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Characters / Baldurs Gate Siege Of Dragonspear Party Members

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Party members that can only be recruited in Baldur's Gate: Siege of Dragonspear and their associated tropes. For other characters, see here.

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Captain Schael Corwin

Race: Human
Class: Fighter (Archer)
Alignment: Lawful Good
Place of origin: Baldur's Gate

The new captain of the Flaming Fist, assigned to protect the hero of Baldur's Gate by order of the Grand Dukes.

  • Action Mom: Has a daughter named Rohma.
  • Archer Archetype: And invaluable for it, as Siege of Dragonspear takes place long before Annoying Arrows starts to come into play.
  • Bi the Way: She got married and had a daughter with a man, but has also had at least one female lover. In-game she is a romance option for Charname regardless of genders.
  • Cassandra Truth: Unless you romance her and stay true to her, she'll never believe you about your innocence in the murder of Skie Silvershield. In fact, she'll encourage you to throw yourself on a sword and admit your guilt so Baldur's Gate can know peace after your execution, and if you can't convince the council of your innocence she'll try to arrest you as you make your escape.
  • City Guards: A captain in the Flaming Fists, the mercenary company which has long served as both police force and standing army for Baldur's Gate.
  • Fair Cop: Maybe the Flaming Fist is alright after all...
  • Fantastic Racism: Toward drow, duergar, and goblins, all of whom join your alliance to stop the Shining Crusade.
  • Lady of War: Being a skilled archer requires a lot of grace and dexterity.
  • Last-Name Basis: The in-game mouse highlight and dialogue to her as Corwin, which is her last name. Most of her fellow guardsmen and superiors among the Grand Dukes do the same, of course.
  • Lawful Good: She takes her duty to the player character and Baldur's Gate very seriously, and believes strongly in protecting those she holds dear.
  • Noble Bigot with a Badge: She's a good cop, but she tends to view nonhumans through a fairly stereotypical lens, views the refugees with suspicion and condescension, and automatically assumes the worst of anyone else, including Viconia, M'Khiin, and eventually Charname.
  • Not So Different: Admits she was a lot like Skie in her younger days, and expresses hope that she will come to understand the error of her ways in time like Corwin did.
  • Oh, Crap!: When she realizes that her estranged husband is fighting for the crusade.
  • Starcrossed Lovers: If romanced, she comes to see herself and Charname as this after Charname is arrested for killing Skie. Either she bids you a sad farewell should you convince the dukes you're innocent, or if you don't convince the dukes but manage to convince her in the sewers, she pulls a Bolivian Army Ending to allow you to get away.


Glint "Three-Eyes" Gardnersonson

Race: Gnome
Class: Cleric/Thief
Alignment: Neutral Good
Place of origin: Unknown

A gnome who joins the campaign against the Crusade in order to check up on his many relatives within the Crusade's path. A priest of Baravar Cloakshadow, Gnomish God of Illusions and Trickery.

  • Gay Option: Unlike Dorn, Glint's romance is exclusive to males.
  • Motor Mouth: His bio describes him as someone who uses three words in place of one and frequently goes off on tangents.
  • My Beloved Smother: Finds his way into his camp and joins you because volunteering to fight in a war was easier than arguing with his mother.
  • Neutral Good: He's a kindhearted person who cares deeply for his family, without feeling any particular incline towards either side of the law.
  • The Pollyanna: Even surrounded by war, death, and divine conflict, he never once loses his enthusiasm.
    Glint: Even almost getting slain is relatively enjoyable. As far as that sort of thing goes, I mean.
  • Our Gnomes Are Weirder: But not as crazy as Tiax, or as obnoxious as Quayle, or as deliberately irritating as Jan.
  • Suffer the Slings: His default weapon.


M'Khiin Grubdoubler

Race: Goblin
Class: Shaman
Alignment: True Neutral
Place of origin: Unknown

A goblin the player can find trapped in a cage at Baeloth's attempted 'revival" of the Black Pits. If you let her out, she'll join your battle against the Crusade, despite the constant misgivings of those around you over her presence.

  • Because You Were Nice to Me: Why she joins you.
  • My Species Doth Protest Too Much: To the point that she doesn't even bother disagreeing with racist comments from other party members.
  • Our Goblins Are Different: Different from her own species in-universe, too.
  • Soul Power: Being a shaman, she has the ability to call spirits to her aid through the magic of dance.
  • Summon Magic: Summoning spirit creatures to battle the party's enemies is the core mechanic of the shaman class.
  • Token Heroic Orc: Ostracized by her people, hated by most others, she joins Charname's party because she has no place else to go as much as anything. That doesn't mean she can't do her part in breaking the Crusade. All the problems Viconia or has, M'Khiin has it ten times worse.
  • True Neutral: She has rejected the traditional goblin way of life, but being what she is, she is hated and/or hunted everywhere she goes, and so she has no obligation to anyone. Except possibly the player.


Voghiln the Vast

Race: Human
Class: Bard (Skald)
Alignment: Neutral Good
Place of origin: Luskan

A skald from the North with a love for adventure, drink, epic tales, and especially women.

  • Amazon Chaser: He greatly admires physical strength in women:
    Volghiln: Your arms are as muscular as a hill giant's! You could pick me up and swing me into the tree tops without breaking a sweat!
  • Badass Beard: The most prominent in the series.
  • Bigger Is Better in Bed: Safana drops a few hints in this direction if you end up in a Love Triangle over her with Voghiln.
  • Boisterous Bruiser: Generally cheerful and jovial and has an unusually high strength score for his class.
  • Early-Bird Cameo: He's one of the gladiators in The Black Pits II (which chronologically takes place after Siege of Dragonspear, but was released several years earlier).
  • Fantasy Counterpart Culture: Being a skald, he is from the Forgotten Realms version of Scandinavia, although his accent makes him sound closer to German.
  • Funny Foreigner: Plays the Horny Vikings trope for all it's worth. Especially the horny part. Even though his helmet doesn't have horns, and his accent is more German than Norse. None of which makes any sense anyway, since he's from Luskan, which is still part of the Sword Coast and shares a language in Common with Baldur's Gate. But oh well.
  • Love Triangle: Seems to be a thing with bards in this series. At one point in the game, he will be seduced by Safana, which causes problems with players of both genders. If a female PC has a romance with him, he will admit he cheated on her and apologize, and she can decide if it continues from there. Males who are romancing Safana are not so lucky.
  • The Magnificent: The Vast.
  • Strange-Syntax Speaker: He does pluralizes the wrongs word sometimes, not unlike a certain pair of loosely Scandinavian animated musicians.
  • Warrior Poet: Unlike Garrick and Eldoth, Voghiln lives for adventure and boasts 18 strength, as well as 16 Dexterity and Constitution, making him far more viable as a party member.


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