Main characters: The Mario Brothers | Allies | The Koopa Kingdom (Bowser — Bowser Jr. — The Koopalings — Other High-Ranking Subordinates — Bosses) | Assorted Nasties
RPG characters: Super Mario RPG | Paper Mario (64 — The Thousand-Year Door — Super — Sticker Star — Color Splash — The Origami King) | Mario & Luigi (Minion Quest: The Search for Bowser)
Spinoff series: Yoshi's Island | Luigi's Mansion | Mario Golf | Mario Tennis | Super Mario Maker | Donkey Kong series (Kongs) | Wario series (Wario and Waluigi)
Crossovers: Punch-Out!! | Super Smash Bros. | Mario and Sonic at the Olympic Games | Skylanders | Mario + Rabbids Kingdom Battle
Other media: Super Mario Bros. (1993) | The Super Mario Bros. Movie
"Hey! It's the character page for the Paper Mario subseries! You know, it really does have a lot of characters, huh? Max HP is 10, attack is 2, defense is 0."
"...Do you think it's the page itself attacking us, or the spirits of all the characters on it? ...Hmmm..."
All spoilers on these pages are unmarked. You Have Been Warned.
- Paper Mario
- Paper Mario: The Thousand-Year Door
- Super Paper Mario
- Paper Mario: Sticker Star
- Paper Mario: Color Splash
- Paper Mario: The Origami King
The hero as always. When not busy saving Princess Peach, he is saving the world.
- The Ace: He's a pretty effective hero and he's generally given his respect, at least when he's in the Mushroom Kingdom.
- Big Good: The hero, who never backs down to save the Princess and even the world.
- Black Bead Eyes: Drawn with these in this series.
- Blank White Eyes: Has these when surprised.
- Boring, but Practical: In Super Paper Mario apart from flipping, he doesn't have any crazy moves or increased attack like the other heroes have. But at the same time, he lacks their drawbacks and so is the best-suited for general gameplay.
- Chick Magnet: In The Thousand-Year Door, all of his female partners, and even some NPCs are all attracted to him somehow, even though it's clear to most of them that he already has a girlfriend in the form of Princess Peach that he's trying to rescue.
- Dimensional Traveler: In Super Paper Mario, while the game is built around characters traveling between different dimensions, Mario is able to take things further by using his flipping technique to switch between two- and three-dimensional planes of existence.
- Drop the Hammer: He gets a hammer from Goompa in the first game, it becomes his trademark weapon.
- Goomba Stomp: One of his signature move. It can't be used against some enemies with shells or spikes on top of them but is, most of the time, necessary to attack a flying enemy.
- The Hero: The star and main playable character of each game, with (usually) some partners tagging along for the adventure.
- Heroic Mime:
- Unlike the other playable characters, Mario doesnt have any spoken dialogue. Anything he says is reiterated by other characters.
- In The Thousand-Year Door, when Doopliss takes possession of his body, we get to see "Mario" talking. All his partners comment on how Mario has become more talkative.
- Leitmotif: In Super Paper Mario, when he's the selected character, the tune Piccolo plays is an upbeat-sounding jazzy rendition of the game's main theme.
- No Hero Discount: In Super Paper Mario, he's initially charged 10,000 coins in exchange for being taught how to flip, with Bestovius straight-up telling him that being a hero doesn't mean he should have it given to him for free. You can barter with him in order to lower the cost and eventually ditch it entirely.
- Oh, Crap!: He has a big one midway through The Origami King when he realizes Bobby's plan to save Olivia is to detonate himself.
- O.O.C. Is Serious Business: In The Origami King, Mario, who usually takes dangers in stride (save moments of surprise) and doesn't speak much, flips out when he realizes that Bobby lit his friend's fuse so he can detonate himself to save Olivia from underneath a boulder. Afterwards, he is so depressed that when Olivia asks where they are, he can't bring himself to look at her.
- The Quiet One: His dialogue is never shown and he doesn't speak much to begin with.
- Recognition Failure:
- When Bestovius first meets him, he notes how impeccably identical Mario's appearance is to that of the hero written of in the Light Prognosticus...and then assumes he's an impersonator.
- On the flip side, Mario himself fails to recognize anything about Mr. L — who, for the record, is definitely not Luigi — on their first encounter. He does pick up a slight familiarity by their second meeting, but Tippi dismisses it as being his imagination.
- Red Is Heroic: Both the Light and the Dark Prognosticus refer to him as the "man in red".
- Refusal of the Call: He has this option in Super Paper Mario, as the player can turn down Merlon's offering of the Pure Heart and the quest that goes with it. Doing so results in a Non Standard Game Over.
- We Can Rule Together: The Shadow Queen offers this to Mario in The Thousand-Year Door, but accepting will result in a Non Standard Game Over.
The fair princess of the Mushroom Kingdom who frequently gets kidnapped, but that doesn't stop her from helping the way she can.
- Beast and Beauty: With Bowser in Super Paper Mario. While she isn't romantically inclined toward him, the Dark Prognosticus calls for such a union in order to summon the Chaos Heart, and so Count Bleck uses the both of them (along with a bit of brainwashing) to complete the formula.
- Berserk Button: Implying that shes weak because she gets kidnapped all the time is one of the very few ways to truly get on her bad side, as Mimi learns the hard way.
- Brainwashed and Crazy: In The Origami King, she is folded into an origami by King Olly, causing her to become an evil minion at his will.
- Damsel in Distress: Being who she is, you can expect her to be captured at least once in each game.
- Damsel out of Distress: While she is captured in the first three games, in all of them she strives to find a means of escaping her imprisonment or at least helping Mario succeed however she can.
- Demonic Possession: In The Thousand-Year Door, she's used as a vessel by the main antagonist, the Shadow Queen.
- Dude Magnet: The first Paper Mario game explicitly spells out that Bowser is in love with her, Francis falls for her instantly in Super Paper Mario, and there's always the question about how Mario himself feels about her.
- Forced Sleep: Thanks to an enchanted apple in Super Paper Mario.
- Forced Transformation: Played for Laughs. During the moment when she is trapped in a sleeping curse in Super Paper Mario, feeding her a pink apple ends up turning her into an actual peach for a few seconds, before returning to normal.
- Girls With Mustaches: Feeding her a Yellow Apple during her Forced Sleep in Super Paper Mario described above causes a mustache rivaling Marios to sprout on her face. It goes away after a few seconds, thankfully.
- Hair of Gold, Heart of Gold: A very kind-hearted princess. Despite all she goes through, she never wishes harm on anyone, not even Bowser.
- It's All My Fault: As her forced marriage to Bowser kicks off the world-ending catastrophe of Super Paper Mario, Peach believes it's her responsibility to join the adventure in order to fix the problem she unwillingly created.
- Morality Chain: One of the only reasons Bowser is convinced to join up with Mario in the third game is because Peach asks him to. He also gets a number of Pet the Dog moments showing how he genuinely values her well-being, and the only time he reneges on his alliance with Mario is when Peach isn't there to mediate.
- Parasol Parachute: In Super Paper Mario while in midair, she can pull out her parasol to slow her fall and glide a certain distance before landing.
- Princesses Prefer Pink: If her Iconic Outfit and parasol are any indications.
- Save the Villain: In the third game, she tries, at least, to save Mimi from a collapsing floor, shocking Mimi enough to make her turn over a new leaf later on.
- Silk Hiding Steel: While she's never that much of a pushover in spirit, Super Paper Mario exemplifies this side of her. She's as resolute as Bowser's men when it comes to resisting Nastasia's brainwashing, and responds to a slight from Mimi with a one-on-one duel to defend her own honor.
- Stone Wall: In Super Paper Mario, Peach can use her parasol to protect herself. While she can't move or attack while doing so, she's Nigh-Invulnerable to most attacks.
- Turn the Other Cheek: She's quick to forgive even the most vile of creatures. In Super Paper Mario, she commits to saving the life of Mimi even after Mimi insults her to her face.
The King of the Koopas, who antagonizes Mario and doesn't like competition when it comes to playing the villain.
- 100% Adoration Rating: Bowser's people follow him not out of fear, but out of respect and admiration, and they are just as loyal to him as the people of the Mushroom Kingdom are to Peach.
- Armor-Piercing Question: In the original 64 game, he asks the Koopa Bros, which consists of four members, who was guarding the Star Spirit. All of them realize they left the spirit unguarded, leading to Bowser yell at them to get back to their fortress.
- Blood Knight: His answer to most obstacles usually involves some form of violence.
- Breath Weapon: Fire breath, specifically. Pretty much a Bowser trademark.
- Enemy Mine:
- He agrees to partner up with Mario in Super Paper Mario, partly because he doesn't want the world to end before he's able to rule it, partly because Count Bleck has brainwashed all of his loyal minions, and partly because Peach asks him to.
- Even more so in The Origami King where he shows no reluctance siding with Mario to defeat their common enemy, King Olly.
- Even Evil Has Standards:
"I wouldn't even do that. And I've done some mean stuffs, believe me!"
- In Super Paper Mario, he prides himself on being a great and evil king, but even he's rendered speechless when he sees what Sammer's Kingdom is reduced to after being consumed by the Void.
- In The Origami King, he also explicitly points it out to King Olly that he find his antics too evil even though he isn't the nicest guy himself.
- Evil Versus Oblivion: Directly Invoked as the reason for him to join the heroes in Super Paper Mario. Peach tries to convince him with other reasons first, which fail, but once Mario brings up that Count Blecks victory would mean he would no longer have a world to rule, he sees the logic and joins.
- A Father to His Men: A firm believer that No One Gets Left Behind, per his underlings in the third game. He considers it a personal offense should anyone make a mockery of his loyal followers, whether it be Mario himself or an even greater villain.
- Fiery Redhead: He has a fiery temper and hair to match.
- HeelFace Revolving Door: Goes from a villain to a hero depending on the game.
- Hopeless Suitor: Paper Mario was the first game to give his kidnapping Peach a much more intimate motivation, regardless of how little she actually reciprocates his feelings.
- Hypocritical Heartwarming: He turns out to take Princess Peach's well-being very seriously. Under no circumstances is she allowed to be kidnapped by anyone unless it's under his orders!
- Ladder Physics: In Super Paper Mario he can't climb ladders.
- A Lighter Shade of Black: While he plays the role of main villain straight in most games, he is definitely less evil than Sir Grodus and the Shadow Queen from The Thousand-Year Door and even become one of the heroes in Super Paper Mario and The Origami King.
- Mighty Glacier: In Super Paper Mario, he does double the damage of the other characters, but he's much larger, slower, and less graceful than them as well.
- More Hero than Thou: After facing O'Chunks alone inside Castle Bleck, the two of them enter a grudge match about who will hold up the collapsing ceiling for longer, while also giving the other heroes the chance to escape.
- Not Me This Time: When the Mario Bros. confront him in the prologue of Super Paper Mario over Peach's latest kidnapping, he's rather flabbergasted, to say the least. He was only just preparing to march on her castle when they showed up.
- Promoted to Playable: First during three of the chapter interludes in The Thousand-Year Door, then as one of the main cast in Super Paper Mario upon his recruitment in Chapter 3-1.
- Plot-Irrelevant Villain: In The Thousand-Year Door, Bowser spends the entire game moping about someone else kidnapping Peach and replacing him as the Big Bad. His attempts to stay relevant eventually lead to a couple of bouts with Mario, but neither winds up being significant in a narrative sense.
- Silent Antagonist: In contrast to his other appearances, he has not a single line of dialogue in Sticker Star.
- Took a Level in Kindness: In The Origami King, which is the first time that Bowser is never fought in a Paper Mario game, he is actually fairly nice, especially towards Olivia, and express no teeth-clenching at the thought of working alongside Mario.
- Token Evil Teammate:
- In Super Paper Mario, he is one of the heroes, though he is still fought twice and has much more draconian tendencies than the other three.
- Very downplayed in The Origami King, in which his villainy is next to absent.
- Token Non-Human: In Super Paper Mario. Mario, Luigi, and Peach are regular humans whereas he is a koopa.
Mario's underdog brother, not as heroic but still brave and adventurous.
- Brainwashed and Crazy: In Super Paper Mario, Mr. L is an alter-ego of Luigi, being hypnotized by Nastasia and later by Dimentio.
- Cloud Cuckoo Lander: His way of thinking is a bit off.
- Chekhov's Gunman: He's first seen as a Recurring Extra in Color Splash, but he's essential to making it to Bowser's Castle.
- Failed a Spot Check: That key he's spent the whole game looking for? It was in his kart.
- The Friend Nobody Likes: To highlight his Butt-Monkey status and contrast him with Mario and his partners, most of Luigi's party members in The Thousand-Year Door end up hating him due to what a klutz he is, and only stick with him for reasons like payback, revenge, or to save others from their own fate.
- Glass Cannon: In Super Paper Mario. His Spring Jump deals double damage, but makes him vulnerable for one second.
- Hero of Another Story: In The Thousand-Year Door, he's busy saving Princess Eclair of the Waffle Kingdom during Mario's adventures in and around Rogueport. He'll show up in between chapters to regale you about what he's been up to, complete with his own team of partners with their takes on the tale.
- In a Single Bound: In Super Paper Mario, he has the highest regular jump of the four heroes, but has less traction on the ground.
- Promoted to Playable: After spending the first two games as an extra, he becomes one of the main characters in Super Paper Mario.
- Recurring Extra: In Sticker Star and Color Splash.
- The Runt at the End: In Super Paper Mario:
- He's the last hero to join Mario's party and does so four chapters after Bowser and one before the end of the game.
- Unlike Peach and Bowser, his grudge match with Count Bleck's associative minion (in his case, Dimentio) doesn't end with him reforming them.
- He's also the only one of the four heroes who isn't playable during the final battle. He's the final boss instead.
- Spanner in the Works: Early in Super Paper Mario, his attempt to disrupt the birth of the Chaos Heart ends up scattering everyone present across the interior of Castle Bleck, preventing them from being brainwashed by Nastasia right away.
- Spring Jump: His signature move in Super Paper Mario.
- Unreliable Narrator: In The Thousand-Year Door, each of his stories are implied to be distorted by Luigi to make him appear more heroic, while his companions give a different version.
- Wholesome Crossdresser: One of his feats in his search for the Marvelous Compass involved dressing as a bride in feigned tribute to a snake-monster. The look was apparently so scarring that one of his partners stuck with him only to make sure Luigi never dressed like that again.