This character sheet comprises of those who make their debut in Super Robot Wars Alpha 3.
The male Super Robot hero of Alpha 3, Touma is just your normal delivery boy, with a minor background in Karate, but when delivering supplies to the "Tomine Labs", the city comes under attack by the returning "Ze Balmary Empire". Current lab head Minaki Tomine urges him to save the lab using the "RaiOh", the third "Dynamic General Guardian" (DGG). Touma luckily manages to somehow pilot it thanks to his karate skills and the fact he's using a Motion Capture Mecha. Joining the "Alpha Numbers", he finds himself entangled with the final stages of the war against Balmar and gains a rivalry with Balmarian General Baran Doban. As his story progresses, Touma continues to hone and refine his skills from multiple combat veterans, martial artists, soldiers and Cyborgs, including Sanger Zonvolt.
Touma makes an Early-Bird Cameo in Super Robot Wars Original Generation Gaiden as the same civilian delivery boy in Asakusa City. When Shura General Magnaz Ald attacks the district and harasses him for being too defiant on his beliefs during the initial invasion by the Shura, Touma is saved by Kouta Azuma and never seen again for the rest of the game. He reappears in the Second Original Generation on the "Iti Iti Island" resort performing duties for the resort manager. Incidentally, the "Steel Dragon Battle Group" make a pit stop at the resort, and Touma is picked up by the Kurogane battleship, heading back to Japan as a civilian volunteer for the "L&E Corporation". When mass-produced "JinRai" start rampaging through Asakusa, he comes across Minaki by chance while fleeing to a shelter, who insists she join the Battle Group with him after seeing her distress at discovering what the JinRai are being programmed to do.
Upon learning Minaki's father Kaoru Tomine built the JinRai for his own ambitions, Touma convinces Minaki to devise a plan to capture the JinRai rather than destroy. After extensively modifying it into the "RaiOh", Touma is forced to pilot the Super Robot in order to defend the Kurogane hiding out at Iti Iti Island from the "Gaia Sabers". Now part of the piloting roster, he is training intensively with Sanger, Kai Kitamura and Axel Almer to hone his skills with the RaiOh.
- Badass Normal: In contrast to the rest of Alpha 3 protagonists, Touma has a generic background for a Humongous Mecha pilot. Compared to Kusuha Mizuha (powerful "Psychodriver), Cobray Gordon (a Balmarian clone of Ingram Prisken who turns into a Time Police) and Selena Recital (professional spy), Touma is a simple delivery boy with knows some karate. After tons of Training from Hell, he becomes one of the biggest badasses in the setting.
- Berserk Button: The Big Bad of Alpha 3 had the gall to kill Minaki, until a super furious Touma kicks him in the face STRAIGHT TO HELL. Nobody messes with Minaki.
- Brainwashed and Crazy: Deliberately invoked - the "LIOH System" in the RaiOh pumps high amounts of adrenaline into the pilot. Too much Hotbloodedness turns Touma into The Berserker with Red Eyes, Take Warning, forcing Sanger to disable the RaiOh when it happens.
- Charles Atlas Superpower: In a universe where it's possible to manipulate space-time and erase enemies from existence, the RaiOh's combat style is simply being an Extremity Extremist to the nth degree.
- The Determinator: As a means of training, nearly every veteran member of the Alpha Numbers beat him to an inch of exhaustion. When Baran defeats him on multiple occasions, Touma essentially asks for more. To top it off, he overrides the LIOH System purely through willpower alone.
- Dynamic Entry: When the "DaiRaiOh" is completed in Alpha 3, Touma summons his machine to pull this off for its debut scenario, to wit Touma in the DaiRaiOh single-handedly destroys a hundred Mooks in a single attack.
- Extremity Extremist: All of the RaiOh/DaiRaiOh's attacks exclusively use kick techniques; only a few instances of the DaiRaiOh's stronger attacks are a few punches seen. To exemplify this, the basic "Harken Impulse" attack fires an energy bolt launched from the machine's legs.
- Flash Step: A vital component to the RaiOh's appearance in the Second Original Generation and its version of "Rising Meteor".
- Fun with Acronyms: RaiOh's control system LIOH stands for "Lead Innovation Organic Harmony".
- Gameplay and Story Segregation: DaiRaiOh's map-clearing attacks displayed in its introductory stage of Alpha 3 are not replicable.
- Highly Visible Ninja: Despite being the Ninja of the Dynamic General Guardians ("Dygenguard" as the Samurai and the "Aussenseiter" as The Gunslinger), the RaiOh is NOT a stealth-oriented machine due to its bright lights, red scarf and pilot. However, this trait only applies to its appearance in the Second Original Generation; still, the RaiOh retains the grace and blinding speed of a ninja.
- Oh, boy...even in a series brimming with multiple trope users, he still manages to stand out as one most spirited amongst originals.
- Also Played for Drama: since the LIOH System is designed to make the RaiOh more powerful by increasing its user's HotBloodedness at the cost of driving them insane, the system is removed. When he requests that Minaki reinstall it into the DaiRaiOh in a moment of desperation, he manages to override the LIOH system through sheer will and this trope, it breaks the LIOH's limits and achieving the DaiRaiOh's true potential.
- Leitmotif: Toushi, Hatenaku ("Fighting Spirit Without Limit"); upon receiving the DaiRaiOh, Shippuu Jinrai ("Swift Wind, Divine Thunder")
- Lightning Bruiser: RaiOh and DaiRaiOh can move at alarming speeds to connect devastating attacks. Bonus points for actually incorporating lightning-based attacks.
- Meteor Move: "Rising Meteor (Inferno)" and Jinrai techniques heavily incorporates all three types.
- Meaningful Name
- RaiOh is written as "雷鳳" ("Raihou"), which means "lightning phoenix". In the DaiRaiOh's Jinrai attack, it sprouts enormous wings of energy, later taking on the shape on a flaming phoenix.
- Jinrai (神雷) literally means "divine lightning": the "Dynamic Kill" part of the animation in Alpha 3 is akin to a lightning bolt striking the ground.
- Scarf of Asskicking: RaiOh and DaiRaiOh are a Homage to Kamen Rider, after all.
- Shock and Awe: RaiOh's "Counter Break" and DaiRaiOh's "Counter Spike Charge"
- Shockwave Stomp: RaiOh's "Lightning Fall" and DaiRaiOh's "Plasma Spiral Dive"
- Shut Up, Hannibal!: In the Second Original Generation, since Minaki is too distraught on what her father has done, Touma is the one telling Kaoru to shut up about surpassing Bian Zoldark and tells him righteously Kaoru's the villain who deserves to be wronged.
- Spell My Name with an "S": Played with in the Second Original Generation - when naming the remodified JinRai, Touma suggests the name "RaiOh" after "Raijin" and the Chinese phoenix "Hou-Oh" (鳳凰). Minaki corrects him as the "Oh" refers to a female phoenix ("Hou" is the male version), thus Touma rearranges the characters into "RaiHou" (雷鳳), but still pronounces it as "RaiOh".
- Training from Hell: Tetsuya Tsurugi is his primary instructor in Alpha 3; later, Touma's training basically amounts to "getting punched by everyone in the Alpha Numbers".
- Worthy Opponent: Gains the attention and respect of Baran Doban, who only hands out the same courtesy to Sanger if Touma is not the chosen protagonist.
The male Real Robot hero of Alpha 3, Cobray is a mysterious pilot encountered by the Alpha Numbers with no memories of his past. However, it wouldn't take players long before they found out why Cobray's story is perhaps one of the more insightful and nostalgic of the Alpha 3 plots.
Cobray was originally a Balmarian soldier named "Ayin Balshem", part of the "Balshem" line of clones created by the Gozzo family. During a reconnaissance mission to Earth, he finds a damaged Astranagant and prepares to haul it back to Balmar when the machine suddenly becomes sentient, attacks and absorbs his "Varuch Ben" mecha. Somehow, both machines fuse into a new unit called the "Werkbau" and Ayin loses his memories, assuming the name "Cobray Gordon". He is picked up and rescued by the Alpha Numbers having regaining consciousness. Throughout his story, the soul of Ingram Prisken residing in his body and the Werkbau occasionally possesses him. It turns out Ingram, who wasn't Killed Off for Real in the first Alpha game, is attempting to resume his duties as the "Time Diver", one who perserves balance in The Multiverse. However, as Cobray and Ingram struggle and vie for control of Cobray's body, the former starts developing enough willpower to refuse submission; in fact, Cobray's existence begins erasing Ingram. Ultimately, Ingram acknowledges Cobray's will and works in tandem with him, evolving the Werkbau into the "Dis Astranagant", with the full capabilities of the original Astranagant at Cobray's disposal. After defeating Keisar Ephes, Cobray takes Ingram's mantle as the Time Diver and vanishes from the Alpha universe into The Multiverse.
Cobray makes a few appearances in Original Generation: in the Divine Wars Animated Adaptation, he is shown fighting against another Ingram in the Astranagant. The two are separated by the combined forces of their machines' attacks directed at each other, but Cobray reappears again during "Operation SRW" against the sentient Meteor-3 "Septuagint", where he frees the damaged SRX, temporarily merging the Dis Astranagant with it, and giving the "SRX Team" the power to destroy Septuagint. He also appears once in Original Generations, telling that version of Ingram it's not yet time for him to make his appearance. Cobray returns in The Moon Dwellers, though the one seen with the "Golar Golem" of the Ze Balmary Empire is Ayin Balshem rather than Cobray himself.
Tropes associated with Cobray and his machines are:
- A Match Made in Stockholm: Princess Almana Tiqvah, the Balmarian priestess, gains a small crush on him in Alpha 3 after Cobray uses her as a hostage to escape from a Balmarian Hermodr battleship. When it turns out the Golar Golem aren't going to hestitate to shoot them down, even with the princess aboard Cobray's mecha, he does his best to protect her. Subverted since Cobray's Oblivious to Love.
- Attack Drone: Werkbau's and Dis Astranagant's "Gun Slave"
- Badass Abnormal: Despite being listed as a Real Robot pilot, the Dis Astrangant is more akin to a Lovecraftian Superpower Humongous Mecha crossed with the abilities of a "TARDIS". However, he does initially pilot a mass-produced Nu Gundam after the Alpha Numbers are uncertain of the Werkbau's capabilities.
- Chest Blaster: Werkbau's "Axion Buster" and Dis Astranagant's "Ein Soph Aur"
- Deader Than Dead: The properties of the "Infinity Cylinder" (used in Ein Soph Aur) for the Dis Astranagant functions like a time machine - the attack basically rewinds its target to its place of origin in time, effectively erasing it from existence.
- Dark Is Not Evil: The Dis Astranagant syphons energy from the dead, but Cobray claims it's merely borrowing unused energy from their souls.
- Eldritch Abomination: The Dis Astranagant is an uncommon, benevolent Humongous Mecha example - inter-dimensional space/time capabilities and harnessing energy from the souls of the dead to power its "Dis Lev" engine.
- Hair Color Dissonance, You Gotta Have Blue Hair: By default, Cobray has silver hair; whenever Ingram possesses him, Cobray's hair color turns into Ingram's blue color◊. However, a careful look at his portrait during his story introduction before the Astranagant attacks Ayin shows that Cobray originally had blue hair. Justified since he's a clone of Ingram, after all.
- Nonstandard Character Design: While mechs looking unusual is nothing new to the series due to it's wide range of artists, Cobray's machines, the Werkbau and the Dis Astranagant still manages to look incredibly alien to the series thanks in no small part due to them being designed by Shin Megami Tensei series lead artist Kazuma Kaneko.
- Sinister Scythe: Dis-Astranagant's "Z.O. Scythe"; doubles as Swiss Army Weapon as the scythe's handle is also the machine's "Raam Shotgun".
- Slasher Smile: Whenever he uses Ein Soph Aur
- Smug Super: Cobray does that to Ryusei by imitating Ingram's smugness.
- What Could Have Been: In-Universe example exclusive to his Alpha 3 route - Cobray was going to be the designated test pilot for the Strike Gundam, but then the "Heliopolis" incident happened.
Female Real Robot heroine of Alpha 3, Selena is an extremely flirtatious, playful woman with very... uh..."mobile" pairs of assets who tends to speak with Gratuitous Spanish. She's assisted by Robot Buddy "Elma", a little communicative support robot in charge of assisting her piloting, serving as her co-pilot. A member of the "Team Jelba", she becomes the Sole Survivor after they are wiped out by a Balmarian squad led by Golar Golem member Spectra McCready. Selena swears Revenge and jumps from faction to faction to find her. Due to Spectra's resemblance to Viletta Vadim, Selena stalks her throughout Alpha 3, but after meeting with Ibis Douglas and "Project Terrestrial Dream", she slowly lets go of her vengeance-filled tendencies. Players often see this version of Selena as a Flat Character due to her ambiguous origins and an incredibly vague ending regarding her in Alpha 3 that it leads to many Epileptic Trees because she simply vanishes without a trace.
For Original Generation, Selena appears in Dark Prison, the story pertaining to Shu Shirakawa from Super Robot Wars EX. Alongside her comrade Albharda of Team Jelba, Selena is tasked by the "Earth Federation" to find the destroyed remains of Shu's Neo Granzon following the events of Original Generation Gaiden. In the midst of their search in space, the team is summoned to "La Gias"; coincidentally, they find Shu, recently resurrected by the "Cult of Volkruss". With little direction and most of their missing teammates still unaccounted for, Selena and Albharda uneasily align with him for the duration of their stay in La Gias. When they return to the surface, they continue to assist him by moping up the remaining "Guests".
Selena reappears in The Moon Dwellers, but as an Early-Bird Cameo: like Alpha 3, the same events regarding the destruction of Team Jelba by Spectra and her Balmarian forces are shown. The Sole Survivor, Selena makes a crack at Spectra's mask to get a glimpse at her identity, but is incapacitated and taken out of battlefield by her superiors.
In Alpha 3, Selena pilots the slightly Ninja-like robot "Soleares", later upgraded to the "AS Alegrias". In Dark Prison, she uses a mass-produced Gespenst MK II "Gesterben" Custom, first seen in the photo novel Record of Fallin' Deceased X. She and her machines embodies these tropes:
- Anti-Hero: The expressed goal when she was thought up, since there had never been a lead like that before.
- Badass Normal: Of the Alpha 3 protagonists, the Soleares/AS Alegrias is the only unit that truly qualifies as a Real Robot. On foot, Selena's able to keep up with the likes of Duo Maxwell and Viletta, including the Primevals.
- Birds of a Feather: Gets along pretty well with Saphine Grace in Dark Prison, who even wants Selena to stay in La Gias.
- Broken Tears: Players don't see Selena cry in Alpha 3 since Team Jelba is already destroyed, but played straight in The Moon Dwellers as she witnesses first-hand her respective teammates' deaths.
- Characterization Marches On: Selena's portrayal in Dark Prison is more professional compared to coy, playful self seen early on Alpha 3. Justified because she's assigned a mission in the former, while Selena never intends to stick around with any faction for long in the latter, hence no need to showcase her "real self" the professional soldier she actually is. Dark Prison is also set before the destruction of Team Jelba, trying to encourage Albharda not to succumb to Revenge Before Reason regarding Shu. Ironically, this is turned against her in The Moon Dwellers. Albharda threw the same advice to her to not give in to revenge moments before his death. At that point, however, Selena has been so utterly broken with the deaths of her friends, that she felt like she couldn't honor his last words anymore, setting her up for her characterization in Alpha 3.
- Crazy-Prepared: Elma carries around a flashbang inside of itself at all times in the event Selena needs to make a speedy escape.
- Death Seeker: At least initially upon the death of Team Jelba's members.
- Everyone Has Standards: Selena does like Saphine's fashion sense, but the "Wizol Custom" creeps her out even though Saphine loves the design so much she resolves to recreate it.
- Get A Hold Of Yourself Man: When Albharda is about to enact "Mission Devil" and kill Shu in Dark Prison, Selena snaps him out of it and tells him to concentrate on bigger things that are happening, which is the summoning of "Shiva Volkruss".
- Gratuitous Spanish: Aside from her combat quotes, some of the Soleares and Alegrias attack names are also in Spanish.
- HeelFace Revolving Door: In the beginning of Alpha 3, she spends a short while working with "ZAFT".
- Heroic BSoD: Has one in Alpha 3 when Amuro Ray points out that while her previous actions (save herself by shooting down Sleigh Presty in the Vegalion and feigning another FaceHeel Turn, yet ensure Sleigh ejects unharmed) are understandable, it's hard for the rest of Alpha Numbers to trust her.
- Jack-of-All-Stats: In Dark Prison, she's the middle ground between the three pilots in the party who can switch mecha note . She makes up for it by having the "Continuous Attack" Twin Spirit Commandnote .
- Leitmotif: "Crying Survivor"; upon receiving the AS Alegrias, "Invisible AS"
- Ms. Fanservice: Subverted whenever Selena drops the coy, flighty attitude in all appearances
- Gainaxing: Part one of her major Fanservice qualities is due to her pilot cut-ins. Her breasts bounce A LOT (with the camera zooming at her chest, too), leading this into Fetish Retardant for some players. Note Selena isn't the first in the franchise with "bouncing" (Kusuha and Seolla Schweizer were given this in Alpha 2), but she's the first in SRW history to take it to ridiculous levels; Dark Prison ups the ante by giving an additional cut-in with the same amount of bounce.
- Stripperiffic: That bikini-like outfit says it all
- Gameplay and Story Integration: Unlike Touma's map-clearing display of power during the DaiRaiOh's debut, the AS Alegreias is perfectly capable of obliterating clusters of high-level Mooks in one go thanks to its post-movement weaponry (including a Friendly Fireproof MAP attack with low Will requirement), low EN costs and the machine's strongest attack is also an "ALL" attack targeting all units in an enemy squad. Despite being a "Frankenstein" abomination of mecha technology, with its fancy "Prism Phantom" making use of antiquated optic camouflage, Elma still manages to pull a Big Damn Heroes moment to rescue Selena and Princess Almana in Alpha 3.
- Master of Disguise: Spends a week infiltrating a "Blue Cosmos" operation in Alpha 3... as a man.
- Mysterious Past: Selena in Alpha 3 remains tight-lipped about herself, let alone her past, though certain aspects of her mecha and methods hint she may be affiliated with a third-party. Original Generation reveals this in full, complete with the introduction of her unit and its destruction is revealed in The Moon Dwellers.
- Outside-Context Problem: Nobody knows who Selena really is or where she comes from in Alpha 3 - to the Golar Golem, she's just another face in a squadron they destroyed. Nevertheless, Selena makes her presence known and plays a critical role in toppling the Ze Balmary Empire.
- Precision-Guided Boomerang: Gesterben Custom's "Kylie Cleaver"
- Roaring Rampage of Revenge: When she engages against Spectra in The Moon Dwellers.
- Sitcom Archnemesis: Elma and Chika, Shu's familiar, can't seem to get along in Dark Prison. It's one of the few things Selena states she'll miss when they part ways in Dark Prison.
- Sole Survivor: Of Team Jelba.
- Spell My Name with an "S": Is it "Elma" or "Elmo"? Is it "Jelba" or "Yelba"?
- Stepford Smiler: How she hides her anguish of being a Sole Survivor in Alpha 3. She plays off the charade of a playful tease.
- Taking the Bullet: Her most significant sign of Character Development in Alpha 3 is when she uses herself to shield Sleigh from Spectra's attack. It even causes Spectra to enter a Villainous Breakdown, realizing Selena is putting friendship over a grudge.
- Technicolor Ninjas: Soleares/AS Alegrias in a nutshell; interestingly, Selena operates like a Real Life ninja (save the flashy uniform) via infiltrating enemy ranks and adapting their knowledge and technology for her own purposes.
- Whip It Good: The energy knives for the Soleares/AS Alegrias can double as whips. Selena also carries a human-sized one, usually used when she's sneaking.
- The Atoner: One of the reasons for joining the Steel Dragon Battle Group is to right the wrongs committed by her father.
- Crazy-Prepared: After the "S-ZLAI" in the RaiOh turns Touma into The Berserker, Minaki installs a Self-Destruct Mechanism in the LIOH System in case the RaiOh goes out of control again in the Second Original Generation.
- Hack Your Enemy: In the Second Original Generation, Minaki removes the S-ZLAI in the JinRai after it's captured by the Steel Dragon Battle Group and overhauls it into the RaiOh. See also Crazy-Prepared.
- Mad Scientist's Hot Daughter: Alpha 3 only; the Second Original Generation changes Minaki into Kaoru's adopted daughter.
- Power Limiter: In Alpha 3, during the DaiRaiOh's Jinrai attack, Minaki removes the limiters restraining the machine.
Princess Almana Tiqvah
Balmarian princess and the priestess of Zyflud.
Successor of the Kayitz family, one of the twelve royal houses in the Ze Balmary Empire, Luria is the bodyguard to Princess Almana.
- Meaningful Name: "Kayitz" is the Hebrew word for "summer"; Luria comes from an arid region of Balmar, which explains her dark-skinned complexion.
Head of the Doban household, Baran is the commander of Balmar's Imperial Guards and another loyal protector of Princess Almana.
- Ancestral Weapon: The Bemidoban is at least 500 years old and an heirloom of the Doban family.
- Boisterous Bruiser: Age doesn't stop Baran from being battle-hungry and he's still joyous when it comes to it.
- Epic Flail: The Bemidoan's Weapon of Choice - to exemplify this, all of its attacks in Alpha 3 are done with the weapon alone.
- Everything's Better with Spinning: The Bemidoban's strongest attack is to swing its flail at accelerating speeds (via thrusters on its arms) in a 360 degree arc, then colliding it at its target.
- Leitmotif: Ware Koso wa Baran Doban!
- Shockwave Stomp: Variation; one of the Bemidoban's attacks is hurling its flail high into the air, then bringing it down on the ground with such force the smash creates the shockwave.
- Worthy Opponent: To Touma, but if players do not choose him as the protagonist in Alpha 3, it's Sanger.
A black-skinned soldier from the Earth Federation Army, Albharda is a friend of Selena and a member of Team Jelba. While he does not appear in Alpha 3 proper, he is mentioned by name from her when she reminsces about her team being destroyed by Spectra McCready, noting Albharda as one of the casaulties. He makes his playable debut in Original Generation alongside Selena in Dark Prison, with his default machine being the Gesterben Type-G, though he main also gain access to a Grungust Type-2.
The following tropes are associated with Albharda:
- Ascended Extra: From a mere mention in Alpha 3 to a playable character for Dark Prison.
- Black Dude Dies First: Inverted; he's the one who dies last among Team Jelba with Selena being the Sole Survivor in The Moon Dwellers.
- Character Development: Throughout Dark Prison, Albharda is obsessed with eliminating Shu, making loads of irrational choices until Selena snaps him out of it. When he gets to confront Shu privately, he lets go of his Roaring Rampage of Revenge; instead, he demands Shu fulfill a promise to defend the Earth when he returns from La Gias at the end of Dark Prison. This trait is finally cemented when he dies in The Moon Dwellers, telling Selena Revenge is useless.
- Doomed by Canon: While he becomes an Ascended Extra in Dark Prison, The Moon Dwellers ensure there's no escaping for him and the rest of Team Jelba sans Selena in order to instill her vengefulness towards Spectra and Balmar.
- Gratuitous Spanish: Just like Selena, Albharda also peppers some Spanish phrases in his attack dialogue.
- Honor Before Reason: During Volkruss' summoning, Albharda believes he should enact "Mission Devil" right then and there to not only accomplish their mission from The Federation, but to exact Revenge at the same time. Fortunately, Selena snaps him out of it.
- The Lancer: For Shu's party in Dark Prison, given how he unusually confides plenty of sensitive material that should be deemed confidential to Albharda. This is compounded by having Albharda as a Supporting Protagonist for the duration of Dark Prison.
- Leitmotif: "Cheerful Survivor"
- Revenge: During the "Antarctic Incident" in Original Generation that triggers the "Divine Crusaders War", Shu unknowningly killed his friend Jessica aboard the Shirogane battleship. Albharda never follows through with it.
- Spell My Name with an "S": Is it "Albharda" or "Alberta"?
- Teeth-Clenched Teamwork: There should be no reason for Albharda to work alongside Shu when he killed Jessica and countless others aboard the Shirogane, but given his and Selena's predicament of being stuck in La Gias forces him to ally with him. Ultimately, Albharda deliberately fails "Mission Devil" after Shu keeps his word about saving the Earth.
- The Promise: He makes Shu promise he must return to Earth whenever humanity is in danger. Shu doesn't forget and assists the Steel Dragon Battle Group in The Moon Dwellers, but only upon hearing Albharda has died.
Son Ganlong/Avot Akrav
An active servant of Baral, Son Ganlong more of less works behind the scenes. Hailing from the RyuKoOh Denki manga, V.B. is an acquaintance of his, and he views her as a very important person, even more important than the RyuKoOh. His true name is Akrav, though only Irui and V.B. are allowed to call him by that. He ends up killing V.B. after she attempted to kill him.
He's told Devora several times not to call him Akrav, though she doesn't listen. She was eventually killed after she called him Akrav once more right after V.B. had died.
Many years later, he reappers with his Shin RyuOhKi once more. He fights with the current pilots of the Choukijin, Kusuha and Bullet, many times. He oftenly says that he's still a protector of the Earth, even though he's fighting against them. He was in disbelief at first when he found out that they were the ones that defeated Nashim Gan Eden, but later realized that they were strong. He also encounters Ratsel on battlefield, and quickly recognizes him as a Branstein, since he's similar in looks to his ancestor. Ratsel has also heard about him, but denies being a Branstein.
Son Ganlong talks down to Bullet and Kusuha constantly, which annoys them greatly. He was rather surprised when the souls of Buouki and Jakuouki merged with Ryukoou once more, since it's only happened once in the past.
He betrays the Nashim Gan Eden and sides with Balmar instead, since he wasn't happy about the current pilots of the Choukijin being chosen to be her current swords, rather than him.
- Attack Drone: Shinrei RyuOhKi's scales can be launched and become RyuRinKi
- FaceHeel Turn: He's not a servant of Baral, but a herald to Keiser Ephes.
- The Dragon: To Keiser Ephes, in perhaps the most literal case of this for SRW.
- Dragon Ascendant/The Starscream: Turns into this in the RyuuOu Gyakushu manga. Ganlong faked his death and absorbed both his "Master" and the Alpha Number's collective energies, evolving the Shinrei RyuOhKi into the Dragon Emperor OuRyuOh. It takes the combined forces of all the Alpha Numbers from all the Alpha games (including the alternate Alpha Gaiden future) to finally destroy him.
- Sci-Fi Writers Have No Sense of Scale: The OuRyuOh is estimated to be 8,000 km long, the equivalent of a 12-hour plane trip from Tokyo to California.
- Hidden in Plain Sight: Only a select few can actually see the OuRyuOh while it's sleeping, which is why nobody has seen the damn thing until Ganlong woke it up.
- Shock and Awe: All of the Shinrei RyuOhKi's attacks
- Weak Spot/ Berserk Button: In Alpha 3, the Shin RyuKoOh tells Kusuha the Shinrei RyuOhKi has a damaged scale on its back (presumably from the battle against Ryuuma Togo in RyuKoOh Denki), and this allow Kusuha to defeat it with a single strike, except it recovers moments later. Son Ganlong congratulates Kusuha for making the Shinrei RyuOhKi enraged, as even he can't hold it back - not that he wanted to.
Creator and developer of the RaiOh, Doctor Kaoru Tomine desired to create a world where the perfect soldier could exist to fight. He would use the "Lead Innovation Organic Harmony" (LIOH) System built into the RaiOh to do it. In an effort to take revenge on Bian Zoldark for neglecting the LIOH System, Dr. Tomine creates the third Dynamic General Guardian using Bian's DGG plans given to him by Shu and programming it to destroy the Dygenguard and Aussenseiter. In Alpha 3, upon seeing the Dygenguard, its test pilot Touma goes on a rampage until Sanger disables the RaiOh. Seeing that the LIOH System is a detriment to Touma, the Alpha Numbers advise Minaki to uninstall it.
Kaoru makes his on-screen appearance in the Second Original Generation as a former member of the "Extra-Over Technology Institute" who is recruited into the Gaia Sabers by Arteil Steinbeck. Dr. Tomine builds the third DGG called the "JinRai" instead, programming with it an artificial intelligence called the "S-ZLAI" that automatically detects any Humongous Mecha with the DGG designation, reasoning he was unjustly thrown away by Bian from the Institute. Like Alpha 3, the JinRai targets its DGG counterparts, including the "Compatible Kaiser" from Fighter Roar since it was repaired using the same technology behind the DGG. Eventually, the JinRai is confiscated by the Steel Dragon Battle Group and extensively modified into the RaiOh.
- The Ghost: Only referenced in Alpha 3; averted following his first on-screen appearance in the Second Original Generation.
- Adaptational Villainy: Alpha 3 never makes it clear what his intentions are. Players are told he despises Bian and wishes to surpass him with the RaiOh, regardless of the costs. The Second Original Generation reveals a sociopathic obssession to achieve his goals, without considering the suffering of innocents. Naturally, this doesn't sit well with his daughter as she willingly assists the Steel Dragon Battle Group and undo what Kaoru wanted with the JinRai.
- Hate Sink: In his debut, not so much, he was just ambiguous. Come in 2nd OG, it was revealed that he was made to be hated and all those sociopathic inventions were for trying to upstage other 'good' scientists' works not just limited to Bian Zoldark, but even also the likes of Wilhelm von Juergen. While Juergen might have generated unintentional dislike by the fans thanks to complications, all of the despicable traits of Kaoru to be hated are completely intentional.
- Obviously Evil: Once he makes his on-screen appearance, one can easily guess he's downright evil from the Good Hair, Evil Hair, since he probably takes tips from the likes of Doctor Hell, appearance-wise.
- Villainous Breakdown: Kaoru goes down with the ship screaming how his LIOH System is supposed to be better than what Bian, Kisaburou Azuma and Wilhelm von Jüergen combined.
- Xanatos Gambit: In the Second Original Generation, Kaoru predicts Minaki might remove the S-ZLAI in the future, thus installed a back-up AI in the LIOH System to trigger a "S-BSK Mode" for him to access in the event something ever happened to his projects. However...
A member of the Golar Golem, Calico McCready serves as The Rival to Cobray Gordon in Alpha 3.
- Green-Eyed Monster: Calico's rivalry with Cobray is the result of him believing he should be the one chosen by Ingram, the "Originator", to inherit the Astranagant and the title of "Time Diver". Cobray being selected by Ingram personally is what drives Calico to antagonize him.
- Mask Power: Not a full mask like the one worn by members of the Gozzo family - the lower half of his face isn't covered.
- The Reveal: Another Balshem clone, more specifically, a clone of Ingram
Another Golar Golem member, Spectra is responsible for the destruction of Team Jelba and The Rival for Selena in Alpha 3.
- Mask Power: Like Calico's, Spectra's mask doesn't cover the lower half of her face.
- The Reveal: A Balshem clone, this one of Villeta; Spectra's uncanny resemblance to her is what leads to Selena mistaking Viletta for Spectra.
The biological son of Shiva Gozzo, Hazal Gozzo is the commander of the Golar Golem and pilot of the "Vayikran". During the Ze Balmary Empire's second invasion of the Earth in Alpha 3, Hazal is the one who heavily damages the SRX, steals its "Tronium Engine" and takes Aya Kobayashi as a hostage back to Balmar.
- Combining Mecha: The Vayikran can combine with Ace's Devaarim to form the "Gador Vayikran"
- Leitmotif: "Clown Master"
- The Reveal: Hazal isn't Shiva's biological son - he's another Gozzo clone.
An enforcer for the Gozzo familiy, Ace is Hazal's bodyguard. He pilots the Devaarim.
- Bootstrapped Leitmotif: Once Ace commandeer's Hazal's Vayikran, he also takes his Leitmotif.
- Combining Mecha: The Gador Vayikran with Hazal's Vayikran and Ace's Devaarim
- Eomtionless Boy: How Ace considers himself - that of a machine without ever showing any emotion. Lampshaded by his dying words."I fail my purpose and my life functions are going to cease soon: nothing is wrong with that."
- Mask Power: Ace wears a mask to hide his Good Scars, Evil Scars on his face; in actuality, it's to hide the fact he's a clone of Hazal.
A priestess of Balmar, she pilots the Jumorah.
- Leitmotif: "The Witch Dances Seductively"
- The Reveal: Etzira is the one who Brainwashed Mai Kobayashi into Levi Tolar in Alpha.
Prime minister of Balmar and head of the Gozzo family.
- It Runs in the Family: Shiva covers similar ground in Alpha 3 that Euzeth Gozzo did in Alpha - both reveal loads of exposition during the final confrontation with the heroes regarding various things they have done, while using a stronger version of an enemy unit players have already beaten and being an individual with good intentions who have lost his way at some point in the past.
- Leitmotif: "Zest Seven"
- Treacherous Advisor: Shiva kills Ruach and commandeers the Gebel Gan Eden for his own use. Subverted when it turns out he did so out of care for Balmar and its citizens more than Ruach, leading to a Heroic Sacrifice.
The Seven Fleet Admirals of the Ze Balmary Empire
The respective fleet admirals to each of Balmar's seven fleets. Each of them helm from a Hermodr battleship, but in the event it is destroyed, some of the admirals might use a "Zyflud" as their personal unit. Tropes listed here are for the admirals collectively; for specific tropes regarding Laodicea Judecca Gozzo, return to the main page.
- Color-Coded for Your Convenience: Each of the admirals corresponds to a different hair color.
- Theme Naming: The admirals are named after the seven major churches of early Christianity - Ephesus, Smyrna, Pergamum, Thyatira, Sardis, Philadelphia and Laodicea.
Ruach Gan Eden
The "Spirit Emperor" and leader of the Ze Balmary Empire. He uses the "Gebel Gan Eden".
Due to the nature of the following character(s), spoilers are unmarked to avoid redundancy.
The true ruler of the Ze Balmary Empire, and the real Spirit Emperor who previously resided in the Gebel Gan Eden, Keisar Ephes is the one who created the world of Balmar - its god of creation, "Zyflud". Knowledge of Keisar Ephes is largely unknown by the Balmarians, for only the current Spirit Emperor is allowed to know of his existence.
Keisar Ephes was once the Psychodriver "Augustus", a member of the "First People" in the Alpha universe. He was the biological core of the immense Gebel Gan Eden, a mobile weapon like the Nashim Gan Eden meant to defend his people from the "STMC" (Space Terrible Monster Crowd). With Irui Gan Eden, Augustus took the Gebel Gan Eden and left the Earth for a new planet that would eventually be called Balmar, in order to escape the STMC in the ancient past, alongside a vast majority of the First People. Those who stayed on the Earth would become the ancestors to present-day humans. Some time after settling on Balmar, Irui and the Nashim Gan Eden returned to Earth to become its guardian deity, while Augustus stayed and ruled the fledgeling Balmarians, the descendants of the First People on Balmar, deified as Zfylud and the Spirit Emperor.
During his reign, however, Augustus' personality began to change dramatically: he felt left out of the circle of death and rebirth by the "Ide". Wishing to surpass the supernatural entity, Augustus left the throne and the Gebel Gan Eden by placing Ruach as his avatar and replacement. In his abscence, Augustus began devouring souls of those sacrificed in his name. By the time the Alpha Numbers encounter him in Alpha 3, Augustus had become a God of Evil, with a near infinite legion of corrupt spirits called the "Neshama" at his beck and whim. Calling himself "Keisar Ephes", he intends to destroy and recreate the universe in his image as a hellish dimension of infinite suffering.
After the destruction of Balmar, Keisar Ephes pursues the Alpha Numbers in hopes to add their souls to the Neshama, since theirs are the most powerful in the universe. Despite his seemingly god-like powers, the Alpha Numbers are able to weaken his hold on the Neshama from "Fire Bomber" vocalist Basara Nekki, who turns the tide by playing a new song entitled "Gong". With the help of a returning Nashim Gan Eden, who was not destroyed at the end of Alpha 2, Keisar Ephes is defeated and the primary conflict of the Alpha saga is concluded.
- As Long as There is Evil: Keisar Ephes cites this as the source of his powers; fortunately, the Dis Astranagant manages to put a stop to that.
- Despair Event Horizon: Has the ability to invoke this; may double as a Shout-Out to Perfectio since battle dialogue used by Heero Yuy between the two are recycled lines during the encounter with Heero and Perfectio.
- Evil Old Folks: As his character portrait shows, coupled with Beard of Evil and Big Ol' Eyebrows, but subverted because that's not his true form (see One-Winged Angel below).
- Foreshadowing: Hints pertaining to Keisar Ephes' existence dated all the way back in Alpha, where the protagonist is able to sense a malevolent prescence watching him/her at the end of the game. In Alpha 3, at the end of the opening FMV, a pulsating egg-like object containing a figure is briefly shown. This is Keisar Ephes' same-named mobile weapon, which arrives in the final scenario of Alpha 3 where the Alpha Numbers must destroy the outer shell first before damaging the Keisar itself.
- Leitmotif: Shuuen no Ginga ("The End of the Galaxy"); doubles as the Title Drop to Alpha 3 and the final attack of the Keisar Ephes.
- Meaningful Name
- "Keisar" is a localization of the Roman word "Caesar", a title reserved for Roman emperors, yet it can also be a derivative of the German word or an anagram of "kaiser", also meaning "emperor", while "Ephes" is "zero" in Hebrew. Mythologically speaking, "zero" denotes a concept of infinity, limitless light and energy and the origin of all.
- His previous name "Augustus" is a reference to the same-named grand-nephew and adopted son of Julius Caesar, the first and longest-reigning Emperor of The Roman Empire.
- "Neshama" means "soul" or "spirit" in Hebrew. In Jewish lore, Neshama is meant to represent the inner-most level of the human spirit, but is not necessarily designated as evil.
- Non-Standard Character Design: Both his true form and his mech looks markedly different from anything else in the game with the only thing even remoteley close to it in appearence is the Werkbau and Dis Astranagant. This is mainly thanks to all of them being designed by the Shin Megami Tensei lead artist Kazuma Kaneko.
- One-Winged Angel: Keisar Ephes' actual form appears during the attack animation of "The End of the Galaxy" where he appears as a three-eyed, black-skinned, horned demon with six arms.
- Orcus on His Throne: Barring achieving the "Ideon" ending, Keisar Ephes has minimal impact on the plot of Alpha 3 and does not become active until the final scenario, intent on killing the Alpha Numbers and usurping their position as those who determine the fate of the universe, cementing his status as the Bigger Bad of the entire Alpha series.
- Satanic Archetype: Augustus' fall from grace from his original role as an angelic protector of sorts to a demonic, tyrannical embodiment of evil makes him the SRW equivalent of Satan.