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Neverwinter Nights 2 / Mysteries of Westgate

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Neverwinter Nights 2: Mysteries of Westgate provides examples of the following tropes:

  • Absurdly Spacious Sewer: The sewers and the Undergate in particular is very large indeed. It has a whole community of merchants and dwellers.
  • Asshole Victim: Obid, the Morninglord. He sends you in various errands and take all the glory for himself, leaving you with nothing. When his higher-ups come to investigate, he flees. Later, you can find his corpse drained of all his blood.
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  • The Atoner: Brother Edens. He's the pirate responsible Falucca's kidnapping and caused Charissa's parents to be sent to prison. Falucca actually join the the pirates willingly and they plunder the seas for many years until she left him to join the Red Wizards of Thay. As time went on, Edens started to feel regrets about his actions. The crew eventually mutinied near Chult and he thought his last moment arrived when Tyr rescued from death. It was revelation to him and he served the Church of Tyr for the next years. After you complete Edens' quest to take down Falucca, Charissa demands freedom for her parents' imprisonment. Edens provide her with a letter exonerating them. Edens then demands Charissa, a fellow priestess of Tyr, to judge him for his crimes.
  • Bald of Evil: Falucca. Being a Red Wizard of Thay means that evilness and baldness are standard stuff for them.
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  • City of Adventure: You only venture outside of Westgate on two occasions.
  • Curse: You're cursed prior to the beginning of the game. The entire point of the story is to get rid of it.
  • Downloadable Content: This game was the first (and only) downloadable adventure module released. The module is now included with the NWN2 game on Gog.com.
  • Easy Amnesia: In a sidequest, you find a man with no memory of his identity and you help him recover his memories. He'll eventually remember his name and his mission is to free an evil lich. He turns on you for your troubles.
  • Everyone Has Standards: If you follow Rinara's quest to recover her hidden loot, Charissa and Mantides will be outraged, because it will involve disturbing tombs. If you still insist on helping Rinara, the two will leave the party (They will still be available as pasty members after the quest).
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  • Evil Gloating: Standard stuff for every bad guys in the game.
  • Gambit Pileup: The story conclude with a successive series of bad guys all claiming to be the master villain, and gloating how they were secretly manipulating the previous master villain, who was secretly manipulating the previous previous master villain.
  • Gladiator Games: One way to gain cash and XP.
  • Multiple Endings: The good path involves you defeating Orbakh, slay Tasheni and Zymena. You also destroy the human cattle factory and free yourself from your curse. The evil path have you join Orbakh, slay your companions, destroy Tasheni and the Ebon Claws. You free yourself from the curse, but you become a vampire slave under Orbakh's will.
  • Mushroom Samba: One sidequest has you passing out after eating a berry and hallucinating of fighting an evil cult of ferrets. Or is it?
  • Our Vampires Are Different: The Night Masks thieves' guild is overrun by vampires.
  • Our Werebeasts Are Different: Wererats serve the Ebon Claws.
  • Point of No Return: Once you enter Orbakh's lair, you can no longer return to previous places and you must move forward to finish the game.
  • Sadistic Choice: During Charissa's questline, you'll confront a Red Wizard slaver. She will gas the slaves in order to buy her some time to flee. Should you save the slaves, the Red Wizard will escape never to be seen again and you'll lose influence with Charissa. Should you go after her, you'll be able to kill her and gain influence with Charissa, all at the expanse of the slaves' lives.
  • Sea Monster: Quelzarns. They are sea serpent-lie monsters.
  • Shout-Out: A con artist tells you the story of Minx and Bloo.
  • Take Your Time: There's no rush to finish any of the quests.
  • Thieves' Guild: The Night Masks, the Ebon Claws and the Fire Knives.

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