Hair: Her hair is green thanks her mother taking Zee while pregnant.

    Lana “Luck” Wake 
Having been born to a caravan master and his bodyguard (who was killed by the Repenters when Lana was a toddler), Lana has travelled all over the place since she was very young. When Lana was 16, her father’s caravan was attacked and slaughtered, her father dying with it. With her father’s debts to pay off, Lana spent years as a caravan guard and bounty hunter. After paying off the debts, she eventually made it to Galveston, where she became a bartender for a year. But she still yearns for adventure.
  • The Alcoholic: Lana has developed an addiction to alcohol but unlike many examples of this trope, it’s not caused by trauma. Rather it seems she's just simply addicted to it.
  • The Bartender: Was one of these in Galveston for about a year before she decided to head back out into the wasteland.
  • Bi the Way: Her character page mentions she is bisexual.
  • Bounty Hunter: Worked as one for a few years following the destruction of her father’s caravan in order to pay off his debts.
  • Call to Adventure: She had been thinking about adventuring for a while, but when she heard Falk Castle was under siege and her friend Sir Alistair was in danger, she couldn’t ignore it.
  • Character Development
  • D-Cup Distress: Has large breasts that she sees as both a blessing and a curse.
  • Daddy's Girl: It is apparent in Lana’s Childhood Arc that her father Graham was a good man who thought the world of his daughter.
  • Drink Order: She prefers a nice New Orleans Sazerac, considering it the best thing to have come out of Louisiana.
  • Dumb Blonde: Averted. She has an INT of 8.
  • Experienced Protagonist: Lana has been to many places and did many things as part of her father’s caravan.
  • Flower in Her Hair: Has a (fake) rose tucked into her hair as an accessory.
  • Generation Xerox: Lana and her mother look practically identical to each other and both have a penchant for revolvers.
  • Hair of Gold, Heart of Gold
  • Heroes Prefer Swords: Gains a longsword during the Siege of Falk Castle event.
  • Hidden Weapons: Her switchblade is hidden in her boot.
  • Hopeless with Tech
  • I Just Want to Be Special: Her motivation starting out is that she’s getting tired of the normal live in Galveston and wants adventure.
  • Innocent Blue Eyes: During her Childhood Arc, though said innocence slowly starts disappearing.
  • Kick Chick: Has powerful legs that she uses to kick people in combat.
  • Knight In Sour Armor: Despite experiencing extreme loss throughout her life, Lana always tries to do the right thing. Bonus point as since she helped defend Falk Castle during the siege, she was made a knight.
  • Lady in Red: Wears a red dress when she’s inside a safe settlement.
  • The Medic: Lana has a fair bit of medical knowledge.
  • Missing Mom: Her mother died when she was just a baby. However, her mother, Crimson, turns out to be alive and is a raider boss.
  • Red Is Heroic: Starts out wearing red clothing.
  • Revolvers Are Just Better: Has the Revolving Killer trait and carries a revolver as her main weapon.
  • Scars Are Forever: Has a few scars, not that you’d know since they’re on her torso. She has one particularly nasty one she got from being attacked by a member of the Gearheads.
  • Sinister Switchblade: Averted. Lana starts out with a switchblade but is way too nice to even remotely be called sinister.
  • Strong Family Resemblance: Lana looks exactly a younger version of her mother.
  • Who Names Their Kid "Dude"??: Her middle name actually is Luck.

    Marshel Vic 
The Fallen Preacher.

    Mason Throckmorton 

    Mathew “Bones” Constantine 

    Mei Formosa 
A former NCR soldier from Oregon.

    Mór-Ríoghain (Morrigan) 

    Persephone 
  • Made a Slave: Was born free, then sold into slavery by her parents to Caligula.
  • Mark of Shame: Tattoos on her arms reading; Defiler, Liar, Thief, Tax Paid, Slanderer, Reject, Traitor, Murderer.
  • Mood-Swinger: Has a very hard time controlling her emotions now that she is in a safer environment and no longer has to be what Caligula made her into.
  • No Social Skills: She doesn't understand anything social unless its following orders.
  • Not Used To Freedom: After she is freed, she doesn't understand the world outside of what Caligula trained her for.
  • Photographic Memory: It does fade with time, but she obsessively writes things down so she can refresh her own memory.

    Peter Mc Cullough 

    Rebecca Delacroix 
  • An Axe to Grind: Starts with a hatchet.
  • Driven to Suicide: Soon after the war (most likely) killed her family, she tried to slit her wrist, but she was so dehydrated the blood wouldn't flow, resulting in her passing out before being saved by a fellow survivor.
  • No Sense of Humor: People say she lacks on and she agrees, not seeing a point now that she considers the world to be gone.
  • Outliving One's Offspring: More than likely she has. When the Great War turned her home to rubble, she tried for hours to search the rubble for her daughters, but to no avail. Add in all of the years that have passed since the Great War into account, and the chance of her daughters still being alive becomes very slim indeed.
  • Shotguns Are Just Better: Starts with a homemade shotgun.
  • Team Mom: She had two kids of her own before the war started and takes on a motherly role in any group she joins.

    Remy La Croix 
No, not that one.

    Ryan Hawkins 
Born in Sheffield, Ryan was inspired by his mother being a former Texas Ranger, as well as the stories from one of her old co-workers, to start travelling at sixteen with his two best friends, all of them determined to become Rangers. The three eventually started targeting caravans run by Confederate slavers, forming a group called the Liberators, but they were tracked down by the Confederacy and nearly wiped out, with only Hawkins surviving. Now he travels the wastes, still wanting to join the Rangers, but now has the additional motivation of making sure that his and his friends’ efforts and sacrifices weren’t for nothing.
  • Adorkable: Under the lively and crass personality, Hawkins can be a bit of a dork.
  • Badass Bandolier: Wears one to carry his ammo.
  • Badass Longcoat: Bonus points for it being camouflaged.
  • Badasses Wear Bandanas: Wears a blue bandana over the lower half of his face while outdoors to keep the sun off of it.
  • Beware the Nice Ones: Ultimately he’s a nice guy, but won’t hesitate to hurt those who harm innocent people.
  • Big Brother Instinct: Towards his twin younger sisters, Amanda and Charlotte.
  • Bounty Hunter: Worked as one alongside his friends Erin and Miguel in the past.
  • Combat Pragmatist: Not above using dirty tricks in a fight.
  • Deadpan Snarker: Has a very dry sense of humor.
  • Design-It-Yourself Equipment: A non-video games version, as he built Talon himself.
  • Ear Ache: Is missing the upper part of his left ear, which was bitten off by a gecko while he was trying to wrestle it off another hunter, though it doesn’t affect his hearing.
  • For Great Justice: Hawkins’ motivation for joining the Rangers (other than his mother and Honorary Uncle being affiliated with them) is that he realizes the wasteland is a cruel place, and that he wants to be part of a group that can help it. He recognizes the Rangers aren’t perfect, but believes they’re the best chance Texas has, and that for all their flaws, they are actually trying to improve life in the wasteland, which he thinks can't be said for most other factions in Texas.
  • Friendly Sniper: A decent and lively guy who is an excellent shot with his rifle.
  • Good Is Not Soft: Hawkins’ primary means of doing good is doing bad things to bad people. That said, he is still a pretty decent guy.
  • Good Parents: Hawkins parents did alright by him.
  • Grey Eyes: Type V, as he’s a sniper-based character.
  • Gun Nut: Very interested in guns, and is a decent gunsmith.
  • Hidden Depths: He loves Dungeons & Dragons, and it's all but outright said that he used to smoke marijuana.
  • Hired Guns: He, Erin and Miguel were these for a few years.
  • Hunter Trapper: Is from a town full of people who are this trope and remains one today. He’s an environmentally friendly one at that, careful to not take more than he needs.
  • I Call It "Vera": Named his rifle (which he designed and built himself) “Talon”
  • Knife Nut: Averted as he’s not mentally unstable, but he’s at his best in melee when he’s using a knife or throwing knives.
  • Nice Guy: Aside from the sarcasm and social awkwardness, Hawkins is an affable guy.
  • No Scope: Considers scopes to be more trouble than they’re worth (namely the glint making you a target) so he prefers not to use them unless he has to.
  • No Social Skills: Is kind of awkward in social situations.
  • Revolvers Are Just Better: In terms of the “revolver vs semi-auto” debate, he admits that he thinks it’s pretty close tie, but revolvers edge out in his opinion because they’re easier to maintain. He also has his own revolver, which is implied to be a Webley-Fosbery.
  • Slave Liberation: The Liberators would do small-scale versions on plantations in the Confederacy.
  • Shout-Out: His preference to not use a scope is a reference to famed sniper Simo Häyhä.
  • Sole Survivor: Of the Liberators.
  • Survivor's Guilt: It’s hidden, but Ryan regrets not dying with Erin, Miguel and the rest of the Liberators.
  • Stealth Expert: Is very good at stealth.
  • Walking Armory: As of writing, Ryan has Talon, a shotgun, a 10mm pistol, a semi-automatic revolver, a kitchen knife, and five throwing knives.
  • Weapon of Choice: His bolt-action rifle “Talon.”

    Companion: Blue Collins 
The Boy Genius. A former PC who is now Ryan’s companion. Blue was born in Houston to a merchant in an expedition and one of the Texas Ranger Militia who protected it. Blue was allowed to stay with both parents, as his mother pulled several strings to make the expedition last for years longer than it was meant to. When the time came for the last of the salvage to be transported, he went with his mother (his father was called back to other duties) only for the caravan to be attacked by a group of raiders who killed Blue’s mother right before his eyes. Taken to the Crag and sold as a slave, Blue eventually managed to break free and has been traveling ever since, now 15 years old.
  • Badass Bookworm: Has an Intelligence of 10, and is well-versed in science, math, and history. Also you pretty much HAVE to be a badass to escape from slavery three times.
  • Badass Family: His father is part of the Texas Rangers Militia, and the Collins family in general is known for their service.
  • Berserk Button: Slavers, the Crag, and slavery in general.
  • Brats with Slingshots: Blue is one of the younger characters on the site and does have one.
  • Color Character / Family Theme Naming: Most known members of the Collins family have first names that either are colors (Blue, Red) or bring colors to mind (Flame). The sole exception so far is Blue’s half-sister Lisa.
  • Crazy Survivalist: Minus the crazy part. He’s very knowledgeable about wilderness survival.
  • Frickin' Laser Beams: Is more skilled with energy-based weapons than traditional firearms, and uses a Kiga rifle (Tier 1 laser rifle) as his main weapon.
  • Gadgeteer Genius
  • Geek Physiques: Is scrawny and doesn't have much in the way of muscles.
  • Hates Being Touched: If you must grab him, do it by the shoulders or the wrists.
  • Insufferable Genius: Has shades of this. He’s honestly more “smug” than “insufferable” and at the very least is aware that he’s smug.
  • Made a Slave: Three times no less, and managed to escape each time.
  • Mr. Fixit: If it’s a machine and it’s broken, chances are Blue knows how to make it work.
  • Never Gets Drunk: A Downplayed version of Type 3a. Blue can get drunk but due to the Chem Resistant trait, it takes a lot for him to get there and he sobers up pretty quickly.
  • Science Hero: Blue uses his brain more often than his brawn. Though with a Strength score of 3 he doesn't have much brawn to begin with.
  • Shorter Means Smarter: Blue is five-foot-nothing but has an Intelligence of 10.
  • Tagalong Kid: Averted. Blue actually pulls his own weight and in some areas is even more adept than Ryan is.
  • Teens Are Short: Is 15 years old and is only 5’0”. Justified as this is due to malnutrition.

    Sebastian Coates 

    Shintaro Kanzaki 

    Talon "Trainer" Colt 

    Thomas Grey 
The Lawful Deputy. Born in a northern tribe, his people were wiped out before he turned a year old and he was sold into slavery. After fifteen years of abuse, his slave-master decided to enter him in a combat ring, where Thomas proved to excel, and was taught how to shoot. After defending the farm from bandits, Thomas was wounded and a travelling abolitionist doctor falsely declared that he’d never walk again. With the slaveowner considering him useless, he sold Thomas to the doctor and the latter proceeded to free him. Free from his life of servitude, Thomas worked odd jobs for a few years before settling in Bucket Town and eventually became a deputy to the sheriff Roy.
  • An Axe to Grind: Started out with a hatchet as a melee weapon.
  • Bounty Hunter: He and Liz have hunted down a number of wanted criminals, more so than any other player characters on the site.
  • By-the-Book Cop
  • Clueless Deputy: Averted, big time. Despite what Liz might think or say, Thomas is anything but clueless.
  • Cowboy: Perhaps the best example on the whole site. Dresses like one in clothing that’s fairly practical for the desert, and uses revolvers and lever-action rifles as his primary weapons.
  • Female Flatfoot and Snarky Guy: Thomas and Liz are a Gender-inverted version of this trope.
  • Good Guns, Bad Guns: Thomas’s main weapon is a Colt Single Action Army revolver, which is generally considered a “good guy” gun.
  • The Hunter Becomes the Hunted: Thomas and Liz are being hunted by the Flash Gitz, who are trying to collect the bounties on their heads.
  • Lawful Good
  • Lantern Jaw of Justice: Had this in his depiction in WWE 2k17.
  • Like Brother and Sister: Thomas and Liz have this dynamic.
  • Made a Slave: In his backstory. Fortunately, he broke free.
  • Morality Pet: To his companion, Elizabeth Sharpe.
  • Price on Their Head: After killing Kenny Schlick, the Crag has put a bounty on Thomas and Liz’s heads. Fortunately, the Crag doesn’t know who they are other than essentially, "two people, a man and a woman, frequently seen around Bucket Town, one of whom wears a leather jacket with a flaming skull with a pompadour on the back."
  • Reasonable Authority Figure: Is a very reasonable man.
  • Revolvers Are Just Better: Fitting in with his cowboy theme, he is very skilled with revolvers and has the Revolving Killer trait. In fact, he has multiple revolvers, including a Ranger revolver which fires 28-gauge shotgun shells.
  • Walking Armory: Granted after a sufficient amount roleplays, a lot of characters end up being these, but Thomas and Liz both stand out. A running joke on the site is that if Thomas wanted to, he could open his own store using just the gear he carries.
  • Weapon of Choice: His Colt Single Action Army revolver, the “Peacemaker”, which despite having been buried underground, is in immaculate condition.

    Companion: Elizabeth “Liz” Sharpe (Real Surname: Slater) 
The Small, Stabby One. Thomas’s companion.
  • Abusive Parents: Slater was NOT a good father nor a good man by any stretch of the imagination and is the primary reason for Liz ending up with the worldview she has.
  • Annoying Younger Sibling: Is essentially this to Thomas even though they aren’t related.
  • Anti-Hero: Type V, Nominal Hero. Elizabeth considers making an honest living to be more trouble than it’s worth and is only doing good because Thomas is guiding her. Overall, one can get the impression that if it wasn’t for Thomas, Liz might become a raider herself.
  • Blood Knight: Seems to be a little too eager to get into fights for it to be healthy.
  • Bounty Hunter: She and Thomas have hunted down a number of wanted criminals, more so than any other player characters on the site.
  • Combat Pragmatist: Nothing is off the table for Liz when her life is on the line.
  • Dark and Troubled Past: Grew up with an abusive father who would beat her even if it was just a slow day at work, forced her to steal when crime was low because he was worried he’d be put out of the job, and at one point made her murder someone who slighted him.
  • Does Not Like Guns: Elizabeth considers them to be too loud for her tastes. Granted she’ll still carry them, but she won’t use them unless it’s more practical to use them than her crossbow or her knives.
  • Five-Finger Discount: Her father forced her to steal and create crime in her hometown because he was worried a lack of it would put him out of a job. She was very good at it.
  • Female Flatfoot and Snarky Guy: Thomas and Liz are a Gender-inverted version of this trope.
  • Freudian Excuse: With a dad like Slater it’s no wonder Liz ended up the way she did.
  • Hell-Bent for Leather: Wears a leather jacket (despite living in Texas).
  • Highwaywoman: Survived as one of these for a time after she ran away from home.
  • The Hunter Becomes the Hunted: Liz and Thomas are being hunted by the Flash Gitz, who are trying to collect the bounties on their heads.
  • Kick the Son of a Bitch: Is not above hitting her enemies while they are lying unconscious in a pool of their own vomit. But her enemies are usually people who deserve it.
  • Knife Nut: Carries a lot of knives and loves when she gets to use them.
  • Price on Their Head: After killing Kenny Schlick, the Crag has put a bounty on Thomas and Liz’s heads. Fortunately, the Crag doesn’t know who they are other than, essentially "two people, a man and a woman, frequently seen around Bucket Town."
  • Silly Rabbit, Idealism Is for Kids!!: She absolutely thinks it is.
  • The Sociopath: Her character profile outright says that she’s a borderline case, and she does show many tendencies.
  • Stealth Expert: Is more than capable of scouting out enemy bases without being detected.
  • Walking Armory: About as guilty of this trope as Thomas is.
  • Weapon of Choice: Her knives.

    Thomas/Aiden Valker 

    Virgil Wakes (Real Name: Orson Derly) 
The Dashing Gunslinger.

    Companion: D1-CK 

Inactive Player Characters

    open/close all folders 

    Andrew Hagan 
  • Dark and Troubled Past: Family troubles from the past, living through an atomic war, two hundred years walking through Hell, endless memories of better days and constantly fighting for your life will give you a Troubled Past.
  • Drowning My Sorrows: Played straight to a small extent. Hagan will drink if it's on hand and prefers alcohol to anything else but he will not go out of his way for it. He does drinks to forget though it rarely works.
  • Mangst: Hagan is most commonly thinking of his past when alone and he doesn't bother other people with it. Aside from the occasional slip when talking he keeps both his past and his feelings to himself.
  • Neutral Evil
  • Rebel Leader: Hagan served as one during the RP "All Ends in Time."
  • The Woobie:
  • To Absent Friends: Hagan does this when alone though not just to his friends, also his family and what the world used to be.
  • Who Wants to Live Forever?: Played straight. Hagan feels very depressed and has on many occasions attempted suicide, however he cannot bring himself to do it. His inability to end his own life only serves to depress him further.

    Betty Brown 
  • Alliterative Name
  • Beware the Nice Ones: While usually a kind and well-meaning woman, she has been known to bash heads in with a crowbar when pushed too far.
  • Dumb Blonde: Betty Brown. How she managed to survive this long in the wastes, I have no idea. Her beauty must have helped though. Hrm....
  • Lawful Evil
  • Sweater Girl: Betty started out as one of these, but has since changed outfits.

    Black John 
After his exile from his home in Seattle, Black John wandered the wastes. His exploits include joining a tribe of cultists, a raider gang, killing a Texas Ranger, and quoting from his tattered copy of The Bible.

Associated Tropes

    Buck Hauser 
A drifting bounty hunter (He calls himself a "cleaner") that fled his home after amassing some hefty gambling debts, he's in Bucket Town unsure of what his future holds.

Associated Tropes

  • Badass Mustache: Buck sports a magnificent golden 'stache to scare the shit out of his enemies. (Could also be a Porn Stache depending on your point of view.)
  • Bounty Hunter: One of Buck's many means of income.
  • Cowboy: Although not an actual cowboy, he dresses a helluva lot like one.
  • The Drifter: Evading debt collectors and hitmen causes Buck to move around alot.
  • Good Ol' Boy: Buck is from south Alabama, evident by his thick accent.
  • Jerk with a Heart of Gold: Despite being a racist gun for hire, Buck has a family back east, which he kicks himself over for not being better to. He also has a soft spot for children thanks to his 7 year old daughter.
  • Professional Gambler: A fairly proficient card player, surprisingly.
  • Retired Outlaw: Buck used to rob trade caravans earlier in his life; before being caught. Afterwards, he was sent to a labor camp for 10 years, which made him give up his criminal ways. Mosty.
  • Shout-Out: Buck is mainly influenced by real life Wild West heroes; chief among these are Tom Horn, Wild Bill, and Doc Holliday. He's also inspired visually by the Spaghetti Western hero Sartana, played by Gianni Garko.
  • Smokingis Cool: Although he rarely gets the chance to smoke, one of the only thing that can mellow him out is a drag on a cigar.

    Caleb Wolff 
The original Tribal, born of a proud warrior people descended from Force Recon Marines and refugees from the Resource Wars (including a few Israelis). A renowned hunter in his tribe's territory, he hangs around the Bucket Town area with the other ne'er-do-wells, supplying the brute power for many scavenging runs. Tall, burly and ruthless, he's not really the type you want to get on the bad side of.

Associated Tropes

  • Bar Brawl: Took part in clearing one out in the site's inaugural event.
  • Beard of Barbarism: Caleb rarely shaves or bathes. This leads to some impressive facial hair, but only makes him seem less approachable.
  • BFG: He carries a chain-feed machinegun as a primary weapon. It has a habit of jamming, but is still counted among the most powerful weapons on the site.
  • Braids of Barbarism: He keeps his hair in dreadlocks.
  • Cool Sword: Actually, two cool swords. Rarely uses both at the same time though.
  • Fight Scene: Expect at least one severely violent fight per thread he's present in.
  • Finishing Stomp: His tribe teaches its warriors to end fights by crushing the victim's skull or throat with a stomping attack.
  • Good Old Fisticuffs: Played straight and subverted. His fighting style is based solidly in Krav Maga, Muay Boran and the LINE Combat System, and he frequently chooses the path of the Combat Pragmatist, but is quick enough to pull off the occasional flashy Superman Punch or flying knee.
  • Handguns: His sidearm is a 10mm Auto pistol. It should be noted that the 10mm Auto round was designed to outperform the .357 Magnum round.
  • Neck Snap: He's pulled this off once or twice. Probably more. He is 6' 4" and 245lbs though.
  • Power Fist: A weapon of last resort, Caleb wears impact-protective motorcycle gloves. Wouldn't be too bad if he wasn't so fond of punching people in the throat.
  • Proud Warrior Race Guy: As mentioned above, his tribe are warriors through and through, and their lineage can be traced back to a platoon of Force Recon Marines.
  • Scary Black Man: Scary Mixed Race Man.

    Cattiebrie 

    Darrel Cohen 

    Eli Toppins II 
A Rancher kid, born an outcast, the only one that understood him was his father who had the same spark of genius with him. However, he had conflicted with many members of his family, the most agressive was with his brother. After a barn fire had been caused the a cool night to be a dark terror, his mother was trapped beneath the flaming debris. Eli tried to save his mother but was burnt severely, and a strange voice in the back of his head told him to save himself and doom his mother so he did. He was blamed for not saving his mother, ever more the outcast he ranaway to become a master of manipulation while trying to master his insanity.

Associated Tropes:

  • Badass Bookworm: You think insane people don't read or educate themselves. Whenever having the free time, Eli reads books about the Old World and seeks to enlighten himself as to find things that can change people's life. For Good and For Worse, though.
  • Evil Is Sexy: His green eyes have such depth, his face is rather handsome and untouched unlike his torso which is morphed and melted. But hey, he is still sexy with those eyes staring straight through your soul
  • Insanity Equals Violence: With a annoying voice yelling at you to kill or murder or to do other vile things. You don't think he won't straight up kill you and or savagely mutilate you.
  • Farm Boy: He was born into a Ranching Family that hated him, but he still learned how to dissect, to butcher, and to cook somewhat.
  • Kill It with Fire: He hates fire, but that doesn't mean he won't burn you in some weird way of symbolism.
  • Choatic Neutral: He's not evil, nor is he good. He looks after anyone who can be of use to him, or anyone who can stroke his ego.
  • The Charmer: He does rely on his charms to make sure he stays alive by the end of his ventures in the dark world of Fallout.

    Jackal/Liam Rourke 
A Ghoulified survivor and veteran of the Great War. Originally a nice man with marriage prospects, and a reserve police officer, he held a PhD in Mechanical Engineering obtained in his native Ireland. He would go on to legally surrender his Irish Citizenship and serve in the US Army Special Forces. He took part in several events in the setting background, including the Anchorage Liberation and attacks on Mainland China. He worked in a Power Plant when not on the front, and that was where he took shelter from the bombs. The combined radiation of the bombs and the damaged reactor mutated him into a Glowing Ghoul, the trauma of which only magnified the trauma of his time in the War - in which he committed acts tantamount to terrorism against the Chinese. Now, like many others, he walks the wastes, doing whatever he can to survive.

Associated Tropes:

  • Badass Bookworm: He graduated with an Engineering P.Hd back in Ireland. Considering that most people can't even read in the Fallout timeline, this makes him possibly one of the most educated, if the only, PC on the site.
  • Bad Ass Grandpa
  • Becoming the Mask: While Liam is in fact the sentient, conscious entity in Jackal's head, the violent, animalistic, subconscious undercurrents of his mind tend to have control more often than not.
  • Chaotic Evil: Of the Animal Cunning variety. In his own mind, he's the ultimate predator, showing total disregard for life in general and is endowed with near superhuman intelligence, great physical prowess and over two centuries of survival and combat experience. He takes what he wants, when he wants, and he'll cut the throat of anyone who tries to stop him.
  • Cursed with Awesome: He's a Glowing Ghoul. That means that he can cook you from the inside out, but, that also means that he gives people cancer when they stand next to him for too long.
  • Dark and Troubled Past: Even before the Apocalypse, Jackal did some damned distasteful things in the name of his adopted homeland.
  • Disproportionate Retribution: All that happened was the guy coughed while he and Jackal were fishing. Jackal proceeded to beat the man senseless.
  • Evil Makes You Ugly: While it was technically the radiation that turned him into a peeling-skinned mutant, Jackal's Chaotic Evil is what makes him really repulsive.
  • Game Face: Jackal occasionally glows - eyes included - during fights.
  • Grumpy Old Man: Jackal has been around the block. He saw the world before the bombs fell. He knows how far things have fallen. And now he's here to bitch about it.
  • Hair-Trigger Temper: He'll seem quite happy one minute, then at no notice, reach across the table and slice a person's throat for having an annoying voice.
  • Heroic BSoD: Word of God states it involves a thermobaric weapon in his Back Story.
  • Immortality
  • Insane Equals Violent: Played straight. In a world without antipsychotics, Jackal is blood thirsty, aggressive, ruthless and calculating.
  • Light Is Not Good: A painfully literal case. Jackal is a source of light, but is far and above the most twisted character on-site. The light is usually portrayed as menacing anyway, silhouetting his bones and so on.
  • Living Forever Is Awesome: Contrary to other Ghoul characters, Jackal is quite happy to live forever as the world goes to toss around him. Despite being a borderline nihilist, he considers himself a God Among Men for having survived radiation poisoning that should have killed him several times over.
  • Manly Tears: Despite what his writer thinks, Jackal sheds a whole lot of these after Ellis dies.
    • I said unmanly, damnit!
  • Murder Is the Best Solution: What's worse is, he's usually more than aware of the other, more effective, more rational solutions. Removing the problem with a generous helping of violence just relieves the stress of the situation better.
  • Names to Run Away from Really Fast: Jackal - not a terrorist or assassin in this case. A predator picking the bones of the world - a title his not-so-subconscious picked for itself when it felt he was no longer human (long story).
  • Neck Snap: Jackal loves severing spinal cords like this. Justified, he is a Special Forces veteran, and in pretty good shape.
  • Odd Friendship: Ellis Colbeck was the only character Jackal gets along with. Everyone else, he hates beyond all reason. And then Ellis died.
  • Screw Politeness, I'm a Senior!: Jackal doesn't care about your opinions. You don't even have a degree.
  • Shout-Out: While most go out to various Clint Eastwood films, he also makes nods to Rambo, the Hunted, occasionally the Joker, and others.
  • Sociopathic Soldier: While he fits the Shell-Shocked Veteran variety most closely, he has an unhealthy amount Ax-Crazy heaped on top for good measure.
  • The Dreaded: Twisted and sadistic to the point where he even disturbed another user. Has killed at least one victim by pinning them down and delivering a fatal dose of radiation.
  • Violent Glaswegian : Jackal, the Irish ghoul who's former American spec-ops and has a violent temper. He killed a man just because he was having a bad day and said man annoyed him. Doesn't help that the person who writes him is a real life Violent Glaswegian.

    Lucy Littlething 
The Kid-Appeal Character of The Wastes, Lucy is 10 years old and the leader of a now mostly dead "Revised Girlscouts of America." She is a genius (having a 10 in intelligence, higher then most characters and NPC's) She is a former slavegirl having stabbed her former owner in her escape (he was believed dead until recently) Lucy also has an enemy in the Mt Rushmore Patriots, a group of national guard remnants from North Dakota (outside the area of influence for the game's setting)

Associated Tropes:

  • Child Prodigy: Lucy's parents were genius vault-dweller scientists and takes after them. Often this manifests into adults not believeing her much to their peril.
  • Competence Zone (subverted) Lucy is clearly outside the competence zone of the RP and as such her storylines come across as highly unbelievable at times. The purpose of this is (according to her player) to highlight how morally bankrupt the world in which she lives is
  • Deliberately Cute Child: In Lucy's case this can be a bad thing as she is wandering around with little or no supervision. With a charisma of 8 (possibly the highest in any current character) many people she encounters would love to keep her... suggesting this triggers her Berserk Button and results in their immediate death
  • MacGyvering: Having no melee combat skills and only a BB Gun for a weapon Lucy relies heavily on this, to a point where her player refers to her as "Lolita MacGyver"
  • Omnidisciplinary Scientist; Lucy has no field of study, she simply reads and knows a lot. Se changes from psychology, forensics, robotics and engineering at the drop of a hat.
  • Scout-Out: (Semi subverted) A rare example of using the actual trademarked version of the scouts down to authentic 1950's era uniforms, the same Scout's Oath (with a few changes to reflect the wasteland's environment.

    Max Gersten 
A ghoul doctor and psychopathic madman, Max was originally the son of an influential Austrian socialite, and thus, was born into great wealth. However, the years have not been kind to him, (nor he to them) and he has grown into a stagnant beast since the bombs dropped. Often prone to fits of violence and dance, he is truly an oddity in the desolate wastes.

Associated Tropes:

  • Blood Knight: Max loves to harm, maim and kill things, not for any particular reason, as he often becomes bored or too "goody goody" on his downtime.
  • Death by Irony: Max overdosed on his beloved Handlebar Mustard in the middle of a showdown.
  • Eat the Dog: Max has a disturbing habit of tracking down and eating dogs in and around Bucket Town, for really no reason other than he's hungry and dogs are close enough to other edible animals.
  • Funetik Aksent: Max is sometimes written with an intrusive German accent, it really depends on the author's commitment beyond replacing "the" with "ze"
  • Gentleman Adventurer: Max somewhat fits this trope as he was once (and still believes) that he is a gentleman, and he gets in adventures!
  • For the Evulz: Max is not a likable person, as he often commits random acts of violence for little to no reason. He once firebombed a caravan out of sheer boredom.
  • Psychopathic Manchild: The defining trope for Max, he often displays acts of unprovoked violence, vulgarity, and generally annoying the hell out of others.
  • Shout-Out: Max is mainly a shout out to Max William's character Gunter Vogler in the TV series Bullet In The Face, right down to his erratic behavior, irrational love of violence, pre-war appearance and German accent. He also is heavily inspired by the Joker and Angel Eyes from The Good The Bad and The Ugly.
  • Worst Aid: Max often forgets about patients mid-surgery, botches procedures, and sometimes refuses treatment outright.

    Orion Keagan/Scorpio & Sam Duncan 
  • Badass Longcoat: Orion wears what can only best be described as a modified duster. I say "modified" as it has no riding slit in the back.
  • Bad Dreams: Orion's dreams are... obviously metaphorical, violent, chilling, and in short, utterly disturbing.
  • Chaotic Neutral: Orion once more. You almost never know what he's going to do next, but you can be damn sure that it has to do with his survival... or if he just feels like it.
  • Catchphrase: Sam uses "Trust me. I'm a Doctor.", and uses it both comically and psychotically.
  • Combat Medic: Sam very much so. Sam can fix up anything from a small fracture to a gaping gash as well as a variety of other physical injuries. He also has the strength and ability to take on at least one enemy in hand-to-hand combat (with or without a weapon).
  • Darkand Troubled Past: Detatched mother, abusive father who expected more out of the both of them than was humanly possible. His father killed his mother in a particularly gruesome way as Orion watched.
  • Journey to the Center of the Mind: Scorpio did this to Orion when asked about Orion's memory.
  • Laser-Guided Amnesia: Orion. Attribute III to be specific. He has no memory of largely the past several years.
  • Real Name as an Alias: Orion introduces himself (when forced to) as Keagan, his last name as opposed to his first name.
  • Scars Are Forever: Let's count the ones Orion has: Large vertical scar on the left side of his face; claw marks on his chest; multiple smaller scars scattered across his body; numerous old bullet scars. ''"We all bear scars of our past. The only difference is wheter or not we choose to hide them, or wear them openly. Each on has a different meaning. Some may mean another story to tell your friends over a drink, some may have no meaning; their stories lost with the passage of time. Then there are some who's meanings are more dark and sinister. These are the ones

    Patrick “Pariah” Graves 
The black sheep of a long family line that extends to before the bombs fell, Patrick left his hometown of Chicago in search of his own destiny. Patrick is a classy and charming conman, willing to steal the food from your plate and split it with the less fortunate. Of course his sticky fingers often land him in a number of sticky situations.

Associated Tropes

  • Call-Back: While scavenging, Patrick stumbles across the same building Black John killed two people in. They're still there.
  • Chaotic Neutral: Patrick doesn't care about "morality", but is by no means a bad person.
  • Chick Magnet: Patrick has attracted a lot of female attention over the years.
  • Chivalrous Pervert: While Patrick wouldn't turn down a chance to get laid, he won't sleep with women who are emotionally damaged or otherwise not thinking clearly enough to make a conscious decision.
  • Deadpan Snarker
  • Fighting Irish: Patrick was taught the art of "Irish Boxing" by his brothers, and demonstrates his fighting prowess by taking down a man much larger than him.
  • Five-Finger Discount: Patrick is no stranger to pickpocketing.
  • Flashback: Patrick seems to have them often.
  • Functional Addict: Patrick is addicted to Mentats, but has not let that slow him down, much to his own surprise.
  • Just Like Robin Hood: Patrick prides himself on being as civil and classy as possible, even in the face of being caught. He even gives away some of his loot to people who are less fortunate.
  • Outlaw Couple: Despite not technically being a couple, Patrick and Kelly Capozzi certainly make a good example, complete with Belligerent Sexual Tension. Patrick himself considered having a relationship with her, although he doubts it could work in the long run.
  • Sharp-Dressed Man: Patrick wears as classy a suit as one can get in the wasteland, and even modified it to conceal stolen goods.
  • Shout-Out: Patrick's appearance (and occasional tendency to be sarcastic) is based on professional wrestler CM Punk
  • Sticky Fingers

    Stephen La Valley 
A former Blue Blood Knight (the forums equivalent to a knight in a feudal hierarchy) Stephen was born in a lap of luxury, compared to most player characters. From an early age, he was both tutored in pre-war subjects such as Math, History, and more. He was also taught how to fight and how to lead soldiers in battle, something he found that he was rather good at. Since the age of twenty, he has been fighting in near constant skirmishes with other Blue Blood Knights in the name of his lord. However, after being knocked and left the Sole Survivor of his own detachment (although allowing other troops to escape the carnage), Stephen now is forced to wander through the wastes looking for something else to attach to.

  • Blue Blood: Stephen was born into a family of Wasteland Aristocrats. His family also owned an entire village (albiet a small village) and had enough spare income to be able to afford tutors for Stephen when he was growing up.
  • Honor Before Reason: Very much so. The reason Stephen entered the campaign that set off his whole Player Character history off was because he felt that he was obliged to go, if only so then he wouldn't seem weak in front of other knights and lords.
  • Mook Lieutenant: Was originally one of these. Then he lost the men that he was commanding due to being forced to take a Last Stand with.
  • Officer and a Gentleman: Attempts to be one of these. It works, considering that he cares for his men. But, then again, he also did follow a certain order that got everybody but him enslaved or killed.
  • Sole Survivor: He was the only survivor of his own small group of soldiers not to be killed or dragged off into slavery.

    Steven Tucker 
A Ghoulified survivor of the Great War. Originally, Steven was a model citizen of the Southern United States as well as a civilian scientist holding a degree in the physical sciences. However, his company went under, and he briefly took a job selling door-to-door in his local community, where his generally stand-up nature served him well. Then there was an increased push for troops, and Steven was trained as a medic and sent to Anchorage against his will. After serving in a field hospital in Anchorage, he came home. Just in time for the nuclear holocaust, it turns out. He fled with his neighbors into the sewers, where radiation sickness and lack of food caused the people to degenerate into savages. Steven escaped, and since then has been wandering the wastes, keeping a journal of everything he does.

Associated Tropes:

  • Age Without Youth
  • Awesomeness by Analysis: This is how Steven fights.
  • Badass Bookworm: Before the war, Steven ran a small company using his college education in general sciences while crusading for temperance on the side. After the war, he's had 200 years of survival experience, journals everything he does, and uses a monkey wrench to hit pressure points.
  • Bad Ass Grandpa
  • Combat Medic: Steven did this before the Great War.
  • Dark and Troubled Past: Averted up until the Great War. Steven lived a fairly cozy life up until he was forced to go to Anchorage and when the Great War happened. After that, and after watching his insane neighbors tear each other apart, his life has really gone down the crapper.
  • Drowning My Sorrows: Averted. Steven does NOT drink, even in his deepest moments of despair.
  • Lawful Good
  • Martial Arts and Crafts: Steven's medical knowledge allows him to turn an opponent's body against him via pressure points and locks.
  • Martial Pacifist: Steven prefers negotiation and rarely, if ever, wants to fight, but he WILL mop the floor with you if you make him.
  • Shout-Out: Steven's journal is a shoutout to Isherwood Williams from Earth Abides during his earlier years.
  • Technical Pacifist: Steven has an aversion to fighting and killing, which is why he didn't want to go to Anchorage, but he has killed before. Never lightly, of course.
  • Who Wants to Live Forever?: Steven is frequently depressed from losing all his friends to atomic destruction, watching them tear each other apart in the sewers where he took shelter, and seeing the total dissolution of morals in the world.

    Suvarna Vishnavi 
A slightly amoral chemist descended from Vault 15's resident pharmacist; Suvarna craves a life of luxury and deference from others.

  • Woman in White: Suvarna channels Lawrence of Arabia with the addition of white opera gloves and a veil.
  • Kill It with Fire: Suvarna doesn't pretend to know how to fight, but she can make firebombs with household chemicals!
  • Sesquipedalian Loquaciousness: Telling people they're ignorant peasants can get you killed. It's perfectly fair to make them feel like ignorant peasants with a fancy Vault-descended education, and Suvarna does.

    Ullic 

    Whitney Kadzierski 
A jaded gang enforcer in the seedier side of Bucket Town, Whitney was once a member of the good-natured Salivators, an army of humanitarians that helped the downtrodden of the wasteland before having a change of heart and deserting. He spends most of his days lounging around the gang's headquarters smoking and doing odd jobs for his boss and best friend Kingston.

    Zachary A. Sieger 
Originally from the Great Plains Wasteland. The son of a rich bighorner rancher. His parents were killed by raiders. He went on to become a successful bar fighter and then a lawbringer. He heard about the Southern Wastes and decided to bring law to the wastes. He met a crazy man that claimed to be the heir to Nuka-Cola. He also befriended a dog named Lassie.

Associated Tropes:

  • Farm Boy: Zachary grew up on a ranch and is destined for greatness.
  • The Gunslinger: Zachary was taught by his father to shoot.
  • Cowboy: Zachary dresses like a cowboy and ranched during his teenage years.
  • Rancher: He once lived on a ranch.
  • Lawful Good: Zachary's mom taught him from the Bible and he took it to heart.
  • Mysterious Middle Initial: Zachary "A" Sieger.

Non-player Characters

    Father Gerade 
Both the former priest and town leader of Buckettown, the sites resident mascot town, Father Gerade was elected peacefully into Buckettown during the first site-wide event. After a few other event missions to improve Buckettown, some of which never got off the ground, two users built a small army and overthrew Gerade. However, Father Gerade is currently hiding out somewhere that the PC's don't know. An NPC that basically has a divisive deal going on, his fans and haters are basically half and half of the sites membership.

Associated Tropes

  • Authority Equals Asskicking: Inverted. Father Gerade was a rather old and frail man, who only carried around a farmers handheld sychte for protection. He relied mainly on his guards to do work for him, rarely coming out of his church unless hes needed.
  • Preacher Man: Before becoming leader of the mayor of Bucketown, and during his reign of Buckettown, Father Gerade served the towns local spiritual leader. Or, if some membersinterpretation is to believed that Father Gerade is more like a....
  • Sinister Minister: Some members, including the troper/member of The Wastes that edited this section, believe that Father Gerade was running Buckettown to the ground; running the place as his own theocracy.
  • Sequel Hook: C’mon. He's out there somewhere in the Wastes. He's BOUND to come back, either through PC means or through a event on the site.

    Frank Corrotto 
A mysterious “businessman” who emerged as one of Bucket Town’s three mayoral candidates. Very obviously the head of an extensive criminal organization, Corrotto campaigned on the platform of making those who supported him very, very rich if he won. Eventually, Frank flew too close to the sun and was abducted by a group of his rival’s supporters, never to bee seen again.

Associated Tropes

  • Authority Equals Asskicking: Subverted. When confronted in his mansion, he was subject to a brutal, judicious ass beating at the hands of Caleb Wolff without putting up a fight.
  • The Don: Played straight.
  • One-Shot Character: Involved in the site’s first event, but was never seen again after its conclusion.

    Roy 
A hulking gladiator-turned-enforcer-turned-raider-turned-lawman, Roy has lived something of a storied life. As the de facto sheriff of Bucket Town, it's his job to enforce the peace while acting as the muscle for the Council and their agenda.

Associated Tropes

  • Ascended Extra: Roy was first introduced to the site as "Frank Corrotto's hulking enforcer."
  • Authority Equals Asskicking: Played straight. Roy is a former pit fighter and is not afraid to get his hands dirty when it comes to enforcing the law. For instance, he once beat of group of evil scientists to death using their own computer monitors.
  • The Brute: Whether or not he is really evil is all up to how you view things, however Roy is a giant and a born fighter who hasn't shown signs of going soft yet.
  • Killer Cop: Roy has an old fashioned sense of justice, in that he usually shoots (or rather bludgeons) and asks questions later. He has a reputation of sending assassins to deal with more "problem" types and is rumored to have his own private death squad to carry out his whim.
  • Recruiting the Criminal: Let's not forget Roy was a raider and mob enforcer before he was sheriff.

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