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Characters / Super Mario Maker

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Characters in Super Mario Maker. For information on Mario, Luigi, the Toads, Toadette, and Peach, see here and here.

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Teachers and Assistants

A common rock pigeon who is an expert at making courses.

    Mary O.
Yamamura's apprentice in the first game.
  • Chuck Cunningham Syndrome: She doesn't show up in 2, where Nina fills her role in the tutorials.
  • Dub Name Change: Originally named Mashiko in Japanese (which is also her name in the British release), and is named Yeja in Korean.
  • Office Lady: Has the proper bun and work attire of one, though the most we see of her office is in the course "Mary O.'s Lunch Break."
  • Punny Name: Her American name sounds like a "Marry-o" in many American accentsnote , which is how some English-speakers pronounce the name "Mario"note .
  • Token Human: Serves as this for the main game.

Yamamura's apprentice in Super Mario Maker 2, seemingly less experienced than Mary O.
  • Angrish: When she falls into a bottomless pit from hitting an invisible block, she lets Yamamura know exactly what she thinks of his cheap tricks.
  • Attention Deficit... Ooh, Shiny!: She is easily distracted by coins, and on one occasion goes into a coin-collecting trance when presented with enough of them.
  • Expressive Hair: The little strands of hair poking up atop her head will sometimes change shape to accentuate her mood, such as forming a question mark shape when she's pondering something.
  • Idiot Hair: She has two strands of hair sticking up from the center of her head.
  • Literal-Minded: Yamamura asks what purpose a random Goomba serves in her level. Nina tries to give it a backstory before Yamamura specifies what he means.
  • Suspiciously Similar Substitute: Nina has the same role as Mary O., being Yamamura's apprentice.


Characters that represent functions of the game's Course Builder mode.

In General

  • Ascended Extra: While all of them were present in the first game, Super Mario Maker 2 greatly increases their roles in its story mode.

Originally serving as the undo icon in Mario Paint, this dog is here to help the player undo their last action. He has a more prominent role in Super Mario Maker 2's story mode, where his fumbling with a Reset Rocket is what kicks off the plot.
  • Karma Houdini: Never gets reprimanded for his actions. Nor does anyone even try to prevent him from hitting the button for the reset rocket.
  • Nice Job Breaking It, Hero: He's responsible for Peach's castle obliterating in SMM2's story mode.
  • Punny Name: His name is a pun on "undo" and "underdog."
  • Transplant: He's a holdover from Mario Paint, and he keeps his original function from that game.

    Mr. Eraser
A suspicious eraser in charge of getting rid of the player's mistakes. In Super Mario Maker 2, he pays Mario to get rid of his.

A frog who lets makers add sound effects to levels.

Introduced in Super Mario Maker 2, this friendly brick block controls the Parts menu.
  • Animate Inanimate Object: He's a brick block with legs.
  • Punny Name: His name is a pun on "Patrick" and "Part", referencing his function as the course parts representative.

The robot that controls courses.
  • Robo Speak: Speaks in beeping sounds in the story mode.

Alternative Title(s): Super Mario Maker 2