Classic Timeline: 1 | 2, 3, 4/F/Final
Classic Subseries: Masou Kishin | Compati Hero Series
Alpha Saga: Alpha/Shin/Super Hero Sakusen | Alpha Gaiden | 2nd Alpha | 3rd Alpha
Compact Series: Compact 2/Impact | Compact 3 | MX
Z Saga: Z | 2nd Z | 3rd Z | Walking Spoilers
Nintendo Handheld Series: A | R | D | J | W | K | L | UX | BX
VTX Trilogy: V | X | T
Other Standalones: 64 | GC | NEO | OE | X-Ω | DD | 30
Original Generation Saga: Steel Dragon Battle Group | Earth Federation | Enemy Factions | Civilians and Walking Spoilers | Endless Frontier
This character sheet comprises of pilots, battleship captains and supporting characters who are part of the Steel Dragon Battle Group and make their appearance exclusively throughout the Super Robot Wars: Original Generation series.
The "Steel Dragon Battle Group" (Kouryuu Sentai; officially named in the Second Original Generation) are the collective protagonists of Super Robot Wars Original Generation. Although there are multiple characters from many different games appearing in this group, those listed here are the ones who debut exclusively in Original Generation Continuity.
- Badass Army: Officially they're known as the "1st Independent Special Squad" of the "Earth Federation Army", and are comprised of the best squadrons of Humongous Mecha on the planet. They have been involved in (and won) pretty much every major conflict involving Earth and nearby planets/dimensions over the past few years, and some of their numbers have been around long before even that.
- Bunny-Ears Lawyer: All members have their special quirks, which most of the time are ignored or go largely unnoticed, but as a fighting force they are the best of the best. Only Jerkass officals of the Earth Federation try to enforce more discipline on them.
- The Dreaded: According to Selena Recital, she'd prefer not to engage the group in "La Gias" during the events of Dark Prison, given their extensive campaign success and combat record.
- Leitmotif: Until Original Generations, certain characters didn't have designated theme songs. "Born to Fight" and "Rail to the Dangerzone" were the available defaults.
- Meaningful Name: "Kouryuu" is derived from the callsigns of the Hagane ("Steel 2") and Hiryu Custom ("Dragon 3") battleships. "Steel" and "dragon" in Japanese are koutetsu and ryuu, respectively, hence kouryuu.
- Properly Paranoid: In the Second Original Generation, the crew of the Hagane becomes this while Ing Egret is staying with them. They have him thoroughly analyzed as to whether he is Brainwashed or a spy, but nothing comes of it. Justified as he was found in the middle of a wreckage in the Pacific Ocean.
- Seen It All: Extraterrestrials, Alternate Universes, ancient Humongous Mecha, double-crossings, former enemies-turned-allies, Artificial Humans, Eldritch Abominations, etc...The group has been through a lot, so it comes as no surprise almost all of them show this trope from time-to-time, particularly members who have been around since the first game. Naturally Lampshaded by newcomers.(Paraphrased)Arado Balanga: "Wait a minute: you're saying you want me to join your team?! We were enemies a few days ago!"Ryusei Date: "Eh, it's no big deal. This sort of thing has happened to us before."
- True Companions: Not one of their own is ever left behind, if it can be helped.
- We Do the Impossible: Do you need a team to infiltrate a massive enemy space base, fight through armies of mechs, destroy powerful, never-seen-before, planet-destroying super weapons, under a ridiculous deadline, survive all that, and then fight another bunch of super-robots also attempting to destroy the world just a few minutes after that? These guys will not only get all that done, they've done it multiple times before already.
The lifetime partner of Sanger Zonvolt, Elzam von Branstein is the Aloof Big Brother of Raidiese F. Branstein. He hails from the esteemed Branstein family, Happily Married and a Supreme Chef. Elzam debuts in Original Generation, but it's filled with a Good Bad Bug: due to programming errors, priority for his Leitmotif was given the highest, thus it always overrides any song, even the Final Boss. Banpresto took it as a Running Gag and incorporated this "bug" into subsequent games. Although Elzam's one of the headlining generals of the "Divine Crusaders", with the death of Bian Zoldark, he secretly aids the Earth Federation Army to fight against the invading ""Aerogaters". Following the end of the "L5 Campaign", the Earth Federation Army's offensive at defeating the Aerogaters, he and his crew of the battleship Kurogane vanishes.
Elzam reappears in the sequel, now sporting a pair of glasses, calling himself "Ratsel Feinschmecker" (erroneously translated by Inspector Vigagi as "Mysterious Gourmet"). Once again, he and the Kurogane crew operate and support the Earth Federation Army in secret. To prove "Real Men Ride Each Other", Ratsel's new Mid-Season Upgrade received when liberating the Tesla-Leicht Institute can turn into a horse and have Sanger's own Mid-Season Upgrade mount it (no, REALLY).
His debut was popular enough to warrant him a place in the Super Robot Wars Alpha series, despite appearing first in Original Generation as his Ratsel persona (which is also the persona's debut), though he did exist in the background of Alpha and the earlier, yet obscure Super Robot Spirits. Still, his first on-screen appearance is in Original Generation, thus he's placed in this category.
Elzam pilots a variety of machines, such as a Guarlion and Huckebein MK III, all painted with black/red/gold colors and called "Trombe", after his black stallion. His definitive mecha is the Dynamic General Guardian "Aussenseiter" (German for "outsider", or less literally, "dark horse"). He embodies these tropes:
- Ace Pilot: A former member of the "Aggressors" (including him, Sanger, Kai Kitamura and Gilliam Yeager), a group that had the first use of a Humongous Mecha In-Universe. To date, Elzam is still one of the best pilots in the world. Even without upgrading his units, by skill and stats alone he dodges like crazy, has high accuracy and critical ratings, can move farther, shoot further, and hit harder than most other pilots. And that's not even getting to his Combination Attack with his best friend, which is usually the second most powerful attack in the games he appears in.
- Ace Custom
- A Huckebein MK II, Huckebein MK III and a Guarlion Custom, all of them following his black/red/gold coloring motif. Although specially designed by Bian for him to use, the Aussenseiter qualifies more as a Super Prototype.
- Exclusively in The Inspectors, the Animated Adaptation of Original Generation 2, Ratsel uses the "GuarBein" MK III (basically a Huckebein MK III outfitted with parts from his old Guarlion Custom) before receiving the Aussenseiter.
- A Father to His Men: He even cooks for them. As a result, the crew of the Kurogane is fiercely loyal to him.
- Almighty Janitor: Despite having been generals, owning their own battleship, and being two of the best and most experienced pilots in the fleet, Ratsel and Sanger cannot officially assume any leadership roles due to their status as rebels and outlaws. They graciously pass field command to the likes of Kyosuke, but will frequently attend high level meetings to discuss strategy with the other officers.
- Aloof Big Brother
- As Elzam, he's very good at concealing his emotions, which causes his brother to misunderstand him. His Ratsel persona drops this trope, to the point of being goofy.
- It's possible he adopted the "Ratsel" personality as a means to move away from this trope.
- Arch-Enemy: Archibald Grims for Ratsel
- Art Evolution: Evident in the Cool Shades he wears as Ratsel - while they were oblong in the games, they become hexagonal in The Inspectors.
- Badass Cape: Aussenseiter has one; in the "Sturm Angriff" attack for Original Generations, the cape is thrown at an enemy to conceal its vision before being blasted to shreds. During the "Earth Cradle" event in The Inspectors, the cape is used as an Attack Reflector.
- Bash Brothers: It's a good idea to be part of the good guys' side just to avoid opposing Ratsel and Sanger. Enemies are unlikely to survive their Combination Attack.
- BGM Override/ Musicalis Interruptus
- His trademark; in fact, the Second Original Generation makes it clear players cannot change his default BGM to anything else. However, the games Downplayed this as Ratsel is unable to override certain Leitmotifs such as "Despair", "Twin Icon" and "Ultra One", as well as the orchestrated version of "Destinies" and the vocal versions of "Victory", "Skill" and "Wings of the Legend".
- Amusingly, the first music track Ratsel was unable to override was because an enemy from the Anime Go Shogun was playing "The Blue Danube" with gigantic external speakers mounted on the ship.
- Big Damn Heroes: His debut as Ratsel is basically doing this to the "Project Terrestial Dream" crew in Original Generation 2; he also did this earlier in Alpha 2 for whomever is the protagonist in Scenario 31.
- Canon Immigrant: From Original Generation to Alpha. Interestingly, he exists (sort of) before Original Generation, appearing in supplemental materials to Super Hero Sakusen ("Super Hero Operations"). While not directly named, Raidiese recognizes the emblem on a passing-by black mecha as the Branstein family crest. The same applies to the Aussenseiter - it does not appear in Alpha 2, but winds up as Ratsel's machine for the Alpha 3 finale.
- Captain Ersatz: The Kurogane to the "Gotengo"; naturally, the character himself was created to fill one of the obvious casting holes in the first game (see below).
- Char Clone
- Primarily more of the Trope Maker mentor persona, Quattro Bajeena. He even gives a Shout-Out to Quattro by stating he's "Ratsel Feinschmeker: no more, no less". He also possesses similarities with Lu Bu, with whom he shares his voice with.
- The comparisons continue when Tetsu Inada also voices another Quattro Expy, Harry Ord; in fact, one of Ratsel's "Gespenst Kick" quotes is Ord's Kiai.
- Chef of Iron: A master cook and one of the best pilots in the fleet.
- Combination Attack: Tatsumaki Zankantou ("Tornado Battleship-Cleaving Blade")
- Cool Horse: His black stallion Trombe back on his home colony of "Elpis".
- Demoted to Extra: ... Sort of. When he appeared as a Guest Fighter for Super Robot Wars 30 (in particular his Alpha self), Ratsel ends up being transported right in the middle of testing the Pferd mode of his Aussenseiter and thus it's locked in that mode and they're stuck as the permanent mount of Sanger's Dygenguar. While he still happily gives his assistance for his friend and fights with all his might, that means he cannot shoot enemies down with Aussenseiter and he's reduced to an extra Spirit Command pool for Sanger.
- Due to the Dead: Temporarily shelves his Ratsel persona (by removing his shades, no less) during Captain Daitetsu Minase's funeral.
- Friendly Sniper: In contrast to his up-close-and-personal best friend, Ratsel's attacks typically involve long-range shooting that don't miss. Also in contrast to his best friend, Ratsel is far more personable and charismatic.
- Gratuitous German: All of the Aussenseiter's attacks are named in German
- Guns Akimbo: Aussenseiter's Dual Wielding "Lanze Kanone" BFGs
- The Gunslinger: Switches between "The Vaporizer" and the "The Woo", especially in the Second Original Generation. Little bits of Gun Kata are also thrown in.
- Heterosexual Life-Partners: Bordering on Ho Yay; the fact he spends so much time with Sanger has caused this to be a Running Gag among fans. The end credits of episode 15 in The Inspectors feature him wearing a Speedo.
- I Call It "Vera": Any machine he uses are always designated by him as "Trombe", including the Kurogane, which is the name of his favorite horse.
- Kill the Ones You Love, Shoot the Dog: When his wife Cattleya Fujiwara-Branstein was held hostage in a hangar bay on Elpis being pumped with poison gas, the terrorist Archibald Grims threatened to gas the rest of Elpis. Elzam was urged by Cattleya to destroy the hangar bay to prevent the gas from seeping into the rest of the colony. He complied.
- Leitmotif: Most characters have this, but "Trombe!" has reached memetic status due to a bug that causes it to override boss themes.
- Lightning Bruiser: Elzam carries the defensive stats of a super robot pilot, evasion stat of a real robot pilot and a well-balanced offensive stat tailored to ranged attacks. Coupled with the "Genius" pilot skillnote , and his Huckebein MK II "Trombe", Elzam becomes one of the best real robot pilots in the first game. Further augmented in the sequel when he receives the Aussenseiter, which comes with high attack power and armor, alongside mobility that most supers don't usually have and his "Ace Bonus"note .
- Mechanical Horse: Aussenseiter's "Pferd Mode"
- Paper-Thin Disguise: No one knows why he insists on doing this, though the going theory is it's his way of turning over a new leaf. Everybody goes along with it since it's easier to play dumb than it is to explain why a former (and infamous) Divine Crusaders general is working with them.
- Starting a New Life: It seems he's not trying to hide who he is, rather he's trying to project a new image for himself. Elzam had a reputation for being aloof and hard to read, but as "Ratsel", he's much more approachable.
- Real Men Wear Pink: Even with a bare minimum of ingredients, Ratsel can still churn out a world-class gourmet feast.
- Red and Black and Evil All Over: Subverted; began as a villain, but he's squarely built on original intentions of Bian's Divine Crusaders. When he pulls a HeelFace Turn, he disappears soon afterwards, only to he reappear as Ratsel, gets the Aussenseiter, but occasionally winds up playing exceptionally goofy that his brother considers it an embarrassment.
- Supreme Chef: Doubling with Chef of Iron, he's one of the few to be immune to the Gargle Blaster made by Kusuha Mizuha, going so far as to identify every ingredient in the dreaded drink. He also cooks gourmet meals for his men with whatever ingredients are on hand.
- Suspiciously Specific Denial: When Kusuha tried to out him as a relative to Raidiese, Ratsel answered that he's definitely not Raidiese's older brother... before Kusuha could even specify the relationship.
- A Taste of Power: In the prologue scenario of the first Original Generation game for Ryusei's route
- "The Reason You Suck" Speech: Ratsel delivered a rather scathing one to Sleigh on why she didn't get chosen by her dear brother for the main pilot of Project TD's main unit (first Astelion and eventually Altairlion), considering how he's a close friend of Filio: Because Sleigh is too fixated to be the number one. While Ratsel probably just wanted to make sure the direction of Project TD went as Filio envisioned, he had a rather bad timing; Sleigh just beat up Ibis, but Ibis didn't seem to mind, only telling her to go back to Project TD as usual and Sleigh was actually contemplating a Heel Realization. This ends up with Sleigh snapping and deciding that she'll go rogue and join the Neo DC as her way to save Filio.
- Theme Music Power-Up
- "Trombe!" overrides all...except maybe Bundol's "Blue Danube"
- Banpresto seems to be getting a little tired of the glitch as well. "Free Battle Mode" in Original Generation Gaiden allows players to force BGMs on battles, meaning they have the power to (finally) override "Trombe".
- Throwing Your Shield Always Works: Aussenseiter's "Schulterplatte"
Latooni Subota is one of the "Boosted Children" of the "The School", a Federation-funded academy that trained children to become Humongous Mecha pilots. Unfortunately, as the technology was still in its infancy, many were mentally and physically conditioned to handle the stress of piloting. It was so harsh that by the time advances rendered the program obsolete, only three students survived: Latooni was not one of them. During a routine training mission, she was lost in a crash and deemed "killed-in-action" by The School. However, Latooni was found by two Federation fighter pilots, Giado Venerdi and Garnet Sandi, who took her to a hospital and, unable to find any identification other than her designation "Latooni-11", effectively raised her as their daughter and gave her a surname ("Subota" is Russian for "saturday", which falls between "venerdi" (friday) and "sandi" (sunday)). Despite being a child, she's allowed to become a fighter pilot, even placed in the same squad as Giado and Garnet. The rather shy and withdrawn girl responds only to them, but her skills as a pilot more than make up for it.
When assigned to the Hagane battleship, Latooni meets the Ryusei of the "SRX Team". Being around the Ascended Fanboy considerably opens up her personality and loosens her reservations, including a wardrobe change, courtesy of Garnet. Sporting a really cute, frilly dress, she's complemented by many of the crew, furthering her Character Development. After the "Divine Crusaders War", "Divine Crusaders Remnants" attempt to seize the Dukedom of Riksent. Assigned to protect the nation's headstrong and clairvoyent Princess Shine Hausen, Latooni is given the role as a bodyguard. However, the princess is kidnapped by a Federation traitor and taken to Adler Koch, a Mad Scientist who happens to be the former head instructor at The School. With the help of her allies, Latooni saves her new friend, and permanently rids the world of a big source of her early misery. Following the L5 Campaign, Latooni vows to find the rest of the Boosted Children.
In the sequel, Latooni is working alongside Raidiese and Kai as part of the reformed Aggressors. While testing the new Wild Falken, they are attacked by Divine Crusader Remnants and they steal the machine. To her horror, Latooni discovers Arado Balanga and Seolla Schweizer, her former Schoolmates and close friends, are aligned with the Remnants, including their mutual Cool Big Sis Ouka Nagisa. Worse, they are under the influence of Agilla Setme, another ex-School instructor with a penchant for brainwashing. By Original Generation Gaiden, she still continues to serve on the Aggressors, now accompanied by Arado, Seolla and ex-Shadow-Mirror operative Lamia Loveless.
During the onset of the "Sealing War" in the Second Original Generation, Latooni discovers more Boosted Children survived The School than she thought. However, Chienne, Chien and Chiot are not as willing to reform like Arado and Seolla and turn from their new "Gaia Sabers" employer. Although she pities their delusions of being the greatest there is, Latooni is forced to kill them. At the end of the game, Princess Shine offers her a small job of being an Idol Singer for ceremonial purposes in Riksent.
Latooni originally used a generic fighter jet, but is quickly switched out to a spare Gespenst aboard the Hagane as soon as it's available. In Original Generations, she ends up in Ryusei's hand-me-down "Wildraubtier"note . When Riksent is attacked by the "Neo Divine Crusaders" in Original Generation 2, Princess Shine unveils the "Fairlions", a pair of ceremonial mecha she personally commissioned, giving Latooni the Fairlion-S(ilver) to use as her personal unit. By the Second Original Generation, the old Wildraubtier is retooled into the new "Wildraubtier Schnabel", though she can use the Schnabel and Fairlion-S interchangeably.
- Ace Custom: Fairlion-S and Wildraubtier Schnabel
- Ambiguously Bi: While she generally seems very committed to Ryusei and doesn't really have eyes for anyone else, there's a fair bit of "suggestive" content with Shine (see her entry). That said, the tone is very different from her flat-out, textbook affection for Ryusei and is mostly limited to subtext, thus it's hard to say definitively.
- Badass Adorable Gothic Lolita
- The "gothic" part's been Retconned due to Original Generations. To date, Latooni's only worn the outfit when piloting twice. She still wears it off-duty, though.
- The Second Original Generation takes this to new heights: when executing its Combination Attack, the Fairlion-S will switch out her uniform for the outfit, then switch back afterwards. It seems a sense of fashion is a crucial part of the attack.
- Beautiful All Along: To the point her adoptive parents briefly have trouble recognizing her.
- Because You Were Nice to Me: The biggest reason she's attracted to Ryusei is that he got angry on her behalf when Tenzan was belittling her as a former member of The School, calling her a failed experiement.
- Break the Cutie: Until she escapes The School, but even then, boatloads of this re-occurs as School instructors and surviving Boosted Children re-appear in her life.
- Chest Blaster: Fairlion's "Vostok Laser".
- Combination Attack, Dancing Theme: "Royal Heart Breaker".
- Deuteragonist: In Original Generation 2, Latooni can be considered this (co-sharing with Arado) due to The School story-line being the one with the most focus next to the Super Robot Wars Impact plot.
- Distaff Counterpart
- Loosely to Maxmillian Jenius/Sterling, in order to fill the playable roster in the first gamenote . As Characterization Marches On, this trope becomes less evident; the Second Original Generation brings this back a bit, if only because the Wildrauptier Schnabel's strongest attack literally looks like it's lifted frame-for-frame from one of Maximillian's maneuvers in Super Dimension Fortress Macross, straight down to flipping between fighter plane and humanoid mode to stay on her target.
- Somewhat less obvious are parallels to Kamille Bidan: both characters despise conflict and desire some semblance of a peaceful life, are mechanical designers in their spare time and close to women who are forced into a machine that drives them mad; furthermore, the Wildraubtier is the Zeta Gundam with the Serial Numbers Filed Off. The primary difference between them are their personalities: while Kamille is very open about his distate for war, Latooni isn't quite "screaming mad" about it.
- Does This Remind You of Anything?: The scene in Original Generation Gaiden where she helps Ryusei devise a Combination Attack with his teammate Mai Kobaysahi carries undertones of I Want My Beloved to Be Happy.
- Dual Wielding: Wildraubtier Schnabel carries a pair of "Blade Sai".
- Fatal Attractor: Everyone near her always gets into bad situations - her School friends die, Shine gets plugged into the "GEIM System" Brainwashed and Crazy, Seolla gets placed with lots of memory modifications and attacks Latooni and Arado, Rai goes Not So Stoic when facing Archibald and almost gets killed, Ouka pulls a Heroic Sacrifice and Lamia nearly gets Killed Off for Real from the "ODE System". Despite his short time with her, Hugo Medio getting absorbed into the Medius Locus and considered killed-in-action also counts.
- Fragile Speedster: The Fairlion is extremely fragile, as in "generic fighter jet"-fragilenote . However, this is offset by the machine armed with a "Missile Jammer"note , a "Beam Coat" barriernote and can activate "Mirror Image"note . Its "Full Upgrade Bonus" is a 20% increase to mobility, and in Latooni's hands (coupled with her having the "Genius" pilot skill), most enemies wouldn't be able to hit the machine.
- The Glasses Gotta Go: Played straight in the original game, then subverted when Original Generations Retconned it.
- Got Me Doing It: Due to Ryusei's Otakuness, putting her into other mecha will result in her Calling Your Attacks, often with a dash of Hot-Blooded; at present, this has leaked into her attacks for her default mecha. An invoked subversion, however - by The Moon Dwellers, Latooni's doing it on purpose.
- Hero-Worshipper: Of Ryusei, but in her case, it's more of a flat-out crush.
- Iconic Sequel Character/Series Mascot: Although far from the first original character made by Banpresto, Latooni was just an "extra" character to fill in a gap left by the lack of licensed characters. Her contribution to the first game amounts to a single scene in one particular route players aren't required to follow, with no unique unit or dedicated Leitmotif. Nearly a decade later, she has two Ace Customs to her name, two Leitmotifs, one of the most famous attacks in franchise history, and arguably the poster child for the Original Generation concept. While not as franchise-defining as Masaki Andoh, Ryusei, Kusuha or Sanger, Latooni's instantly recognizable to SRW fans.
- Leitmotif: Notably has two - her personal theme, "Brass Sincerity", and "Fairy Dang-Sing" (localized as "Fairy Dancing") when using the Fairlion.
- Mid-Season Upgrade: Goes through a fair number of these. In the first game/Divine Wars, he started in a jet fighter before getting assigned to a Mass-Produced Gespenst, then gets the Wildraubtier when Ryusei upgrades to the R-1. In the second game/Inspector, she gets the Fairlion. In Gaia Savers, the Wildraubtier gets an upgrade that puts it more in line with the Wildfalken and Wildwurger so she can use it when not protecting Princess Shine.
- Nerd Glasses: Before her major Character Development, she wore these; following that, she switches to a pair of glasses.
- Red Oni, Blue Oni: She's the purple (in place of blue) while Shine's red.
- Shout-Out: The Fairlions, Royal Heart Breaker, "W-INK System" and "Fairy Dancing" theme are tributes to the Wink Japanese idol duo. To further the shout, the Second Orginal Generation animation for the Royal Heart Breaker transforms her into a Magic Idol Singer.
- Shrinking Violet: Pre-Character Development
- Spell My Name with an S: Perhaps the worst offender of all originals. Her name's always given in Cyrillic when spelled out in official sources (which does confirm her Russian heritage, at least). The given name is "латунь суббота", which causes another problem since it's MISSING A SYLLABLE (specifically the "i") and is therefore inconsistent with the katakana given. As a result, a number of players have taken to calling her "Latune" (an actual Russian word, as noted below), but many still call her "Latooni" out of inertia and the better katakana match. (The Russian word is actually pronounced with a very soft, barely spoken "ny" sound at the end - so neither side is quite correct, but those that spell it as "Latune" are closer).
- Tempting Fate: Played for laughs, But in her debut chapter, Garnet asks her if she didn't want to die before falling in love. Latooni says she's not interested. Cue Ryuusei, who would be her one-sided crush for most of the OG saga.
- Theme Naming: The Boosted Children classes are all named after metals. "Latune" ("Latooni" is an improper romanization/katakana interpretation) means "brass" in Russian.
- Their mechs also all happen to have the word "Wild" followed by the name of a bird of prey. The funny part being that Latooni's machine was built nearly a year before Arado and Seollas', and as part of an entirely separate project.
- Token Mini-Moe: She was 14 years-old during the first Original Generation and arguably the poster girl of the trope for this Continuity.
- Transforming Mecha: Wildraubtier (Schnabel)
The last active alumnus of the elite Aggressors, Kai is the one who serves consistently with the Earth Federation Army, while his former teammates went about their ways and assist in another capacity. A married man with a daughter, he's commonly known as a "Demon Instructor" for his nasty, but effective methods of training. He's also an acquaintance of "Cry Wolves" commander Albero Est. Currently, he's training the new generation of Aggressors, starting with Latooni and Raidiese, but after Original Generation 2, lets Rai go back to work with the SRX Team, while he drafts Lamia, Arado and Seolla; following the Second Original Generation, he extends the same invitation to Hugo Medio and Aqua Centrum.
In contrast to other veterans, Kai prefers to use the good ol' fashioned mass-produced Gespensts, but is so experienced and skilled he can make it perform on par with an Ace Custom. As of the The Moon Dwellers, Kai uses the new mass-produced Gespenst MK II Custom that can change between 3 different frames (by default, he uses the "Type-N").
- Ace Pilot: Aside from being one of the top pilots in the military, he's one of the Aggressors (who invented mecha combat), to wit Kai does all of it in a lowly Gespenst.
- Ascended Extra: Back in Original Generation, Kai was just a regular military Face, of which either Ryusei or Kyosuke Nanbu ran into occasionally. Like Latooni, Kai is on the roster to fill in an absence of characters who would later appear, with Kyosuke being the field commander of the playable units even though multiple people (including Kai) outranked him. Come Original Generation 2, Kai is effectively the field commander of the entire team, the only active Aggressor in combat (Gilliam is an intelligence officer usually away on his own, while Sanger and Elzam are still technically traitors) and one of the first consistently-appearing characters in the party for this game and Original Generation Gaiden.
- A Father to His Men: By Original Generation Gaiden, Kai is the one of the highest-ranking officers among the cast. As such, he takes the welfare of his soldiers VERY seriously. This attitude earns him the admiration and respect of those under his command, since they appreciate having such a hardened, professional veteran (not to mention a good man) watching out for them.
- Badass Creed: Develops one in the Second Original Generation - one of his combat dialogue when using the Gespenst is "Soku. Ryu. Geki", which translates into "Speed. Flow. Strike." If paraphrased into modern western military parlance, it roughly means "Hit fast. Hit often. Hit hard."
- Badass Normal: While there are plenty of "normal" humans on the roster, Kai stands out because he doesn't have any special abilities/enhancements, access to a Super Prototype or exceptional luck - more importantly, he doesn't need to use a Super Robot, let alone a fancy one-of-a-kind Super Prototype. Just give him a mass-produced Mecha-Mook and some basic weapons, and he's good to go.
- To elaborate, in Original Generation Gaiden, he commandeers a mass-produced Gespenst MK II and goes against a rampaging, AI-controlled "Wendigo" Super Robot... using manual controls, without preset commands. Here's just a demonstration◊ of what he can do◊. In the same game, he gets his own customized version of the semi mass-produced Gespenst MK II with two sets of Plasma Stakes, one for each arm. Most people tend to forget he's a close-quarters combat expert.
- Badass Teacher: One of his main roles is as a trainer for new recruits, and he is very good at it, considering he's one of the guys who invented mecha combat. Even some pilots who have had experience or enhancements stand to learn something from him. Unlike most other mentor types however, he's still a frontline fighter, and can kick ass better than most of his students.
- Colonel Badass: Major, actually, but still fits as he's the highest ranked officer in the Battle Group's mobile forces.
- Cool Old Guy: But not exactly old; he's still in his thirties. Saying he's old, however, is his Berserk Button.
- Establishing Character Moment: It happens somewhat late in the first game, but Kai demolishes a number of Lions while cut off from his allies and submerged in water (thus lowering the performance of his Gespenst). A Show, Don't Tell moment, since it's carried out via Gameplay and Story Integration.
- Drill Sergeant Nasty, Sergeant Rock: He made Masaki stand straight for an hour for misconduct and put Arado through hell in the training simulator. Lampshaded in The Moon Dwellers by Kouta Azuma, who dreads being called in for a "lecture" every time.
- Elite Mook: Kai's initial characterization - a powerful grunt with a Palette Swap Humongous Mecha yet extremely good at kicking ass with the tools he's got. Slowly phased out of him around Original Generation 2 when he was given a secret unit of his own.
- Mecha Expansion Pack: The Gespenst MK II M Custom in the Second Original Generation can interchange between equipment types. Katina Tarask and Russel Bergman's machines share this ability, too.
- Jack of All Stats: Only in the first game; his late appearance in Ryusei's route didn't help the case.
- Lightning Bruiser: Rectified in the sequel and Original Generations. As the middle man of the Aggresors, Kai also has the "Genius" pilot skill and good evasion stats compared to Elzam and Gilliam, with a high defense stat like Sanger's. Unlike his peers, Kai's melee and ranged stats are balanced. Instead, his specialty is to deal high damage in the shortest amount of time, thanks to starting the game with the "Attacker" pilot skillnote and later learning the "Drive" Spirit Commandnote . Finally, Kai is one of the few characters with access to the "Soul" Spirit Command note .
- Leitmotif: "Rushing Dandy"
- Swiss-Army Gun: The Type-N's "F2W Folding Cannon" fires normal beam rounds, but can extend the barrel to fire a Wave-Motion Gun.
- Team Dad: For the new Aggressors or even his fellow alumni.
- Underestimating Badassery: In Original Generation Gaiden, Donna Gallagher thinks she can take Kai's students hostage, assault the military base, and have the Wendigo completely overwhelm Kai while he's using an obsolete machine. Bad idea...
A fighter pilot assigned to the Hiryu Custom battleship, Katina acquires Kyosuke's old Gespenst MK II (and painted it red) after he receives his Alt Eisen. She has two sides to her personality: (excited) angry and REALLY angry. She tends to display an inferiority complex about her piloting skill whenever anyone else is chosen to pilot a unique mecha. Although she winds up using the "R-Gun", she switches back to her good ol' Gespenst by Original Generation 2. Unlike most characters, Katina is one of the more easily-suspicious people among the crews: if the others gladly welcome someone who pulled a HeelFace Turn, she'll likely be the first to say "Hey, think twice! He/she was an enemy! What if...", only to be rebuked back and she usually accepts them again. She leads the "Octo Squad", originally consisting of herself and subordinate Russel, but drafts Tasuku Shinguji and Leona Garstein by Original Generation 2.
While most players believe she's a completely original character for the games, Katina made her debut from an earlier SRW trading card game with different settings: she was a sniper in the Divine Crusaders◊ who piloted a Jenoba M9 and Gabthley. She was also associated with the monstrous "GAB-L", which is said to have claws filling up Nightmare Fuel a lot. This is understandable, seeing as Dr. Hell built it. As of The Moon Dwellers, Katina uses the Gespenst MK II M Custom◊; like Kai and Russel's versions, it can change into different frames (by default, she uses the "Type-G").
- Age Lift: In the original card game, Katina was stated to be eighteen years of age. In the OG games, she's in her mid-twenties.
- Characterization Marches On: Players are likely to forget she was designed to be a sniper or she used to pilot something like the GAB-L. Currently, Katina's more known for her melee-based stats and crazed Hot-Blooded personality, who's usually stuck with common Gespenst units. She also was originally a member of the Divine Crusaders rather than a loyal Federation soldier.
- Chest Blaster: Type-G's "Mega Blaster Cannon"
- Cold Sniper: Subverted without being a Friendly Sniper, either. Back in the first game, her stats favor ranged attacks, but she's crazy Hot-Blooded. The sequels averts this by shifting her stats towards melee. By Moon Dwellers, her stats have returned to a ranged focus.
- Dislikes the New Guy: She's the most likely to be suspicious of anyone who switches to her side.
- Drill Sergeant Nasty: Moreso towards Tasuku and Arado. Also mixes this with Sergeant Rock.
- Glass Cannon: In Original Generation, she gets the "Valor" Spirit Commandnote early in the game; beginning with Original Generations, she gets access to the more powerful "Soul". Unfortunately, her defense is shoddy and horrible, alongside extremely poor Will gains.
- Hot-Blooded: Both in personality and in gameplay terms, having one of the cheapest "Valor" to cast. In the Second Original Generation, she gains access to "Soul" instead.
- Leitmotif: "TA.CO.NA.GU.RI"; translated into English as "Octo H-I-T!".
- Lightning Bruiser: Played with - she has one of the worst evasion stats on the roster until she reaches a certain level, the trick being getting her to survive until that point. One way is to switch her into a Super Robot, such as the "Giganscudo"; since the Gigan is a monster of a tank, her low evasion stat becomes irrelevant. With the Second Original Generation, her natural "Counter"note pilot skill plus a decent skill stat growth allows her to be on the front lines quite easily.
- Ma'am Shock: There are times she's been mistaken as an old hag, probably due to her overbearing presence as well as her rather coarse voice. Katina never reacts well to it.
- Mecha Expansion Pack: For her Gespenst MK II M Custom in the Second Original Generation.
- O.O.C. Is Serious Business: How to tell the situation is tense or serious: See if Katina is not being her ill-tempered Hot-Blooded self. There are only two occasions in this: During Daitetsu's funeral, Katina tried to tell the others to chin up and stop crying... only to cry herself. And later, in Gaiden, when the whole party was down after realizing Lamia was alive but Brainwashed and Crazy, Katina had a personal talk with Kyosuke in an attempt to lift his spirit and steel himself for whatever path he has to take in response, without ever raising her voice or showing her ill temper.
- Running Gag: Always getting passed over for a chance to pilot whichever fancy new machine the Hiryu Custom crew get a hold of. Also being suspicious for someone who just switches sides.
- Sergeant Rock: Katina may have temper issues, but she's the leader of the Octo Squad. In fact, she's one of the few characters in the Second Original Generation who can initiate a "Maximum Break" (the others being the more reserved commanders like Kyosuke, Kai and Viletta Vadim).
- Shock and Awe: Type-G's "Jet Magnum" and "Jet Phantom"
- Transforming Mecha: In the card games, where she had a Gabthley.
- Tsundere: Played with and subverted; yes, Katina has an anger issue, and though one might expect she has a sensitive side, the latter is non-existant - she's a 24/7 short-tempered, hardass woman - a "tsun" without the "dere", anytime someone suspects that she might be showing a "dere" side (especially Tasuku), like if she congratulates someone for a good job or giving them a present, she'd snap back furiously if that suspicion mentioned. However, it's implied her attitude still earns her respect from her allies and subordinates.
- Why Did It Have to Be Snakes?: Katina is revulsed by the various Mooks from the "Garden of Baral" in the Second Original Generation, with their grotesque, misshapen forms giving her pause."Damn it: they got those fish-like types. I can't handle those."
Katina's loyal (some would say devoted) subordinate, Russel's rather unremarkable in most repects otherwise, save for a very high defense stat and Diving Save abilities in-game that make him an excellent meat...err, "metal" shield. Where Katina goes, so will Russel.
The actual extent of their relationship is so low-key, it's rather hard to tell where it is. Both seem to think highly of each other (and often worry about how the other feels about their performance in combat), but show none of the usual Unresolved Sexual Tension, problems or affection any of the other overt couples have. At the very least, they're close friends (whether they realize it or not) who have become completely comfortable with each other.
- Ace Custom: Like Kai and Katina, Russel's pilots the Gespenst MK II M Custom, which uses 3 different frames for the Second Original Generation and its sequels. By default, he uses the "Type-C".
- Composite Character: The Type-C is really a Gespenst MK II outfitted with the Schultzwald's weaponry.
- Boring, but Practical: Despite lacking "Valor", Russel is one of the most useful pilots in the games thanks to having useful support-based Spirit Commands like "Rouse"note , "Cheer"note and "Faith"note for extremely cheap, alongside a high Spirit Point pool. Coupled with his natural ability to "Support Attack"note and "Support Defend"note , this makes him one of the best pilots for the Valsion Custom back in the first game.
- Covert Pervert: As much as a generic person he is, Russel has enough eye reflexes to notice that Seolla Schweitzer wears teddy bear panties underneath her clothings. Even Katina teases him for it despite his denial.
- The Generic Guy: Quite possibly the most "normal" person in all of Original Generation without being a Flat Character. Additionally, Russel is the only original character (sub-pilots excluded) who doesn't have a personal Leitmotif. Ironically, this makes him stand out to many fans.
- In fact, he gets along with Gennacy I. Kozireh because of this status.
- Get A Hold Of Yourself Man: He actually slaps Katina once after she gets too hotheaded... even for her.
- Kill Sat: Oddly enough, the requirements for the new secret equippable weapon "Free Electron Cannon" in the Second Original Generation are related to him.
- Leitmotif: Averted; Russel's the only playable character without a designated theme song.
- Mecha Expansion Pack: For his Gespenst MK M II Custom in the Second Original Generation.
- My Nayme Is: Although not entirely made up, his name's more typically spelled with two "l's".
- Nerf: Russel in the first game is extremely good as a tanker, to the point of approaching Game-Breaker levels, thanks to having "SP Up"note and "Support Defend" as starting pilot skills. In the sequels, he loses "SP Up", and subsequent games no longer become kind to characters designated as tankers.
- Taking the Bullet: Pretty much his stock in trade, game-wise. In fact, a trophy Lampshades this in the Second Original Generation entitled "The Man They Call A Fortress", which requires Russel to defend an ally four times in one turn. Back in the first Original Generation game, Russel pulled this for Katina (in addition to slapping her for being hot-headed) because she started getting reckless.
- Only Sane Man: He appears like this at first, yet looking at Russel's devotion to Katina and one can't help but wonder just how sane he actually is.
- Shoulder Cannons: Type-C's "Twin Beam Cannons"
- Shout-Out: Based on his appearance, one can argue Russel's meant to be an Affectionate Parody of unnamed grunts in the Mecha genre that get one line and die horribly afterwards, except Russel's averted death so far.
- Stone Wall: Russel's defense stat is the best in the games.
- Subordinate Excuse
- Kinda... sorta... maybe... whatever.
- It's surprising when considering the usual fan reaction to relationships like this, but very few players truly ship Russel and Katina, perhaps because it's more funny the way it currently is.
- What, Exactly, Is His Job?: Aside from being The Lancer to Katina full-time, he sometimes doubles as her personal assistant, sparring partner, drink carrier◊, The Smart Guy (with his knowledge of Stonehenge in Original Generation 2 being an example), The Big Guy (visually, he at least appears the tallest out of the Octo Squad) and The Quiet One).
A staff member at "Mao Industries", a major Humongous Mecha manufactuing company on the moon, Radha Byraban is introduced in Original Generation via Kyosuke's route. Although she has a custom white "Schutzwald", Radha mainly heads out to the battlefield when the need arises. She first appears helping Gilliam Yeager protect a shuttle (and its cargo) from being seized by the Divine Crusaders. They succeed in keeping their enemies away, but Sanger (hiding his identity) disables the launch platform, forcing the Hiryu Custom to transport the cargo. After Mao Industries is attacked, Radha goes on to help the Hiryu Custom and its efforts to stop the "United Colony Corps". It's during this time Radha introduces her personality quirk: she's a fan of yoga, albeit a big fan - so much she tries to teach it to everyone she meets. Hilarity Ensues when this first happens: Excellen Browning and Katina loudly complain about their experiences, while Viletta is in so much pain she can't even speak. The reactions of the other pilots to Radha's offers of yoga lessons come close to rivaling the reactions to Kusuha and her Gargle Blaster.
In Original Generation 2, Radha's still working with Mao Industries. More details about her backstory are revealed: she was a test subject at the ICS (the same institute where the Kobayashi sisters were); however, Radha was released from the tests by Cuervo Cero, a scientist she worked for and developed a friendly relationship with some time before the accident involving Mai that destroyed the ICS. When Radha meets Arado Balanga and learns Cero worked at The School, she's heartbroken he had stayed to work on the divisive program. Radha commits herself to assisting Arado and Latooni in rescuing Seolla and Ouka from Agilla Setme's control and confront Cuervo. When she gets the chance to meet Cero during the Federation's assault on the Earth Cradle, he reveals he's always cared for the Boosted Children, but hated himself for putting them through the program. When the installation begins to collapse, Cero's injured and pinned down after an attack from Uruz Egret. Radha tries to save him, but Cero tells her to leave and take care of the Boosted Children in his stead.
By Original Generation Gaiden, Radha retires from piloting to become a civilian contractor with the Aggressors, but will return to piloting duties if the situation warrants. Since the Schutzwald is rendered obsolete by the time of the Second Original Generation, Radha currently uses a white-colored Gespenst MK II M custom with the Type-C as her default. She adheres to the following tropes:
- Body Horror: A less disturbing variation. Somehow, she's able to contort her body in such a fashion that she was able to fit inside a Huckebein MK II cockpit with Brooklyn "Bullet" Luckfield when he first sortied in it. Naturally, this scared the living shit out of him.
- You Do NOT Want To Know: Don't bother asking Bullet, either; he was too freaked out to give details.
- Flanderization: She expresses concern that people see her interest in yoga as her only personality trait.
- Meaningful Name: Her Leitmotif, "Padma no Asana", translates to "Asana of Destruction", quite the opposite of Radha's behavior, unless it's a joke towards her yoga poses.
- Psychic Powers: Played with; even though Radha was a test subject at the ICS, she never developed the same level of telekinetic abilities other Psychodrivers exhibit. However, she does have a heightened sense of awareness compared to non-psychics, but this doesn't qualify her as a Psychodriver.
- Say My Name: Does this after Cuervo dies during the Earth Cradle's collapse.
- Spell My Name with an S: Is it "Byraban" or "Bairaban"?
- Token Minority: She's Indian, and her nationality is reflected in her battle dialogue.
Crown Princess of the "Dukedom of Riksent", a small independent state in the Mediterranean, Shine was born with the ability to see the future and for this reason (plus her kindgom's large gold mines), Riskent's attacked by Divine Crusaders Remnants after the defeat of their leaders at Aidoneus Island. She's rescued by the SRX Team (or "ATX Team" if playing on Kyosuke's route), and brought to the Izu Base in Japan, with Latooni and Raidiese serving as her bodyguards. Her safety is compromised when she gets kidnapped by a mole in Federation command and taken to Adler Koch, who places her in a Valsion Custom equipped with the GEIM System, brainwashing her into a soldier to help him take down Federation headquarters in Geneva, Switzerland. Fortunately, she's rescued before the system can cause permanent damage to her mind.
Riskent's invaded by the Neo Divine Crusaders again in Original Generation 2, and Shine barely escapes capture. This time, however, she's ready to fight back; to that extent, she personally commissioned the Fairlions with the help from the Tesla-Leicht Institute. With Latooni helming the Fairlion-S, Shine uses the Fairlion-G(old) and joins the Hagane battleship to re-take her nation. Although Riksent is safe again, Shine takes the initiative to journey with the crew to combat and defeat the Shadow-Mirror, Einst, and Inspectors, to ensure they don't become a threat to not only Riksent, but the world.
- Bodyguard Crush, Hero-Worshipper: Of Raidiese; this starts to fade beginning with Original Generation Gaiden in favor of a focus on her relationship with Latooni and interacting with other pilots.
- Chest Blaster: Fairlion's "Vostok Laser"
- Combination Attack, Dancing Theme: "Royal Heart Breaker"
- Composite Character, Captain Ersatz
- Mainly a spunkier take on the various high-society/regal female characters throughout the Gundam franchise; her experience with the Valsion Custom, however, seems to be lifted from Four Murasame.
- The latter works further, given that, while character-wise she's more of a Maximillian Jenius-type, Latooni's Wildraubtier is basically the Zeta Gundam.
- Ermine Cape Effect
- Evident in Original Generation 2 for the Game Boy Advance during her Super Move Portrait Attack; Original Generations Re Tools this by giving her an actual pilot suit, but still customized for her.
- The Second Original Generation re-implements this in a hilarious way: as with Latooni, the Fairlion somehow swaps out her flight suit for her "princess idol" outfit during Royal Heart Breaker.
- Fragile Speedster: As with Latooni's Fairlion-S, the Fairlion-G has similar weapon loadouts and stats, but carries the same on-board "Missile Jammer", "Beam Coat" barrier and can activate "Mirror Image".
- Girl with Psycho Weapon: During her Brainwashed and Crazy stint
- Leitmotif: "Fairy Dang-Sang" (localized alternately as "Fairy Dancing" or "Dancing Fairies")
- Mistaken for Badass: Briefly by Folka Albark in Original Generation Gaiden - since he's still learning about Earth customs with the Shura culture in the back of his mind, the term "princess", in Shura-speak, means Shine should be physically strong enough to pound him flat.
- My Significance Sense Is Tingling: Known genetically to be the strongest user of clairvoyance her family's ever produced.
- Neat Freak: Implied in the Second Original Generation. How did she appear in La Gias? Apparently, she was cleaning her Fairlion-G just as the summoning occurs.
- Rebellious Princess: At first; averted when she reappears in the sequel.
- Royals Who Actually Do Something: Again, subverted in Original Generation, but played straight once Shine gets her Fairlion.
- Ship Tease: Original Generations version of the Royal Heart Breaker, though some official art with her and Latooni feels somewhat less ambiguous. Meanwhile, the Second Original Generation takes the innuendo further with a teased Almost Kiss that ends with both girls looking distinctly breathless and surrounded by roses and Love Bubbles. As one comment on Youtube put it."You know, if Banpresto keeps topping themselves like this, by 4th OG, they won't have anywhere to go but just straight-up lesbian sex".
- None of this is assisted by the fact the most obvious licensed-property relationship parallel for Latooni and Shine is Kamille and Four (see Composite Character above).
- Shout-Out: Aside from the Wink reference, there's a chance for Shine referring to the Fairlion's "Sonic Driver" as "Shine Spark". To further the joke, Shine paraphrases the actual Shine Spark dialogue spoken by Ryoma Nagare.
- Took a Level in Badass
- In her debut, she had no fighting experience, thus becoming a Distressed Damsel (quite possibly Damsel Scrappy, depending on the viewer). Cue Original Generation 2 - she gets a custom machine that takes advantage of her clairvoyance via the W-INK System and starts taking to the front lines. Part of this, though, stems from the fact the W-INK System allows the pilot of one unit (Latooni) to remotely control the other.
- By the later parts of the story, Shine's quite capable of piloting by herself. In The Inspectors, she fights against Ouka in the Rapiecage with the GEIM System activated and survives long enough to reach its operational limit. In the Second Original Generation, she's thrown into La Gias without Latooni and fights there just fine.
A newcomer for Original Generation Gaiden, Kouta Azuma is just a Hot-Blooded Ordinary High-School Student from the city district of Asakusa, who receives frequent telepathic messages from a being calling itself "Roar". When his younger sister Shouko's attacked by the invading Shura, Kouta becomes desperate to protect her, until Roar gives him instructions to transform into his armor, becoming "Fighter Roar". While this doesn't seem to be enough to repel the Shura, his grandfather Professor Kisaburou Azuma unveils the machine he's been hiding and repairing for years: Roar's Compatible Kaiser. Kouta goes to pilot it and fends off the attackers, but just when he believes he won't be using that power anymore, he manages to escape the "ODE Incident", only to see Shouko get nabbed away by Folka Albark, forcing him to go on the run after his newfound rival, get in the Compatible Kaiser and save his sister. He manages to join the Kurogane crew along the way and learn more about their operations, even making peace with Folka, who recently defected from the Shura.
Unfortunately, Kouta doesn't expect Shouko to wind up becoming a victim of Duminuss and its brainwashing, wearing the "Emi Armor" and piloting the G-Thundergate, the companion craft to the Compatible Kaiser. Out for Roar's blood, it takes large amounts of "I Know You Are in There Somewhere" Fight to break control over Shouko, thereby rendering her as the Henshin Heroine "Fighter Emi" and face Roar's nemesis Dark Brain.
Kouta winds up reappearing in Continuity via the Endless Frontier EXCEED Spin-Off sequel. In the drama CD that occurs prior to the game, he's transported to the Endless Frontier with Axel Almer, surprised at his shift in personality and the appearance of Aschen Blodel, mistaking her as Lamia. Regardless, Kouta manages to return to Earth once the misadventure ends, but for the sake of not confusing everyone, Kouta decides to keep the majority of this detour to himself (and Axel).
But getting back to the real world doesn't equate rest for Kouta, as the Earth is now under siege by the "Ruina", with the Gaia Sabers making things complicated. Kouta rejoins the Steel Dragon Battle Group and heads back to Asakusa City to retrieve the Compatible Kaiser, only to find delinquent Michiru Hanaten waiting to challenge him in front of his home. He had no time to worry, as extraterrestrials begin laying siege on Asakusa City. With Michiru's assistance, Kouta recovers the Compatible Kaiser and eventually goes on full force in helping the Steel Dragon Battle Group until the end of the Sealing War.
- Alpha Strike: Compatible Kaiser's "Kaiser Tornado"
- BFS: G Compatible Kaiser's "Overkaiser Sword"
- Calling Your Attacks: "OVERKAISEEEEEEER~!! '''''SWOOOOOOOOOOORD~!!'''''"
- Chest Blaster: (G) Compatible Kaiser's "Kaiser Burst". Doubles as a Continuity Nod/Mythology Gag, as the letters "BF" (Battle Force) are seen in the attack, which confirms this is the same Kaiser from The Great Battle IV.
- Combining Mecha, Mecha Expansion Pack: With the G Thundergate, the Compatible Kaiser becomes the G Compatible Kaiser.
- Cool Board: "Battle Racer", Warrior Roar's flying surfboard from The Great Battle III is part of Kouta's arsenal in the Second Original Generation.
- Henshin Hero: Transform into Fighter Roar to fight.
- Hot Blooded: And HOW!
- Idiot Hero: A different breed than Arado's, Kouta is a short-tempered Hot-Blooded boy, not really good at remembering things and tends to go for 'act first, think later' in his actions and sounds more like a rough delinquent-ish boy. Unlike Arado, though, he's a bit better in the robot choice given to him, since Compatible Kaiser is a Super Robot, perfect for a Super Robot Genre style Idiot Hero like him.
- In-Series Nickname: At one point in Original Generation Gaiden, Ricarla Borgnine calls it the "Pachinko Kaiser".
- Jerk with a Heart of Gold: His short temper aside, he is still an overall Nice Guy who will jump at the call to fight For Great Justice and protection of the weak/innocent and he is really protective to his sister.
- Kill It with Fire: "Fire Dragon"; Exactly What It Says on the Tin
- Legacy Character: Inherited the powers and title of the former Fighter Roar, who currently exists as Warrior Roar.
- Leitmotif: "Burn Now!" as Fighter Roar; when he pilots the Compatible Kaiser, "Howl, Compatikaiser!"
- Power Echoes: Variation; his voice has a noticeable reverb effect whenever he starts yelling.
- Precision-Guided Boomerang: Compatible Kaiser's "Kaiser Boomerang"
- Reconstruction: Everything about Kouta and the Compatible Kaiser's done in the incredibly stereotypical, old-school Super Robot anime style, which contrasts heavily with the Real Robot dynamics concerning Super Robots in the Original Generation universe and mythos.
- Rocket Punch: Compatible Kaiser's "Spiral Knuckle"; the G Compatible Kaiser's version clasps both hands as the "Double Spiral Knuckle". Interestingly, the latter resembles the same-named attack the Dangaioh has.
- Shoulder Cannon: Again, Exactly What It Says on the Tin, once the G Thundergate combines with the Kaiser.
- Shout-Out: Doubles as Expy - in Original Generations, the Compatible Kaiser is practically the Gravion in appearance and attacks; by Original Generation Gaiden, the G Compatible Kaiser's essentially the Sol Gravion. This is because Masami Obari created, designed and directed Gravion, and was tasked by Banpresto to give the Kaiser a new look for the series.
- Sky Surfing: Roar fights without Compatible Kaiser for most of the first half of 2nd Original Generations, riding a flying surfboard.
- Transformation Name Announcement: It's even part his name!
- You Do NOT Want To Know: Inverted; Kisaburou was more than willingly to tell his grandson why he hid the news about Roar and the Kaiser, but Kouta isn't interested in hearing it. In fact, he Lampshades how he doesn't want to get mixed up in "more annoying crap". Obviously, Kouta didn't know he had no choice later.
Kouta's younger sister, Shouko lives with her brother and their grandfather Kisaburou in Asakusa. Whereas Kouta is easier to get riled up, Shouko is calm and patient, often having to put up with her brother's attitude. First appearing in Original Generation Gaiden, Shouko is kidnapped by Folka Albark of the Shura, who is colloborating with Duminuss, following the ODE Incident. Forced into wearing the "Emi Armor, Shouko is Brainwashed into Duminuss' servitude, piloting the G-Thundergate to harass and kill Fighter Roar. Fortunately, she breaks free of the Mind Control to help her Henshin Hero brother fight against their new otherworldly enemies.
- BrotherSister Team: Shouko will use the Emi Armor and G-Thundergate full-time to assist Kouta whenever he needs it
- Day in the Limelight: Shouko fights independently without relying on Kouta by deploying in the G-Thundergate as a seperate unit for the Second Original Generation in contrast to her appearance in Original Generation Gaiden.
- Dude Magnet: Has attracted the attention of Folka and Michiru
- Good Costume Switch: Emi's armor and the G-Thundergate turn red once Shouko regains control of herself; Fighter Emi also also loses the mouthplate.
- Henshin Heroine: Can transform into Fighter Emi
- Hidden Buxom: Revealed in "The Beach Dwellers", Shouko's default school uniform hides her buxomed body.
- Legacy Character: Inherited the powers and title of the previous Emi; incidentally, Shouko and Emi are younger sisters to Kouta and Roar, respectively.
- Macross Missile Massacre: G-Thundergate's "G-Missile"
- Meaningful Name: Named after Japanese idol singer Shouko Nakagawa, a big fan of SRW. In fact, Nakagawa also voiced Neko in Hakaba Kitarō, the same character Neko Musume is based on, whom Hiromi Konno voiced too.
- Mythology Gag: The G-Thundergate is named after the Great Kaminarimon of SD Battle Ozumo.
- Ordinary High-School Student: Aside from the ability to transform by summoning the "Emi Armor" from Hammerspace...
- Power Dyes Your Hair: Much more pronounced in her case than her brother's.
- Ramming Always Works: G-Thundergate's "Gate Breaker"
The spirit residing inside the Roar Armor that Kouta wears, he is the same-named character from The Great Battle series. After some unspecified time in The Great Battle series, Roar leaves the Battle Force universe with the Compatible Kaiser to pursue his arch-nemesis Dark Brain. Unfortunately, the resulting dimensional jump severely damaged his machine, as well as tearing Roar's body apart. The Kaiser arrived on Earth from the outskirts of "Mogami Heavy Industries" where it was found by Kouta's grandfather Professor Kisaburou Azuma, who took the Kaiser and repaired it using the same technology behind the Dynamic General Guardians. As for Roar, his spirit is housed within a crystal pendant, which Kisaburou later gives to his grandson Kouta; when the Shura begins attacking Earth, Roar allows Kouta to use his armor to transform into his previous body and acquire his powers.
- Deadpan Snarker: Because Kouta can be really really reckless and not think ahead, Roar just can't help but snark over this attitude of his.
- Demoted to Extra: Warrior Roar is unavailable as a "sub-pilot" for Kouta beginning in the Second Original Generation, in contrast to his previous appearance in Original Generation Gaiden.
- Mentor Occupational Hazard: A rare example where the mentor is Not Quite Dead - Roar's body was just destroyed, but his spirit resides in the Roar Armor.
- Spirit Advisor: Though there are times in combat where Roar comments on how poorly Kouta performs in the armor.
A student of "BanNam Academy", Michiru was loosely mentioned in the Endless Frontier EXCEED drama CD, but makes his on-screen debut in the Second Original Generation. When Kouta was in the Endless Frontier, Michiru went to Asakusa City to challenge Kouta, on his quest to conquer all high schools in Japan. Despite Kouta not being around, Michiru prepares to wait for him, to the extent of standing outside his home until he returns. Shouko wouldn't stand for this and allows him to stay in the Azuma residence while he waits. This was long enough for Michiru to develop a crush on her.
When extraterrestrial invaders attack Asakusa City, mass-produced JinRai arrive on the spot to destroy them. Unfortunately, they begin tearing apart the city because the Compatible Kaiser is hidden beneath the city's amusement park (the JinRai are programmed to destroy all Dynamic General Guardian units: the Kaiser was repaired with the same tech). Wanting to help, Professor Kisaburou leads Michiru into the underground bunker where the Kaiser is being kept and sends it to street level so Kouta can use the machine to fend off the JinRai.
- Ascended Extra: From an off-screen appearance via spoken dialogue in a drama CD of a Spin-Off game to an on-screen appearance in the Second Original Generation and The Moon Dwellers. In fact, the G-Bankaran was created as early as Original Generation Gaiden in a promotion for the game and its "Shuffle Battler Mode" mini-game (though its name wasn't fixed yet; it was instead called the "Eternal Banchou") before getting an actual appearance in the series proper for the Second Original Generation.
- Badass Normal: Just your average Japanese high school loudmouth with Delinquent Hair, who so happens to have provided the motion data for the new G-Bankaran, Kisaburou enables Michiru to use the machine and assist Kouta. Most of what Michiru does in it is being straight-up physically punishing.
- Bilingual Bonus: The kanji that appear during the G-Bankaran's "Type 8710 Dragon-Tiger Combo" is a very colloquial phrase most people, even some Japanese, might not understand. When literally translated, it says "I don't need your opinion!", but culturally speaking, it's the Japanese equivalent to the phrase "Fuck the police". How fitting, considering Michiru's character.
- Captain Ersatz: Undoubtedly of Boss, but unlike him, Michiru is more competent in his behavior and attitude. With regards to the G-Bankaran, like the Boss Borot, it's a resupply-based unit, but unlike Boss' machine, which teeters between Joke Character and Lethal Joke Character in its appearances, Michiru's mecha is neither and a straight-up Mighty Glacier.
- Eye Beams: G-Bankaran's "G Beam"
- Gender-Blender Name: "Michiru" is a more commonly associated name for girls than guys. Lampshaded by Kouta in a save-quit dialogue in the Second Original Generation.
- Hot-Blooded: This includes his mecha
- Improbable Weapon User: The G-Bankaran takes out a giant duffle bag from nowhere for its Type 8710 Dragon-Tiger Combo attack and hammers its opponent with it.
- Japanese Delinquents: Who's on the road to be number one in Japan.
- Jerk with a Heart of Gold: He actively cultivates the tough guy image and really loves his Precision F-Strike as befitting with his delinquency, but he's a total softie with Shouko and still puts his heart in the right place. Michiru knows the bad guy when he sees one and doesn't hesitate to defend the weak.
- Kansai Regional Accent: Played with; he only acquired the accent because his current residence is in Osaka. According to him, he was born in Tokyo, but moved to Osaka when he was 10-years old.
- Kick Them While They Are Down: Literally for the G-Bankaran's "Karan Kick".
- Leitmotif: Gantetsu Banchou G-Bankaran no Uta ("Song of the Iron Stubborn Gang Leader G-Bankaran")
- No-Holds-Barred Beatdown: Most of G-Bankaran's attacks involve Michiru giving his enemy the pummeling of a lifetime.
- Punny Name: G-Bankaran's Type 8710 Dragon-Tiger Combo is a pun on Michiru's surname - Ha (8), na (7), ten (10).
- Rapid-Fire Fisticuffs: G-Bankaran's "Ban Punch"
- Shut Up, Hannibal!: Delivers a magnificent one to the Boosted Children of the Argent-class, who claim they're on the "side of justice" by aligning with the Gaia Sabers as they terrorize and remind the other Boosted Children of the horrid experiments done to them, telling them it's blatantly clear who's the villain here and what they really are - a pack of stray dogs just wagging their tails for a meal.Michiru: "The weaker they are, the louder they bark."
- Walking Spoiler: The fact Michiru's the pilot of the G-Bankaran that had absolutely no Foreshadowing and is a playable character starting with the Second Original Generation is the reason for the abundant amount of spoiler tags on this page.
- Wingding Eyes: Anytime he sees Shouko, Michiru's irises turn into pink hearts, alongside a Luminescent Blush.
- Younger than They Look: He's 20-years old, yet has the look of a 30-year old.
Making her debut in Dark Prison, Yong Gebana is a pilot from the Earth Federation's "Test and Evaluation Command #3" humanoid mobile weapons development team. During a test run for the "Pfeil III", a modified version of the mass-produced Huckebein MK II, Yong gets pulled into La Gias via the mass summoning event and aligns with Shu Shirakawa and his party in order to find a way back to the surface world.
She returns in The Moon Dwellers, where she officially joins the Steel Dragon Battle Group.
- Abnormal Ammo: Pfeil III's "Sword Launcher", which launches the daggers on the "Gunstar Blader"
- Ace Custom: The Pfeil III is created by taking into account suggestions made by various teams using mass-produced Huckebeins in combat with desired features in mind.
- Ditzy Genius: Yong has a serious personality when it counts and operates "by the book" most of the time. She has a slight obsession with data, represented by how she acquires and utilizes it constantly during combat (her debut scenario is called "Auditor Girl", referencing this).
- Foreshadowing: Yong mentions plans for the Pfeil III were stolen by the Inspectors off-screen during Original Generation 2, the first indicator she isn't an Earthling. Also take notice of the Gunstar Blader - its design is based on the same weapon used by the "Graterkin", the Zuvorg Alliance machine belonging to Mekibos Bulverde.
- Given Name Reveal: "Gayatoba Sucheka"
- Gratuitous German: "Pfeil" means "arrow" in German, while III is pronounced as "drei", German for "three".
- In-Series Nickname: Following her Given Name Reveal in Dark Prison, she claims her allies can start addressing her that, but they continue to call her "Yong". Meanwhile, Mekibos calls her "Gera", a shorter version of her Zuvorg name.
- Mid-Season Upgrade: A Liege Geios, provided players know where to find it, and only usable in the last two scenarios of Dark Prison.
- Leitmotif: "Auditor Girl"
- Merlin and Nimue: Yong has a "master" whose advice or instructions she usually references when in self-thought or whose existence she uses as an encouragement; more often than not, Yong usually praises his keen farsight.
- Punny Name: Played with; in a save-quit intermission scene, Yong assures her name isn't derived from the word yon meaning "four" in Japanese, even though she was introduced in scenario 4 of Dark Prison.
- The Reveal: Yong's master is Mekibos, who sent her from the Zuvorg Alliance to spy on Teniquette Zezenan and the Guests for him just as their invasion began.
- Ship Tease When Mekibos is asked if Justine Chafrois is an old girlfriend of his, Yong screams loudly "Nothing of the sort!".
- The Stoic: Played with; because the Zuvorg is primarily an aristocratic hierachy, Yong's family isn't placed high in their society, thus it explains why she addresses Mekibos so formally. When he insists they can talk to each other casually, she hesistates to do so.
- Swiss-Army Gun: Pfeil III's Gunstar Blader
- Wave-Motion Gun: Pfeil III's "Switchblade Gun", the energy weapon on the Gunstar Blader
The last of the "Machinery Children", Ing made his debut in an Alpha 2 side-story manga called "Lost Children" (but since this is his game debut, his entry will go here). Following the defeat of the Nashim Gan Eden, Ing awoke and found himself within a badly damaged Huckebein MK II. Having no idea who he was or where he had come from, Ing soon found himself under attack from the "Alpha Numbers", specifically those who had went to the Bad Future via Alpha Gaiden. When they saw his face, they realized he was one of the Machinery Children and kept labelling him as "Egret". Ing managed to hold back the Alpha Numbers and caused a huge explosion, allowing him to make a quick escape.
Upon waking up from the explosion, Ing found himself under the care of the Alpha Numbers. Giving him a place to recuperate, Ing tells them his situation and how they kept referring to him as Egret. Suddenly, the place is attacked by mysterious "Bergelmirs", mass-produced Huckebein MK II units mutated by "Machine Cells", under orders to find and capture Ing. The Alpha Numbers retailate and Ing manages to hijack a Bergelmir of his own. Damaging one of the enemy pilot's mask reveals to Ing the attackers and him share the same face. After the enemies retreat, the Alpha Numbers tell him the location of the Earth Cradle and Ing sets out to find the truth about his existence.
Ing appears in the Second Original Generation escaping from the Gaia Sabers' headquarters on Aidoneus Island, but is caught up by Duvan Org in the Alles Geist and shot down in his escaping unit. Floating near-lifelessly in an escape pod in the Pacific Ocean, Ing is found by members of the "L&E Corporation" and brought aboard the Hagane for recovery. Unfortunately, Ing reawakens with no memories of who he is, but willingly accepts to help the crew and their situation during their sojourn into La Gias by using the "R-Blade Custom". After returning to the surface world and sensing his extraordinary piloting capabilities, Ing is given a custom EXbein called the "Ashe" (the EXbein having first appeared in The Inspectors), after Gaia Sabers member Amara Barton destroys all of Mao Industries' Huckebeins. By the end of the game, Ing is drafted into the reformed "PTX Team", headed by Irmgult Kazahara and changes his last name to "Wish" as of The Moon Dwellers.
- Attack Drone: EX-EXbein's "Sliders"
- Badass Cape: Ing himself and the Ashe
- BFG: EX-EXbein's "Black Hole Buster Cannon"
- BFS: Ashe's/EX-EXbein's "T-Link Saber"
- Book Ends: Ing is the first playable character starting in the prologue of the Second Original Generation. By heading to the True Final Boss, he'll be the last unit deployed in the battlefield, due to being absorbed by Euzeth Gozzo and the Adamatron.
- Call-Back: Doubles as a very subtle piece of Foreshadowing (see below) - when he joins the Steel Dragon Battle Group, he sorties in an R-Blade Custom. In Alpha 3, the R-Blade Custom is the only machine Cobray Gordon could be swapped into other than the Werkbau and Dis Astranagant.
- Cloning Blues: As part of the Machinery Children, Ing is a clone of Arado, whom all are based off of in Original Generation.
- Cut Short: "Lost Children" ended following a one-volume run with No Ending; the Second Original Generation expands what was previously untold about Ing.
- Foreshadowing: Because of The Other Darrin, the fact Ing isn't voiced by Akira Ishida, who portrays all the Machinery Children, is a clue about his identity. Like Cobray, Ing's first Leitmotif is a composite remix of "Gate of Magus", the Leitmotif of the Machinery Children, and "Time Diver", which belongs to Ingram Prisken.
- Leitmotif: "22nd Child" and "Lost Children"
- Meaningful Name: His name is derived from "Inguz"; in keeping the Theme Naming of the Machinery Children, Inguz is a Nordic rune which resembles two Xs together. Makes sense when his Mid-Season Upgrade is called the "EX-EXbein" (no, really).
- Only I Can Make It Go: In Second Original Generation, he is the only one who can pilot the Ashe, and by extension, the EX-EXbein. In The Moon Dwellers, however, any Psychodriver can pilot the EX-EXbein.
- Psychic Powers: Unlike the other Machinery Children, Ing is a Psychodriver. To accomodate this, the Ashe is installed with the "T-Link System".
- Super Prototype: The EXbein is the prototype of the Huckebein MK III, though it's not entirely known whether the Ashe is stronger; canonically, the EXbein is weaker than the MK III.
- Ace Custom: The Ashe is modified from the EXbein significantly, though it's probably because it was put together with a bunch of spare parts after it was damaged by Amara and the Galilnagant.
- Additionally, the EX-EXbein can potentially be a testbed for the technology that will later be incorporated into the SRX Altered Banpreios.
- Sweet Tooth: One of Ing's traits is he enjoys sweets a lot; he particularly didn't mind the "strawberry jam-flavored rice balls" made by Cliana Rimskaya.
- Unrealistic Black Hole: As per the standard for the Huckebein, the Black Hole Buster Cannon starts with Ing trapping his target in a psychic field before blasting them with a black hole from the BFG generating smaller black holes; they all wind up exploding.
- Unwitting Pawn: Everything he does is a part of the plan by Arteil Steinbeck to retrieve his "Void Memories" as Euzeth.
Female protagonist of Real Robot Regiment, Ariel Org is "Subject Zero", the first of the Artificial Human-based "Idealants Project". In her game of origin, she is tasked by her dying creator Dr. Enzo Ozunu to pilot the Flickerei Geist and stop her "brother" Duvan Org, the second Idealant created by the project, after he destroys Ozunu's lab. Ariel allies with the "Preventers" to pursue Duvan, but also learns to express herself, as she believes she lacks the emotional capabilities of a human. When Ariel defeats Duvan and his transformed Alles Geist, the machines disappear in a brilliant flash of light. While everyone comments Ariel is likely dead, she manages to escape to the Guyana Highlands and lives the rest of her remaining life in memory of her brother.
In the Second Original Generation, Ariel begins as a member of the Gaia Sabers along with Duvan, but after being told by Professor Eric Wong regarding the Idealants Project, alongside questioning the Gaia Sabers' motives, she flees with the Flickerei Geist with some help from Professor Wong. Seeing another display of the Gaia Sabers' methodology, she immediately defects to the Steel Dragon Battle Group. At the end of the game, Ariel is invited to join the ATX Team.
Ariel pilots the Flickerei Geist, a machine made from parts of the Gespenst MK III and various other Personal Troopers. In the Second Original Generation, the Flickerei is made from parts of scrapped machines, including the Rapiecage and some elements of the Alt Eisen, particularly its right arm torn off by Axel during "Operation Plantagenet" in Original Generation 2.
- Alpha Strike: Flickerei Geist's "Code: U.U.N." (Ultimate Uncanny Nail)
- Artificial Human: Not a "W-Series" android, but is one of two subjects coming out of the Idealants Project.
- Become a Real Boy: Was The Stoic, but grows out of it.
- Combination Attack: "E.D.N." with Kyosuke and the Alt Eisen Riese.
- Energy Weapon: Flickerei Geist's "Force Ray"
- Expy: In the Second Original Generation, the Flickerei Geist is based off of data from the Alt Eisen. From a physical standpoint, the machine's pretty much what would happen if the Alt and Weiss Ritter had a baby. However, it turns out the Flickerei is mainly based on the Alt and the Rapiecage (amusingly, another machine whose name means "patchwork"), even having it's trademark Code U.U.N. attack.
- Glass Cannon: Like the Alt Eisen, the Flickerei Geist has the same amount of firepower, but doesn't have the Alt's armor stats to back itself up.
- HeelFace Turn: Started out as a member of the Gaia Sabers chasing after Ing. The next time she appears on the battlefield, she jumps ship from them.
- Leitmotif: "Flickerei Geist"
- Meaningful Name: "Flickerei" means "patching/patchery" and "geist" is "ghost" in German. The Flickerei Geist is built using different parts from other Personal Troopers, namely those derived from the Gespenst line ("gespenst" meaning "spectre" in German).
- "Faul Kern" is loosely translated as "rotten core" in German. Keeping in mind the Jetzt are human-engineered Einst, the Faul Kern in the Flickerei is flawed and cannot evolve.
- Pile Bunker: Flickerei Geist's "Revolver Stake"
- Red Oni, Blue Oni: The blue to Duvan's red
- Spell My Name with an S
- Realistically, her name should be "Arriere" ("rear" in French) to keep the loose Theme Naming between her and her brother "Devant" ("front" in French), though neither are real names.
- Overlaps with Meaningful Name/Theme Naming, as the original form of their surname Org should "Ogre". By translating their complete names in Japanese, they become "Devant Ogre" (or Zenki, as in "front demon") and "Arriere Ogre" (or Gouki, as in "rear demon"). Their mecha also reflect this: the Alles is the larger of the two (representing Zenki) while Flickerei is much smaller (representing Gouki). Finally their "father" Dr. Ozunu is a reference to the "En-no-Ozunu" Shinto folk tale, thus completing the circle.
- Wrecked Weapon: In the Second Original Generation, the Flickerei Geist is built out of salvaged or damaged parts from other mecha. Its Revolver Stake arm is the same one Axel tore off the Alt Eisen in Original Generation 2, while its "Autocannon" left arm belonged to the Rapiecage, salvaged from the Earth Cradle. The main chassis is what's left from the incident in the past that deemed the Flickerei a failed unit.
- Your Days Are Numbered: Ariel's short lifespan is due to being a product of the Idealants Project. Lamia is sent to solve this problem at the end of the Second Original Generation.
The Cool Old Guy among the originals, Daitetsu Minase is the captain of the space-exploration ship Hiryu years before the events of the first game. After a deadly encounter with the Aerogaters near Pluto, the Hiryu is forced to retreat after being overpowered. This incident hovers over Daitetsu, as he swears he won't allow such a near-death incident to happen again. By then, he's moved to a rank of commandant of a military academy, where he trains his future XO and protege Tetsuya Onodera, Lee Linjun and Lefina Einfeld. Just as he becomes captain of the newly christened Space-Noah class battleship Shirogane (with Tetsuya as his deputy), Shu Shirakawa damages it with the Granzon before its maiden voyage. Despite two ship disasters on his record, Daitetsu's given command of the second Space-Noah battleship Hagane during the Divine Crusaders War. Fortunately, he has more success, as the Hagane single-handedly attacks its headquarters and achieves victory. Depending on which route players take in the game, the Hagane is either scuttled in order to infiltrate the White Star or assists the rebuilt Hiryu Custom in the assault.
By the time Original Generation 2 rolls in, Daitetsu's still captain of the rebuilt Hagane, despite talks with his superiors he should retire from active duty and return to the academy to train new recruits. He leads the ship through another war with the Neo Divine Crusaders, including the invading Inspectors. During an assault at the Inspectors-occupied North American Langley Base, Lee springs a surprise preemptive on the Hagane in order to sink it. The attack wounds Daitetsu, but he quickly orders both the Hagane and Hiryu Custom to make their escape.
Daitetsu has a fondness for sake, and keeps a bottle in his office for special occasions.
Tropes associated with him are:
- A Father to His Men: Helps out the crew whenever his advice/thoughts are needed. Daitetsu even tells Tetsuya that he's going to make a fine captain despite his hesitation to officially leave the post of XO in the Hagane.
- Blessed with Suck: Surprise attacks seem to have it in for Daitetsu. He lost two ships because of it, and just when it looks like he'll get past this trope, Lee comes out of nowhere and nearly sinks the Hagane.
- The Captain: All Space Noah-class battleships are under his command, even if it was for a short period.
- Captain Ersatz: The SRW equivalent of Juzo Okita, right down to the amphibious battlestar armed with a bow-mounted Wave-Motion Gun, and not making it out alive until the end of the story.
- Cool Old Guy: He is a battle-hardened veteran. Gains a lot of admiration and respect from the younger cast members. In fact, a funeral is held following the tragic scenario. To that end, some of the characters' portrait has them crying; even Elzam arrives in person rather than as his Ratsel persona, as visiting his funeral using a disguise, in his own words, is disgracing Daitetsu's memories.
- Good Smoking, Evil Smoking: Averted; players consistently see Daitetsu with a corn-cob pipe in his mouth, but rarely see him lighting it or taking a puff.
- Heroic Willpower: The injuries he receives at Langley are fatal, but Daitetsu holds out long enough to ensure a hasty, safe retreat for both ships before quietly succumbing to his wounds.
- Team Dad: For the entire cast
Adjutant to Daitetsu, Tetsuya graduated from the military academy Daitetsu taught at. Placed second overall in his class, right behind Lee, but for reasons unexplained, he's chosen over the more-qualified Lee (on paper, at least) as Daitetsu's second-in-command. He survives the Antarctic attack on the Shirogane and moves on to become XO of the Hagane during the first Divine Crusaders War. For the most part, Tetsuya acts like an overreactive, nervous rookie, serving as a form of comic relief for the originals. However, depending on the route played in Original Generation, Tetsuya reveals himself as quite the brilliant tactician, seen with his strategy of using the recoil of the "Tronium Buster Cannon" on the bow of the Hagane as a means of escaping from what would've been a suicide attack on the Aerogaters' White Star.
During the second Divine Crusaders War, Tetsuya's still executive officer of the newly-repaired Hagane, despite suggestions from several people that with his talents, he should be given command of his own ship. For the most part in Original Generation 2, Tetsuya still acts like his semi-goofy self, until Lee's defection to the Shadow-Mirror and his surprise attack on the Hagane. This event considerably forces Tetsuya to man up and assume command of the Kurogane for the rest of the Inspector conflict, albeit under the title of "Deputy Captain". By the time Original Generation Gaiden rolls in, he's the full-fledged captain of the repaired Hagane. However, between the Second Original Generation and The Moon Dwellers, Tetsuya is demoted back to executive officer due to events from the former.
He embodies these tropes:
- Badass Normal: From Original Generation 2 onwards, he attains the badass part.
- Bunny-Ears Lawyer: Starts out the comic relief and nearly seems useless; hell, this is even reflected in his Spirit Command list. Then, when players least expect it, Tetsuya shows just why he graduated so high in his class.
- Can't Hold His Liquor: Unlike Daitetsu, Tetsuya can't really hold his liquor well and gets drunk easily. It's gotten to a point where he's mocked for having such low tolerance.
- Demoted to Extra: He's back to being the executive officer of the Hagane for The Moon Dwellers to make way for new ship captain Gint Kitaumi. While it was an accident, he did indirectly kill President Graien Grusman during the Second Original Generation after all.
- Dynamic Entry: That drill on the Kurogane isn't simply just for show
- New Meat: First the rookie, now ascended to The Captain.
- Older than They Look: He was 29 in the first game.
- Ramming Always Works: Subverts it in the first Original Generation game , then plays it gloriously straight in the sequel.
- Ship Tease: Meta-example - since they're both captains of capital ships, he and Lefina have often been teased as a potential couple.
- This Is a Drill: "Titanic Drill" on the bow of the Kurogane
- Wave-Motion Gun: "Tronium Buster Cannon" on the bow of the Hagane
Captain of the refitted Hiryu Custom, Lieutenant-Colonel Lefina gradutated at the top of her class and given command of the ship on what's labelled as a "trial basis". At 18 years-old, Lefina is shy, nervous and very unsure of her abilities. As a result, she tends to defer a lot of decisions to the more experienced leaders, like deputy captain Sean Webley (Daitetsu's former adjutant on the Hiryu) and ATX Team leaders Sanger and Kyosuke. During the Divine Crusaders War, she leads the Hiryu Custom and the ATX Team against the entire United Colony Corps defensive force and slowly matures into a dependable leader. The Hiryu Custom succeeds in defeating the Corps and re-establishing Earth Federation control in space. She also participates in the L5 Campaign; however, Lefina's involvement varies slightly depending on which route players choose. After the war, the Hiryu Custom is assigned to the Icarus asteroid base in the asteroid belt beyond Mars.
In Original Generation 2, the Hiryu Custom is recalled back to Earth initially to investigate the disappearances of random Earth Federation Army squads in the L2 sector. After an attack on Mao Industries by a mysterious alien robot, the ship's assigned to protect the White Star from an alien attack. Lefina orders a full retreat from the White Star after the fleet stationed there is wiped out by the Inspectors. She also assists in the evacuation efforts from Mao Industries and the Tesla-Liecht Institute from the Inspectors, and eventually rejoins the Hagane in fighting them off. After these events, the Hiryu Custom is assigned to the Moon's defensive forces. By Original Generation Gaiden, the Hiryu Custom is once again called back to action against the rampaging Bartolls and the Shura invasion.
- Beware the Silly Ones: She may seem like a ditzy and demure woman, but she has been, and more importantly remained a battleship captain since the first OG games, and she is still one of the key leaders of the fleet.
- Captain Ersatz: Compare Lefina to Yurika Misumaru - both have roughly the same age and combat experience and they command their respective battleships which feature a gravity-based Wave-Motion Gun. Sans appearance, while Lefina is slightly shy (but will pull through without being a Shrinking Violet), Yurika is more ditzy, yet out-going.
- Ditzy Genius Captain: She's 18 and already a battleship captain. To counter that, she's rather klutzy. At one point in Original Generation 2, she doesn't realize she's speaking to Elzam under his Paper-Thin Disguise.
- Fanservice: Has been roped by Excellen Browning to dress up◊ as a Playboy Bunny in Divine Wars. Cue a collection of Male Gaze, Nosebleed and Spit Take.
- Lady of War: In both senses of the term. She's gentle and demure, but also very much accustomed to the battlefield.
- Meaningful Name: "Hiryu" means "soaring dragon". Not only is the meaning supposed to be a reference to it "soaring through space", but also because the battleship's bow is designed to look like a dragon◊.
- Ship Tease: With Tetsuya.
- To Be Lawful or Good: Twice in Moon Dwellers, she sees this being a choice, first when it seems Boothlloyd's mismanagement will finally get the battalion wiped out, second when the Hiryu Kai is to be used to transport chemical weapons to be used on partly-civilian targets at a designated time with part of the gravitas being that elements in the Earth Federation would love an excuse to remove her. It's strongly implied that she intends to choose Good both times but as it happens, Kitaumi and Boothlloyd (respectively) pick those occasions to show what they're really capable of, and she doesn't need to break with orders.
- Young and in Charge: While she's not the youngest character in the cast, Lefina is the highest ranking member in the entire Steel Dragon Battle Group; all major decisions made by the Battle Group are deferred to her. Simultaneously, she's the youngest of the other commanders by a substantial number of years. Averted by The Moon Dwellers as Brigadier-General Miles Boothlloyd replaces her as overall commander of the Battle Group.
Elzam's Number Two aboard the Kurogane, Kurt Bitner is usually the one in charge of the battleship whenever Elzam is afield.
The new captain assigned to the Hagane following Tetsuya's demotion to executive officer after the events of the Second Original Generation.
- Bait-and-Switch Tyrant: Placed in charge after Tetsuya's demotion, as part of an attempt to bring the dragons to heel. While never malicious, he does share Brigadier-General Miles Boothlloyd's reluctance to act without explicit orders from above throughout the early game. He gets over this more quickly than Miles does, thankfully.
- The Good Captain: Daitetsu set a standard for Reasonable Authority Figure, but Gint understands what's best for the Battle Group, nor does he flaunt his position or mention Tetsuya's demotion. He even risks his own position and being detained to save the group.
Vice-Captain of the Hiryu Custom, Sean is a close friend of Daitetsu and loves to spend time drinking with him. He was previously the second-in-command of the Hiryu with Daitetsu as its captain before their trip near Pluto and their first encounter with the Aerogators. One of his hobbies include openly guessing the three sizes of the female crew and pilots, even flirting with them.
- Bunny-Ears Lawyer: He's the talented and supportive XO whose encouragement can take form into "Hit the target, then I'll tell the Captain's three sizes."
- Dirty Old Man: In some bizarre way, he knows all of Lefina's three sizes.
- Handsome Lech: Sean may be tempered by age, but he represents what an Officer and a Gentleman is - although he flirts, he does not grope or leer on the many attractive females, though he makes it clear he appreciates their presence. Note pre-Continuity Reboot, he's responsible for forcing Latooni to permanently wear her Elegant Gothic Lolita outfit.
- Number Two: Lefina's XO aboard the Hiryu Custom
- One Last Smoke: Variation; Sean had saved a bottle of Scotch to share with Daitetsu if they succeeded with Operation Plantagenet. He tosses away the bottle into the sea as an offering to his fallen friend.
A bridge operator aboard the Hagane.
- Ascended Extra: Went from a non-playable secondary character in the first game to a "sub-commander" of a battleship in the sequel.
- Bridge Bunny: A rare male example
- Number Two: Ascends to this position in place of Tetsuya after Daitetsu is killed in action, and Tetsuya becomes captain. Averted in The Moon Dwellers as Tetsuya returns to being the Hagane XO.
Bridge operator for the Hiryu Custom, Eun is Lefina's best friend, and is the one who gave her the confidence she needed when she was unsure of her abilities.
- Ascended Extra: From a non-playable secondary character in the previous games to a "sub-pilot" of a battleship in the Second Original Generation.
Another bridge operator, specifically communications support, aboard the Hagane.
- Breakout Character: Of sorts; she has more lines than Eita (who has been in Original Generation since his debut in the first game) and even makes it into the second ending of The Inspector instead of him.
- Canon Foreigner: Debuts in The Inspectors; however, she appears in the Second Original Generation, rendering her a...
- Canon Immigrant: Lampshaded in a save-quit conversation. Apparently, she was always aboard the Hagane...just not on the main bridge, but on the secondary bridge.
- Demoted to Extra: In The Moon Dwellers, she's no longer part of the character roster though still appears in cut-scenes.
- Kindhearted Cat Lover: Finds them adorable and has a cat-themed coffee mug. She was particularly happy to meet Masaki's familiars in the Second Original Generation.
- Sempai/Kōhai: Lampshaded in another save-quit conversation between her and Eita
An advisor for the Tesla-Leicht Institute and master of the Jigen-ryuu ("Jigen-style") swordsmanship, Master Rishu Tougou is the teacher to Sanger and Bullet. A good-natured man, when it comes to matters of the sword, Rishu is strict. At his time in Tesla-Leicht, he's provided the motion data for the "Colossal Blade" and its development.
- Ascended Extra: Is partially available for use in 2.5: Unified Wisdom, but is fully playable beginning with Original Generation Gaiden.
- Cool Old Guy: Remember, folks - this is the man who taught Sanger to be a badass.
- Kiai: Just like his pupils, "CHESTO!"
- Lightning Bruiser: Has the highest skill stat and critical hit rate (the latter augmented by his Ace Bonus) in the Second Original Generation, coupled with a natural "Infight"note and "Attack Again"note pilot skills and the cheapest "Guard" Spirit Commandnote in the game.
- Master Swordsman: Current head of Jigen-ryuu
- Mythology Gag: His ancestor is Ryuuma Tougou, the pilot of the RyuKoOh centuries back in the RyuKoOh Denki manga.
- Old Master: Again, this guy taught Sanger and Bullet the way of the sword, and he is still very lethal.
- Rocket-Powered Weapon: The back of the Type-0 Colossal Blade is covered in thrusters.
- Shut Up, Hannibal!: Is prone to this just like Sanger.
- Simple, yet Awesome: The Type-0 lacks the Transforming/Combining Mecha abilities of the later Grungust models, and its built-in weaponry don't consist of more than missile launchers, a Rocket Punch and a Chest Blaster, yet Rishu Lampshades on the machine's simplicity.
- So Last Season: Averted; the Type-0 was decommissioned prior to Original Generation 2, but when it makes its return, it's still one of the strongest units in Original Generation Gaiden all the way towards the Second Original Generation. Justified as the machine is upgraded with technology from its successors (namely "TGC Joints" and a plasma generator) during its absence off-screen.
- Super Prototype: Downplayed and Justified; while the Type-0 is one of the strongest units in Original Generation Gaiden and the Second Original Generation, it had to undergo extensive retrofits and upgrades with current generation technology. In spite of that, the Type-0 lacks most of the capabilities of its succeeding units (see Simple, yet Awesome above). Most of its combat ability comes from the Colossal Blade and Rishu's skill with it.
- Sword Cane: Carries one in case of emergencies, such as when the Inspectors held the Tesla-Leicht Institute hostage.
- Weak, but Skilled: An integration of story and gameplay, as he's lost much of his strength due to his old age, he may not have the highest offensive stats or be able to pilot a more powerful machine, but his skills allow him to still be very lethal on the field. This is reflected in his spirits, which have some of the lowest costs in the entire roster, while his Skill stat is one of the highest, which allow him to deal criticals and use his Attack Again skill more often.