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Prime World

    Sonic the Hedgehog 
https://static.tvtropes.org/pmwiki/pub/images/en_us_snp_character_sonic_vertical_27x40_rgb_pre_1666817569572.jpg
"Hello, I'm Sonic, the high-speed hedgehog hero who's always saving the day."
Voiced by: Deven Mack (ENG), Jun'ichi Kanemaru (JP), Marc Winslow (LatAm), Manolo Rey (BRA), Christian Hedlund (SWE)

  • 11th-Hour Superpower: He received it twice, empowered by the power of the Prism Shards. This allows him to defeat the Eggforcers and then the prismatic Titan.
  • Adaptational Dumbass: This Sonic is a lot more impulsive than his game counterpart, often running straight into danger and making the problems worse because he doesn't think about the ramifications of his actions. His playing into Eggman's plans and recklessly smashing the Paradox Prism causes the events of the entire show. He's also a bit slower on the draw in other ways, such as failing to grasp that his friends' Shatterverse counterparts are different people and not really grasping the intecracies of the Shatterverse itself until much later on.
  • Adaptational Jerkass: Downplayed. While Sonic in Prime cares for his friends just as much as the main series Sonic, he can be a bit blind to the values that the original had, with a flashback indicating he didn't exactly know what friendship (something that the main series Sonic is always able to cheer on and encourage for comparison), in particular the sentimentalism aspect of it, was about when Amy and the others tried to gift him with the memories of their friendship. Though he does manage to realize and develop past this as he helps his friends' counterparts in the Boscage Maze reconcile.
  • Adaptational Wimp: Sonic is shown to be noticeably clumsier on his feet, frequently slipping over and running head-first into obstacles because he doesn't look where he's going, compared to his much more graceful movements in the games. He also gets his butt handed to him repeatedly throughout the show; in particular, he struggles against Chaos Sonic despite defeating Metal Sonic countless times in the games. Heavily downplayed in that while he may sometimes get beat up, it's mostly because he hasn't adapted to the new universe he's in and often holds back when fighting alternate versions of his friends.
  • Adaptation Personality Change: This Sonic is significantly more hot-headed, impulsive and borderline hyperactive compared to his more thoughtful, snarky and laid-back game incarnation. In some aspects, his personality is more akin to that of his live-action movie incarnation than that of the games.
  • Adaptational Relationship Overhaul: In the games and most other media, Amy has a one-sided crush on Sonic. In Prime, Amy never shows any indication of having feelings for him, but there are a few small Ship Tease moments from Sonic's side, with him getting briefly flirtatious with her on arriving back home in the finale.
  • Adaptive Ability: Thanks to the new gear Nine equipped on his shoes and gloves, not only do his clothes change based on the dimension he's in, but they also acquire new abilities for said dimension as well, such as climbing claws while he's in the Boscage Maze, hover soles in No Place, and hexagonical stepping stones to travel through the air in the Grim.
  • All-Loving Hero: Despite how antagonistic the Shatterverse inhabitants are towards him (at least initially), Sonic never stops trying to help and assist them, mostly because they remind him too much of his friends. Its best shown off with Nine in "From The Top", where even after the fox's repeated betrayals and Power High rampage, Sonic still readily forgives and stands up for him.
  • Apologetic Attacker: With the alternative versions of his friends. Sonic tries not to hurt them, even if they are currently trying to kill him, and is extremely quick to forgive them once they stop.
  • Badass Boast: It wouldn't be Sonic without him doling these out like candy on Halloween.
    • From the teaser at the end of the "Netflix After School" preview...
      Sonic: I know what you're thinking. I'm good~! ...And powerful, apparently! Jealous?
    • ...to the September teaser...
      Sonic: You bring it, I break it, Eggman!
    • ...to the October teaser.
      Eggman: Find those rebels!
      Sonic: Take your best shot!
  • Berserk Button: Insulting or harming his friends is an easy way to tick Sonic off.
    • Eggman exploits this to goad Sonic into attacking him, activating his machine that uncovers the Paradox Prism.
    • Nine does the same by siccing his army on fellow Tails alternates Mangey and Sails in the final battle in order to get Sonic to come to him, leading to the two seemingly being blown up. After a brief Heroic BSoD upon witnessing this, Sonic looks up to see Nine smiling smugly upon him and becomes absolutely infuriated, very nearly playing right into the power-mad fox's hands before being snapped out of it.
  • Big Brother Instinct: Sonic's protectiveness of Tails is on full display in the first episode, with him immediately noticing he's upset after the fight with Eggman and going to check on him. In fact, in said fight with Eggman, he did take note of Tails' warning that Eggman was goading him into a trap, only to attack Eggman after the doctor began to insult Tails for his tails.
    • This protectiveness also extends to Tails' Shatterspace variants, Nine, Mangey, and Sails... the first of whom both comes to despise the fact that he's not the only one and attempts to use said protectiveness to his advantage by attacking the other two once he's turned against Sonic.
  • Big Eater: Just like his game counterpart, Sonic still has a love for chili dogs and there were a couple of episodes where he finishes up a huge plate of chili dogs (or "Sea Dogs" in the episode "It Takes One to No Place") in a few seconds.
  • Break the Fourth Wall: Does this at the beginning of the first two episodes, giving the audience a quick recap about his life story, his friends, Dr. Eggman, and Shadow.
  • Break the Haughty: Gradually happens as the enormity of his mistake with the Paradox Prism dawns on him. He initially tries to stay positive, but after Nine—a version of his best friend, Tails—backstabs him over the Prism, Sonic is so dejected that Shadow has to snap him out of his funk. By the hedgehogs' first confrontation with Nine in The Grim, Sonic's prior confidence has given way to visible and audible exhaustion.
  • Buffy Speak: Sometimes does this, such as describing the Paradox Prism as a "glow-y, prism-y thing".
  • But Now I Must Go: After his Heroic Sacrifice to fix the Paradox Prism, Sonic is unable to stay in the Shatterverse anymore and begins Fading Away. Knowing he and the Shatterspace heroes will never see each other again, one way or another, he exchanges goodbyes with them (especially Nine, Rebel, Dread, and the Roses) and tells them to take care of each other, then returns home with Shadow.
  • Character Development: One of the central themes of the series is about Sonic growing from an overconfident and cocky individual who barely listens to anyone to someone who's trying to bring out the best in everyone he meets.
  • The Chew Toy: Sonic takes a lot of physical abuse in this series. He gets knocked or thrown around like a pinball almost Once per Episode, repeatedly crashes into walls or other obstacles, usually lands hard whenever he falls, and so much else.
  • Clothes Make the Superman: Subverted. Nine's tech allows him to control the Prismatic energy inside him and gives him power ups, but has nothing to do with his ability to travel the Shatterverse, which is unique to Sonic.
  • Cuddle Bug: In this show, Sonic will frequently and happily initiate hugs with any of his friends... or at least, people he believes to be his friends. He also immediately hugs Shadow, of all people, upon realizing his rival survived the shattering.
  • Deadpan Snarker: It wouldn't be Sonic if he wasn't cracking jokes in the face of danger.
  • Discard and Draw: Each time Sonic enters a Shatterspace his boots and gloves change to grant him abilities useful to that world. Namely, abilities related to mobility.
  • Doppelgänger Gets Same Sentiment: This is a problem with Sonic. Whenever alternate versions of his friends attack him or even try to kill him, he holds back or tries not to fight them, because they look like his friends. He also tends to blindly trust them as if they were his world's counterparts, in particular Thorn Rose, Dread, and Nine, as all three betray him at one point, the former two once they got their hands on their Shatterspace's shard, and the lattermost after both his and Sonic's true feelings and conflicting goals become apparent.
  • Dramatically Missing the Point: Shadow berates Sonic for literally shaking the world while trying to talk to him about the Paradox Prism, only for Sonic to fail to see how that's not good. Instead, he takes it as an indication of how strong he is and taunts Shadow, not bothering to listen to anything else.
    Shadow: You literally shook the world.
    Sonic: That's 'cause I'm good! And powerful, apparently! Jealous?
  • Earn Your Happy Ending: Sonic fought past multiple Eggmans, saved and redeemed his friends and friends-turned-enemies and nearly died himself to save the universe after it was nearly destroyed by the destruction of the crystal. Not bad for a day's work.
  • Easily Condemned: When he disappears from New Yoke City, Rebel Rouge and Renegade Knucks immediately turn on him and become convinced he betrayed them. And in Season 2, Captain Dread is easily able to convince his crew and Rusty Rose that he betrayed them.
  • Expendable Alternate Universe: Sonic gets angry with Shadow for dismissing the inhabitants of the Shatterspaces as not real and distrusting them on principle. However, Sonic himself has trouble seeing them as separate people from his original friends and treats them as such, which Nine calls him out on, resulting in the latter stealing all the Shards for himself.
    Sonic: I assumed after everything we'd been through, you'd see things the way I do. Just like the real Tails would.
    Nine: I am real! ...Just not your real friend.
  • Fatal Flaw: Inattentiveness and impulsivity. He had a tendency to be overconfident and frequently acts without thinking, often accidentally ignoring what other people are trying to tell him and causing problems as a result. The entire conflict of the show even kicks off when he shatters the Paradox Prism due to not listening to his friends' warnings.
  • Freudian Slip: While Nine berates him for projecting Tails onto him and not treating him like his own person, Sonic makes things exceedingly worse by accidentally referring to his original friend as the 'real Tails', eventually driving Nine to betray him.
  • Hallucinations: Whenever Sonic builds up Prism energy, he starts having distorted visions of Shadow, which he dismisses as hallucinations and largely ignores. Subverted. It's revealed that the 'hallucinations' are actually the result of Shadow trying to contact Sonic from the Void.
  • Heroic BSoD:
    • Downplayed in "Avoid the Void". He edges into this upon discovering Ghost Hill and its mindlessly looping husks of his friends, realizing his actions helped break the world and hurt his loved ones. He recovers pretty quickly after learning there may be a way to save everyone, though.
    • He has a big one after Nine angrily calls him out on treating him like a Replacement Goldfish for Tails, rejects Sonic's attempts to repair things, terminates their friendship, and steals the Prism shards to make a new world, destroying Ghost Hill and the Primeverse characters' ghosts in the process. Sonic breaks down enough to shed tears as things go to hell around him, knowing full well his own inattentiveness is as much to blame as Nine is. Shadow has to snap him out of it in order for the to escape.
    • When Sails and Mangey seemingly kill themselves by suicide-bombing Nine's robots, Sonic breaks down and kicks himself for getting them involved in the first place while Rebel consoles him.
  • Heroic Sacrifice: A non-death case at the end of the series. After the renegade Nine's defeat and redemption, Sonic allows the Paradox Prism energy in his body to be extracted to restore Green Hill and the other Shatterspaces. Without said energy, however, he can no longer exist in the Shatterverse beyond his home realm and must forever part with his friends' alternate selves (especially Nine, Dread, and the Roses). Luckily, Shadow helps him get home before Sonic fades away completely.
  • Horrible Judge of Character: He continuously places his trust in Nine, mostly because he sees him as an extension of Tails, and completely overlooks the fox's more amoral traits. Rebel, Knucks and Shadow keep telling him that Nine can't be trusted, but Sonic fails to heed their warnings which eventually culminates with Nine turning his back on Sonic and stealing all of the Prism Shards for his own selfish needs. To be fair, however, Nine does see the error of his ways and redeem himself in the end, so Sonic's faith in him was somewhat justified.
  • The Idealist Was Right: He never stops believing in the capacity of Nine, Dread, Thorn Rose, or Rusty Rose to do good despite what they put him through, even as his peers (especially Shadow) deem them a lost cause. While it takes a lot of time and effort, he ultimately gets through to Thorn Rose and Nine, while Rusty Rose and Knuckles the Dread come around on their own accord. Sonic likewise gets the Scavengers to apologize to Thorn for their greediness and prevails on his Alliance of Alternates to give Nine a second chance once he comes to his senses, and sure enough, their cooperation solves their problems.
  • "I Know You're in There Somewhere" Fight: Spends most of Season 3 doing this with Nine, insisting they're still friends and can save reality together. He fails at first, as Nine gets Power High on the Paradox Prism's energy and Sonic's own allies (especially Shadow and the Chaos Council) openly want the fox dead by then. Ultimately, however, Sonic manages to reconcile with Nine, who in turn sees the error of his ways and has a change of heart.
  • The Leader: Deconstructed. He's the leader of the gang in the main universe; as Amy said, she might be the one who can bring everyone together, but there is only one hedgehog they will follow. However, Sonic lets his role go to his head and recklessly follows his own plans rather than be a team-player, thereby taking his friends for granted. This leads not only to him breaking the Paradox Prism but also various miscommunications between him and the Shatterverse denizens, making his task of restoring all of reality even harder than need be. He finally changes his attitude towards the end of Season 3 and it shows after Green Hill and the other Shatterspaces are restored, to the surprise and relief of his friends.
  • Leeroy Jenkins: A major conflict for this series is that Sonic doesn't listen to his friend's warnings and fears, and chooses to heroically but impulsively speed ahead instead. Eggman takes advantage of this flaw to help himself dig up the Paradox Prism, and later, Sonic ends up starting up the whole conflict because he charges into and destroys the Paradox Prism to keep Eggman from getting it. Thankfully, he seems to grow out of this trait as the series progresses.
  • Living MacGuffin: Becomes this in the final season. Breaking the Paradox Prism infuses his body with a fraction of its energy, preventing Nine from harnessing its full power even with all its shards in hand. Sonic is forced to safeguard this energy until Nine is stopped and they reconcile; Sonic then allows the energy to be extracted from him, sacrificing himself in the process but finally restoring the Shatterverse and Green Hill.
  • Loving a Shadow: Platonic version, but Sonic treats the Shatterspace versions of the cast like they're still his friends, completely missing the fact that they are not really his friends and are entirely different people from his friends. This tends to cause a lot of friction with them when Sonic gets overly familiar and friendly and reaches a head when Nine figures this out and realizes that Sonic cared more about his Tails than Nine himself, completely missing the fact that he had ulterior motives for helping him gather the Prism shards.
  • Manly Tears: Briefly sheds them at the start of Season 3 after Nine's Face–Heel Turn, theft of the Paradox Prism, and unwitting destruction of Ghost Hill—one of the extremely few cases of Sonic crying in any media. It shows just how much said Nine's betrayal has hurt him. And he sheds a few more of these later on after Sails and Mangey seemingly die in a Taking You with Me moment to wipe out the first wave of Nine's Grim army.
  • My God, What Have I Done?:
    • Sonic goes through this towards the end of Episode 3, Escape from New Yoke, where he fully remembers how he wound up in New Yoke City in the first place. He was so concerned with beating Eggman that he didn't listen to any of his friends when they warned him about the properties of the Paradox Prism. He also realized that New Yoke City was born all because of him, and not Eggman.
    • He learns from Shadow that their home reality was erased and soon after finds all that remains of his friends are nothing but ghostly husks, all of which is the result of him inadvertently destroying the Paradox Prism in a moment of impulsivity.
    • "Ghost of a Chance", as he fails to convince Nine to continue with fixing the reality, despite only needing one more Shard (the Grim one). Nine betrayed him (and by extension, Shadow) and took all the Shards for himself.
  • Nice Job Breaking It, Hero: The first episode shows Sonic shattering the Paradox Prism and kicking off the plot, fragmenting their world into the Shatterverse. And even before this, he unintentionally helps Eggman unearth the prism's spot by ignoring Tails' warning of a trap and attacking an empty robot with a speed enhancer inside, which went off like a bomb upon impact with the ground and cracked open the mountain where the Paradox Prism is.
  • Only Friend: Sonic is the only friend Nine has… although if Sonic, himself, had his way, Nine would be also be friends with all the New Yoke City versions of Sonic’s other pals.
  • Other Me Annoys Me: He is not happy when Chaos Sonic throws his own obnoxious attitude right back at him, making Sonic reflect a little on his behavior.
    Sonic: Ugh. If I'm half as annoying as this guy, I really need to make some changes.
  • Paradox Person: As a result of the fact that he shattered the Prism, Sonic is the only one, other than Shadow, who was trapped outside the Shatterspaces due to using Chaos Control right as it shattered, who remembers the pre-shattering world. He also transfers between Shatterspaces whenever he touches one of the Prism's shards, or if he runs fast enough to accumulate enough Paradox energy to open a portal into the Shatterverse. And so far, he doesn't appear to have any alternate counterparts of his own in each world... until Chaos Sonic is created, which is literally New Yoke's Metal Sonic which was a counterpart of the real Sonic.
  • Poor Communication Kills: Due to his Horrible Judge of Character concerning Nine, he never tells the fox in advance about his and Shadow's plan, nor does he clarify which version of Green Hill (the real deal or its netherworld form, Ghost Hill) he wants Nine to help restore. His aforementioned Freudian Slip proves to be The Last Straw which drives Nine to walk out on him with the Prism in tow. Granted, Nine, like Shadow, wasn't too transparent with Sonic, either.
  • Power Glows: Sonic's shoes begin to glow white and crackle with electricity when he first enters the Resistance Shatterspace, due to his exposure to the Prism's energy blast, as Nine theorizes. It's also noticeable that he begins crackling with electrical energy whenever he runs without his modified gear, and his super speed trail starts getting more color with them. However, his shoes were also practically in tatters from his newfound powers and he has to wear modified gear provided by Nine in order to make sure they don't explode whenever he gives them too much juice. Almost exaggerated when he receives his Prism-powered 11th-Hour Superpower (twice).
  • Rivals Team Up: As of Season 2, He's on board to do this with Shadow to repair the universe, and after the other hedgehog finally concedes it's the only option, Sonic is happy to rub it in his face that they must work together.
  • Spin Attack: The Spin Dash, naturally. In the first season, he teaches Nine, Knucks, and Dread Knuckles how to do this as well.
  • Super Drowning Skills:
    • Like in the first games, Sonic absolutely hates water and strongly implies that he cannot swim whatsoever. Thankfully, in the Pirate Shatterspace, he gains shoes that hover over water.
    • It turns out he can swim if he's forced to, but isn't overly proficient at it and seems to lack much maneuverability underwater.
  • This Is My Story: Sonic narrates a good portion of the first episode, introducing himself, Eggman, and his friends to the audience. The episode also cuts back and forth between his experiences in the new Shatterspace while remembering the events leading up to how he got there.
  • Trademark Favorite Food: It wouldn't be Sonic if he didn't make frequent reference to his love of chili dogs. He's even offended to learn that Nine hates them.
  • Wall Crawl: In the Boscage Maze, Sonic's gloves and shoes gain retractable energy claws to let him climb the massive trees of the jungle.
  • Wheel o' Feet: As seen in the trailers, unlike the other modern 3DCG incarnations of Sonic, Prime Sonic runs with his feet forming a glowing red infinity-shaped trail at high speed, akin to his classic self.
  • Wouldn't Hurt a Child: When Sonic finds out the pilot of the mecha he's been fighting is Babble he refuses to keep fighting him, stating that he doesn't fight babies. Unfortunately, Babble has no such qualms about fighting him.
  • You Can't Go Home Again:
    • Sonic eventually learns that he didn't just get sent to another dimension, his home literally no longer exists due to the Paradox Prism breaking. It's Downplayed however, as Sonic still has a shot at fixing his reality by gathering the Prism shards.
    • Unfortunately invoked at the end of Season 2 when Nine takes the Shards for himself after betraying Sonic over being treated as his Tails.

    Miles "Tails" Prower 
https://static.tvtropes.org/pmwiki/pub/images/en_us_snp_character_tails_certical_27x40_rgb_pre_1666817569572.jpg
"As long as I'm around, you'll always have a wingman!"
Voiced by: Ashleigh Ball (ENG), Ryō Hirohashi (JP), Marisol Romero (LatAm), Jéssica Vieira (BRA), Emelie Clausen (SWE)

  • Handy Remote Control: Controls next to all of his devices with the same remote control, which also doubles as a handheld scanner.
  • The Kid with the Remote Control: Downplayed. He's got access to a remote-controlled flying laser-shooting robot, but it is quite small.
  • Long-Range Fighter: Never seen spindashing or throwing a punch so far, he prefers to staying the air and blast enemies from above with a remote-controlled cannon.
  • Mythology Gag: The passcode to enter his workshop is 1-9-9-2, a reference to the year of the game he debuted in.
  • O.O.C. Is Serious Business: When Eggman makes fun of his two tails to get a rise out of Sonic, it's clearly shown he doesn't take that well, and it's only made worse by Sonic completely disregarding his warning of a trap, which ends up opening the way to the Paradox Prism. Amy and Knuckles lampshade this.
    Knuckles: Whoa. Tails looks upset.
    Amy: ...And Tails never gets upset.
  • Robot Buddy: He has a small flying robot (cannon?) as a sidekick.
  • Small Role, Big Impact: He disappears due to the Paradox Prism's shattering, but his and Sonic's relationship heavily influences the Blue Blur's dynamic with Tails' alternate selves. Most notably, Sonic's repeated projection of his Tails onto the others leads one of them, Nine, to go rogue and embark on a Power High rampage that nearly destroys the whole multiverse.
  • Workaholic: As soon as the Eggcrusher fight is over, Tails locks himself in his lab to figure out the trap.

    Rouge the Bat 
https://static.tvtropes.org/pmwiki/pub/images/en_us_snp_character_rouge_vertical_27x40_rgb_pre_1666817569571.jpg
"You may not like the way I do things, but I get things done!"
Voiced by: Kazumi Evans (ENG), Rumi Ochiai (JP), Jocelyn Robles (LatAm), Flávia Saddy (BRA), Annika Herlitz (SWE)

  • Adaptational Modesty: Downplayed. Rouge's design in the video games has a tight, black, strapless spandex outfit that exposes her large bustline. In Sonic Prime, her bust size is smaller, and she wears a new outfit which is still tight, but covers her from the neck down.
  • Adaptational Relationship Overhaul: In the games, Rouge and Shadow are both members of Team Dark and are shown to be very close friends who will always be there for each other. In Prime, there is no such connection, as Rouge is a member of Sonic's friend group while Shadow explicitly doesn't have any friends.
  • Furry Reminder: Much like an actual bat, Rouge and her counterparts sleep hanging from the ceiling, upside-down, with their wings folded around them.
  • The Gadfly: True to form, Rouge still enjoys messing with her friends. This is shown in Sonic's flashback about the palm tree, where Rouge lets slip that the coconut cream pie Sonic and Knuckles “baked” for Amy was store-bought (much to Amy's chagrin) and snatches a coconut from Knuckles just for the heck of it.
  • Team Member in the Adaptation: In the games, Rouge is a Wild Card who's nominally on the heroes' side and isn't considered one of Sonic's main allies, being a member of Team Dark instead and has been pushed into being more of an anti-hero in general. Here, while still more of an anti-hero who mentions being able to get the job done despite her thieving and shifty methods and trying to track down the Paradox Prism herself, she still pops by to tell Sonic about the jewel in question because she heard that Eggman was after it for nefarious purposes. As a result, she teams up with them to take him down and gets caught up in the Paradox Prism blast as a result. A flashback in an episode also shows that she's more or less friends with Sonic and the rest of his team.
  • Trespassing to Talk: When she appears unexpectedly at Tails' house to tell Sonic about the Paradox Prism, Sonic asks her how she got in. She points out that he left the door open.
    Sonic: What I really want to know is...how did you get in here?
    (Beat as Rouge looks bewildered.)
    Rouge: (exasperated) ...You left the door open.
    (Cut the door being wide open.)

    Amy Rose 
https://static.tvtropes.org/pmwiki/pub/images/en_us_snp_character_amy_vertical_27x40_rgb_pre_1666817569571.jpg
"Hey, I may be the one who can bring everyone together, but there's only one hedgehog they'll follow into battle."
Voiced by: Shannon Chan-Kent (ENG), Taeko Kawata (JP), Valentina Souza (LatAm), Bia Menezes (BRA), Linn Ehrner (SWE)

  • Adaptational Modesty: Amy's dress is modified, ditching the open back and lowering the flair on her skirt.
  • Adaptational Romance Downgrade: Amy is never stated to have a crush on Sonic in Prime. Her Shatterverse counterparts all develop a deep attachment to Sonic especially in the finale, where they're the ones flying him back to his world, and are the last alternate selves he says goodbye to, but nothing is made explicit. Unlike Tails and Knuckles, she never gets a flashback to her game debut, possibly because doing so would be difficult without bringing up her game counterpart's crush.
  • Bruiser with a Soft Center: Amy's first response to a fight is to try to talk things out; failing that, she'll smash you with her big hammer.
  • The Heart: Sonic describes her as this, stating she'd be the one in the group to have everyone talk about their feelings to figure stuff out.

    Knuckles the Echidna 
https://static.tvtropes.org/pmwiki/pub/images/sonic_prime_knuckles.jpg
"I'm Knuckles, the guardian of this island. Consider this your first and final warning."
Voiced by: Adam Nurada (ENG), Nobutoshi Canna (JP), Abraham Vega (LatAm), Leonardo Serrano (BRA), Adam Fietz (SWE)

  • Adaptational Badass: Knuckles comes across as a lot more impressive during Prime's rendition of his battle with Sonic in Hidden Palace Zone than he does in the actual game.
  • Baritone of Strength: Unlike most versions of Knuckles, this incarnation speaks with a noticeably deep voice to emphasize his strength and status as The Big Guy among Sonic's friends. Oddly, it only applies to the main version, as his Shatterverse counterparts have lighter voices provided by a different actor.
  • Blood Knight: He is implied to be quite fight-happy this with this line:
    Knuckles: I don't need the details—just tell me who to smash!
  • Vitriolic Best Buds: He has little patience for Sonic's antics, but he was still willing to help him bake a coconut cream pie for Amy.

    Shadow the Hedgehog (Unmarked Spoilers for Season 1) 
https://static.tvtropes.org/pmwiki/pub/images/en_us_snp_character_shadow_vertical_27x40_rgb_pre_1666817569571.jpg
"This guy right here is Shadow, and he's kinda my biggest rival. He's also a real buzzkill... And by the way, he roller-skates!"note 
Voiced by: Ian Hanlin (ENG), Koji Yusa (JP), Dave Ramos (LatAm), Reginaldo Primo (BRA), Jamil Drissi (SWE)

  • Adaptational Nice Guy: Shadow is comparatively a good deal more talkative, self-sacrificing, and willing to play nice for the sake of his goals here than in the games, even giving Sonic an open, genuine complement when attempting to snap him out of his Heroic BSoD after Nine's betrayal.
    Shadow: If knowing you has taught me anything, there's always another way.
  • Adaptational Relationship Overhaul: In the games, Rouge is the closest thing Shadow has to a best-friend and is his primary companion most of the time. Since Rouge got promoted to being part of Sonic's group, they have no so such relationship here.
  • Adaptational Wimp: While he understandably can't use Chaos Control due to him losing his Chaos Emerald to the Void, he is shown so far to only use melee attacks with no indicator that he can't use Chaos Spear and Chaos Blast. Granted even this handicap doesn't stop him from being a Story-Breaker Power until Season 3.
  • Aloof Ally: As usual, Shadow isn't part of Sonic's circle of friends and prefers to handle things on his own, but he is nonetheless on their side.
  • Anti-Hero: Shadow is on the side of good, but is an self-sufficent loner with little patience for others' feelings, and will attack even his own allies if he considers it necessary. He does just that in Season 2's opening episode, repeatedly chastising Sonic for destroying the Paradox Prism and attempting to steal Shatterspace tech from Sonic at the same time.
  • Ascended Extra: His bearing on the plot was fairly minimal in season one, having only a couple minutes of screen time altogether and almost all of it taking place in flashbacks. Come season two, though his screen time is still fairly minimal, he officially teams up with Sonic and is prominently featured in two episodes.
  • Badass Boast: Delivers a pretty good one to Eggman in the finale before teleporting away with the Paradox Prism.
    Shadow: I am the Ultimate Lifeform. I go wherever I want.
  • Badass in Distress: As a result of using Chaos Control when the Paradox Prism shattered, Shadow ends up trapped within the Void Between the Worlds, unable to interact with anyone except Sonic when he's using the power of the Prism.
  • Big Damn Heroes: He rescues Sonic a lot in season three, frequently showing up just at the last second to save the other hedgehog from near-certain doom.
  • Blood Knight: Though he's typically a Perpetual Frowner, most of the very rare occasions he can be seen smiling happen while he's engaged in combat.
  • Brought Down to Badass: Because the Chaos Emeralds don't exist in the Shatterverse, Shadow is unable to use his Chaos Control powers to teleport or make energy blasts. Even without them, he's on par with Sonic's speed and is a much more effecient and ruthless combatant so it doesn't slow him down.
  • Cassandra Truth:
    • In season one, Shadow attacks Sonic in an attempt to warn him about the Paradox Prism after seeing a vision of an oncoming catastrophe, only for his rival assume he's just picking a fight again. Sonic then escapes without hearing any of Shadow's intel and ends up shattering the Prism and subsequently, the universe.
    • In season two, Shadow is wary of Nine and skeptical of Sonic's reasoning that they can trust the fox on the basis that he's the same as Tails, but Sonic dismisses his concerns. Nine turns out to have been working for a different goal all along and is pushed to betray the hedgehogs after Sonic implies he only sees Nine as an extension of Tails.
  • Chekhov's Gun: In the second episode, Shadow is shown obtaining a Chaos Emerald and using it in his fight with Sonic, but little comes of it. For forward a few episodes and it's revealed that Shadow was able to escape the effects of the Paradox Prism by using the Chaos Emerald to teleport when the Prism shattered. Finally, in the finale, Shadow is returned to where he was before the blast and uses Chaos Control to teleport the Prism out of the cave, helping to ensure the catastrophe is not repeated.
  • Composite Character: Of the intelligent, perceptive, and pragmatic (with good intentions) of Sonic 06 with the wrathful but good intentioned disposistion of Sonic Battle.
  • Day in the Limelight: He and Sonic are the only characters featured in "Avoid the Void", which elaborates fully on Shadow's side of events and focuses on the hedgehog's contrasting beliefs regarding the Shatterverse and how to fix it.
  • Deadpan Snarker: Shadow's snark is more snide compared to Sonic's usual joking snark.
  • Dynamic Entry: From Sonic's perspective, he suddenly appeared by decking him in the face.
  • Deus Exit Machina: Because Shadow is almost every bit as fast and powerful as Sonic, as well as much more dead-set on reaching a goal as a Pragmatic Hero, the plot would have been over rather quickly if he got to take the reins, so naturally he is barred from going into any of the Shatterverses (except Ghost Hill) and thus, keeping him out of the plot and leaving the focus on Sonic and the Shatterverse inhabitants.
  • Fatal Flaw: Wrath. He prefers to fight his way through his problems rather than talk things out, which gives Sonic the wrong idea of his intentions when Shadow could have saved some hassle otherwise.
  • Friendless Background: Since Team Dark does not exist in this series, this incarnation of Shadow is well and truly friendless, something Sonic pokes fun at him about.
  • Genius Bruiser: Downplayed. Shadow is roughly Sonic's equal in terms of power and combat skill and although he typically resorts to violence to solve problems, he's intelligent enough to work out a way to fix the universe and correctly identifies that Nine isn't trustworthy (at least not in the way Sonic did).
  • Hover Skates: Shadow's air shoes give him enough propulsion to levitate a slight bit off the ground. He uses this for Not Quite Flight in the zero gravity void.
  • Hypocrite: Though he's right that Sonic's inability to listen and tendency to run off on his own is a problem, Shadow himself always answers problems with force first and refuses to work with anyone unless he physically cannot accomplish a goal.
  • Insistent Terminology: When Sonic introduces Shadow, Sonic brings up that Shadow roller-skates. Shadow responds to the viewer that they're not roller-skates, they're "air shoes".
  • I Warned You: He spends the better part of Season 2 urging Sonic to be careful of Nine, but Sonic doesn't believe him and insists that they're all on the same side. When Nine does indeed backstab the hedgehogs over the Prism, Shadow wastes no time berating Sonic for blowing off his warnings, though he keeps it to a very brief "I told you so" and moves on because getting the two of them out of the disintegrating Ghost Hill and refocusing a devastated Sonic on their common goal of restoring their world is more important... as is getting revenge on Nine.
  • Jerkass Has a Point: Shadow has a few moments of this.
    • He attacks Sonic and steals his tech in an attempt to enter the Shatterspaces and repair the Prism by himself. Though his actions are unreasonable, his lack of confidence in Sonic isn't totally unjustified, given the other hedgehog's refusal to listen to anyone resulted in the world shattering in the first place.
      Shadow: Sonic, you literally broke our world. Why would I trust you to do anything?!
    • He tells Sonic that he shouldn't treat the Shatterspace versions of the cast like their friends, correctly pointing out that despite any similarities, they are essentially entirely different people altogether. Sonic's insistence to the contrary ultimately bites him back in Episode 16, where he has a falling-out with Nine because of this.
  • Jerk with a Heart of Gold: The gold is buried under a mountain of a bad attitude, but Shadow's not really a bad guy. In fact, all of his fights with Sonic are his attempts at getting the hedgehog to not be so reckless and listen to reason and becomes his (reluctant) ally after they've settled their differences.
    • Shadow proves just how strong of an ally he is in "Grim Tidings", where he's actively helping Sonic throughout by throwing or pushing him out of danger, reassuring him, keeping him on task, and generally having his back (though his usual demeanor never fully leaves); this includes declaring that Nine will pay for leaving him and Sonic to die in the decaying Ghost Hill, as well as betraying the latter in the first place. It all culminates in him tornado-throwing Sonic out of the Grim to keep Nine from stealing the Prism energy inside him— outright telling him it's "for [his] own good"— and effectively sacrificing himself, because the act leaves him to fight Nine's robot doppelganger army alone for an extended period (though he does handle that fairly well).
    • In "From the Top", he's visibly concerned for Sonic after the latter sacrifices the Prism energy inside him to restore the Shatterspaces (as well as Green Hill), risking his own life. He even steps up to carry a deteriorating Sonic back to Green Hill himself when the chips are down and all other options have failed, pushing himself as hard as he can to save his rival before time runs out. Fortunately, he succeeds.
      Sonic: I never knew you were a hugger.
      Shadow: Do you want me to save you or not?
  • The Lancer: Reluctantly becomes this to Sonic after episode 9, as he's the only other character from the Prime dimension capable of assisting him and serves as a counterpoint to Sonic's more impulsive and reckless behavior.
  • Literal-Minded: On occasion.
    Sonic: Help a brother up?
    Shadow: We are not related.
  • Mistaken for Related: While introducing Shadow to the audience, Sonic is quick to explain that despite the resemblance, they are not related. Later, Nine notes that the hedgehogs could be twins though Shadow corrects him that he's actually the Ultimate Lifeform. The Chaos Council later comes to the conclusion that Shadow is an alternate universe version of Sonic.
  • Not So Above It All:
    • Despite being a rather serious character, when Sonic says he roller-skates, Shadow breaks the fourth wall and tells the viewer they're air shoes.
    • Shadow mocks Sonic while fighting in the Void and repeats his 'come at me bro' taunt, albeit in a monotone.
    • When Sonic encounters him trapped at the bottom of a chasm, Shadow explains that Nine has been deploying Metal Sonics to keep him from climbing out. He then grins and adds that smashing hordes of Sonics isn't the worst thing in the world.
  • Once More, with Clarity:
    • The first episode ends with a flashback of Shadow appearing out of nowhere and sending Sonic flying. Later episodes replay this and add context, showing that Shadow wasn't attacking out of petty cruelty, but in a failed attempt to get Sonic to listen to him about the Paradox Prism.
    • Episode seven features Shadow's side of the story regarding the Paradox Prism being shattered. It's revealed that he followed Sonic to the cave and witnessed the explosion, but escaped the blast with Chaos Control. This trapped him in a void, though Shadow was spared the effects of the crystal and left with his memories and personality intact.
  • O.O.C. Is Serious Business: Sonic realizes Shadow is desperate when the latter begrudgingly admits he needs him in order to repair the Shatterverse, given how adamant Shadow is about taking care of everything himself.
  • Out of Focus: While he does get a decent amount of screentime and interactions with Sonic, because he cannot enter the Shatterspaces (With the exception of Ghost Hill) like Sonic and everyone else, he has no choice but wait in the Void for Sonic to deliver the shards.
  • Paradox Person: Like Sonic, Shadow does not exist in the Shatterspaces and has no alternates, due to him evading the explosion. However, he is trapped in the void between the worlds, unable to interact with anything aside from Sonic when he accumulates enough paradox energy.
  • Perpetual Frowner: As Sonic puts it, Shadow is "a real buzzkill" who is always angry. His expression is always a frown or a scowl whenever he is present. The very few times he is seen smiling involve obtaining a Chaos Emerald he was searching for (which allows him to teleport and hence boost his combat prowess), and shooting Sonic some smug grins as they fight in the "Ghost" Shatterspace, clearly enjoying the fact that he's outmaneuvering and outwitting his rival in order to rip Nine's tech off of him piece by piece.
  • Poor Communication Kills: Shadow foresaw the oncoming chaos from Sonic destroying the Paradox Prism. However, due to being really mad at Sonic for what happened, his decision is to fight Sonic rather than talking things out with him. A lot of (initial) trouble could've been avoided had Sonic and Shadow tried to communicate instead of engaging in physical and Snark-to-Snark Combat. This is made even worse in Season 2 finale where he doesn't elaborate about how Nine cannot be trusted to restore the original world, leaving Sonic painfully unaware and insensitive about what Nine himself wants which costs him the Prism shards.
  • Pragmatic Hero: Shadow's only concern is restoring the Prime dimension to its original state, and cares nothing for how that might affect the Shatterverse inhabitants, something Sonic calls him out on.
  • Properly Paranoid: He doesn't trust the Shatterspace inhabitants, and makes it abundantly clear to Sonic that he has doubts over how genuine Nine is about helping them. Nine later reveals his plan was to actually create his own world rather than repair the original one, and betrays the hedgehogs after Sonic pushes him too far.
  • Right for the Wrong Reasons: Shadow is right that Nine can't be trusted, but not in the way he may have originally believed: it's not that Nine isn't trustworthy at all, but rather that he and the hedgehogs had conflicting goals. Nine honestly thought Sonic and Shadow would be on board with creating a new world in the Grim, and while guarded was willing to work with the hedgehogs; it's only after he learns the truth that he turns on them.
  • The Rival: If Sonic calling Shadow his biggest rival isn't clear enough, Shadow ticks off the boxes of the main hero's grim rival of an action-adventure series. He looks like Sonic's twin brother; has a "darker" personality than Sonic (e.g., being serious rather than carefree like Sonic); shares Sonic's proficiency in high-speed fights; tends to compete with Sonic (and even best him) in combat, and eventually cooperates with Sonic to solve a major crisis through gritted teeth.
  • Set Right What Once Went Wrong: When Green Hill is finally repaired, he and Sonic return to where they were just before the Prism was shattered. While Sonic stops himself from breaking it and instead assists his friends in defeating Eggman, Shadow uses the power of the Chaos Emerald he had at the time to teleport himself and the Prism away, ensuring the disaster does not repeat itself.
  • Sole Survivor: Thanks to using Chaos Control when the Paradox Prism was shattered, Shadow is the only one aside from Sonic who was unaffected by the blast. However, Shadow is confined to a void and Ghost Hills, unable to interact with anyone but Sonic (and whoever in said void), and in the former's case, only under certain conditions where the latter is going fast enough to build up paradox energy.
  • Story-Breaker Power: Shadow is just as powerful here as he is in the games, easily fighting Sonic to a standstill and getting the upper hand on him numerous times during their confrontations. Thus, to stop him from resolving the conflict in about a minute, he's trapped in the Void Between the Worlds and can't actually enter the Shatterspaces outside of Ghost Hill, not to mention losing the Chaos Emerald, forcing him to rely on Sonic to get things done. Subverted as of Season 3, where he gets thrashed by Nine's Psycho Rangers.
  • Teeth-Clenched Teamwork: Shadow initially refuses to allow Sonic to help repair the Shatterverse, thanks to his role in breaking it in the first place, but is forced to relent upon realizing only Sonic has the power to get it done and begrudgingly admits he needs his help.
  • Teleport Spam: As long as he has a Chaos Emerald, Shadow can use Chaos Control to warp space and time to teleport within places of his line of sight as many times as he wants. The green one he collects just as the series' inciting events kick off even ends up allowing him to avoid being caught in the Paradox Prism's explosion which sent Sonic's friends to parts unknown and split them into multiple alternate versions of them. Unfortunately for him, as the beginning of Season 2 shows, he winds up dropping it into a dark void in the space between Shatterspaces in his attempts to get through to Sonic. He does wind up getting it back at the end of the series once he and Sonic return to the restored Green Hill and are brought back to the moment just before the Prism was shattered; using the Emerald, he teleports himself away to an unknown location while taking the Prism with him so that their world can never be shattered again.
  • Tranquil Fury: His reaction to Nine's Face–Heel Turn at the end of "Ghost of a Chance". It doesn't help that, unlike Sonic, Shadow foresaw this turn of events.
  • Ultimate Lifeform: Just like in the games. He even calls himself this word-for-word while explaining to Nine that he and Sonic couldn't possibly be related, though his rival doesn’t exactly find it impressive.
    Nine: No! How!?
    Shadow: I am… the Ultimate Lifeform.
    Sonic: Modest, too!
  • The Unfettered: Sonic implies Shadow has a reputation for being this, and is ruthless enough that Sonic is strongly against the idea of Shadow entering the Shatterspaces to collect the Prism shards alone, fearing what the other hedgehog would do to achieve his goals.
  • Walking Spoiler: Shadow's continued existence after his initial fight with Sonic is a pretty big spoiler for the first season, given he's the only other survivor from the original universe, which was broken after the Paradox Prism shattered.
  • What the Hell, Hero?: The finale of the first season ends on Shadow attacking Sonic in the Void Between the Worlds, enraged that their home no longer exists because of Sonic's actions.
  • When All You Have Is a Hammer…: Shadow is powerful and good at fighting, able to go toe-to-toe with Sonic. Unfortunately, he sees brute force as the solution for every problem, deciding violence is the best way to get Sonic to listen to him about the Paradox Prism and not bothering to talk things out beforehand.
  • The Worf Effect: It took him teaming up with Sonic to stalemate Nine's Psycho Rangers team consisting of a Grim robotic version of Sonic, Knuckles, Rouge along with Amy and her Flicky. Once he was forced to throw Sonic out of The Grim to prevent Nine from getting the former's Paradox energy, he was immediately overwhelmed and punched into a crevasse.

    Big the Cat 
https://static.tvtropes.org/pmwiki/pub/images/official_character_posters_for_sonic_prime_v0_8t6egl0a6dw91.jpg
Voiced by: Ian Hanlin (ENG), Takashi Nagasako (JP), Roberto Salguero (LatAm), Flávio Back (BRA), Joakim Jennefors (SWE)

  • Ascended Extra: Being caught up in the Paradox Prism Blast allows for alternate versions of him to be featured helping out Sonic and his friends far more than his Prime self normally would be known for.

    Dr. Eggman 
https://static.tvtropes.org/pmwiki/pub/images/en_us_snp_character_eggman_vertical_27x40_rgb_pre_1666817569571.jpg
"I will rule the world, and no rodents are going to stop me."
Voiced by: Brian Drummond (ENG), Kotaro Nakamura (JP), Mauricio Perez (LatAm), Hélio Ribeiro (BRA), Jonas Kruse (SWE)

  • Batman Gambit: Eggman used a remote-controlled Egg Crusher to goad Sonic into attacking him at full speed. With an accelerator hidden inside, this made Sonic's attack so powerful that it shattered a nearby mountaintop. This freed up the hiding place of the Paradox Prism, saving Eggman months of digging through solid bedrock.
  • Big "NO!": His reaction after Shadow denies him the Paradox Prism, ensuring it can never be broken or misused again.
  • Evil Is Not a Toy: A retroactive case. While he himself never gets to use the Paradox Prism, his plans for it almost certainly would have backfired in the end given all the havoc its power wreaks throughout the show.
  • Evil Laugh: Eggman lets loose a long one when he finally discovers the Paradox Prism.
  • Greater-Scope Villain: This show is a rare case where Eggman is not the main villain, and is instead replaced with multiple alternate counterparts of himself. Rather, he only drives the plot, as he was the one who looked for the Prism in the first place, which led to Sonic breaking it and having most characters being split into multiple versions of themselves as they are brought to alternate realities. Naturally, though, Eggman comes Back for the Finale and is Sonic's final opponent as always.
  • Mini-Mecha: This time, the robot Eggman uses to fight Sonic is the Egg Crusher, a reasonably tall humanoid robot that leaves Eggman's upper body exposed within his usual glass dome.
  • Out-of-Character Alert: Tails quickly notices that it isn't like Eggman to overlook positioning, and immediately deduces that Eggman is not in the Eggcrusher and is just laying a trap.
  • Post-Final Boss: Sorta-Kinda. He is the final enemy Sonic and company face overall, but all they have to do is buy Shadow time to show up and take away the Paradox Prism, after which Eggman retreats. By contrast, the Chaos Council and Nine posed more of a threat and took far more time and effort to stop.
  • Sinister Schnoz: While Eggman having a long, pointy nose is nothing new, he has more of a hooked nose in this show, making him look even more sinister.
  • Ungrateful Bastard: Sonic hugs Eggman (or rather, his mech's cockpit) after his Shatterverse misadventure—not only to avoid breaking the Paradox Prism again, but also out of sheer, genuine relief. Unaware of this, Eggman angrily swats Sonic away after a moment or two. Though considering how Sonic usually interacts with him, it is quite possible that he thought Sonic was just messing with him like he usually does.
  • Villainous Breakdown: Has one in the final episode as Team Sonic overpowers him and Shadow takes away the Paradox Prism.

    Orbot and Cubot 
Voiced by: Deven Mack (Both) (ENG); Miguel Ángel Ruiz (Orbot), Arturo Castañeda (Cubot) (LatAm)

  • Back for the Finale: After being completely absent from the series since their first and only appearance in the series premiere, they show up again in the very last episode, fleeing alongside Eggman from the cave of the Paradox Prism once their master is defeated.
  • Continuity Cameo: Until the end of the series, they only appear in episode one. They were present when the Paradox Prism shattered, but have no Shatterverse alternate counterparts, probably because they're robots.

New Yoke City

    General Tropes 
  • Adaptational Jerkass: The New Yoke versions of the cast suffer from this arguably worse than any of the others. Besides the Chaos Council, we have on one hand Rusty Rose and Tails Nine; on the other hand, we have the Rebellion, who have minor trust issues at times and are slow to forgive Sonic if/when he screws up.
  • Bait-and-Switch: The Chaos Council—collectively New Yoke's version of Sonic's Arch-Enemy, Eggman—are introduced as the main threat of the show, especially in Season 2 as they set out to become Multiversal Conquerors. Come Season 3, it's Nine—New Yoke's version of Sonic's best friend, Tails—who ends up being the Big Bad (until his redemption, that is).
  • Crapsack World: New Yoke City is basically what would become of Sonic's world if Eggman conquered it: a hellish urban Police State where everyone is miserable. Besides the palm tree the rebels keep as a symbol of hope, the place bears no resemblence to the original Green Hill at all.
  • Cyberpunk: The most advanced of the five Shatterspaces, but also the most dystopian. This is reflected by the aesthetic of the setting and the Darker and Edgier personalities of the cast.
  • Evil Is Not a Toy: Both Nine and the Chaos Council try to harness the Paradox Prism's energy for their own ends with disastrous results. The Council's misuse of three Prism shards causes the fabric of reality to decay until there's next to nothing left for them to rule over. Nine himself is quickly overwhelmed and corrupted by the Prism and almost destroys the Shatterverse by accident before he comes to his senses. Sonic bluntly states after Nine's Heel–Face Turn that if the latter could barely handle the Prism's power, then the Council can't possibly hope to control it, either.
  • From Bad to Worse: While things were rough to begin with, the Rebellion's fortunes take a nosedive as the Chaos Council obtains more Paradox Prism shards. Nine, meanwhile, becomes sourer than ever after a fallout with Sonic, whom he sends back to square one by stealing the whole Prism. Only Rusty Rose gets any better as the show progresses, mainly via bonding with her pirate counterpart Black Rose.
  • Gadgeteer Genius: Nine and the Chaos Council retain their mainverse counterparts' tech-savviness. Rusty Rose isn't half-bad with machinery herself, even if her expertise is limited to effecting repairs.
  • La Résistance: Rebel and Knucks lead one against the Chaos Council's reign. Besides them, the group includes Denizen 1-9-9-8 (New Yoke's version of Big) and Squad Commander Red. Sonic briefly brings Nine and Rusty Rose into the fold as well, but the former leaves them for dead before long and the latter is retaken by the Council.
  • Mecha-Mooks: The Chaos Council's Eggforcers, which stand in for Prime-Eggman's Badniks throughout the show.
  • Red Is Violent: A war is ongoing between the Chaos Council and the Rebellion, while Nine's Dark and Troubled Past made him Hot-Blooded and predisposed to fighting as a means of problem-solving. All sides have mutual trust issues as well and even the sky itself is an eerie red. Fittingly, this Shatterspace contains the red Prism shard.
  • Teeth-Clenched Teamwork: Almost everyone in the city has this dynamic with Sonic. He and Nine struggle to get along and have a severe falling-out, only reconciling at the end; Rusty Rose tries several times to kill him before changing sides; and Rebel and Knucks question his loyalty and judgement more than once. The Chaos Council themselves are this trope to a T as described in their folder below, which becomes their Fatal Flaw at the series' finale.
  • Villainous Breakdown: The Chaos Council (particularly Mr. Dr. Eggman and Dr. Babble) suffer this once or twice throughout the show, as does Rusty Rose (to a lesser degree) in the Season 1 finale. Nine goes through an even worse one towards the end of Season 3, though it becomes a Heroic BSoD once Sonic manages to reason with him.

New Yoke City Inhabitants

    Nine 
https://static.tvtropes.org/pmwiki/pub/images/tailsnine.png
"I take care of myself and need no one. Period. No one has friends here! Why do you think I live down here? To avoid everyone—you included."
Voiced by: Ashleigh Ball
The New Yoke version of Tails. Having been bullied all his life with no one to stand up for him, he built mechanical tails and fought back against the bullies. Now known as Nine, he prefers to keep to himself until Sonic stumbled into his life.
  • Adaptational Badass: While Prime-Tails is no pushover himself, Nine is equally if not even more formidable since he had to fend for himself for longer, and by the time he meets Sonic can hand Blue Blur his ass should he so choose. Unfortunately, his competence comes at a very serious cost as the examples below describe.
  • Adaptational Jerkass: Due to being bullied for years and taking much longer to meet Sonic, his first ever friend, Nine is very bitter and much more snarky, antisocial, and short-tempered than other versions of Tails.
  • Adaptational Modesty: He is fully clothed, whereas pretty much every other version of Tails is an Accessory-Wearing Cartoon Animal. Maintaining that was one of Sega's bigger mandates, so this is a big deal.
  • Alternative-Self Name-Change: New Yoke Tails is called Nine.
  • Anti-Hero: Nine is Tails if he never met Sonic. While he's gained independence, he's also very jaded, and only goes against the Chaos Council to stay with Sonic. Outside of that, he plans to reside in a vast wasteland known as "The Grim", where he will take Sonic. He's also indifferent when Sonic tells him it's more important to help the Rebels back in New Yoke. Transitions to Anti-Villain in the second season finale when he reveals his intent of terraforming the Grim into an ideal home for himself.
  • Arc Villain: Of the third and final season.
  • Asian Fox Spirit: Miles — who as a two-tailed fox was already based on the kitsune — is shown giving himself seven extra mechanized tails that double as Combat Tentacles, bringing him up to a total of nine. This coincides with his Meaningful Rename of "Nine", based on a legend of a kitsune gaining nine tails total upon reaching full maturity. His shadow in the recap of his backstory highlights his hardened nature, showing his usual two-tailed form before going to a menacingly-posed nine-tailed version.
  • Badass Back: His robotic tails can function as Combat Tentacles without him needing to pay attention to a fight, allowing him to multitask during a fight.
  • Beam Spam: Integrates lasers into his robotic tails late in Season 2.
  • Because You Were Nice to Me: Sonic is the first person to not treat Nine like a freak, and thus he sticks with him despite the hedgehog bringing him nothing but trouble. He even invites Sonic and no one else to start their lives over in the desolate Shatterspace he calls "The Grim".
  • Berserk Button:
    • Don't call him "Tails". Unlike the original Tails, this one was bullied all his life with no one to defend him or help turn the initial insult into an endearing nickname. Sonic calling him by it when they first meet enrages Nine into chasing him all over the adjacent subway. He doesn't overreact as such in later instances, but it still upsets him.
      Nine: Nine! It's "Nine"! The emphasis is on the nine!
    • Being treated as a Replacement Goldfish rather than his own person is a huge sore spot for him. In the Season 2 finale, after Sonic unconsciously implies that he "is not real" because he is an Alternate Self of Tails, Nine betrays him in anger and steals the Shards to create a world of his own image.
  • Betrayal by Inaction: After Sonic vanishes from touching the Red Prism Shard, Nine takes the shard for himself and abandons Rebel, Knucks, and Rusty to fend for themselves.
  • Big Bad Slippage: In the season 2 finale, he takes the Shards for himself and becomes the Final Boss of the series.
  • Breaking Old Trends: Most previous versions of Tails tended to have, if not an amicable relationship with Sonic, then a fairly neutral one. Nine and Sonic get off the wrong foot almost immediately and it takes them a while to get along. He's also the first version of Tails to betray Sonic, while most previous were loyal to him.
  • Composite Character: While sharing Tails' likeness and abilities, he is closer to Eggman personality-wise, especially after his Face–Heel Turn and theft of the Paradox Prism. This shown by how, even he boasts of his newfound power, he eventually gets fed up with Sonic's stubborn refusal to submit to him and becomes Blinded by Rage, enabling Sonic to gain the upper hand—the same way almost all of Sonic and Eggman's fights tend to play out. Conversely, Nine does retain some of Tails' empathy, being instantaneously mortified and ashamed upon seeing the harm his selfish actions caused and wasting no time atoning for it when given a second chance.
    • He is also similar to Chris Thorndyke from Sonic X. Both of them are Sonic’s first friend in a new world. They both wanted to stay with Sonic forever and stopped Sonic from being able to go back to his world due to this, but eventually came around.
  • Control Freak: Having grown up without any friends he could trust, Nine refuses to have faith in anything except himself and his inventions. He goes so far as to make Evil Knockoffs to be his "friends" after he and Sonic fall out.
  • Cyborg: He has seven mechanical prosthetic tails that double as Combat Tentacles.
  • Dark and Troubled Past: His backstory is nearly identical to Prime-Tails, only without Sonic around. As a result of there being no one helping him when bullied, Tails eventually weaponized himself to withstand the abuse and isolate himself from the outside world.
  • Deconstructed Character Archetype: Of Tails, interestingly enough:
    • The Prime version of Tails has always had insecurities about being too reliant on Sonic and wanting to be more independent. Nine is this ideal taken to a Logical Extreme, being a version of Tails that never met Sonic. While he did become fiercely independent (after enduring years of bullying), he's so bitter and jaded that he no longer cares for other people at all as he is Tails without his inner child (Mangey) and dependence on others (Sails). He gets even worse with Sonic's treatment of him come the Season 2 finale, leading to him stealing the Shards for himself.
    • He is also the result of what happens in the long term of Sonic taking Tails for granted, by only asking for help and not helping back in return. He becomes sick of being treated as just "Sonic's wingman" and gives Sonic the boot, as shown with his disgust at his Prime self's wingman statement in "Ghost Hill".
  • Deadpan Snarker: He shows to have a dryer wit than Tails normally does.
  • Does Not Like Spam: He hates chili dogs, a marked departure from Sonic's Tails, who loves them as much as Sonic does. Aside from further emphasizing that he's not Tails but his own person, it's a minor Shut Up, Kirk! as he makes it clear after Sonic tries to get him to stand down so they can all eat chili dogs and talk it out.
  • Drunk on the Dark Side: His constant misuse of the Paradox Prism while serving as the Final Boss in the final season causes him to completely lose any sense of moral and emotional restraint, constantly sucking up its power and using it to create evil mecha clones of Sonic and his friends so they can battle their alternate counterparts. And the worst part is, he's doing it because he only wants Sonic, who refuses to give himself up to Nine due to having his own problems to solve.
  • Dub Name Change: Although the majority of dubs are content to leave his name unchanged, in the German dub, Nine is called 'Neun,' (the German word for the number nine.) Undoubtedly, this is because 'Nine' sounds exactly like 'Nein', (the German word for 'no.')
  • Easily Forgiven: Downplayed. Accidentally or not, Nine almost destroys the Shatterverse pursuing his own selfish goals, so it's understandably hard for anyone but Sonic to trust him with diddlysquat when he finally recants. With reality teetering on the brink, however, Shadow and the others reluctantly follow Sonic's lead and give Nine a second chance, especially since Sonic makes sparing the fox a condition of his Heroic Sacrifice. Nine does indeed fix the Paradox Prism and the Shatterverse as promised, after which he's let off the hook.
  • Et Tu, Brute?: In the final scene of Episode 16, he steals all of the Prism Shards for himself after realizing that Sonic was merely projecting his feelings towards Prime-Tails onto him and never actually saw him as his own person. It didn't help that Nine never had any intention of restoring Sonic's original world to begin with and merely wanted to study the prism to complete his world.
  • Evil Counterpart: To Tails after his Face–Heel Turn and theft of the Paradox Prism, complete with a number of Eggman's traits, to boot. Overall, Nine exemplifies how Tails could potentially become a nihilistic, Eggman-esque Evil Genius if dealt a worse hand in life.
  • Eviler than Thou: While he and the Chaos Council both abuse the Prism and severely damage the fabric of reality doing so, Nine's ambitions prove to be much more destructive, as converting The Grim (the sole uninhabited Shatterspace) into his own utopia endangers the rest of the Shatterverse, whereas the Council just wants to rule it. Nine's Mecha-Mooks also outclass the Council's by quite a ways and he himself is a more competent fighter than they are (at least individually), even without the Prism's power.
  • Excuse Me While I Multitask: His extra-extra tails allow him to do multiple things at once while keeping his hands free for something else. In Episode 2, he uses them to disassemble a Chaos Council Robot that tried to attack him in the back without even looking, staying focused on hacking a console.
  • Fatal Flaw: Wrath. He has a short fuse due to his past, making him distrustful and apathetic towards others as well as prone to impulsive acts. Out of anger at Sonic for treating him as a Replacement Goldfish for Tails, and Mangey and Sails for merely existing, he ignores the former's warnings about reality's decay until it's almost too late and targets the latter two in a way that lets them fake their deaths and turn the tide against him later. During his final fight with Sonic, Nine makes more and more mistakes the crosser he gets, such as increasingly telegraphing his attacks, repeatedly drawing Prism energy to the point of exhausting himself, and failing to notice Knucks or Shadow sneaking up on him.
  • Final Boss: After his Face–Heel Turn and proving himself to be more of a threat than the Council by using the Paradox Prism at its full power, he becomes the final threat that Sonic has to defeat within the Shatterverse come the third and final season.
  • Freudian Excuse Is No Excuse: Sonic knows about Nine's Dark and Troubled Past and that their falling-out is as much his own fault as the fox's, having failed to see or appreciate Nine for who and what he is. Regardless, Sonic makes it clear that if Nine doesn't stop harming others or the Shatterverse for his own selfish ends, then he's going down. Ditto Shadow and the Shatterverse heroes, who are so disgusted with Nine's actions that they're willing to outright kill him even when he finally relents.
  • Friendless Background: Nine had to fend for himself all his life and never had a real friend until Sonic came along.
  • From Nobody to Nightmare: Nine is first introduced as a cynical loner hiding out in a subway tunnel, despite sharing Tails' intellect. Come Season 3, he's a borderline Physical God whose misuse of the Paradox Prism causes multiversal devastation.
  • Grew a Spine: Literally, by building himself prosthesises of electric tails behind his back, using them to stand up for himself against his bullying.
  • The Hermit: Except for Sonic, he really doesn't like other people and lives underground just to get away from them. After stealing the red shard for himself, he uses it to access a universe entirely devoid of life, which he views as a paradise, and plans on moving there since there's nobody to bother him.
  • Hero-Worshipper: Like all previous versions of Tails, Nine becomes one to Sonic, giving Mr. Dr. Eggman a big speech about how Sonic never gives up, the Chaos Council will never defeat him, and they’re not even in his league. Though Sonic becomes a Broken Pedestal to him in the end of “Ghost of a Chance”, though it became a Rebuilt Pedestal at the end of Season 3.
  • Heel–Face Revolving Door: After learning of Sonic's true intentions on bringing his friends back, Nine betrays him and Shadow by taking the Paradox Prism before leaving the hedgehogs via a portal. However, by the end of Season 3, Nine ultimately realizes that he came too far, reconciles with Sonic, and redeems himself.
  • Hypocrite: He accuses Sonic of disrespecting his needs and opinions, endangering his life, considering him and the Shatterverse as a whole expendable, and betraying his trust, yet Nine himself is just as guilty on all the same counts—not only towards Sonic, but the entire cast.
  • I Am Not Him: Nine makes it clear to Sonic that he is absolutely not the Tails he used to be every time Sonic compares the two of them. Come the final season, and it turns out that he's actually the exact opposite, as he's fully willing to turn to villainy, something the original Tails would never do.
  • Irony: Nine believed that Shadow could be Sonic’s twin despite the two having very little to nothing in common—physically and personality-wise—yet also believes he and Prime Tails are nothing alike. As another layer of irony, Nine is a darker version of Tails, but is too emotionally distant to be like the original Tails; in a similar fashion, Shadow is a darker version of Sonic (both being superpowered hedgehogs who are usually on the side of good), but is too emotionally distant to ever be like Sonic. In spite of Shadow and Nine being opposites in the exact same way they themselves are to Sonic and Tails, Nine still thinks Sonic and Shadow are similar people.
  • It's All About Me: In contrast to Tails, and no thanks to his dark and troubled past, Nine is way more self-centered and doesn't really care about anybody but himself, being perfectly willing to abandon the other realities to their fates, so he can start over in an empty one. He did come to care about Sonic and see him as his only friend, but his issues with both his past and Sonic eventually led to him betraying the hedgehog at the end of "Ghost of a Chance".
  • Madden Into Misanthropy: Like most Shatterverse counterparts, Nine is essentially a single aspect of his original's personality, isolated and exaggerated to the utmost extreme. Unfortunately, the aspect of Tails Prime that Nine seems to represent is his trauma; he never had anyone to save him from his bullies, and so he became a hardened misanthrope who doesn’t like anyone unless they work hard to earn his respect. With Sonic, the only person who even tries to care about him, Nine cut off ties after Sonic unintentionally threatened Nine’s life by wanting the Prism fixed.
  • Mundane Utility: Nine likes to use his mechanical tails as a chair.
  • My God, What Have I Done?: In the last episode, after realizing that his misuse of the Prism is about to completely destroy the Shatterverse, not just The Grim, Nine deeply regrets what he's done and says he didn't intend for all of the worlds to collapse.
  • Neutral No Longer: He spends much of the series not caring what happens to anyone around him and mostly thinking about making an ideal world for himself, and isn't fighting with Sonic to battle the Chaos Council because they're the bad guys, but rather because they personally affect his life as well. Of course, he has a Face–Heel Turn later on when he realizes Sonic saw him as a copy of Tails from Sonic's original universe rather than an individual and becomes the Final Boss of the series.
  • Never My Fault: He plays this card often in the third season, claiming that Sonic is the reason for him going to further and further extremes.
  • Not in This for Your Revolution: While he does fight alongside the rebels at first, it's clearly only because their goals at the time happen to coincide, plus the fact that Sonic is helping out and Nine has developed an emotional attachment. As soon as Sonic is accidentally transported elsewhere, Nine abandons the rebels without a second thought, focused solely on his own survival and figuring out how to use the shard to locate Sonic. He later bluntly tells Sonic that he couldn't care less about the fate of the city.
  • Oh, Crap!: Has such a reaction when the vengeful Resistance/Chaos Council alliance storms his lab and corners him after wiping out his whole robot army, with the Paradox Prism sitting just beyond his reach. Nine would've been terminated then and there (even after having a change of heart) if Sonic hadn't diffused the situation.
  • Offhand Backhand: While trying to hack into a security terminal, Nine effortlessly uses his tails to dismantle an Egg-forcer that tries to attack him from behind.
  • Only Friend: Before Sonic, Nine was a complete loner. But after barging suddenly into his life, Sonic showed Nine so much unwavering warmth, kindness, and selfless concern for his physical and emotional wellbeing, (especially despite the fox’s initial hostility) that he soon won Nine’s friendship…to a rather extraordinary extent. Now, Nine considers Sonic the Hedgehog to be the only friend he has, wants, or needs. He has zero interest in buddying up with anyone else in the entire Shatterverse...until subverted, when he had enough and decided to steal the Shards. But by the last episode, Nine and Sonic come to a reconciliation and bury the hatchet. They even hug each other in the end.
  • Other Me Annoys Me: When he sees the talking hologram of Tails Prime, he seems disgusted by how cheerful he is and says that they are nothing alike. Once he's turned against Sonic because of the latter projecting Tails Prime onto him, this contempt extends to the fox's other two Shatterverse alternates, Mangey and Sails, because as soon as he sees them participating in the final battle, he has his army attack them in order to get Sonic's attention, resulting in the two coming very close to dying. What he says just before giving the order only underlines how personally offended he is by their very existence:
    Nine: There is only one me.
  • Out-Gambitted: His spiteful attempt to have Mangey and Sails killed and make Sonic come to him backfires, as the former two fake their deaths, hijack his robotic Big the Cat, and use it to decimate his army, waiting to strike until Nine is about to win and thus at his most (over)confident; this enables Sonic to challenge Nine head-on and piss him off instead. On a related note, Sonic has years of experience playing the Blinded by Rage card against Eggman back home, and Nine falls into the same trap as their fight progresses.
  • Power-Strain Blackout: When he taps into the Paradox Prism in order to create Grim Big, the strain causes him to pass out for a short while.
  • Reality Warper: Once he gets the full Paradox Prism, he not only reshapes the Grim to create a massive base for himself and creates Grim robot versions of Sonic's friends, but at one point he changes the gravity in New Yoke City so that things fall sideways.
  • Replacement Goldfish: He realizes that Sonic has essentially been projecting Tails onto him and doesn't really care about Nine's own wants or feelings, expecting him to behave just like his friend. Nine resents this treatment and is driven to pull a Face–Heel Turn when Sonic refers to his original counterpart as the 'real Tails'.
  • Rolling Attack: Sonic teaches him how to do this.
  • Sanity Slippage: Over the course of Season 3, after continuously abusing the power of the Prism.
  • Self-Fulfilling Prophecy: He stole the Paradox Prism because he fears that Sonic will wipe him, The Grim and the other worlds from existence if he manages to restore Green Hill. However, over the course of Season 3, his misuse of the Prism without its complete energy ironically destroys all the other worlds and nearly The Grim.
  • "Shaggy Dog" Story: All of his efforts to build a better home and a better life for himself are ultimately for naught. At the end of the series, he's stuck in the Grim without the Paradox Prism and without Sonic with the rest of the Shatterverse not trusting him.
  • Sociopathic Hero: As a result of growing up in New Yoke City and mostly having to fend for himself from a very young age, Nine doesn't care much about anyone besides himself and only starts doing so when he starts bonding with Sonic, and even then that only extends to Sonic, as he couldn't care less about the rebels and is only helping them because they have a common enemy in the Chaos Council.
  • Strange Minds Think Alike: Both he and his prime universe self use the same passwords.
  • Token Evil Teammate: Even in comparison to the other Shatterverse inhabitants, Nine proves himself to be much more of a threat than the other antagonistic variants of Sonic's friends when he completely turns to villainy and starts tearing the Shatterspaces apart to fulfill his own goal of creating an ideal world for himself. Of course, it should be noted he did that completely by accident.
  • Took a Level in Cynic: He's far more cynical than his prime universe self, partially due to his Friendless Background and partially just due to living in a Crapsack World. As such, he has little interest in being heroic.
    Nine: That city never brought me anything but misery. I owe it nothing.
  • Villain Has a Point: When Sonic reveals he is restoring his world by recombining the Prism shards, Nine points out to the hedgehog that he never considered what would become of him and the Shatterverse if he succeeds. Sonic comes to realize this later on and apologizes to Nine upon getting through to him.
  • Villainous Breakdown: As the tide gradually turns against the already-Power High Nine, any composure he has left gradually falls apart until he devolves into an Ax-Crazy wreck, savagely yelling and haphazardly blasting/swiping at Sonic to no avail until Shadow and the others barge in. Even when Sonic finally gets through to him, Nine is so emotionally and physically spent that he momentarily straddles the Despair Event Horizon.
    Nine: Stop talking! (...) Stand still and fight me! (...) Don't Make Me Destroy You all!
  • Wall Crawl: Nine can use his mechanical tails to crawl across any surface like a spider.
  • Well-Intentioned Extremist: Nine wanted to create a perfect and better world in The Grim instead of restoring Green Hill and he doesn’t want to risk the Shatterverse dying, which is why he took the Shards for himself. He takes it way too far, of course, though once he realizes that, he is deeply ashamed.
  • What the Hell, Hero?: Tears into Sonic after he realizes the hedgehog never once tried to understand him and was merely projecting his feelings towards his Tails onto him, completely missing the fact that Nine doesn't want to restore Sonic's world, but create a better one for himself.
  • With Great Power Comes Great Insanity: He was already a troubled kid due to his past, but acquiring the nearly-complete Paradox Prism gets him severely Power High.

The Rebellion

    Rebel Rouge 
https://static.tvtropes.org/pmwiki/pub/images/rebelrouge.png
"Is this what luck feels like?"
Voiced by: Kazumi Evans

The New Yoke City version of Rouge the Bat, Rebel Rouge saw the destruction of Green Hills and founded a resistance movement against the Chaos Council to bring back the beauty of nature.


  • Adaptational Modesty: She still wears a tight outfit, but unlike the outfit Rouge wears in the games, it doesn’t expose her cleavage.
  • Adaptational Nice Girl: While stern and somewhat sassy, especially with Sonic, this is probably the most straight forwardly heroic version of Rouge, as she is a lot kinder, idealistic, noble and focused on making her world a better place.
  • Adaptation Personality Change: She lacks Rouge Prime’s love of gems, selfish side, and seductive, flirty personality.
  • Alternative-Self Name-Change: New Yoke Rouge is called Rebel Rouge.
  • Big Damn Heroes: She personally swoops in at the last second to save Sonic from the Council's giant laser.
  • Boots of Toughness: She wears a practical pair of sturdy, steel-toed boots with sharp, pointed toes.
  • Brooding Boy, Gentle Girl: The gentle girl to Knucks' brooding boy.
  • Crisis Catch And Carry: When the Badniks destroyed Green Hill, Knucks was losing until Rebel picked him up and flew him to safety.
    • He returns the favor in Escape from New Yoke when they escape from the Council's headquarters.
  • Cynic–Idealist Duo: Rebel is the idealist to Knucks' cynic. She has more faith in their cause than he does and keeps him from giving up.
  • Knight in Sour Armor: Downplayed. While she can be a deadpan snarker at times, she is not nearly as pessimistic as Knucks and is willing to take a chance on recruiting Sonic.
  • Lady of War: She hasn't lost her grace or femininity and is always cool and levelheaded in a crisis.
  • Mythology Gag: When the Chaos Council turn on each other in the series' finale, she holds Shadow back from attacking them until the right moment (specifically, when they start getting caught in the Eggmen's crossfire), similar to his dynamic with Prime!Rouge in most media.
  • Rebel Leader: She is the de facto leader of the rebels with Knucks as her right-hand man.
  • Scarf of Asskicking: Wears a red bandana around her neck.
  • Took a Level in Idealism: She is a more noble character than the original Rouge, who is self-serving and greedy.
  • What the Hell, Hero?: When Sonic returns unexpectedly to New Yoke, weeks after he vanished after touching the shard, Rebel is ticked off at him because she thinks he abandoned them like Nine did.

    Renegade Knucks 
https://static.tvtropes.org/pmwiki/pub/images/renegadeknucksrender.png
"For a better tomorrow! Who's with me!?"
Voiced by: Vincent Tong

The New Yoke City version of Knuckles the Echidna, Knucks was saved from the destruction of Green Hills by Rebel Rouge and now fights at her side in the Rebellion.


  • Alternative-Self Name-Change: New Yoke Knuckles is called Renegade Knucks.
  • Badass Bandolier: He wears one of these as part of his usual outfit.
  • Badass in Distress: When the Badniks destroyed Green Hill, Knucks was losing until Rebel picked him up and flew him to safety.
  • Brooklyn Rage: He sports a subtle but noticeable Brooklyn accent.
  • Covered in Scars: He has scars on his forehead, chest, and even his quills.
  • Curse Cut Short: When confronted by Mr. Dr. Eggman, Dr. Deep, and Dr. Babble, who demand either the Resistance's surrender or info on Sonic's whereabouts, all Knucks has for them is one of these.
    Knucks: How about you bums line up and kiss my bright red—
  • The Cynic: He's more pessimistic than Rebel and is quick to assume the worst about Sonic.
  • Cynic–Idealist Duo: Knucks is the cynic to Rebel's idealist. He has a more negative outlook on life than she does and likely would have given up fighting long ago if she wasn't there.
  • In-Universe Catharsis:
    • After giving the renegade Nine one hell of a sucker punch during the final showdown, Knucks states he's been waiting to do so for a long time—likely ever since Nine left him and Rebel for dead while Sonic was gone.
    • He also delights in watching the Chaos Council (who, naturally, betray the heroes after Nine's redemption and Sonic's sacrifice) turn on each other in the series' finale. He even tells Dread not to interfere with the Eggmen's squabble, wanting to savor it while it lasts.
      Knucks: This is like candy to me.
  • Knight in Sour Armor: Despite his cynical attitude he continues to fight for freedom because it's the right thing to do.
  • Number Two: He is second in command to Rebel.
  • Other Me Annoys Me: When Knucks meets Dread for the first time, Knucks thinks Dread is making fun of him with his pirate speech. Knucks then holds Dread at bay for Sonic and Nine to escape to another dimension.
  • Power Fist: He has three spikes on each fist instead of the usual two, and they appear to be made of metal.
  • Properly Paranoid: He thinks absolutely everything is a trap, which given the extent of the Council's surveillance does tend to be right. Though he's wrong about Sonic, Sonic does end up conceding that circumstances didn't look good.
  • Rebel Leader: Co-leader with Rebel.
  • Rolling Attack: He learns how to do this from Sonic, and continues doing it in the revolution.
  • Unstoppable Rage: He goes on a bit of a rampage when Nine steals the red prism shard and abandons him, Rebel, and Rusty.
  • What the Hell, Hero?: He's not thrilled to see Sonic when he returns unexpectedly to New Yoke, weeks after he vanished after touching the shard.

    Denizen 1998 (New Yoke Big the Cat) 
https://static.tvtropes.org/pmwiki/pub/images/d98.png
Voiced by: Ian Hanlin

The New Yoke City version of Big the Cat, he was an ordinary civilian too afraid to defy the Chaos Council's rule. After witnessing the results of Sonic's heroics he's inspired to join the rebellion.


  • Adaptational Modesty: He wears the most clothing out of Big's AU selves.
  • Mythology Gag: His identification as "Denizen 1-9-9-8" is a reference to his game debut's release in 1998.
  • Small Role, Big Impact: He stays in the background for the first three episodes, but in episode 6 it's revealed he saved Knucks and Rebel's lives and now fights alongside them.
  • Took a Level in Badass: When Sonic meets New Yoke Big, he's afraid of the Egg-Forcers and hides from them. By the time Sonic gets back to New Yoke, Big is fighting the Egg-Forcers and even shooting a gun.
  • You Are Number 6: An Egg-Forcer identifies Big as "Denizen 1-9-9-8".

The Chaos Council and their minions

    Chaos Council 
https://static.tvtropes.org/pmwiki/pub/images/chaos_council.jpg
"One makes five. Five makes one."note 

Voiced by: Brian Drummond (Mr. Dr. Eggman, Dr. Done-It), Vincent Tong (Dr. Babble, Dr. Don't, Dr. Deep) (ENG)
Jonas Kruse (Mr. Dr. Eggman, Dr. Deep), Anton Olofsson Raeder (Dr. Done-It, Dr. Babble), Adam Portnoff (Dr. Don't) (SWE)

The New Yoke City versions of Dr. Eggman, the Chaos Council is a quintet of despots from five different age groups, ruling over the city with an iron fist. Discovering Sonic opened their eyes to the Shatterverse and all the new lands to conquer.


  • Alliance of Alternates: Averted. They're five different copies of a single individual, but they're all from the same universe since the existence of the Shatterverse is a surprise to them. While they do share some relation and resemblance to each other, the series has yet to explain if they're clones or something else, since Mr. Dr. Eggman strongly emphasized to a captured Sonic that they weren’t a family.
  • Ambiguous Situation: How did five different versions of Eggman come to be in the same world, while the other Shatterspaces seemingly lack versions of them entirely? They definitely didn't travel between Shatterspaces, given that they didn't know that they existed until Sonic appeared.
  • Brainy Baby: Dr. Babble is smart enough to hold his own opinions, and to operate a mecha of his own.
  • Beard of Evil: Doctors Deep and Done-It have beards, and they are also two of the five Council commanders.
  • Berserk Button: For Dr. Babble, do not destroy any of his (or the Chaos Council's in general) special creations. Doing so leads him into a Roaring Rampage of Revenge, as the Boscage gang found out after wrecking his mech's weapon systems, and Sonic after he and Nine destroyed Chaos Sonic. Both enemies and allies are at risk of imminent destruction during his tantrum, regardless of any plans the Chaos Council may have had, and in the latter case he's the most persistent of the Chaos Council in hunting down Sonic and Nine as they try to escape.
  • Big Bad Duumvirate: They are the main threat of the show overall (although Eggman set the plot into motion). Nine takes over as the Big Bad for most of Season 3, but once he pulls a Heel–Face Turn, the Council go right back to antagonizing the heroes.
  • Copycat Mockery: Dr. Don't, as part of his specifically teenage brand of immaturity, tends to do this when one of the other doctors says something he disagrees with, following it up with "That's what you sound like".
  • *Crack!* "Ow, My Back!": Dr. Done-It becomes the victim of this in "Second Wind" when he is blown away by the explosion from the cannon he operated.
  • The Cracker: Dr. Don't is the programming specialist of the Council, responsible for creating the cybersecurity Nine went up against and countering Nine's hacking with his own.
  • Creative Sterility: When they get three of the Prism Shards, the most the Chaos Council thinks to do with them is make bigger and stronger Eggforcers. While they are effective, once Sonic and co. figure out how to beat them, they go down just as easily. Nine mocks them for this trope, and the Chaos Council actually agree, which is why they kept Nine around. Ironically, Nine mocking them gave them inspiration for a genuinely impressive creation, Chaos Sonic.
  • Cool Airship: The Chaos Council's mothership and triad of "Yolkamotives", the latter of which double as submarines. All but one are destroyed over the course of the show: Rusty Rose's Yolkamotive, the Kraken, is hijacked by Knuckles the Dread's crew and later shot down fighting in The Grim; Dr. Don't accidentally blows up his and Dr. Babble's Yolkamotive with its own missiles thanks to Sonic; and a Drunk on the Dark Side Nine downs the mothership with a huge beam of Paradox Prism energy. After the Shatterverse is saved, the Roses appropriate Dr. Deep and Dr. Done-It's Yolkamotive to transport Shadow and a dying Sonic back to Green Hill; it is crippled en route, but gets them close enough for Shadow to carry Sonic the rest of the way, saving his life.
  • Curb-Stomp Battle: Mr. Dr. Eggman receives one from Knucks, Rusty Rose, Nine, and Rebel in "From The Top", being knocked through a portal into the void as a result.
  • Decomposite Character: They're essentially Dr. Eggman times five, each one representing an exaggerated aspect of his personality. Mr. Doctor Eggman has his aspirations of leadership, Dr. Deep has his cultured personality, Dr. Done-It has his old age, Dr. Don't has his obsession with technology, and Dr. Babble has his immaturity.
  • Dodgy Toupee: Mr. Dr. Eggman wears a toupee of long sweeping hair. It gets knocked off when Sonic triggers an EMP that briefly powers down the entire city.
  • Dub Name Change: In the French dub, they are "Docteur Atoufé" (Dr. Done-It), "Docteur Égo," (Dr. Deep), "Docteur Blasé," (Dr. Don't), "Docteur Babille," (Dr. Babble), and "Monsieur le Docteur Eggman" (Mr. Dr. Eggman).
  • Emo Teen: Dr. Don't is a stereotypical moody teenager with dyed hair, an apathetic attitude, and an obsession with video games.
  • Enemy Mine: The Chaos Council reluctantly work together with the rebels and their counterparts from the other worlds to stop Nine from destroying the Shatterverse. Naturally, they're back to terrorize them once everything's back to normal and try to take the now-complete Prism for themselves.
  • Enfant Terrible: Doctor Babble, one of the council members, is a literal baby. It's even to the point where one of his gadgets resembles a baby toy. And apparently, he's the most vicious too, as when he suggested using the energy extractor on Sonic, Mr. Doctor Eggman thought it was going too far, only capitulating when Babble outright demanded it. He even celebrates when it seems all of existence is doomed!
  • Even Evil Has Loved Ones: When Doctor Babble sees that Chaos Sonic has been destroyed, he looks sad and starts crying, and out of all the council members he's the most persistent in attacking Sonic and Nine in revenge before they get away.
  • Evil Old Folks: Dr. Done-It as the eldest Councilor.
  • Fatal Flaw: Their infighting. On their own, each member of the Chaos Council is a dangerous force while together, they pose a terrible threat, especially since they unwittingly help in the near destruction of the Shatterverse. However, they are highly prone to infighting and bickering among themselves due to their egotism, arrogance and greed as they constantly put themselves ahead of the rest. This comes to a head in "Over The Top" when the Chaos Council start arguing over using the Paradox Prism and eventually start an all-out fight, giving Sonic's allies the means to defeat them by sending them through a portal into the void. As evil and competent as they are on their own or as a united front, their inability to put their arrogance aside in favor of coming to compromises leads to their defeat.
  • Flipping Helpless: Like any infant, Babble has trouble getting back up when knocked on his back. His mecha has this weakness too, thanks to its egg-shaped body.
  • I Am Not Weasel: Dr. Done-It can never seem to correctly identify what animal he is talking about, as he calls Sonic every kind of small mammal other than a hedgehog. He also thinks Nine is a weasel rather than a fox.
  • Improbable Weapon User: Dr. Babble’s mech has a giant baby rattle that can be used as a club, and Dr. Done-It’s cane can shoot lasers out of the tennis balls on its ends.
  • Intelligible Unintelligible: Doctor Babble can only communicate in baby noises, yet the others understand him just fine.
  • Katanas Are Just Better: As opposed to full-body mecha suits like Dr. Babble and Mr. Dr. Eggman, Dr. Deep prefers to wear an exosuit that lets him fight with a pair of katanas if he so chooses.
  • Mini-Mecha: Both Mr. Dr. Eggman and Dr. Babble go into battle with powerful mecha. Mr. Dr. Eggman follows the classic Eggman style of being modeled after his own person, while Dr. Babble's has a weapon selection system on the main body modeled after a toddler's toy.
  • Multiversal Conqueror: Once they learn of the other Shatterspaces, they quickly decide that they will expand their empire to these other worlds as well, partially in the hopes that, given that they can power their entire city and armies of robots with a single Paradox Prism shard, gaining more will render them unstoppable.
  • Mythology Gag:
    • Mr. Dr. Eggman's black goggles, combined with his brown toupée, give him an appearance that's evocative of Jim Carrey's Eggman.
    • Dr. Don't's video game is basically a classic Sonic game with himself as the main character. It even has the same Game Over screen.
  • Never My Fault: When Dr. Deep abandons Rusty Rose due to feeling she's failed the Council one too many times, resulting in her Heel–Face Turn, he quickly blames Dr. Done-It for that backfiring on him.
  • Nice Job Fixing It, Villain: Dr. Deep abandoning Rusty Rose in Season 2 results in her helping the heroes with no strings attached.
  • Non-Action Big Bad: While Mr. Dr. Eggman, Dr. Babble and Dr. Deep have engaged the heroes in battle at least once while piloting Mini-Mecha (or an exosuit in Dr. Deep's case) Dr. Don't and Dr. Done-It take action through remotely controlling Eggforcers from a distance and piloting a ship specifically rather than fighting directly.
  • Occidental Otaku: Dr. Deep styles himself in Asian clothing and fights in combat with an exosuit armed with two katanas.
  • Phrase Catcher: When Babble tells the Council his ideas in baby talk, one of them will say something like "The Baby/Babble's right".
  • Playing with Fire: Dr. Deep's exosuit has two saw blades made of fire.
  • Riddle for the Ages: The series posits several mysteries about them that are never explained:
    • What is their relationship to one another? Sonic understandably thinks they're relatives given their shared physical traits, but Mr. Dr. Eggman claims that they aren't related. If they aren't a family nor an Alliance of Alternates, then what are they?
    • Unlike the rest of the prime characters, which have one alternate version of themselves in each part of the Shatterverse minus the Grim, there are five alternate versions of Eggman in New Yoke City yet not a single one in any of the other Shatterspaces. This includes Ghost Hills, as there is no Ghost Eggman either.
    • "Ghost of a Chance" had them create a Prismatic Titan that looks identical to Prime Eggman, suggesting that they may know about him or have some sort of connection to him beyond being just counterparts. This is never futher elaborated.
  • Running on All Fours: Being too young to walk, Dr. Babble is still able to keep up with his fellow Councilmen on foot by crawling. Even his Mini-Mecha crawls to move around when not flying.
  • Screw This, I'm Outta Here: After repeated humiliation from Sonic and his friends, as well as the Chaos Council's final squabble over the Paradox Prism, Dr. Don't opts to just throw in the towel and flees into the void through a portal, upon which he goes back to video-gaming.
  • Senior Sleep-Cycle: If Dr. Done-It is on-screen, there's a good chance he's fast asleep and snoring loudly.
  • Teen Genius: Dr. Don't is just as smart as his fellow councilmen, specializing in computer programming and remote control systems.
  • Teens Are Monsters: Downplayed by Dr. Don't. He's a grumpy Emo Teen who is onboard with and actively participates in his younger and elder selves' despotic crimes without a clear sign of remorse or empathy, but he's also less prone to slasher smiles and maniacal laughter than the other four council-members, which combined with his all-round apathetic attitude makes him come across as the least sadistic of them all.
  • Teeth-Clenched Teamwork:
    • The Council constantly argue and blame each other for their failings, with Season 2 showcasing a tendency to infight (with Dr. Deep and Dr. Done-It having the worst synergy). It's eventually revealed the reason the Chaos Council split New Yoke into five sectors was as a compromise as they fought over who would actually be leader. This ends up becoming their downfall as their bickering over control of the Paradox Prism allows the heroes to banish them into the void.
    • They naturally don't get along with the rebels alongside their alternate counterparts during their team up against Nine as they're constantly on their throats and the feeling is pretty much mutual. And while they do slowly soften up on them as the time goes on, it's completely thrown out of the window once everything returns to normal.
  • Villain Override: Dr. Don't battles by directly controlling one of the Egg-Forcers in the field with his remote control system like a VR video game. A holographic display of his symbol appears over the head of the Egg-Forcer he's piloting.
  • Villainous Breakdown: Mr. Dr. Eggman has a minor one upon the Council's final defeat. As one last insult, he gets cut off mid-sentence as the portal the Council were sent through closes.
    Mr. Dr. Eggman: You haven't heard the last of us! You just wait! We will amass an even greater army and destroy—!
  • You Have Failed Me: Dr. Deep and Dr. Done-It decide to abandon Rusty Rose in No Place after retrieving its shard due to her recent string of failures. This backfires on them quickly due to destroying any sort of loyalty she had for them, causing her to join Dread's crew to get revenge.

    Rusty Rose 
https://static.tvtropes.org/pmwiki/pub/images/rusty_rose.png
"Cease talking. You will need all the breath you can muster if you are to survive."

The New Yoke City version of Amy Rose, Rusty Rose is the mechanized chief enforcer of the Chaos Council.


  • Alliterative Name: Rusty Rose.
  • Alternative-Self Name-Change: New Yoke Amy is called Rusty Rose.
  • Bad People Abuse Animals: Three different versions of Amy are accompanied by a pink Flicky. But while Prime Amy treats this bird with kindness and Thorn treats hers as a respected companion, Rusty's Flicky is imprisoned inside of her chest (serving as a power source) and is miserable. Rusty's Character Development is capped off by her letting the Flicky go.
  • Body-Count Competition: Played for Laughs, but she has one with Black Rose.
  • The Comically Serious: Downplayed. She's No-Nonsense Nemesis all around as well being Emotionless Girl due to her cybernetics, but she occasionally acts rather apathetic with her deadpan stare toward anyone who annoys her on top of having a bit of snark to boot.
  • Composite Character:
    • She is an alternate Amy, but her role as a robotic enforcer for the Chaos Council brings to mind Metal Sonic.
    • Having her appearance and mind altered matches up with roboticized beings from Sonic the Hedgehog (SatAM) and the Archie comic, notably Uncle Chuck in being someone close to Sonic. She also has an animal inside her as a Living Battery to power her up, which is more in line with most Badniks from the games.
  • Cybernetics Eat Your Soul: Due to the robotic augmentation of most of her body, along with programming to keep her in line, she's been reduced to an emotionless killing machine who serves the Chaos Council. Notably, when she is hacked by Nine, she displays the capability to both express sadness and smile for a moment, before her original programming reasserts itself and she goes back to being emotionless.
  • Cyborg: Whatever happened to Rusty Rose has caused her to become this. The only organic parts of her left are her head and a bird she has trapped in her chest cavity.
  • Deadpan Snarker: For someone who has no control over herself and has an Emotion Suppression to boot, Rusty is somehow capable of expressing exasperation toward her surroundings.
  • The Dragon: The Chaos Council's top and most effective enforcer. She's also the most recurring antagonist throughout the first season, attempting to claim all of the Shatterverse for the Chaos Council.
  • Dub Name Change: In the Spanish dub, she is "Rose Oxidada," which translates perfectly to "Rusty Rose."
  • Electronic Eyes: Rusty's right eye is a black screen with a red pupil covered by a metal grill.
  • Emotionless Girl: Thanks to some Emotion Suppression by her robotics, Rusty rarely emotes or speaks in anything other than Machine Monotone, save for the occasional exasperation face from her. When she finds out that Sonic is the captain of a pirate ship after following him across the Shatterverse, Rusty says "I wish I were programmed to laugh" in the same dull monotone.
  • Evil Counterpart: Somewhat downplayed. Compared to Prime-Amy, Rusty is definitely evil at least at first, but she has no real control over her own actions. Nine hacked her system to usurp control of her from the Chaos Council, and she eventually counter-hacked and returned to serving the Chaos Council as The Dragon. Subverted when she's abandoned by the Chaos Council, which causes her allegiance to willfully shift.
  • Evil Has a Bad Sense of Humor: Rusty dryly comments that she wishes she was "programmed to laugh" upon hearing Batten call Sonic the pirate crew's captain.
  • Extendable Arms: Rusty can extend her arms and legs to great lengths to deliver crushing blows.
  • Eye Color Change: Her red eye turns green when she's hacked by Nine to fight for the good guys. Later (in Season 2), after being dumped by the Chaos Council, that eventually turned pink.
  • Fire-Forged Friends: Rusty and Black Rose end up becoming close friends through their Body-Count Competition, Black showing genuine kindness toward her, and realizing they both have a similar set of circumstances (poor treatment by their leaders).
  • Hazy-Feel Turn: In Season 2, she decides to join Sonic's team not for any altruistic reason, but to get revenge for being abandoned by the Chaos Council. That said, she does slowly become more naturally heroic as time goes on, partially due to the influence and friendship of Black Rose.
  • Heel–Face Brainwashing: Nine is able to hack into Rusty Rose and usurp control of her from the Chaos Council. She isn't turned good, but she fights for Nine and, by extension, the Resistance... until her original programming is suddenly restored and she returns to the Chaos Council afterward. In Season 2, however...
  • Heel–Face Turn: After Dr. Deep abandons her in No Place, citing her numerous failures, Rusty joins Knuckles the Dread's crew and fights against the Chaos Council.
  • Heroic Self-Deprecation: "I am expendable."
  • Iconic Attribute Adoption Moment: Of all the Amy Rose alternates, Rusty Rose doesn't use a weapon, instead using her extending limbs to fight. This changes in the penultimate episode where she disarms her Grim coutnerpart and uses it's hammer to destory it, keeping it for herself afterwards.
  • I Resemble That Remark!: She and Black Rose take offense to Sonic saying they are a lot alike. The fact that they responded in unison doesn't help their case.
  • Killer Robot: She was transformed into a cyborg for uncertain reasons, turning her from the sweet, empathetic, nature-loving friend of Sonic's we know her as to a cold, calculating, and pragmatic machine and loyal Chaos Council servant who cares for Sonic about as much as she does the poor, suffering Flicky she keeps trapped in her chest cavity.
  • Literal Metaphor: When Sonic insists that Rusty Rose can't be as heartless as she acts, Rusty opens her chest cavity to show Sonic that the only thing inside her is a Flicky being used as a Living Battery, thus proving that Rusty is literally heartless.
  • Living Battery: She has a Flicky in place of a heart, and it doesn't look happy in there. It Makes Sense in Context, since Badniks of the Eggman Empire historically work that way. Season 3 subverts this, however, when Rusty sets the Flicky free, revealing that it powering her was nothing more than a lie from the Chaos Council to keep her in line. True to her word, she's able to operate just fine afterward.
  • Machine Monotone: She talks with no emotion whatsoever, proving how little to nothing is left in her but what the Chaos Council put there.
  • Meaningful Name: As a robot, her body is covered with rust spots here and there. Her name was also might’ve been inspired by Rose Rust.
  • Mind-Control Eyes: Her more organic-looking left eye has a light in the center of the pupil alongside a slightly dulled and mechanized iris, showing that it's lost its life and lampshades her lack of free will. Not to mention her eyelid occasionally being half-open as well has a knack to briefly stare into nothingness.
  • Mirror Self: Of the original Amy. Being transformed into a Killer Robot for the Chaos Council, she naturally becomes a threat that Sonic has to face instead of being an ally. Her cold, emotionless personality is also the complete opposite of Amy's.
  • Mistreatment-Induced Betrayal: After the Chaos Council abandons her in "Second Wind", Rusty decides to change sides so she can get revenge.
  • Mythology Gag: Amy being turned into a machine powered by a Living Battery references the time Amy was used to power the Amy Badnik as a Living Battery from Sonic the Comic.
  • Never the Selves Shall Meet: Ultimately subverted in the first season. After seeing Black Rose for the first time, she briefly malfunctions.
  • No-Nonsense Nemesis: Rusty rarely cracks a smile, talks in Machine Monotone, and gives her enemies exactly one chance to surrender to the Chaos Council before she attacks them. While she can show a bit of snark at times, she's usually very to the point in her methods. She'll even do this on civilians or people who are just incidentally in the way, such as the pirate crew in No Place.
  • "Not So Different" Remark: With Black Rose, as they lampshade that the two of them are loyal subordinates to bad bosses who end up betraying them.
  • Other Me Annoys Me: Her initial relationship with Black Rose as the two get to know each other.
  • O.O.C. Is Serious Business: When she sees Black Rose for the first time, she notably reacts in shock and briefly malfunctions before deciding not to fire upon Dread's ship since it's already sinking. It's noted in-universe to be a rather stark contrast to her No-Nonsense Nemesis tendencies.
  • Red Eyes, Take Warning: Her metal grill-covered right eye has a sinister red pupil, which contrasts with her other eye. When Nine hacks her programming, it changes to a green color that matches her more organic eye. After she pulls a Heel–Face Turn, this time of her own volition, it changes to pink.
  • Smash Sisters: With Black Rose, after her Heel–Face Turn. Thorn joins them in Season 3, where they literally start referring to each other as sisters.
    Rusty: Thank you, Thorn. We owe you our lives.
    Thorn: You would do the same for me, sisters.
    Rusty: "Sister"... I have never had a sister.
    Black Rose: Now ya got two!
  • Speak in Unison: Ocassionally prone to doing it with Black Rose. Justified as they are both splintered fragments of Prime Amy.
  • Suspiciously Similar Substitute:
  • Undying Loyalty: Largely due to her programming, she is loyal to the Chaos Council above all else. Subverted after being abandoned by the Council for one too many failures, as she joins Captain Dread's crew with no strings attached out of a desire to get even with the Council.
  • Unwilling Roboticisation: Fitting in that Rusty has been largely subjected to this by the Trope Codifier himself.
  • When She Smiles: Despite being largely emotionless, she shows a small smile for a moment after Knucks manages to escape alongside Rebel and is seemingly relieved with it until her original programming abruptly takes over once more. She does manage to form another smile at one point in No Place, but with different intention. She starts giving genuine smiles more often after her Heel–Face Turn, such as when she and Black Rose do a high-five.
  • Worthy Opponent: When she believes that she's got Sonic cornered in No Place, Rusty calls him a "worthy foe" before ordering her robot army to destroy him.
  • Wrench Wench: Fittingly for a cyborg, she's a good mechanic, and in fact the most tech-savvy Shatterverse inhabitant short of Nine and the Chaos Council. When her submarine/airship, which Dread's crew hijacked after capturing her, is damaged, she's able to repair it within moments.

    Chaos Sonic (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_53dcd773a803ddb7d9c72e1f3c06fa58_c1fb3482_2048.jpg
"The name is Chaos Sonic. Like regular Sonic, but with twice the charm and none of the FAILURE!"
Voiced by: Deven Mack

The Chaos Council's answer to countering Sonic.


  • Adaptational Name Change: He is for all intents and purposes Sonic Prime's Metal Sonic, but he is given the name "Chaos Sonic" due to being a creation of the Chaos Council.
  • Adaptational Badass: Metal Sonic is usually a challenging opponent for Sonic, but someone he can routinely beat one on one. Chaos Sonic outfights Sonic in every encounter, even a 4-1, shrugs off nearly any moment that seems to take him out and only gets defeated through trickery and team work.
  • Adaptational Personality Change: Metal Sonic in the games and most adaptations is a No-Nonsense Nemesis, with very few humorous traits. Here however, he is a deliberate exaggeration of Sonic's own personality traits, becoming massively more talkative and joking to the point even Sonic finds his constant quips and bragging annoying.
  • Adaptational Wimp: Despite being more efficient in a fight and much tougher than Metal Sonic as noted above, Chaos Sonic doesn't have any of the weaponry or abilities that Metal had, such as his Power Copying abilities.
  • Beware the Silly Ones: While much more comical and jovial than the usual Metal Sonic, he is no less dangerous and takes on Rebel, Knucks, and his organic counterpart with relative ease.
  • Dissonant Serenity: Sonic's upbeat, wisecracking attitude come out of such a violent, hateful machine just feels wrong. The crowning example is when he tells Sonic "I'm gonna destroy your friends!" in a disarmingly cheery voice.
  • Evil Counterpart: More than most other variations of Metal Sonic, as Chaos Sonic emulates and exaggerates Sonic's personality on top of his abilities, the former of which the genuine article does not appreciate.
  • Evil Knockoff: He is essentially Sonic as viewed by the Chaos Council, but evil and with his personality traits cranked up to the extreme.
  • Faux Affably Evil: Chaos Sonic has Sonic's personality if he were wholeheartedly evil, so his quips and confident attitude are warped into insults and arrogance. He would save Sonic from falling off a building, only so he can throw him miles away himself.
  • Foil: To Rusty Rose. Instead of being one of Sonic's friends transformed into the Chaos Council's enforcer, Chaos Sonic is a robot designed to emulate his counterpart. While Rusty was a No-Nonsense Nemesis, Chaos Sonic is a Troll who spends more time playing with his food than finishing Sonic, which ends up being his undoing. Also, while Rusty was a general purpose chief enforcer, Chaos Sonic was created with the sole, specific objective of killing Sonic.
  • I Just Want to Be You: Chaos Sonic wants to be the new Sonic. Or rather, believes he is the new Sonic.
  • Jerkass: He retains all of Sonic's quips and confidence, but none of his kindness or heroism. He takes glee in beating the crap out of Sonic and constantly insults him in every way he can think of.
  • The Juggernaut: Virtually nothing can keep him down for long. No matter much damage he sustains, he is never affected and keeps coming back to fight Sonic. It takes a concentrated blast of pure Shatterverse energy to finally take him down for good.
  • Kill and Replace: Chaos Sonic planned on doing this to Sonic, despite looking nothing like him.
  • Large Ham: Deven Mack's over the top performance gives Chaos Sonic a run for his money
  • Laughably Evil: He's a villain created by the Chaos Council to destroy Sonic, but his quips and the way he manhandles Sonic are so comically sadistic that it's hard not to find him hilarious.
  • Lightning Bruiser: Just as fast as Sonic, and durable to the point where he sustains multiple attacks from Sonic, Rouge and two versions of Knuckles at the same time without taking any visible damage.
  • Motor Mouth: If he's on screen, he will never stay silent. It agitates Sonic to no end.
  • Nigh-Invulnerable: He gets attacked by Sonic, crushed between a bus and a building, punched into the ground by Renegade Knucks, slashed by Knuckles the Dread and sustains an extended beatdown from the three plus Rebel Rouge, but never stays down for long. It takes a direct hit of Shatterverse energy to finally do him in.
  • No Celebrities Were Harmed: Deven Mack channeled Jaleel White when doing the voice for Chaos Sonic.
  • Ridiculously Human Robots: Unlike his Prime counterpart, this Metal Sonic is very expressive, thanks to his LED helm that lets his "eyes" emote.
  • Robot Me: He is a robotic doppelganger of Sonic, created to defeat the original. He was specifically designed to "think like Sonic" and thus has his personality traits.
  • Shadow Archetype: Compared to previous iterations of Metal Sonic, this one does a lot better of a job at actually imitating the original, as he has the same personality traits as Sonic, alongside the same powerset of Super-Speed and fighting skills. He's basically how Sonic would be if he were a more gleefully cruel villain instead of a playful heckler of a hero.
  • Smug Snake: He never misses an opportunity to mock and make fun of Sonic and company, and takes pride in being Sonic's equal.
  • Smug Super: He’s so arrogant, he makes Sonic look humble. This is on purpose, as he was explicitly designed to be a counterpart of Sonic in every way, including his personality.
  • Suddenly Voiced: The first incarnation of Metal Sonic since Neo Metal Sonic in Sonic Heroes to be voiced.
  • Superior Successor: This is how he sees himself compared to Sonic.
  • Super-Speed: He can run just as fast as Sonic.
  • Symbol Face: The majority of his head is taken by a screen which normally projects a pair of red, eye-like dots. Though the symbols can change to suit the situation (such as a pair of spirals following Chaos Sonic taking a hard hit).
  • Suspiciously Similar Substitute: He's essentially Metal Sonic — who is absent from Prime — if he was created by the Chaos Council, as they're both evil, robotic versions of Sonic who were created to destroy the real deal, and both want to prove they’re superior to Sonic and become the new Sonic.
  • Troll: Chaos Sonic constantly mocks Sonic and calls him a failure. During a race through New Yolk City, Chaos Sonic takes the time to run past Sonic Prime with a peace sign and a cheerful expression as his taunt.
  • We Hardly Knew Ye: He’s introduced at the very end of “A Madness To Their Methods” and he’s destroyed before the next episode is over.
  • You Don't Look Like You: Chaos Sonic's design deviates pretty heavily from previous versions of Metal Sonic. The biggest divergence is the large LED screen face that allows for his optics to change shape to imitate expressions.

Boscage Maze

    The Scavengers 
https://static.tvtropes.org/pmwiki/pub/images/scavengers.png
"We're wasting away up here."note 
Voiced by: Kazumi Evans (Prim), Ian Hanlin (Hangry), Vincent Tong (Gnarly), Ashleigh Ball (Mangey)

The Boscage Maze counterparts of Rouge, Knuckles, Big, and Tails. They live in the dead treetops above the jungle canopy, making harrowing trips to the ground in search of supplies.


  • Adaptational Dumbass: Subverted. At first Mangey appears to be one of the very few versions of Tails who isn't a Gadgeteer Genius, and even outright feral. Season 3 shows that he still has an intuitive understanding of machines and is able to improve on the Egg Council's power generator's efficiency by 38%.
  • Adaptational Modesty: Unlike mainstream Rouge, Prim Rouge’s outfit completely covers her chest and she wears a skirt over her pants, which covers her rear.
  • Alternative-Self Name-Change: Prim, Gnarly, Hangry, and Mangey for Rouge, Knuckles, Big, and Tails respectively.
  • Bash Brothers: Mangey becomes one with his pirate counterpart, Sails, in Season 3.
  • Blatant Lies: Prim pretends she knows about the shard to get Sonic to fight Thorn Rose so they can get supplies.
  • Bottomless Magazines: Despite always being low on food, the scavengers seem to have a lot of spears to throw at Sonic.
  • Composite Character: Gnarly's an alternate Knuckles, but his jungle theme, Brooklyn accent, and paranoid delusions also make him similar to Sticks the Badger.
  • Conspiracy Theorist: Gnarly has gone a wee bit loony, and thinks the trees are plotting against him.
  • Dirty Coward: Prim always prioritizes her safety and will go for the plan that keeps her and the Scavengers safe. When the Chaos Council invades the Boscage Maze, she advocates giving them the Shard so that they will leave despite how much of a bad idea that is.
  • Furry Reminder: Mangey is a Wild Child who often walks on all fours, bites when feeling threatened, and growls and whimpers like a canine, while also being an anthropomorphic fox.
  • Garden Garment: All of them wear clothes made of leaves and other plant materials.
  • Imaginary Enemy: Gnarly is convinced the trees themselves are talking and plotting to attack them. When he sees Thorn Rose's Green Thumb powers, he claims I Told You So.
  • Javelin Thrower: Hangry and Gnarly continuously try to attack Sonic by throwing spears at him.
  • The Leader: Prim is the one calling the shots among the scavengers, who'd sooner attack each other for every little berry they find.
  • Man Bites Man: Befitting his animalistic nature, Mangey's go-to weapon is his teeth.
  • My God, What Have I Done?: Right as Thorn realizes what her actions are doing to the forest and its inhabitants, they collectively realize that their carelessness and greed are what pushed her to the extreme and are horrified by it.
  • Obliviously Evil: While Prim claims they only took what they needed from the jungle to survive, Thorn Rose reveals that they were unwittingly taking too much and damaging the ecosystem.
  • Only Sane Man: Prim, being the leader, is the only one with her head on straight compared to Gnarly's delusions about the trees, Hangry's obsession with food, and Mangey's feral nature.
  • Punny Name: "Prim Rouge" is likely a play on "primrose", the flower.
  • The Speechless: Aside from a single, badly-pronounced word ("Fee-rings"), Mangey has no dialogue throughout the entire series.
  • Too Desperate to Be Picky: Most of their diet is composed of tree bark. They have access to so little else, they'll even comment on how this or that specimen of bark is comparatively better than their usual bark.
  • Running on All Fours: Being the most primitive of the cast in the Boscage Maze, Mangey runs around on all fours, rarely ever standing on two legs.
  • The Smurfette Principle: Prim is the only female among the scavengers.
  • Villainous Glutton: Their Fatal Flaw. They used to live peacefully in the jungle, but after quite some time they started to take more resources than they needed and destroying the surrounding area just because they can. This infuriated Thorn Rose to the point of exiling them above the trees and letting them starve to protect her jungle.
  • Wild Child: Mangey, despite being Tails in this timeline, is the most feral and savage of the group. He can't even speak cohesive sentences. Also, even low-tech universes seem to have a technology-gifted Tails; not this one. At least until Season 3, where it's revealed that Mangey, like the other Tails counterparts, does have quite an understanding of technology and becomes a full-on Gadgeteer Genius despite being feral.

    Thorn Rose 
https://static.tvtropes.org/pmwiki/pub/images/sfsbthornroserender.png
"You hurt my jungle, I hurt you!"

The Boscage Maze counterpart of Amy Rose. Feared as a monster by the scavengers, Thorn Rose attacks anyone who would take resources from the jungle.


  • Adaptational Badass: Easily one of the most capable versions of Amy Rose to date. While Amy herself is no slouch in the action department, Thorn routinely hands everyone around her their collective butts to the point where the Scavengers would rather run away than fight her. Even Sonic is mostly on the backfoot against her, though Sonic was greatly holding back against her, since she’s an alternate version of Amy. Even Amy's other alternate selves, Rusty Rose and Black Rose, are amazed by Thorn's combat prowess upon witnessing her in action.
  • Adaptational Jerkass: Until the end of episode five, she is an outright antagonist, being extremely aggressive and caring more about plants than people.
  • Alternative-Self Name-Change: Boscage Maze Amy is called Thorn Rose.
  • Anti-Villain: Especially in contrast to Rusty Rose, Thorn's antagonism is primarily due to her trying to protect the forest, which she took too far. Transitions to Anti-Hero and then full heroic status as the series progresses.
  • The Beastmaster: Rides a giant pink Flickie she refers to as Birdie, who's pretty much her companion.
  • Easily Forgiven: Sonic and her friends let her off the hook very easily after she tried to run them all out of the forest. This is helped by the fact that the Scavengers acknowledge that she was just trying to protect the jungle, although she took it too far, and that they had a hand in her snapping by taking too many resources, completely ignoring her initial pleas to stop.
  • Fatal Flaw: Wrath. When her pleas to make the Scavengers stop from slowly destroying the jungle's ecosystem were completely ignored, she snapped and attacked her friends, forcing them to live above trees and face starvation. Her wrath is extended to those she thinks would destroy her jungle, even using the Green Paradox Prism shard to envelop everything with giant trees, not realizing that in doing so all the plants below them would die without sunlight.
  • Forest Ranger: Thorn gave herself this role, seeking to protect the forest from anyone whom she deems a threat to it, including her former friends.
  • Green Thumb: Upon inserting the Green Paradox Prism Shard into her hammer, she's able to make massive plants and trees grow with each hammer strike.
  • Meaningful Name: From the saying "Every rose has its thorns", this version of Amy is the most "prickly", and takes some time to earn her trust after a falling out with her fellow scavengers.
  • My God, What Have I Done?: Thorn has this reaction upon realizing her actions in protecting the forest were actually harming it and those inhabiting it even more, resulting in a Heel Realization as she decides to reconcile with the scavengers and fix things properly.
  • Nice Job Fixing It, Villain:
    • With the power of the Green Paradox Prism, she can make trees grow and she uses it to increase the tree canopy. Unfortunately, so many large trees block out the light from the smaller plants including the Great Green, leaving them to die if not for Sonic's intervention.
    • Her restricting her territory to inside the canopy means that she's forced her bird to give up flying. When she uses the prism to thicken the jungle, her bird injures itself on the new branches when flying after Sonic and the pair are forced to resume chase on the ground.
  • Poor Communication Kills: Rather than explain to the Scavengers that they were taking too much from the jungle, she started attacking them seemingly out of nowhere in an attempt to protect the jungle, causing a lot of strife for both sides before Sonic can clear things up.
  • Properly Paranoid: Based on her own power trip with it, she deems her world's Prism shard too dangerous to use and hides it in Birdie's gut, guarding it from even the Scavengers and Sonic with a borderline-paranoid attitude; only reluctantly does she entrust it to Sonic later. Given Dread's escalating obsession with his own world's shard, the damage the Chaos Council did with three, and how Nine gets flat-out Drunk on the Dark Side upon acquiring the whole Prism, Thorn's concerns were well-founded.
  • Shadow Archetype: Thorn embodies what Amy could become if she ever lost her compassion, leaving only her hammer-swinging aggression.
  • Smash Sisters: Becomes one with her counterparts, Rusty Rose and Black Rose, late in the series. She even calls them "sisters".
  • Tears of Remorse: Is reduced to these when she realizes she's harming the forest she's been trying to protect.
    Thorn: [The scavengers] were killing the jungle. I couldn't take it any longer—I snapped and became a monster. I couldn't sit back and let it happen, but I could never get back to who I used to be... (starts sobbing)
  • Tomboyish Voice: Her voice is deeper and rougher than her main counterpart's.
  • Well-Intentioned Extremist: She isn't technically wrong when she says that her former friends were taking way too much from the jungle, thus inflicting damage onto its ecosystem. At the same time, her obsessiveness over protecting the forest had turned her into what they described as "a monster".
  • Women Are Wiser: Temperamental though she is, Thorn had selfless motives for using the Prism shard and rejects its power after seeing the damage she caused with it; following said Heel Realization, she gradually reconciles with the Scavengers. By contrast, Nine and Dread want the Prism and its power for themselves, everyone and everything else be damned, and tasting said power sends them off the deep end.

    Thorn's Birdie 

A very large Flicky who serves as Thorn's steed and companion.


  • Adaptational Badass: This version is far from the cute, helpless little bird her counterparts are.
  • Facial Markings: She has a darker patch of feathers around her eyes.
  • Horse of a Different Color: Thorn often rides her into battle.
  • Morality Pet: To Thorn. When she gets hurt trying to fly through the forest expansion Thorn trigged using the green Prism shard, Thorn is horrified.
  • Stomach of Holding: "Battle in the Boscage" reveals that Thorn hid the Boscage's prism shard by having Birdie swallow it. Birdie promptly regurgitates it for Sonic (to his disgust).
  • Undying Loyalty: Birdie stayed below in the jungle with Thorn no matter how they longed for the open sky. Even after holes are blasted in the canopy, they need Thorn's okay before taking flight.

No Place

    General Tropes 
Tropes applying to this timeline in general.
  • Adaptational Jerkass: Downplayed. All of them are pirates who enjoy stealing and attacking people, but other than that, are very friendly and jovial once you get to know them. It’s really only Dread that ends up becoming a big problem.
  • Be Careful What You Wish For: Dread's new crew wishes he would go back to straightforward pirating rather than partying all the time. When Dread finally decides to do so, after getting the Shard, his obsession with it results in him being willing to let his crew die if it'll allow him to keep it, something that comes to unnerve them. By "Cracking Down", Batten seems to have become captain of the crew after they were abandoned by Dread.
  • Broken Pedestal: The crew idolizes Dread for his legendary reputation despite knowing he nearly got his former crew killed because of his obsession with “The Devil’s Lighthouse.” Despite everything he puts them through they remain (mostly) loyal, until Dread finally flees with his treasure, leaving them to fight the Egg-forcers without him. When we see the crew again it’s Batten who seems to be in charge and they don’t think too fondly of Dread.
  • Dressed to Plunder: Everybody.
  • The Mutiny: Three times.
    • The first time Dread’s first crew mutinied after he almost got them all killed trying to get the Devil’s Lighthouse.
    • The second time Dread’s new crew chooses Sonic to be their new captain after Dread refuses to stand up to the old crew’s looting. However Dread takes it surprisingly well and they let him stick around. Sonic eventually gives the job back to Dread when he realizes how unqualified he is for the job.
    • The third example is more of an Anti-Mutiny. after Dread abandons his crew (seemingly for good this time) to get the blue shard back from The Chaos Council, Batten seems to take over the role of The Captain from him.
  • Ocean of Adventure: In this Shatterspace, Green Hill is flooded. There have only been two visible islands, and all the seen inhabitants are pirates or adventurers out to make their fortune.
  • Talk Like a Pirate: Everyone does.
  • Water Is Blue: The ocean Shatterspace contains the blue Paradox Prism shard, or the "Devil's Lighthouse" as the locals originally called it. Subverted in that the shard bestows electrokinesis to its holder rather than hydrokinesis.

    Knuckles the Dread 
https://static.tvtropes.org/pmwiki/pub/images/sfsbknucklesthedreadrender.png
"The Devil's Lighthouse took me reputation... and me courage. I swore I'd never go near that cursed stone again."
Voiced by: Vincent Tong

The No Place version of Knuckles the Echidna, Knuckles the Dread was a feared pirate who gave up general piracy after a failed venture for the Devil's Lighthouse.


  • Adaptational Jerkass: Compared to all the other versions of Knuckles, Dread has the most vices. All that keeps him from being an outright villain is the time he saves Sonic’s life in New Yoke City, but his main goal is still getting the blue shard for himself and he makes no secret of it.
  • Cool Sword: Dread wields a very fancy cutlass.
  • The Dreaded: He used to be a fearsome pirate captain, until his failed search for "the Devil's Lighthouse" cost him his reputation and his first crew. Eventually, he does attempt to regain this status after Sonic convinces him.
  • Dressed to Plunder: Dread's outfit is the fanciest out of all the alternative Knuckles.
  • Evil Counterpart: To Prime-Knuckles. Downplayed until he first obtains the blue shard. After that he grows progressively more evil, caring less and less about the safety and well-being of his crew until he abandons them.
  • Fangs Are Evil: Dread's canine teeth are emphasized more than any other version of Knuckles to highlight his ruthless greed for the Prism Shard.
  • Friendly Pirate: Played with. He is welcoming to Sonic and likes to party, but it's primarily to cope with his failure as he reveals his darker side whenever "the Devil's Lighthouse" comes up, and by the end of the episode has gone completely bonkers.
  • Heel–Face Revolving Door: Once he has the blue shard in his possession, he’ll do whatever it takes to keep it, including betraying Sonic and abandoning his own crew. After Sonic saves his life in New Yoke City, he returns the favor, but makes it clear that he’s on his own once he gets the shard back... a note he attempts to make good on while Nine and Sonic are attempting to escape with the Shards, as Renegade Knucks has to hold him off so the duo could flee. He finally does a full Heel–Face Turn at the end of Season 3, giving up trying to get a prism and saving Black Rose out of genuine care for her; he also gives up being a captain and gives the honor to her instead.
  • His Own Worst Enemy: During Dread’s story, special notice is put on how he mistreated his first crew and drove them all to abandon him when he ended up putting the treasure and his manic obsession with it over them and their safety. While Dread claims it was the event taking his courage that caused him to give up on pirating, it’s possible that it’s also because he recognized his own untrustworthiness near the treasure and feared driving his new crew away as well, choosing to keep them happy with endless food and partying instead. Sure enough, once he has the shard in his hands, the jovial, fun-loving captain Sonic met at the start slowly gives way to a manipulative, treasure-obsessed traitor that pushes his new crew away like he did his first.
  • History Repeats: Just as he did with his first crew, Dread’s obsession with getting his hands on the Shard “treasure” causes him to try and turn his crew against Sonic before outright abandoning them just to keep it for himself in Season 2.
  • It's All About Me: His greatest character flaw is that he keeps putting himself before everyone else.
  • Manipulative Bastard: Even though Sonic had been helping them fight Dr. Deep and Dr. Done-It over the blue shard, Dread tells his crew that Sonic switched sides. When Sonic returns to the ship with the shard, everyone is against him.
  • Meaningful Name: He's one of the most notorious pirates of No Place, and can be quite scary when his greed and vanity overrides any other thoughts. He also has a striking set of dreadlocks.
  • Mirror Self: Dread is the most opposite version of Knuckles so far. He's greedy, vain, and thinks nothing of casting his own crew aside if it means getting closer to what he wants.
  • Mistreatment-Induced Betrayal: His old pirate crew abandoned him after he sank his old ship, heedless of their pleas to turn back in his reckless pursuit of the Devil's Lighthouse. Fed up with him for not valuing their lives, the old crew frequently attacks the now-craven Dread to steal from him in revenge.
  • My Greatest Failure: Before meeting his current crew, Dread, in a search for "the Devil's Lighthouse" (actually the Blue Paradox Prism Shard), ended up pushing his crew too far and grew too reckless in his journey, causing the ship to crash. As a result, his crew abandoned him (even coming back to plunder his new ship every now and then), and he ended up becoming a bit of a coward as well, at least until Sonic arrived and helped remotivate him. Which, given his resulting obsession with the Shard and falling back into his old habits, probably wasn’t a good idea.
  • Mythology Gag: This Knuckles' obsession with a jewel is possibly a reference to his Sonic the Hedgehog: The Movie incarnation, who was a treasure hunter.
  • Pirate Song: Tries to sing one but Sonic keeps interrupting him.
  • The Pirates Who Don't Do Anything: Lampshaded by Sonic when he meets the crew. After his first attempt to obtain "the Devil's Lighthouse" resulted in the sinking of his ship and the abandonment of his crew, Dread refuses to do any actual piracy. He spends his days partying with his new ship and crew, but when the old crew boards his ship he hides instead of fighting them. It takes Sonic to inspire him to take back his former glory.
  • Sanity Slippage: Upon getting his hands on the Blue Paradox Prism Shard, Dread ends up... for lack of a better word, losing it in his desperate attempts to keep it with him, ending up a Laughing Mad mess until he gets knocked off the top of the mountain by a lightning strike, though Sonic manages to save him from a lethal fall in time. In Season 2, this ultimately leads to him falling back to his old behavior.
  • Screw This, I'm Outta Here: After Rusty Rose and her robot army leave his ship behind to sink, he decides to call it quits and attempts to escape on his ship's rowboat alone, still refusing to get involved with the quest to obtain the Paradox Prism shard. Thankfully, Sonic manages to convince him to stick around with the promise of fame and glory, and he returns to his ship and fixes it with his crew's help.
  • Shock and Awe: With the Blue Paradox Prism Shard in hand, Dread is able to fire lightning out of his cutlass.
  • Too Important to Walk: He briefly stands atop a barrel that is being lifted, Vitalstatistix-style, by Batten and Black Rose.
  • What You Are in the Dark: During the final battle against Nine, Dread is convinced by a random crew member to sneak into Nine's citadel and steal the Prism. Halfway there, he sees Black Rose in trouble, and chooses to abandon this plan to save her.

    Black Rose 
https://static.tvtropes.org/pmwiki/pub/images/black_rose_4.png
"Boy, it sure feels good to pirate, don't it?"

Amy Rose's counterpart in No Place, Black Rose is a member of Dread's pirate crew.


  • Accidental Hero: Her encountering Rusty Rose is what causes her equally confused New Yoke City counterpart to leave her crew alone instead of killing them. After Rusty joins Dread's crew, the two end up helping each other be better people while forming a sisterly bond.
  • Adaptational Jerkass: Downplayed compared to Rusty Rose and Thorn Rose, but contrasting with how Amy is consistently portrayed as The Heart (and even described as so by Sonic), Black Rose is initially happy to threaten Sonic right after meeting him, does so again if he doesn't listen to their captain, and has to be told not to deal out any "pirate justice" on an enemy crew despite really wanting to.
  • Adaptational Weapon Swap: Loses Amy's hammer in favor of a pirate cutlass.
  • Blood Knight: She is very excited to do actual pirating and seems disappointed when Sonic talks her out of doing something bad to Dread's old crew.
  • Body-Count Competition: Played for Laughs, but she has one with Rusty Rose.
  • The Captain: Dread makes her the new one after his Heel–Face Turn in Season 3, deciding she's worthier of the position than he is. She still has the job as of the series' finale.
  • Dub Name Change: In the Spanish dub, she's "Rosa Negra."
  • Fashionable Asymmetry: Her bandana covers one of her ears, but not the other.
  • I Resemble That Remark!: She and Rusty Rose take offense to Sonic saying they are a lot alike. The fact that they responded in unison doesn't help their case.
  • Informed Attribute: When opening up to Rusty Rose, Black Rose claims she feels disregarded by those around her, similar to Rusty's sentiments over being abandoned by the Chaos Council. Unlike Rusty, we only have Black Rose's word for this, as she's never shown being personally mistreated before then, at the most being a background character.
  • Irony: The only version of Amy to not have a Flicky is the pirate, the only one who would stereotypically be expected to have a bird companion.
  • Meaningful Name: Black Roses are an unofficial symbol of Ireland and Ireland is one of the places that a lot of Pirates came from.
  • "Not So Different" Remark: With Rusty Rose, as they lampshade that the two of them are loyal subordinates to bad bosses who end up betraying them.
  • Other Me Annoys Me: Her initial relationship with Rusty Rose, before the two get to know each other.
  • Smash Sisters: Becomes one with Rusty Rose after the latter's Heel–Face Turn, and later with Thorn Rose as well.
  • Speak in Unison: Ocassionally prone to doing it with Rusty Rose. Justified as they are both splintered fragments of Prime!Amy.
  • Women Drivers: Averted. While nowhere near the Ace Pilot Prime-Tails, Nine, and the Eggmen are, Black Rose is a capable one in her own right, as shown after she and her allies hijack the Chaos Council's Yolkamotive airships.

    Batten 
https://static.tvtropes.org/pmwiki/pub/images/batten_rouge.png
"Giving up already? Takes the fun right out of it, don't it?"
Voiced by: Kazumi Evans

Rouge's No Place counterpart, Batten is a member of Dread's pirate crew.


  • Adaptational Modesty: Her outfit completely covers her from the neck down, and she wears a sash around her waist, which hides her rear.
  • Blood Knight: Even more so than Black Rose, she enjoys being a pirate and doing some actual pirating, relishing the opportunity to fight against enemy crews and siding with Black Rose when she wants to make Sonic the captain of their ship, purely based on him giving them a taste of the pirate lifestyle they've wanted.
  • The Captain: Subverted. She initially seems to have taken over the job after Dread left, but the position ultimately goes to Black Rose in the end.
  • The Lad-ette: She’s more tomboyish than the other Rouge counterparts, but still looks pretty and feminine.
  • Punny Name: Twofold.
    • She's a bat, of course, and she's named after the phrase "batten down the hatches", which is fitting for a pirate.
    • The character is listed in the credits as "Batten Rouge"; when said aloud, it sounds like Baton Rouge, the capital city of Louisiana.

    Sails 
https://static.tvtropes.org/pmwiki/pub/images/sails_tails.png
"The only gizmo I need is me contraption and me brains!"
Voiced by: Ashleigh Ball

Tails' Pirate Universe counterpart, Sails is a member of Dread's pirate crew.


  • Artificial Limbs: This Tails has an extensible third arm which he uses to wield a cutlass. Despite being in a globally low-tech universe, he's good with contraptions anyway.
  • Badass Arm-Fold: Thanks to a third arm, he can cross his normal arms while still holding someone at swordpoint.
  • Bash Brothers: With his counterpart Mangey in Season 3.
  • Cheerful Child: Compared to Nine and Mangey, anyway. Out of all of Tails' Shatterverse counterparts, Sails is easily the friendliest.
  • Crouching Moron, Hidden Badass: Like the rest of the crew, he's a coward until he discovers that he can fight back, although even after that when the ship starts sinking, Sonic has to pull him out of a barrel.
  • Extendable Arms: His third, artificial arm.
  • Insistent Terminology: He thinks whatever floats counts as a "boat" and tells his New Yoke counterpart, Nine, as much.
  • Multi-Armed and Dangerous: Downplayed. He's got a prosthetic third arm, but isn't that more dangerous for it–Prime universe Tails would be a far bigger threat, to say nothing of Nine.
  • Pragmatic Hero: He suggests tying up Rusty Rose for good measure after she's already in handcuffs. The crew follow his suggestion.
  • Shock Stick: Appropriates one from a destroyed Eggforcer and uses it to subdue Rusty Rose. It becomes his weapon of choice from thereon.

    Catfish 
https://static.tvtropes.org/pmwiki/pub/images/catfish_6.png
Voiced by: Ian Hanlin

Big's Pirate Universe counterpart, Catfish is a member of Dread's pirate crew.


  • Gentle Giant: He's generally not shown fighting in No Place, and when he attacks Sonic over Dread claiming he betrayed them, it is very reluctantly, giving an apologetic look for doing so. Froggy ends up attacking Sonic in his stead.
  • Team Chef: He serves as the ship's primary cook.
  • The Voiceless: So far, he's the only alternate Big who never speaks in the show.

The Grim

    General Tropes 
  • Meaningful Name: While it has no inherent threats of its own, it does have a grim and foreboding atmosphere thanks to not being finished yet.
  • Obvious Beta: In-Universe. Compared to the other Shatterspaces that are thriving and have a definite theme and are full of characters (Ghost Hill doesn't count, as it's what remains of Green Hill), The Grim isn't finished yet, being just a barren desert with crystal structures all around. Nine intends to make it a paradise.
  • Purple Is Powerful: The Grim houses the purple Paradox Prism shard, which has the power of Transmutation, and its gateway is correspondingly purple as well. Furthermore, Sonic's prismatic power in The Grim is projecting purple shields/platforms of Hard Light, which becomes an 11th-Hour Superpower during his final clash with Nine.
  • Shifting Sand Land: The Grim's original state of being until Nine began terraforming it. By the end of the series, his crystalline fortress is all that remains due to his misuse of the Paradox Prism.
  • The Very Definitely Final Dungeon: After two brief appearances in the first two seasons, it becomes the location of the show's climactic Big Badass Battle Sequence.

    Grim Robots (Unmarked Spoilers) 
Voiced by: None

Robot versions of Sonic, Amy, Knuckles, Rouge, and Birdie. They serve as Nine's Alphas, enforcing his will, and can spawn countless copies of themselves when Nine focuses Paradox Prism energy into them.


  • Continuity Nod: Grim Sonic is made using Chaos Sonic as a template, and Nine decides to make Grim versions of the other characters as well.
  • Eye Scream: Grim Birdie gets one side of its visor damaged, causing it to lose vision on that side.
  • Flat Character: None of them have personalities beyond being aggressive robots imitating the likenesses and abilities of their templates.
  • Humongous Mecha: Nine, frustrated by his army being slowed down by Sonic's allies, creates a massive Grim Big that towers over everyone.
  • Keystone Army: The Alphas can spawn infinite numbers of copies of themselves when Nine powers them up. Destroying the Alphas also makes their respective copies disappear.
  • Me's a Crowd: When Nine powers them up with the Paradox Prism, they can produce endless amounts of copies of themselves to overwhelm Sonic and friends.
  • No Ontological Inertia: Destroying the Alphas also causes their duplicates to suddenly dissipate.
  • Quantity vs. Quality: Compared to the Chaos Council's robotic Chaos Sonic, the Grim Robots are many more in numbers, easier to respawn and take on more forms besides just Sonic, but unlike Chaos Sonic, who was an arrogant jerk, they have no real personality of their own and are less challenging in a fight.
  • Red and Black and Evil All Over: All of them bear primarily black and red color schemes with gold accents, and are all emotionless robots serving the Well-Intentioned Extremist Nine. Sonic and Shadow lampshade it when they see Grim Sonic. Averted for the copies they spawn, where they all have much different color schemes to make them stand out from each other.
  • Robot Me: Robotic duplicates of Sonic, Amy, Knuckles, Rouge and Birdie. In Grim Sonic's case, he's the second Prime-original instance of a Metal Sonic analogue.
  • Villain Decay: Though Grim Sonic seems to be a duplicate of Chaos Sonic, it is not quite as effective in combat; while Chaos Sonic was able to take on four opponents at once and win, Grim Sonic is temporarily knocked out of commission by Sonic and Shadow working together.
  • The Voiceless: None of them can speak. The closest thing is when the Grim Birdies squawk.
  • Zerg Rush: Their main strength is being able to bury Sonic and friends in endless waves of duplicates and grind them down through attrition.

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