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Characters / Sonic the Hedgehog (IDW)

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Welcome to the character page for the IDW comic of Sonic the Hedgehog. Since the series is an adaptation of the video game series rather than its own separate universe like the Archie series note , most of the character traits are already covered in the franchise wide character page. As such, this page will mostly be about traits and characters exclusive to the comic.


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The Restoration

Originally The Resistance group formed in Sonic Forces to combat the forces of the Eggman Empire after the latter had successfully taken over the world. After Eggman's defeat and disappearance, they are now working towards cleaning up the world and dealing with any lingering threats.
    Sonic the Hedgehog 

Sonic the Hedgehog
"I never fear the fall."
Introduced in: Issue #1

The blue blur and hero of the story as always. Months after Eggman's defeat and disappearance, he is now globetrotting the world and dealing with any remaining threats as well as trying to figure out the doctor's whereabouts.

  • All-Loving Hero: As usual, he's generally willing to let bygones be bygones. He sparred an amnesiac Eggman after confirming he wasn't a threat and let a recently beaten Metal Sonic go free. Both of these actions bite him hard in the ass later...
  • Bash Brothers: With Tails and Knuckles.
  • Belligerent Sexual Tension: In a bit of departure from the games, his relationship with Amy in this version has a bit of this. He's still put off by her advances towards him, but he converses with her like a friend and not afraid to throw the teasing right back in her face for his own amusement and to her frustration.
  • Casual Danger Dialogue: As per the rest of the franchise, he never lets being in the middle of a major battle get in the way of his snark.
  • Composite Character: The Belligerent Sexual Tension element with Amy doesn't exist with Sonic from the videogames, but it does exist in Sonic Boom.
  • Deadpan Snarker: Always one for a quip in the middle of a tense situation.
  • I Work Alone: Sonic prefers to go it alone and do things his own way; thus, he repeatedly refuses Amy's attempts to get him to rejoin the Resistance. A trait long-time fans may be familiar with, but is a departure from his previous comic version.
    Sonic: I don't need to! I already know what works best for me.
  • Know When to Fold 'Em: He may be a little cocky but even he knows when to bail if he's in over his head as he did when first confronting Neo Metal Sonic and finding himself utterly outgunned on top of having to deal with him.
  • Nice Job Breaking It, Hero!: So, Sonic's just defeated Neo Metal Sonic, halted his plot, and an amnesia Eggman is doing good as Mr. Tinker. What does he do? He repairs Metal Sonic to offer a truce (which he promptly refuses), then allows him to leave. Metal returns to Eggman's base, where he winds up triggering the good doctor's memories, restoring him to villainy. While good intentioned, Sonic unwittingly restored his own worst enemy.
  • No Good Deed Goes Unpunished: Sonic's act of kindness in sparing an amnesiac Eggman earns him and the planet getting infected by Eggman's metal virus and potentially starting an apocalypse.
  • Refusal of the Call: Initially. Amy tries to get him to rejoin the Resistance but he keeps refusing, stating he like to do things his way. Though it seems more he's just worried about putting his friends in harm's way.
  • Super Speed: This is Sonic we're talking about.
  • This Is Gonna Suck: Once Neo Metal Sonic uses the Master Emerald to go super, he responds thusly...
    Sonic: Great, juuuuust great.
  • Trauma Conga Line: The Metal Virus saga has not been kind to him at all. After showing mercy to Eggman and preventing Shadow from killing him, how does Eggman repay this? By infecting the planet with a zombie virus. Sonic himself ends up as one of the infected, and the only way he can prevent full corruption is by constantly running and he cannot touch anyone without further spreading the virus. Because of this, Sonic has to go from village to village and watch as more and more of his friends fall to the virus without being to do much to help. All of this is clearly taking a toll on his psyche, to the point that by the time he confronts Eggman directly he skips his usual witty banter and demands Eggman to create a cure
  • Walking the Earth: In this version, he's more of a traveler, always on the move and helping where he can.
  • Zombie Infectee: During the Metal Virus arc, he inadvertently get infected with the Metal Virus during a fight with Rough and Tumble. Tails finds out that running manages to put it into remission, but it'll keep spreading if he stays still for too long. He also can't touch anyone for fear of spreading the virus. Though the upside is he can at least fight Zombots directly, though prolonged fighting against them will speed up the infection further.

    Miles "Tails" Prower 

Miles "Tails" Prower
Introduced in: Issue #1

Sonic's best bud, a two tailed fox with the ability to fly and a mechanical genius.

  • Bash Brothers: With Sonic. As shown right off the bat in Issue #1, they're a perfect combat duo.
  • Flight: He's able to hover using his two tails.
  • Gadgeteer Genius: Since this comic is more in line with the games, it's natural he'll be this.
  • I Choose to Stay: In the first issue, Sonic asks if he would like to come along and see who's coordinating Eggman's robots. Tails considers it but, seeing the citizens of the town they're in weeping over the damage from the attack, opts to stay behind to help with repairs. He tells Sonic he'll catch up when he can, and makes good on that promise in Issue #7.
  • Ramming Always Works:
    • He kicks off the take back of Angel Island by ramming the Resistance's ship into an Eggman base on the island.
    • And does this again, this time right at the Master Overlord. Which is enough to help loosen the Master Emerald from his body.
  • Took a Level in Badass: Following up on Forces, Tails goes from a cowardly cheering squad for Sonic to being able to take care of business on his own once again.

    Knuckles the Echidna 

Knuckles the Echidna
Introduced in: Issue #3

Guardian of the Master Emerald and one of Sonic's earliest rivals.

  • Adventurer Archaeologist: With the war against Eggman concluded, he is eager to return to Angel Island and some good ol' fashioned treasure hunting.
  • Bash Brothers: Knux and Sonic, as a team, are able to clear out Super Badniks, liberate a town, and handle a pair of rogues with ease.
  • The Big Guy: Usually always one for strength among the group.
  • The Comically Serious: Completely takes Rough & Tumble's Rhymes on a Dime gimmick at face value and warns Sonic that "they're highly coordinated", all with a bewildered expression at why Sonic is laughing at them.
  • Friendly Rivalry: Knuckles and Sonic are friends with a great deal of respect for each other, but love to compete just as much.
  • It's All My Fault: He doesn't take it well when he finds out the Master Emerald was captured by Neo Metal Sonic, blaming himself for not guarding it. He pulls an I Choose to Stay after the final battle to prevent it from happening again.
  • My Significance Sense Is Tingling: In issue 8, he senses something wrong with the Master Emerald due to having a link with it. Sure enough, Neo Metal Sonic has found it and made it into a makeshift throne, effectively taking over Angel Island.
  • The Leader: Of The Resistance.

    Amy Rose 

Amy Rose
Introduced in: Issue #2

A major fangirl of Sonic's. Also a leader of the Resistance.

  • Action Girl: May not have a lot of finesse, but willing to jump into the fray, especially if Sonic is involved.
  • Belligerent Sexual Tension: Her relationship with Sonic in this version has a bit of this vibe to it, as she playfully threatens to slap him when he turns the teasing back on her.
  • Censor Shadow: A black void obsures the underside of Amy's skirt anytime there's a potential for a Panty Shot.
  • Composite Character: Her status as the Action Girl leader of the Resistance appears to have been inherited from either Princess Sally or from Sonic the Comic Amy Rose (or perhaps both), while her maturity and mutual Belligerent Sexual Tension seems to be taken from her Sonic Boom incarnation.
  • Crush Blush: Towards Sonic at the end of Issue #2, though she quickly recomposes herself.
  • Drop the Hammer: As with any incarnation, this is her main Weapon of Choice.
  • Fastball Special: In the second issue, she performs one with Sonic dubbed the "Croquette Bomber," hitting his curled-up form toward an enemy dropship.
  • Hyper-Competent Sidekick: While Knuckles is the leader of the Resistance, he doesn't take it seriously. This leaves Amy to do all the work.
  • Mission Control: Takes this role in the Resistance after Knuckles disbands the group, though she fights on the front line as much as anyone else when she needs to.
  • Took a Level in Badass: She was already very powerful in the games, and the comic shows off her people skills, coordinating people to help get citizens out of harms way and rally those that can fight to suppress Badniks that slip by Sonic. Sonic is pretty impressed and even asks how she wasn't a commander when Knuckles was the one leading the charge on Eggman during the events of Sonic Forces.
    Amy: Oh, he commanded alright. But who do you think kept things organized?

Team Dark

    Shadow the Hedgehog 

Shadow the Hedgehog
Introduced in: Issue #5
The "Ultimate Lifeform" and Sonic's twin rival in speed and abilities. A black hedgehog created through alien technology and a mastery of Chaos Control.
  • And Then John Was a Zombie: He's overrun by Zombots and consumed by the Metal Virus after discovering that he's not The Immune and refusing to run.
  • Anti-Hero: On the side of good, but not exactly easy to work with.
  • Badass Boast: Almost as known for these as Sonic's famous super speed and attitude.
  • Challenge Seeker: Quickly abandons the Resistance to go off on his own once they touch down on Angel Island, preferring to leave them to fight off the small fries while he ran off to find an enemy worth of his time - in other words, Neo Metal Sonic.
  • Dramatically Missing the Point: When he's infected, Rouge tells him to run and fight off the infection like Sonic is. He thinks she's telling him to flee the fight, and refuses. It costs him greatly.
  • Fatal Flaw: Pride. He really takes stock that he's the "Ultimate Life Form" but it often times makes him very arrogant and difficult to work with when he goes off on his own or doesn't follow orders. This comes to bite him in the Issue #19 as he thinks his alien origins will make him immune to the Metal Virus despite no proof to go off of. Not surprisingly, he's proven wrong and ends up infected. When Rouge tells him to break off from the fight since too many zombots are converging on the area and needs to run to offset the virus. He completely refuses just because he think it's a cowardly move to retreat (which even then is a dumb move in itself, even Sonic, as tough a fighter as he is, knows when to back off if he's outnumbered), is completely swarmed and turned into a Zombot.
  • Hypocrite: While he's not exactly wrong when he reasons that Eggman is still a threat even if he has amnesia and should be dealt with, Sonic points out that Shadow was in a similar position once and was ultimately forgiven despite his crimes. The following Armor-Piercing Question is enough for Shadow to concede and let Eggman be.
    Sonic: You've tried to destroy me in the past too you know. You even tried to obliterate a planet. So what, you want me to take you out with Eggman? After all, if he can't be forgiven, can you?
    • In Issue 20 he tells Sonic he deserves to become a zombot for not listening to him and killing Eggman when they had the chance. Yet when he gets infected and Rouge tells him to run (as in literally run to offset the infection) he takes it to mean retreat and refuses to do so. The end result has him turned into a Zombot because he wouldn't listen to his own teammate.
  • I Work Alone: As soon as the invasion of Angel Island commences, he quickly heads off to do his own thing rather than follow Amy's orders. Rouge even lampshades to Amy that he's not exactly one to follow someone else's lead.
  • Moment Killer: Upon seeing that "Mr. Tinker" aka supposedly Eggman is indeed good, Sonic is willing to let bygones be bygones and allow him to live in peace to which Mr. Tinker shares a nice laugh with him and the Chaotix... right until Shadow shows up and proclaims his intentions on ending him regardless if he's amnesiac or not to make sure that, if it is Eggman, he won't go back to being evil.
  • Nice Job Breaking It, Hero!: He goes to battle against Neo Metal Sonic rather then follow Amy's plan. While he does pull a Big Damn Hero moment, his arrival provided Neo Metal Sonic Shadow's bio-data component he needed, in conjunction with Sonic's bio-data and the Master Emerald, to become the Metal Overlord once more. Sonic puts it best once the damage is done:
  • Pragmatic Hero: As usual, he has no problems engaging in more morally questionable acts to achieve a greater ends. He's perfectly willing to murder an amnesiac Eggman, who is no threat to anybody, to prevent him from engaging in any more acts of evil... at least until Sonic points out that the same logic could easily apply to Shadow himself.
  • Properly Paranoid: When first introduced, he showcased concern that Eggman, at the time suffering amnesia and going under the moniker Mr. Tinkerer, was too much of a liability to keep alive and wanted to take him out right then and there lest he regain his memories. Sonic convinces him otherwise, but ultimately his fears were justified as later Eggman does indeed regain his memories thanks to Starline and Metal Sonic and continues his evil actions. Even Sonic notes he'll likely get an I Told You So from Shadow once he finds out Eggman's back. Sure enough, he does; Shadow spitefully claims Sonic deserves what's happening now.
  • The Rival: Like Knuckles, Shadow has a conflicting relationship with Sonic, one that is arguably more fierce and intense.
  • Smug Super: As always, if he has a window to boast about being the "Ultimate Lifeform", he'll use it. He also believes that the Metal Virus can't affect him due to his biology. He's wrong.
  • The Stoic: Constantly moody.
  • Worthy Opponent: Usually considers Sonic this and only this. He also considers Metal Sonic this as well.

    Rouge the Bat 

Rouge the Bat
Introduced in: Issue #5
A professional thief, spy and the Team Mom of Team Dark.
  • Batman Gambit: As noted below, she defuses the Mr. Tinker situation by setting specific people to be there and banking them being able to cool Shadow down enough to be reasoned with, just as planned.
  • Classy Cat-Burglar: Usually one if not on spying missions.
  • Flight: Being a bat, this is a given.
  • Jerk with a Heart of Gold: Downplayed especially next to Shadow. Rouge is manipulative, sarcastic, and greedy, but this incarnation is much more forthcoming with her nobler side and her jabs feel more playful than anything malevolent. Her own adventure had her liberate an Eggman base for a group of refugees; they repaid her but she was ignorant of the treasure they had and performed the action out of altruism.
  • Manipulative Bitch: Pulls the strings of not only Shadow to get him on mission, Rouge also steers Team Chaotix into position to discover Mr. Tinker and then have them call in Sonic as the cavalry to head off any rash actions by her teammate.
  • Mission Control: Of Team Dark, she's the one who usually coordinates the team, via assistance and gives Shadow objective data to accompany on the field of battle.
  • Oh, Crap!: Her reaction to seeing Shadow being overrun and fully-infected by the Metal Virus.
  • Reasonable Authority Figure: She reveals that she was the one who sent the Chaotix the tip about Mr. Tinker, who in turn got Sonic involved before she told Shadow, knowing full well Shadow would resort to violence no sooner then he saw Mr. Tinker rather then talk things out. After Shadow scuffles with Sonic a bit, he calms down, confirms for himself that Mr. Tinker isn't dangerous and leaves, just as she planned.
  • The Smart Guy: For Team Dark as a whole. This is partly because Omega isn't. While he is a computer, Omega seems to not use any systems that would support him as the brains of the team; most of his processing seems to come down to 'what do I shoot next?' Meanwhile, Rouge is clever, manipulative, and tends to win fights by out-manuevering and outsmarting her opponents, which crops up in her solo adventure. Given her profession as a spy and thief, she's also the best at gathering intel. In this way, her intelligence serves as a foil to Tails'; while she lacks in his genius with machines, she still roughly compares to him within Team Dark with her street smarts.
  • Treasure Hunter: When she's not in the middle of her spy work, she's one of these.

    E- 123 Omega 

E-123 Omega

Introduced in: Issue #19
Team Dark's big gun, a walking arsenal sworn to destroy Eggman by any means.

  • The Big Guy: He's the largest member of Team Dark, and the most physically-powerful.
  • Gatling Good: Two of them in his arms, and he's very fond of using them.
  • Heroic Comedic Sociopath: He's violent, perhaps excessively so, but it's all played for laughs.
  • Honor Before Reason: In Issue 20, despite having helped the uninfected out of the city as well as dealing with an newly infected Shadow, Omega refuses Sonic suggestion to retreat. Even after he's been disemboweled and had his arms pulled off, he still refuses.
  • Jerkass Has a Point: Sonic contests his use of force on infected Zombots but he points out they're Eggman robots, regardless of nature or origin. And they're more than resilient enough to handle his munitions.
  • Last of His Kind: Omega (appropriately) is the last of Eggman's old E-series robots.
  • More Dakka: To say that he's armed is a grave understatement. He mentions that he doesn't have Bottomless Magazines, though.
  • No-Sell: Like Gemerl he's a robot and thus immune to the effects of the Metal Virus.
  • Robo Speak: How he communicates. He even gets in an "EXTERMINATE! EXTERMINATE!" for good measure.
  • Turned Against Their Masters: Destroying Eggman and everything he's created is his sole goal in life, as payback for the doctor sealing him away.
  • We Can Rebuild Him: In Issue 20, his body ends up destroyed by the Zombots, and the only thing Tails can salvage is his head, where his CPU is. He can be rebuilt, but unlike in Forces where he was merely damaged, Tails states that his body design is weird due to the way Eggman made it and likely won't be the same as before.

Team Chaotix

    Vector the Crocodile 

Vector the Crocodile
Introduced in: Issue #5
Leader of the Chaotix, a team of detectives.
  • The Big Guy: Acts as the main muscle of the trio.
  • The Call Knows Where You Live: When Amy first contacts him about the Metal Virus outbreak, he's reluctant to help as "it's a big world" and their next client "could step through that door any second!" A Zombot promptly kicks the door in.
  • Heroic Sacrifice: How he gets taken out by the Zombots. With so few of the resistance left not turned into Zombots, and a Zombot Charmy heading for the only people remaining, Vector jumps and grabs the bee, knowing it will doom him as well. Given he no longer needs to fear the infection since he's effectively doomed, he then promptly goes back into the base to bat away the other Zombots like ragdolls and close off the exit until he too is taken.
  • I Did What I Had to Do: Vector's reaction to trapping a still sentient, but definitely infected, woman in a cage of cars and Charmy caling him out on it. Vector very clearly did not want to do it, but he had to take triage into account; the infected were doomed, and it was their duty as the Chaotix to save those who weren't infected.
  • The Leader: Again, he's the leader of his group.
  • Man Bites Man: When he's in a particularly frenzied fight, he'll start biting down on enemies. Being a crocodile, it's where some of his strongest muscles are.
  • O.O.C. Is Serious Business: During the Metal Virus arc, Vector is forced to trap a woman in denial about her Metal Virus infection in a makeshift cage of cars. He takes no pleasure in the deed, but he is determined to keep as many people safe as possible. This leaves Charmy and even Espio briefly stunned, as while it could be expected of a pragmatist like Shadow or Omega to perform such an action, seeing the normally happy-go-lucky and kindhearted leader of the Chaotix forced to take such drastic measures serves to hammer home how desperate the situation is.
  • Only in It for the Money: Played for laughs. The first thing he does after Neo Metal Sonic is defeated? Foot the bill for their services to the Resistance.

    Espio the Chameleon 

Espio the Chameleon
Introduced in: Issue #5
The team's ninja and stealth expert.
  • Badass Boast: A mild case. Mentions in Issue #5 that he could keep up with Sonic and Shadow, even as both hedgehogs engaged in a speed battle.
    • Blatant Lies: Maybe; his reason for not jumping into their fight was that he could have, but he was tired from fighting Eggman's robots.
  • The Comically Serious: Usually always reserved and takes everything with a straight face.
  • Knife Nut: He has a number of kunai stored in his gauntlets. They're his primary weapons.
  • Ninja: Acts as one, having invisibility helps.
  • Not So Above It All: He's right there with Vector when it comes to the Chaotix getting paid. He even insists that their payment should be "substantial".

    Charmy Bee 

Charmy Bee
Introduced in: Issue #5
The youngest of the group, Charmy is a hyperactive 6-year-old bee. Despite his childish nature, he manages to pull his weight for the trio.
  • Beware My Stinger Tail: Well he is a bee. It's only natural he uses his stinger in fights.
  • Cloudcuckoolander: He barely seems to really take anything seriously.
  • Flight: He's a bee and of course can fly, using this ability to down a surveillance robot.
  • Goggles Do Nothing: Wears a pair on his head but doesn't really seem to use them in flight.
  • Idiot Ball: In #17, despite Vector telling him clearly that the infection is spread through touch and they have to focus on saving those unaffected first, he brazenly goes on ahead against Vector's orders to try and rescue those semi-infected. Not surprisingly those he was trying to rescue are fully turned into Zombots and quickly swarm him.
  • No One Gets Left Behind: During #17, he has this mindset during the Zombot invasion, being horrified that Vector would imprison people that showed the signs of infection. Once they rescue the survivors, he reasons that, since all of the healthy people are safe, now they can go save those half-infected. This gets him Zombot-ified.
  • Spanner in the Works: Finds a drone running surveillance during Sonic and Shadow's fight and smashes it, keeping the Eggman Empire from finding everyone there and keeping Neo Metal Sonic from finding Mr. Tinker.

Inhabitants from alternate dimensions and timelines

    Blaze the Cat 

Blaze the Cat
Introduced in: Issue #4

Princess of the Sol Dimension, a mostly ocean filled world, and guardian of the Sol Emeralds who sometimes winds up in several situations from Sonic's universe or vice versa. She arrives in Sonic's dimension at the behest of the Sol Emeralds to help aid against a "great disaster".

  • Big Damn Heroes: She shows up to save Sonic and Tangle just when the two are about to be overwhelmed by Badniks in the fourth issue.
  • Big "WHAT?!": Her reaction when Sonic tells her that Eggman imprisoned him and took over the world.
  • The Bus Came Back: Was strangely absent during Sonic Forces despite Silver having a role in the game and her having shown up in Generations. She makes her debut post Forces here.
  • Deus Exit Machina: Justified in story. She offers to use her Burning Blaze form to take on Neo Metal Sonic. While she likely would win, Tails deems it too risky as; Metal Sonic might use the captured Master Emerald to neutralize it, or he'll copy her data and gain access to her super mode and the Sol Emeralds as well making him a much bigger threat. However, she is able to use her power to obliterate the Egg Fleet and keep the pressure off Sonic and company.
  • Godzilla Threshold: How she feels about using her Super Mode, considering the risks of channeling all that Sol Emerald power.
  • Hidden Depths: Knows a bit about gardening and uses some of these skills to help Silver grow a garden in the '19 annual.
  • Lady of War: Her fighting style makes it looks like she's dancing.
  • Mundane Utility: Blaze utilizes her fire for activities outside of combat. In the annual she helps Silver make a garden even though the top soil is acidic from the war. She sets the ground on fire and mixes the ashes into the dirt in order to rejuvinate the soil for agriculture.
  • No Social Skills: Not exactly one for talking to people but she's slowly learning to be more sociable.
  • Not Quite Flight: Like in Sonic Rush, she can direct flame blasts under her feet to slow her descent.
  • One-Man Army: Issue 10 has her facing down an entire army of robots by herself.
  • Playing with Fire: As her namesake suggests, she can wield fire with ease.
  • Royals Who Actually Do Something: Despite her status, she's not afraid to fight when it comes down to it. Especially if her dimension is in danger.
  • Super Mode: Pulls out Burning Blaze in issue #9 to make short work of the Eggman Empire's machines.
  • Why Did It Have to Be Snakes?: She still has her acrophobia, though she swallows it down enough to aid in the liberation of Angel Island.
  • You Are Too Late: Blaze explains to Sonic that she sensed the war happening through her Sol Emeralds and arrived to lend her assistance. She is shocked to learn that the war ended before she could do anything. It's implied that she was led back to Sonic's world for a completely different reason and thus sticks around to make sure.

    Silver the Hedgehog 

Silver the Hedgehog
Introduced in: Issue #8
A member of the resistance, and time traveller from the future. After the defeat of Eggman, he discovered that his future has no life in it, so he wishes to find out what's the cause.
  • Adaptation Personality Change: Despite the comic taking place in the universe of the games, Silver's personality is much closer to that of his Archie Comics counterpart, being far more socially awkward and childish than how he is in the games.
  • Adorkable: Gets giddy upon seeing Whisper for the first time, and is flustered upon finding out he made her nervous.
  • Combination Attack: Pulls a slick one with Sonic in which he uses powers to levitate Sonic's spin dash form and orbit it around himself to hit his surrounding enemies.
  • I Choose to Stay: After re-taking Angel Island, he chooses to stay in the present day of the story rather than head back to the future, having a nagging feeling something else is on the horizon.
  • Hidden Depths: In the '19 Annual, he's taken up gardening, though needed some help from Blaze since the land around him was too battle scorched to grow anything.
  • Mind over Matter: Like his game counterpart, is capable of levitation and telekinesis.
  • Oh, Crap!: Says this word for word when he and Sonic discover that Metal Sonic took over Angel Island
  • Set Right What Once Went Wrong: Seems to always be the poor guy's lot in life. He had initially joined the Resistance since, in his future, Eggman's rule over the world was still going strong and unopposed. After they stopped him, he headed back to the future only to find there was nothing that time, just endless wastelands with no people at all. Thus Silver's return to the present is to find out what happened and prevent it, if possible.

Other members and allies

    Tangle the Lemur 

Tangle the Lemur
Introduced in: Issue #4
Member of the resistance and the first of the new characters in this version. She has been overseeing her home village since the victory over Eggman.
  • Adorkable: A bit flustered when meeting Blaze for the first time. It's quite cute.
  • Action Girl: Being in the Resistance, this is a given. Her debut showcases her ability to take on several Badniks on her own.
  • Breakout Character: She, alongside Whisper, proved popular enough to receive their own story in the 2019 annual issue, and later their own mini-series.
  • Fastball Special: She takes to this pretty easily, using her tail to slingshot others. At one point in Issue 4, she swung Sonic and Blaze up to a height Blaze reckoned she could not reach alone.
  • Genki Girl: Excitable and energetic, even in the midst of an all-out firefight. After the battle on Angel Island, her reaction to Amy confirming that things were usually that exciting was to ask if they could hang out all the time.
  • Hero-Worshipper: Becomes this to Blaze after seeing her in action.
    Tangle: You. Are. Awesome!
  • Hypocritical Humor: During a game of cards, she playfully chides Silver on if he's cheating, distracting him while using her tail to swipe cards from his hand.
  • Innocently Insensitive: While she generally respects Whisper's boundaries, she occasionally gets a bit too touchy, and when she took Whisper's mask mistakenly believing it was booby-trapped, she was confused by Whisper's panic attack. Fortunately, she's quick to apologize.
  • Odd Friendship: Her friendship with both Whisper and Jewel very much qualifies. She is loud and energetic, while the former is quiet and aloof and the latter is more calm and down-to-earth.
  • Prehensile Tail: Uses her tail as either an extra limb or a slingshot during combat.
  • Tomboy and Girly Girl: The tomboy to Jewel's girly girl.
  • Why Did It Have to Be Snakes?: As shown in issue #2, Tangle seems to be claustrophobic and afraid of suffocation. She has a minor panic attack when Mimic locks her in a safe.
  • Wingding Eyes: Frequently with stars whenever she's excited.

    Whisper the Wolf 

Whisper the Wolf
Introduced in: Issue #8

A "Guardian Angel" as described by The Resistance as she had managed to save a few of them during the war against Eggman. However she never really join on with them, preferring to work in the shadows.

  • Aloof Ally: She's actually helped out the Resistance many times before, even against Dr. Eggman. However, she never joined them officially and prefers to work on the side. At least until Neo Metal Sonic took over Angel Island.
  • Ambiguous Disorder: As noted in Aloof Ally above, she hadn't joined any of the Resistance cells, preferring either working by herself or working with the Wisps. The way she acts prior to arriving on Angel Island in issue #9 suggests that she might have something akin to agoraphobia.
  • Ambiguously Brown: Whisper has brown skin, yet has no indications of a specific race.
  • Army Scout: She had this role in the Diamond Cutters.
  • Atop a Mountain of Corpses: Tamed version, but when Silver explains who she is, we see a silhouette of her standing on a mound of broken robots.
  • Badass Adorable: Her cute face and timid personality make her so damn huggable, and like Sonic and the rest she can kick all kinds of ass.
  • Beware the Quiet Ones: She's not much of a talker and rarely socializes. But is one of the best sharp shooters of the heroes and impressive fighter all around. If she opens those eyes, expect things to get ugly fast.
  • Black Cloak: She typically wears a black cloak draped over her back, in which she conceals Wisp containers for her Variable Wispon.
  • Breakout Character: She, alongside Tangle, proved popular enough to receive their own story in the 2019 annual issue and even their own mini-series.
  • Broken Bird: She has a friendly if standoffish demeanor, but she has some trauma she's hiding as well.
  • Cool Mask: Sports one that looks like a high-tech variant of Majora's mask. It's also connected to her Variable Wispon, as the left eye changes color depending on what Wisp is currently in use. It's revealed later that it also allows the wearer to understand the language of Wisps. When the mask is not on her face, she wears it on the side of her head, Japanese-style.
  • Cute Little Fangs: Sports a pair of fangs, consistent with wolf characters in Sonic Forces.
  • Expressive Ears: As noted in her concept art, since her eyes are constantly closed, her ears are used to show her various moods and emotions.
  • Eyes Always Shut: She's presented as always having her eyes closed, except when she is under very strong negative emotion, such as anger or fear.
  • Friendly Sniper: While she does have Wisps for close range combat, she works best as a sniper and fighting from a distance.
  • Hates Being Touched: Whisper is uncomfortable with major socialization and physical contact. Tangle respects her boundaries and lets Whisper have her space for the most part.
  • I Work Alone: Silver notes that, while she is on the side of the Resistance, she never officially joined them, preferring it just be her and her Wisps.
  • Mysterious Past: No one knows much about her other than she's against Eggman. Judging how she was nearly on the verge of smashing a computer at Eggman's base before Sonic and Silver stopped her (with her eyes open, a sign that she's angry), there's hints that she's encountered Eggman before and it wasn't pleasant. The way she was eyeing Shadow when the Resistance was en-route to Angel Island likewise indicates she has some history with him too. During the '19 Annual, when she saw Jewel being thrown off the Babylon Rogue's ship, she sprouted "Not Again!" indicating she lost someone important during the war.
    • Her full past is finally explained in Tangle & Whisper #3: Her old team, the Diamond Cutters, were anti-Eggman mercenaries that was sold out to him by one of their own, Whisper being the only survivor thanks to the team's clairvoyant advising her to stay hidden. Her cautiousness with Shadow wasn't because of him per se, but the Shadow Androids that murdered her friends.
  • Never Be Hurt Again: Tangle & Whisper #2 reveals that she did have a team of close friends, but they were betrayed and sold out by one of their own. She likely keeps to herself to avoid losing anyone close to her again.
  • Noble Wolf: She's a wolf, and she's one of the good guys.
  • Morph Weapon: Her staff is a "Variable Wispon" that can reconfigure itself based on various Wisps (a hammer for Cube, a Boom Stick for Burst, etc.)
  • O.O.C. Is Serious Business: The thought of Mimic killing yet another of her friends (Tangle, in this case) is enough to make her raise her voice. Not even being faced with Mimic himself doing a Shapeshifter Guilt Trip was enough to elicit that reaction.
  • The Quiet One: She rarely speaks in complete sentences and mostly in whispers, as her name suggests. She conveys her emotions more through body language. She was a bit more vocal and talkative in the past, implying her relative muteness is the result of her trauma.
  • Peek-a-Bangs: Her hair covers the right side of her face. It's also where she places her mask when not in use.
  • Security Blanket: Whisper treats her Cool Mask as such. She always keeps it on her person, puts it on when she's stressed, and had an outright panic attack when Tangle took it.
  • Shout-Out: A wolf who uses her wispon like a sniper rifle and her mask allows for accurate aiming... Sniper Wolf?
    • She could also be seen as a more kid-friendly version of Quiet, from Metal Gear Solid V: The Phantom Pain.
    • One of the concept sketches for her mask is a direct lift of the Kanohi Akaku, and influence from it (a white mask with three smaller eyes on the right side and one larger one on the left) can still be seen in the final version.
  • Sole Survivor: She was the only member of the Diamond Cutters group who survived the murderous attack by Mimic.
  • Still Wearing the Old Colors: The miniseries establishes that her black cloak and mask were part of the Diamond Cutter uniform from the squadron she used to be apart of pre-series.
  • Terse Talker: Whisper doesn't like to talk to other people, and when she does, she speaks in short clipped sentences. Even when she has to give long explanations, her sentences are brief and to-the-point.
  • True Companions: Her Wisps. Seeing their positive reaction to Sonic was what led to her being willing to work with him in her introductory issue, and when she's pinned down later in issue #8, all the Wisps stay by her side to try and defend her from an incoming Badnik.
  • Visual Pun: A wolf who prefers to work alone? A lone wolf by any chance?

Eggman Empire

The Badnik army commanded by Dr. Eggman himself. He had managed to successfully conquer the world prior, but was ultimately defeated by The Resistance and Eggman himself disappeared. Without it's leader, the empire was nowhere near as effective with mostly random and uncoordinated attacks around the world. Recently however, their attacks have become more organized and dangerous when it was taken over by a new leader. Who was later revealed to be Metal Sonic, upgraded to his "Neo" form and ruling in Eggman's stead. The real Eggman had suffered amnesia after the end of Forces and assumed a new identity called Mr. Tinker to leave a peaceful life in the village that found him. After a battle on Angel Island, Metal Sonic is ultimately defeated and reverted to his base form. His escape back to Eggman's HQ manages to trigger Eggman's memories (Who was kidnapped by Rough and Tumble at the behest of Starline). Thus Eggman is back to normal and back in the saddle of running his Empire and resuming his bid for world conquest.


    Dr. Eggman 

Dr. Ivo "Eggman" Robotnik
Introduced in: Issue #4

The main recurring threat and Sonic's perpetual foe.

  • Arch-Enemy: Like always, he's Sonic's greatest foe and vice versa.
  • Bad Boss: With the exception of Metal Sonic, Eggman is a terrible boss to everyone. He pushes Cubot and Orbot around, uses Rough and Tumble as test subjects, and even though he respects Starline's loyalty and intelligence, he's quite willing to manhandle him when he gets frustrated.
  • Big Bad: He's the main villain of the series, and his actions often cause the plot. But due to suffering from amnesia, Neo Metal Sonic has the role for Year One of the comic. However, come Year Two, he's back to the crazy mad scientist we all know and love to hate.
  • Complexity Addiction: Eggman tends to employ elaborate and over the top schemes to defeat Sonic, as opposed to Starline's more pragmatic methods. To highlight this, Eggman spends time toiling away on a roboticization virus that functions like a zombie plague, whereas Starline nearly kills Sonic on his first try with simple misdirection and a bomb. This actually pisses Eggman off, as he states that if he just wanted to kill Sonic, he could carpet bomb him from his ship, but he wants to defeat him first and prove his superiority through his inventions.
  • Didn't Think This Through: The Metal Virus. While Starline opted to conduct more tests to realize the extent of its capabilities, Eggman decides to use it the moment it appears to work, reasoning that he can fix any bugs later as they crop up. This leads to the Zombots slowly getting out of control, to the point they begin to disregard Eggman's vocal commands. As Orbot is confided by Starline, he tells him this is rather common. Eggman has big ideas and big executions but often rushes things without thinking long-term and devolves into his hatred of Sonic, which costs him every time.
  • Ditzy Genius: While undoubtedly an Evil Genius, Eggman suffers from major Complexity Addiction in regards to defeating Sonic and is virtually incapable of planning ahead or anticipating the long-term consequences of his actions. Case in point: the minute the Metal Virus appears to work, Eggman decides to employ it without any further tests, reasoning they can just fix any bugs as they pop up; as a result, the Zombots start getting out of control and disregarding Eggman's vocal commands. Orbot even tells Starline that this is the main reason Eggman always loses to Sonic; he either rushes things ahead without thinking or gets Blinded by Rage and ends up picking up the Idiot Ball.
  • Evil Genius: Would he be Dr. Eggman otherwise?
  • Even Evil Has Loved Ones: Interestingly, Metal Sonic. Dr. Starline's treatments fail to return his memory, but once he sees Metal Sonic, he instantly has a flashback to one of the times he repaired him, and acts like a doting parent. After this he instantly goes back to being the Eggman we know and love to hate.
  • Fatal Flaw: This continuity delves more into exactly Eggman's plans always fail and why Sonic always beats him despite his intelligence and resources. Eggman is far too much focused on overly complex schemes to defeat Sonic, in addition to assuming that any plan he comes up with will automatically succeed. He never bothers to come up with contingency plans in case something goes wrong, and he's far too prideful to ever consider reflecting on any mistakes he might have made. And when something does go wrong with his plans, rather than trying to stay calm and seek a solution, he begins throw tantrums and forgoes any further strategy. Sonic is undoubtedly a force to be reckoned with, but Eggman is his own worst enemy at the end of the day.
  • Faux Affably Evil: Just as he was written in the Archie comics. Eggman has an exuberance and charm to him even as he enslaves and destroys. When he's being cruel he's sure to be having a fun time.
  • Galactic Conqueror: Plans to become this with his Zombots virus, once it has overtaken the population of the world he plans to use the population as an army to spread it through other worlds.
  • The Ghost: For the first four issues, he's not seen, but is mentioned as having disappeared after Sonic defeated the Death Egg Robot, as in Forces. He briefly appears at the end of Issue 4, making his first full appearance in Issue 5.
  • Greater-Scope Villain: For Year One and the Tangle & Whisper mini-series. In Year One, he's suffering from amnesia but Metal Sonic goes on the warpath to find him, making him indirectly responsible for the first year's story arc. After regaining his memories, he plays the role straight in the Tangle & Whisper mini-series, with Mimic working on his behalf to kill Whisper, the last of his former Diamond Cutter comrades but is largely distant from the events of that story.
  • He's Back: Villainous example. He gets his memories back in Issue 12 and gets right back to business.
  • He's Just Hiding!: In-universe example. After Sonic Forces, he disappeared after the Phantom Ruby and his Death Egg were defeated. A fact that is acknowledged at the start of the comic and how his lack of fanfare during the more coordinated Badniks attacks are unlike him. Sure enough, Issue #4 sees that he has been hiding, still roughed up after the events of the game. And with total amnesia... until his memories are restored in Issue #12.
  • Hidden Depths: According to Rouge, despite his weight, he has a meticulous cardio regimen.
    Sonic: Huh, you think you know a guy. note 
  • Ignored Epiphany: When Sonic finally confronts Eggman face to face he asks him why he gave up being Mr. Tinker. Even beyond the amnesia, Sonic wanted to know why Eggman threw away his new life. Eggman responds by sardonically listing off all of the accomplishments Mr. Tinker had that he considers meager only to find that deep down a part of himself might actually miss that life. He quickly brushes it aside and states he prefers the loftier ambitions of his old evil eays.
  • Kick the Dog: Causing pain isn't just a means to an end for Eggman, it's also something of a fun pastime for him.
    • When testing his metal virus in small increments, he happily picks up an infected animal on a fishing rod and dabs it on another to increase its infection, laughing all the way.
    • When he's ready for mass distribution of the virus, where's the first place he goes? The village that cared for him as Mr. Tinker; mocking their altruism as he enslaves them.
    • In #18, he later targets Cream's village despite Starline noting it didn't have any stratigic merit for him. Eggman states it's mostly due to a spot Sonic crosses through but likewise just due to being a place where some of his friends live.
  • Knight Templar: Eggman has many reasons for what he does, one of which is an extremely selfish vision of a better world. This is actually somewhat in-line with his game counterpart, where he was mostly originally motivated by the concept of creating a world where he'd rule because he felt, as a genius scientist, that he knew what was good for the rest of civilization.
    "Soon everything will be perfected. No more illness! No more hunger! And best of all? No more free will!"
  • Mad Scientist: His entire thing is building robots to cause mayhem.
  • Never Recycle Your Schemes: He applauds Metal Sonic for his machinations without him, but even after Starline points out that they could pull the robot's plan off bigger and better with the data they now have, he scraps it for something new instead as a change of pace.
  • The Only One Allowed to Defeat You: Won't let anyone kill Sonic other than him. He practically read Starline the riot act when it seemed he killed Sonic and Silver with a bomb trap and made it very clear Sonic is his prey and his alone. In his point of view, simply killing Sonic and actually defeating him (breaking his spirit and proving his superiority) are two very different things.
  • Parental Favoritism: Technically not a parent, but the closest thing to it as Metal Sonic's creator. He significantly favors Metal over his other Badniks, and for good reason. It's quite telling that Metal is the trigger needed to restore his memories, when all his previous inventions wouldn't.
  • Status Quo Is God: Him being Mr. Tinker was never going to last.
  • Stout Strength: He's strong enough to lift Starline by the throat and slam him hard enough into glass hard enough to crack it, in one swift movement.
  • Too Dumb to Live: In addition to his flippant nature with finding a way to control the Metal Virus, when Starline pressures him about vaccinating the two of them against it the doctor informs them that there is no vaccine and he doesn't see the need to make one. His "plan" for avoiding infection boils down to "don't touch any Zombots", and Starline's well-founded concerns of there being an accident in the ship or another mutation in the virus are brushed off as nitpicking his methods.
  • Ungrateful Bastard: Windmill Village took him in and cared for him in his amnesiac state. But once he gets his memories back and goes back to work, he made the village the first target of his Metal Virus. Even mocking them for their kindness.
  • Why Don't You Just Shoot Him?: Eggman refrains from using this trope, since he claims that if he wanted Sonic dead, he could carpet bomb him from his ship, but that's not the same as defeating him (i.e. breaking his spirit) and proving that he's superior.
    Eggman: I could carpet bomb him any day! That's not enough—that's not the point! I have to beat him! I have to prove I'm superior! There's a right way and a wrong way to vanquish your life-long nemesis and you did it very, very wrong!
  • Worthy Opponent: If his speech to Starline is any indication, he finds Sonic this. So much so that he foregoes Why Don't You Just Shoot Him? because he wants to break Sonic's spirit first before finishing him.

    Dr. Starline 

Dr. Starline
Introduced in: Issue #11

A shadowy scientist interested in the retrieval of Dr. Eggman, employing Rough and Tumble to help do so.

  • Admiring the Abomination: He's a fanboy of Eggman and all his evil deeds. For a more specific example, his reaction to Eggman unleashing the Metal Virus on Windmill Village is to tear up and call it beautiful.
  • Ascended Fanboy: As he stated, he made a career of studying Eggman. Once Eggman get his memory back and sees how useful he is, he enlists Starline into his ranks much to Starline's glee.
  • Boring, but Practical: Eggman constantly wastes his time with complex plans and elaborate over-the-top schemes to defeat Sonic, which always fail. Starline nearly kills Sonic on his first try using simple misdirection and a bomb, only failing thanks to Silver putting up a force field.
  • Broken Pedestal: His tenure with Eggman sees him slowly slipping out of his villain-worship toward the portly megalomaniac. Starline confides in Orbot that he assumed Eggman always lost because Sonic was just that powerful, but is beginning to realize the cause is Eggman's inability to plan or adapt to the long-term. He's dismayed when Orbot confirms that it's usually either that, or being blinded by his hatred of Sonic and self-destructing.
    • He reaches his breaking point in issue #23, finally sick of Eggman's utter incompetence with the Metal Virus and careless disregard towards any form of safety precautions. He even comes to realize that Neo Metal Sonic's earlier failures were brought on by the robot having absorbed Eggman's bio-data, leading to the exact same failures in the exact same places.
      Starline: I got lost in his pageantry—in his showmanship. I was inspired by Eggman's legend. The man simply doesn't measure up.
  • Combat Pragmatist: In his first encounter with Sonic, he tried to kill Silver and him by tricking the two into entering one of Eggman's old bases and claiming a code he gave would allow them to enter the base when really it'll activate a bomb. It's only foiled cause Silver got a barrier up in time. But shows that Starline will take any advantage given to him.
  • Co-Dragons: Starline is more or less Eggman's personal assistant and is very intelligent in his own right, but Metal Sonic is more suited for direct combat, making them this.
  • The Consigliere: He tries to offer Eggman more pragmatic advice for how he could succeed, but Eggman often doesn't take his suggestions to heart.
  • Crazy-Prepared: Contrary to Zavok's belief, Starline isn't nearly naive enough to think the Zeti won't betray him at the first opportunity. And thanks to his penchant for collecting memorabilia from Eggman's schemes, he's acquired the Cacophonous Conch to keep them under control.
  • The Dragon: Technically speaking, Starline shares the spot with Metal Sonic, with Starline playing the part of the right-hand man and Metal as the strong arm, but he works more closely with Eggman and acts as an apprentice.
  • Evil Genius: He's definitely a more intelligent villain than Rough & Tumble and made a career out of studying Eggman.
  • Expy: Dr. Starline was created as a spiritual successor to Sonic's various white-furred echidna foes — namely Dr. Zachary, Dr. Finitevus and Imperator Ix. In particular, Starline shares many design cues with Finitevus, and possesses a Warp Topaz gauntlet that allows him to teleport similar to the Warp Rings that Finitevus would use as gauntlets.
    • There are also snippets of Snively cropping up as well when it comes to the dynamic between the two. Starline wants to go through the checks and balances of their experiments while Eggman instantly just goes forward with his plans, regardless of unseen faults.
    • Elements of Grimer from Sonic the Comic can be seen in the character as well. Both of them are brilliant scientists in their own right that act as The Dragon to Eggman/Robotnik, and both of them hero-worship Eggman and consider working for him a great honor.
  • Hyper-Competent Sidekick: Is shaping up to be this for Dr. Eggman, seeing as he laid out the groundwork for his return and handed him all seven Chaos Emeralds as an "apprenticeship application". Also, while he shows his admiration for the doc, he does question some of his methods, mainly jumping into getting his techno organic virus ready without knowing the full extent of the effects. Eggman waves off his concerns, and Starline concedes to his wishes, but does seem a tad annoyed nonetheless.
  • Mad Scientist: Made a career of studying Eggman, and has borderline torturous ways of bringing him back.
  • Morally Ambiguous Doctorate: Whatever his motive is, bringing back Dr. Eggman certainly doesn't point it in a positive direction.
  • Number Two: He's become something of an apprentice for Eggman, wanting to learn from him.
  • Phlebotinum Overload: Apparently a danger of the Warp Topaz. In his early tests, exposing the stone to any energy source stronger than a light, controlled charge caused extreme reality distortions. He balks at Eggman's idea of hooking it up to the Chaos Emeralds.
  • Psycho Supporter: Claims to have made his career studying Eggman, and is ecstatic to return the doctor to his former glory.
  • Squishy Wizard: He had a comparable intellect but without the Warp Topaz, he's just a regular being otherwise and it's clear Sonic could thrash him once he gets past his powers.
  • Sycophantic Servant: Downplayed. While Starline hangs on Eggman's every word and reveres him; this is seldom used to show him as pathetic. He's also not above questioning the Doctor's ideas but it's all done respectfully.
  • Thinking Up Portals: Appears to be one of the applications of the Warp Topaz, a gemstone he's spent years studying and has affixed to the back of his glove. Naturally, he uses it during his fight with Sonic and Silver.
  • This Is Gonna Suck: When he talks with Orbot, he's told Eggman never really plans ahead and just acts in the moment and on his pettiness when it concerns Sonic. Starline's expression just screams this especially after Eggman disregards anomalies in the Metal Virus and the Zombots start ignoring his orders.
  • Underestimating Badassery: Played With. On the one hand, he fails to predict exactly how fast Sonic is until he warps the hedgehog to the opposite side of a mountain and gets blindsided by him mere moments later, despite having researched on Eggman and thus his past failures (though this is likely a lack of personal experience since he never saw it up close until now). On the other hand, he fully acknowledges Sonic as a powerful threat and that the otherwise brilliant Eggman's failures was just because Sonic was that good. (According to Orbot, he's half-right. The other half coming from Eggman's irrational hate for Sonic and his impulsive nature.)
    • He appears to be doing this again with the Zeti, but he has the Cacophonous Conch, allowing him to keep them under control.
  • The Unfettered: States that he worked tirelessly to locate Eggman, even forgoing sleep and other distractions in order to fulfill his goal.
  • Weak, but Skilled: His physical abilities are nothing of note, but his tactics and usage of the Warp Topaz led to him nearly killing Sonic twice in their first encounter had Silver not saved him both times.


    Metal Sonic 

Metal Sonic
“But I serve the Eggman Empire. The only one who can truly rule it is Dr. Eggman.”

Click here to see him as Neo Metal Sonic 

Click here to see him as Super Neo Metal Sonic 

Click here to see him as Master Overlord 
Introduced in: Issue #7

Sonic's robotic doppelganger created by Eggman. Like in Heroes, he has shapeshifting abilities; unlike in Heroes he has a Restraining Bolt to prevent any more betrayals.

  • Adaptive Ability: Everytime a hero beats him into the ground he copies their bio-data and bounces back even stronger.
  • Arc Villain: With Eggman suffering from amnesia, Metal picks up the reigns as main antagonist for Year One as Neo Metal Sonic and reorganized the Egg Empire to recover his master and restore him to power.
  • The Bad Guy Wins: His plan may have been foiled by the Resistance and he may not have realized it at the time, but Metal Sonic ultimately succeeded in what he set out do: finding Eggman and restoring his memory.
  • Berserk Button: Considers himself to be the "true, perfected" Sonic, so being told otherwise is a big one. Sonic uses this to distract him at the end of the Battle for Angel Island arc, mocking him for the claim since his Master Overlord form doesn't even look like a hedgehog anymore. It winds up leading to defeat at the end of the arc.
  • Big "NO!": When Knuckles plucks the Master Emerald out of his chest, robbing him of his power, Metal's defeat is sealed and he howls a very big "No!"
  • Breaking the Bonds: At the start of Issue 12, the Resistance has him bound by chains while Tails repairs him just enough to move, so Sonic can try to form a truce. Upon being activated, the mere sight of Sonic spurns Metal to break out of the chains in an effort to attack him, despite his damages.
  • Brought Down to Normal: After he's defeated, he reverts back to his base form.
  • The Brute: After Rough & Tumble become the unwitting patient zeroes of the new Metal Virus, Metal Sonic fills the role as Eggman's strongarm.
  • Clipped-Wing Angel: His Master Overlord form is very powerful, but it's less maneuverable and makes him a much larger target for everyone to focus their attacks on. The Master Emerald that he draws power from is also a blatant weakness that Knuckles takes full advantage of.
  • Co-Dragons: With Dr. Starline. Metal Sonic is better suited for direct combat and is Eggman's greatest creation, but Starline is also Eggman's personal assistant and works closely with him.
  • Combat Pragmatist: He's not afraid to get his own hands dirty, but will use anything in his arsenal to finish the job.
  • The Comically Serious:
    • In Issue 12, Sonic makes a genuine effort to bury the hatchet with Metal, or at least strike a truce. He emphasizes Metal doesn't have to be a weapon for Eggman anymore and that he's free to be his own person. Metal blankly stares at Sonic's outstretched hand for a moment... before slapping it away and promptly leaving. Metal's expression really clinches it.
    • Again, in the same issue, when Metal Sonic restores Eggman's memories, the doctor remembers an instance where he repairs Metal Sonic, leading to this exchange:
      Eggman: How dare that Sonic damage you! He wouldn't recognize a work of art if it punched him in the face! You did punch him in the face, right?
      Metal Sonic: (silently gives a proud thumbs-up)
      Eggman: Attaboy!
  • Curb-Stomp Battle: Delivers one to Sonic and Knuckles as Super Neo Metal Sonic.
  • Demoted to Extra: Metal's role is downplayed significantly in the Metal Virus arc. Starline acts more in line with a typical Dragon, and besides one fight with Sonic early on in the arc, Metal remains in the background for the most part.
  • The Dragon: To Dr. Eggman, as always. Unlike previous incarnations, Metal is completely loyal and obedient to Eggman, thanks to some tweaks to his programming. Following his defeat in Sonic Forces Eggman disappears, leaving an upgraded Neo Metal Sonic without his master. He resolves to find Dr. Eggman and restore him to his glory, even taking his likeness and leading the Empire in his stead. Upon being defeated, Metal willingly resumes his tenure as Eggman's chief Badnik.
  • Dragon Ascendant: After Eggman's defeat in Forces, Neo Metal Sonic assumed leadership of the Empire but fully intended on reinstating Eggman again once he found him.
  • Dragon Their Feet: He was in the process of being upgraded during the events of Forces but by the time he was completed, the Resistance had already won and Eggman was nowhere to be found.
  • Finger-Tenting: Does this while the Egg Fleet begins their assault on Angel Island at the end of issue #7.
  • Gemstone Assault: As Master Overlord, he starts raining chunks of crystal down on Sonic, Shadow, and Knuckles' heads.
  • Genius Bruiser: Besides being a powerful machine that can fight Sonic on the ropes, Eggman has also given Neo Metal Sonic his own bio-data as part of his upgrade, making Neo as smart as Eggman himself.
  • The Heavy: For the first 11 issues. With Dr. Eggman suffering from amnesia, and thus unable to lead the Empire, Neo Metal Sonic takes over and becomes the driving force of the plot for the first year of the comic.
  • Hyper-Competent Sidekick: Even without Eggman to hold his leash, Metal Sonic is still very intelligent and demonstrated remarkable leadership capabilities in his tenure as head of the Empire. Even Eggman himself was impressed.
  • I Will Find You: Metal Sonic's mission is to find the missing Doctor. Sonic tries to use it as a good reason not to kill him, but Neo Metal reassures him that he'll find the Doctor even if he has to ravage the entire world to do so.
  • Just the First Citizen: Neo Metal Sonic may be the one keeping the army together, but he makes it clear that he sees himself as a servant to their empire and that the leader will always be Eggman.
  • Power Copying: Regains his ability to do this from Heroes, and puts it to good use against Sonic.
  • Redemption Rejection: After his defeat and being returned to base form, Sonic tries to bury the hatchet with Metal, offering him the chance to be his own person with Eggman gone. Naturally, Metal doesn't take.
  • Restraining Bolt: Eggman installed obedience programming after his mutiny in Heroes.
  • The Reveal: He's the mysterious figure that's been leading Eggman's army in his absence.
  • Scaled Up: Once he obtains Shadow's bio-data, he combines that with Sonic's and the power of the Master Emerald to become the Metal, or in this case Master, Overlord once again.
  • Shock and Awe: In his super state, he can shoot golden lighting blots from his hands.
  • Silent Antagonist: He could speak as Neo Metal Sonic but after he was reverted to his base form he loses the ability to talk. Sonic even pokes fun at it.
    Sonic: "Oh right, you can't talk as plain old vanilla Metal Sonic. Was that the real reason you went back to being Neo Metal Sonic? So you could do more than 'beep-boop'? Because this is a major downgrade."
  • Something Only They Would Say: Right before revealing himself as the impostor Eggman, he calls Sonic "my loathsome copy", which only he would have reason to call Sonic.
  • Spikes of Villainy: There are far more sharp spikes and edges on him than in his standard form.
  • Starter Villain: The first arc-wide villain faced in the series. Being the one pulling the strings behind the events of the first few issues before ultimately climaxing in a showdown against him.
  • Super Mode:
    • Eggman upgraded him back to his Neo form from Sonic Heroes to be used in the events of Sonic Forces.
    • In issue #9, he uses the Master Emerald to become Super Neo Metal.
    • In issue #10, he goes even further, Shadow and Knuckles' bio-data along with the Master Emerald's power to become Master Overlord, an Expy of his Metal Overlord form from Sonic Heroes.
  • Villain Ball: Decides to cement his victory by destroying the Resistance all at once before destroying the captive Sonic, Knuckles, and Shadow in his Master Overlord form. As Sonic notes, he's just bringing them closer to reinforcements and the three are quickly freed once the Resistance counter-attacks.

    Orbot & Cubot 

Orbot & Cubot
Spherical crony / Cubical crony
Introduced in: Issue #2

Two service robots created by Dr. Eggman to assist him in his day-to-day routines. Currently in the company of a mysterious entity at one of the Eggman's former bases.

  • Bumbling Sidekicks: The pair aren't known for their success rates.
  • Demoted to Extra: With folks like Rough, Tumble and Starline around, their roles have pretty much been diminished.
  • Minion with an F in Evil: Cubot is pretty friendly for a bot created by a madman; when the Chaotix raided one of Eggman's former bases, he was happily playing patty-cake with Charmy.
  • Mook Lieutenants: Serve as middle-management for the Eggman Empire.
  • Secret Keeper: Most believe that Eggman has returned to head his army but Orbot and Cubot seemed to be aware of Metal Sonic's duplicity and labored under him rather than the false Eggman.
  • Servile Snarker: Though he never pushes it too far, Orbot has made a couple of cracks about Eggman's lack of success to Mr. Tinker and Dr. Starline.
  • Those Two Bad Guys: Rarely ever seen apart from each other.

    The Zombots *SPOILERS* 

The Metal Virus and Zombots

Introduced in: Issue #15

The product of Eggman's latest scheme after his memory returns, the Metal Virus infects any living thing it touches like a plague, converting it into metallic tissue that results in a "Zombot" when the infected is sapient.

  • A.I. Is a Crapshoot: The virus seems to be veering into this territory courtesy of Eggman's disinterest in testing beyond "it works". The further it spreads by exposure the more mutations arise in the virus' coding, making the Zombots less receptive to his commands. Eggman is confident that he can find a way to fix any bugs "in post", but Starline has concerns about his mentor's lack of foresight.
  • And Then John Was a Zombie: Fitting for a zombie infection parallel. Several named characters succumb to the virus with Rough and Tumble being used as test subjects and the infection later claiming Charmy, Cheese, Chocola, Shadow, Vector and Vanilla.
  • Appropriated Appellation: Eggman takes the name "Zombot" from Sonic's exclamation to seeing them for the first time, admitting it's catchy.
  • The Assimilator: Being infected makes you a carrier of the virus, spreading it through touch to any living organism. This includes people and plants, but not processed wood, food, or other metal objects. Eggman delights in this detail, as it means infrastructure will remain intact when everyone around it is changed.
  • Implacable Man: If the Zombots are injured they don't seem to feel it, and if they're damaged to the point of losing a limb it simply regenerates. And being made of metal, that's not easy to do. They can't even be touched without making the problem bigger.
  • Knight of Cerebus: Collectively serves this role, the comic becomes more like a tense zombie outbreak movie once the Zombots virus is introduced.
  • Logical Weakness: The virus infects living organic beings but does not affect mechanical ones at all. A positive for Eggman since his forces are almost entirely robots, but it also means that the robots on Sonic's side will still be unaffected and must be dealt with through other means.
  • Mythology Gag: Roboticization was a big plot point in this comic's predecessor series. Indeed, Flynn confirmed on his podcast that the idea for the Zombot arc was originally meant to have been for the Archie series and he decided to retool it for IDW.
  • Spikes of Villainy: Those turned usually have spike protruding from their wrists or tails.
  • Touch of Death: Kinda. All the Zombots need to do is touch their victim to spread the virus, making it difficult for the heroes (sans robots) to fight them without a long range weapon of sorts.
  • Unskilled, but Strong: Zombots are almost impossible to stop and are stronger than they were as flesh-and-blood, but they're also nearly mindless and don't have any capacity for strategy or skill outside of blindly attacking. When Shadow is converted his fighting style not only becomes sloppier, he can't even use his Hover Skates (though he's still faster than the average Zombot).
  • Unwilling Roboticization: How the Metal Virus works.
  • The Virus: Naturally, the main cause of it is even called "The Metal Virus" by Eggman.
  • Our Zombies Are Different: Zombots are made of metal, firstly, and become markedly more powerful than they were organic. They obey Eggman's commands (for the moment) and exhibit aggression without direction, and spread infection by even brief physical contact.
  • Zerg Rush: A common tactic for the Zombots is to just overwhelm their foe with sheer numbers to either infect them or beat them down if they aren't affected.


    Rough & Tumble 

Rough & Tumble
"You've made life-long enemies of ROUGH & TUMBLE!"
Introduced in: Issue #3

Two skunk brothers who initially act as independent villains. They thuggishly conquered a town, only to lose their freedom when they encounter Sonic and Knuckles. As a result, they work under Eggman to get revenge.

  • A Day in the Spotlight: Issue #3 is their introduction and they get a story to themselves in the '19 Annual where they compete against Rouge when raiding one of Eggman's old bases.
  • Berserk Button:
    • For Rough, stealing their rhyming schtick.
    • For Tumble, being reminded of his not having his tail anymore. Tails (the fox) just showing up sends him into a rage.
  • Big Guy, Little Guy: Tumble is the former, Rough is the latter.
  • Break the Badass: Tumble is left in tears when Sonic ends up smashing his prosthetic tail.
  • The Brute: They're not the smartest knives in the drawer, only caring for destruction and revenge. When they join up with Eggman, he explicitly uses them for the muscle.
  • The Bully: When it comes down to it, they're just a pair of bullies who pick on those weaker than them. Their first issue demonstrates this as the two take over a town that serves as a weapons depot for Wispons and make it their own little kingdom with the town's residents too scared to fight back till Sonic and Knuckles eventually stop them.
  • The Bus Came Back: They make their return in Issue 10 by kidnapping Mr. Tinker.
  • Evil Albino: Tumble is based on albino skunks, complete with nearly-white fur and red eyes.
  • Didn't Think This Through: They bully the Wisps into helping them when fighting Sonic and Knuckles, seeing them more as tools than living beings. When Sonic tells the Wisps that they don't have to listen to them and can act for themselves, the Wisps indeed listen and leave the duo's Wispons, leaving them virtually defenseless against Sonic and Knuckles.
  • Dumb Muscle: They're all brawn, no brains. When Eggman gives them blueprints for weapons, they claim they can't understand them. Until Eggman swaps the plans between them, only then it made more sense to them. Judging by Eggman's expression, even he knows they'll be a headache to work with. The Annual shows that Tumble is a little dumber than his brother though.
  • Even Evil Has Standards: Both react in horror when they see Dr. Starline electrify Mr. Tinker to revert him back to Eggman.
  • Evil Smells Bad: While certainly a bad person, Rough doesn't actually smell bad unless he intentionally shoots his musk. Rough tries to use it to incapacitate Knuckles. Turns out, he's tough enough to handle the stench.
  • Fangs Are Evil: These guys are as nasty as their smiles.
  • I Gave My Word: During their second encounter with Sonic, they state they'll tell him of Eggman's return of he beats them. He manages, with help from Tails, and they do start to spill, but Starline warps them away before they can finish.
  • It's Personal: They proclaim themselves "life-long enemies" of Sonic and Knuckles for thwarting them in issue #3. Played for Laughs by Tumble in issue #13, upon seeing Tails.
    Tumble: The runt is mine. I LOSE MY TAIL, BUT YOU GET TWO?!
  • Noodle Incident: Whatever happened to Tumble that resulted in the loss of his tail. It clearly had a deep impact on him, given how irate he gets when reminded of it and how upset he becomes when Sonic smashes his robotic replacement.
  • Offscreen Moment of Awesome: Before taking over a Wispon distribution town, they defeated the horde of Badniks besieging it on their own.
  • Oh, Crap!: Get this in their debut issue when Sonic convinces the Wisps not to help the two and that they're virtually surrounded by all manner of angry Wisps and facing Sonic and Knuckles with no Wispons at their disposal.
  • Over Shadowed By Awesome: The duo are quite strong; Rough even possesses a spindash and gas-attack. They can trash Badnik's with ease and even manage to bring down the Egg Golem together, but Sonic and the heroes can do that and much more and when they get involved Rough and Tumble always come up short.
  • Punny Name: A double whammy. Not only is Rough an abrasive personality, his brother Tumble enjoys a good brawl, being strong enough to hold off Sonic's Spin Attack. Put their names together, and you get their schtick.
  • Red Eyes, Take Warning: A variation. Rough has red irises and yellow sclera, while his brother Tumble has black irises and red sclera. Both are bad news.
  • Revenge: After being defeated by Sonic and Knuckles, they join up with Eggman for the chance to pay them back.
  • Rhymes on a Dime: Their gimmick, combined with Speak in Unison.
  • Serious Business: Rhyming. It's clear the pair put a lot of effort into their rhyming introductions and get angry when Sonic and the rest steal it for a joke. Tumble even argues with Rough over his use of Painful Rhyme and awkward flow.
  • Shadow Archetype: They both serve as villainous foils to Sonic and Knuckles.
  • Smelly Skunk: They're skunks. Rough even uses it for his Stink Bomber attack.
  • Spikes of Villainy: Tumble wears a pair of spiked cuffs to enforce his 'bad guy' bit.
  • Starter Villain: The first non-Eggman threat faced early in the series, they're bad people of their own volition and acting purely off their selfish desires.
  • Unwitting Pawn: Eggman decides to make them test subjects for his new metal virus by claiming they're "back up plans" in case the drill tank he gives them doesn't work. After the tank gets trashed, they proceed to use it are quickly turned into metal "Zombots" which robs them of their emotions as they continue their attack.
  • Villain Team-Up: Starline recruits them to help him restore Eggman's memories. Afterwards, they enter the latter's employ.
  • We Will Meet Again: States as such to Sonic and Knuckles in their debut issue as they're being taken away to jail.


Mimic the Octopus
"He found out one of the Diamond Cutters is still alive...and he won't let me leave a job unfinished!"
Introduced in: Tangle & Whisper #1

A violent shapeshifting octopus who was once affiliated with the Diamond Cutters, an anti-Eggman mercenary group that Whisper was a part of. He later sold them out to Eggman, and has since been looking to finish the job with Whisper.

  • Arch-Enemy: To Whisper. It's implied he killed her friends, and she's been on the hunt for him since then. It turns out, he was once one of the Diamond Cutters and sold them out to Eggman, creating a personal enmity between him and Whisper.
  • Arc Villain: He acts as the main villain for the Tangle & Whisper mini-series.
  • Ax-Crazy: A murderous psychopath who's responsible for the deaths of Whisper's teammates, the Diamond Cutters.
  • Black Cloak: Much like Whisper, although his is tattered.
  • Black Eyes of Evil: When he puts his Game Face on, Mimic's sclera turn black and his pupils turn white.
  • Combat Pragmatist: His ambush in Tangle & Whisper #2 is nothing if not thorough. He separates Tangle from Whisper so they don't have the advantage in numbers, and uses every weapon at his disposal when he actually fights Whisper. When Whisper knocks him down, he distracts her with a Shapeshifter Guilt Trip and Tangle's predicament, then runs out of the warehouse...which he had rigged with explosives beforehand. Only some quick thinking on Tangle's part allowed the heroines to survive.
  • Dirty Coward: Mimic is only out for himself, and sold his teammates out to Eggman in order to save his own skin. He's also fearful of Eggman going after him if he fails to finish the job with Whisper. Likewise he's not one for a fair fight and will use any means necessary to win.
  • A Dog Named "Dog": A mimic octopus named Mimic.
  • Evil Former Friend: To Whisper, as they used to be teammates.
  • Evil Is Petty: While impersonating Sonic, he also paints Eggman graffiti, kicks Chao, and steals candy from babies.
  • Face–Heel Turn: He used to be a part of an anti-Eggman mercenary group known as the Diamond Cutters. He later aligned with Dr. Eggman and killed the rest of his teammates but one.
  • Game Face: While he can usually get the details of whom he shifts right, when he goes in for the kill his eyes turn black (with white pupils) and lines form along his mouth. These features belong to his true form.
  • I Fight for the Strongest Side: His reasons for betraying the Diamond Cutters to Eggman.
  • Imposter Forgot One Detail: A recurring theme with his transformations. While he looks convincing enough (save for the suckers on his palms and permanent brown eyes), he can't replicate personalities, and always gets something wrong.
    • His "Sonic" impersonation introduces himself as "Sonic T. Hedgehog".
    • His "Whisper" impersonation speaks at a normal volume, while the real Whisper... whispers. He also doesn't have her Variable Wispon.
    • His "Tangle" impersonation is uncharacteristically rude and sarcastic.
  • Morphic Resonance: His Voluntary Shapeshifting is powerful, but there are a few things he can't change: the suckers on his hands and his brown eyes.
  • Non-Standard Character Design: Mimic is one of the very few characters to wear neither gloves nor shoes. Not that he needs to, as he can shapeshift clothing onto himself as well.
  • Only in It for the Money: Played With. As a villain he's clearly enjoying himself but his bio notes that back when he was a hero this was the only real reason he stuck around.
    "His goal wasn't freedom, though. Mimic only sought prestige and riches. When things started to look dire, he would always look out for himself first."
  • Psycho for Hire: He acts as a mercenary for Eggman, and clearly enjoys his job a bit too much.
  • Poke the Poodle: While Mimic is a dangerous individual, when he shapeshifts into Sonic and tries to smear his reputation the scene is played for laughs with a bunch of minor crimes like graffiti, stealing candy from a baby, and punting a Chao.
  • Tentacled Terror: His true from is that of a blue humanoid octopus, with tentacles for hair and suckers along his bare hands and feet. He's also one of the most disturbing and ruthless villains in Dr. Eggman's employ.
  • Squishy Wizard: He's a good manipulator and has some skills, but in direct confrontation once all his advantages are lost, he's not very resilient. Whisper had him dead to rights when they fight at Eggman's base after overcoming his traps. Even when he tries shift into her teammates, it only distracts her temporarily and she would've off'd him then and there if he hadn't revealed that Tangle was trapped in a safe and slowly suffocating, forcing Whisper to break off and save her.
  • Shapeshifter Guilt Trip: Par for the course for a shapeshifter and manipulator like him. He assumes the forms of the other Diamond Cutters to mock Whisper when she has him pinned, pinning their deaths on her.
  • Skeleton Motif: Mimic has used his shapeshifting power to give his face a skull-like look, all meant to look intimidating and murderous.
  • Voluntary Shapeshifter: His main ability is that he can shapeshift into other people, including their clothing and voices. However, he doesn't gain their abilities, he can't change some parts of his body, and his acting could use work. He can also combine his original look with his "mimics" and alter some of his normal look.

Independent Antagonists

     Babylon Rogues 

Babylon Rouges
Introduced in: Annual 2019

A trio of Extreme Gear-riding thieves. They are Jet the Hawk, the leader of the three, Wave the Swallow, the strategist and mechanic and Storm the Albatross, the muscle.

  • Dumb Muscle: Storm, as usual. When Jet finally decided to release Jewel and told Storm to "Toss her out", he took it literally and threw her off of their ship, much to Jet and Wave's horror. He's also not fully convinced that she's not a "talkin' gem".
  • Even Evil Has Standards: While they don't mind theiving and stealing from others, they try to avoid hurting innocents if possible, to keep them from looking like violent thugs. Though Jet has to be chided by Wave to keep this mindset.
  • Honor Before Reason: Played for Laughs. When Tangle and Whisper turn up to thwart their theft/accidental kidnapping, Jet first challenges them to a race to return the goods. Wave angrily reminds him they're not kidnappers and tells him to just give Jewel back. Jet argues that it makes them look incompetent, but he eventually concedes.
  • Screw This, I'm Outta Here!: After Tangle and Whisper jump off their ship to rescue Jewel, they find out too late that Tangle reclaimed the jewelery they stole. Rather than try to get it back, they decide it's not worth it after the headache of arguing on how to deal with Jewel and move on.
  • Wild Card: Not on Eggman's side, nor the Resistance; they're just in it for themselves.

     The Deadly Six 
Introduced in: Issue #20 (Mentioned, Flashback)

Six beings known as Zeti that Sonic, Tails and Eggman encounter on a planetoid called The Lost Hex. Eggman had them under his control for awhile via conch shell which could control them. But thanks to Sonic's rash actions, they broke free from him and turned against the doctor. Necessitating a alliance between Sonic and Eggman to beat them. The six have the ability to control machines.

  • Chronic Backstabbing Disorder: When Starline comes to offer them a chance to work with Eggman again. Zavok and Zor seem to agree. Once he leaves, they quickly start plotting how to backstab Eggman and him.
  • Foreshadowing: Starline reads about them in Eggman's archives and hits upon the idea to use them to control the Zombots.
  • Revenge: Pretty much their motive when they come into the comic, Zavok's still sore about his enslavement and their loss during the events of Lost World. When Starline offers him a chance to "rejoin" Eggman, he's more then happy to use the opportunity to get even with Eggman and Sonic.
  • Technopath: Able to control machines with simply a thought. It's unknown why they have this ability, they just do.


    Mr. Tinker 

Mr. Tinker/Dr. Eggman

Click here to see what he looks like (SPOILERS
"All this commotion over a silly name."
Introduced in: Issue #5

A kindhearted mechanic who takes refuge in one of the villages attacked by the Badnik army. As his name suggests, he's very capable when it comes to machines.

  • Amnesiac Dissonance: To say he's the complete opposite of Eggman would be an understatement.
  • Friend to All Children: The children of the village love him and he loves them right back.
  • Gadgeteer Genius: Very skilled with creating machines and building.
  • Identity Amnesia: Seemingly an amnesiac Dr. Eggman after the events of Sonic Forces. Whether it's legit or just another ruse remains to be seen.
    • It's later revealed he wasn't lying; his amnesia was legit and he really is as nice as he seems, and was perfectly content in the village that rescued him. But then Dr. Starline finds him...
  • Morally Ambiguous Doctorate: To go with his heroic image, his title is Mr. rather than Dr. this time around and the latter title confuses him as he doesn't have a doctorate.
  • Nice Guy: So nice in fact that when the villagers found him and locked him up to gather information on his identity, he broke out just to reinforce the cell.
  • Status Quo Is God: He ultimately reverts to being Eggman.
  • Walking Spoiler: His appearance is a very big reveal in the issue he debuts in.
  • Wham Line: This one just when Sonic is about to head off:
    Mr. Tinker: I hope you'll come back to visit! I'd love to show you Eggmanland once it's completed!



Introduced in: Annual 2019

A beetle, childhood friend of Tangle and curator of a museum within Tangle's hometown.

  • Closer to Earth: Tries to be the voice of reason when it comes to Tangle's eccentricities.
  • Deadpan Snarker: This priceless moment:
    Jewel: How's your head?
    Tangle: Not as sore as my pride. Ambushed by an stationary object. How embarrassing is that?
    Jewel: To be fair, it was hiding in front of a street lamp. Clearly it was out to get you.
  • Distressed Damsel: Gets kidnapped by the Babylon Rogues in the 2019 Annual due to Storm mistaking her shell for a jewel, prompting Tangle and Whisper to rescue her.
  • Flight: As a beetle, Jewel can fly, but it's presented as a civilian asset rather than a super-power. Charmy and Rouge utilize their flight abilities to fight while the less powerful Jewel simply uses hers for ambulation.
  • Non-Action Guy: She doesn't like to fight, assuming she can at all. She simply curled up against a wall when the Babylon Rogues robbed her Mineral Museum. Unfortunately, Storm mistook her iridescent carapace for a gem...
  • Old Friend: She and Tangle have been friends since childhood.
  • Tomboy and Girly Girl: The Girly Girl to Tangle's Tomboy.

    Cream & Cheese 

Cream the Rabbit & Cheese the Chao

Introduced in: Issue #18

A young rabbit girl and her pet chao. Though Cream has shown to be capable, her age prevents her from going along on more of the dangerous missions.

  • Action Girl: Cream wants to be one and even asks her mother to help her town when Eggman targets it with his Metal Virus.
  • Flight: Both of them. Cream can fly using her ears as wings, and is strong enough to carry her mother while doing so.
  • Harmful to Minors: Watching Cheese and Chocola sacrifice themselves and become Zombots wasn't a pleasant sight to Cream, so much so that in Issue 20, she admits to Sonic she has trouble sleeping because she has nightmares of the sight.
    • Likewise Cream is horrified when she sees her mother become infected by the Metal Virus after an outbreak happens in Restoration HQ. Crying for Amy to go back and save her after Vanilla tells Amy to get her daughter to safety.
  • Heroic Sacrifice: Once the Zombots start breaking into their house, Cheese willingly slams into one of them to keep them at bay, despite knowing it'll infect him. Chocola follows suit and both end up becoming Zombots but give Cream and Vanilla time to get away.
  • Just a Kid: Cream's youngest of the cast and, though she has fought alongside with the others, it's usually the reason given why she doesn't participate in more dangerous missions.
  • Team Pet: Cheese is one to Cream pretty much.

    Vanilla & Chocola 

Vanilla the Rabbit & Chocola the Chao

Introduced in: Issue #18

Cream's mother and Cheese's twin brother. While the former is happy of the feats her daughter had done, like any parent, she does worry for her. During such when the duo are away, Chocola looks after Vanilla in the meantime.

  • Adult Fear: As stated, Vanilla worries a lot for her daughter's well being, especially if she gets caught up in affairs that involve Eggman.
  • Berserk Board Barricade: Vanilla is seen at the start of #18 trying to push a shelf in front of the door to their house to keep the Zombots from getting in.
  • The Bus Came Back: Meta example. Chocola hasn't appeared in the videogames since their debut in Sonic Heroes in 2003, meaning 16 years between the game and IDW's debut.
  • Heroic Sacrifice: Once the Zombots start breaking into their house, Cheese willingly slams into one of them to keep them at bay, despite knowing it'll infect him. Chocola follows suit and both end up becoming Zombots but give Cream and Vanilla time to get away.
  • Team Pet: Chocola to Vanilla.



Introduced in: Issue #18

A Gizoid that was formerly under the control of Eggman during the events of Sonic Battle and Sonic Advance 3. After the events of the latter game, he was repaired by Tails and adopted into Cream's family.

  • Adaptational Name Change: In his debut game his name is G-Merl and media waffles between that and Gemerl. Flynn opted for the latter spelling when writing him in the Archie comics as it was closer in name to Emerl, the robot who's data Gemerl was built from. This carried over into the IDW comics.
  • Adaptational Personality Change: Acts more like a generic robot, unlike the Archie series that served as a Suspiciously Similar Substitute to Shard the Metal Sonic who became unusable after Penders lawsuit.
  • The Bus Came Back: Meta example. Outside of Archie's post reboot, Gemerl hasn't appeared in the videogames since Sonic Advance 3 in 2004.
  • Extra Eyes: The blue crystal on his forehead crest is a third eye.
  • Literal-Minded: Takes his orders, and just about every turn of phrase, on face value.
  • No-Sell: Two-Fold. Gemerl's ability to interface with machinery has no effect on the Zombots because of their constitution. In addition, as a Robot he's immune to the Zombot infection and thus is one of the few allies Sonic has that can physically fight them back.
  • Robo Speak: Speaks in this manner in this comic.

    The Diamond Cutters 

The Diamond Cutters

Introduced in: Tangle & Whisper #3

An anti-Eggman mercenary group active during the war pre-series. They consisted of Smithy (a lion), Slinger (an ocelot), Whisper (a wolf), Claire Voyance (a howler monkey), and Mimic (an octopus). They were known for their black uniforms and video masks which allowed them to sync up and view each other's positions and performance. The team was disbanded pre-series due to Mimic betraying them and killing everyone but Whisper.


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