Note: The given Japanese names here for the fighters are based on how they are shown in the Japanese website, so there might be discrepancies (e.g. Sirnight vs. Sirknight).
Original Arcade Fighters
Voiced by: Ikue Otani
- Adaptational Personality Change: Pikachu are normally portrayed as being cheerful and easygoing. However, this Pikachu is shown to be serious and competitive.
- Badass Adorable: The "badass" part is emphasized in comparison to other Pikachu, while the "adorable" part is in comparison to his fellow fighters. Just look at his attempts to seem badass and intimidating during its post-round Victory Poses (which are based off Heihachi and Kazuya)!
- Expy: Pikachu in this game seems to take a lot of influence from the Mishimas, evident by certain moves and victory poses. For instance, he can even do Heihachi's famous Electric Wind God Fist loop, and his lose pose, where he crosses his arms and shrugs, is reminiscent of one of Kazuya and Devil's early win poses. Also, his super attack looks a bit like Lightning Blade. As the Jack-of-All-Stats Series Mascot known for normally being cheery and adorable but depicted as more serious and competitive here, it also takes after the Super Smash Bros. incarnation of Mario.note
- Elemental Punch: Uses a massive electrically charged one for his Burst attack.
- Jack-of-All-Stats: Pikachu is classified as a Standard Fighter; his stats lean towards Fragile Speedster, but the numbers do not tell the whole story: his versatile movement makes him an aggressive pressure-based all-arounder, similar to Ken from Street Fighter, the specific incarnation of Mario as portrayed in Super Smash Bros. 4, and his biggest influence, the Mishima patriarch himself, from Tekken.
- Limit Break: Volt Shock Fist, a play on the Mishimas' fan-nicknamed "Electric Wind God Fist", and Pikachu's Signature Move Volt Tackle from the Pokémon core series Role Playing Games.
- Pokémon Speak: Pikachu and its counterpart Pikachu Libre are the only playable Pokémon to clearly say their names in international versions; while some other characters still use Pokémon Speak, they say their undubbed Japanese names.
- Perpetual Frowner: In contrast to the rest of his species, this Pikachu is usually frowning, only smiling if he wins a round.
- Tertiary Sexual Characteristics: His pointed, lightning-shaped tail confirms that he's male.
- Series Mascot: As usual, Pikachu is the face of Pokkén Tournament (being the Pokémon Series Mascot), but the videogame gives Lucario very equal focus, letting Lucario share mascot duties with the electric mouse.
- Shock and Awe: As always, Pikachu uses a variety of electric attacks in battle.
- Shotoclone: His ranged attacks are the rough Hadouken analogues, he has a Shoryuken (like the Wind God Fist from Tekken), and his below-mentioned Tail Slap is the Tatsumaki Senpuukyaku. He's also very influenced by the moves that the Mishima family share in Tekken, and their moveset can be considered a 3D analogue to the 2D shoto.
- Shout-Out: Pikachu borrows the Victory Poses of Heihachi and Kazuya. Fitting, given all three are electricity-wielding mainstays in their respective series. Pikachu also has the Spinning Demon and Electric Wind God Fist moves of the Mishima family. Pikachu's defeat pose mirrors Kazuya's arms crossed-then-shrug win pose, and two of Pikachu's victory poses are based on Heihachi's angrily-stomping-his-feet victory pose and Kuma's rolling around pose.
- Tail Slap: Has Iron Tail in his repertoire, possibly as a nod to Ash's Pikachu.
- Yellow Lightning, Blue Lightning: Functionally similar to the Mishimas it borrows its moves from, timing its Wind God Fist just right will cause the electricity it generates to turn blue instead, increasing the damage, combo capability, and the safety of performing the attack.
- Your Size May Vary: Similar to how he's portrayed in Super Smash Bros., this Pikachu is much taller than normal. For example, in the Pokédex, Pikachu is stated to be an average height of 1'04 (one foot, four inches); however, this Pikachu comes to about halfway up on fellow combatant Gardevoir, who in the Pokédex has an average height of 5'03 (five feet and three inches, about 4 times as tall as the average Pikachu).
- Art Shift: The fandom isn't quite sure if the black markings are supposed to be skin or fur due to the drastic art style given to some of the Pokémon. It's a bit easier to tell that they're fur in-game though. Except for its shoulders, which appear to be metal.
- Bad with the Bone: It has Bone Rush as one of its attacks.
- Diving Kick: Lucario can perform one.
- Jack-of-All-Stats: As a Standard fighter, it possesses a solid balance of melee and ranged attacks, along with strength and speed. Also, unlike other fighters, Lucario's moveset remains similar in both Field Phase and Duel Phase, the sole difference between both phases being if he has access to Extreme Speed.
- Kamehame Hadoken: Lucario's Aura Sphere, as usual, charges and launches a sphere of Aura from its hands. While in its Super Mode, it gains access to a more powerful beam of Aura called Aura Blast, fitting the bill just as well.
- Ki Manipulation: Uses Aura Sphere and Aura Blast... what else would you expect from the Aura Pokémon?
- Limit Break: Aura Blast, where Mega Lucario fires a massive Kamehame Hadoken blast, akin to Lucario's orignal Final Smash, Aura Storm, in Super Smash Bros. Brawl.
- Marked Change: When this Lucario enters its Mega Evolution, it gains numerous glowing lines over its body, the first time a Mega Lucario has ever been depicted with such markings.
- Mythology Gag: Just like in Super Smash Bros. Brawl with Aura Storm, Lucario's Limit Break, Aura Blast, is an Aura-based Kamehame Hadoken similar to Hyper Beam. Additionally, of attacks that are actually Pokémon moves, Lucario knows Aura Sphere, Force Palm, and Extreme Speed, which it also uses in Smash. *
- Series Mascot: Lucario is the face of Pokkén Tournament, receiving more attention than even Pikachu, the mascot of the overall Pokémon franchise, until Pikachu Libre came along, anyway. Somewhat justified in that it is a Fighting-type Pokémon. As such, the other Fighting-type Pokémon Machamp, Blaziken, Mega Mewtwo X, and Shadow Mega Mewtwo X become The Rival.
- Shout-Out: Lucario's pose and use of Aura Sphere in the Wii U release trailer resembled the use of Ryu's Hadouken in his Super Smash Bros. 4 promotional character trailer (which in turn referenced the introduction of Super Street Fighter II). It seems to take more than a few moveset inspirations otherwise from Tekken's Leo and Feng Wei. The latter even uses a form of Kenpo somewhat similar to the variety Lucario does in the Smash Bros. series, and some of Lucario's bone attacks in Pokkén resemble Soul series veteran Kilik's bo staff moves.
- Shoryuken: Part of its Burst Attack.
- Simple Staff: Some of Lucario's combination attacks include a stylized Bone Rush.
- Super Mode: It uses its Mega Evolution, Mega Lucario, during Burst Mode.
- Beam Spam: Most of Suicune's ranged moves consist of beam attacks, such as Aurora Beam, Ice Beam, and Hydro Pump.
- Character Tics: It has a habit of aloofly giving one hell of a Death Glare to its opponents. Depending on the context, it can come off as prideful and snooty (round win), determined (entrance animations), or downright terrifying (round loss/draw).
- Combat Tentacles: Those aren't actually ribbons on its hind parts, but tentacle-like appendages that it uses for many of its melee attacks (making up for its lack of arms).
- An Ice Person: While Suicune is a Water-type Pokémon, it uses plenty of Ice-type moves like Aurora Beam, and its super move is Sheer Cold.
- Jack-of-All-Stats: It's a Standard fighter, with an emphasis on ranged attacks.
- Limit Break: True Sheer Cold, in which Suicune encapsulates its opponent in a pillar of ice (ironically, it's weaker, albeit more reliable than its main series counterpart, as it is not a One Hit KO).
- Long-Range Fighter: Suicune mainly focuses on ranged attacks and fights more effectively in Field Mode.
- Making a Splash: Uses several water attacks, including Hydro Pump.
- Olympus Mons: It's a legendary Pokémon namely, one of the three Legendary Beasts of the Johto region.
- Spin Attack: Suicune's melee moves incorporate spinning to use its ribbon feelers.
Voiced by: Hiroki Yasumoto
- Close-Range Combatant: Uses only a few slow-moving projectiles in Field Phase, and none in Duel Phase. Its gameplan is generally to get in on its opponent to use its powerful melee attacks.
- Difficult, but Awesome: Like other grappler characters, it can bring a ton of pain if you can actually get in point-blank range, which can be very difficult to do against ranged fighters such as Gardevoir, Braixen, and Chandelure.
- Extra-ore-dinary: Its body becomes metal while using Heavy Slam.
- Friction Burn: The more that Machamp doles out punches, the more air friction that its fists are subjected to, and eventually Machamp's hands will turn red and start smoldering during the fight.
- Full-Contact Magic: Its ranged attacks are fists made of energy.
- Goroawase Number: Machamp's Dynamic Fury is divided into two flurries. The first one ends once he has delivered 765 hits, the signature number of Namco.
- Graceful Loser: Mid-set, anyway. It shrugs off losses nonchalantly and still looks pretty determined to win next round, but loses its cool after a lost match.
- Hot-Blooded: A literal example. When Machamp goes into Burst Mode, not only does it turn red, but it also lets off copious amounts of steam, which seems to indicate the color change is due to Machamp becoming very hot.
- Human Hammer-Throw: Has one when using Submission.
- Kamehame Hadoken: While primarily a Close-Range Combatant, Machamp is capable of throwing a boulder or unleashing two giant fists of energy to attack at range if it needs to.
- Large Ham: Competes with Chandelure for the title of most bombastic character in the game.
- Limit Break: Dynamic Fury, where Machamp uses a Stone Edge to send his opponent into the air and then seemingly combines Dynamic Punch and Close Combat to send a barrage of punches at its opponent.
- Mechanically Unusual Fighter: In this game that emphasizes mixing melee and ranged combat, this guy's primarily a melee fighter.
- Mighty Glacier: It's a Power fighter, meaning it hits hard, but lacks speed.
- Multi-Armed and Dangerous: Machamp has four arms in total.
- Mythology Gag: In the Pokédex, Machamp has always been described as being capable of throwing punches faster than the eye can see (being able to throw 1,000 punches in two seconds), but has never been able to actually show in the main games its capability of doing that... until this game with its Limit Break, Dynamic Fury.
- Parrying Bullets: Karate Chop can be used extremely similarly to Zangief's Banishing Flat, safely dissipating projectiles and helping it close the distance between itself and a range-happy opponent.
- Pec Flex: This is Machamp's typical action between rounds, flexing those chest muscles. It does it even more so if it ends the fight in Burst Mode, making all sorts of muscle-displaying poses.
- Power-up Full Color Change: As shown in the introductory trailer, Machamp literally Turns Red in its Super Mode.
- Rapid-Fire Fisticuffs: One of Machamp's attacks with four arms. Yikes. In contrast to its movement speed, Machamp punches fast and hard.
- Rated M for Manly: Pec flexes, dropping to do push ups as a win pose, smashing boulders... it's all in a day's work for Machamp.
- Shout-Out: When Machamp unleashes its Rapid-Fire Fisticuffs, it channels Kenshiro and Star Platinum. It also uses Zangief's Spinning Lariat and has a similar walk animation.
- Its Tekken shout-out has it shrug its shoulders if it loses a round, similar to Armor King. In addition, one of its entrances has it Giving Someone the Pointer Finger like King. One of its intros resembles one of Paul Phoenix's more recent win poses as well, as do some of its moves.
- Continuing the wrestler homages, one of its entrances mimics one of Hulk Hogan's taunts.
- Spin Attack: Has one, swinging around those four massive arms of theirs as a Counter.
- Status Buff: Machamp can use Bulk Up to increase its attack power and enhance most of its Pokémon moves temporarily. This effect fades after a move benefits from it, but while in Synergy Burst, it's always Bulked Up.
- Turns Red: Since Machamp doesn't have a Mega Evolution form, its Burst Mode literally turns it red instead.
- Wrestler in All of Us: Machamp's moveset involves dropkicks, Spinning Lariats, a Giant Swing, and the occasional Body Slam.
- Your Size May Vary: Like Pikachu, Machamp is not to scale with its official average height of 5'03". It towers over Suicune and Gardevoir, who should be larger and roughly the same height, respectively (though Suicune is admittedly quadrupedal), and comes up to about the same height as the 6'07 Mewtwo.
Voiced by: Kikuko Inoue
- Ambiguous Gender: There are no visible differences between male and female Gardevoir. The gender of the Gardevoir that appears in this game is never disclosed.
- Archer Archetype: A lot of its ranged attacks have it take a bowman stance, unleashing the projectile as its hand snaps back in the manner of releasing a bowstring.
- Badass Adorable: Mostly badass, but its feminine appearance and graceful mannerisms (especially during its Victory Pose, in which it spins around and curtsies) make it look pretty cute.
- Beam Spam: Moonblast gets upgraded to this while Gardevoir is in Burst Mode; the beams being spread out along the horizontal plane in Field Phase and being spread out along the vertical plane in Duel Phase. The beams practically fill the entire battlefield.
- Confusion Fu: A ranged variant. Gardevoir has a lot of... "interesting"note projectiles with a wide variety of sometimes unconventional uses. For instance, one of its moves is a slow-moving ball of energy. Tempted to shoot it with a stronger projectile to get it out of your life? Don't. It'll split apart and come after you faster. It helps that some of the projectiles start with one move: Calm Mind. Thinking about rushing it during Calm Mind so you don't have to deal with its projectiles? Ok, but watch out for that barrier. And that's if it doesn't decide to just teleport over your head and drop on you with an aerial while you're approaching.
- Cute Monster Girl: It's completely unknown what gender this particular Gardevoir is, but through its mannerisms, it's clearly meant to be The Chick, as its cuteness and femininity is played up a lot more, where most of its poses involves spins and curtsies. One of its victory poses is it jumping up and down like an excited young girl.
- Every Proper Lady Should Curtsy: Gardevoir curtsies at the start of matches, when it loses a round, and in one of its victory poses.
- Green Thumb: Though it's not a Grass-type, it has two Grass-type moves in its moveset; Energy Ball and Magical Leaf.
- Kamehame Hadoken: Gardevoir can get in on the action with Energy Ball.
- Heal Thyself: Gardevoir can recover HP by entering a High Stance during Duel Phase.
- Lady of Black Magic: Comes close to this in a fighting game, casting ranged energy blasts and spheres while maintaining a feminine and elegant air. Especially so when it's Mega Gardevoir during Burst Mode.
- Lady of War: While it's unknown what this particular Gardevoir's gender is, it does give off this vibe with a graceful fighting style and fluid movements.
- Limit Break: Fairy Tempest, a very Magical Girl-esque attack where Mega Gardevoir sends its opponent into a space-like void through a black hole before creating some Instant Runes in the shape of a cannon, which launches beams of energy at its opponent.
- Magic Skirt: Averted, but it's modest enough to keep it held down the entire battle, all the same.
- Marilyn Maneuver: While it has no official gender, Gardevoir covers its front skirt when it comes down from a jump.
- Mechanically Unusual Fighter: Gardevoir is primarily a ranged fighter, with melee attacks that are built to go into Field Phase.
- Mythology Gag: Its Burst Attack has it seemingly ensnare the enemy in an Unrealistic Black Hole, which transports them into a starry realm a nod to its Pokémon Ruby and Sapphire Pokédex entry, which mentions that Gardevoir is strong enough to make a small black hole.
- Our Fairies Are Different: While primarily known as a Psychic-type, it is also a Fairy-type Pokémon.
- Psychic Powers: Gardevoir uses various psychic attacks in battle.
- Shout-Out: Gardevoir borrows a few moves from the movesets of Tekken characters Asuka and Jun. One of its losing animations is similar to the ones most female characters use during the Tekken Continue screen.
- Its Burst Energy animation also bears an uncanny resemblance to Goddess Madoka, right down to the poofy white "dress", celestial background, and concentric pink runes that appear before it launches a gigantic blast of light towards its target.
- Super Mode: Its Mega Evolution, Mega Gardevoir, appears during Burst Mode.
- Unrealistic Black Hole: Its Burst Attack employs one to start it off.
- Breaking the Fourth Wall: One of its victory animations: It stands motionless, then it notices the "WIN" logo on the bottom of the screen when it pops up, and afterwards the results that appear before Gengar on the left.
- Casting a Shadow: Uses moves like Shadow Ball, Shadow Punch, Curse, and Night Shade.
- Confusion Fu: Many of its moves cause it to move in unpredictable ways, and moves like Shadow Punch can appear around the opponent at strange angles.
- Flash Step: Its dashes cause it to fade in and out of existence. It is seen delivering a Counter-Attack this way.
- Intangibility: It has a tendency to phase through the floor when using certain moves, and seems capable of doing so to avoid attacks as well.
- Laughing Mad: All the time after it Mega Evolves, replacing most of its non-Mega Gengar grunts with bouts of deranged laughter. Taken Up to Eleven during Shadow Drop.
- Large Ham: Between attempting to eat the "win" icon if victorious, licking its opponents with glee, and its trickster nature, it's about as close as any Pokémon can get to this trope.
- Leaning on the Fourth Wall: Aside from breaking it during its various animations, Gengar's eyes also appear to be angled towards the camera when it's idling on the field during battle, sometimes staring directly at it if it's in the right position.
- Limit Break: Shadow Drop, where Mega Gengar seems to create a Hell Gate of sorts that sends its opponent into a nightmarish void where a giant Mega Gengar swallows them whole before blowing up.
- Living Shadow: As the designated Shadow Pokémon, Gengar is literally one of these, but in addition, Gengar's own shadow seems to be some sort of odd vortex of darkness that follows underneath Gengar.
- Magikarp Power: Gabranth style. Gengar's normal moveset is... manageable, to be generous, but it's really designed to shine in Burst Mode. Many of its attacks are changed dramatically so they cover absolutely massive areas. It's very hard to evade Mega Gengar's attacks. Which is quite fitting, considering Shadow Tag being Mega Gengar's main selling point in the main series.
- Multipurpose Tongue: For its melee attacks that aren't concentrated darkness, Gengar uses Lick with its massive tongue.
- Nightmare Fuel Station Attendant: Some might even consider Darkrai, essentially a nightmare god, less creepy than this guy.
- Our Ghosts Are Different: It's a shadowy Cartoon Creature, and one of the most famous ghosts in Pokémon.
- Overly Long Tongue: Uses its tongue for melee attacks, and it is easily longer than any of Gengar's normal limbs... or even Gengar's entire body, for that matter.
- Painfully Slow Projectile: A fully-charged Shadow Ball. It has its uses, though. For instance, it can stay in front of Gengar and absorb weak projectiles for it.
- Playing with Fire: It is shown using Will-O-Wisp, which, although a Fire-type move, is commonly associated with Ghost-types.
- Red Eyes, Take Warning: How Gengar is first introduced in its reveal trailer.
- Shoryuken: Does one from behind after landing Hypnosis on its opponent. You can follow up with some more attacks afterward if you're quick.
- Shout-Out: Shadow Drop is a lot like one of Midler's Supers from the JoJo arcade fighter. Gengar also borrows a few moves from Bob. There's also the aforementioned Shoryuken, taken from Street Fighter.
- Soul Power: As a Ghost-type Pokémon.
- Spin Attack: When Mega Evolved, it can roll at its opponents in the manner of Sonic the Hedgehog.
- Standard Status Effects: Gengar is able to use Hypnosis to put its foe to sleep.
- Status Ailment: Sludge Bomb. The puddles created by Gengar temporarily decrease the foe's attack.
- Super Mode: Uses its Mega Evolution, Mega Gengar, as a Burst Mode.
- Swallowed Whole: Does this to its opponent during Shadow Drop, where it creates a giant Gengar face and drops the opponent inside, followed by the face chomping down on the opponent, contracting, smiling with Gengar's trademark face, and exploding. It's only an illusion, but it does significant damage regardless.
- Wave-Motion Gun: A very powerful and spammable version during Burst Mode. It's not impossible to get around, but it's still nasty and can make dealing with Gengar a nightmare all on its own.
Voiced by: Kensuke Sato
- Acrofatic: Still as tubby as in the anime or the main series and can pull backflips, and spin circles in the air while Wreathed in Flames.
- Badass Back: One of its win poses involves turning its back on its opponent.
- Breath Weapon: It uses Flamethrower as a long-ranged ground attack to stay out of melee reach, and Inferno as a short-ranged defensive attack where it hops back and breathes a wall of flames in front of it.
- Cast from Hit Points: Just like in the core series Pokémon games and in Super Smash Bros., Flare Blitz causes a small amount of recoil damage to Charizard whenever it is used.
- Composite Character: This Charizard seems to take inspiration from Ash's, Red's, and Alain's, notably sharing the same voice with the latter and having the same Mega Evolution as Red's and Alain's.
- Double Jump: Gains this in burst mode, though it isn't very useful except for use in flight mode.
- Dragon Rider: One of its intros focuses on Charizard's back as it flies to the arena; it then lands and the camera pans to Charizard as the character says "We can take on anything, Charizard!" It then nods at the camera, which was presumably you who was riding it.
- Elemental Punch: Can use Fire Punch, which doubles as a counter attack.
- Flight: Those wings on its back are more than just for show, as it spends a lot of its time fighting from the air, as well as on the ground.
- Heroic Build: Looks notably more muscular here than in the main series and in Super Smash Bros., with well-defined pectoral muscles.
- Hot-Blooded: A lot of its intros involve it roaring. In one, it drops into frame from up-top and roars as it breathes fire; in another, it spins around and roars right at the camera, causing it to shake.
- Incendiary Exponent: A fair number of its attacks involve Charizard throwing itself at the enemy while wreathed in flames.
- Limit Break: Searing Blaze, appearing to be a take on Blast Burn where Mega Charizard X sends a blast of fire towards its foe, assaulting them with pillars of fire erupting in a line from the ground.
- Make Me Wanna Shout: Charizard's regular counter attack is a roar so powerful that it generates a whirlwind around itself.
- Mighty Glacier: As a Power fighter, Charizard is strong, but lacking in speed.
- Mythology Gag: One of Charizard's grabs is Seismic Toss, which is executed in the same manner as in the Pokémon anime.
- Our Dragons Are Different: A very draconic/dragon-like Pokémon, but Charizard isn't Dragon-type except in its Burst Mode (Mega Charizard X).
- Playing with Fire: As to be expected, some of its attacks involve fire. Heck, if you win while in burst mode, it sets the arena on fire!
- Razor Wind: Can use Air Slash while in flight mode. This can be used to extend combos and as a long-range attack.
- Shout-Out: One of its throws where it breathes fire on a tossed enemy is pretty much reminiscent of Devil Jin's eye beam throw. Most of its Flying Stance attacks copy Devil Jin's flying attacks as well.
- Sore Loser: It stomps its right foot, then roars, before finally throwing a fit when it loses a match: yes, this even includes the story battles against Shadow Mewtwo.
- Stout Strength: Charizard is bulkier, fatter, and more muscular here than in the main series or Super Smash Bros., and is a hard-hitting Mighty Glacier.
- Super Mode: Uses its Mega Evolution as a Burst Mode. Specifically, Mega Charizard X.
- Tail Slap: One of its attacks.
- Wreathed in Flames: Using its Flare Blitz directly involves it slamming into its opponent while both are spinning and surrounded by fire. If it slams into the ground, there's an area of effect that lasts for a bit.
- Your Size May Vary: As it tends to do with this particular Pokémon. Charizard is one of the tallest fighters in the game by default, despite officially standing at only 5'07.
- Absurdly Sharp Claws: Given Weavile's species, it was to be expected.
- Badass Adorable: He's portrayed as being just as playful as he is violent, complete with grabbing onto and smiling into the camera in one of his introductory animations. One of his win animations resembles something a 4-year-old Eddy Gordo might do.
- Bring It: Weavile does this gesture as a taunt in his reveal trailer, and while using the Pokémon Move Taunt, as well.
- Camera Abuse: Weavile grabs the camera during one of his intro animations.
- Cats Are Mean: Nowhere near as mean as they're portrayed in other media, but Weavile have some feline elements in their design and, in this game especially, their mannerisms, and he goes about fighting with borderline sadistic glee at times.
- Casting a Shadow: Is shown empowering his claws with dark energy to perform Night Slash. Also, Weavile is a dual Dark/Ice-Type Pokémon.
- Combat Pragmatist: As a Dark-type Pokémon. One of his attacks is to lay ice traps on the ground that lock down foes that walk over them. He can also use Taunt as a Command Counter.
- Counter-Attack: Has a character-specific one in the form of Taunt, a two-part maneuver. For simply hitting Weavile with a move that doesn't pierce Counters, it weakens a foe's Synergy Burst benefits and attack. If Weavile connects with the follow-up, it deals damage and drains some of their Synergy gauge.
- Dash Attack: Has two delayable ones in the form of Night Slash and Taunt. The latter is invincible and drains Synergy, but requires the opponent to strike it first.
- Elemental Punch: Can use Ice Punch in Duel Phase.
- Fragile Speedster: As a Speed fighter, Weavile is fast, but lacks power. He also has relatively low health, as in his home series, but possesses a relentless pressure game in Field and Duel Phases, helped by being one of the 5 characters in the game that Bursts faster than everyone else.
- Harmless Freezing: His ice traps and his Synergy Burst both freeze the opponent in place. Being frozen alone in both instances does little to no little damage.
- An Ice Person: Being an Ice-type Pokémon, he can use ice in his attacks. When he goes into Burst Mode, he even gets coated in frost.
- I Shall Taunt You: His Command Counter, serving an entirely different function from the mainline games' version as a hybrid debuff/Counter Attack.
- Limit Break: Sonic Slash, a Single Stroke attack, where Weavile uses a massive claw made of ice.
- Mana Burn: Knock Off, rather than remove a nonexistent item, instead depletes the foe's Synergy gauge slightly each time it's used. Taunt does the same if the counter attack connects, and the ending hit of its Synergy Burst Attack Sonic Slash does as well, making Weavile very effective at keeping a foe from Bursting.
- Mythology Gag:
- Signal Slash, an attack that increases the support gauge or the meter governing how often you can call in an ally each time it's used, was inspired by Pokédex entries mentioning Weavile's tendency to leave claw marks on trees and boulders in order to coordinate with other Weavile on the hunt.
- His Synergy Burst gives him ice along his head crest, including a protrusion on one side that evokes the asymmetrical design of its pre-volution Sneasel.
- Shout-Out: Weavile's loss animations evokes Tekken's Lei Wulong's reclining pose, and one of his intros apes Tae Kwon Do practitioner Hwoarang's annoyed head scratching intro. His playstyle as a Glass Cannon with high speed and deceptive reach, as well as his prominent claws, are a reference to Vega. He also borrows moves from Tekken assassin Nina Williams and the Kung Fu-using Chang family.
- Spell Blade: Weavile can cover his claws in a number of energy types, most notably with Night Slash.
- Tertiary Sexual Characteristics: His ears are roughly proportionate with his crown, suggesting that he's a male Weavile.
- Wicked Weasel: Downplayed compared to its portrayals in other media, but he is a Dark-type with something of a cruel streak even here.
- Wolverine Claws: Although his claws are quite dangerous on their own, Weavile can push this even further, causing them to grow several times in length when performing Night Slash. Bonus points for it being an actual mustelid.
- Cast from Hit Points: Also uses Flare Blitz, with the same drawbacks as Charizard. Additionally, all of Blaziken's Pokémon moves can be turned into an enhanced version with more power and additional effects, at the cost of some HP.
- Death-or-Glory Attack: Not quite death, but High Jump Kick will make Blaziken stumble and hurt it if it misses, just like in the main games. More humorously, it imports Paul Phoenix's incomplete Rainbow Kick, which doesn't cause it any harm, but leads to it faceplanting after a poorly-executed somersault that leaves it wide open if it doesn't connect.
- Diving Kick: He uses a fiery variant as Mega Blaziken.
- Early-Bird Cameo: Blaziken was featured alongside Lucario in the very first promotional material for the game, yet wasn't included in the roster until a month after the game's initial debut.
- Elemental Punch: Uses Fire Punch and Blaze Kick.
- Extremity Extremist: Chiefly kicks.
- Full-Contact Magic: Blaziken's ranged attacks are still punches and kicks, they just happen to be throwing fire.
- Funny Bruce Lee Noises: During its trailer, he throws a flurry of aerial kicks while screaming "WAA-TA-TA-TA-TA!"
- Glass Cannon: Downplayed. Though a Standard fighter with a solid 600 HP, Blaziken's best attacks and combo potential all involve using his Cast from Hit Points technique to enhance his Pokémon moves. As a result, he fits into this trope when going all-out on the offensive, easily crushing his opponent's health but being very susceptible to being worn down himself.
- Hot-Blooded: As per his character profile on the official website for Pokkén Tournament.
- Limit Break: Gatling Flame Kicks, where Mega Blaziken sends its opponent into the air with a rapid fire barrage of kicks and then finishes them with a massive Diving Kick of fire.
- Megaton Punch: His version of Flare Blitz takes the form of a punch that shatters counters and sends the enemy flying.
- Playing with Fire: Many of his attacks have fire wreathed around his claws and legs.
- Shoryuken: One of his moves appears to be a fiery version of Sky Uppercut.
- Shotoclone: It has Heat Wave as a Kamehame Hadoken, Blaze Kick as a Hurricane Kick, and Sky Uppercut as a Shoryuken.
- Shout-Out: Whenever Blaziken does a Rapid-Fire Fisticuffs attack with his feet, he screams "ATATATATATATA!" and then finishes off with a Dive Kick looking a lot like a Rider Kick. His moveset also contains a few nods to Ken Masters (Blazi-Ken?) and Kim Kaphwan, as well as Bruce Irvin, Eddy Gordo, Hwoarang, and Baek Doo San. For a more specific Tekken shout-out, one of Blaziken's win poses has him holding his leg in a kicking stance similar to Law. Additionally, the beginning of Blaziken's Gatling Flame Kicks resembles Chun-Li's Houyoku Sen (a flurry of kicks that leads into a launching kick), with the final kick launching into the Limit Break proper if it connects.
- Also, while it's a bit ambiguous, Blaziken's KO cry sounds like he's yelling "OH NOOOOOO!", which could be a nod to Young Joseph/JoJo.
- Sir Not-Appearing-in-This-Trailer: Although screenshots of him in-game were made public during the initial reveal, he strangely was not in any of the pre-release trailers. It was finally revealed that Blaziken would be joining the roster about a week after the game's initial Japanese arcade release.
- Status Buff: If it hits an opponent, even a blocking one, with its Limit Break, it gains a temporary speed boost, a nod to Mega Blaziken's ability Speed Boost.
- Super Mode: Like other Pokémon with a Mega Evolution, Mega Blaziken is used during Blaziken's Burst Mode.
- Tertiary Sexual Characteristics: Female Blaziken have shorter "hair" and "masks" than males. This one's hair and mask are of the normal length, implying that it's male, though it's near-impossible to tell without frame of reference.
- There Is No Kill Like Overkill: Invoked with his finishing move. The final kick blow somehow racks up over two-hundred hits, which would otherwise deal Scratch Damage if the hits were dealt individually outside of the chain.
- Wreathed in Flames: He can enhance Heat Wave into an attack that does this to himself, dealing a lot of damage to the opponent and debuffing their attack at the cost of some of his HP.
Pikachu Libre (Masked Pikachu)
Voiced by: Ikue Otani
- Action Girl: Unlike the other playable Pokémon who don't have confirmed genders (barring a male Garchomp and Suicune, who is downright genderless), this Pikachu is explicitly female to contrast the "prime" Pikachu whose Tertiary Sexual Characteristics confirm that Pikachu being male.
- Badass Adorable: Just like regular Pikachu, but with a cuter, more feminine voice.Pikachu Libre! You're so adorably tough!
- Cast from Hit Points: Wild Charge causes damage to herself.
- Continuity Nod: This particular Pikachu is a direct reference to the "Cosplay Pikachu" available exclusively from Pokémon Omega Ruby and Alpha Sapphire.
- Death from Above: By way of using Flying Press, Pikachu will leap skyward and slam down onto her opponent.
- Expy: Of Armor King. She even has one of his intro poses. In terms of female luchadors, she's one of Jaycee.
- Heroic Resolve: Pikachu Libre's official character profile notes the prevalence of the creature's fighting spirit.
- Limit Break: Thunderclap Press, where Pikachu Libre creates a wrestling ring to crush her opponent with a souped-up, electrified version of Flying Press.
- Masked Luchador: She's a Pikachu in a luchador costume.
- Metronomic Man Mashing: One of her grab attacks lets her do this to opponents.
- One Steve Limit: Averted, as she is the second Pikachu to make it into the roster.
- Pokémon Speak: Pikachu Libre and her regular Pikachu counterpart are the only playable Pokémon to clearly say their names in international versions; while some other characters still use Pokémon Speak, they say their undubbed Japanese names.
- Shock and Awe: Like the regular Pikachu, except that her lightning changes between blue and yellow instead of primarily being yellow.
- Spotlight-Stealing Squad: Ever since her reveal, she's seemed to evolve into the impromptu Series Mascot of the console version of the game, getting more focus than even the normal Pikachu or Lucario.
- Status Ailment: Hitting an opponent with Electroweb will lower their speed.
- Status Buff:
- Performing a Phase Shift with her Pokémon moves will cause Pikachu Libre to power up, temporarily raising the power of her Pokémon moves.
- She has three ways of raising her stats. Powering up when she's already powered up raises her attack, performing a wall jump raises her defense, and landing her Limit Break raises both attack and defense.
- Tertiary Sexual Characteristics: Has the heart-shaped tail that all female Pikachu have.
- Wall Jump: Some of her moves allow her to wall jump. Performing a wall jump raises her defense and restores some health.
- Wrestler in All of Us: Her fighting style certainly fits being a Masked Luchador. Also, it's rare to see a Pikachu do the Stunner like she does◊, right?
- Yellow Lightning, Blue Lightning: Like her male counterpart, performing certain attacks with perfect timing leads to an enhanced, blue version of her typically yellow lightning.
- Beware My Stinger Tail: In Mega form, it can launch its tail like a missile. It does it during one of its grab moves and during its victory animation.
- Blade Below the Shoulder: Type II; makes liberal use of its Leaf Blade in battle.
- Breath Weapon: During Synergy Burst, it can follow up Leaf Blade with Dragon Breath.
- Bullet Seed: Can fire seeds at the opponent that grow into spiraling roots.
- Ceiling Cling: Can summon vines to hang from the ceiling, even in arenas where there is no ceiling.
- Flash Step: Some of its attacks take this visage, which makes perfect sense seeing that, as of 2016, Sceptile is the fastest non-Legendary Grass-type Pokémon in the main Pokémon games! (And Mega Sceptile is in the top 10 of the fastest Pokémon.)
- Grapple Move: Two of Sceptile's Pokémon moves in Duel Phase are unusual grabs. Leaf Storm is a powerful Spinning Piledriver that only works on airborne foes, while Giga Drain is an underground projectile grab that only hits opponents on the ground.
- Gratuitous Ninja: Many of its animations are ninja-esque in execution, with inspirations taken from Tekken veterans Raven and Yoshimitsu. It even uses leaf shurikens!
- Green Thumb: Vines, seeds, giant leaf blades... not to mention once it Mega Evolves, it's perfectly capable of shooting its Christmas tree-like tail like a missile!
- Heal Thyself: Sceptile can recover HP by entering a High Stance during the Duel Phase.
- Iaijutsu Practitioner: One of its victory animations is based around this idea.
- Late-Arrival Spoiler: Its inclusion was indirectly spoiled by a picture from the Japanese Pokémon show Pokénchi, which showed one of the hosts standing in front of an arcade machine with Sceptile's instruction manual above the screen.
- Life Drain: Is capable of draining an opponent's health if it hits with Leech Seed or Giga Drain.
- Limit Break: Forest's Flash, in which Mega Sceptile encapsulates its foe in a tree of vines and blows it up.
- Poisonous Person: Its High Stance weak attack, which lowers the foe's defense. A successful Detect results in Sceptile swinging over the opponent while dropping a poisonous bomb on them.
- Power at a Price: Leaf Storm is powerful, but it temporarily lowers Sceptile's attack power.
- Shout-Out: Some of Sceptile's moves are directly borrowed from Tekken's Yoshimitsu and fellow fighting reptile Alex, while others channel Hierophant Green. It also has many ninja-esque attacks which reference the Ultimate Ninja Storm series, such as Rock Lee & Might Guy's Primary Lotus, an Izuna Drop.
- Situational Damage Attack: Leaf Blade's power is greatly increased if Sceptile hits an opponent with the tip.
- Smug Smiler: It likes to flash a smug grin during one of its entrance animations and one of its victory animations.
- Spinning Piledriver: Leaf Storm, which is depicted as an Izuna Drop.
- Super Mode: Mega Sceptile.
- Trap Master: Sceptile possesses many attacks that limit the opponent's movement, such as Leech Seed, Bullet Seed, and its side ranged attack.
- Vine Swing: After using Detect, Sceptile uses a vine to swing over the opponent.
- Blade Below the Shoulder: Type II as Garchomp, although they aren't that sharp. Type III as Mega Garchomp, and they are really sharp.
- Blow You Away: Has several wind-based moves, likely based on the Dragon elemental attack Twister.
- Camera Abuse: During his intro before a match, Garchomp will bite at the camera as it closes in, forcing it to shake and back off quickly.
- Close-Range Combatant: Garchomp has mediocre ranged attacks and does best at close range, preferring to be in Duel Phase.
- Difficult, but Awesome: Has fantastic combo potential and a powerful "vortex" mixup that's difficult to escape against a wall, but actually getting in there to use it can be somewhat difficult due to his predictable approaches, particularly if he loses Field Phase.
- Dishing Out Dirt: Garchomp uses Sand Tomb, Stone Edge, Dig, and Earthquake among its special moves. While it's not listed as such, he also uses Sand Attack as his charged Y attack in Field Phase.
- Expy: Surprisingly enough, of Bryan Fury.
- Evil Laugh: He isn't evil per se, but one of his victory animations is his own version of the laugh popularized by Tekken's Bryan Fury.
- Extra-ore-dinary: While not listed as such in the moves list, Garchomp uses Metal Claw for many of his attacks, and his standard Y attack is Iron Head in Duel Phase. His claws and head fins gain the signature blueish-white glow while performing them.
- Ground-Shattering Landing: Earthquake is used this way. Press the A button anytime you're in the air and BOOM, Garchomp comes crashing down, shattering the earth around him and hurting any unprepared Pokémon that were standing too close.
- Heroic Build: Similar to Charizard, Garchomp has more defined pectoral muscles here.
- Invulnerable Attack: Like in the main games, Garchomp is invincible while underground using Dig. Also like the games, the actual impact is telegraphed and easily punished if you're not careful.
- A Handful for an Eye: Garchomp's forward-Y attack in the Field Phase is Sand Attack. Hitting your opponent with it switches the match to Duel Phase.
- Lightning Bruiser: He hits hard, has the highest HP tied with Marchamp, and is also quite fast.
- Limit Break: Outrage Smasher, a super-powered, ground-diving take on what is known to be one of the most brutal Dragon-type moves in the main games.
- No-Nonsense Nemesis: Travis' Garchomp seems to be this, according to the Attract Mode, where he knocks the stick held by Erin's Braixen out of its hand by slicing the air with his claw after they had made a stylish entrance.
- Rapid-Fire Fisticuffs: His field phase grab move has him dealing 5 quick jabs with his left claw, then finishing off with a haymaker with his right.
- Second Person Attack: The camera angle used to illustrate his Synergy Burst.
- Shark Man: A HAMMERHEAD Shark Man, to be precise.
- Shout-Out: Two of his moves are essentially Guile's Sonic Boom and Flash Kick.
- Super Mode: Like the other contestants that have one, his Burst involves his Mega form.
- Tactical RockPaperScissors: A lot of Garchomp's moves reward the player for taking advantage of the Attack > Grab > Counter Attack > Attack triangle and getting Critical Hits.
- Stone Edge (Backward A): If the opponent hits Garchomp with a regular attack while he's in the stance, he'll hit them twice and you can follow up with a combo afterward for more damage. If they hit you with a counter attack, he'll only hit them once and you can't combo afterward.
- Sand Tomb (Downward A): If you grab an opponent who's trying to do a counter attack with this, Garchomp will again hit twice and allow you to combo afterward. If you grab someone who's merely blocking or trying to grab you too, he, again, only hits them once and you can't combo afterwards, unless they're trapped against a wall.
- Dragon Rush (Upward A): If you hit an opponent who's trying to grab with this, Garchomp will hit them twice, dealing additional damage.
- Tertiary Sexual Characteristics: He's a male Garchomp, as evidenced by the notch in his dorsal fin.
- Threatening Shark: As his first form's species category specifies, Garchomp is based on a land shark.
- Badass Adorable: She may be cute, but she's still a force to be reckoned with, with her powerful fire attacks.
- Clint Squint: Of the Large Ham variety. One of her round loss animations has her directing one torward her opponent, possibly out of either contempt or determination to beat them the next round.
- Cunning Like a Fox: A magically adept bipedal vixen.
- Cute Witch: A trait of her species, though here it's taken Up to Eleven. In this game, aside from the design motif, Braixen can even fly on her stick like a witch on a broomstick by using Flame Charge.
- Foxy Vixen: Downplayed, because she's supposed to represent a Magical Girl, but as seen in her intro animations, Braixen clearly wants to look good for the cameras.
- Girly Bruiser: She has very girly mannerisms, but she's still a formidable fighter.
- I Know Madden Kombat: Her back-Y resembles a golf shot.
- Limit Break: Psyfirecracker, another Magical Girl-esque attack where Braixen sends orbs of hearts, stars, and music at her opponent which explode like fireworks upon impact.
- Long-Range Fighter: Specializes in attacking from a distance.
- Luminescent Blush: Will sometimes get one in her winning animations, despite the fact that she's covered in fur and a blush shouldn't be visible on her face.
- Magical Girl: Part of her design's origin.
- Magicians Are Wizards: Compared to the other fighters, many of Braixen's attacks appear to be very flashy, almost as if she was performing on a stage. In fact, it wouldn't seem out of place in the main series' Pokémon Contests (especially the anime's incarnations of them).
- Painfully Slow Projectile: Fire Spin, but its slowness is actually useful in controlling space. It absorbs any weak projectiles that come into contact with it, stuns your opponents for a good while if they come into contact with it, and can be charged to make it bigger, with the added height helping in getting opponents who spend a lot of time in the air.
- Playing with Fire: Utilizes Fire-type attacks, such as Fire Blast.
- Pokémon Speak: For some reason, Braixen gets the wrong one. You can clearly hear her saying "Fokko" or some of its syllables, which is the Japanese name of Fennekin, not Braixen.
- The Power of the Sun: Can use Sunny Day, which increases the power of the next special move it uses. Use it twice in succession or while in Burst Mode, and you get an Attack buff.
- Precision-Guided Boomerang: Her forward weak attack has her throw their stick in this fashion. It's good for getting opponents close to you and it's the quickest (but also shortest-ranged) projectile they have.
- Psychic Powers: While designated as a Fire-type Pokémon, Braixen uses Psychic-type attacks, in line with the Psychic sub-typing of its evolved form, Delphox; Braixen's grab in particular swings the target around in the air with Psychic before throwing them.
- Shout-Out: Her moveset has several moves taken straight or inspired by Amy Sorel's own moveset in the Soul Series, and has a few nods to Marisa in the Touhou Project fighting games; her Flame Charge is similar to her Witch Leyline, and her counter is similar to one of Marisa's melee attacks.
- Squishy Wizard: Braixen uses magic-like attacks that can be quite powerful, but her HP is rather low.
- Status Buff: Can power her moves up with Sunny Day.
- Tsundere: She's usually pretty upbeat and energetic, but she has a very short temper. Her win and lose animations exacerbate this.
- Unorthodox Holstering: Like most members of her species, Braixen holsters her stick on her tail when its not in use (which incidentally makes the stick-and-tail combo resemble a witch's broom, though that's hard to tell in this game compared to the main RPG series).
- Beware the Silly Ones: It's one of the quirkiest and most expressive characters, but that doesn't make it any less dangerous. One of its intros has it cheerfully absorbing some form of energy, and the comment your avatar makes implies it to be theirs.I feel kinda lightheaded! Chandelure!
- Glass Cannon: Literally, given its chandelier basis and heavy projectiles. Its attacks hit hard and its keep-out game is among the fiercest in the game, but it's tied with Gengar for having the second-lowest HP in the game.
- Godzilla Threshold: Overheat is designed for this. It's a valuable "get out of jail free" card if your opponent gets too close for comfort and does a ton of damage, but at the cost of Chandelure being saddled with a speed and attack debuff for 20 seconds. Woe betide you if you miss with it.
- Early-Bird Cameo: Before being announced as a playable fighter, it was a background character in the Haunted Mansion stage.
- Fighting Clown: It's not that strange (by Pokémon standards, at least), but it's still a chandelier in a Fighting Game that isn't even an "unorthodox" type of game like Super Smash Bros..
- Leitmotif: Mystery Carnival plays during its reveal trainer, and fits its wacky personality quite well.
- Limit Break: Final Flicker, in which Chandelure dashes around in the shadows around its downed opponent, and then seemingly steals their soul, and some of their stats with it.
- Long-Range Fighter: Specalizes in long-range attacks.
- Playing with Fire: Utilizes Fire-type attacks.
- Shout-Out: Its high stance is very similar to Tekken vet Lee Chaolon's Hitman Stance, and like Lee, it's generally not a good idea to approach it during it.
- Sizeshifter: Can use Minimize to dodge attacks.
- Unsportsmanlike Gloating: Hold the strong attack button for a bit then release it to make Chandelure do a cool pose! Why would you want to do that? Well, besides the obvious application of taunting your opponent, it decreases the time negative statuses stay on Chandelure and extends the time your opponents keep their negative statuses for. Which means one of the best times to use this is after you hit your opponent with either a status-inflicting move or Overheatnote . So it could look like this trope: like Chandelure's celebrating or taunting its opponent after hitting them.
- Vocal Dissonance: Its high-pitched and downright cute voice does not sound like it should be coming from a ghost that steals and burns your soul.
- Adaptational Heroism: Some time before the game, Anne was about to be corrupted by a Shadow Synergy Stone, but Mewtwo saved her, and became Shadow Mewtwo in the process. Considering Mewtwo hasn't been portrayed as the nicest creature in most medianote , it probably counts.
- Ambiguous Gender: This Mewtwo has a very masculine voice and is referred to as a male by all the NPCs, but is ostensibly still genderless as per game canon.
- Death-or-Glory Attack: Hyper Beam is a very powerful, Counter Attack-piercing move that also deals decent chip damage, but it exhausts Mewtwo, preventing follow-ups if it connects and causing it to be left wide open afterwards if it whiffs, in reference to the recharge turn the move requires in the main games.
- Elemental Punch: It can use Fire Punch, Ice Punch, and Thunder Punch in quick succession.
- Energy Weapon: Can use Hyper Beam.
- Full-Contact Magic: Attacks with fists and feet made from psychic energy.
- Laser Blade: Psycho Cut, a blade made from psychic energy.
- Limit Break: Psydisaster, in which Mega Mewtwo X launches a Megaton Punch, which devastates its opponent with a vortex of psychic energy.
- Life Drain: Can use Drain Punch.
- Ki Manipulation: When in mid-air, it can use Focus Blast.
- Kung-Fu Wizard: In addition to its strong psychic powers, it also utilizes physical attacks such as Drain Punch and the elemental punches.
- Mechanically Unusual Fighter: Mewtwo's Pokémon Moves use up some of its Synergy meter, which means that abusing them without also consistently phase shifting the opponent will make it especially difficult to enter Burst Mode without either picking up Synergy orbs or using Support Pokémon and Cheers to help.
- Mighty Glacier: Most of its long-range attacks are slow, its dash is shorter and slower than most characters, and its Duel Mode movements are very deliberate. That said, it can dish out a lot of damage and has plenty of options for tanking or avoiding taking any itself.
- Mind over Matter: Utilizes its telekinesis for grabs.
- Olympus Mons: Mewtwo is generally considered the Ur-Example of an Olympus Mon in the Pokémon series.
- Psychic Powers: Considered one of the most powerful of its type.
- Rubber Man: Seems to be able to stretch its arms as Mega Mewtwo X.
- Screw This, I'm Outta Here!: Its losing animations has it turn away from its opponent and teleport away.
- Shout-Out: Like Pikachu, it borrows some of its moves from the Mishima family. Notably, it uses Kazuya's variant of the Spinning Demon, and its usage of Hyper Beam is similar to Devil Jin's lasers.
- Shoryuken: The start of its homing attack has a psionically enhanced one. Nice martial arts chops, Mewtwo!
- Super Mode: Mega Mewtwo X. Notable in that most other games and promotional material outside of Pokkén tend to focus on its Mega Y form instead.
Shadow Mewtwo (Dark Mewtwo)
- All Your Powers Combined: Has access to several abilities from other playable Pokémon, and gains more as a storyline boss.
- Big Bad Friend: To Anne, before the Shadow Synergy Stone took over.
- Brainwashed and Crazy: Used to be a regular Mewtwo until it got corrupted by the Shadow Synergy Stone after saving Anne.
- Blade Below the Shoulder: Some of its attacks extend glowing blades composed of fire and ice from its hands, which it uses to slash its opponent.
- Body Horror: The Shadow Synergy Stone that corrupted it is visibly embedded between its left shoulder and its neck, having become one with Mewtwo. Even more noticeable during Synergy Burst; Mega Mewtwo X normally has a smooth collar-like formation around its neck, but the Shadow Synergy Stone expands with it, leaving it jagged.
- Casting a Shadow: Just like in Pokémon: The First Movie and Super Smash Bros., it can use what appears to be Shadow Ball, although unlike Gengar, who only fires a single orb at a time, Shadow Mewtwo shoots several at once in a barrage.
- Cast from Hit Points: Nearly all of its Pokémon Moves cause it to damage itself.
- Confusion Fu: Shadow Mewtwo is capable of cancelling its primary projectile, Psywave, into a variety of moves, such as arm blades, a cyclone of dark energy, or a simple teleport. While Mega Evolved, its stretchy limbs also make it hard to tell when you're within its circle of pain.
- The Computer Is a Cheating Bastard: When fought as a boss, it starts out in Burst Mode and remains like that throughout the fight. It also has double the amount of normal health, putting it at nearly 1000 HP. The health increases through the other fights you have with it, topping out at 3000 HP. It's also pretty much invincible during the second round of the final fight, but this is more for dramatic reasons so you can take it to the third and final round and take the battle to it with your own permanent burst mode. Chances are you will get curb-stomped each time you fight it after beating a rank exam. It also has an uncanny ability to predict grabs and counter attacks, and playing too aggressively will make him turtle through your combo before throwing in a frame-perfect counter.
- The Corruption: Mewtwo has been corrupted by the Shadow Synergy Stone. After being defeated, it changes back to normal.
- Cycle of Hurting: Its boss fights can sometimes lead to the player getting pinned down with no chance of recovery, largely because its wide hitboxes let it keep the player juggled when any other character would have to wait for the opponent to recover. Prior to a patch early in the game's console life, it had an infinite blockstring that would always result in its victory, as well.
- Elemental Powers: It can use Flamethrower, Thunder, and Earthquake via Reflect.
- Its overall vibe is reminiscent of the Devil characters from Tekken. However, unlike Pikachu, it doesn't copy any of the Mishimas' attacks.
- Some of its attacks as listed under Blade Below the Shoulder create orange and blue swords, similar to Algol's Soul Calibur and Soul Edge.
- In many ways, it's the Akuma or Evil Ryu of the original game: a hidden character who is a "dark" version of another who emphasizes offense over defense.
- Fighting from the Inside: Mewtwo's real personality has been trying to do this, holding back during his rampages because of his Synergy with Anne. After the Red League, the corruption gets too strong for him to do this, and the player has to help Anne charge her Synergy Stone brooch in order to help Mewtwo break free. Near the end of Shadow Mewtwo's final fight, Anne says that she can sense Mewtwo fighting from within his darker self.
- Foil: Both versions of Mewtwo are Lightning Bruiser fighters at their core and tend to have well-rounded movesets, but that's where most of their similarities end. While base Mewtwo boasts a very large health pool balanced out by a very difficult-to-build Synergy Gauge compounded even more so by many of its special moves needing Synergy Meter to use, Shadow Mewtwo can easily build its own Synergy Gauge up fast, but has one of the lowest health bars among the entire roster and consumes its health with many of its moves.
- Forgotten Fallen Friend: Acknowledged in-universe. Anne says she forgot about Mewtwo after it saved her some time before the story and only remembered it when it started appearing and challenging trainers.
- Gameplay and Story Segregation: It being playable at all. Unlike Mewtwo, who has a cutscene explaining why Anne leaves it in your care, after finishing the Chroma League, you simply unlock Shadow Mewtwo for play after the credits. As the use of Shadow Synergy Stones is very strictly a negative thing and the continued existence of the large one lodged in its shoulder doesn't gel with the events of the story, it's unlikely that it's canonical. Its reduced Hit Point total is also likely a gameplay balance measure.
- To make this example even worse, in the DX version it's unlocked from the start.
- Glass Cannon: Its attacks are powerful and its pressure game is among the most suffocating in the roster, but at 480, it has the lowest HP of any fighter (when not being fought as a boss, at any rate). This is compounded by nearly all of its special moves harming it, though Recover helps to mitigate this somewhat. Matches with Shadow Mewtwo in one direction or another tend to end fast.
- Heal Thyself: Can heal itself using Recover. Given that nearly all of its moves cause it harm, this can be necessary at times.
- "I Know You Are in There Somewhere" Fight: One of the goals of the final battle against it is trying to free Mewtwo from the Shadow Synergy Stone's influence.
- Kamehame Hadoken: One of its attacks is firing a beam of energy with a transparent, tessellated corona.
- Ki Manipulation: Just like in the main games, it is one of the few Pokémon capable of using Aura Sphere, using it as a ranged projectile just like Lucario.
- Limit Break: Dark Nova, in which Shadow Mewtwo warps into outer space and fires a gigantic Shadow Ball at the planet, similar to Freeza's Death Sphere.
- Lightning Bruiser: In his boss fight, he moves quickly and has lots of strong attacks that have longer range then one would expect, on top of a huge well of health, particularly in his last fight. It's much more of a Glass Cannon as a playable caracter.
- Mythology Gag:
- This is the third dark-themed version of a legendary Pokémon, the first two being Dark/Shadow Lugia and Dark/Primal Dialga.note
- The name shares both the Japanese kana and the English translation of Orre's Shadow Pokémon; Anne's attempt to undo the corruption is described as her 'trying to reach Mewtwo's heart', similar to the purification process in Colosseum and XD, and both Shadow Mewtwo and Shadow Lugia possess a significantly different colour scheme and a mildly different anatomy (Shadow Synergy Stone out the shoulder for Mewtwo, sharpened eye fins for Lugia).
- In regards to Primal Dialga, Shadow Mewtwo has similar glowing Tron Lines (more noticeable after Mega Evolving). The effects of the Shadow Synergy Stone on the Ferrum region threaten to cause cataclysm, similar to the planetary paralysis in Mystery Dungeon (though that caused Primal Dialganote , whereas Shadow Mewtwo causes this disaster).
- The way Shadow Mewtwo generates its own personal boss stage made of crystals is almost identical to the similar powers used by Entei and the Unown from Pokémon 3 The Movie: Spell of the Unown.
- Shadow Mewtwo can use Psywave as a tornado around itself, similar to (albeit much smaller than) the Mewtwo from Pokémon Adventures.
- This is the third dark-themed version of a legendary Pokémon, the first two being Dark/Shadow Lugia and Dark/Primal Dialga.note
- Nigh-Invulnerable: Because Shadow Mewtwo is permanently Mega-Evolved during the storyline fights, triggering a Synergy Burst stops it from taking any damage from any attack from any Pokémon without an active Synergy Burst of its own. If the player lasts a certain amount of time during Round 2 of the final storyline fight, it triggers a permanent version of this enhanced Synergy Burst to force a final round.
- Olympus Mons: Mewtwo is generally considered the Ur-Example of an Olympus Mon in the Pokémon series.
- One Steve Limit: Averted; both Shadow Mewtwo and the regular Mewtwo are playable.
- Original Generation: The only Forme in the game completely exclusive to Pokkén Tournament, even if its basis is an existing Pokémon.
- Promoted to Playable: Despite premiering as a special boss, it can be unlocked by completing the Chroma League. Also, in DX, it is playable from the start.
- Redemption Demotion: It loses a whopping 2520 Hit Points and its perpetual Mega Evolution when used by an actual player, to better balance it as a glass cannon.
- The Rival: A trailer depicts it about to duke it out with Lucario in their Mega forms.
- Rubber Man: Like its normal counterpart, it seems to be able to stretch its arms as Shadow Mega Mewtwo X.
- Shoryuken: Like its non-evil variant, it starts off its Homing Attack with a psionically enhanced one before going into other attacks.
- Silent Antagonist: While Mewtwo has often been shown to be able to communicate via Telepathic Speech (or sometimes feral roars), Shadow Mewtwo is completely silent throughout the encounter.
- SNK Boss: Shadow Mewtwo becomes more difficult the more you battle it. As the Final Boss, it is notoriously hard to beat, and even though you only need to win two of three rounds, it's scripted to win the second round, so once you lose the first or third round, it's game over.
- Sphere of Destruction: Its Burst Attack. It is reminiscent of Frieza's Death Ball move.
- Spikes of Villainy: Has a glowing orange crystal protruding from its left shoulder, reminiscent of Nightmare. The stage that Shadow Mewtwo creates is full of them.
- Super Mode: Like other Pokémon with Mega Evolutions, it uses this as its Burst Mode. In Pokkén Tournament, it changes into Mega Mewtwo X, appropriate given its Fighting-type unlike other Pokémon-related media, which focus heavily on Mega Mewtwo Y (a particular contrast to Mewtwo's other fighting game appearance in Super Smash Bros. for 3DS/Wii U).
- Superpowered Evil Side: Serves as this to regular Mewtwo. It returns back to normal after its defeat.
- Tragic Monster: Is this to Anne. Mewtwo was corrupted after saving her from a Shadow Synergy Stone, and then became the SNK Boss we all know and love today.
- Tron Lines: In addition to its glowing orange ears and tail tip, and the crystal jutting from its shoulder, in its Shadow Mega Mewtwo X form, Shadow Mewtwo has thin glowing orange lines on its torso.
Post-Wii U-release Fighters
- Casting a Shadow: Being Darkrai, this was a given.
- Confusion Fu: Several of its attacks are intentionally misleading. For example, charging up Y has it logically raise its arm during the duration of the charge, only for disembodied hands to attack from behind its opponent, rather than from the air or even anywhere near Darkrai itself.
- Creepy Blue Eyes: By default, it has a single one visible, and it can amp it up even further as detailed below.
- The Fourth Wall Will Not Protect You: Both of its non-Synergy win poses incorporate this. In one, it Dark Voids the camera and brings the viewer into its Bad Dreams. In the other, it shows off a flurry of attacks in Bad Dreams Rising, at which point the screen malfunctions and the viewer "wakes up" to find Darkrai staring at them. Also, one of its intros has it bring your avatar into Bad Dreams for a brief second, making them wonder if they're dreaming.
- Glass Cannon: Darkrai's damage output is respectable, but at only 540 HP, its health is on the lower end of the spectrum.
- Glowing Eyes of Doom: Its eye glows brightly whenever Bad Dreams Rising is active, including two win poses and one of its opening animations.
- Limit Break: Infinite Eclipse, a Burst Attack that involves Darkrai warping its opponent to a shadow-world, attacking them with shadow-arms, then transforming into a gigantic version of itself and crushing them between its claws.
- Mechanically Unusual Fighter: Darkrai can set traps that can be detonated in numerous ways during Field Phase, and in Duel Phase, it can hit foes with Dark Void, improving all of its moves and granting it new ones. Using different moves also builds up a stock of four orbs it can use to buff itself in a variety of ways, or to enhance one of its moves.
- Nightmare Fuel Station Attendant: Literally Darkrai's MO. It can trap its foes in a darkened version of the stage the pair of them are fighting on by hitting the opponent with Dark Void, powering Darkrai up considerably.
- Olympus Mons: A Mythical Pokémon, and the counterpart to Cresselia. Ironically, with Darkrai as a battle Pokémon and Cresselia as a support one, nothing would prevent them from teaming up.
- Real Dreams Are Weirder: Darkrai's Synergy Burst Attack involves several garish colors, checkerboard floors, and hands sprouting from various multicolored panels, possibly to evoke a disorienting and nightmarish dream-like theme.
- Reality Warper: It can tear holes in reality and cause TV static.
- Screw This, I'm Out of Here!: It crosses its arms and vanishes into a void when it loses a match.
- Servile Snarker: It fights loyally for its trainers and goes so far as to bow before them, but it is not above putting them into a nightmare when it desires, though not necessarily harmfully. When called out on it during an opening pose, its response is essentially a non-verbal "heh".
- Shout-Out: One of its combo strings resembles Tekken gentleman and playboy Lee Chaolon's 3-hit jab, and the properties and general animation of one of its punches resembles his kick launcher, complete with being Just Framable. It also bows similarly to him in its mid-match win pose, after a successful use of its Synergy Burst, or one of its charged moves.
- Status Buff: Can boost its stats using the four orbs it gains by setting traps.
- Teleportation: A number of its attacks involve warping through shadows.
- Trap Master: Plenty of its arsenal involve placing traps on the field that either become projectiles when activated or when an enemy gets near them.
- Unblockable Attack: A fully charged Dark Void can't be blocked.
- Abnormal Ammo: Staples and circular sawblades.
- Big Creepy-Crawlies: A giant metal one at that.
- Determinator: When it loses, it still seems determined to keep going. Someone or something seems to stop it from continuing, though, and it looks more confused than anything else as a result.
- Extra-ore-dinary: Naturally, because it's a Steel-type.
- Limit Break: Iron Meteor Dive, the below-mentioned Gundam shout out, has Mega Scizor strike the enemy repeatedly like the oversized angry insect that it is, slam them into the ground, and dive into them with an explosive overhead strike.
- Not Quite Flight: It can hover, but isn't capable of achieving flight the way some other characters can.
- Quizzical Tilt: At the end of its lose animation.
- Power Gives You Wings: It already has them, but during certain attacks, its Synergy Burst in particular, energy protrudes out of them, making them even bigger.
- Power Pincers: Scizor has its signature pincers that grow larger when in Burst Mode.
- Rapid-Fire Fisticuffs: In acknowledging the move commonly associated with it, it attacks with Bullet Punch.
- Shout-Out: Its Burst Attack, complete with zigzagging strikes that ends with glowing wings, is a reminiscent of a certain Gundam. It borrows moves from the Jack line of robots from Tekken as well.
- Slaying Mantis: With some elements of lobsters and ants in there as well.
- Spontaneous Weapon Creation: Swords Dance, a Status Buff move in the main games, is now treated as a summon move. Scizor summons a pair of swords and up to four can be active at a time. It can then turn them into various attacks like a spinning tornado, a projectile, or an extension of its spinning attack.
- Super Mode: Uses its Mega Evolution in its Burst Mode.
- Ass Kicks You: One of its attacks has it launch itself backside-first into its opponent.
- Camera Abuse: An odd variant. In one of its intros, the camera flashes white, spins around, and reveals that Croagunk has just used the below-mentioned Finger Poke of Doom on your avatar.
- Confusion Fu: Almost half of Croagunk's Pokémon Moves have entirely random effects. To wit:
- Acupressure grants it either one buff, two buffs, one debuff, two debuffs, and any combination of the aforementioned on top of potential health loss and health recovery.
- Gunk Shot tosses out random projectiles, ranging from homing tornados to bombs that explode in its face.
- Poison Jab has the same effect as Acupressure, but on Croagunk's opponent.
- Counter-Attack: Foul Play has it leap into the air and either fall on its butt uselessly if it isn't struck, or absorb an attack and deal proportionate damage back if it is.
- Doppelgänger Attack: Its Burst Attack has it creates multiple copies of itself which dogpile on top of the foe.
- Evolving Attack: Venoshock gets stronger the more debuffs the opponent has, its grab and Focus Punch get stronger the more buffs it has, and its uppercut gets stronger the more debuffs it has.
- Fighting Clown: Its mannerisms are very silly, with it making faces, striking poses, and launching bizarre attacks throughout the entire fight. It also benefits from debuffs and many of its attacks are random, like fellow weirdo Faust.
- Finger Poke of Doom: One of its attacks flips its enemy into the air before giving them a Poison Jab-augmented kancho.
- Graceful Loser: It just laughs off its losses.
- Hoist by His Own Petard: The Sludge Bombs it can leave on the field can hurt it, too. It can also grant buffs to or heal its opponent with Poison Jab, or debuff and harm itself with Acupressure.
- Limit Break: Alter Ego Army, which, as the name implies, has Croagunk use Double Team to send in a Clone Army that dogpiles its opponent, and then fires a Poison Sting that makes the pile blow up.
- Mana Drain: Croagunk can steal some of the opponent's Synergy gauge along with any buffs they may have by hitting them with Thief.
- Mutually Exclusive Party Members: Averted; you can still have Croagunk as a support while playing as Croagunk. Justified as Croagunk is a whole species and not an individual character.
- Poisonous Pokémon: It's Poison and Fighting type, and makes good use of attacks that involve both.
- Power Parasite: Can steal buffs from the enemy, which it then uses to boost certain attacks.
- Promoted to Playable: Originally a Support Character, but made playable in arcade machines in Japan and later Pokkén Tournament DX on the Switch.
- Shout-Out: Some of its animations bring Wario and King Dedede's Super Smash Bros. incarnations to mind, and are otherwise inspired by Tekken vets (and fellow weirdos) Doctor Bosconovitch and Ganryu. The butt-poke move is a reference to Brock's Croagunk, who always likes to do a Poison Jab on his rear whenever he tries to hit on Nurse Joy. Focus Punch is inspired by Tekken brawler Miguel's one and done Burla. It's almost as strong as his when Croagunk is sufficiently buffed.
- Shoryuken: Has one that inexplicably grows stronger with the more debuffs it has.
- Status Buff: Aside from stealing buffs, it can also give one to two to itself via Acupressure, or a debuff of the same number, which, despite how it sounds, has its uses.
- Tertiary Sexual Characteristics: It has one, but it's subtle enough that it's debatable just what gender either of this game's Croagunk are.
- Unblockable Attack: Focus Punch with at least one Status Buff becomes this.
- 100% Adoration Rating: The audience cheers for it in one of its win poses, and its high stance has it pose regally and charge the Support gauge faster, ostensibly galvanizing the support monster in question to help it more often.
- Acrofatic: Despite being a large, rotund, partially metal emperor penguin who waddles about slowly by default, it can spin on its belly and pirouette in mid-air with surprising speed and grace at times.
- Badass Arm-Fold: Does this while surfing onto the battlefield.
- Blade Below the Shoulder: Type I. Makes use of its bladed flippers.
- Cool Crown: Its yellow face guard resembles one. It's sharp enough to serve as a weapon during some of its attacks, and one of its Field Phase projectiles is a jet of water in its shape.
- Dishing Out Dirt: Rock Smash has it spawn a rock, which it then smashes. (Which is pretty much how Charizard uses the same move in Super Smash Bros..)
- Extra-ore-dinary: Part Steel as well, though this element is downplayed in favor of greater emphasis on Ice Moves.
- Everything's Better with Penguins: The crowd seems to think so in one of its win poses, at least.
- Evolving Attack: Aqua Jet, its neutral A, varies in strength based on how far away Empoleon was from the opponent before it connected. It's weakest when used right in their face, modestly powerful from a few meters away, and at its strongest and most combo potent from as far as you can manage before you're out of range. In Synergy Burst, it will always be at its strongest regardless of range.
- Frictionless Ice: It can use both Ice Beam and two other non-Pokémon Moves to leave behind either patches or entire rows of ice on the field, which it can then skate on both to move around faster, launch a new attack from, or mix up a couple of its standard Moves.
- An Ice Person: Uses more Ice moves than it does Steel ones, with skating about on ice being a core part of its gameplay.
- Made of Iron: Or Steel. Like fellow former arcade exclusive newcomer Scizor, its slow speed and more defensive playstyle is propped up with the heartiest shield in the game, allowing it to block longer than the rest of the cast before a shield break.
- Limit Break: Deep Blue Monarch, which interestingly seems to be based off of the Water-type Z-Move Hydro Vortex, as it involves Empoleon submerging its opponent and then whaling on them before finishing with a massive Whirlpool.
- Making a Splash: It's a Water-type, so it makes use of water attacks in its moveset.
- Mighty Glacier: Somewhat downplayed from other examples due to its movement options from its ice patches, but its normal walking and dashing speeds are glacial, forcing a fairly defensive style of play designed around punishing mistakes with long, hard-hitting combos. note
- Mythology Gag:
Your Avatar, in response: "As reliable as ever, Empoleon!"
- All of its Pokémon Moves can be followed up with one of 4 attacks in Duel Phase: the wide-ranged Cut, the wall carrying/shield pressuring Surf, the combo-ending Waterfall, and the defense-reducing Rock Smash. Prior to Generation 7, these Moves were all common Hidden Moves, or attacks learned from special items called Hidden Machines that were used to progress on the overworld map.
- Its usage of Defog not only continues the HM move theme, but also references Empoleon's debut games of Generation 4, as Defog was featured as an HM move exclusively in Diamond, Pearl, and Platinum. There's even a nod to its wide range of learnable HMs in one of its intros, where it clears a cloud of fog away.
- Parrying Bullets: It can use Defog to swipe away most projectiles.
- Spin Attack: Several of its attacks involve spinning itself to hit the enemies with its blades. Its Burst Attack also summons a massive whirlpool with it in the center.
Introduced in Pokkén Tournament Deluxe
- Archer Archetype: An aspect of it that is heavily featured in the reveal trailer.
- Badass Long Robe: A variant. Its wings resemble a cloak or robe whenever they're at its sides, and it mostly keeps them there, even when walking or running around.
- Bow and Sword, in Accord: In addition to using its wings like a bow, it also incorporates the Leaf Blade attack into its combos.
- Cold Sniper: Mostly. It maintains a stoic persona and has no qualms with shooting down noncombatants and its opponent alike.
- Combat Pragmatist: The only character so far to use noncombatants against their opponent.
- Death-or-Glory Attack: Uses Frenzy Plant in a similar manner to Mewtwo's Hyper Beam, trading damage and range for a fast start-up and a degree of invulnerability, while still leaving it wide open if it fails to connect.
- Don't Look at Me!: During its loss animation, it turns away from the camera in embarrassment, than pulls the draw strings on its hood to hide from it when it persists.
- Evolving Attack: Acrobatics hits harder while your Synergy gauge isn't full, in reference to the move more than doubling in power if you're not holding an item in the main series. Its neutral A and one of its Poké Combos has a better follow in Synergy Burst, or, in the former's case, if you manage to land a Critical Hit with it in general.
- Flash Step: Its default forward dash.
- Flight: Similar to Charizard in function, albeit with a much greater degree of control and acrobatic flair.
- Green Thumb: It's part Grass-type.
- Improbable Aiming Skills: One of its attacks has it fire into the sky... and take down one of the camera-operating Magnemites overhead. It's also able to grab the enemy, toss them into the air, turn upside down, and fill them up with arrows before either hits the ground.
- Limit Break: Shining Feather, in which Decidueye summons a whirlwind to trap the foe before firing a single, golden feather at them that explodes.
- Not So Stoic: As a nod to one of their Dex entries, it briefly drops the cold sniper act in one of its win poses, celebrates jubilantly, than awkwardly slips back into it after panicking about the slip up. It also flashes a peace sign and grins before some matches.
- Shout-Out: Uses several of the Tekken Taekwondokas' combo strings, including the ever-popular Hunting Hawk, in addition to Lei Wulong's whirlwind kick and an attack from Heihachi Mishima. In one of its intros, it strikes a pose similar to the one Gladion is known for.
- Soul Power: It's also part Ghost-type, and most of its moves seem to be of this element.
- Toothy Bird: Turns to the camera and flashes a smug, tooth-filled grin as its mid-round win pose.
- You Will Not Evade Me: Flavored in a somewhat unusual way in this game. It has several variants of its Spirit Shackle Move, all of which seal the Assist Character you'd otherwise be able to call, rather than prevent your escape as it does in the main games.
- Animate Inanimate Object: It's a possessed sword with a shield.
- Cool Sword: It is one.
- *Crack!* "Oh, My Back!": If it loses a round, which is odd, given it's a possessed sword.
- Dark Is Not Evil: It has a very noble, almost knight-like personality for a Ghost-type, and unlike Chandelure (who does things like sap its trainer's energy), Decidueye (who fights dirty by shooting down camera Magnemite), or Gengar (who is a troll in general), it neither heckles nor hinders either its trainer or its opponents outside the fight itself and fights fairly.
- Difficult, but Awesome: Far and away one of the most technical characters in the game, mastery of Aegislash requires learning what amounts to two different interlinked characters, what actions lead to a Forme change and how best to take advantage of them, and utilizing its parries both to open up the opponent and keep it buffed. While powerful, both King's Shield and its Shield Forme are risky options that can be taken advantage of if used poorly.
- Downloadable Content: Obtainable in the first wave of the Battle Pack on January 31.
- Evolving Attack: Gyro Ball functions just like it does in the main series, growing stronger or weaker based on the user's speed relative to the opponent's. A speed-buffed Aegislash using it on a speed-debuffed opponent will do minimal damage, while a speed-debuffed Aegislash using it on a speed-buffed foe is very potent. Its Fury Cutter starts out as a single-hit move and improves into a Rekka-style multi-hit attack that can be Just Framed with enough buffs.
- Extra-ore-dinary: A part Steel-type 'mon.
- Gatling Good: In Shield Forme, it can use a move that can best be described as a laser minigun.
- Glass Cannon: Its damage output is quite high, provided you're keeping yourself buffed, and it possesses tricky mobility options just like all its fellow Ghosts, but with only 510 Hit Points, it doesn't take much to put it down.
- Intangibility: Like every Ghost type in the game, Aegislash has a few tricks to make itself both invisible and invincible for a few frames.
- Limit Break: Underworld Ruler, where Aegislash traps its opponent in a ball of steel, and then turns itself into a BFS, being wielded by a shadowy hand from above that slices it through its foe.
- Luckily, My Shield Will Protect Me: It can parry with its shield on command in Sword Forme, or cause non-Counter Piercing attacks to bounce off it harmlessly in Shield Forme.
- Master Swordsman: It is the sword, but it has enough finesse to qualify.
- Multi Form Balance: Sword Forme is more offensive, fast, and combo heavy, while Shield Forme is slower, armored, and zone focused.
- Mythology Gag: Among the actions that can change its formes, Sword to Shield can be triggered with King's Shield, while Shield to Sword will occur upon using any of its available Pokémon Moves. The ability Stance Change in the main series games only changes to Shield Forme on use of King's Shield, whereupon the use of any attacking move will change to Sword Forme.
- Our Ghosts Are Different: A ghost possessing a sword and shield.
- Shield Bash: Several of its moves, such as its up-X.
- Shout-Out: To an entire franchise mechanically in addition to the individual moveset references, this time. Aegislash has the Soul Calibur series's signature Guard Impact in Sword Forme.
- Soul Power: Its other type.
- Stance System: It can swap between Sword and Shield Formes, the latter primarily through the use of its signature move King's Shield, though it has other methods. The game encourages steady swapping between both Formes by providing increasingly potent buffs for doing so.
- Status Ailment: Like in the main series, King's Shield reduces a foe's attack if it connects.
- Status Buff: There's no end to the number of ways it can increase its attack. Constant Forme Change provides a speed boost as well, which ironically weakens its Gyro Ball.
- Throwing Your Shield Always Works: It has a mid-air, shield-throwing projectile in Sword Forme where it boomerangs straight forward and inexplicably returns to it, provided it doesn't come to the shield first with a follow-up attack. If it wins a round, it will also show off by tossing the shield in an arc and catching it.
- Throwing Your Sword Always Works: Especially when you are the sword.
- Acrofatic: For a massive turtle in a heavy shell, it has no problem flipping around and cartwheeling all over the place.
- Arm Cannon: Mega Blastoise features these for its Synergy Burst state.
- Breath Weapon: Can fire a thin beam of water from its mouth in Duel Phase that can be used to remove oncoming projectiles, and knock down opponents from a distance.
- Dance Battler: Well, it can use Rain Dance to heal itself mid-battlenote . The cartwheels and flips it performs is also reminiscent of Tierno's Blastoise in the anime, who was a dance battler itself.
- Dishing Out Dirt: Can use Earthquake (or at least a variation of it) in field phase. In Burst, the third hit of its Water Gun combo has it fire a huge blast that splits the earth, too.
- Downloadable Content: Obtainable in the second wave of the Battle Pack on March 23.
- Evolving Attack: Inverted with Water Spout. Its hitbox shrinks some when Blastoise's health gets low, as a nod to it being stronger the higher your health is in the main series.
- Floating in a Bubble: It can trap foes in these and force them to the ground, or simply use them as combo extension tools.
- Heal Thyself: Its High Stance has it call down rain that slowly heals it via its Rain Dish ability.
- An Ice Person: Braces itself by freezing its arms to the ground for its Synergy Burst attack, and cartwheels into the enemy covered in ice during its Field Phase grab.
- Kamehame Hadoken: Blastoise's Neutral A projectiles can come in one-two combos from which it launches a variety of elemental attacks. Water Gun into either Dark Pulse, which pierces counters, Dragon Pulse, which is huge, hard to get around, and fits the trope the most, or into Aura Sphere, similar to Lucario's. Once it's in Burst, it can throw a third attack after the initial follow-up, and said third attack is so strong that it puts even Dragon Pulse to shame.
- Limit Break: Destructive Cannon, where Mega Blastoise smashes its opponent into a mountain, before firing a Hydro Cannon with so much force that it needs to anchor itself to the ground with ice to keep itself in place.
- Making a Splash: The original Water-type starter.
- Mighty Glacier: It's fairly slow, hard hitting, and joins Garchomp and Machamp in the highest Hit Point category.
- Practical Taunt: Its High Stance. Blastoise seems as though it is making light of its opponent as it sways under the small rain cloud, all while being healed by the raindrops.
- Rolling Attack: Performs one for its Field Phase Grab, kicking its opponent away before rolling into them in its shell, covered in ice.
- Shockwave Stomp: Performs this as its Field Phase forward Y attack.
- Spectacular Spinning: One of its entry animations features it dropping from the sky while spinning in its shell. In battle, it spins on its back for its break dance attack in Duel Phase, rolls into its opponent for its Field Phase grab, and it also uses Rapid Spin ala Gamera, substituting fire for water as its means of locomotion, naturally.
- Stance System: When Withdrawn into its Shell Fortress Stance, it gets a variety of different moves.
- Pressing Y has Blastoise fire two small projectiles that can help zone out or disrupt an opponent not expecting them.
- Pressing X has Blastoise propel itself into the air for a headbutt, akin to Skull Bash, a move commonly associated with the Blastoise line.
- Pressing A has Blastoise use Rapid Spin. While not a move exclusive to Shell Fortress Stance, it is useful for punishing opponents expecting to get in a regular attack.
- Shell Fortress Stance also gives Blastoise some surprising mobility, as it can hop in a chosen direction when entering it, as well as slide out of it by holding R and a direction, or jump out of it with B as usual.
- Status Buff: If the A button's held down, Withdraw will give it brief Counter Armor and improve its defense.
- Super Mode: It Mega Evolves during Synergy Bursts, improving its already solid ranged even more.
- Shout-Out: Uses a duel phase low projectile similar to one of Tekken character's Devil Jin's lasers. It also borrows moves from the likes of the Jack robots, Armor King, and Kuma.
- Wave-Motion Gun: Its Synergy Burst has it fire a massive one from its shell-mounted cannon.
- Turtle Power: Duh.
- Green Thumb: Creates a vortex of razor-sharp leaves with Leaf Tornado.
- Launcher Move: If it hits, Leaf Tornado can knock an enemy Pokémon into the air.
- Tornado Move: Its attack is even called Leaf Tornado.
- Collision Damage: Lapras rides a wave of water to ram itself into and past an enemy.
- Making a Splash: Sends a wave of water crashing into the enemy Pokémon.
- Mythology Gag: Lapras is classified as the Transport Pokémon and is well known for ferrying people across bodies of water. Its assist move, Surf, is also known in the main games as HM03 and is used for exactly that, ferrying a trainer across the water.
- Always Accurate Attack: Averted: while Shock Wave is a 100% accurate attack in the main games, it can miss here.
- Shock and Awe: Unleashes a powerful electrical shockwave.
- Status Ailment: As a nod to electrical paralysis in the main games, Shock Wave will lower the speed of its target. Interestingly, in the main games, this move neither paralyzes nor lowers speed.
- Playing with Fire: Ember is one of the most basic Fire-Type attacks in the entire Pokémon series, though in this game, it resembles a localized mini-explosion that pushes foes away from it.
- Mascot Mook: Its face provides the icon for the Support Gauge itself, appearing when the gauge maxes out regardless of which assist character is chosen.
- Status Buff: Helping Hand both increases the player Pokémon's attack power and heals its HP.
- Making a Splash: Chucks several disc-shaped water blasts at the enemy.
- Mythology Gag: Normally, Water Pulse is depicted as a sort of underwater sonic-like pulse; however, here Frogadier launches several water discs, similar to its evolution Greninja's Signature Move Water Shuriken.
- Make a Wish: Exactly What It Says on the Tin, Jirachi makes a wish to max out of the player's Burst Gauge, and it immediately comes true.
- Olympus Mons: It's a Mythical Pokémon, with the power to grant wishes.
- Super Empowering: Wish fully restores the Burst Gauge.
The Windveiled Pokémon, it assists using Substitute. A Grass/Fairy (previously Grass) Pokémon from the fifth generation.
- Orbiting Particle Shield: Summons multiple Substitute dolls to spin around the player's Pokémon to block attacks for a few seconds. It also restores a little HP.
- Elemental Barrier: Will-O-Wisp appears as a flame that stays in front of the user, acting as a hazard to deter close-ranged attacks.
- Playing with Fire: Will-O-Wisp sends out a small flame.
- One Steve Limit: Gengar also uses a fire-based move based on the main game's Will-O-Wisp's animation, although it isn't referred to as such by name. Subverted due to Chandelure also using Will-O-Wisp.
- Blow You Away: Attacks with a wind of ghostly energy.
- Status Buff: In addition to dealing damage, Ominious Wind also briefly increases the player's Pokémon's attack power.
- Improbable Weapon User: Will attack enemies using a leek.
- Counter-Attack: Will only assist if the Pokémon it's supporting blocks the opponent's next attack.
- Stuff Blowing Up: If it connects with Explosion, that is.
- Anti-Air: Thunder Shock homes in on airborne opponents.
- Status Buff: Tailwind temporarily boosts the player's movement speed.
- Area of Effect: Draco Meteor covers a wide area.
- Critical Hit: Temporarily makes all your attacks critical hits.
- Olympus Mons: A Mythical Pokémon from Generation V.
- Shoryuken: Rises up surrounded by fire when called. This is a fairly powerful attack, but it connects so rarely that Victini is mostly used for its potent buff.
- Promoted to Playable: Was made a playable character in Japanese arcades in November 2016.
- Status Ailment: Temporarily lowers the foe's defense.
- Status Buff: Just like in the main games, Reflect temporarily boosts defense. It also restores a small amount of HP.
- Mundane Utility: It provides invulnerability frames when summoned that last long enough that it's used more for those than its intended function.
- No-Sell: Can nullify long-distance attacks.
- Combo Breaker: Bounce causes an opponent's combo to automatically break on contact.
- Status Ailment: As of a balance update, it will lower the opponent's speed if Bounce isn't blocked.
- You Will Not Evade Me: If Bonemerang connects, it'll pull the opponent towards it when it returns to Cubone. The initial strike also stuns the foe.
- Sizeshifter: Diglett's version of Dig is pretty strange. When it pops out of the ground, it appears to attack by creating a giant after-image of itself that damages the opponent if they're in the air. If the foe is grounded themselves, then Diglett rapidly digs in the area around the opponent, creating smaller-but-still-bigger-than-Diglett after-images that juggle the opponent.
- Anti-Air: Like Rotom's assist, Magneton's mostly useful for fighting opponents who favor the air like Charizard.
- Mana Burn: Snarl explicitly drains some of the opponent's Burst gauge if it hits.
The Vast White Pokémon, it assists using Blue Flare. A Dragon/Fire Pokémon from the fifth generation.
- Breath Weapon: Blue Flare is not only this, but it is also quite powerful, able to wipe out a good chunk of the opponent's HP on top of reducing the opponent's attack power.
- Nerf: Like most other legendary supports, it can only be called once per round as of an arcade update. Its damage was increased to compensate for this limitation.
- Olympus Mons: The white member of the Tao Trio.
- You Will Not Evade Me: Dodging the Blue Flare is downright impossible in Duel Phase due to reaching far too high to jump, requiring the victim to block to avoid the full brunt of the attack (which can be extremely difficult or impossible if Reshiram's summon is activated while the player on the receiving end is either just about to recover from a knockdown or airborne). That being said, it is much easier in Field Phase due to firing in a straight line.
The Lunar Pokémon, it assists using Lunar Dance. A Psychic Pokémon from the fourth generation.
- Death-or-Glory Attack: Lunar Dance restores your HP, cures adverse status effects, and boosts your Synergy gauge by quite a bit, but as Lunar Dance causes the user to faint in the main games, you can only summon Cresselia once per round, so if misused, it can cost you dearly.
- Olympus Mons: The legendary Pokémon themed after and representative of the crescent moon, and the counterpart to Darkrai, who appears as a battle Pokémon. This leads to the ironic possibility of Darkrai calling Cresselia to its aid in a fight.
The Destruction Pokémon, it assists using Oblivion Wing. A Dark/Flying Pokémon from the sixth generation.
- Kamehame Hadoken: Its assist attack is this, since it appears to maneuver its wings to form the attack. This is combined with a volatile Area of Effect impact that does continual damage to anyone in it. However, the AoE doesn't induce any hitstun on its own, so opponents that avoided the beam can just walk out of the damage area if they're caught in it.
- Nerf: Can only be called once per round like most other legendary supports after an arcade patch.
- Olympus Mons: The legendary Pokémon of Destruction, living up to its title in this game.
The Eon Pokémon, it assists using Luster Purge. A Dragon/Psychic Pokémon from the third generation.
- Balance Buff: More of a balance change, but Latios's Luster Purge was dramatically improved in one patch for the game, allowing its light beams to spin around the opponent and deal more damage... the very same patch that restricted it to being called only once a round like most other legendary support Pokémon.
- Light 'em Up: Latios' Luster Purge is an attack of five laser beams that can trap the opponent.
- Olympus Mons: One of the two legendary Eon Dragons.
- Trap Master: Luster Purge surrounds the opponent with constricting beams of light, making it hard for them to maneuver.
The Fire Cat Pokémon, it assists using Fire Fang. A Fire Pokémon from the seventh generation. Currently exclusive to the Switch port.
- Playing with Fire: Through a potentially Blaze boosted Fire Fang.
- Turns Red: Fire Fang hits more times and does more damage if its caller is low on health, possibly in reference to the Blaze ability from the main games.
The Sea Lion Pokémon, it assists using Bubble Beam. A Water Pokémon from the seventh generation. Currently exclusive to the Switch port.
- Double Jump: What it provides for its caller.
- Floating in a Bubble: Ostensibly the reason for the above trope.
- Making a Splash: Uses the Water-type Move Bubble Beam. Unlike the main games, this is a strictly supportive move here.
- Status Buff: In addition to the double jump, its caller's attack power is also temporarily increased.
The Sky High Pokémon. It assists using Dragon Ascent. A Dragon/Flying Pokémon from the third generation, though its Mega Evolved form was introduced in the sixth. Currently exclusive to the Switch port's first wave of downloadable content.
- Olympus Mons: One of the most powerful. Fittingly, its attack is absolutely devastating on a grounded opponent.
- Super Mode: The first and currently only support monster to be Mega Evolved. It will use some of your Synergy gauge when you call it as a result.
- Status Ailment: Reduces the attack and Synergy potency of the opponent if it hits.
- Status Buff: Can provide an attack buff to its caller if block is held properly near it.
The New Species Pokémon. It assists using Miraculous Power. A Psychic type from the 1st generation. Currently exclusive to the Switch port's second wave of downloadable content.
- Confusion Fu: Miraculous Power provides one to two random buffs, increases the Synergy Gauge by a bit, restores HP, or some combination therein.
- Olympus Mons: The second of the cute, event-exclusive variety after Victini. Like most of its fellows in this category that appear as support Pokémon in Pokkén, its effect is more passive than offensive.
- Ridiculously Cute Critter: It giggles and frolics whenever it's called.
The Time Travel Pokémon. It assists using Time Travel. A Psychic/Grass type from the 2nd generation. Currently exclusive to the Switch port's second wave of downloadable content.
- Olympus Mons: Another of the cute, event-exclusive ones, albeit about as proactive in its contribution as Victini is here.
- Time Travel: Naturally. In this case, it merely causes a phase shift, though.
- Unblockable Attack: It can force a Phase Shift immediately if the explosion it creates hits the opponent. Outside of being elsewhere, the only way to prevent this is through a means of achieving complete invincibility: blocking won't stop it.
Voiced by: Marina Inoue (JP); Ananda Jacobs (EN)
The enthusiastic adviser of your matches. Aside from teaching the player how Ferrum Battles work, she's also really interested in having fun in any and every battle.
- Informed Attribute: Played With in an odd way, with the game implying that Nia is a powerful Battle Trainer while the character herself suggests the opposite. The online mode's loading screen has text that suggests that Nia's a better trainer than anyone else knows. However, at no point do we see her Weavile in or out of battle. Additionally, Nia never promotes herself as being exceptionally battle-proficient at all; one of the only times she talks about her Ferrum battlesnote just has her say that her Weavile and her lost a match and that they'd need to train more. It's ultimately left up to players to decide whether or not Nia's supposed to be a strong Battle Trainer or just an average one.
- Meganekko: Always sports a pair of glasses no matter the outfit.
- Ms. Exposition: She tells you everything you need to know to play the game competently in the tutorial.
- Ms. Fanservice: Modestly, but since you can change her outfits, she is this.
- Sexy Mentor: Fairly attractive and she pretty much takes the player under her wing after they arrive at Ferrum Island, providing tutorials of the game mechanics, mid-match advice, and cheering you on between matches.
- Support Party Member: Provides the player with Cheers, a game mechanic that takes effect between rounds, either increasing the Synergy Gauge or the Support Meter, or both, at varying amounts, depending on the Cheer.
- Weapon of Choice: Her Weavile, which she mentions (and dotes on) frequently.
Voiced by: Yui Ishikawa (JP); Jenny Shima (EN)
A mysterious hooded woman who has connections to Shadow Mewtwo.
- Barrier Maiden: Her Synergy with Mewtwo is the only thing keeping Shadow Mewtwo from rampaging unchecked around the Ferrum region and razing it. She knows that it will eventually not be enough, so she's taking an interest in the player and their naturally strong Synergy under the belief that they can help her.
- Good All Along: She initially appears to be the Big Bad, which is revealed to be untrue after the third encounter with Shadow Mewtwo.
- Hellish Pupils: She has them for some reason. Funnily enough, they only appear when she reveals that she's Good All Along, as her hood covers them when it appears that she's the bad guy.
- In the Hood: She is wearing a hooded black cloak all the time.
- The Man Behind the Man: Subverted. She's presented as if she's controlling Shadow Mewtwo in the opening of the game, but is revealed to actually be searching for a way to save him, as he's gone mad from the Shadow Synergy Stone, and her own synergy with him is the only thing preventing him from going completely berserk.
- My Greatest Failure: Blames herself for Shadow Mewtwo's current state. The incident that led to his corruption led to the young Anne undergoing Trauma-Induced Amnesia, and she believes that if she had remembered Mewtwo earlier then she could have removed the Shadow Synergy Stone before he fully became corrupted.
- Mysterious Waif: Her role, essentially. She shows up, drops a whole lot of plot on the player, and then assists them to help her resolve said plot.
- No Name Given: Her name isn't revealed until you beat Shadow Mewtwo the third time.
- Poor Communication Kills: She's been trying to explain the situation to the player ever since her first appearance, but her taciturn nature means that she always gets interrupted by Shadow Mewtwo's rampages before she can really talk. As a result, she ends up looking like Shadow Mewtwo's Trainer rather than the one keeping him in line, only able to explain herself after Shadow Mewtwo abandons her following his third appearance.
- Support Party Member: Fulfills Nia's role during the final fight with Shadow Mewtwo.
- Walking Spoiler: It's hard to talk about her without spoiling her real role in the Shadow Mewtwo story.
- What Happened to the Mouse?: Anne vanishes from the plot entirely after defeating Shadow Mewtwo for good, despite Nia suggesting that she would be back.