Follow TV Tropes


Characters / Baldurs Gate Main Party Members

Go To

Baldur's Gate | Main Character Index
CHARNAME & Party members of both games
Party members: Baldur's Gate | Baldur's Gate II | Enhanced Editions | Siege of Dragonspear
NPCs: Friends and allies | Main villains | Other villains
Dark Alliance

The Player Character and recruitable party members that appear in both Baldur's Gate games. Warning: Here there be spoilers!

    open/close all folders 


Charname/The Bhaalspawn

"Is it true dragon meat tastes like chicken? Never mind, I'll find out for myself."

The player character is known throughout the game as "The Bhaalspawn" and "Gorion's Ward", and among the fans as Charname due to the name variable in the game's files.

Born shortly before the Time of Troubles, the player is raised by the wise archmage Gorion in the secluded fortress of Candlekeep at the Sword coast. After never having set one foot outside the isolated citadel in all of your twenty years of childhood, one day your foster father suddenly decides that the two of you have to leave home and hearth behind and venture into the outside world - only to be ambushed by a mysterious masked warrior the moment you have left who demands to have you handed over to him. Your father fights against the unknown enemy, but eventually is overwhelmed and killed, while you escape. Starting with a local iron crisis and the mysterious and sudden appearance of metal-mongering Bandits who roam the area, you embark on a quest to find your destiny in life, the man who murdered your father and maybe even a hint at who your birth parents were. The answers lie hidden in the local city of Baldur's Gate...

One year later, having dealt with the troubles that plagued the Sword coast, slain the man who killed your father and discovered your true heritage, you and your loyal friends and companions Imoen, Jaheira, Khalid, Minsc and Dynaheir are suddenly ambushed by a powerful mage of overwhelming power and imprisoned in his dungeon, where he proceeds to torture you, until you manage to escape at least and find yourself at the foot of the city of Athkathla, the capital of Amn. Who was the wizard who entrapped you and your friends? Why is he interested in you? Where did he whisk your childhood friend Imoen away, who rescued you in the first place? Setting out in a new land with a new party, you proceed once more to chase an enemy of incredible power, while he himself chases you...

  • Abusive Parents: Your biological father conceived you specifically so you could later be killed for his benefit, and your biological mother was the one holding the knife when it was time to do this. Doesn't get much more abusive than that.
  • Adult Fear: Having the only parent you've ever known killed off in the first game. Being kidnapped and tortured, and having your little sister and possibly lover kidnapped in the second.
  • Adventure Duo: Can be part of one with various party members. Especially Edwin and Minsc.
  • Anti-Hero: They can play the first game as a straight hero, but the second one slowly shifts them into this. No matter what, they will always side with some sort of villainous group to get where they need to go. And this isn't including the numerous opportunities to backstab, steal, murder, or express a desire for revenge.
  • Anything That Moves: The Romantic Encounters mod allows them to bag quite a few unique beings, including a wraith, a dragon, a vampire, and an insane deity.
  • Babies Ever After: Certain romance paths feature this. Aerie falls pregnant with Charname's child in Throne of Bhaal — a boy named Quayle, after her "uncle". In her epilogue, Aerie also gives him a daughter. And Viconia has Charname's child as well, which causes her to start turning her life around, only for her to be killed some time after giving birth. In Rasaad's epilogue, a female Charname falls pregnant seven times, allowing Rasaad to feel joy and happiness once again — for a while, sadly, as they are both killed and their children forced into vengeance.
  • Badass Bookworm: If you play a Mage or otherwise have high Intelligence/Lore, then you definitely put your smarts to use in and off the battlefield. High Intelligence, for example, is the only way to refer to a mind flayer as an "illithid", which goes a way towards impressing the drow in the Underdark.
  • Badass Family: You can become this with your half-siblings Imoen and Sarevok. For reference, no matter what class you are, Charname still canonically rolls over any and all threats in their path to see their goals through to their conclusions; Imoen is a skilled mage with some pretty neat thief skills and Sarevok is quite simply the best raw melee combatant in the game, with the Intelligence to be a super-skilled mage on top of it. In the words of your big brother, "We children of Bhaal cannot be stopped!"
  • Big Brother Mentor/Cool Big Sis: To Imoen, naturally, and somewhat so as well to other characters like Anomen, Aerie etc.
  • Blood Knight: There are dialogues, such as with Anomen and Sarevok, that suggests Charname enjoys a good fight and struggles with the urge to kill often. Or they can wholeheartedly embrace this aspect of themselves:
    Charname: You haven't answered my question. Why does this creature need to die?
    >Demon: Because… because it exists! It stands in your way!
    Charname: Good enough for me.
  • Book Dumb/Brilliant, but Lazy: One or the other. According to Imoen, they were always sleeping through classes, and they don't seem particularly well-versed in even local lore, which fits in with low or average INT. You can still play them with high INT, however, in which case they fit the latter trope more.
  • Broken Bird: The naive, sheltered "child" at the start of the first game goes through some seriously traumatizing stuff. During the second game they can be played as being sufficiently jaded and/or scarred from the various experiences they've gone through.
  • But Now I Must Go: If you accept godhood and are good, most of your party will wish you luck where they cannot follow. Some (like Minsc and Imoen) are distraught; others (like Dorn and Sarevok) are delighted for you.
  • Cain and Abel: You and Sarevok. And almost every other Bhaalspawn except Imoen.
  • The Call Knows Where You Live: Charname sums it up best in a conversation with Yoshimo:
    Charname: I didn't choose a life of adventuring. Rather it was forced upon me.
  • Canon Name: There is no in-game source of canon to confirm the main character's name (leading to them mostly being referred to as either Charname or 'The Bhaalspawn'), but out of game is another matter. The pre-made Save File for the Tales of the Sword Coast expansion pack uses the name Abdel. The novels and the Murder in Baldur's Gate adventure for the 5th Edition of Dungeons & Dragons uses the full name Abdel Adrian. The 5th Edition Heroes of Baldur's Gate adventure book and Baldur's Gate III, however, refer to them solely as "Gorion's Ward", and further more use gender-neutral pronouns.
  • The Casanova: Potentially. A mod called Romantic Encounters allows the PC, female or male, to have flirtations/flings with dozens of different characters in both BG1 and BG2, including a giant red dragon, a guy called Renal Bloodscalp, and the god of lies of and insanity.
  • Character Alignment: You can choose from the whole spectrum for Charname, from Lawful Good to Chaotic Evil.
  • The Charmer: They get some dialogue options in this vein. According to some of the stories told by the NPCs at Candlekeep, Charname was able to wrap people around their finger even as a child.
  • Chick Magnet/Dude Magnet: With the Enhanced Edition, four women and one man can all fall for male Charname, and three men and one woman for female Charname. There are also additional opportunities for them to flirt with others or be flirted with in turn. And Siege of Dragonspear just adds even more.
  • Chronic Backstabbing Disorder: An evil Charname can backstab quest-givers at the first convenient opportunity with disturbing frequency.
  • Cloud Cuckoo Lander: If not read as sarcastically, then some dialogue choices come across as really spacey, like wondering whether dragon meat tastes like chicken.
  • Conveniently an Orphan: Gorion's death in the first half-hour of the game leaves Charname free to roam the countryside. Since Gorion's raising Charname was not a universally popular decision with the Candlekeep monks, nobody sends anyone to look for you after Gorion's body is discovered and you're not allowed back in the keep.
  • Deadpan Snarker: Moreso in BG1 than BG2, but some of your dialogue options are this.
    • Inside the Iron Throne building:
    Iron Throne Guard: You wouldn't kill a man with a wife and ten children, would you?
    Charname: No, you've got a fate worse than death already.
    • Then there's this gem from Throne of Bhaal:
    Charname: Why do you use so many big words? Are you trying to make me feel stupid?
    Kiser Jhaeri: My utilization of complex locution is more a reflection of my own superincumbent mental acuity than an aspersion on your circumscribed lexicon.
    Charname: Maybe your grandiose vocabulary is a pathetic compensation for an insufficiency in the nether regions of your anatomy.note 
  • Deceased Parents Are the Best: Gorion can potentially be this, depending on dialogue choices. According to Arkushule, a palm reader in the first game, Charname was "a hellion" when a baby, so any Good-aligned Charname might be that way due to his influence. Gorion will guide you in one of your dreams in the first game, and your going to Nashkel is because "Gorion would not have you sit idle" despite Charname's doubts the problems in the mine have anything to do with their predicament.
  • Determinator: Nothing will stop Charname from accomplishing his/her goals. Not assassins, not undead, not dragons, not vampires, not even having his/her soul ripped out, which is stated to be fatal. Sarevok even admits one of his mistakes was underestimating just how tenacious s/he is.
  • Did You Just Punch Out Cthulhu?: Charname has acquired the ability to kick the ass of the baddest beings on Faerun, from Demogorgon to Amelissan. By Throne of Bhaal, even Elminster doesn't want to fight you. Yeah, you're that badass.
  • Doom Magnet: Justified by the prophecy. "Chaos will be sown in [the Bhaalspawns'] passage." Plus, y'know, you're the son/daughter of MURDER.
  • Dude, Where's My Respect?: Too many people fail to realize that the son/daughter of Bhaal is not someone you should cross. Also, despite saving both Baldur's Gate and Suldanessellar, the inhabitants of both cities are perfectly willing to turn on them at the first ill wind.
  • Empowered Badass Normal: Being a Bhaalspawn renders you more powerful than most people. You're a Bhaalspawn all along, but your powers are unknown most of the first game. There are also many ways to increase attributes permanently in both games. Most notably the tomes in the first game. There’s one book for each attribute, except for Wisdom (there are three including Tales of the Sword Coast), which means if you're a cleric, druid or another divine class who initially started BG with 18 Wisdom, you can potentially start Shadows of Amn as level nine with 21 Wisdom!
  • Even Evil Has Standards/Loved Ones: Being evil in no way prevents Charname from refusing to do very bad things on principle or genuinely loving their friends and family.
  • From Nobody to Nightmare: An evil Charname can go from a lonely unwanted child of Bhaal to a terror-inspiring villain who takes on god-like monsters and holy dragons alike and wins. And that's not even getting into the implications of becoming a full-fledged evil god.
  • The Gadfly: A lot of their dialogue paints them as enjoying needling others, particularly Jaheira, Rasaad, and Edwin.
  • Godhood Seeker: You can choose to be interested in pursuing power and your destiny, with the ultimate goal being ascension to godhood. In ToB, you can make those wishes come true.
  • Had to Be Sharp: The only way for Charname to survive was to become strong and intelligent enough to survive in a Crapsack World.
  • Half-Human Hybrid: But because Bhaal was a god, you're still entirely human (or elven, or dwarven, or whatever). A straighter example can occur by choosing to be a half-elf or half-orc.
  • Happily Adopted: One possibility. Although Charname is implied to be this, the player can occasionally choose to suggest they feel apathetic towards Gorion or even actively resent him.
  • Happily Married: Certain love interests have their romance path end with this. Anomen, Aerie and Jaheira, specifically. Viconia and Rasaad will also marry Charname.
  • Happy Ending Override: In the 5th Edition tabletop module Murder in Baldur's Gate, Abdel Adrian is attacked by Viekang, the only other remaining Bhaalspawn. Their resulting fight ultimately leads to the death of one and the other transforming into the Slayer, which the player characters must then put down. Bhaal is resurrected as a result.
  • Heads, Tails, Edge: Fortune tellers and hermits tell Charname that they're a coin which landed on edge; incidentally making them Immune to Fate.
  • Hero with Bad Publicity: Frequently, thanks to the stigma surrounding Bhaalspawn. Sarevok has them branded a criminal in the first game to get assassins on their tail, and Irenicus manipulates events during Siege of Dragonspear in a way that the public turns against them despite their innocence.
  • Heroic Neutral: Neutral-aligned Charnames often end up like this, not being interested in saving the world but also shunning their dark heritage. They're only involved in all this craziness because it upturned their life.
  • I Just Want to Be Normal: They can express their desire to have nothing to do with their Bhaalspawn heritage. At the end of Throne of Bhaal, they get the option to lose the taint permanently and become a regular mortal.
  • Interspecies Adoption: If played as a non-human, they will still be raised by the human Gorion. Jaheira and Khalid, a pair of half-elves, also take on a semi-parental role (though Jaheira drops that in the sequel if Charname is male, for obvious reasons), causing this again if Charname is human or anything but a half-elf.
  • It's Personal: Their feuds with Sarevok and Irenicus are fueled by this—Sarevok murdered their father and sends assassins after them frequently, and Irenicus tortured them and their companions for several months, then kidnapped their little sister. One way or another, Charname's not letting them get away with that, though whether for revenge, justice, or self-preservation is up to you.
  • Kleptomaniac Hero: Nothing other than your conscience is stopping you from walking into buildings and ransacking them. In fact, quite a few gag items, like the Golden Pantaloons, and several powerful ones, like the Ring of Gaxx, cannot be obtained without breaking and entering.
  • Luke, I Am Your Father: The fact that you're a child of Bhaal is revealed to you in a letter (from your foster father, go figure) and is intended to be a shocking reveal.
  • Mysterious Waif: A rare example of the player being this, and potentially male at that. You're hunted by tons of enemies for reasons you don't know, you know very little about your real mother and father, your foster father was recently murdered, and you keep having strange dreams that give you stranger powers. At the end of the first game you discover the exact reasons why, but your heritage still remains the driving force of the sequels' plots.
  • Never Got to Say Goodbye: Fortunately, there is absolutely no angsting about this, though Gorion's death still pops up in nightmares.
  • Odd Friendship: Several dialogue options have Charname have friendly interaction with a Spectator Beholder, a Crazy Awesome recurring monster that appears in BG2 and Throne of Bhaal.
  • The Reveal: You're a Bhaalspawn, your mother died some time after you were born and Gorion adopted you because he wanted to raise her child, being that she was dear to him. Then Siege of Dragonspear and Throne of Bhaal reveal she was one of Bhaal's priestess, who Gorion was having an affair with and was perfectly willing to sacrifice you to your father.
  • Roaring Rampage of Revenge: One of Charname's possible motivations for chasing Sarevok and Irenicus in the first and second games is wanting to make them pay for what they did to him/her.
  • Sad Clown: They can be quite flippant about several traumatic events, from Gorion's murder to Irenicus's torture, while still being broken up inside about it. It's particularly noticeable in Rasaad's romance, where the female Charname cracks joke after joke about her torture until he quietly tells her she can let the mask drop.
  • Screw Destiny: Portalbendarwinden can tell you that he can't see your future because "your coin is on edge". If you read The History of the Fateful Coin (a book required for a quest), it states that individuals whose coins landed on edge when they were born are free of the influences of both of the goddesses of luck and misfortune and can forge their own fates.
  • Separated at Birth: From Sarevok. And it extends this by having a What If? moment as one of the trials in Throne Of Bhaal by showing what would have happened if Sarevok had been saved by Gorion and Charname was put into Sarevok's shoes. Character Alignment being what it is, of course, the answer could very well be "you would have ended up just as evil as you are anyway".
  • Star-Crossed Lovers: With their Love Interest, as Bhaalspawn have incredibly high casualty rates and will inevitably end up dragged into a war for Bhaal's throne. And if Charname romances Viconia or Rasaad, their lover ends up killed by assassins in the epilogue.
  • The Starscream: Several quests involve Charname serving under a villain to reach one goal or another, almost invariably ending in you becoming his or her right-hand-man with an agenda. Mae'Var and Phaere in the second game are two employers who meet poor ends thanks to Charname turning on them.
  • Stereotype Flip: A half-orc Charname had an orcish mother and was conceived consensually; as it is, half-orcs are stereotypically conceived by human women being raped by male orcs. Of course, said orcish mother was a member of Bhaal's priesthood chosen for the honour of baring his child, so naturally she would have allowed him to knock her up.
  • Superpowered Evil Side: The Slayer is meant to be this. How useful it actually is...varies, depending on what class CHARNAME is and whether you have mods to improve it installed.
  • Taught by Experience: Obviously, given that it's an RPG, but Charname deserves special note. At no point in your life have you received formal training in a combat-capable profession prior to being dumped on your ass in the wilderness, left to fend for yourself in world where seemingly 80% of the people you encounter want to kill you and another 15% only want you alive so that they can corrupt you or manipulate you for their own purposes. Surviving in this environment for two and a half games slowly sees you rise from a callow youth to one of the most powerful mortals in the world, and possibly a god thereafter.
  • The Tease: They can flirt with multiple companions at once, but due to the way the romance system works, will only follow up on one.
  • Took a Level in Badass: In the start of the Baldur's Gate Saga, you're just a level one newbie; however, your continued survival against Everything Trying to Kill You eventually transforms you to a Badass of (literally) god-like proportions. And the last installment of the series, Baldur's Gate II: Throne of Bhaal, where even liches and elder vampires are very reluctant to cross your path, takes place mere two years later.
  • Troll: A Villain Protagonist can often incline to this through the "evil" dialogue options.
    Guard: I... I give up. Please don't hurt me; I promise I won't scream! I don't want to die! Oh please let me live... just don't kill me. Are ya gonna let me live? Area ya? Huh? Huh!?
    Charname: Sure, I'll let you live, just tell me everything I want to know.
    Guard: I'll tell ya everything, everything! [...] Now are ya gonna let me live?
    Charname: Nope.
    Guard: You're gonna kill me!? You bastard!
  • The Unchosen One: Subverted. In the first game, Charname can say they want nothing to do with Bhaal's plans for them. But in Throne of Bhaal, when it's time to finally put an end to the events foretold by the prophecy that's been haunting their lives, it's revealed that it actually comes with a clause saying that they're the one who can prevent the destruction and save the world a lot of strife (again, even if they choose the evil option).
  • Uneven Hybrid: A mortal woman and a god!
  • Van Helsing Hate Crimes: Depending on Charname's alignment, played straight or subverted. They mostly look like a normal human/elf/gnome/whatever, but a disconcerting number of people want them dead simply because they're a Bhaalspawn.
  • Villain Protagonist: No matter how evil Charname gets, this is still his/her story. Appropriately, failure to act like a good guy will draw Hero Antagonists to oppose you.
  • Warrior Therapist: A great many of their banters with their companions play them as this (unless you go the other way), listening to them talk about their problems and offering support.
  • You Can't Go Home Again: Between the steep entry requirements to Candlekeep and the fact that not all the monks there were happy with Gorion's decision to bring Charname there, once they leave, they aren't able to return for quite some time.


"Just like old times. Well, except for the torture and all."
Voiced by: Melissa Disney

Race: Human
Class: Thief (BG1), Thief/Mage (BG2)
Alignment: Neutral Good
Place of origin: Candlekeep

Imoen is your childhood friend from Candlekeep who has known you longer than anybody else. Having accidentally stumbled upon a letter Gorion received shortly before you left, she decides to help and stick with you through thick and thin. A perpetual child, Imoen is naturally at home in an adventurer's party and always there to cheer you and the other party members up with a joke.

In Siege of Dragonspear, after Sarevok's defeat, she begins studying magic with the guidance of Grand Duchess Liia Jannath. Because she must put all her energies into her magical studies in order to advance her thief skills (according to the game's mechanics), she is not available for recruitment.

A year later, after having been taken captive by Irenicus along with the rest of Charname's canonical party from BG1, she is eventually the first one to rejoin you once you set out to escape his dungeon. However, stumbling upon the evil wizard himself at the exit, she attempts to drive him off with magic and is (as is Irenicus) promptly taken into custody by the Cowled Wizards, the mage guardians of the city Athkathla. She doesn't bode yet that she is going to play a bigger role in the ensuing conflict than she could (or would like to) imagine...

  • Adaptational Sexuality: In the games, Imoen's sexuality is undeclared. In the novels, she's gay.
  • Ascended Extra: Originally she wasn't part of the plot at all, and her voiceover lines were recorded for a female extra. She was only added when playtesters complained that the early chapters of the game were too difficult to complete if the PC didn't recruit unstable nutjob Montaron into the party (this is the reason she never interacts with other NPCs, incidentally — there was no time to record additional dialog). She became one of the most popular characters in the game and in the sequel was made a central part of the plot, in addition to being retconned as a Child of Bhaal and the PC's half-sister.
    • According to some unused dialogue remaining in BG1, Imoen wasn't going to be encountered by the player until possibly Baldur's Gate, and apparently had some connection to Eldoth.
    Imoen: I told ya it was Eldoth what done the deeds. I know nothing more, so leave me to go.
    • Imoen is technically this in the sequel as well, as she was originally supposed to die in Spellhold. The developers changed their minds upon seeing fan poll results, leading to the aforementioned RetCon.
  • Being Tortured Makes You Evil: She never actually turns EVIL but being abducted and tortured by Irenicus does contribute greatly to her Taking A Level In Badass.
  • Big Brother/Sister Worship: At least if you behave yourself morally enough.
  • Black Magician Girl: It didn't take long for many BG1 players to notice her absurdly high Intelligence score, and it became a common strategy to dual-class her as a Mage after a few levels. BG2 canonized this by starting her off as one.
    • Justified in game by Imoen stating that she was the one that paid attention to the monks' lessons in Candlekeep, while Charname was always skipping them. It explains both her high intelligence and her interest in magic.
  • Bratty Half-Pint: Even back in Candlekeep she had a tendency to sneak her duty in Winthrop's tavern or to pickpocket the monks (at the very least the ones who had something). Then she left to join you on a journey with no clear purpose or destination...
    • Some mods make Imoen too bratty, to the point where she's outright rude to strangers and insists on being the center of attention.
  • Breakout Character: Started out in the first game as a last-minute addition, because play-testing complained about the lack of good-aligned (or simply non-evil) thieves during Early Game Hell, which is still visible from the fact that she lacks any inter-party dialogue with other companions. However, she became immensely popular extremely quickly with Munchkins in particular because of her fantastic stats, while Roleplayers loved her role as a nice and innocent Tag Along Kid who would remind the player that Good Feels Good. As a result the developers, who originally planned to off her during the time skip between the games to provide a Player Punch, completely changed their opinion, and she instead became the character most integral to the story after Charname him/herself.
  • Break the Cutie: Irenicus did this on purpose in his attempts to feel emotion again. It's the primary impetus for Imoen's Character Development, in addition to serving as a Player Punch and initial Kick the Dog moment for Big Bad Irenicus at the beginning of the second game.
  • Buffy Speak: Has a tendency to make up rather funny-sounding words whose exact meaning is left somewhat open to the player.
  • The Chick: A Nice Girl and The Heart, and less of a seasoned warrior than most of your other companions. Her role is basically to provide Charname, otherwise something of a blank slate, with something like a family. She's the second game's resident damsel, much of your time in Amn is spent trying to rescue her.
  • Can't Catch Up: In BG2, she'll fall way behind other characters in experience if you don't set out to rescue her right away.
  • Crouching Moron, Hidden Badass: More like Crouching Genki Girl Hidden Badass, but the principle holds.
  • Deadpan Snarker: Not so deadpan — she loses her sense of humor in some of her darker moments in the sequel and its expansion — but she snarks constantly and her reason for being is practically to prevent you, her big brother/sister figure, from getting too much of a big head about yourself. She's certainly capable of giving as good as she gets, just in case anyone gets the idea that she's some blushing rose.
  • Did Not Think This Through: Her "plan" to rescue the Bhaalspawn at the beginning of the second game. After she gets saved from the dire, dire consequences, she leaves most of the thinking to her older sibling.
  • Divergent Character Evolution: In the first game, fellow thief Alora is ramped up to cartoonish levels of chipperness. In the second, Nalia gradually goes from being another naive little sister character to being an aloof, cynical archmage in Throne of Bhaal.
  • Distressed Damsel: Spends most of SoA in Irenicus's clutches, and the bulk of the first few chapters centers on finding a means to catch up with them.
  • Empty Shell: She's like this initially when you rescue her from Spellhold. Being tortured by Irenicus and having her soul ripped out will do that to a girl.
  • Gameplay and Story Segregation:
    • The games go to great lengths to make it clear that Bhaalspawn lose their divine essence if they're resurrected: if you die, the game ends, as otherwise the plot would no longer make sense, and when Sarevok joins your party, he explicitly talks about no longer being a candidate for ascension because of his death. But Imoen, despite (retroactively) being a Bhaalspawn since BG1, will still possess her taint if she is killed and resurrected. Presumably, this is so the player isn't saddled with the frustration of having two characters who induce a game over.
    • There's also the fact that she will cast the spell that gets her arrested when the party exits Irenicus' dungeon, even if she's magically incapacitated or has no spells left memorized when you leave the dungeon—or, taking it further, if you're playing the mega-mod Baldur's Gate Trilogy, which merges both games into one, and you never dual-classed her to mage at all.
    • One of her battle cries is "My blade will cut you down to size!", which becomes amusing if you equip her with a staff or bow. She has proficiences in short sword (BG1) or daggers (BG2), but she can't hold her own in a melee fight, so it's almost guaranteed that she'll be in the back shooting arrows or slinging darts.
  • Genki Girl: As Valygar puts it, "a chipmunk with a sugar high and a death wish."
  • Go Mad from the Revelation: Originally, it was planned that she'd exit the story after this happened. Even in the revised version, she comes close.
  • Hair Color Dissonance: Auburn in the first game, pink in the second. Then 5e's Heroes of Baldur's Gate shows her with...brown.
  • I'm Cold... So Cold...: In the first game, when brought to critical HP.
  • Incorruptible Pure Pureness: According to Irenicus, she held the taint of Bhaal inside her at bay for her entire life, wholly by virtue of being innocent, sweet, and loving.
    • It is however pretty clearly implied that she's not incorruptible, just less corruptible. Though still good, she becomes less nice as the series rolls on, and in ToB in particular can even be a bit of a badass at times.
    • Also note that, with the Ascension mod to fix some banter placement, she starts to develop powers like the main character does in the first game as her taint grows and she also experiences nightmares similar to the main character.
  • Kid-Appeal Character: She's the single character most like your stereotypical "less mature" RPG protagonist: young, idealistic, child-like, and generically heroic.
  • Like Brother and Sister: More than just "like", as it turns out — it's revealed in BG2 that Charname isn't the only Bhaalspawn Gorion took under his wing.
  • Little Miss Snarker: Actually the same age as Charname, but she comes across as your little sister and gets some of the funnier lines in both games. With the Hidden Depths revealed in the second game, she becomes more than just a zany sidekick, revealing a perceptive side underneath the blithe innocence.
  • Lovable Rogue: And she knows it.
  • Mind Rape: Part of what Irenicus does to her.
  • Morality Pet: She can be one to Charname if the latter played as a Villain Protagonist.
  • Neutral Good: More clearly so in the first game than the second.invoked
  • Nice Girl: Probably the nicest one of them all.
  • The Not-Love Interest: In the first game, all the way. Many fans prior to the release of the second one hoped that it would be averted when they heard that there would be more than one Romance Sidequest. Instead it provided a proper justification for this trope.
  • Obfuscating Stupidity: Perhaps more like "Obfuscating Innocence". By the game's statistical measure she's actually a genius, and it turns out she's got quite a vicious streak as her dialog in BG2 reveals, but neither is readily apparent when you first meet her (or indeed for most of the game).
    • That said, while she is certainly very intelligent, she isn't particularly level-headed when you look at her Wisdom stat, so some of that innocence may actually be genuine after all.
  • The Pollyanna: Her natural personality is this. She gets kicked around more than just about any other character in the series, and a large part of her Character Development is driven by her struggle to hold on to her natural innocence in light of the things she learns about herself.
  • The Quiet One: She's the only NPC that doesn't interact at all with other characters in BG1, though this was due to her late addition rather than a choice on the part of the writers. She's not all that talkative in the sequel, either, however.
    • Partially unintentional; a spelling error in her codings prevented around 15 of her dialogues from functioning properly. Seriously, Creator/Bioware, did you hate her that much? Fortunately, there are mods which fix the coding.
  • Retcon: And a rather messy one at that (see Gameplay and Story Segregation above).
  • The Reveal: She's also a Bhaalspawn, revealed by Irenicus in the second game.
  • Rose-Haired Sweetie: In the second game after you rescue her, though she definitely has a darker side as well.
  • Sad Clown: In Throne of Bhaal she's back to regularly joking around with other members of the party, but conversations with Aerie, Charname, and Sarevok (if you let her give a piece of her soul to him) reveal that she's hurting from her torture at Irenicus's hands and from dealing with Bhaal's taint.
  • Screw This, I'm Outta Here!: If she comes close to dying in the first dungeon of Baldur's Gate II, she will run off and escape on her own. This is necessary as she needs to be alive in order to be abducted by Irenicus when the party gets out.
  • Ship Sinking: Of all the characters introduced during the first game, she's the one with the closest relationship to the PC, so when it became known that romance subplots would be included in the sequel many fans were surprised and disappointed that she wasn't one of the options. The writers had other ideas, but there are still people who would have preferred her as a love interest. Cue the fix fics and fan mods.
  • Sibling Team: Of course.
  • Snark-to-Snark Combat: Don't make the mistake of thinking she resorts to Buffy Speak because she's at a loss for words. There might be better thieves, there might be stronger mages, there might be would-be gods and mad scientist torturers, but Imoen tends to get the better of most people in dialogue.
  • Soul Fragment: She can part with a portion of her soul at one point in order to resurrect Sarevok. He still has mostly his own personality, but it does give him and Imoen a strange bond.
    Imoen: So... Sarevok. You've had an itty-bitty piece of my soul in there for quite a while now. What's it been like?
    Sarevok Anchev: Well, other than a slight obsession with my weight and the resurgence of a few pimples, it's been simply grand.
  • The Soulless: For awhile.
  • Stuck Items: Her belt in BG2.
  • Tagalong Kid: In the first game she sounds fairly immature. This is abandoned in the sequel.
  • Thicker Than Water: Probably one of the reasons why almost everybody took a shine to her. Imoen is the only companion in the game who doesn't join your party to do good, Take Over the World or out of any other ambition, but simply because of you and you alone.
  • Took a Level in Badass: After she finds out what she is, she toughens up immensely.
  • Undying Loyalty: Towards you, no matter your reputation, but she'd really rather you at least try to be a good person.
    Imoen: I'll stick with you no matter what, but we should still try and be decent to people.
  • Video Game Caring Potential: So much.
  • Wide-Eyed Idealist: At first, a bit. She's a little more worldly than she lets on, however.
  • Woman Child: So much so that Jaheira even refers to her as "child", much to her chagrin, as Imoen is almost the same age as Charname.
  • You Can't Thwart Stage One: No matter what you do, Irenicus will succeed in whisking Imoen away to Spellhold.
  • You Gotta Have Pink Hair: She had a fairly believable magenta-auburn-brown hair color in the first game, but for some reason she apparently dyed herself for the sequel. At least, it's not particularly plausible that Irenicus was the one who dyed her.

    Minsc & Boo 

"Buttkicking! FOR GOODNESS!" (Squeak!)
Voiced by: Jim Cummings

Race: Human
Class: Ranger
Alignment: Neutral Good (BG1), Chaotic Good (BG2)
Place of origin: Rashemen

Minsc is easily the most popular character in the series despite having very little effect on the plot. He's a good-hearted Ranger and Berserker from the far east country of Rashemen who was hit on the head in a sneak attack and later sold a "miniature giant space hamster" named Boo, who, as he claims, gives him advice on his travels. He came to the sword coast as the bodyguard of a witch (spiritual leaders who govern Rashemen) named Dynaheir for reasons he doesn't really understand, but he is determined to fulfill his duty. In the first game, he may enlist the protagonist's help in rescuing her from a pack of Gnolls which has taken Dynaheir captive and afterwards accompany him on his adventures, along with his charge.

He makes a return in Siege of Dragonspear to fight against Caelar and her crusade. Again, he has little to offer as far as plot goes, but the game simply wouldn't be complete without him.

Minsc was in Charname's canonical party in BG1. When Jon Irenicus takes the party captive at the beginning of the second game, he kills Dynaheir solely to spite Minsc, who decides to further accompany the player, partly to avenge Dynaheir, partly because he can't return to his homeland after having failed in his duty so badly.

Although it rarely comes up, Minsc is the most loyal of your sidekicks after Imoen.

  • Aborted Arc: Originally Minsc was going to have a unique quest in BG2 like nearly every other character, but because it involved Boo being stolen it would necessitate all of his dialogue, battle quotes, and portrait to be redone, and time constraints forced him to have no unique quest.
    • A mod called "Unfinished Business" brings this quest to fruition. It also shows the effects of exactly what happens when Minsc is separated from his Boo. It also has MANY moments of absolute hilarity.
  • Adventure Duo: With Dynaheir in BG1, as the witch (or wychalarn in Rashemi) he has been assigned to protect during his dajemma. He can potentially take up a similar role with Aerie in BG2. And then of course there's always Boo.
  • And the Adventure Continues: His ending. He's later revealed to have traveled through time to show up in the comics.
  • Arbitrary Skepticism: In a world of magic, monsters, and, oh, say, giant Dire Beasts, is the idea of a giant hamster really that much of a stretch? Furthermore, animal companions do exist, and Animal Empathy is a spell Charname themselves can cast, so is it really so far-fetched that Minsc can communicate on some level with Boo? Rule of Funny is, of course, heavily in play.
  • Ascended to a Higher Plane of Existence: He disappears in his epilogue, and the theory is that this happened to them. Legends of Baldur's Gate reveals he actually got Taken for Granite.
  • Ass Shove:
    Minsc: Boo is small and evasive, and there is ever so much of Minsc to search...
  • Attention Deficit... Ooh, Shiny!:
    Minsc: Your words are as sharp as my blade, though not half as shiny. Oooo, shiny.
  • Bald of Awesome: Crazy Awesome with a shaved head and purple facepaint.
  • Barbarian Hero: Not in technical gameplay terms, but he fits the archetype.
  • Battle Cry: Every other line.
  • Breakout Character: A big lovable lug and one of the game's most quotable characters, to the point of appearing in IDW Publishing comics as recently as 2017.
  • Berserk Button: Well, he is a Berserker.
    • Minsc literally goes berserk if somebody hurts his witch.
    • Doing anything to Boo is a bad idea.
    • He has a literal Berserk Button. It's on his Special Abilities tab, and you can click it to activate his Berserk ability.
    • In the second game, he'll also go berserk if Keldorn or Mazzy die while in the party at the same time as he is.
    • If forced to spend too much time with an evil party member (like Edwin), there's a chance Minsc will randomly go berserk and kill them.
  • The Berserker: Though he embraces rather than broods over it, since in his homeland it's the most honorable profession available to men.
  • BFS: Minsc's weapon of choice, to a point where you wonder why he's a ranger instead of a fighter. The answer, of course, being that Fighters don't get animal companions, and what is Minsc without his Boo?
  • The Big Guy: Heavily muscled and none-too-bright, but loyal to a fault with a heart as big as all outdoors.
  • Boisterous Bruiser: One of the game's biggest hams and most enthusiastic warriors.
  • Breaking the Bonds: Whereas Jaheira needs a key to free her from her cage, Minsc will simply fly into a berserker rage and smash his cage open.
    • Justified, as his cage was quite literally welded shut.
  • Breakout Character: He started as just one of a pair of mid-game characters, not being accessible until you reach the southernmost point on the map. He went on to become a default party member in the sequel game. And then he went on to become a main character in the comics!
  • Bruiser with a Soft Center: You'll only get to see the soft center though if you're not evil and don't let yourself be intimidated by his clumsy social behavior or Miniature Giant Space Hamster.
  • Chaotic Good: In BG1, Minsc is listed as Neutral Good, but he acts chaotic good. In BG2, this is corrected. invoked
    • It makes sense that Minsc is Neutral Good in BG1, he's still bound with the rules from Rasheman in terms of escorting his witch Dynaheir. However, in BG2, Dynaheir dies and Minsc considers himself a failure of Rasheman and no longer deserves to obey its rules, but his overwhelming passion of Buttkicking for Goodness remain at large even without rules, bringing him into Chaotic Good territory.
  • Cloudcuckoolander: One of the best examples in all of fiction. He only gets worse in-between BG1 and BG2 due to Dynaheir's death.
  • The Comically Serious: When it comes to certain subjects, in particular Boo or protecting his witch.
  • Consulting Mister Puppet: As mentioned above, he often takes advice from his hamster.
  • Crutch Character: In the second game (not at all in the first one): in Baldur's Gate II the player gets Minsc as a party member right at the start of the story and he comes with very decent stats (he doesn't require any Strength or Dexterity boosts and his Constitution is fine), a good weapon proficiency selection (Two-handed swords as a primary weapon, Maces for fighting The Undead, and Longbows, if you need him to take the rear) and a racial enemy of whom you will be encountering plenty early on. As time goes on and you learn to master Vampire hunting even without him, strength boosting spells and items become aplenty and his inability to specialize in weapons beyond 2-star-proficiency starts to become noticeable, he compares in many circumstances increasingly unfavorably to the more specialized Jaheira, Anomen, Korgan, Keldorn, Dorn, Valygar, Mazzy and Sarevok. While he can still wield two-handed swords like Keldorn, Maces like Anomen, Bows like Mazzy, hide in shadows like Valygar, go berserk like Korgan and use druidic buffing spells like Jaheira he isn't quite as good as any of them in their respective fields, lacking many of their better abilities (notably, Keldorn's immunity to magic debuffs and Dorn's Negative Plane Protection).
  • Dented Iron: His personality is the result of a few too many blows to the head. His Wisdom and Intelligence stats are probably a result of this, too.
  • Dumb Is Good: It's not clear whether his goodwill is in any way related to his brains (or rather, lack thereof), but generally it fits.
  • Dumb Muscle: He's literally the strongest party member in BG2 except for Dorn, who comes out on top with 19 Strength. He's also, by far, the one with the least intelligence points.
  • Expy: Of The Tick. Minsc's dialog and motivations are very much like The Tick's complete with a lot of humorous Metaphorgotten about justice. They're both not too bright and they both aren't exactly right in the head.
  • Eye Scream:
    Minsc: Go for the EYES, Boo! GO FOR THE EYES!
  • Facial Markings: They're standard for warriors from his culture, although Viconia thinks they're the work of finger-painting children.
  • Failure Knight: In BG2. He can redeem himself by adopting Aerie as his witch. With some mods, he can adopt Nalia (Nalia's romance mod) or a caster CHARNAME (Minsc's friendship mod) instead.
  • Fearless Fool: In Shadows Of Amn every recruitable NPC, even supposedly valiant and gutsy ones like Keldorn and Korgan, has a Morale Break of 5 (out of 10), which means that unless you regularly cast Remove/Resist Fear spells or use Party leader with high Charisma, your party will suffer a lot of Morale failures. The only exception to this is Minsc, who has only a Morale Break of 2, meaning he is much less likely to run away as soon as you encounter enemies, making him especially useful at the start of the game, where you fight a lot of trivial battles which you wouldn't want to spend buffing spells on.
  • Fish out of Temporal Water: Downplayed in the Legends of Baldur's Gate; Minsc is now "generations" after his days adventuring with Charname, but being Minsc, he hasn't really noticed the difference.
  • Flanderization: A mild case, but it's there: his habit of talking to Boo became a much larger part of his characterization in the sequel. Justified in-story, as it's mentioned in his BG2 profile that his inability to prevent Dynaheir's death has left him more unhinged than he already was.
  • A Friend in Need: If you pick a certain dialogue choice while Minsc is still locked in Irenicus' dungeon, he reveals that he and Dynaheir had left your adventuring party at the end of BG1, but when they heard you had been kidnapped, tracked you to Athkatla with the intention of rescuing you when they were caught.
  • Friend to All Living Things: Well, all animals, at least. Minsc has no qualms about butt-kicking (as long as it's for goodness). That said, Minsc loves animals. He's a ranger. One banter between him and Jaheira has Minsc trying to look after some squirrels, explaining that if he does not help protect their acorns then who will? Jaheira realizes that it's alright that Minsc is a few sandwiches short of a picnic, since his heart is definitely in the right place.
  • For Great Justice: In the most over-the-top manner possible BG2. Still present but less prominent in BG1.
  • Gentle Giant: With animals, children, and the like. Not so much with evildoers.
  • Glass Cannon: In BG1. With low DEX and CON, stiff XP requirements for levelling up and favouring big swords, Minsc will hit like a mack truck but is alarmingly fragile for a frontliner. BG2 fixes this by improving both his defensive stats by 1 and making healing faster and more efficient.
    • His DEX can be corrected by a pair of gauntlets that is found on the quest to rescue Dynaheir, interestingly enough. The anhkeg armor located in Nashkel, which is where you find him, was made for this guy—it reduces his AC past 0 without him needing a shield, so he can still swing a two-handed sword.
  • Go for the Eye: He tells Boo to do this as one of his attacking lines.
  • Husky Russkie: Or at least the Fantasy Counterpart Culture version thereof.
  • Incoming Ham: He starts off pretty much every conversation this way, even the mundane ones.
  • Informed Flaw: Zigzagged with his 9 charisma. In-universe, he does tend to irritate people with his antics and have trouble expressing himself. Players, however, find his boisterous nature and bizarrely clever wit extremely appealing.
  • Innocently Insensitive: Many, many people mistake his comments for insults without him even noticing. If they spend enough time with him, they will usually realize that this is just Minsc's way of expressing himself.
  • I Want to Be a Real Man: The whole reason why he's on the journey.
  • Justice Will Prevail: And in his ending, he forms a group of warriors named The Justice Fist. But first:
    Minsc: Jump on my sword while you can, evil. I won't be as gentle!
    Minsc: Feel the backhand of JUSTICE!
    Minsc: Aaah, we're all heroes... you and Boo and I... HAMSTERS AND RANGERS EVERYWHERE! REJOICE!!!
  • Kindhearted Simpleton: Thirsts for justice but lacks basic situational awareness. For the latter he has Boo. Oh, and Dynaheir, too.
  • Large Ham: Top tier. Constantly enthusiastically overacting.
  • Leeroy Jenkins:
    Minsc: Minsc shall inspire you by CHARGING BLINDLY ON!
  • Ludicrous Gibs: Often on the distributing end, especially in the first game, where he can One-Hit Kill most enemies with little hit points.
  • Lzherusskie: A native of the Forgotten Realms Fantasy Counterpart Culture to Dark Ages Russia and/or Ukraine. His name even sounds like the capital of Belarus (Minsk). Considering the racial background of BioWare's founders, this is presumably intentional.
  • Mistaken for Racist: By Mazzy, the halfling warrior. Minsc is genuinely impressed that someone of Mazzy's size could be such a dedicated "buttkicker for goodness". It takes a while for her to realise he's not making veiled jokes about her height.
  • My Rules Are Not Your Rules: To become a Ranger the game engine requires you to have at the very least 14 Wisdom. Minsc's Wisdom is thus a staggering 8 points too low to technically become a member of that class. Maybe he had them *before* the head injury, or maybe Boo makes up the difference?
  • Never Learned to Read: His intelligence is so low that he is the only party member in Shadows of Amn who counts as illiterate, meaning he cannot use any wands or scrolls. Since, unlike all other companions, he has only two free Quick Item slots anyway, this shouldn't pose too much of a problem, unless you're fighting Mind Flayers.
  • No Indoor Voice: It's hard to say whether he's louder while shouting at enemies or afterwards while extolling the goodness of smiting evil. Mostly, he's just loud.
  • Odd Friendship: Minsc and Keldorn. Despite being opposed on the Law/Chaos scale, Minsc will gladly fight beside anyone who kicks butt for goodness!
  • OOC Is Serious Business: When your resident Boisterous Bruiser advises you to "come back later, with a bigger sword", even the newest player should get the hint that Dragons are optional encounters to be fought when you're quite sure of your levels and equipment. And in BGII, if he's present when Chaname first turns into the Slayer, he isn't hammy:
    Minsc: Charname, Boo just soiled my backpack.
  • Pre Ass Kicking One Liner: Every character delivers them from time to time, but Minsc moreso than most.
  • Proud Warrior Race Guy: In his homeland of Rashemen, a Berserker is considered to be a very noble profession and Minsc certainly takes as much pride in his status as possible.
  • Punctuated! For! Emphasis!:
    Minsc: I grow tired of shouting battle cries when fighting this mage! Boo will finish his eyeballs so HE DOES NOT RISE AGAIN! Evil, MEET MY SWORD! SWORD. MEET. EVILLLLLLLLLLLLLL!
  • Replacement Goldfish: Can bond with either Aerie as a replacement witch in BG2.
  • Rite of Passage: He's on his dajemma, a Rashemi custom in which a Berserker is assigned to protect a witch (in Minsc's case Dynaheir) on her journeys outside of the homeland. Thanks to Irenicus, Minsc ultimately fails, though he can eventually take to Aerie as a Replacement Goldfish.
  • Smiting Evil Feels Good: Well, just look at his quotes. If there's a chance to get into a brawl against something evil, Minsc has the sword out and ready to party.
  • So Much for Stealth: Granted, everyone has an "entering stealth mode" quote, but Minsc's deserves a special mention. Mechanically, he's actually still quite good at it, being a ranger.
    Minsc: [stage whisper] None shall see me! [regular voice] Though, my Battle Cry may give me away.
  • Speaks Fluent Animal: Using his class abilities. Notably, his animal companion, Boo, is much more intelligent than he is and frequently offers him sound advice to keep him on the straight and narrow.
  • Stuck Items: One of Minsc's few drawbacks as a frontline warrior is that one of his quick item slots is permanently occupied by Boo.
  • Super Strength: His defining attribute, gameplay-wise. His Dexterity and Constitution are fairly mediocre (especially in the first game), and his other stats are atrocious even by Warrior standards, but his Strength is the highest in the game (at least before Sarevok in Throne of Bhaal and, as of the Enhanced Edition, Dorn rolls around) by a long shot. As if that wasn't enough, he can boost it even further with his personal Berserking ability.
  • Taken for Granite: In the Legends of Baldur's Gate, it's revealed that he got himself petrified by some evil wizard or monster at some point after the adventuring. Luckily for him, Delina the Wild Mage accidentally restores him. Luckily for her, he mistakes her for Neera. He returns in Baldur's Gate III despite being a century later because of being saved by a Stone to Flesh spell.
  • Team Pet: Pretty much declares his hamster Boo to be this. Most of the other companions eventually come to agree.
  • Third-Person Person: Quite a bit.
    Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
  • Took a Level in Badass: Took A Level In Hamminess. Voicing between the first and second game. While the original was fairly hammy in its own right, the one in the second game took it to new heights.
  • Undying Loyalty: To Dynaheir. Can also become later this to Aerie. And, of course, to Boo.
  • Unskilled, but Strong: As a ranger Minsc cannot specialize in weapon proficiency beyond two-star proficiency, but with that Strength he'll still put a mighty dent into the enemy.
  • Unstoppable Rage: If Minsc gets angry, WATCH OUT!
  • Vampire Hunter: In Shadows of Amn his racial enemy has been changed from Gnolls to Vampires. No explanation is given, but it is without a doubt very useful.
  • Videogame Caring Potential: He's one of the game's most endearing characters, and many players found his epilogue quite touching.
  • We Help the Helpless:
    Minsc: As heroes we must befriend the friendless. We must help the helpless. We must deaccuse the accused.
  • What the Hell, Hero?: Minsc will only abandon you if you attack Valygar, a Neutral Good ranger who's being hunted for his blood, or Drizzt, a Chaotic Good ranger famous for his exploits.
  • When All You Have Is a Hammer...: When All You Have Is A Big Freakin' Sword... Minsc prefers to respond to complex dilemmas with simple solutions. To wit:
    Minsc: [in response to a genie who poses a version of the Prisoner's Dilemma to the PC] This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!
    Minsc: [on selection] You point, I punch!
    Minsc: [when promoted to party leader] Magic is impressive, but now MINSC leads! SWORDS FOR EVERYONE!
    Minsc: [enemy is immune to his weapon] No effect!? I need bigger sword...
  • You Are a Credit to Your Race: Minsc says this to Mazzy Fentan a number of times, fascinated by how someone so tiny can kick so much arse. There are no racist intentions, though, it's just Minsc being Minsc. Also, he will apologize immediately when Boo points out the unfortunate implications of the phrase.



Minsc's miniature giant space hamster, bought from a completely trustworthy merchant after he'd taken a blow to the head. Boo forms the brains of the Minsc-Boo duo, directing Minsc's wrath... or so Minsc says. While it's technically possible that Minsc is correct about Boo being from space, all evidence points to Boo being a normal, if brave, hamster.

  • Adaptational Badass: The comics give this to the little guy, with one issue giving the hamster a night in the limelight where he manages to subdue an entire group of attackers. Alone. While Minsc and the party are sleeping in their hideout.
  • Alien Animals: Or at least that's what Minsc claims — Boo is supposedly a miniature giant space hamster. Giant space hamsters actually exist in the Spelljammer setting, but of course none of the other companions know that, and they're the size of bears (and used as mounts by gnomes) whereas Boo appears for all the world like an ordinary hamster.
  • Ambiguous Syntax: "Miniature Giant Space Hamster" sounds like gibberish — how can something be both miniature and giant at the same time? —and a space hamster sounds like it should be some kind of smeerp. Giant space hamsters are real, at least out in Wildspace, and are simply giant, bear-sized hamsters that live on other planets.
  • Loyal Animal Companion: Oddly, despite being the least ranger-y of all ranger NPCs (Minsc wears heavy armor, uses a two-handed sword, and never seems to use stealth), Minsc is the only one with an animal companion. Sort of.
  • Ninja Pirate Zombie Robot: Miniature Giant Space Hamster Animal Companion.
  • Riddle for the Ages: Is Boo actually what Minsc says he is, or is he just an ordinary hamster?
  • Shout-Out: The Spelljammer setting actually does have giant space hamsters (space gnomes use them to power their starships), and these come in many bizarre variants, which include "miniature giant space hamsters". Spelljammer and Forgotten Realms do have canonical crossovers, so a miniature giant space hamster making its way to Faerun is, while extremely unlikely, technically possible. Boo himself later receives several future shout-outs of his own:
    • In a slightly hidden sidequest in Mysteries of Westgate, a giant space hamster refers to the exploits of Minsc and Boo.
    • In Mass Effect, you can purchase a hamster... for your spaceship, making it a space hamster, referred to in-game as such, and even reusing a the classic audio clip for Boo.
    • Pillars of Eternity has various cosmetic pets — including the Miniature Giant Space Piglet (known simply as astral piglet in the game files) that comes with the preorder for both games, affectionately dubbed "Cosmo" by fans.
  • Talking Animal: If you take Minsc's word for it.
  • Team Pet: Tends to become this in good parties, though not everyone is quite as enthusiastic.
  • True Neutral: invoked As a natural, ordinary (apparently) animal in D&D, he's True Neutral in the sense that he has no other alignment.


"You are amusing, in a "what the hell is wrong with you" kind of way."
Voiced by: Heidi Shannon

Race: Half-Elf
Class: Fighter/Druid
Alignment: True Neutral
Place of origin: Tethyr

Jaheira is a half-elven druid of Silvanus (the Forgotten Realms' main nature god), but also a member of the Harper organization and one of your late foster father Gorion's good friends. Having been named your godmother in your absence, she offers to join your party along with her husband Khalid, so as to help you in your travels along the Sword coast. In direct contrast to her husband, Jaheira is a very forceful and insistent person with a strong sense of Right and Wrong who will not hesitate to lecture other people on their beliefs, should she deem it necessary.

In Siege of Dragonspear, she and Khalid are assigned by the Harpers to go to Bridgefort and help out with the fight against the crusade, but they are separated. She will direct you to a wardstone with which you can access the inside of the fortress and meet up with her husband.

Having been in the protagonist's canonical party in BG1, Jaheira is captured, along with the rest of the party by Irenicus at the beginning of Shadows of Amn. Having been separated from Khalid during captivity, she finds his dead body during your exploration of Irenicus' dungeon. Afterwards, she joins for the dual purpose of revenge and helping you - in possibly more than one way.

  • Clingy Jealous Girl: Try to talk to Madam Nin with Jaheira in your party, and Jaheira will decline Madam Nin's offer for you before you even have a chance to respond.
  • Control Freak: She has very specific ideas about how your quest ought to proceed, and if she doesn't like your decision-making, you can bet you'll hear about it.
  • Crutch Character: Jaheira gains early levels relatively fast in both games due to the low XP requirements of her fighter/druid multitype (and starts with a significant pool of XP to help this along in BG1). She's invaluable for her high HP, combat skills and healing early on, but in both games she'll suffer in the mid- to late game (in BG1 because Yeslick and Branwen bypass her with better spell lists, stats and equipment options, and in BG2 and Throne of Bhaal the absurd XP requirements for Druid levels 14 and 15 effectively stalls her spellcasting for the entire late-game).
  • Deadpan Snarker: Like everyone else, more so in the sequel than the first game, but the tendency was always there. She's fond of delivering rather cutting lectures, and can be incredibly sarcastic.
    Jaheira: Yes, O omnipresent authority figure?
  • Defrosting Ice Queen: She's never as cold or as haughty as Viconia, but she does warm up considerably over the course of the series.
  • Distress Ball: If you're in a romance with her, she picks it up on a few occasions, such as when she's surprised and taken by the throat by a group of bandits, and when she's abducted by Bodhi.
  • Don't You Dare Pity Me!: Her reaction to the attempts of the other characters to console her after she finds Khalid's body in Irenicus's lab.
  • Druid: One half of her dual class. She's more warlike and matter-of-fact and less mystical than Cernd.
  • Enraged by Idiocy: And, as she sees it, Surrounded by Idiots. Jaheira does not suffer fools gladly.
  • First Girl Wins: If you romance her; it's a bit of a subversion however in that she was Happily Married and not available when the protagonist first met her.
  • Foil: To Faldorn in BG1 and Cernd in BG2. She's a fighter type with druid spells, while they're both primarily spellcasters. She's brash and snarky, while Faldorn is peaceable and non-confrontational and Cernd is mature and easygoing. Jaheira is a regular druid while Faldorn is a Shadow Druid.
  • Fridge Logic: When Jaheira and Khalid are first met, they say that Gorion had appointed them to become Charname's guardian should anything happen to him before Charname grew up. Come the sequel, Jaheira is a romance option, which means a male PC is being crushed on by a woman who's not only much older than him, but was designated to become his stepmother. Squick?
  • Good Is Not Nice: Good is even kind of mean, sometimes. "True Neutral" is just a formality of being a druid — the only thing Jaheira is concerned about is what's right, preventing harm, helping those who cannot help themselves, tilting the balance which she, as a druid, believes to be unfairly weighted toward evil. If she has to shout in your ear, break down your gilded door, or club you over the head to make her point, she has no qualms about doing so.
  • Goodis Not Soft: Hard as solid oak, and committed to thwarting evil and tyranny.
  • Green Thumb: Able to control plants through magic, like all druids.
  • Hair Color Dissonance:
    • Her hair is brown in BG1, then inexplicably changes to blonde in BG2, and not even a remotely dark shade either.
    • Heroes of Baldur's Gate, a WotC-endorsed conversion of some of the game's cast to 5e mechanics, shows her with a shade that's closer to auburn than anything else.
  • Hair-Trigger Temper: Spends most of her time being annoyed, and it doesn't take much for her to launch into a lecture or rant.
  • Half-Human Hybrid: She's a half-elf.
  • Happily Married: To Khalid in BG1. And to the PC in her epilogue, if her romance is completed.
  • Hero-Worshipper: She becomes this on some level Cernd in BG2. After all, he is a more senior druid than her. She doesn't exactly gush over him, but Cernd does have to ask her to dial back the reverence.
  • Heroic BSoD: She does not take Khalid's death well. Galvarey and Dermin's treachery even more so.
  • Hostage Situation: Happens to her a few times; see Distress Ball above.
  • How Dare You Die on Me!: She has this reaction if Khalid dies in the first game. She responds somewhat differently when he's Killed Off for Real.
  • Human Mom, Non-Human Dad: ...Possibly. When Viconia asks which of her parents was which, but follows up her question with a Half-Breed Discrimination insult, Jaheira snarls back that her parents were two people in love, something Viconia wouldn't know anything about.
  • In Harmony with Nature: Like most druids, one supposes. She does talk about "balance" a lot more than any of the others you meet however. Except Cernd.
  • Insignia Rip-Off Ritual: If your actions meet her moral standards, she will eventually resign from the Harpers in disgust because of their persecution of the protagonist.
  • Jerk with a Heart of Gold: She's Rightly Self-Righteous, but she can come across as something of a bully along with it by virtue of how certain she is of being right. Good is not nice or soft, after all.
  • Knight in Sour Armor: She starts out pretty cynical, and only grows more so over the course of the saga, but she still believes in fighting for justice and balance.
  • Lady of War: The most clear-cut example in the series, from her appearance to her personality to her choice of weaponry. Since she's a Fighter/Druid, she gets a bigger range of weapons and armor to wear than if she were just a Druid.
  • The Lancer: In BG2; in BG1 she's more of a mentor.
  • Large Ham: Not as large as some of the others, but she still uncorks some choice lines.
  • Level-Up at Intimacy 5: Completing her romance sidequest successfully nets her a very nifty item, as well as buckets of XP for both her and the PC.
  • Lost Orphaned Royalty: Jaheira's biography states she's the daughter of nobles who was taken by a servant to be raised by Druids during the Thethyrian civil war. Since her family was on the losing side and all nobility in Tethyr were either slaughtered or exiled as a result, however, Jaheira could never re-establish her noble lineage there even if she wanted to.
  • Lzherusskie: Despite the fact that she and Minsc are from different countries in the game world, she too sounds kinda Eastern European.
  • Masculine Girl, Feminine Boy: Downplayed but still there, Jaheira being gruff, cynical and having a take-charge attitude compared to her shy, stuttering Henpecked Husband Khalid.
    • Also a downplayed form of this between her and the serene, gentle and easygoing Cernd.
  • Mood Whiplash: Constantly in BG2. Give her an order to walk somewhere, and she will speak in a calm, sometimes even caring tone ("As I would have done"). But order her to attack someone, and suddenly she screams at the top of her lungs: "FOR THE FALLEN!!!" "NATURE, TAKE THE LIFE SHE GAVE!!!" "FALL CREATURE, AND FEED THE EARTH!!!"
    • She used to scream "For the fallen!" in the first game as well, but for some reason it was not as jarring.
  • Nature Hero: Not a fantasy-world Granola Girl like your stereotypical female druid, however.
  • No Guy Wants an Amazon: Averted, possibly more than once depending on the PC's actions. Jaheira has a very strong personality, but is nevertheless Happily Married to Khalid in BG1, and is one of the romance options for a male PC in BG2.
  • Not So Different: Jaheira's conviction and absolute certainty of her own rightness rub Nalia the wrong way at first. A little Character Development on the latter's part and it's almost scary how alike they are, right down to Jaheira being a Tethyran noblewoman, albeit one from a defunct lineage who was raised by druids.
  • "The Reason You Suck" Speech: Jaheira's constant fault-finding is a fairly major character trait, and she takes special delight in calling out the various villains you face... To say nothing of her willingness to take you and your allies to task when she disagrees with anyone's decisions.
  • Red Herring Mole: You can accuse her of being a spy sent to watch the protagonist for the Harpers, but she's not.
  • The Reliable One: Both gameplay-wise and roleplay-wise. She's used to needing to be the responsible, take-charge person, and can be a little controlling because of that.
  • Rightly Self-Righteous: Never misses a chance to rub someone's face in the moral high ground which she's always, always on.
  • Romancing the Widow: If you choose her, this is what her romance subplot boils down to.
  • Screw the Rules, I'm Doing What's Right!: The key to her whole character — uncompromising is the word. It's why she's so certain she's right, why she became a Harper, why she later leaves the Harpers, why she wouldn't let Khalid be resurrected knowing what he'd suffered, why she's a druid, and why she's there at your side. Either you're going to be the one to put a stop to the madness of the Bhaalspawn Crisis, or you're going to feed it and she's going to be the one to stop you, regardless of her promise to Gorion. Whatever happens, Jaheira is tthe kind of person who needs to see things through.
  • Secret Test of Character: Elminster shows up at the end of her main subplot to subject her to one.
  • She Is Not My Girlfriend: If she's being romanced, she'll react this way when a merchant in the Docks District offers to sell the PC a lovers' locket inscribed to the two of them; it's fairly apparent however that he's on to something.
  • Single Woman Seeks Good Man: Don't listen to the Fan Dumb; Jaheira and Khalid's marriage reeks of this, not that us sane folk are complaining.
  • Silk Hiding Steel: Worldly and beautiful and more than willing to beat evildoers over the head with a length of wood or curved steel.
  • Suddenly SHOUTING!: All the time. Not so much in banter, but based on the difference in volume between her dialogue when resting/moving and attacking. It actually fits her personality rather well. Real in-game dialogue:
    Jaheira: Nature's servant awaiFOR THE FALLEN!
  • Sugar-and-Ice Personality: A classic example. She's a compassionate, caring person at heart, but she's a hard, uncompromising woman as well. If she's harsh, it's because she cares. If you romance her, you do see something of that softer side.
  • Surrounded by Idiots: How she feels in BG2. Somewhat understandable, if you force the wrong lot of people on her. That absolutely nobody listens to her doesn't help either (Hell, the reason why she fell in love with Khalid in the first place may have been that he was the only one who listened to her).
    • She's like this in BG1 as well, especially if she doesn't like your reputation. She'll say that the group needs "better leadership", implying that it's HER leadership that will make it better.
  • Talking to Himself: Jaheira's voice actress also voiced Faldorn in the first game. If your ears are good, putting them in the same party can make it sound like the actress is arguing with herself (the accent does not disguise her voice well enough). Averted in the second game, where no other female party members are voiced by her. Even Faldorn got a different voice actress.
  • Team Mom: In an overbearing, "Jaheira knows best" sort of way.
  • Tomboy and Girly Girl: Tomboy to Aerie's girly girl.
  • Turn in Your Badge: The Harpers may threaten to expel her from the organization in the second game for refusing to follow orders, depending on the player's actions. If she approves of their actions, she'll just quit instead.
  • True Neutral: in-universeShe's True Neutral of the balance variety, being a druid,.
  • Vengeful Widow: A more heroic example in BGII. Even though she expresses concern for Imoen's plight, one of her main motivations for seeking out Irenicus is to make him pay for Khalid's death.
  • Vitriolic Best Buds: With Aerie, whose naivete she seems determined to "fix". Even more the case if they're rivals for Charname's affections.
  • Voluntary Shapeshifting: Has the ability to wild shape into various animal (and later elemental) forms, like most druids.
  • Walking the Earth: Her default epilogue. She apparently crosses Faerun thrice over during it, although she never returns to the Sword Coast again.
  • Well, Excuse Me, Princess!: One of the possible ways for her romance to play out, if you opt to play up the Belligerent Sexual Tension and snark from your end.
  • What Were You Thinking?: Whether she's henpecking Khalid or worrying about Gorion's ward, she tends to ask this one a lot.


Edwin Odesseiron
"(Sigh. It's aggravation like this that will eventually cause me to fireball the entire party as they sleep. Yes indeed, everyone peaceful and quiet and then FOOM!)"

Race: Human
Class: Mage (Conjurer)
Alignment: Lawful Evil
Place of origin: Thay

Edwin is a member of the Red Wizards, an order of sinister mages who rule the country of Thay to the far east. He has been originally sent to the Sword Coast to dispose of a Rashemi witch named Dynaheir (Minsc's charge) for reasons unknown, but, like most of his fellow Thavyans, he is not above trying to expand his own power and influence among the local people while he's at it (although he is clearly too ambitious for his own good here). His skill in the arcane arts is enormous, matched only by his own hubris and lack of common sense. Arrogant and petty, but not without natural charm, Edwin can offer the protagonist his service for one year in exchange for helping him track down his target.

In Siege of Dragonspear, he is on the run from the crusaders after some of his fellow Red Wizards are killed by them. Another Red Wizard has also joined the crusader's cause, and so he is (kind of uncharacteristically) determined to see his fallen comrades avenged.

A year later, having canonically failed to slay Dynaheir (who was the Bhaalspawn's companion instead), Edwin has left the Sword Coast in favor of a position among the Shadow Thieves of Athkathla. Still scheming his way to power, but barely having become more competent doing so, he has not forgotten his meeting the protagonist and may once again join him on his adventures, for better or worse.

  • Abhorrent Admirer: Zigzagged. He can be this to Viconia (who's dismissive of him), though he really doesn't care for her.
    Edwin: [after Viconia covers up for a beggar in the Government District] What is this? Charity? From a dark elf? Are you going soft on me, my lascivious onyx priestess, hmmm?
    Viconia: Do not concern yourself. If I dislike the law in this city, it is because I know how some can be disregarded by it completely. The pathetic rivvil can rot in the Abyss for all I care.
    Edwin: So you say, drow. I suggest you drink more of the poison that makes up your black heart and forget such nonsense in the future.
  • Aerith and Bob: Edwin is a not-exactly-rare English name.
  • Always a Bigger Fish: One of Edwin's idle chatter comments is how he's stronger than Elminster — who, for the uninitiated, is basically the most powerful wizard in all of the Forgotten Realms. If he survives until the end of Throne of Bhaal, it's revealed he was actually stupid enough to try and live up to this boast. Elminster transformed Edwin back into "Edwina", and is implied to strip him of his magical powers for good measure. Edwin spends the rest of his life as a "bitter, bitter" woman working in a Waterdeep tavern.
  • Amulet of Concentrated Awesome: What makes him so good as a wizard. His unremovable Red-Wizard amulet bestows upon him extra spells to cast per level per day, one in the first game, two in the second one. As a result, Edwin can cast more spells per day than even a player-built wizard.
  • Arch-Enemy: To Minsc. In BG1 it's nearly impossible to recruit them into the same party without them coming to blows, but in BG2 they don't do much more than snipe at each other, though a fight still CAN break out.
    • To recruit both in BG1, you have to complete Minsc's quest WITHOUT talking to Edwin until you recruit Dynaheir into the party. Then talk to Edwin, and he'll offer to join your party "to keep an eye on the witch". The method itself is pretty simple; it's just hard to figure out without reading a walkthrough.
      • However, even if you do succeed in getting them both in your party in BG, a fight which kills one of them (probably Edwin) will break out: in BG2, this is less likely, though as noted above still possible.
  • Arrogant Kung-Fu Guy: Trash-talking loner who lives to use his skills to show others how much better than them he is? Check.
  • Attractive Bent-Gender: Gets turned into a woman, and of course his ditzy archenemy Minsc makes a pass at him.
  • Beard of Evil: Of the diabolic goatee variety.
  • Blasphemous Boast:
    Edwin: Elminster this, Elminster that! Give me two thousand years and a pointy hat and I'll kick his arse!
  • Bullying a Dragon: Yes, Edwin, keep taunting the warrior who could cut you down in two hits or less. He's just lucky Sarevok and Dorn don't rise to the bait. Minsc and Valygar eventually will, however, and Edwin picks the fight with Keldorn himself.
  • Bunny-Ears Lawyer: Edwin isn't quite as severe a nutcase as Minsc, and is both capable of functioning like a normal person and a skilled mage on top of it, but he constantly talks to himself loudly (about, say, a plot to fireball the entire party in their sleep later) and is completely taken by surprise when people can overhear him.
  • Butt-Monkey: Edwin's schemes constantly blow up in his face. Word for word, his general inability to catch a break is downplayed by his sheer refusal to go down quietly, as well as his association with Charname.
  • The Cameo: See Always a Bigger Fish. There's a barmaid called Edwina in Dragon Age: Origins.
  • Can't Get Away with Nuthin': Although there generally is not much he does that doesn't serve a sinister purpose. Of course, only a percentage of said plans are actually fruitful.
  • Casanova Wannabe: His attempts to flirt with Viconia and Mazzy go as well as expected.
  • Character Tic: His "under-his-breath" mutterings, which are presented in-game as extra lines of dialogue in parenthesis.
  • Clasp Your Hands If You Deceive: His character portraits.
  • Deadpan Snarker: In spades.
    Edwin: (if Mae'Var still lives) The time to slay the betrayer is upon us! We must be swift, else the Shadow Thieves mark us for death in Mae'Var's stead. (insinuatingly) This would be bad, understand?
    Edwin: (when warned about the skinner murderer) Oh, yes... we've braved monsters, Flaming Fist, Sarevok's assorted minions, only to fall to a sneak-thief with an over-fondness for flesh. Excellent deduction.
  • Did I Just Say That Out Loud?: His pontifications about the low intelligence of his companions as well as the temptation of raining fireballs upon them as they sleep aren't as subtle as they should be. He is startled when called out by certain NPC's.
  • Difficult, but Awesome: In the second game. Of all the NPC's in the second game he is the only one who cannot wear any armor,note  also lacks the high Dexterity and AC bonus all the other mages have, and consequently, has what is likely to be the worst Armor Class in the game. He has also the worst weapon selection (only staves, daggers, darts and slings) and the worst THAC0,note  thanks to having both negligible Strength as well as Dexterity. This means a player using him has to completely make up for all of this with wizard spells alone, to compensate for all the features that most of the other NPC's have built in as passive bonuses. Once you manage to get that to work (which usually translates into meticulously studying every single spell description), Edwin is an absolute powerhouse (he can cast 3 spells more per level per day than the standard wizard, i. e. at level cap a regular mage has 47 spells per day to cast; Edwin has 74). On top of all that, unlike other canon characters, Edwin levels up far faster than any other dual- or multi-class.
  • Ditzy Genius: A rare villainous version. Nobody doubts that Edwin is a brilliant wizard, but he doesn't seem to be capable of doing much else, including many basic chores. Reflected by his stats: top-notch Intelligence, but low-to-average Wisdom. His Strength and Dexterity are also bad enough that it barely matters whether he actually carries a weapon or not.
    • However, in Siege of Dragonspear he's smart enough to play (and win) at a game of Chess (or the equivalent in Forgotten Realms), while in Shadows of Amn he sees right through the player's ruse during their stint undercover for the Shadow Thieves in Mae'var's guildhall. Also in Shadows of Amn, he figures out Yoshimo has a dark secret.
  • Embarrassing Nickname: When he's turned to a woman, the game and many others still lists him as 'Edwin'. However, Anomen and Yoshimo decide to just call him 'Edwina' to make fun of him.
  • The Evil Genius: Technically this, but his behaviour and the result of his sidequest in Shadows Of Amn actually push him closer to the role of the Wacky Guy.
  • Even Evil Has Standards: Not surpsising, considering he's Lawful Evil. He cites disliking working with Sarevok because working with allies is bad enough without consorting with the enemy. He also utterly hates betrayal and letting debts go unpaid.
  • Evil Is Petty: His defining attribute. Edwin might actually be competent, if he didn't let himself be bothered so much by trivial stuff. Most of the other party members thoroughly enjoy getting a mileage of laughs out of his behaviour.
  • Evil Sorcerer: Except that he is (potentially) on your side.
  • First Law of Gender-Bending: His transformation by Elminster must really have been permanent, as by the time he leaves Waterdeep to make a cameo in Dragon Age: Origins he still hasn't returned to normal.
  • The Friend Nobody Likes: Edwin is the only companion in the second game who is absolutely incapable of befriending a single party member, with most of the them just barely willing to tolerate him, including the other evil characters. He also has the most intra-party conflicts, pushing other characters sufficiently far that they'll drop the gloves and try to murder him. The one exception to this, of all people? Alora from the first game.
  • The Gadfly: Almost all of his in-game banter consists of him unceremoniously launching into a conversation starting with an insult, leading into some incisive dig on some cornerstone of the other person's whole character. Sometimes the Jerkass Has a Point, but just as often it blows up in his smug face.
  • Gag Boobs: "Edwina" has an enormous rack. Yoshimo even comments on it in his "quite handy with the needle" banter.
  • Gender Bender: Edwin has a sidequest about this, and his ultimate unmodded ending is this.
  • Hoist by His Own Petard: Tends to start conversations by randomly insulting others. Some of the better banters involve the other character verbally putting him in his place.
  • Ineffectual Death Threats: See below.
  • Ineffectual Loner: What differentiates him from Minsc. Both are very odd people largely incapable of working properly in society, but while Minsc can always count on the support of his friends and Boo, Edwin has nobody to help or just pity him when he screws up.
  • Ineffectual Sympathetic Villain: Although the sympathetic part is most likely unintentional.
  • Insufferable Genius: Nobody can stand him, and he can barely seem to stand to be around anyone else. His schemes tend to backfire on him, which undercuts it somewhat, but at least half of that is his own inability to keep his mouth shut. He seems almost genuinely, pathologically incapable of not toting his own superiority at every opportunity, constantly muttering under his breath until he seemingly just has to tell someone exactly what he thinks, even if that means picking a fight he can't possibly win.
  • In the Hood: A big red and gold hood, as seen in both of his portraits.
  • Jerkass Has a Point: Sometimes, yes. He correctly deduces that Valygar has mage training despite his misgivings for magic, tells Nalia off for not really understanding what it means to be poor and gets a mighty dig in at Sarevok.
    Sarevok: I rose to power by choosing whom I followed carefully and surrounding myself with beings of power. My tactic has not changed and will be fruitful in the end.
    Edwin: Well, I suppose I should be grateful to be included. I look forward to being a part of your next defeat.
  • Kick the Son of a Bitch: For all of Edwin's shortcomings, Charname can potentially end him in one of most brutal ways possible: by selling him out to the Red Wizards for the rather measly — by BG2's standards — five thousand gold and five thousand party experience.
  • Lame Comeback: He can be witty, but he's not very quick on his feet. One imagines he spends a lot of time brooding on exactly the right thing to say, and crumbles when things don't go according to plan. This allows characters like Imoen, Jan, Haer'Dalis, Jaheira, and Cernd to easily shut him down.
  • Large Ham: He hams it up with a vengeance once he returns in the sequel.
  • Laughably Evil: He's not trying to be funny, but he's just so pathetic.
  • Lawful Evil: Apart from his desire to be a tradiional Evil Overlord, you'll notice that all his attempts to get into your party involve making a deal of some kind. The first involves him paying you money to help him kill Dynaheir, the second him trading a McGuffin for a place in your party. invoked
  • Law of Chromatic Superiority: Red and Gold. Huh, subtle.
  • Lzherusskie: Another way he and Minsc are Not So Different.
  • Man, I Feel Like a Woman: He can't help but check himself out when he's turned into a woman.
  • Manipulative Bastard: He tries to be, though he's not particularly good at it.
  • Mutually Exclusive Party Members: It's actually kind of his thing, and in an in-game balance sense, prevents his mechanical superiority as a wizard from making him too obvious of a choice. In a pure roleplaying sense, everybody hates this guy. The feeling is frequently mutual, with Edwin often deliberately provoking and insulting other characters. Conflicts that can easily end up with a dead wizard on the floor (one way or another) include:
    • Minsc and Dynaheir, both natives of Rasheman, historical enemies of Edwin's home nation of Thay — and that's without Edwin setting you a quest of murdering Dynaheir out of the clear blue sky the first time you talk to him.
    • Ajantis, a paladin who'll quickly come to blows with any evil party member. He's right on the money when it comes to Edwin, to be fair.
    • Keldorn, Ajantis's mentor, who's much more patient about such things, but Edwin is just so insufferable and blatantly evil that he attacks Keldorn rather than the other way around, out of fear that Keldorn is inevitably going to find him out and come after him.
    • Valygar, who has all the excuse he needs to kill evil wizards without Edwin prying into his traumatic childhood. (Contentious fellow, eh?)
    • From the Enhanced Edition, Neera, a wild mage, is on the run from Red Wizards of Thay. Edwin, on the other hand, is a Red Wizard of Thay, albeit on somewhat shaky terms with his order. Of course, he's always looking for ways to ingratiate himself with his superiors...
  • No Respect Guy: Mostly. He really has nobody to blame but himself.
  • Odd Friendship: Perhaps the oddest in the game: with Alora, the incredibly chipper halfling thief from the first game, whose sheer niceness seems to disarm him, making her possibly the one person he's nice to without any ulterior motive.
  • Painting the Medium: He acknowledges the means you lead him around with in the first game.
    Edwin: I do not understand this "mouse" magic that makes me do your bidding.
  • Pet the Dog:
    • His kindness towards Alora. She just brings it out in him somehow.
    • In Siege of Dragonspear, if you help him kill his ally-turned-enemy Vichand, he thanks you for it and rewards you with the Robe of Red Flames, a magic robe that enhances the wearer's power with and reistance to fire-based magic. (And fire damage in general.)
  • Playing with Fire: Downplayed. Edwin is a Conjurer, whereas spells about fire fall into the Evocation school, so he's less than likely in specializing at burning his opponents. However, the spell Fireball seems to be his favorite, since he often mutters about throwing Fireballs into people that annoy him (or sometimes even the whole party, though he never got around doing it unless you told him so).
  • Poisonous Friend: From a purely diplomatic standpoint, bringing along Edwin in either a game is much more of a liability than anything else. He will bring you into conflict with people that might have otherwise been your friends, mock several of your other party members and even plot to usurp your position (both the Bhaalspawn's and the player's). However, with Everything Trying to Kill You anyway, nobody is going to complain about the bit of Extra XP his quests bring you.
  • Retcon: Sort of. In BG1 Edwin has a villainous goatee, which was fine, but in the time between BG1 and the sequel, Red Wizards were declared by canon outside of the Baldur's Gate series to consider facial hair barbaric, making Edwin a bizarre and unique case of Characterization Marches On (but for his country, not for him) and artistic license, because BioWare could easily have just removed the goatee for the sequel. Then again, there are hints that he's an exile.
  • Sarcastic Devotee: He might snark at you and talk about fireballing his allies, but he's as loyal as the other evil-aligned characters (who tend to leave when reputation climbs too high).
  • Savage Piercings: In his second-game portrait, his nose and eyebrow piercings were presumably meant to make him look 'exotic' by Sword Coast/traditional medieval fantasy standards. Realms Canon later specified that Red Wizards found piercings barbaric as well as facial hair.
  • Sesquipedalian Loquaciousness: Occasionally drops $10 words as a way to show that he's smarter than everyone else, fully expecting to be able to insult them and get away with it because they won't understand him. It occasionally works (mostly on Minsc), but when it doesn't, it leaves him sputtering and at a loss for words.
  • Sexy Walk: According to Nalia, "Edwina" walks like a prostitute.
  • Shout-Out: Gets one in Dragon Age: Origins, in the form of the serving wench in the Gnawed Noble tavern in Denerim.
  • Shut Up, Kirk!: To Nalia, as Edwina, telling her off for claiming that she understands what it's like to be one of the poor just because she's taken a few steps outside her sheltered upbringing — it's not like she's living in the gutter or tilling the soil.
    Edwin: You no more walk in the shoes of those you pity than I would, and I pity everyone. The only shoes I wish are my own! You thought I would desire to know the thoughts of others, but you were wrong. I have no such desire. Whatever the rest of you think is irrelevant. My own thoughts, my own shoes, my own BODY! These are all that matter!
  • Small Name, Big Ego: Edwin likes to brag about being a powerful and well-connected Red Wizard who's traveling the Sword Coast for his own reasons, but when you actually encounter other members of his organization it becomes clear that he's a low-ranking wizard of little importance, and the reason he was entrusted with killing Dynaheir was because it's a mission of equally little importance. In the sequel, he's no less proud of his affiliation, even though it's intimated that he's been exiled.
  • Smug Snake: Dear God, yes. He takes great pride in being a treacherous genius. He's not nearly as clever as he thinks he is, though.
  • Squishy Wizard: He's the game's best pure offensive magic-user, which is backed up by his good Constitution score (16). Even so, those bonus hit-points make little difference in the grand scheme of things — yet, in Throne of Bhaal they can save him from Power Word: Kill some enemies love to throw around — and unlike other multi- or dual-classes, he cannot equip helmets, shields, or armor.
  • The Starscream: Edwin makes absolutely no attempt to hide the fact he plans to kill everyone in the group, especially Minsc and yourself, but he never actually tries it.
    • To be more specific, for all his talk of performing treasonous behavior, Edwin is one of the most loyal NPCs you can recruit. You can basically be a paladin type character who does tons of good things, have a largely good-aligned party, with a high reputation, and the most Edwin will do is make some snide remarks. Just don't get that reputation point to 19 or 20, because he'll REALLY leave.
    • Aside from his failure to turn against you, he has a more successful go at this during the Mae'var's Guildhall questline, in which he uses information incriminating Mae'var to bribe his way into the party, correctly deducing that you came for such information.
  • Stuck Items: Edwin's amulet, which gave him an additional spell slot in BG1 and two additional slots in BG2 — per spell level. Making it what is probably one of the best items in the entire series.
  • Summon Magic: This is the crux of his specialist magic school, Conjuration.
  • Token Evil Teammate: Since he's the only pure mage in the game in non-Enhanced Edition BG2, he often ends up being this in good-aligned parties.
  • Villainous Friendship: The only other character Edwin actually seems to like is Korgan from the second game. It's not surprising, when you take a step back — both are verbose, but vulgar, and take delight in provoking and insulting others. They also want essentially the same things out of life: material wealth and power over others. Of course, even then Korgan doesn't actually seem to like Edwin quite as much, but it's more than anyone else gets from the wizard.


Viconia DeVir
"Trust is for the foolish. And the dead."
Voiced by: Grey Delisle

Race: Elf (Drow)
Class: Cleric
Alignment: Neutral Evil, potentially True Neutral as of Throne of Bhaal
Place of origin: The Underdark

Viconia is a Drow, a race of Always Chaotic Evil elves with dark gray skin and silver hair who live beneath the earth. Having fled her homeland due to a string of conflicts with rival families and her God of Evil, she is now wandering the surface by herself with no purposes beyond surviving in a land foreign to her both in appearance and in customs. Unlike most of her kin who have fled to the surface though (such as the famous Ranger Drizzt Do'Urden), Viconia is by no means intending to leave her nature behind her and become a good person. Rather, she has become a loyal follower of the dark goddess Shar, the Mistress of the night, worshipping whom has become one of the few distractions in her otherwise lonely existence. Still learning that the surface world is only marginally less dangerous for outlaws than her homeland, the protagonist may earn her companionship by saving her from a Flaming Fist Mercenary who deems her a threat.

In Siege of Dragonspear, she is found in the company of duergar mercenaries who have recently been hired to fight against the oncoming crusaders. They treat her less like a companion and more like property, however, and she can be easily persuaded to join your company instead.

Even one year later, life hasn't improved much for the exiled Drow priestess. Having suffered yet another string of bad luck, she was forced to flee the Sword Coast for Athkathla, where she was hunted down by a mob of peasants which has gathered to burn her at the stake just as the Bhaalspawn happens to be passing through. In need of the protagonist's help once more, Viconia will offer to join his party and take up arms again, with her the suspicion of society, a sharp tongue and potentially more than a passing interest in her savior...

  • Aborted Arc: According to David Gaider, Viconia was originally going to have a far bigger role in the Underdark sequence. She would betray your group and attempt to regain her status in drow society by becoming the woman who captured Bhaal's child, though she'd have a change of heart after realizing Matron Mother Ardulace would sacrifice her too, and break you out of captivity instead. This even had a resolution of sorts; when the party confronts Ardulace, the matron mother was to express surprise that Viconia would betray her, and offer to let her join House Despana, an offer Viconia declines. She still has a lot of unique flavour dialogue there, and essentially serves as the best possible Underdark guide of the playable characters.
  • Affably Evil: Compared to most evil companions. Sure, she's a jerk, but she can show genuine politeness and gratitude to those on her "approval list". She's also sane and stable, whereas the majority of the other Evil party members are at least mildly nuts — in fact, until the Enhanced Edition added Dorn, she was the only Evil party member who appears in both games who isn't crazy in some flavor. (Kagain had some shades of this as well, but only appeared in the first game.)
  • All Girls Want Bad Boys: In order to successfully romance Viconia, you must not appear to be weak or submissive to her during the early stages of the romance. Unless you choose options that make you seem self-confident and somewhat cocky she'll quickly lose interest in you.
  • Alpha Bitch: She lacks a Girl Posse, but otherwise she is essentially this to a T, especially in the second game. Justified, since Drow society actively encourages females to vie for that position.
  • Awesome, but Impractical: Gets this a lot gameplay-wise, especially in the first game; 50% natural Magic resistance? Awesome. There are only a very limited number of hostile spellcasters in the game? Oh dear. Not to mention that in the base game, this meant she'd only be half-affected by healing spells due to a programming error. Also, unlike the second game there is only one item in the game (the Gauntlets of Ogre Power) to permanently fix her abysmal strength, and you'll probably want to use it on one of your warriors instead. And this is not even mentioning her alignment (In the case of most classes, your alignment is a non-issue, but in the case of clerics, it determines what spells you get and what effect your Turn Undead ability has).
  • Beauty Mark: She sports a subtle one in her official NPC portrait from Shadows of Amn on.
  • Betty and Veronica: She'll always be the Veronica regardless of who her rival is.
  • Bittersweet Ending: If the protagonist falls in love with her, this is her ending. The Ascension mod tries to justify it by stating outright that the poison used was a super-special epic poison brewed by Lolth herself.
  • Black Widow: During her romance, she admits to having had four husbands before. The first three she apparently "killed for sport", while the last one, whom she actually feels a little guilty about, she caught in bed with her sister and so she set them both on fire. Given Viconia's issues, it's hard to say how much of this is truth and how much of this is her either testing the protagonist, trying to drive him away, or both. Justified with drow society being both evil and matriarchal. Black Widows are pretty common amongst them.
  • Blessed with Suck: She has natural magic resistance, which comes in handy: except when she's critically injured in the middle of a battle and a healing spell fails on her. Healing potions seem to work fine though and the problem is fixed in the sequel.
  • Break His Heart to Save Him: It's implied that part of her motivations for trying to drive the player's character away during their romance is that, really, she believes that he's going to get hurt either by her or because of her and she doesn't want that to happen.
  • Broken Bird: Viconia has had a lot of nasty stuff happen to her, and it's left serious scars on her.
  • Burn the Witch!: In the first game, you have to save her from a Flaming Fist mercenary hunting her down. In the second game, some fanatical Beshaba cultists are planning on literally doing this to her in the Government district. If you don't save her in either case, she dies.
  • Cannot Spit It Out: Viconia has no problem sleeping with a male protagonist if you romance her, but admitting that she loves him proves to be very difficult for her.
  • Character Development: She undergoes quite a bit, particularly if the PC romances her.
  • Clingy Jealous Girl: Averted. If Charname is romancing Viconia and has sex with the prostitute in Throne of Bhaal, Viconia will be more amused than anything else; believing that there's no way such a "low woman" could possibly pleasure Charname as well as her and it will only make the player appreciate her more.
    • On the other hand, she reacts with incredulity and frustration if you flirt with her fellow drow Phaere in the Underdark. She's more understanding if you choose to sleep with Phaere (at least compared to Aerie and Jaheira), but she still notes that she'd love to kill Phaere herself would it not risk your disguise.
  • Dark Action Girl: A heroic example.
  • Dark and Troubled Past: Where do we begin...?
    • Firstly, she's a drow, so that means she has torments in her past by definition; the things she admits to include murdering her fourth husband and her sister for cheating on her with each other.
    • Then she finds she has a limit to what she will do and refuses to sacrifice a baby to Lolth, condemning her to death as a heretic.
    • Her beloved brother Valas helps her flee to the surface, but is caught and punished with the Drider transformation.
    • On the surface, she finds shelter with a Calimshan merchant, but has to trade sexual favors to him in exchange... and then the overweight pervert up and has a heart attack mid-coitus, forcing her to run as her guards accuse her of murdering him.
    • When the player encounters her in the first game, she's being pursued by a Flaming Fist mercenary who wants to kill her pretty much just for being a drow.
    • In the interim between the two games, she tries to buy a small farm outside of Beregost and just live a peaceful life. No matter how benevolent the protagonist was there, she ends up being tricked, knocked over the head, "tortured and abused" (which some consider euphemism for "raped") and buried alive.
    • When the player encounters her in the second game, she's been captured by Beshaba cultists and is about to be burned at the stake, again just for being a drow.
  • Deadpan Snarker: She'll snark at just about everything and everyone, deadpan or otherwise. Naturally, this doesn't do much for her popularity with the rest of the party.
    Viconia: That bleeding heart of yours must cost you a small fortune in laundering.
  • Defrosting Ice Queen: At times. She tends to freeze back up again however (see Tsundere below).
  • Deliver Us from Evil: Regardless of whether her alignment change is triggered, her romance ending shows that having Charname's child makes her nicer.
  • Diabolus ex Machina: What happens to her in her ending if she's the main character's love interest.
  • Distress Ball: In both games, she manages to independently get herself captured by xenophobes, requiring you to save her from death. Or, if you prefer, you can just leave her. The second game contains a particularly bizarre example, as the cultists attempting to burn her at the stake A: want to kill her because she's evil (technically true, she hasn't actually committed any crimes... Unless you count the serial murders she committed in her backstory, but, really, the player's probably hardly able to take the moral high ground on the "killed a lot of people in self-defense" front) and B: are worshippers of Beshaba. Who is herself one of the setting's many, many malevolent deities, being the Goddess of Ill Fortune, Calamity and Disaster. Talk about the pot calling the kettle black...
  • Even Evil Has Standards:
    • The entire reason she's on the surface stems from her inability to kill a baby, and her disgust at Lolth killing for such a pointless reason.
    • She will also chastise several villains for various reasons, like running away (Irenicus) or manipulating Charname (Jarlaxle).
  • Fantastic Racism: Both ways, actually. She is treated pretty badly by other party members, sometimes just for being a drow. That said, she clearly despises regular elves (Aerie is the target of relentless, unprovoked mockery from her, and she won't romance full elves), calls Jaheira a "half-breed mongrel" (although that was probably just to screw with her) and has no nice words for Korgan or Jan, calling them both slaves due to dwarves and gnomes being slaves to the drow. It doesn't get much better after that either. Pretty much every race other than Drow is a target of her dislike. (And even then, she may dislike you on general principle, as shown with Baeloth.)
  • Femme Fatale: Sorta, though you don't have to go along with her machinations if you don't want to.
  • Fish out of Water: Though she's said to have been on the surface for many years, Viconia still has trouble adjusting to the ways of its people.
  • The Friend Nobody Likes: She and Dorn bond over the fact that, apart from a few scant friends, they are both essentially this, in part due to their respective races (drow/half-orc) and in part due to their evilness.
  • Gay Bravado: When Hexxat starts hitting on her, Viconia has a few banters where she gives as good as she gets, but eventually clarifies that she isn't interested.
  • Get a Room!: Edwin and Jan will react this way to your last love-talk with Evil Viconia.
    Edwin: Must we constantly be treated to such examples of your exhibitionism?! Bah! (Hurrrm... not that I wouldn't take his place if I could...)
  • The Fundamentalist: Averted. She was disgraced in the eyes of Lolth because of her "liberal" attitude, believing that Lolth wouldn't truly be gloried with the sacrifice of an elven infant. Meanwhile, if you woo her in the second game, she makes comments about becoming the player's head priestess, implying that her reasons for worshipping Shar are far more based on pragmatism than on true religious zeal. Also, she worships Shar less because of her Dark Is Evil aspects and more because she finds Shar's teachings on darkness, loss and grief to be a source of comfort, being alone in a world that is hostile to her to the point that daylight causes her pain.
  • Heel–Face Turn:
    • If the protagonist romances her, he can turn her from Neutral Evil to True Neutral.
    • Her non-romance ending also implies one. Being disgraced by Shar and later teaming up with Drizzt and saves Sundanasellar (again) and accepts a place among them.
  • In Love with Your Carnage: The other three potential love interests are disturbed by the PC's sinister heritage and ability to wreak destruction, but Viconia is quite attracted to it. Similarly, she expresses interest in switching her allegiance as a cleric from Shar to the PC if the PC deigns to become a deity.
  • It Burns!: In Baldur's Gate 1 during day time hours she'll randomly exclaim: "The light! It burns!" There's no in-game effect though.
    • The effect is added by some popular mods, though.
  • It's Not You, It's My Enemies: Ultimately why she breaks off the relationship during Baldur's Gate 2. It can be rekindled in Throne of Bhaal. And then in her romance ending, her enemies come back and kill her, which frustrates players to no end.
  • Jerkass: Viconia will insult other party members for no apparent reason beyond spite, mocking, for example, Jaheira for being half-elven, Valygar for being dirty, Minsc for being as thick as a brick sandwich, and Aerie for her religion, her race, and her wangst.
    • Averted in the first game. She will actually compliment Jaheira, Dynaheir and/or Shar-Teel if one or both are in your group. No, really.
    Viconia: You are one of those among us whom I can respect.
  • Jerkass Has a Point: Frequently. She is quick to call good-aligned characters out when they start picking on her for being evil, even if she haven't done anything in-game. Also, she isn't exactly wrong when she points out that Minsc is an idiot or that Aerie does tend to wangst on too much.
  • Lady of Black Magic: She's an elegant and evil caster. Ironically, she technically classifies as a White Mage, given the Cleric's spell-set focuses on healing and augmentation over direct magical destruction.
  • Lady Macbeth: If an evil male protagonist romances her, she actively supports and encourages his ambitions.
  • A Lighter Shade of Black: She may be evil, but she's a saint compared to most drow.
  • Lightning Bruiser: If you pump up her Strength, she counts as a hard-hitting Glass Cannon type, since although her high Dexterity makes her likely to hit and lets her go first (whilst her Strength means she hits like a truck), her improved armor doesn't do much to counter the abysmal hitpoints she gets due to her poor Constitution.
  • Love Hurts: She really, really doesn't know anything about loving someone emotionally, and because she keeps fluctuating between fear for herself and fear of what'll happen to you if you dare to love her, well, she tends to lash out.
  • Love Is a Weakness: Subscribes to this to begin with, but grows out of it if you push through to the end of her romance questline.
  • Love Redeems: Goes up there with Heel–Face Turn.
  • Morality Pet: Back when she still lived in the Underdark, she had one in the form of her brother Valas, of whom she was fond. As punishment for saving her after she refused to sacrifice an infant to Lloth, he was turned into a Drider, which haunts her to this day.
  • My Girl Is a Slut: Viconia has a lot of sexual experience, and actively boasts about both her carnal talents and her previous conquests, considering such obvious proof of her skills to make her more desirable.
  • My Species Doth Protest Too Much: Downplayed. Most drow in these types of stories are Chaotic Good types rebelling against their horrible world, while Viconia simply doesn't enjoy it. Still, she's nowhere as evil as the typical drow.
  • Neutral Evil: Though she swings between this and True Neutral. invoked She's coldly pragmatic, indifferent to suffering that doesn't affect her, and willing to maim and murder if it suits her goals, but on the other hand, she generally just wants to be left alone and is happy to return the favor.
  • Nominal Hero: This is her default status though she can be softened by a PC that romances her.
  • Not So Above It All: She has a lengthy exchange with Jan where she actually manages to prank the prankster, convincing him even as he rambles on that a deadly spider is crawling down his collar. Of course, immediately after that...
    Viconia: Ha ha! Sometimes life has its little rewards. Even for the drow.
    Jan: You're a cruel, cruel woman, Viconia. Garl help me, but I am so turned on right now.
    Viconia: Alright, now I'm leaving.
  • Older and Wiser: Her Wisdom stat is higher in the sequel.
  • Only Sane Woman: Of the evil companions beside her in Shadows of Amn we have a Red Wizard who rambles about conquering the world (or at least part of it), a homicidal mercenary, and, as of Throne of Bhaal another homicidal guy who climbed out of hell because he was bored and who formerly wanted to Take Over the World and become a Physical God. Suffice to say, none of them has a Wisdom score above 10. Of course this also counts as a literal case of Women Are Wiser.
    • Meanwhile, back in the original Baldur's Gate, we have: the aforementioned Red Wizard, a psychotically demented necromancer, a halfling assassin with a murderous temper and a love of torture, a deranged cleric of the equally deranged God of Murder, a violent misandrist, an arrogant womanizing sleaze who thinks that mouthing off to said misandrist is a good idea, and a greedy dwarf. Except for the dwarf, she's still the most stable.
  • Pay Evil unto Evil: Viconia's evil tends to come out mostly when people try and abuse her first. Most notably, the farmers who attacked her, as described above? She murdered them for it. Few players shed many tears over them.
  • Pet the Dog: She gets a few moments, such as when she shames a guard who chases off a beggar near the location that she herself was almost burned at the stake some time earlier. The guard relents that if a drow woman is willing to come to the defense of a human beggar, he must surely not have been illegally begging after all. If a character points this out, she says it was not done out of any particular compassion for the beggar, but born from her contempt for the hypocritical system of "justice" she sees on the surface world.
  • Please Dump Me: She invokes this several times during her Romance Sidequest, since she's really unnerved by the feelings you're giving her and she doesn't want to be hurt by you — or even, in her own way, to hurt you.
  • Politically Incorrect Hero: Rare female-to-male version. Viconia hasn't quite given up much of her drow tendencies yet.
  • Pragmatic Villainy: When left to her own devices, Viconia would rather just settle down, live peacefully, and avoid rocking the boat. Not because she's made a change of heart, but because she knows she has no other choice if she wants to actually survive on the surface.
  • Opportunistic Bastard: In direct contrast to most other party members, Viconia doesn't have a clear goal in mind. Instead, she essentially just picks up and goes along with whatever opportunities arise. Hence why she will support your grab for power if you decide to embrace your dark side.
  • Rape as Backstory: Although not explicitly stated, Viconia mentions that she was "abused and tortured" by a farmer and his sons before they buried her alive. Many players believe this to mean that she was raped.
  • Religion of Evil: She's a priestess of Shar, one of the setting's many evil deities, though it doesn't play much part in the plot. It only really comes up if you try to do Rasaad's questline; since the enemies in that quest are also Shar worshippers, certain actions taken during the quest can cause Viconia to complain, rebel, or leave.
  • Religious Bruiser: She is a Cleric in a D&D setting, what do you expect? However, it's implied that sheer pragmatism, in the desire to acquire the potent protection of divine spellcasting, may be a significant part of her reason for worshipping Shar.
  • The Sacred Darkness: Her actual interpretation of Shar's doctrine, as mentioned above, due to coming from a race that is physically hurt by light.
  • Sex Goddess: If romanced, Viconia will boast more than once about her skills in the arts of pleasure. For example, she admits to trading sexual favors to a Calimshan merchant for safety after escaping to the surface; unfortunately for her, she was so skilled he had a heart attack from... er, "excitement", and she had to run away because the guards assumed she'd murdered him deliberately. Takes a dark turn during one of her "cold spells" over the course of the romance, when she tries to convince the protagonist to dump her by claiming to have slept her way through her problems.
  • Shaming the Mob: She tries this in the second game when she's about to be burnt. It fails. Revisiting the town later can lead to an amusing exchange between Viconia and a city guardsman, where she harangues him about not stepping in to save an innocent woman just the other day...
  • Squishy Wizard: Though a cleric, Viconia is unsuited for the front lines. She has great dexterity and (in the second game) wisdom but lacks the strength to wear heavy armour and the constitution to take many hits.
  • Token Evil Teammate: Due to her usefulness, she'll often find herself in good-aligned parties. Just don't get your reputation to 18+ or she'll leave. And don't even think in placing her and Keldorn in the same group. Fighting ensues.
  • Token Heroic Orc: Zigzagged; while she's officially an Evil aligned drow cleric, she's Evil in that she's completely ruthless about protecting her own skin and totally unrepentant about whatever she has done in the name of survival-outside of that, she has no particularly malign inclinations or schemes. Played straight if you manage to turn her True Neutral.
  • True Neutral: As mentioned above, she's Neutral Evil with a tendency towards True Neutral. After her optional Heel–Face Turn, those tendencies become permanent. invoked
  • Tsundere To quote:
    Viconia: Bastard! Stubborn bastard! Why must I trust you?! WHY?! I will not be dominated! Stay away!
    Viconia: You are not so terrible, Charname... for a male.
  • Van Helsing Hate Crimes: A frequent and popular target. Quite a few other party members dislike her enormously (and some will attempt to kill her) for being a Drow, but Viconia is quick to point out that she hasn't actually done anything to earn their enmity and attacking her simply for being a Drow would be pure Fantastic Racism. In their defense though, Viconia herself isn't exactly helping things with her behavior or her choice of religion.
  • Villainous Friendship: She apparently forms genuine friendships with Dorn Il-Khan and Hexxat, who are both Neutral Evil like her.
  • What Is This Thing You Call "Love"?: An ongoing theme in her romance. Viconia came from a cruel society that considers love, trust, and compassion to be signs of weakness, so naturally, she struggles to understand these feelings within herself and in context to her relationship with Charname.
  • White Magician Girl: A complete inversion. She's a female healer (and probably the best one in the game), but she's mean, tempermental, ruthlessly ambitious and turned on by violence.
  • Would Not Hurt A Child: This is what earned her the eternal enmity of Lolth and all Drow; her refusal to sacrifice an infant to the evil goddess.

Alternative Title(s): Baldurs Gate Main Party


How well does it match the trope?

Example of:


Media sources: