Super Robot Wars 4 introduces a mechanic to the series wherein the protagonist is highly customizable. While players cannot change every facet of them visually, they can select between eight pre-set "appearances", four per gender, and assign a personality to them that influences what they say and how they interact with others in the game. Each appearance also has a "default" character profile attached to it, if players doesn't want to fiddle with a bunch of options and want to jump straight into the game. Irm and Ring are taken from these profiles and expanded into full characters for Super Robot Wars Original Generation.
Worth noting is only Irm and Ring have been adapted to date: unlike the Super Robot Wars Alpha originals, where all eight of them are fleshed out for Original Generation, the other six profiles in 4 have never been seen outside of 4 and its related products, which explains why the other entries are so comparatively barren.
Irmgard "Irm" Kazahara
Irmgard Kazahara is the son of Jonathan Kazahara, a prolific mechanical designer at the "Tesla-Leicht Institute". A mechanical designer himself, Irm is known more in Original Generation as the pilot of the Transforming Super Robot "Grungust". His easy-going, ladies man attitude hides his competence as a skilled Ace Pilot.
Irm is a slightly different person in Alpha and Original Generation compared to his debut appearance due to Mythology Gag: in these games, he enters the plot as an older, veteran pilot rather than the point-of-view rookie he was during his debut. In 4, he is the default archetype of the "intellectual Handsome Lech" and this carries over into his future appearances, except it's informed by at least one very messy breakup and quite a lot more actual experience with the opposite sex. Across all appearances, Irm is paired with the cool, nihilistic Ring Mao, who in 4 is a bit of a Tsundere for him, and in other settings, is his ex-girlfriend. Despite being technically estranged from one another, the way they bicker Like an Old Married Couple makes it clear they still care for one another, and when they can actually put aside their differences, they make quite a team.
Tropes associated with Irm:
- Bragging Theme Tune: Grungust Zan!!; unfortunately, it has yet to actually appear in the games.
- Can't Catch Up: The Grungust isn't the monster it was back in Original Generation once Original Generation 2 rolls around, mostly due to it being overshadowed by other super robots like the "Dynamic General Guardians" and the "Choukijin". Fortunately, Irm redesigns the Grungust just in time for the Second Original Generation into the "Grungust Kai" ("Custom") from Alpha, which subverts this and puts it back onto one of the top units early in the game.
- Captain Ersatz: Particularly in Original Generation, Irm and the Grungust have a few similarities with Banjou Haran and the Daitarn 3, and he ends up fulfilling a few of the narrative roles Banjou often takes up in his many SRW appearances (but can't do in Original Generation, for obvious reasons). However, the Grungust's Chest Blaster, Eye Beams and Rocket Punch are more comparable to Mazinger Z.
- Chest Blaster: Grungust's "Final Beam" and Grungust Kai's "Ultimate Beam"
- Chivalrous Pervert: He'll hit on many girls, but he's got a lot of standards with regards to flirting. For instance, he doesn't hit on girls that are crying on either the outside or inside, as proven with this regarding Tytti Noorbuck when she's in a near Heroic BSoD after recovering the Zamzeed in the Second Original Generation.
- Cool Sword: Grungust and Grungust Kai's Keitou Ragouken ("Calamity Sword").
- Eye Beams: Grungust's "Eye Solid Laser"
- Hilariously Abusive Childhood: His conversations with Jonathan in Original Generation imply Jonathan wasn't that great of a father.
- Leitmotif: "Time to Come"
- Lovable Sex Maniac: Carries a black book around and dates girls between a certain age, yet this doesn't seem to faze any of the original female cast.
- Nightmare Fetishist: In one save-quit intermission dialogue for the Second Original Generation, Irm expresses interest at and wouldn't mind hitting on Umbra, who is always covered in full clothes with glowing yellow eyes and has a voice comparable to Satan.
- Pink Girl, Blue Boy: Literally with Ring, even with matching hair colors to boot
- The Power of Love: Played with
- Though he may carry the "Love" Spirit Command and can cast it for half the normal cost upon achieving certain requirements, it feels odd he's not actually in a relationship with Ring anymore in Original Generation...
- However, the hidden "love bonus" game-play mechanic places the two at a much higher tier, more-so than other couples.
- Rocket Punch: Grungust's "Boost Knuckle" and Grungust Kai's "Hyper Boost Knuckle"
- Series Mascot: The fact he's one of two originals from 4 carried over into another game and being the more accessible of the two via game-play strongly suggests Irm's meant to be taken as the "canon" protagonist of 4.
- Shipper on Deck: Joins in with Excellen Browning on some of her schemes.
- Shout-Out: In the Second Original Generation, there's a chance Irm will utter the phrase Sora wo miro, hoshi wo miro...ttene ("Look at the sky, look at the star...just kidding") when using the Grungust's Calamity Blade. This is a reference to the opening song lyrics from Ultraman Taro.
- Start My Own: At the end of the Second Original Generation, Irm contemplates making his own team in the same vein as the ATX and SRX Team. For starters, he's recruited Ryoto Hikawa, Rio Mei Long and Ing Egret.
- You Gotta Have Blue Hair: Probably the only person who can make a mullet look badass.
Ring Mao is one of the eight selectable originals and represents the "cool & nihilistic" archetype. In Alpha and Original Generation, she's portrayed as the Chief Executive Officer of "Mao Industries", a Humongous Mecha manufacturing company and developer located at "Cerevis City" on the moon, but can easily transition back into the seat of the Gundam-like "Huckebein" and take names in defense of her company. She has a rocky relationship with Irm: in their 4 incarnation, although close, she hates his constant flirting; for her Alpha/Original Generation counterpart, it's clear Irm crossed a line at some point in the backstory and she left him, leaving the two distant, though they still work great as a team when needed and, deep down, trust each other.
Tropes associated with Ring:
- Authority Equals Asskicking: A rare, non-military example, being CEO of a major mecha manufacturer, although Alpha and Original Generation does hint she was originally a member of the PTX Team, hence, the origins of her piloting skills.
- Berserk Button: When they were dating, she saw Irm having tea with a female employee; let's just say the result for Irm was NOT pretty...
- Cordon Bleugh Chef: In 4, Ring has a habit of experimenting with weird food combinations like mayonnaise curry.
- Demoted to Extra: Ever since Original Generation 2, Ring has yet to rejoin the playable roster. Justified when she's tied up with her duties as the CEO of Mao Industries. Made more unlikely for her to reappear in a Huckebein for future events, given the entire destruction of the Huckebein series in the Second Original Generation.
- Flawed Prototype: Played with; in Original Generation, the original Huckebein 008R had the Tronium Engine installed, created through research of the element Tronium from the crashed Meteor-3. First testing of it led to the "Vanishing Trooper Incident" that killed all but three peoplenote . The Huckebein 008L, powered by the "Black Hole Engine" given to Earth researchers by the Zuvorg Alliance as a goodwill offering, was sealed away in response to the disaster. It was let out from storage because Ring needed to use it and so the Inspectors cannot seize it when they invaded Mao Industries. Despite Wendolo revealing the incident was punishment for Earth scientists opting to not use the Black Hole Engine for the Huckebein series, Ring still trusts the 008L.
- Leitmotif: "Time to Come"
- Noodle Incident: For her Alpha/Original Generation incarnations concerning her break-up and continued estrangement with Irm. Neither one of them ever elaborates on what exactly happened, but whatever "it" was, it was sufficient for Ring to feel conflicted about having any further contact with Irm outside of anything strictly business (despite it being obvious in a few places she still has feelings for him), and for Irm to feel as though it is his fault and is simultaneously something he can't just apologize for and make better. (Some among the fandom are a bit afraid that whatever "it" was/is, it might explain the absence of the other protagonists...)
- Pink Girl, Blue Boy: Although Alpha/Original Generation Ring is an atypical "pink girl".
- Retired Badass: Original Generation only, but boy, does she come back in spectacular fashion.
- Ship Tease: Upon defeating the Guests in the Second Original Generation, Irm promises to take Ring to dinner at a Tokyo restaurant.
- Sphere of Destruction: The Huckebein's "Black Hole Cannon" is a BFG that shoots these.
Lenonjayce "Jayce" Starlord
The "Hot-Blooded, serious yet friendly" male archetype, Jayce apparently likes bonsai and is quite gentle beneath all that HotBloodedness. He is also the first character to invent the famous "Gespenst Kick" (inspired with Benkei Kuruma learning the Daisetsuzan Oroshi), later used and popularized by Original Generation via the "Gespenst MK II Type-S". He is, by default, paired with Mina Likering.
Tropes associated with Jayce:
- Calling Your Attacks: While Jayce isn't the only offender here, it's notable considering the origin of the Gespenst Kick.
- Luke Nounverber: Although to be precise, it's "Luke Nounnoun" sans the -er.
- Real Men Wear Pink: One would think he's a gritty badass thanks to that Gespenst Kick, but he also likes bonsai.
- What Happened to the Mouse?: In the meta-textual sense - during the late 90s, when 4 and F were most prominent in the media and zeitgeist, Jayce was the most notable of the eight originals by a longshot. He was easily more popular than Irm thanks to the famous Fountain of Memes attack that is his Signature Move and essentially the game's poster boy and designated protagonist in secondary materials... but in nearly twenty years of Original Generation games, he hasn't been so much as mentioned once.
- Hot-Blooded: Getting Noriko Hidaka to voice a character, surprise, results in this; Mina is something of a half-Expy of Gunbuster's Noriko, despite being the "oddball" among the girls.
- The Fool: He can be a real goofball at times, which is pretty much the point of his character.
- You Gotta Have Blue Hair: Pink hair at that!
Patricia "Pat" Hackman
Patricia is, more or less, the Distaff Counterpart of Lenonjayce in 4, and represents the "hot-blooded and friendly" archetype for the ladies. Compared to the usually calm Jayce, Patricia is a completely hyperactive, enthusiastic girl, and is especially devoted to making sure Justice Will Prevail. Paired with oddball Hector Madison, Patricia is the one who invents the "Gespenst Punch", which doesn't get copied word-for-word, but might as well be today's better known technique called "Jet Magnum" in Original Generation.
Tropes associated with Patricia:
- Calling Your Attacks: She does so with perhaps even more gusto than other pilots.
- Megaton Punch: Gespenst Punch
Arwynn "Wynn" Dorstein
- Only Known by Their Nickname: Usually referred to as "Wynn"
The father of Lune Zoldark, Bian Zoldark is a brilliant scientist who, upon researching alien technology found on Earth and given to his institute to investigate, begins building a secret rebellion called the "Divine Crusaders" (DC). Gathering military and political figures across the world, Bian publicly declares war on The Federation and his army heads to extreme lengths to crush the government in the "Divine Crusaders War", believing Bian's words are a sign to Take Over the World. In his appearance for Super Robot Wars 2, Bian ultimately faces off with the gathered heroes representing the Federation and fights them at DC headquarters on "Aidoneus Island", proclaiming the ones who emerge victorious shall decide the fate of their world. He is killed in combat, but his legacy has resounding effects for the rest of the "Classic Timeline".
In Original Generation, Bian's role in the story is expanded, where he forms the "Extra-Over Technology Institute" (EOTI) as a response to researching alien technology for Earth's benefit (mainly due to the arrival of Meteor-3 near Aidoneous Island in the South Pacific). It's through Bian's research the mysterious material known as Tronium is discovered in the meteor, with Bian handing over 4 of the 5 useable samples to the Earth Federation Army. At the same time, Bian is slowly forming the DC in secret, recruiting help from many individuals such as Shu Shirakawa and Lune, his good friend Maier von Branstein and his son Elzam and Sanger Zonvolt. Like Super Robot Wars 2, Bian either faces the crew of the Hagane or Hiryu Custom battleship in Original Generation and dies at DC headquarters on Aidoneus Island. In contrast, his Alpha counterpart is alive; in fact, Bian's words are taken seriously because of the events from Gunbuster and Super Dimension Fortress Macross hovering above the Earth.
Bian creates and pilots the "Valsion" as his personal machine and creates a second unit he modifies for Lune, based off of the Valsion, called "Valsione"; in Original Generation, the latter features a prototype of the "Direct Motion Link System" that would be found in another line of Super Robots, the "Dynamic General Guardians" (DGG).
Tropes associated with Bian:
- BFS: The Valsion wields a sword that is almost as long as it is tall. Considering the Valsion stands at 55 metres (for comparison, a standard Mobile Suit is roughly 15-17 meters tall), the sword might as well be longer than most of its targets.
- Four-Star Badass: Also Badass Labcoat; Bian forms a worldwide rebellion, builds several extremely powerful Humongous Mecha and nearly brings The Federation to its knees...and he did the first two without being noticed by the government.
- Closet Geek: Implied, and confirmed by Lune, to be an old school Super Robot anime fan, with their designs inspiring his DGG series in Alpha and Original Generation.
- Crazy-Prepared: The four DGGs are a perfect example of why Bian's planning is so extensive; hell, the fourth DGG has yet to be seen.
- Even Evil Has Standards: Bian disapproves of any technological system that will cause harm to a pilot. That's why implements like the "ODE", "GEIM" and "LIOH" systems were never given the green light while he was in charge of the DC in Original Generation.
- Final Boss: In Super Robot Wars 2
- Ignored Expert: The reason he opposes the Federation with his Divine Crusaders.
- Averted in Alpha because the government listens, thanks to the fall of the "SDF-1 Macross", proving there's heavily armed aliens in the cosmos, thus the DC War never occurs; the DC is more of a Fiction 500 Alien Fighting With Cash independent private Mecha research-and-development organization in that setting.
- Killed Off for Real: Except in Alpha.
- Leitmotif: "Valsion"
- Lightning Bruiser: The Valsion is a towering, imposing machine worthy of any Final Boss.Comparison It is also capable of moving faster than anything at that size deserves to, that one of its attacks is simply rushing the enemy down with its sword, which is a BFS for its size.
- Mad Scientist: Zigzagged:
- Bian's actually a very reasonable man (even if he feels driven to extremes by circumstances), but consider the DGGs, especially the Valsione.
- The reason Bian designed the Valsione as it appears? Lune complained about how scary-looking the Valsion was and didn't want to pilot it. While Bian complied with his dear daughter's request, though, he based the Valsione's feminine appearance on his daughter. As the 4koma says — it's a father's hobby.
- He did design an optional full armor module for the Valsione that made it look more like the Valsion.
- My Death Is Just the Beginning: Of the real plot for the rest of the Classic Timeline and Original Generation.
- Orcus on His Throne: Played straight, then subverted, and ultimately played straight again in Original Generation. Bian reveals he doesn't feel the need to kick back and let his subordinates do all the hard work. He gladly takes to the field towards the end of the first half of the route for Ryusei Date, despite Adler Koch thinking Bian's insane for doing so. Granted, it's only for one scenario (upon which he returns to headquarters until the heroes arrive) but the impact of Bian actually showing himself impresses a lot of people aboard the Hagane battleship.
- Otaku: A subtle version, but comments from Lune in the Classic Timeline reveals Bian's a Mecha geek who built the Valsion based on shows he used to watch. In Original Generation, he makes the password for unlocking secret data in the Valsione a Catchphrase from one of those shows.
- Sliding Scale of Villain Threat: Everyone assumes Bian fits the "Global Threat" category when he really is more of an Anti-Villain.
- Villain with Good Publicity: His public relations campaign wins a lot of supporters for the DC, as well as respect from the The Federation higher-ups, despite being labelled a massive threat by the government. One has to wonder if this side of Bian is a small Shout-Out to Lex Luthor.
- Well-Intentioned Extremist: Despite what many DC members think, global domination is the absolute last resort for Bian.
- Xanatos Gambit
- The whole point of the DC War is if nobody can defeat Bian and the Divine Crusaders, then they are the only ones on Earth who stand a ghost of a chance of fighting the incoming extra-terrestrials; even then, that scenario isn't particularly ideal because the aliens are adept at conquering worlds. Bian becoming Necessarily Evil is to ensure if someone can defeat him and the DC, then they're much more likely to be able to fight off the invaders.
- Original Generation further justifies the gambit: Bian realizes the government is severely under-equipped for an extra-terrestrial invasion. Unless the government truly understands how serious an alien threat is, they'll never rise to the challenge and gather the means to defeat them. The Earth Federation Army army has the potential; they just don't know it.
A member of the Divine Crusaders, Thomas Platt played a minor role in the Divine Crusaders War in Super Robot Wars 2, but manages to evade capture by Federation forces long enough to get transported to the subterranean world of "La Gias". Thomas joins the "Republic of Bagonia" and its military, and has several encounters with Masaki Andoh and his companions during The Lord of Elemental storyline. Thomas also appears in Super Robot Wars EX, still part of the Bagonian military, as well as an antagonist towards the heroes.
In Original Generation, Thomas begins like his Classic Timeline counterpart as a commander in the DC. One of his subordinates is nervous recruit Ryoto. In their first mission, Thomas uses Ryoto as a decoy to smuggle a bomb (hidden in Ryoto's "Lion F") that would destroy the Hagane. The plan's foiled, and has a great effect on Ryoto's view of the DC, causing him to defect. Thomas participates in the final defense of Aidoneous Island and continues on up until the final attack on Federation headquarters in Geneva, Switzerland. He realizes the DC's going down the tubes and decides he's had enough. In Original Generations, Thomas somehow manages to conceal his involvement with the Divine Crusaders and is serving as a soldier in the Earth Federation Army.
Tropes associated with Thomas:
- Good Smoking, Evil Smoking: His character portrait always includes a cigarette in his mouth.
- Jerkass: At least, in Ryoto's mind
- Put on a Bus: Despite the EX plot being incorporated into the Second Original Generation, Thomas is still not seen again. Subverted in the Dark Prison Downloadable Content, where he's been summoned to La Gias and engages Shu during an encounter after being hired as a mercenary for the "Shutendonias Alliance".
- Screw This, I'm Outta Here!: What he does before the DC invades Geneva in Original Generation. Thomas does this even earlier in the Animated Adaptation Divine Wars, flying the coop just before the final showdown between the heroes and Bian.
- Spell My Name with an "S": Is it Thomas "Platt" or Thomas "Bright"?
- We Hardly Knew Ye: Variation; in the Original Generation route for Kyosuke Nanbu, Thomas barely appears with no explanation of who he is. He leaves the DC just as soon as players meet him; to really know about him, one must play Ryusei's route.
The Zuvorg Alliance is the primary antagonist of the Classic Timeline, encompassing a huge galactic conglomerate of worlds acting as supervisors to the galaxy, seeing which planet turns out to be a threat to the universe and eliminate them. Amongst them are the "Inspectors" (Wendolo, Mekibos, Vigagi, Sikalog and Aguija) and the "Guests", led by Teniquette Zezenan. Unfortunately, while most of them are sane, extremists like Wendolo and Teniquette turn out to be far worse, irredeemable enemies of mankind.
In Original Generation, the nature of the Zuvorg Alliance is expanded: largely an aristocracy, many members are part of clans/houses in the Alliance. The Zuvorg Council, meanwhile, is split into two distinct factions: the "Volga", who governs the Inspectors, and the "Zogar", whom the Guests belong to.
Tropes regarding the Zuvorg Alliance and multiple characters:
- Artificial Human: The primary fodder to their main force, they are the pilots to their Mecha-Mooks
- Bald of Evil: Vigagi and Sikalog, although the former claims to have hair, but merely shaves it off.
- Chest Blaster: Each Inspector and Guest Ace Custom carries a "Mega Smasher" attack. Notably, the Mega Smasher for Wendolo's Dikastis' is so powerful it can blast a giant hole from the "White Star" in Original Generation 2.
- 11th-Hour Ranger: In the Second Original Generation, while they don't officially join the party, Justine Chafrois, Zebris Forschwa and Grofis Lacrein become Guest Star Party Members at the end of the second Space Route. This is repeated in Dark Prison.
- Four-Star Badass: The Inspectors and Guests
- Given Name Reveal: After multiple SRW appearances, the Second Original Generation reveals Mekibos and Wendolo has the surname "Bulverde".
- HeelFace Turn: Mekibos finds Honor Before Reason after the Inspectors are called out on their hypocrisy. Each of the Guest leaders, aside from Teniquette, also pull this after they discover they've been duped by him regarding the Guest invasion.
- Humanity on Trial
- The Inspectors seek to pacify and control the Earthlings before they become too much of a threat to galatic peace. Of course, with the Inspectors, there's a subversion - Wendolo's just a psychopathic murderer who wants to use this trope as an excuse to commit genocide. Zezenan takes this to its extreme by declaring an act of genocide.
- There is a way to actually fail the "trial" back in 4: if players attempt to kill Shu, despite him helping them out, on the basis of players not forgiving what he did in Super Robot Wars 3, Mekibos states he just confirmed to the Zuvorg higher-ups the Earth really IS a threat to galactic peace and proceeds to get the rest of the Zuvorg Alliance to wipe them out off-screen.
- Wendolo gives a long speech about how humans are dangerous and will naturally cause war and death throughout the galaxy and how the Zuvorg Alliance is so superior to them, only to nonchalantly kill his brother Mekibos a minute later, which he had prepared for just in case of a HeelFace Turn. The heroes definitely don't buy any of his crap after this.
- Zezenan shares the same belief like Wendolo and treats humanity as pests of the galaxy, though it's arguably because he wants to see if Earth has enough manpower to join the Zuvorg Alliance. When he declares about committing genocide, which the Zuvorg Council never approved of, his allies pull a HeelFace Turn.
- Large and in Charge: Wendolo's Dikastis and Zezenan's Baran Schnile easily dwarfs all other Inspector and Guest general units.
- Leitmotif: "Violent Battle" for the Inspectors and "Genocide Machine" for the Guests. Wendolo gets his own specific theme in Original Generations "The Judge and The Judged", while Grofis gets the exclusive "Genocide Machine II" in the ''Second Original Generation.
- No Fourth Wall: Vigagi's "What does Episode 30 mean!?" and Mekibos congratulating players during a supposedly impossible, but winnable, scenario in Original Generation 2. In The Inspectors, when Ratsel Feinschmecker appears, Vigagi pushes away a panel.
- Worthy Opponent: Mekibos and the Guest generals are just doing their jobs to protect galactic peace (at least, that's what they believe; they're simply getting bad intel from their superiors) and find the heroes rather honorable, which causes them to double-check the info. This is in stark contrast to the rest of the Inspectors and Zezenan, a bunch of racist Jerkasses who care nothing about being unfair or using dirty tactics.
Leader of the Zuvorg Alliance's Inspectors, Wendolo is ordered by the Zuvorg Council to investigate the Earthlings' activities and if need be, subjugate them. In Original Generation 2, after he and the Inspectors successfully gain control of the White Star, setting up their primary base of operations there, Wendolo sends his forces to disable the Earth Federation Army's military. Wendolo always has a sly, yet sinister smile on his face. Regardless of who it is, be it ally or foe, he shows no mercy.
- Ace Custom: "Dikastis"
- Adaptation Decay: Wendolo is forcibly made into an Einst drone in The Inspectors, complete with an angry Villainous Breakdown, rather than being the calm, in-control Creepy Child he is in the games.
- Big Bad: Of Super Robot Wars 3
- Meaningful Name: "Dikastis" loosely means "judge" or "juror" in Greek
- Teen Genius: Although his exact age is unknown, Wendolo is the leader of the Inspectors and has his older brother Mekibos serving under him.
- Vocal Evolution: In the PlayStation-only "Complete Box" release, Wendolo's voice is very high-pitched and sounds a little annoying, almost like a little child. In Original Generations, Wendolo sounds more mellow, calculating and considerably sinister, to the point of Magnificent Bastardry. This is likely due to the change in voice actor.
One of the Inspectors sent to Earth, the arrogant Vigagi views Earthlings as nothing but "barbarians", insisting their actions are a threat to galactic peace, and their future expansion into the cosmos a potential danger to the Zuvorg Alliance. In Original Generation 2, Vigagi quickly seizes control of the Tesla-Leicht Institute, but is unable to prevent Sanger and Ratsel from acquiring their new units hidden beneath the installation and is forced to retreat. Vigagi is tasked to defend the Inspector-occupied "Moon Cradle", but is killed in combat by the Hiryu Custom and its crew.
- Ace Custom: "Galgau" and "Mega Galgau", the latter appearing exclusively in The Inspectors since Sanger destroyed the former when he retreived the Dygenguard.
- The Dragon: Claims...wait, scratch that..insists he's the direct superior of Mekibos, Sikalog and Aguija. It might be true, especially when taking the Galgau's appearance into consideration, but it comes across as hot gas more than anything else since Mekibos is obviously the brains behind their operations.
- Kill It with Fire: One of the Galgau's attacks is breathing fire
- Instant Awesome: Just Add Dragons!: (Mega) Galgau
Another of the five Inspectors sent to Earth, the cool-headed, taciturn and reasonable Mekibos hastily destroyed Earth Federation forces at the White Star and helped establishes their command base in Original Generation 2 at the "North American Langley Base" of the Earth Federation Army. He also leads the attack on the Moon Cradle and Mao Industries, with hopes to gain the "Huckebein MK III" for Inspector use.
- Ace Custom: "Graterkin"; upon returing to Earth, "Graterkin II"
- Anti-Villain: His continuous battles against the Earthlings slowly convinces him they are not as primitive, nor dishonorable, as they were seen. Realizing there was never a need to "inspect" humanity, Mekibos returns to Wendolo and attempts to persuade his brother to stand down; unfortunately, Wendolo refuses to put aside differences. Before he can escape, Mekibos had the teleportation system rigged in the Dikastis, yet Wendolo himself had the Graterkin rendered immovable and finished him off.
- Back from the Dead: Found by the Zuvorg Alliance and turned into a Cyborg, even repairing the Graterkin. Mekibos returns to Earth in 4 and the Second Original Generation to warn humanity about Zezenan's plans to destroy them without the Zuvorg Council's approval. Exclusively in the latter game, Mekibos is Promoted to Playable.
- Code Name: Goes by "Gray", the pipeline between the Earth Federation government (and by extension, the "Gaia Sabers") and the Zuvorg Alliance.
- Good Scars, Evil Scars: On the right side of his face
- Merlin and Nimue: In Original Generation with Yong Gebana, whom he orders to spy on Zezenan for the higher-ups in the Zuvorg Alliance. As he is the head of the Bulverde family, Mekibos doesn't like to be called "master"; accordingly, Yong's household is not socially high in the Zuvorg aristocracy and hierarchy, which explains why she addresses Mekibos so formally. Whenever he insists they talk casually, Yong is completely bewildered and rejects the notion.
- No One Could Survive That!: Deliberately called out by Tasuku Shinguji he shouldn't have survived all the things that happened to him (shot down by Wendolo, White Star gets assimilated by the Stern Regisseur, blown up inside the facility). His only response is that "he got lucky".
- Not So Different: With Irm in Original Generation; acknowledged by both In-Universe.
- Shock and Awe: Graterkin's "Thunder Crash" and Graterkin II's "Neo Thunder Crash"
- Shoulder Cannon: Graterkin II's "Mass Driver Cannon"
- Taking the Bullet: For Grofis when Irm fires a Rocket Punch at the former in the Second Original Generation; he survives with no problems.
The only non-speaking Inspector, Sikalog is the lover of Aguija and is usually seen with her. Along with Mekibos, Sikalog assists in capturing the White Star in Original Generation 2, making his final stand inside the installation.
- Ace Custom: "Drukin"
- The Brute: What his role entails to among the Inspectors; statistically, the Drukin is the Mighty Glacier of the Inspector units.
- Epic Flail: Weapon of Choice for Sikalog's Drukin
- Flat Character: It doesn't help he's a mute in all incarnations, which doesn't provide him with a lot of characterization.
- Tranquil Fury: The only explanation for the Status Buffs he acquires if players defeat Aguija before him in the White Star.
- The Voiceless: Played with; Sikalog does not speak a single word, though Aguija states he does, albeit a "thought device" embedded in his brain. Problem is, Aguija seems to have the only receiver of the device.
The sole female Inspector, the hot-headed and loud Aguija despises anyone calling her "old", despite being in her twenties. With her "darling" Sikalog in Original Generation 2, she and Inspector forces occupy the White Star. Aguija later gives chase to the members of "Project Terrestrial Dream" after they flee the Tesla-Leicht Institute, but is pushed back by the "Cybuster" and "Astelion". Aguija is killed in the defense of the White Star as Federation forces move to drive the Inspectors away from Earth.
- Ace Custom: "Silbelwind"
- Christmas Cake: That "old hag" Aguija; may double as a Running Gag against her throughout Original Generation 2.
- The Dark Chick: Fits the criteria, given the Five-Man Band status of the Inspectors
- Roaring Rampage of Revenge: When players defeat Sikalog before her in the White Star, she'll automatically be given Status Buffs.
- Spell My Name with an "S": Is it "Silverwind" or "Silbelwind"?
- Super Speed: Aguija's Silverwind is nearly on par with the Cybuster, but is edged out by the Astelion in Original Generation 2.
A member of the Zuvorg Council and leader of the Guests (a term code-named by the Earth Federation), a special force sent to inspect and control planets. Unlike most Zuvorg members, Zezenan's prejudiced against the Earthlings, viewing them as nothing more than a collection of apes. While supposedly kind to his subordinates, he mainly sees his soldiers as disposable tools.
Tropes regarding Zezenan are:
- Ace Custom: "Baran Schnile"
- Big Bad: Of 4/F/F Final
- The Conspiracy: In Original Generation, Zezenan underhandedly provided raw, Zuvorg technology for the Earth, but at the same time, sparked conflict and war within the Federation, leading to the Divine Crusaders War. He reasoned the technology would be put into use primarily as military weapons; doing so would give the Zuvorg Alliance the incentive to send him and the Guests to subdue the Earthlings. However, Zezenan notes the humans' ability to craft weapons surpassing that of the Zuvorg, which would provide him greater weaponry that anyone else in the Alliance, particularly the Zogar faction he's a part of. He also wanted samples of Balmarian technology, specifically the Tronium from Meteor-3, which the Zuvorg had never been able to acquire themselves.
- Degraded Boss: The only series boss to suffer this humiliation, Zezenan's Baran Schnile reappears in The Moon Dwellers as a miniboss under Iladoya's command.
- Dude, Where's My Respect?: Played for Laughs with the Steel Dragons being completely unimpressed by the Baran Schnile, comparing it to everything else they've fought and saying Zezenan's big robot just isn't very impressive by comparison.
- Early-Bird Cameo: Zezenan first appeared in Original Generation disguised as an Aerogater to spy on the deal between the Federation and the extra-terrestrials, hoping to strike something convenient with the Earth government. Unfortunately, Shu and his Granzon unceremoniously interrupted the proceedings.
- Fantastic Racism: Against the Earthlings; Irony ensues in Original Generation when it's implied humanity and the Zuvorg share a likely common ancestor.
- Killed Off for Real: In 4/F/F Final, he was killed on Mars; in the Second Original Generation, he dies at the Moon Cradle.
- Multi-Armed and Dangerous: Baran Schnile
- Oh, Crap!: In the Second Original Generation, when Zezenan and the Guests arrive on Earth for their invasion, he did not expect the Federation and its military to be fully prepared, as the Gaia Sabers anticipate their drop points around the globe, and hastily fend off their preemptive strikes (Mekibos, who is the pipeline between the Earth and the Zuvorg Alliance, has been supplying the Gaia Sabers with information about the Guests). Another moment is invoked when Shu reveals he managed to understand and use the naked singularity and black hole theory, leading Zezenan into a Villainous Breakdown.
- Shoulder Cannon: Baran Schnile's "Giga Driver Cannons"; may double as a form of Kill Sat, given the context of the attack in the Second Original Generation.
- Spell My Name with an "S": Is it "Zezenan" or "Zezernan"?
- Sphere of Destruction: Baran Schnile's "Big Bang Wave"
- Ace Custom: "Beudrifar"
- Eyepatch of Power: Played with; Justine always wears one on her right eye whenever she's in combat and the Beudrifar has a special camera on its right eye that matches hers. Her actual eye is perfectly fine, however - Justine simply uses it as a visual targeting aid.
- In-Series Nickname: "Seti"
- Ship Tease, Subordinate Excuse: Justine used to be engaged to Grofis, but he called it off after he became a mercenary. At the end of the Second Original Generation, it's clear her affections still lies with him and is willing to follow him wherever he goes.
- Rings of Death: Beudrifar's "Tri Driver" and "Illusion Saucer"
- Vocal Evolution: Her voice acting has noticeably gone deeper and less playful than when she sounded in F/F Final
- Ace Custom: "Org-Valu"
- Bunny-Ears Lawyer: Zigzagged; Zebris tends to vocally drag on his words when he speaks, but when he gets really peeved, he talks regularly like anyone else. Who would believe such a laid-back guy would be such a dangerous foe?
- Childhood Friends: With Mekibos
- In-Series Nickname: "Zeb"
- Shock and Awe: Org-Valu's "Gein Shooter"
- You Are in Command Now: Became a general after his superior was killed in battle.
- Ace Custom: "Zeidram"
- Alpha Strike: Zeidram's "Vanish Geyser"
- Characterization Marches On: Back in the Classic Timeline, Grofis was depicted as rather cold and aloof, even in combat. In the Second Original Generation, Grofis is significantly more Hot-Blooded in the pilot seat.
- Defector from Decadence: Grew up in an aristocratic family, but left to become a mercenary because he felt unsatisfied just cruising on his family name.
- In-Series Nickname: "Rof"
- You Can't Go Home Again: Since he gave up his previous life to become a mercenary, Grofis states he can't go back to the Lacrein family in the Second Original Generation.